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1 | - | afindname = "Frxsk" |
1 | + | Names = "jaffri207" |
2 | - | script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname) |
2 | + | Player = game:GetService("Players").jaffri207 |
3 | - | sn = table.concat({"SC","ythe"}) |
3 | + | Character = Player.Character |
4 | - | spd = 0.125 -- (1/SPD) = FramesPerSecond:> |
4 | + | PlayerGui = Player.PlayerGui |
5 | - | d = {75,100} -- dmg |
5 | + | Backpack = Player.Backpack |
6 | - | Decs={} |
6 | + | Humanoid = Character.Humanoid |
7 | - | Decs.Totem = "35624068" |
7 | + | Torso = Character.Torso |
8 | - | Decs.Tornado = "1051557" |
8 | + | Head = Character.Head |
9 | - | Decs.SpikeBall = "9982590" |
9 | + | LeftArm = Character["Left Arm"] |
10 | - | Decs.Fist = "65322375" |
10 | + | RightArm = Character["Right Arm"] |
11 | - | Decs.RedCliffT = "49754754" |
11 | + | LeftLeg = Character["Left Leg"] |
12 | - | Decs.RedCliff = "49754655" |
12 | + | RightLeg = Character["Right Leg"] |
13 | - | Decs.Chakram = "18430887" |
13 | + | Neck = Torso["Neck"] |
14 | - | Decs.Chakram2 = "47260990" |
14 | + | RightShoulder = Torso["Right Shoulder"] |
15 | - | Decs.Chakram3 = "19251107" |
15 | + | LeftShoulder = Torso["Left Shoulder"] |
16 | - | Decs.Diamond = "9756362" |
16 | + | RightHip = Torso["Right Hip"] |
17 | - | Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" |
17 | + | LeftHip = Torso["Left Hip"] |
18 | - | Decs.EF1 = "64467174" |
18 | + | Shieldz = false |
19 | - | Decs.TSkull1="36869975" |
19 | + | Radio = false |
20 | - | Decs.Skull1="36869983" |
20 | + | Healing = false |
21 | - | Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306" |
21 | + | |
22 | - | Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664" |
22 | + | NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) |
23 | - | e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w |
23 | + | NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) |
24 | - | w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end |
24 | + | LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
25 | - | loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))() |
25 | + | LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
26 | - | --q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end) |
26 | + | RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
27 | - | v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end |
27 | + | RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
28 | - | mf=math.floor sf=string.find sb=string.sub rn=math.random |
28 | + | LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
29 | - | function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end |
29 | + | LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
30 | - | qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end |
30 | + | RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
31 | - | function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end |
31 | + | RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
32 | - | function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end |
32 | + | |
33 | - | function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom" |
33 | + | Stuff = Player.Character:GetChildren() |
34 | - | elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge" |
34 | + | for i = 1 , #Stuff do |
35 | - | fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end |
35 | + | if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then |
36 | - | function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end |
36 | + | Stuff[i]:Remove() |
37 | - | function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end |
37 | + | end |
38 | - | function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end |
38 | + | end |
39 | - | function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end |
39 | + | |
40 | - | function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos) |
40 | + | |
41 | - | local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end |
41 | + | |
42 | - | function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end |
42 | + | Bottom = Instance.new("Part") |
43 | - | function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end |
43 | + | Bottom.Parent = Character |
44 | - | function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end |
44 | + | Bottom.Size = Vector3.new(1,1,1) |
45 | - | function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end |
45 | + | Bottom.TopSurface = "Smooth" |
46 | - | function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end |
46 | + | Bottom.BottomSurface = "Smooth" |
47 | - | function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end |
47 | + | Bottom.CanCollide = false |
48 | - | function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end |
48 | + | Bottom.Reflectance = .1 |
49 | - | function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end |
49 | + | Bottom.FormFactor = "Symmetric" |
50 | - | function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end |
50 | + | Bottom.BrickColor = BrickColor.new("Black") |
51 | - | deb = function(ob,it) game:service'Debris':AddItem(ob,it) end |
51 | + | BottomMesh=Instance.new("CylinderMesh") |
52 | - | function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","White","Bright red"} return colz[rn(1,#colz)] end |
52 | + | BottomMesh.Scale=Vector3.new(1.5,.1,1.5) |
53 | - | function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end |
53 | + | --BottomMesh.MeshType = "Head" |
54 | - | Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness |
54 | + | BottomMesh.Parent=Bottom |
55 | - | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} |
55 | + | Bottom:BreakJoints() |
56 | - | for i=1,tym do |
56 | + | beld = Instance.new("Weld") |
57 | - | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) |
57 | + | beld.Parent = Head |
58 | - | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) |
58 | + | beld.Part0 = Head |
59 | - | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz |
59 | + | beld.Part1 = Bottom |
60 | - | if tym == i then |
60 | + | beld.C0 = CFrame.new(0,.5,-0) |
61 | - | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) |
61 | + | Top = Instance.new("Part") |
62 | - | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) |
62 | + | Top.Parent = Character |
63 | - | else |
63 | + | Top.Size = Vector3.new(1,1,1) |
64 | - | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) |
64 | + | Top.TopSurface = "Smooth" |
65 | Top.BottomSurface = "Smooth" | |
66 | - | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25) |
66 | + | Top.CanCollide = false |
67 | Top.Reflectance = .1 | |
68 | Top.FormFactor = "Symmetric" | |
69 | - | function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) |
69 | + | Top.BrickColor = BrickColor.new("Black") |
70 | - | local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end |
70 | + | TopMesh=Instance.new("CylinderMesh") |
71 | - | sTrail={} |
71 | + | TopMesh.Scale=Vector3.new(1,1.2,1) |
72 | - | function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob) |
72 | + | --TopMesh.MeshType = "Head" |
73 | - | local oldpos=(ob.CFrame *ofz).p local lopz2=0 |
73 | + | TopMesh.Parent=Top |
74 | - | local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1 |
74 | + | Top:BreakJoints() |
75 | - | local mag=(oldpos - obp).magnitude |
75 | + | teld = Instance.new("Weld") |
76 | - | local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true |
76 | + | teld.Parent = Head |
77 | - | tr.CFrame=cn(oldpos,obp) |
77 | + | teld.Part0 = Head |
78 | - | tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) |
78 | + | teld.Part1 = Top |
79 | - | local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) |
79 | + | teld.C0 = CFrame.new(0,1,-0) |
80 | - | q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) |
80 | + | |
81 | - | tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end |
81 | + | Middle = Instance.new("Part") |
82 | - | repeat loltr() |
82 | + | Middle.Parent = Character |
83 | - | w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end |
83 | + | Middle.Size = Vector3.new(1,1,1) |
84 | - | asset="http://www.roblox.com/asset/?id=" |
84 | + | Middle.TopSurface = "Smooth" |
85 | - | table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end) |
85 | + | Middle.BottomSurface = "Smooth" |
86 | - | a={} |
86 | + | Middle.CanCollide = false |
87 | - | a.ClickHold=0 |
87 | + | Middle.Reflectance = .1 |
88 | - | a.c=true -- weapon change or act debounce |
88 | + | Middle.FormFactor = "Symmetric" |
89 | - | a.s={} |
89 | + | Middle.BrickColor = BrickColor.new("Lime green") |
90 | - | a.cr={20,1.5} |
90 | + | MiddleMesh=Instance.new("CylinderMesh") |
91 | - | ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} |
91 | + | MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) |
92 | - | Anim = "None" |
92 | + | --MiddleMesh.MeshType = "Head" |
93 | - | mouse = nil |
93 | + | MiddleMesh.Parent=Middle |
94 | - | Sounds={ |
94 | + | Middle:BreakJoints() |
95 | - | Break="3264793"; |
95 | + | meld = Instance.new("Weld") |
96 | - | Berserk="2676305"; |
96 | + | meld.Parent = Head |
97 | - | Fire1="2760979"; |
97 | + | meld.Part0 = Head |
98 | - | Imbue="2785493"; |
98 | + | meld.Part1 = Middle |
99 | - | Ghost="3264923"; |
99 | + | meld.C0 = CFrame.new(0,1.3,-0) |
100 | - | Block="rbxasset://sounds\\metal.ogg"; |
100 | + | |
101 | - | Boom="16976189"; |
101 | + | |
102 | - | SniperFire="1369158"; |
102 | + | function Page(Num,gm) |
103 | - | ShotgunFire2="1868836"; |
103 | + | if Num == 1 then |
104 | - | MinigunFire="2692806"; |
104 | + | for _,v in pairs (gm:GetChildren()) do |
105 | - | MinigunCharge="2692844"; |
105 | + | if v.Name == "Pg2" then |
106 | - | MinigunDischarge="1753007"; |
106 | + | v:Remove() |
107 | - | Flashbang="16976189"; |
107 | + | else |
108 | - | Beep="15666462"; |
108 | + | v.Visible = true |
109 | - | Smash="2801263"; |
109 | + | end |
110 | - | Punch="31173820"; |
110 | + | end |
111 | - | Slash="rbxasset://sounds/swordslash.wav"; |
111 | + | elseif Num == 2 then |
112 | - | Falcon="1387390"; |
112 | + | for _,v in pairs (gm:GetChildren()) do |
113 | - | Cast="2101137"; |
113 | + | if v.Name ~= "Pg2" then |
114 | - | Spin="1369159"; |
114 | + | if v.className == "TextButton" then |
115 | - | Abscond="2767090"; |
115 | + | v.Visible = false |
116 | - | ElectricalCharge="2800815"; |
116 | + | end |
117 | - | FireExplosion="3264793"; |
117 | + | end |
118 | - | SaberLightUp="10209303"; |
118 | + | end |
119 | - | SaberSlash="10209280"; |
119 | + | tb = Instance.new("TextButton") |
120 | - | SaberHit="44463749"; |
120 | + | tb.Parent = gm |
121 | - | EnergyBlast="10209268"; |
121 | + | tb.Size = UDim2.new(0,70,0,30) |
122 | - | Lunge="rbxasset://sounds/swordlunge.wav"; |
122 | + | tb.Position = UDim2.new(0,800,0,40) |
123 | - | Unsheath="rbxasset://sounds/unsheath.wav"; |
123 | + | tb.Text = "Sun Hat" |
124 | - | } |
124 | + | tb.BackgroundTransparency = .5 |
125 | - | wss = 16 |
125 | + | tb.TextTransparency = .1 |
126 | - | caw = true |
126 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
