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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | --|| CREATED BY SHACKLUSTER (Edit made by SonicSydney) |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | - | sick.SoundId = "rbxassetid://204863573" |
32 | + | sick.SoundId = "rbxassetid://857708134" |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | - | sick.Volume = 1 |
35 | + | sick.Volume = 2 |
36 | sick:Play() | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
56 | local NEWMESH = IT(MESH) | |
57 | if MESH == "SpecialMesh" then | |
58 | NEWMESH.MeshType = MESHTYPE | |
59 | if MESHID ~= "nil" and MESHID ~= "" then | |
60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
61 | end | |
62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
64 | end | |
65 | end | |
66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
67 | NEWMESH.Scale = SCALE | |
68 | NEWMESH.Parent = PARENT | |
69 | return NEWMESH | |
70 | end | |
71 | ||
72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
73 | local NEWPART = IT("Part") | |
74 | NEWPART.formFactor = FORMFACTOR | |
75 | NEWPART.Reflectance = REFLECTANCE | |
76 | NEWPART.Transparency = TRANSPARENCY | |
77 | NEWPART.CanCollide = false | |
78 | NEWPART.Locked = true | |
79 | NEWPART.Anchored = true | |
80 | if ANCHOR == false then | |
81 | NEWPART.Anchored = false | |
82 | end | |
83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
84 | NEWPART.Name = NAME | |
85 | NEWPART.Size = SIZE | |
86 | NEWPART.Position = Torso.Position | |
87 | NEWPART.Material = MATERIAL | |
88 | NEWPART:BreakJoints() | |
89 | NEWPART.Parent = PARENT | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | --//=================================\\ | |
94 | --|| CUSTOMIZATION | |
95 | --\\=================================// | |
96 | ||
97 | Player_Size = 1 --Size of the player. | |
98 | Animation_Speed = 3 | |
99 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
100 | ||
101 | local Speed = 16 | |
102 | local Effects2 = {} | |
103 | ||
104 | --//=================================\\ | |
105 | --|| END OF CUSTOMIZATION | |
106 | --\\=================================// | |
107 | ||
108 | local function weldBetween(a, b) | |
109 | local weldd = Instance.new("ManualWeld") | |
110 | weldd.Part0 = a | |
111 | weldd.Part1 = b | |
112 | weldd.C0 = CFrame.new() | |
113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
114 | weldd.Parent = a | |
115 | return weldd | |
116 | end | |
117 | ||
118 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
119 | local acs = Instance.new("Part") | |
120 | acs.CanCollide = false | |
121 | acs.Anchored = false | |
122 | acs.Size = Vector3.new(0,0,0) | |
123 | acs.CFrame = attachmentpart.CFrame | |
124 | acs.Parent = Character | |
125 | acs.BrickColor = color | |
126 | local meshs = Instance.new("SpecialMesh") | |
127 | meshs.MeshId = mesh | |
128 | meshs.TextureId = texture | |
129 | meshs.Parent = acs | |
130 | meshs.Scale = scale | |
131 | meshs.Offset = offset | |
132 | weldBetween(attachmentpart,acs) | |
133 | end | |
134 | ||
135 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
136 | if TYPE == "Gem" then | |
137 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
138 | acs.Anchored = false | |
139 | acs.CanCollide = false | |
140 | acs.CFrame = PART.CFrame | |
141 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
142 | weldBetween(PART,acs) | |
143 | elseif TYPE == "Skull" then | |
144 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
145 | acs.Anchored = false | |
146 | acs.CanCollide = false | |
147 | acs.CFrame = PART.CFrame | |
148 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
149 | weldBetween(PART,acs) | |
150 | elseif TYPE == "Eye" then | |
151 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
152 | acs.Anchored = false | |
153 | acs.CanCollide = false | |
154 | acs.CFrame = PART.CFrame | |
155 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
156 | weldBetween(PART,acs) | |
157 | end | |
158 | end | |
159 | ||
160 | --//=================================\\ | |
161 | --|| USEFUL VALUES | |
162 | --\\=================================// | |
163 | ||
164 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
165 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
166 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
167 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
168 | local CHANGEDEFENSE = 0 | |
169 | local CHANGEDAMAGE = 0 | |
170 | local CHANGEMOVEMENT = 0 | |
171 | local ANIM = "Idle" | |
172 | local ATTACK = false | |
173 | local EQUIPPED = false | |
174 | local HOLD = false | |
175 | local COMBO = 1 | |
176 | local Rooted = false | |
177 | local SINE = 0 | |
178 | local KEYHOLD = false | |
179 | local CHANGE = 2 / Animation_Speed | |
180 | local WALKINGANIM = false | |
181 | local WALK = 0 | |
182 | local VALUE1 = false | |
183 | local VALUE2 = false | |
184 | local ROBLOXIDLEANIMATION = IT("Animation") | |
185 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
186 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
187 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
188 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
189 | WEAPONGUI.Name = "Weapon GUI" | |
190 | local Weapon = IT("Model") | |
191 | Weapon.Name = "Adds" | |
192 | local Effects = IT("Folder", Weapon) | |
193 | Effects.Name = "Effects" | |
194 | local ANIMATOR = Humanoid.Animator | |
195 | local ANIMATE = Character.Animate | |
196 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
197 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
198 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
199 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
200 | local UNANCHOR = true | |
201 | ||
202 | local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color | |
203 | ||
