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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--By quuisiYT(quu#9149)
88-
Player=owner
88+
Player= owner
89-
Character=Player.Character 
89+
Character= Player.Character 
90
char = Character
91
local scream = Instance.new("Sound",char.Torso)
92
scream.SoundId = "rbxassetid://901030512"
93
scream.Volume = 100
94
local omg = Instance.new("Sound",char.Torso)
95
omg.SoundId = "rbxassetid://1090126885"
96
omg.Volume = 1000
97
local ban2 = Instance.new("Sound",char.Torso)
98
ban2.SoundId = "rbxassetid://135925117"
99
ban2.Volume = 100
100
local ban = Instance.new("Sound",char.Torso)
101
ban.SoundId = "rbxassetid://948494432"
102
ban.Volume = 100
103
local banh = Instance.new("Part",char)
104
banh.Name = "BAN!"
105
banh.Size = Vector3.new(1, 5.2, 1)
106
banh.CanCollide = false
107
local banm = Instance.new("FileMesh",banh)
108
banm.MeshId = "http://www.roblox.com/asset/?id=10604848"
109
banm.TextureId = "http://www.roblox.com/asset/?id=10605252"
110
banm.Scale = Vector3.new(0.5,0.5,0.5)
111
local banw = Instance.new("Weld",banh)
112
banw.Part0 = banh
113
banw.Part1 = char["Right Arm"]
114
banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
115
PlayerGui=Player.PlayerGui 
116
Backpack=Player.Backpack 
117
Torso=Character.Torso 
118
Head=Character.Head 
119
Humanoid=Character.Humanoid
120
m=Instance.new('Model',Character)
121
LeftArm=Character["Left Arm"] 
122
LeftLeg=Character["Left Leg"] 
123
RightArm=Character["Right Arm"] 
124
RightLeg=Character["Right Leg"] 
125
LS=Torso["Left Shoulder"] 
126
LH=Torso["Left Hip"] 
127
RS=Torso["Right Shoulder"] 
128
RH=Torso["Right Hip"] 
129
Face = Head.face
130
Neck=Torso.Neck
131
it=Instance.new
132
attacktype=1
133
vt=Vector3.new
134
cf=CFrame.new
135
euler=CFrame.fromEulerAnglesXYZ
136
angles=CFrame.Angles
137
cloaked=false
138
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
139
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
140
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
141
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
142
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
143
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
144
RootPart=Character.HumanoidRootPart
145
RootJoint=RootPart.RootJoint
146
RootCF=euler(-1.57,0,3.14)
147
attack = false 
148
attackdebounce = false 
149
deb=false
150
equipped=true
151
hand=false
152
MMouse=nil
153
combo=0
154
mana=0
155
trispeed=1
156
pathtrans=.7
157
attackmode='none'
158
local idle=0
159
local Anim="Idle"
160
local Effects={}
161
local gun=false
162
local shoot=false
163
player=nil 
164
cloak=false
165
lightcolor='Bright blue'
166
167
local Color1=Torso.BrickColor
168
 
169
170
--save shoulders 
171
RSH, LSH=nil, nil 
172
--welds 
173
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
174
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
175
LH=Torso["Left Hip"]
176
RH=Torso["Right Hip"]
177
TorsoColor=Torso.BrickColor
178
function NoOutline(Part)
179
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
180
end
181
182
183
184
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
185
local fp=it("Part")
186
fp.formFactor=formfactor 
187
fp.Parent=parent
188
fp.Reflectance=reflectance
189
fp.Transparency=transparency
190
fp.CanCollide=false 
191
fp.Locked=true
192
fp.BrickColor=brickcolor
193
fp.Name=name
194
fp.Size=size
195
fp.Position=Torso.Position 
196
NoOutline(fp)
197
fp.Material="SmoothPlastic"
198
fp:BreakJoints()
199
return fp 
200
end 
201
 
202
function mesh(Mesh,part,meshtype,meshid,offset,scale)
203
local mesh=it(Mesh) 
204
mesh.Parent=part
205
if Mesh=="SpecialMesh" then
206
mesh.MeshType=meshtype
207
if meshid~="nil" then
208
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
209
end
210
end
211
mesh.Offset=offset
212
mesh.Scale=scale
213
return mesh
214
end
215
 
216
function weld(parent,part0,part1,c0)
217
local weld=it("Weld") 
218
weld.Parent=parent
219
weld.Part0=part0 
220
weld.Part1=part1 
221
weld.C0=c0
222
return weld
223
end
224
 
225
local Color1=Torso.BrickColor
226
227
228
229
230
231
    Player=game:GetService('Players').LocalPlayer
232
    Character=Player.Character
233
    Mouse=Player:GetMouse()
234
    m=Instance.new('Model',Character)
235
236
237
    local function weldBetween(a, b)
238
        local weldd = Instance.new("ManualWeld")
239
        weldd.Part0 = a
240
        weldd.Part1 = b
241
        weldd.C0 = CFrame.new()
242
        weldd.C1 = b.CFrame:inverse() * a.CFrame
243
        weldd.Parent = a
244
        return weldd
245
    end
246
    
247
    it=Instance.new
248
    
249
    function nooutline(part)
250
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
251
    end
252
    
253
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
254
        local fp=it("Part")
255
        fp.formFactor=formfactor
256
        fp.Parent=parent
257
        fp.Reflectance=reflectance
258
        fp.Transparency=transparency
259
        fp.CanCollide=false
260
        fp.Locked=true
261
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
262
        fp.Name=name
263
        fp.Size=size
264
        fp.Position=Character.Torso.Position
265
        nooutline(fp)
266
        fp.Material=material
267
        fp:BreakJoints()
268
        return fp
269
    end
270
    
271
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
272
        local mesh=it(Mesh)
273
        mesh.Parent=part
274
        if Mesh=="SpecialMesh" then
275
            mesh.MeshType=meshtype
276
            mesh.MeshId=meshid
277
        end
278
        mesh.Offset=offset
279
        mesh.Scale=scale
280
        return mesh
281
    end
282
    
