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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | setmetatable(g,{ | |
124 | __index=function(self,s) | |
125 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
126 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
127 | end, | |
128 | __newindex = fsmt.__newindex, | |
129 | __call = fsmt.__call | |
130 | }) | |
131 | --Changing owner to fake player object to support owner:GetMouse() | |
132 | game,owner = g,g.Players.LocalPlayer | |
133 | end | |
134 | --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]-- | |
135 | ||
136 | ||
137 | ||
138 | ||
139 | ||
140 | Player=game:GetService("Players").LocalPlayer | |
141 | Character=Player.Character | |
142 | PlayerGui=Player.PlayerGui | |
143 | Backpack=Player.Backpack | |
144 | Torso=Character.Torso | |
145 | Head=Character.Head | |
146 | Humanoid=Character.Humanoid | |
147 | LeftArm=Character["Left Arm"] | |
148 | LeftLeg=Character["Left Leg"] | |
149 | RightArm=Character["Right Arm"] | |
150 | RightLeg=Character["Right Leg"] | |
151 | LS=Torso["Left Shoulder"] | |
152 | LH=Torso["Left Hip"] | |
153 | RS=Torso["Right Shoulder"] | |
154 | RH=Torso["Right Hip"] | |
155 | Face = Head.face | |
156 | Neck=Torso.Neck | |
157 | it=Instance.new | |
158 | attacktype=1 | |
159 | attacktype2=1 | |
160 | vt=Vector3.new | |
161 | it=Instance.new | |
162 | cf=CFrame.new | |
163 | cn=CFrame.new | |
164 | euler=CFrame.fromEulerAnglesXYZ | |
165 | angles=CFrame.Angles | |
166 | combo = 0 | |
167 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
168 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
169 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
170 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
171 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
172 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
173 | RootPart=Character.HumanoidRootPart | |
174 | RootJoint=RootPart.RootJoint | |
175 | RootCF=euler(-1.57,0,3.14) | |
176 | attack = false | |
177 | attackdebounce = false | |
178 | trispeed=.2 | |
179 | attackmode='none' | |
180 | local idle=0 | |
181 | local Anim="Idle" | |
182 | stance = false | |
183 | local ff = 2 | |
184 | noleg = false | |
185 | evadecooldown = false | |
186 | Humanoid.Animator.Parent = nil | |
187 | local equip = false | |
188 | local Effects = {} | |
189 | attackspeed = 0.14 | |
190 | df = false | |
191 | Swing = 1 | |
192 | local sine = 0 | |
193 | local change = 1 | |
194 | local val = 0 | |
195 | local speed = 0 | |
196 | local rs = game:GetService("RunService").RenderStepped | |
197 | cam = workspace.CurrentCamera | |
198 | local RbxUtility = LoadLibrary("RbxUtility") | |
199 | local Create = RbxUtility.Create | |
200 | deb = game:GetService("Debris") | |
201 | Face:Destroy() | |
202 | ||
203 | --game.Lighting.TimeOfDay = 210 | |
204 | ||
205 | local eye1 = Instance.new("Part") | |
206 | eye1.Parent = Character | |
207 | eye1.Size = Vector3.new(0.2,0.2,0.2) | |
208 | eye1.Archivable = true | |
209 | eye1.Transparency = 0 | |
210 | eye1.CanCollide = false | |
211 | eye1.Material = "Neon" | |
212 | eye1.Color = Color3.fromRGB(48,0,211) | |
213 | local eye1mesh = Instance.new("SpecialMesh",eye1) | |
214 | eye1mesh.MeshType = "Sphere" | |
215 | eye1mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
216 | ko2 = eye1mesh.Scale | |
217 | local eye1weld = Instance.new("Weld") | |
218 | eye1weld.Parent = eye1 | |
219 | eye1weld.Part0 = Head | |
220 | eye1weld.Part1 = eye1 | |
221 | eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
222 | eye1weld.Part0 = Head | |
223 | ||
224 | ||
225 | ||
226 | ||
227 | local eye2 = Instance.new("Part") | |
228 | eye2.Parent = Character | |
229 | eye2.Size = Vector3.new(0.2,0.2,0.2) | |
230 | eye2.Archivable = true | |
231 | eye2.Transparency = 0 | |
232 | eye2.CanCollide = false | |
233 | eye2.Material = "Neon" | |
234 | eye2.Color = Color3.fromRGB(48,0,211) | |
235 | local eye2mesh = Instance.new("SpecialMesh",eye2) | |
236 | eye2mesh.MeshType = "Sphere" | |
237 | eye2mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
238 | local eye2weld = Instance.new("Weld") | |
239 | eye2weld.Parent = eye2 | |
240 | eye2weld.Part0 = Head | |
241 | eye2weld.Part1 = eye2 | |
242 | eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
243 | eye2weld.Part0 = Head | |
244 | ||
245 | ||
246 | ||
247 | ||
248 | music = Instance.new("Sound",PlayerGui) | |
249 | music.Volume = 1 | |
250 | music.TimePosition = 0 | |
251 | music.Pitch = 1 | |
252 | music.SoundId = "rbxassetid://1849245030" | |
253 | music.Looped = true | |
254 | music:Play() | |
255 | ||
256 | ||
257 | ||
258 | ||
259 | ||
260 | ||
261 | ||
262 | ||
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | ||
270 | ||
271 | ||
272 | ||
273 | ||
274 | ||
275 | so = function(id,par,vol,pit) | |
276 | coroutine.resume(coroutine.create(function() | |
277 | local sou = Instance.new("Sound",par or workspace) | |
278 | sou.Volume=vol | |
279 | sou.Pitch=pit or 1 | |
280 | sou.SoundId=id | |
281 | sou:play() | |
282 | game:GetService("Debris"):AddItem(sou,8) | |
283 | end)) | |
284 | end | |
285 | ||
286 | --save shoulders | |
287 | RSH, LSH=nil, nil | |
288 | --welds | |
289 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
290 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
291 | LH=Torso["Left Hip"] | |
292 | RH=Torso["Right Hip"] | |
293 | TorsoColor=Torso.BrickColor | |
294 | function NoOutline(Part) | |
295 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
296 | end | |
297 | player=Player | |
298 | ch=Character | |
299 | RSH=ch.Torso["Right Shoulder"] | |
300 | LSH=ch.Torso["Left Shoulder"] | |
301 | -- | |
302 | RSH.Parent=nil | |
303 | LSH.Parent=nil | |
304 | -- | |
305 | RW.Name="Right Shoulder" | |
306 | RW.Part0=ch.Torso | |
307 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
308 | RW.C1=cf(0, 0.5, 0) | |
309 | RW.Part1=ch["Right Arm"] | |
310 | RW.Parent=ch.Torso | |
311 | -- | |
312 | LW.Name="Left Shoulder" | |
313 | LW.Part0=ch.Torso | |
314 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
315 | LW.C1=cf(0, 0.5, 0) | |
316 | LW.Part1=ch["Left Arm"] | |
317 | LW.Parent=ch.Torso | |
318 | ||
319 | ||
320 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
321 | local wld = Instance.new("Weld", wp1) | |
322 | wld.Part0 = wp0 | |
323 | wld.Part1 = wp1 | |
324 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
325 | end | |
326 | local rs = game:GetService("RunService").RenderStepped | |
327 | ||
328 | newWeld(RootPart, Torso, 0, -1, 0) | |
329 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
330 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
331 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
332 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
333 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
334 | ||
335 | Player=game:GetService('Players').LocalPlayer | |
336 | Character=Player.Character | |
337 | mouse=Player:GetMouse() | |
338 | m=Instance.new('Model',Character) | |
339 | ||
340 | ||
341 | local function weldBetween(a, b) | |
342 | local weldd = Instance.new("ManualWeld") | |
343 | weldd.Part0 = a | |
344 | weldd.Part1 = b | |
345 | weldd.C0 = CFrame.new() | |
