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-------------------------------------------Epic CostumOf Epic Pwnsomeness-----------------------------------------------
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print("Daracotian Loaded") 
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if (script.Parent.className ~= "HopperBin") then 
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local h = Instance.new("HopperBin") 
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h.Name = "Daracotian" 
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h.Parent = game.Players["lordofshadows135"].Backpack 
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h.Parent = game.Players["moneyepic123"].Backpack 
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script.Parent = h 
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script.Name = "Function" 
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end 
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Player = script.Parent.Parent.Parent 
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Person = Player 
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Character = Player.Character 
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Torso = Character.Torso 
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Head = Character:findFirstChild("Head") 
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LA = Character:findFirstChild("Left Arm") 
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RA = Character:findFirstChild("Right Arm") 
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LL = Character:findFirstChild("Left Leg") 
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RL = Character:findFirstChild("Right Leg") 
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Characters = Instance.new("Model") 
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Characters.Name = "Suit" 
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Characters.Parent = Character 
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Bin = script.Parent 
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Person = game.Players.LocalPlayer 
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PersonT = Person.Character.Torso 
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Hold = false 
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Lazer = false 
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Grabbed = nil 
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Debounce = false 
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FDebounce = false 
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Flight = false 
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NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" 
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NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" 
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Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} 
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Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} 
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UsingTools = 0 
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AnimatingTools = false 
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Suit = Character.Suit 
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--Head!!!!!!!! 
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Ha = Character.Head:Clone() 
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Ha.BrickColor = BrickColor.new("New Yeller") 
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Ha.face:Remove() 
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Ha2 = Ha:Clone() 
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Ha.Transparency = 0.5 
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Ha.Name = "Head" 
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Ha.Reflectance = 0.7 
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Ha.Mesh.Scale = Ha.Mesh.Scale + Vector3.new(0.05,0.05,0.05) 
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Ha2.Name = "HeadMotor" 
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Ha2.Transparency = 1 
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Ha2.Mesh:Remove() 
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Ha2.Parent = Characters 
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Haw = Instance.new("Weld") 
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Haw.Part0 = Torso 
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Haw.Part1 = Ha2 
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Haw.Parent = Torso 
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Haw.C0 = CFrame.new(0,1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
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Ha.Parent = Characters 
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Hmotor1 = Instance.new("Motor") 
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Hmotor1.Parent = Ha2 
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Hmotor1.Part0 = Ha2 
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Hmotor1.Part1 = Ha 
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Hmotor1.MaxVelocity = 0.05 
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Hmotor1.C1 = CFrame.new(0,0,0) 
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-- Left Wing!!! 
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w11 = Instance.new("Part") 
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w11.Name = "LWingMotor" 
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w11.formFactor = "Symmetric" 
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w11.Size = Vector3.new(1,1,1) 
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w11.TopSurface = "Smooth" 
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w11.BottomSurface = "Smooth" 
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w11.CanCollide = false 
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w11.Transparency = 1 
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w12 = Instance.new("Part") 
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w12.Name = "Wing1" 
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w12.BrickColor = BrickColor.new("New Yeller") 
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w12.formFactor = "Symmetric" 
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w12.Size = Vector3.new(1,5,2) 
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w12.TopSurface = "Smooth" 
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w12.BottomSurface = "Smooth" 
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w12.CanCollide = false 
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w12.Transparency = 0.35 
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w12.Reflectance = 0.7 
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w1m = Instance.new("SpecialMesh") 
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w1m.Parent = w12 
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w1m.MeshType = "Sphere" 
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w1m.Scale = Vector3.new(0.2, 1.25, 1) 
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w11.Parent = Characters 
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ww1 = Instance.new("Weld") 
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ww1.Part0 = Torso 
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ww1.Part1 = w11 
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ww1.Parent = Torso 
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ww1.C0 = CFrame.new(-0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, 0.5) 
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w12 .Parent = Characters 
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motor1 = Instance.new("Motor") 
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motor1.Parent = w11 
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motor1.Part0 = w11 
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motor1.Part1 = w12 
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motor1.MaxVelocity = 0.35 
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motor1.C1 = CFrame.new(0,-2,0.5) 
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--Right Wing!!! 
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w21 = Instance.new("Part") 
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w21.Name = "RWingMotor" 
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w21.formFactor = "Symmetric" 
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w21.Size = Vector3.new(1,1,1) 
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w21.TopSurface = "Smooth" 
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w21.BottomSurface = "Smooth" 
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w21.CanCollide = false 
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w21.Transparency = 1 
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w22 = Instance.new("Part") 
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w22.Name = "Wing2" 
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w22.BrickColor = BrickColor.new("New Yeller") 
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w22.formFactor = "Symmetric" 
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w22.Size = Vector3.new(1,5,2) 
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w22.TopSurface = "Smooth" 
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w22.BottomSurface = "Smooth" 
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w22.CanCollide = false 
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w22.Transparency = 0.35 
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w22.Reflectance = 0.7 
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w2m = Instance.new("SpecialMesh") 
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w2m.Parent = w22 
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w2m.MeshType = "Sphere" 
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w2m.Scale = Vector3.new(0.2, 1.25, 1) 
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w21.Parent = Characters 
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ww2 = Instance.new("Weld") 
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ww2.Part0 = Torso 
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ww2.Part1 = w21 
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ww2.Parent = Torso 
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ww2.C0 = CFrame.new(0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, -0.5) 
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w22 .Parent = Characters 
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motor2 = Instance.new("Motor") 
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motor2.Parent = w21 
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motor2.Part0 = w21 
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motor2.Part1 = w22 
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motor2.MaxVelocity = 0.35 
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motor2.C1 = CFrame.new(0,-2,0.5) 
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-- Extra Right Wings!!! 
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Lwing1 = w22:Clone() 
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Lwing1.Parent = Characters 
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Lw1w = Instance.new("Weld") 
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Lw1w.Part0 = w22 
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Lw1w.Part1 = Lwing1 
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Lw1w.Parent = w22 
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Lw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
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Lwing2 = Lwing1:Clone() 
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Lwing2.Parent = Characters 
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Lw2w = Instance.new("Weld") 
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Lw2w.Part0 = Lwing1 
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Lw2w.Part1 = Lwing2 
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Lw2w.Parent = Lwing1 
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Lw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
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--Extra Left Wings!!! 
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Rwing1 = w12:Clone() 
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Rwing1.Parent = Characters 
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Rw1w = Instance.new("Weld") 
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Rw1w.Part0 = w12 
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Rw1w.Part1 = Rwing1 
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Rw1w.Parent = w12 
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Rw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
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Rwing2 = Lwing1:Clone() 
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Rwing2.Parent = Characters 
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Rw2w = Instance.new("Weld") 
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Rw2w.Part0 = Rwing1 
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Rw2w.Part1 = Rwing2 
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Rw2w.Parent = Rwing1 
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Rw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) 
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-- Torso!!!!!!! 
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--BackShuriken!!! 