283
    function weld(parent,part0,part1,c0,c1)
284
        local weld=it("Weld")
285
        weld.Parent=parent
286
        weld.Part0=part0
287
        weld.Part1=part1
288
        weld.C0=c0
289
        weld.C1=c1
290
        return weld
291
    end
292
293
294
295
296
297
298
299
300
301
--------------------------------
302
local p = owner
303
local char = p.Character
304
local mouse = p:GetMouse()
305
local larm = char["Left Arm"]
306
local rarm = char["Right Arm"]
307
local lleg = char["Left Leg"]
308
local rleg = char["Right Leg"]
309
local hed = char.Head
310
local torso = char.Torso
311
local hum = char.Humanoid
312
local cam = game.Workspace.CurrentCamera
313
local root = char.HumanoidRootPart
314
local deb = false
315
local shot = 0
316
local debris=game:service"Debris"
317
local l = game:GetService("Lighting")
318
local rs = game:GetService("RunService").RenderStepped
319
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
320
math.randomseed(os.time())
321
for i,v in pairs(char:children()) do
322
    if v:IsA("Hat") then
323
        v:Destroy()
324
    end
325
end
326
for i,v in pairs (hed:GetChildren()) do
327
        if v:IsA("Sound") then
328
                v:Destroy()
329
        end
330
end
331
----------------------------------------------------
332
z = Instance.new("Sound", torso)
333
z.SoundId = "rbxassetid://606241996" -- Put Music ID Here.
334
z.Looped = true
335
z.Volume = 1
336
wait(.1)
337
z:Play()
338
-----------------------------------------------------
339
Debounces = {
340
CanAttack = true;
341
NoIdl = false;
342
Slashing = false;
343
Slashed = false;
344
RPunch = false;
345
RPunched = false;
346
LPunch = false;
347
LPunched = false;
348
}
349
local Touche = {char.Name, }
350
----------------------------------------------------
351
----------------------------------------------------
352
----------------------------------------------------
353
local LocalPlayer = game:GetService("Players").LocalPlayer
354
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
355
356
 
357
local LocalPlayer = game:GetService("Players").LocalPlayer
358
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
359
360
Character.Head.Transparency = 0
361
 
362
local Camisa = Instance.new("Part", Character)
363
Camisa.Name = "Camisa"
364
365
Camisa.CanCollide = false
366
Camisa.BrickColor = BrickColor.new("Institutional white")
367
Camisa.Transparency = 1
368
Camisa.Material = "Plastic"
369
Camisa.Size = Vector3.new(1.5, 1.5, 1)
370
 
371
local Weld = Instance.new("Weld", Camisa)
372
Weld.Part0 = Character.Torso
373
Weld.Part1 = Camisa
374
Weld.C1 = CFrame.new(0, 0, 0)
375
----------------------------------------
376
local p = game.Players.LocalPlayer
377
local char = p.Character
378
local mouse = p:GetMouse()
379
local larm = char["Left Arm"]
380
local rarm = char["Right Arm"]
381
local lleg = char["Left Leg"]
382
local rleg = char["Right Leg"]
383
local hed = char.Head
384
local torso = char.Torso
385
local hum = char.Humanoid
386
local cam = game.Workspace.CurrentCamera
387
local root = char.HumanoidRootPart
388
local rj = root.RootJoint
389
local deb = false
390
local shot = 0
391
local stanceToggle = "Idle1"
392
local l = game:GetService("Lighting")
393
local rs = game:GetService("RunService").RenderStepped
394
local hb = game:GetService("RunService").Heartbeat
395
local Stepped = game:GetService("RunService").Stepped
396
math.randomseed(os.time())
397
hum.JumpPower = 100
398
----------------------------------------------------
399
fat = Instance.new("BindableEvent",script)
400
fat.Name = "Heartbeat"
401
402
script:WaitForChild("Heartbeat")
403
404
frame = 1/30
405
tf = 0
406
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
407
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
408
lastframe = tick()
409
script.Heartbeat:Fire() --ayy lmao
410
411
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
412
	tf = tf + s
413
	if tf >= frame then
414
		if allowframeloss then
415
			script.Heartbeat:Fire()
416
			lastframe=tick()
417
		else
418
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
419
			for i=1, math.floor(tf/frame) do
420
				script.Heartbeat:Fire()
421
			end
422
			lastframe=tick()
423
		end
424
		if tossremainder then
425
			tf = 0
426
		else
427
			tf = tf - frame * math.floor(tf/frame)
428
		end
429
	end
430
end)
431
----------------------------------------------------
432
for i,v in pairs(char:children()) do
433
    if v:IsA("Hat") then
434
        v:Destroy()
435
    end
436
end
437
for i,v in pairs (hed:GetChildren()) do
438
	if v:IsA("Sound") then
439
		v:Destroy()
440
	end
441
end
442
----------------------------------------------------
443
Debounces = {
444
CanAttack = true;
445
CanJoke = true;
446
NoIdl = false;
447
Slashing = false;
448
Slashed = false;
449
ks = false;
450
}
451
----------------------------------------------------
452
function weld5(part0, part1, c0, c1)
453
    weeld=Instance.new("Weld", part0)
454
    weeld.Part0=part0
455
    weeld.Part1=part1
456
    weeld.C0=c0
457
    weeld.C1=c1
458
    return weeld
459
end
460
----------------------------------------------------
461
function NewPart(prnt,siz,cf,trans,anc,mat,col)
462
	local prt=Instance.new("Part")
463
	prt.Parent=prnt
464
	prt.Name="Part"
465
	prt.Size=siz
466
	prt.CanCollide=false
467
	prt.Anchored=anc
468
	prt.Locked=true
469
	prt.Transparency = trans
470
	prt.TopSurface=10
471
	prt.BottomSurface=10
472
	prt.FrontSurface=10
473
	prt.BackSurface=10
474
	prt.LeftSurface=10
475
	prt.RightSurface=10
476
	prt:BreakJoints()
477
	prt.CFrame=cf or CFrame.new(30,10,30)
478
	prt.Material=mat
479
	prt.BrickColor=BrickColor.new(col)
480
	m=Instance.new("SpecialMesh",prt)
481
	m.MeshType=6
482
	return prt
483
end
484
----------------------------------------------------
485
function lerp(a, b, t) -- Linear interpolation
486
	return a + (b - a)*t
487
end
488
 
489
function slerp(a, b, t) --Spherical interpolation
490
	dot = a:Dot(b)
491
	if dot > 0.99999 or dot < -0.99999 then
492
		return t <= 0.5 and a or b
493
	else
494
		r = math.acos(dot)
495
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
496
	end
497
end
498
 
