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--      [[[
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--000000[[====================================================================================\\
3-
--000000[[                    DEIVIS97 EDIT    
3+
--000000[[                  5MZAZATV and DEIVIS97 EDIT    
4
--000000[[====================================================================================//
5
--      [[[
6
7
wait(1 / 60)
8
Effects = { }
9
local Player = game.Players.localPlayer
10
local Mouse = Player:GetMouse()
11
local Character = Player.Character
12
local Humanoid = Character:findFirstChildOfClass("Humanoid")
13
local Head = Character.Head
14
local RootPart = Character.HumanoidRootPart
15
local Torso = Character.Torso
16
local LeftArm = Character["Left Arm"]
17
local RightArm = Character["Right Arm"]
18
local LeftLeg = Character["Left Leg"]
19
local RightLeg = Character["Right Leg"]
20
local Camera = game.Workspace.CurrentCamera
21
local RootJoint = RootPart.RootJoint
22
local Equipped = false
23
local Attack = false
24
local Anim = 'Idle'
25
local Idle = 0
26
local Combo = 1
27
local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
28
local Velocity = RootPart.Velocity.y
29
local Sine = 0
30
local Change = 1
31
local Animie = .3
32
local Randomize = 0
33
local Victim = nil
34
local Delay = false
35
local Delay2 = false
36
local Rampage = "Normal"
37
local Deed = false
38
39
40
Humanoid.WalkSpeed = 14
41
Humanoid.JumpPower = 50
42
Humanoid.Animator.Parent = nil
43
Character.Animate.Parent = nil
44
45
local newMotor = function(part0, part1, c0, c1)
46
	local w = Instance.new('Motor', part0)
47
	w.Part0 = part0
48
	w.Part1 = part1
49
	w.C0 = c0
50
	w.C1 = c1
51
	return w
52
end
53
54
function clerp(a, b, t)
55
	return a:lerp(b, t)
56
end
57
58
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
59
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
60
61
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
62
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
63
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
64
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
65
RootJoint.C1 = CFrame.new(0, 0, 0)
66
RootJoint.C0 = CFrame.new(0, 0, 0)
67
Torso.Neck.C1 = CFrame.new(0, 0, 0)
68
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
69
70
local rarmc1 = RW.C1
71
local larmc1 = LW.C1
72
local rlegc1 = RH.C1
73
local llegc1 = LH.C1
74
75
local resetc1 = false
76
77
function PlayAnimationFromTable(table, speed, bool)
78
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
79
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
80
	RW.C0 = clerp(RW.C0, table[3], speed) 
81
	LW.C0 = clerp(LW.C0, table[4], speed) 
82
	RH.C0 = clerp(RH.C0, table[5], speed) 
83
	LH.C0 = clerp(LH.C0, table[6], speed) 
84
	if bool == true then
85
		if resetc1 == false then
86
			resetc1 = true
87
			RootJoint.C1 = RootJoint.C1
88
			Torso.Neck.C1 = Torso.Neck.C1
89
			RW.C1 = rarmc1
90
			LW.C1 = larmc1
91
			RH.C1 = rlegc1
92
			LH.C1 = llegc1
93
		end
94
	end
95
end
96
97
ArtificialHB = Instance.new("BindableEvent", script)
98
ArtificialHB.Name = "Heartbeat"
99
100
script:WaitForChild("Heartbeat")
101
102
frame = 1 / 30
103
tf = 0
104
allowframeloss = false
105
tossremainder = false
106
lastframe = tick()
107
script.Heartbeat:Fire()
108
109
game:GetService("RunService").Heartbeat:connect(function(s, p)
110
	tf = tf + s
111
	if tf >= frame then
112
		if allowframeloss then
113
			script.Heartbeat:Fire()
114
			lastframe = tick()
115
		else
116
			for i = 1, math.floor(tf / frame) do
117
				script.Heartbeat:Fire()
118
			end
119
			lastframe = tick()
120
		end
121
		if tossremainder then
122
			tf = 0
123
		else
124
			tf = tf - frame * math.floor(tf / frame)
125
		end
126
	end
127
end)
128
129
function swait(num)
130
	if num == 0 or num == nil then
131
		ArtificialHB.Event:wait()
132
	else
133
		for i = 0, num do
134
			ArtificialHB.Event:wait()
135
		end
136
	end
137
end
138
139
local RbxUtility = LoadLibrary("RbxUtility")
140
local Create = RbxUtility.Create
141
142
local m = Create("Model"){
143
	Parent = Character,
144
	Name = "WeaponModel"
145
}
146
147
spook = Create("Sound"){
148
	Parent = Character,
149-
	SoundId = "rbxassetid://317494709",
149+
	SoundId = "rbxassetid://1259371424",
150
	Volume = 5,
151
	PlaybackSpeed = 1,
152
	Looped = true
153
}
154
spook2 = Create("PitchShiftSoundEffect"){
155
	Parent = spook,
156
	Octave = 1
157
}
158
spook:Play()
159
160
Billb = Create("BillboardGui"){
161
	Name = "Targetted",
162
	Parent = RootPart,
163
	Adornee = nil,
164
	LightInfluence = 0,
165
	AlwaysOnTop = true,
166
	Size = UDim2.new(5, 0, 5, 0)
167
}
168
D1 = Create("ImageLabel"){
169
	Parent = Billb,
170
	BackgroundTransparency = 1,
171
	Position = UDim2.new(.5, 0, .5, 0),
172
	Size = UDim2.new(1, 0, 1, 0),
173
	AnchorPoint = Vector2.new(.5, .5),
174
	Image = "rbxassetid://342199418",
175
	ImageColor3 = Color3.new(165 / 255, 0, 0),
176
	ImageTransparency = 1,
177
	ScaleType = "Tile"
178
}
179
D2 = D1:Clone()
180
D2.Parent = Billb
181
D2.Size = UDim2.new(1.4, 0, 1.4, 0)
182
D3 = D1:Clone()
183
D3.Parent = Billb
184
D3.Size = UDim2.new(.05, 0, .05, 0)
185
D3.Image = "rbxassetid://1215682739"
186
D3.Rotation = 45
187
188
function RemoveOutlines(part)
189
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
190
end
191
	
192
CFuncs = {	
193
	Part = {
194
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
195
			local Part = Create("Part"){
196
				Parent = Parent,
197
				Reflectance = Reflectance,
198
				Transparency = Transparency,
199
				CanCollide = false,
200
				Locked = true,
201
				BrickColor = BrickColor.new(tostring(BColor)),
202
				Name = Name,
203
				Size = Size,
204
				Material = Material,
205
			}
206
			RemoveOutlines(Part)
207
			if Size == Vector3.new(.2,.2,.2) then
208
				Part.Size = Vector3.new(0.2, 0.2, 0.2)
209
			else
210
				Part.Size = Size
211
			end
212
			return Part
213
		end;
214
	};
215
	
216
	Mesh = {
217
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
218
			local Msh = Create(Mesh){
219
				Parent = Part,
220
				Offset = OffSet,
221
				Scale = Scale,
222
			}
223
			if Mesh == "SpecialMesh" then
224
				Msh.MeshType = MeshType
225
				if MeshId ~= "" then
226
				Msh.MeshId =  "rbxassetid://" .. MeshId
227
				end
228
			end
229
			return Msh
230
		end;
231
	};
232
233
	Weld = {
234
		Create = function(Parent, Part0, Part1, C0, C1)
235
			local Weld = Create("Weld"){
236
				Parent = Parent,
237
				Part0 = Part0,
238
				Part1 = Part1,
239
				C0 = C0,
240
				C1 = C1,
241
			}
242
			return Weld
243
		end;
244
	};
245
246
	Sound = {
247
		Create = function(id, par, vol, pit) 
248
			coroutine.resume(coroutine.create(function()
249
				local S = Create("Sound"){
250
					Volume = vol,
251
					Pitch = pit or 1,
252
					Parent = par or workspace,
253
				}
254
				if id ~= "" then
255
					S.SoundId = "rbxassetid://" .. id
256
				end
257
				swait() 
258
				S:play() 
259
				game:GetService("Debris"):AddItem(S, 10)
260
			end))
261
		end;
262
	};
263
	
264
	ParticleEmitter = {
265
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
266
			local Particle = Create("ParticleEmitter"){
267
				Parent = Parent,
268
				Color = ColorSequence.new(Color1, Color2),
269
				LightEmission = LightEmission,
270
				Size = Size,
271
				Texture = Texture,
272
				Transparency = Transparency,
273
				ZOffset = ZOffset,
274
				Acceleration = Accel,
275
				Drag = Drag,
276
				LockedToPart = LockedToPart,
277
				VelocityInheritance = VelocityInheritance,
278
				EmissionDirection = EmissionDirection,
279
				Enabled = Enabled,
280
				Lifetime = LifeTime,
281
				Rate = Rate,
282
				Rotation = Rotation,
283
				RotSpeed = RotSpeed,
284
				Speed = Speed,
285
				VelocitySpread = VelocitySpread,
286
			}
287
			return Particle
288
		end;
289
	};
290
	
291
	CreateTemplate = {
292
		
293
	};
294
}
295
FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1))
296
FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
297
CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
298
FHead.CanCollide = false
299
Head.Transparency = 1
300
301
FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
302
RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
303
LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
304
RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
305
LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
306
FT.MeshId = "rbxasset://fonts/torso.mesh"
307
RA.MeshId = "rbxasset://fonts/rightarm.mesh"
308
LA.MeshId = "rbxasset://fonts/leftarm.mesh"
309
RL.MeshId = "rbxasset://fonts/rightleg.mesh"
310
LL.MeshId = "rbxasset://fonts/leftleg.mesh"
311
FT.Parent = nil
312
RA.Parent = nil
313
LA.Parent = nil
314
RL.Parent = nil
315
LL.Parent = nil
316
317
318
Handle=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
319
HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
320
CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
321
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
322
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
323
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
324
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
325
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
326
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
327
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
328
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
329
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
330
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
331
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
332
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
333
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
334
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
335
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
336
Clip=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Clip",Vector3.new(1, 0.200000003, 0.399999976))
337
ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
338
CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
339
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
340
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
341
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
342
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
343
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
344
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
345
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
346
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
347
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
348
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
349
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
350
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
351
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
352
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
353
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
354
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
355
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
356
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
357
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
358
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
359
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
360
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
361
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
362
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
363
Hole=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
364
HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
365
CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
366
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
367
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
368
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
369
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
370
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
371
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
372
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
373
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
374
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
375
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
376
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
377
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
378
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
379
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
380
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
381
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
382
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
383
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
384
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
385
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
386
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
387
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
388
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
389
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
390
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
391
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
392
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
393
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
394
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
395
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
396
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
397
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
398
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
399
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
400
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
401
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
402
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
403
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
404
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
405
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
406
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
407
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
408
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
409
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
410
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
411
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
412
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
413
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
414
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
415
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
416
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
417
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
418
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
419
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
420
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
421
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
422
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
423
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
424
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
425
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
426
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
427
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
428
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
429
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
430
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
431
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
432
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
433
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
434
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
435
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
436
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
437
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
438
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
439
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
440
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
441
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
442
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
443
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
444
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
445
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
446
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
447
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
448
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
449
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
450
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
451
PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
452
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
453
454
Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
455
Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
456
CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
457
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
458
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
459
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
460
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
461
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
462
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
463
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
464
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
465
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
466
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
467
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
468
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
469
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
470
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
471
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
472
Clip=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Clip",Vector3.new(1, 0.200000003, 0.399999976))
473
ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
474
CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
475
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
476
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
477
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
478
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
479
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
480
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
481
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
482
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
483
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
484
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
485
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
486
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
487
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
488
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
489
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
490
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
491
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
492
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
493
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
494
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
495
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
496
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
497
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
498
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
499
Hole2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
500
Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
501
CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
502
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
503
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
504
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
505
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
506
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
507
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
508
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
509
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
510
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
511
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
512
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
513
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
514
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
515
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
516
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
517
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
518
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
519
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
520
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
521
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
522
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
523
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
524
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
525
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
526
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
527
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
528
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
529
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
530
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
531
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
532
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
533
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
534
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
535
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
536
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
537
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
538
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
539
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
540
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
541
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
542
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
543
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
544
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
545
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
546
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
547
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
548
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
549
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
550
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
551
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
552
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
553
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
554
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
555
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
556
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
557
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
558
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
559
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
560
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
561
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
562
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
563
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
564
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
565
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
566
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
567
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
568
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
569
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
570
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
571
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
572
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
573
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
574
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
575
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
576
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
577
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
578
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
579
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
580
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
581
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
582
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
583
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
584
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
585
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
586
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Crimson","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
587
PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
588
CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
589
590
Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
591
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
592
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
593
Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
594
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
595
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
596
Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
597
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
598
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
599
Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
600
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
601
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
602
Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
603
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
604
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
605
Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
606
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
607
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
608
Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
609
ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
610
CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
611
612
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
613
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
614
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
615
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
616
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
617
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
618
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
619
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
620
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
621
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
622
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
623
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
624
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
625
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
626
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
627
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
628
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
629
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
630
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
631
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
632
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
633
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
634
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
635
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
636
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
637
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
638
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
639
Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
640
Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
641
CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
642
643
function RayCast(Position, Direction, Range, Ignore)
644
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
645
end 
646
647
FindNearestTorso = function(pos)
648
	local list = (game.Workspace:children())
649
	local torso = nil
650
	local dist = 1000
651
	local temp, human, temp2 = nil, nil, nil
652
	for x = 1, #list do
653
		temp2 = list[x]
654
		if temp2.className == "Model" and temp2.Name ~= Character.Name then
655
			temp = temp2:findFirstChild("Head")
656
			human = temp2:findFirstChildOfClass("Humanoid")
657
			if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
658
				local dohit = true
659
				if dohit == true then
660
					torso = temp
661
					dist = (temp.Position - pos).magnitude
662
				end
663
			end
664
		end
665
	end
666
	return torso, dist
667
end
668
function FindNearestTorso2(Position, Distance, SinglePlayer)
669
	if SinglePlayer then
670
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
671
	end
672
	local List = {}
673
	for i, v in pairs(workspace:GetChildren()) do
674
		if v:IsA("Model") then
675
			if v:findFirstChild("Head") then
676
				if v ~= Character then
677
					if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
678
						table.insert(List, v)
679
					end 
680
				end 
681
			end 
682
		end 
683
	end
684
	return List
685
end
686
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
687
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
688
			local Blood = Create("ParticleEmitter"){
689
			Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
690
			LightEmission = .1,
691
			Size = NumberSequence.new(0.2),
692
			Texture = "rbxassetid://771221224",
693
			Transparency = bbb,
694
			Size = aaa,
695
			ZOffset = .8,
696
			Acceleration = Vector3.new(0, -25, 0),
697
			LockedToPart = false,
698
			EmissionDirection = "Top",
699
			Lifetime = NumberRange.new(.4, .6),
700
			Rate = 1000,
701
			Rotation = NumberRange.new(-100, 100),
702
			RotSpeed = NumberRange.new(-100, 100),
703
			Speed = NumberRange.new(20),
704
			VelocitySpread = 1000,
705
			Enabled = false,
706
			Parent = Head
707
			}
708
709
710
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
711
	if hit.Parent == nil then
712
		return
713
	end
714
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
715
	for _, v in pairs(hit.Parent:children()) do
716
		if v:IsA("Humanoid") then
717
			h = v
718
		end
719
	end
720
	if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
721
	hit = hit.Parent.Parent:FindFirstChild("Head")
722
	end
723
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
724
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
725
			if hit.Parent.DebounceHit.Value == true then
726
				return
727
			end
728
		end
729
		local c = Create("ObjectValue"){
730
			Name = "creator",
731
			Value = game:service("Players").LocalPlayer,
732
			Parent = h,
733
		}
734
		game:GetService("Debris"):AddItem(c, .5)
735
		if HitSound ~= nil and HitPitch ~= nil then
736
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
737
		end
738
		local Damage = math.random(minim, maxim)
739
		local blocked = false
740
		local block = hit.Parent:findFirstChild("Block")
741
		if block ~= nil then
742
			if block.className == "IntValue" then
743
				if block.Value > 0 then
744
					blocked = true
745
					block.Value = block.Value - 1
746
					print(block.Value)
747
				end
748
			end
749
		end
750
		