346 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
347 | weldd.Parent = a | |
348 | return weldd | |
349 | end | |
350 | ||
351 | ArtificialHB = Instance.new("BindableEvent", script) | |
352 | ArtificialHB.Name = "Heartbeat" | |
353 | ||
354 | script:WaitForChild("Heartbeat") | |
355 | ||
356 | frame = 1 / 80 | |
357 | tf = 0 | |
358 | allowframeloss = false | |
359 | tossremainder = false | |
360 | lastframe = tick() | |
361 | script.Heartbeat:Fire() | |
362 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
363 | tf = tf + s | |
364 | if tf >= frame then | |
365 | if allowframeloss then | |
366 | script.Heartbeat:Fire() | |
367 | lastframe = tick() | |
368 | else | |
369 | for i = 1, math.floor(tf / frame) do | |
370 | script.Heartbeat:Fire() | |
371 | end | |
372 | lastframe = tick() | |
373 | end | |
374 | if tossremainder then | |
375 | tf = 0 | |
376 | else | |
377 | tf = tf - frame * math.floor(tf / frame) | |
378 | end | |
379 | end | |
380 | end) | |
381 | ||
382 | --[[] | |
383 | function swait(num) | |
384 | if num == 0 or num == nil then | |
385 | ArtificialHB.Event:wait() | |
386 | else | |
387 | for i = 0, num do | |
388 | ArtificialHB.Event:wait() | |
389 | end | |
390 | end | |
391 | end | |
392 | ||
393 | ]] | |
394 | ||
395 | ||
396 | function swait(num) | |
397 | if num == 0 or num == nil then | |
398 | game:service("RunService").Stepped:wait() | |
399 | else | |
400 | for i = 0, num do | |
401 | game:service("RunService").Stepped:wait() | |
402 | end | |
403 | end | |
404 | end | |
405 | ||
406 | ||
407 | ||
408 | ||
409 | ||
410 | ||
411 | ||
412 | ||
413 | function RemoveOutlines(part) | |
414 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
415 | end | |
416 | ||
417 | ||
418 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
419 | local fp = it("Part") | |
420 | fp.formFactor = formfactor | |
421 | fp.Parent = parent | |
422 | fp.Reflectance = reflectance | |
423 | fp.Transparency = transparency | |
424 | fp.CanCollide = false | |
425 | fp.Locked = true | |
426 | fp.BrickColor = brickcolor | |
427 | fp.Name = name | |
428 | fp.Size = size | |
429 | fp.Position = Torso.Position | |
430 | NoOutline(fp) | |
431 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
432 | fp.Material = "Neon" | |
433 | else | |
434 | if fp.BrickColor == BrickColor.new("Really black") then | |
435 | fp.BrickColor = BrickColor.new("Really black") | |
436 | fp.Material = "Metal" | |
437 | else | |
438 | fp.Material = "Neon" | |
439 | end | |
440 | end | |
441 | fp:BreakJoints() | |
442 | return fp | |
443 | end | |
444 | ||
445 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
446 | local mesh = it(Mesh) | |
447 | mesh.Parent = part | |
448 | if Mesh == "SpecialMesh" then | |
449 | mesh.MeshType = meshtype | |
450 | if meshid ~= "nil" then | |
451 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
452 | end | |
453 | end | |
454 | mesh.Offset = offset | |
455 | mesh.Scale = scale | |
456 | return mesh | |
457 | end | |
458 | weld = function(parent, part0, part1, c0) | |
459 | local weld = it("Weld") | |
460 | weld.Parent = parent | |
461 | weld.Part0 = part0 | |
462 | weld.Part1 = part1 | |
463 | weld.C0 = c0 | |
464 | return weld | |
465 | end | |
466 | ||
467 | F1 = Instance.new("Folder", Character) | |
468 | F1.Name = "Effects Folder" | |
469 | F2 = Instance.new("Folder", F1) | |
470 | F2.Name = "Effects" | |
471 | Triangle = function(a, b, c) | |
472 | end | |
473 | ||
474 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
475 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
476 | prt.Anchored = true | |
477 | prt.CFrame = cframe | |
478 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
479 | game:GetService("Debris"):AddItem(prt, 10) | |
480 | if Type == 1 or Type == nil then | |
481 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
482 | else | |
483 | if Type == 2 then | |
484 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
485 | else | |
486 | if Type == 3 then | |
487 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
488 | end | |
489 | end | |
490 | end | |
491 | end | |
492 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
493 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
494 | prt.Anchored = true | |
495 | prt.CFrame = cframe | |
496 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
497 | game:GetService("Debris"):AddItem(prt, 10) | |
498 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
499 | end | |
500 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
501 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
502 | prt.Anchored = true | |
503 | prt.CFrame = cframe | |
504 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
505 | game:GetService("Debris"):AddItem(prt, 10) | |
506 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
507 | end | |
508 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
509 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
510 | prt.Anchored = true | |
511 | prt.CFrame = cframe * cf(x2, y2, z2) | |
512 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
513 | game:GetService("Debris"):AddItem(prt, 10) | |
514 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
515 | end | |
516 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
517 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
518 | prt.Anchored = true | |
519 | prt.CFrame = cframe | |
520 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
521 | game:GetService("Debris"):AddItem(prt, 10) | |
522 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
523 | end | |
524 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
525 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
526 | prt.Anchored = true | |
527 | prt.CFrame = cframe | |
528 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
529 | game:GetService("Debris"):AddItem(prt, 10) | |
530 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
531 | end | |
532 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
533 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
534 | prt.Anchored = true | |
535 | prt.CFrame = cframe | |
536 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
537 | game:GetService("Debris"):AddItem(prt, 10) | |
538 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
539 | end | |
540 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
541 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
542 | prt.Anchored = true | |
543 | prt.CFrame = cframe | |
544 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
545 | game:GetService("Debris"):AddItem(prt, 10) | |
546 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
547 | end | |
548 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
549 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
550 | prt.Anchored = true | |
551 | prt.CFrame = cframe | |
552 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
553 | game:GetService("Debris"):AddItem(prt, 10) | |
554 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
555 | end | |
556 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
557 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
558 | prt.Anchored = true | |
559 | prt.CFrame = cframe | |
560 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
