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			--[[User: TheDarkRevenant
1+
			--[[User: timetodie23232223
2
			Script: Genkadda.txt
3
			Pass: E1IZVizJ]]
4
5
6
--[[EDIT: Genkadda_Omega (WIP)]]
7
8
-- Messy atm, will clean up when finished
9
10
--[[Thank you to Fang and Asriel/Frisk for helping fix cero and adding the nightshift blast]]
11
--[[Thanks to PixelFire for the gauntlet]]
12
13
--[[	TODO List:
14
	
15
	Fix Cero beam angle (it's a bit off compared to the other one)
16
	Redo some animations entirely
17
	Make a toggle for turning future voice sfx on/off(?)
18
	More attacks, including alternate attacks when dashing
19
	Add a throw
20
	Fix animation while flying with someone grabbed
21
	
22
23
Changes:
24
25
	- Added a boosted/holy mode that can be toggled with H
26
		- While in this mode, attacks are more varied and powerful
27
		- Different dashing animation
28
		- Other effects, will make a complete list when 
29
30
	- Added Cero Beam and Nightshift Blast from Zerioth
31
	- Added other, larger beam
32
	- Made the standard two swipes with q actually hit both times
33
	- Probably more I forgot 
34
35
Controls:
36
37
	Q = Swing sword twice
38
	E = Slap
39
	R = Overhead downwards swing
40
	T = Pelvic thrust
41
	Y = Nightshift blast 
42
	G = Spinning attack
43
	C = Cero beam
44
	V = Large beam
45
	Z = Grab
46
	Left Ctrl = Sprint/Dash
47
	F = Toggle flight
48
49
	H = Switch between dark/light mode
50
	
51
52
]]
53
54
55
local p = game.Players.LocalPlayer
56
local char = p.Character
57
local mouse = p:GetMouse()
58
local larm = char["Left Arm"]
59
local rarm = char["Right Arm"]
60
local lleg = char["Left Leg"]
61
local rleg = char["Right Leg"]
62
local hed = char.Head
63
local torso = char.Torso
64
local hum = char.Humanoid
65
local cam = game.Workspace.CurrentCamera
66
local root = char.HumanoidRootPart
67
local deb = false
68
local CanAttack = true
69
local shot = 0
70
local animpose = "Idle"
71
local lastanimpose = "Idle"
72
local stanceToggle = "Normal"
73
local l = game:GetService("Lighting")
74
local rs = game:GetService("RunService").RenderStepped
75
math.randomseed(os.time())
76
hum.MaxHealth = 9001
77
wait(1)
78
hum.Health = 9001
79
80
for i,v in pairs (hed:GetChildren()) do
81
	if v:IsA("Sound") then
82
		v:Destroy()
83
	end
84
end
85
--game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char
86
--char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813"
87
88
----------------------------------------------------
89
--[[Additional Variables]]
90
91
92
93
94
95
local lightspeed = math.random(0.1,0.2)
96
local holy = false -- Is in holy/angel of death form?
97
local eColors = {"Lime green", "Really black"}
98
local idz = {"161006212", "161006195"}
99
local Effects={}
100
101
102
    hs = Instance.new("Sound",torso)
103
    hs.SoundId = "http://www.roblox.com/asset/?id=149560784"
104
    hs.Pitch = 1.2
105
    hs.Volume = 0.6
106
	hs.Looped = true
107
108
    ds = Instance.new("Sound",torso)
109
    ds.SoundId = "http://roblox.com/asset/?id=149560784"
110
    ds.Pitch = 0.3
111
    ds.Volume = 0.4
112
	ds.Looped = true
113
114
  
115
ds:play()
116
117
118
if holy == false then
119
eColors = {"Lime green", "Really black"}
120
else if holy == true then
121
eColors = {"Lime green"} 
122
end
123
end
124
125
126
127
128
129
----------------------------------------------------
130
--[[Additional Functions]]
131
132
	cf=CFrame.new
133
	vt=Vector3.new
134
135
	function swait(num)
136
    if num==0 or num==nil then
137
    game:service'RunService'.Stepped:wait(0)
138
    else
139
    for i=0,num do
140
    game:service'RunService'.Stepped:wait(0)
141
    end
142
    end
143
	end
144
145
so = function(id,par,vol,pit) 
146
coroutine.resume(coroutine.create(function()
147
local sou = Instance.new("Sound",par or workspace)
148
sou.Volume=vol
149
sou.Pitch=pit or 1
150
sou.SoundId=id
151
swait() 
152
sou:play() 
153
game:GetService("Debris"):AddItem(sou,6)
154
end))
155
end
156
157
158
159
160
161
----------------------------------------------------
162
Debounces = {
163
CanAttack = true;
164
CanJoke = true;
165
NoIdl = false;
166
Slashing = false;
167
Slashed = false;
168
Slapping = false;
169
Slapped = false;
170
ks = false;
171
}
172
173
local Touche = {char.Name, }
174
----------------------------------------------------
175
function HasntTouched(plrname)
176
local ret = true
177
for _, v in pairs(Touche) do
178
if v == plrname then
179
ret = false
180
end
181
end
182
return ret
183
end
184
----------------------------------------------------
185
function weld5(part0, part1, c0, c1)
186
    weeld=Instance.new("Weld", part0)
187
    weeld.Part0=part0
188
    weeld.Part1=part1
189
    weeld.C0=c0
190
    weeld.C1=c1
191
    return weeld
192
end
193
----------------------------------------------------
194
mod=Instance.new('Model',char)
195
196
function Burst()
197
    part=Instance.new('Part',mod)
198
    part.Anchored=true
199
    part.CanCollide=false
200
    part.FormFactor='Custom'
201
    part.Size=Vector3.new(.2,.2,.2)
202
    part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0)
203
    part.Transparency=.7
204
205
if holy ~= true then
206
    part.BrickColor=BrickColor.new('Really black')
207
else
208
	part.BrickColor=BrickColor.new('Lime green')
209
end
210
211
    mesh=Instance.new('SpecialMesh',part)
212
    mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
213
    mesh.Scale=Vector3.new(10,5,10)
214
    part2=part:clone()
215
    part2.Parent=mod
216
217
if holy ~= true then
218
    part2.BrickColor=BrickColor.new('Lime green')
219
else
220
	part2.BrickColor=BrickColor.new('Lime green')
221
end
222
223
    mesh2=mesh:clone()
224
    mesh2.Parent=part2
225
    mesh2.Scale=Vector3.new(5,2.5,5)
226
    coroutine.resume(coroutine.create(function() 
227
        for i=0,1,0.1 do
228
            wait()
229
            part.CFrame=part.CFrame
230
            part.Transparency=i
231
            mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
232
            part2.CFrame=part2.CFrame
233
            part2.Transparency=i
234
            mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
235
            end
236
        part.Parent=nil
237
        part2.Parent=nil
238
    end))
239
end
240
----------------------------------------------------
241
mod4 = Instance.new("Model",char)
242
243
ptez = {0.7, 0.8, 0.9, 1}
244
245
function FindNearestTorso(Position,Distance,SinglePlayer)
246
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
247
        local List = {}
248
        for i,v in pairs(workspace:GetChildren())do
249
            if v:IsA("Model")then
250
                if v:findFirstChild("Torso")then
251
                    if v ~= char then
252
                        if(v.Torso.Position -Position).magnitude <= Distance then
253
                            table.insert(List,v)
254
                        end 
255
                    end 
256
                end 
257
            end 
258
        end
259
    return List
260
end
261
262
function Slam()
263
    part=Instance.new('Part',mod4)
264
    part.Anchored=true
265
    part.CanCollide=false
266
    part.FormFactor='Custom'
267
    part.Size=Vector3.new(.2,.2,.2)
268
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
269
    part.Transparency=.7
270
271
if holy ~= true then
272
    part.BrickColor=BrickColor.new('Really black')
273
else
274
    part.BrickColor=BrickColor.new('Lime green')
275
end
276
	
277
    mesh=Instance.new('SpecialMesh',part)
278
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
279
    mesh.Scale=Vector3.new(3,3,3)
280
    part2=Instance.new('Part',mod4)
281
    part2.Anchored=true
282
    part2.CanCollide=false
283
    part2.FormFactor='Custom'
284
    part2.Size=Vector3.new(.2,.2,.2)
285
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
286
    part2.Transparency=.7
287
288
if holy ~= true then
289
    part2.BrickColor=BrickColor.new('Lime green')
290
else
291
    part2.BrickColor=BrickColor.new('Lime green')
292
end
293
294
    mesh2=Instance.new('SpecialMesh',part2)
295
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
296
    mesh2.Scale=Vector3.new(3,1.5,3)
297
    x = Instance.new("Sound",char)
298
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
299
    x.Pitch = ptez[math.random(1,#ptez)]
300
    x.Volume = 1
301
    wait(.1)
302
    x1 = Instance.new("Sound",char)
303
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
304
    x1.Pitch = ptez[math.random(1,#ptez)]
305
    x1.Volume = 1
306
    wait(.1)
307
	x:Play()
308
    x1:Play()
309
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
310
        if v:FindFirstChild('Humanoid') then
311
            v.Humanoid:TakeDamage(math.random(99999999,99999999))
312
        end
313
    end
314
    coroutine.resume(coroutine.create(function() 
315
        for i=0,0.62,0.13 do
316
            wait()
317
            part.CFrame=part.CFrame
318
            part.Transparency=i
319
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
320
            part2.CFrame=part2.CFrame
321
            part2.Transparency=i
322
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
323
            end
324
        part.Parent=nil
325
        part2.Parent=nil
326
        x:Destroy()
327
    end))
328
end
329
----------------------------------------------------PUNCH FUNC
330
function Punch()
331
    part=Instance.new('Part',mod4)
332
    part.Anchored=true
333
    part.CanCollide=false
334
    part.FormFactor='Custom'
335
    part.Size=Vector3.new(.2,.2,.2)
336
    part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
337
    part.Transparency=.7
338
339
    part.BrickColor=BrickColor.new('Really black')
340
    mesh=Instance.new('SpecialMesh',part)
341
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
342
    mesh.Scale=Vector3.new(3,3,3)
343
    part2=Instance.new('Part',mod4)
344
    part2.Anchored=true
345
    part2.CanCollide=false
346
347
    part2.FormFactor='Custom'
348
    part2.Size=Vector3.new(.2,.2,.2)
349
    part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
350
    part2.Transparency=.7
351
    part2.BrickColor=BrickColor.new('Lime green')
352
    mesh2=Instance.new('SpecialMesh',part2)
353
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
354
    mesh2.Scale=Vector3.new(3,1.5,3)
355
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
356
        if v:FindFirstChild('Humanoid') then
357
            v.Humanoid:TakeDamage(math.random(2,6))
358
        end
359
    end
360
    coroutine.resume(coroutine.create(function()
361
        for i=0,0.62,0.4 do
362
            wait()
363
            part.CFrame=part.CFrame
364
            part.Transparency=i
365
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
366
            part2.CFrame=part2.CFrame
367
            part2.Transparency=i
368
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
369
            end
370
        part.Parent=nil
371
        part2.Parent=nil
372
    end))
373
end
374
----------------------------------------------------
375
GroundWave = function()
376
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
377
	local Colors = {"Lime green", "Really black"} 
378
		local wave = Instance.new("Part", torso)
379
		
380
		if holy == false then
381
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])	
382
		else
383
		wave.BrickColor = BrickColor.new("Lime green")		
384
		end
385
		
386
		wave.Anchored = true
387
		wave.CanCollide = false
388
		wave.Material = "Neon"
389
		wave.Locked = true
390
		wave.Size = Vector3.new(1, 1, 1)
391
		wave.TopSurface = "Smooth"
392
		wave.BottomSurface = "Smooth"
393
		wave.Transparency = 0.35
394
		wave.CFrame = HandCF
395
		wm = Instance.new("SpecialMesh", wave)
396
		wm.MeshId = "rbxassetid://3270017"
397
		coroutine.wrap(function()
398
		for i = 1, 14, 1 do
399
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
400
		wave.Size = wm.Scale
401
		wave.CFrame = HandCF
402
		wave.Transparency = i/14
403
		wait()
404
		end
405
		wait()
406
		wave:Destroy()
407
	end)()
408
end
409
----------------------------------------------------
410
Magik = function()
411
	Spawn(function()
412
		local function lerp(a,b,c)
413
			return a+(b-a)*c	
414
		end
415
		local function rndRange(rng)
416
			return math.random(-rng*1000,rng*1000)/1000	
417
		end
418
		local magik = Instance.new("Part", larm)
419
		local Colors = {"Lime green", "Really black"}
420
		magik.Anchored = true
421
		magik.Locked = true
422
		magik.Material = "Neon"
423
		magik.FormFactor = "Custom"
424
		magik.Size = Vector3.new(1.2, 1.2, 1.2)
425
		magik.TopSurface = "Smooth"
426
		magik.BottomSurface = "Smooth"
427
		magik.Transparency = 0
428
		magik.CanCollide = false
429
		
