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1 | --//====================================================\\-- | |
2 | --|| Templates BY Aom[WCR] | |
3 | --\\====================================================//-- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | Player = game:GetService("Players").LocalPlayer | |
148 | PlayerGui = Player.PlayerGui | |
149 | Cam = workspace.CurrentCamera | |
150 | Backpack = Player.Backpack | |
151 | Character = Player.Character | |
152 | Humanoid = Character.Humanoid | |
153 | Mouse = Player:GetMouse() | |
154 | RootPart = Character["HumanoidRootPart"] | |
155 | Torso = Character["Torso"] | |
156 | Head = Character["Head"] | |
157 | RightArm = Character["Right Arm"] | |
158 | LeftArm = Character["Left Arm"] | |
159 | RightLeg = Character["Right Leg"] | |
160 | LeftLeg = Character["Left Leg"] | |
161 | RootJoint = RootPart["RootJoint"] | |
162 | Neck = Torso["Neck"] | |
163 | RightShoulder = Torso["Right Shoulder"] | |
164 | LeftShoulder = Torso["Left Shoulder"] | |
165 | RightHip = Torso["Right Hip"] | |
166 | LeftHip = Torso["Left Hip"] | |
167 | local TIME = 0 | |
168 | local sick = Instance.new("Sound",Torso) | |
169 | ||
170 | IT = Instance.new | |
171 | CF = CFrame.new | |
172 | VT = Vector3.new | |
173 | RAD = math.rad | |
174 | C3 = Color3.new | |
175 | UD2 = UDim2.new | |
176 | BRICKC = BrickColor.new | |
177 | ANGLES = CFrame.Angles | |
178 | EULER = CFrame.fromEulerAnglesXYZ | |
179 | COS = math.cos | |
180 | ACOS = math.acos | |
181 | SIN = math.sin | |
182 | ASIN = math.asin | |
183 | ABS = math.abs | |
184 | MRANDOM = math.random | |
185 | FLOOR = math.floor | |
186 | ||
187 | --//=================================\\ | |
188 | --|| USEFUL VALUES | |
189 | --\\=================================// | |
190 | ||
191 | Animation_Speed = 3 | |
192 | local FORCERESET = false | |
193 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
194 | local Speed = 16 | |
195 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
196 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
197 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
198 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
199 | local DAMAGEMULTIPLIER = 1 | |
200 | local ANIM = "Idle" | |
201 | local ATTACK = false | |
202 | local EQUIPPED = false | |
203 | local HOLD = false | |
204 | local COMBO = 1 | |
205 | local Rooted = false | |
206 | local SINE = 0 | |
207 | local KEYHOLD = false | |
208 | local CHANGE = 2 / Animation_Speed | |
209 | local WALKINGANIM = false | |
210 | local VALUE1 = false | |
211 | local VALUE2 = false | |
212 | local ROBLOXIDLEANIMATION = IT("Animation") | |
213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
216 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
217 | WEAPONGUI.Name = "BanishV3Gui" | |
218 | local Weapon = IT("Model") | |
219 | Weapon.Name = "Adds" | |
220 | local Effects = IT("Folder", Weapon) | |
221 | Effects.Name = "Effects" | |
222 | local ANIMATOR = Humanoid.Animator | |
223 | local ANIMATE = Character:FindFirstChild("Animate") | |
224 | local UNANCHOR = true | |
225 | local TOBANISH = {} | |
226 | script.Parent = PlayerGui | |
227 | ||
228 | --//=================================\\ | |
229 | --\\=================================// | |
230 | ||
231 | ||
232 | --//=================================\\ | |
233 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
234 | --\\=================================// | |
235 | ||
236 | ArtificialHB = Instance.new("BindableEvent", script) | |
237 | ArtificialHB.Name = "ArtificialHB" | |
238 | ||
239 | script:WaitForChild("ArtificialHB") | |
240 | ||
241 | frame = Frame_Speed | |
242 | tf = 0 | |
243 | allowframeloss = false | |
244 | tossremainder = false | |
245 | lastframe = tick() | |
246 | script.ArtificialHB:Fire() | |
247 | ||
248 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
249 | tf = tf + s | |
250 | if tf >= frame then | |
251 | if allowframeloss then | |
252 | script.ArtificialHB:Fire() | |
253 | lastframe = tick() | |
254 | else | |
255 | for i = 1, math.floor(tf / frame) do | |
256 | script.ArtificialHB:Fire() | |
257 | end | |
258 | lastframe = tick() | |
259 | end | |
260 | if tossremainder then | |
261 | tf = 0 | |
262 | else | |
263 | tf = tf - frame * math.floor(tf / frame) | |
264 | end | |
265 | end | |
266 | end) | |
267 | ||
268 | --//=================================\\ | |
269 | --\\=================================// | |
270 | ||
271 | local plr = game:service'Players'.LocalPlayer | |
272 | print('Local User is '..plr.Name) | |
273 | - | print('MICHEAL THE DRAGON SLAYER') |
273 | + | print('DEPRESSED MICHEAL') |
274 | print('Q Speed') | |
275 | print('E') | |
276 | print('R') | |
277 | print('T') | |
278 | print('F') | |
279 | print('G') | |
280 | local char = plr.Character | |
281 | local hum = char.Humanoid | |
282 | local hed = char.Head | |
283 | local root = char.HumanoidRootPart | |
284 | local rootj = root.RootJoint | |
285 | local tors = char.Torso | |
286 | local ra = char["Right Arm"] | |
287 | local la = char["Left Arm"] | |
288 | local rl = char["Right Leg"] | |
289 | local ll = char["Left Leg"] | |
290 | local neck = tors["Neck"] | |
291 | local mouse = plr:GetMouse() | |
292 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
293 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
294 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
295 | local maincolor = BrickColor.new("Institutional white") | |
296 | ||
297 | local sky = Instance.new('Sky', game:GetService'Lighting') | |
298 | sky.SkyboxBk = "rbxassetid://159454299" | |
299 | sky.SkyboxDn = "rbxassetid://159454296" | |
300 | sky.SkyboxFt = "rbxassetid://159454293" | |
301 | sky.SkyboxLf = "rbxassetid://159454286" | |
302 | sky.SkyboxRt = "rbxassetid://159454300" | |
303 | sky.SkyboxUp = "rbxassetid://166574066" | |
304 | game.Lighting.OutdoorAmbient = Color3.new(0,0,0) | |
305 | game.Lighting.FogColor = Color3.new(255,0,0) | |
306 | game.Lighting.FogEnd = 500000 | |
307 | ------------------------------------------------------- | |
308 | --Start Good Stuff-- | |
309 | ------------------------------------------------------- | |
310 | cam = game.Workspace.CurrentCamera | |
311 | CF = CFrame.new | |
312 | angles = CFrame.Angles | |
313 | attack = false | |
314 | Euler = CFrame.fromEulerAnglesXYZ | |
315 | Rad = math.rad | |
316 | IT = Instance.new | |
317 | BrickC = BrickColor.new | |
318 | Cos = math.cos | |
319 | Acos = math.acos | |
320 | Sin = math.sin | |
321 | Asin = math.asin | |
322 | Abs = math.abs | |
323 | Mrandom = math.random | |
324 | Floor = math.floor | |
325 | ------------------------------------------------------- | |
326 | --End Good Stuff-- | |
327 | ------------------------------------------------------- | |
328 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
329 | RSH, LSH = nil, nil | |
330 | RW = Instance.new("Weld") | |
331 | LW = Instance.new("Weld") | |
332 | RH = tors["Right Hip"] | |
333 | LH = tors["Left Hip"] | |
334 | RSH = tors["Right Shoulder"] | |
335 | LSH = tors["Left Shoulder"] | |
336 | RSH.Parent = nil | |
337 | LSH.Parent = nil | |
338 | RW.Name = "RW" | |
339 | RW.Part0 = tors | |
340 | RW.C0 = CF(1.5, 0.5, 0) | |
341 | RW.C1 = CF(0, 0.5, 0) | |
342 | RW.Part1 = ra | |
343 | RW.Parent = tors | |
344 | LW.Name = "LW" | |
345 | LW.Part0 = tors | |
346 | LW.C0 = CF(-1.5, 0.5, 0) | |
347 | LW.C1 = CF(0, 0.5, 0) | |
348 | LW.Part1 = la | |
349 | LW.Parent = tors | |
350 | Effects = {} | |
351 | ------------------------------------------------------- | |
352 | --Start HeartBeat-- | |
353 | ------------------------------------------------------- | |
354 | ArtificialHB = Instance.new("BindableEvent", script) | |
355 | ArtificialHB.Name = "Heartbeat" | |
356 | script:WaitForChild("Heartbeat") | |
357 | ||
358 | frame = 1 / 60 | |
359 | tf = 0 | |
360 | allowframeloss = false | |
361 | tossremainder = false | |
362 | ||
363 | ||
364 | lastframe = tick() | |
365 | script.Heartbeat:Fire() | |
366 | ||
367 | ||
368 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
369 | tf = tf + s | |
370 | if tf >= frame then | |
371 | if allowframeloss then | |
372 | script.Heartbeat:Fire() | |
373 | lastframe = tick() | |
374 | else | |
375 | for i = 1, math.floor(tf / frame) do | |
376 | script.Heartbeat:Fire() | |
377 | end | |
378 | lastframe = tick() | |
379 | end | |
380 | if tossremainder then | |
381 | tf = 0 | |
382 | else | |
383 | tf = tf - frame * math.floor(tf / frame) | |
384 | end | |
385 | end | |
386 | end) | |
387 | ------------------------------------------------------- | |
388 | --End HeartBeat-- | |
389 | ------------------------------------------------------- | |
390 | ||