499
function matrixInterpolate(a, b, t)
500
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
501
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
502
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
503
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
504
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
505
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
506
	local t = v1:Dot(v2)
507
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
508
		return CFrame.new()
509
	end
510
	return CFrame.new(
511
	v0.x, v0.y, v0.z,
512
	v1.x, v1.y, v1.z,
513
	v2.x, v2.y, v2.z,
514
	v3.x, v3.y, v3.z)
515
end
516
----------------------------------------------------
517
function genWeld(a,b)
518
    local w = Instance.new("Weld",a)
519
    w.Part0 = a
520
    w.Part1 = b
521
    return w
522
end
523
function weld(a, b)
524
    local weld = Instance.new("Weld")
525
    weld.Name = "W"
526
    weld.Part0 = a
527
    weld.Part1 = b
528
    weld.C0 = a.CFrame:inverse() * b.CFrame
529
    weld.Parent = a
530
    return weld;
531
end
532
----------------------------------------------------
533
function Lerp(c1,c2,al)
534
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
535
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
536
	for i,v in pairs(com1) do 
537
		com1[i] = v+(com2[i]-v)*al
538
	end
539
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
540
end
541
----------------------------------------------------
542
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
543
	local wld = Instance.new("Weld", wp1)
544
	wld.Part0 = wp0
545
	wld.Part1 = wp1
546
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
547
end
548
----------------------------------------------------
549
newWeld(torso, larm, -1.5, 0.5, 0)
550
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
551
newWeld(torso, rarm, 1.5, 0.5, 0)
552
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
553
newWeld(torso, hed, 0, 1.5, 0)
554
newWeld(torso, lleg, -0.5, -1, 0)
555
lleg.Weld.C1 = CFrame.new(0, 1, 0)
556
newWeld(torso, rleg, 0.5, -1, 0)
557
rleg.Weld.C1 = CFrame.new(0, 1, 0)
558
newWeld(root, torso, 0, -1, 0)
559
torso.Weld.C1 = CFrame.new(0, -1, 0)
560
----------------------------------------------------
561
z = Instance.new("Sound",char) --Smile: print("â?º")
562
z.SoundId = "rbxassetid://0"--410761150, 411368002
563
z.Looped = true
564
z.Pitch = 1
565
z.Volume = 1
566
wait(0.1)
567
z:Play()
568
----------------------------------------------------
569
New = function(Object, Parent, Name, Data)
570
	local Object = Instance.new(Object)
571
	for Index, Value in pairs(Data or {}) do
572
		Object[Index] = Value
573
	end
574
	Object.Parent = Parent
575
	Object.Name = Name
576
	return Object
577
end
578
----------------------------------------------------
579
--Left Arm
580
m = Instance.new("Model")
581
m.Name = "LeftArm"
582
583
p4 = Instance.new("Part", m)
584
p4.BrickColor = BrickColor.new("Really black")
585
p4.Material = Enum.Material.SmoothPlastic
586
p4.Name = "LeftArmPlate"
587
p4.Size = Vector3.new(1, 2, 1)
588
p4.Transparency = 1
589
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
590
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
591
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
592
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
593
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
594
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
595
b4 = Instance.new("SpecialMesh", p4)
596
b4.MeshType = Enum.MeshType.Brick
597
b4.Name = "Mesh"
598
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
599
600
601
602
603
604
w1 = Instance.new("Weld", p1)
605
w1.Name = "Part_Weld"
606
w1.Part0 = p1
607
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
608
w1.Part1 = p2
609
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
610
w2 = Instance.new("Weld", p2)
611
w2.Name = "Part_Weld"
612
w2.Part0 = p2
613
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
614
w2.Part1 = p3
615
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
616
w3 = Instance.new("Weld", p3)
617
w3.Name = "LeftArmPlate_Weld"
618
w3.Part0 = p3
619
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
620
w3.Part1 = p4
621
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
622
w4 = Instance.new("Weld", p4)
623
w4.Name = "Part_Weld"
624
w4.Part0 = p4
625
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
626
w4.Part1 = p5
627
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
628
w5 = Instance.new("Weld", p5)
629
w5.Name = "Part_Weld"
630
w5.Part0 = p5
631
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
632
w5.Part1 = p6
633
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
634
w6 = Instance.new("Weld", p6)
635
w6.Name = "Part_Weld"
636
w6.Part0 = p6
637
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
638
w6.Part1 = p7
639
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
640
w7 = Instance.new("Weld", p7)
641
w7.Name = "Part_Weld"
642
w7.Part0 = p7
643
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
644
w7.Part1 = p8
645
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
646
w8 = Instance.new("Weld", p8)
647
w8.Name = "Part_Weld"
648
w8.Part0 = p8
649
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
650
w8.Part1 = p9
651
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
652
w9 = Instance.new("Weld", p9)
653
w9.Name = "Part_Weld"
654
w9.Part0 = p9
655
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
656
w9.Part1 = p10
657
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
658
w10 = Instance.new("Weld", p10)
659
w10.Name = "Part_Weld"
660
w10.Part0 = p10
661
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
662
w10.Part1 = p11
663
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
664
w11 = Instance.new("Weld", p11)
665
w11.Name = "Part_Weld"
666
w11.Part0 = p11
667
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
668
w11.Part1 = p12
669
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
670
w12 = Instance.new("Weld", p12)
671
w12.Name = "Part_Weld"
672
w12.Part0 = p12
673
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
674
w12.Part1 = p13
675
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
676
w13 = Instance.new("Weld", p13)
677
w13.Name = "Part_Weld"
678
w13.Part0 = p13
679
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
680
w13.Part1 = p14
681
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
682
w14 = Instance.new("Weld", p14)
683
w14.Name = "Part_Weld"
684
w14.Part0 = p14
685
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
686
w14.Part1 = p15
687
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
688
w15 = Instance.new("Weld", p15)
689
w15.Name = "Part_Weld"
690
w15.Part0 = p15
691
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
692
w15.Part1 = p16
693
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
694
695
m.Parent = larm
696
m:MakeJoints()
697
----------------------------------------------------
698
local cor = Instance.new("Part", larm.LeftArm)
699
cor.Name = "Thingy"
700
cor.Locked = true
701
cor.BottomSurface = 0
702
cor.CanCollide = false
703
cor.Size = Vector3.new(1, 1, 1)
704
cor.Transparency = 1
705
cor.TopSurface = 0
706
corw = Instance.new("Weld", cor)
707
corw.Part0 = larm
708
corw.Part1 = cor
709
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
710
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
711
weld1 = Instance.new("Weld", larm.LeftArm)
712
weld1.Part0 = cor
713
weld1.Part1 = larm.LeftArm.LeftArmPlate
714
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
715
--Right Arm
716
m2 = Instance.new("Model")
717
m2.Name = "RightArm"
718
719
p7 = Instance.new("Part", m2)
720
p7.BrickColor = BrickColor.new("Institutional white")
721
p7.Material = Enum.Material.SmoothPlastic
722
p7.Transparency = 1
723
p7.Name = "RightArmPlate"
724
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
725
p7.FormFactor = Enum.FormFactor.Symmetric
726
p7.Size = Vector3.new(1, 2, 1)
727
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
728
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
