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1-
afindname = "Frxsk" 
1+
Names = "jaffri207"
2-
script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname) 
2+
Player = game:GetService("Players").jaffri207
3-
sn = table.concat({"SC","ythe"}) 
3+
Character = Player.Character
4-
spd = 0.125 -- (1/SPD) = FramesPerSecond:> 
4+
PlayerGui = Player.PlayerGui
5-
d = {75,100} -- dmg 
5+
Backpack = Player.Backpack
6-
Decs={} 
6+
Humanoid = Character.Humanoid
7-
Decs.Totem = "35624068" 
7+
Torso = Character.Torso
8-
Decs.Tornado = "1051557" 
8+
Head = Character.Head
9-
Decs.SpikeBall = "9982590" 
9+
LeftArm = Character["Left Arm"]
10-
Decs.Fist = "65322375" 
10+
RightArm = Character["Right Arm"]
11-
Decs.RedCliffT = "49754754" 
11+
LeftLeg = Character["Left Leg"]
12-
Decs.RedCliff = "49754655" 
12+
RightLeg = Character["Right Leg"]
13-
Decs.Chakram = "18430887" 
13+
Neck = Torso["Neck"]
14-
Decs.Chakram2 = "47260990" 
14+
RightShoulder = Torso["Right Shoulder"]
15-
Decs.Chakram3 = "19251107" 
15+
LeftShoulder = Torso["Left Shoulder"]
16-
Decs.Diamond = "9756362" 
16+
RightHip = Torso["Right Hip"]
17-
Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" 
17+
LeftHip = Torso["Left Hip"]
18-
Decs.EF1 = "64467174" 
18+
Shieldz = false
19-
Decs.TSkull1="36869975" 
19+
Radio = false
20-
Decs.Skull1="36869983" 
20+
Healing = false
21-
Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306" 
21+
 
22-
Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664" 
22+
NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
23-
e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w 
23+
NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
24-
w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end 
24+
LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
25-
loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))() 
25+
LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
26-
--q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end) 
26+
RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
27-
v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end 
27+
RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
28-
mf=math.floor sf=string.find sb=string.sub rn=math.random 
28+
LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
29-
function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end 
29+
LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
30-
qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end 
30+
RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
31-
function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end 
31+
RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
32-
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end 
32+
 
33-
function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom" 
33+
Stuff = Player.Character:GetChildren()
34-
elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge" 
34+
for i = 1 , #Stuff do
35-
fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end 
35+
 if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then
36-
function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end 
36+
  Stuff[i]:Remove()
37-
function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end 
37+
 end
38-
function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end 
38+
end
39-
function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end 
39+
 
40-
function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos) 
40+
 
41-
local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end 
41+
 
42-
function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end 
42+
Bottom = Instance.new("Part")
43-
function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end 
43+
Bottom.Parent = Character
44-
function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end 
44+
Bottom.Size = Vector3.new(1,1,1)
45-
function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end 
45+
Bottom.TopSurface = "Smooth"
46-
function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end 
46+
Bottom.BottomSurface = "Smooth"
47-
function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end 
47+
Bottom.CanCollide = false
48-
function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end 
48+
Bottom.Reflectance = .1
49-
function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end 
49+
Bottom.FormFactor = "Symmetric"
50-
function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end 
50+
Bottom.BrickColor = BrickColor.new("Black")
51-
deb = function(ob,it) game:service'Debris':AddItem(ob,it) end 
51+
BottomMesh=Instance.new("CylinderMesh")
52-
function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","White","Bright red"} return colz[rn(1,#colz)] end 
52+
BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
53-
function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end 
53+
--BottomMesh.MeshType = "Head"
54-
Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness 
54+
BottomMesh.Parent=Bottom
55-
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} 
55+
Bottom:BreakJoints()
56-
for i=1,tym do 
56+
beld = Instance.new("Weld")
57-
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) 
57+
beld.Parent = Head
58-
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
58+
beld.Part0 = Head
59-
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz 
59+
beld.Part1 = Bottom
60-
if tym == i then 
60+
beld.C0 = CFrame.new(0,.5,-0)
61-
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) 
61+
Top = Instance.new("Part")
62-
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) 
62+
Top.Parent = Character
63-
else 
63+
Top.Size = Vector3.new(1,1,1)
64-
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) 
64+
Top.TopSurface = "Smooth"
65
Top.BottomSurface = "Smooth"
66-
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25) 
66+
Top.CanCollide = false
67
Top.Reflectance = .1
68
Top.FormFactor = "Symmetric"
69-
function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
69+
Top.BrickColor = BrickColor.new("Black")
70-
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end 
70+
TopMesh=Instance.new("CylinderMesh")
71-
sTrail={} 
71+
TopMesh.Scale=Vector3.new(1,1.2,1)
72-
function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob) 
72+
--TopMesh.MeshType = "Head"
73-
local oldpos=(ob.CFrame *ofz).p local lopz2=0 
73+
TopMesh.Parent=Top
74-
local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1 
74+
Top:BreakJoints()
75-
local mag=(oldpos - obp).magnitude 
75+
teld = Instance.new("Weld")
76-
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true 
76+
teld.Parent = Head
77-
tr.CFrame=cn(oldpos,obp) 
77+
teld.Part0 = Head
78-
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
78+
teld.Part1 = Top
79-
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) 
79+
teld.C0 = CFrame.new(0,1,-0)
80-
q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) 
80+
 
81-
tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end 
81+
Middle = Instance.new("Part")
82-
repeat loltr() 
82+
Middle.Parent = Character
83-
w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end 
83+
Middle.Size = Vector3.new(1,1,1)
84-
asset="http://www.roblox.com/asset/?id=" 
84+
Middle.TopSurface = "Smooth"
85-
table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end) 
85+
Middle.BottomSurface = "Smooth"
86-
a={} 
86+
Middle.CanCollide = false
87-
a.ClickHold=0 
87+
Middle.Reflectance = .1
88-
a.c=true -- weapon change or act debounce 
88+
Middle.FormFactor = "Symmetric"
89-
a.s={} 
89+
Middle.BrickColor = BrickColor.new("Lime green")
90-
a.cr={20,1.5} 
90+
MiddleMesh=Instance.new("CylinderMesh")
91-
ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} 
91+
MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
92-
Anim = "None" 
92+
--MiddleMesh.MeshType = "Head"
93-
mouse = nil 
93+
MiddleMesh.Parent=Middle
94-
Sounds={ 
94+
Middle:BreakJoints()
95-
Break="3264793"; 
95+
meld = Instance.new("Weld")
96-
Berserk="2676305"; 
96+
meld.Parent = Head
97-
Fire1="2760979"; 
97+
meld.Part0 = Head
98-
Imbue="2785493"; 
98+
meld.Part1 = Middle
99-
Ghost="3264923"; 
99+
meld.C0 = CFrame.new(0,1.3,-0)
100-
Block="rbxasset://sounds\\metal.ogg"; 
100+
 