127 | - | pl = p.LocalPlayer |
127 | + | tb.BorderColor3 = Color3.new(50,255,255) |
128 | - | bp = pl.Backpack |
128 | + | tb.Name = "Pg2" |
129 | - | pg = pl.PlayerGui |
129 | + | function click() |
130 | - | c = pl.Character |
130 | + | SunHat() |
131 | - | to = c.Torso |
131 | + | end |
132 | - | he = c.Head he.face.Face = "Bottom" |
132 | + | tb.MouseButton1Click:connect(click) |
133 | - | hu =c.Humanoid |
133 | + | tb = Instance.new("TextButton") |
134 | - | q(function() bp[sn]:Remove() end) |
134 | + | tb.Parent = gm |
135 | - | local su = it("Model",c) su.Name = "Suit1" |
135 | + | tb.Size = UDim2.new(0,70,0,30) |
136 | - | cl = "className" local caram = "CharacterMesh" |
136 | + | tb.Position = UDim2.new(0,800,0,80) |
137 | - | for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end |
137 | + | tb.Text = "No Sun Hat" |
138 | - | for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end |
138 | + | tb.BackgroundTransparency = .5 |
139 | - | pcall(function() c.Block:Remove() end) |
139 | + | tb.TextTransparency = .1 |
140 | - | local block = qi({"BoolValue",c,Value=false,Name="Block"}) |
140 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
141 | - | local hd=he:Clone'' |
141 | + | tb.BorderColor3 = Color3.new(50,255,255) |
142 | - | to.Transparency = 1 |
142 | + | tb.Name = "Pg2" |
143 | - | he.Transparency = 1 |
143 | + | function click() |
144 | - | a.Bodyas=0 |
144 | + | NoSunHat() |
145 | - | a.insw={} |
145 | + | end |
146 | - | function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end |
146 | + | tb.MouseButton1Click:connect(click) |
147 | - | if namzi=="p0" then |
147 | + | tb = Instance.new("TextButton") |
148 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then |
148 | + | tb.Parent = gm |
149 | - | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then |
149 | + | tb.Size = UDim2.new(0,70,0,30) |
150 | - | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then |
150 | + | tb.Position = UDim2.new(0,800,0,120) |
151 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 |
151 | + | tb.Text = "Radio" |
152 | tb.BackgroundTransparency = .5 | |
153 | tb.TextTransparency = .1 | |
154 | - | function ws(ii) |
154 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
155 | - | wss = ii |
155 | + | tb.BorderColor3 = Color3.new(50,255,255) |
156 | tb.Name = "Pg2" | |
157 | - | function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end |
157 | + | function click() |
158 | - | a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) |
158 | + | Radio() |
159 | - | if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx) |
159 | + | Radio = true |
160 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z |
160 | + | end |
161 | - | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z |
161 | + | tb.MouseButton1Click:connect(click) |
162 | - | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() |
162 | + | tb = Instance.new("TextButton") |
163 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx) |
163 | + | tb.Parent = gm |
164 | - | local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then |
164 | + | tb.Size = UDim2.new(0,70,0,30) |
165 | - | xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] |
165 | + | tb.Position = UDim2.new(0,800,0,160) |
166 | - | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else |
166 | + | tb.Text = "No Radio" |
167 | - | for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then |
167 | + | tb.BackgroundTransparency = .5 |
168 | - | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) |
168 | + | tb.TextTransparency = .1 |
169 | - | wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end |
169 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
170 | - | for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then |
170 | + | tb.BorderColor3 = Color3.new(50,255,255) |
171 | - | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) |
171 | + | tb.Name = "Pg2" |
172 | - | wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end |
172 | + | function click() |
173 | Radio = false | |
174 | - | local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) |
174 | + | NoRadio() |
175 | - | else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx) |
175 | + | end |
176 | - | if c0orc1==0 then |
176 | + | tb.MouseButton1Click:connect(click) |
177 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) |
177 | + | tb = Instance.new("TextButton") |
178 | - | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) |
178 | + | tb.Parent = gm |
179 | - | elseif c0orc1==1 then |
179 | + | tb.Size = UDim2.new(0,70,0,30) |
180 | - | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) |
180 | + | tb.Position = UDim2.new(0,800,0,200) |
181 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) |
181 | + | tb.Text = "Healer" |
182 | - | elseif c0orc1==3 then |
182 | + | tb.BackgroundTransparency = .5 |
183 | - | local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z |
183 | + | tb.TextTransparency = .1 |
184 | - | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) |
184 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
185 | - | local x,y,z=wexx.C1:toEulerAnglesXYZ() |
185 | + | tb.BorderColor3 = Color3.new(50,255,255) |
186 | - | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) |
186 | + | tb.Name = "Pg2" |
187 | - | end end |
187 | + | function click() |
188 | - | to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to |
188 | + | Something() |
189 | - | --"http://www.roblox.com/asset?id=67168288" |
189 | + | Healing = true |
190 | - | tk = true |
190 | + | end |
191 | - | p={} |
191 | + | tb.MouseButton1Click:connect(click) |
192 | - | t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor)) |
192 | + | tb = Instance.new("TextButton") |
193 | - | la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0) |
193 | + | tb.Parent = gm |
194 | - | ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0) |
194 | + | tb.Size = UDim2.new(0,70,0,30) |
195 | - | ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0) |
195 | + | tb.Position = UDim2.new(0,800,0,240) |
196 | - | rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0) |
196 | + | tb.Text = "No Healer" |
197 | - | local hd2 = hd:Clone() |
197 | + | tb.BackgroundTransparency = .5 |
198 | - | hd2.Parent = su |
198 | + | tb.TextTransparency = .1 |
199 | - | hd2.Transparency = 0 |
199 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
200 | - | hd2.face.Face = "Front" |
200 | + | tb.BorderColor3 = Color3.new(50,255,255) |
201 | - | hd2.Name = "FakeHead" |
201 | + | tb.Name = "Pg2" |
202 | - | hd2.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410" |
202 | + | function click() |
203 | - | hd2.Mesh.TextureId="http://www.roblox.com/asset/?id=21057378" |
203 | + | NoHealer() |
204 | - | hw=weld(hd2,t,hd2,0,1.5,0,0,0,0) |
204 | + | Healing = false |
205 | - | hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0) |
205 | + | end |
206 | - | tw=weld(t,to,t,0,0,0,0,0,0) |
206 | + | tb.MouseButton1Click:connect(click) |
207 | - | local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = "" |
207 | + | tb = Instance.new("TextButton") |
208 | - | pcall(function() c.Shirt:Clone().Parent = su end) |
208 | + | tb.Parent = gm |
209 | - | lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"] |
209 | + | tb.Size = UDim2.new(0,70,0,30) |
210 | - | lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t |
210 | + | tb.Position = UDim2.new(0,880,0,40) |
211 | - | law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl) |
211 | + | tb.Text = "Lemme alone!!" |
212 | - | law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl |
212 | + | tb.BackgroundTransparency = .5 |
213 | - | law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0) |
213 | + | tb.TextTransparency = .1 |
214 | - | la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1 |
214 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
215 | - | c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0 |
215 | + | tb.BorderColor3 = Color3.new(50,255,255) |
216 | - | c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0 |
216 | + | tb.Name = "Pg2" |
217 | - | Armb=true Armb2=true |
217 | + | function click() |
218 | - | Legb=true Legb2=true |
218 | + | LeaveMeAlone() |
219 | - | function Armz(ison) Armb=ison if ison then |
219 | + | end |
220 | - | law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0) |
220 | + | tb.MouseButton1Click:connect(click) |
221 | - | ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra |
221 | + | tb = Instance.new("TextButton") |
222 | - | else |
222 | + | tb.Parent = gm |
223 | - | law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"] |
223 | + | tb.Size = UDim2.new(0,70,0,30) |
224 | - | ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0) |
224 | + | tb.Position = UDim2.new(0,880,0,80) |
225 | - | end end |
225 | + | tb.Text = "I'm cool now" |
226 | - | function Legz(ison) Legb=ison if ison then |
226 | + | tb.BackgroundTransparency = .5 |
227 | - | llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0) |
227 | + | tb.TextTransparency = .1 |
228 | - | lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl |
228 | + | tb.BackgroundColor3 = Color3.new(100,255,255) |
229 | - | else |
229 | + | tb.BorderColor3 = Color3.new(50,255,255) |
230 | - | llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"] |
230 | + | tb.Name = "Pg2" |
231 | - | lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0) |
231 | + | function click() |
232 | - | end end function Headz(ison) if ison then he.Transparency=0 else end end |
232 | + | ImCoolNow() |
233 | - | Armz(true) Legz(true) --newhats(c,hd2,he) |
233 | + | end |
234 | - | hax2sazc = "SND" |
234 | + | tb.MouseButton1Click:connect(click) |
235 | - | function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end |
235 | + | end |
236 | - | Sound("Your_F*cking_Name_here",1,1,he) |
236 | + | end |
237 | - | function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function() |
237 | + | |
238 | - | local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end |
238 | + | function Heal() |
239 | - | if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end |
239 | + | for i = 1, 40 do |
240 | - | --elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc |
240 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) |
241 | - | else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end |
241 | + | wait() |
242 | - | end end -- func and loop end |
242 | + | end |
243 | - | dive(workspace) dive(workspace.CurrentCamera) end) end |
243 | + | for i = 1, 60 do |
244 | - | for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end |
244 | + | Humanoid.Health = Humanoid.Health + 2 |
245 | - | function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end |
245 | + | Middle.Transparency = Middle.Transparency + 0.02 |
246 | - | function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() |
246 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0) |
247 | - | local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end |
247 | + | wait() |
248 | - | if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end |
248 | + | end |