561 | game:GetService("Debris"):AddItem(prt, 10) | |
562 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
563 | end | |
564 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
565 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
566 | prt.Anchored = true | |
567 | prt.CFrame = cframe | |
568 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
569 | game:GetService("Debris"):AddItem(prt, 10) | |
570 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
571 | end | |
572 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
573 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
574 | prt.Anchored = true | |
575 | prt.CFrame = cframe | |
576 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
577 | d = Instance.new("Decal") | |
578 | d.Parent = prt | |
579 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
580 | d.Face = "Top" | |
581 | d = Instance.new("Decal") | |
582 | d.Parent = prt | |
583 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
584 | d.Face = "Bottom" | |
585 | game:GetService("Debris"):AddItem(prt, 10) | |
586 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
587 | end | |
588 | ElecEffect = function(cff, x, y, z) | |
589 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
590 | prt.Anchored = true | |
591 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
592 | prt.CFrame = cf(prt.Position) | |
593 | game:GetService("Debris"):AddItem(prt, 10) | |
594 | xval = math.random() / 3 | |
595 | yval = math.random() / 3 | |
596 | zval = math.random() / 3 | |
597 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
598 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
599 | end | |
600 | ||
601 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
602 | if SinglePlayer then | |
603 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
604 | end | |
605 | local List = {} | |
606 | for i, v in pairs(workspace:GetChildren()) do | |
607 | if v:IsA("Model") then | |
608 | if v:findFirstChild("Torso") then | |
609 | if v ~= Character then | |
610 | if (v.Torso.Position - Position).magnitude <= Distance then | |
611 | table.insert(List, v) | |
612 | end | |
613 | end | |
614 | end | |
615 | end | |
616 | end | |
617 | return List | |
618 | end | |
619 | ||
620 | ||
621 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
622 | local Part = Create("Part"){ | |
623 | Parent = Parent, | |
624 | Reflectance = Reflectance, | |
625 | Transparency = Transparency, | |
626 | CanCollide = false, | |
627 | Locked = true, | |
628 | BrickColor = BrickColor.new(tostring(BColor)), | |
629 | Name = Name, | |
630 | Size = Size, | |
631 | Material = Material, | |
632 | } | |
633 | RemoveOutlines(Part) | |
634 | return Part | |
635 | end | |
636 | ||
637 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
638 | local Msh = Create(Mesh){ | |
639 | Parent = Part, | |
640 | Offset = OffSet, | |
641 | Scale = Scale, | |
642 | } | |
643 | if Mesh == "SpecialMesh" then | |
644 | Msh.MeshType = MeshType | |
645 | Msh.MeshId = MeshId | |
646 | end | |
647 | return Msh | |
648 | end | |
649 | ||
650 | ||
651 | ||
652 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
653 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
654 | prt.Anchored = true | |
655 | prt.CFrame = cframe | |
656 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
657 | game:GetService("Debris"):AddItem(prt, 10) | |
658 | if Type == 1 or Type == nil then | |
659 | table.insert(Effects, { | |
660 | prt, | |
661 | "Block1", | |
662 | delay, | |
663 | x3, | |
664 | y3, | |
665 | z3, | |
666 | msh | |
667 | }) | |
668 | elseif Type == 2 then | |
669 | table.insert(Effects, { | |
670 | prt, | |
671 | "Block2", | |
672 | delay, | |
673 | x3, | |
674 | y3, | |
675 | z3, | |
676 | msh | |
677 | }) | |
678 | end | |
679 | end | |
680 | ||
681 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
682 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
683 | prt.Anchored = true | |
684 | prt.CFrame = cframe | |
685 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
686 | game:GetService("Debris"):AddItem(prt, 10) | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Cylinder", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | end | |
697 | ||
698 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
699 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
700 | prt.Anchored=true | |
701 | prt.CFrame=cframe | |
702 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
703 | game:GetService("Debris"):AddItem(prt,2) | |
704 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
705 | for i=0,1,delay do | |
706 | swait() | |
707 | Part.Transparency=i | |
708 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
709 | end | |
710 | Part.Parent=nil | |
711 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
712 | end | |
713 | ||
714 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
715 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
716 | prt.Anchored = true | |
717 | prt.CFrame = cframe | |
718 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
719 | game:GetService("Debris"):AddItem(prt, 10) | |
720 | table.insert(Effects, { | |
721 | prt, | |
722 | "Cylinder", | |
723 | delay, | |
724 | x3, | |
725 | y3, | |
726 | z3, | |
727 | msh | |
728 | }) | |
729 | end | |
730 | ||
731 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
732 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
733 | prt.Anchored = true | |
734 | prt.CFrame = cframe | |
735 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
736 | game:GetService("Debris"):AddItem(prt, 10) | |
737 | table.insert(Effects, { | |
738 | prt, | |
739 | "Cylinder", | |
740 | delay, | |
741 | x3, | |
742 | y3, | |
743 | z3, | |
744 | msh | |
745 | }) | |
746 | end | |
747 | ||
748 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
749 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
750 | prt.Anchored = true | |
751 | prt.CFrame = cframe | |
752 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
753 | game:GetService("Debris"):AddItem(prt, 10) | |
754 | table.insert(Effects, { | |
755 | prt, | |
756 | "Cylinder", | |
757 | delay, | |
758 | x3, | |
759 | y3, | |
760 | z3, | |
761 | msh | |
762 | }) | |
763 | end | |
764 | ||
765 | ||
766 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
767 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
768 | prt.Anchored = true | |
769 | prt.CFrame = cframe | |
770 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
771 | game:GetService("Debris"):AddItem(prt, 10) | |
772 | table.insert(Effects, { | |
773 | prt, | |
774 | "Cylinder", | |
775 | delay, | |
776 | x3, | |
777 | y3, | |
778 | z3, | |
779 | msh | |
780 | }) | |
781 | end | |
782 | ||
783 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
784 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
785 | prt.Anchored = true | |
786 | prt.CFrame = cframe | |
787 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
788 | game:GetService("Debris"):AddItem(prt, 10) | |
789 | table.insert(Effects, { | |
790 | prt, | |
791 | "Cylinder", | |
792 | delay, | |
793 | x3, | |
794 | y3, | |
795 | z3, | |
796 | msh | |
797 | }) | |
798 | end | |
799 | ||
800 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