101-
Boom="16976189"; 
101+
 
102-
SniperFire="1369158"; 
102+
function Page(Num,gm)
103-
ShotgunFire2="1868836"; 
103+
if Num == 1 then
104-
MinigunFire="2692806"; 
104+
for _,v in pairs (gm:GetChildren()) do
105-
MinigunCharge="2692844"; 
105+
if v.Name == "Pg2" then
106-
MinigunDischarge="1753007"; 
106+
v:Remove()
107-
Flashbang="16976189"; 
107+
else
108-
Beep="15666462"; 
108+
v.Visible = true
109-
Smash="2801263"; 
109+
end
110-
Punch="31173820"; 
110+
end
111-
Slash="rbxasset://sounds/swordslash.wav"; 
111+
elseif Num == 2 then
112-
Falcon="1387390"; 
112+
for _,v in pairs (gm:GetChildren()) do
113-
Cast="2101137"; 
113+
if v.Name ~= "Pg2" then
114-
Spin="1369159"; 
114+
if v.className == "TextButton" then
115-
Abscond="2767090"; 
115+
v.Visible = false
116-
ElectricalCharge="2800815"; 
116+
end
117-
FireExplosion="3264793"; 
117+
end
118-
SaberLightUp="10209303"; 
118+
end
119-
SaberSlash="10209280"; 
119+
tb = Instance.new("TextButton")
120-
SaberHit="44463749"; 
120+
tb.Parent = gm
121-
EnergyBlast="10209268"; 
121+
tb.Size = UDim2.new(0,70,0,30)
122-
Lunge="rbxasset://sounds/swordlunge.wav"; 
122+
tb.Position = UDim2.new(0,800,0,40)
123-
Unsheath="rbxasset://sounds/unsheath.wav"; 
123+
tb.Text = "Sun Hat"
124-
} 
124+
tb.BackgroundTransparency = .5
125-
wss = 16 
125+
tb.TextTransparency = .1
126-
caw = true 
126+
tb.BackgroundColor3 = Color3.new(100,255,255)
127-
pl = p.LocalPlayer 
127+
tb.BorderColor3 = Color3.new(50,255,255)
128-
bp = pl.Backpack 
128+
tb.Name = "Pg2"
129-
pg = pl.PlayerGui 
129+
function click()
130-
c = pl.Character 
130+
SunHat()
131-
to = c.Torso 
131+
end
132-
he = c.Head he.face.Face = "Bottom" 
132+
tb.MouseButton1Click:connect(click)
133-
hu =c.Humanoid 
133+
tb = Instance.new("TextButton")
134-
q(function() bp[sn]:Remove() end) 
134+
tb.Parent = gm
135-
local su = it("Model",c) su.Name = "Suit1" 
135+
tb.Size = UDim2.new(0,70,0,30)
136-
cl = "className" local caram = "CharacterMesh" 
136+
tb.Position = UDim2.new(0,800,0,80)
137-
for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end 
137+
tb.Text = "No Sun Hat"
138-
for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end 
138+
tb.BackgroundTransparency = .5
139-
pcall(function() c.Block:Remove() end) 
139+
tb.TextTransparency = .1
140-
local block = qi({"BoolValue",c,Value=false,Name="Block"}) 
140+
tb.BackgroundColor3 = Color3.new(100,255,255)
141-
local hd=he:Clone'' 
141+
tb.BorderColor3 = Color3.new(50,255,255)
142-
to.Transparency = 1 
142+
tb.Name = "Pg2"
143-
he.Transparency = 1 
143+
function click()
144-
a.Bodyas=0 
144+
NoSunHat()
145-
a.insw={} 
145+
end
146-
function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end 
146+
tb.MouseButton1Click:connect(click)
147-
if namzi=="p0" then 
147+
tb = Instance.new("TextButton")
148-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then 
148+
tb.Parent = gm
149-
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then 
149+
tb.Size = UDim2.new(0,70,0,30)
150-
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then 
150+
tb.Position = UDim2.new(0,800,0,120)
151-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 
151+
tb.Text = "Radio"
152
tb.BackgroundTransparency = .5
153
tb.TextTransparency = .1
154-
function ws(ii) 
154+
tb.BackgroundColor3 = Color3.new(100,255,255)
155-
wss = ii 
155+
tb.BorderColor3 = Color3.new(50,255,255)
156
tb.Name = "Pg2"
157-
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end 
157+
function click()
158-
a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) 
158+
Radio()
159-
if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx) 
159+
Radio = true
160-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z 
160+
end
161-
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z 
161+
tb.MouseButton1Click:connect(click)
162-
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() 
162+
tb = Instance.new("TextButton")
163-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx) 
163+
tb.Parent = gm
164-
local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then 
164+
tb.Size = UDim2.new(0,70,0,30)
165-
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] 
165+
tb.Position = UDim2.new(0,800,0,160)
166-
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else 
166+
tb.Text = "No Radio"
167-
for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
167+
tb.BackgroundTransparency = .5
168-
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
168+
tb.TextTransparency = .1
169-
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end 
169+
tb.BackgroundColor3 = Color3.new(100,255,255)
170-
for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
170+
tb.BorderColor3 = Color3.new(50,255,255)
171-
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
171+
tb.Name = "Pg2"
172-
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end 
172+
function click()
173
Radio = false
174-
local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
174+
NoRadio()
175-
else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx) 
175+
end
176-
if c0orc1==0 then 
176+
tb.MouseButton1Click:connect(click)
177-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
177+
tb = Instance.new("TextButton")
178-
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
178+
tb.Parent = gm
179-
elseif c0orc1==1 then 
179+
tb.Size = UDim2.new(0,70,0,30)
180-
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
180+
tb.Position = UDim2.new(0,800,0,200)
181-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
181+
tb.Text = "Healer"
182-
elseif c0orc1==3 then 
182+
tb.BackgroundTransparency = .5
183-
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z 
183+
tb.TextTransparency = .1
184-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
184+
tb.BackgroundColor3 = Color3.new(100,255,255)
185-
local x,y,z=wexx.C1:toEulerAnglesXYZ() 
185+
tb.BorderColor3 = Color3.new(50,255,255)
186-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
186+
tb.Name = "Pg2"
187-
end end 
187+
function click()
188-
to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to 
188+
Something()
189-
--"http://www.roblox.com/asset?id=67168288" 
189+
Healing = true
190-
tk = true 
190+
end
191-
p={} 
191+
tb.MouseButton1Click:connect(click)
192-
t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor)) 
192+
tb = Instance.new("TextButton")
193-
la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0) 
193+
tb.Parent = gm
194-
ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0) 
194+
tb.Size = UDim2.new(0,70,0,30)
195-
ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0) 
195+
tb.Position = UDim2.new(0,800,0,240)
196-
rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0) 
196+
tb.Text = "No Healer"
197-
local hd2 = hd:Clone() 
197+
tb.BackgroundTransparency = .5
198-
hd2.Parent = su 
198+
tb.TextTransparency = .1
199-
hd2.Transparency = 0 
199+
tb.BackgroundColor3 = Color3.new(100,255,255)
200-
hd2.face.Face = "Front" 
200+
tb.BorderColor3 = Color3.new(50,255,255)
201-
hd2.Name = "FakeHead" 
201+
tb.Name = "Pg2"
202-
hd2.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410" 
202+
function click()
203-
hd2.Mesh.TextureId="http://www.roblox.com/asset/?id=21057378" 
203+
NoHealer()
204-
hw=weld(hd2,t,hd2,0,1.5,0,0,0,0) 
204+
Healing = false
205-
hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0) 
205+
end
206-
tw=weld(t,to,t,0,0,0,0,0,0) 
206+
tb.MouseButton1Click:connect(click)
207-
local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = "" 
207+
tb = Instance.new("TextButton")
208-
pcall(function() c.Shirt:Clone().Parent = su end) 
208+
tb.Parent = gm
209-
lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"] 
209+
tb.Size = UDim2.new(0,70,0,30)
210-
lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t 
210+
tb.Position = UDim2.new(0,880,0,40)
211-
law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl) 
211+
tb.Text = "Lemme alone!!"
212-
law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl 
212+
tb.BackgroundTransparency = .5
213-
law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0) 
213+
tb.TextTransparency = .1
214-
la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1 
214+
tb.BackgroundColor3 = Color3.new(100,255,255)
215-
c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0 
215+
tb.BorderColor3 = Color3.new(50,255,255)
216-
c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0 
216+
tb.Name = "Pg2"
217-
Armb=true Armb2=true 
217+
function click()
218-
Legb=true Legb2=true 
218+
LeaveMeAlone()
219-
function Armz(ison) Armb=ison if ison then 
219+
end
220-
law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0) 
220+
tb.MouseButton1Click:connect(click)
221-
ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra 
221+
tb = Instance.new("TextButton")
222-
else 
222+
tb.Parent = gm
223-
law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"] 
223+
tb.Size = UDim2.new(0,70,0,30)
224-
ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0) 
224+
tb.Position = UDim2.new(0,880,0,80)
225-
end end 
225+
tb.Text = "I'm cool now"
226-
function Legz(ison) Legb=ison if ison then 
226+
tb.BackgroundTransparency = .5
227-
llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0) 
227+
tb.TextTransparency = .1
228-
lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl 
228+
tb.BackgroundColor3 = Color3.new(100,255,255)
229-
else 
229+
tb.BorderColor3 = Color3.new(50,255,255)
230-
llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"] 
230+
tb.Name = "Pg2"
231-
lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0) 
231+
function click()
232-
end end function Headz(ison) if ison then he.Transparency=0 else end end 
232+
ImCoolNow()
233-
Armz(true) Legz(true) --newhats(c,hd2,he) 
233+
end
234-
hax2sazc = "SND" 
234+
tb.MouseButton1Click:connect(click)
235-
function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end 
235+
end
236-
Sound("Your_F*cking_Name_here",1,1,he) 
236+
end
237-
function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function() 
237+
 
238-
local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end 
238+
function Heal()
239-
if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end 
239+
for i = 1, 40 do
240-
--elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc 
240+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
241-
else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end 
241+
wait()
242-
end end -- func and loop end 
242+
end
243-
dive(workspace) dive(workspace.CurrentCamera) end) end 
243+
for i = 1, 60 do
244-
for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end 
244+
Humanoid.Health = Humanoid.Health + 2
245-
function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end 
245+
Middle.Transparency = Middle.Transparency + 0.02
246-
function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() 
246+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
247-
local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end 
247+
wait()
248-
if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end 
248+
end
249-
for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end) 
249+
Middle.Transparency = 0
250
MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
251-
function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825 
251+
end
252-
local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring 
252+
 
