SHOW:
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- or go back to the newest paste.
1 | - | wait(1)--this was so much work i did not change the animations from the last stand sorry... |
1 | + | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") wait(1)--this was so much work i did not change the animations from the last stand sorry... | |
141 | warn "Slenercat5's" | |
142 | warn "Dirty Deeds Done Dirt Cheep" | |
143 | warn "Q to call stand" | |
144 | warn "E to do far range attack" | |
145 | warn "R to make Enemy clone" | |
146 | warn "T to jump to other dimension" | |
147 | warn "Y to Make Clone" | |
148 | warn "F to use love train" | |
149 | warn "moveset based on project jojo's d4c" | |
150 | warn "Model by JojofMer" | |
151 | warn"sorry currently 1 color" | |
152 | warn "Avatar clothing and hair by Masterofroblox1206" | |
153 | plr = game.Players.LocalPlayer | |
154 | mse = plr:GetMouse() | |
155 | sound = Instance.new("Sound", game.Workspace) | |
156 | sound.SoundId = "https://www.roblox.com/asset/?id=274698941" | |
157 | sound.Volume = 10 | |
158 | canworld = true | |
159 | BeeSpeed = 50 | |
160 | ||
161 | chr=plr.Character | |
162 | tors=torso | |
163 | --[[ | |
164 | for _,v in pairs(plr.Character:GetChildren())do | |
165 | if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then | |
166 | v:remove() | |
167 | end | |
168 | end | |
169 | local sh = Instance.new("Shirt",chr) | |
170 | sh.ShirtTemplate = "http://www.roblox.com/asset/?id=394790364" | |
171 | p=Instance.new('Pants',chr) | |
172 | p.PantsTemplate='http://www.roblox.com/asset/?id=394795102'--]] | |
173 | ||
174 | chr['Left Arm'].BrickColor=BrickColor.new('Pastel brown') | |
175 | chr['Right Arm'].BrickColor=BrickColor.new('Pastel brown') | |
176 | chr['Torso'].BrickColor=BrickColor.new('Pastel brown') | |
177 | chr.Head.BrickColor=BrickColor.new('Pastel brown') | |
178 | ||
179 | ||
180 | ||
181 | ||
182 | local Players=game:service'Players' | |
183 | local Player=Players.LocalPlayer | |
184 | local Mouse=Player:GetMouse'' | |
185 | Character=Player.Character | |
186 | ||
187 | local RenderStepped=game:service'RunService'.RenderStepped | |
188 | ||
189 | local MeshId='http://www.roblox.com/asset?id=779592805' | |
190 | local TextureId='http://www.roblox.com/asset/?id=775493027' | |
191 | ||
192 | ||
193 | local QHold=false | |
194 | local EHold=false | |
195 | ||
196 | cut = Instance.new("Sound", chr) | |
197 | cut.SoundId = "https://www.roblox.com/asset/?id=0" | |
198 | cut.Volume = 1.5 | |
199 | thri = Instance.new("Sound", chr) | |
200 | thri.SoundId = "https://www.roblox.com/asset/?id=186311262" | |
201 | thri.Volume = 2.5 | |
202 | ||
203 | ||
204 | Sound2=Instance.new('Sound') | |
205 | Sound2.SoundId='rbxassetid://616594063' | |
206 | Sound2.Parent=Player.Character.Head | |
207 | ||
208 | ||
209 | Effects = {} | |
210 | local Player = game.Players.localPlayer | |
211 | local Character = Player.Character | |
212 | Character.Archivable = true | |
213 | AdvancingFortress = Character:Clone() | |
214 | --[[ | |
215 | Hair=Instance.new('Part',Character) | |
216 | Hair.Size=Vector3.new(1,1,1) | |
217 | M=Instance.new('FileMesh',Hair) | |
218 | M.Scale=Vector3.new(.028,.028,.028) | |
219 | M.MeshId='rbxassetid://1450916371' | |
220 | M.TextureId='rbxassetid://1450916523' | |
221 | WARF=Instance.new('Weld',Hair) | |
222 | WARF.Part0=Hair | |
223 | WARF.Part1=Character.Head | |
224 | WARF.C0=CFrame.new(0,-.2,0)--]] | |
225 | ||
226 | ||
227 | --//D4cCostume | |
228 | ||
229 | function eclone(targetPart) | |
230 | ||
231 | --Converted with ttyyuu12345's model to script plugin v4 | |
232 | function sandbox(var,func) | |
233 | local env = getfenv(func) | |
234 | local newenv = setmetatable({},{ | |
235 | __index = function(self,k) | |
236 | if k=="script" then | |
237 | return var | |
238 | else | |
239 | return env[k] | |
240 | end | |
241 | end, | |
242 | }) | |
243 | setfenv(func,newenv) | |
244 | return func | |
245 | end | |
246 | cors = {} | |
247 | mas = Instance.new("Model",game:GetService("Lighting")) | |
248 | Model0 = Instance.new("Model") | |
249 | Part1 = Instance.new("Part") | |
250 | SpecialMesh2 = Instance.new("SpecialMesh") | |
251 | Decal3 = Instance.new("Decal") | |
252 | Part4 = Instance.new("Part") | |
253 | Decal5 = Instance.new("Decal") | |
254 | Motor6 = Instance.new("Motor") | |
255 | Motor7 = Instance.new("Motor") | |
256 | Motor8 = Instance.new("Motor") | |
257 | Motor9 = Instance.new("Motor") | |
258 | Motor10 = Instance.new("Motor") | |
259 | Part11 = Instance.new("Part") | |
260 | Part12 = Instance.new("Part") | |
261 | Part13 = Instance.new("Part") | |
262 | Part14 = Instance.new("Part") | |
263 | Humanoid15 = Instance.new("Humanoid") | |
264 | Humanoid15.WalkToPart=targetPart | |
265 | BodyColors16 = Instance.new("BodyColors") | |
266 | Script17 = Instance.new("Script") | |
267 | Model0.Name = "Clone" | |
268 | Model0.Parent = mas | |
269 | Model0.PrimaryPart = Part1 | |
270 | Part1.Name = "Head" | |
271 | Part1.Parent = Model0 | |
272 | Part1.BrickColor = BrickColor.new("Bright yellow") | |
273 | Part1.FormFactor = Enum.FormFactor.Symmetric | |
274 | Part1.Size = Vector3.new(2, 1, 1) | |
275 | Part1.CFrame = CFrame.new(6.34995413, 4.50001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
276 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
277 | Part1.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
278 | Part1.Position = Vector3.new(6.34995413, 4.50001717, 23.1599998) | |
279 | Part1.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
280 | SpecialMesh2.Parent = Part1 | |
281 | SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) | |
282 | SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) | |
283 | Decal3.Name = "face" | |
284 | Decal3.Parent = Part1 | |
285 | Decal3.Texture = "rbxasset://textures/face.png" | |
286 | Part4.Name = "Torso" | |
287 | Part4.Parent = Model0 | |
288 | Part4.BrickColor = BrickColor.new("Bright blue") | |
289 | Part4.FormFactor = Enum.FormFactor.Symmetric | |
290 | Part4.Size = Vector3.new(2, 2, 1) | |
291 | Part4.CFrame = CFrame.new(6.34995413, 3.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
292 | Part4.LeftSurface = Enum.SurfaceType.Weld | |
293 | Part4.RightSurface = Enum.SurfaceType.Weld | |
294 | Part4.Color = Color3.new(0.0509804, 0.411765, 0.67451) | |
295 | Part4.Position = Vector3.new(6.34995413, 3.00001717, 23.1599998) | |
296 | Part4.Color = Color3.new(0.0509804, 0.411765, 0.67451) | |
297 | Decal5.Name = "roblox" | |
298 | Decal5.Parent = Part4 | |
299 | Motor6.Name = "Right Shoulder" | |
300 | Motor6.Parent = Part4 | |
301 | Motor6.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
302 | Motor6.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
303 | Motor6.Part0 = Part4 | |
304 | Motor6.Part1 = Part12 | |
305 | Motor6.MaxVelocity = 0.15000000596046 | |
306 | Motor7.Name = "Left Shoulder" | |
307 | Motor7.Parent = Part4 | |
308 | Motor7.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
309 | Motor7.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
310 | Motor7.Part0 = Part4 | |
311 | Motor7.Part1 = Part11 | |
312 | Motor7.MaxVelocity = 0.15000000596046 | |
313 | Motor8.Name = "Right Hip" | |
314 | Motor8.Parent = Part4 | |
315 | Motor8.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
316 | Motor8.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
317 | Motor8.Part0 = Part4 | |
318 | Motor8.Part1 = Part14 | |
319 | Motor8.MaxVelocity = 0.10000000149012 | |
320 | Motor9.Name = "Left Hip" | |
321 | Motor9.Parent = Part4 | |
322 | Motor9.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
323 | Motor9.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
324 | Motor9.Part0 = Part4 | |
325 | Motor9.Part1 = Part13 | |
326 | Motor9.MaxVelocity = 0.10000000149012 | |
327 | Motor10.Name = "Neck" | |
328 | Motor10.Parent = Part4 | |
329 | Motor10.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
330 | Motor10.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
331 | Motor10.Part0 = Part4 | |
332 | Motor10.Part1 = Part1 | |
333 | Motor10.MaxVelocity = 0.10000000149012 | |
334 | Part11.Name = "Left Arm" | |
335 | Part11.Parent = Model0 | |
336 | Part11.BrickColor = BrickColor.new("Bright yellow") | |
337 | Part11.CanCollide = false | |
338 | Part11.FormFactor = Enum.FormFactor.Symmetric | |
339 | Part11.Size = Vector3.new(1, 2, 1) | |
340 | Part11.CFrame = CFrame.new(4.84995413, 3.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
341 | Part11.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
342 | Part11.Position = Vector3.new(4.84995413, 3.00001717, 23.1599998) | |
343 | Part11.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
344 | Part12.Name = "Right Arm" | |
345 | Part12.Parent = Model0 | |
346 | Part12.BrickColor = BrickColor.new("Bright yellow") | |
347 | Part12.CanCollide = false | |
348 | Part12.FormFactor = Enum.FormFactor.Symmetric | |
349 | Part12.Size = Vector3.new(1, 2, 1) | |
350 | Part12.CFrame = CFrame.new(7.84995413, 3.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
351 | Part12.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
352 | Part12.Position = Vector3.new(7.84995413, 3.00001717, 23.1599998) | |
353 | Part12.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
354 | Part13.Name = "Left Leg" | |
355 | Part13.Parent = Model0 | |
356 | Part13.BrickColor = BrickColor.new("Br. yellowish green") | |
357 | Part13.CanCollide = false | |
358 | Part13.FormFactor = Enum.FormFactor.Symmetric | |
359 | Part13.Size = Vector3.new(1, 2, 1) | |
360 | Part13.CFrame = CFrame.new(5.84995413, 1.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
361 | Part13.BottomSurface = Enum.SurfaceType.Smooth | |
362 | Part13.TopSurface = Enum.SurfaceType.Inlet | |
363 | Part13.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
364 | Part13.Position = Vector3.new(5.84995413, 1.00001717, 23.1599998) | |
365 | Part13.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
366 | Part14.Name = "Right Leg" | |
367 | Part14.Parent = Model0 | |
368 | Part14.BrickColor = BrickColor.new("Br. yellowish green") | |
369 | Part14.CanCollide = false | |
370 | Part14.FormFactor = Enum.FormFactor.Symmetric | |
371 | Part14.Size = Vector3.new(1, 2, 1) | |
372 | Part14.CFrame = CFrame.new(6.84995413, 1.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
373 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
374 | Part14.TopSurface = Enum.SurfaceType.Inlet | |
375 | Part14.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
376 | Part14.Position = Vector3.new(6.84995413, 1.00001717, 23.1599998) | |
377 | Part14.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
378 | Humanoid15.Parent = Model0 | |
379 | Humanoid15.NameOcclusion = Enum.NameOcclusion.NoOcclusion | |
380 | Humanoid15.RightLeg = Part14 | |
381 | Humanoid15.LeftLeg = Part13 | |
382 | Humanoid15.Torso = Part4 | |
383 | Humanoid15.WalkToPoint=Vector3.new(0,20,0) | |
384 | BodyColors16.Parent = Model0 | |
385 | BodyColors16.HeadColor = BrickColor.new("Bright yellow") | |
386 | BodyColors16.LeftArmColor = BrickColor.new("Bright yellow") | |
387 | BodyColors16.LeftLegColor = BrickColor.new("Br. yellowish green") | |
388 | BodyColors16.RightArmColor = BrickColor.new("Bright yellow") | |
389 | BodyColors16.RightLegColor = BrickColor.new("Br. yellowish green") | |
390 | BodyColors16.TorsoColor = BrickColor.new("Bright blue") | |
391 | Script17.Name = "Full Animation" | |
392 | Script17.Parent = Model0 | |
393 | table.insert(cors,sandbox(Script17,function() | |
394 | --[[Made by Jammer622 @[http://www.roblox.com/Advanced-Player-AI-item?id=59391730], | |
395 | This is the ORIGINAL model, if you see others, they are stolen. | |
396 | Scripts mixed from vanilla Animate, Health, and Sound, | |
397 | with much custom content by myself, making them great AIs. | |
398 | No help from Miked's scripts, I made my own joint script. | |
399 | If you find any glitches, bugs, or just want to suggest an idea, please message me. | |
400 | My team works hard on these AIs, please don't make attempts to steal them. | |
401 | Your feedback is extremely appreciated! | |
402 | ||
403 | _---=CREDITS=---_ | |
404 | The Roblox Team Without them, none of this would be possible. | |
405 | Vanilla Sound | |
406 | Vanilla Health | |
407 | Vanilla Animate | |
408 | Jammer622 That's me, main programmer and weapon publisher. | |
409 | Main Developer | |
410 | Health GUI Script | |
411 | Animation Work | |
412 | Relationship Work | |
413 | Wandering | |
414 | Pathing (Map Generation) | |
415 | Weapon Usage | |
416 | Weapon (Re)Publishing | |
417 | Sonypony458 | |
418 | McDonalds Drink | |
419 | Customization | |
420 | Teamwork AI | |
421 | Model Variables | |
422 | Setting Wiki [Below] | |
423 | Macdeath I owe it to him for keeping me on track during this. | |
424 | Feature Inspiration | |
425 | Problem Solving | |
426 | Suggestions | |
427 | lah30303 Amazing pathing work goes to this fine sir. | |
428 | Pathing (Pathing Generation/System) | |
429 | ||
430 | _---=SETTINGS=---_ | |
431 | Inside this model's file, you'll find several values that can be changed. | |
432 | DropWeapon -This sets whether or not the bot will drop any equipped weapon upon dying. | |
433 | Force_Pants -This must be set through Spawners. | |
434 | Force_Shirt -This must be set through Spawners. | |
435 | Force_Weapon -This must be set through Spawners. | |
436 | Force_Hat -This must be set through Spawners. | |
437 | IgnoreCombatFF -This sets whether or not the bot will allow friendly fire during combat. | |
438 | IsAPlayer -This is a tag to specify this bot's existance to other AIs. | |
439 | IsOnTeam -This sets whether or not the bot is on a team. | |
440 | ShowTag -This sets whether or not the bot's team color name shows up beside its own. | |
441 | Team -This sets the bot's team color. | |
442 | PathTo -This is an experimental pathfinding engine. Use at your own risk! | |
443 | PrintMap -This prints maps generated when using PathTo. Use at your own risk! | |
444 | Respawn -This sets whether the bot will respawn or not upon death. | |
445 | Custom_Name -This must be set through Spawners. | |
446 | Wander -This sets whether the bot is stationary or if it moves, but not if it uses weapons or not. | |
447 | ]] | |
448 | print("Player Bot Loading") | |
449 | Delay(0, function() --Vanilla Sound | |
450 | function waitForChild(parent, childName) | |
451 | local child = parent:findFirstChild(childName) | |
452 | if child then return child end | |
453 | while true do | |
454 | child = parent.ChildAdded:wait() | |
455 | if child.Name==childName then return child end | |
456 | end | |
457 | end | |
458 | function newSound(id) | |
459 | local sound = Instance.new("Sound") | |
460 | sound.SoundId = id | |
461 | sound.archivable = false | |
462 | sound.Parent = script.Parent.Head | |
463 | return sound | |
464 | end | |
465 | local sDied = newSound("rbxasset://sounds/uuhhh.wav") | |
466 | local sFallingDown = newSound("rbxasset://sounds/splat.wav") | |
467 | local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") | |
468 | local sGettingUp = newSound("rbxasset://sounds/hit.wav") | |
469 | local sJumping = newSound("rbxasset://sounds/button.wav") | |
470 | local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") | |
471 | sRunning.Looped = true | |
472 | local Figure = script.Parent | |
473 | local Head = waitForChild(Figure, "Head") | |
474 | local Humanoid = waitForChild(Figure, "Humanoid") | |
475 | function onDied() | |
476 | sDied:Play() | |
477 | end | |
478 | function onState(state, sound) | |
479 | if state then | |
480 | sound:Play() | |
481 | else | |
482 | sound:Pause() | |
483 | end | |
484 | end | |
485 | function onRunning(speed) | |
486 | if speed>0 then | |
487 | sRunning:Play() | |
488 | else | |
489 | sRunning:Pause() | |
490 | end | |
491 | end | |
492 | ||
493 | Humanoid.Died:connect(onDied) | |
494 | Humanoid.Running:connect(onRunning) | |
495 | Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) | |
496 | Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) | |
497 | Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) | |
498 | Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) | |
499 | end) | |
500 | Delay(0, function() --Vanilla Health | |
501 | function waitForChild(parent, childName) | |
502 | local child = parent:findFirstChild(childName) | |
503 | if child then return child end | |
504 | while true do | |
505 | child = parent.ChildAdded:wait() | |
506 | if child.Name==childName then return child end | |
507 | end | |
508 | end | |
509 | local Figure = script.Parent | |
510 | local Humanoid = waitForChild(Figure, "Humanoid") | |
511 | local regening = false | |
512 | function regenHealth() | |
513 | if regening then return end | |
514 | regening = true | |
515 | while Humanoid.Health < Humanoid.MaxHealth do | |
516 | local s = wait(1) | |
517 | local health = Humanoid.Health | |
518 | if health > 0 and health < Humanoid.MaxHealth then | |
519 | local newHealthDelta = 0.01 * s * Humanoid.MaxHealth | |
520 | health = health + newHealthDelta | |
521 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
522 | end | |
523 | end | |
524 | if Humanoid.Health > Humanoid.MaxHealth then | |
525 | Humanoid.Health = Humanoid.MaxHealth | |
526 | end | |
527 | regening = false | |
528 | end | |
529 | Humanoid.HealthChanged:connect(regenHealth) | |
530 | end) | |
531 | Delay(0, function() --Vanilla Animate, Multiple Additions | |
532 | function waitForChild(parent, childName) | |
533 | local child = parent:findFirstChild(childName) | |
534 | if child then return child end | |
535 | while true do | |
536 | child = parent.ChildAdded:wait() | |
537 | if child.Name==childName then return child end | |
538 | end | |
539 | end | |
540 | local Figure = script.Parent | |
541 | local Clone = Figure:Clone() | |
542 | local Torso = waitForChild(Figure, "Torso") | |
543 | local Joints = Torso:GetChildren() | |
544 | for All = 1, #Joints do | |
545 | if Joints.className == "Motor" or Joints.className == "Motor6D" then | |
546 | Joints[All]:Remove() | |
547 | end | |
548 | end | |
549 | local RightShoulder = Instance.new("Motor") | |
550 | local LeftShoulder = Instance.new("Motor") | |
551 | local RightHip = Instance.new("Motor") | |
552 | local LeftHip = Instance.new("Motor") | |
553 | local Neck = Instance.new("Motor") | |
554 | local Humanoid = waitForChild(Figure, "Humanoid") | |
555 | ZStat = 1 | |
556 | ZStat2 = 0 | |
557 | local pose = "Standing" | |
558 | RightShoulder.Part0 = Torso | |
559 | RightShoulder.Part1 = Figure["Right Arm"] | |
560 | RightShoulder.MaxVelocity = 0.15 | |
561 | RightShoulder.Name = "Right Shoulder" | |
562 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
563 | RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
564 | RightShoulder.Parent = Torso | |
565 | LeftShoulder.Part0 = Torso | |
566 | LeftShoulder.Part1 = Figure["Left Arm"] | |
567 | LeftShoulder.MaxVelocity = 0.15 | |
568 | LeftShoulder.Name = "Left Shoulder" | |
569 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
570 | LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
571 | LeftShoulder.Parent = Torso | |
572 | RightHip.Part0 = Torso | |
573 | RightHip.Part1 = Figure["Right Leg"] | |
574 | RightHip.MaxVelocity = 0.1 | |
575 | RightHip.Name = "Right Hip" | |
576 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
577 | RightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
578 | RightHip.Parent = Torso | |
579 | LeftHip.Part0 = Torso | |
580 | LeftHip.Part1 = Figure["Left Leg"] | |
581 | LeftHip.MaxVelocity = 0.1 | |
582 | LeftHip.Name = "Left Hip" | |
583 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
584 | LeftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
585 | LeftHip.Parent = Torso | |
586 | Neck.Part0 = Torso | |
587 | Neck.Part1 = Figure["Head"] | |
588 | Neck.MaxVelocity = 0.1 | |
589 | Neck.Name = "Neck" | |
590 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
591 | Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
592 | Neck.Parent = Torso | |
593 | local toolAnim = "None" | |
594 | local toolAnimTime = 0 | |
595 | SpawnModel = Instance.new("Model") | |
596 | function onRunning(speed) | |
597 | if speed>0 then | |
598 | pose = "Running" | |
599 | else | |
600 | pose = "Standing" | |
601 | end | |
602 | end | |
603 | function CheckTag(Tag) | |
604 | if script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "ObjectValue" and Tag.Value ~= nil and Tag.Value.ClassName == "Player" and Tag.Value.Character ~= nil then | |
605 | if Tag.Value.Character:FindFirstChild("IsLocalEnemy") == nil then | |
606 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and script.Parent.IsOnTeam.Team.Value == Tag.Value.TeamColor) or script.Parent.IsOnTeam.Value == false then | |
607 | local Tag2 = Instance.new("CFrameValue", Tag.Value.Character) | |
608 | Tag2.Name = "IsLocalEnemy" | |
609 | print(Tag.Value.Character.Name .." Has Become An Outlaw") | |
610 | end | |
611 | end | |
612 | if Tag.Value.Character:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
613 | Tag.Value.Character:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
614 | end | |
615 | local Found = Instance.new("CFrameValue", Tag.Value.Character) | |
616 | Found.Name = "Loc" ..script.Parent.Name | |
617 | game:GetService("Debris"):AddItem(Found, 3) | |
618 | elseif script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "StringValue" and game.Players:FindFirstChild(Tag.Value) ~= nil and game.Players[Tag.Value].Character ~= nil then | |
619 | if game.Players[Tag.Value].Character:FindFirstChild("IsLocalEnemy") == nil then | |
620 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and script.Parent.IsOnTeam.Team.Value == game.Players[Tag.Value].TeamColor) or script.Parent.IsOnTeam.Value == false then | |
621 | local Tag2 = Instance.new("CFrameValue", game.Players[Tag.Value].Character) | |
622 | Tag2.Name = "IsLocalEnemy" | |
623 | print(Tag.Value .." Has Become An Outlaw") | |
624 | end | |
625 | end | |
626 | if game.Players[Tag.Value].Character:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
627 | game.Players[Tag.Value].Character:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
628 | end | |
629 | local Found = Instance.new("CFrameValue", game.Players[Tag.Value].Character) | |
630 | Found.Name = "Loc" ..script.Parent.Name | |
631 | game:GetService("Debris"):AddItem(Found, 3) | |
632 | elseif script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "StringValue" and game.Workspace:FindFirstChild(Tag.Value) ~= nil then | |
633 | if game.Workspace[Tag.Value]:FindFirstChild("IsLocalEnemy") == nil then | |
634 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and Workspace[Tag.Value].IsOnTeam.Value == true and script.Parent.IsOnTeam.Team.Value == Workspace[Tag.Value].IsOnTeam.Team.Value) or script.Parent.IsOnTeam.Value == false or Workspace[Tag.Value].IsOnTeam.Value == false then | |
635 | local Tag2 = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
636 | Tag2.Name = "IsLocalEnemy" | |
637 | print(Tag.Value .." Has Become An Outlaw") | |
638 | end | |
639 | end | |
640 | if game.Workspace[Tag.Value]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
641 | game.Workspace[Tag.Value]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
642 | end | |
643 | local Found = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
644 | Found.Name = "Loc" ..script.Parent.Name | |
645 | game:GetService("Debris"):AddItem(Found, 3) | |
646 | elseif (script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsAZombie") ~= nil) and Tag.ClassName == "ObjectValue" and Tag.Value ~= nil and Tag.Value.ClassName == "Player" and Tag.Value.Character ~= nil then | |
647 | local Found = Instance.new("CFrameValue", Tag.Value.Character) | |
648 | Found.Name = "Loc" ..script.Parent.Name | |
649 | game:GetService("Debris"):AddItem(Found, 3) | |
650 | elseif (script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsAZombie") ~= nil) and Tag.ClassName == "StringValue" and game.Workspace:FindFirstChild(Tag.Value) ~= nil then | |
651 | local Found = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
652 | Found.Name = "Loc" ..script.Parent.Name | |
653 | game:GetService("Debris"):AddItem(Found, 3) | |
654 | end | |
655 | end | |
656 | function CheckSpawns(Object) | |
657 | local Parts = Object:GetChildren() | |
658 | for Check = 1, #Parts do | |
659 | if Parts[Check].className == "SpawnLocation" then | |
660 | local I = Instance.new("Vector3Value", SpawnModel) | |
661 | I.Value = Parts[Check].Position | |
662 | end | |
663 | CheckSpawns(Parts[Check]) | |
664 | end | |
665 | end | |
666 | function onDied() | |
667 | pose = "Dead" | |
668 | Delay(5, function() | |
669 | if script.Parent.Respawn.Value == true then | |
670 | CheckSpawns(Workspace) | |
671 | local Spawn = SpawnModel:GetChildren() | |
672 | Clone.Parent = game.Workspace | |
673 | if #Spawn > 0 then | |
674 | Spawn = Spawn[math.random(1, #Spawn)].Value | |
675 | Clone:MoveTo(Spawn) | |
676 | else | |
677 | Clone:MoveTo(Vector3.new(0, 50, 0)) | |
678 | end | |
679 | end | |
680 | Figure:Remove() | |
681 | return | |
682 | end) | |
683 | end | |
684 | function onJumping() | |
685 | pose = "Jumping" | |
686 | end | |
687 | function onClimbing() | |
688 | pose = "Climbing" | |
689 | end | |
690 | function onGettingUp() | |
691 | pose = "GettingUp" | |
692 | end | |
693 | function onFreeFall() | |
694 | pose = "FreeFall" | |
695 | end | |
696 | function onFallingDown() | |
697 | pose = "FallingDown" | |
698 | end | |
699 | function onSeated() | |
700 | pose = "Seated" | |
701 | end | |
702 | function onPlatformStanding() | |
703 | pose = "PlatformStanding" | |
704 | end | |
705 | function moveJump() | |
706 | RightShoulder.MaxVelocity = 0.5 | |
707 | LeftShoulder.MaxVelocity = 0.5 | |
708 | RightShoulder.DesiredAngle = (3.14/ZStat) | |
709 | LeftShoulder.DesiredAngle = (-3.14/ZStat) | |
710 | RightHip.DesiredAngle = (0) | |
711 | LeftHip.DesiredAngle = (0) | |
712 | end | |
713 | function moveFreeFall() | |
714 | RightShoulder.MaxVelocity = 0.5 | |
715 | LeftShoulder.MaxVelocity = 0.5 | |
716 | RightShoulder.DesiredAngle = (3.14/ZStat) | |
717 | LeftShoulder.DesiredAngle = (-3.14/ZStat) | |
718 | RightHip.DesiredAngle = (0) | |
719 | LeftHip.DesiredAngle = (0) | |
720 | end | |
721 | function moveSit() | |
722 | RightShoulder.MaxVelocity = 0.15 | |
723 | LeftShoulder.MaxVelocity = 0.15 | |
724 | RightShoulder.DesiredAngle = (3.14 /2) | |
725 | LeftShoulder.DesiredAngle = (-3.14 /2) | |
726 | RightHip.DesiredAngle = (3.14 /2) | |
727 | LeftHip.DesiredAngle = (-3.14 /2) | |
728 | end | |
729 | function getTool() | |
730 | for _, kid in ipairs(Figure:GetChildren()) do | |
731 | if kid.className == "Tool" then return kid end | |
732 | end | |
733 | return nil | |
734 | end | |
735 | function getToolAnim(tool) | |
736 | for _, c in ipairs(tool:GetChildren()) do | |
737 | if c.Name == "toolanim" and c.className == "StringValue" then | |
738 | return c | |
739 | end | |
740 | end | |
741 | return nil | |
742 | end | |
743 | function animateTool() | |
744 | if (toolAnim == "None") then | |
745 | RightShoulder.DesiredAngle = (1.57) | |
746 | return | |
747 | end | |
748 | if (toolAnim == "Slash") then | |
749 | RightShoulder.MaxVelocity = 0.5 | |
750 | RightShoulder.DesiredAngle = (0) | |
751 | return | |
752 | end | |
753 | if (toolAnim == "Lunge") then | |
754 | RightShoulder.MaxVelocity = 0.5 | |
755 | LeftShoulder.MaxVelocity = 0.5 | |
756 | RightHip.MaxVelocity = 0.5 | |
757 | LeftHip.MaxVelocity = 0.5 | |
758 | RightShoulder.DesiredAngle = (1.57) | |
759 | LeftShoulder.DesiredAngle = (1.0) | |
760 | RightHip.DesiredAngle = (1.57) | |
761 | LeftHip.DesiredAngle = (1.0) | |
762 | return | |
763 | end | |
764 | end | |
765 | function move(time) | |
766 | local amplitude | |
767 | local frequency | |
768 | if (pose == "Jumping") then | |
769 | moveJump() | |
770 | return | |
771 | end | |
772 | if (pose == "FreeFall") then | |
773 | moveFreeFall() | |
774 | return | |
775 | end | |
776 | if (pose == "Seated") then | |
777 | moveSit() | |
778 | return | |
779 | end | |
780 | local climbFudge = 0 | |
781 | if (pose == "Running") then | |
782 | RightShoulder.MaxVelocity = 0.15 | |
783 | LeftShoulder.MaxVelocity = 0.15 | |
784 | amplitude = 1 | |
785 | frequency = 9 | |
786 | elseif (pose == "Climbing") then | |
787 | RightShoulder.MaxVelocity = 0.5 | |