751
		if Type ~= "Blood" then
752
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
753
		end
754
		local HitHealth = h.Health
755
		h.Health = h.Health - Damage
756
		if Type == "Knockdown" then
757
			local hum = hit.Parent.Humanoid
758
			hum.PlatformStand = true
759
			coroutine.resume(coroutine.create(function(HHumanoid)
760
				swait(1)
761
				HHumanoid.PlatformStand = false
762
			end), hum)
763
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
764
			local bodvol = Create("BodyVelocity"){
765
				velocity = angle * knockback,
766
				P = 5000,
767
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
768
				Parent = hit,
769
			}
770
			local rl = Create("BodyAngularVelocity"){
771
				P = 3000,
772
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
773
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
774
				Parent = hit,
775
			}
776
			game:GetService("Debris"):AddItem(bodvol, .5)
777
			game:GetService("Debris"):AddItem(rl, .5)
778
		elseif Type == "Normal" then
779
			local vp = Create("BodyVelocity"){
780
				P = 500,
781
				maxForce = Vector3.new(math.huge, 0, math.huge),
782
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
783
			}
784
			if knockback > 0 then
785
				vp.Parent = hit.Parent.Torso
786
			end
787
			game:GetService("Debris"):AddItem(vp, .5)
788
		elseif Type == "Up" then
789
			local bodyVelocity = Create("BodyVelocity"){
790
				velocity = Vector3.new(0, 20, 0),
791
				P = 5000,
792
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
793
				Parent = hit,
794
			}
795
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
796
		elseif Type == "DarkUp" then
797
			coroutine.resume(coroutine.create(function()
798
				for i = 0, 1, 0.1 do
799
					swait()
800
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
801
				end
802
			end))
803
			local bodyVelocity = Create("BodyVelocity"){
804
				velocity = Vector3.new(0, 20, 0),
805
				P = 5000,
806
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
807
				Parent = hit,
808
			}
809
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
810
		elseif Type == "Blood" then
811
			coroutine.resume(coroutine.create(function()
812
				if hit.Parent.Name == "deivis97" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
813
				CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8) 
814
				Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
815
				else
816
				local Blood2 = Blood:Clone()
817
				Blood2.Parent = hit
818
				Blood2.Enabled = true
819
				Blood2.EmissionDirection = Face
820
				local Hito = hit.Parent
821
				game:GetService("Debris"):AddItem(Blood2, 3)
822
				hit.Parent:BreakJoints()
823
				if hit.Parent:findFirstChild("AlreadyHit") == nil then
824
				local c = Create("BoolValue"){
825
					Name = "AlreadyHit",
826
					Value = true,
827
					Parent = Hito,
828
				}
829
				end
830
				swait(5)
831
				Blood2.Enabled = false
832
                swait(30)
833
				if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
834
				local s = Create("BoolValue"){
835
					Name = "Glitching",
836
					Value = true,
837
					Parent = Hito,
838
				}
839
				local FT2 = FT:Clone()
840
				if Hito:findFirstChild("Torso") ~= nil then
841
				FT2.Parent = Hito.Torso
842
				--[[RA2.Parent = Hito["Right Arm"]
843
				LA2.Parent = Hito["Left Arm"]
844
				RL2.Parent = Hito["Right Leg"]
845
				LL2.Parent = Hito["Left Leg"]]
846
				for _, v in pairs(Hito:children()) do
847
					if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
848
					local RA2 = RA:Clone()
849
					RA2.Name = "Shoos"
850
					RA2.Parent = v
851
					end
852
				end
853
				CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10) 
854
				else
855
				FT2.Parent = nil					
856
				CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10) 				
857
				end
858
				for i = 0, 1, math.random(1, 10)/30 do
859
				swait()
860
				for _, v in pairs(Hito:children()) do
861
					if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
862
						v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
863
					elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
864
						v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
865
					elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
866
						v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
867
					end
868
				end	
869
				if Hito:findFirstChild("UpperTorso") ~= nil then
870
				for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
871
					if v:IsA("NumberValue") then
872
						v.Value = math.random(1, 5) / 10
873
					end
874
				end	
875
				end
876
				if Hito == nil then
877
					break
878
				end
879
				end
880
				if Hito ~= nil then
881
				Hito:Destroy()
882
				end
883
				end
884
				end
885
			end))		
886
		elseif Type == "Snare" then
887
			local bp = Create("BodyPosition"){
888
				P = 2000,
889
				D = 100,
890
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
891
				position = hit.Parent.Torso.Position,
892
				Parent = hit.Parent.Torso,
893
			}
894
			game:GetService("Debris"):AddItem(bp, 1)
895
		elseif Type == "Freeze" then
896
			local BodPos = Create("BodyPosition"){
897
				P = 50000,
898
				D = 1000,
899
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
900
				position = hit.Parent.Torso.Position,
901
				Parent = hit.Parent.Torso,
902
			}
903
			local BodGy = Create("BodyGyro") {
904
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
905
				P = 20e+003,
906
				Parent = hit.Parent.Torso,
907
				cf = hit.Parent.Torso.CFrame,
908
			}
909
			hit.Parent.Torso.Anchored = true
910
			coroutine.resume(coroutine.create(function(Part) 
911
				swait(1.5)
912
				Part.Anchored = false
913
			end), hit.Parent.Torso)
914
			game:GetService("Debris"):AddItem(BodPos, 3)
915
			game:GetService("Debris"):AddItem(BodGy, 3)
916
		end
917
		local debounce = Create("BoolValue"){
918
			Name = "DebounceHit",
919
			Parent = hit.Parent,
920
			Value = true,
921
		}
922
		game:GetService("Debris"):AddItem(debounce, Delay)
923
		c = Instance.new("ObjectValue")
924
		c.Name = "creator"
925
		c.Value = Player
926
		c.Parent = h
927
		game:GetService("Debris"):AddItem(c, .5)
928
	end
929
end
930
931
function ShowDamage(Pos, Text, Time, Color)
932
	local Rate = (1 / 30)
933
	local Pos = (Pos or Vector3.new(0, 0, 0))
934
	local Text = (Text or "")
935
	local Time = (Time or 2)
936
	local Color = (Color or Color3.new(1, 0, 1))
937
	local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
938
	EffectPart.Anchored = true
939
	local BillboardGui = Create("BillboardGui"){
940
		Size = UDim2.new(3, 0, 3, 0),
941
		Adornee = EffectPart,
942
		Parent = EffectPart,
943
	}
944
	local TextLabel = Create("TextLabel"){
945
		BackgroundTransparency = 1,
946
		Size = UDim2.new(1, 0, 1, 0),
947
		Text = Text,
948
		Font = "SciFi",
949
		TextColor3 = Color,
950
		TextScaled = true,
951
		Parent = BillboardGui,
952
	}
953
	game.Debris:AddItem(EffectPart, (Time))
954
	EffectPart.Parent = game:GetService("Workspace")
955
	delay(0, function()
956
		local Frames = (Time / Rate)
957
		for Frame = 1, Frames do
958
			wait(Rate)
959
			local Percent = (Frame / Frames)
960
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
961
			TextLabel.TextTransparency = Percent
962
		end
963
		if EffectPart and EffectPart.Parent then
964
			EffectPart:Destroy()
965
		end
966
	end)
967
end
968
969
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
970
	for _, c in pairs(workspace:children()) do
971
		local hum = c:findFirstChildOfClass("Humanoid")
972
		if hum ~= nil then
973
			if c:findFirstChild("Torso") ~= nil then
974
			local head = c:findFirstChild("Torso")
975
				if head ~= nil then
976
				local targ = head.Position - Part.Position
977
				local mag = targ.magnitude
978
				if mag <= Magnitude and c.Name ~= Player.Name then 
979
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
980
				end
981
			end
982
			elseif c:findFirstChild("UpperTorso") ~= nil then
983
			local head = c:findFirstChild("UpperTorso")
984
			if head ~= nil then
985
				local targ = head.Position - Part.Position
986
				local mag = targ.magnitude
987
				if mag <= Magnitude and c.Name ~= Player.Name then 
988
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
989
				end
990
				end
991
			end
992
		end
993
	end
994
end
995
996
EffectModel = Instance.new("Model", Character)
997
EffectModel.Name = "Effects"
998
999
Effects = {
1000
	Block = {
1001
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
1002
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1003
			prt.Anchored = true
1004
			prt.CFrame = cframe
1005
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1006
			game:GetService("Debris"):AddItem(prt, 10)
1007
			if Type == 1 or Type == nil then
1008
				table.insert(Effects, {
1009
					prt,
1010
					"Block1",
1011
					delay,
1012
					x3,
1013
					y3,
1014
					z3,
1015
					msh
1016
				})
1017
			elseif Type == 2 then
1018
				table.insert(Effects, {
1019
					prt,
1020
					"Block2",
1021
					delay,
1022
					x3,
1023
					y3,
1024
					z3,
1025
					msh
1026
				})
1027
			elseif Type == 3 then
1028
				table.insert(Effects, {
1029
					prt,
1030
					"Block3",
1031
					delay,
1032
					x3,
1033
					y3,
1034
					z3,
1035
					msh,
1036
					Part
1037
				})
1038
			elseif Type == 4 then
1039
				table.insert(Effects, {
1040
					prt,
1041
					"Block2Fire",
1042
					delay,
1043
					x3,
1044
					y3,
1045
					z3,
1046
					msh
1047
				})
1048
			end
1049
		end
1050
	};
1051
1052
	Sphere = {
1053
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
1054
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1055
			prt.Anchored = true
1056
			prt.CFrame = cframe
1057
			if parent == nil then
1058
				prt.Parent = workspace
1059
			else
1060
				prt.Parent = parent
1061
			end
1062
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1063
			game:GetService("Debris"):AddItem(prt, 10)
1064
			table.insert(Effects, {
1065
				prt,
1066
				"Cylinder",
1067
				delay,
1068
				x3,
1069
				y3,
1070
				z3,
1071
				msh
1072
			})
1073
		end
1074
	};
1075
1076
	Blood = {
1077
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1078
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1079
			prt.Anchored = true
1080
			prt.CFrame = cframe
1081
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1082
			game:GetService("Debris"):AddItem(prt, 10)
1083
			table.insert(Effects, {
1084
				prt,
1085
				"Blood",
1086
				delay,
1087
				x3,
1088
				y3,
1089
				z3,
1090
				msh
1091
			})
1092
		end
1093
	};
1094
1095
	Blast = {
1096
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
1097
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1098
			prt.Anchored = true
1099
			prt.CFrame = cframe
1100
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1101
			game:GetService("Debris"):AddItem(prt, 10)
1102
			table.insert(Effects, {
1103
				prt,
1104
				"Block4",
1105
				delay,
1106
				x3,
1107
				y3,
1108
				z3,
1109
				msh,
1110
				Part
1111
			})
1112
		end
1113
	};
1114
1115
	Ring = {
1116
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1117
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1118
			prt.Anchored = true
1119
			prt.CFrame = cframe
1120
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1121
			game:GetService("Debris"):AddItem(prt, 10)
1122
			table.insert(Effects, {
1123
				prt,
1124
				"Cylinder",
1125
				delay,
1126
				x3,
1127
				y3,
1128
				z3,
1129
				msh
1130
			})
1131
		end
1132
	};
1133
1134
	Cylinder = {
1135
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1136
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1137
			prt.Anchored = true
1138
			prt.CFrame = cframe
1139
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1140
			game:GetService("Debris"):AddItem(prt, 10)
1141
			table.insert(Effects, {
1142
				prt,
1143
				"Cylinder",
1144
				delay,
1145
				x3,
1146
				y3,
1147
				z3,
1148
				msh
1149
			})
1150
		end
1151
	};
1152
1153
	Head = {
1154
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1155
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1156
			prt.Anchored = true
1157
			prt.CFrame = cframe
1158
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1159
			game:GetService("Debris"):AddItem(prt, 10)
1160
			table.insert(Effects, {
1161
				prt,
1162
				"Cylinder",
1163
				delay,
1164
				x3,
1165
				y3,
1166
				z3,
1167
				msh
1168
			})
1169
		end
1170
	};
1171
1172
	Wave = {
1173
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1174
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
1175
			prt.Anchored = true
1176
			prt.CFrame = cframe
1177
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1178
			game:GetService("Debris"):AddItem(prt, 10)
1179
			table.insert(Effects, {
1180
				prt,
1181
				"Cylinder",
1182
				delay,
1183
				x3,
1184
				y3,
1185
				z3,
1186
				msh
1187
			})
1188
		end
1189
	};
1190
1191
	Break = {
1192
		Create = function(brickcolor, cframe, x1, y1, z1)
1193
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1194
			prt.Anchored = true
1195
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1196
			game:GetService("Debris"):AddItem(prt, 10)
1197
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1198
			local num = math.random(10, 50) / 1000
1199
			table.insert(Effects, {
1200
				prt,
1201
				"Shatter",
1202
				num,
1203
				prt.CFrame,
1204
				math.random() - math.random(),
1205
				0,
1206
				math.random(50, 100) / 100
1207
			})
1208
		end
1209
	};
1210
1211
	Elec = {
1212
		Create = function(brickcolor, cff, x, y, z)
1213
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
1214
			prt.Anchored = true
1215
			prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
1216
			prt.CFrame = CFrame.new(prt.Position)
1217
			game:GetService("Debris"):AddItem(prt, 10)
1218
			xval = math.random() / 9
1219
			yval = math.random() / 9
1220
			zval = math.random() / 9
1221
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1222
			eul1 = math.random(-50, 50)
1223
			eul2 = math.random(-50, 50)
1224
			eul3 = math.random(-50, 50)
1225
			euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
1226
			euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
1227
			table.insert(Effects, {
1228
				prt,
1229
				"Elec",
1230
				.05,
1231
				x,
1232
				y,
1233
				z,
1234
				xval,
1235
				yval,
1236
				zval,
1237
				msh,
1238
				euld,
1239
				euld2
1240
			})
1241
		end
1242
	};
1243
1244
	Elec2 = {
1245
		Create = function(brickcolor, cff, x, y, z)
1246
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
1247
			prt.Anchored = true
1248
			prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
1249
			prt.CFrame = CFrame.new(prt.Position)
1250
			game:GetService("Debris"):AddItem(prt, 10)
1251
			xval = math.random() / 7
1252
			yval = math.random() / 7
1253
			zval = math.random() / 7
1254
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1255
			eul1 = math.random(-50, 50)
1256
			eul2 = math.random(-50, 50)
1257
			eul3 = math.random(-50, 50)
1258
			euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
1259
			euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
1260
			table.insert(Effects, {
1261
				prt,
1262
				"Elec",
1263
				.1,
1264
				x,
1265
				y,
1266
				z,
1267
				xval,
1268
				yval,
1269
				zval,
1270
				msh,
1271
				euld,
1272
				euld2
1273
			})
1274
		end
1275
	};
1276
1277
	Clone = {
1278
		Create = function() 
1279
			for _, v in pairs(Torso.Parent:children()) do
1280
				if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1281
					local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
1282
					c.Anchored = true
1283
					c.CFrame = v.CFrame
1284
					game:GetService("Debris"):AddItem(c, 5)
1285
					local cmsh = nil
1286
					if v.Name == "Head" then
1287
						cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
1288
					else
1289
						cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1290
					end
1291
					table.insert(Effects, {
1292
						c,
1293
						"Cylinder",
1294
						0.05,
1295
						0.1,
1296
						0.1,
1297
						0.1,
1298
						cmsh
1299
					})
1300
				end
1301
			end
1302
		end
1303
	};
1304
1305
	EffectTemplate = {
1306
1307
	};
1308
}
1309
1310
local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
1311
1312
player=game:GetService('Players').LocalPlayer
1313
c=player.Character
1314
local color="Really red"
1315
                local transPoints = {
1316
                        NumberSequenceKeypoint.new(0,.819,.0375),
1317
                        NumberSequenceKeypoint.new(.207,.594,.0187),
1318
                        NumberSequenceKeypoint.new(.4,.55,.031),
1319
                        NumberSequenceKeypoint.new(.57,.619,.05),
1320
                        NumberSequenceKeypoint.new(.76,.8,.0375),
1321
                        NumberSequenceKeypoint.new(1,1,0),
1322
                }
1323
                local sizePoints = {
1324
 					    NumberSequenceKeypoint.new(0,0.505,0),
1325
                        NumberSequenceKeypoint.new(1,0,0),
1326
                }
1327
                local Size = NumberSequence.new(sizePoints)
1328
                local Transparency = NumberSequence.new(transPoints)
1329
                efxBlock = Instance.new("Part",c)
1330
				efxBlock.CanCollide=false
1331
                efxBlock.BrickColor = BrickColor.new(color)
1332
                efxBlock.Material = "Neon"
1333
                efxBlock.FormFactor = "Custom"
1334
                efxBlock.Transparency = .3
1335
                efxBlock.Size = Vector3.new(.25,.25,.25)
1336
                local mesh = Instance.new("SpecialMesh",efxBlock)
1337
                mesh.MeshType = Enum.MeshType.Sphere
1338
                mesh.Scale = Vector3.new(1,1,1)
1339
                local particles = Instance.new("ParticleEmitter",efxBlock)
1340
                particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
1341
                particles.LightEmission = .7
1342
                particles.Size = Size
1343
                particles.Name = "Fire"
1344
                particles.Transparency = Transparency
1345
                particles.LockedToPart = false
1346
                particles.VelocityInheritance = .5
1347
                particles.LockedToPart = false
1348
                particles.Rate = 70
1349
                particles.Texture = "rbxassetid://56562006"
1350
                particles.Lifetime = NumberRange.new(2,2)
1351
                particles.RotSpeed = NumberRange.new(100,100)
1352
                particles.Speed = NumberRange.new(1,1)
1353
                local offset = Vector3.new(-0.11, .23, -0.5)
1354
                local weld = Instance.new("Weld",c.Head)
1355
                weld.Part0 = c.Head
1356
                weld.Part1 = efxBlock
1357
                weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
1358
                efxBlock.Parent = c
1359
             efxBlock2 = Instance.new("Part",c)
1360
				efxBlock2.CanCollide=false
1361
                efxBlock2.BrickColor = BrickColor.new(color)
1362
                efxBlock2.Material = "Neon"
1363
                efxBlock2.FormFactor = "Custom"
1364
                efxBlock2.Transparency = .3
1365
                efxBlock2.Size = Vector3.new(.25,.25,.25)
1366
                local mesh2 = Instance.new("SpecialMesh",efxBlock2)
1367
                mesh2.MeshType = Enum.MeshType.Sphere
1368
                mesh2.Scale = Vector3.new(1,1,1)
1369
                local particles2 = Instance.new("ParticleEmitter",efxBlock2)
1370
                particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
1371
                particles2.LightEmission = .2
1372
                particles2.Size = Size
1373
                particles2.Name = "Fire"
1374
                particles2.Transparency = Transparency
1375
                particles2.LockedToPart = false
1376
                particles2.VelocityInheritance = .5
1377
                particles2.LockedToPart = false
1378
                particles2.Rate = 70
1379
                particles2.Texture = "rbxassetid://56562006"
1380
                particles2.Lifetime = NumberRange.new(2,2)
1381
                particles2.RotSpeed = NumberRange.new(100,100)
1382
                particles2.Speed = NumberRange.new(1,1)
1383
                local offset = Vector3.new(0.11, .23, -0.5)
1384
                local weld2 = Instance.new("Weld",c.Head)
1385
                weld2.Part0 = c.Head
1386
                weld2.Part1 = efxBlock2
1387
                weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
1388
                efxBlock2.Parent = c
1389
1390
1391
1392
1393
1394
1395
1396
1397
--Converted with ttyyuu12345's model to script plugin v4
1398
function sandbox(var,func)
1399
	local env = getfenv(func)
1400
	local newenv = setmetatable({},{
1401
		__index = function(self,k)
1402
			if k=="script" then
1403
				return var
1404
			else
1405
				return env[k]
1406
			end
1407
		end,
1408
	})
1409
	setfenv(func,newenv)
1410
	return func
1411
end
1412
cors = {}
1413
mas = Instance.new("Model",game:GetService("Lighting"))
1414
Model0 = Instance.new("Model")
1415
Model1 = Instance.new("Model")
1416
WedgePart2 = Instance.new("WedgePart")
1417
WedgePart3 = Instance.new("WedgePart")
1418
Part4 = Instance.new("Part")
1419
Part5 = Instance.new("Part")
1420
Part6 = Instance.new("Part")
1421
Part7 = Instance.new("Part")
1422
Part8 = Instance.new("Part")
1423
Part9 = Instance.new("Part")
1424
Part10 = Instance.new("Part")
1425
Part11 = Instance.new("Part")
1426
Part12 = Instance.new("Part")
1427
Part13 = Instance.new("Part")
1428
Part14 = Instance.new("Part")
1429
Part15 = Instance.new("Part")
1430
SpecialMesh16 = Instance.new("SpecialMesh")
1431
Part17 = Instance.new("Part")
1432
SpecialMesh18 = Instance.new("SpecialMesh")
1433
Part19 = Instance.new("Part")
1434
SpecialMesh20 = Instance.new("SpecialMesh")
1435
Part21 = Instance.new("Part")
1436
SpecialMesh22 = Instance.new("SpecialMesh")
1437
Part23 = Instance.new("Part")
1438
SpecialMesh24 = Instance.new("SpecialMesh")
1439
Part25 = Instance.new("Part")
1440
SpecialMesh26 = Instance.new("SpecialMesh")
1441
Part27 = Instance.new("Part")
1442
SpecialMesh28 = Instance.new("SpecialMesh")
1443
Part29 = Instance.new("Part")
1444
SpecialMesh30 = Instance.new("SpecialMesh")
1445
Part31 = Instance.new("Part")
1446
Part32 = Instance.new("Part")
1447
Part33 = Instance.new("Part")
1448
Part34 = Instance.new("Part")
1449
Part35 = Instance.new("Part")
1450
Part36 = Instance.new("Part")
1451
Part37 = Instance.new("Part")
1452
ParticleEmitter38 = Instance.new("ParticleEmitter")
1453
Part39 = Instance.new("Part")
1454
Part40 = Instance.new("Part")
1455
Part41 = Instance.new("Part")
1456
Part42 = Instance.new("Part")
1457
Part43 = Instance.new("Part")
1458
Part44 = Instance.new("Part")
1459
Part45 = Instance.new("Part")
1460
Part46 = Instance.new("Part")
1461
Part47 = Instance.new("Part")
1462
Part48 = Instance.new("Part")
1463
Part49 = Instance.new("Part")
1464
Part50 = Instance.new("Part")
1465
Part51 = Instance.new("Part")
1466
Part52 = Instance.new("Part")
1467
Part53 = Instance.new("Part")
1468
Part54 = Instance.new("Part")
1469
Part55 = Instance.new("Part")
1470
Part56 = Instance.new("Part")
1471
Part57 = Instance.new("Part")
1472
Part58 = Instance.new("Part")
1473
Part59 = Instance.new("Part")
1474
Part60 = Instance.new("Part")
1475
Part61 = Instance.new("Part")
1476
Part62 = Instance.new("Part")
1477
Part63 = Instance.new("Part")
1478
Part64 = Instance.new("Part")
1479
Part65 = Instance.new("Part")
1480
Part66 = Instance.new("Part")
1481
Part67 = Instance.new("Part")
1482
Part68 = Instance.new("Part")
1483
Part69 = Instance.new("Part")
1484
Part70 = Instance.new("Part")
1485
Part71 = Instance.new("Part")
1486
Part72 = Instance.new("Part")
1487
Part73 = Instance.new("Part")
1488
Part74 = Instance.new("Part")
1489
Part75 = Instance.new("Part")
1490
Part76 = Instance.new("Part")
1491
Part77 = Instance.new("Part")
1492
Part78 = Instance.new("Part")
1493
Part79 = Instance.new("Part")
1494
Part80 = Instance.new("Part")
1495
Part81 = Instance.new("Part")
1496
Part82 = Instance.new("Part")
1497
Part83 = Instance.new("Part")
1498
Part84 = Instance.new("Part")
1499
Part85 = Instance.new("Part")
1500
Part86 = Instance.new("Part")
1501
Part87 = Instance.new("Part")
1502
Part88 = Instance.new("Part")
1503
Part89 = Instance.new("Part")
1504
Part90 = Instance.new("Part")
1505
Part91 = Instance.new("Part")
1506
Part92 = Instance.new("Part")
1507
Part93 = Instance.new("Part")
1508
Part94 = Instance.new("Part")
1509
Part95 = Instance.new("Part")
1510
Part96 = Instance.new("Part")
1511
Part97 = Instance.new("Part")
1512
Part98 = Instance.new("Part")
1513
Part99 = Instance.new("Part")
1514
Part100 = Instance.new("Part")
1515
Part101 = Instance.new("Part")
1516
Part102 = Instance.new("Part")
1517
Part103 = Instance.new("Part")
1518
Part104 = Instance.new("Part")
1519
Part105 = Instance.new("Part")
1520
Part106 = Instance.new("Part")
1521
Part107 = Instance.new("Part")
1522
Part108 = Instance.new("Part")
1523
Part109 = Instance.new("Part")
1524
Part110 = Instance.new("Part")
1525
Part111 = Instance.new("Part")
1526
Part112 = Instance.new("Part")
1527
Part113 = Instance.new("Part")
1528
Part114 = Instance.new("Part")
1529
Part115 = Instance.new("Part")
1530
Part116 = Instance.new("Part")
1531
Part117 = Instance.new("Part")
1532
Part118 = Instance.new("Part")
1533
Part119 = Instance.new("Part")
1534
Part120 = Instance.new("Part")
1535
Part121 = Instance.new("Part")
1536
Part122 = Instance.new("Part")
1537
Part123 = Instance.new("Part")
1538
Part124 = Instance.new("Part")
1539
Part125 = Instance.new("Part")
1540
Part126 = Instance.new("Part")
1541
Part127 = Instance.new("Part")
1542
Part128 = Instance.new("Part")
1543
Part129 = Instance.new("Part")
1544
Part130 = Instance.new("Part")
1545
Part131 = Instance.new("Part")
1546
Part132 = Instance.new("Part")
1547
Part133 = Instance.new("Part")
1548
Part134 = Instance.new("Part")
1549
Part135 = Instance.new("Part")
1550
Part136 = Instance.new("Part")
1551
Part137 = Instance.new("Part")
1552
Part138 = Instance.new("Part")
1553
Part139 = Instance.new("Part")
1554
Part140 = Instance.new("Part")
1555
Part141 = Instance.new("Part")
1556
Part142 = Instance.new("Part")
1557
Part143 = Instance.new("Part")
1558
Part144 = Instance.new("Part")
1559
Part145 = Instance.new("Part")
1560
Part146 = Instance.new("Part")
1561
Part147 = Instance.new("Part")
1562
Part148 = Instance.new("Part")
1563
Part149 = Instance.new("Part")
1564
Part150 = Instance.new("Part")
1565
Part151 = Instance.new("Part")
1566
Part152 = Instance.new("Part")
1567
Part153 = Instance.new("Part")
1568
Part154 = Instance.new("Part")
1569
Part155 = Instance.new("Part")
1570
Part156 = Instance.new("Part")
1571
Part157 = Instance.new("Part")
1572
Part158 = Instance.new("Part")
1573
Part159 = Instance.new("Part")
1574
Part160 = Instance.new("Part")
1575
Part161 = Instance.new("Part")
1576
Part162 = Instance.new("Part")
1577
Part163 = Instance.new("Part")
1578
Part164 = Instance.new("Part")
1579
Part165 = Instance.new("Part")
1580
Part166 = Instance.new("Part")
1581
Part167 = Instance.new("Part")
1582
Part168 = Instance.new("Part")
1583
Part169 = Instance.new("Part")
1584
Part170 = Instance.new("Part")
1585
WedgePart171 = Instance.new("WedgePart")
1586
WedgePart172 = Instance.new("WedgePart")
1587
WedgePart173 = Instance.new("WedgePart")
1588
WedgePart174 = Instance.new("WedgePart")
1589
WedgePart175 = Instance.new("WedgePart")
1590
WedgePart176 = Instance.new("WedgePart")
1591
WedgePart177 = Instance.new("WedgePart")
1592
WedgePart178 = Instance.new("WedgePart")
1593
WedgePart179 = Instance.new("WedgePart")
1594
WedgePart180 = Instance.new("WedgePart")
1595
WedgePart181 = Instance.new("WedgePart")
1596
WedgePart182 = Instance.new("WedgePart")
1597
WedgePart183 = Instance.new("WedgePart")
1598
WedgePart184 = Instance.new("WedgePart")
1599
WedgePart185 = Instance.new("WedgePart")
1600
WedgePart186 = Instance.new("WedgePart")
1601
WedgePart187 = Instance.new("WedgePart")
1602
WedgePart188 = Instance.new("WedgePart")
1603
WedgePart189 = Instance.new("WedgePart")
1604
WedgePart190 = Instance.new("WedgePart")
1605
WedgePart191 = Instance.new("WedgePart")
1606
WedgePart192 = Instance.new("WedgePart")
1607
WedgePart193 = Instance.new("WedgePart")
1608
WedgePart194 = Instance.new("WedgePart")
1609
WedgePart195 = Instance.new("WedgePart")
1610
WedgePart196 = Instance.new("WedgePart")
1611
WedgePart197 = Instance.new("WedgePart")
1612
WedgePart198 = Instance.new("WedgePart")
1613
WedgePart199 = Instance.new("WedgePart")
1614
WedgePart200 = Instance.new("WedgePart")
1615
WedgePart201 = Instance.new("WedgePart")
1616
WedgePart202 = Instance.new("WedgePart")
1617
Model203 = Instance.new("Model")
1618
Part204 = Instance.new("Part")
1619
Part205 = Instance.new("Part")
1620
ParticleEmitter206 = Instance.new("ParticleEmitter")
1621
Model207 = Instance.new("Model")
1622
WedgePart208 = Instance.new("WedgePart")
1623
Part209 = Instance.new("Part")
1624
Part210 = Instance.new("Part")
1625
Part211 = Instance.new("Part")
1626
Part212 = Instance.new("Part")
1627
Part213 = Instance.new("Part")
1628
Part214 = Instance.new("Part")
1629
Part215 = Instance.new("Part")
1630
Part216 = Instance.new("Part")
1631
Part217 = Instance.new("Part")
1632
Part218 = Instance.new("Part")
1633
Part219 = Instance.new("Part")
1634
Part220 = Instance.new("Part")
1635
Part221 = Instance.new("Part")
1636
Part222 = Instance.new("Part")
1637
Part223 = Instance.new("Part")
1638
Part224 = Instance.new("Part")
1639
Part225 = Instance.new("Part")
1640
Part226 = Instance.new("Part")
1641
Part227 = Instance.new("Part")
1642
Part228 = Instance.new("Part")
1643
Part229 = Instance.new("Part")
1644
Part230 = Instance.new("Part")
1645
Part231 = Instance.new("Part")
1646
Part232 = Instance.new("Part")
1647
Part233 = Instance.new("Part")
1648
Part234 = Instance.new("Part")
1649
Part235 = Instance.new("Part")
1650
Part236 = Instance.new("Part")
1651
Part237 = Instance.new("Part")
1652
Part238 = Instance.new("Part")
1653
Part239 = Instance.new("Part")
1654
Part240 = Instance.new("Part")
1655
Part241 = Instance.new("Part")
1656
Part242 = Instance.new("Part")
1657
Part243 = Instance.new("Part")
1658
Part244 = Instance.new("Part")
1659
Part245 = Instance.new("Part")
1660
Part246 = Instance.new("Part")
1661
Part247 = Instance.new("Part")
1662
Part248 = Instance.new("Part")
1663
Part249 = Instance.new("Part")
1664
Part250 = Instance.new("Part")
1665
ParticleEmitter251 = Instance.new("ParticleEmitter")
1666
Model252 = Instance.new("Model")
1667
Part253 = Instance.new("Part")
1668
Part254 = Instance.new("Part")
1669
ParticleEmitter255 = Instance.new("ParticleEmitter")
1670
Model256 = Instance.new("Model")
1671
Part257 = Instance.new("Part")
1672
WedgePart258 = Instance.new("WedgePart")
1673
Part259 = Instance.new("Part")
1674
Part260 = Instance.new("Part")
1675
Part261 = Instance.new("Part")
1676
Part262 = Instance.new("Part")
1677
Part263 = Instance.new("Part")
1678
Part264 = Instance.new("Part")
1679
Part265 = Instance.new("Part")
1680
Part266 = Instance.new("Part")
1681
Part267 = Instance.new("Part")
1682
Part268 = Instance.new("Part")
1683
Part269 = Instance.new("Part")
1684
Part270 = Instance.new("Part")
1685
Part271 = Instance.new("Part")
1686
Part272 = Instance.new("Part")
1687
Part273 = Instance.new("Part")
1688
Part274 = Instance.new("Part")
1689
Part275 = Instance.new("Part")
1690
Part276 = Instance.new("Part")
1691
Part277 = Instance.new("Part")
1692
Part278 = Instance.new("Part")
1693
Part279 = Instance.new("Part")
1694
Part280 = Instance.new("Part")
1695
Part281 = Instance.new("Part")
1696
Part282 = Instance.new("Part")
1697
Part283 = Instance.new("Part")
1698
Part284 = Instance.new("Part")
1699
Part285 = Instance.new("Part")
1700
Part286 = Instance.new("Part")
1701
Part287 = Instance.new("Part")
1702
Part288 = Instance.new("Part")
1703
Part289 = Instance.new("Part")
1704
Part290 = Instance.new("Part")
1705
Part291 = Instance.new("Part")
1706
Part292 = Instance.new("Part")
1707
Part293 = Instance.new("Part")
1708
Part294 = Instance.new("Part")
1709
Part295 = Instance.new("Part")
1710
Part296 = Instance.new("Part")
1711
Part297 = Instance.new("Part")
1712
Part298 = Instance.new("Part")
1713
Part299 = Instance.new("Part")
1714
ParticleEmitter300 = Instance.new("ParticleEmitter")
1715
Model301 = Instance.new("Model")
1716
Part302 = Instance.new("Part")
1717
SpecialMesh303 = Instance.new("SpecialMesh")
1718
Script304 = Instance.new("Script")
1719
Model0.Name = "Armor"
1720
Model0.Parent = mas
1721
Model1.Name = "Torso"
1722
Model1.Parent = Model0
1723
WedgePart2.Parent = Model1
1724
WedgePart2.Material = Enum.Material.SmoothPlastic
1725
WedgePart2.BrickColor = BrickColor.new("Really black")
1726
WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
1727
WedgePart2.Anchored = true
1728
WedgePart2.FormFactor = Enum.FormFactor.Custom
1729
WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
1730
WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
1731
WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
1732
WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1733
WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
1734
WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
1735
WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1736
WedgePart3.Parent = Model1
1737
WedgePart3.Material = Enum.Material.SmoothPlastic
1738
WedgePart3.BrickColor = BrickColor.new("Really black")
1739
WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
1740
WedgePart3.Anchored = true
1741
WedgePart3.FormFactor = Enum.FormFactor.Custom
1742
WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
1743
WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
1744
WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
1745
WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1746
WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
1747
WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
1748
WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1749
Part4.Name = "Torso1"
1750
Part4.Parent = Model1
1751
Part4.Material = Enum.Material.SmoothPlastic
1752
Part4.BrickColor = BrickColor.new("Pastel brown")
1753
Part4.Transparency = 1
1754
Part4.Rotation = Vector3.new(-180, 0, 0)
1755
Part4.Anchored = true
1756
Part4.CanCollide = false
1757
Part4.FormFactor = Enum.FormFactor.Plate
1758
Part4.Size = Vector3.new(2, 2, 1)
1759
Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
1760
Part4.TopSurface = Enum.SurfaceType.Smooth
1761
Part4.Color = Color3.new(1, 0.8, 0.6)
1762
Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
1763
Part4.Orientation = Vector3.new(0, 180, 180)
1764
Part4.Color = Color3.new(1, 0.8, 0.6)
1765
Part5.Parent = Model1
1766
Part5.Material = Enum.Material.Neon
1767
Part5.BrickColor = BrickColor.new("Really red")
1768
Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
1769
Part5.Anchored = true
1770
Part5.CanCollide = false
1771
Part5.FormFactor = Enum.FormFactor.Custom
1772
Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
1773
Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
1774
Part5.BottomSurface = Enum.SurfaceType.Smooth
1775
Part5.TopSurface = Enum.SurfaceType.Smooth
1776
Part5.Color = Color3.new(1, 0, 0)
1777
Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
1778
Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
1779
Part5.Color = Color3.new(1, 0, 0)
1780
Part6.Parent = Model1
1781
Part6.Material = Enum.Material.SmoothPlastic
1782
Part6.BrickColor = BrickColor.new("Really black")
1783
Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
1784
Part6.Anchored = true
1785
Part6.CanCollide = false
1786
Part6.FormFactor = Enum.FormFactor.Custom
1787
Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
1788
Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
1789
Part6.BottomSurface = Enum.SurfaceType.Smooth
1790
Part6.TopSurface = Enum.SurfaceType.Smooth
1791
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1792
Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
1793
Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
1794
Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1795
Part7.Parent = Model1
1796
Part7.Material = Enum.Material.SmoothPlastic
1797
Part7.BrickColor = BrickColor.new("Really black")
1798
Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
1799
Part7.Anchored = true
1800
Part7.CanCollide = false
1801
Part7.FormFactor = Enum.FormFactor.Custom
1802
Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
1803
Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
1804
Part7.BottomSurface = Enum.SurfaceType.Smooth
1805
Part7.TopSurface = Enum.SurfaceType.Smooth
1806
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1807
Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
1808
Part7.Orientation = Vector3.new(0, 179.979996, 0)
1809
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1810
Part8.Parent = Model1
1811
Part8.Material = Enum.Material.Neon
1812
Part8.BrickColor = BrickColor.new("Really red")
1813
Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
1814
Part8.Anchored = true
1815
Part8.CanCollide = false
1816
Part8.FormFactor = Enum.FormFactor.Custom
1817
Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
1818
Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
1819
Part8.BottomSurface = Enum.SurfaceType.Smooth
1820
Part8.TopSurface = Enum.SurfaceType.Smooth
1821
Part8.Color = Color3.new(1, 0, 0)
1822
Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
1823
Part8.Orientation = Vector3.new(0, 179.979996, 0)
1824
Part8.Color = Color3.new(1, 0, 0)
1825
Part9.Parent = Model1
1826
Part9.Material = Enum.Material.Neon
1827
Part9.BrickColor = BrickColor.new("Really red")
1828
Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
1829
Part9.Anchored = true
1830
Part9.CanCollide = false
1831
Part9.FormFactor = Enum.FormFactor.Custom
1832
Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
1833
Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
1834
Part9.BottomSurface = Enum.SurfaceType.Smooth
1835
Part9.TopSurface = Enum.SurfaceType.Smooth
1836
Part9.Color = Color3.new(1, 0, 0)
1837
Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
1838
Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
1839
Part9.Color = Color3.new(1, 0, 0)
1840
Part10.Parent = Model1
1841
Part10.Material = Enum.Material.SmoothPlastic
1842
Part10.BrickColor = BrickColor.new("Really black")
1843
Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
1844
Part10.Anchored = true
1845
Part10.CanCollide = false
1846
Part10.FormFactor = Enum.FormFactor.Custom
1847
Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
1848
Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
1849
Part10.BottomSurface = Enum.SurfaceType.Smooth
1850
Part10.TopSurface = Enum.SurfaceType.Smooth
1851
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1852
Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
1853
Part10.Orientation = Vector3.new(0, 179.979996, 0)
1854
Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1855
Part11.Parent = Model1
1856
Part11.Material = Enum.Material.SmoothPlastic
1857
Part11.BrickColor = BrickColor.new("Really black")
1858
Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
1859
Part11.Anchored = true
1860
Part11.CanCollide = false
1861
Part11.FormFactor = Enum.FormFactor.Custom
1862
Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
1863
Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
1864
Part11.BottomSurface = Enum.SurfaceType.Smooth
1865
Part11.TopSurface = Enum.SurfaceType.Smooth
1866
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1867
Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
1868
Part11.Orientation = Vector3.new(0, 179.979996, 0)
1869
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1870
Part12.Parent = Model1
1871
Part12.Material = Enum.Material.SmoothPlastic
1872
Part12.BrickColor = BrickColor.new("Really black")
1873
Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
1874
Part12.Anchored = true
1875
Part12.CanCollide = false
1876
Part12.FormFactor = Enum.FormFactor.Custom
1877
Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
1878
Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
1879
Part12.BottomSurface = Enum.SurfaceType.Smooth
1880
Part12.TopSurface = Enum.SurfaceType.Smooth
1881
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1882
Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
1883
Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
1884
Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1885
Part13.Parent = Model1
1886
Part13.Material = Enum.Material.SmoothPlastic
1887
Part13.BrickColor = BrickColor.new("Really black")
1888
Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
1889
Part13.Anchored = true
1890
Part13.CanCollide = false
1891
Part13.FormFactor = Enum.FormFactor.Custom
1892
Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
1893
Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
1894
Part13.BottomSurface = Enum.SurfaceType.Smooth
1895
Part13.TopSurface = Enum.SurfaceType.Smooth
1896
Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1897
Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
1898
Part13.Orientation = Vector3.new(0, 179.979996, 0)
1899
Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1900
Part14.Parent = Model1
1901
Part14.Material = Enum.Material.SmoothPlastic
1902
Part14.BrickColor = BrickColor.new("Really black")
1903
Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
1904
Part14.Anchored = true
1905
Part14.CanCollide = false
1906
Part14.FormFactor = Enum.FormFactor.Custom
1907
Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
1908
Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
1909
Part14.BottomSurface = Enum.SurfaceType.Smooth
1910
Part14.TopSurface = Enum.SurfaceType.Smooth
1911
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1912
Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
1913
Part14.Orientation = Vector3.new(0, 179.979996, 0)
1914
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1915
Part15.Parent = Model1
1916
Part15.Material = Enum.Material.Ice
1917
Part15.BrickColor = BrickColor.new("Black")
1918
Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
1919
Part15.Anchored = true
1920
Part15.CanCollide = false
1921
Part15.FormFactor = Enum.FormFactor.Custom
1922
Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
1923
Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
1924
Part15.BottomSurface = Enum.SurfaceType.Smooth
1925
Part15.TopSurface = Enum.SurfaceType.Smooth
1926
Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
1927
Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
1928
Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
1929
Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
1930
SpecialMesh16.Parent = Part15
1931
SpecialMesh16.MeshId = "rbxassetid://437432504"
1932
SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1933
SpecialMesh16.MeshType = Enum.MeshType.FileMesh
1934
SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1935
Part17.Parent = Model1
1936
Part17.Material = Enum.Material.Ice
1937
Part17.BrickColor = BrickColor.new("Black")
1938
Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
1939
Part17.Anchored = true
1940
Part17.CanCollide = false
1941
Part17.FormFactor = Enum.FormFactor.Custom
1942
Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
1943
Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
1944
Part17.BottomSurface = Enum.SurfaceType.Smooth
1945
Part17.TopSurface = Enum.SurfaceType.Smooth
1946
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
1947
Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
1948
Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
1949
Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
1950
SpecialMesh18.Parent = Part17
1951
SpecialMesh18.MeshId = "rbxassetid://437432504"
1952
SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1953
SpecialMesh18.MeshType = Enum.MeshType.FileMesh
1954
SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1955
Part19.Parent = Model1
1956
Part19.Material = Enum.Material.Ice
1957
Part19.BrickColor = BrickColor.new("Black")
1958
Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
1959
Part19.Anchored = true
1960
Part19.CanCollide = false
1961
Part19.FormFactor = Enum.FormFactor.Custom
1962
Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
1963
Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
1964
Part19.BottomSurface = Enum.SurfaceType.Smooth
1965
Part19.TopSurface = Enum.SurfaceType.Smooth
1966
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
1967
Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
1968
Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
1969
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
1970
SpecialMesh20.Parent = Part19
1971
SpecialMesh20.MeshId = "rbxassetid://437432504"
1972
SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1973
SpecialMesh20.MeshType = Enum.MeshType.FileMesh
1974
SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1975
Part21.Parent = Model1
1976
Part21.Material = Enum.Material.Ice
1977
Part21.BrickColor = BrickColor.new("Black")
1978
Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
1979
Part21.Anchored = true
1980
Part21.CanCollide = false
1981
Part21.FormFactor = Enum.FormFactor.Custom
1982
Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
1983
Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
1984
Part21.BottomSurface = Enum.SurfaceType.Smooth
1985
Part21.TopSurface = Enum.SurfaceType.Smooth
1986
Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
1987
Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
1988
Part21.Orientation = Vector3.new(-90, 134.979996, 0)
1989
Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
1990
SpecialMesh22.Parent = Part21
1991
SpecialMesh22.MeshId = "rbxassetid://437432504"
1992
SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1993
SpecialMesh22.MeshType = Enum.MeshType.FileMesh
1994
SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
1995
Part23.Parent = Model1
1996
Part23.Material = Enum.Material.Ice
1997
Part23.BrickColor = BrickColor.new("Black")
1998
Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
1999
Part23.Anchored = true
2000
Part23.CanCollide = false
2001
Part23.FormFactor = Enum.FormFactor.Custom
2002
Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
2003
Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
2004
Part23.BottomSurface = Enum.SurfaceType.Smooth
2005
Part23.TopSurface = Enum.SurfaceType.Smooth
2006
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
2007
Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
2008
Part23.Orientation = Vector3.new(-90, -150.020004, 0)
2009
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
2010
SpecialMesh24.Parent = Part23
2011
SpecialMesh24.MeshId = "rbxassetid://437432504"
2012
SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2013
SpecialMesh24.MeshType = Enum.MeshType.FileMesh
2014
SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2015
Part25.Parent = Model1
2016
Part25.Material = Enum.Material.Ice
2017
Part25.BrickColor = BrickColor.new("Black")
2018
Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
2019
Part25.Anchored = true
2020
Part25.CanCollide = false
2021
Part25.FormFactor = Enum.FormFactor.Custom
2022
Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
2023
Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
2024
Part25.BottomSurface = Enum.SurfaceType.Smooth
2025
Part25.TopSurface = Enum.SurfaceType.Smooth
2026
Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
2027
Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
2028
Part25.Orientation = Vector3.new(-90, -135.020004, 0)
2029
Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
2030
SpecialMesh26.Parent = Part25
2031
SpecialMesh26.MeshId = "rbxassetid://437432504"
2032
SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2033
SpecialMesh26.MeshType = Enum.MeshType.FileMesh
2034
SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2035
Part27.Parent = Model1
2036
Part27.Material = Enum.Material.Ice
2037
Part27.BrickColor = BrickColor.new("Black")
2038
Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
2039
Part27.Anchored = true
2040
Part27.CanCollide = false
2041
Part27.FormFactor = Enum.FormFactor.Custom
2042
Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
2043
Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
2044
Part27.BottomSurface = Enum.SurfaceType.Smooth
2045
Part27.TopSurface = Enum.SurfaceType.Smooth
2046
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
2047
Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
2048
Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
2049
Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
2050
SpecialMesh28.Parent = Part27
2051
SpecialMesh28.MeshId = "rbxassetid://437432504"
2052
SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2053
SpecialMesh28.MeshType = Enum.MeshType.FileMesh
2054
SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2055
Part29.Parent = Model1
2056
Part29.Material = Enum.Material.Ice
2057
Part29.BrickColor = BrickColor.new("Black")
2058
Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
2059
Part29.Anchored = true
2060
Part29.CanCollide = false
2061
Part29.FormFactor = Enum.FormFactor.Custom
2062
Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
2063
Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
2064
Part29.BottomSurface = Enum.SurfaceType.Smooth
2065
Part29.TopSurface = Enum.SurfaceType.Smooth
2066
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
2067
Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
2068
Part29.Orientation = Vector3.new(-90, 149.979996, 0)
2069
Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
2070
SpecialMesh30.Parent = Part29
2071
SpecialMesh30.MeshId = "rbxassetid://437432504"
2072
SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2073
SpecialMesh30.MeshType = Enum.MeshType.FileMesh
2074
SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
2075
Part31.Parent = Model1
2076
Part31.Material = Enum.Material.Neon
2077
Part31.BrickColor = BrickColor.new("Really red")
2078
Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
2079
Part31.Anchored = true
2080
Part31.CanCollide = false
2081
Part31.FormFactor = Enum.FormFactor.Custom
2082
Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
2083
Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
2084
Part31.BottomSurface = Enum.SurfaceType.Smooth
2085
Part31.TopSurface = Enum.SurfaceType.Smooth
2086
Part31.Color = Color3.new(1, 0, 0)
2087
Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
2088
Part31.Orientation = Vector3.new(0, 179.979996, -40)
2089
Part31.Color = Color3.new(1, 0, 0)
2090
Part32.Parent = Model1
2091
Part32.Material = Enum.Material.Neon
2092
Part32.BrickColor = BrickColor.new("Really red")
2093
Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
2094
Part32.Anchored = true
2095
Part32.CanCollide = false
2096
Part32.FormFactor = Enum.FormFactor.Custom
2097
Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
2098
Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
2099
Part32.BottomSurface = Enum.SurfaceType.Smooth
2100
Part32.TopSurface = Enum.SurfaceType.Smooth
2101
Part32.Color = Color3.new(1, 0, 0)
2102
Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
2103
Part32.Orientation = Vector3.new(0, 179.979996, 30)
2104
Part32.Color = Color3.new(1, 0, 0)
2105
Part33.Parent = Model1
2106
Part33.Material = Enum.Material.Neon
2107
Part33.BrickColor = BrickColor.new("Really red")
2108
Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
2109
Part33.Anchored = true
2110
Part33.CanCollide = false
2111
Part33.FormFactor = Enum.FormFactor.Custom
2112
Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
2113
Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
2114
Part33.BottomSurface = Enum.SurfaceType.Smooth
2115
Part33.TopSurface = Enum.SurfaceType.Smooth
2116
Part33.Color = Color3.new(1, 0, 0)
2117
Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
2118
Part33.Orientation = Vector3.new(0, 179.979996, 0)
2119
Part33.Color = Color3.new(1, 0, 0)
2120
Part34.Parent = Model1
2121
Part34.Material = Enum.Material.Neon
2122
Part34.BrickColor = BrickColor.new("Really red")
2123
Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
2124
Part34.Anchored = true
2125
Part34.CanCollide = false
2126
Part34.FormFactor = Enum.FormFactor.Custom
2127
Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
2128
Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
2129
Part34.BottomSurface = Enum.SurfaceType.Smooth
2130
Part34.TopSurface = Enum.SurfaceType.Smooth
2131
Part34.Color = Color3.new(1, 0, 0)
2132
Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
2133
Part34.Orientation = Vector3.new(0, 179.979996, 0)
2134
Part34.Color = Color3.new(1, 0, 0)
2135
Part35.Parent = Model1
2136
Part35.Material = Enum.Material.Neon
2137
Part35.BrickColor = BrickColor.new("Really red")
2138
Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
2139
Part35.Anchored = true
2140
Part35.CanCollide = false
2141
Part35.FormFactor = Enum.FormFactor.Custom
2142
Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
2143
Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
2144
Part35.BottomSurface = Enum.SurfaceType.Smooth
2145
Part35.TopSurface = Enum.SurfaceType.Smooth
2146
Part35.Color = Color3.new(1, 0, 0)
2147
Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
2148
Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
2149
Part35.Color = Color3.new(1, 0, 0)
2150
Part36.Parent = Model1
2151
Part36.Material = Enum.Material.Neon
2152
Part36.BrickColor = BrickColor.new("Really red")
2153
Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
2154
Part36.Anchored = true
2155
Part36.CanCollide = false
2156
Part36.FormFactor = Enum.FormFactor.Custom
2157
Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
2158
Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
2159
Part36.BottomSurface = Enum.SurfaceType.Smooth
2160
Part36.TopSurface = Enum.SurfaceType.Smooth
2161
Part36.Color = Color3.new(1, 0, 0)
2162
Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
2163
Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
2164
Part36.Color = Color3.new(1, 0, 0)
2165
Part37.Parent = Model1
2166
Part37.Material = Enum.Material.SmoothPlastic
2167
Part37.Transparency = 1
2168
Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
2169
Part37.Anchored = true
2170
Part37.FormFactor = Enum.FormFactor.Custom
2171
Part37.Size = Vector3.new(1.9000001, 1, 2)
2172
Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
2173
Part37.BottomSurface = Enum.SurfaceType.Smooth
2174
Part37.TopSurface = Enum.SurfaceType.Smooth
2175
Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
2176
Part37.Orientation = Vector3.new(90, -180, 0)
2177
ParticleEmitter38.Name = "Void"
2178
ParticleEmitter38.Parent = Part37
2179
ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
2180
ParticleEmitter38.Rotation = NumberRange.new(100, 100)
2181
ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
2182
ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
2183
ParticleEmitter38.Texture = "rbxassetid://341277531"
2184
ParticleEmitter38.ZOffset = -1
2185
ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
2186
ParticleEmitter38.Rate = 1000
2187
ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
2188
ParticleEmitter38.Speed = NumberRange.new(0, 0)
2189
ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
2190
Part39.Parent = Model1
2191
Part39.Material = Enum.Material.Neon
2192
Part39.BrickColor = BrickColor.new("Really red")
2193
Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
2194
Part39.Anchored = true
2195
Part39.CanCollide = false
2196
Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
2197
Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
2198
Part39.Color = Color3.new(1, 0, 0)
2199
Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
2200
Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
2201
Part39.Color = Color3.new(1, 0, 0)
2202
Part40.Parent = Model1
2203
Part40.Material = Enum.Material.Neon
2204
Part40.BrickColor = BrickColor.new("Really red")
2205
Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
2206
Part40.Anchored = true
2207
Part40.CanCollide = false
2208
Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
2209
Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
2210
Part40.Color = Color3.new(1, 0, 0)
2211
Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
2212
Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
2213
Part40.Color = Color3.new(1, 0, 0)
2214
Part41.Parent = Model1
2215
Part41.Material = Enum.Material.Neon
2216
Part41.BrickColor = BrickColor.new("Really red")
2217
Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
2218
Part41.Anchored = true
2219
Part41.CanCollide = false
2220
Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
2221
Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
2222
Part41.Color = Color3.new(1, 0, 0)
2223
Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
2224
Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
2225
Part41.Color = Color3.new(1, 0, 0)
2226
Part42.Parent = Model1
2227
Part42.Material = Enum.Material.Neon
2228
Part42.BrickColor = BrickColor.new("Really red")
2229
Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
2230
Part42.Anchored = true
2231
Part42.CanCollide = false
2232
Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
2233
Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
2234
Part42.Color = Color3.new(1, 0, 0)
2235
Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
2236
Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
2237
Part42.Color = Color3.new(1, 0, 0)
2238
Part43.Parent = Model1
2239
Part43.Material = Enum.Material.Neon
2240
Part43.BrickColor = BrickColor.new("Really red")
2241
Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
2242
Part43.Anchored = true
2243
Part43.CanCollide = false
2244
Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
2245
Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
2246
Part43.Color = Color3.new(1, 0, 0)
2247
Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
2248
Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
2249
Part43.Color = Color3.new(1, 0, 0)
2250
Part44.Parent = Model1
2251
Part44.Material = Enum.Material.Neon
2252
Part44.BrickColor = BrickColor.new("Really red")
2253
Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
2254
Part44.Anchored = true
2255
Part44.CanCollide = false
2256
Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
2257
Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
2258
Part44.Color = Color3.new(1, 0, 0)
2259
Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
2260
Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
2261
Part44.Color = Color3.new(1, 0, 0)
2262
Part45.Parent = Model1
2263
Part45.Material = Enum.Material.Neon
2264
Part45.BrickColor = BrickColor.new("Really red")
2265
Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
2266
Part45.Anchored = true
2267
Part45.CanCollide = false
2268
Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
2269
Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
2270
Part45.Color = Color3.new(1, 0, 0)
2271
Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
2272
Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
2273
Part45.Color = Color3.new(1, 0, 0)
2274
Part46.Parent = Model1
2275
Part46.Material = Enum.Material.Neon
2276
Part46.BrickColor = BrickColor.new("Really red")
2277
Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
2278
Part46.Anchored = true
2279
Part46.CanCollide = false
2280
Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
2281
Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
2282
Part46.Color = Color3.new(1, 0, 0)
2283
Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
2284
Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
2285
Part46.Color = Color3.new(1, 0, 0)
2286
Part47.Parent = Model1
2287
Part47.Material = Enum.Material.Neon
2288
Part47.BrickColor = BrickColor.new("Really red")
2289
Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
2290
Part47.Anchored = true
2291
Part47.CanCollide = false
2292
Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
2293
Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
2294
Part47.Color = Color3.new(1, 0, 0)
2295
Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
2296
Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
2297
Part47.Color = Color3.new(1, 0, 0)
2298
Part48.Parent = Model1
2299
Part48.Material = Enum.Material.Neon
2300
Part48.BrickColor = BrickColor.new("Really red")
2301
Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
2302
Part48.Anchored = true
2303
Part48.CanCollide = false
2304
Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
2305
Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
2306
Part48.Color = Color3.new(1, 0, 0)
2307
Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
2308
Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
2309
Part48.Color = Color3.new(1, 0, 0)
2310
Part49.Parent = Model1
2311
Part49.Material = Enum.Material.Neon
2312
Part49.BrickColor = BrickColor.new("Really red")
2313
Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
2314
Part49.Anchored = true
2315
Part49.CanCollide = false
2316
Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
2317
Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
2318
Part49.Color = Color3.new(1, 0, 0)
2319
Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
2320
Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
2321
Part49.Color = Color3.new(1, 0, 0)
2322
Part50.Parent = Model1
2323
Part50.Material = Enum.Material.Neon
2324
Part50.BrickColor = BrickColor.new("Really red")
2325
Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
2326
Part50.Anchored = true
2327
Part50.CanCollide = false
2328
Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
2329
Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
2330
Part50.Color = Color3.new(1, 0, 0)
2331
Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
2332
Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
2333
Part50.Color = Color3.new(1, 0, 0)
2334
Part51.Parent = Model1
2335
Part51.Material = Enum.Material.Neon
2336
Part51.BrickColor = BrickColor.new("Really red")
2337
Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
2338
Part51.Anchored = true
2339
Part51.CanCollide = false
2340
Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
2341
Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
2342
Part51.Color = Color3.new(1, 0, 0)
2343
Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
2344
Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
2345
Part51.Color = Color3.new(1, 0, 0)
2346
Part52.Parent = Model1
2347
Part52.Material = Enum.Material.Neon
2348
Part52.BrickColor = BrickColor.new("Really red")
2349
Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
2350
Part52.Anchored = true
2351
Part52.CanCollide = false
2352
Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
2353
Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
2354
Part52.Color = Color3.new(1, 0, 0)
2355
Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
2356
Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
2357
Part52.Color = Color3.new(1, 0, 0)
2358
Part53.Parent = Model1
2359
Part53.Material = Enum.Material.Neon
2360
Part53.BrickColor = BrickColor.new("Really red")
2361
Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
2362
Part53.Anchored = true
2363
Part53.CanCollide = false
2364
Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
2365
Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
2366
Part53.Color = Color3.new(1, 0, 0)
2367
Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
2368
Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
2369
Part53.Color = Color3.new(1, 0, 0)
2370
Part54.Parent = Model1
2371
Part54.Material = Enum.Material.Neon
2372
Part54.BrickColor = BrickColor.new("Really red")
2373
Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
2374
Part54.Anchored = true
2375
Part54.CanCollide = false
2376
Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
2377
Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
2378
Part54.Color = Color3.new(1, 0, 0)
2379
Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
2380
Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
2381
Part54.Color = Color3.new(1, 0, 0)
2382
Part55.Parent = Model1
2383
Part55.Material = Enum.Material.Neon
2384
Part55.BrickColor = BrickColor.new("Really red")
2385
Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
2386
Part55.Anchored = true
2387
Part55.CanCollide = false
2388
Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
2389
Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
2390
Part55.Color = Color3.new(1, 0, 0)
2391
Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
2392
Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
2393
Part55.Color = Color3.new(1, 0, 0)
2394
Part56.Parent = Model1
2395
Part56.Material = Enum.Material.Neon
2396
Part56.BrickColor = BrickColor.new("Really red")
2397
Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
2398
Part56.Anchored = true
2399
Part56.CanCollide = false
2400
Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
2401
Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
2402
Part56.Color = Color3.new(1, 0, 0)
2403
Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
2404
Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
2405
Part56.Color = Color3.new(1, 0, 0)
2406
Part57.Parent = Model1
2407
Part57.Material = Enum.Material.Neon
2408
Part57.BrickColor = BrickColor.new("Really red")
2409
Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
2410
Part57.Anchored = true
2411
Part57.CanCollide = false
2412
Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
2413
Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
2414
Part57.Color = Color3.new(1, 0, 0)
2415
Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
2416
Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
2417
Part57.Color = Color3.new(1, 0, 0)
2418
Part58.Parent = Model1
2419
Part58.Material = Enum.Material.Neon
2420
Part58.BrickColor = BrickColor.new("Really red")
2421
Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
2422
Part58.Anchored = true
2423
Part58.CanCollide = false
2424
Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
2425
Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
2426
Part58.Color = Color3.new(1, 0, 0)
2427
Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
2428
Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
2429
Part58.Color = Color3.new(1, 0, 0)
2430
Part59.Parent = Model1
2431
Part59.Material = Enum.Material.Neon
2432
Part59.BrickColor = BrickColor.new("Really red")
2433
Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
2434
Part59.Anchored = true
2435
Part59.CanCollide = false
2436
Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
2437
Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
2438
Part59.Color = Color3.new(1, 0, 0)
2439
Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
2440
Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
2441
Part59.Color = Color3.new(1, 0, 0)
2442
Part60.Parent = Model1
2443
Part60.Material = Enum.Material.Neon
2444
Part60.BrickColor = BrickColor.new("Really red")
2445
Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
2446
Part60.Anchored = true
2447
Part60.CanCollide = false
2448
Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
2449
Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
2450
Part60.Color = Color3.new(1, 0, 0)
2451
Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
2452
Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
2453
Part60.Color = Color3.new(1, 0, 0)
2454
Part61.Parent = Model1
2455
Part61.Material = Enum.Material.Neon
2456
Part61.BrickColor = BrickColor.new("Really red")
2457
Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
2458
Part61.Anchored = true
2459
Part61.CanCollide = false
2460
Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
2461
Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
2462
Part61.Color = Color3.new(1, 0, 0)
2463
Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
2464
Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
2465
Part61.Color = Color3.new(1, 0, 0)
2466
Part62.Parent = Model1
2467
Part62.Material = Enum.Material.Neon
2468
Part62.BrickColor = BrickColor.new("Really red")
2469
Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
2470
Part62.Anchored = true
2471
Part62.CanCollide = false
2472
Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
2473
Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
2474
Part62.Color = Color3.new(1, 0, 0)
2475
Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
2476
Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
2477
Part62.Color = Color3.new(1, 0, 0)
2478
Part63.Parent = Model1
2479
Part63.Material = Enum.Material.Neon
2480
Part63.BrickColor = BrickColor.new("Really red")
2481
Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
2482
Part63.Anchored = true
2483
Part63.CanCollide = false
2484
Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
2485
Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
2486
Part63.Color = Color3.new(1, 0, 0)
2487
Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
2488
Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
2489
Part63.Color = Color3.new(1, 0, 0)
2490
Part64.Parent = Model1
2491
Part64.Material = Enum.Material.Neon
2492
Part64.BrickColor = BrickColor.new("Really red")
2493
Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
2494
Part64.Anchored = true
2495
Part64.CanCollide = false
2496
Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
2497
Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
2498
Part64.Color = Color3.new(1, 0, 0)
2499
Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
2500
Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
2501
Part64.Color = Color3.new(1, 0, 0)
2502
Part65.Parent = Model1
2503
Part65.Material = Enum.Material.Neon
2504
Part65.BrickColor = BrickColor.new("Really red")
2505
Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
2506
Part65.Anchored = true
2507
Part65.CanCollide = false
2508
Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
2509
Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
2510
Part65.Color = Color3.new(1, 0, 0)
2511
Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
2512
Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
2513
Part65.Color = Color3.new(1, 0, 0)
2514
Part66.Parent = Model1
2515
Part66.Material = Enum.Material.Neon
2516
Part66.BrickColor = BrickColor.new("Really red")
2517
Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
2518
Part66.Anchored = true
2519
Part66.CanCollide = false
2520
Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
2521
Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
2522
Part66.Color = Color3.new(1, 0, 0)
2523
Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
2524
Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
2525
Part66.Color = Color3.new(1, 0, 0)
2526
Part67.Parent = Model1
2527
Part67.Material = Enum.Material.Neon
2528
Part67.BrickColor = BrickColor.new("Really red")
2529
Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
2530
Part67.Anchored = true
2531
Part67.CanCollide = false
2532
Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
2533
Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
2534
Part67.Color = Color3.new(1, 0, 0)
2535
Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
2536
Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
2537
Part67.Color = Color3.new(1, 0, 0)
2538
Part68.Parent = Model1
2539
Part68.Material = Enum.Material.Neon
2540
Part68.BrickColor = BrickColor.new("Really red")
2541
Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
2542
Part68.Anchored = true
2543
Part68.CanCollide = false
2544
Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
2545
Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
2546
Part68.Color = Color3.new(1, 0, 0)
2547
Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
2548
Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
2549
Part68.Color = Color3.new(1, 0, 0)
2550
Part69.Parent = Model1
2551
Part69.Material = Enum.Material.Neon
2552
Part69.BrickColor = BrickColor.new("Really red")
2553
Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
2554
Part69.Anchored = true
2555
Part69.CanCollide = false
2556
Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
2557
Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
2558
Part69.Color = Color3.new(1, 0, 0)
2559
Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
2560
Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
2561
Part69.Color = Color3.new(1, 0, 0)
2562
Part70.Parent = Model1
2563
Part70.Material = Enum.Material.Neon
2564
Part70.BrickColor = BrickColor.new("Really red")
2565
Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
2566
Part70.Anchored = true
2567
Part70.CanCollide = false
2568
Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
2569
Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
2570
Part70.Color = Color3.new(1, 0, 0)
2571
Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
2572
Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
2573
Part70.Color = Color3.new(1, 0, 0)
2574
Part71.Parent = Model1
2575
Part71.Material = Enum.Material.Neon
2576
Part71.BrickColor = BrickColor.new("Really red")
2577
Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
2578
Part71.Anchored = true
2579
Part71.CanCollide = false
2580
Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
2581
Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
2582
Part71.Color = Color3.new(1, 0, 0)
2583
Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
2584
Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
2585
Part71.Color = Color3.new(1, 0, 0)
2586
Part72.Parent = Model1
2587
Part72.Material = Enum.Material.Neon
2588
Part72.BrickColor = BrickColor.new("Really red")
2589
Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
2590
Part72.Anchored = true
2591
Part72.CanCollide = false
2592
Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
2593
Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
2594
Part72.Color = Color3.new(1, 0, 0)
2595
Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
2596
Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
2597
Part72.Color = Color3.new(1, 0, 0)
2598
Part73.Parent = Model1
2599
Part73.Material = Enum.Material.Neon
2600
Part73.BrickColor = BrickColor.new("Really red")
2601
Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
2602
Part73.Anchored = true
2603
Part73.CanCollide = false
2604
Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
2605
Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
2606
Part73.Color = Color3.new(1, 0, 0)
2607
Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
2608
Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
2609
Part73.Color = Color3.new(1, 0, 0)
2610
Part74.Parent = Model1
2611
Part74.Material = Enum.Material.Neon
2612
Part74.BrickColor = BrickColor.new("Really red")
2613
Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
2614
Part74.Anchored = true
2615
Part74.CanCollide = false
2616
Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
2617
Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
2618
Part74.Color = Color3.new(1, 0, 0)
2619
Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
2620
Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
2621
Part74.Color = Color3.new(1, 0, 0)
2622
Part75.Parent = Model1
2623
Part75.Material = Enum.Material.Neon
2624
Part75.BrickColor = BrickColor.new("Really red")
2625
Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
2626
Part75.Anchored = true
2627
Part75.CanCollide = false
2628
Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
2629
Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
2630
Part75.Color = Color3.new(1, 0, 0)
2631
Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
2632
Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
2633
Part75.Color = Color3.new(1, 0, 0)
2634
Part76.Parent = Model1
2635
Part76.Material = Enum.Material.Neon
2636
Part76.BrickColor = BrickColor.new("Really red")
2637
Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
2638
Part76.Anchored = true
2639
Part76.CanCollide = false
2640
Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
2641
Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
2642
Part76.Color = Color3.new(1, 0, 0)
2643
Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
2644
Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
2645
Part76.Color = Color3.new(1, 0, 0)
2646
Part77.Parent = Model1
2647
Part77.Material = Enum.Material.Neon
2648
Part77.BrickColor = BrickColor.new("Really red")
2649
Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
2650
Part77.Anchored = true
2651
Part77.CanCollide = false
2652
Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
2653
Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
2654
Part77.Color = Color3.new(1, 0, 0)
2655
Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
2656
Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
2657
Part77.Color = Color3.new(1, 0, 0)
2658
Part78.Parent = Model1
2659
Part78.Material = Enum.Material.Neon
2660
Part78.BrickColor = BrickColor.new("Really red")
2661
Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
2662
Part78.Anchored = true
2663
Part78.CanCollide = false
2664
Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
2665
Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
2666
Part78.Color = Color3.new(1, 0, 0)
2667
Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
2668
Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
2669
Part78.Color = Color3.new(1, 0, 0)
2670
Part79.Parent = Model1
2671
Part79.Material = Enum.Material.Neon
2672
Part79.BrickColor = BrickColor.new("Really red")
2673
Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
2674
Part79.Anchored = true
2675
Part79.CanCollide = false
2676
Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
2677
Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
2678
Part79.Color = Color3.new(1, 0, 0)
2679
Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
2680
Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
2681
Part79.Color = Color3.new(1, 0, 0)
2682
Part80.Parent = Model1
2683
Part80.Material = Enum.Material.Neon
2684
Part80.BrickColor = BrickColor.new("Really red")
2685
Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
2686
Part80.Anchored = true
2687
Part80.CanCollide = false
2688
Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
2689
Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
2690
Part80.Color = Color3.new(1, 0, 0)
2691
Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
2692
Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
2693
Part80.Color = Color3.new(1, 0, 0)
2694
Part81.Parent = Model1
2695
Part81.Material = Enum.Material.Neon
2696
Part81.BrickColor = BrickColor.new("Really red")
2697
Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
2698
Part81.Anchored = true
2699
Part81.CanCollide = false
2700
Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
2701
Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
2702
Part81.Color = Color3.new(1, 0, 0)
2703
Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
2704
Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
2705
Part81.Color = Color3.new(1, 0, 0)
2706
Part82.Parent = Model1
2707
Part82.Material = Enum.Material.Neon
2708
Part82.BrickColor = BrickColor.new("Really red")
2709
Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
2710
Part82.Anchored = true
2711
Part82.CanCollide = false
2712
Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
2713
Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
2714
Part82.Color = Color3.new(1, 0, 0)
2715
Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
2716
Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
2717
Part82.Color = Color3.new(1, 0, 0)
2718
Part83.Parent = Model1
2719
Part83.Material = Enum.Material.Neon
2720
Part83.BrickColor = BrickColor.new("Really red")
2721
Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
2722
Part83.Anchored = true
2723
Part83.CanCollide = false
2724
Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
2725
Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
2726
Part83.Color = Color3.new(1, 0, 0)
2727
Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
2728
Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
2729
Part83.Color = Color3.new(1, 0, 0)
2730
Part84.Parent = Model1
2731
Part84.Material = Enum.Material.Neon
2732
Part84.BrickColor = BrickColor.new("Really red")
2733
Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
2734
Part84.Anchored = true
2735
Part84.CanCollide = false
2736
Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
2737
Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
2738
Part84.Color = Color3.new(1, 0, 0)
2739
Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
2740
Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
2741
Part84.Color = Color3.new(1, 0, 0)
2742
Part85.Parent = Model1
2743
Part85.Material = Enum.Material.Neon
2744
Part85.BrickColor = BrickColor.new("Really red")
2745
Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
2746
Part85.Anchored = true
2747
Part85.CanCollide = false
2748
Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
2749
Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
2750
Part85.Color = Color3.new(1, 0, 0)
2751
Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
2752
Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
2753
Part85.Color = Color3.new(1, 0, 0)
2754
Part86.Parent = Model1
2755
Part86.Material = Enum.Material.Neon
2756
Part86.BrickColor = BrickColor.new("Really red")
2757
Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
2758
Part86.Anchored = true
2759
Part86.CanCollide = false
2760
Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
2761
Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
2762
Part86.Color = Color3.new(1, 0, 0)
2763
Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
2764
Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
2765
Part86.Color = Color3.new(1, 0, 0)
2766
Part87.Parent = Model1
2767
Part87.Material = Enum.Material.Neon
2768
Part87.BrickColor = BrickColor.new("Really red")
2769
Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
2770
Part87.Anchored = true
2771
Part87.CanCollide = false
2772
Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
2773
Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
2774
Part87.Color = Color3.new(1, 0, 0)
2775
Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
2776
Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
2777
Part87.Color = Color3.new(1, 0, 0)
2778
Part88.Parent = Model1
2779
Part88.Material = Enum.Material.Neon
2780
Part88.BrickColor = BrickColor.new("Really red")
2781
Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
2782
Part88.Anchored = true
2783
Part88.CanCollide = false
2784
Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
2785
Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
2786
Part88.Color = Color3.new(1, 0, 0)
2787
Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
2788
Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
2789
Part88.Color = Color3.new(1, 0, 0)
2790
Part89.Parent = Model1
2791
Part89.Material = Enum.Material.Neon
2792
Part89.BrickColor = BrickColor.new("Really red")
2793
Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
2794
Part89.Anchored = true
2795
Part89.CanCollide = false
2796
Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
2797
Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
2798
Part89.Color = Color3.new(1, 0, 0)
2799
Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
2800
Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
2801
Part89.Color = Color3.new(1, 0, 0)
2802
Part90.Parent = Model1
2803
Part90.Material = Enum.Material.Neon
2804
Part90.BrickColor = BrickColor.new("Really red")
2805
Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
2806
Part90.Anchored = true
2807
Part90.CanCollide = false
2808
Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
2809
Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
2810
Part90.Color = Color3.new(1, 0, 0)
2811
Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
2812
Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
2813
Part90.Color = Color3.new(1, 0, 0)
2814
Part91.Parent = Model1
2815
Part91.Material = Enum.Material.Neon
2816
Part91.BrickColor = BrickColor.new("Really red")
2817
Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
2818
Part91.Anchored = true
2819
Part91.CanCollide = false
2820
Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
2821
Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
2822
Part91.Color = Color3.new(1, 0, 0)
2823
Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
2824
Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
2825
Part91.Color = Color3.new(1, 0, 0)
2826
Part92.Parent = Model1
2827
Part92.Material = Enum.Material.Neon
2828
Part92.BrickColor = BrickColor.new("Really red")
2829
Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
2830
Part92.Anchored = true
2831
Part92.CanCollide = false
2832
Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
2833
Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
2834
Part92.Color = Color3.new(1, 0, 0)
2835
Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
2836
Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
2837
Part92.Color = Color3.new(1, 0, 0)
2838
Part93.Parent = Model1
2839
Part93.Material = Enum.Material.Neon
2840
Part93.BrickColor = BrickColor.new("Really red")
2841
Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
2842
Part93.Anchored = true
2843
Part93.CanCollide = false
2844
Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
2845
Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
2846
Part93.Color = Color3.new(1, 0, 0)
2847
Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
2848
Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
2849
Part93.Color = Color3.new(1, 0, 0)
2850
Part94.Parent = Model1
2851
Part94.Material = Enum.Material.Neon
2852
Part94.BrickColor = BrickColor.new("Really red")
2853
Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
2854
Part94.Anchored = true
2855
Part94.CanCollide = false
2856
Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
2857
Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
2858
Part94.Color = Color3.new(1, 0, 0)
2859
Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
2860
Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
2861
Part94.Color = Color3.new(1, 0, 0)
2862
Part95.Parent = Model1
2863
Part95.Material = Enum.Material.Neon
2864
Part95.BrickColor = BrickColor.new("Really red")
2865
Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
2866
Part95.Anchored = true
2867
Part95.CanCollide = false
2868
Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
2869
Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
2870
Part95.Color = Color3.new(1, 0, 0)
2871
Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
2872
Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
2873
Part95.Color = Color3.new(1, 0, 0)
2874
Part96.Parent = Model1
2875
Part96.Material = Enum.Material.Neon
2876
Part96.BrickColor = BrickColor.new("Really red")
2877
Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
2878
Part96.Anchored = true
2879
Part96.CanCollide = false
2880
Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
2881
Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
2882
Part96.Color = Color3.new(1, 0, 0)
2883
Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
2884
Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
2885
Part96.Color = Color3.new(1, 0, 0)
2886
Part97.Parent = Model1
2887
Part97.Material = Enum.Material.Neon
2888
Part97.BrickColor = BrickColor.new("Really red")
2889
Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
2890
Part97.Anchored = true
2891
Part97.CanCollide = false
2892
Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
2893
Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
2894
Part97.Color = Color3.new(1, 0, 0)
2895
Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
2896
Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
2897
Part97.Color = Color3.new(1, 0, 0)
2898
Part98.Parent = Model1
2899
Part98.Material = Enum.Material.Neon
2900
Part98.BrickColor = BrickColor.new("Really red")
2901
Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
2902
Part98.Anchored = true
2903
Part98.CanCollide = false
2904
Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
2905
Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
2906
Part98.Color = Color3.new(1, 0, 0)
2907
Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