253-
local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring 
253+
function Harm()
254-
local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown 
254+
Middle.BrickColor = BrickColor.new("Really red")
255-
SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do 
255+
for i = 1, 40 do
256-
e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w() 
256+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
257
wait()
258-
end) end 
258+
end
259-
function splat2(pos,dmge) 
259+
for i = 1, 60 do
260-
local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end 
260+
Humanoid.Health = Humanoid.Health - 1
261-
dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0 
261+
Middle.Transparency = Middle.Transparency + 0.02
262-
dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end 
262+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
263-
local DBDH={} 
263+
wait()
264-
function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end 
264+
end
265-
local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end) 
265+
Middle.Transparency = 0
266-
end) end 
266+
MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
267-
function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function() 
267+
Middle.BrickColor = BrickColor.new("Lime green")
268-
local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end) 
268+
end
269-
repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999) 
269+
 
270-
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end 
270+
 
271-
bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p) 
271+
 
272-
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8 
272+
 
273-
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false 
273+
function ShieldOn()
274-
for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
274+
Billy = Instance.new("BodyPosition")
275-
if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end 
275+
Billy.Name = "JoeMama"
276-
if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
276+
Billy.Parent = Head
277-
if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end 
277+
Billy.position = Head.Position
278
Billy.maxForce = Vector3.new(0, math.huge, 0)
279-
end until hitx >= lolk or tymzup end) end 
279+
Middle.Transparency = .5
280-
function GetRegion(p0,p1,f,f2) q(function() 
280+
Character.Humanoid.WalkSpeed = 32
281-
for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end 
281+
for i = 1, 30 do
282-
end) end 
282+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
283-
function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ() 
283+
wait()
284-
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) 
284+
end
285-
if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end 
285+
for i = 1, 10 do
286-
function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end 
286+
wait()
287-
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) 
287+
Billy.position = Billy.position + Vector3.new(0,1,0)
288-
if bhit and bpos then 
288+
end
289-
for i=1,tyms do q(function() 
289+
Sh = true
290-
local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface 
290+
end
291-
gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1) 
291+
 
292-
end) end 
292+
function ShieldOff()
293
Sh = false
294-
end) 
294+
for i = 1, 30 do
295
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1)
296-
function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end 
296+
wait()
297-
v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force 
297+
Middle.Transparency = 0
298-
end) end 
298+
Character.Humanoid.WalkSpeed = 16
299-
function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo 
299+
end
300-
local tcf = tcf2 for i=1,tym do 
300+
Billy:remove()
301-
bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p) 
301+
end
302-
if bhit and (bpos - tcf.p).magnitude < rang then break end 
302+
 
303-
tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj 
303+
function Free()
304-
wait() end 
304+
for i = 1, 10 do
305-
if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end 
305+
Torso.Transparency = Torso.Transparency + .1
306-
if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end 
306+
Head.Transparency = Head.Transparency + .1
307-
end) end 
307+
RightArm.Transparency = RightArm.Transparency + .1
308-
function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then 
308+
LeftArm.Transparency = LeftArm.Transparency + .1
309-
if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end 
309+
LeftLeg.Transparency = LeftLeg.Transparency + .1
310-
v.Anchored = false stick(hit,v) 
310+
RightLeg.Transparency =RightLeg.Transparency + .1
311-
wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end 
311+
Top.Transparency = Top.Transparency + .1
312-
--Dio's functions 
312+
Middle.Transparency = Middle.Transparency + .1
313-
function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3) 
313+
Bottom.Transparency = Bottom.Transparency + .1
314-
GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05) 
314+
wait()
315-
local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT}) 
315+
end
316-
pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end 
316+
Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0)
317-
local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end) 
317+
Torso.Anchored = true
318-
end local bped = {} 
318+
for i = 1, 10 do
319-
function SpikeSucker(pos,sc) 
319+
Torso.Transparency = Torso.Transparency - .1
320-
local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"White") bal.CFrame = pos 
320+
Head.Transparency = Head.Transparency - .1
321-
local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"White") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall}) 
321+
RightArm.Transparency = RightArm.Transparency - .1
322-
local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Really red") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond}) 
322+
LeftArm.Transparency = LeftArm.Transparency - .1
323-
local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do 
323+
LeftLeg.Transparency = LeftLeg.Transparency - .1
324-
for i=0,1,0.1 do tms = tms + 1 
324+
RightLeg.Transparency =RightLeg.Transparency - .1
325-
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
325+
Top.Transparency = Top.Transparency - .1
326-
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
326+
Middle.Transparency = Middle.Transparency - .1
327-
wait() 
327+
Bottom.Transparency = Bottom.Transparency - .1
328
wait()
329-
for i=1,0,-0.1 do tms = tms + 1 
329+
end
330-
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
330+
Torso.Anchored = false
331-
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
331+
end
332-
wait() 
332+
 
333
--[[function TeleForward()
334-
for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end 
334+
for i = 1, 10 do
335
Torso.Transparency = Torso.Transparency + .1
336-
q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end) 
336+
Head.Transparency = Head.Transparency + .1
337
RightArm.Transparency = RightArm.Transparency + .1
338-
function Blackspace(pos,tms,dmg) 
338+
LeftArm.Transparency = LeftArm.Transparency + .1
339-
local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos 
339+
LeftLeg.Transparency = LeftLeg.Transparency + .1
340-
for i=1,0.5,-0.1 do bal.Transparency =i wait() end 
340+
RightLeg.Transparency =RightLeg.Transparency + .1
341-
for i=1,tms do local o = 25 
341+
Top.Transparency = Top.Transparency + .1
342-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0) 
342+
Middle.Transparency = Middle.Transparency + .1
343-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0) 
343+
Bottom.Transparency = Bottom.Transparency + .1
344-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0) 
344+
wait()
345-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0) 
345+
end
346-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0) 
346+
Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10
347-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0) 
347+
for i = 1, 10 do
348-
local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end 
348+
Torso.Transparency = Torso.Transparency - .1
349-
wait(0.05) 
349+
Head.Transparency = Head.Transparency - .1
350
RightArm.Transparency = RightArm.Transparency - .1
351-
for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove() 
351+
LeftArm.Transparency = LeftArm.Transparency - .1
352
LeftLeg.Transparency = LeftLeg.Transparency - .1
353-
function MatterBall(pos,sc,spid,tyms,dmgmul) q(function() 
353+
RightLeg.Transparency =RightLeg.Transparency - .1
354-
local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0}) 
354+
Top.Transparency = Top.Transparency - .1
355-
cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos 
355+
Middle.Transparency = Middle.Transparency - .1
356-
local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc} 
356+
Bottom.Transparency = Bottom.Transparency - .1
357-
local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3 
357+
wait()
358-
cor.CFrame = pos*cn(0,0,-spid*i) 
358+
end
359-
local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p) 
359+
end]]--
360-
if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end 
360+
 
361-
cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame 
361+
function Rampage()
362-
local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end 
362+
pp = Instance.new("Part")
363-
wait() end cor.Fire:Remove() 
363+
pp.Parent = Torso
364-
q(function() 
364+
pp.CFrame = Torso.CFrame
365-
local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"White") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram}) 
365+
pp.Transparency = 1
366-
local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0) 
366+
pp.BrickColor = BrickColor.new("Bright yellow")
367-
for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end) 
367+
pp.Size = Vector3.new(10,10,10)
368-
local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end) 
368+
pp.FormFactor = "Symmetric"
369-
end) end 
369+
--pp.CanCollide = false
370-
function FistBoom(pos,sc,dmg,TYMZEH) q(function() 
370+
peld = Instance.new("Weld")
371-
local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"White") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"}) 
371+
peld.Parent = Torso
372-
rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45)) 
372+
peld.Part0 = Middle
373-
for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end 
373+
peld.Part1 = pp
374-
for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end 
374+
peld.C0 = CFrame.new(0,-2.7,0)
375-
local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist}) 
375+
pm = Instance.new("SpecialMesh")
376-
for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end 
376+
pm.Parent = pp
377-
fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color}) 
377+
pm.MeshType = "Sphere"
378-
local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Really green") local armm = it('CylinderMesh',arm) 
378+
for i = 1, 10 do
379-
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
379+
Torso.Reflectance = Torso.Reflectance + .1
380-
for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0) 
380+
Head.Reflectance = Head.Reflectance + .1
381-
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
381+
RightArm.Reflectance = RightArm.Reflectance + .1
382-
wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1 
382+
LeftArm.Reflectance = LeftArm.Reflectance + .1
383-
for x=45,0,-5 do 
383+
LeftLeg.Reflectance = LeftLeg.Reflectance + .1
384-
rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0) 
384+
RightLeg.Reflectance =RightLeg.Reflectance + .1
385-
arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0) 
385+
Top.Reflectance = Top.Reflectance + .1
386-
wait() 
386+
Middle.Reflectance = Middle.Reflectance + .1
387
Bottom.Reflectance = Bottom.Reflectance + .1
388-
q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end 
388+
pp.Transparency = pp.Transparency - .05
389-
for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove() 
389+
wait()
390-
for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove() 
390+
end
391-
for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end) 
391+
function OnTouched(food) 
392-
local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end) 
392+
if food.Name ~= "Base" then
393-
MakeCrater(fis.Position+v3(0,2,0),5,7,10) 
393+
food:remove()
394-
end) end 
394+
395-
WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {} 
395+
end
396-
for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end 
396+
pp.Touched:connect(OnTouched) 
397-
local mm = it('Model',su) local tr = 0.15 
397+
Humanoid.WalkSpeed = 80
398-
local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"White") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"}) 
398+
wait(15)
399-
local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"White") it('CylinderMesh',worm1) 
399+
for i = 1, 10 do
400-
local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm2) 
400+
Torso.Reflectance = Torso.Reflectance - .1
401-
local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"White") it('CylinderMesh',worm3) 
401+
Head.Reflectance = Head.Reflectance - .1
402-
local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm4) 
402+
RightArm.Reflectance = RightArm.Reflectance - .1
403-
local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"White") it('CylinderMesh',worm5) 
403+
LeftArm.Reflectance = LeftArm.Reflectance - .1
404-
local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"White") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"}) 
404+
LeftLeg.Reflectance = LeftLeg.Reflectance - .1
405-
for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end 
405+
RightLeg.Reflectance =RightLeg.Reflectance - .1
406-
worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end 
406+
Top.Reflectance = Top.Reflectance - .1
407-
worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove() 
407+
Middle.Reflectance = Middle.Reflectance - .1
408-
end) end 
408+
Bottom.Reflectance = Bottom.Reflectance - .1
409-
SpawnTornado = function(pos,sc,ski,tyms) q(function() 
409+
pp.Transparency = pp.Transparency + .1
410-
local tor = pa(su,"","Block",0,0,0,true,true,1,0,"White") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado}) 
410+
wait()
411-
tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end) 
411+
end
412-
local zz = 0 local tpos = tor.Position 
412+
pp:remove()
413-
q(function() while tor.Parent do zz = zz+1 
413+
Humanoid.WalkSpeed = 16
414-
tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait() 
414+
end
415-
local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p 
415+
 