249 | - | for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end) |
249 | + | Middle.Transparency = 0 |
250 | MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) | |
251 | - | function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825 |
251 | + | end |
252 | - | local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring |
252 | + | |
253 | - | local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring |
253 | + | function Harm() |
254 | - | local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown |
254 | + | Middle.BrickColor = BrickColor.new("Really red") |
255 | - | SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do |
255 | + | for i = 1, 40 do |
256 | - | e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w() |
256 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) |
257 | wait() | |
258 | - | end) end |
258 | + | end |
259 | - | function splat2(pos,dmge) |
259 | + | for i = 1, 60 do |
260 | - | local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end |
260 | + | Humanoid.Health = Humanoid.Health - 1 |
261 | - | dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0 |
261 | + | Middle.Transparency = Middle.Transparency + 0.02 |
262 | - | dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end |
262 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0) |
263 | - | local DBDH={} |
263 | + | wait() |
264 | - | function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end |
264 | + | end |
265 | - | local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end) |
265 | + | Middle.Transparency = 0 |
266 | - | end) end |
266 | + | MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) |
267 | - | function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function() |
267 | + | Middle.BrickColor = BrickColor.new("Lime green") |
268 | - | local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end) |
268 | + | end |
269 | - | repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999) |
269 | + | |
270 | - | repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end |
270 | + | |
271 | - | bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p) |
271 | + | |
272 | - | if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8 |
272 | + | |
273 | - | if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false |
273 | + | function ShieldOn() |
274 | - | for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim |
274 | + | Billy = Instance.new("BodyPosition") |
275 | - | if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end |
275 | + | Billy.Name = "JoeMama" |
276 | - | if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim |
276 | + | Billy.Parent = Head |
277 | - | if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end |
277 | + | Billy.position = Head.Position |
278 | Billy.maxForce = Vector3.new(0, math.huge, 0) | |
279 | - | end until hitx >= lolk or tymzup end) end |
279 | + | Middle.Transparency = .5 |
280 | - | function GetRegion(p0,p1,f,f2) q(function() |
280 | + | Character.Humanoid.WalkSpeed = 32 |
281 | - | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end |
281 | + | for i = 1, 30 do |
282 | - | end) end |
282 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) |
283 | - | function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ() |
283 | + | wait() |
284 | - | local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) |
284 | + | end |
285 | - | if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end |
285 | + | for i = 1, 10 do |
286 | - | function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end |
286 | + | wait() |
287 | - | local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) |
287 | + | Billy.position = Billy.position + Vector3.new(0,1,0) |
288 | - | if bhit and bpos then |
288 | + | end |
289 | - | for i=1,tyms do q(function() |
289 | + | Sh = true |
290 | - | local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface |
290 | + | end |
291 | - | gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1) |
291 | + | |
292 | - | end) end |
292 | + | function ShieldOff() |
293 | Sh = false | |
294 | - | end) |
294 | + | for i = 1, 30 do |
295 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1) | |
296 | - | function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end |
296 | + | wait() |
297 | - | v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force |
297 | + | Middle.Transparency = 0 |
298 | - | end) end |
298 | + | Character.Humanoid.WalkSpeed = 16 |
299 | - | function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo |
299 | + | end |
300 | - | local tcf = tcf2 for i=1,tym do |
300 | + | Billy:remove() |
301 | - | bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p) |
301 | + | end |
302 | - | if bhit and (bpos - tcf.p).magnitude < rang then break end |
302 | + | |
303 | - | tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj |
303 | + | function Free() |
304 | - | wait() end |
304 | + | for i = 1, 10 do |
305 | - | if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end |
305 | + | Torso.Transparency = Torso.Transparency + .1 |
306 | - | if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end |
306 | + | Head.Transparency = Head.Transparency + .1 |
307 | - | end) end |
307 | + | RightArm.Transparency = RightArm.Transparency + .1 |
308 | - | function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then |
308 | + | LeftArm.Transparency = LeftArm.Transparency + .1 |
309 | - | if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end |
309 | + | LeftLeg.Transparency = LeftLeg.Transparency + .1 |
310 | - | v.Anchored = false stick(hit,v) |
310 | + | RightLeg.Transparency =RightLeg.Transparency + .1 |
311 | - | wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end |
311 | + | Top.Transparency = Top.Transparency + .1 |
312 | - | --Dio's functions |
312 | + | Middle.Transparency = Middle.Transparency + .1 |
313 | - | function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3) |
313 | + | Bottom.Transparency = Bottom.Transparency + .1 |
314 | - | GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05) |
314 | + | wait() |
315 | - | local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT}) |
315 | + | end |
316 | - | pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end |
316 | + | Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0) |
317 | - | local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end) |
317 | + | Torso.Anchored = true |
318 | - | end local bped = {} |
318 | + | for i = 1, 10 do |
319 | - | function SpikeSucker(pos,sc) |
319 | + | Torso.Transparency = Torso.Transparency - .1 |
320 | - | local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"White") bal.CFrame = pos |
320 | + | Head.Transparency = Head.Transparency - .1 |
321 | - | local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"White") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall}) |
321 | + | RightArm.Transparency = RightArm.Transparency - .1 |
322 | - | local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Really red") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond}) |
322 | + | LeftArm.Transparency = LeftArm.Transparency - .1 |
323 | - | local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do |
323 | + | LeftLeg.Transparency = LeftLeg.Transparency - .1 |
324 | - | for i=0,1,0.1 do tms = tms + 1 |
324 | + | RightLeg.Transparency =RightLeg.Transparency - .1 |
325 | - | spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) |
325 | + | Top.Transparency = Top.Transparency - .1 |
326 | - | if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end |
326 | + | Middle.Transparency = Middle.Transparency - .1 |
327 | - | wait() |
327 | + | Bottom.Transparency = Bottom.Transparency - .1 |
328 | wait() | |
329 | - | for i=1,0,-0.1 do tms = tms + 1 |
329 | + | end |
330 | - | spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) |
330 | + | Torso.Anchored = false |
331 | - | if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end |
331 | + | end |
332 | - | wait() |
332 | + | |
333 | --[[function TeleForward() | |
334 | - | for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end |
334 | + | for i = 1, 10 do |
335 | Torso.Transparency = Torso.Transparency + .1 | |
336 | - | q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end) |
336 | + | Head.Transparency = Head.Transparency + .1 |
337 | RightArm.Transparency = RightArm.Transparency + .1 | |
338 | - | function Blackspace(pos,tms,dmg) |
338 | + | LeftArm.Transparency = LeftArm.Transparency + .1 |
339 | - | local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos |
339 | + | LeftLeg.Transparency = LeftLeg.Transparency + .1 |
340 | - | for i=1,0.5,-0.1 do bal.Transparency =i wait() end |
340 | + | RightLeg.Transparency =RightLeg.Transparency + .1 |
341 | - | for i=1,tms do local o = 25 |
341 | + | Top.Transparency = Top.Transparency + .1 |
342 | - | Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0) |
342 | + | Middle.Transparency = Middle.Transparency + .1 |
343 | - | Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0) |
343 | + | Bottom.Transparency = Bottom.Transparency + .1 |
344 | - | Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0) |
344 | + | wait() |
345 | - | Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0) |
345 | + | end |
346 | - | Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0) |
346 | + | Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10 |
347 | - | Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0) |
347 | + | for i = 1, 10 do |
348 | - | local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end |
348 | + | Torso.Transparency = Torso.Transparency - .1 |
349 | - | wait(0.05) |
349 | + | Head.Transparency = Head.Transparency - .1 |
350 | RightArm.Transparency = RightArm.Transparency - .1 | |
351 | - | for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove() |
351 | + | LeftArm.Transparency = LeftArm.Transparency - .1 |
352 | LeftLeg.Transparency = LeftLeg.Transparency - .1 | |
353 | - | function MatterBall(pos,sc,spid,tyms,dmgmul) q(function() |
353 | + | RightLeg.Transparency =RightLeg.Transparency - .1 |
354 | - | local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0}) |
354 | + | Top.Transparency = Top.Transparency - .1 |
355 | - | cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos |
355 | + | Middle.Transparency = Middle.Transparency - .1 |
356 | - | local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc} |
356 | + | Bottom.Transparency = Bottom.Transparency - .1 |
357 | - | local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3 |
357 | + | wait() |
358 | - | cor.CFrame = pos*cn(0,0,-spid*i) |
358 | + | end |
359 | - | local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p) |
359 | + | end]]-- |
360 | - | if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end |
360 | + | |
361 | - | cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame |
361 | + | function Rampage() |
362 | - | local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end |
362 | + | pp = Instance.new("Part") |
363 | - | wait() end cor.Fire:Remove() |
363 | + | pp.Parent = Torso |
364 | - | q(function() |
364 | + | pp.CFrame = Torso.CFrame |