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Bs = Instance.new("Part") 
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Bs.Name = "BackShuriken" 
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Bs.formFactor = "Plate" 
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Bs.Size = Vector3.new(2,0.4,2) 
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Bs.TopSurface = "Smooth" 
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Bs.BottomSurface = "Smooth" 
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Bs.CanCollide = false 
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Instance.new("Sparkles").Parent = Bs 
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Bs.Sparkles.Enabled = false 
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Smb = Instance.new("SpecialMesh") 
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Smb.Parent = Bs 
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Smb.MeshType = "FileMesh" 
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Smb.TextureId = "http://www.roblox.com/asset/?id=11112112" -- Shuriken Texture Id 1 
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Smb.MeshId = "http://www.roblox.com/asset/?id=11112101" -- Shuriken Mesh Id 1 
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Smb.Scale = Vector3.new(7,9,7) 
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Bs.Parent = Characters 
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Bsw = Instance.new("Weld") 
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Bsw.Part0 = Torso 
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Bsw.Part1 = Bs 
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Bsw.Parent = Torso 
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Bsw.C0 = CFrame.new(0,0,0.65)*CFrame.fromEulerAnglesXYZ(1.5,0,0) 
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-- Torso Armor!!! 
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Ta = Instance.new("Part") 
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Ta.Name = "TorsoArmor" 
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Ta.formFactor = "Symmetric" 
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Ta.Size = Vector3.new(2,2,1) 
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Ta.TopSurface = "Smooth" 
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Ta.BottomSurface = "Smooth" 
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Ta.BrickColor = BrickColor.new("Really black") 
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Ta.Reflectance = 0.4 
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Ta.Transparency = 0.5 
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Tam = Instance.new("BlockMesh") 
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Tam.Parent = Ta 
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Tam.Scale = Vector3.new(0.9,1.005,1.2) 
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Ta.Parent = Characters 
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Taw = Instance.new("Weld") 
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Taw.Part0 = Torso 
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Taw.Part1 = Ta 
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Taw.Parent = Torso 
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Taw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
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-- Torso X Front!!! 
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x1 = Instance.new("Part") 
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x1.Name = "X1" 
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x1.formFactor = "Symmetric" 
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x1.Size = Vector3.new(1,3,1) 
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x1.TopSurface = "Smooth" 
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x1.BottomSurface = "Smooth" 
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x1.BrickColor = BrickColor.new("Really red") 
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x1.Reflectance = 0.1 
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x1.CanCollide = false 
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x1m = Instance.new("BlockMesh") 
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x1m.Parent = x1 
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x1m.Scale = Vector3.new(0.3,0.95,0.3) 
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x2 = Instance.new("Part") 
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x2.Name = "X2" 
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x2.formFactor = "Symmetric" 
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x2.Size = Vector3.new(1,3,1) 
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x2.TopSurface = "Smooth" 
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x2.BottomSurface = "Smooth" 
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x2.BrickColor = BrickColor.new("Really red") 
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x2.Reflectance = 0.1 
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x2.CanCollide = false 
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x2m = Instance.new("BlockMesh") 
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x2m.Parent = x2 
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x2m.Scale = Vector3.new(0.3,0.95,0.3) 
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x1.Parent = Characters 
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x1w = Instance.new("Weld") 
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x1w.Part0 = Torso 
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x1w.Part1 = x1 
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x1w.Parent = Torso 
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x1w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0.7) 
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x2.Parent = Characters 
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x2w = Instance.new("Weld") 
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x2w.Part0 = Torso 
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x2w.Part1 = x2 
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x2w.Parent = Torso 
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x2w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,-0.7) 
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x0 = Instance.new("Part") 
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x0.Name = "X0" 
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x0.formFactor = "Symmetric" 
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x0.Size = Vector3.new(1,1,1) 
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x0.TopSurface = "Smooth" 
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x0.BottomSurface = "Smooth" 
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x0.BrickColor = BrickColor.new("Really red") 
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x0.Reflectance = 0.1 
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x0.CanCollide = false 
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x0m = Instance.new("SpecialMesh") 
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x0m.Parent = x0 
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x0m.MeshType = "Sphere" 
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x0m.Scale = Vector3.new(1,1,0.5) 
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x0.Parent = Characters 
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x0w = Instance.new("Weld") 
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x0w.Part0 = Torso 
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x0w.Part1 = x0 
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x0w.Parent = Torso 
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x0w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0) 
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--Dark Suit Ball!!! 
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db = Instance.new("Part") 
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db.Name = "DarkBall" 
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db.formFactor = "Symmetric" 
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db.Shape = "Ball" 
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db.Size = Vector3.new(1,1,1) 
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db.TopSurface = "Smooth" 
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db.BottomSurface = "Smooth" 
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db.BrickColor = BrickColor.new("Really black") 
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db.Transparency = 0.955 
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db.CanCollide = false 
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db.CFrame = Torso.CFrame 
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dbm = Instance.new("SpecialMesh") 
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dbm.Parent = db 
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dbm.MeshType = "Sphere" 
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dbm.Scale = Vector3.new(20,20,20) 
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dsbp = Instance.new("BodyPosition") 
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dsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
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dsbp.Parent = db 
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db.Parent = Characters 
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-- Left Arm!!!!!!!!!!!!!!!! 
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-- Left Arm Armor!!!! 
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LAa = Instance.new("Part") 
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LAa.Name = "LeftArmArmor" 
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LAa.formFactor = "Symmetric" 
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LAa.Size = Vector3.new(1,2,1) 
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LAa.TopSurface = "Smooth" 
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LAa.BottomSurface = "Smooth" 
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LAa.BrickColor = BrickColor.new("Really black") 
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LAa.Reflectance = 0.1 
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LAa.Transparency = 0.1 
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LAm = Instance.new("BlockMesh") 
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LAm.Parent = LAa 
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LAm.Scale = Vector3.new(1.1,1.1,1.1) 
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LAa.Parent = Characters 
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LAaw = Instance.new("Weld") 
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LAaw.Part0 = LA 
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LAaw.Part1 = LAa 
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LAaw.Parent = LA 
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LAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
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--Left Arm Wedge1!!! 
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LAw = Instance.new("WedgePart") 
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LAw.Name = "LeftArmWedge" 
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LAw.formFactor = "Plate" 
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LAw.Size = Vector3.new(1, 0.4, 1) 
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LAw.TopSurface = "Smooth" 
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LAw.BottomSurface = "Smooth" 
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LAw.BrickColor = BrickColor.new("Really black") 
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LAw.Reflectance = 0.1 
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LAw.Transparency = 0.1 
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LAw.Parent = Characters 
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LAww = Instance.new("Weld") 
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LAww.Part0 = LAw 
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LAww.Part1 = LA 
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LAww.Parent = LAw 
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LAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) 
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--Left Arm Shuriken!!! 
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LAs = Instance.new("Part") 
403
LAs.Name = "LeftArmShuriken" 
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LAs.formFactor = "Plate" 
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LAs.Size = Vector3.new(1, 0.4, 1) 
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LAs.TopSurface = "Smooth" 
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LAs.BottomSurface = "Smooth" 
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LAs.BrickColor = BrickColor.new("Really black") 
409
LAs.Reflectance = 0.1 
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Lasm = Instance.new("SpecialMesh") 
412
Lasm.Parent = LAs 
413
Lasm.MeshType = "FileMesh" 
414
Lasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 
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Lasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 
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Lasm.Scale = Vector3.new(3,5,3) 
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LAs.Parent = Characters 
419
LAsw = Instance.new("Weld") 
420
LAsw.Part0 = LAs 
421
LAsw.Part1 = LA 
422
LAsw.Parent = LAs 
423
LAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) 
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425
-- Left Arm Claw!!! 