416-
if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end 
416+
function Something()
417-
wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end) 
417+
for i = 1, 20 do 
418-
end end) 
418+
Middle.Transparency = Middle.Transparency + .05
419-
wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05) 
419+
wait()
420-
end) end 
420+
end
421-
function CrownSwords(pos) q(function() 
421+
--MiddleMesh.MeshType = "Sphere"
422-
local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"White") qi({"SpecialMesh",hol,MeshType="Sphere"}) 
422+
for i = 1, 20 do
423-
hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end 
423+
TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04)
424-
for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end 
424+
wait()
425-
local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end 
425+
end
426-
local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end 
426+
for i = 1, 10 do
427-
local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) 
427+
teld.C0 = teld.C0 - Vector3.new(.045,0,0)
428-
q(function() for i=1,20 do 
428+
wait()
429-
swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0) 
429+
end
430-
wait() end end) 
430+
for i = 1, 20 do
431-
for i2,v in pairs(swr) do q(function() for i=1,20 do 
431+
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065)
432-
v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0) 
432+
wait()
433-
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end 
433+
end
434-
for i2,v in pairs(swr2) do q(function() for i=1,20 do 
434+
for i = 1, 10 do
435-
v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0) 
435+
beld.C0 = beld.C0 + Vector3.new(0,.045,0)
436-
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1) 
436+
wait()
437-
for i=20*3.5,0,-20*3.5/12 do 
437+
end
438-
swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1) 
438+
for i = 1, 10 do
439-
wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) 
439+
beld.C0 = beld.C0 + Vector3.new(.045,0,0)
440-
for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end 
440+
wait()
441-
wait(5) fade(swor,0.02) 
441+
end
442-
end) end 
442+
for i = 1, 20 do
443-
function SpawnDeathBlock(pos,rootvel,sc) q(function() 
443+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0)
444-
local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6))) 
444+
wait()
445-
local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1}) 
445+
end
446-
bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end 
446+
for i = 1, 20 do
447-
GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1) 
447+
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01)
448-
local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove() 
448+
wait()
449-
end) 
449+
end
450-
for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end 
450+
for i = 1, 10 do
451-
wait(rn(23,30)) 
451+
meld.C0 = meld.C0 + Vector3.new(0,.035,0)
452-
for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end 
452+
wait()
453-
local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) 
453+
end
454-
fade(bl,0.1) fade(sk,0.1) 
454+
end
455-
end) end 
455+
 
456-
---- TUT01LOL 
456+
function NoHealer()
457-
han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"White") it('CylinderMesh',han) 
457+
meld.C0 = CFrame.new(0,1.3,-0)
458-
hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)}) 
458+
MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
459-
han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2) 
459+
for i = 1, 20 do 
460-
han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)}) 
460+
Middle.Transparency = Middle.Transparency - .05
461-
han3 = pa(su,"","Block",0,0,0,false,false,0,1,"White") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5}) 
461+
wait()
462-
han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)}) 
462+
end
463-
han4 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5}) 
463+
--MiddleMesh.MeshType = "Sphere"
464-
han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)}) 
464+
for i = 1, 20 do
465-
for i=1,7 do 
465+
TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04)
466-
des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"White") it('CylinderMesh',des).Scale = v3(1,0.4,1) 
466+
wait()
467-
desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))}) 
467+
end
468
for i = 1, 10 do
469-
for i=0,270,90 do 
469+
teld.C0 = teld.C0 + Vector3.new(.045,0,0)
470-
des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike}) 
470+
wait()
471-
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)}) 
471+
end
472
for i = 1, 20 do
473-
han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5}) 
473+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065)
474-
han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)}) 
474+
wait()
475-
han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5}) 
475+
end
476-
han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)}) 
476+
for i = 1, 10 do
477-
han7 = pa(su,"","Block",0,0,0,false,false,0,1,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring}) 
477+
beld.C0 = beld.C0 - Vector3.new(0,.045,0)
478-
han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)}) 
478+
wait()
479-
han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"White") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5}) 
479+
end
480-
han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)}) 
480+
for i = 1, 10 do
481-
han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3}) 
481+
beld.C0 = beld.C0 - Vector3.new(.045,0,0)
482-
han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))}) 
482+
wait()
483-
q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end) 
483+
end
484-
for i=0,2 do 
484+
for i = 1, 20 do
485-
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) 
485+
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0)
486-
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)}) 
486+
wait()
487
end
488-
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) 
488+
end
489-
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)}) 
489+
 
490-
bla = pa(su,"","Wedge",0.2,1,2,false,false,0,1,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"}) 
490+
function LeaveMeAlone()
491-
blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)}) 
491+
for i = 1, 20 do
492-
bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,1,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"}) 
492+
beld.C0 = beld.C0 - Vector3.new(0,.125,0)
493-
bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
493+
wait()
494-
bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,1,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"}) 
494+
end
495-
bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
495+
for i = 1, 20 do
496-
han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2) 
496+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15)
497-
han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))}) 
497+
wait()
498-
han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,1,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9) 
498+
end
499-
han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)}) 
499+
for i = 1, 20 do
500-
--http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959 
500+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0)
501-
raa = c["Right Arm"] 
501+
wait()
502-
laa = c["Left Arm"] 
502+
end
503-
clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
503+
pp = Instance.new("Part")
504-
clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)}) 
504+
pp.Parent = Torso
505-
clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
505+
pp.CFrame = Torso.CFrame
506-
clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)}) 
506+
pp.Transparency = 1
507-
clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
507+
pp.BrickColor = BrickColor.new("Bright yellow")
508-
clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)}) 
508+
pp.Size = Vector3.new(4.5,5,4.5)
509-
clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
509+
pp.FormFactor = "Symmetric"
510-
clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)}) 
510+
--pp.CanCollide = false
511-
badge = pa(su,"","Block",0,0,0,false,false,0,0,"Really red") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond}) 
511+
peld = Instance.new("Weld")
512-
badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)}) 
512+
peld.Parent = Torso
513-
badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond}) 
513+
peld.Part0 = Head
514-
badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2}) 
514+
peld.Part1 = pp
515-
ef = pa(su,"","Block",0,0,0,false,true,1,1,"Black") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2}) 
515+
peld.C0 = CFrame.new(0,-2.5,0)
516-
--efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)}) 
516+
Humanoid.WalkSpeed = 0
517-
db1 = pa(su,"","Block",0,0,0,false,false,1,0,"White") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5}) 
517+
end
518-
db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)}) 
518+
 
