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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | - | Player = game:GetService("Players").LocalPlayer |
145 | + | Player = owner |
146 | PlayerGui = Player.PlayerGui | |
147 | Cam = workspace.CurrentCamera | |
148 | Backpack = Player.Backpack | |
149 | Character = Player.Character | |
150 | Humanoid = Character.Humanoid | |
151 | Mouse = Player:GetMouse() | |
152 | RootPart = Character["HumanoidRootPart"] | |
153 | Torso = Character["Torso"] | |
154 | Head = Character["Head"] | |
155 | RightArm = Character["Right Arm"] | |
156 | LeftArm = Character["Left Arm"] | |
157 | RightLeg = Character["Right Leg"] | |
158 | LeftLeg = Character["Left Leg"] | |
159 | RootJoint = RootPart["RootJoint"] | |
160 | Neck = Torso["Neck"] | |
161 | RightShoulder = Torso["Right Shoulder"] | |
162 | LeftShoulder = Torso["Left Shoulder"] | |
163 | RightHip = Torso["Right Hip"] | |
164 | LeftHip = Torso["Left Hip"] | |
165 | local TIME = 0 | |
166 | local sick = Instance.new("Sound",Torso) | |
167 | ||
168 | IT = Instance.new | |
169 | CF = CFrame.new | |
170 | VT = Vector3.new | |
171 | RAD = math.rad | |
172 | C3 = Color3.new | |
173 | UD2 = UDim2.new | |
174 | BRICKC = BrickColor.new | |
175 | ANGLES = CFrame.Angles | |
176 | EULER = CFrame.fromEulerAnglesXYZ | |
177 | COS = math.cos | |
178 | ACOS = math.acos | |
179 | SIN = math.sin | |
180 | ASIN = math.asin | |
181 | ABS = math.abs | |
182 | MRANDOM = math.random | |
183 | FLOOR = math.floor | |
184 | ||
185 | --//=================================\\ | |
186 | --|| USEFUL VALUES | |
187 | --\\=================================// | |
188 | ||
189 | Animation_Speed = 3 | |
190 | local FORCERESET = false | |
191 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
192 | local Speed = 16 | |
193 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
196 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
197 | local DAMAGEMULTIPLIER = 1 | |
198 | local ANIM = "Idle" | |
199 | local ATTACK = false | |
200 | local EQUIPPED = false | |
201 | local HOLD = false | |
202 | local COMBO = 1 | |
203 | local Rooted = false | |
204 | local SINE = 0 | |
205 | local KEYHOLD = false | |
206 | local CHANGE = 2 / Animation_Speed | |
207 | local WALKINGANIM = false | |
208 | local VALUE1 = false | |
209 | local VALUE2 = false | |
210 | local ROBLOXIDLEANIMATION = IT("Animation") | |
211 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
212 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
213 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
214 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
215 | WEAPONGUI.Name = "BanishV3Gui" | |
216 | local Weapon = IT("Model") | |
217 | Weapon.Name = "Adds" | |
218 | local Effects = IT("Folder", Weapon) | |
219 | Effects.Name = "Effects" | |
220 | local ANIMATOR = Humanoid.Animator | |
221 | local ANIMATE = Character:FindFirstChild("Animate") | |
222 | local UNANCHOR = true | |
223 | local TOBANISH = {} | |
224 | script.Parent = PlayerGui | |
225 | ||
226 | --//=================================\\ | |
227 | --\\=================================// | |
228 | ||
229 | ||
230 | --//=================================\\ | |
231 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
232 | --\\=================================// | |
233 | ||
234 | ArtificialHB = Instance.new("BindableEvent", script) | |
235 | ArtificialHB.Name = "ArtificialHB" | |
236 | ||
237 | script:WaitForChild("ArtificialHB") | |
238 | ||
239 | frame = Frame_Speed | |
240 | tf = 0 | |
241 | allowframeloss = false | |
242 | tossremainder = false | |
243 | lastframe = tick() | |
244 | script.ArtificialHB:Fire() | |
245 | ||
246 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
247 | tf = tf + s | |
248 | if tf >= frame then | |
249 | if allowframeloss then | |
250 | script.ArtificialHB:Fire() | |
251 | lastframe = tick() | |
252 | else | |
253 | for i = 1, math.floor(tf / frame) do | |
254 | script.ArtificialHB:Fire() | |
255 | end | |
256 | lastframe = tick() | |
257 | end | |
258 | if tossremainder then | |
259 | tf = 0 | |
260 | else | |
261 | tf = tf - frame * math.floor(tf / frame) | |
262 | end | |
263 | end | |
264 | end) | |
265 | ||
266 | --//=================================\\ | |
267 | --\\=================================// | |
268 | ||
269 | local plr = game:service'Players'.LocalPlayer | |
270 | print('Local User is '..plr.Name) | |
271 | print('The Killer Dragon Loaded') | |
272 | print('AomFetty') | |
273 | local char = plr.Character | |
274 | local hum = char.Humanoid | |
275 | local hed = char.Head | |
276 | local root = char.HumanoidRootPart | |
277 | local rootj = root.RootJoint | |
278 | local tors = char.Torso | |
279 | local ra = char["Right Arm"] | |
280 | local la = char["Left Arm"] | |
281 | local rl = char["Right Leg"] | |
282 | local ll = char["Left Leg"] | |
283 | local neck = tors["Neck"] | |
284 | local mouse = plr:GetMouse() | |
285 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
286 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
287 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
288 | local maincolor = BrickColor.new("Institutional white") | |
289 | ||
290 | ||
291 | ------------------------------------------------------- | |
292 | --Start Good Stuff-- | |
293 | ------------------------------------------------------- | |
294 | cam = game.Workspace.CurrentCamera | |
295 | CF = CFrame.new | |
296 | angles = CFrame.Angles | |
297 | attack = false | |
298 | Euler = CFrame.fromEulerAnglesXYZ | |
299 | Rad = math.rad | |
300 | IT = Instance.new | |
301 | BrickC = BrickColor.new | |
302 | Cos = math.cos | |
303 | Acos = math.acos | |
304 | Sin = math.sin | |
305 | Asin = math.asin | |
306 | Abs = math.abs | |
307 | Mrandom = math.random | |
308 | Floor = math.floor | |
309 | ------------------------------------------------------- | |
310 | --End Good Stuff-- | |
311 | ------------------------------------------------------- | |
312 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
313 | RSH, LSH = nil, nil | |
314 | RW = Instance.new("Weld") | |
315 | LW = Instance.new("Weld") | |
316 | RH = tors["Right Hip"] | |
317 | LH = tors["Left Hip"] | |
318 | RSH = tors["Right Shoulder"] | |
319 | LSH = tors["Left Shoulder"] | |
320 | RSH.Parent = nil | |
321 | LSH.Parent = nil | |
322 | RW.Name = "RW" | |
323 | RW.Part0 = tors | |
324 | RW.C0 = CF(1.5, 0.5, 0) | |
325 | RW.C1 = CF(0, 0.5, 0) | |
326 | RW.Part1 = ra | |
327 | RW.Parent = tors | |
328 | LW.Name = "LW" | |
329 | LW.Part0 = tors | |
330 | LW.C0 = CF(-1.5, 0.5, 0) | |
331 | LW.C1 = CF(0, 0.5, 0) | |
332 | LW.Part1 = la | |
333 | LW.Parent = tors | |
334 | Effects = {} | |
335 | ------------------------------------------------------- | |
336 | --Start HeartBeat-- | |
337 | ------------------------------------------------------- | |
338 | ArtificialHB = Instance.new("BindableEvent", script) | |
339 | ArtificialHB.Name = "Heartbeat" | |
340 | script:WaitForChild("Heartbeat") | |
341 | ||
342 | frame = 1 / 60 | |
343 | tf = 0 | |
344 | allowframeloss = false | |
345 | tossremainder = false | |
346 | ||
347 | ||
348 | lastframe = tick() | |
349 | script.Heartbeat:Fire() | |
350 | ||
351 | ||
352 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
353 | tf = tf + s | |
354 | if tf >= frame then | |
355 | if allowframeloss then | |
356 | script.Heartbeat:Fire() | |
357 | lastframe = tick() | |
358 | else | |
359 | for i = 1, math.floor(tf / frame) do | |
360 | script.Heartbeat:Fire() | |
361 | end | |
362 | lastframe = tick() | |
363 | end | |
364 | if tossremainder then | |
365 | tf = 0 | |
366 | else | |
367 | tf = tf - frame * math.floor(tf / frame) | |
368 | end | |
369 | end | |
370 | end) | |
371 | ------------------------------------------------------- | |
372 | --End HeartBeat-- | |
373 | ------------------------------------------------------- | |
374 | ||
375 | ------------------------------------------------------- | |
376 | --Start Important Functions-- | |
377 | ------------------------------------------------------- | |
378 | function swait(num) | |
379 | if num == 0 or num == nil then | |
380 | game:service("RunService").Stepped:wait(0) | |
381 | else | |
382 | for i = 0, num do | |
383 | game:service("RunService").Stepped:wait(0) | |
384 | end | |
385 | end | |
386 | end | |
387 | function thread(f) | |
388 | coroutine.resume(coroutine.create(f)) | |
389 | end | |
390 | function clerp(a, b, t) | |
391 | local qa = { | |
392 | QuaternionFromCFrame(a) | |