801 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
802 | prt.Anchored = true | |
803 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
804 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
805 | local num = math.random(10, 50) / 1000 | |
806 | game:GetService("Debris"):AddItem(prt, 10) | |
807 | table.insert(Effects, { | |
808 | prt, | |
809 | "Shatter", | |
810 | num, | |
811 | prt.CFrame, | |
812 | math.random() - math.random(), | |
813 | 0, | |
814 | math.random(50, 100) / 100 | |
815 | }) | |
816 | end | |
817 | ||
818 | function FindNearestHead(Position, Distance, SinglePlayer) | |
819 | if SinglePlayer then | |
820 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
821 | end | |
822 | local List = {} | |
823 | for i, v in pairs(workspace:GetChildren()) do | |
824 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
825 | table.insert(List, v) | |
826 | end | |
827 | end | |
828 | return List | |
829 | end | |
830 | ||
831 | ||
832 | ||
833 | function clerp(a,b,t) | |
834 | local qa = {QuaternionFromCFrame(a)} | |
835 | local qb = {QuaternionFromCFrame(b)} | |
836 | local ax, ay, az = a.x, a.y, a.z | |
837 | local bx, by, bz = b.x, b.y, b.z | |
838 | local _t = 1-t | |
839 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
840 | end | |
841 | ||
842 | function QuaternionFromCFrame(cf) | |
843 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
844 | local trace = m00 + m11 + m22 | |
845 | if trace > 0 then | |
846 | local s = math.sqrt(1 + trace) | |
847 | local recip = 0.5/s | |
848 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
849 | else | |
850 | local i = 0 | |
851 | if m11 > m00 then | |
852 | i = 1 | |
853 | end | |
854 | if m22 > (i == 0 and m00 or m11) then | |
855 | i = 2 | |
856 | end | |
857 | if i == 0 then | |
858 | local s = math.sqrt(m00-m11-m22+1) | |
859 | local recip = 0.5/s | |
860 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
861 | elseif i == 1 then | |
862 | local s = math.sqrt(m11-m22-m00+1) | |
863 | local recip = 0.5/s | |
864 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
865 | elseif i == 2 then | |
866 | local s = math.sqrt(m22-m00-m11+1) | |
867 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
868 | end | |
869 | end | |
870 | end | |
871 | local lerp = function(a, b, t) | |
872 | return a * (1 - t) + b * t | |
873 | end | |
874 | ||
875 | ||
876 | ||
877 | ||
878 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
879 | local xs, ys, zs = x + x, y + y, z + z | |
880 | local wx, wy, wz = w*xs, w*ys, w*zs | |
881 | local xx = x*xs | |
882 | local xy = x*ys | |
883 | local xz = x*zs | |
884 | local yy = y*ys | |
885 | local yz = y*zs | |
886 | local zz = z*zs | |
887 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
888 | end | |
889 | function QuaternionSlerp(a, b, t) | |
890 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
891 | local startInterp, finishInterp; | |
892 | if cosTheta >= 0.0001 then | |
893 | if (1 - cosTheta) > 0.0001 then | |
894 | local theta = math.acos(cosTheta) | |
895 | local invSinTheta = 1/math.sin(theta) | |
896 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
897 | finishInterp = math.sin(t*theta)*invSinTheta | |
898 | else | |
899 | startInterp = 1-t | |
900 | finishInterp = t | |
901 | end | |
902 | else | |
903 | if (1+cosTheta) > 0.0001 then | |
904 | local theta = math.acos(-cosTheta) | |
905 | local invSinTheta = 1/math.sin(theta) | |
906 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
907 | finishInterp = math.sin(t*theta)*invSinTheta | |
908 | else | |
909 | startInterp = t-1 | |
910 | finishInterp = t | |
911 | end | |
912 | end | |
913 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
914 | end | |
915 | ||
916 | function weld5(part0, part1, c0, c1) | |
917 | weeld=Instance.new("Weld", part0) | |
918 | weeld.Part0=part0 | |
919 | weeld.Part1=part1 | |
920 | weeld.C0=c0 | |
921 | weeld.C1=c1 | |
922 | return weeld | |
923 | end | |
924 | ||
925 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
926 | ||
927 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
928 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
929 | end | |
930 | ||
931 | ||
932 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
933 | swait() | |
934 | local Bullet = Instance.new("Part",Workspace) | |
935 | Bullet.Locked = true | |
936 | Bullet.Name = "Bullet" | |
937 | Bullet.Anchored = bounce | |
938 | Bullet.CanCollide = collide | |
939 | Bullet.Transparency = 0.24 | |
940 | Bullet.Reflectance = 0 | |
941 | Bullet.BottomSurface = 0 | |
942 | Bullet.TopSurface = 0 | |
943 | Bullet.Shape = 0 | |
944 | Bullet.BrickColor = BrickColor.new(color) | |
945 | Bullet.Size = Vector3.new(size,size,size) | |
946 | Bullet.Material = "Neon" | |
947 | Bullet.Orientation = vt(-90,0,0) | |
948 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
949 | Bulletthing.MeshType = "Sphere" | |
950 | local Bulletforce = Instance.new("BodyForce") | |
951 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
952 | Bulletforce.Parent = Bullet | |
953 | Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place)) | |
954 | local bv = Instance.new("BodyVelocity",Bullet) | |
955 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
956 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
957 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
958 | ||
959 | ||
960 | Bullet.Touched:connect(function(hit) | |
961 | ||
962 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then | |
963 | local orbexplode = Instance.new("Sound", Bullet) | |
964 | orbexplode.Volume = 4 | |
965 | orbexplode.PlayOnRemove = true | |
966 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
967 | orbexplode.Pitch = 1 | |
968 | orbexplode:Destroy() | |
969 | deb:AddItem(orbexplode, 4) | |
970 | Bullet.Anchored = true | |
971 | Bullet.Transparency = 1 | |
972 | deb:AddItem(Bullet, 4) | |
973 | local Explode = Instance.new("Explosion") | |
974 | Explode.Position = Bullet.Position | |
975 | Explode.Parent = Workspace | |
976 | Explode.BlastPressure = 0 | |
977 | Explode.BlastRadius = Bullet.Size.X *5.6 | |
978 | Explode.Visible = false | |
979 | ||
980 | Explode.Hit:connect(function(hit) | |
981 | if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then | |
982 | if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
983 | hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
984 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100 | |
985 | end | |
986 | if attackdebounce == false then | |
987 | attackdebounce = true | |
988 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage)) | |
989 | wait(0.02) | |
990 | attackdebounce = false | |
991 | end | |
992 | end | |
993 | end) | |
994 | coroutine.resume(coroutine.create(function() | |
995 | ||
996 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
997 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
998 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) | |
999 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) | |
1000 | end)) | |
1001 | end | |
1002 | end) | |
1003 | coroutine.resume(coroutine.create(function() | |
1004 | for i = 0,16,0.1 do | |
1005 | swait() | |
1006 | end | |
1007 | if Bullet.Anchored == false then | |
1008 | Bullet:Destroy() | |