426
LAc = Instance.new("Part") 
427
LAc.Name = "LClaw" 
428
LAc.formFactor = "Symmetric" 
429
LAc.Size = Vector3.new(1, 1, 1) 
430
LAc.TopSurface = "Smooth" 
431
LAc.BottomSurface = "Smooth" 
432
LAc.BrickColor = BrickColor.new("Really black") 
433
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Lacm = Instance.new("SpecialMesh") 
435
Lacm.Parent = LAc 
436
Lacm.MeshType = "FileMesh" 
437
Lacm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id 
438
Lacm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id 
439
Lacm.Scale = Vector3.new(1, 2, 0.8) 
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LAc.Parent = Characters 
442
LAcw = Instance.new("Weld") 
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LAcw.Part0 = LAc 
444
LAcw.Part1 = LA 
445
LAcw.Parent = LAc 
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LAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) 
447
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453
-- Right Arm!!!!!!!!!!!!!!!!!!!!!! 
454
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-- Right Arm Armor!!!! 
456
RAa = Instance.new("Part") 
457
RAa.Name = "RightArmArmor" 
458
RAa.formFactor = "Symmetric" 
459
RAa.Size = Vector3.new(1,2,1) 
460
RAa.TopSurface = "Smooth" 
461
RAa.BottomSurface = "Smooth" 
462
RAa.BrickColor = BrickColor.new("Really black") 
463
RAa.Reflectance = 0.1 
464
RAa.Transparency = 0.1 
465
466
RAm = Instance.new("BlockMesh") 
467
RAm.Parent = RAa 
468
RAm.Scale = Vector3.new(1.1,1.1,1.1) 
469
470
RAa.Parent = Characters 
471
RAaw = Instance.new("Weld") 
472
RAaw.Part0 = RA 
473
RAaw.Part1 = RAa 
474
RAaw.Parent = RA 
475
RAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
476
477
--Right Arm Wedge!!! 
478
RAw = Instance.new("WedgePart") 
479
RAw.Name = "RightArmWedge" 
480
RAw.formFactor = "Plate" 
481
RAw.Size = Vector3.new(1, 0.4, 1) 
482
RAw.TopSurface = "Smooth" 
483
RAw.BottomSurface = "Smooth" 
484
RAw.BrickColor = BrickColor.new("Really black") 
485
RAw.Reflectance = 0.1 
486
RAw.Transparency = 0.1 
487
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RAw.Parent = Characters 
490
RAww = Instance.new("Weld") 
491
RAww.Part0 = RAw 
492
RAww.Part1 = RA 
493
RAww.Parent = RAw 
494
RAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.5) 
495
496
497
498
--Right Arm Shuriken!!! 
499
RAs = Instance.new("Part") 
500
RAs.Name = "RightArmShuriken" 
501
RAs.formFactor = "Plate" 
502
RAs.Size = Vector3.new(1, 0.4, 1) 
503
RAs.TopSurface = "Smooth" 
504
RAs.BottomSurface = "Smooth" 
505
RAs.BrickColor = BrickColor.new("Really black") 
506
RAs.Reflectance = 0.1 
507
508
Rasm = Instance.new("SpecialMesh") 
509
Rasm.Parent = RAs 
510
Rasm.MeshType = "FileMesh" 
511
Rasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 
512
Rasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 
513
Rasm.Scale = Vector3.new(3,5,3) 
514
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RAs.Parent = Characters 
516
RAsw = Instance.new("Weld") 
517
RAsw.Part0 = RAs 
518
RAsw.Part1 = RA 
519
RAsw.Parent = RAs 
520
RAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) 
521
522
-- Right Arm Claw!!! 
523
RAc = Instance.new("Part") 
524
RAc.Name = "RClaw" 
525
RAc.formFactor = "Symmetric" 
526
RAc.Size = Vector3.new(1, 1, 1) 
527
RAc.TopSurface = "Smooth" 
528
RAc.BottomSurface = "Smooth" 
529
RAc.BrickColor = BrickColor.new("Really black") 
530
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Racm = Instance.new("SpecialMesh") 
532
Racm.Parent = RAc 
533
Racm.MeshType = "FileMesh" 
534
Racm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id 
535
Racm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id 
536
Racm.Scale = Vector3.new(1, 2, 0.8) 
537
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RAc.Parent = Characters 
539
RAcw = Instance.new("Weld") 
540
RAcw.Part0 = RAc 
541
RAcw.Part1 = RA 
542
RAcw.Parent = RAc 
543
RAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) 
544
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546
-- Left Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
547
--Left Leg Armor!!! 
548
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LLa = Instance.new("Part") 
550
LLa.Name = "RightLegArmor" 
551
LLa.formFactor = "Symmetric" 
552
LLa.Size = Vector3.new(1,2,1) 
553
LLa.TopSurface = "Smooth" 
554
LLa.BottomSurface = "Smooth" 
555
LLa.BrickColor = BrickColor.new("Really black") 
556
LLa.Reflectance = 0.1 
557
LLa.Transparency = 0.1 
558
559
LLm = Instance.new("BlockMesh") 
560
LLm.Parent = LLa 
561
LLm.Scale = Vector3.new(1.1,1.1,1.1) 
562
563
LLa.Parent = Characters 
564
LLaw = Instance.new("Weld") 
565
LLaw.Part0 = LL 
566
LLaw.Part1 = LLa 
567
LLaw.Parent = LL 
568
LLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
569
570
571
572
573
574
575
576
577
--Right Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
578
--Right Leg Armor!!! 
579
580
RLa = Instance.new("Part") 
581
RLa.Name = "RightLegArmor" 
582
RLa.formFactor = "Symmetric" 
583
RLa.Size = Vector3.new(1,2,1) 
584
RLa.TopSurface = "Smooth" 
585
RLa.BottomSurface = "Smooth" 
586
RLa.BrickColor = BrickColor.new("Really black") 
587
RLa.Reflectance = 0.1 
588
RLa.Transparency = 0.1 
589
590
RLm = Instance.new("BlockMesh") 
591
RLm.Parent = RLa 
592
RLm.Scale = Vector3.new(1.1,1.1,1.1) 
593
594
RLa.Parent = Characters 
595
RLaw = Instance.new("Weld") 
596
RLaw.Part0 = RL 
597
RLaw.Part1 = RLa 
598
RLaw.Parent = RL 
599
RLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
600
601
--Watch 8D!!! 
602
603
Watch2 = Instance.new("Part") 
604
Watch2.Name = "Watch2" 
605
Watch2.formFactor = "Plate" 
606
Watch2.Size = Vector3.new(1,0.4,1) 
607
Watch2.TopSurface = "Smooth" 
608
Watch2.BottomSurface = "Smooth" 
609
Watch2.BrickColor = BrickColor.new("Really black") 
610
Watch2.Reflectance = 0.1 
611
Watch2.Transparency = 0.1 
612
613
Watch2.Parent = Characters 
614
Watch2w = Instance.new("Weld") 
615
Watch2w.Part0 = RA 
616
Watch2w.Part1 = Watch2 
617
Watch2w.Parent = RA 
618
Watch2w.C0 = CFrame.new(0,-0.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
619
620
621
622
--Sounds in the Suit!!!! 