729
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
730
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
731
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
732
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
733
b7 = Instance.new("SpecialMesh", p7)
734
b7.MeshType = Enum.MeshType.Brick
735
b7.Name = "Mesh"
736
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
737
738
739
w1 = Instance.new("Weld", p1)
740
w1.Name = "Part_Weld"
741
w1.Part0 = p1
742
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
743
w1.Part1 = p2
744
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
745
w2 = Instance.new("Weld", p2)
746
w2.Name = "Part_Weld"
747
w2.Part0 = p2
748
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
749
w2.Part1 = p3
750
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
751
w3 = Instance.new("Weld", p3)
752
w3.Name = "Part_Weld"
753
w3.Part0 = p3
754
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
755
w3.Part1 = p4
756
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
757
w4 = Instance.new("Weld", p4)
758
w4.Name = "Part_Weld"
759
w4.Part0 = p4
760
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
761
w4.Part1 = p5
762
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
763
w5 = Instance.new("Weld", p5)
764
w5.Name = "Part_Weld"
765
w5.Part0 = p5
766
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
767
w5.Part1 = p6
768
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
769
w6 = Instance.new("Weld", p6)
770
w6.Name = "RightArmPlate_Weld"
771
w6.Part0 = p6
772
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
773
w6.Part1 = p7
774
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
775
w7 = Instance.new("Weld", p7)
776
w7.Name = "Part_Weld"
777
w7.Part0 = p7
778
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
779
w7.Part1 = p8
780
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
781
w8 = Instance.new("Weld", p8)
782
w8.Name = "Part_Weld"
783
w8.Part0 = p8
784
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
785
w8.Part1 = p9
786
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
787
w9 = Instance.new("Weld", p9)
788
w9.Name = "Part_Weld"
789
w9.Part0 = p9
790
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
791
w9.Part1 = p10
792
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
793
w10 = Instance.new("Weld", p10)
794
w10.Name = "Part_Weld"
795
w10.Part0 = p10
796
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
797
w10.Part1 = p11
798
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
799
w11 = Instance.new("Weld", p11)
800
w11.Name = "Part_Weld"
801
w11.Part0 = p11
802
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
803
w11.Part1 = p12
804
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
805
w12 = Instance.new("Weld", p12)
806
w12.Name = "Part_Weld"
807
w12.Part0 = p12
808
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
809
w12.Part1 = p13
810
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
811
w13 = Instance.new("Weld", p13)
812
w13.Name = "Part_Weld"
813
w13.Part0 = p13
814
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
815
w13.Part1 = p14
816
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
817
w14 = Instance.new("Weld", p14)
818
w14.Name = "Part_Weld"
819
w14.Part0 = p14
820
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
821
w14.Part1 = p15
822
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
823
w15 = Instance.new("Weld", p15)
824
w15.Name = "Part_Weld"
825
w15.Part0 = p15
826
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
827
w15.Part1 = p16
828
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
829
w16 = Instance.new("Weld", p16)
830
w16.Name = "Part_Weld"
831
w16.Part0 = p16
832
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
833
w16.Part1 = p17
834
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
835
w17 = Instance.new("Weld", p17)
836
w17.Name = "Part_Weld"
837
w17.Part0 = p17
838
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
839
w17.Part1 = p18
840
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
841
w18 = Instance.new("Weld", p18)
842
w18.Name = "Part_Weld"
843
w18.Part0 = p18
844
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
845
w18.Part1 = p19
846
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
847
m2.Parent = rarm
848
m2:MakeJoints()
849
----------------------------------------------------
850
local cor2 = Instance.new("Part", rarm.RightArm)
851
cor2.Name = "Thingy"
852
cor2.Locked = true
853
cor2.BottomSurface = 0
854
cor2.CanCollide = false
855
cor2.Size = Vector3.new(1, 1, 1)
856
cor2.Transparency = 1
857
cor2.TopSurface = 0
858
corw2 = Instance.new("Weld", cor2)
859
corw2.Part0 = rarm
860
corw2.Part1 = cor2
861
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
862
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
863
weld2 = Instance.new("Weld", rarm.RightArm)
864
weld2.Part0 = cor2
865
weld2.Part1 = rarm.RightArm.RightArmPlate
866
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
867
868
869
--Zyrodoxa
870
m8 = Instance.new("Model")
871
m8.Name = "Zyrodoxa"
872
873
p16 = Instance.new("Part", m8)
874
p16.BrickColor = BrickColor.new("Instutional white")
875
p16.Material = Enum.Material.Metal
876
p16.Name = "Handle"
877
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
878
p16.CanCollide = false
879
p16.Locked = true
880
p16.FormFactor = Enum.FormFactor.Custom
881
p16.Size = Vector3.new(0, 0, 0)
882
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
883
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
884
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
885
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
886
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
887
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
888
b16 = Instance.new("BlockMesh", p16)
889
b16.Name = "Mesh"
890
b16.Scale = Vector3.new(0, 0, 0)
891
892
w16 = Instance.new("Weld", p16)
893
w16.Name = "Block_Weld"
894
w16.Part0 = p16
895
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
896
w16.Part1 = p17
897
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
898
899
m8.Parent = rarm
900
m8:MakeJoints()
901
----------------------------------------------------
902
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
903
cor8.Name = "Thingy"
904
cor8.Locked = true
905
cor8.BottomSurface = 0
906
cor8.CanCollide = false
907
cor8.Size = Vector3.new(1, 1, 1)
908
cor8.Transparency = 1
909
cor8.TopSurface = 0
910
corw8 = Instance.new("Weld", cor8)
911
corw8.Part0 = rarm
912
corw8.Part1 = cor8
913
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
914
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
915
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
916
weld8.Part0 = cor8
917
weld8.Part1 = rarm.Zyrodoxa.Handle
918
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
919
----------------------------------------------------
920
models = {m,m2,m3,m4,m5,m6,m7,m8}
921
parts = {}
922
Stepped:connect(function()
923
	for i,v in pairs(models) do
924
		for _, a in pairs(v:GetChildren()) do
925
			if v:IsA("Part") and v.Name ~= "Thingy" then
926
				table.insert(parts, a)
927
				for i,v in pairs(parts) do
928
					v.CanCollide = false
929
				end
930
			end
931
		end
932
	end
933
end)
934
----------------------------------------------------
935
local animpose = "Idle1"
936
local lastanimpose = "Idle1"
937
local grab = false
938
local Smooth = 1
939
local sine = 0
940
local change = 1
941
local val = 0
942
local ffing = false
943
----------------------------------------------------
944
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
945
946
function FindHumanoids()
947
	local function c_region(Position, Size)
948
		local SizeOffset = Size/2
949
	 	local Point1 = Position - SizeOffset
950
   		local Point2 = Position + SizeOffset
951
   		local a = Instance.new("Part", workspace)
952
   		a.Anchored = true
953
   		a.Size = Size
954
   		a.Position = Position
955
   		print("Hey!, I'm making a part!")
956
   		return Region3.new(Point1, Point2)
957
  	end
958
  	