1009 | end | |
1010 | end)) | |
1011 | ||
1012 | end | |
1013 | ||
1014 | ||
1015 | ||
1016 | ||
1017 | ||
1018 | local bl = Instance.new("BlurEffect",cam) | |
1019 | bl.Size = 0 | |
1020 | ||
1021 | ||
1022 | function Dash() | |
1023 | evadecooldown = true | |
1024 | attack = true | |
1025 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
1026 | ||
1027 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1) | |
1028 | ||
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | bl.Size = 84 | |
1039 | ||
1040 | ||
1041 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05) | |
1042 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025) | |
1043 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05) | |
1044 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05) | |
1045 | ||
1046 | RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96) | |
1047 | RootPart.Velocity = RootPart.CFrame.lookVector *280 | |
1048 | ||
1049 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
1050 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1051 | ||
1052 | so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1) | |
1053 | v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36)) | |
1054 | SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04) | |
1055 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1056 | MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1057 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1058 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05) | |
1059 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05) | |
1060 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05) | |
1061 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05) | |
1062 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05) | |
1063 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05) | |
1064 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05) | |
1065 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005) | |
1066 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005) | |
1067 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005) | |
1068 | end | |
1069 | end | |
1070 | ||
1071 | for i = 0,1,0.064 do | |
1072 | swait() | |
1073 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
1074 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24) | |
1075 | RootPart.Velocity = RootPart.CFrame.lookVector * 175 | |
1076 | bl.Size = bl.Size - 8.5 | |
1077 | SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03) | |
1078 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
1079 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4) | |
1080 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4) | |
1081 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4) | |
1082 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
1083 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
1084 | ||
1085 | ||
1086 | ||
1087 | end | |
1088 | ||
1089 | ||
1090 | ||
1091 | attack = false | |
1092 | attackdebounce = false | |
1093 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1) | |
1094 | wait(.2) | |
1095 | bl.Size = 0 | |
1096 | evadecooldown = false | |
1097 | ||
1098 | ||
1099 | ||
1100 | end | |
1101 | ||
1102 | ||
1103 | ||
1104 | ||
1105 | ||
1106 | ||
1107 | ||
1108 | ||
1109 | ||
1110 | ||
1111 | ||
1112 | ||
1113 | local shooting = false | |
1114 | ||
1115 | ||
1116 | ||
1117 | function shoot() | |
1118 | attack = true | |
1119 | shooting = true | |
1120 | ||
1121 | ||
1122 | local thing = Instance.new("BodyGyro",RootPart) | |
1123 | thing.D = 50 | |
1124 | thing.P = 6000 | |
1125 | thing.MaxTorque = vt(100000,math.huge,0) | |
1126 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1127 | for i = 0,2,0.16 do | |
1128 | swait() | |
1129 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1130 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1133 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1134 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1135 | end | |
1136 | ||
1137 | ||
1138 | while shooting == true do | |
1139 | swait(1) | |
1140 | ||
1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1142 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1143 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1144 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1145 | Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false) | |
1146 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2) | |
1147 | coroutine.resume(coroutine.create(function() | |
1148 | for i = 0, 0.5, 0.1 do | |
1149 | swait() | |
1150 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1151 | end | |
1152 | end)) | |
1153 | end | |
1154 | ||
1155 | attack = false | |
1156 | thing:Destroy() | |
1157 | end | |
1158 | ||
1159 | ||
1160 | ||
1161 | function dshoot() | |
1162 | attack = true | |
1163 | shooting = true | |
1164 | ||
1165 | ||
1166 | local thing = Instance.new("BodyGyro",RootPart) | |
1167 | thing.D = 50 | |
1168 | thing.P = 6000 | |
1169 | thing.MaxTorque = vt(100000,math.huge,0) | |
1170 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1171 | so("http://roblox.com/asset/?id=1268159756",Torso,5,1) | |
1172 | for i = 0,3,0.16 do | |
1173 | swait() | |
1174 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07) | |
1175 | MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07) | |
1176 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1177 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
1178 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2) | |
1179 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2) | |
1180 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1) | |
1181 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1) | |
1182 | end | |
1183 | ||
1184 | ||
1185 | ||
1186 | while shooting == true do | |
1187 | swait(0.5) | |
1188 | coroutine.resume(coroutine.create(function() | |
1189 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07) | |
1190 | end)) | |
1191 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3) | |
1192 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3) | |
1193 | so("http://roblox.com/asset/?id=200633327",Torso,2,1) | |
1194 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1195 | Torso.Velocity = RootPart.CFrame.lookVector * -63 | |
1196 | ||
1197 | ||
1198 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4) | |
1199 | Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | for i = 0, 0.5, 0.1 do | |
1202 | swait() | |
1203 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1204 | end | |
1205 | end)) | |
1206 | ||
1207 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2) | |
1208 | Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
1209 | coroutine.resume(coroutine.create(function() | |
1210 | for i = 0, 0.5, 0.1 do | |
1211 | swait() | |
1212 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
1213 | end | |
1214 | end)) | |
1215 | ||
1216 | end | |
1217 | ||
1218 | attack = false | |
1219 | thing:Destroy() | |
1220 | end | |
1221 | ||
1222 | ||
1223 | ||
1224 | ||
1225 | ||
1226 | function finaldev() | |
1227 | attack = true | |
1228 | so("http://roblox.com/asset/?id=815032096",Head,6,0.84) | |
1229 | so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84) | |