393 | } | |
394 | local qb = { | |
395 | QuaternionFromCFrame(b) | |
396 | } | |
397 | local ax, ay, az = a.x, a.y, a.z | |
398 | local bx, by, bz = b.x, b.y, b.z | |
399 | local _t = 1 - t | |
400 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
401 | end | |
402 | function QuaternionFromCFrame(cf) | |
403 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
404 | local trace = m00 + m11 + m22 | |
405 | if trace > 0 then | |
406 | local s = math.sqrt(1 + trace) | |
407 | local recip = 0.5 / s | |
408 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
409 | else | |
410 | local i = 0 | |
411 | if m00 < m11 then | |
412 | i = 1 | |
413 | end | |
414 | if m22 > (i == 0 and m00 or m11) then | |
415 | i = 2 | |
416 | end | |
417 | if i == 0 then | |
418 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
419 | local recip = 0.5 / s | |
420 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
421 | elseif i == 1 then | |
422 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
423 | local recip = 0.5 / s | |
424 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
425 | elseif i == 2 then | |
426 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
427 | local recip = 0.5 / s | |
428 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
429 | end | |
430 | end | |
431 | end | |
432 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
433 | local xs, ys, zs = x + x, y + y, z + z | |
434 | local wx, wy, wz = w * xs, w * ys, w * zs | |
435 | local xx = x * xs | |
436 | local xy = x * ys | |
437 | local xz = x * zs | |
438 | local yy = y * ys | |
439 | local yz = y * zs | |
440 | local zz = z * zs | |
441 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
442 | end | |
443 | function QuaternionSlerp(a, b, t) | |
444 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
445 | local startInterp, finishInterp | |
446 | if cosTheta >= 1.0E-4 then | |
447 | if 1 - cosTheta > 1.0E-4 then | |
448 | local theta = math.acos(cosTheta) | |
449 | local invSinTheta = 1 / Sin(theta) | |
450 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
451 | finishInterp = Sin(t * theta) * invSinTheta | |
452 | else | |
453 | startInterp = 1 - t | |
454 | finishInterp = t | |
455 | end | |
456 | elseif 1 + cosTheta > 1.0E-4 then | |
457 | local theta = math.acos(-cosTheta) | |
458 | local invSinTheta = 1 / Sin(theta) | |
459 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
460 | finishInterp = Sin(t * theta) * invSinTheta | |
461 | else | |
462 | startInterp = t - 1 | |
463 | finishInterp = t | |
464 | end | |
465 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
466 | end | |
467 | function rayCast(Position, Direction, Range, Ignore) | |
468 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
469 | end | |
470 | local RbxUtility = LoadLibrary("RbxUtility") | |
471 | local Create = RbxUtility.Create | |
472 | ||
473 | ------------------------------------------------------- | |
474 | --Start Damage Function-- | |
475 | ------------------------------------------------------- | |
476 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
477 | local type = type | |
478 | local rng = Instance.new("Part", char) | |
479 | rng.Anchored = true | |
480 | rng.BrickColor = color | |
481 | rng.CanCollide = false | |
482 | rng.FormFactor = 3 | |
483 | rng.Name = "Ring" | |
484 | rng.Material = "Neon" | |
485 | rng.Size = Vector3.new(1, 1, 1) | |
486 | rng.Transparency = 0 | |
487 | rng.TopSurface = 0 | |
488 | rng.BottomSurface = 0 | |
489 | rng.CFrame = pos | |
490 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
491 | local rngm = Instance.new("SpecialMesh", rng) | |
492 | rngm.MeshType = "Brick" | |
493 | if rainbowmode == true then | |
494 | rng.Color = Color3.new(r/255,g/255,b/255) | |
495 | end | |
496 | local scaler2 = 1 | |
497 | local speeder = FastSpeed/10 | |
498 | if type == "Add" then | |
499 | scaler2 = 1*value | |
500 | elseif type == "Divide" then | |
501 | scaler2 = 1/value | |
502 | end | |
503 | coroutine.resume(coroutine.create(function() | |
504 | for i = 0,10/bonuspeed,0.1 do | |
505 | swait() | |
506 | if type == "Add" then | |
507 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
508 | elseif type == "Divide" then | |
509 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
510 | end | |
511 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
512 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
513 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
514 | end | |
515 | rng:Destroy() | |
516 | end)) | |
517 | end | |
518 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
519 | if hit.Parent == nil then | |
520 | return | |
521 | end | |
522 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
523 | for _, v in pairs(hit.Parent:children()) do | |
524 | if v:IsA("Humanoid") then | |
525 | h = v | |
526 | end | |
527 | end | |
528 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
529 | ||
530 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
531 | end | |
532 | ||
533 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
534 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
535 | if hit.Parent.DebounceHit.Value == true then | |
536 | return | |
537 | end | |
538 | end | |
539 | if insta == true then | |
540 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
541 | end | |
542 | local c = Create("ObjectValue"){ | |
543 | Name = "creator", | |
544 | Value = game:service("Players").LocalPlayer, | |
545 | Parent = h, | |
546 | } | |
547 | game:GetService("Debris"):AddItem(c, .5) | |
548 | if HitSound ~= nil and HitPitch ~= nil then | |
549 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
550 | end | |
551 | local Damage = math.random(minim, maxim) | |
552 | local blocked = false | |
553 | local block = hit.Parent:findFirstChild("Block") | |
554 | if block ~= nil then | |
555 | if block.className == "IntValue" then | |
556 | if block.Value > 0 then | |
557 | blocked = true | |
558 | block.Value = block.Value - 1 | |
559 | print(block.Value) | |
560 | end | |
561 | end | |
562 | end | |
563 | if blocked == false then | |
564 | h.Health = h.Health - Damage | |
565 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
566 | else | |
567 | h.Health = h.Health - (Damage / 2) | |
568 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
569 | end | |
570 | if Type == "Knockdown" then | |
571 | local hum = hit.Parent.Humanoid | |
572 | hum.PlatformStand = true | |
573 | coroutine.resume(coroutine.create(function(HHumanoid) | |
574 | swait(1) | |
575 | HHumanoid.PlatformStand = false | |
576 | end), hum) | |
577 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
578 | local bodvol = Create("BodyVelocity"){ | |
579 | velocity = angle * knockback, | |
580 | P = 5000, | |
581 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
582 | Parent = hit, | |
583 | } | |
584 | local rl = Create("BodyAngularVelocity"){ | |
585 | P = 3000, | |
586 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
587 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
588 | Parent = hit, | |
589 | } | |
590 | game:GetService("Debris"):AddItem(bodvol, .5) | |
591 | game:GetService("Debris"):AddItem(rl, .5) | |
592 | elseif Type == "Normal" then | |
593 | local vp = Create("BodyVelocity"){ | |
594 | P = 500, | |
595 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
596 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
597 | } | |
598 | if knockback > 0 then | |
599 | vp.Parent = hit.Parent.Torso | |
600 | end | |
601 | game:GetService("Debris"):AddItem(vp, .5) | |
602 | elseif Type == "Up" then | |
603 | local bodyVelocity = Create("BodyVelocity"){ | |
604 | velocity = Vector3.new(0, 20, 0), | |
605 | P = 5000, | |
606 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
607 | Parent = hit, | |
608 | } | |
609 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
610 | elseif Type == "DarkUp" then | |
611 | coroutine.resume(coroutine.create(function() | |
612 | for i = 0, 1, 0.1 do | |
613 | swait() | |
614 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
615 | end | |
616 | end)) | |
617 | local bodyVelocity = Create("BodyVelocity"){ | |
618 | velocity = Vector3.new(0, 20, 0), | |
619 | P = 5000, | |
620 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
621 | Parent = hit, | |
622 | } | |
623 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
624 | elseif Type == "Snare" then | |
625 | local bp = Create("BodyPosition"){ | |
626 | P = 2000, | |
627 | D = 100, | |
628 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