2908
Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
2909
Part98.Color = Color3.new(1, 0, 0)
2910
Part99.Parent = Model1
2911
Part99.Material = Enum.Material.Neon
2912
Part99.BrickColor = BrickColor.new("Really red")
2913
Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
2914
Part99.Anchored = true
2915
Part99.CanCollide = false
2916
Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
2917
Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
2918
Part99.Color = Color3.new(1, 0, 0)
2919
Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
2920
Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
2921
Part99.Color = Color3.new(1, 0, 0)
2922
Part100.Parent = Model1
2923
Part100.Material = Enum.Material.Neon
2924
Part100.BrickColor = BrickColor.new("Really red")
2925
Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
2926
Part100.Anchored = true
2927
Part100.CanCollide = false
2928
Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
2929
Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
2930
Part100.Color = Color3.new(1, 0, 0)
2931
Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
2932
Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
2933
Part100.Color = Color3.new(1, 0, 0)
2934
Part101.Parent = Model1
2935
Part101.Material = Enum.Material.Neon
2936
Part101.BrickColor = BrickColor.new("Really red")
2937
Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
2938
Part101.Anchored = true
2939
Part101.CanCollide = false
2940
Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
2941
Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
2942
Part101.Color = Color3.new(1, 0, 0)
2943
Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
2944
Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
2945
Part101.Color = Color3.new(1, 0, 0)
2946
Part102.Parent = Model1
2947
Part102.Material = Enum.Material.Neon
2948
Part102.BrickColor = BrickColor.new("Really red")
2949
Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
2950
Part102.Anchored = true
2951
Part102.CanCollide = false
2952
Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
2953
Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
2954
Part102.Color = Color3.new(1, 0, 0)
2955
Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
2956
Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
2957
Part102.Color = Color3.new(1, 0, 0)
2958
Part103.Parent = Model1
2959
Part103.Material = Enum.Material.Neon
2960
Part103.BrickColor = BrickColor.new("Really red")
2961
Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
2962
Part103.Anchored = true
2963
Part103.CanCollide = false
2964
Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
2965
Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
2966
Part103.Color = Color3.new(1, 0, 0)
2967
Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
2968
Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
2969
Part103.Color = Color3.new(1, 0, 0)
2970
Part104.Parent = Model1
2971
Part104.Material = Enum.Material.Neon
2972
Part104.BrickColor = BrickColor.new("Really red")
2973
Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
2974
Part104.Anchored = true
2975
Part104.CanCollide = false
2976
Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
2977
Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
2978
Part104.Color = Color3.new(1, 0, 0)
2979
Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
2980
Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
2981
Part104.Color = Color3.new(1, 0, 0)
2982
Part105.Parent = Model1
2983
Part105.Material = Enum.Material.Neon
2984
Part105.BrickColor = BrickColor.new("Really red")
2985
Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
2986
Part105.Anchored = true
2987
Part105.CanCollide = false
2988
Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
2989
Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
2990
Part105.Color = Color3.new(1, 0, 0)
2991
Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
2992
Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
2993
Part105.Color = Color3.new(1, 0, 0)
2994
Part106.Parent = Model1
2995
Part106.Material = Enum.Material.Neon
2996
Part106.BrickColor = BrickColor.new("Really red")
2997
Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
2998
Part106.Anchored = true
2999
Part106.CanCollide = false
3000
Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
3001
Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
3002
Part106.Color = Color3.new(1, 0, 0)
3003
Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
3004
Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
3005
Part106.Color = Color3.new(1, 0, 0)
3006
Part107.Parent = Model1
3007
Part107.Material = Enum.Material.Neon
3008
Part107.BrickColor = BrickColor.new("Really red")
3009
Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
3010
Part107.Anchored = true
3011
Part107.CanCollide = false
3012
Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
3013
Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
3014
Part107.Color = Color3.new(1, 0, 0)
3015
Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
3016
Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
3017
Part107.Color = Color3.new(1, 0, 0)
3018
Part108.Parent = Model1
3019
Part108.Material = Enum.Material.Neon
3020
Part108.BrickColor = BrickColor.new("Really red")
3021
Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
3022
Part108.Anchored = true
3023
Part108.CanCollide = false
3024
Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
3025
Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
3026
Part108.Color = Color3.new(1, 0, 0)
3027
Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
3028
Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
3029
Part108.Color = Color3.new(1, 0, 0)
3030
Part109.Parent = Model1
3031
Part109.Material = Enum.Material.Neon
3032
Part109.BrickColor = BrickColor.new("Really red")
3033
Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
3034
Part109.Anchored = true
3035
Part109.CanCollide = false
3036
Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
3037
Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
3038
Part109.Color = Color3.new(1, 0, 0)
3039
Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
3040
Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
3041
Part109.Color = Color3.new(1, 0, 0)
3042
Part110.Parent = Model1
3043
Part110.Material = Enum.Material.Neon
3044
Part110.BrickColor = BrickColor.new("Really red")
3045
Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
3046
Part110.Anchored = true
3047
Part110.CanCollide = false
3048
Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
3049
Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
3050
Part110.Color = Color3.new(1, 0, 0)
3051
Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
3052
Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
3053
Part110.Color = Color3.new(1, 0, 0)
3054
Part111.Parent = Model1
3055
Part111.Material = Enum.Material.Neon
3056
Part111.BrickColor = BrickColor.new("Really red")
3057
Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
3058
Part111.Anchored = true
3059
Part111.CanCollide = false
3060
Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
3061
Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
3062
Part111.Color = Color3.new(1, 0, 0)
3063
Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
3064
Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
3065
Part111.Color = Color3.new(1, 0, 0)
3066
Part112.Parent = Model1
3067
Part112.Material = Enum.Material.Neon
3068
Part112.BrickColor = BrickColor.new("Really red")
3069
Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
3070
Part112.Anchored = true
3071
Part112.CanCollide = false
3072
Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
3073
Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
3074
Part112.Color = Color3.new(1, 0, 0)
3075
Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
3076
Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
3077
Part112.Color = Color3.new(1, 0, 0)
3078
Part113.Parent = Model1
3079
Part113.Material = Enum.Material.Neon
3080
Part113.BrickColor = BrickColor.new("Really red")
3081
Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
3082
Part113.Anchored = true
3083
Part113.CanCollide = false
3084
Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
3085
Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
3086
Part113.Color = Color3.new(1, 0, 0)
3087
Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
3088
Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
3089
Part113.Color = Color3.new(1, 0, 0)
3090
Part114.Parent = Model1
3091
Part114.Material = Enum.Material.Neon
3092
Part114.BrickColor = BrickColor.new("Really red")
3093
Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
3094
Part114.Anchored = true
3095
Part114.CanCollide = false
3096
Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
3097
Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
3098
Part114.Color = Color3.new(1, 0, 0)
3099
Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
3100
Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
3101
Part114.Color = Color3.new(1, 0, 0)
3102
Part115.Parent = Model1
3103
Part115.Material = Enum.Material.Neon
3104
Part115.BrickColor = BrickColor.new("Really red")
3105
Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
3106
Part115.Anchored = true
3107
Part115.CanCollide = false
3108
Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
3109
Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
3110
Part115.Color = Color3.new(1, 0, 0)
3111
Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
3112
Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
3113
Part115.Color = Color3.new(1, 0, 0)
3114
Part116.Parent = Model1
3115
Part116.Material = Enum.Material.Neon
3116
Part116.BrickColor = BrickColor.new("Really red")
3117
Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
3118
Part116.Anchored = true
3119
Part116.CanCollide = false
3120
Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
3121
Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
3122
Part116.Color = Color3.new(1, 0, 0)
3123
Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
3124
Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
3125
Part116.Color = Color3.new(1, 0, 0)
3126
Part117.Parent = Model1
3127
Part117.Material = Enum.Material.Neon
3128
Part117.BrickColor = BrickColor.new("Really red")
3129
Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
3130
Part117.Anchored = true
3131
Part117.CanCollide = false
3132
Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
3133
Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
3134
Part117.Color = Color3.new(1, 0, 0)
3135
Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
3136
Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
3137
Part117.Color = Color3.new(1, 0, 0)
3138
Part118.Parent = Model1
3139
Part118.Material = Enum.Material.Neon
3140
Part118.BrickColor = BrickColor.new("Really red")
3141
Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
3142
Part118.Anchored = true
3143
Part118.CanCollide = false
3144
Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
3145
Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
3146
Part118.Color = Color3.new(1, 0, 0)
3147
Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
3148
Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
3149
Part118.Color = Color3.new(1, 0, 0)
3150
Part119.Parent = Model1
3151
Part119.Material = Enum.Material.Neon
3152
Part119.BrickColor = BrickColor.new("Really red")
3153
Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
3154
Part119.Anchored = true
3155
Part119.CanCollide = false
3156
Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
3157
Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
3158
Part119.Color = Color3.new(1, 0, 0)
3159
Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
3160
Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
3161
Part119.Color = Color3.new(1, 0, 0)
3162
Part120.Parent = Model1
3163
Part120.Material = Enum.Material.Neon
3164
Part120.BrickColor = BrickColor.new("Really red")
3165
Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
3166
Part120.Anchored = true
3167
Part120.CanCollide = false
3168
Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
3169
Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
3170
Part120.Color = Color3.new(1, 0, 0)
3171
Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
3172
Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
3173
Part120.Color = Color3.new(1, 0, 0)
3174
Part121.Parent = Model1
3175
Part121.Material = Enum.Material.Neon
3176
Part121.BrickColor = BrickColor.new("Really red")
3177
Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
3178
Part121.Anchored = true
3179
Part121.CanCollide = false
3180
Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
3181
Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
3182
Part121.Color = Color3.new(1, 0, 0)
3183
Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
3184
Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
3185
Part121.Color = Color3.new(1, 0, 0)
3186
Part122.Parent = Model1
3187
Part122.Material = Enum.Material.Neon
3188
Part122.BrickColor = BrickColor.new("Really red")
3189
Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
3190
Part122.Anchored = true
3191
Part122.CanCollide = false
3192
Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
3193
Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
3194
Part122.Color = Color3.new(1, 0, 0)
3195
Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
3196
Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
3197
Part122.Color = Color3.new(1, 0, 0)
3198
Part123.Parent = Model1
3199
Part123.Material = Enum.Material.Neon
3200
Part123.BrickColor = BrickColor.new("Really red")
3201
Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
3202
Part123.Anchored = true
3203
Part123.CanCollide = false
3204
Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
3205
Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
3206
Part123.Color = Color3.new(1, 0, 0)
3207
Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
3208
Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
3209
Part123.Color = Color3.new(1, 0, 0)
3210
Part124.Parent = Model1
3211
Part124.Material = Enum.Material.Neon
3212
Part124.BrickColor = BrickColor.new("Really red")
3213
Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
3214
Part124.Anchored = true
3215
Part124.CanCollide = false
3216
Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
3217
Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
3218
Part124.Color = Color3.new(1, 0, 0)
3219
Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
3220
Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
3221
Part124.Color = Color3.new(1, 0, 0)
3222
Part125.Parent = Model1
3223
Part125.Material = Enum.Material.Neon
3224
Part125.BrickColor = BrickColor.new("Really red")
3225
Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
3226
Part125.Anchored = true
3227
Part125.CanCollide = false
3228
Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
3229
Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
3230
Part125.Color = Color3.new(1, 0, 0)
3231
Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
3232
Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
3233
Part125.Color = Color3.new(1, 0, 0)
3234
Part126.Parent = Model1
3235
Part126.Material = Enum.Material.Neon
3236
Part126.BrickColor = BrickColor.new("Really red")
3237
Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
3238
Part126.Anchored = true
3239
Part126.CanCollide = false
3240
Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
3241
Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
3242
Part126.Color = Color3.new(1, 0, 0)
3243
Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
3244
Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
3245
Part126.Color = Color3.new(1, 0, 0)
3246
Part127.Parent = Model1
3247
Part127.Material = Enum.Material.Neon
3248
Part127.BrickColor = BrickColor.new("Really red")
3249
Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
3250
Part127.Anchored = true
3251
Part127.CanCollide = false
3252
Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
3253
Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
3254
Part127.Color = Color3.new(1, 0, 0)
3255
Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
3256
Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
3257
Part127.Color = Color3.new(1, 0, 0)
3258
Part128.Parent = Model1
3259
Part128.Material = Enum.Material.Neon
3260
Part128.BrickColor = BrickColor.new("Really red")
3261
Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
3262
Part128.Anchored = true
3263
Part128.CanCollide = false
3264
Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
3265
Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
3266
Part128.Color = Color3.new(1, 0, 0)
3267
Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
3268
Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
3269
Part128.Color = Color3.new(1, 0, 0)
3270
Part129.Parent = Model1
3271
Part129.Material = Enum.Material.Neon
3272
Part129.BrickColor = BrickColor.new("Really red")
3273
Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
3274
Part129.Anchored = true
3275
Part129.CanCollide = false
3276
Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
3277
Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
3278
Part129.Color = Color3.new(1, 0, 0)
3279
Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
3280
Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
3281
Part129.Color = Color3.new(1, 0, 0)
3282
Part130.Parent = Model1
3283
Part130.Material = Enum.Material.Neon
3284
Part130.BrickColor = BrickColor.new("Really red")
3285
Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
3286
Part130.Anchored = true
3287
Part130.CanCollide = false
3288
Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
3289
Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
3290
Part130.Color = Color3.new(1, 0, 0)
3291
Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
3292
Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
3293
Part130.Color = Color3.new(1, 0, 0)
3294
Part131.Parent = Model1
3295
Part131.Material = Enum.Material.Neon
3296
Part131.BrickColor = BrickColor.new("Really red")
3297
Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
3298
Part131.Anchored = true
3299
Part131.CanCollide = false
3300
Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
3301
Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
3302
Part131.Color = Color3.new(1, 0, 0)
3303
Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
3304
Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
3305
Part131.Color = Color3.new(1, 0, 0)
3306
Part132.Parent = Model1
3307
Part132.Material = Enum.Material.Neon
3308
Part132.BrickColor = BrickColor.new("Really red")
3309
Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
3310
Part132.Anchored = true
3311
Part132.CanCollide = false
3312
Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
3313
Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
3314
Part132.Color = Color3.new(1, 0, 0)
3315
Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
3316
Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
3317
Part132.Color = Color3.new(1, 0, 0)
3318
Part133.Parent = Model1
3319
Part133.Material = Enum.Material.Neon
3320
Part133.BrickColor = BrickColor.new("Really red")
3321
Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
3322
Part133.Anchored = true
3323
Part133.CanCollide = false
3324
Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
3325
Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
3326
Part133.Color = Color3.new(1, 0, 0)
3327
Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
3328
Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
3329
Part133.Color = Color3.new(1, 0, 0)
3330
Part134.Parent = Model1
3331
Part134.Material = Enum.Material.Neon
3332
Part134.BrickColor = BrickColor.new("Really red")
3333
Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
3334
Part134.Anchored = true
3335
Part134.CanCollide = false
3336
Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
3337
Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
3338
Part134.Color = Color3.new(1, 0, 0)
3339
Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
3340
Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
3341
Part134.Color = Color3.new(1, 0, 0)
3342
Part135.Parent = Model1
3343
Part135.Material = Enum.Material.Neon
3344
Part135.BrickColor = BrickColor.new("Really red")
3345
Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
3346
Part135.Anchored = true
3347
Part135.CanCollide = false
3348
Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
3349
Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
3350
Part135.Color = Color3.new(1, 0, 0)
3351
Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
3352
Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
3353
Part135.Color = Color3.new(1, 0, 0)
3354
Part136.Parent = Model1
3355
Part136.Material = Enum.Material.Neon
3356
Part136.BrickColor = BrickColor.new("Really red")
3357
Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
3358
Part136.Anchored = true
3359
Part136.CanCollide = false
3360
Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
3361
Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
3362
Part136.Color = Color3.new(1, 0, 0)
3363
Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
3364
Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
3365
Part136.Color = Color3.new(1, 0, 0)
3366
Part137.Parent = Model1
3367
Part137.Material = Enum.Material.Neon
3368
Part137.BrickColor = BrickColor.new("Really red")
3369
Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
3370
Part137.Anchored = true
3371
Part137.CanCollide = false
3372
Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
3373
Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
3374
Part137.Color = Color3.new(1, 0, 0)
3375
Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
3376
Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
3377
Part137.Color = Color3.new(1, 0, 0)
3378
Part138.Parent = Model1
3379
Part138.Material = Enum.Material.Neon
3380
Part138.BrickColor = BrickColor.new("Really red")
3381
Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
3382
Part138.Anchored = true
3383
Part138.CanCollide = false
3384
Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
3385
Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
3386
Part138.Color = Color3.new(1, 0, 0)
3387
Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
3388
Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
3389
Part138.Color = Color3.new(1, 0, 0)
3390
Part139.Parent = Model1
3391
Part139.Material = Enum.Material.Neon
3392
Part139.BrickColor = BrickColor.new("Really red")
3393
Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
3394
Part139.Anchored = true
3395
Part139.CanCollide = false
3396
Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
3397
Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
3398
Part139.Color = Color3.new(1, 0, 0)
3399
Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
3400
Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
3401
Part139.Color = Color3.new(1, 0, 0)
3402
Part140.Parent = Model1
3403
Part140.Material = Enum.Material.Neon
3404
Part140.BrickColor = BrickColor.new("Really red")
3405
Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
3406
Part140.Anchored = true
3407
Part140.CanCollide = false
3408
Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
3409
Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
3410
Part140.Color = Color3.new(1, 0, 0)
3411
Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
3412
Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
3413
Part140.Color = Color3.new(1, 0, 0)
3414
Part141.Parent = Model1
3415
Part141.Material = Enum.Material.Neon
3416
Part141.BrickColor = BrickColor.new("Really red")
3417
Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
3418
Part141.Anchored = true
3419
Part141.CanCollide = false
3420
Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
3421
Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
3422
Part141.Color = Color3.new(1, 0, 0)
3423
Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
3424
Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
3425
Part141.Color = Color3.new(1, 0, 0)
3426
Part142.Parent = Model1
3427
Part142.Material = Enum.Material.Neon
3428
Part142.BrickColor = BrickColor.new("Really red")
3429
Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
3430
Part142.Anchored = true
3431
Part142.CanCollide = false
3432
Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
3433
Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
3434
Part142.Color = Color3.new(1, 0, 0)
3435
Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
3436
Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
3437
Part142.Color = Color3.new(1, 0, 0)
3438
Part143.Parent = Model1
3439
Part143.Material = Enum.Material.Neon
3440
Part143.BrickColor = BrickColor.new("Really red")
3441
Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
3442
Part143.Anchored = true
3443
Part143.CanCollide = false
3444
Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
3445
Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
3446
Part143.Color = Color3.new(1, 0, 0)
3447
Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
3448
Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
3449
Part143.Color = Color3.new(1, 0, 0)
3450
Part144.Parent = Model1
3451
Part144.Material = Enum.Material.Neon
3452
Part144.BrickColor = BrickColor.new("Really red")
3453
Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
3454
Part144.Anchored = true
3455
Part144.CanCollide = false
3456
Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
3457
Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
3458
Part144.Color = Color3.new(1, 0, 0)
3459
Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
3460
Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
3461
Part144.Color = Color3.new(1, 0, 0)
3462
Part145.Parent = Model1
3463
Part145.Material = Enum.Material.Neon
3464
Part145.BrickColor = BrickColor.new("Really red")
3465
Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
3466
Part145.Anchored = true
3467
Part145.CanCollide = false
3468
Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
3469
Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
3470
Part145.Color = Color3.new(1, 0, 0)
3471
Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
3472
Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
3473
Part145.Color = Color3.new(1, 0, 0)
3474
Part146.Parent = Model1
3475
Part146.Material = Enum.Material.Neon
3476
Part146.BrickColor = BrickColor.new("Really red")
3477
Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
3478
Part146.Anchored = true
3479
Part146.CanCollide = false
3480
Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
3481
Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
3482
Part146.Color = Color3.new(1, 0, 0)
3483
Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
3484
Part146.Orientation = Vector3.new(80, -60.8199997, 30)
3485
Part146.Color = Color3.new(1, 0, 0)
3486
Part147.Parent = Model1
3487
Part147.Material = Enum.Material.Neon
3488
Part147.BrickColor = BrickColor.new("Really red")
3489
Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
3490
Part147.Anchored = true
3491
Part147.CanCollide = false
3492
Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
3493
Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
3494
Part147.Color = Color3.new(1, 0, 0)
3495
Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
3496
Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
3497
Part147.Color = Color3.new(1, 0, 0)
3498
Part148.Parent = Model1
3499
Part148.Material = Enum.Material.Neon
3500
Part148.BrickColor = BrickColor.new("Really red")
3501
Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
3502
Part148.Anchored = true
3503
Part148.CanCollide = false
3504
Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
3505
Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
3506
Part148.Color = Color3.new(1, 0, 0)
3507
Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
3508
Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
3509
Part148.Color = Color3.new(1, 0, 0)
3510
Part149.Parent = Model1
3511
Part149.Material = Enum.Material.Neon
3512
Part149.BrickColor = BrickColor.new("Really red")
3513
Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
3514
Part149.Anchored = true
3515
Part149.CanCollide = false
3516
Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
3517
Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
3518
Part149.Color = Color3.new(1, 0, 0)
3519
Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
3520
Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
3521
Part149.Color = Color3.new(1, 0, 0)
3522
Part150.Parent = Model1
3523
Part150.Material = Enum.Material.Neon
3524
Part150.BrickColor = BrickColor.new("Really red")
3525
Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
3526
Part150.Anchored = true
3527
Part150.CanCollide = false
3528
Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
3529
Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
3530
Part150.Color = Color3.new(1, 0, 0)
3531
Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
3532
Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
3533
Part150.Color = Color3.new(1, 0, 0)
3534
Part151.Parent = Model1
3535
Part151.Material = Enum.Material.Neon
3536
Part151.BrickColor = BrickColor.new("Really red")
3537
Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
3538
Part151.Anchored = true
3539
Part151.CanCollide = false
3540
Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
3541
Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
3542
Part151.Color = Color3.new(1, 0, 0)
3543
Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
3544
Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
3545
Part151.Color = Color3.new(1, 0, 0)
3546
Part152.Parent = Model1
3547
Part152.Material = Enum.Material.Neon
3548
Part152.BrickColor = BrickColor.new("Really red")
3549
Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
3550
Part152.Anchored = true
3551
Part152.CanCollide = false
3552
Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
3553
Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
3554
Part152.Color = Color3.new(1, 0, 0)
3555
Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
3556
Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
3557
Part152.Color = Color3.new(1, 0, 0)
3558
Part153.Parent = Model1
3559
Part153.Material = Enum.Material.Neon
3560
Part153.BrickColor = BrickColor.new("Really red")
3561
Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
3562
Part153.Anchored = true
3563
Part153.CanCollide = false
3564
Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
3565
Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
3566
Part153.Color = Color3.new(1, 0, 0)
3567
Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
3568
Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
3569
Part153.Color = Color3.new(1, 0, 0)
3570
Part154.Parent = Model1
3571
Part154.Material = Enum.Material.Neon
3572
Part154.BrickColor = BrickColor.new("Really red")
3573
Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
3574
Part154.Anchored = true
3575
Part154.CanCollide = false
3576
Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
3577
Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
3578
Part154.Color = Color3.new(1, 0, 0)
3579
Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
3580
Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
3581
Part154.Color = Color3.new(1, 0, 0)
3582
Part155.Parent = Model1
3583
Part155.Material = Enum.Material.Neon
3584
Part155.BrickColor = BrickColor.new("Really red")
3585
Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
3586
Part155.Anchored = true
3587
Part155.CanCollide = false
3588
Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
3589
Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
3590
Part155.Color = Color3.new(1, 0, 0)
3591
Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
3592
Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
3593
Part155.Color = Color3.new(1, 0, 0)
3594
Part156.Parent = Model1
3595
Part156.Material = Enum.Material.Neon
3596
Part156.BrickColor = BrickColor.new("Really red")
3597
Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
3598
Part156.Anchored = true
3599
Part156.CanCollide = false
3600
Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
3601
Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
3602
Part156.Color = Color3.new(1, 0, 0)
3603
Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
3604
Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
3605
Part156.Color = Color3.new(1, 0, 0)
3606
Part157.Parent = Model1
3607
Part157.Material = Enum.Material.Neon
3608
Part157.BrickColor = BrickColor.new("Really red")
3609
Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
3610
Part157.Anchored = true
3611
Part157.CanCollide = false
3612
Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
3613
Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
3614
Part157.Color = Color3.new(1, 0, 0)
3615
Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
3616
Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
3617
Part157.Color = Color3.new(1, 0, 0)
3618
Part158.Parent = Model1
3619
Part158.Material = Enum.Material.Neon
3620
Part158.BrickColor = BrickColor.new("Really red")
3621
Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
3622
Part158.Anchored = true
3623
Part158.CanCollide = false
3624
Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
3625
Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
3626
Part158.Color = Color3.new(1, 0, 0)
3627
Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
3628
Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
3629
Part158.Color = Color3.new(1, 0, 0)
3630
Part159.Parent = Model1
3631
Part159.Material = Enum.Material.Neon
3632
Part159.BrickColor = BrickColor.new("Really red")
3633
Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
3634
Part159.Anchored = true
3635
Part159.CanCollide = false
3636
Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
3637
Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
3638
Part159.Color = Color3.new(1, 0, 0)
3639
Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
3640
Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
3641
Part159.Color = Color3.new(1, 0, 0)
3642
Part160.Parent = Model1
3643
Part160.Material = Enum.Material.Neon
3644
Part160.BrickColor = BrickColor.new("Really red")
3645
Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
3646
Part160.Anchored = true
3647
Part160.CanCollide = false
3648
Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
3649
Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
3650
Part160.Color = Color3.new(1, 0, 0)
3651
Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
3652
Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
3653
Part160.Color = Color3.new(1, 0, 0)
3654
Part161.Parent = Model1
3655
Part161.Material = Enum.Material.Neon
3656
Part161.BrickColor = BrickColor.new("Really red")
3657
Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
3658
Part161.Anchored = true
3659
Part161.CanCollide = false
3660
Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
3661
Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
3662
Part161.Color = Color3.new(1, 0, 0)
3663
Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
3664
Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
3665
Part161.Color = Color3.new(1, 0, 0)
3666
Part162.Parent = Model1
3667
Part162.Material = Enum.Material.Neon
3668
Part162.BrickColor = BrickColor.new("Really red")
3669
Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
3670
Part162.Anchored = true
3671
Part162.CanCollide = false
3672
Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
3673
Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
3674
Part162.Color = Color3.new(1, 0, 0)
3675
Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
3676
Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
3677
Part162.Color = Color3.new(1, 0, 0)
3678
Part163.Parent = Model1
3679
Part163.Material = Enum.Material.Neon
3680
Part163.BrickColor = BrickColor.new("Really red")
3681
Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
3682
Part163.Anchored = true
3683
Part163.CanCollide = false
3684
Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
3685
Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
3686
Part163.Color = Color3.new(1, 0, 0)
3687
Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
3688
Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
3689
Part163.Color = Color3.new(1, 0, 0)
3690
Part164.Parent = Model1
3691
Part164.Material = Enum.Material.Neon
3692
Part164.BrickColor = BrickColor.new("Really red")
3693
Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
3694
Part164.Anchored = true
3695
Part164.CanCollide = false
3696
Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
3697
Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
3698
Part164.Color = Color3.new(1, 0, 0)
3699
Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
3700
Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
3701
Part164.Color = Color3.new(1, 0, 0)
3702
Part165.Parent = Model1
3703
Part165.Material = Enum.Material.Neon
3704
Part165.BrickColor = BrickColor.new("Really red")
3705
Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
3706
Part165.Anchored = true
3707
Part165.CanCollide = false
3708
Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
3709
Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
3710
Part165.Color = Color3.new(1, 0, 0)
3711
Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
3712
Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
3713
Part165.Color = Color3.new(1, 0, 0)
3714
Part166.Parent = Model1
3715
Part166.Material = Enum.Material.Neon
3716
Part166.BrickColor = BrickColor.new("Really red")
3717
Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
3718
Part166.Anchored = true
3719
Part166.CanCollide = false
3720
Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
3721
Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
3722
Part166.Color = Color3.new(1, 0, 0)
3723
Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
3724
Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
3725
Part166.Color = Color3.new(1, 0, 0)
3726
Part167.Parent = Model1
3727
Part167.Material = Enum.Material.Neon
3728
Part167.BrickColor = BrickColor.new("Really red")
3729
Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
3730
Part167.Anchored = true
3731
Part167.CanCollide = false
3732
Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
3733
Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
3734
Part167.Color = Color3.new(1, 0, 0)
3735
Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
3736
Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
3737
Part167.Color = Color3.new(1, 0, 0)
3738
Part168.Parent = Model1
3739
Part168.Material = Enum.Material.Neon
3740
Part168.BrickColor = BrickColor.new("Really red")
3741
Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
3742
Part168.Anchored = true
3743
Part168.CanCollide = false
3744
Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
3745
Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
3746
Part168.Color = Color3.new(1, 0, 0)
3747
Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
3748
Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
3749
Part168.Color = Color3.new(1, 0, 0)
3750
Part169.Parent = Model1
3751
Part169.Material = Enum.Material.Neon
3752
Part169.BrickColor = BrickColor.new("Really red")
3753
Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
3754
Part169.Anchored = true
3755
Part169.CanCollide = false
3756
Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
3757
Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
3758
Part169.Color = Color3.new(1, 0, 0)
3759
Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
3760
Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
3761
Part169.Color = Color3.new(1, 0, 0)
3762
Part170.Parent = Model1
3763
Part170.Material = Enum.Material.Neon
3764
Part170.BrickColor = BrickColor.new("Really red")
3765
Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
3766
Part170.Anchored = true
3767
Part170.CanCollide = false
3768
Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
3769
Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
3770
Part170.Color = Color3.new(1, 0, 0)
3771
Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
3772
Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
3773
Part170.Color = Color3.new(1, 0, 0)
3774
WedgePart171.Parent = Model1
3775
WedgePart171.Material = Enum.Material.Neon
3776
WedgePart171.BrickColor = BrickColor.new("Really red")
3777
WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
3778
WedgePart171.Anchored = true
3779
WedgePart171.CanCollide = false
3780
WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
3781
WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
3782
WedgePart171.Color = Color3.new(1, 0, 0)
3783
WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
3784
WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
3785
WedgePart171.Color = Color3.new(1, 0, 0)
3786
WedgePart172.Parent = Model1
3787
WedgePart172.Material = Enum.Material.Neon
3788
WedgePart172.BrickColor = BrickColor.new("Really red")
3789
WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
3790
WedgePart172.Anchored = true
3791
WedgePart172.CanCollide = false
3792
WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
3793
WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
3794
WedgePart172.Color = Color3.new(1, 0, 0)
3795
WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
3796
WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
3797
WedgePart172.Color = Color3.new(1, 0, 0)
3798
WedgePart173.Parent = Model1
3799
WedgePart173.Material = Enum.Material.Neon
3800
WedgePart173.BrickColor = BrickColor.new("Really red")
3801
WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
3802
WedgePart173.Anchored = true
3803
WedgePart173.CanCollide = false
3804
WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
3805
WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
3806
WedgePart173.Color = Color3.new(1, 0, 0)
3807
WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
3808
WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
3809
WedgePart173.Color = Color3.new(1, 0, 0)
3810
WedgePart174.Parent = Model1
3811
WedgePart174.Material = Enum.Material.Neon
3812
WedgePart174.BrickColor = BrickColor.new("Really red")
3813
WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
3814
WedgePart174.Anchored = true
3815
WedgePart174.CanCollide = false
3816
WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
3817
WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
3818
WedgePart174.Color = Color3.new(1, 0, 0)
3819
WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
3820
WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
3821
WedgePart174.Color = Color3.new(1, 0, 0)
3822
WedgePart175.Parent = Model1
3823
WedgePart175.Material = Enum.Material.Neon
3824
WedgePart175.BrickColor = BrickColor.new("Really red")
3825
WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
3826
WedgePart175.Anchored = true
3827
WedgePart175.CanCollide = false
3828
WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
3829
WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
3830
WedgePart175.Color = Color3.new(1, 0, 0)
3831
WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
3832
WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
3833
WedgePart175.Color = Color3.new(1, 0, 0)
3834
WedgePart176.Parent = Model1
3835
WedgePart176.Material = Enum.Material.Neon
3836
WedgePart176.BrickColor = BrickColor.new("Really red")
3837
WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
3838
WedgePart176.Anchored = true
3839
WedgePart176.CanCollide = false
3840
WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
3841
WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
3842
WedgePart176.Color = Color3.new(1, 0, 0)
3843
WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
3844
WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
3845
WedgePart176.Color = Color3.new(1, 0, 0)
3846
WedgePart177.Parent = Model1
3847