430
		if holy == false then
431
		magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
432
		else
433
		magik.BrickColor = BrickColor.new("Lime green")
434
		end
435
		
436
		local mr = math.rad
437
		local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
438
		local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
439
		magik.CFrame = cf
440
		for i = 0, 1, .05 do
441
			local newTrans = lerp(0.5, 1, i)
442
			local ns = lerp(1,1.2,i)
443
			magik.Transparency = newTrans
444
			magik.Size = Vector3.new(ns,ns,ns)
445
			magik.CFrame = cf
446
			rs:wait()
447
	    end
448
		magik:Destroy()
449
		wait()
450
    end)
451
end
452
----------------------------------------------------
453
Magik2 = function()
454
	Spawn(function()
455
		if stanceToggle == "Melee" then
456
		local function lerp(a,b,c)
457
			return a+(b-a)*c	
458
		end
459
		local function rndRange(rng)
460
			return math.random(-rng*1000,rng*1000)/1000	
461
		end
462
		local magik2 = Instance.new("Part", rarm)
463
		local Colors = {"Lime green", "Really black"}
464
		magik2.Anchored = true
465
		magik2.Locked = true
466
		magik2.FormFactor = "Custom"
467
		magik2.Size = Vector3.new(1.2, 1.2, 1.2)
468
		magik2.TopSurface = "Smooth"
469
		magik2.BottomSurface = "Smooth"
470
		magik2.Transparency = 0
471
		magik2.Material = "Neon"
472
		magik2.CanCollide = false
473
		
474
		if holy == false then
475
		magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
476
		else
477
		magik2.BrickColor = BrickColor.new("Lime green")
478
		end
479
		
480
		local mr = math.rad
481
		local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
482
		local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
483
		magik2.CFrame = cf
484
		for i = 0, 1, .05 do
485
			local newTrans = lerp(0.5, 1, i)
486
			local ns = lerp(1,1.2,i)
487
			magik2.Transparency = newTrans
488
			magik2.Size = Vector3.new(ns,ns,ns)
489
			magik2.CFrame = cf
490
			rs:wait()
491
	    end
492
		magik2:Destroy()
493
		elseif stanceToggle ~= "Melee" then
494
		wait()
495
		end
496
    end)
497
end
498
----------------------------------------------------
499
function lerp(a, b, t) -- Linear interpolation
500
	return a + (b - a)*t
501
end
502
 
503
function slerp(a, b, t) --Spherical interpolation
504
	dot = a:Dot(b)
505
	if dot > 0.99999 or dot < -0.99999 then
506
		return t <= 0.5 and a or b
507
	else
508
		r = math.acos(dot)
509
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
510
	end
511
end
512
 
513
function matrixInterpolate(a, b, t)
514
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
515
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
516
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
517
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
518
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
519
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
520
	local t = v1:Dot(v2)
521
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
522
		return CFrame.new()
523
	end
524
	return CFrame.new(
525
	v0.x, v0.y, v0.z,
526
	v1.x, v1.y, v1.z,
527
	v2.x, v2.y, v2.z,
528
	v3.x, v3.y, v3.z)
529
end
530
----------------------------------------------------
531
function genWeld(a,b)
532
    local w = Instance.new("Weld",a)
533
    w.Part0 = a
534
    w.Part1 = b
535
    return w
536
end
537
function weld(a, b)
538
    local weld = Instance.new("Weld")
539
    weld.Name = "W"
540
    weld.Part0 = a
541
    weld.Part1 = b
542
    weld.C0 = a.CFrame:inverse() * b.CFrame
543
    weld.Parent = a
544
    return weld;
545
end
546
----------------------------------------------------
547
function Lerp(c1,c2,al)
548
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
549
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
550
for i,v in pairs(com1) do 
551
com1[i] = v+(com2[i]-v)*al
552
end
553
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
554
end
555
----------------------------------------------------[[Dissolve function]]
556
function Dissolve(ret)
557
	
558
	ret.BrickColor = BrickColor.new("Really black")
559
	for i = 1, 10 do wait()
560
		for i,v in pairs(ret:GetChildren()) do
561
			if v:IsA("Part") or v:IsA("WedgePart") then
562
					v.Transparency = v.Transparency + 0.1
563
564
			end
565
		end
566
	end
567
	ret:Destroy()
568
end
569
570
----------------------------------------------------
571
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
572
local wld = Instance.new("Weld", wp1)
573
wld.Part0 = wp0
574
wld.Part1 = wp1
575
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
576
end
577
----------------------------------------------------
578
newWeld(torso, larm, -1.5, 0.5, 0)
579
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
580
newWeld(torso, rarm, 1.5, 0.5, 0)
581
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
582
newWeld(torso, hed, 0, 1.5, 0)
583
newWeld(torso, lleg, -0.5, -1, 0)
584
lleg.Weld.C1 = CFrame.new(0, 1, 0)
585
newWeld(torso, rleg, 0.5, -1, 0)
586
rleg.Weld.C1 = CFrame.new(0, 1, 0)
587
newWeld(root, torso, 0, -1, 0)
588
torso.Weld.C1 = CFrame.new(0, -1, 0)
589
----------------------------------------------------
590
--local SIDz = {"167985102, 163752916"}--181449739, 167161785, 148274436, 167985102, 163752916
591
z = Instance.new("Sound",char) --music
592
z.SoundId = "rbxassetid://0"--..SIDz[math.random(1,#SIDz)]
593
z.Looped = true
594
z.Volume = 1
595
z.Pitch = .72
596
wait(1)
597
z:Play()
598
hum.WalkSpeed = 10
599
600
601
602
603
604
--[[partic = Instance.new("ParticleEmitter",hed)
605
partic.Color = ColorSequence.new(Color3.new(15/225,0,225/45),Color3.new(20/255,0,205/255))
606
partic.LightEmission = .95
607
partic.VelocityInheritance = 0
608
partic.Rate = 300
609
partic.Texture = "rbxassetid:// 241650934" --56561915392079955
610
partic.Lifetime = NumberRange.new(0.1,0.2)
611
partic.RotSpeed = NumberRange.new(100,100)
612
partic.Speed = NumberRange.new(2,6)
613
partic.Enabled = true
614
partic.LockedToPart = true]]
615
616
--Nah
617
618
----------------------------------------------------
619
620
----------------------------------------------------
621
local m = Instance.new("Model")
622
m.Name = "Genkadda"
623
p1 = Instance.new("Part", m)
624
p1.Material = "Metal"
625
p1.BrickColor = BrickColor.new("Really black")
626
p1.Name = "BladePart"
627
p1.FormFactor = Enum.FormFactor.Symmetric
628
p1.Size = Vector3.new(1, 1, 1)
629
p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006)
630
p1.CanCollide = false
631
p1.Locked = true
632
p1.Elasticity = 0
633
p1.BottomSurface = Enum.SurfaceType.Smooth
634
p1.TopSurface = Enum.SurfaceType.Smooth
635
b1 = Instance.new("BlockMesh", p1)
636
b1.Name = "Mesh"
637
b1.Scale = Vector3.new(0.299999923, 1, 0.120000005)
638
p2 = Instance.new("Part", m)
639
p2.Material = "Metal"
640
p2.BrickColor = BrickColor.new("Really black")
641
p2.FormFactor = Enum.FormFactor.Symmetric
642
p2.Size = Vector3.new(1, 1, 1)
643
p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094)
644
p2.CanCollide = false
645
p2.Locked = true
646
p2.Elasticity = 0
647
p2.BottomSurface = Enum.SurfaceType.Smooth
648
p2.TopSurface = Enum.SurfaceType.Smooth
649
b2 = Instance.new("BlockMesh", p2)
650
b2.Name = "Mesh"
651
b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
652
p3 = Instance.new("Part", m)
653
p3.Material = "Metal"
654
p3.BrickColor = BrickColor.new("Really black")
655
p3.FormFactor = Enum.FormFactor.Symmetric
656
p3.Size = Vector3.new(1, 2, 1)
657
p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005)
658
p3.CanCollide = false
659
p3.Locked = true
660
p3.Elasticity = 0
661
p3.BottomSurface = Enum.SurfaceType.Smooth
662
p3.TopSurface = Enum.SurfaceType.Smooth
663
b3 = Instance.new("BlockMesh", p3)
664
b3.Name = "Mesh"
665
b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
666
p4 = Instance.new("Part", m)
667
p4.Material = "Metal"
668
p4.BrickColor = BrickColor.new("Really black")
669
p4.Name = "BladePart"
670
p4.FormFactor = Enum.FormFactor.Symmetric
671
p4.Size = Vector3.new(1, 1, 1)
672
p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005)
673
p4.CanCollide = false
674
p4.Locked = true
675
p4.Elasticity = 0
676
p4.BottomSurface = Enum.SurfaceType.Smooth
677
p4.TopSurface = Enum.SurfaceType.Smooth
678
b4 = Instance.new("BlockMesh", p4)
679
b4.Name = "Mesh"
680
b4.Scale = Vector3.new(0.299999923, 1, 0.120000005)
681
p5 = Instance.new("Part", m)
682
p5.Material = "Metal"
683
p5.BrickColor = BrickColor.new("Really black")
684
p5.Name = "Hilt"
685
p5.FormFactor = Enum.FormFactor.Custom
686
p5.Size = Vector3.new(1, 0.400000006, 1.60000014)
687
p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166)
688
p5.CanCollide = false
689
p5.Locked = true
690
p5.BottomSurface = Enum.SurfaceType.Smooth
691
p5.TopSurface = Enum.SurfaceType.Smooth
692
b5 = Instance.new("BlockMesh", p5)
693
b5.Name = "Mesh"
694
b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952)
695
p6 = Instance.new("Part", m)
696
p6.Material = "Metal"
697
p6.BrickColor = BrickColor.new("Really black")
698
p6.Name = "Handle"
699
p6.FormFactor = Enum.FormFactor.Custom
700
p6.Size = Vector3.new(1.29999995, 1, 1)
701
p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005)
702
p6.CanCollide = false
703
p6.Locked = true
704
p6.BottomSurface = Enum.SurfaceType.Smooth
705
p6.TopSurface = Enum.SurfaceType.Smooth
706
b6 = Instance.new("SpecialMesh", p6)
707
b6.MeshType = Enum.MeshType.Cylinder
708
b6.Name = "Mesh"
709
b6.Scale = Vector3.new(1, 0.200000003, 0.200000003)
710
p7 = Instance.new("Part", m)
711
p7.Material = "Metal"
712
p7.BrickColor = BrickColor.new("Really black")
713
p7.FormFactor = Enum.FormFactor.Symmetric
714
p7.Size = Vector3.new(1, 1, 1)
715
p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156)
716
p7.CanCollide = false
717
p7.Locked = true
718
b7 = Instance.new("SpecialMesh", p7)
719
b7.MeshId = "http://www.roblox.com/Asset/?id=9756362"
720
b7.TextureId = ""
721
b7.MeshType = Enum.MeshType.FileMesh
722
b7.Name = "Mesh"
723
b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
724
p8 = Instance.new("Part", m)
725
p8.Material = "Metal"
726
p8.BrickColor = BrickColor.new("Really black")
727
p8.Name = "BladePart"
728
p8.FormFactor = Enum.FormFactor.Symmetric
729
p8.Size = Vector3.new(1, 1, 1)
730
p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005)
731
p8.CanCollide = false
732
p8.Locked = true
733
p8.Elasticity = 0
734
p8.BottomSurface = Enum.SurfaceType.Smooth
735
p8.TopSurface = Enum.SurfaceType.Smooth
736
b8 = Instance.new("BlockMesh", p8)
737
b8.Name = "Mesh"
738
b8.Scale = Vector3.new(0.299999923, 1, 0.120000005)
739
p9 = Instance.new("Part", m)
740
p9.Material = "Metal"
741
p9.BrickColor = BrickColor.new("Really black")
742
p9.Name = "BladePart"
743
p9.FormFactor = Enum.FormFactor.Symmetric
744
p9.Size = Vector3.new(1, 1, 1)
745
p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005)
746
p9.CanCollide = false
747
p9.Locked = true
748
p9.Elasticity = 0
749
p9.BottomSurface = Enum.SurfaceType.Smooth
750
p9.TopSurface = Enum.SurfaceType.Smooth
751
b9 = Instance.new("BlockMesh", p9)
752
b9.Name = "Mesh"
753
b9.Scale = Vector3.new(0.299999923, 1, 0.120000005)
754
p10 = Instance.new("Part", m)
755
p10.Material = "Metal"
756
p10.BrickColor = BrickColor.new("Really black")
757
p10.Name = "BladeTip"
758
p10.FormFactor = Enum.FormFactor.Symmetric
759
p10.Size = Vector3.new(1, 1, 2)
760
p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971)
761
p10.CanCollide = false
762
p10.Locked = true
763
p10.Elasticity = 0
764
p10.BottomSurface = Enum.SurfaceType.Smooth
765
p10.TopSurface = Enum.SurfaceType.Smooth
766
b10 = Instance.new("SpecialMesh", p10)
767
b10.MeshType = Enum.MeshType.Wedge
768
b10.Name = "Mesh"
769
b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928)
770
p11 = Instance.new("Part", m)
771
p11.Material = "Metal"
772
p11.BrickColor = BrickColor.new("Really black")
773
p11.Name = "BladePart"
774
p11.FormFactor = Enum.FormFactor.Symmetric
775
p11.Size = Vector3.new(1, 1, 1)
776
p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005)
777
p11.CanCollide = false
778
p11.Locked = true
779
p11.Elasticity = 0
780
p11.BottomSurface = Enum.SurfaceType.Smooth
781
p11.TopSurface = Enum.SurfaceType.Smooth
782
b11 = Instance.new("BlockMesh", p11)
783
b11.Name = "Mesh"
784
b11.Scale = Vector3.new(0.299999923, 1, 0.120000005)
785
p12 = Instance.new("Part", m)
786
p12.Material = "Metal"
787
p12.BrickColor = BrickColor.new("Really black")
788
p12.Name = "BladeTip2"
789
p12.FormFactor = Enum.FormFactor.Custom
790
p12.Size = Vector3.new(1, 1, 2.4000001)
791
p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727)
792
p12.CanCollide = false
793
p12.Locked = true
794
p12.Elasticity = 0
795
p12.BottomSurface = Enum.SurfaceType.Smooth
796
p12.TopSurface = Enum.SurfaceType.Smooth
797
b12 = Instance.new("SpecialMesh", p12)
798
b12.MeshType = Enum.MeshType.Wedge
799
b12.Name = "Mesh"
800
b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928)
801
p13 = Instance.new("Part", m)
802
p13.Material = "Metal"
803
p13.BrickColor = BrickColor.new("Medium stone grey")
804
p13.Transparency = 1
805
p13.Name = "HitBox"
806
p13.FormFactor = Enum.FormFactor.Custom
807
p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999)
808
p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006)
809
p13.CanCollide = false
810
p13.Locked = true
811
p13.BottomSurface = Enum.SurfaceType.Smooth
812
p13.TopSurface = Enum.SurfaceType.Smooth
813
w1 = Instance.new("Weld", p1)
814
w1.Name = "Part_Weld"
815
w1.Part0 = p1
816
w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006)
817
w1.Part1 = p2
818
w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
819
w2 = Instance.new("Weld", p2)
820
w2.Name = "Part_Weld"
821
w2.Part0 = p2
822
w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
823
w2.Part1 = p3
824
w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
825
w3 = Instance.new("Weld", p3)
826
w3.Name = "BladePart_Weld"
827
w3.Part0 = p3
828
w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
829
w3.Part1 = p4
830
w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
831
w4 = Instance.new("Weld", p4)
832
w4.Name = "Hilt_Weld"
833
w4.Part0 = p4
834
w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
835
w4.Part1 = p5
836
w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
837
w5 = Instance.new("Weld", p5)
838
w5.Name = "Handle_Weld"
839
w5.Part0 = p5
840
w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
841
w5.Part1 = p6
842
w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
843
w6 = Instance.new("Weld", p6)
844
w6.Name = "Part_Weld"
845
w6.Part0 = p6
846
w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
847
w6.Part1 = p7
848
w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
849
w7 = Instance.new("Weld", p7)
850
w7.Name = "BladePart_Weld"
851
w7.Part0 = p7
852
w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
853
w7.Part1 = p8
854
w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
855
w8 = Instance.new("Weld", p8)
856
w8.Name = "BladePart_Weld"
857
w8.Part0 = p8
858
w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
859
w8.Part1 = p9
860
w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
861
w9 = Instance.new("Weld", p9)
862
w9.Name = "BladeTip_Weld"
863
w9.Part0 = p9
864
w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
865
w9.Part1 = p10
866
w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
867
w10 = Instance.new("Weld", p10)
868
w10.Name = "BladePart_Weld"
869
w10.Part0 = p10
870
w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
871
w10.Part1 = p11
872
w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
873
w11 = Instance.new("Weld", p11)
874
w11.Name = "BladeTip2_Weld"
875
w11.Part0 = p11
876
w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
877
w11.Part1 = p12
878
w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
879
w12 = Instance.new("Weld", p12)
880
w12.Name = "HitBox_Weld"
881
w12.Part0 = p12
882
w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
883
w12.Part1 = p13
884
w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
885
w13 = Instance.new("Weld", p13)
886
w13.Name = "Weld"
887
w13.Part0 = p13
888
w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
889
m.Parent = char
890
m:MakeJoints()
891
----------------------------------------------------
892
local cor = Instance.new("Part", char.Genkadda)
893
cor.Name = "Thingy"
894
cor.Locked = true
895
cor.BottomSurface = 0
896
cor.CanCollide = false
897
cor.Size = Vector3.new(1, 9, 1)
898
cor.Transparency = 1
899
cor.TopSurface = 0
900
corw = Instance.new("Weld", cor)
901
corw.Part0 = rarm
902
corw.Part1 = cor
903
corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90))
904
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
905
weld1 = Instance.new("Weld", char.Genkadda)
906
weld1.Part0 = cor
907
weld1.Part1 = p6
908
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
909
---------------------------------------------------- Gauntlet
910
911
m=Instance.new('Model',char)
912
913
914
	local function weldBetween(a, b)
915
	    local weldd = Instance.new("ManualWeld")
916
	    weldd.Part0 = a
917
	    weldd.Part1 = b
918
	    weldd.C0 = CFrame.new()
919
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
920
	    weldd.Parent = a
921
	    return weldd
922
	end
923
	