629 | position = hit.Parent.Torso.Position, | |
630 | Parent = hit.Parent.Torso, | |
631 | } | |
632 | game:GetService("Debris"):AddItem(bp, 1) | |
633 | elseif Type == "Freeze" then | |
634 | local BodPos = Create("BodyPosition"){ | |
635 | P = 50000, | |
636 | D = 1000, | |
637 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
638 | position = hit.Parent.Torso.Position, | |
639 | Parent = hit.Parent.Torso, | |
640 | } | |
641 | local BodGy = Create("BodyGyro") { | |
642 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
643 | P = 20e+003, | |
644 | Parent = hit.Parent.Torso, | |
645 | cframe = hit.Parent.Torso.CFrame, | |
646 | } | |
647 | hit.Parent.Torso.Anchored = true | |
648 | coroutine.resume(coroutine.create(function(Part) | |
649 | swait(1.5) | |
650 | Part.Anchored = false | |
651 | end), hit.Parent.Torso) | |
652 | game:GetService("Debris"):AddItem(BodPos, 3) | |
653 | game:GetService("Debris"):AddItem(BodGy, 3) | |
654 | end | |
655 | local debounce = Create("BoolValue"){ | |
656 | Name = "DebounceHit", | |
657 | Parent = hit.Parent, | |
658 | Value = true, | |
659 | } | |
660 | game:GetService("Debris"):AddItem(debounce, Delay) | |
661 | c = Create("ObjectValue"){ | |
662 | Name = "creator", | |
663 | Value = Player, | |
664 | Parent = h, | |
665 | } | |
666 | game:GetService("Debris"):AddItem(c, .5) | |
667 | end | |
668 | end | |
669 | ------------------------------------------------------- | |
670 | --End Damage Function-- | |
671 | ------------------------------------------------------- | |
672 | ||
673 | ------------------------------------------------------- | |
674 | --Start Damage Function Customization-- | |
675 | ------------------------------------------------------- | |
676 | function ShowDamage(Pos, Text, Time, Color) | |
677 | local Rate = (1 / 30) | |
678 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
679 | local Text = (Text or "") | |
680 | local Time = (Time or 2) | |
681 | local Color = (Color or Color3.new(1, 0, 1)) | |
682 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
683 | EffectPart.Anchored = true | |
684 | local BillboardGui = Create("BillboardGui"){ | |
685 | Size = UDim2.new(3, 0, 3, 0), | |
686 | Adornee = EffectPart, | |
687 | Parent = EffectPart, | |
688 | } | |
689 | local TextLabel = Create("TextLabel"){ | |
690 | BackgroundTransparency = 1, | |
691 | Size = UDim2.new(1, 0, 1, 0), | |
692 | Text = Text, | |
693 | Font = "Bodoni", | |
694 | TextColor3 = Color, | |
695 | TextScaled = true, | |
696 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
697 | Parent = BillboardGui, | |
698 | } | |
699 | game.Debris:AddItem(EffectPart, (Time)) | |
700 | EffectPart.Parent = game:GetService("Workspace") | |
701 | delay(0, function() | |
702 | local Frames = (Time / Rate) | |
703 | for Frame = 1, Frames do | |
704 | wait(Rate) | |
705 | local Percent = (Frame / Frames) | |
706 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
707 | TextLabel.TextTransparency = Percent | |
708 | end | |
709 | if EffectPart and EffectPart.Parent then | |
710 | EffectPart:Destroy() | |
711 | end | |
712 | end) | |
713 | end | |
714 | ------------------------------------------------------- | |
715 | --End Damage Function Customization-- | |
716 | ------------------------------------------------------- | |
717 | ||
718 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
719 | for _, c in pairs(workspace:children()) do | |
720 | local hum = c:findFirstChild("Humanoid") | |
721 | if hum ~= nil then | |
722 | local head = c:findFirstChild("Head") | |
723 | if head ~= nil then | |
724 | local targ = head.Position - Part.Position | |
725 | local mag = targ.magnitude | |
726 | if magni >= mag and c.Name ~= plr.Name then | |
727 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
728 | end | |
729 | end | |
730 | end | |
731 | end | |
732 | end | |
733 | ||
734 | ||
735 | CFuncs = { | |
736 | Part = { | |
737 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
738 | local Part = Create("Part")({ | |
739 | Parent = Parent, | |
740 | Reflectance = Reflectance, | |
741 | Transparency = Transparency, | |
742 | CanCollide = false, | |
743 | Locked = true, | |
744 | BrickColor = BrickColor.new(tostring(BColor)), | |
745 | Name = Name, | |
746 | Size = Size, | |
747 | Material = Material | |
748 | }) | |
749 | RemoveOutlines(Part) | |
750 | return Part | |
751 | end | |
752 | }, | |
753 | Mesh = { | |
754 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
755 | local Msh = Create(Mesh)({ | |
756 | Parent = Part, | |
757 | Offset = OffSet, | |
758 | Scale = Scale | |
759 | }) | |
760 | if Mesh == "SpecialMesh" then | |
761 | Msh.MeshType = MeshType | |
762 | Msh.MeshId = MeshId | |
763 | end | |
764 | return Msh | |
765 | end | |
766 | }, | |
767 | Mesh = { | |
768 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
769 | local Msh = Create(Mesh)({ | |
770 | Parent = Part, | |
771 | Offset = OffSet, | |
772 | Scale = Scale | |
773 | }) | |
774 | if Mesh == "SpecialMesh" then | |
775 | Msh.MeshType = MeshType | |
776 | Msh.MeshId = MeshId | |
777 | end | |
778 | return Msh | |
779 | end | |
780 | }, | |
781 | Weld = { | |
782 | Create = function(Parent, Part0, Part1, C0, C1) | |
783 | local Weld = Create("Weld")({ | |
784 | Parent = Parent, | |
785 | Part0 = Part0, | |
786 | Part1 = Part1, | |
787 | C0 = C0, | |
788 | C1 = C1 | |
789 | }) | |
790 | return Weld | |
791 | end | |
792 | }, | |
793 | Sound = { | |
794 | Create = function(id, par, vol, pit) | |
795 | coroutine.resume(coroutine.create(function() | |
796 | local S = Create("Sound")({ | |
797 | Volume = vol, | |
798 | Pitch = pit or 1, | |
799 | SoundId = id, | |
800 | Parent = par or workspace | |
801 | }) | |
802 | wait() | |
803 | S:play() | |
804 | game:GetService("Debris"):AddItem(S, 6) | |
805 | end)) | |
806 | end | |
807 | }, | |
808 | ParticleEmitter = { | |
809 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
810 | local fp = Create("ParticleEmitter")({ | |
811 | Parent = Parent, | |
812 | Color = ColorSequence.new(Color1, Color2), | |
813 | LightEmission = LightEmission, | |
814 | Size = Size, | |
815 | Texture = Texture, | |
816 | Transparency = Transparency, | |
817 | ZOffset = ZOffset, | |
818 | Acceleration = Accel, | |
819 | Drag = Drag, | |
820 | LockedToPart = LockedToPart, | |
821 | VelocityInheritance = VelocityInheritance, | |
822 | EmissionDirection = EmissionDirection, | |
823 | Enabled = Enabled, | |
824 | Lifetime = LifeTime, | |
825 | Rate = Rate, | |
826 | Rotation = Rotation, | |
827 | RotSpeed = RotSpeed, | |
828 | Speed = Speed, | |
829 | VelocitySpread = VelocitySpread | |
830 | }) | |
831 | return fp | |
832 | end | |
833 | } | |
834 | } | |
835 | function RemoveOutlines(part) | |
836 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
837 | end | |
838 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
839 | local Part = Create("Part")({ | |
840 | formFactor = FormFactor, | |
841 | Parent = Parent, | |
842 | Reflectance = Reflectance, | |
843 | Transparency = Transparency, | |
844 | CanCollide = false, | |
845 | Locked = true, | |
846 | BrickColor = BrickColor.new(tostring(BColor)), | |
847 | Name = Name, | |
848 | Size = Size, | |
849 | Material = Material | |
850 | }) | |
851 | RemoveOutlines(Part) | |
852 | return Part | |
853 | end | |
854 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
855 | local Msh = Create(Mesh)({ | |
856 | Parent = Part, | |
857 | Offset = OffSet, | |
858 | Scale = Scale | |
859 | }) | |
860 | if Mesh == "SpecialMesh" then | |
861 | Msh.MeshType = MeshType | |
862 | Msh.MeshId = MeshId | |
863 | end | |
864 | return Msh | |
865 | end | |
866 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
867 | local Weld = Create("Weld")({ | |
868 | Parent = Parent, | |
869 | Part0 = Part0, | |
870 | Part1 = Part1, | |
871 | C0 = C0, | |
872 | C1 = C1 | |
873 | }) | |
874 | return Weld | |
875 | end | |
876 | ||
877 | ||
878 | ------------------------------------------------------- | |
879 | --Start Effect Function-- | |
880 | ------------------------------------------------------- | |
881 | EffectModel = Instance.new("Model", char) | |
882 | Effects = { | |
883 | Block = { | |
884 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
885 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
886 | prt.Anchored = true | |
887 | prt.CFrame = cframe | |
888 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
889 | game:GetService("Debris"):AddItem(prt, 10) | |
