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1
--[[Salvo_Starly[Salvy].Thingy_2018.8]]--
2
--[[Project Name: R.U.N]]--
3-
wait(.2)
3+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4-
plr=game.Players.LocalPlayer
4+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5
local Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
    print("FE Compatibility code by Mokiros")
8
    script.Parent = Player.Character
9
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
        t.connect = t.Connect
18
        return t
19
    end
20-
mouse=plr:GetMouse()
20+
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
   Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
46
	        if io.UserInputState == Enum.UserInputState.Begin then
47
				m:TrigEvent("Button1Down")
48
			else
49
				m:TrigEvent("Button1Up")
50
			end
51
		else
52
			for n,t in pairs(CAS.Actions) do
53
				for _,k in pairs(t.Keys) do
54
					if k==io.KeyCode then
55
						t.Function(t.Name,io.UserInputState,io)
56
					end
57
				end
58
			end
59
	        if io.UserInputState == Enum.UserInputState.Begin then
60
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
61
				UIS:TrigEvent("InputBegan",io,false)
62
			else
63
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
64
				UIS:TrigEvent("InputEnded",io,false)
65
	        end
66
	    end
67
	end)
68
    Event.Parent = NLS([==[
69
    local Player = game:GetService("Players").LocalPlayer
70
    local Event = script:WaitForChild("UserInput_Event")
71
 
72
    local UIS = game:GetService("UserInputService")
73
    local input = function(io,a)
74
        if a then return end
75
        --Since InputObject is a client-side instance, we create and pass table instead
76
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
77
    end
78
    UIS.InputBegan:Connect(input)
79
    UIS.InputEnded:Connect(input)
80
 
81
    local Mouse = Player:GetMouse()
82
    local h,t
83
    --Give the server mouse data 30 times every second, but only if the values changed
84
    --If player is not moving their mouse, client won't fire events
85
    while wait(1/30) do
86
        if h~=Mouse.Hit or t~=Mouse.Target then
87
            h,t=Mouse.Hit,Mouse.Target
88
            Event:FireServer({isMouse=true,Target=t,Hit=h})
89
        end
90
    end]==],Player.Character)
91
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
92
93
end
94
wait(0.2)
95
plr=owner
96
chr=plr.Character
97
Head=chr.Head
98
Root=chr.HumanoidRootPart
99
Torso=chr.Torso
100
RArm=chr["Right Arm"]
101
LArm=chr["Left Arm"]
102
RLeg=chr["Right Leg"]
103
LLeg=chr["Left Leg"]
104
RJ=Root.RootJoint
105
Neck=Torso.Neck
106
LS=Torso["Left Shoulder"] 
107
LH=Torso["Left Hip"] 
108
RS=Torso["Right Shoulder"] 
109
RH=Torso["Right Hip"] 
110
hum=chr:FindFirstChildOfClass("Humanoid")
111
112
died=false
113
EatTime=110
114
Siz=8
115
BallMass=15000
116
SSpeed=1.5
117
Grow=8
118
MinGrow=3.5
119
MaxGrow=8
120
GlV=25000
121
122
create=LoadLibrary("RbxUtility").Create
123
124
chr.Animate:Remove()
125
hum.Animator:Remove()
126
127
function clerp(a,b,t)
128
return a:lerp(b,t)
129
end
130
131
local newMotor=function(name,p0,p1,c0,c1)
132
local w=Instance.new('Motor',p0)
133
w.Name=name
134
w.Part0=p0
135
w.Part1=p1
136
w.C0=c0
137
w.C1=c1
138
return w
139
end
140
for _,c in pairs(Torso:children()) do
141
if c:IsA("Motor") and c.Name~="Neck" then
142
c:Remove()
143
end
144
end
145
146
147
RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
148
Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
149
--[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