391 | ------------------------------------------------------- | |
392 | --Start Important Functions-- | |
393 | ------------------------------------------------------- | |
394 | function swait(num) | |
395 | if num == 0 or num == nil then | |
396 | game:service("RunService").Stepped:wait(0) | |
397 | else | |
398 | for i = 0, num do | |
399 | game:service("RunService").Stepped:wait(0) | |
400 | end | |
401 | end | |
402 | end | |
403 | function thread(f) | |
404 | coroutine.resume(coroutine.create(f)) | |
405 | end | |
406 | function clerp(a, b, t) | |
407 | local qa = { | |
408 | QuaternionFromCFrame(a) | |
409 | } | |
410 | local qb = { | |
411 | QuaternionFromCFrame(b) | |
412 | } | |
413 | local ax, ay, az = a.x, a.y, a.z | |
414 | local bx, by, bz = b.x, b.y, b.z | |
415 | local _t = 1 - t | |
416 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
417 | end | |
418 | function QuaternionFromCFrame(cf) | |
419 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
420 | local trace = m00 + m11 + m22 | |
421 | if trace > 0 then | |
422 | local s = math.sqrt(1 + trace) | |
423 | local recip = 0.5 / s | |
424 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
425 | else | |
426 | local i = 0 | |
427 | if m00 < m11 then | |
428 | i = 1 | |
429 | end | |
430 | if m22 > (i == 0 and m00 or m11) then | |
431 | i = 2 | |
432 | end | |
433 | if i == 0 then | |
434 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
435 | local recip = 0.5 / s | |
436 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
437 | elseif i == 1 then | |
438 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
439 | local recip = 0.5 / s | |
440 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
441 | elseif i == 2 then | |
442 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
443 | local recip = 0.5 / s | |
444 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
445 | end | |
446 | end | |
447 | end | |
448 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
449 | local xs, ys, zs = x + x, y + y, z + z | |
450 | local wx, wy, wz = w * xs, w * ys, w * zs | |
451 | local xx = x * xs | |
452 | local xy = x * ys | |
453 | local xz = x * zs | |
454 | local yy = y * ys | |
455 | local yz = y * zs | |
456 | local zz = z * zs | |
457 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
458 | end | |
459 | function QuaternionSlerp(a, b, t) | |
460 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
461 | local startInterp, finishInterp | |
462 | if cosTheta >= 1.0E-4 then | |
463 | if 1 - cosTheta > 1.0E-4 then | |
464 | local theta = math.acos(cosTheta) | |
465 | local invSinTheta = 1 / Sin(theta) | |
466 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
467 | finishInterp = Sin(t * theta) * invSinTheta | |
468 | else | |
469 | startInterp = 1 - t | |
470 | finishInterp = t | |
471 | end | |
472 | elseif 1 + cosTheta > 1.0E-4 then | |
473 | local theta = math.acos(-cosTheta) | |
474 | local invSinTheta = 1 / Sin(theta) | |
475 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
476 | finishInterp = Sin(t * theta) * invSinTheta | |
477 | else | |
478 | startInterp = t - 1 | |
479 | finishInterp = t | |
480 | end | |
481 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
482 | end | |
483 | function rayCast(Position, Direction, Range, Ignore) | |
484 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
485 | end | |
486 | local RbxUtility = LoadLibrary("RbxUtility") | |
487 | local Create = RbxUtility.Create | |
488 | ||
489 | ------------------------------------------------------- | |
490 | --Start Damage Function-- | |
491 | ------------------------------------------------------- | |
492 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
493 | if hit.Parent == nil then | |
494 | return | |
495 | end | |
496 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
497 | for _, v in pairs(hit.Parent:children()) do | |
498 | if v:IsA("Humanoid") then | |
499 | h = v | |
500 | end | |
501 | end | |
502 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
503 | ||
504 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
505 | end | |
506 | ||
507 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
508 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
509 | if hit.Parent.DebounceHit.Value == true then | |
510 | return | |
511 | end | |
512 | end | |
513 | if insta == true then | |
514 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
515 | end | |
516 | local c = Create("ObjectValue"){ | |
517 | Name = "creator", | |
518 | Value = game:service("Players").LocalPlayer, | |
519 | Parent = h, | |
520 | } | |
521 | game:GetService("Debris"):AddItem(c, .5) | |
522 | if HitSound ~= nil and HitPitch ~= nil then | |
523 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
524 | end | |
525 | local Damage = math.random(minim, maxim) | |
526 | local blocked = false | |
527 | local block = hit.Parent:findFirstChild("Block") | |
528 | if block ~= nil then | |
529 | if block.className == "IntValue" then | |
530 | if block.Value > 0 then | |
531 | blocked = true | |
532 | block.Value = block.Value - 1 | |
533 | print(block.Value) | |
534 | end | |
535 | end | |
536 | end | |
537 | if blocked == false then | |
538 | h.Health = h.Health - Damage | |
539 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
540 | else | |
541 | h.Health = h.Health - (Damage / 2) | |
542 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
543 | end | |
544 | if Type == "Knockdown" then | |
545 | local hum = hit.Parent.Humanoid | |
546 | hum.PlatformStand = true | |
547 | coroutine.resume(coroutine.create(function(HHumanoid) | |
548 | swait(1) | |
549 | HHumanoid.PlatformStand = false | |
550 | end), hum) | |
551 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
552 | local bodvol = Create("BodyVelocity"){ | |
553 | velocity = angle * knockback, | |
554 | P = 5000, | |
555 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
556 | Parent = hit, | |
557 | } | |
558 | local rl = Create("BodyAngularVelocity"){ | |
559 | P = 3000, | |
560 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
561 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
562 | Parent = hit, | |
563 | } | |
564 | game:GetService("Debris"):AddItem(bodvol, .5) | |
565 | game:GetService("Debris"):AddItem(rl, .5) | |
566 | elseif Type == "Normal" then | |
567 | local vp = Create("BodyVelocity"){ | |
568 | P = 500, | |
569 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
570 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
571 | } | |
572 | if knockback > 0 then | |
573 | vp.Parent = hit.Parent.Torso | |
574 | end | |
575 | game:GetService("Debris"):AddItem(vp, .5) | |
576 | elseif Type == "Up" then | |
577 | local bodyVelocity = Create("BodyVelocity"){ | |
578 | velocity = Vector3.new(0, 20, 0), | |
579 | P = 5000, | |
580 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
581 | Parent = hit, | |
582 | } | |
583 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
584 | elseif Type == "DarkUp" then | |
585 | coroutine.resume(coroutine.create(function() | |
586 | for i = 0, 1, 0.1 do | |
587 | swait() | |
588 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
589 | end | |
590 | end)) | |
591 | local bodyVelocity = Create("BodyVelocity"){ | |
592 | velocity = Vector3.new(0, 20, 0), | |
593 | P = 5000, | |
594 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
595 | Parent = hit, | |
596 | } | |
597 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
598 | elseif Type == "Snare" then | |
599 | local bp = Create("BodyPosition"){ | |
600 | P = 2000, | |
601 | D = 100, | |
602 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
603 | position = hit.Parent.Torso.Position, | |
604 | Parent = hit.Parent.Torso, | |
605 | } | |
606 | game:GetService("Debris"):AddItem(bp, 1) | |
607 | elseif Type == "Freeze" then | |
608 | local BodPos = Create("BodyPosition"){ | |
609 | P = 50000, | |
610 | D = 1000, | |
611 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
612 | position = hit.Parent.Torso.Position, | |
613 | Parent = hit.Parent.Torso, | |
614 | } | |
615 | local BodGy = Create("BodyGyro") { | |
616 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
617 | P = 20e+003, | |
618 | Parent = hit.Parent.Torso, | |
619 | cframe = hit.Parent.Torso.CFrame, | |
620 | } | |
621 | hit.Parent.Torso.Anchored = true | |
622 | coroutine.resume(coroutine.create(function(Part) | |
623 | swait(1.5) | |
624 | Part.Anchored = false | |
625 | end), hit.Parent.Torso) | |
626 | game:GetService("Debris"):AddItem(BodPos, 3) | |
627 | game:GetService("Debris"):AddItem(BodGy, 3) | |
628 | end | |
629 | local debounce = Create("BoolValue"){ | |
630 | Name = "DebounceHit", | |
631 | Parent = hit.Parent, | |