890 | if Type == 1 or Type == nil then | |
891 | table.insert(Effects, { | |
892 | prt, | |
893 | "Block1", | |
894 | delay, | |
895 | x3, | |
896 | y3, | |
897 | z3, | |
898 | msh | |
899 | }) | |
900 | elseif Type == 2 then | |
901 | table.insert(Effects, { | |
902 | prt, | |
903 | "Block2", | |
904 | delay, | |
905 | x3, | |
906 | y3, | |
907 | z3, | |
908 | msh | |
909 | }) | |
910 | else | |
911 | table.insert(Effects, { | |
912 | prt, | |
913 | "Block3", | |
914 | delay, | |
915 | x3, | |
916 | y3, | |
917 | z3, | |
918 | msh | |
919 | }) | |
920 | end | |
921 | end | |
922 | }, | |
923 | Sphere = { | |
924 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
925 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
926 | prt.Anchored = true | |
927 | prt.CFrame = cframe | |
928 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
929 | game:GetService("Debris"):AddItem(prt, 10) | |
930 | table.insert(Effects, { | |
931 | prt, | |
932 | "Cylinder", | |
933 | delay, | |
934 | x3, | |
935 | y3, | |
936 | z3, | |
937 | msh | |
938 | }) | |
939 | end | |
940 | }, | |
941 | Cylinder = { | |
942 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
943 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
944 | prt.Anchored = true | |
945 | prt.CFrame = cframe | |
946 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
947 | game:GetService("Debris"):AddItem(prt, 10) | |
948 | table.insert(Effects, { | |
949 | prt, | |
950 | "Cylinder", | |
951 | delay, | |
952 | x3, | |
953 | y3, | |
954 | z3, | |
955 | msh | |
956 | }) | |
957 | end | |
958 | }, | |
959 | Wave = { | |
960 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
961 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
962 | prt.Anchored = true | |
963 | prt.CFrame = cframe | |
964 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
965 | game:GetService("Debris"):AddItem(prt, 10) | |
966 | table.insert(Effects, { | |
967 | prt, | |
968 | "Cylinder", | |
969 | delay, | |
970 | x3 / 60, | |
971 | y3 / 60, | |
972 | z3 / 60, | |
973 | msh | |
974 | }) | |
975 | end | |
976 | }, | |
977 | Ring = { | |
978 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
979 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
980 | prt.Anchored = true | |
981 | prt.CFrame = cframe | |
982 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
983 | game:GetService("Debris"):AddItem(prt, 10) | |
984 | table.insert(Effects, { | |
985 | prt, | |
986 | "Cylinder", | |
987 | delay, | |
988 | x3, | |
989 | y3, | |
990 | z3, | |
991 | msh | |
992 | }) | |
993 | end | |
994 | }, | |
995 | Break = { | |
996 | Create = function(brickcolor, cframe, x1, y1, z1) | |
997 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
998 | prt.Anchored = true | |
999 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1000 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1001 | local num = math.random(10, 50) / 1000 | |
1002 | game:GetService("Debris"):AddItem(prt, 10) | |
1003 | table.insert(Effects, { | |
1004 | prt, | |
1005 | "Shatter", | |
1006 | num, | |
1007 | prt.CFrame, | |
1008 | math.random() - math.random(), | |
1009 | 0, | |
1010 | math.random(50, 100) / 100 | |
1011 | }) | |
1012 | end | |
1013 | }, | |
1014 | Spiral = { | |
1015 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1016 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1017 | prt.Anchored = true | |
1018 | prt.CFrame = cframe | |
1019 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1020 | game:GetService("Debris"):AddItem(prt, 10) | |
1021 | table.insert(Effects, { | |
1022 | prt, | |
1023 | "Cylinder", | |
1024 | delay, | |
1025 | x3, | |
1026 | y3, | |
1027 | z3, | |
1028 | msh | |
1029 | }) | |
1030 | end | |
1031 | }, | |
1032 | Push = { | |
1033 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1034 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1035 | prt.Anchored = true | |
1036 | prt.CFrame = cframe | |
1037 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1038 | game:GetService("Debris"):AddItem(prt, 10) | |
1039 | table.insert(Effects, { | |
1040 | prt, | |
1041 | "Cylinder", | |
1042 | delay, | |
1043 | x3, | |
1044 | y3, | |
1045 | z3, | |
1046 | msh | |
1047 | }) | |
1048 | end | |
1049 | } | |
1050 | } | |
1051 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1052 | local fp = IT("Part") | |
1053 | fp.formFactor = formfactor | |
1054 | fp.Parent = parent | |
1055 | fp.Reflectance = reflectance | |
1056 | fp.Transparency = transparency | |
1057 | fp.CanCollide = false | |
1058 | fp.Locked = true | |
1059 | fp.BrickColor = brickcolor | |
1060 | fp.Name = name | |
1061 | fp.Size = size | |
1062 | fp.Position = tors.Position | |
1063 | RemoveOutlines(fp) | |
1064 | fp.Material = "SmoothPlastic" | |
1065 | fp:BreakJoints() | |
1066 | return fp | |
1067 | end | |
1068 | ||
1069 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1070 | local mesh = IT(Mesh) | |
1071 | mesh.Parent = part | |
1072 | if Mesh == "SpecialMesh" then | |
1073 | mesh.MeshType = meshtype | |
1074 | if meshid ~= "nil" then | |
1075 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1076 | end | |
1077 | end | |
1078 | mesh.Offset = offset | |
1079 | mesh.Scale = scale | |
1080 | return mesh | |
1081 | end | |
1082 | ||
1083 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1084 | local type = type | |
1085 | local rng = Instance.new("Part", char) | |
1086 | rng.Anchored = true | |
1087 | rng.BrickColor = color | |
1088 | rng.CanCollide = false | |
1089 | rng.FormFactor = 3 | |
1090 | rng.Name = "Ring" | |
1091 | rng.Material = "Neon" | |
1092 | rng.Size = Vector3.new(1, 1, 1) | |
1093 | rng.Transparency = 0 | |
1094 | rng.TopSurface = 0 | |
1095 | rng.BottomSurface = 0 | |
1096 | rng.CFrame = pos | |
1097 | local rngm = Instance.new("SpecialMesh", rng) | |
1098 | rngm.MeshType = MType | |
1099 | rngm.Scale = scale | |
1100 | local scaler2 = 1 | |
1101 | if type == "Add" then | |
1102 | scaler2 = 1 * value | |
1103 | elseif type == "Divide" then | |
1104 | scaler2 = 1 / value | |
1105 | end | |
1106 | coroutine.resume(coroutine.create(function() | |
1107 | for i = 0, 10 / bonuspeed, 0.1 do | |
1108 | swait() | |
1109 | if type == "Add" then | |
1110 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1111 | elseif type == "Divide" then | |
1112 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1113 | end | |
1114 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1115 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1116 | end | |
1117 | rng:Destroy() | |
1118 | end)) | |
1119 | end | |
1120 | ||
1121 | function Eviscerate(dude) | |
1122 | if dude.Name ~= char then | |
1123 | local bgf = IT("BodyGyro", dude.Head) | |
1124 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1125 | local val = IT("BoolValue", dude) | |
1126 | val.Name = "IsHit" | |
1127 | local ds = coroutine.wrap(function() | |
1128 | dude:WaitForChild("Head"):BreakJoints() | |
1129 | wait(0.5) | |
1130 | target = nil | |
1131 | coroutine.resume(coroutine.create(function() | |
1132 | for i, v in pairs(dude:GetChildren()) do | |
1133 | if v:IsA("Accessory") then | |
1134 | v:Destroy() | |
1135 | end | |
1136 | if v:IsA("Humanoid") then | |
1137 | v:Destroy() | |
1138 | end | |
1139 | if v:IsA("CharacterMesh") then | |
1140 | v:Destroy() | |
1141 | end | |
1142 | if v:IsA("Model") then | |
1143 | v:Destroy() | |
1144 | end | |
1145 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1146 | for x, o in pairs(v:GetChildren()) do | |
1147 | if o:IsA("Decal") then | |
1148 | o:Destroy() | |
1149 | end | |
1150 | end | |
1151 | coroutine.resume(coroutine.create(function() | |
1152 | v.Material = "Neon" | |
1153 | v.CanCollide = false | |
1154 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1155 | PartEmmit1.LightEmission = 1 | |
1156 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1157 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1158 | PartEmmit1.Rate = 150 | |
1159 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1160 | PartEmmit1.Size = NumberSequence.new({ | |
1161 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1162 | NumberSequenceKeypoint.new(1, 0, 0) | |
1163 | }) | |
1164 | PartEmmit1.Transparency = NumberSequence.new({ | |
1165 | NumberSequenceKeypoint.new(0, 0, 0), | |
1166 | NumberSequenceKeypoint.new(1, 1, 0) | |
1167 | }) | |
1168 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1169 | PartEmmit1.VelocitySpread = 30000 | |