924
	it=Instance.new
925
	
926
	function nooutline(part)
927
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
928
	end
929
	
930
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
931
		local fp=it("Part")
932
		fp.formFactor=formfactor
933
		fp.Parent=parent
934
		fp.Reflectance=reflectance
935
		fp.Transparency=transparency
936
		fp.CanCollide=false
937
		fp.Locked=true
938
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
939
		fp.Name=name
940
		fp.Size=size
941
		fp.Position=char.Torso.Position
942
		nooutline(fp)
943
		fp.Material=material
944
		fp:BreakJoints()
945
		return fp
946
	end
947
	
948
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
949
		local mesh=it(Mesh)
950
		mesh.Parent=part
951
		if Mesh=="SpecialMesh" then
952
			mesh.MeshType=meshtype
953
			mesh.MeshId=meshid
954
		end
955
		mesh.Offset=offset
956
		mesh.Scale=scale
957
		return mesh
958
	end
959
	
960
	function weld(parent,part0,part1,c0,c1)
961
		local weld=it("Weld")
962
		weld.Parent=parent
963
		weld.Part0=part0
964
		weld.Part1=part1
965
		weld.C0=c0
966
		weld.C1=c1
967
		return weld
968
	end
969
970
MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
971
MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
972
TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
973
TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
974
mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
975
MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
976
MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
977
mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
978
MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
979
MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
980
mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
981
MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
982
MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
983
mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
984
MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
985
MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
986
mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
987
MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
988
MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
989
mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
990
MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
991
MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
992
mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
993
MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
994
MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
995
mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
996
MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
997
MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
998
mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
999
MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
1000
MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
1001
mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
1002
MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
1003
MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
1004
mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
1005
MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
1006
MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
1007
mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
1008
MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
1009
MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
1010
mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
1011
MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
1012
MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
1013
mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
1014
MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
1015
MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
1016
mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
1017
MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
1018
MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
1019
mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
1020
MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
1021
MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
1022
mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
1023
MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
1024
MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
1025
mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
1026
MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
1027
MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
1028
mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
1029
TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
1030
TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
1031
mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
1032
TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
1033
TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
1034
mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
1035
TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
1036
TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
1037
mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
1038
TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
1039
TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
1040
mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
1041
TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
1042
TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
1043
mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
1044
TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
1045
TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
1046
mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
1047
MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
1048
MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
1049
mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
1050
1051
--[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
1052
TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
1053
mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]]
1054
1055
1056
local edit = function(name,mat,col)
1057
name.Material = mat
1058
name.BrickColor = BrickColor.new(col)
1059
end
1060
1061
local dark = function()
1062
edit(TR1,"Neon","Lime green")
1063
edit(TR2,"Neon","Lime green")
1064
edit(TR3,"Neon","Lime green")
1065
edit(TR4,"Neon","Lime green")
1066
edit(TR5,"Neon","Lime green")
1067
edit(TR6,"Neon","Lime green")
1068
edit(TR7,"Neon","Lime green")
1069
edit(MN,"Neon","Lime green")
1070
--
1071
1072
1073
end
1074
local light = function()
1075
edit(TR1,"Neon","Lime green")
1076
edit(TR2,"Neon","Lime green")
1077
edit(TR3,"Neon","Lime green")
1078
edit(TR4,"Neon","Lime green")
1079
edit(TR5,"Neon","Lime green")
1080
edit(TR6,"Neon","Lime green")
1081
edit(TR7,"Neon","Lime green")
1082
edit(MN,"Neon","Lime green")
1083
--
1084
1085
end
1086
1087
1088
dark()
1089
1090
--Messy
1091
1092
----------------------------------------------------
1093
function Vanish()
1094
	for i = 1, 10 do wait()
1095
		for i,v in pairs(char.Genkadda:GetChildren()) do
1096
			if v:IsA("Part") or v:IsA("WedgePart") then
1097
				if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
1098
					v.Transparency = v.Transparency + 0.1
1099
				end
1100
			end
1101
		end
1102
	end
1103
end
1104
----------------------------------------------------
1105
function Appear()
1106
	for i = 1, 10 do wait()
1107
		for i,v in pairs(char.Genkadda:GetChildren()) do
1108
			if v:IsA("Part") or v:IsA("WedgePart") then
1109
				if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
1110
					v.Transparency = v.Transparency - 0.1
1111
				end
1112
			end
1113
		end
1114
	end
1115
end
1116
----------------------------------------------------
1117
local player = game.Players.LocalPlayer
1118
local pchar = player.Character
1119
local mouse = player:GetMouse()
1120
local cam = workspace.CurrentCamera
1121
1122
local rad = math.rad
1123
1124
local keysDown = {}
1125
local flySpeed = 0
1126
local MAX_FLY_SPEED = 150
1127
1128
local canFly = false
1129
local flyToggled = false
1130
1131
local forward, side = 0, 0
1132
local lastForward, lastSide = 0, 0
1133
1134
local floatBP = Instance.new("BodyPosition")
1135
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1136
local flyBV = Instance.new("BodyVelocity")
1137
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1138
local turnBG = Instance.new("BodyGyro")
1139
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1140
1141
mouse.KeyDown:connect(function(key)
1142
	keysDown[key] = true
1143
	
1144
	if key == "f" then
1145
		flyToggled = not flyToggled
1146
		
1147
	if not flyToggled then
1148
		stanceToggle = "Normal"
1149
		floatBP.Parent = nil
1150
		flyBV.Parent = nil
1151
		turnBG.Parent = nil
1152
		root.Velocity = Vector3.new()
1153
		pchar.Humanoid.PlatformStand = false
1154
	end
1155
end
1156
	
1157
end)
1158
mouse.KeyUp:connect(function(key)
1159
	keysDown[key] = nil
1160
end)
1161
1162
local function updateFly()
1163
1164
	if not flyToggled then return end
1165
	
1166
	lastForward = forward
1167
	lastSide = side
1168
	
1169
	forward = 0
1170
	side = 0
1171
	
1172
	if keysDown.w then
1173
		forward = forward + 1
1174
	end
1175
	if keysDown.s then
1176
		forward = forward - 1
1177
	end
1178
	if keysDown.a then
1179
		side = side - 1
1180
	end
1181
	if keysDown.d then
1182
		side = side + 1
1183
	end
1184
1185
	
1186
	canFly = (forward ~= 0 or side ~= 0)
1187
	
1188
	if canFly then
1189
		stanceToggle = "Floating"
1190
		turnBG.Parent = root
1191
		floatBP.Parent = nil
1192
		flyBV.Parent = root
1193
		
1194
		flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1195
		if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1196
	else
1197
		floatBP.position = root.Position
1198
		floatBP.Parent = root
1199
		
1200
		flySpeed = flySpeed - 1
1201
		if flySpeed < 0 then flySpeed = 0 end
1202
	end
1203
	