632 | Value = true, | |
633 | } | |
634 | game:GetService("Debris"):AddItem(debounce, Delay) | |
635 | c = Create("ObjectValue"){ | |
636 | Name = "creator", | |
637 | Value = Player, | |
638 | Parent = h, | |
639 | } | |
640 | game:GetService("Debris"):AddItem(c, .5) | |
641 | end | |
642 | end | |
643 | ------------------------------------------------------- | |
644 | --End Damage Function-- | |
645 | ------------------------------------------------------- | |
646 | ||
647 | ------------------------------------------------------- | |
648 | --Start Damage Function Customization-- | |
649 | ------------------------------------------------------- | |
650 | function ShowDamage(Pos, Text, Time, Color) | |
651 | local Rate = (1 / 30) | |
652 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
653 | local Text = (Text or "") | |
654 | local Time = (Time or 2) | |
655 | local Color = (Color or Color3.new(1, 0, 1)) | |
656 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
657 | EffectPart.Anchored = true | |
658 | local BillboardGui = Create("BillboardGui"){ | |
659 | Size = UDim2.new(3, 0, 3, 0), | |
660 | Adornee = EffectPart, | |
661 | Parent = EffectPart, | |
662 | } | |
663 | local TextLabel = Create("TextLabel"){ | |
664 | BackgroundTransparency = 1, | |
665 | Size = UDim2.new(1, 0, 1, 0), | |
666 | Text = Text, | |
667 | Font = "Bodoni", | |
668 | TextColor3 = Color, | |
669 | TextScaled = true, | |
670 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
671 | Parent = BillboardGui, | |
672 | } | |
673 | game.Debris:AddItem(EffectPart, (Time)) | |
674 | EffectPart.Parent = game:GetService("Workspace") | |
675 | delay(0, function() | |
676 | local Frames = (Time / Rate) | |
677 | for Frame = 1, Frames do | |
678 | wait(Rate) | |
679 | local Percent = (Frame / Frames) | |
680 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
681 | TextLabel.TextTransparency = Percent | |
682 | end | |
683 | if EffectPart and EffectPart.Parent then | |
684 | EffectPart:Destroy() | |
685 | end | |
686 | end) | |
687 | end | |
688 | ------------------------------------------------------- | |
689 | --End Damage Function Customization-- | |
690 | ------------------------------------------------------- | |
691 | ||
692 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
693 | for _, c in pairs(workspace:children()) do | |
694 | local hum = c:findFirstChild("Humanoid") | |
695 | if hum ~= nil then | |
696 | local head = c:findFirstChild("Head") | |
697 | if head ~= nil then | |
698 | local targ = head.Position - Part.Position | |
699 | local mag = targ.magnitude | |
700 | if magni >= mag and c.Name ~= plr.Name then | |
701 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
702 | end | |
703 | end | |
704 | end | |
705 | end | |
706 | end | |
707 | ||
708 | ||
709 | CFuncs = { | |
710 | Part = { | |
711 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
712 | local Part = Create("Part")({ | |
713 | Parent = Parent, | |
714 | Reflectance = Reflectance, | |
715 | Transparency = Transparency, | |
716 | CanCollide = false, | |
717 | Locked = true, | |
718 | BrickColor = BrickColor.new(tostring(BColor)), | |
719 | Name = Name, | |
720 | Size = Size, | |
721 | Material = Material | |
722 | }) | |
723 | RemoveOutlines(Part) | |
724 | return Part | |
725 | end | |
726 | }, | |
727 | Mesh = { | |
728 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
729 | local Msh = Create(Mesh)({ | |
730 | Parent = Part, | |
731 | Offset = OffSet, | |
732 | Scale = Scale | |
733 | }) | |
734 | if Mesh == "SpecialMesh" then | |
735 | Msh.MeshType = MeshType | |
736 | Msh.MeshId = MeshId | |
737 | end | |
738 | return Msh | |
739 | end | |
740 | }, | |
741 | Mesh = { | |
742 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
743 | local Msh = Create(Mesh)({ | |
744 | Parent = Part, | |
745 | Offset = OffSet, | |
746 | Scale = Scale | |
747 | }) | |
748 | if Mesh == "SpecialMesh" then | |
749 | Msh.MeshType = MeshType | |
750 | Msh.MeshId = MeshId | |
751 | end | |
752 | return Msh | |
753 | end | |
754 | }, | |
755 | Weld = { | |
756 | Create = function(Parent, Part0, Part1, C0, C1) | |
757 | local Weld = Create("Weld")({ | |
758 | Parent = Parent, | |
759 | Part0 = Part0, | |
760 | Part1 = Part1, | |
761 | C0 = C0, | |
762 | C1 = C1 | |
763 | }) | |
764 | return Weld | |
765 | end | |
766 | }, | |
767 | Sound = { | |
768 | Create = function(id, par, vol, pit) | |
769 | coroutine.resume(coroutine.create(function() | |
770 | local S = Create("Sound")({ | |
771 | Volume = vol, | |
772 | Pitch = pit or 1, | |
773 | SoundId = id, | |
774 | Parent = par or workspace | |
775 | }) | |
776 | wait() | |
777 | S:play() | |
778 | game:GetService("Debris"):AddItem(S, 6) | |
779 | end)) | |
780 | end | |
781 | }, | |
782 | ParticleEmitter = { | |
783 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
784 | local fp = Create("ParticleEmitter")({ | |
785 | Parent = Parent, | |
786 | Color = ColorSequence.new(Color1, Color2), | |
787 | LightEmission = LightEmission, | |
788 | Size = Size, | |
789 | Texture = Texture, | |
790 | Transparency = Transparency, | |
791 | ZOffset = ZOffset, | |
792 | Acceleration = Accel, | |
793 | Drag = Drag, | |
794 | LockedToPart = LockedToPart, | |
795 | VelocityInheritance = VelocityInheritance, | |
796 | EmissionDirection = EmissionDirection, | |
797 | Enabled = Enabled, | |
798 | Lifetime = LifeTime, | |
799 | Rate = Rate, | |
800 | Rotation = Rotation, | |
801 | RotSpeed = RotSpeed, | |
802 | Speed = Speed, | |
803 | VelocitySpread = VelocitySpread | |
804 | }) | |
805 | return fp | |
806 | end | |
807 | } | |
808 | } | |
809 | function RemoveOutlines(part) | |
810 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
811 | end | |
812 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
813 | local Part = Create("Part")({ | |
814 | formFactor = FormFactor, | |
815 | Parent = Parent, | |
816 | Reflectance = Reflectance, | |
817 | Transparency = Transparency, | |
818 | CanCollide = false, | |
819 | Locked = true, | |
820 | BrickColor = BrickColor.new(tostring(BColor)), | |
821 | Name = Name, | |
822 | Size = Size, | |
823 | Material = Material | |
824 | }) | |
825 | RemoveOutlines(Part) | |
826 | return Part | |
827 | end | |
828 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
829 | local Msh = Create(Mesh)({ | |
830 | Parent = Part, | |
831 | Offset = OffSet, | |
832 | Scale = Scale | |
833 | }) | |
834 | if Mesh == "SpecialMesh" then | |
835 | Msh.MeshType = MeshType | |
836 | Msh.MeshId = MeshId | |
837 | end | |
838 | return Msh | |
839 | end | |
840 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
841 | local Weld = Create("Weld")({ | |
842 | Parent = Parent, | |
843 | Part0 = Part0, | |
844 | Part1 = Part1, | |
845 | C0 = C0, | |
846 | C1 = C1 | |
847 | }) | |
848 | return Weld | |
849 | end | |
850 | ||
851 | ||
852 | ------------------------------------------------------- | |
853 | --Start Effect Function-- | |
854 | ------------------------------------------------------- | |
855 | EffectModel = Instance.new("Model", char) | |
856 | Effects = { | |
857 | Block = { | |
858 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
859 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
860 | prt.Anchored = true | |
861 | prt.CFrame = cframe | |
862 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
863 | game:GetService("Debris"):AddItem(prt, 10) | |
864 | if Type == 1 or Type == nil then | |
865 | table.insert(Effects, { | |
866 | prt, | |
867 | "Block1", | |
868 | delay, | |
869 | x3, | |
870 | y3, | |
871 | z3, | |
872 | msh | |
873 | }) | |
874 | elseif Type == 2 then | |
875 | table.insert(Effects, { | |
876 | prt, | |
877 | "Block2", | |
878 | delay, | |
879 | x3, | |
880 | y3, | |
881 | z3, | |
882 | msh | |
883 | }) | |
884 | else | |
885 | table.insert(Effects, { | |
886 | prt, | |
887 | "Block3", | |
888 | delay, | |
889 | x3, | |
890 | y3, | |
891 | z3, | |
892 | msh | |
893 | }) | |
894 | end | |
895 | end | |
896 | }, | |
897 | Sphere = { | |
898 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
899 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
900 | prt.Anchored = true | |
901 | prt.CFrame = cframe | |
902 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
903 | game:GetService("Debris"):AddItem(prt, 10) | |
904 | table.insert(Effects, { | |
905 | prt, | |
906 | "Cylinder", | |
907 | delay, | |
908 | x3, | |
909 | y3, | |
910 | z3, | |
911 | msh | |
912 | }) | |
913 | end | |
914 | }, | |
915 | Cylinder = { | |
916 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
917 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
918 | prt.Anchored = true | |
919 | prt.CFrame = cframe | |