1170 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1171 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1172 | local BodPoss = IT("BodyPosition", v) | |
1173 | BodPoss.P = 3000 | |
1174 | BodPoss.D = 1000 | |
1175 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1176 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1177 | v.Color = maincolor.Color | |
1178 | coroutine.resume(coroutine.create(function() | |
1179 | for i = 0, 49 do | |
1180 | swait(1) | |
1181 | v.Transparency = v.Transparency + 0.08 | |
1182 | end | |
1183 | wait(0.5) | |
1184 | PartEmmit1.Enabled = false | |
1185 | wait(3) | |
1186 | v:Destroy() | |
1187 | dude:Destroy() | |
1188 | end)) | |
1189 | end)) | |
1190 | end | |
1191 | end | |
1192 | end)) | |
1193 | end) | |
1194 | ds() | |
1195 | end | |
1196 | end | |
1197 | ||
1198 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1199 | if SinglePlayer then | |
1200 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1201 | end | |
1202 | local List = {} | |
1203 | for i, v in pairs(workspace:GetChildren()) do | |
1204 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1205 | table.insert(List, v) | |
1206 | end | |
1207 | end | |
1208 | return List | |
1209 | end | |
1210 | ||
1211 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1212 | local type = type | |
1213 | local rng = Instance.new("Part", char) | |
1214 | rng.Anchored = true | |
1215 | rng.BrickColor = color | |
1216 | rng.CanCollide = false | |
1217 | rng.FormFactor = 3 | |
1218 | rng.Name = "Ring" | |
1219 | rng.Material = "Neon" | |
1220 | rng.Size = Vector3.new(1, 1, 1) | |
1221 | rng.Transparency = 0 | |
1222 | rng.TopSurface = 0 | |
1223 | rng.BottomSurface = 0 | |
1224 | rng.CFrame = pos | |
1225 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1226 | local rngm = Instance.new("SpecialMesh", rng) | |
1227 | rngm.MeshType = MType | |
1228 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1229 | local scaler2 = 1 | |
1230 | local speeder = FastSpeed | |
1231 | if type == "Add" then | |
1232 | scaler2 = 1 * value | |
1233 | elseif type == "Divide" then | |
1234 | scaler2 = 1 / value | |
1235 | end | |
1236 | coroutine.resume(coroutine.create(function() | |
1237 | for i = 0, 10 / bonuspeed, 0.1 do | |
1238 | swait() | |
1239 | if type == "Add" then | |
1240 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1241 | elseif type == "Divide" then | |
1242 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1243 | end | |
1244 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1245 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1246 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1247 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1248 | end | |
1249 | rng:Destroy() | |
1250 | end)) | |
1251 | end | |
1252 | ||
1253 | function SoulSteal(dude) | |
1254 | if dude.Name ~= char then | |
1255 | local bgf = IT("BodyGyro", dude.Head) | |
1256 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1257 | local val = IT("BoolValue", dude) | |
1258 | val.Name = "IsHit" | |
1259 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1260 | local soulst = coroutine.wrap(function() | |
1261 | local soul = Instance.new("Part",dude) | |
1262 | soul.Size = Vector3.new(1,1,1) | |
1263 | soul.CanCollide = false | |
1264 | soul.Anchored = false | |
1265 | soul.Position = torso.Position | |
1266 | soul.Transparency = 1 | |
1267 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1268 | PartEmmit1.LightEmission = 1 | |
1269 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1270 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1271 | PartEmmit1.Rate = 250 | |
1272 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1273 | PartEmmit1.Size = NumberSequence.new({ | |
1274 | NumberSequenceKeypoint.new(0, 1, 0), | |
1275 | NumberSequenceKeypoint.new(1, 0, 0) | |
1276 | }) | |
1277 | PartEmmit1.Transparency = NumberSequence.new({ | |
1278 | NumberSequenceKeypoint.new(0, 0, 0), | |
1279 | NumberSequenceKeypoint.new(1, 1, 0) | |
1280 | }) | |
1281 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1282 | PartEmmit1.VelocitySpread = 30000 | |
1283 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1284 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1285 | local BodPoss = IT("BodyPosition", soul) | |
1286 | BodPoss.P = 3000 | |
1287 | BodPoss.D = 1000 | |
1288 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1289 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1290 | wait(1.6) | |
1291 | soul.Touched:connect(function(hit) | |
1292 | if hit.Parent == char then | |
1293 | soul:Destroy() | |
1294 | end | |
1295 | end) | |
1296 | wait(1.2) | |
1297 | while soul do | |
1298 | swait() | |
1299 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1300 | BodPoss.Position = tors.Position | |
1301 | end | |
1302 | end) | |
1303 | soulst() | |
1304 | end | |
1305 | end | |
1306 | function FaceMouse() | |
1307 | local Cam = workspace.CurrentCamera | |
1308 | return { | |
1309 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1310 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1311 | } | |
1312 | end | |
1313 | ------------------------------------------------------- | |
1314 | --End Effect Function-- | |
1315 | ------------------------------------------------------- | |
1316 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1317 | local NSound = nil | |
1318 | coroutine.resume(coroutine.create(function() | |
1319 | NSound = IT("Sound", PARENT) | |
1320 | NSound.Volume = VOLUME | |
1321 | NSound.Pitch = PITCH | |
1322 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1323 | swait() | |
1324 | NSound:play() | |
1325 | game:GetService("Debris"):AddItem(NSound, 10) | |
1326 | end)) | |
1327 | return NSound | |
1328 | end | |
1329 | function CameraEnshaking(Length, Intensity) | |
1330 | coroutine.resume(coroutine.create(function() | |
1331 | local intensity = 1 * Intensity | |
1332 | local rotM = 0.01 * Intensity | |
1333 | for i = 0, Length, 0.1 do | |
1334 | swait() | |
1335 | intensity = intensity - 0.05 * Intensity / Length | |
1336 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1337 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1338 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1339 | end | |
1340 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1341 | end)) | |
1342 | end | |
1343 | function chatfunc(text, color) | |
1344 | local chat = coroutine.wrap(function() | |
1345 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1346 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1347 | end | |
1348 | local naeeym2 = Instance.new("BillboardGui", char) | |
1349 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1350 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
1351 | naeeym2.Adornee = hed | |
1352 | naeeym2.Name = "TalkingBillBoard" | |
1353 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1354 | tecks2.BackgroundTransparency = 1 | |
1355 | tecks2.BorderSizePixel = 0 | |
1356 | tecks2.Text = "" | |
1357 | tecks2.Font = "SciFi" | |
1358 | tecks2.TextSize = 30 | |
1359 | tecks2.TextStrokeTransparency = 0 | |
1360 | tecks2.TextColor3 = color | |
1361 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1362 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1363 | coroutine.resume(coroutine.create(function() | |
1364 | while true do | |
1365 | swait(1) | |
1366 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1367 | tecks2.Rotation = math.random(-5, 5) | |
1368 | end | |
1369 | end)) | |
1370 | for i = 1, string.len(text) do | |
1371 | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) | |
1372 | tecks2.Text = string.sub(text, 1, i) | |
1373 | swait(1) | |
1374 | end | |
1375 | wait(1) | |
1376 | naeeym2:Destroy() | |
1377 | end) | |
1378 | chat() | |
1379 | end | |
1380 | ------------------------------------------------------- | |
1381 | --End Important Functions-- | |
1382 | ------------------------------------------------------- | |
1383 | ||
1384 | ------------------------------------------------------- | |
1385 | - | local SONG = 679355361 |
1385 | + | |
1386 | ------------------------------------------------------- | |
1387 | local Player_Size = 1 | |
1388 | if Player_Size ~= 1 then | |
1389 | root.Size = root.Size * Player_Size | |
1390 | tors.Size = tors.Size * Player_Size | |
1391 | hed.Size = hed.Size * Player_Size | |
1392 | ra.Size = ra.Size * Player_Size | |
1393 | la.Size = la.Size * Player_Size | |
1394 | rl.Size = rl.Size * Player_Size | |
1395 | ll.Size = ll.Size * Player_Size | |