WedgePart177.Material = Enum.Material.Neon
3848
WedgePart177.BrickColor = BrickColor.new("Really red")
3849
WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
3850
WedgePart177.Anchored = true
3851
WedgePart177.CanCollide = false
3852
WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
3853
WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
3854
WedgePart177.Color = Color3.new(1, 0, 0)
3855
WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
3856
WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
3857
WedgePart177.Color = Color3.new(1, 0, 0)
3858
WedgePart178.Parent = Model1
3859
WedgePart178.Material = Enum.Material.Neon
3860
WedgePart178.BrickColor = BrickColor.new("Really red")
3861
WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
3862
WedgePart178.Anchored = true
3863
WedgePart178.CanCollide = false
3864
WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
3865
WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
3866
WedgePart178.Color = Color3.new(1, 0, 0)
3867
WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
3868
WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
3869
WedgePart178.Color = Color3.new(1, 0, 0)
3870
WedgePart179.Parent = Model1
3871
WedgePart179.Material = Enum.Material.Neon
3872
WedgePart179.BrickColor = BrickColor.new("Really red")
3873
WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
3874
WedgePart179.Anchored = true
3875
WedgePart179.CanCollide = false
3876
WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
3877
WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
3878
WedgePart179.Color = Color3.new(1, 0, 0)
3879
WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
3880
WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
3881
WedgePart179.Color = Color3.new(1, 0, 0)
3882
WedgePart180.Parent = Model1
3883
WedgePart180.Material = Enum.Material.Neon
3884
WedgePart180.BrickColor = BrickColor.new("Really red")
3885
WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
3886
WedgePart180.Anchored = true
3887
WedgePart180.CanCollide = false
3888
WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
3889
WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
3890
WedgePart180.Color = Color3.new(1, 0, 0)
3891
WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
3892
WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
3893
WedgePart180.Color = Color3.new(1, 0, 0)
3894
WedgePart181.Parent = Model1
3895
WedgePart181.Material = Enum.Material.Neon
3896
WedgePart181.BrickColor = BrickColor.new("Really red")
3897
WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
3898
WedgePart181.Anchored = true
3899
WedgePart181.CanCollide = false
3900
WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
3901
WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
3902
WedgePart181.Color = Color3.new(1, 0, 0)
3903
WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
3904
WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
3905
WedgePart181.Color = Color3.new(1, 0, 0)
3906
WedgePart182.Parent = Model1
3907
WedgePart182.Material = Enum.Material.Neon
3908
WedgePart182.BrickColor = BrickColor.new("Really red")
3909
WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
3910
WedgePart182.Anchored = true
3911
WedgePart182.CanCollide = false
3912
WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
3913
WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
3914
WedgePart182.Color = Color3.new(1, 0, 0)
3915
WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
3916
WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
3917
WedgePart182.Color = Color3.new(1, 0, 0)
3918
WedgePart183.Parent = Model1
3919
WedgePart183.Material = Enum.Material.Neon
3920
WedgePart183.BrickColor = BrickColor.new("Really red")
3921
WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
3922
WedgePart183.Anchored = true
3923
WedgePart183.CanCollide = false
3924
WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
3925
WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
3926
WedgePart183.Color = Color3.new(1, 0, 0)
3927
WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
3928
WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
3929
WedgePart183.Color = Color3.new(1, 0, 0)
3930
WedgePart184.Parent = Model1
3931
WedgePart184.Material = Enum.Material.Neon
3932
WedgePart184.BrickColor = BrickColor.new("Really red")
3933
WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
3934
WedgePart184.Anchored = true
3935
WedgePart184.CanCollide = false
3936
WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
3937
WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
3938
WedgePart184.Color = Color3.new(1, 0, 0)
3939
WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
3940
WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
3941
WedgePart184.Color = Color3.new(1, 0, 0)
3942
WedgePart185.Parent = Model1
3943
WedgePart185.Material = Enum.Material.Neon
3944
WedgePart185.BrickColor = BrickColor.new("Really red")
3945
WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
3946
WedgePart185.Anchored = true
3947
WedgePart185.CanCollide = false
3948
WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
3949
WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
3950
WedgePart185.Color = Color3.new(1, 0, 0)
3951
WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
3952
WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
3953
WedgePart185.Color = Color3.new(1, 0, 0)
3954
WedgePart186.Parent = Model1
3955
WedgePart186.Material = Enum.Material.Neon
3956
WedgePart186.BrickColor = BrickColor.new("Really red")
3957
WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
3958
WedgePart186.Anchored = true
3959
WedgePart186.CanCollide = false
3960
WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
3961
WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
3962
WedgePart186.Color = Color3.new(1, 0, 0)
3963
WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
3964
WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
3965
WedgePart186.Color = Color3.new(1, 0, 0)
3966
WedgePart187.Parent = Model1
3967
WedgePart187.Material = Enum.Material.Neon
3968
WedgePart187.BrickColor = BrickColor.new("Really red")
3969
WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
3970
WedgePart187.Anchored = true
3971
WedgePart187.CanCollide = false
3972
WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
3973
WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
3974
WedgePart187.Color = Color3.new(1, 0, 0)
3975
WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
3976
WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
3977
WedgePart187.Color = Color3.new(1, 0, 0)
3978
WedgePart188.Parent = Model1
3979
WedgePart188.Material = Enum.Material.Neon
3980
WedgePart188.BrickColor = BrickColor.new("Really red")
3981
WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
3982
WedgePart188.Anchored = true
3983
WedgePart188.CanCollide = false
3984
WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
3985
WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
3986
WedgePart188.Color = Color3.new(1, 0, 0)
3987
WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
3988
WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
3989
WedgePart188.Color = Color3.new(1, 0, 0)
3990
WedgePart189.Parent = Model1
3991
WedgePart189.Material = Enum.Material.Neon
3992
WedgePart189.BrickColor = BrickColor.new("Really red")
3993
WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
3994
WedgePart189.Anchored = true
3995
WedgePart189.CanCollide = false
3996
WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
3997
WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
3998
WedgePart189.Color = Color3.new(1, 0, 0)
3999
WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
4000
WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
4001
WedgePart189.Color = Color3.new(1, 0, 0)
4002
WedgePart190.Parent = Model1
4003
WedgePart190.Material = Enum.Material.Neon
4004
WedgePart190.BrickColor = BrickColor.new("Really red")
4005
WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
4006
WedgePart190.Anchored = true
4007
WedgePart190.CanCollide = false
4008
WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
4009
WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
4010
WedgePart190.Color = Color3.new(1, 0, 0)
4011
WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
4012
WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
4013
WedgePart190.Color = Color3.new(1, 0, 0)
4014
WedgePart191.Parent = Model1
4015
WedgePart191.Material = Enum.Material.Neon
4016
WedgePart191.BrickColor = BrickColor.new("Really red")
4017
WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
4018
WedgePart191.Anchored = true
4019
WedgePart191.CanCollide = false
4020
WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
4021
WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
4022
WedgePart191.Color = Color3.new(1, 0, 0)
4023
WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
4024
WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
4025
WedgePart191.Color = Color3.new(1, 0, 0)
4026
WedgePart192.Parent = Model1
4027
WedgePart192.Material = Enum.Material.Neon
4028
WedgePart192.BrickColor = BrickColor.new("Really red")
4029
WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
4030
WedgePart192.Anchored = true
4031
WedgePart192.CanCollide = false
4032
WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
4033
WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
4034
WedgePart192.Color = Color3.new(1, 0, 0)
4035
WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
4036
WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
4037
WedgePart192.Color = Color3.new(1, 0, 0)
4038
WedgePart193.Parent = Model1
4039
WedgePart193.Material = Enum.Material.Neon
4040
WedgePart193.BrickColor = BrickColor.new("Really red")
4041
WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
4042
WedgePart193.Anchored = true
4043
WedgePart193.CanCollide = false
4044
WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
4045
WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
4046
WedgePart193.Color = Color3.new(1, 0, 0)
4047
WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
4048
WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
4049
WedgePart193.Color = Color3.new(1, 0, 0)
4050
WedgePart194.Parent = Model1
4051
WedgePart194.Material = Enum.Material.Neon
4052
WedgePart194.BrickColor = BrickColor.new("Really red")
4053
WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
4054
WedgePart194.Anchored = true
4055
WedgePart194.CanCollide = false
4056
WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
4057
WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
4058
WedgePart194.Color = Color3.new(1, 0, 0)
4059
WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
4060
WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
4061
WedgePart194.Color = Color3.new(1, 0, 0)
4062
WedgePart195.Parent = Model1
4063
WedgePart195.Material = Enum.Material.Neon
4064
WedgePart195.BrickColor = BrickColor.new("Really red")
4065
WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
4066
WedgePart195.Anchored = true
4067
WedgePart195.CanCollide = false
4068
WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
4069
WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
4070
WedgePart195.Color = Color3.new(1, 0, 0)
4071
WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
4072
WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
4073
WedgePart195.Color = Color3.new(1, 0, 0)
4074
WedgePart196.Parent = Model1
4075
WedgePart196.Material = Enum.Material.Neon
4076
WedgePart196.BrickColor = BrickColor.new("Really red")
4077
WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
4078
WedgePart196.Anchored = true
4079
WedgePart196.CanCollide = false
4080
WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
4081
WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
4082
WedgePart196.Color = Color3.new(1, 0, 0)
4083
WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
4084
WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
4085
WedgePart196.Color = Color3.new(1, 0, 0)
4086
WedgePart197.Parent = Model1
4087
WedgePart197.Material = Enum.Material.Neon
4088
WedgePart197.BrickColor = BrickColor.new("Really red")
4089
WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
4090
WedgePart197.Anchored = true
4091
WedgePart197.CanCollide = false
4092
WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
4093
WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
4094
WedgePart197.Color = Color3.new(1, 0, 0)
4095
WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
4096
WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
4097
WedgePart197.Color = Color3.new(1, 0, 0)
4098
WedgePart198.Parent = Model1
4099
WedgePart198.Material = Enum.Material.Neon
4100
WedgePart198.BrickColor = BrickColor.new("Really red")
4101
WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
4102
WedgePart198.Anchored = true
4103
WedgePart198.CanCollide = false
4104
WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
4105
WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
4106
WedgePart198.Color = Color3.new(1, 0, 0)
4107
WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
4108
WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
4109
WedgePart198.Color = Color3.new(1, 0, 0)
4110
WedgePart199.Parent = Model1
4111
WedgePart199.Material = Enum.Material.Neon
4112
WedgePart199.BrickColor = BrickColor.new("Really red")
4113
WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
4114
WedgePart199.Anchored = true
4115
WedgePart199.CanCollide = false
4116
WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
4117
WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
4118
WedgePart199.Color = Color3.new(1, 0, 0)
4119
WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
4120
WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
4121
WedgePart199.Color = Color3.new(1, 0, 0)
4122
WedgePart200.Parent = Model1
4123
WedgePart200.Material = Enum.Material.Neon
4124
WedgePart200.BrickColor = BrickColor.new("Really red")
4125
WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
4126
WedgePart200.Anchored = true
4127
WedgePart200.CanCollide = false
4128
WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
4129
WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
4130
WedgePart200.Color = Color3.new(1, 0, 0)
4131
WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
4132
WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
4133
WedgePart200.Color = Color3.new(1, 0, 0)
4134
WedgePart201.Parent = Model1
4135
WedgePart201.Material = Enum.Material.Neon
4136
WedgePart201.BrickColor = BrickColor.new("Really red")
4137
WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
4138
WedgePart201.Anchored = true
4139
WedgePart201.CanCollide = false
4140
WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
4141
WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
4142
WedgePart201.Color = Color3.new(1, 0, 0)
4143
WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
4144
WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
4145
WedgePart201.Color = Color3.new(1, 0, 0)
4146
WedgePart202.Parent = Model1
4147
WedgePart202.Material = Enum.Material.Neon
4148
WedgePart202.BrickColor = BrickColor.new("Really red")
4149
WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
4150
WedgePart202.Anchored = true
4151
WedgePart202.CanCollide = false
4152
WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
4153
WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
4154
WedgePart202.Color = Color3.new(1, 0, 0)
4155
WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
4156
WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
4157
WedgePart202.Color = Color3.new(1, 0, 0)
4158
Model203.Name = "RightLeg"
4159
Model203.Parent = Model0
4160
Part204.Name = "Right Leg1"
4161
Part204.Parent = Model203
4162
Part204.Material = Enum.Material.SmoothPlastic
4163
Part204.BrickColor = BrickColor.new("Pastel brown")
4164
Part204.Transparency = 1
4165
Part204.Rotation = Vector3.new(-180, 0, 180)
4166
Part204.Anchored = true
4167
Part204.CanCollide = false
4168
Part204.FormFactor = Enum.FormFactor.Plate
4169
Part204.Size = Vector3.new(1, 2, 1)
4170
Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
4171
Part204.Color = Color3.new(1, 0.8, 0.6)
4172
Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
4173
Part204.Orientation = Vector3.new(0, 180, 0)
4174
Part204.Color = Color3.new(1, 0.8, 0.6)
4175
Part205.Parent = Model203
4176
Part205.Material = Enum.Material.SmoothPlastic
4177
Part205.Transparency = 1
4178
Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
4179
Part205.Anchored = true
4180
Part205.FormFactor = Enum.FormFactor.Custom
4181
Part205.Size = Vector3.new(1.0999999, 1, 2)
4182
Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
4183
Part205.BottomSurface = Enum.SurfaceType.Smooth
4184
Part205.TopSurface = Enum.SurfaceType.Smooth
4185
Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
4186
Part205.Orientation = Vector3.new(90, -180, 0)
4187
ParticleEmitter206.Name = "Void"
4188
ParticleEmitter206.Parent = Part205
4189
ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
4190
ParticleEmitter206.Rotation = NumberRange.new(100, 100)
4191
ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
4192
ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
4193
ParticleEmitter206.Texture = "rbxassetid://341277531"
4194
ParticleEmitter206.ZOffset = -1
4195
ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
4196
ParticleEmitter206.Rate = 1000
4197
ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
4198
ParticleEmitter206.Speed = NumberRange.new(0, 0)
4199
ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
4200
Model207.Name = "RightArm"
4201
Model207.Parent = Model0
4202
WedgePart208.Parent = Model207
4203
WedgePart208.Material = Enum.Material.SmoothPlastic
4204
WedgePart208.BrickColor = BrickColor.new("Really black")
4205
WedgePart208.Reflectance = 0.20000000298023
4206
WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
4207
WedgePart208.Anchored = true
4208
WedgePart208.CanCollide = false
4209
WedgePart208.FormFactor = Enum.FormFactor.Custom
4210
WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
4211
WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
4212
WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
4213
WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4214
WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
4215
WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
4216
WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4217
Part209.Name = "Right Arm1"
4218
Part209.Parent = Model207
4219
Part209.Material = Enum.Material.SmoothPlastic
4220
Part209.BrickColor = BrickColor.new("Pastel brown")
4221
Part209.Transparency = 1
4222
Part209.Rotation = Vector3.new(180, 0, 180)
4223
Part209.Anchored = true
4224
Part209.CanCollide = false
4225
Part209.FormFactor = Enum.FormFactor.Plate
4226
Part209.Size = Vector3.new(1, 2, 1)
4227
Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
4228
Part209.BottomSurface = Enum.SurfaceType.Smooth
4229
Part209.TopSurface = Enum.SurfaceType.Smooth
4230
Part209.Color = Color3.new(1, 0.8, 0.6)
4231
Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
4232
Part209.Orientation = Vector3.new(0, 180, 0)
4233
Part209.Color = Color3.new(1, 0.8, 0.6)
4234
Part210.Parent = Model207
4235
Part210.Material = Enum.Material.SmoothPlastic
4236
Part210.BrickColor = BrickColor.new("Really black")
4237
Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
4238
Part210.Anchored = true
4239
Part210.CanCollide = false
4240
Part210.FormFactor = Enum.FormFactor.Custom
4241
Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
4242
Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4243
Part210.BottomSurface = Enum.SurfaceType.Smooth
4244
Part210.TopSurface = Enum.SurfaceType.Smooth
4245
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4246
Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
4247
Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
4248
Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4249
Part211.Parent = Model207
4250
Part211.Material = Enum.Material.Neon
4251
Part211.BrickColor = BrickColor.new("Really red")
4252
Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
4253
Part211.Anchored = true
4254
Part211.CanCollide = false
4255
Part211.FormFactor = Enum.FormFactor.Custom
4256
Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
4257
Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4258
Part211.BottomSurface = Enum.SurfaceType.Smooth
4259
Part211.TopSurface = Enum.SurfaceType.Smooth
4260
Part211.Color = Color3.new(1, 0, 0)
4261
Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
4262
Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
4263
Part211.Color = Color3.new(1, 0, 0)
4264
Part212.Parent = Model207
4265
Part212.Material = Enum.Material.SmoothPlastic
4266
Part212.BrickColor = BrickColor.new("Really black")
4267
Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
4268
Part212.Anchored = true
4269
Part212.CanCollide = false
4270
Part212.FormFactor = Enum.FormFactor.Custom
4271
Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
4272
Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4273
Part212.BottomSurface = Enum.SurfaceType.Smooth
4274
Part212.TopSurface = Enum.SurfaceType.Smooth
4275
Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4276
Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
4277
Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
4278
Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4279
Part213.Parent = Model207
4280
Part213.Material = Enum.Material.SmoothPlastic
4281
Part213.BrickColor = BrickColor.new("Really black")
4282
Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
4283
Part213.Anchored = true
4284
Part213.CanCollide = false
4285
Part213.FormFactor = Enum.FormFactor.Custom
4286
Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
4287
Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4288
Part213.BottomSurface = Enum.SurfaceType.Smooth
4289
Part213.TopSurface = Enum.SurfaceType.Smooth
4290
Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4291
Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
4292
Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
4293
Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4294
Part214.Parent = Model207
4295
Part214.Material = Enum.Material.SmoothPlastic
4296
Part214.BrickColor = BrickColor.new("Really black")
4297
Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
4298
Part214.Anchored = true
4299
Part214.CanCollide = false
4300
Part214.FormFactor = Enum.FormFactor.Custom
4301
Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
4302
Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4303
Part214.BottomSurface = Enum.SurfaceType.Smooth
4304
Part214.TopSurface = Enum.SurfaceType.Smooth
4305
Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4306
Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
4307
Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
4308
Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4309
Part215.Parent = Model207
4310
Part215.Material = Enum.Material.Neon
4311
Part215.BrickColor = BrickColor.new("Really red")
4312
Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
4313
Part215.Anchored = true
4314
Part215.CanCollide = false
4315
Part215.FormFactor = Enum.FormFactor.Custom
4316
Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
4317
Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
4318
Part215.BottomSurface = Enum.SurfaceType.Smooth
4319
Part215.TopSurface = Enum.SurfaceType.Smooth
4320
Part215.Color = Color3.new(1, 0, 0)
4321
Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
4322
Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
4323
Part215.Color = Color3.new(1, 0, 0)
4324
Part216.Parent = Model207
4325
Part216.Material = Enum.Material.SmoothPlastic
4326
Part216.BrickColor = BrickColor.new("Really black")
4327
Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
4328
Part216.Anchored = true
4329
Part216.CanCollide = false
4330
Part216.FormFactor = Enum.FormFactor.Custom
4331
Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
4332
Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4333
Part216.BottomSurface = Enum.SurfaceType.Smooth
4334
Part216.TopSurface = Enum.SurfaceType.Smooth
4335
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4336
Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
4337
Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
4338
Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4339
Part217.Parent = Model207
4340
Part217.Material = Enum.Material.SmoothPlastic
4341
Part217.BrickColor = BrickColor.new("Really black")
4342
Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
4343
Part217.Anchored = true
4344
Part217.CanCollide = false
4345
Part217.FormFactor = Enum.FormFactor.Custom
4346
Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
4347
Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4348
Part217.BottomSurface = Enum.SurfaceType.Smooth
4349
Part217.TopSurface = Enum.SurfaceType.Smooth
4350
Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4351
Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
4352
Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
4353
Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4354
Part218.Parent = Model207
4355
Part218.Material = Enum.Material.SmoothPlastic
4356
Part218.BrickColor = BrickColor.new("Really black")
4357
Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
4358
Part218.Anchored = true
4359
Part218.CanCollide = false
4360
Part218.FormFactor = Enum.FormFactor.Custom
4361
Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
4362
Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4363
Part218.BottomSurface = Enum.SurfaceType.Smooth
4364
Part218.TopSurface = Enum.SurfaceType.Smooth
4365
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4366
Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
4367
Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
4368
Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4369
Part219.Parent = Model207
4370
Part219.Material = Enum.Material.SmoothPlastic
4371
Part219.BrickColor = BrickColor.new("Black")
4372
Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
4373
Part219.Anchored = true
4374
Part219.CanCollide = false
4375
Part219.FormFactor = Enum.FormFactor.Custom
4376
Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
4377
Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4378
Part219.BottomSurface = Enum.SurfaceType.Smooth
4379
Part219.TopSurface = Enum.SurfaceType.Smooth
4380
Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
4381
Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
4382
Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
4383
Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
4384
Part220.Parent = Model207
4385
Part220.Material = Enum.Material.Neon
4386
Part220.BrickColor = BrickColor.new("Really red")
4387
Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
4388
Part220.Anchored = true
4389
Part220.CanCollide = false
4390
Part220.FormFactor = Enum.FormFactor.Custom
4391
Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
4392
Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4393
Part220.BottomSurface = Enum.SurfaceType.Smooth
4394
Part220.TopSurface = Enum.SurfaceType.Smooth
4395
Part220.Color = Color3.new(1, 0, 0)
4396
Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
4397
Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
4398
Part220.Color = Color3.new(1, 0, 0)
4399
Part221.Parent = Model207
4400
Part221.Material = Enum.Material.SmoothPlastic
4401
Part221.BrickColor = BrickColor.new("Really black")
4402
Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
4403
Part221.Anchored = true
4404
Part221.CanCollide = false
4405
Part221.FormFactor = Enum.FormFactor.Custom
4406
Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
4407
Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4408
Part221.BottomSurface = Enum.SurfaceType.Smooth
4409
Part221.TopSurface = Enum.SurfaceType.Smooth
4410
Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4411
Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
4412
Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
4413
Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4414
Part222.Parent = Model207
4415
Part222.Material = Enum.Material.SmoothPlastic
4416
Part222.BrickColor = BrickColor.new("Really black")
4417
Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
4418
Part222.Anchored = true
4419
Part222.CanCollide = false
4420
Part222.FormFactor = Enum.FormFactor.Custom
4421
Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
4422
Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4423
Part222.BottomSurface = Enum.SurfaceType.Smooth
4424
Part222.TopSurface = Enum.SurfaceType.Smooth
4425
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4426
Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
4427
Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
4428
Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4429
Part223.Parent = Model207
4430
Part223.Material = Enum.Material.SmoothPlastic
4431
Part223.BrickColor = BrickColor.new("Really black")
4432
Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
4433
Part223.Anchored = true
4434
Part223.CanCollide = false
4435
Part223.FormFactor = Enum.FormFactor.Custom
4436
Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
4437
Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4438
Part223.BottomSurface = Enum.SurfaceType.Smooth
4439
Part223.TopSurface = Enum.SurfaceType.Smooth
4440
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4441
Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
4442
Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
4443
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4444
Part224.Parent = Model207
4445
Part224.Material = Enum.Material.SmoothPlastic
4446
Part224.BrickColor = BrickColor.new("Really black")
4447
Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
4448
Part224.Anchored = true
4449
Part224.CanCollide = false
4450
Part224.FormFactor = Enum.FormFactor.Custom
4451
Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
4452
Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4453
Part224.BottomSurface = Enum.SurfaceType.Smooth
4454
Part224.TopSurface = Enum.SurfaceType.Smooth
4455
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4456
Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
4457
Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
4458
Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4459
Part225.Parent = Model207
4460
Part225.Material = Enum.Material.SmoothPlastic
4461
Part225.BrickColor = BrickColor.new("Really black")
4462
Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
4463
Part225.Anchored = true
4464
Part225.CanCollide = false
4465
Part225.FormFactor = Enum.FormFactor.Custom
4466
Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
4467
Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4468
Part225.BottomSurface = Enum.SurfaceType.Smooth
4469
Part225.TopSurface = Enum.SurfaceType.Smooth
4470
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4471
Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
4472
Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
4473
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4474
Part226.Parent = Model207
4475
Part226.Material = Enum.Material.SmoothPlastic
4476
Part226.BrickColor = BrickColor.new("Really black")
4477
Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
4478
Part226.Anchored = true
4479
Part226.CanCollide = false
4480
Part226.FormFactor = Enum.FormFactor.Custom
4481
Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
4482
Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4483
Part226.BottomSurface = Enum.SurfaceType.Smooth
4484
Part226.TopSurface = Enum.SurfaceType.Smooth
4485
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4486
Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
4487
Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
4488
Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4489
Part227.Parent = Model207
4490
Part227.Material = Enum.Material.Neon
4491
Part227.BrickColor = BrickColor.new("Really red")
4492
Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
4493
Part227.Anchored = true
4494
Part227.CanCollide = false
4495
Part227.FormFactor = Enum.FormFactor.Custom
4496
Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
4497
Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4498
Part227.BottomSurface = Enum.SurfaceType.Smooth
4499
Part227.TopSurface = Enum.SurfaceType.Smooth
4500
Part227.Color = Color3.new(1, 0, 0)
4501
Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
4502
Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
4503
Part227.Color = Color3.new(1, 0, 0)
4504
Part228.Parent = Model207
4505
Part228.Material = Enum.Material.Neon
4506
Part228.BrickColor = BrickColor.new("Really red")
4507
Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
4508
Part228.Anchored = true
4509
Part228.CanCollide = false
4510
Part228.FormFactor = Enum.FormFactor.Custom
4511
Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
4512
Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4513
Part228.BottomSurface = Enum.SurfaceType.Smooth
4514
Part228.TopSurface = Enum.SurfaceType.Smooth
4515
Part228.Color = Color3.new(1, 0, 0)
4516
Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
4517
Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
4518
Part228.Color = Color3.new(1, 0, 0)
4519
Part229.Parent = Model207
4520
Part229.Material = Enum.Material.SmoothPlastic
4521
Part229.BrickColor = BrickColor.new("Really black")
4522
Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
4523
Part229.Anchored = true
4524
Part229.CanCollide = false
4525
Part229.FormFactor = Enum.FormFactor.Custom
4526
Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
4527
Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4528
Part229.BottomSurface = Enum.SurfaceType.Smooth
4529
Part229.TopSurface = Enum.SurfaceType.Smooth
4530
Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4531
Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
4532
Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
4533
Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4534
Part230.Parent = Model207
4535
Part230.Material = Enum.Material.Neon
4536
Part230.BrickColor = BrickColor.new("Really red")
4537
Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
4538
Part230.Anchored = true
4539
Part230.CanCollide = false
4540
Part230.FormFactor = Enum.FormFactor.Custom
4541
Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
4542
Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4543
Part230.BottomSurface = Enum.SurfaceType.Smooth
4544
Part230.TopSurface = Enum.SurfaceType.Smooth
4545
Part230.Color = Color3.new(1, 0, 0)
4546
Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
4547
Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
4548
Part230.Color = Color3.new(1, 0, 0)
4549
Part231.Parent = Model207
4550
Part231.Material = Enum.Material.Neon
4551
Part231.BrickColor = BrickColor.new("Really red")
4552
Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
4553
Part231.Anchored = true
4554
Part231.CanCollide = false
4555
Part231.FormFactor = Enum.FormFactor.Custom
4556
Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
4557
Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4558
Part231.BottomSurface = Enum.SurfaceType.Smooth
4559
Part231.TopSurface = Enum.SurfaceType.Smooth
4560
Part231.Color = Color3.new(1, 0, 0)
4561
Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
4562
Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
4563
Part231.Color = Color3.new(1, 0, 0)
4564
Part232.Parent = Model207
4565
Part232.Material = Enum.Material.SmoothPlastic
4566
Part232.BrickColor = BrickColor.new("Really black")
4567
Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
4568
Part232.Anchored = true
4569
Part232.CanCollide = false
4570
Part232.FormFactor = Enum.FormFactor.Custom
4571
Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
4572
Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4573
Part232.BottomSurface = Enum.SurfaceType.Smooth
4574
Part232.TopSurface = Enum.SurfaceType.Smooth
4575
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4576
Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
4577
Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
4578
Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4579
Part233.Parent = Model207
4580
Part233.Material = Enum.Material.Neon
4581
Part233.BrickColor = BrickColor.new("Really red")
4582
Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
4583
Part233.Anchored = true
4584
Part233.CanCollide = false
4585
Part233.FormFactor = Enum.FormFactor.Custom
4586
Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
4587
Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4588
Part233.BottomSurface = Enum.SurfaceType.Smooth
4589
Part233.TopSurface = Enum.SurfaceType.Smooth
4590
Part233.Color = Color3.new(1, 0, 0)
4591
Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
4592
Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
4593
Part233.Color = Color3.new(1, 0, 0)
4594
Part234.Parent = Model207
4595
Part234.Material = Enum.Material.SmoothPlastic
4596
Part234.BrickColor = BrickColor.new("Really black")
4597
Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
4598
Part234.Anchored = true
4599
Part234.CanCollide = false
4600
Part234.FormFactor = Enum.FormFactor.Custom
4601
Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
4602
Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4603
Part234.BottomSurface = Enum.SurfaceType.Smooth
4604
Part234.TopSurface = Enum.SurfaceType.Smooth
4605
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4606
Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
4607
Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
4608
Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4609
Part235.Parent = Model207
4610
Part235.Material = Enum.Material.SmoothPlastic
4611
Part235.BrickColor = BrickColor.new("Really black")
4612
Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
4613
Part235.Anchored = true
4614
Part235.CanCollide = false
4615
Part235.FormFactor = Enum.FormFactor.Custom
4616
Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
4617
Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
4618
Part235.BottomSurface = Enum.SurfaceType.Smooth
4619
Part235.TopSurface = Enum.SurfaceType.Smooth
4620
Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4621
Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
4622
Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
4623
Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4624
Part236.Parent = Model207
4625
Part236.Material = Enum.Material.SmoothPlastic
4626
Part236.BrickColor = BrickColor.new("Really black")
4627
Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
4628
Part236.Anchored = true
4629
Part236.CanCollide = false
4630
Part236.FormFactor = Enum.FormFactor.Custom
4631
Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
4632
Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4633
Part236.BottomSurface = Enum.SurfaceType.Smooth
4634
Part236.TopSurface = Enum.SurfaceType.Smooth
4635
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4636
Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
4637
Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
4638
Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4639
Part237.Parent = Model207
4640
Part237.Material = Enum.Material.Neon
4641
Part237.BrickColor = BrickColor.new("Really red")
4642
Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
4643
Part237.Anchored = true
4644
Part237.CanCollide = false
4645
Part237.FormFactor = Enum.FormFactor.Custom
4646
Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
4647
Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4648
Part237.BottomSurface = Enum.SurfaceType.Smooth
4649
Part237.TopSurface = Enum.SurfaceType.Smooth
4650
Part237.Color = Color3.new(1, 0, 0)
4651
Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
4652
Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
4653
Part237.Color = Color3.new(1, 0, 0)
4654
Part238.Parent = Model207
4655
Part238.Material = Enum.Material.Neon
4656
Part238.BrickColor = BrickColor.new("Really red")
4657
Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
4658
Part238.Anchored = true
4659
Part238.CanCollide = false
4660
Part238.FormFactor = Enum.FormFactor.Custom
4661
Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
4662
Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4663
Part238.BottomSurface = Enum.SurfaceType.Smooth
4664
Part238.TopSurface = Enum.SurfaceType.Smooth
4665
Part238.Color = Color3.new(1, 0, 0)
4666
Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
4667
Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
4668
Part238.Color = Color3.new(1, 0, 0)
4669
Part239.Parent = Model207
4670
Part239.Material = Enum.Material.Neon
4671
Part239.BrickColor = BrickColor.new("Really red")
4672
Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
4673
Part239.Anchored = true
4674
Part239.CanCollide = false
4675
Part239.FormFactor = Enum.FormFactor.Custom
4676
Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
4677
Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4678
Part239.BottomSurface = Enum.SurfaceType.Smooth
4679
Part239.TopSurface = Enum.SurfaceType.Smooth
4680
Part239.Color = Color3.new(1, 0, 0)
4681
Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
4682
Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
4683
Part239.Color = Color3.new(1, 0, 0)
4684
Part240.Parent = Model207
4685
Part240.Material = Enum.Material.Neon
4686
Part240.BrickColor = BrickColor.new("Really red")
4687
Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
4688
Part240.Anchored = true
4689
Part240.CanCollide = false
4690
Part240.FormFactor = Enum.FormFactor.Custom
4691
Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
4692
Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4693
Part240.BottomSurface = Enum.SurfaceType.Smooth
4694
Part240.TopSurface = Enum.SurfaceType.Smooth
4695
Part240.Color = Color3.new(1, 0, 0)
4696
Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
4697
Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
4698
Part240.Color = Color3.new(1, 0, 0)
4699
Part241.Parent = Model207
4700
Part241.Material = Enum.Material.Neon
4701
Part241.BrickColor = BrickColor.new("Really red")
4702
Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
4703
Part241.Anchored = true
4704
Part241.CanCollide = false
4705
Part241.FormFactor = Enum.FormFactor.Custom
4706
Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
4707
Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4708
Part241.BottomSurface = Enum.SurfaceType.Smooth
4709
Part241.TopSurface = Enum.SurfaceType.Smooth
4710
Part241.Color = Color3.new(1, 0, 0)
4711
Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
4712
Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
4713
Part241.Color = Color3.new(1, 0, 0)
4714
Part242.Parent = Model207
4715
Part242.Material = Enum.Material.SmoothPlastic
4716
Part242.BrickColor = BrickColor.new("Really black")
4717
Part242.Reflectance = 0.20000000298023
4718
Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
4719
Part242.Anchored = true
4720
Part242.CanCollide = false
4721
Part242.FormFactor = Enum.FormFactor.Custom
4722
Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
4723
Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4724
Part242.BottomSurface = Enum.SurfaceType.Smooth
4725
Part242.TopSurface = Enum.SurfaceType.Smooth
4726
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4727
Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
4728
Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
4729
Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4730
Part243.Parent = Model207
4731
Part243.Material = Enum.Material.SmoothPlastic
4732
Part243.BrickColor = BrickColor.new("Really black")
4733
Part243.Reflectance = 0.20000000298023
4734
Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
4735
Part243.Anchored = true
4736
Part243.CanCollide = false
4737
Part243.FormFactor = Enum.FormFactor.Custom
4738
Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
4739
Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4740
Part243.BottomSurface = Enum.SurfaceType.Smooth
4741