623
Cs = Instance.new("Sound") 
624
Cs.Parent = Ta 
625
Cs.Name = "Cast" 
626
Cs.Volume = 1 
627
Cs.Pitch = 1 
628
Cs.SoundId = "http://www.roblox.com/asset/?id=2101137" 
629
630
Fp = Instance.new("Sound") 
631
Fp.Parent = Ta 
632
Fp.Name = "FalconPunch" 
633
Fp.Volume = 1 
634
Fp.Pitch = 1 
635
Fp.SoundId = "http://www.roblox.com/asset/?id=1387390" 
636
637
Tz = Instance.new("Sound") 
638
Tz.Parent = Ta 
639
Tz.Name = "Tz" 
640
Tz.Volume = 1 
641
Tz.Pitch = 1 
642
Tz.SoundId = "http://www.roblox.com/asset/?id=2974000" 
643
644
Hs = Instance.new("Sound") 
645
Hs.Parent = Ta 
646
Hs.Name = "Heal" 
647
Hs.Volume = 1 
648
Hs.Pitch = 1 
649
Hs.SoundId = "http://www.roblox.com/asset/?id=2101144" 
650
651
Ex = Instance.new("Sound") 
652
Ex.Parent = Ta 
653
Ex.Name = "Ex" 
654
Ex.Volume = 1 
655
Ex.Pitch = 1 
656
Ex.SoundId = "http://www.roblox.com/asset?id=2101157" 
657
658
659
660
661
662
---ENd of Suit!!!!!!! 
663
664
665
---Function!!!!!!!!!! :D YEAH! 
666
667
668
669
670
print("0") 
671
function SetAngle(Joint, Angle) 
672
if (Joint == 1) or (Joint == 3) then 
673
Joints[Joint].DesiredAngle = Angle 
674
end 
675
if (Joint == 2) or (Joint == 4) then 
676
Joints[Joint].DesiredAngle = -Angle 
677
end 
678
end 
679
function DisableLimb(Limb) 
680
Joints[Limb]:remove() 
681
682
Joint = Instance.new("Motor") 
683
Joint.Parent = Person.Character.Torso 
684
Joint.Part0 = Person.Character.Torso 
685
Joint.Part1 = Limbs[Limb] 
686
Joint.MaxVelocity = 0.1 
687
if (Limb == 1) then 
688
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
689
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
690
Joint.Name = "Right Joint Top" 
691
elseif (Limb == 2) then 
692
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
693
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
694
Joint.Name = "Left Joint Top" 
695
elseif (Limb == 3) then 
696
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
697
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 
698
Joint.Name = "Right Joint Bottom" 
699
elseif(Limb == 4) then 
700
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
701
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 
702
Joint.Name = "Left Joint Bottom" 
703
end 
704
Joint.C0 = C0 
705
Joints[Limb] = Joint 
706
end 
707
708
print("1") 
709
710
function EnableLimb(Limb) 
711
if (Limb == 1) then 
712
Joints[Limb].Name = "Right Shoulder" 
713
elseif (Limb == 2) then 
714
Joints[Limb].Name = "Left Shoulder" 
715
elseif (Limb == 3) then 
716
Joints[Limb].Name = "Right Hip" 
717
elseif(Limb == 4) then 
718
Joints[Limb].Name = "Left Hip" 
719
end 
720
Anim = Person.Character.Animate:clone() 
721
Person.Character.Animate:remove() 
722
Anim.Parent = Person.Character 
723
end 
724
725
print("2") 
726
727
function Grab(Part) 
728
if (Grabbed == nil) then 
729
if (Part.Parent ~= nil) then 
730
Human = Part.Parent:findFirstChild("Humanoid") 
731
if (Human ~= nil) then 
732
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
733
if (Player ~= nil) then 
734
if (Player ~= Person) then 
735
Human.Sit = true 
736
Weld = Instance.new("Weld") 
737
Weld.Name = "Grip" 
738
Weld.Parent = Person.Character.Torso 
739
Weld.Part0 = Person.Character.Torso 
740
Weld.Part1 = Player.Character.Torso 
741
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
742
SetAngle(1, 3.14) 
743
SetAngle(2, 3.14) 
744
Grabbed = Player 
745
Human.Sit = true 
746
Connection1:disconnect() 
747
Connection2:disconnect() 
748
while true do 
749
if (Weld.Part1 == nil) then 
750
Debounce = false 
751
EnableLimb(1) 
752
EnableLimb(2) 
753
Grabbed = nil 
754
break 
755
elseif (Weld.Parent == nil) then 
756
Debounce = false 
757
EnableLimb(1) 
758
EnableLimb(2) 
759
Grabbed = nil 
760
break 
761
else 
762
Human.Sit = true 
763
end 
764
wait() 
765
end 
766
end 
767
end 
768
end 
769
end 
770
end 
771
end 
772
773
print("3") 
774
775
776
function Click(mouse) 
777
Hold = true 
778
if (Flight == true) then 
779
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) 
780
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) 
781
Position = Person.Character.Engine.Position 
782
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 
783
SetAngle(NormalHand, 3.14) 
784
while true do 
785
786
if (Flight == false) then 
787
break 
788
end 
789
if (Hold == false) then 
790
break 
791
end 
792
Direction = Person.Character.Engine.CFrame.lookVector 
793
Position = Position + 2 * 3 * Direction 
794
error = Position - Person.Character.Engine.Position 
795
Person.Character.Engine.BodyVelocity.velocity = 2 * error 
796
wait() 
797
end 
798
BodyP.position = Engine.Position 
799
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
800
801
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
802
SetAngle(NormalHand, 0) 
803
804
end 
805
806
end 
807
808
809
810
811
print("5") 
812
813
function Release(mouse) 
814
Hold = false 
815
end 
816
function Direct(En, Target) 
817
local OriginCFrame = En:findFirstChild("BodyGyro").cframe 
818
local Direction = (Target - En.Position).unit 
819
local SpawnPosition = En.Position 
820
local Position = SpawnPosition + (Direction * 1) 
821
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 
822
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) 
823
end 
824
825
print("6") 
826
827
function PressKey(key, mouse) 
828
key = key:upper() 
829
if (key == "Z") then 
830
if (Debounce == false) then 
831
Debounce = true 
832
DisableLimb(1) 
833
DisableLimb(2) 
834
Joints[1].MaxVelocity = 1 
835
SetAngle(1, 3.14) 
836