1204
	local camCF = cam.CoordinateFrame
1205
	local in_forward = canFly and forward or lastForward
1206
	local in_side = canFly and side or lastSide
1207
	
1208
	flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, 
1209
in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1210
	
1211
	turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 
1212
0)
1213
end
1214
1215
game:service'RunService'.RenderStepped:connect(function()
1216
	if flyToggled then
1217
		pchar.Humanoid.PlatformStand = true
1218
	end
1219
	updateFly()
1220
end)
1221
----------------------------------------------------
1222
p13.Touched:connect(function(ht)
1223
    hit = ht.Parent
1224
    if ht and hit:IsA("Model") then
1225
            if hit:FindFirstChild("Humanoid") then
1226
                if hit.Name ~= p.Name then
1227
                    if Debounces.Slashing == true and Debounces.Slashed == false then
1228
                            Debounces.Slashed = true
1229
                                hit:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25))
1230
                            wait(.3)
1231
                            Debounces.Slashed = false
1232
                    end
1233
                end
1234
            end
1235
    elseif ht and hit:IsA("Hat") then
1236
        if hit.Parent.Name ~= p.Name then
1237
            if hit.Parent:FindFirstChild("Humanoid") then
1238
                   if Debounces.Slashing == true and Debounces.Slashed == false then
1239
                            Debounces.Slashed = true
1240
                            hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25))
1241
                            wait(.3)
1242
                Debounces.Slashed = false
1243
				end
1244
            end
1245
        end
1246
    end    
1247
end)
1248
----------------------------------------------------
1249
local ptz = {0.7, 0.8, 0.9, 1}
1250
ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}
1251
idz = {"161006212", "161006195"}
1252
mouse.KeyDown:connect(function(key)
1253
    if key == "q" then
1254
        if Debounces.CanAttack == true then
1255
			Debounces.CanAttack = false
1256
			Debounces.NoIdl = true
1257
			Debounces.on = true
1258
			
1259
if holy == true then
1260
			for i = 1, 8 do
1261
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad  (60),math.rad(70),math.rad(70)), 0.2)
1262
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad  (-40)), 0.2)
1263
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)),   0.2)
1264
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70),   math.rad(0)), 0.2)
1265
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
1266
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
1267
			if Debounces.on == false then break end
1268
			rs:wait(2)
1269
			end
1270
	else 
1271
		for i = 1, 20 do
1272
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad  (60),math.rad(70),math.rad(70)), 0.2)
1273
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad  (-40)), 0.2)
1274
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)),   0.2)
1275
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70),   math.rad(0)), 0.2)
1276
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
1277
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
1278
			if Debounces.on == false then break end
1279
			rs:wait(2)
1280
			end			
1281
	end		
1282
			
1283
				z = Instance.new("Sound", hed)
1284
				z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1285
				z.Pitch = ptz[math.random(1,#ptz)]
1286
				z.Volume = 1
1287
				wait(.01)
1288
				z:Play()
1289
				
1290
				if holy == true then
1291
				--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
1292
				so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
1293
				else
1294
				so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
1295
				end
1296
				 
1297
				Debounces.Slashing = true
1298
				
1299
if holy == true then		
1300
			
1301
			for i = 1, 5 do
1302
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
1303
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
1304
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
1305
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
1306
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
1307
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
1308
			if Debounces.on == false then break end
1309
			rs:wait(2)
1310
			end
1311
			
1312
else
1313
	
1314
				for i = 1, 20 do
1315
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
1316
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
1317
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
1318
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
1319
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
1320
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
1321
			if Debounces.on == false then break end
1322
			rs:wait(2)
1323
				end
1324
				
1325
end
1326
                z1 = Instance.new("Sound", hed)
1327
                z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1328
                z1.Pitch = ptz[math.random(1,#ptz)]
1329
                z1.Volume = 1
1330
                wait(.01)
1331
				z1:Play()
1332
				
1333
				if holy == true then
1334
				--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
1335
				so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
1336
				else
1337
				so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
1338
				end
1339
				
1340
1341
	
1342
				
1343
				Debounces.Slashing = true
1344
			for i = 1, 26 do
1345
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad  (90),math.rad(-40),math.rad(80)), 0.35)
1346
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
1347
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)),   0.35)
1348
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90),   math.rad(0)), 0.35)
1349
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
1350
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
1351
            cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35)
1352
			if Debounces.on == false then break end
1353
			rs:wait(2)
1354
			end
1355
			
1356
			Debounces.Slashing = false
1357
			z:Destroy()
1358
			z1:Destroy()
1359
			cor.Weld.C1 = CFrame.Angles(0,0,0)
1360
		if Debounces.CanAttack == false then
1361
			Debounces.CanAttack = true
1362
			Debounces.NoIdl = false
1363
			Debounces.on = false
1364
			end
1365
		end
1366
	end
1367
end)
1368
-------------------------------
1369
pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4}
1370
mouse.KeyDown:connect(function(key)
1371
    if key == "e" then
1372
        if Debounces.CanAttack == true then
1373
			Debounces.CanAttack = false
1374
			Debounces.NoIdl = true
1375
			Debounces.on = true
1376
			Debounces.ks = true
1377
	larm.Touched:connect(function(ht)
1378
        hit = ht.Parent
1379
        if ht and hit:IsA("Model") then
1380
                if hit:FindFirstChild("Humanoid") then
1381
                    if hit.Name ~= p.Name then
1382
                        if Debounces.Slapping == true and Debounces.Slapped == false then
1383
                                Debounces.Slapped = true
1384
                                    if Debounces.ks==true then
1385
                                    z = Instance.new("Sound",hed)
1386
                                    z.SoundId = "rbxassetid://169380525"
1387
                                    z.Volume = 1
1388
                                    z:Play()
1389
                                    z1 = Instance.new("Sound",char)
1390
                                    z1.SoundId = "rbxassetid://261010715"
1391
									z1.Pitch = pts[math.random(1,#pts)]
1392
                                    z1.Volume = 1
1393
                                    z2 = Instance.new("Sound",char)
1394
                                    z2.SoundId = "rbxassetid://261010715"
1395
									z2.Pitch = z1.Pitch
1396
                                    z2.Volume = 1
1397
                                    z3 = Instance.new("Sound",char)
1398
                                    z3.SoundId = "rbxassetid://261010715"
1399
									z3.Pitch = z1.Pitch
1400
                                    z3.Volume = 1
1401
                                    z1:Play()
1402
                                    z2:Play()
1403
                                    z3:Play()
1404
                                    Debounces.ks=false
1405
                                    end
1406
                                    hit:FindFirstChild("Humanoid"):TakeDamage(10)
1407
									hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
1408
                                wait(.5)
1409
                                Debounces.Slapped = false
1410
								z:Destroy()
1411
								z1:Destroy()
1412
								z2:Destroy()
1413
								z3:Destroy()
1414
                        end
1415
                    end
1416
                end
1417
        elseif ht and hit:IsA("Hat") then
1418
            if hit.Parent.Name ~= p.Name then
1419
                if hit.Parent:FindFirstChild("Humanoid") then
1420
                       if Debounces.Slapping == true and Debounces.Slapped == false then
1421
                                Debounces.Slapped = true
1422
                                    if Debounces.ks==true then
1423
                                    z = Instance.new("Sound",hed)
1424
                                    z.SoundId = "rbxassetid://169380525"
1425
                                    z.Volume = 1
1426
                                    z:Play()
1427
                                    z1 = Instance.new("Sound",char)
1428
                                    z1.SoundId = "rbxassetid://261010715"
1429
									z1.Pitch = pts[math.random(1,#pts)]
1430
                                    z1.Volume = 1
1431
                                    z2 = Instance.new("Sound",char)
1432
                                    z2.SoundId = "rbxassetid://261010715"
1433
									z2.Pitch = z1.Pitch
1434
                                    z2.Volume = 1
1435
                                    z3 = Instance.new("Sound",char)
1436
                                    z3.SoundId = "rbxassetid://261010715"
1437
									z3.Pitch = z1.Pitch
1438
                                    z3.Volume = 1
1439
                                    z1:Play()
1440
                                    z2:Play()
1441
                                    z3:Play()
1442
                                    Debounces.ks=false
1443
                                    end
1444
                                hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
1445
                                wait(.5)
1446
                    Debounces.Slapped = false
1447
					z:Destroy()
1448
					z1:Destroy()
1449
					z2:Destroy()
1450
					z3:Destroy()
1451
					end
1452
                end
1453
            end
1454
        end    
1455
    end)
1456
				for i = 1, 14 do
1457
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5)
1458
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5)
1459
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
1460
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1461
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
1462
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
1463
					if Debounces.on==false then break end
1464
					rs:wait(2)
1465
				end
1466
				Debounces.Slapping = true
1467
				for i = 1, 20 do
1468
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6)
1469
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6)
1470
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6)
1471
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
1472
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
1473
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
1474
					if Debounces.on==false then break end
1475
					rs:wait(2)
1476
				end
1477
				Debounces.Slapping = false
1478
			if Debounces.CanAttack == false then
1479
				Debounces.CanAttack = true
1480
				Debounces.NoIdl = false
1481
				Debounces.on = false
1482
			end
1483
		end
1484
	end
1485
end)
1486
-------------------------------
1487
ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}
1488
mouse.KeyDown:connect(function(key)
1489
    if key == "r" then
1490
        if Debounces.CanAttack == true then
1491
			Debounces.CanAttack = false
1492
			Debounces.NoIdl = true
1493
			Debounces.on = true
1494
			if holy ~= true then
1495
				for i = 1, 20 do
1496
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
1497
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
1498
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
1499
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3)
1500
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
1501
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1502
					cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
1503
					if Debounces.on==false then break end
1504
					rs:wait(2)
1505
				end
1506
				else						
1507
					for i = 1, 10 do
1508
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
1509
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
1510
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
1511
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3)
1512
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
1513
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1514
					cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
1515
					if Debounces.on==false then break end
1516
					rs:wait(2)
1517
					end
1518
					end
1519
				Debounces.Slashing = true
1520
				
1521
1522
				
1523
				z = Instance.new("Sound",hed)
1524
				z.SoundId = "rbxassetid://206083107"
1525
				z.Pitch = .75
1526
				z.Volume = .65
1527
				wait(0.1)
1528
				z:Play()
1529
				z1 = Instance.new("Sound", hed)
1530
				z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1531
				z1.Pitch = ptz[math.random(1,#ptz)]
1532
				z1.Volume = 1
1533
				wait(.01)
1534
				z1:Play()
1535
				
1536
				if holy == true then
1537
				so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
1538
				else
1539
				so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
1540
				end
1541
				
1542
				if holy ~= true then
1543
				for i = 1, 20 do
1544
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
1545
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
1546
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
1547
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
1548
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
1549
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
1550
					cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
1551
					if Debounces.on==false then break end
1552
					rs:wait(2)
1553
					end
1554
				else
1555
					for i = 1, 10 do
1556
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
1557
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
1558
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
1559
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
1560
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
1561
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
1562
					cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
1563
					if Debounces.on==false then break end
1564
					rs:wait(2)
1565
					end
1566
				end
1567
				Debounces.Slashing = false
1568
				cor.Weld.C1 = CFrame.Angles(0,0,0)
1569
			if Debounces.CanAttack == false then
1570
				Debounces.CanAttack = true
1571
				Debounces.NoIdl = false
1572
				Debounces.on = false
1573
			end
1574
		end
1575
	end
1576
end)
1577
-------------------------------
1578
mouse.KeyDown:connect(function(key)
1579
    if key == "t" then
1580
        if Debounces.CanAttack == true then
1581
			Debounces.CanAttack = false
1582
			Debounces.on = true
1583
			Debounces.NoIdl = true
1584
		for i = 1,20 do
1585
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
1586
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
1587
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2)
1588
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2)
1589
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
1590
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
1591
			if Debounces.on==false then break end
1592
			rs:wait(2)
1593
		end
1594
		for i = 1,20 do
1595
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
1596
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
1597
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2)
1598
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
1599
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2)
1600
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
1601
			if Debounces.on==false then break end
1602
			rs:wait(2)
1603
		end
1604
        if Debounces.CanAttack == false then
1605
			Debounces.CanAttack = true
1606
			Debounces.on = false
1607
			Debounces.NoIdl = false
1608
            end
1609
        end
1610
    end
1611
end)
1612
-------------------------------
1613
local ptz3 = {0.5, 0.6, 0.7}
1614
mouse.KeyDown:connect(function(key)
1615
    if key == "g" then
1616
        if Debounces.CanAttack == true then
1617
			Debounces.CanAttack = false
1618
			Debounces.NoIdl = true
1619
			Debounces.on = true
1620
			Debounces.Slashing = true
1621
						
1622
		z = Instance.new("Sound", hed)
1623
				z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1624
				z.Pitch = ptz[math.random(1,#ptz)]
1625
				z.Volume = 1
1626
				