920 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
921 | game:GetService("Debris"):AddItem(prt, 10) | |
922 | table.insert(Effects, { | |
923 | prt, | |
924 | "Cylinder", | |
925 | delay, | |
926 | x3, | |
927 | y3, | |
928 | z3, | |
929 | msh | |
930 | }) | |
931 | end | |
932 | }, | |
933 | Wave = { | |
934 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
935 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
936 | prt.Anchored = true | |
937 | prt.CFrame = cframe | |
938 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
939 | game:GetService("Debris"):AddItem(prt, 10) | |
940 | table.insert(Effects, { | |
941 | prt, | |
942 | "Cylinder", | |
943 | delay, | |
944 | x3 / 60, | |
945 | y3 / 60, | |
946 | z3 / 60, | |
947 | msh | |
948 | }) | |
949 | end | |
950 | }, | |
951 | Ring = { | |
952 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
953 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
954 | prt.Anchored = true | |
955 | prt.CFrame = cframe | |
956 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
957 | game:GetService("Debris"):AddItem(prt, 10) | |
958 | table.insert(Effects, { | |
959 | prt, | |
960 | "Cylinder", | |
961 | delay, | |
962 | x3, | |
963 | y3, | |
964 | z3, | |
965 | msh | |
966 | }) | |
967 | end | |
968 | }, | |
969 | Break = { | |
970 | Create = function(brickcolor, cframe, x1, y1, z1) | |
971 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
972 | prt.Anchored = true | |
973 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
974 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
975 | local num = math.random(10, 50) / 1000 | |
976 | game:GetService("Debris"):AddItem(prt, 10) | |
977 | table.insert(Effects, { | |
978 | prt, | |
979 | "Shatter", | |
980 | num, | |
981 | prt.CFrame, | |
982 | math.random() - math.random(), | |
983 | 0, | |
984 | math.random(50, 100) / 100 | |
985 | }) | |
986 | end | |
987 | }, | |
988 | Spiral = { | |
989 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
990 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
991 | prt.Anchored = true | |
992 | prt.CFrame = cframe | |
993 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
994 | game:GetService("Debris"):AddItem(prt, 10) | |
995 | table.insert(Effects, { | |
996 | prt, | |
997 | "Cylinder", | |
998 | delay, | |
999 | x3, | |
1000 | y3, | |
1001 | z3, | |
1002 | msh | |
1003 | }) | |
1004 | end | |
1005 | }, | |
1006 | Push = { | |
1007 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1008 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1009 | prt.Anchored = true | |
1010 | prt.CFrame = cframe | |
1011 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1012 | game:GetService("Debris"):AddItem(prt, 10) | |
1013 | table.insert(Effects, { | |
1014 | prt, | |
1015 | "Cylinder", | |
1016 | delay, | |
1017 | x3, | |
1018 | y3, | |
1019 | z3, | |
1020 | msh | |
1021 | }) | |
1022 | end | |
1023 | } | |
1024 | } | |
1025 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1026 | local fp = IT("Part") | |
1027 | fp.formFactor = formfactor | |
1028 | fp.Parent = parent | |
1029 | fp.Reflectance = reflectance | |
1030 | fp.Transparency = transparency | |
1031 | fp.CanCollide = false | |
1032 | fp.Locked = true | |
1033 | fp.BrickColor = brickcolor | |
1034 | fp.Name = name | |
1035 | fp.Size = size | |
1036 | fp.Position = tors.Position | |
1037 | RemoveOutlines(fp) | |
1038 | fp.Material = "SmoothPlastic" | |
1039 | fp:BreakJoints() | |
1040 | return fp | |
1041 | end | |
1042 | ||
1043 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1044 | local mesh = IT(Mesh) | |
1045 | mesh.Parent = part | |
1046 | if Mesh == "SpecialMesh" then | |
1047 | mesh.MeshType = meshtype | |
1048 | if meshid ~= "nil" then | |
1049 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1050 | end | |
1051 | end | |
1052 | mesh.Offset = offset | |
1053 | mesh.Scale = scale | |
1054 | return mesh | |
1055 | end | |
1056 | ||
1057 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1058 | local type = type | |
1059 | local rng = Instance.new("Part", char) | |
1060 | rng.Anchored = true | |
1061 | rng.BrickColor = color | |
1062 | rng.CanCollide = false | |
1063 | rng.FormFactor = 3 | |
1064 | rng.Name = "Ring" | |
1065 | rng.Material = "Neon" | |
1066 | rng.Size = Vector3.new(1, 1, 1) | |
1067 | rng.Transparency = 0 | |
1068 | rng.TopSurface = 0 | |
1069 | rng.BottomSurface = 0 | |
1070 | rng.CFrame = pos | |
1071 | local rngm = Instance.new("SpecialMesh", rng) | |
1072 | rngm.MeshType = MType | |
1073 | rngm.Scale = scale | |
1074 | local scaler2 = 1 | |
1075 | if type == "Add" then | |
1076 | scaler2 = 1 * value | |
1077 | elseif type == "Divide" then | |
1078 | scaler2 = 1 / value | |
1079 | end | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | for i = 0, 10 / bonuspeed, 0.1 do | |
1082 | swait() | |
1083 | if type == "Add" then | |
1084 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1085 | elseif type == "Divide" then | |
1086 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1087 | end | |
1088 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1089 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1090 | end | |
1091 | rng:Destroy() | |
1092 | end)) | |
1093 | end | |
1094 | ||
1095 | function Eviscerate(dude) | |
1096 | if dude.Name ~= char then | |
1097 | local bgf = IT("BodyGyro", dude.Head) | |
1098 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1099 | local val = IT("BoolValue", dude) | |
1100 | val.Name = "IsHit" | |
1101 | local ds = coroutine.wrap(function() | |
1102 | dude:WaitForChild("Head"):BreakJoints() | |
1103 | wait(0.5) | |
1104 | target = nil | |
1105 | coroutine.resume(coroutine.create(function() | |
1106 | for i, v in pairs(dude:GetChildren()) do | |
1107 | if v:IsA("Accessory") then | |
1108 | v:Destroy() | |
1109 | end | |
1110 | if v:IsA("Humanoid") then | |
1111 | v:Destroy() | |
1112 | end | |
1113 | if v:IsA("CharacterMesh") then | |
1114 | v:Destroy() | |
1115 | end | |
1116 | if v:IsA("Model") then | |
1117 | v:Destroy() | |
1118 | end | |
1119 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1120 | for x, o in pairs(v:GetChildren()) do | |
1121 | if o:IsA("Decal") then | |
1122 | o:Destroy() | |
1123 | end | |
1124 | end | |
1125 | coroutine.resume(coroutine.create(function() | |
1126 | v.Material = "Neon" | |
1127 | v.CanCollide = false | |
1128 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1129 | PartEmmit1.LightEmission = 1 | |
1130 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1131 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1132 | PartEmmit1.Rate = 150 | |
1133 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1134 | PartEmmit1.Size = NumberSequence.new({ | |
1135 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1136 | NumberSequenceKeypoint.new(1, 0, 0) | |
1137 | }) | |
1138 | PartEmmit1.Transparency = NumberSequence.new({ | |
1139 | NumberSequenceKeypoint.new(0, 0, 0), | |
1140 | NumberSequenceKeypoint.new(1, 1, 0) | |
1141 | }) | |
1142 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1143 | PartEmmit1.VelocitySpread = 30000 | |
1144 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1145 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1146 | local BodPoss = IT("BodyPosition", v) | |
1147 | BodPoss.P = 3000 | |
1148 | BodPoss.D = 1000 | |
1149 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1150 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1151 | v.Color = maincolor.Color | |
1152 | coroutine.resume(coroutine.create(function() | |
1153 | for i = 0, 49 do | |
1154 | swait(1) | |
1155 | v.Transparency = v.Transparency + 0.08 | |
1156 | end | |
1157 | wait(0.5) | |
1158 | PartEmmit1.Enabled = false | |
1159 | wait(3) | |
1160 | v:Destroy() | |
1161 | dude:Destroy() | |
1162 | end)) | |
1163 | end)) | |
1164 | end | |
1165 | end | |
1166 | end)) | |
1167 | end) | |
1168 | ds() | |
1169 | end | |
1170 | end | |
1171 | ||
1172 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1173 | if SinglePlayer then | |
1174 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1175 | end | |
1176 | local List = {} | |
1177 | for i, v in pairs(workspace:GetChildren()) do | |
1178 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1179 | table.insert(List, v) | |
1180 | end | |
1181 | end | |
1182 | return List | |
1183 | end | |
1184 | ||
1185 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1186 | local type = type | |
1187 | local rng = Instance.new("Part", char) | |
1188 | rng.Anchored = true | |
1189 | rng.BrickColor = color | |
1190 | rng.CanCollide = false | |
1191 | rng.FormFactor = 3 | |
1192 | rng.Name = "Ring" | |
1193 | rng.Material = "Neon" | |