519-
db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"White") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5}) 
519+
function ImCoolNow()
520-
db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)}) 
520+
for i = 1, 20 do
521-
local ebs = false 
521+
beld.C0 = beld.C0 + Vector3.new(0,.125,0)
522-
function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true 
522+
wait()
523-
if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end 
523+
end
524-
else 
524+
for i = 1, 20 do
525-
ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end 
525+
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15)
526-
end end) end 
526+
wait()
527-
local efm = ef.Mesh.Scale 
527+
end
528-
function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then 
528+
for i = 1, 20 do
529-
for i=0.3,1,0.1 do ef.Transparency = i wait() end 
529+
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0)
530-
else 
530+
wait()
531-
q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end) 
531+
end
532-
end end 
532+
pp:remove()
533-
q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end 
533+
Humanoid.WalkSpeed = 16
534-
for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end) 
534+
end
535-
q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end) 
535+
 
536-
sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"}) 
536+
function Radio()
537-
show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)}) 
537+
for i = 1, 20 do
538-
chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram}) 
538+
beld.C0 = beld.C0 - Vector3.new(0,.05,0)
539-
chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
539+
wait()
540-
chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"White") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2}) 
540+
end
541-
chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
541+
for i = 1, 20 do
542-
local efww = 0 
542+
beld.C0 = beld.C0 + Vector3.new(0,0,.08)
543-
q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end) 
543+
wait()
544-
q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end) 
544+
end
545-
---- TUT02LOL 
545+
for i = 1, 20 do
546-
function Act(k,kb) 
546+
beld.C0 = beld.C0 - Vector3.new(0,.05,0)
547-
if kb then 
547+
wait()
548-
if k == "e" and Anim=="None" then 
548+
end
549-
Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true 
549+
for i = 1, 20 do
550-
c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0) 
550+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
551-
c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end 
551+
wait()
552-
eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) 
552+
end
553-
Anim = "None" 
553+
for i = 1, 20 do
554-
elseif k == "q" and Anim=="None" then 
554+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0)
555-
Anim = "GravGrab" Armz(false) e() eb(laa) caw = false 
555+
wait()
556-
c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0) 
556+
end
557-
c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
557+
for i = 1, 20 do
558-
c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170) 
558+
meld.C0 = meld.C0 + Vector3.new(0,0,.08)
559-
Trail(bla3,15,0,"White",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3) 
559+
wait()
560-
c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75) 
560+
end
561-
caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0) 
561+
for i = 1, 20 do
562-
e() Anim = "None" Armz(true) 
562+
meld.C0 = meld.C0 - Vector3.new(0,.05,0)
563-
elseif k == "z" and Anim=="None" then 
563+
wait()
564-
Anim = "Blackspace" Armz(false) Legz(false) caw = false 
564+
end
565-
c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3) 
565+
for i = 1, 20 do
566-
c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true 
566+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05)
567-
elseif k == "g" and Anim=="None" then 
567+
wait()
568-
Anim = "MatterBall" e() Armz(false) fac = true 
568+
end
569-
c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) 
569+
for i = 1, 20 do
570-
eb(laa,nil,3) wait(0.3) 
570+
teld.C0 = teld.C0 + Vector3.new(0,0,.08)
571-
c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5) 
571+
wait()
572-
fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None" 
572+
end
573-
elseif k == "r" and Anim=="None" then 
573+
for i = 1, 20 do
574-
Anim = "Block" Armz(false) fac = true 
574+
TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043)
575-
c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20) 
575+
wait()
576-
local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end 
576+
end
577-
block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'White',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0 
577+
for i = 1, 20 do
578-
block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None" 
578+
TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0)
579-
elseif k == "v" and Anim=="None" then 
579+
wait()
580-
Anim = "RakeFist" Armz(false) fac = true 
580+
end
581-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
581+
for i = 1, 20 do
582-
if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false 
582+
teld.C0 = teld.C0 + Vector3.new(.03,0,0)
583-
wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
583+
wait()
584-
c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None" 
584+
end
585-
elseif k=="h" and Anim=="None" then 
585+
for i = 1, 20 do
586-
Anim = "Worm" Armz(false) e(3) fac = true caw = false 
586+
teld.C0 = teld.C0 + Vector3.new(0,.05,0)
587-
c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
587+
wait()
588-
c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90) 
588+
end
589-
local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"White") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"White") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem}) 
589+
end
590-
for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end) 
590+
 
591-
for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"White",0.3,0) wait(0.04) end fac = false 
591+
function NoRadio()
592-
caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end) 
592+
for i = 1, 20 do
593-
end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
593+
beld.C0 = beld.C0 + Vector3.new(0,.05,0)
594-
c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None" 
594+
wait()
595-
elseif k == "y" and Anim == "None" then 
595+
end
596-
Anim = "Whirlwind" Armz(false) e() fac = true 
596+
for i = 1, 20 do
597-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
597+
beld.C0 = beld.C0 - Vector3.new(0,0,.08)
598-
c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1) 
598+
wait()
599-
local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"White") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to}) 
599+
end
600-
q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1") 
600+
for i = 1, 20 do
601-
c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
601+
beld.C0 = beld.C0 + Vector3.new(0,.05,0)
602-
c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None" 
602+
wait()
603-
elseif k == "n" and Anim=="None" then 
603+
end
604-
Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) 
604+
for i = 1, 20 do
605-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
605+
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
606-
c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) 
606+
wait()
607-
c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) 
607+
end
608-
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
608+
for i = 1, 20 do
609-
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None" 
609+
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0)
610-
elseif k == "b" and Anim=="None" then 
610+
wait()
611-
Anim = "DeathWall" Armz(false) e() caw = false 
611+
end
612-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
612+
for i = 1, 20 do
613-
c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) 
613+
meld.C0 = meld.C0 - Vector3.new(0,0,.08)
614-
c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03) 
614+
wait()
615-
wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end 
615+
end
616-
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
616+
for i = 1, 20 do
617-
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None" 
617+
meld.C0 = meld.C0 + Vector3.new(0,.05,0)
618-
elseif k == "f" and Anim=="None" then 
618+
wait()
619-
Anim = "RapidKick" Legz(false) 
619+
end
620-
c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25) 
620+
for i = 1, 20 do
621-
c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end 
621+
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05)
622-
c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz)) 
622+
wait()
623-
c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz)) 
623+
end
624-
local tst = ll if rn(1,2) == 1 then tst = rl end 
624+
for i = 1, 20 do
625-
local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",das,MeshType="Sphere"}) 
625+
teld.C0 = teld.C0 - Vector3.new(0,0,.08)
626-
das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2) 
626+
wait()
627-
if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end 
627+
end
628-
if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end 
628+
for i = 1, 20 do
629-
end) ws(16) 
629+
TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043)
630-
c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None" 
630+
wait()
631
end
632-
else 
632+
for i = 1, 20 do
633-
if k == "q" then 
633+
TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0)
634-
end -- q end 
634+
wait()
635-
end -- l end 
635+
end
636-
end -- func end 
636+
for i = 1, 20 do
637-
local pla = pa(su,"","Block",7,1,7,true,true,1,0,"White") 
637+
teld.C0 = teld.C0 - Vector3.new(.03,0,0)
638-
function ButtonDown() if Anim~="None" then return end 
638+
wait()
639-
to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'White',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'White',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0) 
639+
end
640-
hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05) 
640+
for i = 1, 20 do
641-
else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05) 
641+
teld.C0 = teld.C0 - Vector3.new(0,.05,0)
642-
GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'White',to.CFrame*cn(0,0,1),0.1,1,0.05) end 
642+
wait()
643-
pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10 
643+
end
644-
to.Velocity=v3(0,0,0) 
644+
end
645
 
646-
pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end 
646+
 
647-
if m=="tkon" then tk = true 
647+
function SunHat()
648-
elseif m=="tkoff" then tk = false 
648+
for i = 1, 12.5 do
649-
elseif m == "rake" and Anim=="None" then Anim = "Special" 
649+
meld.C0 = meld.C0 - Vector3.new(0,.05,0)
650-
for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None" 
650+
wait()
651-
elseif m == "torn" and Anim=="None" then Anim = "Special" 
651+
end
652-
for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None" 
652+
for i = 1, 2 do
653-
elseif m == "blast" and Anim=="None" then Anim = "Special" 
653+
beld.C0 = beld.C0 + Vector3.new(0,.05,0)
654-
for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None" 
654+
wait()
655-
elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end) 
655+
end
656-
end end) 
656+
for i = 1, 15 do
657-
bin = it("HopperBin",nil) --bin = it("Tool") it("Part",bin).Name = "Handle" 
657+
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
658-
bin.TextureId="http://www.roblox.com/asset/?id=71521159" 
658+
wait()
659-
bin.Parent=bp 
659+
end
660-
bin.Name = sn 
660+
for i = 1, 10 do
661-
---- TUT03LOL 
661+
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
662-
bin.Selected:connect(function(mouse2) mouse = mouse2 
662+
wait()
663-
mouse.KeyDown:connect(function(k) ky[k:lower()] = true 
663+
end
664-
Act(k:lower(),true) end) 
664+
for i = 1, 22 do
665-
mouse.KeyUp:connect(function(k) ky[k:lower()] = false 
665+
TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
666-
Act(k:lower(),false) end) 
666+
wait()
667-
mouse.Button1Down:connect(function() ButtonDown() end) 
667+
end
668-
end) 
668+
for i = 1, 5 do
669-
---- TUT04LOL 
669+
teld.C0 = teld.C0 - Vector3.new(0,.04,0)
670-
bin.Deselected:connect(function() 
670+
wait()
671-
end) 
671+
end
672-
--bin.Parent = c 
672+
end
673-
fac = false local bgg = it('BodyGyro',to) 
673+
 