1230 | ||
1231 | for i = 0,14,0.1 do | |
1232 | swait() | |
1233 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1234 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) | |
1235 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16) | |
1236 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15) | |
1237 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15) | |
1238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15) | |
1239 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15) | |
1240 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15) | |
1241 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15) | |
1242 | ||
1243 | end | |
1244 | so("http://roblox.com/asset/?id=197161452",Torso,7,1) | |
1245 | for i = 0,6,0.1 do | |
1246 | swait() | |
1247 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09) | |
1248 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05) | |
1249 | Head.Velocity = Vector3.new(0,320,0) | |
1250 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1251 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1252 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1253 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1254 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1255 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1256 | end | |
1257 | ||
1258 | ||
1259 | local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126)) | |
1260 | local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10)) | |
1261 | ||
1262 | ||
1263 | ||
1264 | local Charge = Instance.new("Sound", bel) | |
1265 | Charge.Volume = 10 | |
1266 | Charge.SoundId = "http://roblox.com/asset/?id=244578827" | |
1267 | Charge.Pitch = 0.8 | |
1268 | Charge.PlayOnRemove = true | |
1269 | Charge:Play() | |
1270 | Charge:Destroy() | |
1271 | bel.Anchored = true | |
1272 | for i = 0,47,0.1 do | |
1273 | swait() | |
1274 | bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0) | |
1275 | bel.Transparency = bel.Transparency - 0.0034 | |
1276 | belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24) | |
1277 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15) | |
1278 | cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15) | |
1279 | Head.Velocity = Vector3.new(0,2.4+0.8*i,0) | |
1280 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1281 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2) | |
1282 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1283 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1284 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1285 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1286 | end | |
1287 | so("http://roblox.com/asset/?id=160212892",Head,10,0.84) | |
1288 | for i = 0,4,0.1 do | |
1289 | swait() | |
1290 | Head.Velocity = Vector3.new(0,2.4,0) | |
1291 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1292 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
1293 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2) | |
1294 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
1295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
1296 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
1297 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
1298 | end | |
1299 | ||
1300 | ||
1301 | ||
1302 | ||
1303 | ||
1304 | bel.Anchored = false | |
1305 | local bv = Instance.new("BodyVelocity",bel) | |
1306 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1307 | bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p) | |
1308 | bv.velocity = bel.CFrame.lookVector*350 | |
1309 | ||
1310 | ||
1311 | ||
1312 | --[[ | |
1313 | bel.Touched:connect(function(hit) | |
1314 | ||
1315 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then | |
1316 | local orbexplode = Instance.new("Sound", bel) | |
1317 | orbexplode.Volume = 10 | |
1318 | orbexplode.PlayOnRemove = true | |
1319 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
1320 | orbexplode.Pitch = 1 | |
1321 | orbexplode:Destroy() | |
1322 | deb:AddItem(orbexplode, 4) | |
1323 | bel.Anchored = true | |
1324 | bel.Transparency = 1 | |
1325 | deb:AddItem(bel, 4) | |
1326 | local Explode = Instance.new("Explosion") | |
1327 | Explode.Position = bel.Position | |
1328 | Explode.Parent = Workspace | |
1329 | Explode.BlastPressure = 90 | |
1330 | Explode.BlastRadius = Bullet.Size.X *25.6 | |
1331 | Explode.Visible = false | |
1332 | ||
1333 | coroutine.resume(coroutine.create(function() | |
1334 | ||
1335 | ||
1336 | ||
1337 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1338 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1339 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1340 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05) | |
1341 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05) | |
1342 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05) | |
1343 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) | |
1344 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) | |
1345 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) | |
1346 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) | |
1347 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005) | |
1348 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005) | |
1349 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005) | |
1350 | ||
1351 | ||
1352 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1353 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1354 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025) | |
1355 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025) | |
1356 | end)) | |
1357 | end | |
1358 | end) | |
1359 | ||
1360 | ]] | |
1361 | ||
1362 | con5=bel.Touched:connect(function(hit) | |
1363 | ||
1364 | local orbexplode = Instance.new("Sound", bel) | |
1365 | orbexplode.Volume = 10 | |
1366 | orbexplode.PlayOnRemove = true | |
1367 | orbexplode.SoundId = "http://roblox.com/asset/?id=167115397" | |
1368 | orbexplode.Pitch = 1 | |
1369 | orbexplode:Destroy() | |
1370 | deb:AddItem(orbexplode, 4) | |
1371 | bel.Anchored = true | |
1372 | bel.Transparency = 1 | |
1373 | deb:AddItem(bel, 5.2) | |
1374 | ||
1375 | ||
1376 | ||
1377 | ||
1378 | coroutine.resume(coroutine.create(function() | |
1379 | so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1) | |
1380 | so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1) | |
1381 | for i = 0, 0.4, 0.1 do | |
1382 | swait() | |
1383 | ||
1384 | ||
1385 | for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do | |
1386 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then | |
1387 | if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then | |
1388 | v:FindFirstChildOfClass("Humanoid").MaxHealth = 100 | |
1389 | v:FindFirstChildOfClass("Humanoid").Health = 100 | |
1390 | end | |
1391 | v.Humanoid:TakeDamage(math.random(43,86)) | |
1392 | coroutine.resume(coroutine.create(function() | |
1393 | for i = 0,2,0.1 do | |
1394 | swait() | |
1395 | v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0) | |
1396 | end | |
1397 | end)) | |
1398 | end | |
1399 | end | |
1400 | ||
1401 | coroutine.resume(coroutine.create(function() | |
1402 | for i = 0, 2.4, 0.1 do | |
1403 | swait() | |
1404 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