204 | --//=================================\\ | |
205 | --\\=================================// | |
206 | ||
207 | ||
208 | --//=================================\\ | |
209 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
210 | --\\=================================// | |
211 | ||
212 | ArtificialHB = Instance.new("BindableEvent", script) | |
213 | ArtificialHB.Name = "ArtificialHB" | |
214 | ||
215 | script:WaitForChild("ArtificialHB") | |
216 | ||
217 | frame = Frame_Speed | |
218 | tf = 0 | |
219 | allowframeloss = false | |
220 | tossremainder = false | |
221 | lastframe = tick() | |
222 | script.ArtificialHB:Fire() | |
223 | ||
224 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
225 | tf = tf + s | |
226 | if tf >= frame then | |
227 | if allowframeloss then | |
228 | script.ArtificialHB:Fire() | |
229 | lastframe = tick() | |
230 | else | |
231 | for i = 1, math.floor(tf / frame) do | |
232 | script.ArtificialHB:Fire() | |
233 | end | |
234 | lastframe = tick() | |
235 | end | |
236 | if tossremainder then | |
237 | tf = 0 | |
238 | else | |
239 | tf = tf - frame * math.floor(tf / frame) | |
240 | end | |
241 | end | |
242 | end) | |
243 | ||
244 | --//=================================\\ | |
245 | --\\=================================// | |
246 | ||
247 | ||
248 | ||
249 | ||
250 | ||
251 | --//=================================\\ | |
252 | --|| SOME FUNCTIONS | |
253 | --\\=================================// | |
254 | ||
255 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
256 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
257 | end | |
258 | ||
259 | function PositiveAngle(NUMBER) | |
260 | if NUMBER >= 0 then | |
261 | NUMBER = 0 | |
262 | end | |
263 | return NUMBER | |
264 | end | |
265 | ||
266 | function NegativeAngle(NUMBER) | |
267 | if NUMBER <= 0 then | |
268 | NUMBER = 0 | |
269 | end | |
270 | return NUMBER | |
271 | end | |
272 | ||
273 | function Swait(NUMBER) | |
274 | if NUMBER == 0 or NUMBER == nil then | |
275 | ArtificialHB.Event:wait() | |
276 | else | |
277 | for i = 1, NUMBER do | |
278 | ArtificialHB.Event:wait() | |
279 | end | |
280 | end | |
281 | end | |
282 | ||
283 | function QuaternionFromCFrame(cf) | |
284 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
285 | local trace = m00 + m11 + m22 | |
286 | if trace > 0 then | |
287 | local s = math.sqrt(1 + trace) | |
288 | local recip = 0.5 / s | |
289 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
290 | else | |
291 | local i = 0 | |
292 | if m11 > m00 then | |
293 | i = 1 | |
294 | end | |
295 | if m22 > (i == 0 and m00 or m11) then | |
296 | i = 2 | |
297 | end | |
298 | if i == 0 then | |
299 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
300 | local recip = 0.5 / s | |
301 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
302 | elseif i == 1 then | |
303 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
304 | local recip = 0.5 / s | |
305 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
306 | elseif i == 2 then | |
307 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
308 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
314 | local xs, ys, zs = x + x, y + y, z + z | |
315 | local wx, wy, wz = w * xs, w * ys, w * zs | |
316 | local xx = x * xs | |
317 | local xy = x * ys | |
318 | local xz = x * zs | |
319 | local yy = y * ys | |
320 | local yz = y * zs | |
321 | local zz = z * zs | |
322 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
323 | end | |
324 | ||
325 | function QuaternionSlerp(a, b, t) | |
326 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
327 | local startInterp, finishInterp; | |
328 | if cosTheta >= 0.0001 then | |
329 | if (1 - cosTheta) > 0.0001 then | |
330 | local theta = ACOS(cosTheta) | |
331 | local invSinTheta = 1 / SIN(theta) | |
332 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
333 | finishInterp = SIN(t * theta) * invSinTheta | |
334 | else | |
335 | startInterp = 1 - t | |
336 | finishInterp = t | |
337 | end | |
338 | else | |
339 | if (1 + cosTheta) > 0.0001 then | |
340 | local theta = ACOS(-cosTheta) | |
341 | local invSinTheta = 1 / SIN(theta) | |
342 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
343 | finishInterp = SIN(t * theta) * invSinTheta | |
344 | else | |
345 | startInterp = t - 1 | |
346 | finishInterp = t | |
347 | end | |
348 | end | |
349 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
350 | end | |
351 | ||
352 | function Clerp(a, b, t) | |
353 | local qa = {QuaternionFromCFrame(a)} | |
354 | local qb = {QuaternionFromCFrame(b)} | |
355 | local ax, ay, az = a.x, a.y, a.z | |
356 | local bx, by, bz = b.x, b.y, b.z | |
357 | local _t = 1 - t | |
358 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
359 | end | |
360 | ||
361 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
362 | local frame = IT("Frame") | |
363 | frame.BackgroundTransparency = TRANSPARENCY | |
364 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
365 | frame.Position = POSITION | |
366 | frame.Size = SIZE | |
367 | frame.BackgroundColor3 = COLOR | |
368 | frame.BorderColor3 = BORDERCOLOR | |
369 | frame.Name = NAME | |
370 | frame.Parent = PARENT | |
371 | return frame | |
372 | end | |
373 | ||
374 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
375 | local label = IT("TextLabel") | |
376 | label.BackgroundTransparency = 1 | |
377 | label.Size = UD2(1, 0, 1, 0) | |
378 | label.Position = UD2(0, 0, 0, 0) | |
379 | label.TextColor3 = TEXTCOLOR | |
380 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
381 | label.TextTransparency = TRANSPARENCY | |
382 | label.FontSize = TEXTFONTSIZE | |
383 | label.Font = TEXTFONT | |
384 | label.BorderSizePixel = BORDERSIZEPIXEL | |
385 | label.TextScaled = false | |
386 | label.Text = TEXT | |
387 | label.Name = NAME | |