788 | LeftShoulder.MaxVelocity = 0.5 | |
789 | amplitude = 1 | |
790 | frequency = 9 | |
791 | climbFudge = 3.14 | |
792 | else | |
793 | amplitude = 0.1 | |
794 | frequency = 1 | |
795 | end | |
796 | desiredAngle = amplitude * math.sin(time*frequency) | |
797 | RightShoulder.DesiredAngle = (desiredAngle + climbFudge) + ZStat2 | |
798 | LeftShoulder.DesiredAngle = (desiredAngle - climbFudge) -ZStat2 | |
799 | RightHip.DesiredAngle = (-desiredAngle) | |
800 | LeftHip.DesiredAngle = (-desiredAngle) | |
801 | local tool = getTool() | |
802 | if tool then | |
803 | animStringValueObject = getToolAnim(tool) | |
804 | if animStringValueObject then | |
805 | toolAnim = animStringValueObject.Value | |
806 | animStringValueObject.Parent = nil | |
807 | toolAnimTime = time + .3 | |
808 | end | |
809 | if time > toolAnimTime then | |
810 | toolAnimTime = 0 | |
811 | toolAnim = "None" | |
812 | end | |
813 | animateTool() | |
814 | else | |
815 | toolAnim = "None" | |
816 | toolAnimTime = 0 | |
817 | end | |
818 | end | |
819 | Humanoid.Died:connect(onDied) | |
820 | Humanoid.Running:connect(onRunning) | |
821 | Humanoid.Jumping:connect(onJumping) | |
822 | Humanoid.Climbing:connect(onClimbing) | |
823 | Humanoid.GettingUp:connect(onGettingUp) | |
824 | Humanoid.FreeFalling:connect(onFreeFall) | |
825 | Humanoid.FallingDown:connect(onFallingDown) | |
826 | Humanoid.Seated:connect(onSeated) | |
827 | Humanoid.PlatformStanding:connect(onPlatformStanding) | |
828 | Humanoid.ChildAdded:connect(CheckTag) | |
829 | OriginalTime = 0.1 | |
830 | Time = OriginalTime | |
831 | while Figure.Parent~=nil do | |
832 | Time = Time + 0.1 | |
833 | wait(OriginalTime) | |
834 | move(Time) | |
835 | end | |
836 | end) | |
837 | Delay(0, function() --lah30303's Pathing Script | |
838 | function CalcMoves(map, px, py, tx, ty) | |
839 | if map[ty][tx] ~= 0 then | |
840 | return nil | |
841 | end | |
842 | local openlist, closedlist, listk, closedk, tempH, tempG, xsize, ysize, curbase = {}, {}, 1, 0, math.abs(px - tx) + math.abs(py - ty), 0, #map[1], #map, {} | |
843 | openlist[1] = {x = px, y = py, g = 0, h = tempH, f = 0 + tempH ,par = 1} | |
844 | local nodenumber = 0 | |
845 | while listk > 0 do | |
846 | nodenumber = nodenumber + 1 | |
847 | if nodenumber / ScanSkip == math.floor(nodenumber / ScanSkip) then | |
848 | wait() | |
849 | if DebugPathing == true then | |
850 | print("Node", nodenumber) | |
851 | end | |
852 | end | |
853 | closedk = closedk + 1 | |
854 | table.insert(closedlist, closedk, openlist[1]) | |
855 | curbase = closedlist[closedk] | |
856 | if closedlist[closedk].x == tx and closedlist[closedk].y == ty then | |
857 | return closedlist | |
858 | end | |
859 | openlist[1] = openlist[listk] | |
860 | table.remove(openlist, listk) | |
861 | listk = listk - 1 | |
862 | local v = 1 | |
863 | while true do | |
864 | local u = v | |
865 | if 2 * u + 1 <= listk then | |
866 | if openlist[u].f >= openlist[2 * u].f then | |
867 | v = 2 * u | |
868 | end | |
869 | if openlist[v].f >= openlist[2 * u + 1].f then | |
870 | v = 2 * u + 1 | |
871 | end | |
872 | elseif 2 * u <= listk then | |
873 | if openlist[u].f >= openlist[2 * u].f then | |
874 | v = 2 * u | |
875 | end | |
876 | end | |
877 | if u ~= v then | |
878 | local temp = openlist[u] | |
879 | openlist[u] = openlist[v] | |
880 | openlist[v] = temp | |
881 | else | |
882 | break | |
883 | end | |
884 | end | |
885 | ||
886 | local tocheck = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}, {1, 1}} --[1]Right, [2]Left, [3]Down, [4]Up, [5]UpLeft, [6]UpRight, [7]DownLeft, [8]DownRight | |
887 | if closedk > 0 then | |
888 | for k = 1, closedk do | |
889 | for i, v in pairs(tocheck) do | |
890 | if closedlist[k].x == curbase.x + v[1] and closedlist[k].y == curbase.y + v[2] then | |
891 | tocheck[i] = nil | |
892 | end | |
893 | end | |
894 | end | |
895 | end | |
896 | for i, v in pairs(tocheck) do | |
897 | local a = curbase.x + v[1] | |
898 | local b = curbase.y + v[2] | |
899 | if a > xsize or a < 1 or b > ysize or b < 1 then | |
900 | tocheck[i] = nil | |
901 | end | |
902 | end | |
903 | for i, v in pairs(tocheck) do | |
904 | local a, b = curbase.x + v[1], curbase.y + v[2] | |
905 | if a <= xsize and a >= 1 and b <= ysize and b >= 1 and map[b][a] ~= 0 then | |
906 | tocheck[i] = nil | |
907 | end | |
908 | end | |
909 | tempG = curbase.g + 1 | |
910 | tempDiagG = curbase.g + 1.4 | |
911 | for k = 1, listk do | |
912 | for i, v in pairs(tocheck) do | |
913 | if openlist[k].x == curbase.x + v[1] and openlist[k].y == curbase.y + 1 and openlist[k].g > tempG then | |
914 | tempH = math.abs((curbase.x + v[1])-tx) + math.abs((curbase.y + v[1])-ty) | |
915 | table.insert(openlist, k, {x = curbase.x + v[1], y = curbase.y + v[2], g = tempG, h = tempH, f = tempG + tempH, par = closedk}) | |
916 | local m = k | |
917 | while m ~= 1 do | |
918 | if openlist[m].f <= openlist[math.floor(m/2)].f then | |
919 | temp = openlist[math.floor(m/2)] | |
920 | openlist[math.floor(m/2)] = openlist[m] | |
921 | openlist[m] = temp | |
922 | m = math.floor(m/2) | |
923 | else | |
924 | break | |
925 | end | |
926 | tocheck[i] = nil | |
927 | end | |
928 | end | |
929 | end | |
930 | end | |
931 | for i, v in pairs(tocheck) do | |
932 | listk = listk + 1 | |
933 | tempH = math.abs((curbase.x + v[1]) - tx) + math.abs((curbase.y + v[2]) - ty) | |
934 | table.insert(openlist, listk, {x = curbase.x + v[1], y = curbase.y + v[2], g = tempG, h = tempH, f = tempG+tempH, par = closedk}) | |
935 | m = listk | |
936 | while m ~= 1 do | |
937 | if openlist[m].f <= openlist[math.floor(m/2)].f then | |
938 | temp = openlist[math.floor(m/2)] | |
939 | openlist[math.floor(m/2)] = openlist[m] | |
940 | openlist[m] = temp | |
941 | m = math.floor(m/2) | |
942 | else | |
943 | break | |
944 | end | |
945 | end | |
946 | end | |
947 | end | |
948 | return nil | |
949 | end | |
950 | ||
951 | ||
952 | function CalcPath(closedlist) | |
953 | ||
954 | if closedlist == nil or table.getn(closedlist) == 1 then | |
955 | return nil | |
956 | end | |
957 | local path = {} | |
958 | local pathIndex = {} | |
959 | local last = table.getn(closedlist) | |
960 | table.insert(pathIndex,1,last) | |
961 | ||
962 | local i = 1 | |
963 | while pathIndex[i] > 1 do | |
964 | i = i + 1 | |
965 | table.insert(pathIndex, i, closedlist[pathIndex[i - 1]].par) | |
966 | end | |
967 | ||
968 | for n = table.getn(pathIndex) - 1, 1, -1 do | |
969 | table.insert(path, {x = closedlist[pathIndex[n]].x, y = closedlist[pathIndex[n]].y}) | |
970 | end | |
971 | ||
972 | closedlist = nil | |
973 | return path | |
974 | end | |
975 | end) | |
976 | Delay(0, function() --Main Artificial Intelligence Scripting/Path Grid Generator | |
977 | local Base | |
978 | if script.Parent:FindFirstChild("BASE") == nil then | |
979 | Base = Instance.new("Part") | |
980 | Base.Transparency = 1 | |
981 | Base.TopSurface = "Smooth" | |
982 | Base.BottomSurface = "Smooth" | |
983 | Base.CanCollide = false | |
984 | Base.Anchored = true | |
985 | Base.Locked = true | |
986 | Base.BrickColor = BrickColor.new(0, 0, 0) | |
987 | Base.Name = "BASE" | |
988 | Base.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
989 | Base.Parent = script.Parent | |
990 | else | |
991 | Base = script.Parent.BASE | |
992 | Base.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
993 | end | |
994 | function Jump() | |
995 | script.Parent.Humanoid.Jump = true | |
996 | end | |
997 | function Check(Hit) | |
998 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent.Parent ~= nil then | |
999 | if Hit.Parent:FindFirstChild("Humanoid") == nil and Hit.Parent.Parent:FindFirstChild("Humanoid") == nil then | |
1000 | Jump() | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | script.Parent.Torso.Touched:connect(Check) | |
1005 | function Prep(Target, Current, Attempts) | |
1006 | if Attempts == nil then | |
1007 | Attempts = 1000 | |
1008 | end | |
1009 | local Hit = false | |
1010 | local Tag = Base:Clone() | |
1011 | Tag.Position = Target | |
1012 | Tag.Parent = script.Parent | |
1013 | local TagRay = Ray.new(Tag.CFrame.p, (CFrame.new(Tag.CFrame.p - Vector3.new(0, 3, 0)).p - Tag.CFrame.p).Unit * 40) | |
1014 | local TRHit, TRPos = game.Workspace:FindPartOnRay(TagRay, script.Parent) | |
1015 | if TRHit ~= nil then | |
1016 | Hit = true | |
1017 | end | |
1018 | if Tag.Parent ~= nil then | |
1019 | Tag:Remove() | |
1020 | end | |
1021 | if Hit == false and Attempts > 0 and script.Parent.Wander.Value == true then | |
1022 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base, Attempts - 1) | |
1023 | elseif script.Parent.Wander.Value == true then | |
1024 | local TargetRay = Ray.new(script.Parent.Torso.CFrame.p, (CFrame.new(Target).p - script.Parent.Torso.CFrame.p).Unit * ((Target - script.Parent.Torso.Position).Magnitude - 3)) | |
1025 | local THit, TPos = game.Workspace:FindPartOnRay(TargetRay, script.Parent) | |
1026 | local TrueTarget = script.Parent.Torso.Position | |
1027 | if THit ~= nil then | |
1028 | for HazardCheck = 1, math.floor((script.Parent.Torso.CFrame.p - TPos).Magnitude) do | |
1029 | local TR2 = Ray.new(script.Parent.Torso.CFrame.p + (TPos - script.Parent.Torso.CFrame.p).Unit * HazardCheck, Vector3.new(0, -50, 0) + (TPos - script.Parent.Torso.CFrame.p).Unit * 3) | |
1030 | local TH2, TP2 = game.Workspace:FindPartOnRay(TR2, script.Parent) | |
1031 | if TH2 ~= nil and TH2.Name ~= "Lava" then | |
1032 | TrueTarget = TP2 | |
1033 | else | |
1034 | break | |
1035 | end | |
1036 | end | |
1037 | else | |
1038 | for HazardCheck = 1, math.floor((script.Parent.Torso.CFrame.p - Target).Magnitude) do | |
1039 | local TR2 = Ray.new(script.Parent.Torso.CFrame.p + (Target - script.Parent.Torso.CFrame.p).Unit * HazardCheck, Vector3.new(0, -50, 0) + (TPos - script.Parent.Torso.CFrame.p).Unit * 3) | |
1040 | local TH2, TP2 = game.Workspace:FindPartOnRay(TR2, script.Parent) | |
1041 | if TH2 ~= nil and TH2.Name ~= "Lava" then | |
1042 | TrueTarget = TP2 | |
1043 | else | |
1044 | break | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | script.Parent.Humanoid:MoveTo(TrueTarget, Current) | |
1049 | end | |
1050 | end | |
1051 | function ZHit(Part) | |
1052 | if script.Parent:FindFirstChild("IsAZombie") ~= nil and script.Parent.Humanoid.Health > 0 and Part ~= nil and Part.Parent ~= nil and Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent:FindFirstChild("IsAZombie") == nil then | |
1053 | Part.Parent.Humanoid:TakeDamage(2) | |
1054 | script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + 1 | |
1055 | script.Parent.Humanoid:TakeDamage(-1) | |
1056 | end | |
1057 | end | |
1058 | script.Parent["Right Arm"].Touched:connect(ZHit) | |
1059 | script.Parent["Left Arm"].Touched:connect(ZHit) | |
1060 | CurrentMap = {} | |
1061 | MapMask = {} | |
1062 | MapVar = {0, 0, 0, 0, 0} | |
1063 | BlockScanned = 0 | |
1064 | ScanSkip = 5 | |
1065 | DebugPathing = true | |
1066 | function GenerateMap(PathPos) | |
1067 | CurrentMap = {} | |
1068 | MapMask = {} | |
1069 | MapVar = {0, 0, 0, 0, 0} | |
1070 | BlockScanned = 0 | |
1071 | MapVariables = ScanParts(Workspace, 1) | |
1072 | for MapX = 1, math.max(-MapVariables[1], MapVariables[2]) * 2 + 1 do | |
1073 | CurrentMap[MapX] = {} | |
1074 | for MapY = 1, math.max(-MapVariables[3], MapVariables[4]) * 2 + 1 do | |
1075 | CurrentMap[MapX][MapY] = 0 | |
1076 | end | |
1077 | end | |
1078 | for MaskX = 1, #CurrentMap do | |
1079 | MapMask[MaskX] = {} | |
1080 | for MaskY = 1, #CurrentMap[MaskX] do | |
1081 | MapMask[MaskX][MaskY] = {MapVariables[1] + MaskX - 0.5, MapVariables[1] + MaskY - 0.5} | |
1082 | end | |
1083 | end | |
1084 | ScanParts(Workspace, 2, MapVariables) | |
1085 | wait(1) | |
1086 | if script.Parent.PrintMap.Value == true then | |
1087 | print("Printing Map...") | |
1088 | for ClearPrint = 1, 250 do | |
1089 | wait() | |
1090 | print() | |
1091 | end | |
1092 | for PrintX = 1, #CurrentMap do | |
1093 | local PrintZ = "" | |
1094 | for PrintY = 1, #CurrentMap[PrintX] do | |
1095 | PrintZ = PrintZ ..CurrentMap[PrintX][PrintY] | |
1096 | end | |
1097 | print(PrintZ) | |
1098 | wait(0.1) | |
1099 | end | |
1100 | end | |
1101 | local MapCoords = {0, 0, 0, 0} | |
1102 | local Distance = math.huge | |
1103 | for MPX = 1, #CurrentMap do | |
1104 | for MPY = 1, #CurrentMap[MPX] do | |
1105 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude < Distance then | |
1106 | MapCoords = {MPX, MPY, 0, 0} | |
1107 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | local Distance = math.huge | |
1112 | for MPX = 1, #CurrentMap do | |
1113 | for MPY = 1, #CurrentMap[MPX] do | |
1114 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.PathTo.Value.X, 0, script.Parent.PathTo.Value.Z)).Magnitude < Distance then | |
1115 | MapCoords = {MapCoords[1], MapCoords[2], math.min(MPX, #CurrentMap) - 1, math.min(MPY, #CurrentMap[1] - 1)} | |
1116 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.PathTo.Value.X, 0, script.Parent.PathTo.Value.Z)).Magnitude | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | for i, v in pairs(CalcPath(CalcMoves(CurrentMap, MapCoords[1], MapCoords[2], MapCoords[3], MapCoords[4]))) do | |
1121 | local Timer = 20 | |
1122 | local pX = v["x"] | |
1123 | local pY = v["y"] | |
1124 | local pTo = Vector3.new(MapMask[pX][pY][1], 0, MapMask[pX][pY][2]) | |
1125 | pTo = pTo + (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Unit | |
1126 | while (Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z) - pTo).Magnitude > 2.5 and Timer > 0 do | |
1127 | script.Parent.Humanoid:MoveTo(pTo, Base) | |
1128 | Timer = Timer - 1 | |
1129 | if Timer == 10 then | |
1130 | script.Parent.Humanoid.Jump = true | |
1131 | end | |
1132 | wait(0.1) | |
1133 | end | |
1134 | if Timer == 0 then | |
1135 | if (Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z) - pTo).Magnitude <= 5 then | |
1136 | script.Parent.Torso.CFrame = script.Parent.Torso.CFrame + (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Unit * (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude | |
1137 | else | |
1138 | break | |
1139 | end | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | function ScanParts(CurrentModel, CurrentStage, Variables) | |
1144 | local X = CurrentModel:GetChildren() | |
1145 | for I = 1, #X do | |
1146 | if #X[I]:GetChildren() > 0 then | |
1147 | ScanParts(X[I], 1, Variables) | |
1148 | end | |
1149 | if X[I].ClassName == "Part" or X[I].ClassName == "WedgePart" or X[I].ClassName == "CornerWedgePart" or X[I].ClassName == "TrussPart" or X[I].ClassName == "SpawnLocation" or X[I].ClassName == "Seat" or X[I].ClassName == "VehicleSeat" or X[I].ClassName == "SkateboardPlatform" then | |
1150 | BlockScanned = BlockScanned + 1 | |
1151 | if BlockScanned / ScanSkip == math.floor(BlockScanned / ScanSkip) then | |
1152 | wait() | |
1153 | if DebugPathing == true then | |
1154 | print("Block", BlockScanned) | |
1155 | end | |
1156 | end | |
1157 | if CurrentStage == 1 then | |
1158 | MapVar[1] = math.min(math.ceil(X[I].Position.X - X[I].Size.X / 2), MapVar[1]) | |
1159 | MapVar[2] = math.max(math.floor(X[I].Position.X + X[I].Size.X / 2), MapVar[2]) | |
1160 | MapVar[3] = math.min(math.ceil(X[I].Position.Z - X[I].Size.Z / 2), MapVar[3]) | |
1161 | MapVar[4] = math.max(math.floor(X[I].Position.Z + X[I].Size.Z / 2), MapVar[4]) | |
1162 | elseif CurrentStage == 2 and ((X[I].Position.Y + X[I].Size.Y / 2 > script.Parent.Torso.Position.Y + 2 and X[I].Position.Y - X[I].Size.Y / 2 < script.Parent.Torso.Position.Y + 2) or X[I].Position.Y + X[I].Size.Y / 2 < script.Parent.Torso.Position.Y - 8) then | |
1163 | local BlockStart = {X[I].Position.X - X[I].Size.X / 2, X[I].Position.Z - X[I].Size.Z / 2} | |
1164 | local BlockEnd = {X[I].Position.X + X[I].Size.X / 2, X[I].Position.Z + X[I].Size.Z / 2} | |
1165 | local BlockCoords = {0, 0, 0, 0} | |
1166 | local Distance = math.huge | |
1167 | for MPX = 1, #CurrentMap do | |
1168 | for MPY = 1, #CurrentMap[MPX] do | |
1169 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockStart[1], 0, BlockStart[2])).Magnitude < Distance then | |
1170 | BlockCoords = {MPX, MPY, 0, 0} | |
1171 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockStart[1], 0, BlockStart[2])).Magnitude | |
1172 | end | |
1173 | end | |
1174 | end | |
1175 | local Distance = math.huge | |
1176 | for MPX = 1, #CurrentMap do | |
1177 | for MPY = 1, #CurrentMap[MPX] do | |
1178 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockEnd[1], 0, BlockEnd[2])).Magnitude < Distance then | |
1179 | BlockCoords = {BlockCoords[1], BlockCoords[2], MPX, MPY} | |
1180 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockEnd[1], 0, BlockEnd[2])).Magnitude | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | for XGrid = BlockCoords[2], BlockCoords[4] do | |
1185 | for YGrid = BlockCoords[1], BlockCoords[3] do | |
1186 | CurrentMap[XGrid][YGrid] = 1 | |
1187 | end | |
1188 | end | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | if CurrentStage == 1 then | |
1193 | MapVar[5] = {MapVar[1] + MapVar[2] / 2, MapVar[3] + MapVar[4] / 2} | |
1194 | return MapVar | |
1195 | end | |
1196 | end | |
1197 | IsInCombat = false | |
1198 | while script.Parent.Humanoid.Health > 0 and script.Parent:FindFirstChild("IsAZombie") == nil do | |
1199 | local Distance = 100 | |
1200 | local Target = nil | |
1201 | IsInCombat = false | |
1202 | local Players = Workspace:GetChildren() | |
1203 | for Check = 1, #Players do | |
1204 | if Players[Check] ~= script.Parent and ((Players[Check]:FindFirstChild("Humanoid") ~= nil and (Players[Check]:FindFirstChild("IsAZombie") ~= nil or Players[Check]:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or (script.Parent.IsOnTeam.Value == true and Players[Check]:FindFirstChild("IsOnTeam") ~= nil and Players[Check].IsOnTeam.Value == true and script.Parent.IsOnTeam.Team.Value ~= Players[Check].IsOnTeam.Team.Value) or (game.Players:GetPlayerFromCharacter(Players[Check]) ~= nil and script.Parent.IsOnTeam.Value == true and game.Players:GetPlayerFromCharacter(Players[Check]).Neutral == false and game.Players:GetPlayerFromCharacter(Players[Check]).TeamColor ~= script.Parent.IsOnTeam.Team.Value)) and Players[Check].Humanoid.Health > 0) or (Players[Check]:FindFirstChild("Zombie") ~= nil and Players[Check].Zombie.ClassName == "Humanoid" and Players[Check].Zombie.Health > 0)) and Players[Check]:FindFirstChild("Torso") ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= 100 then | |
1205 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1206 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1207 | if Hit ~= nil and Hit.Parent ~= nil and ((Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent == Players[Check]) or (Hit.Parent.Parent ~= nil and Hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent.Parent == Players[Check])) then | |
1208 | local TeamTag = nil | |
1209 | local Parts = Players[Check]:GetChildren() | |
1210 | for X = 1, #Parts do | |
1211 | if Parts[X].Name == "TeamLoc" then | |
1212 | if Parts[X].Value == script.Parent.IsOnTeam.Team.Value then | |
1213 | TeamTag = Parts[X] | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil or Parts[X] ~= nil or (Players[Check].Torso.Position - (script.Parent.Torso.Position + script.Parent.Torso.CFrame.lookVector * 50)).Magnitude <= 52 then | |
1218 | if script.Parent.IsOnTeam.Value == false then | |
1219 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
1220 | Players[Check]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
1221 | end | |
1222 | local Found = Instance.new("CFrameValue", Players[Check]) | |
1223 | Found.Name = "Loc" ..script.Parent.Name | |
1224 | game:GetService("Debris"):AddItem(Found, 3) | |
1225 | else | |
1226 | if Parts[X] ~= nil then | |
1227 | Parts[X]:Remove() | |
1228 | end | |
1229 | local Found = Instance.new("BrickColorValue", Players[Check]) | |
1230 | Found.Name = "TeamLoc" | |
1231 | Found.Value = script.Parent.IsOnTeam.Team.Value | |
1232 | game:GetService("Debris"):AddItem(Found, 3) | |
1233 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
1234 | Players[Check]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
1235 | end | |
1236 | local Found = Instance.new("CFrameValue", Players[Check]) | |
1237 | Found.Name = "Loc" ..script.Parent.Name | |
1238 | game:GetService("Debris"):AddItem(Found, 3) | |
1239 | end | |
1240 | end | |
1241 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1242 | Target = Players[Check].Torso | |
1243 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1244 | end | |
1245 | end | |
1246 | end | |
1247 | end | |
1248 | if Target == nil then | |
1249 | local HasTool = false | |
1250 | local ToolCheck = script.Parent:GetChildren() | |
1251 | for Check = 1, #ToolCheck do | |
1252 | if ToolCheck[Check].ClassName == "Tool" then | |
1253 | HasTool = true | |
1254 | end | |
1255 | end | |
1256 | if HasTool == false then | |
1257 | Distance = 100 | |
1258 | for Check = 1, #Players do | |
1259 | if Players[Check].ClassName == "Tool" and Players[Check]:FindFirstChild("Handle") ~= nil and Players[Check]:FindFirstChild("Active") ~= nil and Players[Check]:FindFirstChild("TargetPos") ~= nil and Players[Check]:FindFirstChild("Type") ~= nil and (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1260 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Handle.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1261 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1262 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent == Players[Check] then | |
1263 | Distance = (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude | |
1264 | Target = Players[Check] | |
1265 | end | |
1266 | end | |
1267 | end | |
1268 | if Target ~= nil and Target.ClassName == "Tool" then | |
1269 | if Distance <= 5 and HasTool == false then | |
1270 | Target.Parent = script.Parent | |
1271 | HasTool = true | |
1272 | else | |
1273 | Prep(Target.Handle.Position, Base) | |
1274 | end | |
1275 | else | |
1276 | for Check = 1, #Players do | |
1277 | if Players[Check].Name == "Crate" and Players[Check]:FindFirstChild("OpenCrate") ~= nil and Players[Check].OpenCrate.Value == false and (Players[Check].Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1278 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1279 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1280 | if Hit ~= nil and Hit == Players[Check] then | |
1281 | Target = Players[Check] | |
1282 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1283 | end | |
1284 | end | |
1285 | end | |
1286 | if Target ~= nil then | |
1287 | script.Parent.Humanoid:MoveTo(Target.Position, Target) | |
1288 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 10 then | |
1289 | Target.OpenCrate.Value = true | |
1290 | end | |
1291 | else | |
1292 | local HasHat = false | |
1293 | local HatCheck = script.Parent:GetChildren() | |
1294 | for Check = 1, #HatCheck do | |
1295 | if ToolCheck[Check].ClassName == "Hat" then | |
1296 | HasHat = true | |
1297 | end | |
1298 | end | |
1299 | if HasHat == false then | |
1300 | Distance = 100 | |
1301 | for Check = 1, #Players do | |
1302 | if Players[Check].ClassName == "Hat" and Players[Check]:FindFirstChild("Handle") ~= nil and (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1303 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Handle.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1304 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1305 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent == Players[Check] then | |
1306 | Distance = (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude | |
1307 | Target = Players[Check] | |
1308 | end | |
1309 | end | |
1310 | end | |
1311 | if Target ~= nil and Target.ClassName == "Hat" then | |
1312 | if Distance <= 5 and HasHat == false then | |
1313 | Target.Parent = script.Parent | |
1314 | HasHat = true | |
1315 | else | |
1316 | Prep(Target.Handle.Position, Base) | |
1317 | end | |
1318 | else | |
1319 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1320 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
1321 | GenerateMap(script.Parent.PathTo.Value) | |
1322 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
1323 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1324 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1325 | end | |
1326 | else | |
1327 | Jump() | |
1328 | end | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | else | |
1334 | if Target == nil then | |
1335 | local Distance = 80 | |
1336 | local Players = Workspace:GetChildren() | |
1337 | for Check = 1, #Players do | |
1338 | if Players[Check]:FindFirstChild("Humanoid") ~= nil and Players[Check] ~= script.Parent and Players[Check]:FindFirstChild("IsLocalEnemy") == nil and Players[Check]:FindFirstChild("Leader") ~= nil and Players[Check].Humanoid.Health > 0 and Players[Check]:FindFirstChild("Torso") ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1339 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1340 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
1341 | if Hit ~= nil and Hit.Parent ~= nil and ((Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent == Players[Check]) or (Hit.Parent.Parent ~= nil and Hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent.Parent == Players[Check])) then | |
1342 | Target = Players[Check].Torso | |
1343 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | if Target ~= nil then | |
1348 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 10 | |
1349 | Prep(Position, Base) | |
1350 | else | |
1351 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1352 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
1353 | GenerateMap(script.Parent.PathTo.Value) | |
1354 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
1355 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1356 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1357 | end | |
1358 | else | |
1359 | Jump() | |
1360 | end | |
1361 | end | |
1362 | else | |
1363 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1364 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
1365 | GenerateMap(script.Parent.PathTo.Value) | |
1366 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
1367 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1368 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1369 | end | |
1370 | else | |
1371 | Jump() | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | else | |
1376 | local Weapon = nil | |
1377 | local ToolCheck = script.Parent:GetChildren() | |
1378 | for Check = 1, #ToolCheck do | |
1379 | if ToolCheck[Check].ClassName == "Tool" then | |
1380 | Weapon = ToolCheck[Check] | |
1381 | end | |
1382 | end | |
1383 | if Weapon ~= nil and Weapon:FindFirstChild("Active") ~= nil and Weapon:FindFirstChild("TargetPos") ~= nil and Weapon:FindFirstChild("Type") ~= nil then | |
1384 | if Weapon.Type.Value == "Melee" then | |
1385 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1386 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 10 then | |
1387 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1388 | Weapon.Active.Value = true | |
1389 | end | |
1390 | elseif Weapon.Type.Value == "Melee/Ranged" then | |
1391 | if Distance <= 10 then | |
1392 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1393 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1394 | Weapon.Active.Value = true | |
1395 | else | |
1396 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 40, Base) | |
1397 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 50 then | |
1398 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1399 | Weapon.Active.Value = true | |
1400 | end | |
1401 | end | |
1402 | elseif Weapon.Type.Value == "Melee/RangedMed" then | |
1403 | if Distance <= 10 then | |
1404 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1405 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1406 | Weapon.Active.Value = true | |
1407 | else | |
1408 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 30, Base) | |
1409 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 40 then | |
1410 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1411 | Weapon.Active.Value = true | |
1412 | end | |
1413 | end | |
1414 | elseif Weapon.Type.Value == "Melee/RangedClose" then | |
1415 | if Distance <= 10 then | |
1416 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
1417 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1418 | Weapon.Active.Value = true | |
1419 | else | |
1420 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20, Base) | |