674-
---- TUT05LOL 
674+
 
675-
q(function() while wait() do 
675+
function NoSunHat()
676-
if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end 
676+
for i = 1, 12.5 do
677-
if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end 
677+
meld.C0 = meld.C0 + Vector3.new(0,.05,0)
678-
end end)
678+
wait()
679
end
680
for i = 1, 2 do
681
beld.C0 = beld.C0 - Vector3.new(0,.05,0)
682
wait()
683
end
684
for i = 1, 15 do
685
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
686
wait()
687
end
688
for i = 1, 10 do
689
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
690
wait()
691
end
692
for i = 1, 22 do
693
TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
694
wait()
695
end
696
for i = 1, 5 do
697
teld.C0 = teld.C0 + Vector3.new(0,.04,0)
698
wait()
699
end
700
end
701
 
702
function CoolHat()
703
for i = 1, 15 do
704
meld.C0 = meld.C0 - Vector3.new(0,.049,0)
705
wait()
706
end
707
for i = 1, 15 do
708
TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
709
wait()
710
end
711
for i = 1, 15 do
712
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
713
wait()
714
end
715
for i = 1, 15 do
716
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025)
717
wait()
718
end
719
for i = 1, 10 do
720
teld.C0 = teld.C0 - Vector3.new(0,.04,0)
721
wait()
722
end
723
for i = 1, 5 do
724
--Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45)
725
--CFrame.new()*CFrame,Angles(0,0,0)
726
end
727
end
728
 
729
function NoCoolHat()
730
for i = 1, 15 do
731
meld.C0 = meld.C0 + Vector3.new(0,.049,0)
732
wait()
733
end
734
for i = 1, 15 do
735
TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
736
wait()
737
end
738
for i = 1, 15 do
739
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
740
wait()
741
end
742
for i = 1, 15 do
743
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025)
744
wait()
745
end
746
for i = 1, 10 do
747
teld.C0 = teld.C0 + Vector3.new(0,.04,0)
748
wait()
749
end
750
for i = 1, 5 do
751
--Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45)
752
--CFrame.new()*CFrame,Angles(0,0,0)
753
end
754
end
755
 
756
function SweatBand()
757
for i = 1, 20 do
758
meld.C0 = meld.C0 - Vector3.new(0,.05,0)
759
wait()
760
end
761
for i = 1, 10 do
762
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225)
763
wait()
764
end
765
for i = 1, 14 do
766
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02)
767
wait()
768
end
769
for i = 1, 10 do
770
beld.C0 = beld.C0 - Vector3.new(0,.02,0)
771
wait()
772
end
773
for i = 1, 5 do
774
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0)
775
wait()
776
end
777
for i = 1, 8 do
778
TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1)
779
wait()
780
end
781
for i = 1, 8 do
782
teld.C0 = teld.C0 + Vector3.new(0,0,.072)
783
wait()
784
end
785
for i = 1, 12.5 do
786
teld.C0 = teld.C0 - Vector3.new(0,.1,0)
787
wait()
788
end
789
end
790
 
791
function NoSweatBand()
792
for i = 1, 20 do
793
meld.C0 = meld.C0 + Vector3.new(0,.05,0)
794
wait()
795
end
796
for i = 1, 10 do
797
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225)
798
wait()
799
end
800
for i = 1, 14 do
801
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02)
802
wait()
803
end
804
for i = 1, 10 do
805
beld.C0 = beld.C0 + Vector3.new(0,.02,0)
806
wait()
807
end
808
for i = 1, 5 do
809
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0)
810
wait()
811
end
812
for i = 1, 8 do
813
TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1)
814
wait()
815
end
816
for i = 1, 8 do
817
teld.C0 = teld.C0 - Vector3.new(0,0,.072)
818
wait()
819
end
820
for i = 1, 12.5 do
821
teld.C0 = teld.C0 + Vector3.new(0,.1,0)
822
wait()
823
end
824
end
825
 
826
function Umbrella()
827
for i = 1, 30 do
828
meld.C0 = meld.C0 + Vector3.new(0,.05,0)
829
wait()
830
end
831
for i = 1, 44.5 do
832
beld.C0 = beld.C0 + Vector3.new(0,.05,0)
833
wait()
834
end
835
for i = 1, 6.5 do
836
TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1)
837
wait()
838
end
839
for i = 1, 20 do
840
TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0)
841
wait()
842
end
843
for i = 1, 15 do
844
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
845
wait()
846
end
847
for i = 1, 10 do
848
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
849
wait()
850
end
851
end
852
 
853
function Normal()
854
for i = 1, 30 do
855
meld.C0 = meld.C0 - Vector3.new(0,.05,0)
856
wait()
857
end
858
for i = 1, 44.5 do
859
beld.C0 = beld.C0 - Vector3.new(0,.05,0)
860
wait()
861
end
862
for i = 1, 6.5 do
863
TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1)
864
wait()
865
end
866
for i = 1, 20 do
867
TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0)
868
wait()
869
end
870
for i = 1, 15 do
871
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
872
wait()
873
end
874
for i = 1, 10 do
875
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
876
wait()
877
end
878
end
879
 
880
function Helmet()
881
for i = 1, 30 do
882
beld.C0 = beld.C0 - Vector3.new(0,.015,0)
883
wait()
884
end
885
for i = 1, 30 do
886
BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0)
887
wait()
888
end
889
for i = 1, 30 do
890
meld.C0 = meld.C0 - Vector3.new(0,.035,0)
891
wait()
892
end
893
for i = 1, 30 do
894
meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
895
wait()
896
end
897
for i = 1, 30 do
898
TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03)
899
wait()
900
end
901
for i = 1, 15 do
902
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
903
wait()
904
end
905
for i = 1, 30 do
906
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
907
wait()
908
end
909
for i = 1, 8 do
910
meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
911
wait()
912
end
913
for i = 1, 8 do
914
teld.C0 = teld.C0 + Vector3.new(.05,0,0)
915
wait()
916
end
917
end
918
 
919
function NoHelmet()
920
for i = 1, 30 do
921
beld.C0 = beld.C0 + Vector3.new(0,.015,0)
922
wait()
923
end
924
for i = 1, 30 do
925
BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0)
926
wait()
927
end
928
for i = 1, 30 do
929
meld.C0 = meld.C0 + Vector3.new(0,.035,0)
930
wait()
931
end
932
for i = 1, 30 do
933
meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
934
wait()
935
end
936
for i = 1, 30 do
937
TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03)
938
wait()
939
end
940
for i = 1, 15 do
941
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
942
wait()
943
end
944
for i = 1, 30 do
945
MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
946
wait()
947
end
948
for i = 1, 8 do
949
meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
950
wait()
951
end
952
for i = 1, 8 do
953
teld.C0 = teld.C0 - Vector3.new(.05,0,0)
954
wait()
955
end
956
end
957
 
958
 
959
 
960
function Spin()
961
for i = 1, 30 do 
962
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
963
Middle.Transparency = Middle.Transparency + .015
964
wait()
965
end
966
for i = 1, 90 do 
967
meld.C0 = meld.C0 - Vector3.new(0,.11,0)
968
wait()
969
end
970
meld.C0 = CFrame.new(0,1.3,-0)
971
MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
972
Middle.Transparency = 0
973
end
974
 
975
function Suicide()
976
ef2 = Instance.new("BodyVelocity")
977
ef2.Parent = Torso
978
ef2.maxForce = Vector3.new(0,math.huge,0)
979
ef2.velocity = Vector3.new(0, 50, 0)
980
Character.Humanoid.PlatformStand = true
981
wait(1)
982
--Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
983
--Sound.Pitch = 1
984
for i = 1, 3 do
985
e = Instance.new("Explosion")
986
e.Parent = Workspace
987
e.Position = Torso.Position
988
e.BlastRadius = 30
989
e.BlastPressure = 10000
990
--Sound:play()
991
wait(.2)
992
e = Instance.new("Explosion")
993
e.Parent = Workspace
994
e.Position = Head.Position
995
e.BlastRadius = 30
996
e.BlastPressure = 1000
997
--Sound:play()
998
wait(.2)
999
e = Instance.new("Explosion")
1000
e.Parent = Workspace
1001
e.Position = RightArm.Position
1002
e.BlastRadius = 30
1003
e.BlastPressure = 1000
1004
--Sound:play()
1005
wait(.2)
1006
e = Instance.new("Explosion")
1007
e.Parent = Workspace
1008
e.Position = LeftArm.Position
1009
e.BlastRadius = 30
1010
e.BlastPressure = 1000
1011
--Sound:play()
1012
wait(.2)
1013
e = Instance.new("Explosion")
1014
e.Parent = Workspace
1015
e.Position = LeftLeg.Position
1016
e.BlastRadius = 30
1017
e.BlastPressure = 1000
1018
--Sound:play()
1019
wait(.2)
1020
e = Instance.new("Explosion")
1021
e.Parent = Workspace
1022
e.Position = RightLeg.Position
1023
e.BlastRadius = 1000
1024
e.BlastPressure = 1000
1025
--Sound:play()
1026
wait(.2)
1027
end
1028
end
1029
 