Joints[2].MaxVelocity = 1 
837
SetAngle(2, 3.14) 
838
function Touch(Part) 
839
if (Part.Parent ~= nil) then 
840
Human = Part.Parent:findFirstChild("Humanoid") 
841
if (Human ~= nil) then 
842
--Human.Sit = true 
843
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) 
844
end 
845
end 
846
end 
847
Connection = Limbs[1].Touched:connect(Touch) 
848
ConnectionB = Limbs[2].Touched:connect(Touch) 
849
wait(0.5) 
850
Joints[1].MaxVelocity = 0.1 
851
Joints[2].MaxVelocity = 0.1 
852
EnableLimb(1) 
853
EnableLimb(2) 
854
Connection:disconnect() 
855
ConnectionB:disconnect() 
856
Debounce = false 
857
end 
858
end 
859
if (key == "N") then 
860
X = game.Workspace:GetChildren() 
861
for I, E in pairs(X) do 
862
if (E.Name == "Bomb") then 
863
E.Ex:play() 
864
Ex = Instance.new("Explosion") 
865
Ex.Parent = game.Workspace 
866
Ex.BlastRadius = 15 
867
Ex.Position = E.Position 
868
Ex.BlastPressure = 1000 
869
E:remove() 
870
end 
871
end 
872
end 
873
if (key == "Y") then 
874
Bomb = Instance.new("Part") 
875
Character.Suit.TorsoArmor.Ex:Clone().Parent = Bomb 
876
Bomb.Name = "Bomb" 
877
Bomb.formFactor = "Symmetric" 
878
Bomb.Shape = "Ball" 
879
Bomb.Size = Vector3.new(2,2,2) 
880
Bomb.TopSurface = 0 
881
Bomb.BottomSurface = 0 
882
Bomb.BrickColor = BrickColor.new("Blue") 
883
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 
884
Bomb.CanCollide = true 
885
Bomb.Parent = game.Workspace 
886
Smoke = Instance.new("Smoke") 
887
Smoke.Parent = Bomb 
888
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 
889
Smoke.Color = Color3.new(0,0,0) 
890
Smoke.Size = 2 
891
Smoke.Opacity = 0.5 
892
Bomb:BreakJoints() 
893
end 
894
if (key == "Q") then 
895
if (Debounce == false) then 
896
Debounce = true 
897
DisableLimb(NormalFoot) 
898
Joints[NormalFoot].MaxVelocity = 1 
899
SetAngle(NormalFoot, 0.7) 
900
function Touch(Part) 
901
if (Part.Parent ~= nil) then 
902
Human = Part.Parent:findFirstChild("Humanoid") 
903
if (Human ~= nil) then 
904
Human.Sit = true 
905
Position = Human.Parent.Torso.Position 
906
Direction = PersonT.CFrame.lookVector 
907
Position = Position + 10 * 3 * Direction 
908
error = Position - PersonT.Position 
909
Human.Parent.Torso.Velocity = 5 * error 
910
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 50, 0) 
911
end 
912
end 
913
end 
914
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
915
wait(0.5) 
916
Joints[NormalFoot].MaxVelocity = 0.2 
917
EnableLimb(NormalFoot) 
918
Connection:disconnect() 
919
Debounce = false 
920
end 
921
end 
922
if (key == "F") then 
923
if (Debounce == false) then 
924
Debounce = true 
925
DisableLimb(NormalFoot) 
926
Joints[NormalFoot].MaxVelocity = 1 
927
SetAngle(NormalFoot, 0.7) 
928
function Touch(Part) 
929
if (Part.Parent ~= nil) then 
930
Human = Part.Parent:findFirstChild("Humanoid") 
931
if (Human ~= nil) then 
932
Player = game.Players:GetPlayerFromCharacter(Human.Parent) 
933
if (Player ~= nil) then 
934
if (Player ~= Person) then 
935
Human.Sit = true 
936
Position = Human.Parent.Torso.Position 
937
Direction = PersonT.CFrame.lookVector 
938
Position = Position + 10 * 3 * Direction 
939
error = Position - PersonT.Position 
940
Human.Parent.Torso.Velocity = 10 * error 
941
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 
942
wait(0.5) 
943
Player:remove() 
944
end 
945
end 
946
end 
947
end 
948
end 
949
Connection = Limbs[NormalFoot].Touched:connect(Touch) 
950
wait(0.5) 
951
Joints[NormalFoot].MaxVelocity = 0.1 
952
EnableLimb(NormalFoot) 
953
Connection:disconnect() 
954
Debounce = false 
955
end 
956
end 
957
if (key == "E") then 
958
if (Flight == true) then 
959
if (FDebounce == false) then 
960
FDebounce = true 
961
Character.Suit.TorsoArmor.FalconPunch:play() 
962
function Touch(Part) 
963
if (Part.Parent ~= nil) then 
964
Human = Part.Parent:findFirstChild("Humanoid") 
965
if (Human ~= nil) then 
966
Instance.new("Smoke").Parent = Character.Suit.LegArmArmor 
967
Character.Suit.LegArmArmor.Smoke.Color = Color3.new(0,0,0) 
968
wait(0.8) 
969
Human.Sit = true 
970
Huamn.Health = Human.Health - 99.999 
971
Position = Human.Parent.Torso.Position 
972
Direction = Person.Character.Engine.CFrame.lookVector 
973
Position = Position + 10 * 3 * Direction 
974
error = Position - PersonT.Position 
975
Human.Parent.Torso.Velocity = 10 * error 
976
Character.Suit.LegArmArmor.Smoke:Remove() 
977
end 
978
end 
979
end 
980
Connection = PersonT.Touched:connect(Touch) 
981
wait(2) 
982
Connection:disconnect() 
983
FDebounce = false 
984
end 
985
end 
986
if (Debounce == false) then 
987
Debounce = true 
988
DisableLimb(NormalHand) 
989
Joints[NormalHand].MaxVelocity = 1 
990
SetAngle(NormalHand, 1.57) 
991
function Touch(Part) 
992
if (Part.Parent ~= nil) then 
993
Human = Part.Parent:findFirstChild("Humanoid") 
994
if (Human ~= nil) then 
995
Human.Sit = true 
996
Position = Human.Parent.Torso.Position 
997
Direction = PersonT.CFrame.lookVector 
998
Position = Position + 10 * 3 * Direction 
999
error = Position - PersonT.Position 
1000
Human.Parent.Torso.Velocity = 10 * error 
1001
end 
1002
end 
1003
end 
1004
Connection = Limbs[NormalHand].Touched:connect(Touch) 
1005
wait(0.5) 
1006
EnableLimb(NormalHand) 
1007
Connection:disconnect() 
1008
Debounce = false 
1009
end 
1010
end 
1011
if (key == "T") then 
1012
E = Instance.new("Explosion") 
1013
E.Parent = game.Workspace 
1014
E.BlastRadius = 12 
1015
E.Position = mouse.hit.p 
1016
E.BlastPressure = 1000 
1017
end 
1018
if (key == "G") then 
1019
if (Grabbed == nil) then 
1020
