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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | Player_Size = 1 --Size of the player. | |
146 | local change = 1 | |
147 | ||
148 | local plr = owner | |
149 | local mou = plr:GetMouse() | |
150 | local char = plr.Character | |
151 | local hum = char.Humanoid | |
152 | local hed = char.Head | |
153 | local root = char.HumanoidRootPart | |
154 | local rootj = root.RootJoint | |
155 | local tors = char.Torso | |
156 | local ra = char["Right Arm"] | |
157 | local la = char["Left Arm"] | |
158 | local rl = char["Right Leg"] | |
159 | local ll = char["Left Leg"] | |
160 | local neck = tors["Neck"] | |
161 | local mouse = plr:GetMouse() | |
162 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
163 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
164 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
165 | local maincolor = BrickColor.new("Dark green") | |
166 | exploitable = true | |
167 | local Player = game.Players.localPlayer | |
168 | local Character = Player.Character | |
169 | local Humanoid = Character.Humanoid | |
170 | local Mouse = Player:GetMouse() | |
171 | local LeftArm = Character["Left Arm"] | |
172 | local RightArm = Character["Right Arm"] | |
173 | local LeftLeg = Character["Left Leg"] | |
174 | local RightLeg = Character["Right Leg"] | |
175 | local Head = Character.Head | |
176 | local Torso = Character.Torso | |
177 | ||
178 | BTAUNT = Instance.new("Sound", tors) | |
179 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2783948945" | |
180 | BTAUNT.Volume = 10 | |
181 | BTAUNT.Pitch = 1 | |
182 | BTAUNT.Looped = false | |
183 | BTAUNT.TimePosition = 0.2 | |
184 | ||
185 | ||
186 | ||
187 | cam = game.Workspace.CurrentCamera | |
188 | CF = CFrame.new | |
189 | VT = Vector3.new | |
190 | angles = CFrame.Angles | |
191 | attack = false | |
192 | Euler = CFrame.fromEulerAnglesXYZ | |
193 | Rad = math.rad | |
194 | IT = Instance.new | |
195 | BrickC = BrickColor.new | |
196 | Cos = math.cos | |
197 | COS = math.cos | |
198 | Acos = math.acos | |
199 | Sin = math.sin | |
200 | Asin = math.asin | |
201 | Abs = math.abs | |
202 | Mrandom = math.random | |
203 | Floor = math.floor | |
204 | ||
205 | Player = owner | |
206 | PlayerGui = Player.PlayerGui | |
207 | Cam = workspace.CurrentCamera | |
208 | Backpack = Player.Backpack | |
209 | Character = Player.Character | |
210 | Humanoid = Character.Humanoid | |
211 | Mouse = Player:GetMouse() | |
212 | RootPart = Character["HumanoidRootPart"] | |
213 | Torso = Character["Torso"] | |
214 | Head = Character["Head"] | |
215 | RightArm = Character["Right Arm"] | |
216 | LeftArm = Character["Left Arm"] | |
217 | RightLeg = Character["Right Leg"] | |
218 | LeftLeg = Character["Left Leg"] | |
219 | RootJoint = RootPart["RootJoint"] | |
220 | Neck = Torso["Neck"] | |
221 | RightShoulder = Torso["Right Shoulder"] | |
222 | LeftShoulder = Torso["Left Shoulder"] | |
223 | RightHip = Torso["Right Hip"] | |
224 | LeftHip = Torso["Left Hip"] | |
225 | local SIZE = 1 | |
226 | ||
227 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
228 | RSH, LSH = nil, nil | |
229 | RW = Instance.new("Weld") | |
230 | LW = Instance.new("Weld") | |
231 | RH = tors["Right Hip"] | |
232 | LH = tors["Left Hip"] | |
233 | RSH = tors["Right Shoulder"] | |
234 | LSH = tors["Left Shoulder"] | |
235 | RSH.Parent = nil | |
236 | LSH.Parent = nil | |
237 | RW.Name = "RW" | |
238 | RW.Part0 = tors | |
239 | RW.C0 = CF(1.5, 0.5, 0) | |
240 | RW.C1 = CF(0, 0.5, 0) | |
241 | RW.Part1 = ra | |
242 | RW.Parent = tors | |
243 | LW.Name = "LW" | |
244 | LW.Part0 = tors | |
245 | LW.C0 = CF(-1.5, 0.5, 0) | |
246 | LW.C1 = CF(0, 0.5, 0) | |
247 | LW.Part1 = la | |
248 | LW.Parent = tors | |
249 | Effects = {} | |
250 | ||
251 | local sine=0 | |
252 | Animation_Speed = 1 | |
253 | local CHANGE = 2 / Animation_Speed | |
254 | ||
255 | rootj.Parent = root | |
256 | neck.Parent = tors | |
257 | RW.Parent = tors | |
258 | LW.Parent = tors | |
259 | RH.Parent = tors | |
260 | LH.Parent = tors | |
261 | ---------------------------------------------------------------------------------- | |
262 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
263 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
264 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
265 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
266 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