1421 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 30 then | |
1422 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1423 | Weapon.Active.Value = true | |
1424 | end | |
1425 | end | |
1426 | elseif Weapon.Type.Value == "Ranged" then | |
1427 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 80, Base) | |
1428 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1429 | wait() | |
1430 | Weapon.Active.Value = true | |
1431 | elseif Weapon.Type.Value == "RangedMed" then | |
1432 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 60, Base) | |
1433 | if Distance <= 70 then | |
1434 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1435 | wait() | |
1436 | Weapon.Active.Value = true | |
1437 | end | |
1438 | elseif Weapon.Type.Value == "RangedClose" then | |
1439 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 30, Base) | |
1440 | if Distance <= 40 then | |
1441 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1442 | wait() | |
1443 | Weapon.Active.Value = true | |
1444 | end | |
1445 | elseif Weapon.Type.Value == "RangedAngle" and Distance <= 100 then | |
1446 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * (script.Parent.Torso.Position - Target.Position).Magnitude + Target.Velocity | |
1447 | script.Parent.Humanoid:MoveTo(Position, Base) | |
1448 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1449 | wait() | |
1450 | Weapon.Active.Value = true | |
1451 | elseif Weapon.Type.Value == "RangedTactical" then | |
1452 | if Distance <= 30 then | |
1453 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 50 | |
1454 | Prep(Position, Base) | |
1455 | elseif Distance >= 50 then | |
1456 | Prep(Target.Position, Target) | |
1457 | end | |
1458 | if Distance <= 50 and Distance >= 30 then | |
1459 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 40, Target.Parent.Torso) | |
1460 | end | |
1461 | if Distance <= 60 then | |
1462 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1463 | wait() | |
1464 | Weapon.Active.Value = true | |
1465 | end | |
1466 | elseif Weapon.Type.Value == "Shuriken" then | |
1467 | if Distance <= 15 then | |
1468 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20 | |
1469 | Prep(Position, Base) | |
1470 | elseif Distance >= 30 then | |
1471 | Prep(Target.Position, Target) | |
1472 | end | |
1473 | if Distance <= 30 and Distance >= 15 then | |
1474 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20, Target.Parent.Torso) | |
1475 | end | |
1476 | if Distance <= 50 then | |
1477 | Weapon.TargetPos.Value = (Target.Position + Target.Velocity / 2) + Vector3.new(math.random(-2, 2), math.random(-2, 2) + ((Target.Position + Target.Velocity / 2) - script.Parent.Torso.Position).Magnitude / 8, math.random(-2, 2)) | |
1478 | wait() | |
1479 | Weapon.Active.Value = true | |
1480 | end | |
1481 | elseif Weapon.Type.Value == "HealDrink" then | |
1482 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 120 | |
1483 | Prep(Position, Base) | |
1484 | if script.Parent.Humanoid.Health < script.Parent.Humanoid.MaxHealth then | |
1485 | Weapon.Active.Value = true | |
1486 | end | |
1487 | elseif Weapon.Type.Value == "GrenadeDirect" then | |
1488 | if Distance >= 80 and Distance <= 100 then | |
1489 | Prep(Target.Position, Target) | |
1490 | wait(0.5) | |
1491 | Weapon.Active.Value = true | |
1492 | wait(0.5) | |
1493 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100 | |
1494 | Prep(Position, Base) | |
1495 | else | |
1496 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100 | |
1497 | Prep(Position, Base) | |
1498 | end | |
1499 | elseif Weapon.Type.Value == "Bomb" then | |
1500 | if Distance > 10 then | |
1501 | Prep(Target.Position, Target) | |
1502 | elseif Distance <= 10 then | |
1503 | Weapon.Active.Value = true | |
1504 | wait(2) | |
1505 | while Weapon ~= nil and Weapon:FindFirstChild("Handle") ~= nil and Weapon.Handle.Transparency == 1 do | |
1506 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 80, Base) | |
1507 | wait(0.5) | |
1508 | end | |
1509 | end | |
1510 | elseif Weapon.Type.Value == "Backstab" then | |
1511 | if Distance >= 10 then | |
1512 | if (script.Parent.Torso.Position - (Target.Position + Target.CFrame.lookVector * 50)).Magnitude <= 52 then | |
1513 | Prep(Target.Position, Target) | |
1514 | else | |
1515 | if (script.Parent.Torso.Position - (Target.Position - Target.CFrame.lookVector * 15)).Magnitude <= 5 then | |
1516 | Prep(Target.Position, Base) | |
1517 | local backstab_time = 20 | |
1518 | while backstab_time > 1 and (script.Parent.Torso.Position - Target.Position).Magnitude >= 4 do | |
1519 | wait(0.1) | |
1520 | backstab_time = backstab_time - 1 | |
1521 | end | |
1522 | if (script.Parent.Torso.Position - Target.Position).Magnitude < 4 then | |
1523 | Weapon.Active.Value = true | |
1524 | end | |
1525 | else | |
1526 | Prep(Target.Position - Target.CFrame.lookVector * 15, Base) | |
1527 | end | |
1528 | end | |
1529 | else | |
1530 | Prep(Target.Position + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)), Target) | |
1531 | if Distance <= 5 then | |
1532 | Weapon.Active.Value = true | |
1533 | end | |
1534 | end | |
1535 | elseif Weapon.Type.Value == "Crossbow" then | |
1536 | if Distance > 80 then | |
1537 | Prep(Target.Position, Target) | |
1538 | elseif Distance < 40 then | |
1539 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100, Base) | |
1540 | elseif Distance <= 80 and Distance >= 40 then | |
1541 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * ((script.Parent.Torso.Position - Target.Position).Magnitude - 5), Base) | |
1542 | wait(0.2) | |
1543 | Weapon.TargetPos.Value = Target.Position + Target.Velocity / 8 + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
1544 | Weapon.Active.Value = true | |
1545 | end | |
1546 | end | |
1547 | IsInCombat = true | |
1548 | elseif Distance <= 100 then | |
1549 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 120 | |
1550 | Prep(Position, Base) | |
1551 | end | |
1552 | end | |
1553 | if IsInCombat == true then | |
1554 | wait(0.2) | |
1555 | else | |
1556 | wait(0.6) | |
1557 | end | |
1558 | end | |
1559 | local Weapon = nil | |
1560 | local ToolCheck = script.Parent:GetChildren() | |
1561 | for Check = 1, #ToolCheck do | |
1562 | if ToolCheck[Check].ClassName == "Tool" then | |
1563 | Weapon = ToolCheck[Check] | |
1564 | end | |
1565 | end | |
1566 | if Weapon ~= nil and script.Parent.DropWeapon.Value == true then | |
1567 | Weapon.Parent = Workspace | |
1568 | elseif Weapon ~= nil then | |
1569 | Weapon:Remove() | |
1570 | end | |
1571 | if script.Parent:FindFirstChild("IsAZombie") ~= nil then | |
1572 | script.Parent.Name = "New Zombie" | |
1573 | script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + math.random(math.random(-50, -25), math.random(25, math.random(50, 100))) | |
1574 | wait() | |
1575 | script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth | |
1576 | script.Parent.Humanoid.WalkSpeed = script.Parent.Humanoid.WalkSpeed + math.random(math.random(-200, 0), math.random(100, math.random(200, 300))) / 100 | |
1577 | ZStat = 2 | |
1578 | ZStat2 = 1.57 | |
1579 | Delay(1, function() | |
1580 | while script.Parent:FindFirstChild("Humanoid") ~= nil and script.Parent.Humanoid.Health > 0 do | |
1581 | script.Parent.Humanoid.MaxHealth = math.max(0, script.Parent.Humanoid.MaxHealth - 1) | |
1582 | script.Parent.Humanoid.Health = math.min(script.Parent.Humanoid.Health, script.Parent.Humanoid.MaxHealth) | |
1583 | wait(1) | |
1584 | end | |
1585 | end) | |
1586 | while script.Parent.Humanoid.Health > 0 and script.Parent:FindFirstChild("IsAZombie") ~= nil do | |
1587 | local Distance = 100 | |
1588 | local Target = nil | |
1589 | local Players = Workspace:GetChildren() | |
1590 | for Check = 1, #Players do | |
1591 | if Players[Check]:FindFirstChild("Humanoid") ~= nil and Players[Check]:FindFirstChild("Torso") ~= nil and Players[Check]:FindFirstChild("IsAZombie") == nil and Players[Check].Humanoid.Health > 0 and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= 100 then | |
1592 | local ZRay = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
1593 | local ZHit, ZPos = Workspace:FindPartOnRay(ZRay, script.Parent) | |
1594 | if Players[Check]:FindFirstChild("ZFound") ~= nil or (ZHit ~= nil and ZHit.Parent ~= nil and ZHit.Parent.Parent ~= nil and (ZHit.Parent == Players[Check] or ZHit.Parent.Parent == Players[Check])) then | |
1595 | if ZHit ~= nil and ZHit.Parent ~= nil and ZHit.Parent.Parent ~= nil and (ZHit.Parent == Players[Check] or ZHit.Parent.Parent == Players[Check]) then | |
1596 | if Players[Check]:FindFirstChild("ZFound") ~= nil then | |
1597 | Players[Check].ZFound:Remove() | |
1598 | end | |
1599 | local ZTag = Instance.new("CFrameValue", Players[Check]) | |
1600 | ZTag.Name = "ZFound" | |
1601 | game:GetService("Debris"):AddItem(ZTag, 5) | |
1602 | end | |
1603 | if (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
1604 | Target = Players[Check].Torso | |
1605 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | end | |
1610 | if Target == nil then | |
1611 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
1612 | if math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
1613 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
1614 | end | |
1615 | else | |
1616 | Jump() | |
1617 | end | |
1618 | elseif script.Parent.Wander.Value == true then | |
1619 | script.Parent.Humanoid:MoveTo(Target.Position + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)), Target) | |
1620 | end | |
1621 | wait(0.8) | |
1622 | end | |
1623 | end | |
1624 | end) | |
1625 | Delay(0, function() --Random Tool Usage Script | |
1626 | while true do | |
1627 | wait(math.random(40, 70 + math.random(30, 120)) / 10) | |
1628 | local Weapon = nil | |
1629 | local ToolCheck = script.Parent:GetChildren() | |
1630 | for Check = 1, #ToolCheck do | |
1631 | if ToolCheck[Check].ClassName == "Tool" then | |
1632 | Weapon = ToolCheck[Check] | |
1633 | end | |
1634 | end | |
1635 | if Weapon ~= nil and Weapon:FindFirstChild("Active") ~= nil and Weapon:FindFirstChild("TargetPos") ~= nil and Weapon:FindFirstChild("Type") ~= nil then | |
1636 | if Weapon.Type.Value == "HealDrink" then | |
1637 | Weapon.Active.Value = true | |
1638 | end | |
1639 | end | |
1640 | end | |
1641 | end) | |
1642 | Delay(1, function() --Player Customization Script | |
1643 | if script.Parent["Custom_Name"].Value == "" then | |
1644 | script.Parent.Name = "Player" ..math.random(1, 999) | |
1645 | else | |
1646 | script.Parent.Name = script.Parent["Custom_Name"].Value | |
1647 | end | |
1648 | BColors = {3, 5, 12, 18, 108, 128, 138, 224, 224, 226, 226} | |
1649 | SColors = {145, 146, 147, 148, 149, 150, 168, 176, 178, 179, 200} | |
1650 | PColors = {190, 191, 193, 1024, 1025, 1026, 1027, 1028, 1029, 1030} | |
1651 | BColor = BrickColor.new(BColors[math.random(1, #BColors)]) | |
1652 | SColor = BrickColor.new(SColors[math.random(1, #SColors)]) | |
1653 | PColor = BrickColor.new(PColors[math.random(1, #PColors)]) | |
1654 | if script.Parent.IsOnTeam.Value == true then | |
1655 | SColor = script.Parent.IsOnTeam.Team.Value | |
1656 | PColor = SColor | |
1657 | if script.Parent.IsOnTeam.ShowTag.Value == true then | |
1658 | script.Parent.Name = script.Parent.Name .." [" ..script.Parent.IsOnTeam.Team.Value.Name .."]" | |
1659 | end | |
1660 | end | |
1661 | if script.Parent["Body Colors"].ForceColors.Value ~= true then | |
1662 | script.Parent["Body Colors"].HeadColor = BColor | |
1663 | script.Parent["Body Colors"].LeftArmColor = BColor | |
1664 | script.Parent["Body Colors"].LeftLegColor = PColor | |
1665 | script.Parent["Body Colors"].RightArmColor = BColor | |
1666 | script.Parent["Body Colors"].RightLegColor = PColor | |
1667 | script.Parent["Body Colors"].TorsoColor = SColor | |
1668 | end | |
1669 | script.Parent.Head.BrickColor = script.Parent["Body Colors"].HeadColor | |
1670 | script.Parent["Left Arm"].BrickColor = script.Parent["Body Colors"].LeftArmColor | |
1671 | script.Parent["Left Leg"].BrickColor = script.Parent["Body Colors"].LeftLegColor | |
1672 | script.Parent["Right Arm"].BrickColor = script.Parent["Body Colors"].RightArmColor | |
1673 | script.Parent["Right Leg"].BrickColor = script.Parent["Body Colors"].RightLegColor | |
1674 | script.Parent.Torso.BrickColor = script.Parent["Body Colors"].TorsoColor | |
1675 | if script.Parent["Force_Weapon"].Value ~= 0 then | |
1676 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Weapon"].Value) | |
1677 | local c = x:GetChildren() | |
1678 | for i = 1, #c do | |
1679 | if c[i].ClassName == "Tool" and c[i]:FindFirstChild("AIProgram") ~= nil and c[i]:FindFirstChild("Active") ~= nil and c[i]:FindFirstChild("TargetPos") ~= nil and c[i]:FindFirstChild("Type") ~= nil and c[i]:FindFirstChild("Handle") ~= nil then | |
1680 | c[i].Parent = script.Parent | |
1681 | script.Parent.DropWeapon.Value = false | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | if script.Parent["Force_Hat"].Value ~= 0 then | |
1686 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Hat"].Value) | |
1687 | local c = x:GetChildren() | |
1688 | for i = 1, #c do | |
1689 | if c[i].ClassName == "Hat" and c[i]:FindFirstChild("Handle") ~= nil then | |
1690 | c[i].Parent = script.Parent | |
1691 | end | |
1692 | end | |
1693 | end | |
1694 | if script.Parent["Force_Shirt"].Value ~= 0 then | |
1695 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Shirt"].Value) | |
1696 | local c = x:GetChildren() | |
1697 | for i = 1, #c do | |
1698 | if c[i].ClassName == "Shirt" then | |
1699 | c[i].Parent = script.Parent | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | if script.Parent["Force_Pants"].Value ~= 0 then | |
1704 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Pants"].Value) | |
1705 | local c = x:GetChildren() | |
1706 | for i = 1, #c do | |
1707 | if c[i].ClassName == "Pants" then | |
1708 | c[i].Parent = script.Parent | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | end) | |
1713 | wait() | |
1714 | print("Player Bot Loaded") | |
1715 | end)) | |
1716 | Model0.Name=targetPart.Parent.Name | |
1717 | Model0.Torso.Touched:connect(function(h) | |
1718 | if h.Parent.Name==Model0.Name then | |
1719 | h.Parent:BreakJoints() | |
1720 | Model0:remove() | |
1721 | end | |
1722 | end) | |
1723 | Model0.Torso.Position=Character.Torso.Position | |
1724 | for i,v in pairs(mas:GetChildren()) do | |
1725 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
1726 | pcall(function() v:MakeJoints() end) | |
1727 | end | |
1728 | mas:Destroy() | |
1729 | for i,v in pairs(cors) do | |
1730 | spawn(function() | |
1731 | pcall(v) | |
1732 | end) | |
1733 | end | |
1734 | end | |
1735 | ||
1736 | function yclone() | |
1737 | ||
1738 | --Converted with ttyyuu12345's model to script plugin v4 | |
1739 | function sandbox(var,func) | |
1740 | local env = getfenv(func) | |
1741 | local newenv = setmetatable({},{ | |
1742 | __index = function(self,k) | |
1743 | if k=="script" then | |
1744 | return var | |
1745 | else | |
1746 | return env[k] | |
1747 | end | |
1748 | end, | |
1749 | }) | |
1750 | setfenv(func,newenv) | |
1751 | return func | |
1752 | end | |
1753 | cors = {} | |
1754 | mas = Instance.new("Model",game:GetService("Lighting")) | |
1755 | Model0 = Instance.new("Model") | |
1756 | Model0.Name =Player.Name .."'s clone" | |
1757 | Part1 = Instance.new("Part") | |
1758 | SpecialMesh2 = Instance.new("SpecialMesh") | |
1759 | Decal3 = Instance.new("Decal") | |
1760 | Part4 = Instance.new("Part") | |
1761 | Decal5 = Instance.new("Decal") | |
1762 | Motor6 = Instance.new("Motor") | |
1763 | Motor7 = Instance.new("Motor") | |
1764 | Motor8 = Instance.new("Motor") | |
1765 | Motor9 = Instance.new("Motor") | |
1766 | Motor10 = Instance.new("Motor") | |
1767 | Part11 = Instance.new("Part") | |
1768 | Part12 = Instance.new("Part") | |
1769 | Part13 = Instance.new("Part") | |
1770 | Part14 = Instance.new("Part") | |
1771 | Humanoid15 = Instance.new("Humanoid") | |
1772 | BodyColors16 = Instance.new("BodyColors") | |
1773 | Script17 = Instance.new("Script") | |
1774 | Model0.Name = "Clone" | |
1775 | Model0.Parent = mas | |
1776 | Model0.PrimaryPart = Part1 | |
1777 | Part1.Name = "Head" | |
1778 | Part1.Parent = Model0 | |
1779 | Part1.BrickColor = BrickColor.new("Bright yellow") | |
1780 | Part1.FormFactor = Enum.FormFactor.Symmetric | |
1781 | Part1.Size = Vector3.new(2, 1, 1) | |
1782 | Part1.CFrame = CFrame.new(6.34995413, 4.50001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1783 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
1784 | Part1.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1785 | Part1.Position = Vector3.new(6.34995413, 4.50001717, 23.1599998) | |
1786 | Part1.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1787 | SpecialMesh2.Parent = Part1 | |
1788 | SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) | |
1789 | SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) | |
1790 | Decal3.Name = "face" | |
1791 | Decal3.Parent = Part1 | |
1792 | Decal3.Texture = "rbxasset://textures/face.png" | |
1793 | Part4.Name = "Torso" | |
1794 | Part4.Parent = Model0 | |
1795 | Part4.BrickColor = BrickColor.new("Bright blue") | |
1796 | Part4.FormFactor = Enum.FormFactor.Symmetric | |
1797 | Part4.Size = Vector3.new(2, 2, 1) | |
1798 | Part4.CFrame = CFrame.new(6.34995413, 3.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1799 | Part4.LeftSurface = Enum.SurfaceType.Weld | |
1800 | Part4.RightSurface = Enum.SurfaceType.Weld | |
1801 | Part4.Color = Color3.new(0.0509804, 0.411765, 0.67451) | |
1802 | Part4.Position = Vector3.new(6.34995413, 3.00001717, 23.1599998) | |
1803 | Part4.Color = Color3.new(0.0509804, 0.411765, 0.67451) | |
1804 | Decal5.Name = "roblox" | |
1805 | Decal5.Parent = Part4 | |
1806 | Motor6.Name = "Right Shoulder" | |
1807 | Motor6.Parent = Part4 | |
1808 | Motor6.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1809 | Motor6.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1810 | Motor6.Part0 = Part4 | |
1811 | Motor6.Part1 = Part12 | |
1812 | Motor6.MaxVelocity = 0.15000000596046 | |
1813 | Motor7.Name = "Left Shoulder" | |
1814 | Motor7.Parent = Part4 | |
1815 | Motor7.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1816 | Motor7.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1817 | Motor7.Part0 = Part4 | |
1818 | Motor7.Part1 = Part11 | |
1819 | Motor7.MaxVelocity = 0.15000000596046 | |
1820 | Motor8.Name = "Right Hip" | |
1821 | Motor8.Parent = Part4 | |
1822 | Motor8.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1823 | Motor8.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1824 | Motor8.Part0 = Part4 | |
1825 | Motor8.Part1 = Part14 | |
1826 | Motor8.MaxVelocity = 0.10000000149012 | |
1827 | Motor9.Name = "Left Hip" | |
1828 | Motor9.Parent = Part4 | |
1829 | Motor9.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1830 | Motor9.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1831 | Motor9.Part0 = Part4 | |
1832 | Motor9.Part1 = Part13 | |
1833 | Motor9.MaxVelocity = 0.10000000149012 | |
1834 | Motor10.Name = "Neck" | |
1835 | Motor10.Parent = Part4 | |
1836 | Motor10.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
1837 | Motor10.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
1838 | Motor10.Part0 = Part4 | |
1839 | Motor10.Part1 = Part1 | |
1840 | Motor10.MaxVelocity = 0.10000000149012 | |
1841 | Part11.Name = "Left Arm" | |
1842 | Part11.Parent = Model0 | |
1843 | Part11.BrickColor = BrickColor.new("Bright yellow") | |
1844 | Part11.CanCollide = false | |
1845 | Part11.FormFactor = Enum.FormFactor.Symmetric | |
1846 | Part11.Size = Vector3.new(1, 2, 1) | |
1847 | Part11.CFrame = CFrame.new(4.84995413, 3.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1848 | Part11.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1849 | Part11.Position = Vector3.new(4.84995413, 3.00001717, 23.1599998) | |
1850 | Part11.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1851 | Part12.Name = "Right Arm" | |
1852 | Part12.Parent = Model0 | |
1853 | Part12.BrickColor = BrickColor.new("Bright yellow") | |
1854 | Part12.CanCollide = false | |
1855 | Part12.FormFactor = Enum.FormFactor.Symmetric | |
1856 | Part12.Size = Vector3.new(1, 2, 1) | |
1857 | Part12.CFrame = CFrame.new(7.84995413, 3.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1858 | Part12.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1859 | Part12.Position = Vector3.new(7.84995413, 3.00001717, 23.1599998) | |
1860 | Part12.Color = Color3.new(0.960784, 0.803922, 0.188235) | |
1861 | Part13.Name = "Left Leg" | |
1862 | Part13.Parent = Model0 | |
1863 | Part13.BrickColor = BrickColor.new("Br. yellowish green") | |
1864 | Part13.CanCollide = false | |
1865 | Part13.FormFactor = Enum.FormFactor.Symmetric | |
1866 | Part13.Size = Vector3.new(1, 2, 1) | |
1867 | Part13.CFrame = CFrame.new(5.84995413, 1.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1868 | Part13.BottomSurface = Enum.SurfaceType.Smooth | |
1869 | Part13.TopSurface = Enum.SurfaceType.Inlet | |
1870 | Part13.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
1871 | Part13.Position = Vector3.new(5.84995413, 1.00001717, 23.1599998) | |
1872 | Part13.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
1873 | Part14.Name = "Right Leg" | |
1874 | Part14.Parent = Model0 | |
1875 | Part14.BrickColor = BrickColor.new("Br. yellowish green") | |
1876 | Part14.CanCollide = false | |
1877 | Part14.FormFactor = Enum.FormFactor.Symmetric | |
1878 | Part14.Size = Vector3.new(1, 2, 1) | |
1879 | Part14.CFrame = CFrame.new(6.84995413, 1.00001717, 23.1599998, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1880 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
1881 | Part14.TopSurface = Enum.SurfaceType.Inlet | |
1882 | Part14.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
1883 | Part14.Position = Vector3.new(6.84995413, 1.00001717, 23.1599998) | |
1884 | Part14.Color = Color3.new(0.643137, 0.741176, 0.278431) | |
1885 | Humanoid15.Parent = Model0 | |
1886 | Humanoid15.NameOcclusion = Enum.NameOcclusion.NoOcclusion | |
1887 | Humanoid15.RightLeg = Part14 | |
1888 | Humanoid15.LeftLeg = Part13 | |
1889 | Humanoid15.Torso = Part4 | |
1890 | BodyColors16.Parent = Model0 | |
1891 | BodyColors16.HeadColor = BrickColor.new("Bright yellow") | |
1892 | BodyColors16.LeftArmColor = BrickColor.new("Bright yellow") | |
1893 | BodyColors16.LeftLegColor = BrickColor.new("Br. yellowish green") | |
1894 | BodyColors16.RightArmColor = BrickColor.new("Bright yellow") | |
1895 | BodyColors16.RightLegColor = BrickColor.new("Br. yellowish green") | |
1896 | BodyColors16.TorsoColor = BrickColor.new("Bright blue") | |
1897 | Script17.Name = "Full Animation" | |
1898 | Script17.Parent = Model0 | |
1899 | table.insert(cors,sandbox(Script17,function() | |
1900 | --[[Made by Jammer622 @[http://www.roblox.com/Advanced-Player-AI-item?id=59391730], | |
1901 | This is the ORIGINAL model, if you see others, they are stolen. | |
1902 | Scripts mixed from vanilla Animate, Health, and Sound, | |
1903 | with much custom content by myself, making them great AIs. | |
1904 | No help from Miked's scripts, I made my own joint script. | |
1905 | If you find any glitches, bugs, or just want to suggest an idea, please message me. | |
1906 | My team works hard on these AIs, please don't make attempts to steal them. | |
1907 | Your feedback is extremely appreciated! | |
1908 | ||
1909 | _---=CREDITS=---_ | |
1910 | The Roblox Team Without them, none of this would be possible. | |
1911 | Vanilla Sound | |
1912 | Vanilla Health | |
1913 | Vanilla Animate | |
1914 | Jammer622 That's me, main programmer and weapon publisher. | |
1915 | Main Developer | |
1916 | Health GUI Script | |
1917 | Animation Work | |
1918 | Relationship Work | |
1919 | Wandering | |
1920 | Pathing (Map Generation) | |
1921 | Weapon Usage | |
1922 | Weapon (Re)Publishing | |
1923 | Sonypony458 | |
1924 | McDonalds Drink | |
1925 | Customization | |
1926 | Teamwork AI | |
1927 | Model Variables | |
1928 | Setting Wiki [Below] | |
1929 | Macdeath I owe it to him for keeping me on track during this. | |
1930 | Feature Inspiration | |
1931 | Problem Solving | |
1932 | Suggestions | |
1933 | lah30303 Amazing pathing work goes to this fine sir. | |
1934 | Pathing (Pathing Generation/System) | |
1935 | ||
1936 | _---=SETTINGS=---_ | |
1937 | Inside this model's file, you'll find several values that can be changed. | |
1938 | DropWeapon -This sets whether or not the bot will drop any equipped weapon upon dying. | |
1939 | Force_Pants -This must be set through Spawners. | |
1940 | Force_Shirt -This must be set through Spawners. | |
1941 | Force_Weapon -This must be set through Spawners. | |
1942 | Force_Hat -This must be set through Spawners. | |
1943 | IgnoreCombatFF -This sets whether or not the bot will allow friendly fire during combat. | |
1944 | IsAPlayer -This is a tag to specify this bot's existance to other AIs. | |
1945 | IsOnTeam -This sets whether or not the bot is on a team. | |
1946 | ShowTag -This sets whether or not the bot's team color name shows up beside its own. | |
1947 | Team -This sets the bot's team color. | |
1948 | PathTo -This is an experimental pathfinding engine. Use at your own risk! | |
1949 | PrintMap -This prints maps generated when using PathTo. Use at your own risk! | |
1950 | Respawn -This sets whether the bot will respawn or not upon death. | |
1951 | Custom_Name -This must be set through Spawners. | |
1952 | Wander -This sets whether the bot is stationary or if it moves, but not if it uses weapons or not. | |
1953 | ]] | |
1954 | print("Player Bot Loading") | |
1955 | Delay(0, function() --Vanilla Sound | |
1956 | function waitForChild(parent, childName) | |
1957 | local child = parent:findFirstChild(childName) | |
1958 | if child then return child end | |
1959 | while true do | |
1960 | child = parent.ChildAdded:wait() | |
1961 | if child.Name==childName then return child end | |
1962 | end | |
1963 | end | |
1964 | function newSound(id) | |
1965 | local sound = Instance.new("Sound") | |
1966 | sound.SoundId = id | |
1967 | sound.archivable = false | |
1968 | sound.Parent = script.Parent.Head | |
1969 | return sound | |
1970 | end | |
1971 | local sDied = newSound("rbxasset://sounds/uuhhh.wav") | |
1972 | local sFallingDown = newSound("rbxasset://sounds/splat.wav") | |
1973 | local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") | |
1974 | local sGettingUp = newSound("rbxasset://sounds/hit.wav") | |
1975 | local sJumping = newSound("rbxasset://sounds/button.wav") | |
1976 | local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") | |
1977 | sRunning.Looped = true | |
1978 | local Figure = script.Parent | |
1979 | local Head = waitForChild(Figure, "Head") | |
1980 | local Humanoid = waitForChild(Figure, "Humanoid") | |
1981 | function onDied() | |
1982 | sDied:Play() | |
1983 | end | |
1984 | function onState(state, sound) | |
1985 | if state then | |
1986 | sound:Play() | |
1987 | else | |
1988 | sound:Pause() | |
1989 | end | |
1990 | end | |
1991 | function onRunning(speed) | |
1992 | if speed>0 then | |
1993 | sRunning:Play() | |
1994 | else | |
1995 | sRunning:Pause() | |
1996 | end | |
1997 | end | |
1998 | ||
1999 | Humanoid.Died:connect(onDied) | |
2000 | Humanoid.Running:connect(onRunning) | |
2001 | Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) | |
2002 | Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) | |
2003 | Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) | |
2004 | Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) | |
2005 | end) | |
2006 | Delay(0, function() --Vanilla Health | |
2007 | function waitForChild(parent, childName) | |
2008 | local child = parent:findFirstChild(childName) | |
2009 | if child then return child end | |
2010 | while true do | |
2011 | child = parent.ChildAdded:wait() | |
2012 | if child.Name==childName then return child end | |
2013 | end | |
2014 | end | |
2015 | local Figure = script.Parent | |
2016 | local Humanoid = waitForChild(Figure, "Humanoid") | |
2017 | local regening = false | |
2018 | function regenHealth() | |
2019 | if regening then return end | |
2020 | regening = true | |
2021 | while Humanoid.Health < Humanoid.MaxHealth do | |
2022 | local s = wait(1) | |
2023 | local health = Humanoid.Health | |
2024 | if health > 0 and health < Humanoid.MaxHealth then | |
2025 | local newHealthDelta = 0.01 * s * Humanoid.MaxHealth | |