150
LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
151
RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
152
LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
153
local RS=newMotor("Right Shoulder",Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
154
local LS=newMotor("Left Shoulder",Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
155
local RH=newMotor("Right Hip",Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
156
local LH=newMotor("Left Hip",Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
157
158
function NoOutline(Part)
159
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
160
end
161
162
function rayCast(Position,Direction,Range,Ignore)
163
return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
164
end
165
166
ArtificialHB=create("BindableEvent"){
167
Parent=script,
168
Name="Heartbeat"}
169
170
script:WaitForChild("Heartbeat")
171
172
frame=0.0166666666666666667
173
tf=0
174
allowframeloss=false
175
tossremainder=false
176
lastframe=tick()
177
script.Heartbeat:Fire()
178
179
game:GetService("RunService").Heartbeat:connect(function(s,p)
180
tf=tf+s
181
if tf >=frame then
182
if allowframeloss then
183
script.Heartbeat:Fire()
184
lastframe=tick()
185
else
186
for i=1,math.floor(tf/frame) do
187
script.Heartbeat:Fire()
188
end
189
lastframe=tick()
190
end
191
if tossremainder then
192
tf=0
193
else
194
tf=tf-frame*math.floor(tf/frame)
195
end
196
end
197
end)
198
199
function swait(num)
200
if num==0 or num==nil then
201
ArtificialHB.Event:wait()
202
else
203
for i=0,num do
204
ArtificialHB.Event:wait()
205
end
206
end
207
end
208
209
function parts(Par,name,size,color,mat,ref,tra)
210
local part=create("Part"){
211
Parent=Par,
212
Name=name,
213
Size=size,
214
CanCollide=false,
215
Anchored=false,
216
BrickColor=BrickColor.new(color),
217
Material=mat,
218
Reflectance=ref,
219
Transparency=tra}
220
--Position=Torso.Position}
221
NoOutline(part)
222
part:BreakJoints()
223
return part 
224
end
225
226
function meshs(Par,name,scale,mtype,id)
227
local mesh=create("SpecialMesh"){
228
Parent=Par,
229
Name=name,
230
Scale=scale,
231
MeshType=mtype}
232
if id~="" then
233
mesh.MeshId="rbxassetid://"..id
234
end
235
return mesh
236
end
237
238
function welds(Par,name,p0,p1,c0,c1)
239
local weld=create("Weld"){
240
Parent=Par,
241
Name=name,
242
Part0=p0,
243
Part1=p1,
244
C0=c0,
245
C1=c1}
246
return weld
247
end
248
249
function sounds(Par,id,vol,pit)
250
local sound=create("Sound"){
251
Parent=Par,
252
SoundId="rbxassetid://"..id,
253
Volume=vol,
254
PlaybackSpeed=pit,
255
MaxDistance=66666666}
256
sound:Play()
257
game:GetService("Debris"):AddItem(sound,10)
258
return sound
259
end
260
261
for _,v in pairs(chr:children()) do
262
if v:IsA("BasePart")then
263
v.Transparency=1
264
elseif v:IsA("Accessory")then
265
v.Handle.Transparency=1
266
end
267
end
268
269
if Head:findFirstChild("face").Parent~=nil then
270
Head:findFirstChild("face").Transparency=1
271
end
272
273
Infections={}
274
275
--extremely lazy to use parts()
276
i=create("Part"){
277
Parent=chr,
278
Color=Color3.new(math.random(0,1),math.random(0, 1),math.random(0, 1)),
279
Locked=true,
280
CFrame=Root.CFrame,
281
Shape=0,
282
Size=Vector3.new(8,8,8),
283
Transparency=0.3,
284
}
285
NoOutline(i)
286
287
Force=create("BodyForce"){
288
Parent=i}
289
290
Vepz=create("BodyVelocity"){
291
maxForce=Vector3.new(math.huge,0,math.huge),
292
P=10,
293
velocity=Vector3.new(0,0,0)}
294
295
Hin=create("Hint"){
296
Parent=workspace,
297
Text="Survive and kill the bawlz for win!"