959
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
960
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
961
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
962
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
963
    
964
    local regions = {a, b, c, d}
965
    
966
    local found_humanoids = {}
967
    local already_found = {char.Name}
968
    
969
    for _, region in pairs(regions) do
970
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
971
        	print(part, part.Parent, part.Name) ---nope
972
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
973
                local humanoid = part.Parent:FindFirstChild("Humanoid")
974
                local name = humanoid.Parent.Name
975
                local exists = false
976
                for _, n in pairs(already_found) do
977
                    if n == name then
978
                        exists = true
979
                    end
980
                end
981
                if not exists then
982
                    table.insert(already_found, name)
983
                    table.insert(found_humanoids, humanoid)
984
                end
985
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
986
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
987
                local name = humanoid.Parent.Parent.Name
988
                local exists = false
989
                for _, n in pairs(already_found) do
990
                    if n == name then
991
                        exists = true
992
                    end
993
                end
994
                if not exists then
995
                    table.insert(already_found, name)
996
                    table.insert(found_humanoids, humanoid)
997
                end
998
            end
999
        end
1000
    end
1001
    return found_humanoids
1002
end
1003
1004
local humanoids = FindHumanoids()
1005
if #humanoids == 0 then
1006
	for i, v in pairs(humanoids) do
1007
		print(v.Parent.Name)
1008
		if Debounces.Slashing == true then
1009
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1010
		elseif Debounces.Slashing == false then
1011
			wait()
1012
		end
1013
	end
1014
	wait(0.3)
1015
end]]--
1016
----------------------------------------------------
1017
--[[mouse.KeyDown:connect(function(key)
1018
	if key == "f" then
1019
		if Debounces.CanAttack == true then
1020
			Debounces.CanAttack = false
1021
			Debounces.NoIdl = true
1022
			Debounces.on = true
1023
			for i = 1, 20 do
1024
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1025
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1026
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1027
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1028
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1029
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1030
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1031
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1032
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1033
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1034
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1035
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1036
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1037
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1038
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1039
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1040
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1041
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1042
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1043
				if Debounces.on == false then
1044
					break
1045
				end
1046
				fat.Event:wait()
1047
			end
1048
		end
1049
	end
1050
end)]]--
1051
----------------------------------------------------
1052
mod4 = Instance.new("Model",char)
1053
1054
ptez = {0.7, 0.8, 0.9, 1}
1055
1056
function FindNearestTorso(Position,Distance,SinglePlayer)
1057
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1058
        local List = {}
1059
        for i,v in pairs(workspace:GetChildren())do
1060
            if v:IsA("Model")then
1061
                if v:findFirstChild("Torso")then
1062
                    if v ~= char then
1063
                        if(v.Torso.Position -Position).magnitude <= Distance then
1064
                            table.insert(List,v)
1065
                        end 
1066
                    end 
1067
                end 
1068
            end 
1069
        end
1070
    return List
1071
end
1072
1073
function Slam()
1074
    local part=Instance.new('Part',mod4)
1075
    part.Anchored=true
1076
    part.CanCollide=false
1077
    part.FormFactor='Custom'
1078
    part.Size=Vector3.new(.2,.2,.2)
1079
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1080
    part.Transparency=.7
1081
    part.BrickColor=BrickColor.new('Really black')
1082
    mesh=Instance.new('SpecialMesh',part)
1083
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1084
    mesh.Scale=Vector3.new(3,3,3)
1085
    local part2=Instance.new('Part',mod4)
1086
    part2.Anchored=true
1087
    part2.CanCollide=false
1088
    part2.FormFactor='Custom'
1089
    part2.Size=Vector3.new(.2,.2,.2)
1090
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1091
    part2.Transparency=.7
1092
    part2.BrickColor=BrickColor.new('Institutional white')
1093
    mesh2=Instance.new('SpecialMesh',part2)
1094
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1095
    mesh2.Scale=Vector3.new(3,1.5,3)
1096
    x = Instance.new("Sound",larm)
1097
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1098
    x.Pitch = ptez[math.random(1,#ptez)]
1099
    x.Volume = 1
1100
    wait(.1)
1101
    x1 = Instance.new("Sound",larm)
1102
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1103
    x1.Pitch = ptez[math.random(1,#ptez)]
1104
    x1.Volume = 1
1105
    wait(.1)
1106
	x:Play()
1107
    x1:Play()
1108
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1109
        if v:FindFirstChild('Humanoid') then
1110
            v.Humanoid:TakeDamage(math.random(30,45))
1111
        end
1112
    end
1113
    coroutine.resume(coroutine.create(function() 
1114
        for i=0,0.62,0.13 do
1115
            wait()
1116
            part.CFrame=part.CFrame
1117
            part.Transparency=i
1118
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1119
            part2.CFrame=part2.CFrame
1120
            part2.Transparency=i
1121
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1122
            end
1123
        part.Parent=nil
1124
        part2.Parent=nil
1125
        x:Destroy()
1126
    end))
1127
end
1128
----------------------------------------------------
1129
wPart = function(x,y,z,color,tr,cc,an,parent)
1130
    local wp = Instance.new('WedgePart',parent or Weapon)
1131
    wp.formFactor = 'Custom'
1132
    wp.Size = Vector3.new(x,y,z)
1133
    wp.BrickColor = BrickColor.new(color)
1134
    wp.CanCollide = cc
1135
    wp.Transparency = tr
1136
    wp.Anchored = an
1137
    wp.TopSurface,wp.BottomSurface = 0,0
1138
    return wp
1139
end
1140
1141
Mesh = function(par,num,x,y,z)
1142
    local msh = _
1143
    if num == 1 then
1144
        msh = Instance.new("CylinderMesh",par)
1145
    elseif num == 2 then
1146
        msh = Instance.new("SpecialMesh",par)
1147
        msh.MeshType = 3
1148
    elseif num == 3 then
1149
        msh = Instance.new("BlockMesh",par)
1150
    elseif num == 4 then
1151
        msh = Instance.new("SpecialMesh",par)
1152
        msh.MeshType = "Torso"
1153
    elseif type(num) == 'string' then
1154
        msh = Instance.new("SpecialMesh",par)
1155
        msh.MeshId = num
1156
    end 
1157
    msh.Scale = Vector3.new(x,y,z)
1158
    return msh
1159
end
1160
1161
local function CFrameFromTopBack(at, top, back)
1162
    local right = top:Cross(back)
1163
    return CFrame.new(at.x, at.y, at.z,
1164
    right.x, top.x, back.x,
1165
    right.y, top.y, back.y,
1166
    right.z, top.z, back.z)
1167
end
1168
1169
function Triangle(a, b, c)
1170
    local edg1 = (c-a):Dot((b-a).unit)
1171
    local edg2 = (a-b):Dot((c-b).unit)
1172
    local edg3 = (b-c):Dot((a-c).unit)
1173
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1174
        a, b, c = a, b, c
1175
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1176
        a, b, c = b, c, a
1177
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1178
        a, b, c = c, a, b
1179
    else 
1180
        print("unreachable")
1181
    end
1182
    local len1 = (c-a):Dot((b-a).unit)
1183
    local len2 = (b-a).magnitude - len1
1184
    local width = (a + (b-a).unit*len1 - c).magnitude
1185
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1186
    local list = {}
1187
    if len1 > 0.01 then
1188
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1189
        local sz = Vector3.new(0.2, width, len1)
1190
        w1.Size = sz
1191
        local sp = Mesh(w1,2,0,0,0)
1192
        sp.MeshType='Wedge'
1193
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1194
        w1:BreakJoints()
1195
        w1.Anchored = true
1196
        w1.Transparency = 0.7
1197
        Spawn(function()
1198
            for i=0,1,0.1 do
1199
                fat.Event:wait()
1200
                w1.Transparency=w1.Transparency+0.03
1201
            end
1202
        end)
1203
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1204
        table.insert(list,w1)
1205
    end
1206
    if len2 > 0.01 then