1194 | rng.Size = Vector3.new(1, 1, 1) | |
1195 | rng.Transparency = 0 | |
1196 | rng.TopSurface = 0 | |
1197 | rng.BottomSurface = 0 | |
1198 | rng.CFrame = pos | |
1199 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1200 | local rngm = Instance.new("SpecialMesh", rng) | |
1201 | rngm.MeshType = MType | |
1202 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1203 | local scaler2 = 1 | |
1204 | local speeder = FastSpeed | |
1205 | if type == "Add" then | |
1206 | scaler2 = 1 * value | |
1207 | elseif type == "Divide" then | |
1208 | scaler2 = 1 / value | |
1209 | end | |
1210 | coroutine.resume(coroutine.create(function() | |
1211 | for i = 0, 10 / bonuspeed, 0.1 do | |
1212 | swait() | |
1213 | if type == "Add" then | |
1214 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1215 | elseif type == "Divide" then | |
1216 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1217 | end | |
1218 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1219 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1220 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1221 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1222 | end | |
1223 | rng:Destroy() | |
1224 | end)) | |
1225 | end | |
1226 | ||
1227 | function SoulSteal(dude) | |
1228 | if dude.Name ~= char then | |
1229 | local bgf = IT("BodyGyro", dude.Head) | |
1230 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1231 | local val = IT("BoolValue", dude) | |
1232 | val.Name = "IsHit" | |
1233 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1234 | local soulst = coroutine.wrap(function() | |
1235 | local soul = Instance.new("Part",dude) | |
1236 | soul.Size = Vector3.new(1,1,1) | |
1237 | soul.CanCollide = false | |
1238 | soul.Anchored = false | |
1239 | soul.Position = torso.Position | |
1240 | soul.Transparency = 1 | |
1241 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1242 | PartEmmit1.LightEmission = 1 | |
1243 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1244 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1245 | PartEmmit1.Rate = 250 | |
1246 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1247 | PartEmmit1.Size = NumberSequence.new({ | |
1248 | NumberSequenceKeypoint.new(0, 1, 0), | |
1249 | NumberSequenceKeypoint.new(1, 0, 0) | |
1250 | }) | |
1251 | PartEmmit1.Transparency = NumberSequence.new({ | |
1252 | NumberSequenceKeypoint.new(0, 0, 0), | |
1253 | NumberSequenceKeypoint.new(1, 1, 0) | |
1254 | }) | |
1255 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1256 | PartEmmit1.VelocitySpread = 30000 | |
1257 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1258 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1259 | local BodPoss = IT("BodyPosition", soul) | |
1260 | BodPoss.P = 3000 | |
1261 | BodPoss.D = 1000 | |
1262 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1263 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1264 | wait(1.6) | |
1265 | soul.Touched:connect(function(hit) | |
1266 | if hit.Parent == char then | |
1267 | soul:Destroy() | |
1268 | end | |
1269 | end) | |
1270 | wait(1.2) | |
1271 | while soul do | |
1272 | swait() | |
1273 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1274 | BodPoss.Position = tors.Position | |
1275 | end | |
1276 | end) | |
1277 | soulst() | |
1278 | end | |
1279 | end | |
1280 | function FaceMouse() | |
1281 | local Cam = workspace.CurrentCamera | |
1282 | return { | |
1283 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1284 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1285 | } | |
1286 | end | |
1287 | ------------------------------------------------------- | |
1288 | --End Effect Function-- | |
1289 | ------------------------------------------------------- | |
1290 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1291 | local NSound = nil | |
1292 | coroutine.resume(coroutine.create(function() | |
1293 | NSound = IT("Sound", PARENT) | |
1294 | NSound.Volume = VOLUME | |
1295 | NSound.Pitch = PITCH | |
1296 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1297 | swait() | |
1298 | NSound:play() | |
1299 | game:GetService("Debris"):AddItem(NSound, 10) | |
1300 | end)) | |
1301 | return NSound | |
1302 | end | |
1303 | function CameraEnshaking(Length, Intensity) | |
1304 | coroutine.resume(coroutine.create(function() | |
1305 | local intensity = 1 * Intensity | |
1306 | local rotM = 0.01 * Intensity | |
1307 | for i = 0, Length, 0.1 do | |
1308 | swait() | |
1309 | intensity = intensity - 0.05 * Intensity / Length | |
1310 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1311 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1312 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1313 | end | |
1314 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1315 | end)) | |
1316 | end | |
1317 | function chatfunc(text, color) | |
1318 | local chat = coroutine.wrap(function() | |
1319 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1320 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1321 | end | |
1322 | local naeeym2 = Instance.new("BillboardGui", char) | |
1323 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1324 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
1325 | naeeym2.Adornee = hed | |
1326 | naeeym2.Name = "TalkingBillBoard" | |
1327 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1328 | tecks2.BackgroundTransparency = 1 | |
1329 | tecks2.BorderSizePixel = 0 | |
1330 | tecks2.Text = "" | |
1331 | tecks2.Font = "SciFi" | |
1332 | tecks2.TextSize = 30 | |
1333 | tecks2.TextStrokeTransparency = 0 | |
1334 | tecks2.TextColor3 = color | |
1335 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1336 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1337 | coroutine.resume(coroutine.create(function() | |
1338 | while true do | |
1339 | swait(1) | |
1340 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1341 | tecks2.Rotation = math.random(-5, 5) | |
1342 | end | |
1343 | end)) | |
1344 | for i = 1, string.len(text) do | |
1345 | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) | |
1346 | tecks2.Text = string.sub(text, 1, i) | |
1347 | swait(1) | |
1348 | end | |
1349 | wait(1) | |
1350 | naeeym2:Destroy() | |
1351 | end) | |
1352 | chat() | |
1353 | end | |
1354 | ------------------------------------------------------- | |
1355 | --End Important Functions-- | |
1356 | ------------------------------------------------------- | |
1357 | ||
1358 | ------------------------------------------------------- | |
1359 | --Start Customization-- | |
1360 | ------------------------------------------------------- | |
1361 | local Player_Size = 1 | |
1362 | if Player_Size ~= 1 then | |
1363 | root.Size = root.Size * Player_Size | |
1364 | tors.Size = tors.Size * Player_Size | |
1365 | hed.Size = hed.Size * Player_Size | |
1366 | ra.Size = ra.Size * Player_Size | |
1367 | la.Size = la.Size * Player_Size | |
1368 | rl.Size = rl.Size * Player_Size | |
1369 | ll.Size = ll.Size * Player_Size | |
1370 | ---------------------------------------------------------------------------------- | |
1371 | rootj.Parent = root | |
1372 | neck.Parent = tors | |
1373 | RW.Parent = tors | |
1374 | LW.Parent = tors | |
1375 | RH.Parent = tors | |
1376 | LH.Parent = tors | |
1377 | ---------------------------------------------------------------------------------- | |
1378 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1379 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1380 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1381 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1382 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1383 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1384 | ---------------------------------------------------------------------------------- | |
1385 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1386 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1387 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1388 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1389 | --hat.Parent = Character | |
1390 | end | |
1391 | ---------------------------------------------------------------------------------- | |
1392 | local equipped = false | |
1393 | local idle = 0 | |
1394 | local change = 1 | |
1395 | local val = 0 | |
1396 | local toim = 0 | |
1397 | local idleanim = 0.4 | |
1398 | local sine = 0 | |
1399 | local Sit = 1 | |
1400 | ---------------------------------------------------------------------------------- | |
1401 | - | local SONG = 1566197356 |
1401 | + | local SONG = 1267137450 |
1402 | local SONG2 = 0 | |
1403 | local Music = Instance.new("Sound",tors) | |
1404 | Music.Volume = 2.5 | |
1405 | Music.Looped = true | |
1406 | Music.Pitch = 1 --Pitcher | |