365 | - | local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"White") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram}) |
365 | + | pp.Transparency = 1 |
366 | - | local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0) |
366 | + | pp.BrickColor = BrickColor.new("Bright yellow") |
367 | - | for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end) |
367 | + | pp.Size = Vector3.new(10,10,10) |
368 | - | local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end) |
368 | + | pp.FormFactor = "Symmetric" |
369 | - | end) end |
369 | + | --pp.CanCollide = false |
370 | - | function FistBoom(pos,sc,dmg,TYMZEH) q(function() |
370 | + | peld = Instance.new("Weld") |
371 | - | local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"White") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"}) |
371 | + | peld.Parent = Torso |
372 | - | rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45)) |
372 | + | peld.Part0 = Middle |
373 | - | for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end |
373 | + | peld.Part1 = pp |
374 | - | for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end |
374 | + | peld.C0 = CFrame.new(0,-2.7,0) |
375 | - | local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist}) |
375 | + | pm = Instance.new("SpecialMesh") |
376 | - | for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end |
376 | + | pm.Parent = pp |
377 | - | fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color}) |
377 | + | pm.MeshType = "Sphere" |
378 | - | local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Really green") local armm = it('CylinderMesh',arm) |
378 | + | for i = 1, 10 do |
379 | - | arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) |
379 | + | Torso.Reflectance = Torso.Reflectance + .1 |
380 | - | for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0) |
380 | + | Head.Reflectance = Head.Reflectance + .1 |
381 | - | arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) |
381 | + | RightArm.Reflectance = RightArm.Reflectance + .1 |
382 | - | wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1 |
382 | + | LeftArm.Reflectance = LeftArm.Reflectance + .1 |
383 | - | for x=45,0,-5 do |
383 | + | LeftLeg.Reflectance = LeftLeg.Reflectance + .1 |
384 | - | rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0) |
384 | + | RightLeg.Reflectance =RightLeg.Reflectance + .1 |
385 | - | arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0) |
385 | + | Top.Reflectance = Top.Reflectance + .1 |
386 | - | wait() |
386 | + | Middle.Reflectance = Middle.Reflectance + .1 |
387 | Bottom.Reflectance = Bottom.Reflectance + .1 | |
388 | - | q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end |
388 | + | pp.Transparency = pp.Transparency - .05 |
389 | - | for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove() |
389 | + | wait() |
390 | - | for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove() |
390 | + | end |
391 | - | for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end) |
391 | + | function OnTouched(food) |
392 | - | local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end) |
392 | + | if food.Name ~= "Base" then |
393 | - | MakeCrater(fis.Position+v3(0,2,0),5,7,10) |
393 | + | food:remove() |
394 | - | end) end |
394 | + | |
395 | - | WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {} |
395 | + | end |
396 | - | for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end |
396 | + | pp.Touched:connect(OnTouched) |
397 | - | local mm = it('Model',su) local tr = 0.15 |
397 | + | Humanoid.WalkSpeed = 80 |
398 | - | local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"White") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"}) |
398 | + | wait(15) |
399 | - | local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"White") it('CylinderMesh',worm1) |
399 | + | for i = 1, 10 do |
400 | - | local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm2) |
400 | + | Torso.Reflectance = Torso.Reflectance - .1 |
401 | - | local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"White") it('CylinderMesh',worm3) |
401 | + | Head.Reflectance = Head.Reflectance - .1 |
402 | - | local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm4) |
402 | + | RightArm.Reflectance = RightArm.Reflectance - .1 |
403 | - | local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"White") it('CylinderMesh',worm5) |
403 | + | LeftArm.Reflectance = LeftArm.Reflectance - .1 |
404 | - | local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"White") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"}) |
404 | + | LeftLeg.Reflectance = LeftLeg.Reflectance - .1 |
405 | - | for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end |
405 | + | RightLeg.Reflectance =RightLeg.Reflectance - .1 |
406 | - | worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end |
406 | + | Top.Reflectance = Top.Reflectance - .1 |
407 | - | worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove() |
407 | + | Middle.Reflectance = Middle.Reflectance - .1 |
408 | - | end) end |
408 | + | Bottom.Reflectance = Bottom.Reflectance - .1 |
409 | - | SpawnTornado = function(pos,sc,ski,tyms) q(function() |
409 | + | pp.Transparency = pp.Transparency + .1 |
410 | - | local tor = pa(su,"","Block",0,0,0,true,true,1,0,"White") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado}) |
410 | + | wait() |
411 | - | tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end) |
411 | + | end |
412 | - | local zz = 0 local tpos = tor.Position |
412 | + | pp:remove() |
413 | - | q(function() while tor.Parent do zz = zz+1 |
413 | + | Humanoid.WalkSpeed = 16 |
414 | - | tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait() |
414 | + | end |
415 | - | local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p |
415 | + | |
416 | - | if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end |
416 | + | function Something() |
417 | - | wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end) |
417 | + | for i = 1, 20 do |
418 | - | end end) |
418 | + | Middle.Transparency = Middle.Transparency + .05 |
419 | - | wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05) |
419 | + | wait() |
420 | - | end) end |
420 | + | end |
421 | - | function CrownSwords(pos) q(function() |
421 | + | --MiddleMesh.MeshType = "Sphere" |
422 | - | local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"White") qi({"SpecialMesh",hol,MeshType="Sphere"}) |
422 | + | for i = 1, 20 do |
423 | - | hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end |
423 | + | TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04) |
424 | - | for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end |
424 | + | wait() |
425 | - | local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end |
425 | + | end |
426 | - | local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end |
426 | + | for i = 1, 10 do |
427 | - | local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) |
427 | + | teld.C0 = teld.C0 - Vector3.new(.045,0,0) |
428 | - | q(function() for i=1,20 do |
428 | + | wait() |
429 | - | swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0) |
429 | + | end |
430 | - | wait() end end) |
430 | + | for i = 1, 20 do |
431 | - | for i2,v in pairs(swr) do q(function() for i=1,20 do |
431 | + | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065) |
432 | - | v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0) |
432 | + | wait() |
433 | - | wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end |
433 | + | end |
434 | - | for i2,v in pairs(swr2) do q(function() for i=1,20 do |
434 | + | for i = 1, 10 do |
435 | - | v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0) |
435 | + | beld.C0 = beld.C0 + Vector3.new(0,.045,0) |
436 | - | wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1) |
436 | + | wait() |
437 | - | for i=20*3.5,0,-20*3.5/12 do |
437 | + | end |
438 | - | swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1) |
438 | + | for i = 1, 10 do |
439 | - | wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) |
439 | + | beld.C0 = beld.C0 + Vector3.new(.045,0,0) |
440 | - | for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end |
440 | + | wait() |
441 | - | wait(5) fade(swor,0.02) |
441 | + | end |
442 | - | end) end |
442 | + | for i = 1, 20 do |
443 | - | function SpawnDeathBlock(pos,rootvel,sc) q(function() |
443 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0) |
444 | - | local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6))) |
444 | + | wait() |
445 | - | local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1}) |
445 | + | end |
446 | - | bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end |
446 | + | for i = 1, 20 do |
447 | - | GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1) |
447 | + | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01) |
448 | - | local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove() |
448 | + | wait() |
449 | - | end) |
449 | + | end |
450 | - | for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end |
450 | + | for i = 1, 10 do |
451 | - | wait(rn(23,30)) |
451 | + | meld.C0 = meld.C0 + Vector3.new(0,.035,0) |
452 | - | for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end |
452 | + | wait() |
453 | - | local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) |
453 | + | end |
454 | - | fade(bl,0.1) fade(sk,0.1) |
454 | + | end |
455 | - | end) end |
455 | + | |
456 | - | ---- TUT01LOL |
456 | + | function NoHealer() |
457 | - | han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"White") it('CylinderMesh',han) |
457 | + | meld.C0 = CFrame.new(0,1.3,-0) |
458 | - | hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)}) |
458 | + | MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) |
459 | - | han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2) |
459 | + | for i = 1, 20 do |
460 | - | han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)}) |
460 | + | Middle.Transparency = Middle.Transparency - .05 |
461 | - | han3 = pa(su,"","Block",0,0,0,false,false,0,1,"White") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5}) |
461 | + | wait() |
462 | - | han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)}) |
462 | + | end |
463 | - | han4 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5}) |
463 | + | --MiddleMesh.MeshType = "Sphere" |
464 | - | han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)}) |
464 | + | for i = 1, 20 do |
465 | - | for i=1,7 do |
465 | + | TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04) |
466 | - | des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"White") it('CylinderMesh',des).Scale = v3(1,0.4,1) |
466 | + | wait() |
467 | - | desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))}) |
467 | + | end |
468 | for i = 1, 10 do | |
469 | - | for i=0,270,90 do |
469 | + | teld.C0 = teld.C0 + Vector3.new(.045,0,0) |
470 | - | des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike}) |
470 | + | wait() |
471 | - | desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)}) |
471 | + | end |
472 | for i = 1, 20 do | |
473 | - | han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5}) |