298
}
299
300
301
iw=welds(i,"MainWeld",Root,i,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
302
303
304
sounds(chr,"2767085",1,1.5)
305
306
307
MainGui=create("ScreenGui"){
308
Name="RUNGui",
309
Parent=plr.PlayerGui,
310
DisplayOrder=5
311
}
312
313
SizeLabel=create("TextLabel"){
314
Parent=MainGui,
315
AnchorPoint=Vector2.new(.5,.5),
316
Position=UDim2.new(.5,0,.8,0),
317
Size=UDim2.new(.06,0,.08,0),
318
ZIndex=1,
319
Text="Bawlz Size:",
320
BackgroundColor3=BrickColor.new("Navy blue").Color,
321
TextColor3=i.BrickColor.Color,
322
BorderColor3=i.BrickColor.Color,
323
Font="SourceSans",
324
TextSize=18,
325
--TextScaled=true,
326
TextYAlignment="Top"
327
}
328
329
SizeN=create("TextLabel"){
330
Parent=SizeLabel,
331
AnchorPoint=Vector2.new(.5,.5),
332
Position=UDim2.new(.5,0,.5,0),
333
Size=UDim2.new(1,0,1,0),
334
ZIndex=2,
335
Text=Grow,
336
BackgroundTransparency=1,
337
TextColor3=i.BrickColor.Color,
338
Font="SourceSans",
339
TextSize=18,
340
--TextScaled=true,
341
TextYAlignment="Bottom"
342
}
343
344
MSizeN=create("TextLabel"){
345
Parent=SizeLabel,
346
AnchorPoint=Vector2.new(.5,.5),
347
Position=UDim2.new(.5,0,1,0),
348
Size=UDim2.new(1,0,1,0),
349
ZIndex=2,
350
Text="Max Size: "..MaxGrow,
351
BackgroundTransparency=1,
352
TextColor3=i.BrickColor.Color,
353
Font="SourceSans",
354
TextSize=18,
355
--TextScaled=true,
356
TextYAlignment="Bottom"
357
}
358
359
Infections[i]=true
360
361
local s=create("Sound"){
362
SoundId="rbxassetid://10722059",
363
Volume=1,
364
Parent=Root}
365
366
367
function Join(Part0, Part1)
368
local Connector=create("Weld"){
369
C0=Part0.CFrame:inverse(),
370
C1=Part1.CFrame:inverse(),
371
Part0=Part0,
372
Part1=Part1,
373
Parent=Part0}
374
coroutine.resume(coroutine.create(function()
375
while Part1.Parent~=nil do
376
swait()
377
Connector.Parent=Part0
378
Connector.Part0=Part0
379
Connector.Part1=Part1
380
end
381
Connector:Remove()
382
end))
383
return Connector
384
end
385
386
function Eat(part,ir,s)
387
part.CanCollide=false
388
part.Anchored=true
389
while (part.Position-ir.Position).magnitude>Siz/3 do
390
part.CanCollide=false
391
part:BreakJoints()
392
local c={part.CFrame:components()}
393
local v=part.Position+CFrame.new(part.Position,ir.Position).lookVector*SSpeed
394
c[1]=v.X
395
c[2]=v.Y
396
c[3]=v.Z
397
part.CFrame=CFrame.new(unpack(c))
398
swait()
399
end
400
s:Play()
401
local p=Join(ir,part)
402
part.Anchored=false
403
swait(EatTime)
404
if MaxGrow<30 then
405
MaxGrow=MaxGrow+.5
406
else
407
MaxGrow=30
408
end
409
if part.Parent~=nil then
410
part:Remove()
411
end
412
end
413
414
--Hit:IsDescendantOf
415
416
i.Touched:connect(function(Hit)
417
if not died then
418
if Hit:GetMass()<BallMass and not Infections[Hit] and not string.match(Hit.Name,"Base") and Hit.Parent.Name~=plr.Name and Hit.Parent.Parent.Name~=plr.Name then
419
Infections[Hit]=true
420
Eat(Hit,i,s)
421
end
422
end
423
end)
424
425
mov=false
426
mouse.Button1Down:connect(function()
427
if not died then
428
mov=true
429
coroutine.resume(coroutine.create(function()
430
while mov do
431
swait()
432
if i and Force then
433
local force=(CFrame.new(i.Position,mouse.Hit.p).lookVector*GlV)
434
i.BodyForce.force = Vector3.new(force.x,0,force.z)
435
else
436
Force=create("BodyForce"){
437
Parent=i}
438
end
439
end
440
if Force then
441
Force.force=Vector3.new(0, 0, 0)
442
end
443
end))
444
end
445
end)
446
447
mouse.Button1Up:connect(function()
448
mov=false
449
end)
450
451