1407 | ---------------------------------------------------------------------------------- | |
1408 | - | local Orin = "http://www.roblox.com/asset/?id=404306534" |
1408 | + | local Orin = "http://www.roblox.com/asset/?id=176217464" |
1409 | Head.face.Texture = Orin | |
1410 | function weld(a, b, acf) | |
1411 | local w = Instance.new("Weld", a) | |
1412 | w.Part0 = a | |
1413 | w.Part1 = b | |
1414 | w.C0 = acf | |
1415 | end | |
1416 | for i,v in pairs(char:GetChildren()) do | |
1417 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
1418 | v:destroy() | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | local Hair = Instance.new("Part") | |
1423 | Hair.Parent = char | |
1424 | Hair.Name = "Hair" | |
1425 | Hair.Size = Vector3.new(1, 0.4, 1) | |
1426 | Hair.CFrame = char.Head.CFrame | |
1427 | Hair:BreakJoints() | |
1428 | Hair.CanCollide = false | |
1429 | Hair.BrickColor = BrickColor.new("New Yeller") | |
1430 | Hair.TopSurface = "Smooth" | |
1431 | Hair.BottomSurface = "Smooth" | |
1432 | Weld = Instance.new("Weld") | |
1433 | Weld.Name = "Weld" | |
1434 | Weld.Part0 = char.Head | |
1435 | Weld.Part1 = Hair | |
1436 | Weld.Parent = char.Head | |
1437 | Weld.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1438 | Mesh = Instance.new("SpecialMesh") | |
1439 | Mesh.Parent = Hair | |
1440 | Mesh.MeshId = "rbxassetid://13640868" | |
1441 | Mesh.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
1442 | Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
1443 | ---------------------------------------------------------------------------------- | |
1444 | local Shirt = "rbxassetid://676428254" | |
1445 | local Pants = "rbxassetid://676428254" | |
1446 | ||
1447 | ypcall(function() | |
1448 | shirt = Instance.new("Shirt", char) | |
1449 | shirt.Name = "Shirt" | |
1450 | pants = Instance.new("Pants", char) | |
1451 | pants.Name = "Pants" | |
1452 | char.Shirt.ShirtTemplate = Shirt | |
1453 | char.Pants.PantsTemplate = Pants | |
1454 | end) | |
1455 | ||
1456 | shirt.Name = "Warden" | |
1457 | pants.Name = "Warden" | |
1458 | hum.WalkSpeed = 16 | |
1459 | hum.JumpPower = 70 | |
1460 | hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999 | |
1461 | hum.Health = 999999999999999999999999999999999999999999999999999999999999999999 | |
1462 | hum.Animator.Parent = nil | |
1463 | ---------------------------------------------------------------------------------- | |
1464 | local naeeym2 = Instance.new("BillboardGui",char) | |
1465 | naeeym2.AlwaysOnTop = true | |
1466 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1467 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1468 | naeeym2.Adornee = hed | |
1469 | naeeym2.Name = "Name" | |
1470 | --naeeym2.PlayerToHideFrom = Player | |
1471 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1472 | tecks2.BackgroundTransparency = 1 | |
1473 | tecks2.TextScaled = true | |
1474 | tecks2.BorderSizePixel = 0 | |
1475 | - | tecks2.Text = "MICHEAL THE DRAGON SLAYERR" |
1475 | + | tecks2.Text = "DEPRESSED MICHEAL" |
1476 | tecks2.Font = Enum.Font.Antique | |
1477 | tecks2.TextSize = 30 | |
1478 | tecks2.TextStrokeTransparency = 0 | |
1479 | tecks2.TextColor3 = Color3.new(255, 0, 0) | |
1480 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1481 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1482 | tecks2.Parent = naeeym2 | |
1483 | wait(1) | |
1484 | - | tecks2.Text = "MY PARENTS GET KILLED BY DRAGONS" |
1484 | + | tecks2.Text = "WHY WHY WHY?!!!!" |
1485 | wait(2) | |
1486 | - | tecks2.Text = "NOW TIME TO REVENGE.....BECAUSE IM MICHEAL THE DRAGON SLAYER" |
1486 | + | tecks2.Text = "WHY IM NEED FOOLOW YOU WISHES?!!!!!!!!" |
1487 | wait(3) | |
1488 | - | tecks2.Text = "MICHEAL THE DRAGON SLAYER" |
1488 | + | tecks2.Text = "DEPRESSED MICHEAL" |
1489 | -------------------------------------------------------- | |
1490 | local EyeSizes={ | |
1491 | NumberSequenceKeypoint.new(0,0.65,0), | |
1492 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
1493 | NumberSequenceKeypoint.new(1,0,0) | |
1494 | } | |
1495 | local EyeTrans={ | |
1496 | NumberSequenceKeypoint.new(0,0,0), | |
1497 | NumberSequenceKeypoint.new(0.5,0,0), | |
1498 | NumberSequenceKeypoint.new(1,1,0) | |
1499 | } | |
1500 | local PE2=Instance.new("ParticleEmitter", ra) | |
1501 | PE2.LightEmission=.9 | |
1502 | PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color) | |
1503 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
1504 | PE2.Lifetime=NumberRange.new(0.35) | |
1505 | PE2.Rotation=NumberRange.new(0,360) | |
1506 | PE2.Rate=999 | |
1507 | PE2.VelocitySpread = 10000 | |
1508 | PE2.Acceleration = Vector3.new(0,25,0) | |
1509 | PE2.ZOffset = 0.5 | |
1510 | PE2.Drag = 0 | |
1511 | PE2.Speed = NumberRange.new(0,0,0) | |
1512 | PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
1513 | PE2.Name = "PE2" | |
1514 | PE2.Enabled = true | |
1515 | PE2.LockedToPart = true | |
1516 | local EyeSizes={ | |
1517 | NumberSequenceKeypoint.new(0,0.65,0), | |
1518 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
1519 | NumberSequenceKeypoint.new(1,0,0) | |
1520 | } | |
1521 | local EyeTrans={ | |
1522 | NumberSequenceKeypoint.new(0,0,0), | |
1523 | NumberSequenceKeypoint.new(0.5,0,0), | |
1524 | NumberSequenceKeypoint.new(1,1,0) | |
1525 | } | |
1526 | local PE3=Instance.new("ParticleEmitter", ra) | |
1527 | PE3.LightEmission=.9 | |
1528 | PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color) | |
1529 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
1530 | PE3.Lifetime=NumberRange.new(0.35) | |
1531 | PE3.Rotation=NumberRange.new(0,360) | |
1532 | PE3.Rate=999 | |
1533 | PE3.VelocitySpread = 10000 | |
1534 | PE3.Acceleration = Vector3.new(0,25,0) | |
1535 | PE3.ZOffset = 0.5 | |
1536 | PE3.Drag = 0 | |
1537 | PE3.Speed = NumberRange.new(0,0,0) | |
1538 | PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
1539 | PE3.Name = "PE3" | |
1540 | PE3.Enabled = true | |
1541 | PE3.LockedToPart = true | |
1542 | ||
1543 | local EyeSizes={ | |
1544 | NumberSequenceKeypoint.new(0,0.65,0), | |
1545 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
1546 | NumberSequenceKeypoint.new(1,0,0) | |
1547 | } | |
1548 | local EyeTrans={ | |
1549 | NumberSequenceKeypoint.new(0,0,0), | |
1550 | NumberSequenceKeypoint.new(0.5,0,0), | |
1551 | NumberSequenceKeypoint.new(1,1,0) | |
1552 | } | |
1553 | local PE4=Instance.new("ParticleEmitter", ll) | |
1554 | PE4.LightEmission=.9 | |
1555 | PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color) | |
1556 | PE4.Transparency=NumberSequence.new(EyeTrans) | |
1557 | PE4.Lifetime=NumberRange.new(0.35) | |
1558 | PE4.Rotation=NumberRange.new(0,360) | |
1559 | PE4.Rate=999 | |
1560 | PE4.VelocitySpread = 10000 | |
1561 | PE4.Acceleration = Vector3.new(0,25,0) | |
1562 | PE4.ZOffset = 0.5 | |
1563 | PE4.Drag = 0 | |
1564 | PE4.Speed = NumberRange.new(0,0,0) | |
1565 | PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
1566 | PE4.Name = "PE4" | |
1567 | PE4.Enabled = true | |
1568 | PE4.LockedToPart = true | |
1569 | local EyeSizes={ | |
1570 | NumberSequenceKeypoint.new(0,0.65,0), | |
1571 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
1572 | NumberSequenceKeypoint.new(1,0,0) | |
1573 | } | |
1574 | local EyeTrans={ | |
1575 | NumberSequenceKeypoint.new(0,0,0), | |
1576 | NumberSequenceKeypoint.new(0.5,0,0), | |
1577 | NumberSequenceKeypoint.new(1,1,0) | |
1578 | } | |
1579 | local PE5=Instance.new("ParticleEmitter", ll) | |
1580 | PE5.LightEmission=.9 | |
1581 | PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color) | |
1582 | PE5.Transparency=NumberSequence.new(EyeTrans) | |
1583 | PE5.Lifetime=NumberRange.new(0.35) | |
1584 | PE5.Rotation=NumberRange.new(0,360) | |
1585 | PE5.Rate=999 | |
1586 | PE5.VelocitySpread = 10000 | |
1587 | PE5.Acceleration = Vector3.new(0,25,0) | |
1588 | PE5.ZOffset = 0.5 | |
1589 | PE5.Drag = 0 | |
1590 | PE5.Speed = NumberRange.new(0,0,0) | |
1591 | PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
1592 | PE5.Name = "PE5" | |
1593 | PE5.Enabled = true | |
1594 | PE5.LockedToPart = true | |
1595 | ------------------------------------------------------- | |
1596 | --End Customization-- | |
1597 | ------------------------------------------------------- | |
1598 | ||
1599 | ||
1600 | ------------------------------------------------------- | |
1601 | --Start Attacks N Stuff-- | |
1602 | ------------------------------------------------------- | |
1603 | function attackone() | |
1604 | attack = true | |
1605 | hum.WalkSpeed = 3.01 | |
1606 | for i = 0, 1.7, 0.1 do | |
1607 | swait() | |
1608 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
1609 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