267 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
268 | ---------------------------------------------------------------------------------- | |
269 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
270 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
271 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
272 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
273 | --hat.Parent = Character | |
274 | ---------------------------------------------------------------------------------- | |
275 | local SONG = 268126560 | |
276 | local SONG2 = 638448542 | |
277 | local Music = Instance.new("Sound",tors) | |
278 | Music.Volume = 2.5 | |
279 | Music.Looped = true | |
280 | Music.Pitch = 1 --Pitcher | |
281 | function Cso(ID, PARENT, VOLUME, PITCH) | |
282 | local NSound = nil | |
283 | coroutine.resume(coroutine.create(function() | |
284 | NSound = IT("Sound", PARENT) | |
285 | NSound.Volume = VOLUME | |
286 | NSound.Pitch = PITCH | |
287 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
288 | swait() | |
289 | NSound:play() | |
290 | game:GetService("Debris"):AddItem(NSound, 10) | |
291 | end)) | |
292 | return NSound | |
293 | end | |
294 | ---------------------------------------------------------------------------------- | |
295 | local equipped = false | |
296 | local idle = 0 | |
297 | local change = 1 | |
298 | local val = 0 | |
299 | local toim = 0 | |
300 | local idleanim = 0.4 | |
301 | local sine = 0 | |
302 | local Sit = 1 | |
303 | ---------------------------------------------------------------------------------- | |
304 | hum.WalkSpeed = 16 | |
305 | hum.JumpPower = 70 | |
306 | ---------------------------------------------------------------------------------- | |
307 | function clerp(a, b, t) | |
308 | local qa = { | |
309 | QuaternionFromCFrame(a) | |
310 | } | |
311 | local qb = { | |
312 | QuaternionFromCFrame(b) | |
313 | } | |
314 | local ax, ay, az = a.x, a.y, a.z | |
315 | local bx, by, bz = b.x, b.y, b.z | |
316 | local _t = 1 - t | |
317 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
318 | end | |
319 | ||
320 | function swait(num) | |
321 | if num == 0 or num == nil then | |
322 | game:service("RunService").Stepped:wait(0) | |
323 | else | |
324 | for i = 0, num do | |
325 | game:service("RunService").Stepped:wait(0) | |
326 | end | |
327 | end | |
328 | end | |
329 | ||
330 | function QuaternionFromCFrame(cf) | |
331 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
332 | local trace = m00 + m11 + m22 | |
333 | if trace > 0 then | |
334 | local s = math.sqrt(1 + trace) | |
335 | local recip = 0.5 / s | |
336 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
337 | else | |
338 | local i = 0 | |
339 | if m00 < m11 then | |
340 | i = 1 | |
341 | end | |
342 | if m22 > (i == 0 and m00 or m11) then | |
343 | i = 2 | |
344 | end | |
345 | if i == 0 then | |
346 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
347 | local recip = 0.5 / s | |
348 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
349 | elseif i == 1 then | |
350 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
351 | local recip = 0.5 / s | |
352 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
353 | elseif i == 2 then | |
354 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
355 | local recip = 0.5 / s | |
356 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
357 | end | |
358 | end | |
359 | end | |
360 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
361 | local xs, ys, zs = x + x, y + y, z + z | |
362 | local wx, wy, wz = w * xs, w * ys, w * zs | |
363 | local xx = x * xs | |
364 | local xy = x * ys | |
365 | local xz = x * zs | |
366 | local yy = y * ys | |
367 | local yz = y * zs | |
368 | local zz = z * zs | |
369 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
370 | end | |
371 | -------------------- | |
372 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
373 | ||
374 | ArtificialHB = Instance.new("BindableEvent", script) | |
375 | ArtificialHB.Name = "ArtificialHB" | |
376 | ||
377 | script:WaitForChild("ArtificialHB") | |
378 | ||
379 | frame = Frame_Speed | |
380 | tf = 0 | |
381 | allowframeloss = false | |
382 | tossremainder = false | |
383 | lastframe = tick() | |
384 | script.ArtificialHB:Fire() | |
385 | ||
386 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
387 | tf = tf + s | |
388 | if tf >= frame then | |
389 | if allowframeloss then | |