388 | label.Parent = PARENT | |
389 | return label | |
390 | end | |
391 | ||
392 | function NoOutlines(PART) | |
393 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
394 | end | |
395 | ||
396 | ||
397 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
398 | local NEWWELD = IT(TYPE) | |
399 | NEWWELD.Part0 = PART0 | |
400 | NEWWELD.Part1 = PART1 | |
401 | NEWWELD.C0 = C0 | |
402 | NEWWELD.C1 = C1 | |
403 | NEWWELD.Parent = PARENT | |
404 | return NEWWELD | |
405 | end | |
406 | ||
407 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
408 | local NEWSOUND = nil | |
409 | coroutine.resume(coroutine.create(function() | |
410 | NEWSOUND = IT("Sound", PARENT) | |
411 | NEWSOUND.Volume = VOLUME | |
412 | NEWSOUND.Pitch = PITCH | |
413 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
414 | Swait() | |
415 | NEWSOUND:play() | |
416 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
417 | end)) | |
418 | return NEWSOUND | |
419 | end | |
420 | ||
421 | function CFrameFromTopBack(at, top, back) | |
422 | local right = top:Cross(back) | |
423 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
424 | end | |
425 | ||
426 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
427 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
428 | local mesh = IT("SpecialMesh",wave) | |
429 | mesh.MeshType = "FileMesh" | |
430 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
431 | mesh.Scale = SIZE | |
432 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
433 | wave.CFrame = CFRAME | |
434 | coroutine.resume(coroutine.create(function(PART) | |
435 | for i = 1, WAIT do | |
436 | Swait() | |
437 | mesh.Scale = mesh.Scale + GROW | |
438 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
439 | if DOESROT == true then | |
440 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
441 | end | |
442 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
443 | if wave.Transparency > 0.99 then | |
444 | wave:remove() | |
445 | end | |
446 | end | |
447 | end)) | |
448 | end | |
449 | ||
450 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
451 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
452 | local mesh = IT("SpecialMesh",wave) | |
453 | mesh.MeshType = "FileMesh" | |
454 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
455 | mesh.Scale = SIZE | |
456 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
457 | wave.CFrame = CFRAME | |
458 | coroutine.resume(coroutine.create(function(PART) | |
459 | for i = 1, WAIT do | |
460 | Swait() | |
461 | mesh.Scale = mesh.Scale + GROW | |
462 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
463 | if DOESROT == true then | |
464 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
465 | end | |
466 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
467 | if wave.Transparency > 0.99 then | |
468 | wave:remove() | |
469 | end | |
470 | end | |
471 | end)) | |
472 | end | |
473 | ||
474 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
475 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
476 | local mesh = IT("SpecialMesh",wave) | |
477 | mesh.MeshType = "FileMesh" | |
478 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
479 | mesh.Scale = SIZE | |
480 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
481 | wave.CFrame = CFRAME | |
482 | coroutine.resume(coroutine.create(function(PART) | |
483 | for i = 1, WAIT do | |
484 | Swait() | |
485 | mesh.Scale = mesh.Scale + GROW | |
486 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
487 | if DOESROT == true then | |
488 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
489 | end | |
490 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
491 | if wave.Transparency > 0.99 then | |
492 | wave:remove() | |
493 | end | |
494 | end | |
495 | end)) | |
496 | end | |
497 | ||
498 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
499 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
500 | local mesh = IT("SpecialMesh",wave) | |
501 | mesh.MeshType = "FileMesh" | |
502 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
503 | mesh.Scale = SIZE | |
504 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
505 | wave.CFrame = CFRAME | |
506 | coroutine.resume(coroutine.create(function(PART) | |
507 | for i = 1, WAIT do | |
508 | Swait() | |
509 | mesh.Scale = mesh.Scale + GROW | |
510 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
511 | if DOESROT == true then | |
512 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
513 | end | |
514 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
515 | if wave.Transparency > 0.99 then | |
516 | wave:remove() | |
517 | end | |
518 | end | |
519 | end)) | |
520 | end | |
521 | ||
522 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
523 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
524 | local mesh = IT("SpecialMesh",wave) | |
525 | mesh.MeshType = "FileMesh" | |
526 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
527 | mesh.Scale = SIZE | |
528 | wave.CFrame = CFRAME | |
529 | coroutine.resume(coroutine.create(function(PART) | |
530 | for i = 1, WAIT do | |
531 | Swait() | |
532 | mesh.Scale = mesh.Scale + GROW | |
533 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
534 | if DOESROT == true then | |
535 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
536 | end | |
537 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
538 | if wave.Transparency > 0.99 then | |
539 | wave:remove() | |
540 | end | |
541 | end | |
542 | end)) | |
543 | end | |
544 | ||
545 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
546 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
547 | local mesh = IT("SpecialMesh",wave) | |
548 | mesh.MeshType = "FileMesh" | |
549 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
550 | mesh.Scale = SIZE | |
551 | wave.CFrame = CFRAME | |