1610 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
1611 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
1612 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
1613 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
1614 | end | |
1615 | Cso("203426541", ra, 10, 1) | |
1616 | for i = 0, 1.4, 0.1 do | |
1617 | swait() | |
1618 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
1619 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
1620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
1621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
1622 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
1623 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
1624 | end | |
1625 | for i = 0, 1.4, 0.1 do | |
1626 | swait() | |
1627 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
1628 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
1629 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
1630 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
1631 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
1632 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
1633 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do | |
1634 | if v:FindFirstChild("Head") then | |
1635 | Eviscerate(v) | |
1636 | end | |
1637 | end | |
1638 | end | |
1639 | attack = false | |
1640 | hum.WalkSpeed = 16 | |
1641 | end | |
1642 | function attacktwo() | |
1643 | attack = true | |
1644 | hum.WalkSpeed = 3.01 | |
1645 | for i = 0, 1.7, 0.1 do | |
1646 | swait() | |
1647 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1648 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1649 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
1650 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
1651 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
1652 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
1653 | end | |
1654 | Cso("203426541", rl, 10, 1) | |
1655 | CameraEnshaking(2, 3) | |
1656 | for i = 0, 1.4, 0.1 do | |
1657 | swait() | |
1658 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1659 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
1660 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
1661 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
1662 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
1663 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
1664 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 5)) do | |
1665 | if v:FindFirstChild("Head") then | |
1666 | Eviscerate(v) | |
1667 | end | |
1668 | end | |
1669 | end | |
1670 | attack = false | |
1671 | hum.WalkSpeed = 16 | |
1672 | end | |
1673 | function attackthree() | |
1674 | attack = true | |
1675 | hum.WalkSpeed = 3.01 | |
1676 | for i = 0, 1.4, 0.1 do | |
1677 | swait() | |
1678 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1679 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1680 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
1681 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
1682 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
1683 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1684 | end | |
1685 | Cso("203426541", hed, 10, 1) | |
1686 | for i = 0, 1.7, 0.1 do | |
1687 | swait() | |
1688 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1689 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1690 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
1691 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
1692 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1693 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
1694 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do | |
1695 | if v:FindFirstChild("Head") then | |
1696 | Eviscerate(v) | |
1697 | end | |
1698 | end | |
1699 | end | |
1700 | attack = false | |
1701 | hum.WalkSpeed = 16 | |
1702 | end | |
1703 | ||
1704 | function Distort() | |
1705 | attack = true | |
1706 | hum.WalkSpeed = 0 | |
1707 | local pos = root.Position | |
1708 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
1709 | Cso("847061203", char, 10, 0.85) | |
1710 | for i = 1,2.5,0.1 do | |
1711 | swait() | |
1712 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
1713 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
1714 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
1715 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1716 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
1717 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
1718 | end | |
1719 | attack = false | |
1720 | hum.WalkSpeed = 8 | |
1721 | end | |
1722 | function Ancient_Rage() | |
1723 | attack = true | |
1724 | hum.WalkSpeed = 0 | |
1725 | Cso("135017578", tors, 10, 1.05) | |
1726 | for i = 1,14,0.1 do | |
1727 | swait() | |
1728 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
1729 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
1730 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
1731 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1732 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
1733 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
1734 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 20)) do | |
1735 | if v:FindFirstChild("Head") then | |
1736 | Eviscerate(v) | |
1737 | end | |
1738 | end | |
1739 | end | |
1740 | attack = false | |
1741 | hum.WalkSpeed = 16 | |
1742 | end | |
1743 | function Technobeam() | |
1744 | attack = true | |
1745 | hum.WalkSpeed = 3.01 | |
1746 | for i = 0, 4, 0.1 do | |
1747 | swait() | |
1748 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
1749 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) | |
1750 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
1751 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
1752 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
1753 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
1754 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
1755 | end | |
1756 | for i = 0, 2, 0.1 do | |
1757 | swait() | |
1758 | hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) | |
1759 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) | |
1760 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) | |
1761 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) | |
1762 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) | |
1763 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
1764 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
1765 | end | |
1766 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1767 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1768 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1769 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1770 | CameraEnshaking(4, 5) | |
1771 | Cso("206049428", char, 10, 1) | |
1772 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
1773 | if v:FindFirstChild("Head") then | |
1774 | Eviscerate(v) | |
1775 | end | |
1776 | end | |
1777 | for i = 0, 2, 0.1 do | |
1778 | swait() | |
1779 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
1780 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) | |
1781 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
1782 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
1783 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
1784 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
1785 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
1786 | end | |
1787 | hum.WalkSpeed = 16 | |
1788 | attack = false | |
1789 | end | |
1790 | function Taunt10000() | |
1791 | attack = true | |
1792 | - | Cso("333446256", char, 10, 1) |
1792 | + | Cso("688596285", char, 10, 1) |
1793 | for i = 0, 15, 0.1 do | |
1794 | swait() | |
1795 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
1796 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
1797 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1798 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1799 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
1800 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
1801 | end | |
1802 | for i = 0, 15, 0.1 do | |
1803 | swait() | |
1804 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
1805 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
1806 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1807 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1808 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
1809 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
1810 | end | |
1811 | for i = 0, 20, 0.1 do | |
1812 | swait() | |
1813 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
1814 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
1815 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1816 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