473 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065) |
474 | - | han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)}) |
474 | + | wait() |
475 | - | han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5}) |
475 | + | end |
476 | - | han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)}) |
476 | + | for i = 1, 10 do |
477 | - | han7 = pa(su,"","Block",0,0,0,false,false,0,1,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring}) |
477 | + | beld.C0 = beld.C0 - Vector3.new(0,.045,0) |
478 | - | han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)}) |
478 | + | wait() |
479 | - | han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"White") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5}) |
479 | + | end |
480 | - | han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)}) |
480 | + | for i = 1, 10 do |
481 | - | han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3}) |
481 | + | beld.C0 = beld.C0 - Vector3.new(.045,0,0) |
482 | - | han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))}) |
482 | + | wait() |
483 | - | q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end) |
483 | + | end |
484 | - | for i=0,2 do |
484 | + | for i = 1, 20 do |
485 | - | des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) |
485 | + | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0) |
486 | - | desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)}) |
486 | + | wait() |
487 | end | |
488 | - | des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) |
488 | + | end |
489 | - | desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)}) |
489 | + | |
490 | - | bla = pa(su,"","Wedge",0.2,1,2,false,false,0,1,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"}) |
490 | + | function LeaveMeAlone() |
491 | - | blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)}) |
491 | + | for i = 1, 20 do |
492 | - | bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,1,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"}) |
492 | + | beld.C0 = beld.C0 - Vector3.new(0,.125,0) |
493 | - | bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) |
493 | + | wait() |
494 | - | bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,1,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"}) |
494 | + | end |
495 | - | bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) |
495 | + | for i = 1, 20 do |
496 | - | han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2) |
496 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15) |
497 | - | han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))}) |
497 | + | wait() |
498 | - | han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,1,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9) |
498 | + | end |
499 | - | han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)}) |
499 | + | for i = 1, 20 do |
500 | - | --http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959 |
500 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0) |
501 | - | raa = c["Right Arm"] |
501 | + | wait() |
502 | - | laa = c["Left Arm"] |
502 | + | end |
503 | - | clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) |
503 | + | pp = Instance.new("Part") |
504 | - | clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)}) |
504 | + | pp.Parent = Torso |
505 | - | clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) |
505 | + | pp.CFrame = Torso.CFrame |
506 | - | clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)}) |
506 | + | pp.Transparency = 1 |
507 | - | clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) |
507 | + | pp.BrickColor = BrickColor.new("Bright yellow") |
508 | - | clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)}) |
508 | + | pp.Size = Vector3.new(4.5,5,4.5) |
509 | - | clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) |
509 | + | pp.FormFactor = "Symmetric" |
510 | - | clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)}) |
510 | + | --pp.CanCollide = false |
511 | - | badge = pa(su,"","Block",0,0,0,false,false,0,0,"Really red") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond}) |
511 | + | peld = Instance.new("Weld") |
512 | - | badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)}) |
512 | + | peld.Parent = Torso |
513 | - | badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond}) |
513 | + | peld.Part0 = Head |
514 | - | badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2}) |
514 | + | peld.Part1 = pp |
515 | - | ef = pa(su,"","Block",0,0,0,false,true,1,1,"Black") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2}) |
515 | + | peld.C0 = CFrame.new(0,-2.5,0) |
516 | - | --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)}) |
516 | + | Humanoid.WalkSpeed = 0 |
517 | - | db1 = pa(su,"","Block",0,0,0,false,false,1,0,"White") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5}) |
517 | + | end |
518 | - | db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)}) |
518 | + | |
519 | - | db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"White") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5}) |
519 | + | function ImCoolNow() |
520 | - | db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)}) |
520 | + | for i = 1, 20 do |
521 | - | local ebs = false |
521 | + | beld.C0 = beld.C0 + Vector3.new(0,.125,0) |
522 | - | function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true |
522 | + | wait() |
523 | - | if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end |
523 | + | end |
524 | - | else |
524 | + | for i = 1, 20 do |
525 | - | ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end |
525 | + | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15) |
526 | - | end end) end |
526 | + | wait() |
527 | - | local efm = ef.Mesh.Scale |
527 | + | end |
528 | - | function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then |
528 | + | for i = 1, 20 do |
529 | - | for i=0.3,1,0.1 do ef.Transparency = i wait() end |
529 | + | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0) |
530 | - | else |
530 | + | wait() |
531 | - | q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end) |
531 | + | end |
532 | - | end end |
532 | + | pp:remove() |
533 | - | q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end |
533 | + | Humanoid.WalkSpeed = 16 |
534 | - | for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end) |
534 | + | end |
535 | - | q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end) |
535 | + | |
536 | - | sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"}) |
536 | + | function Radio() |
537 | - | show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)}) |
537 | + | for i = 1, 20 do |
538 | - | chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram}) |
538 | + | beld.C0 = beld.C0 - Vector3.new(0,.05,0) |
539 | - | chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) |
539 | + | wait() |
540 | - | chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"White") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2}) |
540 | + | end |
541 | - | chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) |
541 | + | for i = 1, 20 do |
542 | - | local efww = 0 |
542 | + | beld.C0 = beld.C0 + Vector3.new(0,0,.08) |
543 | - | q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end) |
543 | + | wait() |
544 | - | q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end) |
544 | + | end |
545 | - | ---- TUT02LOL |
545 | + | for i = 1, 20 do |
546 | - | function Act(k,kb) |
546 | + | beld.C0 = beld.C0 - Vector3.new(0,.05,0) |
547 | - | if kb then |
547 | + | wait() |
548 | - | if k == "e" and Anim=="None" then |
548 | + | end |
549 | - | Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true |
549 | + | for i = 1, 20 do |
550 | - | c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0) |
550 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05) |
551 | - | c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end |
551 | + | wait() |
552 | - | eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) |
552 | + | end |
553 | - | Anim = "None" |
553 | + | for i = 1, 20 do |
554 | - | elseif k == "q" and Anim=="None" then |
554 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0) |
555 | - | Anim = "GravGrab" Armz(false) e() eb(laa) caw = false |
555 | + | wait() |
556 | - | c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0) |
556 | + | end |
557 | - | c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) |
557 | + | for i = 1, 20 do |
558 | - | c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170) |
558 | + | meld.C0 = meld.C0 + Vector3.new(0,0,.08) |
559 | - | Trail(bla3,15,0,"White",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3) |
559 | + | wait() |
560 | - | c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75) |
560 | + | end |
561 | - | caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0) |
561 | + | for i = 1, 20 do |
562 | - | e() Anim = "None" Armz(true) |
562 | + | meld.C0 = meld.C0 - Vector3.new(0,.05,0) |
563 | - | elseif k == "z" and Anim=="None" then |
563 | + | wait() |
564 | - | Anim = "Blackspace" Armz(false) Legz(false) caw = false |
564 | + | end |
565 | - | c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3) |
565 | + | for i = 1, 20 do |
566 | - | c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true |
566 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05) |
567 | - | elseif k == "g" and Anim=="None" then |
567 | + | wait() |
568 | - | Anim = "MatterBall" e() Armz(false) fac = true |
568 | + | end |
569 | - | c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) |
569 | + | for i = 1, 20 do |
570 | - | eb(laa,nil,3) wait(0.3) |
570 | + | teld.C0 = teld.C0 + Vector3.new(0,0,.08) |
571 | - | c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5) |
571 | + | wait() |
572 | - | fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None" |
572 | + | end |
573 | - | elseif k == "r" and Anim=="None" then |
573 | + | for i = 1, 20 do |
574 | - | Anim = "Block" Armz(false) fac = true |
574 | + | TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043) |
575 | - | c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20) |
575 | + | wait() |
576 | - | local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end |
576 | + | end |
577 | - | block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'White',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0 |
577 | + | for i = 1, 20 do |
578 | - | block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None" |
578 | + | TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0) |
579 | - | elseif k == "v" and Anim=="None" then |
579 | + | wait() |
580 | - | Anim = "RakeFist" Armz(false) fac = true |
580 | + | end |
581 | - | c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) |
581 | + | for i = 1, 20 do |
582 | - | if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false |
582 | + | teld.C0 = teld.C0 + Vector3.new(.03,0,0) |
583 | - | wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) |
583 | + | wait() |
584 | - | c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None" |
584 | + | end |
585 | - | elseif k=="h" and Anim=="None" then |
585 | + | for i = 1, 20 do |