2026 | health = health + newHealthDelta | |
2027 | Humanoid.Health = math.min(health,Humanoid.MaxHealth) | |
2028 | end | |
2029 | end | |
2030 | if Humanoid.Health > Humanoid.MaxHealth then | |
2031 | Humanoid.Health = Humanoid.MaxHealth | |
2032 | end | |
2033 | regening = false | |
2034 | end | |
2035 | Humanoid.HealthChanged:connect(regenHealth) | |
2036 | end) | |
2037 | Delay(0, function() --Vanilla Animate, Multiple Additions | |
2038 | function waitForChild(parent, childName) | |
2039 | local child = parent:findFirstChild(childName) | |
2040 | if child then return child end | |
2041 | while true do | |
2042 | child = parent.ChildAdded:wait() | |
2043 | if child.Name==childName then return child end | |
2044 | end | |
2045 | end | |
2046 | local Figure = script.Parent | |
2047 | local Clone = Figure:Clone() | |
2048 | local Torso = waitForChild(Figure, "Torso") | |
2049 | local Joints = Torso:GetChildren() | |
2050 | for All = 1, #Joints do | |
2051 | if Joints.className == "Motor" or Joints.className == "Motor6D" then | |
2052 | Joints[All]:Remove() | |
2053 | end | |
2054 | end | |
2055 | local RightShoulder = Instance.new("Motor") | |
2056 | local LeftShoulder = Instance.new("Motor") | |
2057 | local RightHip = Instance.new("Motor") | |
2058 | local LeftHip = Instance.new("Motor") | |
2059 | local Neck = Instance.new("Motor") | |
2060 | local Humanoid = waitForChild(Figure, "Humanoid") | |
2061 | ZStat = 1 | |
2062 | ZStat2 = 0 | |
2063 | local pose = "Standing" | |
2064 | RightShoulder.Part0 = Torso | |
2065 | RightShoulder.Part1 = Figure["Right Arm"] | |
2066 | RightShoulder.MaxVelocity = 0.15 | |
2067 | RightShoulder.Name = "Right Shoulder" | |
2068 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2069 | RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2070 | RightShoulder.Parent = Torso | |
2071 | LeftShoulder.Part0 = Torso | |
2072 | LeftShoulder.Part1 = Figure["Left Arm"] | |
2073 | LeftShoulder.MaxVelocity = 0.15 | |
2074 | LeftShoulder.Name = "Left Shoulder" | |
2075 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2076 | LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2077 | LeftShoulder.Parent = Torso | |
2078 | RightHip.Part0 = Torso | |
2079 | RightHip.Part1 = Figure["Right Leg"] | |
2080 | RightHip.MaxVelocity = 0.1 | |
2081 | RightHip.Name = "Right Hip" | |
2082 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2083 | RightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2084 | RightHip.Parent = Torso | |
2085 | LeftHip.Part0 = Torso | |
2086 | LeftHip.Part1 = Figure["Left Leg"] | |
2087 | LeftHip.MaxVelocity = 0.1 | |
2088 | LeftHip.Name = "Left Hip" | |
2089 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2090 | LeftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2091 | LeftHip.Parent = Torso | |
2092 | Neck.Part0 = Torso | |
2093 | Neck.Part1 = Figure["Head"] | |
2094 | Neck.MaxVelocity = 0.1 | |
2095 | Neck.Name = "Neck" | |
2096 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
2097 | Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
2098 | Neck.Parent = Torso | |
2099 | local toolAnim = "None" | |
2100 | local toolAnimTime = 0 | |
2101 | SpawnModel = Instance.new("Model") | |
2102 | function onRunning(speed) | |
2103 | if speed>0 then | |
2104 | pose = "Running" | |
2105 | else | |
2106 | pose = "Standing" | |
2107 | end | |
2108 | end | |
2109 | function CheckTag(Tag) | |
2110 | if script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "ObjectValue" and Tag.Value ~= nil and Tag.Value.ClassName == "Player" and Tag.Value.Character ~= nil then | |
2111 | if Tag.Value.Character:FindFirstChild("IsLocalEnemy") == nil then | |
2112 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and script.Parent.IsOnTeam.Team.Value == Tag.Value.TeamColor) or script.Parent.IsOnTeam.Value == false then | |
2113 | local Tag2 = Instance.new("CFrameValue", Tag.Value.Character) | |
2114 | Tag2.Name = "IsLocalEnemy" | |
2115 | print(Tag.Value.Character.Name .." Has Become An Outlaw") | |
2116 | end | |
2117 | end | |
2118 | if Tag.Value.Character:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
2119 | Tag.Value.Character:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
2120 | end | |
2121 | local Found = Instance.new("CFrameValue", Tag.Value.Character) | |
2122 | Found.Name = "Loc" ..script.Parent.Name | |
2123 | game:GetService("Debris"):AddItem(Found, 3) | |
2124 | elseif script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "StringValue" and game.Players:FindFirstChild(Tag.Value) ~= nil and game.Players[Tag.Value].Character ~= nil then | |
2125 | if game.Players[Tag.Value].Character:FindFirstChild("IsLocalEnemy") == nil then | |
2126 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and script.Parent.IsOnTeam.Team.Value == game.Players[Tag.Value].TeamColor) or script.Parent.IsOnTeam.Value == false then | |
2127 | local Tag2 = Instance.new("CFrameValue", game.Players[Tag.Value].Character) | |
2128 | Tag2.Name = "IsLocalEnemy" | |
2129 | print(Tag.Value .." Has Become An Outlaw") | |
2130 | end | |
2131 | end | |
2132 | if game.Players[Tag.Value].Character:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
2133 | game.Players[Tag.Value].Character:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
2134 | end | |
2135 | local Found = Instance.new("CFrameValue", game.Players[Tag.Value].Character) | |
2136 | Found.Name = "Loc" ..script.Parent.Name | |
2137 | game:GetService("Debris"):AddItem(Found, 3) | |
2138 | elseif script.Parent:FindFirstChild("IsLocalEnemy") == nil and script.Parent:FindFirstChild("IsAZombie") == nil and Tag.ClassName == "StringValue" and game.Workspace:FindFirstChild(Tag.Value) ~= nil then | |
2139 | if game.Workspace[Tag.Value]:FindFirstChild("IsLocalEnemy") == nil then | |
2140 | if (script.Parent.IsOnTeam.Value == true and IsInCombat == false and Workspace[Tag.Value].IsOnTeam.Value == true and script.Parent.IsOnTeam.Team.Value == Workspace[Tag.Value].IsOnTeam.Team.Value) or script.Parent.IsOnTeam.Value == false or Workspace[Tag.Value].IsOnTeam.Value == false then | |
2141 | local Tag2 = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
2142 | Tag2.Name = "IsLocalEnemy" | |
2143 | print(Tag.Value .." Has Become An Outlaw") | |
2144 | end | |
2145 | end | |
2146 | if game.Workspace[Tag.Value]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
2147 | game.Workspace[Tag.Value]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
2148 | end | |
2149 | local Found = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
2150 | Found.Name = "Loc" ..script.Parent.Name | |
2151 | game:GetService("Debris"):AddItem(Found, 3) | |
2152 | elseif (script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsAZombie") ~= nil) and Tag.ClassName == "ObjectValue" and Tag.Value ~= nil and Tag.Value.ClassName == "Player" and Tag.Value.Character ~= nil then | |
2153 | local Found = Instance.new("CFrameValue", Tag.Value.Character) | |
2154 | Found.Name = "Loc" ..script.Parent.Name | |
2155 | game:GetService("Debris"):AddItem(Found, 3) | |
2156 | elseif (script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsAZombie") ~= nil) and Tag.ClassName == "StringValue" and game.Workspace:FindFirstChild(Tag.Value) ~= nil then | |
2157 | local Found = Instance.new("CFrameValue", game.Workspace[Tag.Value]) | |
2158 | Found.Name = "Loc" ..script.Parent.Name | |
2159 | game:GetService("Debris"):AddItem(Found, 3) | |
2160 | end | |
2161 | end | |
2162 | function CheckSpawns(Object) | |
2163 | local Parts = Object:GetChildren() | |
2164 | for Check = 1, #Parts do | |
2165 | if Parts[Check].className == "SpawnLocation" then | |
2166 | local I = Instance.new("Vector3Value", SpawnModel) | |
2167 | I.Value = Parts[Check].Position | |
2168 | end | |
2169 | CheckSpawns(Parts[Check]) | |
2170 | end | |
2171 | end | |
2172 | function onDied() | |
2173 | pose = "Dead" | |
2174 | Delay(5, function() | |
2175 | if script.Parent.Respawn.Value == true then | |
2176 | CheckSpawns(Workspace) | |
2177 | local Spawn = SpawnModel:GetChildren() | |
2178 | Clone.Parent = game.Workspace | |
2179 | if #Spawn > 0 then | |
2180 | Spawn = Spawn[math.random(1, #Spawn)].Value | |
2181 | Clone:MoveTo(Spawn) | |
2182 | else | |
2183 | Clone:MoveTo(Vector3.new(0, 50, 0)) | |
2184 | end | |
2185 | end | |
2186 | Figure:Remove() | |
2187 | return | |
2188 | end) | |
2189 | end | |
2190 | function onJumping() | |
2191 | pose = "Jumping" | |
2192 | end | |
2193 | function onClimbing() | |
2194 | pose = "Climbing" | |
2195 | end | |
2196 | function onGettingUp() | |
2197 | pose = "GettingUp" | |
2198 | end | |
2199 | function onFreeFall() | |
2200 | pose = "FreeFall" | |
2201 | end | |
2202 | function onFallingDown() | |
2203 | pose = "FallingDown" | |
2204 | end | |
2205 | function onSeated() | |
2206 | pose = "Seated" | |
2207 | end | |
2208 | function onPlatformStanding() | |
2209 | pose = "PlatformStanding" | |
2210 | end | |
2211 | function moveJump() | |
2212 | RightShoulder.MaxVelocity = 0.5 | |
2213 | LeftShoulder.MaxVelocity = 0.5 | |
2214 | RightShoulder.DesiredAngle = (3.14/ZStat) | |
2215 | LeftShoulder.DesiredAngle = (-3.14/ZStat) | |
2216 | RightHip.DesiredAngle = (0) | |
2217 | LeftHip.DesiredAngle = (0) | |
2218 | end | |
2219 | function moveFreeFall() | |
2220 | RightShoulder.MaxVelocity = 0.5 | |
2221 | LeftShoulder.MaxVelocity = 0.5 | |
2222 | RightShoulder.DesiredAngle = (3.14/ZStat) | |
2223 | LeftShoulder.DesiredAngle = (-3.14/ZStat) | |
2224 | RightHip.DesiredAngle = (0) | |
2225 | LeftHip.DesiredAngle = (0) | |
2226 | end | |
2227 | function moveSit() | |
2228 | RightShoulder.MaxVelocity = 0.15 | |
2229 | LeftShoulder.MaxVelocity = 0.15 | |
2230 | RightShoulder.DesiredAngle = (3.14 /2) | |
2231 | LeftShoulder.DesiredAngle = (-3.14 /2) | |
2232 | RightHip.DesiredAngle = (3.14 /2) | |
2233 | LeftHip.DesiredAngle = (-3.14 /2) | |
2234 | end | |
2235 | function getTool() | |
2236 | for _, kid in ipairs(Figure:GetChildren()) do | |
2237 | if kid.className == "Tool" then return kid end | |
2238 | end | |
2239 | return nil | |
2240 | end | |
2241 | function getToolAnim(tool) | |
2242 | for _, c in ipairs(tool:GetChildren()) do | |
2243 | if c.Name == "toolanim" and c.className == "StringValue" then | |
2244 | return c | |
2245 | end | |
2246 | end | |
2247 | return nil | |
2248 | end | |
2249 | function animateTool() | |
2250 | if (toolAnim == "None") then | |
2251 | RightShoulder.DesiredAngle = (1.57) | |
2252 | return | |
2253 | end | |
2254 | if (toolAnim == "Slash") then | |
2255 | RightShoulder.MaxVelocity = 0.5 | |
2256 | RightShoulder.DesiredAngle = (0) | |
2257 | return | |
2258 | end | |
2259 | if (toolAnim == "Lunge") then | |
2260 | RightShoulder.MaxVelocity = 0.5 | |
2261 | LeftShoulder.MaxVelocity = 0.5 | |
2262 | RightHip.MaxVelocity = 0.5 | |
2263 | LeftHip.MaxVelocity = 0.5 | |
2264 | RightShoulder.DesiredAngle = (1.57) | |
2265 | LeftShoulder.DesiredAngle = (1.0) | |
2266 | RightHip.DesiredAngle = (1.57) | |
2267 | LeftHip.DesiredAngle = (1.0) | |
2268 | return | |
2269 | end | |
2270 | end | |
2271 | function move(time) | |
2272 | local amplitude | |
2273 | local frequency | |
2274 | if (pose == "Jumping") then | |
2275 | moveJump() | |
2276 | return | |
2277 | end | |
2278 | if (pose == "FreeFall") then | |
2279 | moveFreeFall() | |
2280 | return | |
2281 | end | |
2282 | if (pose == "Seated") then | |
2283 | moveSit() | |
2284 | return | |
2285 | end | |
2286 | local climbFudge = 0 | |
2287 | if (pose == "Running") then | |
2288 | RightShoulder.MaxVelocity = 0.15 | |
2289 | LeftShoulder.MaxVelocity = 0.15 | |
2290 | amplitude = 1 | |
2291 | frequency = 9 | |
2292 | elseif (pose == "Climbing") then | |
2293 | RightShoulder.MaxVelocity = 0.5 | |
2294 | LeftShoulder.MaxVelocity = 0.5 | |
2295 | amplitude = 1 | |
2296 | frequency = 9 | |
2297 | climbFudge = 3.14 | |
2298 | else | |
2299 | amplitude = 0.1 | |
2300 | frequency = 1 | |
2301 | end | |
2302 | desiredAngle = amplitude * math.sin(time*frequency) | |
2303 | RightShoulder.DesiredAngle = (desiredAngle + climbFudge) + ZStat2 | |
2304 | LeftShoulder.DesiredAngle = (desiredAngle - climbFudge) -ZStat2 | |
2305 | RightHip.DesiredAngle = (-desiredAngle) | |
2306 | LeftHip.DesiredAngle = (-desiredAngle) | |
2307 | local tool = getTool() | |
2308 | if tool then | |
2309 | animStringValueObject = getToolAnim(tool) | |
2310 | if animStringValueObject then | |
2311 | toolAnim = animStringValueObject.Value | |
2312 | animStringValueObject.Parent = nil | |
2313 | toolAnimTime = time + .3 | |
2314 | end | |
2315 | if time > toolAnimTime then | |
2316 | toolAnimTime = 0 | |
2317 | toolAnim = "None" | |
2318 | end | |
2319 | animateTool() | |
2320 | else | |
2321 | toolAnim = "None" | |
2322 | toolAnimTime = 0 | |
2323 | end | |
2324 | end | |
2325 | Humanoid.Died:connect(onDied) | |
2326 | Humanoid.Running:connect(onRunning) | |
2327 | Humanoid.Jumping:connect(onJumping) | |
2328 | Humanoid.Climbing:connect(onClimbing) | |
2329 | Humanoid.GettingUp:connect(onGettingUp) | |
2330 | Humanoid.FreeFalling:connect(onFreeFall) | |
2331 | Humanoid.FallingDown:connect(onFallingDown) | |
2332 | Humanoid.Seated:connect(onSeated) | |
2333 | Humanoid.PlatformStanding:connect(onPlatformStanding) | |
2334 | Humanoid.ChildAdded:connect(CheckTag) | |
2335 | OriginalTime = 0.1 | |
2336 | Time = OriginalTime | |
2337 | while Figure.Parent~=nil do | |
2338 | Time = Time + 0.1 | |
2339 | wait(OriginalTime) | |
2340 | move(Time) | |
2341 | end | |
2342 | end) | |
2343 | Delay(0, function() --lah30303's Pathing Script | |
2344 | function CalcMoves(map, px, py, tx, ty) | |
2345 | if map[ty][tx] ~= 0 then | |
2346 | return nil | |
2347 | end | |
2348 | local openlist, closedlist, listk, closedk, tempH, tempG, xsize, ysize, curbase = {}, {}, 1, 0, math.abs(px - tx) + math.abs(py - ty), 0, #map[1], #map, {} | |
2349 | openlist[1] = {x = px, y = py, g = 0, h = tempH, f = 0 + tempH ,par = 1} | |
2350 | local nodenumber = 0 | |
2351 | while listk > 0 do | |
2352 | nodenumber = nodenumber + 1 | |
2353 | if nodenumber / ScanSkip == math.floor(nodenumber / ScanSkip) then | |
2354 | wait() | |
2355 | if DebugPathing == true then | |
2356 | print("Node", nodenumber) | |
2357 | end | |
2358 | end | |
2359 | closedk = closedk + 1 | |
2360 | table.insert(closedlist, closedk, openlist[1]) | |
2361 | curbase = closedlist[closedk] | |
2362 | if closedlist[closedk].x == tx and closedlist[closedk].y == ty then | |
2363 | return closedlist | |
2364 | end | |
2365 | openlist[1] = openlist[listk] | |
2366 | table.remove(openlist, listk) | |
2367 | listk = listk - 1 | |
2368 | local v = 1 | |
2369 | while true do | |
2370 | local u = v | |
2371 | if 2 * u + 1 <= listk then | |
2372 | if openlist[u].f >= openlist[2 * u].f then | |
2373 | v = 2 * u | |
2374 | end | |
2375 | if openlist[v].f >= openlist[2 * u + 1].f then | |
2376 | v = 2 * u + 1 | |
2377 | end | |
2378 | elseif 2 * u <= listk then | |
2379 | if openlist[u].f >= openlist[2 * u].f then | |
2380 | v = 2 * u | |
2381 | end | |
2382 | end | |
2383 | if u ~= v then | |
2384 | local temp = openlist[u] | |
2385 | openlist[u] = openlist[v] | |
2386 | openlist[v] = temp | |
2387 | else | |
2388 | break | |
2389 | end | |
2390 | end | |
2391 | ||
2392 | local tocheck = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}, {1, 1}} --[1]Right, [2]Left, [3]Down, [4]Up, [5]UpLeft, [6]UpRight, [7]DownLeft, [8]DownRight | |
2393 | if closedk > 0 then | |
2394 | for k = 1, closedk do | |
2395 | for i, v in pairs(tocheck) do | |
2396 | if closedlist[k].x == curbase.x + v[1] and closedlist[k].y == curbase.y + v[2] then | |
2397 | tocheck[i] = nil | |
2398 | end | |
2399 | end | |
2400 | end | |
2401 | end | |
2402 | for i, v in pairs(tocheck) do | |
2403 | local a = curbase.x + v[1] | |
2404 | local b = curbase.y + v[2] | |
2405 | if a > xsize or a < 1 or b > ysize or b < 1 then | |
2406 | tocheck[i] = nil | |
2407 | end | |
2408 | end | |
2409 | for i, v in pairs(tocheck) do | |
2410 | local a, b = curbase.x + v[1], curbase.y + v[2] | |
2411 | if a <= xsize and a >= 1 and b <= ysize and b >= 1 and map[b][a] ~= 0 then | |
2412 | tocheck[i] = nil | |
2413 | end | |
2414 | end | |
2415 | tempG = curbase.g + 1 | |
2416 | tempDiagG = curbase.g + 1.4 | |
2417 | for k = 1, listk do | |
2418 | for i, v in pairs(tocheck) do | |
2419 | if openlist[k].x == curbase.x + v[1] and openlist[k].y == curbase.y + 1 and openlist[k].g > tempG then | |
2420 | tempH = math.abs((curbase.x + v[1])-tx) + math.abs((curbase.y + v[1])-ty) | |
2421 | table.insert(openlist, k, {x = curbase.x + v[1], y = curbase.y + v[2], g = tempG, h = tempH, f = tempG + tempH, par = closedk}) | |
2422 | local m = k | |
2423 | while m ~= 1 do | |
2424 | if openlist[m].f <= openlist[math.floor(m/2)].f then | |
2425 | temp = openlist[math.floor(m/2)] | |
2426 | openlist[math.floor(m/2)] = openlist[m] | |
2427 | openlist[m] = temp | |
2428 | m = math.floor(m/2) | |
2429 | else | |
2430 | break | |
2431 | end | |
2432 | tocheck[i] = nil | |
2433 | end | |
2434 | end | |
2435 | end | |
2436 | end | |
2437 | for i, v in pairs(tocheck) do | |
2438 | listk = listk + 1 | |
2439 | tempH = math.abs((curbase.x + v[1]) - tx) + math.abs((curbase.y + v[2]) - ty) | |
2440 | table.insert(openlist, listk, {x = curbase.x + v[1], y = curbase.y + v[2], g = tempG, h = tempH, f = tempG+tempH, par = closedk}) | |
2441 | m = listk | |
2442 | while m ~= 1 do | |
2443 | if openlist[m].f <= openlist[math.floor(m/2)].f then | |
2444 | temp = openlist[math.floor(m/2)] | |
2445 | openlist[math.floor(m/2)] = openlist[m] | |
2446 | openlist[m] = temp | |
2447 | m = math.floor(m/2) | |
2448 | else | |
2449 | break | |
2450 | end | |
2451 | end | |
2452 | end | |
2453 | end | |
2454 | return nil | |
2455 | end | |
2456 | ||
2457 | ||
2458 | function CalcPath(closedlist) | |
2459 | ||
2460 | if closedlist == nil or table.getn(closedlist) == 1 then | |
2461 | return nil | |
2462 | end | |
2463 | local path = {} | |
2464 | local pathIndex = {} | |
2465 | local last = table.getn(closedlist) | |
2466 | table.insert(pathIndex,1,last) | |
2467 | ||
2468 | local i = 1 | |
2469 | while pathIndex[i] > 1 do | |
2470 | i = i + 1 | |
2471 | table.insert(pathIndex, i, closedlist[pathIndex[i - 1]].par) | |
2472 | end | |
2473 | ||
2474 | for n = table.getn(pathIndex) - 1, 1, -1 do | |
2475 | table.insert(path, {x = closedlist[pathIndex[n]].x, y = closedlist[pathIndex[n]].y}) | |
2476 | end | |
2477 | ||
2478 | closedlist = nil | |
2479 | return path | |
2480 | end | |
2481 | end) | |
2482 | Delay(0, function() --Main Artificial Intelligence Scripting/Path Grid Generator | |
2483 | local Base | |
2484 | if script.Parent:FindFirstChild("BASE") == nil then | |
2485 | Base = Instance.new("Part") | |
2486 | Base.Transparency = 1 | |
2487 | Base.TopSurface = "Smooth" | |
2488 | Base.BottomSurface = "Smooth" | |
2489 | Base.CanCollide = false | |
2490 | Base.Anchored = true | |
2491 | Base.Locked = true | |
2492 | Base.BrickColor = BrickColor.new(0, 0, 0) | |
2493 | Base.Name = "BASE" | |
2494 | Base.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
2495 | Base.Parent = script.Parent | |
2496 | else | |
2497 | Base = script.Parent.BASE | |
2498 | Base.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
2499 | end | |
2500 | function Jump() | |
2501 | script.Parent.Humanoid.Jump = true | |
2502 | end | |
2503 | function Check(Hit) | |
2504 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent.Parent ~= nil then | |
2505 | if Hit.Parent:FindFirstChild("Humanoid") == nil and Hit.Parent.Parent:FindFirstChild("Humanoid") == nil then | |
2506 | Jump() | |
2507 | end | |
2508 | end | |
2509 | end | |
2510 | script.Parent.Torso.Touched:connect(Check) | |
2511 | function Prep(Target, Current, Attempts) | |
2512 | if Attempts == nil then | |
2513 | Attempts = 1000 | |
2514 | end | |
2515 | local Hit = false | |
2516 | local Tag = Base:Clone() | |
2517 | Tag.Position = Target | |
2518 | Tag.Parent = script.Parent | |
2519 | local TagRay = Ray.new(Tag.CFrame.p, (CFrame.new(Tag.CFrame.p - Vector3.new(0, 3, 0)).p - Tag.CFrame.p).Unit * 40) | |
2520 | local TRHit, TRPos = game.Workspace:FindPartOnRay(TagRay, script.Parent) | |
2521 | if TRHit ~= nil then | |
2522 | Hit = true | |
2523 | end | |
2524 | if Tag.Parent ~= nil then | |
2525 | Tag:Remove() | |
2526 | end | |
2527 | if Hit == false and Attempts > 0 and script.Parent.Wander.Value == true then | |
2528 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base, Attempts - 1) | |
2529 | elseif script.Parent.Wander.Value == true then | |
2530 | local TargetRay = Ray.new(script.Parent.Torso.CFrame.p, (CFrame.new(Target).p - script.Parent.Torso.CFrame.p).Unit * ((Target - script.Parent.Torso.Position).Magnitude - 3)) | |
2531 | local THit, TPos = game.Workspace:FindPartOnRay(TargetRay, script.Parent) | |
2532 | local TrueTarget = script.Parent.Torso.Position | |
2533 | if THit ~= nil then | |
2534 | for HazardCheck = 1, math.floor((script.Parent.Torso.CFrame.p - TPos).Magnitude) do | |
2535 | local TR2 = Ray.new(script.Parent.Torso.CFrame.p + (TPos - script.Parent.Torso.CFrame.p).Unit * HazardCheck, Vector3.new(0, -50, 0) + (TPos - script.Parent.Torso.CFrame.p).Unit * 3) | |
2536 | local TH2, TP2 = game.Workspace:FindPartOnRay(TR2, script.Parent) | |
2537 | if TH2 ~= nil and TH2.Name ~= "Lava" then | |
2538 | TrueTarget = TP2 | |
2539 | else | |
2540 | break | |
2541 | end | |
2542 | end | |
2543 | else | |
2544 | for HazardCheck = 1, math.floor((script.Parent.Torso.CFrame.p - Target).Magnitude) do | |
2545 | local TR2 = Ray.new(script.Parent.Torso.CFrame.p + (Target - script.Parent.Torso.CFrame.p).Unit * HazardCheck, Vector3.new(0, -50, 0) + (TPos - script.Parent.Torso.CFrame.p).Unit * 3) | |
2546 | local TH2, TP2 = game.Workspace:FindPartOnRay(TR2, script.Parent) | |
2547 | if TH2 ~= nil and TH2.Name ~= "Lava" then | |
2548 | TrueTarget = TP2 | |
2549 | else | |
2550 | break | |
2551 | end | |
2552 | end | |
2553 | end | |
2554 | script.Parent.Humanoid:MoveTo(TrueTarget, Current) | |
2555 | end | |
2556 | end | |
2557 | function ZHit(Part) | |
2558 | if script.Parent:FindFirstChild("IsAZombie") ~= nil and script.Parent.Humanoid.Health > 0 and Part ~= nil and Part.Parent ~= nil and Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent:FindFirstChild("IsAZombie") == nil then | |
2559 | Part.Parent.Humanoid:TakeDamage(2) | |
2560 | script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + 1 | |
2561 | script.Parent.Humanoid:TakeDamage(-1) | |
2562 | end | |
2563 | end | |
2564 | script.Parent["Right Arm"].Touched:connect(ZHit) | |
2565 | script.Parent["Left Arm"].Touched:connect(ZHit) | |
2566 | CurrentMap = {} | |
2567 | MapMask = {} | |
2568 | MapVar = {0, 0, 0, 0, 0} | |
2569 | BlockScanned = 0 | |
2570 | ScanSkip = 5 | |
2571 | DebugPathing = true | |
2572 | function GenerateMap(PathPos) | |
2573 | CurrentMap = {} | |
2574 | MapMask = {} | |
2575 | MapVar = {0, 0, 0, 0, 0} | |
2576 | BlockScanned = 0 | |
2577 | MapVariables = ScanParts(Workspace, 1) | |
2578 | for MapX = 1, math.max(-MapVariables[1], MapVariables[2]) * 2 + 1 do | |
2579 | CurrentMap[MapX] = {} | |
2580 | for MapY = 1, math.max(-MapVariables[3], MapVariables[4]) * 2 + 1 do | |
2581 | CurrentMap[MapX][MapY] = 0 | |
2582 | end | |
2583 | end | |
2584 | for MaskX = 1, #CurrentMap do | |
2585 | MapMask[MaskX] = {} | |
2586 | for MaskY = 1, #CurrentMap[MaskX] do | |
2587 | MapMask[MaskX][MaskY] = {MapVariables[1] + MaskX - 0.5, MapVariables[1] + MaskY - 0.5} | |
2588 | end | |
2589 | end | |
2590 | ScanParts(Workspace, 2, MapVariables) | |
2591 | wait(1) | |
2592 | if script.Parent.PrintMap.Value == true then | |
2593 | print("Printing Map...") | |
2594 | for ClearPrint = 1, 250 do | |
2595 | wait() | |
2596 | print() | |
2597 | end | |
2598 | for PrintX = 1, #CurrentMap do | |
2599 | local PrintZ = "" | |
2600 | for PrintY = 1, #CurrentMap[PrintX] do | |
2601 | PrintZ = PrintZ ..CurrentMap[PrintX][PrintY] | |
2602 | end | |
2603 | print(PrintZ) | |
2604 | wait(0.1) | |
2605 | end | |
2606 | end | |
2607 | local MapCoords = {0, 0, 0, 0} | |
2608 | local Distance = math.huge | |
2609 | for MPX = 1, #CurrentMap do | |
2610 | for MPY = 1, #CurrentMap[MPX] do | |
2611 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude < Distance then | |
2612 | MapCoords = {MPX, MPY, 0, 0} | |
2613 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude | |
2614 | end | |
2615 | end | |
2616 | end | |
2617 | local Distance = math.huge | |
2618 | for MPX = 1, #CurrentMap do | |
2619 | for MPY = 1, #CurrentMap[MPX] do | |
2620 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.PathTo.Value.X, 0, script.Parent.PathTo.Value.Z)).Magnitude < Distance then | |
2621 | MapCoords = {MapCoords[1], MapCoords[2], math.min(MPX, #CurrentMap) - 1, math.min(MPY, #CurrentMap[1] - 1)} | |
2622 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(script.Parent.PathTo.Value.X, 0, script.Parent.PathTo.Value.Z)).Magnitude | |
2623 | end | |
2624 | end | |
2625 | end | |
2626 | for i, v in pairs(CalcPath(CalcMoves(CurrentMap, MapCoords[1], MapCoords[2], MapCoords[3], MapCoords[4]))) do | |
2627 | local Timer = 20 | |
2628 | local pX = v["x"] | |
2629 | local pY = v["y"] | |
2630 | local pTo = Vector3.new(MapMask[pX][pY][1], 0, MapMask[pX][pY][2]) | |
2631 | pTo = pTo + (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Unit | |
2632 | while (Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z) - pTo).Magnitude > 2.5 and Timer > 0 do | |
2633 | script.Parent.Humanoid:MoveTo(pTo, Base) | |
2634 | Timer = Timer - 1 | |
2635 | if Timer == 10 then | |
2636 | script.Parent.Humanoid.Jump = true | |
2637 | end | |
2638 | wait(0.1) | |
2639 | end | |
2640 | if Timer == 0 then | |
2641 | if (Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z) - pTo).Magnitude <= 5 then | |
2642 | script.Parent.Torso.CFrame = script.Parent.Torso.CFrame + (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Unit * (pTo - Vector3.new(script.Parent.Torso.Position.X, 0, script.Parent.Torso.Position.Z)).Magnitude | |
2643 | else | |
2644 | break | |
2645 | end | |
2646 | end | |
2647 | end | |
2648 | end | |
2649 | function ScanParts(CurrentModel, CurrentStage, Variables) | |
2650 | local X = CurrentModel:GetChildren() | |
2651 | for I = 1, #X do | |
2652 | if #X[I]:GetChildren() > 0 then | |
2653 | ScanParts(X[I], 1, Variables) | |
2654 | end | |
2655 | if X[I].ClassName == "Part" or X[I].ClassName == "WedgePart" or X[I].ClassName == "CornerWedgePart" or X[I].ClassName == "TrussPart" or X[I].ClassName == "SpawnLocation" or X[I].ClassName == "Seat" or X[I].ClassName == "VehicleSeat" or X[I].ClassName == "SkateboardPlatform" then | |
2656 | BlockScanned = BlockScanned + 1 | |
2657 | if BlockScanned / ScanSkip == math.floor(BlockScanned / ScanSkip) then | |
2658 | wait() | |
2659 | if DebugPathing == true then | |
2660 | print("Block", BlockScanned) | |
2661 | end | |
2662 | end | |
2663 | if CurrentStage == 1 then | |
2664 | MapVar[1] = math.min(math.ceil(X[I].Position.X - X[I].Size.X / 2), MapVar[1]) | |
2665 | MapVar[2] = math.max(math.floor(X[I].Position.X + X[I].Size.X / 2), MapVar[2]) | |
2666 | MapVar[3] = math.min(math.ceil(X[I].Position.Z - X[I].Size.Z / 2), MapVar[3]) | |
2667 | MapVar[4] = math.max(math.floor(X[I].Position.Z + X[I].Size.Z / 2), MapVar[4]) | |
2668 | elseif CurrentStage == 2 and ((X[I].Position.Y + X[I].Size.Y / 2 > script.Parent.Torso.Position.Y + 2 and X[I].Position.Y - X[I].Size.Y / 2 < script.Parent.Torso.Position.Y + 2) or X[I].Position.Y + X[I].Size.Y / 2 < script.Parent.Torso.Position.Y - 8) then | |
2669 | local BlockStart = {X[I].Position.X - X[I].Size.X / 2, X[I].Position.Z - X[I].Size.Z / 2} | |
2670 | local BlockEnd = {X[I].Position.X + X[I].Size.X / 2, X[I].Position.Z + X[I].Size.Z / 2} | |
2671 | local BlockCoords = {0, 0, 0, 0} | |
2672 | local Distance = math.huge | |
2673 | for MPX = 1, #CurrentMap do | |
2674 | for MPY = 1, #CurrentMap[MPX] do | |
2675 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockStart[1], 0, BlockStart[2])).Magnitude < Distance then | |
2676 | BlockCoords = {MPX, MPY, 0, 0} | |
2677 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockStart[1], 0, BlockStart[2])).Magnitude | |
2678 | end | |
2679 | end | |
2680 | end | |
2681 | local Distance = math.huge | |
2682 | for MPX = 1, #CurrentMap do | |
2683 | for MPY = 1, #CurrentMap[MPX] do | |