1207
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1208
        local sz = Vector3.new(0.2, width, len2) 
1209
        w2.Size = sz
1210
        local sp = Mesh(w2,2,0,0,0)
1211
        sp.MeshType='Wedge'
1212
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1213
        w2:BreakJoints()
1214
        w2.Anchored = true
1215
        w2.Transparency = 0.7
1216
        Spawn(function()
1217
            for i=0,1,0.1 do
1218
                fat.Event:wait()
1219
                w2.Transparency=w2.Transparency+0.03
1220
            end
1221
        end)
1222
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1223
        table.insert(list,w2)
1224
    end
1225
    return unpack(list)
1226
end
1227
1228
function trail(p,t,h)
1229
	Spawn(function()
1230
		local blcf = p.CFrame
1231
		local scfr = blcf
1232
		for i=1,t do
1233
			local blcf = p.CFrame
1234
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1235
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1236
				if a then game.Debris:AddItem(a,1) end 
1237
				if b then game.Debris:AddItem(b,1) end
1238
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1239
				if a then game.Debris:AddItem(a,1) end 
1240
				if b then game.Debris:AddItem(b,1) end
1241
				scfr = blcf
1242
			elseif not scfr then
1243
				scfr = blcf
1244
			end
1245
			fat.Event:wait()
1246
		end
1247
		scfr=nil
1248
	end)
1249
end
1250
--trail(char.Sword.Blade,1e1000,5)
1251
----------------------------------------------------
1252
function Dmg()
1253
	local partofdeath = rarm.Zyrodoxa.Hitbox
1254
	local function CreateRegion3FromLocAndSize(Position, Size)
1255
		local SizeOffset = Size/2
1256
		local Point1 = Position - SizeOffset
1257
		local Point2 = Position + SizeOffset
1258
		return Region3.new(Point1, Point2)
1259
	end
1260
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1261
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1262
		Spawn(function()
1263
			if Debounces.Slashing == true and Debounces.Slashed == false then
1264
				Debounces.Slashed = true
1265
				ypcall(function()
1266
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1267
					humanoid:TakeDamage(math.random(10,18))
1268
				end)
1269
				wait(.4)
1270
				Debounces.Slashed = false
1271
			end
1272
		end)
1273
	end
1274
end
1275
----------------------------------------------------
1276
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1277
ptz = {0.7, 0.8, 0.9, 1}
1278
idz = {"161006212", "161006195"}
1279
function attackone()
1280
	for i = 1, 13 do
1281
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1282
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1283
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1284
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1285
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1286
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1287
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1288
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1289
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1290
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1291
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1292
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1293
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1294
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1295
		if Debounces.on == false then
1296
			break
1297
		end
1298
		fat.Event:wait()
1299
	end
1300
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1301
	Debounces.Slashing = true
1302
	wait(0.2)
1303
	--[[z = Instance.new("Sound", hed)
1304
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1305
	z.Pitch = ptz[math.random(1,#ptz)]
1306
	z.Volume = 1
1307
	wait(.01)
1308
	z:Play()]]--
1309
	for i = 1, 14 do
1310
		Dmg()
1311
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1312
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1313
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1314
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1315
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1316
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1317
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1318
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1319
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1320
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1321
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1322
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1323
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1324
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1325
		if Debounces.on == false then break end
1326
		rs:wait()
1327
	end
1328
	Debounces.Slashing = false
1329
end
1330
function attacktwo()
1331
	Debounces.Slashing = true
1332
	for i = 1, 14 do
1333
		Dmg()
1334
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1335
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1336
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1337
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1338
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1339
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1340
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1341
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1342
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1343
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1344
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1345
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1346
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1347
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1348
		if Debounces.on == false then
1349
			break
1350
		end
1351
		rs:wait()
1352
	end
1353
end
1354
----------------------------------------------------
1355
1356
----------------------------------------------------
1357
definition = 5
1358
bc = {}
1359
bezierparts = {}
1360
function NoOutline(Part)
1361
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1362
end
1363
function draw(p,d)
1364
	for i=1,d do 
1365
		local t = i/d
1366
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1367
	end
1368
1369
	Spawn(function() fat.Event:wait()
1370
		for i,v in pairs(bezierparts) do
1371
			v.Transparency = 1
1372
		end
1373
	end)
1374
end
1375
--local points = {larm.Position,rarn.Position,invisipart.Position}
1376
--draw(points,definition)
1377
1378
				fat.Event:wait()
1379
1380
			rpart = Instance.new("Part",rarm)
1381
			NoOutline(rpart)
1382
			rpart.Anchored = false
1383
			rpart.Size = Vector3.new(1,1,1)
1384
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1385
			rpart.Transparency = 1
1386
			newWeld(rarm, rpart, 0, 0, 0)
1387
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1388
			lpart = Instance.new("Part",larm)
1389
			NoOutline(lpart)
1390
			lpart.Anchored = false
1391
			lpart.Size = Vector3.new(1,1,1)
1392
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1393
			lpart.Transparency = 1
1394
			newWeld(larm, lpart, 0, 0, 0)
1395
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1396
			invisipart = Instance.new("Part",torso)
1397
			NoOutline(invisipart)
1398
			invisipart.Anchored = false
1399
			invisipart.Size = Vector3.new(1,1,1)
1400
			invisipart.Transparency = 1
1401
			invisipart.CFrame = torso.CFrame
1402
			newWeld(torso, invisipart, 0, 0, 0)
1403
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1404
			table.insert(bezierparts, rpart)
1405
			table.insert(bezierparts, lpart)
1406
			table.insert(bezierparts, invisipart)
1407
			for i = 1, 40 do
1408
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1409
				draw(points,definition)
1410
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1411
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1412
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1413
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1414
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1415
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1416
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1417
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1418
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1419
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1420
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1421
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1422
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1423
				if Debounces.on == false then
1424
					break
1425
				end
1426
				fat.Event:wait()
1427
			end
1428
			for i,v in pairs(bezierparts) do
1429
				v:Destroy()
1430
			end
1431
			--draw(points,definition)
1432
			if Debounces.CanAttack == false then
1433
				Debounces.CanAttack = true
1434
				Debounces.NoIdl = false
1435
				Debounces.on = false
1436
			end
1437
1438
----------------------------------------------------
1439
----------------------------------------------------
1440
pt = {6.6, 6.8, 7, 7.2, 7.4}
1441
mouse.KeyDown:connect(function(key)
1442
    if key == "q" then
1443
        if Debounces.CanJoke == true then
1444
            Debounces.CanJoke = false
1445
            u = Instance.new("Sound",char)
1446
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1447
            u.Pitch = pt[math.random(1,#pt)]
1448
            u.Volume = 0.3
1449
            u2 = Instance.new("Sound",char)
1450
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1451
            u2.Pitch = u.Pitch