Part243.TopSurface = Enum.SurfaceType.Smooth
4742
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4743
Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
4744
Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
4745
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4746
Part244.Parent = Model207
4747
Part244.Material = Enum.Material.SmoothPlastic
4748
Part244.BrickColor = BrickColor.new("Really black")
4749
Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
4750
Part244.Anchored = true
4751
Part244.CanCollide = false
4752
Part244.FormFactor = Enum.FormFactor.Custom
4753
Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
4754
Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4755
Part244.BottomSurface = Enum.SurfaceType.Smooth
4756
Part244.TopSurface = Enum.SurfaceType.Smooth
4757
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4758
Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
4759
Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
4760
Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4761
Part245.Parent = Model207
4762
Part245.Material = Enum.Material.Neon
4763
Part245.BrickColor = BrickColor.new("Really red")
4764
Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
4765
Part245.Anchored = true
4766
Part245.CanCollide = false
4767
Part245.FormFactor = Enum.FormFactor.Custom
4768
Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
4769
Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4770
Part245.BottomSurface = Enum.SurfaceType.Smooth
4771
Part245.TopSurface = Enum.SurfaceType.Smooth
4772
Part245.Color = Color3.new(1, 0, 0)
4773
Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
4774
Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
4775
Part245.Color = Color3.new(1, 0, 0)
4776
Part246.Parent = Model207
4777
Part246.Material = Enum.Material.Neon
4778
Part246.BrickColor = BrickColor.new("Really red")
4779
Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
4780
Part246.Anchored = true
4781
Part246.CanCollide = false
4782
Part246.FormFactor = Enum.FormFactor.Custom
4783
Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
4784
Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
4785
Part246.BottomSurface = Enum.SurfaceType.Smooth
4786
Part246.TopSurface = Enum.SurfaceType.Smooth
4787
Part246.Color = Color3.new(1, 0, 0)
4788
Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
4789
Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
4790
Part246.Color = Color3.new(1, 0, 0)
4791
Part247.Parent = Model207
4792
Part247.Material = Enum.Material.SmoothPlastic
4793
Part247.BrickColor = BrickColor.new("Really black")
4794
Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
4795
Part247.Anchored = true
4796
Part247.CanCollide = false
4797
Part247.FormFactor = Enum.FormFactor.Custom
4798
Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
4799
Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4800
Part247.BottomSurface = Enum.SurfaceType.Smooth
4801
Part247.TopSurface = Enum.SurfaceType.Smooth
4802
Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4803
Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
4804
Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
4805
Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4806
Part248.Parent = Model207
4807
Part248.Material = Enum.Material.Neon
4808
Part248.BrickColor = BrickColor.new("Really red")
4809
Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
4810
Part248.Anchored = true
4811
Part248.CanCollide = false
4812
Part248.FormFactor = Enum.FormFactor.Custom
4813
Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
4814
Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4815
Part248.BottomSurface = Enum.SurfaceType.Smooth
4816
Part248.TopSurface = Enum.SurfaceType.Smooth
4817
Part248.Color = Color3.new(1, 0, 0)
4818
Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
4819
Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
4820
Part248.Color = Color3.new(1, 0, 0)
4821
Part249.Parent = Model207
4822
Part249.Material = Enum.Material.Neon
4823
Part249.BrickColor = BrickColor.new("Really red")
4824
Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
4825
Part249.Anchored = true
4826
Part249.CanCollide = false
4827
Part249.FormFactor = Enum.FormFactor.Custom
4828
Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
4829
Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
4830
Part249.BottomSurface = Enum.SurfaceType.Smooth
4831
Part249.TopSurface = Enum.SurfaceType.Smooth
4832
Part249.Color = Color3.new(1, 0, 0)
4833
Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
4834
Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
4835
Part249.Color = Color3.new(1, 0, 0)
4836
Part250.Parent = Model207
4837
Part250.Material = Enum.Material.SmoothPlastic
4838
Part250.Transparency = 1
4839
Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
4840
Part250.Anchored = true
4841
Part250.FormFactor = Enum.FormFactor.Custom
4842
Part250.Size = Vector3.new(1.0999999, 1, 2)
4843
Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
4844
Part250.BottomSurface = Enum.SurfaceType.Smooth
4845
Part250.TopSurface = Enum.SurfaceType.Smooth
4846
Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
4847
Part250.Orientation = Vector3.new(90, -180, 0)
4848
ParticleEmitter251.Name = "Void"
4849
ParticleEmitter251.Parent = Part250
4850
ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
4851
ParticleEmitter251.Rotation = NumberRange.new(100, 100)
4852
ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
4853
ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
4854
ParticleEmitter251.Texture = "rbxassetid://341277531"
4855
ParticleEmitter251.ZOffset = -1
4856
ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
4857
ParticleEmitter251.Rate = 1000
4858
ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
4859
ParticleEmitter251.Speed = NumberRange.new(0, 0)
4860
ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
4861
Model252.Name = "LeftLeg"
4862
Model252.Parent = Model0
4863
Part253.Name = "Left Leg1"
4864
Part253.Parent = Model252
4865
Part253.Material = Enum.Material.SmoothPlastic
4866
Part253.BrickColor = BrickColor.new("Pastel brown")
4867
Part253.Transparency = 1
4868
Part253.Rotation = Vector3.new(-180, 0, 180)
4869
Part253.Anchored = true
4870
Part253.CanCollide = false
4871
Part253.FormFactor = Enum.FormFactor.Plate
4872
Part253.Size = Vector3.new(1, 2, 1)
4873
Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
4874
Part253.Color = Color3.new(1, 0.8, 0.6)
4875
Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
4876
Part253.Orientation = Vector3.new(0, 180, 0)
4877
Part253.Color = Color3.new(1, 0.8, 0.6)
4878
Part254.Parent = Model252
4879
Part254.Material = Enum.Material.SmoothPlastic
4880
Part254.Transparency = 1
4881
Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
4882
Part254.Anchored = true
4883
Part254.FormFactor = Enum.FormFactor.Custom
4884
Part254.Size = Vector3.new(1.0999999, 1, 2)
4885
Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
4886
Part254.BottomSurface = Enum.SurfaceType.Smooth
4887
Part254.TopSurface = Enum.SurfaceType.Smooth
4888
Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
4889
Part254.Orientation = Vector3.new(90, -180, 0)
4890
ParticleEmitter255.Name = "Void"
4891
ParticleEmitter255.Parent = Part254
4892
ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
4893
ParticleEmitter255.Rotation = NumberRange.new(100, 100)
4894
ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
4895
ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
4896
ParticleEmitter255.Texture = "rbxassetid://341277531"
4897
ParticleEmitter255.ZOffset = -1
4898
ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
4899
ParticleEmitter255.Rate = 1000
4900
ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
4901
ParticleEmitter255.Speed = NumberRange.new(0, 0)
4902
ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
4903
Model256.Name = "LeftArm"
4904
Model256.Parent = Model0
4905
Part257.Name = "Left Arm1"
4906
Part257.Parent = Model256
4907
Part257.Material = Enum.Material.SmoothPlastic
4908
Part257.BrickColor = BrickColor.new("Pastel brown")
4909
Part257.Transparency = 1
4910
Part257.Rotation = Vector3.new(-180, 0, 0)
4911
Part257.Anchored = true
4912
Part257.CanCollide = false
4913
Part257.FormFactor = Enum.FormFactor.Plate
4914
Part257.Size = Vector3.new(1, 2, 1)
4915
Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
4916
Part257.BottomSurface = Enum.SurfaceType.Smooth
4917
Part257.TopSurface = Enum.SurfaceType.Smooth
4918
Part257.Color = Color3.new(1, 0.8, 0.6)
4919
Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
4920
Part257.Orientation = Vector3.new(0, 180, 180)
4921
Part257.Color = Color3.new(1, 0.8, 0.6)
4922
WedgePart258.Parent = Model256
4923
WedgePart258.Material = Enum.Material.SmoothPlastic
4924
WedgePart258.BrickColor = BrickColor.new("Really black")
4925
WedgePart258.Reflectance = 0.20000000298023
4926
WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
4927
WedgePart258.Anchored = true
4928
WedgePart258.CanCollide = false
4929
WedgePart258.FormFactor = Enum.FormFactor.Custom
4930
WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
4931
WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
4932
WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
4933
WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4934
WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
4935
WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
4936
WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4937
Part259.Parent = Model256
4938
Part259.Material = Enum.Material.Neon
4939
Part259.BrickColor = BrickColor.new("Really red")
4940
Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
4941
Part259.Anchored = true
4942
Part259.CanCollide = false
4943
Part259.FormFactor = Enum.FormFactor.Custom
4944
Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
4945
Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
4946
Part259.BottomSurface = Enum.SurfaceType.Smooth
4947
Part259.TopSurface = Enum.SurfaceType.Smooth
4948
Part259.Color = Color3.new(1, 0, 0)
4949
Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
4950
Part259.Orientation = Vector3.new(0, 179.979996, -30)
4951
Part259.Color = Color3.new(1, 0, 0)
4952
Part260.Parent = Model256
4953
Part260.Material = Enum.Material.SmoothPlastic
4954
Part260.BrickColor = BrickColor.new("Really black")
4955
Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
4956
Part260.Anchored = true
4957
Part260.CanCollide = false
4958
Part260.FormFactor = Enum.FormFactor.Custom
4959
Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
4960
Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
4961
Part260.BottomSurface = Enum.SurfaceType.Smooth
4962
Part260.TopSurface = Enum.SurfaceType.Smooth
4963
Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4964
Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
4965
Part260.Orientation = Vector3.new(0, 179.979996, 0)
4966
Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4967
Part261.Parent = Model256
4968
Part261.Material = Enum.Material.SmoothPlastic
4969
Part261.BrickColor = BrickColor.new("Really black")
4970
Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
4971
Part261.Anchored = true
4972
Part261.CanCollide = false
4973
Part261.FormFactor = Enum.FormFactor.Custom
4974
Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
4975
Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
4976
Part261.BottomSurface = Enum.SurfaceType.Smooth
4977
Part261.TopSurface = Enum.SurfaceType.Smooth
4978
Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4979
Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
4980
Part261.Orientation = Vector3.new(0, 179.979996, 0)
4981
Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4982
Part262.Parent = Model256
4983
Part262.Material = Enum.Material.SmoothPlastic
4984
Part262.BrickColor = BrickColor.new("Really black")
4985
Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
4986
Part262.Anchored = true
4987
Part262.CanCollide = false
4988
Part262.FormFactor = Enum.FormFactor.Custom
4989
Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
4990
Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
4991
Part262.BottomSurface = Enum.SurfaceType.Smooth
4992
Part262.TopSurface = Enum.SurfaceType.Smooth
4993
Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4994
Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
4995
Part262.Orientation = Vector3.new(0, 179.979996, 0)
4996
Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4997
Part263.Parent = Model256
4998
Part263.Material = Enum.Material.SmoothPlastic
4999
Part263.BrickColor = BrickColor.new("Really black")
5000
Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
5001
Part263.Anchored = true
5002
Part263.CanCollide = false
5003
Part263.FormFactor = Enum.FormFactor.Custom
5004
Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
5005
Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5006
Part263.BottomSurface = Enum.SurfaceType.Smooth
5007
Part263.TopSurface = Enum.SurfaceType.Smooth
5008
Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5009
Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
5010
Part263.Orientation = Vector3.new(0, 179.979996, 0)
5011
Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5012
Part264.Parent = Model256
5013
Part264.Material = Enum.Material.SmoothPlastic
5014
Part264.BrickColor = BrickColor.new("Really black")
5015
Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
5016
Part264.Anchored = true
5017
Part264.CanCollide = false
5018
Part264.FormFactor = Enum.FormFactor.Custom
5019
Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
5020
Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5021
Part264.BottomSurface = Enum.SurfaceType.Smooth
5022
Part264.TopSurface = Enum.SurfaceType.Smooth
5023
Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5024
Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
5025
Part264.Orientation = Vector3.new(0, 179.979996, 0)
5026
Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5027
Part265.Parent = Model256
5028
Part265.Material = Enum.Material.SmoothPlastic
5029
Part265.BrickColor = BrickColor.new("Really black")
5030
Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
5031
Part265.Anchored = true
5032
Part265.CanCollide = false
5033
Part265.FormFactor = Enum.FormFactor.Custom
5034
Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
5035
Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5036
Part265.BottomSurface = Enum.SurfaceType.Smooth
5037
Part265.TopSurface = Enum.SurfaceType.Smooth
5038
Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5039
Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
5040
Part265.Orientation = Vector3.new(0, 179.979996, 0)
5041
Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5042
Part266.Parent = Model256
5043
Part266.Material = Enum.Material.Neon
5044
Part266.BrickColor = BrickColor.new("Really red")
5045
Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
5046
Part266.Anchored = true
5047
Part266.CanCollide = false
5048
Part266.FormFactor = Enum.FormFactor.Custom
5049
Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
5050
Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5051
Part266.BottomSurface = Enum.SurfaceType.Smooth
5052
Part266.TopSurface = Enum.SurfaceType.Smooth
5053
Part266.Color = Color3.new(1, 0, 0)
5054
Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
5055
Part266.Orientation = Vector3.new(0, 179.979996, 0)
5056
Part266.Color = Color3.new(1, 0, 0)
5057
Part267.Parent = Model256
5058
Part267.Material = Enum.Material.SmoothPlastic
5059
Part267.BrickColor = BrickColor.new("Black")
5060
Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
5061
Part267.Anchored = true
5062
Part267.CanCollide = false
5063
Part267.FormFactor = Enum.FormFactor.Custom
5064
Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
5065
Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5066
Part267.BottomSurface = Enum.SurfaceType.Smooth
5067
Part267.TopSurface = Enum.SurfaceType.Smooth
5068
Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
5069
Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
5070
Part267.Orientation = Vector3.new(0, 179.979996, 0)
5071
Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
5072
Part268.Parent = Model256
5073
Part268.Material = Enum.Material.Neon
5074
Part268.BrickColor = BrickColor.new("Really red")
5075
Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
5076
Part268.Anchored = true
5077
Part268.CanCollide = false
5078
Part268.FormFactor = Enum.FormFactor.Custom
5079
Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
5080
Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5081
Part268.BottomSurface = Enum.SurfaceType.Smooth
5082
Part268.TopSurface = Enum.SurfaceType.Smooth
5083
Part268.Color = Color3.new(1, 0, 0)
5084
Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
5085
Part268.Orientation = Vector3.new(0, 179.979996, 0)
5086
Part268.Color = Color3.new(1, 0, 0)
5087
Part269.Parent = Model256
5088
Part269.Material = Enum.Material.Neon
5089
Part269.BrickColor = BrickColor.new("Really red")
5090
Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
5091
Part269.Anchored = true
5092
Part269.CanCollide = false
5093
Part269.FormFactor = Enum.FormFactor.Custom
5094
Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
5095
Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5096
Part269.BottomSurface = Enum.SurfaceType.Smooth
5097
Part269.TopSurface = Enum.SurfaceType.Smooth
5098
Part269.Color = Color3.new(1, 0, 0)
5099
Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
5100
Part269.Orientation = Vector3.new(0, 179.979996, 0)
5101
Part269.Color = Color3.new(1, 0, 0)
5102
Part270.Parent = Model256
5103
Part270.Material = Enum.Material.SmoothPlastic
5104
Part270.BrickColor = BrickColor.new("Really black")
5105
Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
5106
Part270.Anchored = true
5107
Part270.CanCollide = false
5108
Part270.FormFactor = Enum.FormFactor.Custom
5109
Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
5110
Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5111
Part270.BottomSurface = Enum.SurfaceType.Smooth
5112
Part270.TopSurface = Enum.SurfaceType.Smooth
5113
Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5114
Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
5115
Part270.Orientation = Vector3.new(0, 179.979996, 0)
5116
Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5117
Part271.Parent = Model256
5118
Part271.Material = Enum.Material.Neon
5119
Part271.BrickColor = BrickColor.new("Really red")
5120
Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
5121
Part271.Anchored = true
5122
Part271.CanCollide = false
5123
Part271.FormFactor = Enum.FormFactor.Custom
5124
Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
5125
Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5126
Part271.BottomSurface = Enum.SurfaceType.Smooth
5127
Part271.TopSurface = Enum.SurfaceType.Smooth
5128
Part271.Color = Color3.new(1, 0, 0)
5129
Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
5130
Part271.Orientation = Vector3.new(0, 179.979996, 0)
5131
Part271.Color = Color3.new(1, 0, 0)
5132
Part272.Parent = Model256
5133
Part272.Material = Enum.Material.Neon
5134
Part272.BrickColor = BrickColor.new("Really red")
5135
Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
5136
Part272.Anchored = true
5137
Part272.CanCollide = false
5138
Part272.FormFactor = Enum.FormFactor.Custom
5139
Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
5140
Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5141
Part272.BottomSurface = Enum.SurfaceType.Smooth
5142
Part272.TopSurface = Enum.SurfaceType.Smooth
5143
Part272.Color = Color3.new(1, 0, 0)
5144
Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
5145
Part272.Orientation = Vector3.new(0, 179.979996, 0)
5146
Part272.Color = Color3.new(1, 0, 0)
5147
Part273.Parent = Model256
5148
Part273.Material = Enum.Material.SmoothPlastic
5149
Part273.BrickColor = BrickColor.new("Really black")
5150
Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
5151
Part273.Anchored = true
5152
Part273.CanCollide = false
5153
Part273.FormFactor = Enum.FormFactor.Custom
5154
Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
5155
Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
5156
Part273.BottomSurface = Enum.SurfaceType.Smooth
5157
Part273.TopSurface = Enum.SurfaceType.Smooth
5158
Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5159
Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
5160
Part273.Orientation = Vector3.new(0, 179.979996, -30)
5161
Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5162
Part274.Parent = Model256
5163
Part274.Material = Enum.Material.Neon
5164
Part274.BrickColor = BrickColor.new("Really red")
5165
Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
5166
Part274.Anchored = true
5167
Part274.CanCollide = false
5168
Part274.FormFactor = Enum.FormFactor.Custom
5169
Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
5170
Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5171
Part274.BottomSurface = Enum.SurfaceType.Smooth
5172
Part274.TopSurface = Enum.SurfaceType.Smooth
5173
Part274.Color = Color3.new(1, 0, 0)
5174
Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
5175
Part274.Orientation = Vector3.new(0, 179.979996, 0)
5176
Part274.Color = Color3.new(1, 0, 0)
5177
Part275.Parent = Model256
5178
Part275.Material = Enum.Material.Neon
5179
Part275.BrickColor = BrickColor.new("Really red")
5180
Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
5181
Part275.Anchored = true
5182
Part275.CanCollide = false
5183
Part275.FormFactor = Enum.FormFactor.Custom
5184
Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
5185
Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
5186
Part275.BottomSurface = Enum.SurfaceType.Smooth
5187
Part275.TopSurface = Enum.SurfaceType.Smooth
5188
Part275.Color = Color3.new(1, 0, 0)
5189
Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
5190
Part275.Orientation = Vector3.new(0, 179.979996, -30)
5191
Part275.Color = Color3.new(1, 0, 0)
5192
Part276.Parent = Model256
5193
Part276.Material = Enum.Material.SmoothPlastic
5194
Part276.BrickColor = BrickColor.new("Really black")
5195
Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
5196
Part276.Anchored = true
5197
Part276.CanCollide = false
5198
Part276.FormFactor = Enum.FormFactor.Custom
5199
Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
5200
Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5201
Part276.BottomSurface = Enum.SurfaceType.Smooth
5202
Part276.TopSurface = Enum.SurfaceType.Smooth
5203
Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5204
Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
5205
Part276.Orientation = Vector3.new(0, 179.979996, 0)
5206
Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5207
Part277.Parent = Model256
5208
Part277.Material = Enum.Material.Neon
5209
Part277.BrickColor = BrickColor.new("Really red")
5210
Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
5211
Part277.Anchored = true
5212
Part277.CanCollide = false
5213
Part277.FormFactor = Enum.FormFactor.Custom
5214
Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
5215
Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5216
Part277.BottomSurface = Enum.SurfaceType.Smooth
5217
Part277.TopSurface = Enum.SurfaceType.Smooth
5218
Part277.Color = Color3.new(1, 0, 0)
5219
Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
5220
Part277.Orientation = Vector3.new(0, 179.979996, 0)
5221
Part277.Color = Color3.new(1, 0, 0)
5222
Part278.Parent = Model256
5223
Part278.Material = Enum.Material.SmoothPlastic
5224
Part278.BrickColor = BrickColor.new("Really black")
5225
Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
5226
Part278.Anchored = true
5227
Part278.CanCollide = false
5228
Part278.FormFactor = Enum.FormFactor.Custom
5229
Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
5230
Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5231
Part278.BottomSurface = Enum.SurfaceType.Smooth
5232
Part278.TopSurface = Enum.SurfaceType.Smooth
5233
Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5234
Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
5235
Part278.Orientation = Vector3.new(0, 179.979996, 0)
5236
Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5237
Part279.Parent = Model256
5238
Part279.Material = Enum.Material.SmoothPlastic
5239
Part279.BrickColor = BrickColor.new("Really black")
5240
Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
5241
Part279.Anchored = true
5242
Part279.CanCollide = false
5243
Part279.FormFactor = Enum.FormFactor.Custom
5244
Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
5245
Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5246
Part279.BottomSurface = Enum.SurfaceType.Smooth
5247
Part279.TopSurface = Enum.SurfaceType.Smooth
5248
Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5249
Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
5250
Part279.Orientation = Vector3.new(0, 179.979996, 0)
5251
Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5252
Part280.Parent = Model256
5253
Part280.Material = Enum.Material.SmoothPlastic
5254
Part280.BrickColor = BrickColor.new("Really black")
5255
Part280.Reflectance = 0.20000000298023
5256
Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
5257
Part280.Anchored = true
5258
Part280.CanCollide = false
5259
Part280.FormFactor = Enum.FormFactor.Custom
5260
Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
5261
Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5262
Part280.BottomSurface = Enum.SurfaceType.Smooth
5263
Part280.TopSurface = Enum.SurfaceType.Smooth
5264
Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5265
Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
5266
Part280.Orientation = Vector3.new(0, 179.979996, 0)
5267
Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5268
Part281.Parent = Model256
5269
Part281.Material = Enum.Material.Neon
5270
Part281.BrickColor = BrickColor.new("Really red")
5271
Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
5272
Part281.Anchored = true
5273
Part281.CanCollide = false
5274
Part281.FormFactor = Enum.FormFactor.Custom
5275
Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
5276
Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5277
Part281.BottomSurface = Enum.SurfaceType.Smooth
5278
Part281.TopSurface = Enum.SurfaceType.Smooth
5279
Part281.Color = Color3.new(1, 0, 0)
5280
Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
5281
Part281.Orientation = Vector3.new(0, 179.979996, 0)
5282
Part281.Color = Color3.new(1, 0, 0)
5283
Part282.Parent = Model256
5284
Part282.Material = Enum.Material.SmoothPlastic
5285
Part282.BrickColor = BrickColor.new("Really black")
5286
Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
5287
Part282.Anchored = true
5288
Part282.CanCollide = false
5289
Part282.FormFactor = Enum.FormFactor.Custom
5290
Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
5291
Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5292
Part282.BottomSurface = Enum.SurfaceType.Smooth
5293
Part282.TopSurface = Enum.SurfaceType.Smooth
5294
Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5295
Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
5296
Part282.Orientation = Vector3.new(0, 179.979996, 0)
5297
Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5298
Part283.Parent = Model256
5299
Part283.Material = Enum.Material.Neon
5300
Part283.BrickColor = BrickColor.new("Really red")
5301
Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
5302
Part283.Anchored = true
5303
Part283.CanCollide = false
5304
Part283.FormFactor = Enum.FormFactor.Custom
5305
Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
5306
Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5307
Part283.BottomSurface = Enum.SurfaceType.Smooth
5308
Part283.TopSurface = Enum.SurfaceType.Smooth
5309
Part283.Color = Color3.new(1, 0, 0)
5310
Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
5311
Part283.Orientation = Vector3.new(0, 179.979996, 0)
5312
Part283.Color = Color3.new(1, 0, 0)
5313
Part284.Parent = Model256
5314
Part284.Material = Enum.Material.Neon
5315
Part284.BrickColor = BrickColor.new("Really red")
5316
Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
5317
Part284.Anchored = true
5318
Part284.CanCollide = false
5319
Part284.FormFactor = Enum.FormFactor.Custom
5320
Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
5321
Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5322
Part284.BottomSurface = Enum.SurfaceType.Smooth
5323
Part284.TopSurface = Enum.SurfaceType.Smooth
5324
Part284.Color = Color3.new(1, 0, 0)
5325
Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
5326
Part284.Orientation = Vector3.new(0, 179.979996, 0)
5327
Part284.Color = Color3.new(1, 0, 0)
5328
Part285.Parent = Model256
5329
Part285.Material = Enum.Material.Neon
5330
Part285.BrickColor = BrickColor.new("Really red")
5331
Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
5332
Part285.Anchored = true
5333
Part285.CanCollide = false
5334
Part285.FormFactor = Enum.FormFactor.Custom
5335
Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
5336
Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5337
Part285.BottomSurface = Enum.SurfaceType.Smooth
5338
Part285.TopSurface = Enum.SurfaceType.Smooth
5339
Part285.Color = Color3.new(1, 0, 0)
5340
Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
5341
Part285.Orientation = Vector3.new(0, 179.979996, 0)
5342
Part285.Color = Color3.new(1, 0, 0)
5343
Part286.Parent = Model256
5344
Part286.Material = Enum.Material.SmoothPlastic
5345
Part286.BrickColor = BrickColor.new("Really black")
5346
Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
5347
Part286.Anchored = true
5348
Part286.CanCollide = false
5349
Part286.FormFactor = Enum.FormFactor.Custom
5350
Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
5351
Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5352
Part286.BottomSurface = Enum.SurfaceType.Smooth
5353
Part286.TopSurface = Enum.SurfaceType.Smooth
5354
Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5355
Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
5356
Part286.Orientation = Vector3.new(0, 179.979996, 0)
5357
Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5358
Part287.Parent = Model256
5359
Part287.Material = Enum.Material.SmoothPlastic
5360
Part287.BrickColor = BrickColor.new("Really black")
5361
Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
5362
Part287.Anchored = true
5363
Part287.CanCollide = false
5364
Part287.FormFactor = Enum.FormFactor.Custom
5365
Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
5366
Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5367
Part287.BottomSurface = Enum.SurfaceType.Smooth
5368
Part287.TopSurface = Enum.SurfaceType.Smooth
5369
Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5370
Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
5371
Part287.Orientation = Vector3.new(0, 179.979996, 0)
5372
Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5373
Part288.Parent = Model256
5374
Part288.Material = Enum.Material.SmoothPlastic
5375
Part288.BrickColor = BrickColor.new("Really black")
5376
Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
5377
Part288.Anchored = true
5378
Part288.CanCollide = false
5379
Part288.FormFactor = Enum.FormFactor.Custom
5380
Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
5381
Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5382
Part288.BottomSurface = Enum.SurfaceType.Smooth
5383
Part288.TopSurface = Enum.SurfaceType.Smooth
5384
Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5385
Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
5386
Part288.Orientation = Vector3.new(0, 179.979996, 0)
5387
Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5388
Part289.Parent = Model256
5389
Part289.Material = Enum.Material.Neon
5390
Part289.BrickColor = BrickColor.new("Really red")
5391
Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
5392
Part289.Anchored = true
5393
Part289.CanCollide = false
5394
Part289.FormFactor = Enum.FormFactor.Custom
5395
Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
5396
Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5397
Part289.BottomSurface = Enum.SurfaceType.Smooth
5398
Part289.TopSurface = Enum.SurfaceType.Smooth
5399
Part289.Color = Color3.new(1, 0, 0)
5400
Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
5401
Part289.Orientation = Vector3.new(0, 179.979996, 0)
5402
Part289.Color = Color3.new(1, 0, 0)
5403
Part290.Parent = Model256
5404
Part290.Material = Enum.Material.Neon
5405
Part290.BrickColor = BrickColor.new("Really red")
5406
Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
5407
Part290.Anchored = true
5408
Part290.CanCollide = false
5409
Part290.FormFactor = Enum.FormFactor.Custom
5410
Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
5411
Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5412
Part290.BottomSurface = Enum.SurfaceType.Smooth
5413
Part290.TopSurface = Enum.SurfaceType.Smooth
5414
Part290.Color = Color3.new(1, 0, 0)
5415
Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
5416
Part290.Orientation = Vector3.new(0, 179.979996, 0)
5417
Part290.Color = Color3.new(1, 0, 0)
5418
Part291.Parent = Model256
5419
Part291.Material = Enum.Material.Neon
5420
Part291.BrickColor = BrickColor.new("Really red")
5421
Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
5422
Part291.Anchored = true
5423
Part291.CanCollide = false
5424
Part291.FormFactor = Enum.FormFactor.Custom
5425
Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
5426
Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5427
Part291.BottomSurface = Enum.SurfaceType.Smooth
5428
Part291.TopSurface = Enum.SurfaceType.Smooth
5429
Part291.Color = Color3.new(1, 0, 0)
5430
Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
5431
Part291.Orientation = Vector3.new(0, 179.979996, 0)
5432
Part291.Color = Color3.new(1, 0, 0)
5433
Part292.Parent = Model256
5434
Part292.Material = Enum.Material.SmoothPlastic
5435
Part292.BrickColor = BrickColor.new("Really black")
5436
Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
5437
Part292.Anchored = true
5438
Part292.CanCollide = false
5439
Part292.FormFactor = Enum.FormFactor.Custom
5440
Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
5441
Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5442
Part292.BottomSurface = Enum.SurfaceType.Smooth
5443
Part292.TopSurface = Enum.SurfaceType.Smooth
5444
Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5445
Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
5446
Part292.Orientation = Vector3.new(0, 179.979996, 0)
5447
Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5448
Part293.Parent = Model256
5449
Part293.Material = Enum.Material.SmoothPlastic
5450
Part293.BrickColor = BrickColor.new("Really black")
5451
Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
5452
Part293.Anchored = true
5453
Part293.CanCollide = false
5454
Part293.FormFactor = Enum.FormFactor.Custom
5455
Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
5456
Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5457
Part293.BottomSurface = Enum.SurfaceType.Smooth
5458
Part293.TopSurface = Enum.SurfaceType.Smooth
5459
Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5460
Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
5461
Part293.Orientation = Vector3.new(0, 179.979996, 0)
5462
Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5463
Part294.Parent = Model256
5464
Part294.Material = Enum.Material.SmoothPlastic
5465
Part294.BrickColor = BrickColor.new("Really black")
5466
Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
5467
Part294.Anchored = true
5468
Part294.CanCollide = false
5469
Part294.FormFactor = Enum.FormFactor.Custom
5470
Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
5471
Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5472
Part294.BottomSurface = Enum.SurfaceType.Smooth
5473
Part294.TopSurface = Enum.SurfaceType.Smooth
5474
Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5475
Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
5476
Part294.Orientation = Vector3.new(0, 179.979996, 0)
5477
Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5478
Part295.Parent = Model256
5479
Part295.Material = Enum.Material.SmoothPlastic
5480
Part295.BrickColor = BrickColor.new("Really black")
5481
Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
5482
Part295.Anchored = true
5483
Part295.CanCollide = false
5484
Part295.FormFactor = Enum.FormFactor.Custom
5485
Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
5486
Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5487
Part295.BottomSurface = Enum.SurfaceType.Smooth
5488
Part295.TopSurface = Enum.SurfaceType.Smooth
5489
Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5490
Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
5491
Part295.Orientation = Vector3.new(0, 179.979996, 0)
5492
Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5493
Part296.Parent = Model256
5494
Part296.Material = Enum.Material.SmoothPlastic
5495
Part296.BrickColor = BrickColor.new("Really black")
5496
Part296.Reflectance = 0.20000000298023
5497
Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
5498
Part296.Anchored = true
5499
Part296.CanCollide = false
5500
Part296.FormFactor = Enum.FormFactor.Custom
5501
Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
5502
Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5503
Part296.BottomSurface = Enum.SurfaceType.Smooth
5504
Part296.TopSurface = Enum.SurfaceType.Smooth
5505
Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5506
Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
5507
Part296.Orientation = Vector3.new(0, 179.979996, 0)
5508
Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5509
Part297.Parent = Model256
5510
Part297.Material = Enum.Material.Neon
5511
Part297.BrickColor = BrickColor.new("Really red")
5512
Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
5513
Part297.Anchored = true
5514
Part297.CanCollide = false
5515
Part297.FormFactor = Enum.FormFactor.Custom
5516
Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
5517
Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5518
Part297.BottomSurface = Enum.SurfaceType.Smooth
5519
Part297.TopSurface = Enum.SurfaceType.Smooth
5520
Part297.Color = Color3.new(1, 0, 0)
5521
Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
5522
Part297.Orientation = Vector3.new(0, 179.979996, 0)
5523
Part297.Color = Color3.new(1, 0, 0)
5524
Part298.Parent = Model256
5525
Part298.Material = Enum.Material.SmoothPlastic
5526
Part298.BrickColor = BrickColor.new("Really black")
5527
Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
5528
Part298.Anchored = true
5529
Part298.CanCollide = false
5530
Part298.FormFactor = Enum.FormFactor.Custom
5531
Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
5532
Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
5533
Part298.BottomSurface = Enum.SurfaceType.Smooth
5534
Part298.TopSurface = Enum.SurfaceType.Smooth
5535
Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5536
Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
5537
Part298.Orientation = Vector3.new(0, 179.979996, 0)
5538
Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5539
Part299.Parent = Model256
5540
Part299.Material = Enum.Material.SmoothPlastic
5541
Part299.Transparency = 1
5542
Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
5543
Part299.Anchored = true
5544
Part299.FormFactor = Enum.FormFactor.Custom
5545
Part299.Size = Vector3.new(1.0999999, 1, 2)
5546
Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
5547
Part299.BottomSurface = Enum.SurfaceType.Smooth
5548
Part299.TopSurface = Enum.SurfaceType.Smooth
5549
Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
5550
Part299.Orientation = Vector3.new(90, -180, 0)
5551
ParticleEmitter300.Name = "Void"
5552
ParticleEmitter300.Parent = Part299
5553
ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
5554
ParticleEmitter300.Rotation = NumberRange.new(100, 100)
5555
ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
5556
ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
5557
ParticleEmitter300.Texture = "rbxassetid://341277531"
5558
ParticleEmitter300.ZOffset = -1
5559
ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
5560
ParticleEmitter300.Rate = 1000
5561
ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
5562
ParticleEmitter300.Speed = NumberRange.new(0, 0)
5563
ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
5564
Model301.Name = "Head"
5565
Model301.Parent = Model0
5566
Part302.Name = "Head1"
5567
Part302.Parent = Model301
5568
Part302.Material = Enum.Material.SmoothPlastic
5569
Part302.BrickColor = BrickColor.new("Pastel brown")
5570
Part302.Transparency = 1
5571
Part302.Rotation = Vector3.new(-180, 0, 180)
5572
Part302.Anchored = true
5573
Part302.CanCollide = false
5574
Part302.FormFactor = Enum.FormFactor.Symmetric
5575
Part302.Size = Vector3.new(2, 1, 1)
5576
Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
5577
Part302.TopSurface = Enum.SurfaceType.Smooth
5578
Part302.Color = Color3.new(1, 0.8, 0.6)
5579
Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
5580
Part302.Orientation = Vector3.new(0, 180, 0)
5581
Part302.Color = Color3.new(1, 0.8, 0.6)
5582
SpecialMesh303.Parent = Part302
5583
SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
5584
SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
5585
Script304.Name = "Welds"
5586
Script304.Parent = Model0
5587
Script304.Disabled = true
5588
table.insert(cors,sandbox(Script304,function()
5589
--Saz
5590
5591
--A new system which is a combination of fast-welds and hard-welds.
5592
--Should be far, far better.
5593
5594
--When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
5595
--This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
5596
5597
--Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
5598
--The fact that you're reading this means you should likely kill yourself. Immediately.
5599
5600
wait(.33)
5601
5602
Tool=script.Parent
5603
Nib=Tool.Parent
5604
5605
5606
for _,v in pairs(Nib:children()) do
5607
		if v.className=="Hat" then
5608
			v:Remove()
5609
		end
5610
	end
5611
5612
wait(1)
5613
5614
weldparts=function()
5615
	print("Welding")
5616
	lel={}
5617
	function jarate(p)
5618
		for i=1, #p do
5619
			table.insert(lel,p[i])
5620
			k=p[i]:children()
5621
			if #k>0 then
5622
				jarate(k)
5623
			end
5624
		end
5625
	end
5626
	for _,v in pairs(script.Parent:children()) do
5627
		if v.Name~="Cloak" and v.className~="Script" then
5628
			v:BreakJoints()
5629
			jarate(v:children())
5630
		end
5631
	end
5632
	for _,v in pairs(lel) do
5633
		if v.className=="Weld" or v.className=="Motor6D" then
5634
			v:Remove()
5635
		end
5636
	end
5637
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
5638
		if v.Name~="Right Leg1" then
5639
			w=Instance.new("Weld")
5640
			w.Part0=script.Parent["RightLeg"]["Right Leg1"]
5641
			w.Part1=v
5642
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
5643
			w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
5644
			w.Parent=w.Part0
5645
		end
5646
	end
5647
	w=Instance.new("Weld")
5648
	w.Part0=Nib["Right Leg"]
5649
	w.Part1=script.Parent["RightLeg"]["Right Leg1"]
5650
	w.Parent=w.Part0
5651
	w.C0=CFrame.new(0,-.1,0)
5652
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
5653
		if v.Name~="Left Leg1" then
5654
			w=Instance.new("Weld")
5655
			w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
5656
			w.Part1=v
5657
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
5658
			w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
5659
			w.Parent=w.Part0
5660
		end
5661
	end
5662
	w=Instance.new("Weld")
5663
	w.Part0=Nib["Left Leg"]
5664
	w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
5665
	w.Parent=w.Part0
5666
	w.C0=CFrame.new(0,-.1,0)
5667
	for _,v in pairs(script.Parent["RightArm"]:children()) do
5668
		if v.Name~="Right Arm1" then
5669
			w=Instance.new("Weld")
5670
			w.Part0=script.Parent["RightArm"]["Right Arm1"]
5671
			w.Part1=v
5672
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
5673
			w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
5674
			w.Parent=w.Part1
5675
		end
5676
	end
5677
	w=Instance.new("Weld")
5678
	w.Part0=Nib["Right Arm"]
5679
	w.Part1=script.Parent["RightArm"]["Right Arm1"]
5680
	w.Parent=w.Part0
5681
	w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
5682
	