2684 | if (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockEnd[1], 0, BlockEnd[2])).Magnitude < Distance then | |
2685 | BlockCoords = {BlockCoords[1], BlockCoords[2], MPX, MPY} | |
2686 | Distance = (Vector3.new(MapMask[MPX][MPY][1], 0, MapMask[MPX][MPY][2]) - Vector3.new(BlockEnd[1], 0, BlockEnd[2])).Magnitude | |
2687 | end | |
2688 | end | |
2689 | end | |
2690 | for XGrid = BlockCoords[2], BlockCoords[4] do | |
2691 | for YGrid = BlockCoords[1], BlockCoords[3] do | |
2692 | CurrentMap[XGrid][YGrid] = 1 | |
2693 | end | |
2694 | end | |
2695 | end | |
2696 | end | |
2697 | end | |
2698 | if CurrentStage == 1 then | |
2699 | MapVar[5] = {MapVar[1] + MapVar[2] / 2, MapVar[3] + MapVar[4] / 2} | |
2700 | return MapVar | |
2701 | end | |
2702 | end | |
2703 | IsInCombat = false | |
2704 | while script.Parent.Humanoid.Health > 0 and script.Parent:FindFirstChild("IsAZombie") == nil do | |
2705 | local Distance = 100 | |
2706 | local Target = nil | |
2707 | IsInCombat = false | |
2708 | local Players = Workspace:GetChildren() | |
2709 | for Check = 1, #Players do | |
2710 | if Players[Check] ~= script.Parent and ((Players[Check]:FindFirstChild("Humanoid") ~= nil and (Players[Check]:FindFirstChild("IsAZombie") ~= nil or Players[Check]:FindFirstChild("IsLocalEnemy") ~= nil or script.Parent:FindFirstChild("IsLocalEnemy") ~= nil or (script.Parent.IsOnTeam.Value == true and Players[Check]:FindFirstChild("IsOnTeam") ~= nil and Players[Check].IsOnTeam.Value == true and script.Parent.IsOnTeam.Team.Value ~= Players[Check].IsOnTeam.Team.Value) or (game.Players:GetPlayerFromCharacter(Players[Check]) ~= nil and script.Parent.IsOnTeam.Value == true and game.Players:GetPlayerFromCharacter(Players[Check]).Neutral == false and game.Players:GetPlayerFromCharacter(Players[Check]).TeamColor ~= script.Parent.IsOnTeam.Team.Value)) and Players[Check].Humanoid.Health > 0) or (Players[Check]:FindFirstChild("Zombie") ~= nil and Players[Check].Zombie.ClassName == "Humanoid" and Players[Check].Zombie.Health > 0)) and Players[Check]:FindFirstChild("Torso") ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= 100 then | |
2711 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
2712 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
2713 | if Hit ~= nil and Hit.Parent ~= nil and ((Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent == Players[Check]) or (Hit.Parent.Parent ~= nil and Hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent.Parent == Players[Check])) then | |
2714 | local TeamTag = nil | |
2715 | local Parts = Players[Check]:GetChildren() | |
2716 | for X = 1, #Parts do | |
2717 | if Parts[X].Name == "TeamLoc" then | |
2718 | if Parts[X].Value == script.Parent.IsOnTeam.Team.Value then | |
2719 | TeamTag = Parts[X] | |
2720 | end | |
2721 | end | |
2722 | end | |
2723 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil or Parts[X] ~= nil or (Players[Check].Torso.Position - (script.Parent.Torso.Position + script.Parent.Torso.CFrame.lookVector * 50)).Magnitude <= 52 then | |
2724 | if script.Parent.IsOnTeam.Value == false then | |
2725 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
2726 | Players[Check]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
2727 | end | |
2728 | local Found = Instance.new("CFrameValue", Players[Check]) | |
2729 | Found.Name = "Loc" ..script.Parent.Name | |
2730 | game:GetService("Debris"):AddItem(Found, 3) | |
2731 | else | |
2732 | if Parts[X] ~= nil then | |
2733 | Parts[X]:Remove() | |
2734 | end | |
2735 | local Found = Instance.new("BrickColorValue", Players[Check]) | |
2736 | Found.Name = "TeamLoc" | |
2737 | Found.Value = script.Parent.IsOnTeam.Team.Value | |
2738 | game:GetService("Debris"):AddItem(Found, 3) | |
2739 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil then | |
2740 | Players[Check]:FindFirstChild("Loc" ..script.Parent.Name):Remove() | |
2741 | end | |
2742 | local Found = Instance.new("CFrameValue", Players[Check]) | |
2743 | Found.Name = "Loc" ..script.Parent.Name | |
2744 | game:GetService("Debris"):AddItem(Found, 3) | |
2745 | end | |
2746 | end | |
2747 | if Players[Check]:FindFirstChild("Loc" ..script.Parent.Name) ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
2748 | Target = Players[Check].Torso | |
2749 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | end | |
2754 | if Target == nil then | |
2755 | local HasTool = false | |
2756 | local ToolCheck = script.Parent:GetChildren() | |
2757 | for Check = 1, #ToolCheck do | |
2758 | if ToolCheck[Check].ClassName == "Tool" then | |
2759 | HasTool = true | |
2760 | end | |
2761 | end | |
2762 | if HasTool == false then | |
2763 | Distance = 100 | |
2764 | for Check = 1, #Players do | |
2765 | if Players[Check].ClassName == "Tool" and Players[Check]:FindFirstChild("Handle") ~= nil and Players[Check]:FindFirstChild("Active") ~= nil and Players[Check]:FindFirstChild("TargetPos") ~= nil and Players[Check]:FindFirstChild("Type") ~= nil and (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
2766 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Handle.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
2767 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
2768 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent == Players[Check] then | |
2769 | Distance = (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude | |
2770 | Target = Players[Check] | |
2771 | end | |
2772 | end | |
2773 | end | |
2774 | if Target ~= nil and Target.ClassName == "Tool" then | |
2775 | if Distance <= 5 and HasTool == false then | |
2776 | Target.Parent = script.Parent | |
2777 | HasTool = true | |
2778 | else | |
2779 | Prep(Target.Handle.Position, Base) | |
2780 | end | |
2781 | else | |
2782 | for Check = 1, #Players do | |
2783 | if Players[Check].Name == "Crate" and Players[Check]:FindFirstChild("OpenCrate") ~= nil and Players[Check].OpenCrate.Value == false and (Players[Check].Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
2784 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
2785 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
2786 | if Hit ~= nil and Hit == Players[Check] then | |
2787 | Target = Players[Check] | |
2788 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
2789 | end | |
2790 | end | |
2791 | end | |
2792 | if Target ~= nil then | |
2793 | script.Parent.Humanoid:MoveTo(Target.Position, Target) | |
2794 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 10 then | |
2795 | Target.OpenCrate.Value = true | |
2796 | end | |
2797 | else | |
2798 | local HasHat = false | |
2799 | local HatCheck = script.Parent:GetChildren() | |
2800 | for Check = 1, #HatCheck do | |
2801 | if ToolCheck[Check].ClassName == "Hat" then | |
2802 | HasHat = true | |
2803 | end | |
2804 | end | |
2805 | if HasHat == false then | |
2806 | Distance = 100 | |
2807 | for Check = 1, #Players do | |
2808 | if Players[Check].ClassName == "Hat" and Players[Check]:FindFirstChild("Handle") ~= nil and (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
2809 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Handle.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
2810 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
2811 | if Hit ~= nil and Hit.Parent ~= nil and Hit.Parent == Players[Check] then | |
2812 | Distance = (Players[Check].Handle.Position - script.Parent.Torso.Position).Magnitude | |
2813 | Target = Players[Check] | |
2814 | end | |
2815 | end | |
2816 | end | |
2817 | if Target ~= nil and Target.ClassName == "Hat" then | |
2818 | if Distance <= 5 and HasHat == false then | |
2819 | Target.Parent = script.Parent | |
2820 | HasHat = true | |
2821 | else | |
2822 | Prep(Target.Handle.Position, Base) | |
2823 | end | |
2824 | else | |
2825 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
2826 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
2827 | GenerateMap(script.Parent.PathTo.Value) | |
2828 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
2829 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
2830 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
2831 | end | |
2832 | else | |
2833 | Jump() | |
2834 | end | |
2835 | end | |
2836 | end | |
2837 | end | |
2838 | end | |
2839 | else | |
2840 | if Target == nil then | |
2841 | local Distance = 80 | |
2842 | local Players = Workspace:GetChildren() | |
2843 | for Check = 1, #Players do | |
2844 | if Players[Check]:FindFirstChild("Humanoid") ~= nil and Players[Check] ~= script.Parent and Players[Check]:FindFirstChild("IsLocalEnemy") == nil and Players[Check]:FindFirstChild("Leader") ~= nil and Players[Check].Humanoid.Health > 0 and Players[Check]:FindFirstChild("Torso") ~= nil and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
2845 | local Ray = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
2846 | local Hit, Position = game.Workspace:FindPartOnRay(Ray, script.Parent) | |
2847 | if Hit ~= nil and Hit.Parent ~= nil and ((Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent == Players[Check]) or (Hit.Parent.Parent ~= nil and Hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent.Parent == Players[Check])) then | |
2848 | Target = Players[Check].Torso | |
2849 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
2850 | end | |
2851 | end | |
2852 | end | |
2853 | if Target ~= nil then | |
2854 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 10 | |
2855 | Prep(Position, Base) | |
2856 | else | |
2857 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
2858 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
2859 | GenerateMap(script.Parent.PathTo.Value) | |
2860 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
2861 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
2862 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
2863 | end | |
2864 | else | |
2865 | Jump() | |
2866 | end | |
2867 | end | |
2868 | else | |
2869 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
2870 | if script.Parent.PathTo.Value ~= Vector3.new(0, 0, 0) then | |
2871 | GenerateMap(script.Parent.PathTo.Value) | |
2872 | script.Parent.PathTo.Value = Vector3.new(0, 0, 0) | |
2873 | elseif math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
2874 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
2875 | end | |
2876 | else | |
2877 | Jump() | |
2878 | end | |
2879 | end | |
2880 | end | |
2881 | else | |
2882 | local Weapon = nil | |
2883 | local ToolCheck = script.Parent:GetChildren() | |
2884 | for Check = 1, #ToolCheck do | |
2885 | if ToolCheck[Check].ClassName == "Tool" then | |
2886 | Weapon = ToolCheck[Check] | |
2887 | end | |
2888 | end | |
2889 | if Weapon ~= nil and Weapon:FindFirstChild("Active") ~= nil and Weapon:FindFirstChild("TargetPos") ~= nil and Weapon:FindFirstChild("Type") ~= nil then | |
2890 | if Weapon.Type.Value == "Melee" then | |
2891 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
2892 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 10 then | |
2893 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2894 | Weapon.Active.Value = true | |
2895 | end | |
2896 | elseif Weapon.Type.Value == "Melee/Ranged" then | |
2897 | if Distance <= 10 then | |
2898 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
2899 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2900 | Weapon.Active.Value = true | |
2901 | else | |
2902 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 40, Base) | |
2903 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 50 then | |
2904 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2905 | Weapon.Active.Value = true | |
2906 | end | |
2907 | end | |
2908 | elseif Weapon.Type.Value == "Melee/RangedMed" then | |
2909 | if Distance <= 10 then | |
2910 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
2911 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2912 | Weapon.Active.Value = true | |
2913 | else | |
2914 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 30, Base) | |
2915 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 40 then | |
2916 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2917 | Weapon.Active.Value = true | |
2918 | end | |
2919 | end | |
2920 | elseif Weapon.Type.Value == "Melee/RangedClose" then | |
2921 | if Distance <= 10 then | |
2922 | Prep(Target.Position + Vector3.new(math.random(-3, 3), 0, math.random(-3, 3)), Target) | |
2923 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2924 | Weapon.Active.Value = true | |
2925 | else | |
2926 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20, Base) | |
2927 | if (Target.Position - script.Parent.Torso.Position).Magnitude <= 30 then | |
2928 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2929 | Weapon.Active.Value = true | |
2930 | end | |
2931 | end | |
2932 | elseif Weapon.Type.Value == "Ranged" then | |
2933 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 80, Base) | |
2934 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2935 | wait() | |
2936 | Weapon.Active.Value = true | |
2937 | elseif Weapon.Type.Value == "RangedMed" then | |
2938 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 60, Base) | |
2939 | if Distance <= 70 then | |
2940 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2941 | wait() | |
2942 | Weapon.Active.Value = true | |
2943 | end | |
2944 | elseif Weapon.Type.Value == "RangedClose" then | |
2945 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 30, Base) | |
2946 | if Distance <= 40 then | |
2947 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2948 | wait() | |
2949 | Weapon.Active.Value = true | |
2950 | end | |
2951 | elseif Weapon.Type.Value == "RangedAngle" and Distance <= 100 then | |
2952 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * (script.Parent.Torso.Position - Target.Position).Magnitude + Target.Velocity | |
2953 | script.Parent.Humanoid:MoveTo(Position, Base) | |
2954 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2955 | wait() | |
2956 | Weapon.Active.Value = true | |
2957 | elseif Weapon.Type.Value == "RangedTactical" then | |
2958 | if Distance <= 30 then | |
2959 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 50 | |
2960 | Prep(Position, Base) | |
2961 | elseif Distance >= 50 then | |
2962 | Prep(Target.Position, Target) | |
2963 | end | |
2964 | if Distance <= 50 and Distance >= 30 then | |
2965 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 40, Target.Parent.Torso) | |
2966 | end | |
2967 | if Distance <= 60 then | |
2968 | Weapon.TargetPos.Value = Target.Position + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2969 | wait() | |
2970 | Weapon.Active.Value = true | |
2971 | end | |
2972 | elseif Weapon.Type.Value == "Shuriken" then | |
2973 | if Distance <= 15 then | |
2974 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20 | |
2975 | Prep(Position, Base) | |
2976 | elseif Distance >= 30 then | |
2977 | Prep(Target.Position, Target) | |
2978 | end | |
2979 | if Distance <= 30 and Distance >= 15 then | |
2980 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 20, Target.Parent.Torso) | |
2981 | end | |
2982 | if Distance <= 50 then | |
2983 | Weapon.TargetPos.Value = (Target.Position + Target.Velocity / 2) + Vector3.new(math.random(-2, 2), math.random(-2, 2) + ((Target.Position + Target.Velocity / 2) - script.Parent.Torso.Position).Magnitude / 8, math.random(-2, 2)) | |
2984 | wait() | |
2985 | Weapon.Active.Value = true | |
2986 | end | |
2987 | elseif Weapon.Type.Value == "HealDrink" then | |
2988 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 120 | |
2989 | Prep(Position, Base) | |
2990 | if script.Parent.Humanoid.Health < script.Parent.Humanoid.MaxHealth then | |
2991 | Weapon.Active.Value = true | |
2992 | end | |
2993 | elseif Weapon.Type.Value == "GrenadeDirect" then | |
2994 | if Distance >= 80 and Distance <= 100 then | |
2995 | Prep(Target.Position, Target) | |
2996 | wait(0.5) | |
2997 | Weapon.Active.Value = true | |
2998 | wait(0.5) | |
2999 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100 | |
3000 | Prep(Position, Base) | |
3001 | else | |
3002 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100 | |
3003 | Prep(Position, Base) | |
3004 | end | |
3005 | elseif Weapon.Type.Value == "Bomb" then | |
3006 | if Distance > 10 then | |
3007 | Prep(Target.Position, Target) | |
3008 | elseif Distance <= 10 then | |
3009 | Weapon.Active.Value = true | |
3010 | wait(2) | |
3011 | while Weapon ~= nil and Weapon:FindFirstChild("Handle") ~= nil and Weapon.Handle.Transparency == 1 do | |
3012 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 80, Base) | |
3013 | wait(0.5) | |
3014 | end | |
3015 | end | |
3016 | elseif Weapon.Type.Value == "Backstab" then | |
3017 | if Distance >= 10 then | |
3018 | if (script.Parent.Torso.Position - (Target.Position + Target.CFrame.lookVector * 50)).Magnitude <= 52 then | |
3019 | Prep(Target.Position, Target) | |
3020 | else | |
3021 | if (script.Parent.Torso.Position - (Target.Position - Target.CFrame.lookVector * 15)).Magnitude <= 5 then | |
3022 | Prep(Target.Position, Base) | |
3023 | local backstab_time = 20 | |
3024 | while backstab_time > 1 and (script.Parent.Torso.Position - Target.Position).Magnitude >= 4 do | |
3025 | wait(0.1) | |
3026 | backstab_time = backstab_time - 1 | |
3027 | end | |
3028 | if (script.Parent.Torso.Position - Target.Position).Magnitude < 4 then | |
3029 | Weapon.Active.Value = true | |
3030 | end | |
3031 | else | |
3032 | Prep(Target.Position - Target.CFrame.lookVector * 15, Base) | |
3033 | end | |
3034 | end | |
3035 | else | |
3036 | Prep(Target.Position + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)), Target) | |
3037 | if Distance <= 5 then | |
3038 | Weapon.Active.Value = true | |
3039 | end | |
3040 | end | |
3041 | elseif Weapon.Type.Value == "Crossbow" then | |
3042 | if Distance > 80 then | |
3043 | Prep(Target.Position, Target) | |
3044 | elseif Distance < 40 then | |
3045 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 100, Base) | |
3046 | elseif Distance <= 80 and Distance >= 40 then | |
3047 | Prep(Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * ((script.Parent.Torso.Position - Target.Position).Magnitude - 5), Base) | |
3048 | wait(0.2) | |
3049 | Weapon.TargetPos.Value = Target.Position + Target.Velocity / 8 + Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
3050 | Weapon.Active.Value = true | |
3051 | end | |
3052 | end | |
3053 | IsInCombat = true | |
3054 | elseif Distance <= 100 then | |
3055 | local Position = Target.Position + (script.Parent.Torso.Position - Target.Position).Unit * 120 | |
3056 | Prep(Position, Base) | |
3057 | end | |
3058 | end | |
3059 | if IsInCombat == true then | |
3060 | wait(0.2) | |
3061 | else | |
3062 | wait(0.6) | |
3063 | end | |
3064 | end | |
3065 | local Weapon = nil | |
3066 | local ToolCheck = script.Parent:GetChildren() | |
3067 | for Check = 1, #ToolCheck do | |
3068 | if ToolCheck[Check].ClassName == "Tool" then | |
3069 | Weapon = ToolCheck[Check] | |
3070 | end | |
3071 | end | |
3072 | if Weapon ~= nil and script.Parent.DropWeapon.Value == true then | |
3073 | Weapon.Parent = Workspace | |
3074 | elseif Weapon ~= nil then | |
3075 | Weapon:Remove() | |
3076 | end | |
3077 | if script.Parent:FindFirstChild("IsAZombie") ~= nil then | |
3078 | script.Parent.Name = "New Zombie" | |
3079 | script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + math.random(math.random(-50, -25), math.random(25, math.random(50, 100))) | |
3080 | wait() | |
3081 | script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth | |
3082 | script.Parent.Humanoid.WalkSpeed = script.Parent.Humanoid.WalkSpeed + math.random(math.random(-200, 0), math.random(100, math.random(200, 300))) / 100 | |
3083 | ZStat = 2 | |
3084 | ZStat2 = 1.57 | |
3085 | Delay(1, function() | |
3086 | while script.Parent:FindFirstChild("Humanoid") ~= nil and script.Parent.Humanoid.Health > 0 do | |
3087 | script.Parent.Humanoid.MaxHealth = math.max(0, script.Parent.Humanoid.MaxHealth - 1) | |
3088 | script.Parent.Humanoid.Health = math.min(script.Parent.Humanoid.Health, script.Parent.Humanoid.MaxHealth) | |
3089 | wait(1) | |
3090 | end | |
3091 | end) | |
3092 | while script.Parent.Humanoid.Health > 0 and script.Parent:FindFirstChild("IsAZombie") ~= nil do | |
3093 | local Distance = 100 | |
3094 | local Target = nil | |
3095 | local Players = Workspace:GetChildren() | |
3096 | for Check = 1, #Players do | |
3097 | if Players[Check]:FindFirstChild("Humanoid") ~= nil and Players[Check]:FindFirstChild("Torso") ~= nil and Players[Check]:FindFirstChild("IsAZombie") == nil and Players[Check].Humanoid.Health > 0 and (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= 100 then | |
3098 | local ZRay = Ray.new(script.Parent.Torso.CFrame.p, (Players[Check].Torso.CFrame.p - script.Parent.Torso.CFrame.p).Unit * 100) | |
3099 | local ZHit, ZPos = Workspace:FindPartOnRay(ZRay, script.Parent) | |
3100 | if Players[Check]:FindFirstChild("ZFound") ~= nil or (ZHit ~= nil and ZHit.Parent ~= nil and ZHit.Parent.Parent ~= nil and (ZHit.Parent == Players[Check] or ZHit.Parent.Parent == Players[Check])) then | |
3101 | if ZHit ~= nil and ZHit.Parent ~= nil and ZHit.Parent.Parent ~= nil and (ZHit.Parent == Players[Check] or ZHit.Parent.Parent == Players[Check]) then | |
3102 | if Players[Check]:FindFirstChild("ZFound") ~= nil then | |
3103 | Players[Check].ZFound:Remove() | |
3104 | end | |
3105 | local ZTag = Instance.new("CFrameValue", Players[Check]) | |
3106 | ZTag.Name = "ZFound" | |
3107 | game:GetService("Debris"):AddItem(ZTag, 5) | |
3108 | end | |
3109 | if (Players[Check].Torso.Position - script.Parent.Torso.Position).Magnitude <= Distance then | |
3110 | Target = Players[Check].Torso | |
3111 | Distance = (Target.Position - script.Parent.Torso.Position).Magnitude | |
3112 | end | |
3113 | end | |
3114 | end | |
3115 | end | |
3116 | if Target == nil then | |
3117 | if script.Parent.Humanoid.PlatformStand == false and script.Parent.Humanoid.Sit == false then | |
3118 | if math.random(1, 10) == 1 and script.Parent.Wander.Value == true then | |
3119 | Prep(script.Parent.Torso.Position + Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)), Base) | |
3120 | end | |
3121 | else | |
3122 | Jump() | |
3123 | end | |
3124 | elseif script.Parent.Wander.Value == true then | |
3125 | script.Parent.Humanoid:MoveTo(Target.Position + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)), Target) | |
3126 | end | |
3127 | wait(0.8) | |
3128 | end | |
3129 | end | |
3130 | end) | |
3131 | Delay(0, function() --Random Tool Usage Script | |
3132 | while true do | |
3133 | wait(math.random(40, 70 + math.random(30, 120)) / 10) | |
3134 | local Weapon = nil | |
3135 | local ToolCheck = script.Parent:GetChildren() | |
3136 | for Check = 1, #ToolCheck do | |
3137 | if ToolCheck[Check].ClassName == "Tool" then | |
3138 | Weapon = ToolCheck[Check] | |
3139 | end | |
3140 | end | |
3141 | if Weapon ~= nil and Weapon:FindFirstChild("Active") ~= nil and Weapon:FindFirstChild("TargetPos") ~= nil and Weapon:FindFirstChild("Type") ~= nil then | |
3142 | if Weapon.Type.Value == "HealDrink" then | |
3143 | Weapon.Active.Value = true | |
3144 | end | |
3145 | end | |
3146 | end | |
3147 | end) | |
3148 | Delay(1, function() --Player Customization Script | |
3149 | if script.Parent["Custom_Name"].Value == "" then | |
3150 | script.Parent.Name = "Player" ..math.random(1, 999) | |
3151 | else | |
3152 | script.Parent.Name = script.Parent["Custom_Name"].Value | |
3153 | end | |
3154 | BColors = {3, 5, 12, 18, 108, 128, 138, 224, 224, 226, 226} | |
3155 | SColors = {145, 146, 147, 148, 149, 150, 168, 176, 178, 179, 200} | |
3156 | PColors = {190, 191, 193, 1024, 1025, 1026, 1027, 1028, 1029, 1030} | |
3157 | BColor = BrickColor.new(BColors[math.random(1, #BColors)]) | |
3158 | SColor = BrickColor.new(SColors[math.random(1, #SColors)]) | |
3159 | PColor = BrickColor.new(PColors[math.random(1, #PColors)]) | |
3160 | if script.Parent.IsOnTeam.Value == true then | |
3161 | SColor = script.Parent.IsOnTeam.Team.Value | |
3162 | PColor = SColor | |
3163 | if script.Parent.IsOnTeam.ShowTag.Value == true then | |
3164 | script.Parent.Name = script.Parent.Name .." [" ..script.Parent.IsOnTeam.Team.Value.Name .."]" | |
3165 | end | |
3166 | end | |
3167 | if script.Parent["Body Colors"].ForceColors.Value ~= true then | |
3168 | script.Parent["Body Colors"].HeadColor = BColor | |
3169 | script.Parent["Body Colors"].LeftArmColor = BColor | |
3170 | script.Parent["Body Colors"].LeftLegColor = PColor | |
3171 | script.Parent["Body Colors"].RightArmColor = BColor | |
3172 | script.Parent["Body Colors"].RightLegColor = PColor | |
3173 | script.Parent["Body Colors"].TorsoColor = SColor | |
3174 | end | |
3175 | script.Parent.Head.BrickColor = script.Parent["Body Colors"].HeadColor | |
3176 | script.Parent["Left Arm"].BrickColor = script.Parent["Body Colors"].LeftArmColor | |
3177 | script.Parent["Left Leg"].BrickColor = script.Parent["Body Colors"].LeftLegColor | |
3178 | script.Parent["Right Arm"].BrickColor = script.Parent["Body Colors"].RightArmColor | |
3179 | script.Parent["Right Leg"].BrickColor = script.Parent["Body Colors"].RightLegColor | |
3180 | script.Parent.Torso.BrickColor = script.Parent["Body Colors"].TorsoColor | |
3181 | if script.Parent["Force_Weapon"].Value ~= 0 then | |
3182 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Weapon"].Value) | |
3183 | local c = x:GetChildren() | |
3184 | for i = 1, #c do | |
3185 | if c[i].ClassName == "Tool" and c[i]:FindFirstChild("AIProgram") ~= nil and c[i]:FindFirstChild("Active") ~= nil and c[i]:FindFirstChild("TargetPos") ~= nil and c[i]:FindFirstChild("Type") ~= nil and c[i]:FindFirstChild("Handle") ~= nil then | |
3186 | c[i].Parent = script.Parent | |
3187 | script.Parent.DropWeapon.Value = false | |
3188 | end | |
3189 | end | |
3190 | end | |
3191 | if script.Parent["Force_Hat"].Value ~= 0 then | |
3192 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Hat"].Value) | |
3193 | local c = x:GetChildren() | |
3194 | for i = 1, #c do | |
3195 | if c[i].ClassName == "Hat" and c[i]:FindFirstChild("Handle") ~= nil then | |
3196 | c[i].Parent = script.Parent | |
3197 | end | |
3198 | end | |
3199 | end | |
3200 | if script.Parent["Force_Shirt"].Value ~= 0 then | |
3201 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Shirt"].Value) | |
3202 | local c = x:GetChildren() | |
3203 | for i = 1, #c do | |
3204 | if c[i].ClassName == "Shirt" then | |
3205 | c[i].Parent = script.Parent | |
3206 | end | |
3207 | end | |
3208 | end | |
3209 | if script.Parent["Force_Pants"].Value ~= 0 then | |
3210 | local x = game:GetService("InsertService"):LoadAsset(script.Parent["Force_Pants"].Value) | |
3211 | local c = x:GetChildren() | |
3212 | for i = 1, #c do | |
3213 | if c[i].ClassName == "Pants" then | |
3214 | c[i].Parent = script.Parent | |
3215 | end | |
3216 | end | |
3217 | end | |
3218 | end) | |
3219 | wait() | |
3220 | print("Player Bot Loaded") | |
3221 | end)) | |
3222 | Model0.Humanoid.Died:connect(function() | |
3223 | Model0:remove() | |
3224 | YOURCLONE=nil | |
3225 | end) | |
3226 | ||
3227 | Model0.Torso.Position=Vector3.new(Character.Torso.Position.X,Character.Torso.Position.Y+3,Character.Torso.Position.Z) | |
3228 | Model0.Name=Character.Name.."'s clone" | |
3229 | Model0.Humanoid.WalkToPart=torso | |
3230 | YOURCLONE=Model0 | |
3231 | for i,v in pairs(mas:GetChildren()) do | |
3232 | v.Parent = workspace | |
3233 | pcall(function() v:MakeJoints() end) | |
3234 | end | |
3235 | mas:Destroy() | |
3236 | for i,v in pairs(cors) do | |
3237 | spawn(function() | |
3238 | pcall(v) | |
3239 | end) | |
3240 | end | |
3241 | end | |
3242 | ||
3243 | --Converted with ttyyuu12345's model to script plugin v4 | |
3244 | function sandbox(var,func) | |
3245 | local env = getfenv(func) | |
3246 | local newenv = setmetatable({},{ | |
3247 | __index = function(self,k) | |
3248 | if k=="script" then | |
3249 | return var | |
3250 | else | |
3251 | return env[k] | |
3252 | end | |
3253 | end, | |
3254 | }) | |
3255 | setfenv(func,newenv) | |
3256 | return func | |
3257 | end | |
3258 | cors = {} | |
3259 | mas = Instance.new("Model",game:GetService("Lighting")) | |
3260 | Model0 = Instance.new("Model") | |
3261 | MEF=Model0 | |
3262 | Part1 = Instance.new("Part") | |
3263 | SpecialMesh2 = Instance.new("SpecialMesh") | |
3264 | Part3 = Instance.new("Part") | |
3265 | SpecialMesh4 = Instance.new("SpecialMesh") | |
3266 | Part5 = Instance.new("Part") | |