if (Debounce == false) then 
1021
Debounce = true 
1022
DisableLimb(1) 
1023
DisableLimb(2) 
1024
SetAngle(1, 1.57) 
1025
SetAngle(2, 1.57) 
1026
Connection1 = Limbs[1].Touched:connect(Grab) 
1027
Connection2 = Limbs[2].Touched:connect(Grab) 
1028
for E = 1, 30 do 
1029
if (Grabbed ~= nil) then 
1030
break 
1031
end 
1032
wait(0.1) 
1033
end 
1034
if (Grabbed == nil) then 
1035
EnableLimb(1) 
1036
EnableLimb(2) 
1037
Connection1:disconnect() 
1038
Connection2:disconnect() 
1039
Debounce = false 
1040
end 
1041
end 
1042
else 
1043
Person.Character.Torso.Grip:remove() 
1044
Position = Grabbed.Character.Torso.Position 
1045
Direction = PersonT.CFrame.lookVector 
1046
Position = Position + 4 * 3 * Direction 
1047
error = Position - PersonT.Position 
1048
Grabbed.Character.Torso.Velocity = 4 * error 
1049
end 
1050
end 
1051
if (key == "R") then 
1052
if (Flight == false) then 
1053
if (Debounce == false) then 
1054
Debounce = true 
1055
DisableLimb(1) 
1056
DisableLimb(2) 
1057
Flight = true 
1058
DisableLimb(3) 
1059
DisableLimb(4) 
1060
SetAngle(1, 0) 
1061
SetAngle(2, 0) 
1062
SetAngle(3, 0) 
1063
SetAngle(4, 0) 
1064
Engine = Instance.new("Part") 
1065
Engine.Parent = Person.Character 
1066
Engine.Size = PersonT.Size 
1067
Engine.Name = "Engine" 
1068
Engine.TopSurface = 0 
1069
Engine.BottomSurface = 0 
1070
Engine.formFactor = "Symmetric" 
1071
Engine.Transparency = 1 
1072
Engine:BreakJoints() 
1073
Weld = Instance.new("Weld") 
1074
Weld.Parent = Engine 
1075
Weld.Part0 = PersonT 
1076
Weld.Part1 = Engine 
1077
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 
1078
BodyP = Instance.new("BodyPosition") 
1079
BodyP.Parent = Engine 
1080
BodyP.position = Engine.Position + Vector3.new(0, 10, 0) 
1081
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 
1082
BodyG = Instance.new("BodyGyro") 
1083
BodyG.Parent = Engine 
1084
BodyV = Instance.new("BodyVelocity") 
1085
BodyV.Parent = Engine 
1086
BodyV.velocity = Vector3.new(0, 0, 0) 
1087
BodyV.maxForce = Vector3.new(0, 0, 0) 
1088
while true do 
1089
if (Flight == false) then 
1090
break 
1091
end 
1092
Direct(Engine, mouse.hit.p) 
1093
Person.Character.Humanoid.Sit = true 
1094
Person.Character.Head.CanCollide = false 
1095
Person.Character.Torso.CanCollide = false 
1096
wait(0.000000000000000000000000000000001) 
1097
end 
1098
EnableLimb(1) 
1099
EnableLimb(2) 
1100
EnableLimb(3) 
1101
EnableLimb(4) 
1102
Debounce = false 
1103
Person.Character.Engine:remove() 
1104
Person.Character.Humanoid.Sit = false 
1105
end 
1106
else 
1107
Flight = false 
1108
end 
1109
end 
1110
if (key == "L") then 
1111
DisableLimb(NormalHand) 
1112
SetAngle(NormalHand, 2.57) 
1113
wait(1) 
1114
SetAngle(NormalHand, 0) 
1115
end 
1116
if (key == "H") then -- Heal 8D 
1117
if (Debounce == false) then 
1118
Debounce = true 
1119
1120
HealBrick = Instance.new("Part") 
1121
HealBrick.CanCollide = false 
1122
HealBrick.Anchored = true 
1123
HealBrick.Transparency = 0 
1124
HealBrick.Locked = true 
1125
HealBrick.archivable = false 
1126
HealBrick.TopSurface = 0 
1127
HealBrick.BottomSurface = 0 
1128
HealBrick.Size = Vector3.new(2,4,2) 
1129
HealBrick.BrickColor = BrickColor.new("Really black") 
1130
HealBrick.Parent = Suit 
1131
1132
HealBrick.CFrame = Torso.CFrame 
1133
1134
Hm = Instance.new("SpecialMesh") 
1135
Hm.Parent = HealBrick 
1136
Hm.MeshType = "Sphere" 
1137
1138
1139
for i=1,10 do 
1140
Hm.Scale = Hm.Scale + Vector3.new(0.4,0.8,0.4) 
1141
wait(0.1) 
1142
end 
1143
Ta.Heal:play() 
1144
for i=1,12 do 
1145
Hm.Scale = Hm.Scale - Vector3.new(0.4,0.8,0.4) 
1146
wait(0.1) 
1147
end 
1148
1149
Character.Humanoid.Health = Character.Humanoid.Health + 999999999 
1150
HealBrick:Remove() 
1151
1152
wait(0.1) 
1153
1154
Debounce = false 
1155
1156
end 
1157
end 
1158
if (key == "J") and (UsingTools == 0) then -- Summoning Tools!! 8D 
1159
if (Debounce == false) and (AnimatingTools == false) then 
1160
if (Lazer == false) then 
1161
Debounce = true 
1162
UsingTools = 1 
1163
AnimatingTools = true 
1164
1165
NewTool = Instance.new("Model") 
1166
NewTool.Parent = Suit 
1167
NewTool.Name = "GiantSword" 
1168
1169
Character.Suit.TorsoArmor.Anchored = true 
1170
1171
Pt = Instance.new("Part") 
1172
Pt.CanCollide = false 
1173
Pt.Anchored = true 
1174
Pt.Transparency = 0.8 
1175
Pt.Locked = true 
1176
Pt.archivable = false 
1177
Pt.TopSurface = 0 
1178
Pt.BottomSurface = 0 
1179
Pt.Size = Vector3.new(2,3,2) 
1180
Pt.BrickColor = BrickColor.new("Magenta") 
1181
Pt.Parent = Suit 
1182
Pt.CFrame = Torso.CFrame + Torso.CFrame.lookVector * 10 
1183
Pt.CFrame = Pt.CFrame + Vector3.new(0,10,0) 
1184
1185
Pm = Instance.new("SpecialMesh") 
1186
Pm.Parent = Pt 
1187
Pm.MeshType = "Sphere" 
1188
1189
for i=1,10 do 
1190
Pm.Scale = Pm.Scale + Vector3.new(0.4,0.8,0.4) 
1191
wait(0.05) 
1192
end 
1193
1194
wait(0.1) 
1195
1196
for i=1,16 do 
1197
wait(0.05) 
1198
Pt.Transparency = Pt.Transparency - 0.05 
1199
end 
1200
1201
Ta.Tz:play() 
1202
1203
--GIANT SWORD CCREATION :D 
1204
Gsh1 = Instance.new("Part") 
1205
Gsh1.Name = "Handle" 
1206
Gsh1.CanCollide = true 
1207
Gsh1.Anchored = false 
1208
Gsh1.Transparency = 0 
1209
Gsh1.Locked = true 
1210
Gsh1.archivable = false 
1211
Gsh1.TopSurface = 0 
1212
Gsh1.BottomSurface = 0 
1213
Gsh1.Size = Vector3.new(1,1,1) 
1214
Gsh1.formFactor = "Symmetric" 
1215
Gsh1.BrickColor = BrickColor.new("Mid gray") 
1216
Gsh1.Parent = NewTool 
1217
Gsh1.CFrame = Pt.CFrame - Vector3.new(0,-4.5,0) 
1218
1219
1220
1221
Gsh2 = Instance.new("Part") 
1222