1627
			
1628
			if holy == true then
1629
			eColors = {"Lime green"} 
1630
			
1631
1632
		for i,v in pairs(char.Genkadda:GetChildren()) do
1633
			if v:IsA("Part") or v:IsA("WedgePart") then
1634
				if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
1635
					v.BrickColor = BrickColor.new("Lime green")
1636
					v.Material = "Neon"
1637
				end
1638
			end
1639
		end
1640
		
1641
	
1642
	char.Humanoid.WalkSpeed = 50
1643
	
1644
				GroundWave()	
1645
			so("http://roblox.com/asset/?id=200633077",hed,1,ptz3[math.random(1,#ptz3)])
1646
			so("http://www.roblox.com/asset/?id=241816017",hed,1,0.5)
1647
			so("http://www.roblox.com/asset/?id=241816017",hed,1,1)
1648
			 
1649
	
1650
			else
1651
			so("http://roblox.com/asset/?id=200633029",hed,1,0.9)
1652
			end
1653
			
1654
1655
				for i = 1, 8 do
1656
					z:play()
1657
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8)
1658
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8)
1659
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8)
1660
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8)
1661
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
1662
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
1663
					if Debounces.on==false then break end
1664
					rs:wait(2)
1665
				end
1666
				for i = 1, 2880, 48 do
1667
            		torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
1668
					rs:wait(4)
1669
				end
1670
				
1671
		
1672
				
1673
				
1674
1675
				
1676
						
1677
				torso.Weld.C1 = CFrame.new(0, -1, 0)
1678
				Debounces.Slashing = false
1679
				
1680
			if Debounces.CanAttack == false then
1681
				Debounces.CanAttack = true
1682
				Debounces.NoIdl = false
1683
				Debounces.on = false
1684
				
1685
1686
1687
		
1688
		char.Humanoid.WalkSpeed = 10
1689
		
1690
				
1691
				end
1692
				
1693
1694
				
1695
			end
1696
		
1697
	
1698
		
1699
		end
1700
1701
1702
end)
1703
----------------------------------------------------
1704
pt = {6.6, 6.8, 7, 7.2, 7.4}
1705
mouse.KeyDown:connect(function(key)
1706
    if key == "l" then
1707
        if Debounces.CanJoke == true then
1708
            Debounces.CanJoke = false
1709
            u = Instance.new("Sound",char)
1710
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1711
            u.Pitch = pt[math.random(1,#pt)]
1712
            u.Volume = 1
1713
            u2 = Instance.new("Sound",char)
1714
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1715
            u2.Pitch = u.Pitch
1716
            u2.Volume = 1
1717
            u3 = Instance.new("Sound",char)
1718
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1719
            u3.Pitch = u.Pitch
1720
            u3.Volume = 1
1721
            wait(.01)
1722
            u:Play()
1723
            u2:Play()
1724
            u3:Play()
1725
            wait(1.5)
1726
            u:Destroy()
1727
            u2:Destroy()
1728
            u3:Destroy()
1729
            if Debounces.CanJoke == false then
1730
                Debounces.CanJoke = true
1731
            end
1732
        end
1733
    end
1734
end)
1735
1736
------------------------------- BEGIN GRABPUNCH
1737
mouse.KeyDown:connect(function(key)
1738
    if key == "x" then
1739
        Debounces.on = true
1740
        Debounces.NoIdl = true
1741
		Debounces.ks = true
1742
        if Grab == false then
1743
        gp = nil
1744
1745
        if Melee == false then
1746
            Melee = true
1747
			Vanish()
1748
        stanceToggle = "Melee"
1749
    elseif Melee == true then
1750
        Melee = false
1751
		Appear()
1752
        stanceToggle = "Normal"
1753
        end
1754
1755
		for i = 1, 20 do
1756
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
1757
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
1758
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
1759
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
1760
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1761
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1762
			if Debounces.on == false then break end
1763
			rs:wait()
1764
		end
1765
        con1=larm.Touched:connect(function(hit) -- this is grab
1766
            ht = hit.Parent
1767
            hum1=ht:FindFirstChild('Humanoid')
1768
            if hum1 ~= nil then
1769
			    if Debounces.ks==true then
1770
                z = Instance.new("Sound",hed)
1771
                z.SoundId = "rbxassetid://169380525"
1772
                z.Volume = 1
1773
                z:Play()
1774
                Debounces.ks=false
1775
				end
1776
                hum1.PlatformStand=true
1777
                gp = ht
1778
                Grab = true
1779
                asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
1780
                asd.Parent = larm
1781
                asd.Name = "asd"
1782
                asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
1783
            --[[elseif hum1 == nil then
1784
                con1:disconnect()
1785
                wait() return]]--
1786
            end
1787
        end)
1788
		for i = 1, 20 do
1789
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
1790
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
1791
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
1792
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
1793
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1794
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1795
			if Debounces.on == false then break end
1796
			rs:wait()
1797
		end
1798
	if hum1 == nil then
1799
    Debounces.on = false
1800
    Debounces.NoIdl = false
1801
	end
1802
	con1:disconnect()
1803
    elseif Grab == true then
1804
        Grab = false
1805
		Punch()
1806
		z = Instance.new("Sound",hed)
1807
		z.SoundId = "rbxassetid://169380525"
1808
		z.Pitch = ptz[math.random(1,#ptz)]
1809
		z.Volume = 1
1810
		z:Play()
1811
		for i = 1, 10 do
1812
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
1813
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
1814
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
1815
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
1816
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1817
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1818
			if Debounces.on == false then break end
1819
			rs:wait()
1820
		end
1821
		Punch()
1822
		z = Instance.new("Sound",hed)
1823
		z.SoundId = "rbxassetid://169380525"
1824
		z.Pitch = ptz[math.random(1,#ptz)]
1825
		z.Volume = 1
1826
		z:Play()
1827
		for i = 1, 10 do
1828
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
1829
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
1830
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
1831
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
1832
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1833
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1834
			if Debounces.on == false then break end
1835
			rs:wait()
1836
		end
1837
		Punch()
1838
		z = Instance.new("Sound",hed)
1839
		z.SoundId = "rbxassetid://169380525"
1840
		z.Pitch = ptz[math.random(1,#ptz)]
1841
		z.Volume = 1
1842
		z:Play()
1843
		for i = 1, 10 do
1844
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
1845
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
1846
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
1847
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
1848
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1849
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1850
			if Debounces.on == false then break end
1851
			rs:wait()
1852
		end
1853
		Punch()
1854
		z = Instance.new("Sound",hed)
1855
		z.SoundId = "rbxassetid://169380525"
1856
		z.Pitch = ptz[math.random(1,#ptz)]
1857
		z.Volume = 1
1858
		z:Play()
1859
		for i = 1, 10 do
1860
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
1861
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
1862
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
1863
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
1864
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1865
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1866
			if Debounces.on == false then break end
1867
			rs:wait()
1868
		end
1869
		Punch()
1870
		z = Instance.new("Sound",hed)
1871
		z.SoundId = "rbxassetid://169380525"
1872
		z.Pitch = ptz[math.random(1,#ptz)]
1873
		z.Volume = 1
1874
		z:Play()
1875
		for i = 1, 10 do
1876
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
1877
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
1878
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
1879
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
1880
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1881
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1882
			if Debounces.on == false then break end
1883
			rs:wait()
1884
		end
1885
		Punch()
1886
		z = Instance.new("Sound",hed)
1887
		z.SoundId = "rbxassetid://169380525"
1888
		z.Pitch = ptz[math.random(1,#ptz)]
1889
		z.Volume = 1
1890
		z:Play()
1891
		for i = 1, 10 do
1892
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
1893
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
1894
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
1895
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
1896
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1897
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1898
			if Debounces.on == false then break end
1899
			rs:wait()
1900
		end
1901
		Punch()
1902
		z = Instance.new("Sound",hed)
1903
		z.SoundId = "rbxassetid://169380525"
1904
		z.Pitch = ptz[math.random(1,#ptz)]
1905
		z.Volume = 1
1906
		z:Play()
1907
		for i = 1, 10 do
1908
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
1909
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
1910
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
1911
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
1912
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1913
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1914
			if Debounces.on == false then break end
1915
			rs:wait()
1916
		end
1917
		Punch()
1918
		z = Instance.new("Sound",hed)
1919
		z.SoundId = "rbxassetid://169380525"
1920
		z.Pitch = ptz[math.random(1,#ptz)]
1921
		z.Volume = 1
1922
		z:Play()
1923
		for i = 1, 10 do
1924
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
1925
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
1926
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
1927
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
1928
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1929
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1930
			if Debounces.on == false then break end
1931
			rs:wait()
1932
		end
1933
		Punch()
1934
		z = Instance.new("Sound",hed)
1935
		z.SoundId = "rbxassetid://169380525"
1936
		z.Pitch = ptz[math.random(1,#ptz)]
1937
		z.Volume = 1
1938
		z:Play()
1939
		for i = 1, 10 do
1940
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
1941
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
1942
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
1943
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
1944
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1945
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1946
			if Debounces.on == false then break end
1947
			rs:wait()
1948
		end
1949
		Punch()
1950
		z = Instance.new("Sound",hed)
1951
		z.SoundId = "rbxassetid://169380525"
1952
		z.Pitch = ptz[math.random(1,#ptz)]
1953
		z.Volume = 1
1954
		z:Play()
1955
		for i = 1, 10 do
1956
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
1957
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
1958
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
1959
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
1960
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1961
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1962
			if Debounces.on == false then break end
1963
			rs:wait()
1964
		end
1965
		Punch()
1966
		z = Instance.new("Sound",hed)
1967
		z.SoundId = "rbxassetid://169380525"
1968
		z.Pitch = ptz[math.random(1,#ptz)]
1969
		z.Volume = 1
1970
		z:Play()
1971
		for i = 1, 10 do
1972
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
1973
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
1974
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
1975
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
1976
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1977
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1978
			if Debounces.on == false then break end
1979
			rs:wait()
1980
		end
1981
		Punch()
1982
		z = Instance.new("Sound",hed)
1983
		z.SoundId = "rbxassetid://169380525"
1984
		z.Pitch = ptz[math.random(1,#ptz)]
1985
		z.Volume = 1
1986
		z:Play()
1987
		for i = 1, 10 do
1988
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
1989
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
1990
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
1991
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
1992
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
1993
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
1994
			if Debounces.on == false then break end
1995
			rs:wait()
1996
		end
1997
		con1:disconnect()
1998
		Debounces.on = false
1999
		Debounces.NoIdl = false
2000
		if gp ~= nil then
2001
			gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
2002
				for i,v in pairs(larm:GetChildren()) do
2003
					if v.Name == "asd" and v:IsA("Weld") then
2004
				v:Remove()
2005
			end
2006
		end
2007
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
2008
        bv.maxForce = Vector3.new(400000, 400000, 400000)
2009
        bv.P = 125000
2010
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
2011
        hum1=nil
2012
		ht=nil
2013
        Debounces.on = false
2014
        Debounces.NoIdl = false
2015
        elseif ht == nil then wait()
2016
        Grab = false
2017
        Debounces.on = false
2018
        Debounces.NoIdl = false
2019
            end
2020
        end
2021
    end
2022
end)
2023
2024
2025
-------------------------------------------------
2026
2027
2028
2029
2030
----------------------------------------------------Cero
2031
mouse.KeyDown:connect(function(key)
2032
    if key == "c" then
2033
        if Debounces.CanAttack == true then
2034
			Debounces.CanAttack = false
2035
			Debounces.NoIdl = true
2036
			Debounces.on = true
2037
char.Humanoid.WalkSpeed = .01
2038
Debounces.on = true
2039
Vanish()
2040
2041
xx = Instance.new("Sound")
2042
xx.SoundId = "http://www.roblox.com/asset/?id=199145659"
2043
xx.Parent = char.Head
2044
xx.Looped = false
2045
xx.Pitch = .88
2046
xx.Volume = 1
2047
wait(.1)
2048
xx:Play()
2049
2050
if holy == true then
2051
so("http://roblox.com/asset/?id=231917788",hed,1,1)
2052
else
2053
end
2054
 
2055
2056
if holy ~= true then
2057
for i = 1, 20 do
2058
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
2059
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
2060
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
2061
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
2062
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
2063
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
2064
if Debounces.on==false then break end
2065
wait()
2066
end
2067
wait(1)
2068
else
2069
for i = 1, 5 do
2070
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
2071
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
2072
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
2073
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
2074
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
2075
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
2076
if Debounces.on==false then break end
2077
wait()
2078
end
2079
wait(1)
2080
end	
2081
	