1396 | ---------------------------------------------------------------------------------- | |
1397 | rootj.Parent = root | |
1398 | neck.Parent = tors | |
1399 | RW.Parent = tors | |
1400 | LW.Parent = tors | |
1401 | RH.Parent = tors | |
1402 | LH.Parent = tors | |
1403 | ---------------------------------------------------------------------------------- | |
1404 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1405 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1406 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1407 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1408 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1409 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1410 | ---------------------------------------------------------------------------------- | |
1411 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1412 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1413 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1414 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1415 | --hat.Parent = Character | |
1416 | end | |
1417 | ---------------------------------------------------------------------------------- | |
1418 | local equipped = false | |
1419 | local idle = 0 | |
1420 | local change = 1 | |
1421 | local val = 0 | |
1422 | local toim = 0 | |
1423 | local idleanim = 0.4 | |
1424 | local sine = 0 | |
1425 | local Sit = 1 | |
1426 | ---------------------------------------------------------------------------------- | |
1427 | local SONG = 247971190 | |
1428 | local SONG2 = 0 | |
1429 | local Music = Instance.new("Sound",tors) | |
1430 | Music.Volume = 9999999 | |
1431 | Music.Looped = true | |
1432 | Music.Pitch = 1 --Pitcher | |
1433 | ---------------------------------------------------------------------------------- | |
1434 | hum.WalkSpeed = 16 | |
1435 | hum.JumpPower = 70 | |
1436 | hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999 | |
1437 | hum.Health = 999999999999999999999999999999999999999999999999999999999999999999 | |
1438 | hum.Animator.Parent = nil | |
1439 | ------------------------------------------------------- | |
1440 | --End Customization-- | |
1441 | ------------------------------------------------------- | |
1442 | local Blobby = Instance.new("Part", char) | |
1443 | Blobby.Name = "Blob" | |
1444 | Blobby.CanCollide = false | |
1445 | Blobby.BrickColor = BrickColor.new("Really black") | |
1446 | Blobby.Transparency = 0 | |
1447 | Blobby.Material = "Plastic" | |
1448 | Blobby.Size = Vector3.new(1, 7, 0.4) | |
1449 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1450 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1451 | - | local Shirt = "rbxassetid://713040948" |
1451 | + | |
1452 | - | local Pants = "rbxassetid://713040948" |
1452 | + | |
1453 | Weld.Part0 = ra | |
1454 | Weld.Part1 = Blobby | |
1455 | Weld.C1 = CFrame.new(1, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 1.5, 0) | |
1456 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1457 | ||
1458 | local M2 = Instance.new("SpecialMesh") | |
1459 | M2.Parent = Blobby | |
1460 | M2.MeshId = "http://www.roblox.com/asset/?id=23306095" | |
1461 | M2.TextureId = "http://www.roblox.com/asset/?id=23306096" | |
1462 | M2.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1463 | ------------------------------------------------------- | |
1464 | local Orin = "http://www.roblox.com/asset/?id=120463437" | |
1465 | Head.face.Texture = Orin | |
1466 | for i,v in pairs(char:GetChildren()) do | |
1467 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
1468 | v:destroy() | |
1469 | end | |
1470 | end | |
1471 | local Hair = Instance.new("Part") | |
1472 | Hair.Parent = char | |
1473 | Hair.Name = "Hair" | |
1474 | Hair.Size = Vector3.new(1, 1, 1) | |
1475 | Hair.CFrame = char.Head.CFrame | |
1476 | Hair:BreakJoints() | |
1477 | Hair.CanCollide = false | |
1478 | Hair.BrickColor = BrickColor.new("New Yeller") | |
1479 | Hair.TopSurface = "Smooth" | |
1480 | Hair.BottomSurface = "Smooth" | |
1481 | Weld = Instance.new("Weld") | |
1482 | Weld.Name = "Weld" | |
1483 | Weld.Part0 = char.Head | |
1484 | Weld.Part1 = Hair | |
1485 | Weld.Parent = char.Head | |
1486 | Weld.C0 = CFrame.new(0, 0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1487 | Mesh = Instance.new("SpecialMesh") | |
1488 | Mesh.Parent = Hair | |
1489 | Mesh.MeshId = "rbxassetid://167549828" | |
1490 | Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494" | |
1491 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1492 | ||
1493 | local Shirt = "rbxassetid://463141967" | |
1494 | local Pants = "rbxassetid://175974404" | |
1495 | ||
1496 | ypcall(function() | |
1497 | shirt = Instance.new("Shirt", char) | |
1498 | shirt.Name = "Shirt" | |
1499 | pants = Instance.new("Pants", char) | |
1500 | pants.Name = "Pants" | |
1501 | char.Shirt.ShirtTemplate = Shirt | |
1502 | char.Pants.PantsTemplate = Pants | |
1503 | end) | |
1504 | ------------------------------------------------------- | |
1505 | --Start Attacks N Stuff-- | |
1506 | ------------------------------------------------------- | |
1507 | function attackone() | |
1508 | attack = true | |
1509 | hum.WalkSpeed = 3.01 | |
1510 | for i = 0, 1.7, 0.1 do | |
1511 | swait() | |
1512 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1513 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1514 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1515 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
1516 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1517 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
1518 | end | |
1519 | Cso("28144268", tors, 10, 1) | |
1520 | for i = 0, 1.4, 0.1 do | |
1521 | swait() | |
1522 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1523 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1524 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1525 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
1526 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1527 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
1528 | end | |
1529 | for i = 0, 1.4, 0.1 do | |
1530 | swait() | |
1531 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1532 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1533 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
1534 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1535 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1536 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
1537 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do | |
1538 | if v:FindFirstChild("Head") then | |
1539 | Eviscerate(v) | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | attack = false | |
1544 | hum.WalkSpeed = 16 | |
1545 | end | |
1546 | function attacktwo() | |
1547 | attack = true | |
1548 | hum.WalkSpeed = 3.01 | |
1549 | for i = 0, 1.7, 0.1 do | |
1550 | swait() | |
1551 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1552 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1553 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
1554 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
1555 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
1556 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
1557 | end | |
1558 | Cso("203426541", rl, 10, 1) | |
1559 | CameraEnshaking(2, 3) | |
1560 | for i = 0, 1.4, 0.1 do | |
1561 | swait() | |
1562 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1563 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
1564 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
1565 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
1566 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
1567 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
1568 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 5)) do | |
1569 | if v:FindFirstChild("Head") then | |
1570 | Eviscerate(v) | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | attack = false | |
1575 | hum.WalkSpeed = 16 | |
1576 | end | |
1577 | function attackthree() | |
1578 | attack = true | |
1579 | hum.WalkSpeed = 3.01 | |
1580 | for i = 0, 1.4, 0.1 do | |
1581 | swait() | |
1582 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
1583 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1584 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
1585 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
1586 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
1587 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1588 | end | |
1589 | Cso("203426541", hed, 10, 1) | |
1590 | for i = 0, 1.7, 0.1 do | |