390 | script.ArtificialHB:Fire() | |
391 | lastframe = tick() | |
392 | else | |
393 | for i = 1, math.floor(tf / frame) do | |
394 | script.ArtificialHB:Fire() | |
395 | end | |
396 | lastframe = tick() | |
397 | end | |
398 | if tossremainder then | |
399 | tf = 0 | |
400 | else | |
401 | tf = tf - frame * math.floor(tf / frame) | |
402 | end | |
403 | end | |
404 | end) | |
405 | ||
406 | ||
407 | function Swait(NUMBER) | |
408 | if NUMBER == 0 or NUMBER == nil then | |
409 | ArtificialHB.Event:wait() | |
410 | else | |
411 | for i = 1, NUMBER do | |
412 | ArtificialHB.Event:wait() | |
413 | end | |
414 | end | |
415 | end | |
416 | -------------------- | |
417 | local RbxUtility = LoadLibrary("RbxUtility") | |
418 | local Create = RbxUtility.Create | |
419 | ---------------------------- | |
420 | function QuaternionSlerp(a, b, t) | |
421 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
422 | local startInterp, finishInterp | |
423 | if cosTheta >= 1.0E-4 then | |
424 | if 1 - cosTheta > 1.0E-4 then | |
425 | local theta = math.acos(cosTheta) | |
426 | local invSinTheta = 1 / Sin(theta) | |
427 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
428 | finishInterp = Sin(t * theta) * invSinTheta | |
429 | else | |
430 | startInterp = 1 - t | |
431 | finishInterp = t | |
432 | end | |
433 | elseif 1 + cosTheta > 1.0E-4 then | |
434 | local theta = math.acos(-cosTheta) | |
435 | local invSinTheta = 1 / Sin(theta) | |
436 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
437 | finishInterp = Sin(t * theta) * invSinTheta | |
438 | else | |
439 | startInterp = t - 1 | |
440 | finishInterp = t | |
441 | end | |
442 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
443 | end | |
444 | ||
445 | function rayCast(Position, Direction, Range, Ignore) | |
446 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
447 | end | |
448 | ------------------------- | |
449 | ------------------------- | |
450 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=149118048" |
450 | + | char.Head.face.Decal = "http://www.roblox.com/asset/?id=149118048" |
451 | ------------------------- | |
452 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
453 | local NEWSOUND = nil | |
454 | coroutine.resume(coroutine.create(function() | |
455 | NEWSOUND = IT("Sound", PARENT) | |
456 | NEWSOUND.Volume = VOLUME | |
457 | NEWSOUND.Pitch = PITCH | |
458 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
459 | Swait() | |
460 | NEWSOUND:play() | |
461 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
462 | end)) | |
463 | return NEWSOUND | |
464 | end | |
465 | --------------------------------------------- | |
466 | function Taunt() | |
467 | attack = true | |
468 | hum.WalkSpeed = 0 | |
469 | BTAUNT:Play() | |
470 | repeat | |
471 | swait() | |
472 | BTAUNT.Parent = tors | |
473 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
474 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
475 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
476 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
477 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
478 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
479 | until BTAUNT.Playing == false | |
480 | attack = false | |
481 | hum.WalkSpeed = 16 | |
482 | end | |
483 | --------------------------------------------- | |
484 | function kdown(k) | |
485 | if k == "t" then | |
486 | Taunt() | |
487 | end | |
488 | end | |
489 | ||
490 | mou.KeyDown:connect(kdown) | |
491 | ----------------------------------------------------------------- | |
492 | local equipped = false | |
493 | local idle = 0 | |
494 | local change = 1 | |
495 | local val = 0 | |
496 | local toim = 0 | |
497 | local idleanim = 0.4 | |
498 | hum.Animator.Parent = nil | |
499 | while true do | |
500 | swait() | |
501 | sine = sine + change | |
502 | ||
503 | Music.Parent = char | |
504 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
505 | local velderp = root.Velocity.y | |
506 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
507 | if equipped == true or equipped == false then | |
508 | if attack == false then | |
509 | idle = idle + 1 | |
510 | else | |
511 | idle = 0 | |
512 | end | |
513 | if 1 < root.Velocity.y and hitfloor == nil then | |
514 | Anim = "Jump" | |
515 | if attack == false then | |
516 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
517 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