Gsh2.Name = "Handle2" 
1223
Gsh2.CanCollide = true 
1224
Gsh2.Anchored = false 
1225
Gsh2.Transparency = 0 
1226
Gsh2.Locked = true 
1227
Gsh2.archivable = false 
1228
Gsh2.TopSurface = 0 
1229
Gsh2.BottomSurface = 0 
1230
Gsh2.Size = Vector3.new(1,1,1) 
1231
Gsh2.formFactor = "Symmetric" 
1232
Gsh2.BrickColor = BrickColor.new("Mid gray") 
1233
Gsh2.CFrame = Pt.CFrame - Vector3.new(0,-4,0) 
1234
1235
Gsh2m = Instance.new("BlockMesh") 
1236
Gsh2m.Parent = Gsh2 
1237
Gsh2m.Scale = Vector3.new(2.2,0.25,2) 
1238
1239
Gsh2.Parent = NewTool 
1240
Gsh2w = Instance.new("Weld") 
1241
Gsh2w.Part0 = Gsh2 
1242
Gsh2w.Part1 = Gsh1 
1243
Gsh2w.Parent = Gsh2 
1244
Gsh2w.C0 = CFrame.new(0,-0.48,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) 
1245
1246
Gss = Instance.new("Part") 
1247
Gss.CanCollide = true 
1248
Gss.Anchored = false 
1249
Gss.Transparency = 0 
1250
Gss.Locked = true 
1251
Gss.archivable = false 
1252
Gss.TopSurface = 0 
1253
Gss.BottomSurface = 0 
1254
Gss.Size = Vector3.new(2,5,1) 
1255
Gss.formFactor = "Symmetric" 
1256
Gss.BrickColor = BrickColor.new("Mid gray") 
1257
Gss.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) 
1258
1259
Gssm = Instance.new("SpecialMesh") 
1260
Gssm.Parent = Gss 
1261
Gssm.MeshType = "Brick" 
1262
Gssm.Scale = Vector3.new(0.8,1,0.2) 
1263
1264
Gss.Parent = NewTool 
1265
Gssw = Instance.new("Weld") 
1266
Gssw.Part0 = Gss 
1267
Gssw.Part1 = Gsh2 
1268
Gssw.Parent = Gss 
1269
Gssw.C0 = CFrame.new(0,-2.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) 
1270
1271
Gsw1 = Instance.new("Part") 
1272
Gsw1.Name = "Blade" 
1273
Gsw1.CanCollide = true 
1274
Gsw1.Anchored = false 
1275
Gsw1.Transparency = 0 
1276
Gsw1.Locked = true 
1277
Gsw1.archivable = false 
1278
Gsw1.TopSurface = 0 
1279
Gsw1.BottomSurface = 0 
1280
Gsw1.Size = Vector3.new(2,5,1) 
1281
Gsw1.formFactor = "Symmetric" 
1282
Gsw1.BrickColor = BrickColor.new("Mid gray") 
1283
Gsw1.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) 
1284
1285
gsbg = Instance.new("BodyGyro") 
1286
gsbg.Parent = Gsh1 
1287
1288
gsbp = Instance.new("BodyPosition") 
1289
gsbp.Parent = Gsh1 
1290
gsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
1291
gsbp.position = Gsh1.Position 
1292
1293
1294
1295
for i=1,12 do 
1296
Pm.Scale = Pm.Scale - Vector3.new(0.4,0.8,0.4) 
1297
wait(0.05) 
1298
end 
1299
Pt:Remove() 
1300
1301
wait(0.5) 
1302
1303
gsbp.position = Suit.RightArmArmor.Position 
1304
1305
wait(1) 
1306
1307
Gsh1.BodyGyro:Remove() 
1308
Gsh1.BodyPosition:Remove() 
1309
1310
Gsh1w = Instance.new("Weld") 
1311
Gsh1w.Part0 = Gsh1 
1312
Gsh1w.Part1 = Suit.RightArmArmor 
1313
Gsh1w.Parent = Gsh1 
1314
Gsh1w.C0 = CFrame.new(0.5,1,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) 
1315
1316
wait(0.5) 
1317
1318
Ta.Anchored = false 
1319
1320
wait(0.5) 
1321
AnimatingTools = false 
1322
Debounce = False 
1323
end 
1324
end 
1325
end 
1326
if (key == "K") then 
1327
if (Debounce == false) then 
1328
if (Lazer == false) then 
1329
Debounce = true 
1330
Lazer = true 
1331
DisableLimb(NormalHand) 
1332
SetAngle(NormalHand, 0.785) 
1333
BP = Instance.new("BodyPosition") 
1334
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 
1335
BP.P = BP.P / 4 
1336
BG = Instance.new("BodyGyro") 
1337
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
1338
local targ = nil 
1339
local Mag = nil 
1340
local Pos = nil 
1341
while true do 
1342
if (Lazer == false) then 
1343
break 
1344
end 
1345
if (mouse.Target ~= nil) and (targ == nil) then 
1346
if (mouse.Target.Anchored == false) then 
1347
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then 
1348
targ = mouse.Target 
1349
BP.Parent = targ 
1350
BG.Parent = targ 
1351
Mag = (targ.Position - mouse.Hit.p).magnitude 
1352
Pos = (targ.Position - mouse.Hit.p).unit * -Mag 
1353
end 
1354
end 
1355
end 
1356
local pop = mouse.Hit.p 
1357
local G = Instance.new("Part") 
1358
G.Parent = Person.Character 
1359
G.Name = "Grab Lazer" 
1360
G.Anchored = true 
1361
G.Locked = true 
1362
G.CanCollide = false 
1363
G.formFactor = 0 
1364
G.Size = Vector3.new(1, 1, 1) 
1365
G.BrickColor = BrickColor.new("Royal blue") 
1366
G.Reflectance = 0.05 
1367
G.Transparency = 0.025 
1368
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 
1369
local MeAsh = Instance.new("CylinderMesh") 
1370
MeAsh.Parent = G 
1371
if (targ == nil) or (targ.Anchored == true) then 
1372
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) 
1373
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
1374
else 
1375
BP.Parent = targ 
1376
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) 
1377
BG.Parent = targ 
1378
BG.cframe = CFrame.new(targ.Position, PersonT.Position) 
1379
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then 
1380
BP.Parent = nil 
1381
BG.Parent = nil 
1382
end 
1383
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) 
1384
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
1385
end 
1386
wait() 
1387
G:Remove() 
1388
end 
1389
Debounce = false 
1390
EnableLimb(NormalHand) 
1391
BP.Parent = nil 
1392
BG.Parent = nil 
1393
end 
1394
end 
1395
end 
1396
1397
end 
1398
1399
print("7") 
1400
1401
1402
function LiftKey(key, mouse) 
1403
key = key:upper() 
1404
if (key == "L") then 
1405
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then 
1406
Person.Character.Suit.Band.Smoke:remove() 
1407
EnableLimb(NormalHand) 
1408
end 
1409
end 
1410
if (key == "H") then 
1411
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then 
1412
Lazer = false 
1413
end 
1414
end 