552 | coroutine.resume(coroutine.create(function(PART) | |
553 | for i = 1, WAIT do | |
554 | Swait() | |
555 | mesh.Scale = mesh.Scale + GROW | |
556 | if DOESROT == true then | |
557 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
558 | end | |
559 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
560 | if wave.Transparency > 0.99 then | |
561 | wave:remove() | |
562 | end | |
563 | end | |
564 | end)) | |
565 | end | |
566 | ||
567 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
568 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
569 | local mesh = IT("SpecialMesh",wave) | |
570 | mesh.MeshType = "FileMesh" | |
571 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
572 | mesh.Scale = SIZE | |
573 | mesh.Offset = VT(0,0,0) | |
574 | wave.CFrame = CFRAME | |
575 | coroutine.resume(coroutine.create(function(PART) | |
576 | for i = 1, WAIT do | |
577 | Swait() | |
578 | mesh.Scale = mesh.Scale + GROW | |
579 | if DOESROT == true then | |
580 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
581 | end | |
582 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
583 | if wave.Transparency > 0.99 then | |
584 | wave:remove() | |
585 | end | |
586 | end | |
587 | end)) | |
588 | end | |
589 | ||
590 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
591 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
592 | local mesh = IT("SpecialMesh",wave) | |
593 | mesh.MeshType = "Sphere" | |
594 | mesh.Scale = SIZE | |
595 | mesh.Offset = VT(0,0,0) | |
596 | wave.CFrame = CFRAME | |
597 | coroutine.resume(coroutine.create(function(PART) | |
598 | for i = 1, WAIT do | |
599 | Swait() | |
600 | mesh.Scale = mesh.Scale + GROW | |
601 | wave.Transparency = wave.Transparency + (1/WAIT) | |
602 | if wave.Transparency > 0.99 then | |
603 | wave:remove() | |
604 | end | |
605 | end | |
606 | end)) | |
607 | end | |
608 | ||
609 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
610 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
611 | local mesh = IT("BlockMesh",wave) | |
612 | wave.CFrame = CFRAME | |
613 | coroutine.resume(coroutine.create(function(PART) | |
614 | for i = 1, WAIT do | |
615 | Swait() | |
616 | mesh.Scale = mesh.Scale + GROW | |
617 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
618 | wave.Transparency = wave.Transparency + (1/WAIT) | |
619 | if wave.Transparency > 0.99 then | |
620 | wave:remove() | |
621 | end | |
622 | end | |
623 | end)) | |
624 | end | |
625 | ||
626 | function MakeForm(PART,TYPE) | |
627 | if TYPE == "Cyl" then | |
628 | local MSH = IT("CylinderMesh",PART) | |
629 | elseif TYPE == "Ball" then | |
630 | local MSH = IT("SpecialMesh",PART) | |
631 | MSH.MeshType = "Sphere" | |
632 | elseif TYPE == "Wedge" then | |
633 | local MSH = IT("SpecialMesh",PART) | |
634 | MSH.MeshType = "Wedge" | |
635 | elseif TYPE == "Cone" then | |
636 | local MSH = IT("SpecialMesh",PART) | |
637 | MSH.MeshType = "FileMesh" | |
638 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
639 | MSH.Scale = PART.Size/50 | |
640 | end | |
641 | end | |
642 | ||
643 | function CheckTableForString(Table, String) | |
644 | for i, v in pairs(Table) do | |
645 | if string.find(string.lower(String), string.lower(v)) then | |
646 | return true | |
647 | end | |
648 | end | |
649 | return false | |
650 | end | |
651 | ||
652 | function CheckIntangible(Hit) | |
653 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
654 | if Hit and Hit.Parent then | |
655 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
656 | return true | |
657 | end | |
658 | end | |
659 | return false | |
660 | end | |
661 | ||
662 | Debris = game:GetService("Debris") | |
663 | ||
664 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
665 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
666 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
667 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
668 | if RayHit and CheckIntangible(RayHit) then | |
669 | if DelayIfHit then | |
670 | wait() | |
671 | end | |
672 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
673 | end | |
674 | return RayHit, RayPos, RayNormal | |
675 | end | |
676 | ||
677 | function turnto(position) | |
678 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
679 | end | |
680 | ||
681 | --//=================================\\ | |
682 | --|| SPEECH | |
683 | --\\=================================// | |
684 | ||
685 | function chatfunc(text,waitt) | |
686 | local chat = coroutine.wrap(function() | |
687 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
688 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
689 | end | |
690 | local naeeym2 = Instance.new("BillboardGui",Character) | |
691 | naeeym2.Size = UDim2.new(0,100,0,40) | |
692 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
693 | naeeym2.Adornee = Character.Head | |
694 | naeeym2.Name = "TalkingBillBoard" | |
695 | naeeym2.AlwaysOnTop = true | |
696 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
697 | tecks2.BackgroundTransparency = 1 | |
698 | tecks2.BorderSizePixel = 0 | |
699 | tecks2.Text = "" | |
700 | tecks2.Font = "SciFi" | |
701 | tecks2.TextSize = 30 | |
702 | tecks2.TextStrokeTransparency = 1 | |
703 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
704 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
705 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
706 | for i = 1,string.len(text),1 do | |
707 | tecks2.Text = string.sub(text,1,i) | |
708 | Swait() | |
709 | end | |
710 | wait(waitt) | |
711 | coroutine.resume(coroutine.create(function() | |
712 | for i = 1, 10 do | |
713 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
714 | Swait() | |
715 | end | |
716 | naeeym2:Destroy() | |
717 | end)) | |
718 | end) | |
719 | chat() | |
720 | end | |
721 | ||
722 | --//=================================\\ | |