1405 | end | |
1406 | end)) | |
1407 | ||
1408 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1409 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1410 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1411 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05) | |
1412 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05) | |
1413 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05) | |
1414 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05) | |
1415 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05) | |
1416 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05) | |
1417 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05) | |
1418 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005) | |
1419 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005) | |
1420 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005) | |
1421 | ||
1422 | WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09) | |
1423 | WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05) | |
1424 | ||
1425 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065) | |
1426 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025) | |
1427 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1428 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1429 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015) | |
1430 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015) | |
1431 | end | |
1432 | end)) | |
1433 | ||
1434 | ||
1435 | end) | |
1436 | ||
1437 | ||
1438 | ||
1439 | ||
1440 | for i = 0,32,0.1 do | |
1441 | swait() | |
1442 | Head.Velocity = Vector3.new(0,2.4,0) | |
1443 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
1444 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2) | |
1445 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2) | |
1446 | LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2) | |
1447 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2) | |
1448 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2) | |
1449 | end | |
1450 | ||
1451 | coroutine.resume(coroutine.create(function() | |
1452 | for i = 0, 63, 0.1 do | |
1453 | swait() | |
1454 | end | |
1455 | if bel.Anchored == false then | |
1456 | bel:Destroy() | |
1457 | end | |
1458 | end)) | |
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | attack = false | |
1464 | end | |
1465 | ||
1466 | ||
1467 | ||
1468 | mouse.Button1Down:connect(function(key) | |
1469 | if attack == false then | |
1470 | shoot() | |
1471 | end | |
1472 | end) | |
1473 | ||
1474 | ||
1475 | ||
1476 | ||
1477 | mouse.Button1Up:connect(function(key) | |
1478 | if shooting == true then | |
1479 | shooting = false | |
1480 | end | |
1481 | end) | |
1482 | ||
1483 | ||
1484 | ||
1485 | ||
1486 | mouse.KeyDown:connect(function(key) | |
1487 | if key == 'e' and attack == false then | |
1488 | dshoot() | |
1489 | end | |
1490 | end) | |
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | mouse.KeyDown:connect(function(key) | |
1496 | if key == 'q' and attack == false then | |
1497 | finaldev() | |
1498 | end | |
1499 | end) | |
1500 | ||
1501 | mouse.KeyUp:connect(function(key) | |
1502 | if key == 'e' and shooting == true then | |
1503 | shooting = false | |
1504 | end | |
1505 | end) | |
1506 | ||
1507 | ||
1508 | ||
1509 | mouse.KeyDown:connect(function(key) | |
1510 | if key == 'f' and attack == false and evadecooldown == false then | |
1511 | Dash() | |
1512 | end | |
1513 | end) | |
1514 | ||
1515 | ||
1516 | local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) | |
1517 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1518 | ||
1519 | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt()) | |
1520 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15)) | |
1521 | orb.Anchored = true | |
1522 | orb2.Anchored = true | |
1523 | Humanoid.WalkSpeed = 32 | |
1524 | ||
1525 | ||
1526 | local f = 0 | |
1527 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1528 | ||
1529 | ||
1530 | f = f+1 | |
1531 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
1532 | if f >= 6 then | |
1533 | f=0 | |
1534 | SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) | |
1535 | SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03) | |
1536 | MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) | |
1537 | MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1538 | MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07) | |
1539 | MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1540 | MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1541 | MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1542 | ||
1543 | end | |
1544 | end) | |
1545 | ||
1546 | Humanoid.MaxHealth = 400 | |
1547 | ||
1548 | print("Move list") | |
1549 | print("---------") | |
1550 | print("F: Time Dash") | |
1551 | print("Hold Click: Lesser Bullets") | |
1552 | print("Hold E: Mega Bullets") | |
1553 | print("Q: Final Devastator") | |
1554 | ||
1555 | ||
1556 | ||
1557 | ||
1558 | while true do | |
1559 | swait() | |
1560 | sine = sine + change | |
1561 | --speed = speed + music.PlaybackLoudness/90 | |
1562 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1563 | local velderp=RootPart.Velocity.y | |
1564 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1565 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1566 | if attack==true or attack==false then | |
1567 | if attack==false then | |
1568 | idle=idle+1 | |
1569 | else | |
1570 | idle=0 | |
1571 | end | |
1572 | if idle>=500 then | |
1573 | if attack==false then | |
1574 | end | |
1575 | end | |
1576 | ||
1577 | Humanoid.Health = Humanoid.Health + 4 | |
1578 | ||
1579 | orb.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
1580 | orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
1581 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1582 | Anim="Jump" | |
1583 | ||
1584 | ||
1585 | ||
1586 | ||
1587 | ||
1588 | if attack==false then | |
1589 | change = 1 | |
1590 | look = 0 | |
1591 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1592 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1593 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1594 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1595 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1596 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1597 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1598 | end | |
1599 | ||
1600 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1601 | Anim="Fall" | |
1602 | change = 1 | |
1603 | ||
1604 | ||
1605 | ||
1606 | if attack==false then | |
1607 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1608 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1609 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1611 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1612 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1613 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1614 | end | |
1615 | ||
1616 | elseif torvel<1 and hitfloor~=nil then | |
1617 | Anim="Idle" | |
1618 | change = 1 | |
1619 | if attack==false and equip == false then | |
1620 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1621 | ||
1622 | ||
1623 | ||