586 | - | Anim = "Worm" Armz(false) e(3) fac = true caw = false |
586 | + | teld.C0 = teld.C0 + Vector3.new(0,.05,0) |
587 | - | c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) |
587 | + | wait() |
588 | - | c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90) |
588 | + | end |
589 | - | local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"White") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"White") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem}) |
589 | + | end |
590 | - | for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end) |
590 | + | |
591 | - | for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"White",0.3,0) wait(0.04) end fac = false |
591 | + | function NoRadio() |
592 | - | caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end) |
592 | + | for i = 1, 20 do |
593 | - | end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) |
593 | + | beld.C0 = beld.C0 + Vector3.new(0,.05,0) |
594 | - | c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None" |
594 | + | wait() |
595 | - | elseif k == "y" and Anim == "None" then |
595 | + | end |
596 | - | Anim = "Whirlwind" Armz(false) e() fac = true |
596 | + | for i = 1, 20 do |
597 | - | c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) |
597 | + | beld.C0 = beld.C0 - Vector3.new(0,0,.08) |
598 | - | c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1) |
598 | + | wait() |
599 | - | local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"White") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to}) |
599 | + | end |
600 | - | q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1") |
600 | + | for i = 1, 20 do |
601 | - | c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) |
601 | + | beld.C0 = beld.C0 + Vector3.new(0,.05,0) |
602 | - | c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None" |
602 | + | wait() |
603 | - | elseif k == "n" and Anim=="None" then |
603 | + | end |
604 | - | Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) |
604 | + | for i = 1, 20 do |
605 | - | c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) |
605 | + | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05) |
606 | - | c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) |
606 | + | wait() |
607 | - | c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) |
607 | + | end |
608 | - | wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) |
608 | + | for i = 1, 20 do |
609 | - | c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None" |
609 | + | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0) |
610 | - | elseif k == "b" and Anim=="None" then |
610 | + | wait() |
611 | - | Anim = "DeathWall" Armz(false) e() caw = false |
611 | + | end |
612 | - | c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) |
612 | + | for i = 1, 20 do |
613 | - | c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) |
613 | + | meld.C0 = meld.C0 - Vector3.new(0,0,.08) |
614 | - | c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03) |
614 | + | wait() |
615 | - | wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end |
615 | + | end |
616 | - | wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) |
616 | + | for i = 1, 20 do |
617 | - | c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None" |
617 | + | meld.C0 = meld.C0 + Vector3.new(0,.05,0) |
618 | - | elseif k == "f" and Anim=="None" then |
618 | + | wait() |
619 | - | Anim = "RapidKick" Legz(false) |
619 | + | end |
620 | - | c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25) |
620 | + | for i = 1, 20 do |
621 | - | c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end |
621 | + | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05) |
622 | - | c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz)) |
622 | + | wait() |
623 | - | c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz)) |
623 | + | end |
624 | - | local tst = ll if rn(1,2) == 1 then tst = rl end |
624 | + | for i = 1, 20 do |
625 | - | local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",das,MeshType="Sphere"}) |
625 | + | teld.C0 = teld.C0 - Vector3.new(0,0,.08) |
626 | - | das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2) |
626 | + | wait() |
627 | - | if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end |
627 | + | end |
628 | - | if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end |
628 | + | for i = 1, 20 do |
629 | - | end) ws(16) |
629 | + | TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043) |
630 | - | c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None" |
630 | + | wait() |
631 | end | |
632 | - | else |
632 | + | for i = 1, 20 do |
633 | - | if k == "q" then |
633 | + | TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0) |
634 | - | end -- q end |
634 | + | wait() |
635 | - | end -- l end |
635 | + | end |
636 | - | end -- func end |
636 | + | for i = 1, 20 do |
637 | - | local pla = pa(su,"","Block",7,1,7,true,true,1,0,"White") |
637 | + | teld.C0 = teld.C0 - Vector3.new(.03,0,0) |
638 | - | function ButtonDown() if Anim~="None" then return end |
638 | + | wait() |
639 | - | to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'White',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'White',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0) |
639 | + | end |
640 | - | hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05) |
640 | + | for i = 1, 20 do |
641 | - | else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05) |
641 | + | teld.C0 = teld.C0 - Vector3.new(0,.05,0) |
642 | - | GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'White',to.CFrame*cn(0,0,1),0.1,1,0.05) end |
642 | + | wait() |
643 | - | pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10 |
643 | + | end |
644 | - | to.Velocity=v3(0,0,0) |
644 | + | end |
645 | ||
646 | - | pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end |
646 | + | |
647 | - | if m=="tkon" then tk = true |
647 | + | function SunHat() |
648 | - | elseif m=="tkoff" then tk = false |
648 | + | for i = 1, 12.5 do |
649 | - | elseif m == "rake" and Anim=="None" then Anim = "Special" |
649 | + | meld.C0 = meld.C0 - Vector3.new(0,.05,0) |
650 | - | for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None" |
650 | + | wait() |
651 | - | elseif m == "torn" and Anim=="None" then Anim = "Special" |
651 | + | end |
652 | - | for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None" |
652 | + | for i = 1, 2 do |
653 | - | elseif m == "blast" and Anim=="None" then Anim = "Special" |
653 | + | beld.C0 = beld.C0 + Vector3.new(0,.05,0) |
654 | - | for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None" |
654 | + | wait() |
655 | - | elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end) |
655 | + | end |
656 | - | end end) |
656 | + | for i = 1, 15 do |
657 | - | bin = it("HopperBin",nil) --bin = it("Tool") it("Part",bin).Name = "Handle" |
657 | + | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25) |
658 | - | bin.TextureId="http://www.roblox.com/asset/?id=71521159" |
658 | + | wait() |
659 | - | bin.Parent=bp |
659 | + | end |
660 | - | bin.Name = sn |
660 | + | for i = 1, 10 do |
661 | - | ---- TUT03LOL |
661 | + | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) |
662 | - | bin.Selected:connect(function(mouse2) mouse = mouse2 |
662 | + | wait() |
663 | - | mouse.KeyDown:connect(function(k) ky[k:lower()] = true |
663 | + | end |
664 | - | Act(k:lower(),true) end) |
664 | + | for i = 1, 22 do |
665 | - | mouse.KeyUp:connect(function(k) ky[k:lower()] = false |
665 | + | TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0) |
666 | - | Act(k:lower(),false) end) |
666 | + | wait() |
667 | - | mouse.Button1Down:connect(function() ButtonDown() end) |
667 | + | end |
668 | - | end) |
668 | + | for i = 1, 5 do |
669 | - | ---- TUT04LOL |
669 | + | teld.C0 = teld.C0 - Vector3.new(0,.04,0) |
670 | - | bin.Deselected:connect(function() |
670 | + | wait() |
671 | - | end) |
671 | + | end |
672 | - | --bin.Parent = c |
672 | + | end |
673 | - | fac = false local bgg = it('BodyGyro',to) |
673 | + | |
674 | - | ---- TUT05LOL |
674 | + | |
675 | - | q(function() while wait() do |
675 | + | function NoSunHat() |
676 | - | if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end |
676 | + | for i = 1, 12.5 do |
677 | - | if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end |
677 | + | meld.C0 = meld.C0 + Vector3.new(0,.05,0) |
678 | - | end end) |
678 | + | wait() |
679 | end | |
680 | for i = 1, 2 do | |
681 | beld.C0 = beld.C0 - Vector3.new(0,.05,0) | |
682 | wait() | |
683 | end | |
684 | for i = 1, 15 do | |
685 | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25) | |
686 | wait() | |
687 | end | |
688 | for i = 1, 10 do | |
689 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25) | |
690 | wait() | |
691 | end | |
692 | for i = 1, 22 do | |
693 | TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0) | |
694 | wait() | |
695 | end | |
696 | for i = 1, 5 do | |
697 | teld.C0 = teld.C0 + Vector3.new(0,.04,0) | |
698 | wait() | |
699 | end | |
700 | end | |
701 | ||
702 | function CoolHat() | |
703 | for i = 1, 15 do | |
704 | meld.C0 = meld.C0 - Vector3.new(0,.049,0) | |
705 | wait() | |
706 | end | |
707 | for i = 1, 15 do | |
708 | TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0) | |
709 | wait() | |
710 | end | |
711 | for i = 1, 15 do | |
712 | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05) | |
713 | wait() | |
714 | end | |
715 | for i = 1, 15 do | |
716 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025) | |
717 | wait() | |
718 | end | |
719 | for i = 1, 10 do | |
720 | teld.C0 = teld.C0 - Vector3.new(0,.04,0) | |
721 | wait() | |
722 | end | |
723 | for i = 1, 5 do | |
724 | --Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45) | |
725 | --CFrame.new()*CFrame,Angles(0,0,0) | |
726 | end | |
727 | end | |
728 | ||
729 | function NoCoolHat() | |
730 | for i = 1, 15 do | |
731 | meld.C0 = meld.C0 + Vector3.new(0,.049,0) | |
732 | wait() | |
733 | end | |
734 | for i = 1, 15 do | |
735 | TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0) | |
736 | wait() | |
737 | end | |
738 | for i = 1, 15 do | |
739 | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05) | |
740 | wait() | |
741 | end | |
742 | for i = 1, 15 do | |
743 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025) | |
744 | wait() | |
745 | end | |
746 | for i = 1, 10 do | |
747 | teld.C0 = teld.C0 + Vector3.new(0,.04,0) | |
748 | wait() | |
749 | end | |
750 | for i = 1, 5 do | |
751 | --Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45) | |
752 | --CFrame.new()*CFrame,Angles(0,0,0) | |
753 | end | |
754 | end | |
755 | ||
756 | function SweatBand() | |
757 | for i = 1, 20 do | |
758 | meld.C0 = meld.C0 - Vector3.new(0,.05,0) | |
759 | wait() | |
760 | end | |
761 | for i = 1, 10 do | |
762 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225) | |
763 | wait() | |
764 | end | |
765 | for i = 1, 14 do | |
766 | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02) | |
767 | wait() | |
768 | end | |
769 | for i = 1, 10 do | |
770 | beld.C0 = beld.C0 - Vector3.new(0,.02,0) | |
771 | wait() | |
772 | end | |
773 | for i = 1, 5 do | |