2082
x = Instance.new("Sound")
2083
x.SoundId = "http://www.roblox.com/asset/?id=142070127"
2084
x2 = Instance.new("Sound")
2085
x2.SoundId = "http://www.roblox.com/asset/?id=183763506"
2086
x.Parent = char.Head
2087
x2.Parent = char.Head
2088
x.Looped = false
2089
x2.Looped = false
2090
x.Pitch = .88
2091
x.Volume = 1
2092
x2.Pitch = .88
2093
x2.Volume = 1
2094
wait(.1)
2095
x:Play()
2096
x2:Play()
2097
Debounces.on = false
2098
Debounces.Here = false
2099
2100
for i = 1, 6 do
2101
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
2102
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4)
2103
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
2104
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
2105
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4)
2106
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4)
2107
wait()
2108
end
2109
local rng = Instance.new("Part", char)
2110
rng.Anchored = true
2111
2112
if holy ~= true then
2113
rng.BrickColor = BrickColor.new("Really black")
2114
else 
2115
	rng.BrickColor = BrickColor.new("Lime green")
2116
end
2117
2118
rng.CanCollide = false
2119
rng.FormFactor = 3
2120
rng.Name = "Ring"
2121
rng.Size = Vector3.new(1, 1, 1)
2122
rng.Transparency = 0.35
2123
rng.TopSurface = 0
2124
rng.BottomSurface = 0
2125
rng.Material = "Neon"
2126
local rngm = Instance.new("SpecialMesh", rng)
2127
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2128
rngm.Scale = Vector3.new(10, 10, 1)
2129
local bem = Instance.new("Part", char)
2130
bem.Anchored = true
2131
2132
if holy ~= true then
2133
bem.BrickColor = BrickColor.new("Really black")
2134
else 
2135
	bem.BrickColor = BrickColor.new("Lime green")
2136
end
2137
2138
bem.Material = "Neon"
2139
bem.CanCollide = false
2140
bem.FormFactor = 3
2141
bem.Name = "Beam" .. shot
2142
bem.Size = Vector3.new(1, 1, 1)
2143
bem.Transparency = 0.35
2144
bem.TopSurface = 0
2145
bem.BottomSurface = 0
2146
local bemm = Instance.new("SpecialMesh", bem)
2147
bemm.MeshType = 4
2148
bemm.Scale = Vector3.new(1, 4, 4)
2149
local out = Instance.new("Part", char)
2150
out.Anchored = true
2151
2152
if holy ~= true then
2153
out.BrickColor = BrickColor.new("Really black")
2154
else 
2155
	out.BrickColor = BrickColor.new("Lime green")
2156
end
2157
2158
out.Material = "Neon"
2159
out.CanCollide = false
2160
out.FormFactor = 3
2161
out.Name = "Out"
2162
out.Size = Vector3.new(1, 1, 1)
2163
out.Transparency = 0.35
2164
out.TopSurface = 0
2165
out.BottomSurface = 0
2166
local outm = Instance.new("SpecialMesh", out)
2167
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
2168
outm.Scale = Vector3.new(2, 2, 2)
2169
local bnd = Instance.new("Part", char)
2170
bnd.Anchored = true
2171
2172
if holy ~= true then
2173
bnd.BrickColor = BrickColor.new("Really black")
2174
else 
2175
	bnd.BrickColor = BrickColor.new("Lime green")
2176
end
2177
2178
bnd.Material = "Neon"
2179
bnd.CanCollide = false
2180
bnd.FormFactor = 3
2181
bnd.Name = "BEnd"
2182
bnd.Size = Vector3.new(1, 1, 1)
2183
bnd.Transparency = 0.35
2184
bnd.TopSurface = 0
2185
bnd.BottomSurface = 0
2186
local bndm = Instance.new("SpecialMesh", bnd)
2187
bndm.MeshType = 3
2188
bndm.Scale = Vector3.new(4, 4, 4)
2189
out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
2190
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
2191
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
2192
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
2193
Debounces.Shewt = true
2194
coroutine.wrap(function()
2195
for i = 1, 20, 0.2 do
2196
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
2197
rng.Transparency = i/20
2198
wait()
2199
end
2200
wait()
2201
rng:Destroy()
2202
end)()
2203
if Debounces.Shewt == true then
2204
char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here
2205
print("Hit")
2206
hit = ht.Parent
2207
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
2208
print("Yes")
2209
if HasntTouched(hit.Name) == true and deb == false then
2210
deb = true
2211
coroutine.wrap(function()
2212
hit:FindFirstChild("Humanoid").PlatformStand = true
2213
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
2214
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63))
2215
wait(1)
2216
hit:FindFirstChild("Humanoid").PlatformStand = false
2217
end)()
2218
table.insert(Touche, hit.Name)
2219
deb = false
2220
end
2221
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
2222
print("Yes")
2223
if HasntTouched(hit.Parent.Name) == true and deb == false then
2224
deb = true
2225
coroutine.wrap(function()
2226
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
2227
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
2228
wait(1)
2229
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
2230
end)()
2231
table.insert(Touche, hit.Parent.Name)
2232
deb = false
2233
for i, v in pairs(Touche) do
2234
print(v)
2235
end
2236
end
2237
end
2238
end)
2239
end
2240
for i = 0, 200, 7 do
2241
bem.Size = Vector3.new(i, 1, 1)
2242
bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
2243
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0)
2244
wait()
2245
end
2246
wait()
2247
Debounces.Shewt = false
2248
bem:Destroy()
2249
out:Destroy()
2250
bnd:Destroy()
2251
char.Humanoid.WalkSpeed = 10
2252
Debounces.Ready = false
2253
for i, v in pairs(Touche) do
2254
table.remove(Touche, i)
2255
end
2256
wait()
2257
table.insert(Touche, char.Name)
2258
Debounces.NoIdl = false
2259
			if Debounces.CanAttack == false then
2260
				Debounces.CanAttack = true
2261
				cor.Weld.C1 = CFrame.Angles(0,0,0)
2262
2263
2264
				Debounces.on = false
2265
				Appear()
2266
			end
2267
		end
2268
	end
2269
end)
2270
-------------------------------
2271
2272
----------------------------------------------------EDIT END
2273
Grab = false
2274
mouse.KeyDown:connect(function(key)
2275
    if key == "z" then
2276
        Debounces.on = true
2277
        Debounces.NoIdl = true
2278
		Debounces.ks = true
2279
        if Grab == false then
2280
        gp = nil
2281
        for i = 1, 20 do
2282
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
2283
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
2284
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
2285
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
2286
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
2287
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
2288
            if Debounces.on == false then break end
2289
            rs:wait(2)
2290
        end
2291
        con1=larm.Touched:connect(function(hit) -- this is grab
2292
            ht = hit.Parent
2293
            hum1=ht:FindFirstChild('Humanoid')
2294
            if hum1 ~= nil then
2295
			    if Debounces.ks==true then
2296
                z = Instance.new("Sound",hed)
2297
                z.SoundId = "rbxassetid://169380525"
2298
                z.Volume = 1
2299
                z:Play()
2300
                Debounces.ks=false
2301
				end
2302
                hum1.PlatformStand=true
2303
                gp = ht
2304
                Grab = true
2305
                asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
2306
                asd.Parent = larm
2307
                asd.Name = "asd"
2308
                asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
2309
				stanceToggle = "Grabbed"
2310
            --[[elseif hum1 == nil then
2311
                con1:disconnect()
2312
                wait() return]]--
2313
            end
2314
        end)
2315
        for i = 1, 20 do
2316
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
2317
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
2318
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
2319
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
2320
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
2321
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
2322
            if Debounces.on == false then break end
2323
            rs:wait(2)
2324
        end
2325
    con1:disconnect()
2326
    Debounces.on = false
2327
    Debounces.NoIdl = false
2328
    elseif Grab == true then
2329
        Grab = false
2330
			--[[for i = 1, 16 do
2331
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
2332
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
2333
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
2334
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
2335
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
2336
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2337
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
2338
			if Debounces.on == false then end
2339
			rs:wait()
2340
		end]]--
2341
			for i = 1, 16 do
2342
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
2343
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
2344
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
2345
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
2346
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
2347
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2348
			if Debounces.on == false then end
2349
			rs:wait()
2350
		end
2351
		Slam()
2352
		if gp ~= nil then
2353
			for i,v in pairs(larm:GetChildren()) do
2354
				if v.Name == "asd" and v:IsA("Weld") then
2355
					v:Remove()
2356
				end
2357
			end
2358
		for i = 1, 16 do
2359
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
2360
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3)
2361
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
2362
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
2363
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
2364
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
2365
			if Debounces.on == false then end
2366
			rs:wait()
2367
		end
2368
		stanceToggle = "Normal"
2369
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
2370
        bv.maxForce = Vector3.new(400000, 400000, 400000)
2371
        bv.P = 125000
2372
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
2373
        ht=nil
2374
        Debounces.on = false
2375
        Debounces.NoIdl = false
2376
        elseif ht == nil then wait()
2377
        Grab = false
2378
        Debounces.on = false
2379
        Debounces.NoIdl = false
2380
            end
2381
        end
2382
    end
2383
end)
2384
----------------------------------------------------
2385
Charging = false
2386
chargewait = false	
2387
mouse.KeyDown:connect(function(key)
2388
	if key == "h" then
2389
		if Charging == false and chargewait == false then
2390
			Charging = true
2391
			chargewait = true
2392
			if Debounces.CanAttack == true then
2393
				Debounces.CanAttack = false
2394
				Debounces.NoIdl = true
2395
				Debounces.on = true
2396
2397
			
2398
		if holy ~= true then
2399
		holy = true
2400
		else holy = false
2401
		end			
2402
2403
				
2404
				for i = 1,20 do
2405
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
2406
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
2407
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
2408
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
2409
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
2410
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
2411
					if Debounces.on == false then break end
2412
					rs:wait()
2413
				end
2414
pt=Instance.new('Part',torso)
2415
pt.Anchored=true
2416
pt.CanCollide=false
2417
pt.Locked = true
2418
pt.Material = "Neon"
2419
pt.FormFactor='Custom'
2420
pt.Size=Vector3.new(1,1,1)
2421
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
2422
pt.Transparency=.6
2423
2424
if holy == true then
2425
pt.BrickColor=BrickColor.new('Lime green')
2426
else
2427
pt.BrickColor = BrickColor.new("Really black")
2428
end
2429
2430
msh=Instance.new('SpecialMesh',pt)
2431
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
2432
msh.Scale=Vector3.new(8,4,8)
2433
pt2=pt:clone()
2434
pt2.Parent = torso
2435
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
2436
2437
if holy == true then
2438
pt2.BrickColor=BrickColor.new('Lime green')
2439
else
2440
pt2.BrickColor = BrickColor.new("Lime green")
2441
end
2442
2443
2444
msh2=msh:clone()
2445
msh2.Parent=pt2
2446
msh2.Scale=Vector3.new(10,5,10)
2447
2448
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
2449
2450
bl = Instance.new("Part", char)
2451
bl.Locked = true
2452
bl.Name = "Shell"
2453
2454
if holy == true then
2455
bl.BrickColor = BrickColor.new("Lime green")
2456
else
2457
	bl.BrickColor = BrickColor.new("Really black")
2458
end
2459
2460
bl.Anchored = true
2461
bl.Material = "Neon"
2462
bl.CanCollide = false
2463
bl.Transparency = 0
2464
bl.Reflectance = 0
2465
bl.BottomSurface = 0
2466
bl.TopSurface = 0
2467
bl.Shape = 0
2468
blm = Instance.new("SpecialMesh",bl)
2469
blm.MeshType = "Sphere"
2470
blm.Scale = Vector3.new(1,1,1)
2471
2472
			so("http://www.roblox.com/asset/?id=340722848",hed,2,1.2) 
2473
			so("http://www.roblox.com/asset/?id=340722848",torso,0.5,0.8) 
2474
			so("http://roblox.com/asset/?id=168586621",torso,1,0.5)
2475
2476
2477
2478
2479
if holy == true then
2480
	light()
2481
			ds:stop()
2482
			hs:play()
2483
			eColors = {"Lime green"} 
2484
		for i,v in pairs(char.Genkadda:GetChildren()) do
2485
			if v:IsA("Part") or v:IsA("WedgePart") then
2486
				if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
2487
					v.BrickColor = BrickColor.new("Lime green")
2488
					v.Material = "Neon"
2489
				end
2490
			end
2491
		end			
2492
2493
2494
else 
2495
	dark()
2496
		hs:stop()
2497
		ds:play()
2498
			eColors = {"Lime green", "Really black"} 
2499
			for i,v in pairs(char.Genkadda:GetChildren()) do
2500
			if v:IsA("Part") or v:IsA("WedgePart") then
2501
				if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
2502
					v.BrickColor = BrickColor.new("Really black")
2503
					v.Material = "Metal"
2504
				end
2505
			end
2506
			end
2507
			