1624 | orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1625 | orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
1626 | ||
1627 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25) | |
1628 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25) | |
1629 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25) | |
1630 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25) | |
1631 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25) | |
1632 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25) | |
1633 | end | |
1634 | ||
1635 | ||
1636 | ||
1637 | elseif torvel>1.5 and torvel<22 and hitfloor~=nil then | |
1638 | Anim="Walk" | |
1639 | change = 0.84 | |
1640 | look = 0 | |
1641 | if attack==false and equip == false then | |
1642 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1643 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08) | |
1644 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08) | |
1645 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08) | |
1646 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08) | |
1647 | --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08) | |
1648 | --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1649 | end | |
1650 | if attack == false or attack==true and noleg == false then | |
1651 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1652 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
1653 | end | |
1654 | ||
1655 | elseif torvel>=22 and hitfloor~=nil then | |
1656 | Anim="Run" | |
1657 | change = 0.84+ Character.Humanoid.WalkSpeed/112 | |
1658 | if attack==false and equip == false then | |
1659 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1660 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1661 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1662 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25) | |
1663 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25) | |
1664 | ||
1665 | ||
1666 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1667 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1668 | end | |
1669 | ||
1670 | --[[ | |
1671 | if attack==false then | |
1672 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1673 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1674 | end | |
1675 | ]] | |
1676 | if attack==true and noleg == false then | |
1677 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1678 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1679 | end | |
1680 | ||
1681 | ||
1682 | end | |
1683 | end | |
1684 | ||
1685 | ||
1686 | ||
1687 | if 0 < #Effects then | |
1688 | for e = 1, #Effects do | |
1689 | if Effects[e] ~= nil then | |
1690 | local Thing = Effects[e] | |
1691 | if Thing ~= nil then | |
1692 | local Part = Thing[1] | |
1693 | local Mode = Thing[2] | |
1694 | local Delay = Thing[3] | |
1695 | local IncX = Thing[4] | |
1696 | local IncY = Thing[5] | |
1697 | local IncZ = Thing[6] | |
1698 | if Thing[2] == "CylinderClang" then | |
1699 | if Thing[3] <= 1 then | |
1700 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1701 | Thing[7] = Thing[1].CFrame | |
1702 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
1703 | Thing[8] = Thing[7] | |
1704 | Thing[3] = Thing[3] + Thing[4] | |
1705 | else | |
1706 | Part.Parent = nil | |
1707 | table.remove(Effects, e) | |
1708 | end | |
1709 | end | |
1710 | if Thing[2] == "showDamage" then | |
1711 | if Thing[6] < Thing[5] then | |
1712 | Thing[6] = Thing[6] + 1 | |
1713 | else | |
1714 | if Thing[6] < Thing[7] then | |
1715 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
1716 | Thing[6] = Thing[6] + 1 | |
1717 | else | |
1718 | if Thing[6] < Thing[8] then | |
1719 | Thing[6] = Thing[6] + 1 | |
1720 | else | |
1721 | if Thing[6] < Thing[9] then | |
1722 | Thing[6] = Thing[6] + 1 | |
1723 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
1724 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
1725 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
1726 | else | |
1727 | Thing[1].Parent = nil | |
1728 | table.remove(Effects, e) | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | if Thing[2] == "PartiEmi" then | |
1735 | Thing[3] = Thing[3] - 1 | |
1736 | if Thing[3] <= 0 then | |
1737 | Thing[1].Enabled = false | |
1738 | table.remove(Effects, e) | |
1739 | end | |
1740 | end | |
1741 | if Thing[2] == "AdjuEff" then | |
1742 | if 0 < Thing[3] then | |
1743 | Thing[3] = Thing[3] - 1 | |
1744 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
1745 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
1746 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
1747 | else | |
1748 | Thing[1].Parent = nil | |
1749 | table.remove(Effects, e) | |
1750 | end | |
1751 | end | |
1752 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
1753 | if Thing[1].Transparency <= 1 then | |
1754 | if Thing[2] == "Block1" then | |
1755 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1756 | Mesh = Thing[7] | |
1757 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1758 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1759 | else | |
1760 | if Thing[2] == "Block2" then | |
1761 | Thing[1].CFrame = Thing[1].CFrame | |
1762 | Mesh = Thing[7] | |
1763 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1764 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1765 | else | |
1766 | if Thing[2] == "Block3" then | |
1767 | Thing[9] = Thing[9] + 0.5 | |
1768 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
1769 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1770 | Mesh = Thing[7] | |
1771 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1772 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1773 | else | |
1774 | if Thing[2] == "Skull" then | |
1775 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
1776 | Mesh = Thing[7] | |
1777 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1778 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1779 | else | |
1780 | if Thing[2] == "Cylinder" then | |
1781 | Mesh = Thing[7] | |
1782 | Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency) | |
1783 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1784 | else | |
1785 | if Thing[2] == "Cylinder2" then | |
1786 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
1787 | Mesh = Thing[7] | |
1788 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1789 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1790 | else | |
1791 | if Thing[2] == "Blood" then | |
1792 | Mesh = Thing[7] | |
1793 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1794 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1795 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1796 | else | |
1797 | if Thing[2] == "Elec" then | |
1798 | Mesh = Thing[10] | |
1799 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1800 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1801 | else | |
1802 | if Thing[2] == "Disappear" then | |
1803 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1804 | end | |
1805 | end | |
1806 | end | |
1807 | end | |
1808 | end | |
1809 | end | |
1810 | end | |
1811 | end | |
1812 | end | |
1813 | else | |
1814 | Part.Parent = nil | |
1815 | table.remove(Effects, e) | |
1816 | end | |
1817 | end | |
1818 | end | |
1819 | end | |
1820 | end | |
1821 | end | |
1822 | end |