mouse.KeyDown:connect(function(k)
452
k=k:lower()
453
--stop
454
if k=="q" and Vepz.Parent==nil then
455
Vepz.Parent=i
456
end
457
--jump
458
if not died then
459
if k=="f" then
460
local Veps=create("BodyVelocity"){
461
maxForce=Vector3.new(0,math.huge,0),
462
P=10,
463
velocity=Vector3.new(0,100,0),
464
Parent=i}
465
game:GetService("Debris"):AddItem(Veps,.1)
466
end
467
--taunt
468
if k=="t" then
469
sounds(Root,"13378571",1,.5)
470
end
471
--change size
472
if not mov then
473
if k=="z" then
474
if Grow<MaxGrow then
475
Grow=Grow+.5
476
GlV=GlV+2500
477
else
478
Grow=MaxGrow
479
end
480
elseif k=="x" then
481
if Grow>MinGrow then
482
Grow=Grow-.5
483
GlV=GlV-2500
484
else
485
Grow=MinGrow
486
end
487
end
488
--renew
489
if k=="r" then
490
i:Remove()
491
end
492
end
493
end
494
end)
495
496
mouse.KeyUp:connect(function(k)
497
k=k:lower()
498
if k=="q" and Vepz.Parent~=nil then
499
Vepz.Parent=nil
500
end
501
end)
502
503
hum.Died:connect(function()
504
died=true
505
workspace.CurrentCamera.CameraSubject=hum
506
game:GetService("Debris"):AddItem(Hin,.2)
507
sounds(chr,"15632562",1,1.2)
508
local info=TweenInfo.new(3,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,0,false)
509
local tween=game:GetService("TweenService"):Create(i,info,{Size=Vector3.new(18,18,18)})
510
tween:Play()
511
i.Anchored=true
512
for _,v in pairs(chr:children()) do
513
if v:IsA("BasePart")then
514
v.Anchored=true
515
elseif v:IsA("Accessory")then
516
v.Handle.Anchored=true
517
end
518
end
519
local Hint=create("Hint"){
520
Parent=workspace,
521
Text="All bawlz died!"
522
}
523
coroutine.resume(coroutine.create(function()
524
swait(170)
525
sounds(chr,"13114759",1,0.7)
526
Hint.Text="Game over!"
527
end))
528
game:GetService("Debris"):AddItem(Hint,5)
529
for si=0,1,.005 do
530
swait()
531
i.Transparency=si
532
end
533
--chr:Remove()
534
for _,v in pairs(chr:children()) do
535
if v.ClassName~="Sound" then
536
v:Remove()
537
end
538
end
539
end)
540
541
542
543
while not died do
544
swait()
545
if Hin.Parent==nil then
546
Hin=create("Hint"){
547
Parent=workspace,
548
Text="Survive and kill the bawlz for win!"}
549
end
550
551
if i.Parent==nil then
552
i=create("Part"){
553
Parent=chr,
554
Color=Color3.new(math.random(0,1),math.random(0, 1),math.random(0, 1)),
555
Locked=true,
556
CFrame=Root.CFrame,
557
Shape=0,
558
Size=Vector3.new(8,8,8),
559
Transparency=0.3,
560
}
561
NoOutline(i)
562
563
Force=create("BodyForce"){
564
Parent=i}
565
566
Vepz=create("BodyVelocity"){
567
maxForce=Vector3.new(math.huge,0,math.huge),
568
P=10,
569
velocity=Vector3.new(0,0,0)}
570
571
i.Touched:connect(function(Hit)
572
if not died then
573
if Hit:GetMass()<BallMass and not Infections[Hit] and not string.match(Hit.Name,"Base") and Hit.Parent.Name~=plr.Name and Hit.Parent.Parent.Name~=plr.Name then
574
Infections[Hit]=true
575
Eat(Hit,i,s)
576
end
577
end
578
end)
579
580
end
581
i.Size=Vector3.new(Grow,Grow,Grow)
582
iw.Parent=i
583
iw.Part0=Root
584
iw.Part1=i
585
iw.C0=CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
586
iw.C1=CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
587
588
SizeN.Text=Grow
589
MSizeN.Text="Max Size: "..MaxGrow
590
591
workspace.CurrentCamera.CameraSubject=i
592
hum.PlatformStand=true
593
Neck.C0=clerp(Neck.C0,CFrame.new(0,0,0),.4)
594
RS.C0=clerp(RS.C0,CFrame.new(0,0,0),.4)
595
LS.C0=clerp(LS.C0,CFrame.new(0,0,0),.4)
596
RH.C0=clerp(RH.C0,CFrame.new(0,0,0),.4)
597
LH.C0=clerp(LH.C0,CFrame.new(0,0,0),.4)
598
end