2508
end
2509
			
2510
	coroutine.resume(coroutine.create(function()
2511
        for i=1, math.huge, 4 do
2512
			if Charging == true then
2513
				rs:wait()
2514
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
2515
				blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
2516
				bl.Transparency = bl.Transparency + 0.05
2517
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
2518
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
2519
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
2520
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
2521
				elseif Charging == false then break
2522
			end
2523
		end
2524
    end))
2525
2526
2527
repeat
2528
    local p = Instance.new('Part',torso)
2529
    p.formFactor = 'Custom'
2530
    p.Size = Vector3.new(1,1,1)
2531
2532
if holy == true then
2533
    p.BrickColor = BrickColor.new("Lime green")
2534
else
2535
	p.BrickColor = BrickColor.new("Really black") 
2536
end
2537
2538
    p.CanCollide = false
2539
    p.Transparency = 0
2540
    p.Anchored = true
2541
    p.Locked=true
2542
    p.Material = "Neon"
2543
    s = math.random(1,40)/10
2544
    local m = Instance.new("BlockMesh",p)
2545
    m.Scale = Vector3.new(s,s,s)
2546
    p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
2547
	--[[coroutine.wrap(function()
2548
		wait(2)
2549
		while Charging == true do
2550
		wait(2)
2551
		GroundWave1()
2552
		wait(2)
2553
		end
2554
	end)()]]--
2555
	Spawn(function()
2556
		while rs:wait() do
2557
			if Charging == true then
2558
				rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
2559
				larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
2560
				hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
2561
				torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
2562
				lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
2563
				rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
2564
			elseif Charging == false then break
2565
			end
2566
		end
2567
	end)
2568
	Spawn(function()
2569
        while rs:wait() do
2570
            if p.Transparency >= 1 then p:Destroy() break end
2571
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
2572
            p.Transparency = p.Transparency+0.01
2573
        end
2574
    end)
2575
    wait(.3)
2576
2577
2578
until Charging == false
2579
			end
2580
		end
2581
	end
2582
end)
2583
2584
----------------------------------------------------
2585
mouse.KeyUp:connect(function(key)
2586
	if key == "h" then
2587
		if Charging == true and chargewait == true then
2588
			chargewait = false
2589
			wait(1)
2590
			Charging = false
2591
2592
--[[for i,v in pairs (torso:GetChildren()) do
2593
	if v:IsA("Sound") then
2594
		v:Destroy()
2595
	end
2596
end]]
2597
2598
2599
			--so("http://roblox.com/asset/?id=160867463",torso,1,0.7)
2600
2601
				pt:Destroy()
2602
				pt2:Destroy()
2603
				bl:Destroy()
2604
			if Debounces.CanAttack == false then
2605
				Debounces.CanAttack = true
2606
				Debounces.NoIdl = false
2607
				Debounces.on = false
2608
				Debounces.grab = false
2609
2610
			end
2611
		end
2612
	end
2613
end)
2614
----------------------------------------------------
2615
Sit = false
2616
mouse.KeyDown:connect(function(key)
2617
    if key == "b" then
2618
        if Sit == false then
2619
            Sit = true
2620
            hum.WalkSpeed = 0.1
2621
        stanceToggle = "Sitting"
2622
    elseif Sit == true then
2623
        Sit = false
2624
            hum.WalkSpeed = 7
2625
        stanceToggle = "Normal"
2626
        end
2627
    end
2628
end)
2629
-------------------------------
2630
Melee = false
2631
mouse.KeyDown:connect(function(key)
2632
    if key == "m" then
2633
        if Melee == false then
2634
            Melee = true
2635
			Vanish()
2636
        stanceToggle = "Melee"
2637
    elseif Melee == true then
2638
        Melee = false
2639
		Appear()
2640
        stanceToggle = "Normal"
2641
        end
2642
    end
2643
end)
2644
-------------------------------
2645
mouse.KeyDown:connect(function(key)
2646
    if string.byte(key) == 50 then
2647
    	if Debounces.CanAttack == true then
2648
			if stanceToggle ~= "Floating" then
2649
				char.Humanoid.WalkSpeed = 60
2650
				Burst()
2651
				elseif Debounces.CanAttack == false then
2652
					elseif stanceToggle == "Floating" then
2653
				wait()
2654
			end
2655
        end
2656
    end
2657
end)
2658
mouse.KeyUp:connect(function(key)
2659
    if string.byte(key) == 50 then
2660
        char.Humanoid.WalkSpeed = 9
2661
    end
2662
end)
2663
-------------------------------
2664
mouse.KeyDown:connect(function(key)
2665
    if key == "p" then
2666
        if CanAttack == true then
2667
            CanAttack = false
2668
        Debounces.NoIdl = true
2669
        Debounces.on = true
2670
        for i = 1, 20 do
2671
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
2672
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3)
2673
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3)
2674
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6)
2675
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6)
2676
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6)
2677
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
2678
              if Debounces.on == false then
2679
                      break
2680
              end
2681
              wait()
2682
                  end
2683
                  wait()
2684
                        z = Instance.new("Sound")
2685
                        z.SoundId = "http://www.roblox.com/asset/?id=159218913"
2686
                        z.Parent = char.Head
2687
                        z.Looped = false
2688
                        z.Pitch = 1
2689
                        z.Volume = 1
2690
                        wait(.01)
2691
                        z:Play()
2692
                        Debounces.Slashing = true
2693
        for i = 1, 20 do
2694
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
2695
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6)
2696
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6)
2697
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6)
2698
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6)
2699
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6)
2700
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6)
2701
        wait()
2702
        if Debounces.on == false then
2703
            break
2704
        end
2705
        wait()
2706
            end
2707
            Debounces.Slashing = false
2708
        Debounces.NoIdl = false
2709
        wait()
2710
        if CanAttack == false then
2711
            CanAttack = true
2712
            end
2713
                end
2714
        end
2715
    end)
2716
--------------------------------
2717
----------------------------------------------------
2718
mouse.KeyDown:connect(function(key)
2719
	if key == "v" then
2720
		if Debounces.CanAttack == true then
2721
            Debounces.CanAttack = false
2722
            Debounces.on = true
2723
            Debounces.NoIdl = true
2724
				for i = 1, 15 do
2725
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
2726
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
2727
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
2728
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
2729
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
2730
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
2731
                    if Debounces.on == false then break end
2732
                    rs:wait(2.7)
2733
                end
2734
				so("http://roblox.com/asset/?id=231917788",hed,1,0.7) 
2735
				x = Instance.new("Sound",char.Head) 
2736
				x.SoundId = "rbxassetid://183763515" 
2737
				x.Pitch = 0.7
2738
				x.Volume = .8
2739
				x3 = Instance.new("Sound",char.Head) 
2740
				x3.SoundId = "rbxassetid://183763487" 
2741
				x3.Pitch = 1
2742
				x3.Volume = .8
2743
				wait(.1)
2744
				x:Play()
2745
				x3:Play()
2746
				
2747
if holy == true then				
2748
so("http://roblox.com/asset/?id=233091161",hed,1,0.6)
2749
so("http://roblox.com/asset/?id=2233091183",hed,1,1)
2750
else
2751
end
2752
2753
				Debounces.on = false
2754
				Debounces.Here = false
2755
				shot = shot + 1
2756
local rng = Instance.new("Part", larm)
2757
rng.Anchored = true
2758
2759
if holy ~= true then
2760
rng.BrickColor = BrickColor.new("Lime green")
2761
else
2762
	rng.BrickColor = BrickColor.new("Lime green")
2763
end
2764
2765
rng.Material = "Neon"
2766
rng.CanCollide = false
2767
rng.FormFactor = 3
2768
rng.Name = "Ring"
2769
rng.Size = Vector3.new(1, 1, 1)
2770
rng.Transparency = 0.35
2771
rng.TopSurface = 0
2772
rng.BottomSurface = 0
2773
rng2 = rng:clone()
2774
rng3 = rng2:clone()
2775
rng4 = rng2:clone()
2776
local rngm = Instance.new("SpecialMesh", rng)
2777
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2778
rngm.Scale = Vector3.new(10, 10, 1)
2779
rngm2 = rngm:clone()
2780
rngm2.Scale = Vector3.new(5, 5, 3)
2781
rngm3=rngm2:clone()
2782
rngm3.Parent = rng3
2783
rngm3.Scale = Vector3.new(8, 8, 1)
2784
rngm4 = rngm2:clone()
2785
rngm4.Parent = rng4
2786
rngm4.Scale = Vector3.new(6, 6, 1)
2787
local bem = Instance.new("Part", larm)
2788
bem.Anchored = true
2789
2790
if holy == false then
2791
bem.BrickColor = BrickColor.new("Really black")
2792
else 
2793
	bem.BrickColor = BrickColor.new("Lime green")
2794
end
2795
2796
bem.CanCollide = false
2797
bem.Material = "Neon"
2798
bem.FormFactor = 3
2799
bem.Name = "Beam" .. shot
2800
bem.Size = Vector3.new(1, 1, 1)
2801
bem.Transparency = 0.35
2802
bem.TopSurface = 0
2803
bem.BottomSurface = 0
2804
local bemm = Instance.new("SpecialMesh", bem)
2805
bemm.MeshType = 4
2806
bemm.Scale = Vector3.new(1, 4, 4)
2807
local out = Instance.new("Part", larm)
2808
out.Anchored = true
2809
out.Material = "Neon"
2810
2811
if holy == false then
2812
out.BrickColor = BrickColor.new("Really black")
2813
else 
2814
	out.BrickColor = BrickColor.new("Lime green")
2815
end
2816
2817
out.CanCollide = false
2818
out.FormFactor = 3
2819
out.Name = "Out"
2820
out.Size = Vector3.new(4, 4, 4)
2821
out.Transparency = 0.35
2822
out.TopSurface = 0
2823
out.BottomSurface = 0
2824
local outm = Instance.new("SpecialMesh", out)
2825
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
2826
outm.Scale = Vector3.new(6, 4, 6)
2827
local bnd = Instance.new("Part", larm)
2828
bnd.Anchored = true
2829
bnd.BrickColor = BrickColor.new("Really red")
2830
bnd.CanCollide = false
2831
bnd.FormFactor = 3
2832
bnd.Name = "Bend"
2833
bnd.Size = Vector3.new(1, 1, 1)
2834
bnd.Transparency = 1
2835
bnd.TopSurface = 0
2836
bnd.BottomSurface = 0
2837
local bndm = Instance.new("SpecialMesh", bnd)
2838
bndm.MeshType = 3
2839
bndm.Scale = Vector3.new(8, 8, 8)
2840
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
2841
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
2842
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
2843
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
2844
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
2845
rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
2846
Debounces.Shewt = true
2847
coroutine.wrap(function()
2848
for i = 1, 20, 0.2 do
2849
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
2850
rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
2851
rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
2852
rng.Transparency = i/20
2853
rng3.Transparency = 1/24
2854
rng4.Transparency = i/26
2855
wait()
2856
end
2857
wait()
2858
rng:Destroy()
2859
end)()
2860
if Debounces.Shewt == true then
2861
larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
2862
hit = ht.Parent
2863
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
2864
if HasntTouched(hit.Name) == true and deb == false then
2865
deb = true
2866
coroutine.wrap(function()
2867
hit:FindFirstChild("Humanoid").PlatformStand = true
2868
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
2869
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
2870
end)()
2871
table.insert(Touche, hit.Name)
2872
deb = false
2873
end
2874
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
2875
if HasntTouched(hit.Parent.Name) == true and deb == false then
2876
deb = true
2877
coroutine.wrap(function()
2878
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
2879
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
2880
wait(1)
2881
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
2882
end)()
2883
table.insert(Touche, hit.Parent.Name)
2884
deb = false
2885
for i, v in pairs(Touche) do
2886
print(v)
2887
end
2888
end
2889
end
2890
end)
2891
end
2892
for i = 0, 260, 8 do
2893
bem.Size = Vector3.new(i, 3, 3)
2894
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
2895
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
2896
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
2897
bnd.Size = Vector3.new(1,1,1)
2898
bndm.Scale = Vector3.new(8,8,8)
2899
if i % 10 == 0 then
2900
local newRng = rng2:Clone()
2901
newRng.Parent = larm
2902
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
2903
local newRngm = rngm2:clone()
2904
newRngm.Parent=newRng
2905
coroutine.wrap(function()
2906
for i = 1, 10, 0.2 do
2907
newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
2908
newRng.Transparency = i/10
2909
wait()
2910
end
2911
wait()
2912
newRng:Destroy()
2913
end)()
2914
end
2915
wait()
2916
end
2917
wait()
2918
Debounces.Shewt = false
2919
bem:Destroy()
2920
out:Destroy()
2921
bnd:Destroy()
2922
Debounces.Ready = false
2923
for i, v in pairs(Touche) do
2924
table.remove(Touche, i)
2925
end
2926
wait()
2927
table.insert(Touche, char.Name)
2928
Debounces.NoIdl = false
2929
if Debounces.CanAttack == false then
2930
Debounces.CanAttack = true
2931
end
2932
end
2933
end
2934
end)
2935
----------------------------------------------------
2936
----------------------------------------------------
2937
mouse.KeyDown:connect(function(key)
2938
    if key == "y" then
2939
        if CanAttack == true then
2940
            CanAttack = false
2941
            Debounces.NoIdl = true
2942
            Debounces.on = true
2943
            for i = 1, 20 do
2944
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2)
2945
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2)
2946
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
2947
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
2948
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2)
2949
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
2950
                  if Debounces.on == false then
2951
                          break
2952
                  end
2953
                  wait()
2954
                      end
2955
                      wait()
2956
                    if Daytime == true then
2957
                        Daytime = false
2958
                        l.TimeOfDay = 24
2959
                    else
2960
                        Daytime = true
2961
                        l.TimeOfDay = 12
2962
                        l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
2963
                    end
2964
                    char.Humanoid.MaxHealth = math.huge
2965
                    c = Instance.new("Sound")
2966
                    c.SoundId = "http://www.roblox.com/asset/?id=152758283"
2967
                    c.Parent = m
2968
                    c.Looped = false
2969
                    if Daytime == true then
2970
                        c.Pitch = -1
2971
                    elseif Daytime == false then
2972
                        c.Pitch = 1.12
2973
                    end
2974
                    c.Volume = 1
2975
                    wait(.01)
2976
                    c:Play()
2977
            local Shockwave = function()
2978
                local Wave = Instance.new("Part", game.Workspace--[[?]])
2979
                Wave.Name = "Shockwave"
2980
                Wave.BrickColor = BrickColor.new("Really black")
2981
                Wave.Size = Vector3.new(1, 1, 1)
2982
                Wave.Shape = "Ball"
2983
                Wave.CanCollide = false
2984
                Wave.Anchored = true
2985
                Wave.TopSurface = 0
2986
                Wave.BottomSurface = 0
2987
                Wave.Touched:connect(function(hit)
2988
                    print(hit.Name)
2989
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
2990
                        if hit.Parent.Name ~= char.Name then
2991
                            print("Damaged " .. hit.Parent.Name)
2992
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
2993
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
2994
                        end
2995
                    end
2996
                end)
2997
                