1817 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
1818 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
1819 | end | |
1820 | attack = false | |
1821 | end | |
1822 | function OP9999() | |
1823 | attack = true | |
1824 | hum.WalkSpeed = 3.01 | |
1825 | Cso("1690476035",char, 10, 1) | |
1826 | for i = 0,5.2,0.1 do | |
1827 | swait() | |
1828 | Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1829 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1830 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1831 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
1832 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
1833 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
1834 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
1835 | end | |
1836 | Cso("824687369", char, 10, 1) | |
1837 | for i = 0,3.7,0.1 do | |
1838 | swait() | |
1839 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1840 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1841 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
1842 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
1843 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
1844 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
1845 | CameraEnshaking(2, 8) | |
1846 | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
1847 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
1848 | if v:FindFirstChild("Head") then | |
1849 | Eviscerate(v) | |
1850 | end | |
1851 | end | |
1852 | end | |
1853 | attack = false | |
1854 | hum.WalkSpeed = 16 | |
1855 | end | |
1856 | ------------------------------------------------------- | |
1857 | --End Attacks N Stuff-- | |
1858 | ------------------------------------------------------- | |
1859 | mouse.KeyDown:connect(function(key) | |
1860 | if key == 'q' then | |
1861 | Swing = 2 | |
1862 | hum.WalkSpeed = 40 | |
1863 | end | |
1864 | end) | |
1865 | mouse.KeyUp:connect(function(key) | |
1866 | if key == 'q' then | |
1867 | Swing = 1 | |
1868 | hum.WalkSpeed = 16 | |
1869 | end | |
1870 | end) | |
1871 | ||
1872 | mouse.KeyDown:connect(function(key) | |
1873 | if attack == false then | |
1874 | if key == 'e' then | |
1875 | Ancient_Rage() | |
1876 | elseif key == 'r' then | |
1877 | Distort() | |
1878 | elseif key == 't' then | |
1879 | Taunt10000() | |
1880 | elseif key == 'f' then | |
1881 | Technobeam() | |
1882 | elseif key == 'g' then | |
1883 | OP9999() | |
1884 | elseif key == 'h' then | |
1885 | ||
1886 | end | |
1887 | end | |
1888 | end) | |
1889 | local Combo = 1 | |
1890 | mouse.Button1Down:connect(function(key) | |
1891 | if attack == false then | |
1892 | if Combo == 1 then | |
1893 | Combo = 2 | |
1894 | attackone() | |
1895 | elseif Combo == 2 then | |
1896 | Combo = 3 | |
1897 | attacktwo() | |
1898 | elseif Combo == 3 then | |
1899 | Combo = 1 | |
1900 | attackthree() | |
1901 | end | |
1902 | end | |
1903 | end) | |
1904 | ------------------------------------------------------- | |
1905 | --Start Animations-- | |
1906 | ------------------------------------------------------- | |
1907 | while true do | |
1908 | swait() | |
1909 | sine = sine + change | |
1910 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1911 | local velderp = root.Velocity.y | |
1912 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1913 | if equipped == true or equipped == false then | |
1914 | if attack == false then | |
1915 | idle = idle + 1 | |
1916 | else | |
1917 | idle = 0 | |
1918 | end | |
1919 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
1920 | if 1 < root.Velocity.y and hitfloor == nil then | |
1921 | Anim = "Jump" | |
1922 | if attack == false then | |
1923 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1924 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1925 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1926 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1927 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1928 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1929 | end | |
1930 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1931 | Anim = "Fall" | |
1932 | if attack == false then | |
1933 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1934 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1935 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1936 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1937 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1938 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1939 | end | |
1940 | elseif torvel < 1 and hitfloor ~= nil then | |
1941 | Anim = "Idle" | |
1942 | change = 1 | |
1943 | if attack == false then | |
1944 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
1945 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
1946 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
1947 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
1948 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
1949 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
1950 | end | |
1951 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1952 | Anim = "Walk" | |
1953 | change = 1 | |
1954 | if attack == false then | |
1955 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1956 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1957 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1958 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1959 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1960 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1961 | end | |
1962 | elseif torvel >= 25 and hitfloor ~= nil then | |
1963 | Anim = "Sprint" | |
1964 | change = 1.35 | |
1965 | if attack == false then | |
1966 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1967 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
1968 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
1969 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
1970 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
1971 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | Music.SoundId = "rbxassetid://"..SONG | |
1976 | Music.Looped = true | |
1977 | Music.Pitch = 1 | |
1978 | Music.Volume = 1 | |
1979 | Music.Parent = tors | |
1980 | Music:Resume() | |
1981 | if 0 < #Effects then | |
1982 | for e = 1, #Effects do | |
1983 | if Effects[e] ~= nil then | |
1984 | local Thing = Effects[e] | |
1985 | if Thing ~= nil then | |
1986 | local Part = Thing[1] | |
1987 | local Mode = Thing[2] | |
1988 | local Delay = Thing[3] | |
1989 | local IncX = Thing[4] | |
1990 | local IncY = Thing[5] | |
1991 | local IncZ = Thing[6] | |
1992 | if 1 >= Thing[1].Transparency then | |
1993 | if Thing[2] == "Block1" then | |
1994 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1995 | local Mesh = Thing[1].Mesh | |
1996 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1997 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1998 | elseif Thing[2] == "Block2" then | |
1999 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2000 | local Mesh = Thing[7] | |
2001 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2002 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2003 | elseif Thing[2] == "Block3" then | |
2004 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2005 | local Mesh = Thing[7] | |
2006 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2007 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2008 | elseif Thing[2] == "Cylinder" then | |
2009 | local Mesh = Thing[1].Mesh | |
2010 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2011 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2012 | elseif Thing[2] == "Blood" then | |
2013 | local Mesh = Thing[7] | |
2014 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2015 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2016 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2017 | elseif Thing[2] == "Elec" then | |
2018 | local Mesh = Thing[1].Mesh | |
2019 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2020 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2021 | elseif Thing[2] == "Disappear" then | |
2022 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2023 | elseif Thing[2] == "Shatter" then | |
2024 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2025 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2026 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2027 | Thing[6] = Thing[6] + Thing[5] | |
2028 | end | |
2029 | else | |
2030 | Part.Parent = nil | |
2031 | table.remove(Effects, e) | |
2032 | end | |
2033 | end | |
2034 | end | |
2035 | end | |
2036 | end | |
2037 | end | |
2038 | ------------------------------------------------------- | |
2039 | --End Animations And Script-- | |
2040 | ------------------------------------------------------- |