723 | --|| WEAPON CREATION | |
724 | --\\=================================// | |
725 | ||
726 | - | local COLOR = "Pastel blue-green" |
726 | + | local COLOR = "Bright red" |
727 | local COLOR2 = "Really black" | |
728 | ||
729 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
730 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
731 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
732 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
733 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
734 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
735 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
736 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
737 | ||
738 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
739 | MakeForm(part,"Cyl") | |
740 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
741 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
742 | MakeForm(part,"Cyl") | |
743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | ||
745 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
746 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
747 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
748 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
749 | ||
750 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
751 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
752 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
753 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
754 | ||
755 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
757 | ||
758 | local OFFSET = 0.25 | |
759 | ||
760 | for i = 1, 2 do | |
761 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
762 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(-0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, OFFSET, 0)) | |
763 | for i = 1, 12 do | |
764 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
765 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0)) | |
766 | end | |
767 | OFFSET = OFFSET - 0.50 | |
768 | end | |
769 | ||
770 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
771 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
772 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
773 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
774 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
775 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
776 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
777 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
778 | ||
779 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
780 | MakeForm(part,"Cyl") | |
781 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
782 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
783 | MakeForm(part,"Cyl") | |
784 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
785 | ||
786 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
787 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
788 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
789 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
790 | ||
791 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
792 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
793 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
794 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
795 | ||
796 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
797 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
798 | ||
799 | local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) | |
800 | local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
801 | ||
802 | CLAW.CanCollide = true | |
803 | ||
804 | local OFFSET = 0.25 | |
805 | ||
806 | for i = 1, 2 do | |
807 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
808 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0)) | |
809 | for i = 1, 12 do | |
810 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
811 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0)) | |
812 | end | |
813 | OFFSET = OFFSET - 0.50 | |
814 | end | |
815 | ||
816 | for _, c in pairs(Weapon:GetChildren()) do | |
817 | if c.ClassName == "Part" then | |
818 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
819 | end | |
820 | end | |
821 | ||
822 | Weapon.Parent = Character | |
823 | ||
824 | Humanoid.Died:connect(function() | |
825 | ATTACK = true | |
826 | end) | |
827 | ||
828 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
829 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
830 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
831 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
832 | ||
833 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ice wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") |
833 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] HaTe wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") |
834 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") |
834 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hatred prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") |
835 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") |
835 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Frozen HELL", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") |
836 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") |
836 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] HATE chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") |
837 | ||
838 | --//=================================\\ | |
839 | --|| DAMAGE FUNCTIONS | |
840 | --\\=================================// | |
841 | ||
842 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
843 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
844 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
845 | local BODYGYRO = IT("BodyGyro", STATPART) | |
846 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