3267 | SpecialMesh6 = Instance.new("SpecialMesh") | |
3268 | Part7 = Instance.new("Part") | |
3269 | SpecialMesh8 = Instance.new("SpecialMesh") | |
3270 | Part9 = Instance.new("Part") | |
3271 | SpecialMesh10 = Instance.new("SpecialMesh") | |
3272 | Part11 = Instance.new("Part") | |
3273 | SpecialMesh12 = Instance.new("SpecialMesh") | |
3274 | Model0.Parent = mas | |
3275 | Part1.Name = "Right Arm" | |
3276 | Part1.Parent = Model0 | |
3277 | Part1.Material = Enum.Material.Glass | |
3278 | Part1.BrickColor = BrickColor.new("Pastel blue-green") | |
3279 | Part1.Rotation = Vector3.new(-180, 0, -90) | |
3280 | Part1.Size = Vector3.new(4, 1, 2) | |
3281 | Part1.CFrame = CFrame.new(-12.3300028, 0.500003994, -1.11000025, 0, 1, 0, 1, 0, 0, 0, 0, -1) | |
3282 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
3283 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
3284 | Part1.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3285 | Part1.Position = Vector3.new(-12.3300028, 0.500003994, -1.11000025) | |
3286 | Part1.Orientation = Vector3.new(0, 180, 90) | |
3287 | Part1.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3288 | SpecialMesh2.Parent = Part1 | |
3289 | SpecialMesh2.MeshId = "rbxassetid://1563415862" | |
3290 | SpecialMesh2.Offset = Vector3.new(0, 4, 0) | |
3291 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
3292 | Part3.Name = "Right Leg" | |
3293 | Part3.Parent = Model0 | |
3294 | Part3.Material = Enum.Material.Glass | |
3295 | Part3.BrickColor = BrickColor.new("Pastel blue-green") | |
3296 | Part3.Rotation = Vector3.new(-180, 0, -90) | |
3297 | Part3.Size = Vector3.new(4, 1, 2) | |
3298 | Part3.CFrame = CFrame.new(-14.3400002, 0.500003994, -0.0500001721, 0, 1, 0, 1, 0, 0, 0, 0, -1) | |
3299 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
3300 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
3301 | Part3.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3302 | Part3.Position = Vector3.new(-14.3400002, 0.500003994, -0.0500001721) | |
3303 | Part3.Orientation = Vector3.new(0, 180, 90) | |
3304 | Part3.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3305 | SpecialMesh4.Parent = Part3 | |
3306 | SpecialMesh4.MeshId = "rbxassetid://1563410216" | |
3307 | SpecialMesh4.Offset = Vector3.new(0, 4, 0) | |
3308 | SpecialMesh4.MeshType = Enum.MeshType.FileMesh | |
3309 | Part5.Name = "Left Leg" | |
3310 | Part5.Parent = Model0 | |
3311 | Part5.Material = Enum.Material.Glass | |
3312 | Part5.BrickColor = BrickColor.new("Pastel blue-green") | |
3313 | Part5.Rotation = Vector3.new(-180, 0, -90) | |
3314 | Part5.Size = Vector3.new(4, 1, 2) | |
3315 | Part5.CFrame = CFrame.new(-14.3299971, 0.500003994, 1.17999947, 0, 1, 0, 1, 0, 0, 0, 0, -1) | |
3316 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
3317 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
3318 | Part5.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3319 | Part5.Position = Vector3.new(-14.3299971, 0.500003994, 1.17999947) | |
3320 | Part5.Orientation = Vector3.new(0, 180, 90) | |
3321 | Part5.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3322 | SpecialMesh6.Parent = Part5 | |
3323 | SpecialMesh6.MeshId = "rbxassetid://1563408982" | |
3324 | SpecialMesh6.Offset = Vector3.new(0, 4, 0) | |
3325 | SpecialMesh6.MeshType = Enum.MeshType.FileMesh | |
3326 | Part7.Name = "Left Arm" | |
3327 | Part7.Parent = Model0 | |
3328 | Part7.Material = Enum.Material.Glass | |
3329 | Part7.BrickColor = BrickColor.new("Pastel blue-green") | |
3330 | Part7.Rotation = Vector3.new(0, 0, -90) | |
3331 | Part7.Size = Vector3.new(4, 1, 2) | |
3332 | Part7.CFrame = CFrame.new(-12.2099981, 0.490003794, 2.1400013, 0, 1, 0, -1, 0, 0, 0, 0, 1) | |
3333 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
3334 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
3335 | Part7.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3336 | Part7.Position = Vector3.new(-12.2099981, 0.490003794, 2.1400013) | |
3337 | Part7.Orientation = Vector3.new(0, 0, -90) | |
3338 | Part7.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3339 | SpecialMesh8.Parent = Part7 | |
3340 | SpecialMesh8.MeshId = "rbxassetid://1563407350" | |
3341 | SpecialMesh8.Offset = Vector3.new(0, 4, 0) | |
3342 | SpecialMesh8.MeshType = Enum.MeshType.FileMesh | |
3343 | Part9.Name = "Torso" | |
3344 | Part9.Parent = Model0 | |
3345 | Part9.Material = Enum.Material.Glass | |
3346 | Part9.BrickColor = BrickColor.new("Pastel blue-green") | |
3347 | Part9.Rotation = Vector3.new(-180, 0, -90) | |
3348 | Part9.Size = Vector3.new(4, 1, 2) | |
3349 | Part9.CFrame = CFrame.new(-12.6299973, 0.500003994, 0.519999921, 0, 1, 0, 1, 0, 0, 0, 0, -1) | |
3350 | Part9.BottomSurface = Enum.SurfaceType.Smooth | |
3351 | Part9.TopSurface = Enum.SurfaceType.Smooth | |
3352 | Part9.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3353 | Part9.Position = Vector3.new(-12.6299973, 0.500003994, 0.519999921) | |
3354 | Part9.Orientation = Vector3.new(0, 180, 90) | |
3355 | Part9.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3356 | SpecialMesh10.Parent = Part9 | |
3357 | SpecialMesh10.MeshId = "rbxassetid://1563386325" | |
3358 | SpecialMesh10.MeshType = Enum.MeshType.FileMesh | |
3359 | Part11.Name = "Head" | |
3360 | Part11.Parent = Model0 | |
3361 | Part11.Material = Enum.Material.Glass | |
3362 | Part11.BrickColor = BrickColor.new("Pastel blue-green") | |
3363 | Part11.Rotation = Vector3.new(-180, 0, -90) | |
3364 | Part11.Size = Vector3.new(4, 1, 2) | |
3365 | Part11.CFrame = CFrame.new(-10.1799965, 0.500003994, 0.519999921, 0, 1, 0, 1, 0, 0, 0, 0, -1) | |
3366 | Part11.BottomSurface = Enum.SurfaceType.Smooth | |
3367 | Part11.TopSurface = Enum.SurfaceType.Smooth | |
3368 | Part11.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3369 | Part11.Position = Vector3.new(-10.1799965, 0.500003994, 0.519999921) | |
3370 | Part11.Orientation = Vector3.new(0, 180, 90) | |
3371 | Part11.Color = Color3.new(0.623529, 0.952941, 0.913726) | |
3372 | SpecialMesh12.Parent = Part11 | |
3373 | SpecialMesh12.MeshId = "rbxassetid://1563390192" | |
3374 | SpecialMesh12.MeshType = Enum.MeshType.FileMesh | |
3375 | for i,v in pairs(mas:GetChildren()) do | |
3376 | v.Parent = AdvancingFortress | |
3377 | pcall(function() v:MakeJoints() end) | |
3378 | end | |
3379 | mas:Destroy() | |
3380 | for i,v in pairs(cors) do | |
3381 | spawn(function() | |
3382 | pcall(v) | |
3383 | end) | |
3384 | end | |
3385 | --end of costume | |
3386 | ||
3387 | ||
3388 | AdvancingFortress.Parent = Character | |
3389 | torso = AdvancingFortress.Torso | |
3390 | hum = AdvancingFortress.Humanoid | |
3391 | AdvancingFortress.Name = "Advancing Fortress" | |
3392 | pl = AdvancingFortress | |
3393 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
3394 | if v:IsA("BasePart") then | |
3395 | v.Transparency = 1 | |
3396 | end | |
3397 | end | |
3398 | local Humanoid = AdvancingFortress.Humanoid | |
3399 | local Mouse = Player:GetMouse() | |
3400 | local LeftArm = AdvancingFortress["Left Arm"] | |
3401 | local RightArm = AdvancingFortress["Right Arm"] | |
3402 | local LeftLeg = AdvancingFortress["Left Leg"] | |
3403 | local RightLeg = AdvancingFortress["Right Leg"] | |
3404 | local Head = AdvancingFortress.Head | |
3405 | local Torso = AdvancingFortress.Torso | |
3406 | local Camera = game.Workspace.CurrentCamera | |
3407 | local RootPart = AdvancingFortress.HumanoidRootPart | |
3408 | local RootJoint = RootPart.RootJoint | |
3409 | local attack = false | |
3410 | local Anim = "Idle" | |
3411 | local attacktype = 1 | |
3412 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3413 | local velocity = RootPart.Velocity.y | |
3414 | local sine = 0 | |
3415 | local change = 1 | |
3416 | local Create = LoadLibrary("RbxUtility").Create | |
3417 | local TimeStop = false | |
3418 | local m = Create("Model")({ | |
3419 | Parent = AdvancingFortress, | |
3420 | Name = "WeaponModel" | |
3421 | }) | |
3422 | --for _,v in pairs(KQ) do | |
3423 | --v.Transparency=1 | |
3424 | --end | |
3425 | KQ={ | |
3426 | ||
3427 | } | |
3428 | ||
3429 | AdvancingFortress.Head.Name = "FHead" | |
3430 | AdvancingFortress.Torso.Name = "FTorso" | |
3431 | ||
3432 | ||
3433 | shirt = Instance.new("Shirt", Character) | |
3434 | shirt.Name = "Shirt" | |
3435 | pants = Instance.new("Pants", Character) | |
3436 | pants.Name = "Pants" | |
3437 | Character.Shirt.ShirtTemplate = "rbxassetid://609199174" | |
3438 | Character.Pants.PantsTemplate = "rbxassetid://1079566963" | |
3439 | ||
3440 | for i, v in pairs(Character:GetChildren()) do | |
3441 | if v.ClassName == "Accessory" then | |
3442 | v:Remove() | |
3443 | end | |
3444 | end | |
3445 | ||
3446 | Hat3 = Instance.new("Model") | |
3447 | Hat3.Parent = Character | |
3448 | Hat3.Name = "Hat3" | |
3449 | rh = Instance.new("Part") | |
3450 | rh.Parent = Hat3 | |
3451 | rh.BrickColor = BrickColor.new("Cool yellow") | |
3452 | rh.Locked = true | |
3453 | rh.CanCollide = false | |
3454 | mesh = Instance.new("SpecialMesh") | |
3455 | rh.formFactor = "Symmetric" | |
3456 | mesh.MeshType = "FileMesh" | |
3457 | mesh.MeshId = "rbxassetid://495152230" | |
3458 | mesh.Parent = rh | |
3459 | local weld = Instance.new("Weld") | |
3460 | weld.Parent = rh | |
3461 | weld.Part0 = rh | |
3462 | weld.Part1 =Character.Head | |
3463 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
3464 | mesh.Scale = Vector3.new(1,1,1) | |
3465 | Hat3.Part.Transparency = 0 | |
3466 | ||
3467 | for _,v in pairs(AdvancingFortress:GetChildren()) do | |
3468 | if v:IsA('Part') then | |
3469 | v.BrickColor=BrickColor.new('Pastel blue-green') | |
3470 | end | |
3471 | end | |
3472 | for _,v in pairs(MEF:GetChildren()) do | |
3473 | table.insert(KQ,v) | |
3474 | v.CanCollide=false | |
3475 | if v.Name=='Head' or v.Name=='Torso' then | |
3476 | g=AdvancingFortress['F'..v.Name] | |
3477 | else | |
3478 | g=AdvancingFortress[v.Name] | |
3479 | end | |
3480 | v.Parent=AdvancingFortress | |
3481 | v.Transparency=1 | |
3482 | weld=Instance.new('Weld',v) | |
3483 | if v.Name=='Head' then | |
3484 | weld.C0=CFrame.new(0,-1,0)*CFrame.Angles(0,-1.5,0) | |
3485 | elseif v.Name=='Torso' then | |
3486 | weld.C0=CFrame.new(0,0,0)*CFrame.Angles(0,-1.5,0) | |
3487 | elseif v.Name=='Left Arm' then | |
3488 | weld.C0=CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0) | |
3489 | elseif v.Name=='Left Leg' then | |
3490 | weld.C0=CFrame.new(0,0,0)*CFrame.Angles(0,-1.5,0) | |
3491 | elseif v.Name=='Right Arm' then | |
3492 | weld.C0=CFrame.new(0,0,0)*CFrame.Angles(0,-1.5,0) | |
3493 | elseif v.Name=='Right Leg' then | |
3494 | weld.C0=CFrame.new(0,0,0)*CFrame.Angles(0,-1.5,0) | |
3495 | end | |
3496 | weld.Part0=v | |
3497 | weld.Part1=g | |
3498 | end-- apply costume | |
3499 | AdvancingFortress.FTorso.BrickColor=BrickColor.new('Pastel blue-green') | |
3500 | ||
3501 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
3502 | Humanoid.Animator.Parent = nil | |
3503 | AdvancingFortress.Animate.Parent = nil | |
3504 | ||
3505 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
3506 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
3507 | bbg.Size = UDim2.new(0,200,0,50) | |
3508 | bbg.StudsOffset = Vector3.new(0,3,0) | |
3509 | ||
3510 | bbgTl = Instance.new("TextLabel",bbg) | |
3511 | bbgTl.BackgroundTransparency = 1 | |
3512 | bbgTl.Size = UDim2.new(10,0,1,0) | |
3513 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
3514 | bbgTl.Font = "Code" | |
3515 | bbgTl.Text = " " | |
3516 | bbgTl.TextSize = 25 | |
3517 | bbgTl.TextStrokeColor3 = Color3.new(1,1,1) | |
3518 | bbgTl.TextColor3 = Color3.new(0,0,0) | |
3519 | bbgTl.TextStrokeTransparency = 0 | |
3520 | bbgTl.TextWrapped = true | |
3521 | ||
3522 | function Chat(msg) | |
3523 | if msg=='NANI' then | |
3524 | CFuncs.Sound.Create(948494432, Torso, 1, 1) | |
3525 | end | |
3526 | ff=game.Chat:FilterStringAsync(msg,Player,Player) | |
3527 | bbgTl.Text = ff | |
3528 | wait(1) | |
3529 | if bbgTl.Text == ff then | |
3530 | bbgTl.Text = " " | |
3531 | end | |
3532 | end | |
3533 | lknives=false | |
3534 | ||
3535 | ||
3536 | -- Fired when client sends a request to write on the sign | |
3537 | -- Called when button is clicked | |
3538 | ||
3539 | ||
3540 | plr.Chatted:connect(function(msg)-- local messageObject = getTextObject(msg, Player.UserId) | |
3541 | Chat(msg) | |
3542 | end) | |
3543 | ||
3544 | ||
3545 | local function newMotor(part0, part1, c0, c1) | |
3546 | local w = Create("Weld")({ | |
3547 | Parent = part0, | |
3548 | Part0 = part0, | |
3549 | Part1 = part1, | |
3550 | C0 = c0, | |
3551 | C1 = c1 | |
3552 | }) | |
3553 | return w | |
3554 | end | |
3555 | function clerp(a, b, t) | |
3556 | return a:lerp(b, t) | |
3557 | end | |
3558 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
3559 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
3560 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
3561 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
3562 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
3563 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
3564 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
3565 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
3566 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
3567 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
3568 | local rarmc1 = RW.C1 | |
3569 | local larmc1 = LW.C1 | |
3570 | local rlegc1 = RH.C1 | |
3571 | local llegc1 = LH.C1 | |
3572 | local resetc1 = false | |
3573 | function PlayAnimationFromTable(table, speed, bool) | |
3574 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
3575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
3576 | RW.C0 = clerp(RW.C0, table[3], speed) | |
3577 | LW.C0 = clerp(LW.C0, table[4], speed) | |
3578 | RH.C0 = clerp(RH.C0, table[5], speed) | |
3579 | LH.C0 = clerp(LH.C0, table[6], speed) | |
3580 | if bool == true and resetc1 == false then | |
3581 | resetc1 = true | |
3582 | RootJoint.C1 = RootJoint.C1 | |
3583 | Torso.Neck.C1 = Torso.Neck.C1 | |
3584 | RW.C1 = rarmc1 | |
3585 | LW.C1 = larmc1 | |
3586 | RH.C1 = rlegc1 | |
3587 | LH.C1 = llegc1 | |
3588 | end | |
3589 | end | |
3590 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
3591 | script:WaitForChild("Heartbeat") | |
3592 | frame = 0.03333333333333333 | |
3593 | tf = 0 | |
3594 | allowframeloss = false | |
3595 | tossremainder = false | |
3596 | lastframe = tick() | |
3597 | script.Heartbeat:Fire() | |
3598 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
3599 | tf = tf + s | |
3600 | if tf >= frame then | |
3601 | if allowframeloss then | |
3602 | script.Heartbeat:Fire() | |
3603 | lastframe = tick() | |
3604 | else | |
3605 | for i = 1, math.floor(tf / frame) do | |
3606 | script.Heartbeat:Fire() | |
3607 | end | |
3608 | lastframe = tick() | |
3609 | end | |
3610 | if tossremainder then | |
3611 | tf = 0 | |
3612 | else | |
3613 | tf = tf - frame * math.floor(tf / frame) | |
3614 | end | |
3615 | end | |
3616 | end) | |
3617 | function swait(num) | |
3618 | if num == 0 or num == nil then | |
3619 | ArtificialHB.Event:wait() | |
3620 | else | |
3621 | for i = 0, num do | |
3622 | ArtificialHB.Event:wait() | |
3623 | end | |
3624 | end | |
3625 | end | |
3626 | function RemoveOutlines(part) | |
3627 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
3628 | end | |
3629 | CFuncs = { | |
3630 | Part = { | |
3631 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
3632 | local Part = Create("Part")({ | |
3633 | Parent = Parent, | |
3634 | Reflectance = Reflectance, | |
3635 | Transparency = Transparency, | |
3636 | CanCollide = false, | |
3637 | Locked = true, | |
3638 | BrickColor = BrickColor.new(tostring(BColor)), | |
3639 | Name = Name, | |
3640 | Size = Size, | |
3641 | Material = Material | |
3642 | }) | |
3643 | RemoveOutlines(Part) | |
3644 | return Part | |
3645 | end | |
3646 | }, | |
3647 | Mesh = { | |
3648 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
3649 | local Msh = Create(Mesh)({ | |
3650 | Parent = Part, | |
3651 | Offset = OffSet, | |
3652 | Scale = Scale | |
3653 | }) | |
3654 | if Mesh == "SpecialMesh" then | |
3655 | Msh.MeshType = MeshType | |
3656 | Msh.MeshId = MeshId | |
3657 | end | |
3658 | return Msh | |
3659 | end | |
3660 | }, | |
3661 | Weld = { | |
3662 | Create = function(Parent, Part0, Part1, C0, C1) | |
3663 | local Weld = Create("Weld")({ | |
3664 | Parent = Parent, | |
3665 | Part0 = Part0, | |
3666 | Part1 = Part1, | |
3667 | C0 = C0, | |
3668 | C1 = C1 | |
3669 | }) | |
3670 | return Weld | |
3671 | end | |
3672 | }, | |
3673 | Sound = { | |
3674 | Create = function(id, par, vol, pit) | |
3675 | local Sound = Create("Sound")({ | |
3676 | Volume = vol, | |
3677 | Pitch = pit or 1, | |
3678 | SoundId = "rbxassetid://" .. id, | |
3679 | Parent = par or workspace | |
3680 | }) | |
3681 | Sound:play() | |
3682 | game:GetService("Debris"):AddItem(Sound, 130) | |
3683 | return Sound | |
3684 | end | |
3685 | }, | |
3686 | Decal = { | |
3687 | Create = function(Color, Texture, Transparency, Name, Parent) | |
3688 | local Decal = Create("Decal")({ | |
3689 | Color3 = Color, | |
3690 | Texture = "rbxassetid://" .. Texture, | |
3691 | Transparency = Transparency, | |
3692 | Name = Name, | |
3693 | Parent = Parent | |
3694 | }) | |
3695 | return Decal | |
3696 | end | |
3697 | }, | |
3698 | BillboardGui = { | |
3699 | Create = function(Parent, Image, Position, Size) | |
3700 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
3701 | BillPar.CFrame = CFrame.new(Position) | |
3702 | local Bill = Create("BillboardGui")({ | |
3703 | Parent = BillPar, | |
3704 | Adornee = BillPar, | |
3705 | Size = UDim2.new(1, 0, 1, 0), | |
3706 | SizeOffset = Vector2.new(Size, Size) | |
3707 | }) | |
3708 | local d = Create("ImageLabel", Bill)({ | |
3709 | Parent = Bill, | |
3710 | BackgroundTransparency = 1, | |
3711 | Size = UDim2.new(1, 0, 1, 0), | |
3712 | Image = "rbxassetid://" .. Image | |
3713 | }) | |
3714 | return BillPar | |
3715 | end | |
3716 | }, | |
3717 | ParticleEmitter = { | |
3718 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
3719 | local Particle = Create("ParticleEmitter")({ | |
3720 | Parent = Parent, | |
3721 | Color = ColorSequence.new(Color1, Color2), | |
3722 | LightEmission = LightEmission, | |
3723 | Size = Size, | |
3724 | Texture = Texture, | |
3725 | Transparency = Transparency, | |
3726 | ZOffset = ZOffset, | |
3727 | Acceleration = Accel, | |
3728 | Drag = Drag, | |
3729 | LockedToPart = LockedToPart, | |
3730 | VelocityInheritance = VelocityInheritance, | |
3731 | EmissionDirection = EmissionDirection, | |
3732 | Enabled = Enabled, | |
3733 | Lifetime = LifeTime, | |
3734 | Rate = Rate, | |
3735 | Rotation = Rotation, | |
3736 | RotSpeed = RotSpeed, | |
3737 | Speed = Speed, | |
3738 | VelocitySpread = VelocitySpread | |
3739 | }) | |
3740 | return Particle | |
3741 | end | |
3742 | }, | |
3743 | CreateTemplate = {} | |
3744 | } | |
3745 | function rayCast(Position, Direction, Range, Ignore) | |
3746 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
3747 | end | |
3748 | function FindNearestTorso(pos) | |
3749 | local list = game.Workspace:children() | |
3750 | local torso | |
3751 | local dist = 1000 | |
3752 | local temp, human, temp2 | |
3753 | for x = 1, #list do | |
3754 | temp2 = list[x] | |
3755 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
3756 | temp = temp2:findFirstChild("Torso") | |
3757 | human = temp2:findFirstChild("Humanoid") | |
3758 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
3759 | local dohit = true | |
3760 | if dohit == true then | |
3761 | torso = temp | |
3762 | dist = (temp.Position - pos).magnitude | |
3763 | end | |
3764 | end | |
3765 | end | |
3766 | end | |
3767 | return torso, dist | |
3768 | end | |
3769 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
3770 | if hit.Parent == nil then | |
3771 | return | |
3772 | end | |
3773 | local h = hit.Parent:FindFirstChild("Humanoid") | |
3774 | for _, v in pairs(hit.Parent:children()) do | |
3775 | c=hit.Parent:findFirstChild('HumanoidRootPart') | |
3776 | if v:IsA("Humanoid") then | |
3777 | h = v | |
3778 | if c~=nil then | |
3779 | end | |
3780 | end | |
3781 | end | |
3782 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3783 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
3784 | return | |
3785 | end | |
3786 | local c = Create("ObjectValue")({ | |
3787 | Name = "creator", | |
3788 | Value = game:service("Players").LocalPlayer, | |
3789 | Parent = h | |
3790 | }) | |
3791 | game:GetService("Debris"):AddItem(c, 0.5) | |
3792 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
3793 | local Damage = math.random(minim, maxim) | |
3794 | local blocked = false | |
3795 | local block = hit.Parent:findFirstChild("Block") | |
3796 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
3797 | blocked = true | |
3798 | block.Value = block.Value - 1 | |
3799 | print(block.Value) | |
3800 | end | |
3801 | if TimeStop == false then | |
3802 | h.Health = h.Health - Damage | |
3803 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel blue-green").Color) | |
3804 | elseif TimeStop == true then | |
3805 | repeat | |
3806 | wait() | |
3807 | until TimeStop == false | |
3808 | h.Health = h.Health - Damage / 2 | |
3809 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Pastel blue-green").Color) | |
3810 | end | |
3811 | if Type == "Knockdown" then | |
3812 | local hum = hit.Parent.Humanoid | |
3813 | hum.PlatformStand = true | |
3814 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3815 | swait(1) | |
3816 | HHumanoid.PlatformStand = false | |
3817 | end), hum) | |
3818 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3819 | local bodvol = Create("BodyVelocity")({ | |
3820 | velocity = angle * knockback, | |
3821 | P = 5000, | |
3822 | maxForce = Vector3.new(8000, 8000, 8000), | |
3823 | Parent = hit | |
3824 | }) | |
3825 | local rl = Create("BodyAngularVelocity")({ | |
3826 | P = 3000, | |
3827 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
3828 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
3829 | Parent = hit | |
3830 | }) | |
3831 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3832 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3833 | elseif Type == "Normal" then | |
3834 | local vp = Create("BodyVelocity")({ | |
3835 | P = 500, | |
3836 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
3837 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3838 | }) | |
3839 | if knockback > 0 then | |
3840 | vp.Parent = hit.Parent.Torso | |
3841 | end | |
3842 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3843 | elseif Type == "Up" then | |
3844 | local bodyVelocity = Create("BodyVelocity")({ | |
3845 | velocity = Vector3.new(0, 20, 0), | |
3846 | P = 5000, | |
3847 | maxForce = Vector3.new(8000, 8000, 8000), | |
3848 | Parent = hit | |
3849 | }) | |
3850 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
3851 | elseif Type == "DarkUp" then | |
3852 | coroutine.resume(coroutine.create(function() | |
3853 | for i = 0, 1, 0.1 do | |
3854 | swait() | |
3855 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
3856 | end | |
3857 | end)) | |
3858 | local bodyVelocity = Create("BodyVelocity")({ | |
3859 | velocity = Vector3.new(0, 20, 0), | |
3860 | P = 5000, | |
3861 | maxForce = Vector3.new(8000, 8000, 8000), | |
3862 | Parent = hit | |
3863 | }) | |
3864 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
3865 | elseif Type == "Snare" then | |
3866 | local bp = Create("BodyPosition")({ | |
3867 | P = 2000, | |
3868 | D = 100, | |
3869 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3870 | position = hit.Parent.Torso.Position, | |
3871 | Parent = hit.Parent.Torso | |
3872 | }) | |
3873 | game:GetService("Debris"):AddItem(bp, 1) | |
3874 | elseif Type == "Freeze" then | |
3875 | local BodPos = Create("BodyPosition")({ | |
3876 | P = 50000, | |
3877 | D = 1000, | |
3878 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3879 | position = hit.Parent.Torso.Position, | |
3880 | Parent = hit.Parent.Torso | |
3881 | }) | |
3882 | local BodGy = Create("BodyGyro")({ | |
3883 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
3884 | P = 20000, | |
3885 | Parent = hit.Parent.Torso, | |
3886 | cframe = hit.Parent.Torso.CFrame | |
3887 | }) | |
3888 | hit.Parent.Torso.Anchored = true | |
3889 | coroutine.resume(coroutine.create(function(Part) | |
3890 | swait(1.5) | |
3891 | Part.Anchored = false | |
3892 | end), hit.Parent.Torso) | |
3893 | game:GetService("Debris"):AddItem(BodPos, 3) | |
3894 | game:GetService("Debris"):AddItem(BodGy, 3) | |
3895 | end | |
3896 | local debounce = Create("BoolValue")({ | |
3897 | Name = "DebounceHit", | |
3898 | Parent = hit.Parent, | |
3899 | Value = true | |
3900 | }) | |
3901 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3902 | c = Create("ObjectValue")({ | |
3903 | Name = "creator", | |
3904 | Value = Player, | |
3905 | Parent = h | |
3906 | }) | |
3907 | game:GetService("Debris"):AddItem(c, 0.5) | |
3908 | end | |
3909 | end | |
3910 | function ShowDamage(Pos, Text, Time, Color) | |
3911 | local Rate = 0.03333333333333333 | |
3912 | local Pos = Pos or Vector3.new(0, 0, 0) | |
3913 | local Text = Text or "" | |
3914 | local Time = Time or 2 | |
3915 | local Color = Color or Color3.new(1, 0, 1) | |
3916 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
3917 | EffectPart.Anchored = true | |
3918 | local BillboardGui = Create("BillboardGui")({ | |
3919 | Size = UDim2.new(3, 0, 3, 0), | |
3920 | Adornee = EffectPart, | |
3921 | Parent = EffectPart | |
3922 | }) | |
3923 | local TextLabel = Create("TextLabel")({ | |
3924 | BackgroundTransparency = 1, | |
3925 | Size = UDim2.new(1, 0, 1, 0), | |
3926 | Text = Text, | |
3927 | Font = "SciFi", | |
3928 | TextColor3 = Color, | |
3929 | TextScaled = true, | |
3930 | Parent = BillboardGui | |
3931 | }) | |
3932 | game.Debris:AddItem(EffectPart, Time) | |
3933 | EffectPart.Parent = game:GetService("Workspace") | |
3934 | delay(0, function() | |
3935 | local Frames = Time / Rate | |
3936 | for Frame = 1, Frames do | |
3937 | wait(Rate) | |
3938 | local Percent = Frame / Frames | |
3939 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
3940 | TextLabel.TextTransparency = Percent | |
3941 | end | |
3942 | if EffectPart and EffectPart.Parent then | |
3943 | EffectPart:Destroy() | |
3944 | end | |
3945 | end) | |
3946 | end | |
3947 | local STDamage = false | |
3948 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
3949 | for _, c in pairs(workspace:children()) do | |
3950 | local hum = c:findFirstChild("Humanoid") | |
3951 | if hum ~= nil then | |
3952 | local head = c:findFirstChild("Torso") | |
3953 | if head ~= nil then | |
3954 | local targ = head.Position - Part.Position | |
3955 | local mag = targ.magnitude | |
3956 | if Magnitude >= mag and c.Name ~= Player.Name then | |
3957 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
3958 | if STDamage == true then | |
3959 | for i = 1, 3 do | |
3960 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
3961 | end | |
3962 | for i = 1, 10 do | |
3963 | CamShake(1, 70000) | |
3964 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 1, 1, 1) | |
3965 | end | |
3966 | elseif STDamage == false then | |
3967 | CamShake(1, 90000) | |
3968 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
3969 | for i = 1, 2 do | |
3970 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), head.CFrame, 0.4, 0.4, 0.4) | |
3971 | end | |
3972 | end | |
3973 | end | |
3974 | end | |
3975 | end | |
3976 | end | |
3977 | end | |
3978 | --[[ | |
3979 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
3980 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
3981 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
3982 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) | |
3983 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
3984 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "White", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
3985 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) | |
3986 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
3987 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
3988 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
3989 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
3990 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
3991 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
3992 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
3993 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