518 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
519 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
520 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
521 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
522 | end | |
523 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
524 | Anim = "Fall" | |
525 | if attack == false then | |
526 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
527 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
528 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
529 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
530 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
531 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
532 | end | |
533 | elseif torvel < 1 and hitfloor ~= nil then | |
534 | Anim = "Idle" | |
535 | change = 1 | |
536 | if attack == false then | |
537 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
538 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
539 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
540 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
541 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
542 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) | |
543 | end | |
544 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
545 | Anim = "Walk" | |
546 | change = 1 | |
547 | if attack == false then | |
548 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
549 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
550 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
551 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
552 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
553 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
554 | end | |
555 | end | |
556 | end | |
557 | Music.SoundId = "rbxassetid://"..SONG | |
558 | Music.Looped = true | |
559 | Music.Pitch = 1 | |
560 | Music.Volume = 3 | |
561 | Music.Parent = tors | |
562 | Music:Resume() | |
563 | if 0 < #Effects then | |
564 | for e = 1, #Effects do | |
565 | if Effects[e] ~= nil then | |
566 | local Thing = Effects[e] | |
567 | if Thing ~= nil then | |
568 | local Part = Thing[1] | |
569 | local Mode = Thing[2] | |
570 | local Delay = Thing[3] | |
571 | local IncX = Thing[4] | |
572 | local IncY = Thing[5] | |
573 | local IncZ = Thing[6] | |
574 | if 1 >= Thing[1].Transparency then | |
575 | if Thing[2] == "Block1" then | |
576 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
577 | local Mesh = Thing[1].Mesh | |
578 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
579 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
580 | elseif Thing[2] == "Block2" then | |
581 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
582 | local Mesh = Thing[7] | |
583 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
584 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
585 | elseif Thing[2] == "Block3" then | |
586 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
587 | local Mesh = Thing[7] | |
588 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
589 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
590 | elseif Thing[2] == "Cylinder" then | |
591 | local Mesh = Thing[1].Mesh | |
592 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
593 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
594 | elseif Thing[2] == "Blood" then | |
595 | local Mesh = Thing[7] | |
596 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
597 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
598 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
599 | elseif Thing[2] == "Elec" then | |
600 | local Mesh = Thing[1].Mesh | |
601 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
602 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
603 | elseif Thing[2] == "Disappear" then | |
604 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
605 | elseif Thing[2] == "Shatter" then | |
606 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
607 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
608 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
609 | Thing[6] = Thing[6] + Thing[5] | |
610 | end | |
611 | else | |
612 | Part.Parent = nil | |
613 | table.remove(Effects, e) | |
614 | end | |
615 | end | |
616 | end | |
617 | end | |
618 | end | |
619 | end | |
620 | ------------------------------------------------------- | |
621 | --End Animations And Script-- | |
622 | ------------------------------------------------------- |