1452
            u2.Volume = 0.3
1453
            u3 = Instance.new("Sound",char)
1454
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1455
            u3.Pitch = u.Pitch
1456
            u3.Volume = 0.3
1457
            wait(.01)
1458
            u:Play()
1459
            u2:Play()
1460
            u3:Play()
1461
            wait(1.5)
1462
            u:Destroy()
1463
            u2:Destroy()
1464
            u3:Destroy()
1465
            if Debounces.CanJoke == false then
1466
                Debounces.CanJoke = true
1467
            end
1468
        end
1469
    end
1470
end)
1471
----------------------------------------------------
1472
----------------------------------------------------
1473
----------------------------------------------------
1474
Grab = false
1475
mouse.KeyDown:connect(function(key)
1476
    if key == "g" then
1477
        Debounces.on = true
1478
        Debounces.NoIdl = true
1479
		Debounces.ks = true
1480
        if Grab == false then
1481
        gp = nil
1482
        for i = 1, 20 do
1483
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1484
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1485
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1486
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1487
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1488
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1489
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1490
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1491
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1492
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1493
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1494
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1495
			if Debounces.on == false then break end
1496
            fat.Event:wait()
1497
        end
1498
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1499
		ht = hit.Parent
1500
			for i,v in pairs(ht:GetChildren()) do 
1501
				if v:IsA("Part") then
1502
					v.CanCollide = false
1503
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1504
				end
1505
			end
1506
			hum1=ht:FindFirstChild('Humanoid')
1507
			if hum1 ~= nil then
1508
				if Debounces.ks==true then
1509
					z = Instance.new("Sound",hed)
1510
					z.SoundId = "rbxassetid://169380525"
1511
					z.Volume = 1
1512
					z:Play()
1513
					Debounces.ks=false
1514
				end
1515
				hum1.PlatformStand=true
1516
				hum1:ChangeState'Physics'
1517
				gp = ht
1518
				Grab = true
1519
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1520
				asd.Parent = larm
1521
				asd.Name = "asd"
1522
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1523
				stanceToggle = "Grabbed"
1524
			--[[elseif hum1 == nil then
1525
				con1:disconnect()
1526
				wait() return]]--
1527
			end
1528
        end)
1529
        for i = 1, 20 do
1530
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1531
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1532
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1533
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1534
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1535
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1536
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1537
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1538
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1539
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1540
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1541
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1542
			if Debounces.on == false then break end
1543
            fat.Event:wait()
1544
        end
1545
		con1:disconnect()
1546
		Debounces.on = false
1547
		Debounces.NoIdl = false
1548
		elseif Grab == true then
1549
        Grab = false
1550
			--[[for i = 1, 16 do
1551
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1552
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1553
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1554
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1555
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1556
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1557
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1558
			if Debounces.on == false then end
1559
			rs:wait()
1560
		end]]--
1561
			for i = 1, 16 do
1562
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1563
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1564
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1565
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1566
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1567
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1568
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1569
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1570
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1571
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1572
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1573
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1574
			if Debounces.on == false then end
1575
			rs:wait()
1576
		end
1577
		for i = 1, 12 do
1578
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1579
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1580
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1581
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1582
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1583
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1584
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1585
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1586
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
1587
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1588
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
1589
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1590
			if Debounces.on == false then end
1591
			rs:wait()
1592
		end
1593
		Slam()
1594
		if gp ~= nil then
1595
			for i,v in pairs(larm:GetChildren()) do
1596
				if v.Name == "asd" and v:IsA("Weld") then
1597
					v:Remove()
1598
				end
1599
				if v:IsA("Part") then
1600
					v.CanCollide = true
1601
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
1602
				end
1603
			end
1604
		end
1605
		stanceToggle = "Idle1"
1606
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
1607
        bv.maxForce = Vector3.new(400000, 400000, 400000)
1608
        bv.P = 125000
1609
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
1610
        ht=nil
1611
        Debounces.on = false
1612
        Debounces.NoIdl = false
1613
        elseif ht == nil then wait()
1614
			Grab = false
1615
			Debounces.on = false
1616
			Debounces.NoIdl = false
1617
        end
1618
    end
1619
end)
1620
----------------------------------------------------
1621
Change = false
1622
mouse.KeyDown:connect(function(key)
1623
    if key == "n" then
1624
        if Change == false then
1625
            Change = true
1626
        stanceToggle = "Idle2"
1627
    elseif Change == true then
1628
        Change = false
1629
        stanceToggle = "Idle1"
1630
        end
1631
    end
1632
end)
1633
----------------------------------------------------
1634
mouse.KeyDown:connect(function(key)
1635
    if string.byte(key) == 52 then
1636
		Swing = 2
1637
        char.Humanoid.WalkSpeed = 28
1638
    end
1639
end)
1640
mouse.KeyUp:connect(function(key)
1641
    if string.byte(key) == 52 then
1642
		Swing = 1
1643
        char.Humanoid.WalkSpeed = 16
1644
    end
1645
end)
1646
local mouse2 = Player:GetMouse()
1647
local running = false
1648
1649
mouse2.KeyDown:connect(function(key) -- Run function
1650
	if key == "e" then
1651
		running = true
1652
		local keyConnection = mouse.KeyUp:connect(function(key)
1653
			if string.byte(key) == 48 then
1654
				running = false
1655
			end
1656
		end)
1657
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
1658
	end
1659
end)
1660
1661
mouse2.KeyUp:connect(function(key)
1662
if key == "e" then
1663
running = false
1664
Character.Humanoid.WalkSpeed = 16
1665
end
1666
end)
1667
function Ban() 
1668
	   Debounces.on = true
1669
        Debounces.NoIdl = true
1670
		Debounces.ks = true
1671
local hitbox = Instance.new("Part",banh)
1672
hitbox.Name = "HurtBox"
1673
hitbox.Size = Vector3.new(2.09, 3.4, 1.8)
1674
hitbox.Transparency = 1
1675
local hitboxwe = Instance.new("Weld",hitbox)
1676
hitboxwe.Part0 = hitbox
1677
hitboxwe.Part1 = banh
1678
hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908)
1679
function onTouched(part)
1680
    local human = part.Parent:FindFirstChildOfClass("Humanoid")
1681
    if human then
1682
	human.Parent:Destroy()
1683
	ban2:Play()
1684
	wait(1.4)
1685
	ban:Play()
1686
	wait(1.2)
1687
	omg:Play()
1688
	wait(2.6)
1689
	scream:Play()
1690
	wait(4.6)
1691
	scream:Stop()
1692
    end
1693
end
1694
hitbox.Touched:connect(onTouched)
1695
for i = 0,1 , 0.09 do
1696
	banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i)
1697
	game:GetService("RunService").RenderStepped:wait()
1698
end
1699
hitbox:Destroy()
1700
banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
1701
Debounces.on = false
1702
Debounces.NoIdl = false
1703
Debounces.ks = false
1704
end
1705
mouse.Button1Down:connect(Ban)
1706
----------------------------------------------------
1707
1708
jump = false
1709
rs:connect(function()
1710
	if char.Humanoid.Jump == true then
1711
		jump = true
1712
	else
1713
		jump = false
1714