1030
function Change()
1031
for i = 1, 100 do
1032
meld.C0 = meld.C0 + Vector3.new(0,.5,0)
1033
wait()
1034
end
1035
for i = 1, 200 do
1036
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
1037
wait()
1038
end
1039
for i = 1, 50 do
1040
meld.C0 = meld.C0 - Vector3.new(0,2,0)
1041
Stuff = Workspace:GetChildren()
1042
for i = 1 , #Stuff do
1043
Torsoo = Stuff[i]:findFirstChild("Torso")
1044
if Torsoo ~= nil then
1045
if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then
1046
if Torsoo.Parent.Name ~= Names then
1047
Humanoid = Torsoo.Parent:findFirstChild("Humanoid")
1048
if Humanoid ~= nil then
1049
Humanoid.MaxHealth = 100
1050
Humanoid:TakeDamage(1)
1051
Humanoid.Sit = true
1052
Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) 
1053
end
1054
end
1055
end
1056
end
1057
end
1058
wait()
1059
end
1060
meld.C0 = CFrame.new(0,1.3,-0)
1061
MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
1062
Middle.Transparency = 0
1063
end
1064
 
1065
function Clean()
1066
stuff = game.Workspace:GetChildren()
1067
for i = 1 , #stuff do
1068
if stuff[i].className ~= "Script" then
1069
if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
1070
stuff[i]:Remove()
1071
end
1072
end
1073
end
1074
p = Instance.new("Part")
1075
p.Parent = game.Workspace
1076
p.Name = "Base"
1077
p.Anchored = true
1078
p.BottomSurface = "Smooth"
1079
p.BrickColor = BrickColor.new (28)
1080
p.Size = Vector3.new(512, 1, 512)
1081
p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
1082
 
1083
game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
1084
game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
1085
game.Lighting.Ambient = Color3.new(2, 2, 2)
1086
game.Lighting.Brightness = 1
1087
game.Lighting.TimeOfDay = "12:00:00"
1088
end
1089
 
1090
function ResetHat()
1091
for i = 1, 20 do
1092
Top.Transparency = Top.Transparency + .05
1093
Bottom.Transparency = Bottom.Transparency + .05
1094
Middle.Transparency = Middle.Transparency + .05
1095
wait()
1096
end
1097
meld.C0 = CFrame.new(0,1.3,-0)
1098
MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
1099
beld.C0 = CFrame.new(0,.5,-0)
1100
BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
1101
teld.C0 = CFrame.new(0,1,-0)
1102
TopMesh.Scale=Vector3.new(1,1.2,1)
1103
wait(1)
1104
for i = 1, 20 do
1105
Top.Transparency = Top.Transparency - .05
1106
Bottom.Transparency = Bottom.Transparency - .05
1107
Middle.Transparency = Middle.Transparency - .05
1108
wait()
1109
end
1110
end
1111
 