1415
if (key == "J") then 
1416
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then 
1417
Lazer = false 
1418
end 
1419
end 
1420
if (key == "K") then 
1421
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then 
1422
Lazer = false 
1423
end 
1424
end 
1425
if (key == "X") then 
1426
if (Person.Character:findFirstChild(" Lazer") ~= nil) then 
1427
Lazer = false 
1428
end 
1429
end 
1430
end 
1431
function Select(mouse) 
1432
mouse.Button1Down:connect(function() Click(mouse) end) 
1433
mouse.Button1Up:connect(function() Release(mouse) end) 
1434
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) 
1435
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) 
1436
end 
1437
1438
print("8") 
1439
1440
function Deselect(mouse) 
1441
Hold = false 
1442
Lazer = false 
1443
Flight = false 
1444
end 
1445
1446
print("9 =D") 
1447
1448
ModeDebounce = false 
1449
script.Parent.Selected:connect(function(mouse) 
1450
mouse.KeyDown:connect(function(key) 
1451
key = key:lower() 
1452
1453
if (key=="z") and (ModeDebounce == false) then -- z charge ball to fire blast 
1454
ModeDebounce = true 
1455
--[[ 
1456
a["Left Hip"].DesiredAngle = 0 
1457
a["Right Hip"].DesiredAngle = 0 
1458
a["Right Shoulder"].DesiredAngle = 3.1 
1459
a["Left Shoulder"].DesiredAngle = 3.1 ]] 
1460
wait() 
1461
Suit.TorsoArmor.Anchored = true 
1462
1463
OldWs = Character.Humanoid.WalkSpeed 
1464
Character.Humanoid.WalkSpeed = 0 
1465
1466
wait(1) 
1467
1468
Cb = Instance.new("Part") 
1469
Cb.Name = "ChargeBall" 
1470
Cb.formFactor = "Symmetric" 
1471
Cb.Shape = "Ball" 
1472
Cb.Size = Vector3.new(1,1,1) 
1473
Cb.Anchored = true 
1474
Cb.TopSurface = "Smooth" 
1475
Cb.BottomSurface = "Smooth" 
1476
Cb.Locked = true 
1477
Cb.BrickColor = BrickColor.new("Really black") 
1478
Cb.Transparency = 0.5 
1479
Cb.Parent = Character 
1480
Cb.CFrame = Character.Head.CFrame + Vector3.new(0,2,0) 
1481
1482
for i=1,20 do 
1483
Suit.TorsoArmor.Cast:play() 
1484
Cb.Size = Cb.Size + Vector3.new(1,1,1) 
1485
Cb.CFrame = Cb.CFrame + Vector3.new(0,0.5,0) 
1486
wait(0.05) 
1487
end 
1488
1489
Cb1 = Instance.new("Part") 
1490
Cb1.Name = "ChargeBall" 
1491
Cb1.formFactor = "Symmetric" 
1492
Cb1.Shape = "Ball" 
1493
Cb1.Size = Vector3.new(1,1,1) 
1494
Cb1.Anchored = true 
1495
Cb1.TopSurface = "Smooth" 
1496
Cb1.BottomSurface = "Smooth" 
1497
Cb1.Locked = true 
1498
Cb1.BrickColor = BrickColor.new("Really black") 
1499
Cb1.Transparency = 0.5 
1500
Cb1.Parent = Character 
1501
Cb1.CFrame = Cb.CFrame 
1502
1503
Cb:Remove() 
1504
1505
Cb = Cb1 
1506
1507
Instance.new("ForceField").Parent = Character 
1508
1509
Cb.Size = Vector3.new(1,1,1) 
1510
1511
Range = 0 
1512
1513
Suit.TorsoArmor.Anchored = false 
1514
Character.Humanoid.WalkSpeed = OldWs 
1515
1516
1517
for i=1,5 do 
1518
wait() 
1519
Suit.TorsoArmor.Ex:play() 
1520
ex1 = Instance.new("Explosion") 
1521
ex1.BlastPressure = 2500 
1522
ex1.BlastRadius = 25 
1523
ex1.Position = Cb.Position + Cb.CFrame.lookVector * Range 
1524
ex1.Parent = game.Workspace 
1525
Range = Range + 50 
1526
wait(0.1) 
1527
end 
1528
1529
Character.ForceField:Remove() 
1530
1531
1532
1533
for i=1,5 do 
1534
wait() 
1535
Suit.TorsoArmor.Ex:play() 
1536
ex1 = Instance.new("Explosion") 
1537
ex1.BlastPressure = 5000 
1538
ex1.BlastRadius = 100 
1539
ex1.Position = Cb.Position + Cb.CFrame.lookVector * 250 
1540
wait() 
1541
--ex1.Position = ex1.Position + Vector3.new(-100,100,-100,100,-100,100) 
1542
ex1.Parent = game.Workspace 
1543
wait(0.1) 
1544
end 
1545
1546
Cb:Remove() 
1547
1548
wait(0.5) 
1549
1550
1551
ModeDebounce = false 
1552
1553
1554
1555
elseif (key=="m") and (ModeDebounce == false) then -- Spiral BaleFiraz :D 
1556
ModeDebounce = true 
1557
Instance.new("ForceField").Parent = Character 
1558
Instance.new("BodyAngularVelocity").Parent = Torso 
1559
Torso.BodyAngularVelocity.Name = "Bav" 
1560
Torso.Bav.maxTorque = Vector3.new(0,math.huge,0) 
1561
Torso.Bav.angularvelocity = Vector3.new(0,100,0) 
1562
1563
Range = 10 
1564
1565
for i=1,10 do 
1566
wait() 
1567
Suit.TorsoArmor.Ex:play() 
1568
ex1 = Instance.new("Explosion") 
1569
ex1.BlastPressure = 5000 
1570
ex1.BlastRadius = 10 
1571
ex1.Position = Torso.Position + Torso.CFrame.lookVector * Range 
1572
ex1.Parent = game.Workspace 
1573
1574
ex2 = Instance.new("Explosion") 
1575
ex2.BlastPressure = 5000 
1576
ex2.BlastRadius = 10 
1577
ex2.Position = Torso.Position + Torso.CFrame.lookVector * -Range 
1578
ex2.Parent = game.Workspace 
1579
1580
Range = Range + 10 
1581
wait(0.1) 
1582
end 
1583
1584
Character.ForceField:Remove() 
1585
Torso.Bav:Remove() 
1586
1587
wait(0.5) 
1588
1589
ModeDebounce = false 
1590
1591
1592
else 
1593
end 
1594
1595
1596
end) 
1597
end) 
1598
-- End Keys 
1599
1600
print("End") 
1601
1602
1603
Bin.Selected:connect(Select) 
1604
Bin.Deselected:connect(Deselect) 
1605
1606
print("Scripting Rocks!") 
1607
1608
Character.Humanoid.MaxHealth = 999999999 
1609
Character.Humanoid.Health = 999999999 
1610
1611
while true do 
1612
wait() 
1613
dsbp.position = Torso.Position 
1614
if (Flight == true) then 
1615
Bs.Sparkles.Enabled = true 
1616
w11.Motor.DesiredAngle = -0.5 
1617
w21.Motor.DesiredAngle = 0.5 
1618
wait(0.15) 
1619
w11.Motor.DesiredAngle = 0.5 
1620
w21.Motor.DesiredAngle = -0.5 
1621
wait(0.15) 
1622
elseif (Flight == false) then 
1623
Bs.Sparkles.Enabled = false 
1624
w11.Motor.DesiredAngle = 0 
1625
w21.Motor.DesiredAngle = 0 
1626
wait() 
1627
else 
1628
end 
1629
end 
1630
1631
print("11 8D") -- this line fails but doesnt 8D