847 | BODYPOSITION.P = 2000 | |
848 | BODYPOSITION.D = 100 | |
849 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
850 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
851 | game:GetService("Debris"):AddItem(STATPART ,5) | |
852 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
853 | BILLBOARDGUI.Adornee = STATPART | |
854 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
855 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
856 | BILLBOARDGUI.AlwaysOnTop = false | |
857 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
858 | TEXTLABEL.BackgroundTransparency = 1 | |
859 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
860 | TEXTLABEL.Text = TEXT | |
861 | TEXTLABEL.Font = "SciFi" | |
862 | TEXTLABEL.FontSize="Size42" | |
863 | TEXTLABEL.TextColor3 = COLOR | |
864 | TEXTLABEL.TextStrokeTransparency = 1 | |
865 | TEXTLABEL.TextScaled = true | |
866 | TEXTLABEL.TextWrapped = true | |
867 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
868 | if LABELTYPE == "Normal" then | |
869 | for i = 1, 30 do | |
870 | Swait() | |
871 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
872 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
873 | end | |
874 | elseif LABELTYPE == "Debuff" then | |
875 | for i = 1, 30 do | |
876 | Swait() | |
877 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
878 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
879 | end | |
880 | elseif LABELTYPE == "Shock" then | |
881 | local ORIGIN = STATPART.Position | |
882 | for i = 1, 30 do | |
883 | Swait() | |
884 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
885 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
886 | end | |
887 | end | |
888 | THEPART.Parent = nil | |
889 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
890 | end | |
891 | ||
892 | --//=================================\\ | |
893 | --|| DAMAGING | |
894 | --\\=================================// | |
895 | ||
896 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
897 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
898 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
899 | local dmg = math.random(min,max) | |
900 | if humanoid.Health > 0 then | |
901 | if beserk == true then | |
902 | humanoid.Health = 0 | |
903 | else | |
904 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
905 | if math.random(1,100) < critrate+1 then | |
906 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
907 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
908 | else | |
909 | humanoid.Health = humanoid.Health - dmg | |
910 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | end | |
916 | ||
917 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
918 | local dmg = math.random(min,max) | |
919 | for i,v in ipairs(workspace:GetChildren()) do | |
920 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
921 | local body = v:GetChildren() | |
922 | for part = 1, #body do | |
923 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
924 | if(body[part].Position - position).Magnitude < radius then | |
925 | if v.ClassName == "Model" then | |
926 | if v:FindFirstChild("Humanoid") then | |
927 | if v.Humanoid.Health ~= 0 then | |
928 | if CanBeDodgedByJumping == true then | |
929 | if body[part].Position.Y < position.Y+5 then | |
930 | if math.random(1,100) < critrate+1 then | |
931 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
932 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
933 | else | |
934 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
935 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
936 | end | |
937 | local defence = Instance.new("BoolValue",v) | |
938 | defence.Name = ("HitBy"..Player.Name) | |
939 | end | |
940 | else | |
941 | if beserk == true then | |
942 | v.Humanoid.Health = 0 | |
943 | end | |
944 | if math.random(1,100) < critrate+1 then | |
945 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
946 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
947 | else | |
948 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
949 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
950 | end | |
951 | local defence = Instance.new("BoolValue",v) | |
952 | defence.Name = ("HitBy"..Player.Name) | |
953 | end | |
954 | end | |
955 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
956 | end | |
957 | end | |
958 | end | |
959 | end | |
960 | end | |
961 | end | |
962 | if v:FindFirstChild("HitBy"..Player.Name) then | |
963 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
964 | end | |
965 | end | |
966 | end | |
967 | ||
968 | function AoEStun(POS,RANGE,LAST) | |
969 | for i,v in ipairs(workspace:GetChildren()) do | |
970 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
971 | local body = v:GetChildren() | |
972 | for part = 1, #body do | |
973 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
974 | if(body[part].Position - POS).Magnitude < RANGE then | |
975 | if v.ClassName == "Model" then | |
976 | if v:FindFirstChild("Humanoid") then | |
977 | if v.Humanoid.Health ~= 0 then | |
978 | Freeze(v.Humanoid,LAST) | |
979 | local defence = Instance.new("BoolValue",v) | |
980 | defence.Name = ("StunnedBy"..Player.Name) | |
981 | game:GetService("Debris"):AddItem(defence, 0.1) | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | end | |
990 | end | |
991 | ||
992 | function Freeze(HUMANOID,LAST) | |
993 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
994 | local q = HUMANOID.Parent:GetChildren() | |
995 | for i = 1, #q do | |
996 | local bob = q[i] | |
997 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
998 | if bob.Transparency < 1 then | |
999 | bob.Anchored = true | |
1000 | local icelayer = bob:Clone() | |
1001 | icelayer.Parent = bob | |
1002 | icelayer.Material = "Ice" | |
1003 | icelayer.CanCollide = false | |