1112
 
1113
gm = Instance.new("GuiMain")
1114
gm.Parent = Player.PlayerGui
1115
gm.Name = "GUI-Main"
1116
Frame = Instance.new("Frame",gm)
1117
Frame.Size = UDim2.new(0,310,0,300)
1118
Frame.Position = UDim2.new(0,780,0,20)
1119
Frame.BackgroundTransparency = .5
1120
Frame.BackgroundColor3 = Color3.new(50,50,50)
1121
Frame.BorderColor3 = Color3.new(0,0,0)
1122
Prev = Instance.new("TextButton",Frame)
1123
Prev.Position = UDim2.new(0,0,0,285)
1124
Prev.Size = UDim2.new(0,70,0,15)
1125
Prev.Text = "Page 1"
1126
Prev.BackgroundTransparency = .5
1127
Prev.TextTransparency = .1
1128
Prev.BackgroundColor3 = Color3.new(100,255,255)
1129
Prev.BorderColor3 = Color3.new(50,255,255)
1130
function onClick()
1131
Page(1,gm)
1132
end
1133
Prev.MouseButton1Click:connect(onClick)
1134
Next = Instance.new("TextButton",Frame)
1135
Next.Position = UDim2.new(0,240,0,285)
1136
Next.Size = UDim2.new(0,70,0,15)
1137
Next.Text = "Page 2"
1138
Next.BackgroundTransparency = .5
1139
Next.TextTransparency = .1
1140
Next.BackgroundColor3 = Color3.new(100,255,255)
1141
Next.BorderColor3 = Color3.new(50,255,255)
1142
function onClick()
1143
Page(2,gm)
1144
end
1145
Next.MouseButton1Click:connect(onClick)
1146
tb = Instance.new("TextButton")
1147
tb.Parent = gm
1148
tb.Size = UDim2.new(0,70,0,30)
1149
tb.Position = UDim2.new(0,900,0,240)
1150
tb.Text = "Helicopter"
1151
tb.BackgroundTransparency = .5
1152
tb.TextTransparency = .1
1153
tb.BackgroundColor3 = Color3.new(100,255,255)
1154
tb.BorderColor3 = Color3.new(50,255,255)
1155
function click()
1156
ShieldOn()
1157
--[[if Sh ~= true then 
1158
ShieldOff()
1159
end]]
1160
wait(15)
1161
ShieldOff()
1162
end
1163
tb.MouseButton1Click:connect(click)
1164
tb = Instance.new("TextButton")
1165
tb.Parent = gm
1166
tb.Size = UDim2.new(0,70,0,30)
1167
tb.Position = UDim2.new(0,1000,0,240)
1168
tb.Text = "Heal"
1169
tb.BackgroundTransparency = .5
1170
tb.TextTransparency = .1
1171
tb.BackgroundColor3 = Color3.new(100,255,255)
1172
tb.BorderColor3 = Color3.new(50,255,255)
1173
function click()
1174
Heal()
1175
end
1176
tb.MouseButton1Click:connect(click)
1177
tb = Instance.new("TextButton")
1178
tb.Parent = gm
1179
tb.Size = UDim2.new(0,70,0,30)
1180
tb.Position = UDim2.new(0,1000,0,200)
1181
tb.Text = "Harm"
1182
tb.BackgroundTransparency = .5
1183
tb.TextTransparency = .1
1184
tb.BackgroundColor3 = Color3.new(100,255,255)
1185
tb.BorderColor3 = Color3.new(50,255,255)
1186
function click()
1187
Harm()
1188
end
1189
tb.MouseButton1Click:connect(click)
1190
tb = Instance.new("TextButton")
1191
tb.Parent = gm
1192
tb.Size = UDim2.new(0,70,0,30)
1193
tb.Position = UDim2.new(0,800,0,240)
1194
tb.Text = "TeleUp"
1195
tb.BackgroundTransparency = .5
1196
tb.TextTransparency = .1
1197
tb.BackgroundColor3 = Color3.new(100,255,255)
1198
tb.BorderColor3 = Color3.new(50,255,255)
1199
function click()
1200
Free()
1201
end
1202
tb.MouseButton1Click:connect(click)
1203
tb = Instance.new("TextButton")
1204
tb.Parent = gm
1205
tb.Size = UDim2.new(0,70,0,30)
1206
tb.Position = UDim2.new(0,800,0,200)
1207
tb.Text = "Spin"
1208
tb.BackgroundTransparency = .5
1209
tb.TextTransparency = .1
1210
tb.BackgroundColor3 = Color3.new(100,255,255)
1211
tb.BorderColor3 = Color3.new(50,255,255)
1212
function click()
1213
Spin()
1214
end
1215
tb.MouseButton1Click:connect(click)
1216
tb = Instance.new("TextButton")
1217
tb.Parent = gm
1218
tb.Size = UDim2.new(0,70,0,30)
1219
tb.Position = UDim2.new(0,800,0,160)
1220
tb.Text = "KillSelf"
1221
tb.BackgroundTransparency = .5
1222
tb.TextTransparency = .1
1223
tb.BackgroundColor3 = Color3.new(100,255,255)
1224
tb.BorderColor3 = Color3.new(50,255,255)
1225
function click()
1226
Suicide()
1227
end
1228
tb.MouseButton1Click:connect(click)
1229
tb = Instance.new("TextButton")
1230
tb.Parent = gm
1231
tb.Size = UDim2.new(0,70,0,30)
1232
tb.Position = UDim2.new(0,800,0,120)
1233
tb.Text = "Darkness"
1234
tb.BackgroundTransparency = .5
1235
tb.TextTransparency = .1
1236
tb.BackgroundColor3 = Color3.new(100,255,255)
1237
tb.BorderColor3 = Color3.new(50,255,255)
1238
function click()
1239
Change()
1240
end
1241
tb.MouseButton1Click:connect(click)
1242
tb = Instance.new("TextButton")
1243
tb.Parent = gm
1244
tb.Size = UDim2.new(0,70,0,30)
1245
tb.Position = UDim2.new(0,800,0,80)
1246
tb.Text = "Clean"
1247
tb.BackgroundTransparency = .5
1248
tb.TextTransparency = .1
1249
tb.BackgroundColor3 = Color3.new(100,255,255)
1250
tb.BorderColor3 = Color3.new(50,255,255)
1251
function click()
1252
Clean()
1253
end
1254
tb.MouseButton1Click:connect(click)
1255
tb = Instance.new("TextButton")
1256
tb.Parent = gm
1257
tb.Size = UDim2.new(0,70,0,30)
1258
tb.Position = UDim2.new(0,800,0,40)
1259
tb.Text = "Rampage"
1260
tb.BackgroundTransparency = .5
1261
tb.TextTransparency = .1
1262
tb.BackgroundColor3 = Color3.new(100,255,255)
1263
tb.BorderColor3 = Color3.new(50,255,255)
1264
function click()
1265
Rampage()
1266
end
1267
tb.MouseButton1Click:connect(click)
1268
tb = Instance.new("TextButton")
1269
tb.Parent = gm
1270
tb.Size = UDim2.new(0,70,0,30)
1271
tb.Position = UDim2.new(0,1000,0,160)
1272
tb.Text = "Umbrella"
1273
tb.BackgroundTransparency = .5
1274
tb.TextTransparency = .1
1275
tb.BackgroundColor3 = Color3.new(100,255,255)
1276
tb.BorderColor3 = Color3.new(50,255,255)
1277
function click()
1278
Umbrella()
1279
end
1280
tb.MouseButton1Click:connect(click)
1281
tb = Instance.new("TextButton")
1282
tb.Parent = gm
1283
tb.Size = UDim2.new(0,70,0,30)
1284
tb.Position = UDim2.new(0,1000,0,120)
1285
tb.Text = "No-Umbrella"
1286
tb.BackgroundTransparency = .5
1287
tb.TextTransparency = .1
1288
tb.BackgroundColor3 = Color3.new(100,255,255)
1289
tb.BorderColor3 = Color3.new(50,255,255)
1290
function click()
1291
Normal()
1292
end
1293
tb.MouseButton1Click:connect(click)
1294
tb = Instance.new("TextButton")
1295
tb.Parent = gm
1296
tb.Size = UDim2.new(0,70,0,30)
1297
tb.Position = UDim2.new(0,1000,0,80)
1298
tb.Text = "Helmet"
1299
tb.BackgroundTransparency = .5
1300
tb.TextTransparency = .1
1301
tb.BackgroundColor3 = Color3.new(100,255,255)
1302
tb.BorderColor3 = Color3.new(50,255,255)
1303
function click()
1304
Helmet()
1305
end
1306
tb.MouseButton1Click:connect(click)
1307
tb = Instance.new("TextButton")
1308
tb.Parent = gm
1309
tb.Size = UDim2.new(0,70,0,30)
1310
tb.Position = UDim2.new(0,1000,0,40)
1311
tb.Text = "No-Helmet"
1312
tb.BackgroundTransparency = .5
1313
tb.TextTransparency = .1
1314
tb.BackgroundColor3 = Color3.new(100,255,255)
1315
tb.BorderColor3 = Color3.new(50,255,255)
1316
function click()
1317
NoHelmet()
1318
end
1319
tb.MouseButton1Click:connect(click)
1320
tb = Instance.new("TextButton")
1321
tb.Parent = gm
1322
tb.Size = UDim2.new(0,70,0,30)
1323
tb.Position = UDim2.new(0,900,0,40)
1324
tb.Text = "Cool-Hat"
1325
tb.BackgroundTransparency = .5
1326
tb.TextTransparency = .1
1327
tb.BackgroundColor3 = Color3.new(100,255,255)
1328
tb.BorderColor3 = Color3.new(50,255,255)
1329
function click()
1330
CoolHat()
1331
end
1332
tb.MouseButton1Click:connect(click)
1333
tb = Instance.new("TextButton")
1334
tb.Parent = gm
1335
tb.Size = UDim2.new(0,70,0,30)
1336
tb.Position = UDim2.new(0,900,0,80)
1337
tb.Text = "No-Cool-Hat"
1338
tb.BackgroundTransparency = .5
1339
tb.TextTransparency = .1
1340
tb.BackgroundColor3 = Color3.new(100,255,255)
1341
tb.BorderColor3 = Color3.new(50,255,255)
1342
function click()
1343
NoCoolHat()
1344
end
1345
tb.MouseButton1Click:connect(click)
1346
tb = Instance.new("TextButton")
1347
tb.Parent = gm
1348
tb.Size = UDim2.new(0,70,0,30)
1349
tb.Position = UDim2.new(0,900,0,120)
1350
tb.Text = "Sweatband"
1351
tb.BackgroundTransparency = .5
1352
tb.TextTransparency = .1
1353
tb.BackgroundColor3 = Color3.new(100,255,255)
1354
tb.BorderColor3 = Color3.new(50,255,255)
1355
function click()
1356
SweatBand()
1357
end
1358
tb.MouseButton1Click:connect(click)
1359
tb = Instance.new("TextButton")
1360
tb.Parent = gm
1361
tb.Size = UDim2.new(0,70,0,30)
1362
tb.Position = UDim2.new(0,900,0,160)
1363
tb.Text = "No-Sweatband"
1364
tb.BackgroundTransparency = .5
1365
tb.TextTransparency = .1
1366
tb.BackgroundColor3 = Color3.new(100,255,255)
1367
tb.BorderColor3 = Color3.new(50,255,255)
1368
function click()
1369
NoSweatBand()
1370
end
1371
tb.MouseButton1Click:connect(click)
1372
tb = Instance.new("TextButton")
1373
tb.Parent = gm
1374
tb.Size = UDim2.new(0,70,0,30)
1375
tb.Position = UDim2.new(0,900,0,200)
1376
tb.Text = "Reset Hat"
1377
tb.BackgroundTransparency = .5
1378
tb.TextTransparency = .1
1379
tb.BackgroundColor3 = Color3.new(100,255,255)
1380
tb.BorderColor3 = Color3.new(50,255,255)
1381
function click()
1382
ResetHat()
1383
end
1384
tb.MouseButton1Click:connect(click)
1385
 
1386
 
1387
Vip = Player
1388
function onChatted(msg) 
1389
if Radio == true then
1390
if msg == "FOR ALLAH!" then 
1391
Humanoid.WalkSpeed = 24
1392
for i = 1, 5 do 
1393
Middle.BrickColor = BrickColor.new("Really red")
1394
wait(1)
1395
Middle.BrickColor = BrickColor.new("Lime green")
1396
wait(1)
1397
end
1398
p = Instance.new("Part")
1399
p.Parent = Torso
1400
p.CFrame = Torso.CFrame
1401
p.Anchored = true
1402
p.Size = Vector3.new(1,1,1)
1403
p.BrickColor = BrickColor.new("Bright yellow")
1404
p.FormFactor = "Symmetric"
1405
pm = Instance.new("SpecialMesh")
1406
pm.Parent = p
1407
pm.MeshType = "Sphere"
1408
e = Instance.new("Explosion")
1409
e.Parent = Torso
1410
e.BlastRadius = 8
1411
e.Position = Torso.Position
1412
for i = 1, 25 do 
1413
pm.Scale = pm.Scale + Vector3.new(.5,.5,.5)
1414
p.Transparency = p.Transparency + .04
1415
wait()
1416
end
1417
end
1418
end 
1419
end 
1420
Vip.Chatted:connect(onChatted) 
1421
 
1422
function onChatted(msg) 
1423
if Healing == true then
1424
if msg == "Activate" then 
1425
for i = 1, 10 do
1426
Middle.Transparency = 0
1427
MiddleMesh.Scale = Vector3.new(.01,.1,.01)
1428
for i = 1, 20 do
1429
MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
1430
Middle.Transparency = Middle.Transparency + .05
1431
wait()
1432
end
1433
wait(3)
1434
end
1435
end 
1436
end 
1437
end
1438
Vip.Chatted:connect(onChatted) 
1439
 -- mediafire