1591 | - | Cso("430315987", char, 10, 1) |
1591 | + | |
1592 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1593 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1594 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
1595 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
1596 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1597 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
1598 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do | |
1599 | if v:FindFirstChild("Head") then | |
1600 | Eviscerate(v) | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | attack = false | |
1605 | hum.WalkSpeed = 16 | |
1606 | end | |
1607 | function CHAOS() | |
1608 | attack = true | |
1609 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
1610 | Cso("2545012765", hed, 10, 1) | |
1611 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
1612 | ||
1613 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
1614 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
1615 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
1616 | ||
1617 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1618 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1619 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1620 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1621 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1622 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1623 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1624 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1625 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1626 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1627 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1628 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
1629 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1630 | if v:FindFirstChild("Head") then | |
1631 | Eviscerate(v) | |
1632 | end | |
1633 | end | |
1634 | attack = false | |
1635 | end | |
1636 | function Technobeam() | |
1637 | attack = true | |
1638 | for i = 0, 1.7, 0.1 do | |
1639 | swait() | |
1640 | Effects.Block.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1641 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
1642 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1643 | end | |
1644 | Cso("438666077", char, 10, 1) | |
1645 | Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1646 | Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1647 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1648 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1649 | CameraEnshaking(4, 5) | |
1650 | Cso("444667859", char, 10, 1) | |
1651 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 15)) do | |
1652 | if v:FindFirstChild("Head") then | |
1653 | Eviscerate(v) | |
1654 | end | |
1655 | end | |
1656 | attack = false | |
1657 | end | |
1658 | function beam() | |
1659 | attack = true | |
1660 | hum.WalkSpeed = 0 | |
1661 | local Ring1 = Instance.new("Part", char) | |
1662 | Ring1.Anchored = true | |
1663 | Ring1.BrickColor = maincolor | |
1664 | Ring1.CanCollide = false | |
1665 | Ring1.FormFactor = 3 | |
1666 | Ring1.Name = "Ring" | |
1667 | Ring1.Material = "Neon" | |
1668 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
1669 | Ring1.Transparency = 1 | |
1670 | Ring1.TopSurface = 0 | |
1671 | Ring1.BottomSurface = 0 | |
1672 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
1673 | Ring1Mesh.MeshType = "Brick" | |
1674 | Ring1Mesh.Name = "SizeMesh" | |
1675 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
1676 | local InnerRing1 = Ring1:Clone() | |
1677 | InnerRing1.Parent = char | |
1678 | InnerRing1.Transparency = 0 | |
1679 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
1680 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
1681 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
1682 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
1683 | InnerRing1Mesh.MeshType = "Sphere" | |
1684 | Ring1:Destroy() | |
1685 | for i = 0, 6, 0.1 do | |
1686 | swait() | |
1687 | --orb.CFrame = Pupil.CFrame | |
1688 | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
1689 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1690 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1691 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1692 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1693 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1694 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1695 | end | |
1696 | InnerRing1.Transparency = 1 | |
1697 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 | |
1698 | Cso("2545012765", char, 10, 1) | |
1699 | Cso("2606661976", char, 2.3, 1) | |
1700 | local a = IT("Part", char) | |
1701 | a.Name = "Direction" | |
1702 | a.Anchored = true | |
1703 | a.BrickColor = BrickC("Pastel violet") | |
1704 | a.Material = "SmoothPlastic" | |
1705 | a.Transparency = 0 | |
1706 | a.Shape = "Cylinder" | |
1707 | a.CanCollide = false | |
1708 | local a2 = IT("Part", char) | |
1709 | a2.Name = "Direction" | |
1710 | a2.Anchored = true | |
1711 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) |
1711 | + | a2.BrickColor = maincolor |
1712 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) |
1712 | + | a2.Color = maincolor.Color |
1713 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) |
1713 | + | a2.Material = "Neon" |
1714 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) |
1714 | + | a2.Transparency = 0.7 |
1715 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) |
1715 | + | a2.Shape = "Cylinder" |
1716 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) |
1716 | + | a2.CanCollide = false |
1717 | local ba = IT("Part", char) | |
1718 | ba.Name = "HitDirect" | |
1719 | ba.Anchored = true | |
1720 | ba.BrickColor = maincolor | |
1721 | ba.Material = "Neon" | |
1722 | ba.Transparency = 1 | |
1723 | ba.CanCollide = false | |
1724 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1725 | local ignore = char | |
1726 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1727 | a.BottomSurface = 10 | |
1728 | a.TopSurface = 10 | |
1729 | a2.BottomSurface = 10 | |
1730 | a2.TopSurface = 10 | |
1731 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
1732 | a.Size = Vector3.new(distance, 1, 1) | |
1733 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1734 | a2.Size = Vector3.new(distance, 1, 1) | |
1735 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1736 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1737 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1738 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1739 | game:GetService("Debris"):AddItem(a, 20) | |
1740 | game:GetService("Debris"):AddItem(a2, 20) | |
1741 | game:GetService("Debris"):AddItem(ba, 20) | |
1742 | local msh = Instance.new("SpecialMesh", a) | |
1743 | msh.MeshType = "Brick" | |
1744 | msh.Scale = Vector3.new(1, 5, 5) | |
1745 | local msh2 = Instance.new("SpecialMesh", a2) | |
1746 | msh2.MeshType = "Brick" | |
1747 | msh2.Scale = Vector3.new(1, 7, 7) | |
1748 | for i = 0, 10, 0.1 do | |
1749 | swait() | |
1750 | CameraEnshaking(1, 5) | |
1751 | a2.Color = maincolor.Color | |
1752 | root.CFrame = FaceMouse()[1] | |
1753 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 | |
1754 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1755 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1756 | distance = (InnerRing1.CFrame.p - position).magnitude | |
1757 | a.Size = Vector3.new(distance, 1, 1) | |
1758 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1759 | a2.Size = Vector3.new(distance, 1, 1) | |
1760 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1761 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1762 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1763 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1764 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
1765 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
1766 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
1767 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
1768 | if v:FindFirstChild("Head") then | |
1769 | Eviscerate(v) | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | a:Destroy() | |
1774 | a2:Destroy() | |
1775 | ba:Destroy() | |
1776 | InnerRing1:Destroy() | |
1777 | attack = false | |
1778 | hum.WalkSpeed = 10 | |
1779 | hum.CameraOffset = Vector3.new(0,0,0) | |
1780 | end | |
1781 | function OP9999() | |
1782 | attack = true | |
1783 | hum.WalkSpeed = 3.01 | |
1784 | M2.Scale = Vector3.new(0, 0, 0) | |