1004 | - | icelayer.BrickColor = BRICKC"Steel blue" |
1004 | + | icelayer.BrickColor = BRICKC"Bright red" |
1005 | icelayer.Transparency = 0.5 | |
1006 | icelayer.CFrame = bob.CFrame | |
1007 | icelayer.Name = "Ice" | |
1008 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
1009 | if icelayer:FindFirstChildOfClass("Decal") then | |
1010 | icelayer:FindFirstChildOfClass("Decal"):remove() | |
1011 | end | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1016 | defence.Name = ("StunnedBy"..Player.Name) | |
1017 | game:GetService("Debris"):AddItem(defence, LAST) | |
1018 | if HUMANOID.Parent:FindFirstChild("Head") then | |
1019 | - | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3)) |
1019 | + | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stuck!", C3(0.3, 0.3, 0.3)) |
1020 | end | |
1021 | coroutine.resume(coroutine.create(function() | |
1022 | Swait(LAST*50) | |
1023 | local q = HUMANOID.Parent:GetChildren() | |
1024 | for i = 1, #q do | |
1025 | local bob = q[i] | |
1026 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1027 | if bob.Transparency < 1 then | |
1028 | bob.Anchored = false | |
1029 | bob.Ice:remove() | |
1030 | end | |
1031 | end | |
1032 | end | |
1033 | end)) | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | function killnearest(position,range,maxstrength) | |
1038 | for i,v in ipairs(workspace:GetChildren()) do | |
1039 | local body = v:GetChildren() | |
1040 | for part = 1, #body do | |
1041 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1042 | if(body[part].Position - position).Magnitude < range then | |
1043 | if v.ClassName == "Model" then | |
1044 | v:BreakJoints() | |
1045 | end | |
1046 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1047 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | if v.ClassName == "Part" then | |
1052 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1053 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1054 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | ||
1060 | --//=================================\\ | |
1061 | --|| ATTACK FUNCTIONS AND STUFF | |
1062 | --\\=================================// | |
1063 | ||
1064 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1065 | if FLOOR ~= nil then | |
1066 | coroutine.resume(coroutine.create(function() | |
1067 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
1067 | + | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Bright red", "DebreeCenter", VT(0,0,0)) |
1068 | PART.CFrame = CF(POSITION) | |
1069 | for i = 1, 45 do | |
1070 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
1070 | + | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Bright red", "DebreePart", BLOCKSIZE) |
1071 | RingPiece.Material = FLOOR.Material | |
1072 | RingPiece.Color = FLOOR.Color | |
1073 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1074 | coroutine.resume(coroutine.create(function() | |
1075 | Swait(SWAIT) | |
1076 | RingPiece.Anchored = false | |
1077 | end)) | |
1078 | end | |
1079 | PART:remove() | |
1080 | end)) | |
1081 | end | |
1082 | end | |
1083 | ||
1084 | function Strike() | |
1085 | ATTACK = true | |
1086 | Rooted = false | |
1087 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1088 | Swait() | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1095 | end | |
1096 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1097 | Swait() | |
1098 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1099 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1100 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1101 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1102 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1104 | end | |
1105 | AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false) | |
1106 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1107 | Swait() | |
1108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1114 | end | |
1115 | ATTACK = false | |
1116 | Rooted = false | |
1117 | end | |
1118 | ||
1119 | function IceWall() | |
1120 | ATTACK = true | |
1121 | Rooted = true | |
1122 | local IceMaterializeSounds = { | |
1123 | "333476017", | |
1124 | "333475981", | |
1125 | "333475957", | |
1126 | "333475929" | |
1127 | } | |
1128 | for i=0, 2, 0.1 / Animation_Speed do | |
1129 | Swait() | |
1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1136 | end | |
1137 | coroutine.resume(coroutine.create(function() | |
1138 | local POS = RootPart.CFrame * CF(0,0,-5) | |
1139 | local OFFSET = 0.1 | |
1140 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
1141 | WallPiece.CFrame = POS | |
1142 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
1143 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1) | |
1144 | WallPiece.CanCollide = true | |
1145 | coroutine.resume(coroutine.create(function() | |
1146 | Swait(150) | |
1147 | WallPiece.Anchored = false | |
1148 | WallPiece.CanCollide = false | |
1149 | end)) | |
1150 | for i = 1, 2 do | |
1151 | coroutine.resume(coroutine.create(function() | |
1152 | local OFF = OFFSET | |
1153 | for i = 1, 30 do | |
1154 | Swait() | |
1155 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
1156 | WallPiece.CanCollide = true | |
1157 | WallPiece.CFrame = POS*CF(OFF*(i*10),0,0) | |
1158 | coroutine.resume(coroutine.create(function() | |
1159 | Swait(150-i*1.3) | |
1160 | WallPiece.Anchored = false | |
1161 | WallPiece.CanCollide = false | |
1162 | end)) | |
1163 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
1164 | end | |
1165 | end)) | |
1166 | OFFSET = OFFSET - 0.2 | |
1167 | end | |
1168 | end)) | |
1169 | for i=0, 2, 0.1 / Animation_Speed do | |
1170 | Swait() | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1177 | end | |
1178 | ATTACK = false | |
1179 | Rooted = false | |
1180 | end | |
1181 | ||
1182 | function IciclePrison() | |
1183 | ATTACK = true | |