2998
                Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
2999
                
3000
                Delay(0, function()
3001
                    -- 
3002
                    -- Okay.
3003
                    if Daytime == false then
3004
                       for i = 1, 38, 1 do
3005
                            Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
3006
                            Wave.CFrame = char.Torso.CFrame
3007
                            local t = i / 38
3008
                            Wave.Transparency = t
3009
                            wait()
3010
                        end
3011
                    else
3012
                        for i = 38, 1, -1 do
3013
                            Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
3014
                            Wave.CFrame = char.Torso.CFrame
3015
                            local t = i / 38
3016
                            Wave.Transparency = t
3017
                            wait()
3018
                        end
3019
                    end
3020
                    Wave:Destroy()
3021
                end)
3022
                Delay(0, function()
3023
                    while wait() do
3024
                        if Wave ~= nil then
3025
                            Wave.CFrame = char.Torso.CFrame
3026
                        else
3027
                            break
3028
                        end
3029
                    end
3030
                end)
3031
            end
3032
            
3033
            Shockwave()
3034
            
3035
            for i = 1, 20 do
3036
                larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6)
3037
                rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6)
3038
                lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6)
3039
                rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6)
3040
                hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6)
3041
                torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6)
3042
                wait()
3043
                if Debounces.on == false then
3044
                    break
3045
                end
3046
                wait()
3047
            end
3048
	    wait(2)
3049
            Debounces.NoIdl = false
3050
                    if CanAttack == false then
3051
                        CanAttack = true
3052
                wait()
3053
                    end
3054
            end -- for the canattack thing
3055
        end
3056
end)
3057
-------------------------------
3058
local animpose = "Idle"
3059
local lastanimpose = "Idle"
3060
local grab = false
3061
local sine = 0
3062
local change = 1
3063
local val = 0
3064
local ffing = false
3065
local jump = false
3066
-------------------------------
3067
--[[if stanceToggle == "Sitting" then
3068
	if wait(math.random(1,2)) == 1 then
3069
		stanceToggle = "Sitting2"
3070
		wait(8)
3071
		stanceToggle = "Sitting"
3072
	end
3073
end]]--
3074
-------------------------------
3075
game:GetService("RunService").RenderStepped:connect(function()
3076
if char.Humanoid.Jump == true then
3077
jump = true
3078
else
3079
jump = false
3080
end
3081
char.Humanoid.FreeFalling:connect(function(f)
3082
if f then
3083
ffing = true
3084
else
3085
ffing = false
3086
end
3087
end)
3088
sine = sine + change
3089
if jump == true then
3090
animpose = "Jumping"
3091
elseif ffing == true then
3092
animpose = "Freefalling"
3093
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
3094
animpose = "Idle"
3095
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
3096
animpose = "Walking"
3097
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
3098
animpose = "Running"
3099
end
3100
if animpose ~= lastanimpose then
3101
sine = 0
3102
if Debounces.NoIdl == false then
3103
if stanceToggle == "Normal" and holy ~= true then
3104
for i = 1, 2 do
3105
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
3106
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2)
3107
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2)
3108
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
3109
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
3110
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
3111
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
3112
end
3113
elseif stanceToggle == "Sitting" then
3114
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2)
3115
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
3116
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
3117
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3)
3118
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
3119
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
3120
elseif stanceToggle == "Floating" then
3121
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
3122
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
3123
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
3124
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
3125
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
3126
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
3127
wait()
3128
end
3129
else
3130
end
3131
end
3132
lastanimpose = animpose
3133
if Debounces.NoIdl == false then
3134
if animpose == "Idle" then
3135
if stanceToggle == "Normal" and holy ~= true then
3136
change = 0.5
3137
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
3138
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
3139
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2)
3140
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
3141
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
3142
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
3143
elseif stanceToggle == "Normal" and holy == true then
3144
change = 0.8
3145
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
3146
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
3147
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
3148
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
3149
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
3150
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
3151
elseif stanceToggle == "Melee" and holy ~= true then
3152
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
3153
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
3154
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
3155
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
3156
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
3157
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
3158
elseif stanceToggle == "Melee" and holy == true then
3159
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
3160
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
3161
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
3162
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
3163
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
3164
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
3165
elseif stanceToggle == "Sitting" then
3166
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
3167
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
3168
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
3169
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3)
3170
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
3171
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
3172
elseif stanceToggle == "Floating" then
3173
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
3174
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
3175
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
3176
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
3177
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
3178
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
3179
elseif stanceToggle == "Grabbed" and holy ~= true then
3180
grab = true
3181
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
3182
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
3183
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
3184
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
3185
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
3186
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
3187
elseif stanceToggle == "Grabbed" and holy == true then
3188
grab = true
3189
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
3190
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
3191
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
3192
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
3193
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
3194
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
3195
end
3196
elseif animpose == "Walking" then
3197
if stanceToggle == "Normal" and holy ~= true then
3198
change = 1
3199
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
3200
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2)
3201
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
3202
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
3203
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
3204
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
3205
elseif stanceToggle == "Normal" and holy == true then
3206
for i = 1, 2 do
3207
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
3208
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
3209
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
3210
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
3211
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
3212
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
3213
end
3214
elseif stanceToggle == "Melee" and holy ~= true then
3215
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
3216
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2)
3217
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
3218
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
3219
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
3220
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
3221
elseif stanceToggle == "Melee" and holy == true then
3222
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
3223
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
3224
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
3225
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
3226
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
3227
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
3228
elseif stanceToggle == "Floating" then
3229
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
3230
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
3231
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
3232
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
3233
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
3234
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
3235
elseif stanceToggle == "Grabbed" and holy ~= true then
3236
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
3237
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
3238
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
3239
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
3240
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
3241
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
3242
elseif stanceToggle == "Grabbed" and holy == true then
3243
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
3244
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
3245
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
3246
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
3247
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
3248
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
3249
end
3250
elseif animpose == "Running" then
3251
if stanceToggle == "Normal" and holy ~= true then
3252
change = 1
3253
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles  (math.rad(44), math.rad (0), math.rad(0)), 0.15)
3254
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(-  80),  math.rad(0), 0), 0.15)
3255
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad  (0), math.rad(50),  math.rad(-40)), 0.15)
3256
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0),   math.rad(-50),  math.rad(40)), 0.15)
3257
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8),   math.rad(0), math.rad(- 10)), .15)
3258
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8),   math.rad(0), math.rad(10)),  .15)
3259
elseif stanceToggle == "Normal" and holy == true then
3260
change = 1
3261
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(250),math.rad(350),math.rad(-30+2*math.cos(sine/14))), 0.2)--cfawm
3262
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
3263
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
3264
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
3265
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
3266
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
3267
elseif stanceToggle == "Floating" then
3268
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
3269
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
3270
hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
3271
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
3272
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
3273
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
3274
end
3275
end
3276
end
3277
end)
3278
3279
Spawn(function() 
3280
	while wait() do
3281
		updateFly()
3282
	end
3283
end)
3284
3285
Spawn(function()
3286
	while wait(.1) do
3287
		Magik()	
3288
	end
3289
end)
3290
3291
Spawn(function()
3292
	while wait(.1) do
3293
		Magik2()	
3294
	end
3295
end)
3296
3297
Spawn(function() 
3298
	while wait(4) do
3299
		GroundWave()
3300
	end
3301
end)
3302
3303
3304
3305
3306
3307
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
3308
    --[[Part0 = Vector3 (Start pos)
3309
		Part1 = Vector3 (End pos)
3310
		Times = number (Amount of lightning parts)
3311
		Offset = number (Offset)
3312
		Color = color (brickcolor value)
3313
		Thickness = number (thickness)
3314
		Trans = number (transparency)
3315
    ]]--
3316
    local magz = (Part0 - Part1).magnitude
3317
    local curpos = Part0
3318
    local trz = {-Offset,Offset}
3319
    for i=1,Times do
3320
        local li = Instance.new("Part", torso)
3321
		li.Name = "Lightning"
3322
		li.TopSurface =0
3323
		li.Material = "Neon"
3324
		li.BottomSurface = 0
3325
		li.Anchored = true
3326
		li.Locked = true
3327
		li.Transparency = Trans or 0.4
3328
		li.BrickColor = BrickColor.new(Color)
3329
		li.formFactor = "Custom"
3330
		li.CanCollide = false
3331
		li.Size = Vector3.new(Thickness,Thickness,magz/Times)
3332
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
3333
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
3334
        if Times == i then
3335
        local magz2 = (curpos - Part1).magnitude
3336
        li.Size = Vector3.new(Thickness,Thickness,magz2)
3337
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
3338
        else
3339
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
3340
        end
3341
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
3342
        game.Debris:AddItem(li,.1)
3343
    end
3344
end
3345
3346
BodyParts = {} -- Parts to emit lightning effects from
3347
for _, v in pairs(char.Genkadda:GetChildren()) do
3348
    if v:IsA("Part") and v.Name ~= "HitBox" and v.Name ~= "Thingy" then
3349
        table.insert(BodyParts, v)
3350
    end
3351
end
3352
3353
Bounding = {} -- Calculate the bounding boxes
3354
for _, v in pairs(BodyParts) do
3355
	local temp = {X=nil, Y=nil, Z=nil}
3356
	temp.X = v.Size.X/2 * 10
3357
	temp.Y = v.Size.Y/2 * 10
3358
	temp.Z = v.Size.Z/2 * 10
3359
	Bounding[v.Name] = temp
3360
	--table.insert(Bounding, v.Name, temp)
3361
end
3362
3363
3364
3365
while wait(lightspeed) do -- Emit the Lightning effects randomly, original was (1,10)/10
3366
	
3367
	if Melee ~= true then --[[Make sure we only see the lightning when holding our sword]]
3368
		
3369
		if holy == true then
3370
			lightspeed = math.random(0.1,0.2)
3371
		else
3372
			lightspeed = math.random(0.5,1)
3373
		end
3374
	
3375
	local Body1 = BodyParts[math.random(#BodyParts)]
3376
	local Body2 = BodyParts[math.random(#BodyParts)]
3377
	local Pos1 = Vector3.new(
3378
		math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
3379
		math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
3380
		math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
3381
)
3382
	local Pos2 = Vector3.new(
3383
		math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
3384
		math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
3385
		math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
3386
)
3387
	local SPos1 = Body1.Position + Pos1
3388
	local SPos2 = Body2.Position + Pos2
3389
	
3390
	
3391
	
3392
	Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56) 
3393
3394
3395
	end 
3396
end