774 | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0) | |
775 | wait() | |
776 | end | |
777 | for i = 1, 8 do | |
778 | TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1) | |
779 | wait() | |
780 | end | |
781 | for i = 1, 8 do | |
782 | teld.C0 = teld.C0 + Vector3.new(0,0,.072) | |
783 | wait() | |
784 | end | |
785 | for i = 1, 12.5 do | |
786 | teld.C0 = teld.C0 - Vector3.new(0,.1,0) | |
787 | wait() | |
788 | end | |
789 | end | |
790 | ||
791 | function NoSweatBand() | |
792 | for i = 1, 20 do | |
793 | meld.C0 = meld.C0 + Vector3.new(0,.05,0) | |
794 | wait() | |
795 | end | |
796 | for i = 1, 10 do | |
797 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225) | |
798 | wait() | |
799 | end | |
800 | for i = 1, 14 do | |
801 | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02) | |
802 | wait() | |
803 | end | |
804 | for i = 1, 10 do | |
805 | beld.C0 = beld.C0 + Vector3.new(0,.02,0) | |
806 | wait() | |
807 | end | |
808 | for i = 1, 5 do | |
809 | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0) | |
810 | wait() | |
811 | end | |
812 | for i = 1, 8 do | |
813 | TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1) | |
814 | wait() | |
815 | end | |
816 | for i = 1, 8 do | |
817 | teld.C0 = teld.C0 - Vector3.new(0,0,.072) | |
818 | wait() | |
819 | end | |
820 | for i = 1, 12.5 do | |
821 | teld.C0 = teld.C0 + Vector3.new(0,.1,0) | |
822 | wait() | |
823 | end | |
824 | end | |
825 | ||
826 | function Umbrella() | |
827 | for i = 1, 30 do | |
828 | meld.C0 = meld.C0 + Vector3.new(0,.05,0) | |
829 | wait() | |
830 | end | |
831 | for i = 1, 44.5 do | |
832 | beld.C0 = beld.C0 + Vector3.new(0,.05,0) | |
833 | wait() | |
834 | end | |
835 | for i = 1, 6.5 do | |
836 | TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1) | |
837 | wait() | |
838 | end | |
839 | for i = 1, 20 do | |
840 | TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0) | |
841 | wait() | |
842 | end | |
843 | for i = 1, 15 do | |
844 | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25) | |
845 | wait() | |
846 | end | |
847 | for i = 1, 10 do | |
848 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) | |
849 | wait() | |
850 | end | |
851 | end | |
852 | ||
853 | function Normal() | |
854 | for i = 1, 30 do | |
855 | meld.C0 = meld.C0 - Vector3.new(0,.05,0) | |
856 | wait() | |
857 | end | |
858 | for i = 1, 44.5 do | |
859 | beld.C0 = beld.C0 - Vector3.new(0,.05,0) | |
860 | wait() | |
861 | end | |
862 | for i = 1, 6.5 do | |
863 | TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1) | |
864 | wait() | |
865 | end | |
866 | for i = 1, 20 do | |
867 | TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0) | |
868 | wait() | |
869 | end | |
870 | for i = 1, 15 do | |
871 | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25) | |
872 | wait() | |
873 | end | |
874 | for i = 1, 10 do | |
875 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25) | |
876 | wait() | |
877 | end | |
878 | end | |
879 | ||
880 | function Helmet() | |
881 | for i = 1, 30 do | |
882 | beld.C0 = beld.C0 - Vector3.new(0,.015,0) | |
883 | wait() | |
884 | end | |
885 | for i = 1, 30 do | |
886 | BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0) | |
887 | wait() | |
888 | end | |
889 | for i = 1, 30 do | |
890 | meld.C0 = meld.C0 - Vector3.new(0,.035,0) | |
891 | wait() | |
892 | end | |
893 | for i = 1, 30 do | |
894 | meld.C0 = meld.C0 - Vector3.new(0,0,.0095) | |
895 | wait() | |
896 | end | |
897 | for i = 1, 30 do | |
898 | TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03) | |
899 | wait() | |
900 | end | |
901 | for i = 1, 15 do | |
902 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01) | |
903 | wait() | |
904 | end | |
905 | for i = 1, 30 do | |
906 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01) | |
907 | wait() | |
908 | end | |
909 | for i = 1, 8 do | |
910 | meld.C0 = meld.C0 + Vector3.new(0,0,.0095) | |
911 | wait() | |
912 | end | |
913 | for i = 1, 8 do | |
914 | teld.C0 = teld.C0 + Vector3.new(.05,0,0) | |
915 | wait() | |
916 | end | |
917 | end | |
918 | ||
919 | function NoHelmet() | |
920 | for i = 1, 30 do | |
921 | beld.C0 = beld.C0 + Vector3.new(0,.015,0) | |
922 | wait() | |
923 | end | |
924 | for i = 1, 30 do | |
925 | BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0) | |
926 | wait() | |
927 | end | |
928 | for i = 1, 30 do | |
929 | meld.C0 = meld.C0 + Vector3.new(0,.035,0) | |
930 | wait() | |
931 | end | |
932 | for i = 1, 30 do | |
933 | meld.C0 = meld.C0 + Vector3.new(0,0,.0095) | |
934 | wait() | |
935 | end | |
936 | for i = 1, 30 do | |
937 | TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03) | |
938 | wait() | |
939 | end | |
940 | for i = 1, 15 do | |
941 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01) | |
942 | wait() | |
943 | end | |
944 | for i = 1, 30 do | |
945 | MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01) | |
946 | wait() | |
947 | end | |
948 | for i = 1, 8 do | |
949 | meld.C0 = meld.C0 - Vector3.new(0,0,.0095) | |
950 | wait() | |
951 | end | |
952 | for i = 1, 8 do | |
953 | teld.C0 = teld.C0 - Vector3.new(.05,0,0) | |
954 | wait() | |
955 | end | |
956 | end | |
957 | ||
958 | ||
959 | ||
960 | function Spin() | |
961 | for i = 1, 30 do | |
962 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1) | |
963 | Middle.Transparency = Middle.Transparency + .015 | |
964 | wait() | |
965 | end | |
966 | for i = 1, 90 do | |
967 | meld.C0 = meld.C0 - Vector3.new(0,.11,0) | |
968 | wait() | |
969 | end | |
970 | meld.C0 = CFrame.new(0,1.3,-0) | |
971 | MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) | |
972 | Middle.Transparency = 0 | |
973 | end | |
974 | ||
975 | function Suicide() | |
976 | ef2 = Instance.new("BodyVelocity") | |
977 | ef2.Parent = Torso | |
978 | ef2.maxForce = Vector3.new(0,math.huge,0) | |
979 | ef2.velocity = Vector3.new(0, 50, 0) | |
980 | Character.Humanoid.PlatformStand = true | |
981 | wait(1) | |
982 | --Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
983 | --Sound.Pitch = 1 | |
984 | for i = 1, 3 do | |
985 | e = Instance.new("Explosion") | |
986 | e.Parent = Workspace | |
987 | e.Position = Torso.Position | |
988 | e.BlastRadius = 30 | |
989 | e.BlastPressure = 10000 | |
990 | --Sound:play() | |
991 | wait(.2) | |
992 | e = Instance.new("Explosion") | |
993 | e.Parent = Workspace | |
994 | e.Position = Head.Position | |
995 | e.BlastRadius = 30 | |
996 | e.BlastPressure = 1000 | |
997 | --Sound:play() | |
998 | wait(.2) | |
999 | e = Instance.new("Explosion") | |
1000 | e.Parent = Workspace | |
1001 | e.Position = RightArm.Position | |
1002 | e.BlastRadius = 30 | |
1003 | e.BlastPressure = 1000 | |
1004 | --Sound:play() | |
1005 | wait(.2) | |
1006 | e = Instance.new("Explosion") | |
1007 | e.Parent = Workspace | |
1008 | e.Position = LeftArm.Position | |
1009 | e.BlastRadius = 30 | |
1010 | e.BlastPressure = 1000 | |
1011 | --Sound:play() | |
1012 | wait(.2) | |
1013 | e = Instance.new("Explosion") | |
1014 | e.Parent = Workspace | |
1015 | e.Position = LeftLeg.Position | |
1016 | e.BlastRadius = 30 | |
1017 | e.BlastPressure = 1000 | |
1018 | --Sound:play() | |
1019 | wait(.2) | |
1020 | e = Instance.new("Explosion") | |
1021 | e.Parent = Workspace | |
1022 | e.Position = RightLeg.Position | |
1023 | e.BlastRadius = 1000 | |
1024 | e.BlastPressure = 1000 | |
1025 | --Sound:play() | |
1026 | wait(.2) | |
1027 | end | |
1028 | end | |
1029 | ||
1030 | function Change() | |
1031 | for i = 1, 100 do | |
1032 | meld.C0 = meld.C0 + Vector3.new(0,.5,0) | |
1033 | wait() | |
1034 | end | |
1035 | for i = 1, 200 do | |
1036 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1) | |
1037 | wait() | |
1038 | end | |
1039 | for i = 1, 50 do | |
1040 | meld.C0 = meld.C0 - Vector3.new(0,2,0) | |
1041 | Stuff = Workspace:GetChildren() | |
1042 | for i = 1 , #Stuff do | |
1043 | Torsoo = Stuff[i]:findFirstChild("Torso") | |
1044 | if Torsoo ~= nil then | |
1045 | if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then | |
1046 | if Torsoo.Parent.Name ~= Names then | |
1047 | Humanoid = Torsoo.Parent:findFirstChild("Humanoid") | |
1048 | if Humanoid ~= nil then | |
1049 | Humanoid.MaxHealth = 100 | |
1050 | Humanoid:TakeDamage(1) | |
1051 | Humanoid.Sit = true | |
1052 | Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | wait() | |
1059 | end | |
1060 | meld.C0 = CFrame.new(0,1.3,-0) | |
1061 | MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) | |
1062 | Middle.Transparency = 0 | |
1063 | end | |
1064 | ||
1065 | function Clean() | |
1066 | stuff = game.Workspace:GetChildren() | |
1067 | for i = 1 , #stuff do | |
1068 | if stuff[i].className ~= "Script" then | |
1069 | if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then | |
1070 | stuff[i]:Remove() | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | p = Instance.new("Part") | |
1075 | p.Parent = game.Workspace | |
1076 | p.Name = "Base" | |
1077 | p.Anchored = true | |
1078 | p.BottomSurface = "Smooth" | |
1079 | p.BrickColor = BrickColor.new (28) | |
1080 | p.Size = Vector3.new(512, 1, 512) | |
1081 | p.CFrame = CFrame.new(Vector3.new(0, 0, 0)) | |
1082 | ||
1083 | game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100) | |
1084 | game.Lighting.ColorShift_Top = Color3.new(0, 0, 0) | |
1085 | game.Lighting.Ambient = Color3.new(2, 2, 2) | |
1086 | game.Lighting.Brightness = 1 | |
1087 | game.Lighting.TimeOfDay = "12:00:00" | |
1088 | end | |
1089 | ||
1090 | function ResetHat() | |
1091 | for i = 1, 20 do | |
1092 | Top.Transparency = Top.Transparency + .05 | |
1093 | Bottom.Transparency = Bottom.Transparency + .05 | |
1094 | Middle.Transparency = Middle.Transparency + .05 | |
1095 | wait() | |
1096 | end | |
1097 | meld.C0 = CFrame.new(0,1.3,-0) | |
1098 | MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) | |
1099 | beld.C0 = CFrame.new(0,.5,-0) | |
1100 | BottomMesh.Scale=Vector3.new(1.5,.1,1.5) | |
1101 | teld.C0 = CFrame.new(0,1,-0) | |
1102 | TopMesh.Scale=Vector3.new(1,1.2,1) | |
1103 | wait(1) | |
1104 | for i = 1, 20 do | |
1105 | Top.Transparency = Top.Transparency - .05 | |
1106 | Bottom.Transparency = Bottom.Transparency - .05 | |
1107 | Middle.Transparency = Middle.Transparency - .05 | |
1108 | wait() | |
1109 | end | |
1110 | end | |
1111 | ||
1112 | ||
1113 | gm = Instance.new("GuiMain") | |
1114 | gm.Parent = Player.PlayerGui | |
1115 | gm.Name = "GUI-Main" | |
1116 | Frame = Instance.new("Frame",gm) | |
1117 | Frame.Size = UDim2.new(0,310,0,300) | |
1118 | Frame.Position = UDim2.new(0,780,0,20) | |
1119 | Frame.BackgroundTransparency = .5 | |
1120 | Frame.BackgroundColor3 = Color3.new(50,50,50) | |
1121 | Frame.BorderColor3 = Color3.new(0,0,0) | |
1122 | Prev = Instance.new("TextButton",Frame) | |
1123 | Prev.Position = UDim2.new(0,0,0,285) | |
1124 | Prev.Size = UDim2.new(0,70,0,15) | |
1125 | Prev.Text = "Page 1" | |
1126 | Prev.BackgroundTransparency = .5 | |
1127 | Prev.TextTransparency = .1 | |
1128 | Prev.BackgroundColor3 = Color3.new(100,255,255) | |
1129 | Prev.BorderColor3 = Color3.new(50,255,255) | |
1130 | function onClick() | |
1131 | Page(1,gm) | |
1132 | end | |