3994 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
3995 | --]] | |
3996 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
3997 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
3998 | --[[ | |
3999 | ||
4000 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
4001 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4002 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4003 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4004 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4005 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4006 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
4007 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
4008 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
4009 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4010 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
4011 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4012 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
4013 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4014 | --]] | |
4015 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
4016 | ||
4017 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
4018 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
4019 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
4020 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
4021 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4022 | ||
4023 | ||
4024 | --[[ | |
4025 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4026 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4027 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
4028 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4029 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4030 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4031 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
4032 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
4033 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
4034 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4035 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
4036 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4037 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
4038 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4039 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
4040 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
4041 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
4042 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4043 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
4044 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4045 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
4046 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4047 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
4048 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4049 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
4050 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
4051 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4052 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
4053 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
4054 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4055 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
4056 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
4057 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4058 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
4059 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
4060 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4061 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
4062 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
4063 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4064 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
4065 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
4066 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
4067 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4068 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
4069 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4070 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
4071 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4072 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
4073 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
4074 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4075 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
4076 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
4077 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4078 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
4079 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4080 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4081 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
4082 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4083 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4084 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
4085 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4086 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
4087 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
4088 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
4089 | --]] | |
4090 | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
4091 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04)) | |
4092 | Shield.Parent = nil | |
4093 | ||
4094 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
4095 | Effects = { | |
4096 | Block = { | |
4097 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
4098 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4099 | prt.Anchored = true | |
4100 | prt.CFrame = cframe | |
4101 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4102 | game:GetService("Debris"):AddItem(prt, 10) | |
4103 | if Type == 1 or Type == nil then | |
4104 | table.insert(Effects, { | |
4105 | prt, | |
4106 | "Block1", | |
4107 | delay, | |
4108 | x3, | |
4109 | y3, | |
4110 | z3, | |
4111 | msh | |
4112 | }) | |
4113 | elseif Type == 2 then | |
4114 | table.insert(Effects, { | |
4115 | prt, | |
4116 | "Block2", | |
4117 | delay, | |
4118 | x3, | |
4119 | y3, | |
4120 | z3, | |
4121 | msh | |
4122 | }) | |
4123 | end | |
4124 | end | |
4125 | }, | |
4126 | Cylinder = { | |
4127 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4128 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
4129 | prt.Anchored = true | |
4130 | prt.CFrame = cframe | |
4131 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4132 | game:GetService("Debris"):AddItem(prt, 2) | |
4133 | Effects[#Effects + 1] = { | |
4134 | prt, | |
4135 | "Cylinder", | |
4136 | delay, | |
4137 | x3, | |
4138 | y3, | |
4139 | z3 | |
4140 | } | |
4141 | end | |
4142 | }, | |
4143 | Head = { | |
4144 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4145 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4146 | prt.Anchored = true | |
4147 | prt.CFrame = cframe | |
4148 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4149 | game:GetService("Debris"):AddItem(prt, 10) | |
4150 | table.insert(Effects, { | |
4151 | prt, | |
4152 | "Cylinder", | |
4153 | delay, | |
4154 | x3, | |
4155 | y3, | |
4156 | z3, | |
4157 | msh | |
4158 | }) | |
4159 | end | |
4160 | }, | |
4161 | Sphere = { | |
4162 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4163 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4164 | prt.Anchored = true | |
4165 | prt.CFrame = cframe | |
4166 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4167 | game:GetService("Debris"):AddItem(prt, 10) | |
4168 | table.insert(Effects, { | |
4169 | prt, | |
4170 | "Cylinder", | |
4171 | delay, | |
4172 | x3, | |
4173 | y3, | |
4174 | z3, | |
4175 | msh | |
4176 | }) | |
4177 | end | |
4178 | }, | |
4179 | Sphere2 = { | |
4180 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4181 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4182 | prt.Anchored = true | |
4183 | prt.CFrame = cframe | |
4184 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4185 | game:GetService("Debris"):AddItem(prt, 10) | |
4186 | table.insert(Effects, { | |
4187 | prt, | |
4188 | "Cylinder", | |
4189 | delay, | |
4190 | x3, | |
4191 | y3, | |
4192 | z3, | |
4193 | msh | |
4194 | }) | |
4195 | end | |
4196 | }, | |
4197 | Elec = { | |
4198 | Create = function(cff, x, y, z) | |
4199 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Pastel blue-green"), "Part", Vector3.new(1, 1, 1)) | |
4200 | prt.Anchored = true | |
4201 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
4202 | prt.CFrame = CFrame.new(prt.Position) | |
4203 | game:GetService("Debris"):AddItem(prt, 2) | |
4204 | local xval = math.random() / 2 | |
4205 | local yval = math.random() / 2 | |
4206 | local zval = math.random() / 2 | |
4207 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
4208 | table.insert(Effects, { | |
4209 | prt, | |
4210 | "Elec", | |
4211 | 0.1, | |
4212 | x, | |
4213 | y, | |
4214 | z, | |
4215 | xval, | |
4216 | yval, | |
4217 | zval | |
4218 | }) | |
4219 | end | |
4220 | }, | |
4221 | Ring = { | |
4222 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4223 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4224 | prt.Anchored = true | |
4225 | prt.CFrame = cframe | |
4226 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4227 | game:GetService("Debris"):AddItem(prt, 10) | |
4228 | table.insert(Effects, { | |
4229 | prt, | |
4230 | "Cylinder", | |
4231 | delay, | |
4232 | x3, | |
4233 | y3, | |
4234 | z3, | |
4235 | msh | |
4236 | }) | |
4237 | end | |
4238 | }, | |
4239 | Wave = { | |
4240 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
4241 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4242 | prt.Anchored = true | |
4243 | prt.CFrame = cframe | |
4244 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4245 | game:GetService("Debris"):AddItem(prt, 10) | |
4246 | table.insert(Effects, { | |
4247 | prt, | |
4248 | "Cylinder", | |
4249 | delay, | |
4250 | x3, | |
4251 | y3, | |
4252 | z3, | |
4253 | msh | |
4254 | }) | |
4255 | end | |
4256 | }, | |
4257 | Break = { | |
4258 | Create = function(brickcolor, cframe, x1, y1, z1) | |
4259 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
4260 | prt.Anchored = true | |
4261 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4262 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4263 | local num = math.random(10, 50) / 1000 | |
4264 | game:GetService("Debris"):AddItem(prt, 10) | |
4265 | table.insert(Effects, { | |
4266 | prt, | |
4267 | "Shatter", | |
4268 | num, | |
4269 | prt.CFrame, | |
4270 | math.random() - math.random(), | |
4271 | 0, | |
4272 | math.random(50, 100) / 100 | |
4273 | }) | |
4274 | end | |
4275 | }, | |
4276 | Fire = { | |
4277 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
4278 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
4279 | prt.Anchored = true | |
4280 | prt.CFrame = cframe | |
4281 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4282 | game:GetService("Debris"):AddItem(prt, 10) | |
4283 | table.insert(Effects, { | |
4284 | prt, | |
4285 | "Fire", | |
4286 | delay, | |
4287 | 1, | |
4288 | 1, | |
4289 | 1, | |
4290 | msh | |
4291 | }) | |
4292 | end | |
4293 | }, | |
4294 | FireWave = { | |
4295 | Create = function(brickcolor, cframe, x1, y1, z1) | |
4296 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
4297 | prt.Anchored = true | |
4298 | prt.CFrame = cframe | |
4299 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
4300 | local d = Create("Decal")({ | |
4301 | Parent = prt, | |
4302 | Texture = "rbxassetid://26356434", | |
4303 | Face = "Top" | |
4304 | }) | |
4305 | local d = Create("Decal")({ | |
4306 | Parent = prt, | |
4307 | Texture = "rbxassetid://26356434", | |
4308 | Face = "Bottom" | |
4309 | }) | |
4310 | game:GetService("Debris"):AddItem(prt, 10) | |
4311 | table.insert(Effects, { | |
4312 | prt, | |
4313 | "FireWave", | |
4314 | 1, | |
4315 | 30, | |
4316 | math.random(400, 600) / 100, | |
4317 | msh | |
4318 | }) | |
4319 | end | |
4320 | }, | |
4321 | Lightning = { | |
4322 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
4323 | local magz = (p0 - p1).magnitude | |
4324 | local curpos = p0 | |
4325 | local trz = { | |
4326 | -ofs, | |
4327 | ofs | |
4328 | } | |
4329 | for i = 1, tym do | |
4330 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
4331 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
4332 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
4333 | li.Material = "Neon" | |
4334 | if tym == i then | |
4335 | local magz2 = (curpos - p1).magnitude | |
4336 | li.Size = Vector3.new(th, th, magz2) | |
4337 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
4338 | table.insert(Effects, { | |
4339 | li, | |
4340 | "Disappear", | |
4341 | last | |
4342 | }) | |
4343 | else | |
4344 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
4345 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
4346 | game.Debris:AddItem(li, 10) | |
4347 | table.insert(Effects, { | |
4348 | li, | |
4349 | "Disappear", | |
4350 | last | |
4351 | }) | |
4352 | end | |
4353 | end | |
4354 | end | |
4355 | }, | |
4356 | EffectTemplate = {} | |
4357 | } | |
4358 | local Invisible = true | |
4359 | function Reappear() | |
4360 | for _, i in pairs(AdvancingFortress:children()) do | |
4361 | if i:IsA("BasePart") then | |
4362 | coroutine.resume(coroutine.create(function(Part) | |
4363 | for i = 0, 1, 0.3 do | |
4364 | swait() | |
4365 | Part.Transparency = -i | |
4366 | end | |
4367 | Part.Transparency = 0 | |
4368 | end), i) | |
4369 | end | |
4370 | end | |
4371 | for _, i in pairs(m:children()) do | |
4372 | if i:IsA("BasePart") then | |
4373 | coroutine.resume(coroutine.create(function(Part) | |
4374 | for i = 0, 1, 0.3 do | |
4375 | swait() | |
4376 | Part.Transparency = i | |
4377 | end | |
4378 | Part.Transparency = 0 | |
4379 | end), i) | |
4380 | end | |
4381 | end | |
4382 | end | |
4383 | function ReappearArmorOnly() | |
4384 | for _, i in pairs(m:children()) do | |
4385 | if i:IsA("BasePart") then | |
4386 | coroutine.resume(coroutine.create(function(Part) | |
4387 | for i = 0, 1, 0.3 do | |
4388 | swait() | |
4389 | Part.Transparency = i | |
4390 | end | |
4391 | Part.Transparency = 0 | |
4392 | for _,v in pairs(KQ) do | |
4393 | St=v.Weld.Part1.Name | |
4394 | if St=='FHead' then | |
4395 | St='Head' | |
4396 | end | |
4397 | v.Weld.Part1=Character[St] | |
4398 | end | |
4399 | end), i) | |
4400 | end | |
4401 | end | |
4402 | end | |
4403 | function Disappear() | |
4404 | for _, i in pairs(AdvancingFortress:children()) do | |
4405 | if i:IsA("BasePart") then | |
4406 | coroutine.resume(coroutine.create(function(Part) | |
4407 | for i = 0, 1, 0.3 do | |
4408 | swait() | |
4409 | Part.Transparency = i | |
4410 | end | |
4411 | Part.Transparency = 1 | |
4412 | end), i) | |
4413 | end | |
4414 | end | |
4415 | for _, i in pairs(m:children()) do | |
4416 | if i:IsA("BasePart") then | |
4417 | coroutine.resume(coroutine.create(function(Part) | |
4418 | for i = 0, 1, 0.3 do | |
4419 | swait() | |
4420 | Part.Transparency = i | |
4421 | end | |
4422 | Part.Transparency = 1 | |
4423 | end), i) | |
4424 | end | |
4425 | end | |
4426 | end | |
4427 | function DisappearArmorOnly() | |
4428 | for _, i in pairs(m:children()) do | |
4429 | if i:IsA("BasePart") then | |
4430 | coroutine.resume(coroutine.create(function(Part) | |
4431 | for i = 0, 1, 0.3 do | |
4432 | swait() | |
4433 | Part.Transparency = i | |
4434 | end | |
4435 | Part.Transparency = 1 | |
4436 | for _,v in pairs(KQ) do | |
4437 | St=v.Weld.Part1.Name | |
4438 | if St=='Head' then | |
4439 | St='FHead' | |
4440 | end | |
4441 | v.Weld.Part1=AdvancingFortress[St] | |
4442 | end | |
4443 | end), i) | |
4444 | end | |
4445 | end | |
4446 | end | |
4447 | function CamShake(time, freq) | |
4448 | coroutine.resume(coroutine.create(function() | |
4449 | local cam = game:GetService("Workspace").CurrentCamera | |
4450 | local time = 10 | |
4451 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
4452 | if math.random(1, 2) == 1 then | |
4453 | seed = Vector3.new(-seed.x, seed.y, 0) | |
4454 | end | |
4455 | if math.random(1, 2) == 1 then | |
4456 | seed = Vector3.new(seed.x, -seed.y, 0) | |
4457 | end | |
4458 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
4459 | for i = 1, time do | |
4460 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
4461 | wait() | |
4462 | end | |
4463 | end)) | |
4464 | end | |
4465 | local ora = false | |
4466 | function ORA() | |
4467 | attack = true | |
4468 | local S = CFuncs.Sound.Create("", Torso, 3, 1) | |
4469 | S.Looped = true | |
4470 | if ora == true then | |
4471 | while ora == true do | |
4472 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
4473 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
4474 | for i = 0, 1, 0.8 do | |
4475 | swait() | |
4476 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
4477 | PlayAnimationFromTable({ | |
4478 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4479 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4480 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4481 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4482 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4483 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4484 | }, 0.8, false) | |
4485 | end | |
4486 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
4487 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
4488 | for i = 0, 1, 0.8 do | |
4489 | swait() | |
4490 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
4491 | PlayAnimationFromTable({ | |
4492 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4493 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4494 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4495 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4496 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4497 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4498 | }, 0.8, false) | |
4499 | end | |
4500 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
4501 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
4502 | for i = 0, 1, 0.8 do | |
4503 | swait() | |
4504 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
4505 | PlayAnimationFromTable({ | |
4506 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4507 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4508 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4509 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4510 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4511 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4512 | }, 0.8, false) | |
4513 | end | |
4514 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
4515 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
4516 | for i = 0, 1, 0.8 do | |
4517 | swait() | |
4518 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
4519 | PlayAnimationFromTable({ | |
4520 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4521 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4522 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4523 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4524 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4525 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4526 | }, 0.8, false) | |
4527 | end | |
4528 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
4529 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
4530 | end | |
4531 | end | |
4532 | S:Stop() | |
4533 | local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1) | |
4534 | for i = 0, 1, 0.13 do | |
4535 | swait() | |
4536 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
4537 | PlayAnimationFromTable({ | |
4538 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4539 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4540 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4541 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4542 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4543 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4544 | }, 0.2, false) | |
4545 | end | |
4546 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
4547 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
4548 | for i = 0, 1, 0.1 do | |
4549 | swait() | |
4550 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
4551 | PlayAnimationFromTable({ | |
4552 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4553 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4554 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4555 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4556 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4557 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4558 | }, 0.6, false) | |
4559 | end | |
4560 | attack = false | |
4561 | end | |
4562 | function CastleCrusherFist() | |
4563 | attack = true | |
4564 | STDamage = true | |
4565 | local S2 = CFuncs.Sound.Create("", Torso, 1, 1) | |
4566 | for i = 0, 1, 0.1 do | |
4567 | swait() | |
4568 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
4569 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
4570 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
4571 | PlayAnimationFromTable({ | |
4572 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4573 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4574 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4575 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4576 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4577 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4578 | }, 0.2, false) | |
4579 | end | |
4580 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
4581 | Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
4582 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
4583 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
4584 | for i = 0, 1, 0.08 do | |
4585 | swait() | |
4586 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
4587 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
4588 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
4589 | PlayAnimationFromTable({ | |
4590 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4591 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4592 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4593 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4594 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4595 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4596 | }, 0.6, false) | |
4597 | end | |
4598 | STDamage = false | |
4599 | attack = false | |
4600 | end | |
4601 | function CastleCrusherFist() | |
4602 | attack = true | |
4603 | STDamage = true | |
4604 | local S2 = CFuncs.Sound.Create("", Torso, 1, 1) | |
4605 | for i = 0, 1, 0.1 do | |
4606 | swait() | |
4607 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
4608 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
4609 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
4610 | PlayAnimationFromTable({ | |
4611 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4612 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4613 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4614 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4615 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4616 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4617 | }, 0.2, false) | |
4618 | end | |
4619 | Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
4620 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
4621 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
4622 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
4623 | for i = 0, 1, 0.08 do | |
4624 | swait() | |
4625 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
4626 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
4627 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
4628 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
4629 | PlayAnimationFromTable({ | |
4630 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4631 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4632 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4633 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4634 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4635 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4636 | }, 0.6, false) | |
4637 | end | |
4638 | STDamage = false | |
4639 | attack = false | |
4640 | end | |
4641 | ||
4642 | ||
4643 | distance2__=0 | |
4644 | AdvancingFortress.FHead.face:remove() | |
4645 | ||
4646 | function Lattack() | |
4647 | attack = true | |
4648 | local S = CFuncs.Sound.Create("", Torso, 3, 1) | |
4649 | S.Looped = true | |
4650 | if Long then | |
4651 | while Long and distance2__>-15 do-- max range | |
4652 | distance2__=distance2__-1 | |
4653 | ||
4654 | for i = 0, 1, 0.8 do | |
4655 | swait() | |
4656 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__), 0.5) | |
4657 | PlayAnimationFromTable({ | |
4658 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4659 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4660 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4661 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4662 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4663 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4664 | }, 0.8, false) | |
4665 | end | |
4666 | ||
4667 | end | |
4668 | for i = 0, 1, 0.8 do | |
4669 | swait() | |
4670 | PlayAnimationFromTable({ | |
4671 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
4672 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4673 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4674 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4675 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4676 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4677 | }, 0.8, false) | |
4678 | end | |
4679 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
4680 | MagnitudeDamage(HitboxL, 5, 4, 50, 0, "Normal", "260430117", 1) | |
4681 | PlayAnimationFromTable({ | |
4682 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
4683 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4684 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4685 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4686 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4687 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4688 | }, 0.8, false) | |
4689 | end | |
4690 | wait(1) | |
4691 | distance2__=0 | |
4692 | STDamage = false | |
4693 | attack = false | |
4694 | end | |
4695 | ||
4696 | ||
4697 | ||
4698 | ||
4699 | function weld5(part0, part1, c0, c1) | |
4700 | local weeld = Instance.new("Weld", part0) | |
4701 | weeld.Part0 = part0 | |
4702 | weeld.Part1 = part1 | |
4703 | weeld.C0 = c0 | |
4704 | weeld.C1 = c1 | |
4705 | return weeld | |
4706 | end | |
4707 | local Grab = false | |
4708 | function GRABEMBOIGRABEM() | |
4709 | attack = true | |
4710 | gp = nil | |
4711 | con1 = HitboxR.Touched:connect(function(hit) | |
4712 | local ht = hit.Parent | |
4713 | local hum1 = ht:FindFirstChild("Humanoid") | |
4714 | if Grab == false then | |
4715 | if hum1 ~= nil and hit.Parent ~= Character then | |
4716 | hum1.PlatformStand = true | |
4717 | gp = ht | |
4718 | Grab = true | |
4719 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
4720 | asd.Parent = RightArm | |
4721 | asd.Name = "asd" | |
4722 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
4723 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
4724 | elseif hum1 == nil then | |
4725 | con1:disconnect() | |
4726 | wait() | |
4727 | return | |
4728 | end | |
4729 | end | |
4730 | end) | |
4731 | for i = 0, 1, 0.2 do | |
4732 | swait() | |
4733 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
4734 | PlayAnimationFromTable({ | |
4735 | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4736 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4737 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4738 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4739 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4740 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4741 | }, 0.3, false) | |
4742 | end | |
4743 | for i = 0, 1, 0.1 do | |
4744 | swait() | |
4745 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
4746 | PlayAnimationFromTable({ | |
4747 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4748 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4749 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4750 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4751 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4752 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4753 | }, 0.3, false) | |