	end
1715
	char.Humanoid.FreeFalling:connect(function(f)
1716
		if f then
1717
			ffing = true
1718
		else
1719
			ffing = false
1720
		end
1721
	end)
1722
	sine = sine + change
1723
	if jump == true then
1724
		animpose = "Jumping"
1725
	elseif ffing == true then
1726
		animpose = "Freefalling"
1727
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1728
		animpose = "Idle"
1729
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1730
		animpose = "Walking"
1731
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1732
		animpose = "Running"
1733
	end
1734
	RightLeg = CFrame.new(0.5,-1,0)
1735
	LeftLeg = CFrame.new(-0.5,-1,0)
1736
1737
	lefth = (torso.CFrame*LeftLeg)
1738
	righth = (torso.CFrame*RightLeg)
1739
1740
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1741
1742
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1743
1744
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1745
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1746
	if animpose ~= lastanimpose then
1747
		sine = 0
1748
		if Debounces.NoIdl == false then
1749
			if stanceToggle == "Idle1" then
1750
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
1751
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
1752
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
1753
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
1754
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
1755
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
1756
			elseif stanceToggle == "Idle2" then
1757
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
1758
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
1759
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
1760
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
1761
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
1762
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
1763
			end
1764
			fat.Event:wait()
1765
		end
1766
		else
1767
	end
1768
	lastanimpose = animpose
1769
	if Debounces.NoIdl == false then
1770
		if animpose == "Idle" then
1771
			change = 0.5
1772
			if stanceToggle == "Idle1" then
1773
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1774
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
1775
1776
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
1777
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1778
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
1779
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1780
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
1781
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
1782
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
1783
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
1784
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1785
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
1786
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1787
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
1788
			elseif stanceToggle == "Idle2" then
1789
1790
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1791
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
1792
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1793
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
1794
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1795
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
1796
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1797
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1798
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
1799
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1800
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
1801
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
1802
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
1803
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
1804
			elseif stanceToggle == "Grabbed" then
1805
				grab = true
1806
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1807
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1808
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
1809
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1810
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
1811
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1812
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
1813
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1814
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1815
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1816
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1817
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1818
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1819
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1820
			end
1821
		elseif animpose == "Walking" then
1822
			if stanceToggle == "Grabbed" then
1823
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1824
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1825
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1826
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1827
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
1828
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1829
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1830
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1831
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1832
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1833
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1834
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1835
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1836
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1837
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1838
			elseif stanceToggle ~= "Grabbed" then
1839
				change = 1
1840
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1841
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1842
		
1843
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1844
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1845
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1846
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1847
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1848
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1849
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1850
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1851
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1852
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1853
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1854
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1855
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1856
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1857
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1858
			end
1859
		elseif animpose == "Running" then
1860
			change = 1
1861
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1862
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1863
1864
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
1865
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1866
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
1867
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1868
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
1869
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
1870
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
1871
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1872
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1873
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1874
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1875
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1876
		elseif animpose == "Jumping" then
1877
1878
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1879
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1880
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
1881
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1882
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
1883
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1884
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
1885
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
1886
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1887
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1888
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1889
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1890
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1891
		elseif animpose == "Freefalling" then
1892
1893
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1894
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1895
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
1896
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1897
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
1898
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1899
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
1900
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1901
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1902
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
1903
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1904
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
1905
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1906
		end
1907
	end
1908
end)
1909
hum.MaxHealth = math.huge
1910
wait(3)
1911
hum.Health = math.huge
1912
1913
coroutine.wrap(function()
1914
	wait(0.1)
1915
	game.Base.CanCollide = false
1916
end)