5683
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
5684
		if v.Name~="Left Arm1" then
5685
			w=Instance.new("Weld")
5686
			w.Part0=script.Parent["LeftArm"]["Left Arm1"]
5687
			w.Part1=v
5688
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
5689
			w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
5690
			w.Parent=w.Part0
5691
		end
5692
	end
5693
	w=Instance.new("Weld")
5694
	w.Part0=Nib["Left Arm"]
5695
	w.Part1=script.Parent["LeftArm"]["Left Arm1"]
5696
	w.Parent=w.Part0
5697
	
5698
	
5699
	for _,v in pairs(script.Parent["Head"]:children()) do
5700
		if v.Name~="Head1" then
5701
			w=Instance.new("Weld")
5702
			w.Part0=script.Parent["Head"]["Head1"]
5703
			w.Part1=v
5704
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
5705
			w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
5706
			w.Parent=w.Part0
5707
		end
5708
	end
5709
	w=Instance.new("Weld")
5710
	w.Part0=Nib["Head"]
5711
	w.Part1=script.Parent["Head"]["Head1"]
5712
	w.Parent=w.Part0
5713
	
5714
	for _,v in pairs(script.Parent["Torso"]:children()) do
5715
		if v.Name~="Torso1" then
5716
			w=Instance.new("Weld")
5717
			w.Part0=script.Parent["Torso"]["Torso1"]
5718
			w.Part1=v
5719
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
5720
			w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
5721
			w.Parent=script.Parent["Torso"]["Torso1"]
5722
		end
5723
	end
5724
	