1133 | Prev.MouseButton1Click:connect(onClick) | |
1134 | Next = Instance.new("TextButton",Frame) | |
1135 | Next.Position = UDim2.new(0,240,0,285) | |
1136 | Next.Size = UDim2.new(0,70,0,15) | |
1137 | Next.Text = "Page 2" | |
1138 | Next.BackgroundTransparency = .5 | |
1139 | Next.TextTransparency = .1 | |
1140 | Next.BackgroundColor3 = Color3.new(100,255,255) | |
1141 | Next.BorderColor3 = Color3.new(50,255,255) | |
1142 | function onClick() | |
1143 | Page(2,gm) | |
1144 | end | |
1145 | Next.MouseButton1Click:connect(onClick) | |
1146 | tb = Instance.new("TextButton") | |
1147 | tb.Parent = gm | |
1148 | tb.Size = UDim2.new(0,70,0,30) | |
1149 | tb.Position = UDim2.new(0,900,0,240) | |
1150 | tb.Text = "Helicopter" | |
1151 | tb.BackgroundTransparency = .5 | |
1152 | tb.TextTransparency = .1 | |
1153 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1154 | tb.BorderColor3 = Color3.new(50,255,255) | |
1155 | function click() | |
1156 | ShieldOn() | |
1157 | --[[if Sh ~= true then | |
1158 | ShieldOff() | |
1159 | end]] | |
1160 | wait(15) | |
1161 | ShieldOff() | |
1162 | end | |
1163 | tb.MouseButton1Click:connect(click) | |
1164 | tb = Instance.new("TextButton") | |
1165 | tb.Parent = gm | |
1166 | tb.Size = UDim2.new(0,70,0,30) | |
1167 | tb.Position = UDim2.new(0,1000,0,240) | |
1168 | tb.Text = "Heal" | |
1169 | tb.BackgroundTransparency = .5 | |
1170 | tb.TextTransparency = .1 | |
1171 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1172 | tb.BorderColor3 = Color3.new(50,255,255) | |
1173 | function click() | |
1174 | Heal() | |
1175 | end | |
1176 | tb.MouseButton1Click:connect(click) | |
1177 | tb = Instance.new("TextButton") | |
1178 | tb.Parent = gm | |
1179 | tb.Size = UDim2.new(0,70,0,30) | |
1180 | tb.Position = UDim2.new(0,1000,0,200) | |
1181 | tb.Text = "Harm" | |
1182 | tb.BackgroundTransparency = .5 | |
1183 | tb.TextTransparency = .1 | |
1184 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1185 | tb.BorderColor3 = Color3.new(50,255,255) | |
1186 | function click() | |
1187 | Harm() | |
1188 | end | |
1189 | tb.MouseButton1Click:connect(click) | |
1190 | tb = Instance.new("TextButton") | |
1191 | tb.Parent = gm | |
1192 | tb.Size = UDim2.new(0,70,0,30) | |
1193 | tb.Position = UDim2.new(0,800,0,240) | |
1194 | tb.Text = "TeleUp" | |
1195 | tb.BackgroundTransparency = .5 | |
1196 | tb.TextTransparency = .1 | |
1197 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1198 | tb.BorderColor3 = Color3.new(50,255,255) | |
1199 | function click() | |
1200 | Free() | |
1201 | end | |
1202 | tb.MouseButton1Click:connect(click) | |
1203 | tb = Instance.new("TextButton") | |
1204 | tb.Parent = gm | |
1205 | tb.Size = UDim2.new(0,70,0,30) | |
1206 | tb.Position = UDim2.new(0,800,0,200) | |
1207 | tb.Text = "Spin" | |
1208 | tb.BackgroundTransparency = .5 | |
1209 | tb.TextTransparency = .1 | |
1210 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1211 | tb.BorderColor3 = Color3.new(50,255,255) | |
1212 | function click() | |
1213 | Spin() | |
1214 | end | |
1215 | tb.MouseButton1Click:connect(click) | |
1216 | tb = Instance.new("TextButton") | |
1217 | tb.Parent = gm | |
1218 | tb.Size = UDim2.new(0,70,0,30) | |
1219 | tb.Position = UDim2.new(0,800,0,160) | |
1220 | tb.Text = "KillSelf" | |
1221 | tb.BackgroundTransparency = .5 | |
1222 | tb.TextTransparency = .1 | |
1223 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1224 | tb.BorderColor3 = Color3.new(50,255,255) | |
1225 | function click() | |
1226 | Suicide() | |
1227 | end | |
1228 | tb.MouseButton1Click:connect(click) | |
1229 | tb = Instance.new("TextButton") | |
1230 | tb.Parent = gm | |
1231 | tb.Size = UDim2.new(0,70,0,30) | |
1232 | tb.Position = UDim2.new(0,800,0,120) | |
1233 | tb.Text = "Darkness" | |
1234 | tb.BackgroundTransparency = .5 | |
1235 | tb.TextTransparency = .1 | |
1236 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1237 | tb.BorderColor3 = Color3.new(50,255,255) | |
1238 | function click() | |
1239 | Change() | |
1240 | end | |
1241 | tb.MouseButton1Click:connect(click) | |
1242 | tb = Instance.new("TextButton") | |
1243 | tb.Parent = gm | |
1244 | tb.Size = UDim2.new(0,70,0,30) | |
1245 | tb.Position = UDim2.new(0,800,0,80) | |
1246 | tb.Text = "Clean" | |
1247 | tb.BackgroundTransparency = .5 | |
1248 | tb.TextTransparency = .1 | |
1249 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1250 | tb.BorderColor3 = Color3.new(50,255,255) | |
1251 | function click() | |
1252 | Clean() | |
1253 | end | |
1254 | tb.MouseButton1Click:connect(click) | |
1255 | tb = Instance.new("TextButton") | |
1256 | tb.Parent = gm | |
1257 | tb.Size = UDim2.new(0,70,0,30) | |
1258 | tb.Position = UDim2.new(0,800,0,40) | |
1259 | tb.Text = "Rampage" | |
1260 | tb.BackgroundTransparency = .5 | |
1261 | tb.TextTransparency = .1 | |
1262 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1263 | tb.BorderColor3 = Color3.new(50,255,255) | |
1264 | function click() | |
1265 | Rampage() | |
1266 | end | |
1267 | tb.MouseButton1Click:connect(click) | |
1268 | tb = Instance.new("TextButton") | |
1269 | tb.Parent = gm | |
1270 | tb.Size = UDim2.new(0,70,0,30) | |
1271 | tb.Position = UDim2.new(0,1000,0,160) | |
1272 | tb.Text = "Umbrella" | |
1273 | tb.BackgroundTransparency = .5 | |
1274 | tb.TextTransparency = .1 | |
1275 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1276 | tb.BorderColor3 = Color3.new(50,255,255) | |
1277 | function click() | |
1278 | Umbrella() | |
1279 | end | |
1280 | tb.MouseButton1Click:connect(click) | |
1281 | tb = Instance.new("TextButton") | |
1282 | tb.Parent = gm | |
1283 | tb.Size = UDim2.new(0,70,0,30) | |
1284 | tb.Position = UDim2.new(0,1000,0,120) | |
1285 | tb.Text = "No-Umbrella" | |
1286 | tb.BackgroundTransparency = .5 | |
1287 | tb.TextTransparency = .1 | |
1288 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1289 | tb.BorderColor3 = Color3.new(50,255,255) | |
1290 | function click() | |
1291 | Normal() | |
1292 | end | |
1293 | tb.MouseButton1Click:connect(click) | |
1294 | tb = Instance.new("TextButton") | |
1295 | tb.Parent = gm | |
1296 | tb.Size = UDim2.new(0,70,0,30) | |
1297 | tb.Position = UDim2.new(0,1000,0,80) | |
1298 | tb.Text = "Helmet" | |
1299 | tb.BackgroundTransparency = .5 | |
1300 | tb.TextTransparency = .1 | |
1301 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1302 | tb.BorderColor3 = Color3.new(50,255,255) | |
1303 | function click() | |
1304 | Helmet() | |
1305 | end | |
1306 | tb.MouseButton1Click:connect(click) | |
1307 | tb = Instance.new("TextButton") | |
1308 | tb.Parent = gm | |
1309 | tb.Size = UDim2.new(0,70,0,30) | |
1310 | tb.Position = UDim2.new(0,1000,0,40) | |
1311 | tb.Text = "No-Helmet" | |
1312 | tb.BackgroundTransparency = .5 | |
1313 | tb.TextTransparency = .1 | |
1314 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1315 | tb.BorderColor3 = Color3.new(50,255,255) | |
1316 | function click() | |
1317 | NoHelmet() | |
1318 | end | |
1319 | tb.MouseButton1Click:connect(click) | |
1320 | tb = Instance.new("TextButton") | |
1321 | tb.Parent = gm | |
1322 | tb.Size = UDim2.new(0,70,0,30) | |
1323 | tb.Position = UDim2.new(0,900,0,40) | |
1324 | tb.Text = "Cool-Hat" | |
1325 | tb.BackgroundTransparency = .5 | |
1326 | tb.TextTransparency = .1 | |
1327 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1328 | tb.BorderColor3 = Color3.new(50,255,255) | |
1329 | function click() | |
1330 | CoolHat() | |
1331 | end | |
1332 | tb.MouseButton1Click:connect(click) | |
1333 | tb = Instance.new("TextButton") | |
1334 | tb.Parent = gm | |
1335 | tb.Size = UDim2.new(0,70,0,30) | |
1336 | tb.Position = UDim2.new(0,900,0,80) | |
1337 | tb.Text = "No-Cool-Hat" | |
1338 | tb.BackgroundTransparency = .5 | |
1339 | tb.TextTransparency = .1 | |
1340 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1341 | tb.BorderColor3 = Color3.new(50,255,255) | |
1342 | function click() | |
1343 | NoCoolHat() | |
1344 | end | |
1345 | tb.MouseButton1Click:connect(click) | |
1346 | tb = Instance.new("TextButton") | |
1347 | tb.Parent = gm | |
1348 | tb.Size = UDim2.new(0,70,0,30) | |
1349 | tb.Position = UDim2.new(0,900,0,120) | |
1350 | tb.Text = "Sweatband" | |
1351 | tb.BackgroundTransparency = .5 | |
1352 | tb.TextTransparency = .1 | |
1353 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1354 | tb.BorderColor3 = Color3.new(50,255,255) | |
1355 | function click() | |
1356 | SweatBand() | |
1357 | end | |
1358 | tb.MouseButton1Click:connect(click) | |
1359 | tb = Instance.new("TextButton") | |
1360 | tb.Parent = gm | |
1361 | tb.Size = UDim2.new(0,70,0,30) | |
1362 | tb.Position = UDim2.new(0,900,0,160) | |
1363 | tb.Text = "No-Sweatband" | |
1364 | tb.BackgroundTransparency = .5 | |
1365 | tb.TextTransparency = .1 | |
1366 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1367 | tb.BorderColor3 = Color3.new(50,255,255) | |
1368 | function click() | |
1369 | NoSweatBand() | |
1370 | end | |
1371 | tb.MouseButton1Click:connect(click) | |
1372 | tb = Instance.new("TextButton") | |
1373 | tb.Parent = gm | |
1374 | tb.Size = UDim2.new(0,70,0,30) | |
1375 | tb.Position = UDim2.new(0,900,0,200) | |
1376 | tb.Text = "Reset Hat" | |
1377 | tb.BackgroundTransparency = .5 | |
1378 | tb.TextTransparency = .1 | |
1379 | tb.BackgroundColor3 = Color3.new(100,255,255) | |
1380 | tb.BorderColor3 = Color3.new(50,255,255) | |
1381 | function click() | |
1382 | ResetHat() | |
1383 | end | |
1384 | tb.MouseButton1Click:connect(click) | |
1385 | ||
1386 | ||
1387 | Vip = Player | |
1388 | function onChatted(msg) | |
1389 | if Radio == true then | |
1390 | if msg == "FOR ALLAH!" then | |
1391 | Humanoid.WalkSpeed = 24 | |
1392 | for i = 1, 5 do | |
1393 | Middle.BrickColor = BrickColor.new("Really red") | |
1394 | wait(1) | |
1395 | Middle.BrickColor = BrickColor.new("Lime green") | |
1396 | wait(1) | |
1397 | end | |
1398 | p = Instance.new("Part") | |
1399 | p.Parent = Torso | |
1400 | p.CFrame = Torso.CFrame | |
1401 | p.Anchored = true | |
1402 | p.Size = Vector3.new(1,1,1) | |
1403 | p.BrickColor = BrickColor.new("Bright yellow") | |
1404 | p.FormFactor = "Symmetric" | |
1405 | pm = Instance.new("SpecialMesh") | |
1406 | pm.Parent = p | |
1407 | pm.MeshType = "Sphere" | |
1408 | e = Instance.new("Explosion") | |
1409 | e.Parent = Torso | |
1410 | e.BlastRadius = 8 | |
1411 | e.Position = Torso.Position | |
1412 | for i = 1, 25 do | |
1413 | pm.Scale = pm.Scale + Vector3.new(.5,.5,.5) | |
1414 | p.Transparency = p.Transparency + .04 | |
1415 | wait() | |
1416 | end | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | Vip.Chatted:connect(onChatted) | |
1421 | ||
1422 | function onChatted(msg) | |
1423 | if Healing == true then | |
1424 | if msg == "Activate" then | |
1425 | for i = 1, 10 do | |
1426 | Middle.Transparency = 0 | |
1427 | MiddleMesh.Scale = Vector3.new(.01,.1,.01) | |
1428 | for i = 1, 20 do | |
1429 | MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) | |
1430 | Middle.Transparency = Middle.Transparency + .05 | |
1431 | wait() | |
1432 | end | |
1433 | wait(3) | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | Vip.Chatted:connect(onChatted) | |
1439 | -- mediafire |