4754 | end | |
4755 | if Grab == true then | |
4756 | for i = 1, 5 do | |
4757 | for i = 0, 1, 0.35 do | |
4758 | swait() | |
4759 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
4760 | PlayAnimationFromTable({ | |
4761 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4762 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4763 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4764 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4765 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4766 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4767 | }, 0.4, false) | |
4768 | end | |
4769 | for i = 0, 1, 0.3 do | |
4770 | swait() | |
4771 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
4772 | PlayAnimationFromTable({ | |
4773 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4774 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4775 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4776 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4777 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4778 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4779 | }, 0.7, false) | |
4780 | end | |
4781 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
4782 | if hit ~= nil then | |
4783 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
4784 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
4785 | Effects.Wave.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
4786 | Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
4787 | end | |
4788 | end | |
4789 | end | |
4790 | for i, v in pairs(RightArm:GetChildren()) do | |
4791 | if v.Name == "asd" and v:IsA("Weld") then | |
4792 | v:Remove() | |
4793 | end | |
4794 | end | |
4795 | Grab = false | |
4796 | con1:disconnect() | |
4797 | attack = false | |
4798 | end | |
4799 | local IsWearingArmor = false | |
4800 | function Armor(Mode) | |
4801 | attack = true | |
4802 | if IsWearingArmor == false and Mode == "On" then | |
4803 | IsWearingArmor = true | |
4804 | Disappear() | |
4805 | swait(10) | |
4806 | ReappearArmorOnly() | |
4807 | Character.Humanoid.MaxHealth = 500 | |
4808 | Character.Humanoid.Health = 500 | |
4809 | AHandleRWeld.Part0 = Character["Right Arm"] | |
4810 | AHandleLWeld.Part0 = Character["Left Arm"] | |
4811 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
4812 | if v:IsA("BasePart") then | |
4813 | v.Transparency = 1 | |
4814 | end | |
4815 | end | |
4816 | for i, v in pairs(Character:GetChildren()) do | |
4817 | if v:IsA("Accessory") then | |
4818 | v.Handle.Transparency = 1 | |
4819 | end | |
4820 | end | |
4821 | elseif IsWearingArmor == true and Mode == "Off" then | |
4822 | IsWearingArmor = false | |
4823 | DisappearArmorOnly() | |
4824 | for i, v in pairs(Character:GetChildren()) do | |
4825 | if v:IsA("Accessory") then | |
4826 | v.Handle.Transparency = 0 | |
4827 | end | |
4828 | end | |
4829 | swait(10) | |
4830 | Reappear() | |
4831 | Character.Humanoid.MaxHealth = 100 | |
4832 | Character.Humanoid.Health = 100 | |
4833 | ||
4834 | AHandleRWeld.Part0 = RightArm | |
4835 | AHandleLWeld.Part0 = LeftArm | |
4836 | ||
4837 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
4838 | if v:IsA("BasePart") then | |
4839 | v.Transparency = 0 | |
4840 | end | |
4841 | end | |
4842 | end | |
4843 | attack = false | |
4844 | end | |
4845 | local ShieldMode = false | |
4846 | local ShieldCharge = false | |
4847 | function HoloHexShield() | |
4848 | attack = true | |
4849 | Shield.Parent = m | |
4850 | Shield.CanCollide = true | |
4851 | if ShieldMode == true then | |
4852 | while ShieldMode == true do | |
4853 | swait() | |
4854 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
4855 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
4856 | PlayAnimationFromTable({ | |
4857 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4858 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4859 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4860 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4861 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4862 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4863 | }, 0.3, false) | |
4864 | end | |
4865 | end | |
4866 | Shield.CanCollide = false | |
4867 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
4868 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
4869 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
4870 | Effects.Wave.Create(BrickColor.new("Pastel blue-green"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
4871 | for i = 0, 1, 0.05 do | |
4872 | swait() | |
4873 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
4874 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
4875 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
4876 | PlayAnimationFromTable({ | |
4877 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4878 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4879 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4880 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4881 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4882 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4883 | }, 0.5, false) | |
4884 | end | |
4885 | Shield.Parent = nil | |
4886 | attack = false | |
4887 | end | |
4888 | Mouse.Button1Down:connect(function() | |
4889 | if attack == false and attacktype == 1 then | |
4890 | attacktype = 2 | |
4891 | attackone() | |
4892 | elseif attack == false and attacktype == 2 then | |
4893 | attacktype = 1 | |
4894 | attacktwo() | |
4895 | end | |
4896 | end) | |
4897 | game.Lighting.Outlines = false | |
4898 | function attackone() | |
4899 | attack = true | |
4900 | for i = 0, 1, 0.12 do | |
4901 | swait() | |
4902 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
4903 | PlayAnimationFromTable({ | |
4904 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4905 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4906 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4907 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4908 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4909 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4910 | }, 0.3, false) | |
4911 | end | |
4912 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
4913 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
4914 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
4915 | for i = 0, 1, 0.11 do | |
4916 | swait() | |
4917 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
4918 | PlayAnimationFromTable({ | |
4919 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4920 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4921 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4922 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4923 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4924 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4925 | }, 0.45, false) | |
4926 | end | |
4927 | attack = false | |
4928 | end | |
4929 | function attacktwo() | |
4930 | attack = true | |
4931 | for i = 0, 1, 0.12 do | |
4932 | swait() | |
4933 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
4934 | PlayAnimationFromTable({ | |
4935 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4936 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4937 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4938 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4939 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4940 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4941 | }, 0.34, false) | |
4942 | end | |
4943 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
4944 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
4945 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
4946 | for i = 0, 1, 0.12 do | |
4947 | swait() | |
4948 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
4949 | PlayAnimationFromTable({ | |
4950 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4951 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4952 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4953 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4954 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
4955 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
4956 | }, 0.45, false) | |
4957 | end | |
4958 | attack = false | |
4959 | end | |
4960 | function findNearestTorso(pos) | |
4961 | local list = game.Workspace:children() | |
4962 | local torso | |
4963 | local dist = 1000 | |
4964 | local temp, human, temp2 | |
4965 | for x = 1, #list do | |
4966 | temp2 = list[x] | |
4967 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
4968 | temp = temp2:findFirstChild("Torso") | |
4969 | human = temp2:findFirstChild("Humanoid") | |
4970 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
4971 | local dohit = true | |
4972 | if dohit == true then | |
4973 | torso = temp | |
4974 | dist = (temp.Position - pos).magnitude | |
4975 | end | |
4976 | end | |
4977 | end | |
4978 | end | |
4979 | return torso, dist | |
4980 | end | |
4981 | function TrueAim(aim) | |
4982 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
4983 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
4984 | if aim ~= nil then | |
4985 | tehcf = aim | |
4986 | end | |
4987 | table.insert(Effects, { | |
4988 | tehcf, | |
4989 | "Shoot", | |
4990 | 30, | |
4991 | HitboxR.Position, | |
4992 | 10, | |
4993 | 15, | |
4994 | 0, | |
4995 | 3, | |
4996 | HitboxR, | |
4997 | target | |
4998 | }) | |
4999 | end | |
5000 | function FireProjectiles() | |
5001 | attack = true | |
5002 | Humanoid.WalkSpeed = 20 | |
5003 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8) | |
5004 | for i = 0, 1, 0.1 do | |
5005 | swait() | |
5006 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
5007 | PlayAnimationFromTable({ | |
5008 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5009 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5010 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5011 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5012 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5013 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
5014 | }, 0.3, false) | |
5015 | end | |
5016 | for i = 0, 1, 0.1 do | |
5017 | swait() | |
5018 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
5019 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
5020 | Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
5021 | PlayAnimationFromTable({ | |
5022 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5023 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5024 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5025 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5026 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5027 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
5028 | }, 0.2, false) | |
5029 | end | |
5030 | for i = 1, 10 do | |
5031 | for i = 0, 1, 0.3 do | |
5032 | swait() | |
5033 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
5034 | Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
5035 | PlayAnimationFromTable({ | |
5036 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5037 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5038 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5039 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5040 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5041 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
5042 | }, 0.3, false) | |
5043 | end | |
5044 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2) | |
5045 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1) | |
5046 | Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07) | |
5047 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
5048 | TrueAim(MouseLook.lookVector) | |
5049 | for i = 0, 1, 0.3 do | |
5050 | swait() | |
5051 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
5052 | Effects.Sphere2.Create(BrickColor.new("Pastel blue-green"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
5053 | PlayAnimationFromTable({ | |
5054 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5055 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5056 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5057 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5058 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5059 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
5060 | }, 0.3, false) | |
5061 | end | |
5062 | end | |
5063 | Humanoid.WalkSpeed = 20 | |
5064 | attack = false | |
5065 | end | |
5066 | SHRA=false | |
5067 | ||
5068 | Check=false | |
5069 | dimension=workspace | |
5070 | Mouse.KeyUp:connect(function(k) | |
5071 | if k=='e' then | |
5072 | Long=false | |
5073 | end | |
5074 | end) | |
5075 | reload2=false | |
5076 | hand=true -- collect hands | |
5077 | Mouse.KeyDown:connect(function(k) | |
5078 | k = k:lower() | |
5079 | if k=='r' and dimension==workspace then | |
5080 | Meg=Instance.new('Part') | |
5081 | Meg.Parent=Character | |
5082 | Meg.CFrame=Mouse.Hit | |
5083 | Meg.Transparency=1 | |
5084 | Meg.CanCollide=false | |
5085 | Meg.Touched:connect(function(h) | |
5086 | if h.Parent~=Character or h.Parent~=workspace or h.Parent~=AdvancingFortress then | |
5087 | if h.Parent:findFirstChild('Torso')~=nil and h.Parent:findFirstChild('Humanoid')~=nil then | |
5088 | enem=h.Parent | |
5089 | ||
5090 | end | |
5091 | end | |
5092 | end) | |
5093 | wait(.1) | |
5094 | if enem~=nil then | |
5095 | eclone(enem.Torso) | |
5096 | ||
5097 | end | |
5098 | elseif k=='t' then | |
5099 | if dimension==workspace then | |
5100 | dimension=workspace.CurrentCamera | |
5101 | workspace.CurrentCamera.FieldOfView=180 | |
5102 | elseif dimension==workspace.CurrentCamera then | |
5103 | dimension=workspace | |
5104 | workspace.CurrentCamera.FieldOfView=70 | |
5105 | end | |
5106 | Character.Parent=dimension | |
5107 | elseif k=='y' then | |
5108 | if YOURCLONE~=nil then | |
5109 | Sav=YOURCLONE.Torso.CFrame | |
5110 | Sav2=YOURCLONE.Humanoid.Health | |
5111 | YOURCLONE.Torso.CFrame=Character.Torso.CFrame | |
5112 | Character.Torso.CFrame=Sav | |
5113 | YOURCLONE.Humanoid.Health=Character.Humanoid.Health | |
5114 | Character.Humanoid.Health=Sav2 | |
5115 | end | |
5116 | if YOURCLONE== nil then | |
5117 | yclone() | |
5118 | end | |
5119 | end | |
5120 | if dimension==workspace then | |
5121 | if k=='f' and IsWearingArmor == false and Invisible == false and reload2==false then | |
5122 | reload2=true | |
5123 | M=Instance.new('Part',Character) | |
5124 | M.Shape='Ball' | |
5125 | M.Material='Glass' | |
5126 | M.BrickColor=BrickColor.new('Gold') | |
5127 | M.Transparency=.5 | |
5128 | M.Position=Character.Torso.Position | |
5129 | M.Size=Vector3.new(10,10,10) | |
5130 | M.CanCollide=false | |
5131 | M.Touched:connect(function(h) | |
5132 | if h.Parent~=Character or h.Parent~=workspace or h.Parent~=AdvancingFortress or h.Parent~=MEF then | |
5133 | if h:IsA('Part') and h.Anchored==false then | |
5134 | h.Velocity=Vector3.new(math.random(-70,70),math.random(40,50),math.random(-70,70)) | |
5135 | end | |
5136 | end | |
5137 | end) | |
5138 | W=Instance.new('Weld',Character) | |
5139 | W.Part0=M | |
5140 | W.Part1=Character.Torso | |
5141 | wait(10) | |
5142 | M:remove() | |
5143 | wait(10) | |
5144 | reload2=false | |
5145 | end | |
5146 | if k=='e' and IsWearingArmor == false and Invisible == false then | |
5147 | Long=true | |
5148 | Lattack() | |
5149 | end | |
5150 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
5151 | ora = true | |
5152 | ORA() | |
5153 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
5154 | GRABEMBOIGRABEM() | |
5155 | elseif attack == false and k=='g' then | |
5156 | -- FireProjectiles()--thats lame | |
5157 | if changeidle==1 then | |
5158 | changeidle=2 | |
5159 | else changeidle=1 | |
5160 | end | |
5161 | ||
5162 | end | |
5163 | end | |
5164 | ||
5165 | if attack == false and k == "q" and Invisible == false and IsWearingArmor == false then | |
5166 | Invisible = true | |
5167 | Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
5168 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
5169 | Disappear() | |
5170 | elseif attack == false and k == "q" and Invisible == true and IsWearingArmor == false then | |
5171 | Invisible = false | |
5172 | Effects.Sphere.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
5173 | ||
5174 | for i = 1, 2 do | |
5175 | Effects.Block.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
5176 | end | |
5177 | for i = 1, 20 do | |
5178 | Effects.Break.Create(BrickColor.new("Pastel blue-green"), Torso.CFrame, 1, 1, 1) | |
5179 | end | |
5180 | Reappear() | |
5181 | G=Instance.new('Sound',AdvancingFortress.FTorso) | |
5182 | G.Name='FLEF' | |
5183 | G.SoundId='rbxassetid://1275713993' | |
5184 | G.Volume=3 | |
5185 | G:Play() | |
5186 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false and dimension==workspace then | |
5187 | ShieldMode = true | |
5188 | HoloHexShield() | |
5189 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false and dimension==workspace then | |
5190 | CastleCrusherFist() | |
5191 | ||
5192 | end | |
5193 | --[[if k == "[" and IsWearingArmor == false and Invisible == false then | |
5194 | Armor("On") | |
5195 | end | |
5196 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
5197 | Armor("Off") | |
5198 | end--]] | |
5199 | end) | |
5200 | ||
5201 | Mouse.KeyUp:connect(function(k) | |
5202 | k = k:lower() | |
5203 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
5204 | ora = false | |
5205 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
5206 | ShieldMode = false | |
5207 | end | |
5208 | end) | |
5209 | -- coroutine.resume(coroutine.create(function(Part, Part2) | |
5210 | -- while Part.Parent ~= nil do | |
5211 | -- swait(math.random(100, 150)) | |
5212 | -- for i = 0, 1, 0.2 do | |
5213 | -- wait() | |
5214 | -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
5215 | -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
5216 | -- end | |
5217 | -- for i = 0, 1, 0.2 do | |
5218 | -- swait() | |
5219 | -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
5220 | -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
5221 | -- end | |
5222 | -- end | |
5223 | -- end), Eye1, Eye2) | |
5224 | tfk=CFuncs.Sound.Create(1325068271, Character.Torso, 1.5, 1) | |
5225 | tfk.Name='THEME' | |
5226 | tfk.Looped=true | |
5227 | changeidle=1 | |
5228 | YOURCLONE=nil | |
5229 | candecide=true | |
5230 | Humanoid=Character.Humanoid | |
5231 | while true do | |
5232 | ||
5233 | ||
5234 | for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do | |
5235 | end | |
5236 | swait() | |
5237 | for i, v in pairs(Character:children()) do | |
5238 | if v:IsA("Part") and IsWearingArmor == true then | |
5239 | v.Anchored = false | |
5240 | end | |
5241 | end | |
5242 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
5243 | if v:IsA("Part") then | |
5244 | v.Material = "SmoothPlastic" | |
5245 | v.CanCollide = false | |
5246 | elseif v:IsA("Humanoid") then | |
5247 | v:remove() | |
5248 | elseif v:IsA("Accessory") then | |
5249 | v:remove() | |
5250 | elseif v:IsA("Shirt") then | |
5251 | v:remove() | |
5252 | elseif v:IsA("Pants") then | |
5253 | v:remove() | |
5254 | elseif v:IsA("Script") or v:IsA("LocalScript") then | |
5255 | v:remove() | |
5256 | elseif v:IsA("BodyColors") then | |
5257 | v:remove() | |
5258 | end | |
5259 | end | |
5260 | AHandleR.Transparency = 1 | |
5261 | AHandleL.Transparency = 1 | |
5262 | RootPart.Transparency = 1 | |
5263 | HitboxR.Transparency = 1 | |
5264 | HitboxL.Transparency = 1 | |
5265 | Head.BrickColor = BrickColor.new("Pastel blue-green") | |
5266 | Torso.BrickColor = BrickColor.new("Pastel blue-green") | |
5267 | RightArm.BrickColor = BrickColor.new("Pastel blue-green") | |
5268 | LeftArm.BrickColor = BrickColor.new("Pastel blue-green") | |
5269 | RightLeg.BrickColor = BrickColor.new("Pastel blue-green") | |
5270 | LeftLeg.BrickColor = BrickColor.new("Pastel blue-green") | |
5271 | RootPart.Anchored = true | |
5272 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5273 | velocity = Character.HumanoidRootPart.Velocity.y | |
5274 | sine = sine + change | |
5275 | Shield.Anchored = true | |
5276 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
5277 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
5278 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
5279 | Anim = "Jump" | |
5280 | if attack == false then | |
5281 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
5282 | PlayAnimationFromTable({ | |
5283 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(.5, -1, 0), | |
5284 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), | |
5285 | CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
5286 | CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1), | |
5287 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5288 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
5289 | }, 0.3, false) | |
5290 | end | |
5291 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
5292 | Anim = "Fall" | |
5293 | if attack == false then | |
5294 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
5295 | PlayAnimationFromTable({ | |
5296 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), | |
5297 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), | |
5298 | CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
5299 | CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1), | |
5300 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5301 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
5302 | }, 0.3, false) | |
5303 | end | |
5304 | elseif Torsovelocity < 1 and hit ~= nil then | |
5305 | Anim = "Idle" | |
5306 | if changeidle==1 then | |
5307 | if attack == false then | |
5308 | change = 1 | |
5309 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
5310 | PlayAnimationFromTable({ | |
5311 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), | |
5312 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), | |
5313 | CFrame.new(1.5,0,0) * CFrame.new(-1.2, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
5314 | CFrame.new(-1.5,0,0) * CFrame.new(1.5, 0.3, -.5) * CFrame.Angles(3, 0, 1), | |
5315 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5316 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
5317 | }, 0.3, false) | |
5318 | end | |
5319 | elseif changeidle==2 then | |
5320 | change = 1 | |
5321 | if not attack then | |
5322 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
5323 | PlayAnimationFromTable({ | |
5324 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5325 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5326 | CFrame.new(1.5,0,0) * CFrame.new(-1.5, 0.4, -.5) * CFrame.Angles(3, 0, -1), | |
5327 | CFrame.new(-1.5,0,0) * CFrame.new(1.5, 0.4, -.5) * CFrame.Angles(3, 0, 1), | |
5328 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5329 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
5330 | }, 0.3, false) | |
5331 | end | |
5332 | end | |
5333 | elseif Torsovelocity > 2 and hit ~= nil then | |
5334 | Anim = "Walk" | |
5335 | if attack == false then | |
5336 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
5337 | PlayAnimationFromTable({ | |
5338 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, -1, 0), | |
5339 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), | |
5340 | CFrame.new(1.5,0,0) * CFrame.new(-1, 0, -.3) * CFrame.Angles(1.5, 0, -1.5), | |
5341 | CFrame.new(-1.5,0,0) * CFrame.new(1, 0, -.5) * CFrame.Angles(3, 0, 1), | |
5342 | CFrame.new(.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
5343 | CFrame.new(-.5,-2,0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-.5, 0, 0) | |
5344 | }, 0.3, false) | |
5345 | end | |
5346 | end | |
5347 | if 0 < #Effects then | |
5348 | for e = 1, #Effects do | |
5349 | if Effects[e] ~= nil then | |
5350 | local Thing = Effects[e] | |
5351 | if Thing ~= nil then | |
5352 | local Part = Thing[1] | |
5353 | local Mode = Thing[2] | |
5354 | local Delay = Thing[3] | |
5355 | local IncX = Thing[4] | |
5356 | local IncY = Thing[5] | |
5357 | local IncZ = Thing[6] | |
5358 | if Thing[2] == "Shoot" then | |
5359 | local Look = Thing[1] | |
5360 | local move = 30 | |
5361 | if Thing[8] == 3 then | |
5362 | move = 10 | |
5363 | end | |
5364 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
5365 | if Thing[10] ~= nil then | |
5366 | da = pos | |
5367 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
5368 | cfa = CFrame.new(Thing[4], pos) | |
5369 | tehCF = cfa:lerp(cf2, 0.2) | |
5370 | Thing[1] = tehCF.lookVector | |
5371 | end | |
5372 | local mag = (Thing[4] - pos).magnitude | |
5373 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
5374 | if Thing[8] == 2 then | |
5375 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
5376 | end | |
5377 | Thing[4] = Thing[4] + Look * move | |
5378 | Thing[3] = Thing[3] - 1 | |
5379 | if 2 < Thing[5] then | |
5380 | Thing[5] = Thing[5] - 0.3 | |
5381 | Thing[6] = Thing[6] - 0.3 | |
5382 | end | |
5383 | if hit ~= nil then | |
5384 | Thing[3] = 0 | |
5385 | if Thing[8] == 1 or Thing[8] == 3 then | |
5386 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
5387 | elseif Thing[8] == 2 then | |
5388 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
5389 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
5390 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Pastel blue-green"), "Reference", Vector3.new()) | |
5391 | ref.Anchored = true | |
5392 | ref.CFrame = CFrame.new(pos) | |
5393 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
5394 | game:GetService("Debris"):AddItem(ref, 0.2) | |
5395 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
5396 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
5397 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
5398 | end | |
5399 | end | |
5400 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Pastel blue-green"), "Reference", Vector3.new()) | |
5401 | ref.Anchored = true | |
5402 | ref.CFrame = CFrame.new(pos) | |
5403 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
5404 | game:GetService("Debris"):AddItem(ref, 1) | |
5405 | end | |
5406 | if Thing[3] <= 0 then | |
5407 | table.remove(Effects, e) | |
5408 | end | |
5409 | end | |
5410 | if Thing[2] == "FireWave" then | |
5411 | if Thing[3] <= Thing[4] then | |
5412 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
5413 | Thing[3] = Thing[3] + 1 | |
5414 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
5415 | else | |
5416 | Part.Parent = nil | |
5417 | table.remove(Effects, e) | |
5418 | end | |
5419 | end | |
5420 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
5421 | if Thing[1].Transparency <= 1 then | |
5422 | if Thing[2] == "Block1" then | |
5423 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5424 | Mesh = Thing[7] | |
5425 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5426 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5427 | elseif Thing[2] == "Block2" then | |
5428 | Thing[1].CFrame = Thing[1].CFrame | |
5429 | Mesh = Thing[7] | |
5430 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5431 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5432 | elseif Thing[2] == "Fire" then | |
5433 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
5434 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5435 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5436 | elseif Thing[2] == "Cylinder" then | |
5437 | Mesh = Thing[7] | |
5438 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5440 | elseif Thing[2] == "Blood" then | |
5441 | Mesh = Thing[7] | |
5442 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
5443 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5444 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5445 | elseif Thing[2] == "Elec" then | |
5446 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
5447 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5448 | elseif Thing[2] == "Disappear" then | |
5449 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5450 | elseif Thing[2] == "Shatter" then | |
5451 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5452 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
5453 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
5454 | Thing[6] = Thing[6] + Thing[5] | |
5455 | end | |
5456 | else | |
5457 | Part.Parent = nil | |
5458 | table.remove(Effects, e) | |
5459 | end | |
5460 | end | |
5461 | end | |
5462 | end | |
5463 | end | |
5464 | end | |
5465 | end |