5725
	w=Instance.new("Weld")
5726
	w.Part0=Nib["Torso"]
5727
	w.Part1=script.Parent["Torso"]["Torso1"]
5728
	w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
5729
	w.Parent=w.Part0
5730
5731
	for _,v in pairs(lel) do
5732
		if v:IsA("BasePart") then v.Anchored=false end
5733
	end
5734
	
5735
	
5736
	
5737
	wait(1)
5738
	
5739
	w=Instance.new("Weld")
5740
	w.Part0=Nib.Torso
5741
	w.Part1=Tool.Torso.Torso1
5742
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
5743
	w.C1=CFrame.new(0,0,0)
5744
	w.Parent=w.Part1
5745
	w.Name="ClothingWeld"
5746
	
5747
	wait(.06)
5748
	
5749
	while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
5750
		wait(.03)
5751
		w=Instance.new("Weld")
5752
		w.Part0=Nib.Torso
5753
		w.Part1=Tool.Torso.Torso1
5754
		w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
5755
		w.C1=CFrame.new(0,0,0)
5756
		w.Parent=w.Part1
5757
		w.Name="ClothingWeld"
5758
	end
5759
	
5760
	w=Instance.new("Weld")
5761
	w.Part0=Nib["Right Leg"]
5762
	w.Part1=Tool.RightLeg["Right Leg1"]
5763
	w.C0=CFrame.new(0,0,0)
5764
	w.C1=CFrame.new(0,0,0)
5765
	w.Parent=w.Part1
5766
	w.Name="ClothingWeld"
5767
	
5768
	w=Instance.new("Weld")
5769
	w.Part0=Nib["Left Leg"]
5770
	w.Part1=Tool.LeftLeg["Left Leg1"]
5771
	w.C0=CFrame.new(0,0,0)
5772
	w.C1=CFrame.new(0,0,0)
5773
	w.Parent=w.Part1
5774
	w.Name="ClothingWeld"
5775
	
5776
	w=Instance.new("Weld")
5777
	w.Part0=Nib["Right Arm"]
5778
	w.Part1=Tool.RightArm["Right Arm1"]
5779
	w.C0=CFrame.new(0,0,0)
5780
	w.C1=CFrame.new(0,0,0)
5781
	w.Parent=w.Part1
5782
	w.Name="ClothingWeld"
5783
	
5784
	w=Instance.new("Weld")
5785
	w.Part0=Nib["Left Arm"]
5786
	w.Part1=Tool.LeftArm["Left Arm1"]
5787
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
5788
	w.C1=CFrame.new(0,0,0)
5789
	w.Parent=w.Part1
5790
	w.Name="ClothingWeld"
5791
	
5792
	wait()
5793
	
5794
end
5795
weldparts()
5796
5797
end))
5798
for i,v in pairs(mas:GetChildren()) do
5799
	v.Parent = game:GetService("Players").LocalPlayer.Character
5800
	pcall(function() v:MakeJoints() end)
5801
end
5802
mas:Destroy()
5803
for i,v in pairs(cors) do
5804
	spawn(function()
5805
		pcall(v)
5806
	end)
5807
end
5808
5809
Lag = {
5810
"殺害人數: ",
5811
"Kills: ",
5812
"杀害人数: ",
5813
"K l  : ",
5814
" il s: ",
5815
"   l : ",
5816
"Ki  s: ",
5817
"殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ",
5818
" 害  : ",
5819
"  人数: ",
5820
"KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
5821
"  人 : ",
5822
"殺  數: ",
5823
" 害人数: ",
5824
"杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ",
5825
"害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ",
5826
"人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ",
5827
"K\i\l\l\s\: ",
5828
"杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ",
5829
"     : ",
5830
"    : ",
5831
"殺: ",
5832
"K害人ls: ",
5833
": ",
5834
"Psychopath x Genocider",
5835
}
5836
5837
function chatfunc(text)
5838
	local chat = coroutine.wrap(function()
5839
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
5840
		Character:FindFirstChild("TalkingBillBoard"):destroy()
5841
	end
5842
	local Bill = Instance.new("BillboardGui",Character)
5843
	Bill.Size = UDim2.new(0,100,0,40)
5844
	Bill.StudsOffset = Vector3.new(0,3,0)
5845
	Bill.Adornee = Character.Head
5846
	Bill.Name = "TalkingBillBoard"
5847
	local Hehe = Instance.new("TextLabel",Bill)
5848
	Hehe.BackgroundTransparency = 1
5849
	Hehe.BorderSizePixel = 0
5850
	Hehe.Text = ""
5851
	Hehe.Font = "Antique"
5852
	Hehe.TextSize = 40
5853
	Hehe.TextStrokeTransparency = 0
5854
	Hehe.Size = UDim2.new(1,0,0.5,0)
5855
	coroutine.resume(coroutine.create(function()
5856
		while Hehe ~= nil do
5857
			swait()	
5858
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
5859
			Hehe.Rotation = math.random(-5,5)
5860
			Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
5861
			Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
5862
		end
5863
	end))
5864
	for i = 1,string.len(text),1 do
5865
		swait()
5866
		Hehe.Text = string.sub(text,1,i)
5867
	end
5868
	swait(90)--Re[math.random(1, 93)]
5869
	for i = 0, 1, .025 do
5870
		swait()
5871
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
5872
		Hehe.TextStrokeTransparency = i
5873
		Hehe.TextTransparency = i
5874
	end
5875
	Bill:Destroy()
5876
	end)
5877
chat()
5878
end
5879
5880
function onChatted(msg)
5881
	chatfunc(msg)
5882
end
5883
5884
Player.Chatted:connect(onChatted)
5885
5886
function Shoot(part, sp)
5887
	local Spread = sp
5888
	local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
5889
	local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
5890
	table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
5891
end
5892
function Shoot2(part, sp, target)
5893
	local Spread = sp
5894
	local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
5895
	local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
5896
	table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
5897
end
5898
5899
function Attackone()
5900
	Attack = true
5901
	for i = 0, 1, 0.1 do
5902
		swait()
5903
		PlayAnimationFromTable({
5904
			CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5905
			CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
5906
			CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
5907
			CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
5908
			CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5909
			CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5910
		}, .3, false)
5911
	end
5912
	Attack = false
5913
end
5914
local Hold = false
5915
function Broken_wing_bird()
5916
	Attack = true
5917
	Hold = true
5918
	Humanoid.WalkSpeed = 5
5919
	Humanoid.AutoRotate = false
5920
	for i = 0, 1, 0.17 do
5921
		swait()
5922
   		local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
5923
   		local direction = aim.lookVector
5924
   		local headingA = math.atan2(direction.x, direction.z)
5925
   		headingA = math.deg(headingA)
5926
    	RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
5927
 		PlayAnimationFromTable({
5928
         CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5929
         CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5930
         CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5931
         CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5932
         CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5933
         CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
5934
		}, .45, false)
5935
 		HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
5936
  		Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
5937
	end
5938
	local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
5939
	ref.Anchored = true
5940
	while Hold == true do
5941
	Shoot(Hole, 1.5)
5942
	coroutine.resume(coroutine.create(function()
5943
	swait(1.5)
5944
	if Victim ~= nil then
5945
	Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
5946
	ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
5947
	Shoot2(ref, 1, Victim.Torso)
5948
	else
5949
	Victim = nil
5950
	end
5951
	end))
5952
	CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) 
5953
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
5954
	for i = 0, 1 do
5955
		swait()
5956
   		local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
5957
   		local direction = aim.lookVector
5958
   		local headingA = math.atan2(direction.x, direction.z)
5959
   		headingA = math.deg(headingA)
5960
    	RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
5961
 		RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0),  1)
5962
		LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
5963
	end
5964
	Shoot(Hole2, 1.5)
5965
	coroutine.resume(coroutine.create(function()
5966
	swait(1.5)
5967
	if Victim ~= nil then
5968
	Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
5969
	ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
5970
	Shoot2(ref, 1, Victim.Torso)
5971
	else
5972
	Victim = nil
5973
	end
5974
	end))
5975
	CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) 
5976
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
5977
	for i = 0, 1 do
5978
		swait()
5979
   		local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
5980
   		local direction = aim.lookVector
5981
   		local headingA = math.atan2(direction.x, direction.z)
5982
   		headingA = math.deg(headingA)
5983
    	RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
5984
        Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
5985
		RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  .5)
5986
		LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
5987
	end
5988
	end
5989
	game:GetService("Debris"):AddItem(ref, 1)
5990
	swait(10)
5991
	Humanoid.AutoRotate = true
5992
	Humanoid.WalkSpeed = 14
5993
	Attack = false
5994
end
5995
5996
function Butterfly_on_the_ground()
5997
	Attack = true
5998
	Humanoid.WalkSpeed = 0
5999
	Humanoid.JumpPower = 0
6000
	for i = 0, 1, 0.11 do
6001
		swait()
6002
		PlayAnimationFromTable({
6003
         CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6004
         CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
6005
         CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6006
         CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6007
         CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6008
         CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6009
		}, .32, false)
6010
  		HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
6011
  		Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
6012
	end
6013
	for i = 0, 1, 0.2 do
6014
		swait()
6015
		PlayAnimationFromTable({
6016
         CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6017
         CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
6018
         CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6019
         CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6020
         CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6021
         CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6022
		}, .5, false)
6023
		HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
6024
		Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
6025
	end
6026
6027
	local hit = nil
6028
	while hit == nil do
6029
		swait()
6030
		Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
6031
		hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
6032
	end
6033
	CFuncs.Sound.Create("663164690", Hole, .3, .8) 
6034
	CFuncs.Sound.Create("663164690", Hole2, .3, .8) 
6035
	swait(5)
6036
	local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
6037
	ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
6038
	ref.Anchored = true
6039
	game:GetService("Debris"):AddItem(ref, 6)
6040
	for i = 1, 20 do
6041
	local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
6042
	local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
6043
	local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
6044
	refs.Anchored = true
6045
 	refs.CFrame = CFrame.new(pos2)
6046
	game:GetService("Debris"):AddItem(refs, 1)
6047
	Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
6048
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
6049
	Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
6050
	CFuncs.Sound.Create("340508929", refs, .8, .7) 
6051
	CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) 
6052
	MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
6053
	for i = 0, 1 do
6054
		swait()
6055
		Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
6056
		RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0),  1)
6057
		LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
6058
	end
6059
	local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
6060
	local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
6061
	local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
6062
	refs.Anchored = true
6063
 	refs.CFrame = CFrame.new(pos2)
6064
	game:GetService("Debris"):AddItem(refs, 1)
6065
	Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
6066
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
6067
	Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
6068
	CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) 
6069
	CFuncs.Sound.Create("340508929", refs, .8, .7) 
6070
	MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
6071
	for i = 0, 1 do
6072
		swait()
6073
		Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
6074
		RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  .5)
6075
		LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
6076
	end	
6077
	end
6078
	swait(10)
6079
	Humanoid.WalkSpeed = 14
6080
	Humanoid.JumpPower = 50
6081
	Attack = false
6082
end
6083
6084
function Innocent_s_Tear()
6085
	Attack = true
6086
	for i = 0, 1, 0.17 do
6087
		swait()
6088
		PlayAnimationFromTable({
6089
         CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6090
         CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6091
         CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6092
         CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6093
         CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6094
         CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6095
		}, .4, false)
6096
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
6097
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
6098
	end
6099
	CFuncs.Sound.Create("200632211", Hole, .8, .6) 
6100
	local gg = nil
6101
	for i = 0, 1, 0.18 do
6102
		swait()
6103
		for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
6104
			if v:FindFirstChild('Head') then
6105
				if gg == nil then
6106
				CFuncs.Sound.Create("260430060", Hole, .8, .9) 
6107
				end
6108
				gg = v
6109
				if v:findFirstChildOfClass("Humanoid") ~= nil then
6110
				v:findFirstChildOfClass("Humanoid").PlatformStand = true
6111
				end
6112
				v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
6113
			end
6114
		end
6115
		PlayAnimationFromTable({
6116
         CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6117
         CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6118
         CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6119
         CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6120
         CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6121
         CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6122
		}, .45, false)
6123
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
6124
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
6125
	end
6126
	if gg ~= nil then
6127
	Humanoid.WalkSpeed = 0
6128
	Humanoid.JumpPower = 0
6129
	for i = 0, 1, 0.16 do
6130
		swait()
6131
		if gg:findFirstChildOfClass("Humanoid") ~= nil then
6132
		gg:findFirstChildOfClass("Humanoid").PlatformStand = true
6133
		end
6134
		gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
6135
		PlayAnimationFromTable({
6136
         CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6137
         CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6138
         CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6139
         CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6140
         CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6141
         CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6142
		}, .4, false)
6143
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
6144
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
6145
	if gg == nil then
6146
		break
6147
	end
6148
	end
6149
	if gg.Name == "deivis97" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
6150
	for i = 0, 1, 0.04 do
6151
		swait()
6152
		if gg:findFirstChildOfClass("Humanoid") ~= nil then
6153
		gg:findFirstChildOfClass("Humanoid").PlatformStand = true
6154
		end
6155
		gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
6156
		PlayAnimationFromTable({
6157
         CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6158
         CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6159
         CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6160
         CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6161
         CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6162
         CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6163
		}, .4, false)
6164
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
6165
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
6166
	if gg == nil then
6167
		break
6168
	end
6169
	end
6170
	for i = 0, 1, 0.035 do
6171
		swait()
6172
		if gg:findFirstChildOfClass("Humanoid") ~= nil then
6173
		gg:findFirstChildOfClass("Humanoid").PlatformStand = true
6174
		end
6175
		gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
6176
		PlayAnimationFromTable({
6177
         CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6178
         CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6179
         CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6180
         CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6181
         CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6182
         CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6183
		}, .12, false)
6184
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
6185
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
6186
	end
6187
	else
6188
	for i = 0, 10 do
6189
	CFuncs.Sound.Create("259291804", Hole, 1.1, .8) 
6190
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
6191
	Damage(Hole, gg.Head, 0, 0, 0,  "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
6192
	if gg:findFirstChildOfClass("Humanoid") ~= nil then
6193
		gg:findFirstChildOfClass("Humanoid").PlatformStand = true
6194
	end
6195
	gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
6196
	Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
6197
	RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
6198
	swait()
6199
	gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
6200
	Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
6201
	RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
6202
	swait()
6203
	if gg == nil then
6204
		break
6205
	end
6206
	end
6207
	end
6208
	swait(10)
6209
	end
6210
	Attack = false
6211
	Humanoid.WalkSpeed = 14
6212
	Humanoid.JumpPower = 50
6213
end
6214
6215
6216
function Run()
6217
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
6218
	coroutine.resume(coroutine.create(function()
6219
		if Victim ~= Mouse.Target.Parent then
6220
		Victim = Mouse.Target.Parent
6221
		Billb.Adornee = Victim.Torso
6222
		Billb.Enabled = true
6223
		CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10) 
6224
			for i = 1, 0, -.05 do
6225
			swait()
6226
			D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
6227
			D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
6228
			D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
6229
			D3.Rotation = math.random(-360, 360)
6230
			D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
6231
			D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
6232
			D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
6233
			D1.ImageTransparency = i
6234
			D2.ImageTransparency = i
6235
			D3.ImageTransparency = i
6236
			end
6237
			D1.TileSize = UDim2.new(1, 0, 1, 0)
6238
			D2.TileSize = UDim2.new(1, 0, 1, 0)
6239
			D3.TileSize = UDim2.new(1, 0, 1, 0)
6240
			D3.Rotation = 45
6241
		end
6242
	end))
6243
	end
6244
end
6245
function Hide_n_Seek()
6246
	Delay2 = true
6247
	for i = 0, 1, math.random(1, 2)/9 do	
6248
	swait()
6249
	CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5) 
6250
	FT.Parent = Torso
6251
	RA.Parent = RightArm
6252
	LA.Parent = LeftArm
6253
	RL.Parent = RightLeg
6254
	LL.Parent = LeftLeg
6255
	D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
6256
	D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
6257
	D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
6258
	D3.Rotation = math.random(-360, 360)
6259
	for _, v in pairs(Character:children()) do
6260
		if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
6261
			v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
6262
		elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
6263
			v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
6264
		end
6265
		for _, v in pairs(m:children()) do
6266
			if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
6267
				v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
6268
			end		
6269
		end
6270
	end	
6271
	end	
6272
	for _, v in pairs(Character:children()) do
6273
		if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
6274
			v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
6275
		elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
6276
			v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
6277
		end
6278
		for _, v in pairs(m:children()) do
6279
			if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
6280
				v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
6281
			end		
6282
		end
6283
	end	
6284
	if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
6285
	RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
6286
	else
6287
	Victim = nil
6288
	end
6289
	D1.TileSize = UDim2.new(1, 0, 1, 0)
6290
	D2.TileSize = UDim2.new(1, 0, 1, 0)
6291
	D3.TileSize = UDim2.new(1, 0, 1, 0)
6292
	D3.Rotation = 45
6293
	FT.Parent = nil
6294
	RA.Parent = nil
6295
	LA.Parent = nil
6296
	RL.Parent = nil
6297
	LL.Parent = nil
6298
	Delay2 = false
6299
end
6300
6301
function Happy_Ending()
6302
	Attack = true
6303
	Humanoid.WalkSpeed = 0
6304
	Humanoid.JumpPower = 0
6305
	for i = 1, 0, -0.01 do
6306
		swait()
6307
		spook.Volume = i - .01 
6308
		PlayAnimationFromTable({
6309
         CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6310
         CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6311
         CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6312
         CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6313
         CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6314
         CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6315
		}, .12, false)
6316
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
6317
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
6318
	end
6319
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
6320
	Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
6321
	CFuncs.Sound.Create("259291804", Hole, 1.1, .8) 
6322
	CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) 
6323
	CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
6324
6325
	if Character.Name == "deivis97" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then
6326
	CFuncs.Sound.Create("873911886", RootPart, .8, .8) 
6327
	Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
6328
	swait(55)
6329
	for i = 0, 1, 0.01 do
6330
		swait()
6331
		spook.Volume = i + .01 
6332
		PlayAnimationFromTable({
6333
         CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6334
         CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6335
         CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6336
         CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6337
         CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6338
         CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6339
		}, .14, false)
6340
	HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
6341
	Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
6342
	end
6343
	Attack = false
6344
	Humanoid.WalkSpeed = 14
6345
	Humanoid.JumpPower = 50
6346
	else
6347
	Deed = true
6348
	Blood.Enabled = true
6349
	m.Parent = workspace
6350
	swait(1)
6351
	Character:BreakJoints()
6352
	swait(5)
6353
	for _, v in pairs(m:children()) do
6354
		if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
6355
			v.CanCollide = true
6356
		end	
6357
	end
6358
	game:GetService("Debris"):AddItem(m, 40)
6359
	Blood.Enabled = false
6360
	swait(30)
6361
	CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10) 	
6362
	FT.Parent = Torso
6363
	RA.Parent = RightArm
6364
	LA.Parent = LeftArm
6365
	RL.Parent = RightLeg
6366
	LL.Parent = LeftLeg
6367
	for i = 0, 1, math.random(1, 10)/60 do
6368
	swait()
6369
	for _, v in pairs(Character:children()) do
6370
			if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
6371
				v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
6372
			elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
6373
				v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
6374
			elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
6375
				v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
6376
			end
6377
		end	
6378
	end
6379
	Character:Destroy()
6380
	end
6381
end
6382
6383
Mouse.Button1Down:connect(function()
6384
	if Attack == false and Hold == false then
6385
	Broken_wing_bird()
6386
	end
6387
end)
6388
Mouse.Button1Up:connect(function()
6389
	if Hold == true then
6390
	Hold = false
6391
	end
6392
end)
6393
6394
Mouse.KeyDown:connect(function(Key)
6395
	Key = Key:lower()
6396
	if Attack == false and Key == 'q' then
6397
	Run()
6398
	elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
6399
	Hide_n_Seek()
6400
	elseif Attack == false and Key == 'z' and Hold == false then
6401
	Innocent_s_Tear()
6402
	elseif Attack == false and Key == 'x' then
6403
	Butterfly_on_the_ground()
6404
	elseif Key == "p" then
6405
	Happy_Ending()
6406
	elseif Key == "g" then
6407
	end
6408
end)
6409
6410
Mouse.KeyUp:connect(function(Key)
6411
end)
6412
6413
6414
6415
coroutine.resume(coroutine.create(function()
6416
while true do
6417
	swait()
6418
	if Delay == false then
6419
	Randomize = math.random(0, 120)
6420
	if Randomize == 1 then
6421
	FT.Parent = Torso
6422
	RA.Parent = RightArm
6423
	LA.Parent = LeftArm
6424
	RL.Parent = RightLeg
6425
	LL.Parent = LeftLeg
6426
	for i = 0, 1, math.random(1, 10)/20 do
6427
	swait()
6428
	spook2.Octave = math.random(1, 20) / 10
6429
	spook.PlaybackSpeed = math.random(1, 20) / 12
6430
	D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
6431
	D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
6432
	D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
6433
	D3.Rotation = math.random(-360, 360)
6434
	for _, v in pairs(Character:children()) do
6435
		if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
6436
			v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
6437
		elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
6438
			v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
6439
		end
6440
		for _, v in pairs(m:children()) do
6441
			if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
6442
				v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
6443
			end		
6444
		end
6445
	end	
6446
	end
6447
	spook2.Octave = 1
6448
	spook.PlaybackSpeed = 1
6449
	D1.TileSize = UDim2.new(1, 0, 1, 0)
6450
	D2.TileSize = UDim2.new(1, 0, 1, 0)
6451
	D3.TileSize = UDim2.new(1, 0, 1, 0)
6452
	D3.Rotation = 45
6453
	for _, v in pairs(Character:children()) do
6454
		if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
6455
			v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
6456
		elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
6457
			v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
6458
		end
6459
		for _, v in pairs(m:children()) do
6460
			if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
6461
				v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
6462
			end		
6463
		end
6464
	end	
6465
	FT.Parent = nil
6466
	RA.Parent = nil
6467
	LA.Parent = nil
6468
	RL.Parent = nil
6469
	LL.Parent = nil
6470
	end
6471
	end
6472
	end
6473
end))
6474
6475
while true do
6476
	swait()
6477
	D1.Rotation = D1.Rotation - 2
6478
	D2.Rotation = D2.Rotation + 4
6479
	Animie = math.random(1, 5) / 10
6480
	if Deed == false then
6481
	Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
6482
	end
6483
	if Head:findFirstChild("face") ~= nil then
6484
		Head:findFirstChild("face"):Destroy()
6485
	end
6486
	if spook.Parent == nil then
6487
		spook = Create("Sound"){
6488
		Parent = Character,
6489
		SoundId = "rbxassetid://317494709",
6490
		Volume = 5,
6491
		PlaybackSpeed = 1,
6492
		Looped = true
6493
		}
6494
		spook2 = Create("PitchShiftSoundEffect"){
6495
		Parent = spook,
6496
		Octave = 1
6497
		}
6498
		spook:Play()
6499
	end
6500
	for i, v in pairs(Character:GetChildren()) do
6501
		if v:IsA("Part") then
6502
			v.Material = "SmoothPlastic"
6503
		elseif v:IsA("Accessory") then
6504
			v:WaitForChild("Handle").Material = "SmoothPlastic"
6505
		end
6506
	end
6507
	if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
6508
	Victim = nil
6509
	Billb.Adornee = nil
6510
	Billb.Enabled = false
6511
	end
6512
	Humanoid.MaxHealth = 11111110896723058319876184696208490496
6513
	Humanoid.Health = 11111110896723058319876184696208490496
6514
	Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
6515
	TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
6516
	Velocity = RootPart.Velocity.y
6517
	Sine = Sine + Change
6518
	local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
6519
		if RootPart.Velocity.y > 1 and hit == nil then 
6520
			Anim = "Jump"
6521
			if Attack == false then
6522
				Change = 1
6523
			PlayAnimationFromTable({
6524
        		 CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6525
        		 CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
6526
        		 CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6527
        		 CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6528
        		 CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6529
        		 CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6530
			}, Animie, false)
6531
			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
6532
 			Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
6533
			end
6534
		elseif RootPart.Velocity.y < -1 and hit == nil then 
6535
			Anim = "Fall"
6536
			if Attack == false then
6537
				Change = 1
6538
			PlayAnimationFromTable({
6539
        		 CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6540
        		 CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
6541
                 CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6542
        		 CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6543
        		 CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6544
        		 CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6545
			}, Animie, false)
6546
			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
6547
 			Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
6548
			end
6549
		elseif TorsoVelocity < 1 and hit ~= nil then
6550
			Anim = "Idle"
6551
			if Attack == false then
6552
				Change = 1
6553
			PlayAnimationFromTable({
6554
      	    	CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
6555
      	    	CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
6556
      	 		CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), 
6557
      			CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), 
6558
     	    	CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), 
6559
     	    	CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), 
6560
			}, Animie, false)
6561
 			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
6562
  			Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
6563
			end
6564
		elseif TorsoVelocity > 2 and hit ~= nil then
6565
			Anim = "Walk"
6566
			if Attack == false then
6567
				Change = 3
6568
			PlayAnimationFromTable({
6569
     	    	CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),  
6570
     	    	CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
6571
     	    	CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), 
6572
     	    	CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), 
6573
     	    	CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), 
6574
     	    	CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), 
6575
			}, Animie, false)
6576
 			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
6577
  			Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
6578
			end
6579
		end
6580
	if #Effects > 0 then
6581
		for e = 1, #Effects do
6582
			if Effects[e] ~= nil then
6583
				local Thing = Effects[e]
6584
				if Thing ~= nil then
6585
					local Part = Thing[1]
6586
					local Mode = Thing[2]
6587
					local Delay = Thing[3]
6588
					local IncX = Thing[4]
6589
					local IncY = Thing[5]
6590
					if Thing[2] == "Shoot" then
6591
					Look = Thing[1]
6592
					local hit, pos = RayCast(Thing[4], Look, 20, Character)
6593
					local mag = (Thing[4] - pos).magnitude 
6594
					Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
6595
					Thing[4]=Thing[4] + (Look * 20)
6596
					Thing[3]=Thing[3] - 1
6597
					if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
6598
					local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
6599
					ref.Anchored = true
6600
					ref.CFrame = CFrame.new(pos)
6601
					CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1) 
6602
					Damage(hit, hit, 0, 0, 0,  "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
6603
					game:GetService("Debris"):AddItem(ref, 1)
6604
                    elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
6605
                    Thing[3] = 0
6606
					end
6607
					--MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
6608
					end
6609
					if Thing[3] <= 0 then
6610
					table.remove(Effects, e)
6611
					end
6612
					end
6613
					if Thing[2] ~= "Shoot" then
6614
					if Thing[1].Transparency <= 1 then
6615
						if Thing[2] == "Block1" then
6616
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6617
							Mesh = Thing[7]
6618
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6619
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6620
						elseif Thing[2] == "Ice" then
6621
							if Thing[6] <= Thing[5] then
6622
								Thing[6] = Thing[6] + .05
6623
								Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
6624
							else
6625
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6626
							end
6627
						elseif Thing[2] == "Shatter" then
6628
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6629
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
6630
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
6631
							Thing[6] = Thing[6] + Thing[5]
6632
						elseif Thing[2] == "Block2" then
6633
							Thing[1].CFrame = Thing[1].CFrame
6634
							Mesh = Thing[7]
6635
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6636
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6637
						elseif Thing[2] == "Block3" then
6638
							Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6639
							Mesh = Thing[7]
6640
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6641
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6642
						elseif Thing[2] == "Block4" then
6643
							Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
6644
							Mesh = Thing[7]
6645
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6646
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6647
						elseif Thing[2] == "Block2Fire" then
6648
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6649
							Mesh = Thing[7]
6650
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6651
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6652
							if Thing[1].Transparency >= .3 then
6653
								Thing[1].BrickColor = BrickColor.new("Bright red")
6654
							else
6655
								Thing[1].BrickColor = BrickColor.new("Bright yellow")
6656
							end
6657
						elseif Thing[2] == "Cylinder" then
6658
							Mesh = Thing[7]
6659
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6660
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6661
						elseif Thing[2] == "Blood" then
6662
							Mesh = Thing[7]
6663
							Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
6664
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6665
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6666
						elseif Thing[2] == "Elec" then
6667
							Mesh = Thing[10]
6668
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
6669
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6670
							Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
6671
							Thing[1].Rotation = Vector3.new(0, 0, 0)
6672
						elseif Thing[2] == "Disappear" then
6673
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6674
						end
6675
					else
6676
						Part.Parent = nil
6677
						table.remove(Effects, e)
6678
					end
6679
				end
6680
			end
6681
		end
6682
	end
6683
end
6684
6685
--wat