1785 | Cso("907329669", char, 10, 1) | |
1786 | for i = 0,9,0.1 do | |
1787 | swait() | |
1788 | Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1789 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1790 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1791 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
1792 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
1793 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
1794 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
1795 | end | |
1796 | Cso("438666077", char, 10, 1) | |
1797 | for i = 0,3.7,0.1 do | |
1798 | swait() | |
1799 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1800 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1801 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
1802 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
1803 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
1804 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
1805 | CameraEnshaking(2, 8) | |
1806 | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
1807 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
1808 | if v:FindFirstChild("Head") then | |
1809 | Eviscerate(v) | |
1810 | end | |
1811 | end | |
1812 | end | |
1813 | M2.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1814 | attack = false | |
1815 | hum.WalkSpeed = 16 | |
1816 | end | |
1817 | ------------------------------------------------------- | |
1818 | --End Attacks N Stuff-- | |
1819 | ------------------------------------------------------- | |
1820 | mouse.KeyDown:connect(function(key) | |
1821 | if key == 'q' then | |
1822 | Swing = 2 | |
1823 | hum.WalkSpeed = 40 | |
1824 | end | |
1825 | end) | |
1826 | mouse.KeyUp:connect(function(key) | |
1827 | if key == 'q' then | |
1828 | Swing = 1 | |
1829 | hum.WalkSpeed = 16 | |
1830 | end | |
1831 | end) | |
1832 | ||
1833 | mouse.KeyDown:connect(function(key) | |
1834 | if attack == false then | |
1835 | if key == 'e' then | |
1836 | Technobeam() | |
1837 | elseif key == 'r' then | |
1838 | OP9999() | |
1839 | elseif key == 't' then | |
1840 | CHAOS() | |
1841 | elseif key == 'f' then | |
1842 | beam() | |
1843 | elseif key == 'g' then | |
1844 | ||
1845 | elseif key == 'h' then | |
1846 | ||
1847 | end | |
1848 | end | |
1849 | end) | |
1850 | local Combo = 1 | |
1851 | mouse.Button1Down:connect(function(key) | |
1852 | if attack == false then | |
1853 | if Combo == 1 then | |
1854 | Combo = 2 | |
1855 | attackone() | |
1856 | elseif Combo == 2 then | |
1857 | Combo = 3 | |
1858 | attacktwo() | |
1859 | elseif Combo == 3 then | |
1860 | Combo = 1 | |
1861 | attackthree() | |
1862 | end | |
1863 | end | |
1864 | end) | |
1865 | ------------------------------------------------------- | |
1866 | --Start Animations-- | |
1867 | ------------------------------------------------------- | |
1868 | while true do | |
1869 | swait() | |
1870 | sine = sine + change | |
1871 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1872 | local velderp = root.Velocity.y | |
1873 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1874 | if equipped == true or equipped == false then | |
1875 | if attack == false then | |
1876 | idle = idle + 1 | |
1877 | else | |
1878 | idle = 0 | |
1879 | end | |
1880 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
1881 | if 1 < root.Velocity.y and hitfloor == nil then | |
1882 | Anim = "Jump" | |
1883 | if attack == false then | |
1884 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1885 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1886 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1887 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1888 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1889 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1890 | end | |
1891 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1892 | Anim = "Fall" | |
1893 | if attack == false then | |
1894 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1895 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1896 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1897 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1898 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1899 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1900 | end | |
1901 | elseif torvel < 1 and hitfloor ~= nil then | |
1902 | Anim = "Idle" | |
1903 | change = 1 | |
1904 | if attack == false then | |
1905 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1906 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1907 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
1908 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1909 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
1910 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1911 | end | |
1912 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1913 | Anim = "Walk" | |
1914 | change = 1 | |
1915 | if attack == false then | |
1916 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1917 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1918 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1919 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1920 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1921 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1922 | end | |
1923 | elseif torvel >= 25 and hitfloor ~= nil then | |
1924 | Anim = "Sprint" | |
1925 | change = 1.35 | |
1926 | if attack == false then | |
1927 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1928 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1929 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1930 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1931 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
1932 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
1933 | end | |
1934 | end | |
1935 | end | |
1936 | Music.SoundId = "rbxassetid://"..SONG | |
1937 | Music.Looped = true | |
1938 | Music.Pitch = 1 | |
1939 | Music.Volume = 1 | |
1940 | Music.Parent = tors | |
1941 | Music:Resume() | |
1942 | if 0 < #Effects then | |
1943 | for e = 1, #Effects do | |
1944 | if Effects[e] ~= nil then | |
1945 | local Thing = Effects[e] | |
1946 | if Thing ~= nil then | |
1947 | local Part = Thing[1] | |
1948 | local Mode = Thing[2] | |
1949 | local Delay = Thing[3] | |
1950 | local IncX = Thing[4] | |
1951 | local IncY = Thing[5] | |
1952 | local IncZ = Thing[6] | |
1953 | if 1 >= Thing[1].Transparency then | |
1954 | if Thing[2] == "Block1" then | |
1955 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1956 | local Mesh = Thing[1].Mesh | |
1957 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1958 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1959 | elseif Thing[2] == "Block2" then | |
1960 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1961 | local Mesh = Thing[7] | |
1962 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1963 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1964 | elseif Thing[2] == "Block3" then | |
1965 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1966 | local Mesh = Thing[7] | |
1967 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1968 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1969 | elseif Thing[2] == "Cylinder" then | |
1970 | local Mesh = Thing[1].Mesh | |
1971 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1972 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1973 | elseif Thing[2] == "Blood" then | |
1974 | local Mesh = Thing[7] | |
1975 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1976 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1977 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1978 | elseif Thing[2] == "Elec" then | |
1979 | local Mesh = Thing[1].Mesh | |
1980 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1981 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1982 | elseif Thing[2] == "Disappear" then | |
1983 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1984 | elseif Thing[2] == "Shatter" then | |
1985 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1986 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1987 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1988 | Thing[6] = Thing[6] + Thing[5] | |
1989 | end | |
1990 | else | |
1991 | Part.Parent = nil | |
1992 | table.remove(Effects, e) | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | ------------------------------------------------------- | |
2000 | --End Animations And Script-- | |
2001 | ------------------------------------------------------- |