1184 | Rooted = false | |
1185 | local IceMaterializeSounds = { | |
1186 | "333476017", | |
1187 | "333475981", | |
1188 | "333475957", | |
1189 | "333475929" | |
1190 | } | |
1191 | for i=0, 1, 0.1 / Animation_Speed do | |
1192 | Swait() | |
1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed) | |
1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1199 | end | |
1200 | local WELD = nil | |
1201 | local TORS = nil | |
1202 | local GRABBED = nil | |
1203 | CreateSound("588738712", RightArm, 3, 1) | |
1204 | local HIT1 = CLAW.Touched:Connect(function(hit) | |
1205 | if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1206 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1207 | if TORS ~= nil then | |
1208 | VALUE1 = true | |
1209 | hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1210 | CreateSound("233856097", RightArm, 3, 1) | |
1211 | --CLAW.CanCollide = false | |
1212 | GRABBED = hit.Parent | |
1213 | WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1214 | end | |
1215 | end | |
1216 | end) | |
1217 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1218 | Swait() | |
1219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
1224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
1225 | if VALUE1 == true then | |
1226 | break | |
1227 | end | |
1228 | end | |
1229 | HIT1:disconnect() | |
1230 | if GRABBED ~= nil then | |
1231 | Rooted = true | |
1232 | VALUE1 = false | |
1233 | for i=0, 2, 0.1 / Animation_Speed do | |
1234 | Swait() | |
1235 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0) | |
1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
1242 | end | |
1243 | WELD:remove() | |
1244 | TORS.Anchored = true | |
1245 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
1246 | ICICLE.CFrame = CF(TORS.Position) | |
1247 | MakeForm(ICICLE,"Cone") | |
1248 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5) | |
1249 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5) | |
1250 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1251 | coroutine.resume(coroutine.create(function() | |
1252 | for i = 1, 70 do | |
1253 | Swait(5) | |
1254 | dealdamage(TORS,1,1,0,false,0,0) | |
1255 | end | |
1256 | GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false | |
1257 | ICICLE.Anchored = false | |
1258 | TORS.Anchored = false | |
1259 | end)) | |
1260 | end | |
1261 | ATTACK = false | |
1262 | Rooted = false | |
1263 | end | |
1264 | ||
1265 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
1266 | if DoesCourontine == false then | |
1267 | local Direction = CF(Part.Position,ToLocation) | |
1268 | local Distance = (Part.Position - ToLocation).magnitude | |
1269 | for i = 1, AmountOfTime do | |
1270 | Swait() | |
1271 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1272 | Direction = Part.CFrame | |
1273 | end | |
1274 | elseif DoesCourontine == true then | |
1275 | coroutine.resume(coroutine.create(function() | |
1276 | local Direction = CF(Part.Position,ToLocation) | |
1277 | local Distance = (Part.Position - ToLocation).magnitude | |
1278 | for i = 1, AmountOfTime do | |
1279 | Swait() | |
1280 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1281 | Direction = Part.CFrame | |
1282 | end | |
1283 | end)) | |
1284 | end | |
1285 | end | |
1286 | ||
1287 | function Trail(Part) | |
1288 | local TRAIL = Part:Clone() | |
1289 | TRAIL.CanCollide = false | |
1290 | TRAIL.Anchored = true | |
1291 | TRAIL.Parent = Effects | |
1292 | TRAIL.Name = "Trail" | |
1293 | local TRANS = Part.Transparency | |
1294 | coroutine.resume(coroutine.create(function() | |
1295 | for i = 1, 20 do | |
1296 | Swait() | |
1297 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
1298 | end | |
1299 | TRAIL:remove() | |
1300 | end)) | |
1301 | end | |
1302 | ||
1303 | function IceChuck() | |
1304 | local IceMaterializeSounds = { | |
1305 | "333476017", | |
1306 | "333475981", | |
1307 | "333475957", | |
1308 | "333475929" | |
1309 | } | |
1310 | ATTACK = true | |
1311 | Rooted = true | |
1312 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1313 | Swait() | |
1314 | turnto(Mouse.Hit.p) | |
1315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1321 | end | |
1322 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2)) | |
1323 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0)) | |
1324 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p) | |
1325 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1326 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3) | |
1327 | coroutine.resume(coroutine.create(function() | |
1328 | repeat | |
1329 | Swait() | |
1330 | Trail(GEM) | |
1331 | until GEM.Parent == nil | |
1332 | end)) | |
1333 | coroutine.resume(coroutine.create(function() | |
1334 | FireArc(GEM,Mouse.Hit.p,30,30,false) | |
1335 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1)) | |
1336 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75)) | |
1337 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5)) | |
1338 | CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35) | |
1339 | AoEDamage(GEM.Position,15,25,54,5,false,2,2,false) | |
1340 | AoEStun(GEM.Position,5,2) | |
1341 | GEM.Parent = nil | |
1342 | end)) | |
1343 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1344 | Swait() | |
1345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1349 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1350 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1351 | end | |
1352 | ATTACK = false | |
1353 | Rooted = false | |
1354 | end | |
1355 | ||
1356 | function FrozenKingdom() | |
1357 | ATTACK = true | |
1358 | Rooted = false | |
1359 | for i=0, 2, 0.1 / Animation_Speed do | |
1360 | Swait() | |
1361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1362 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1363 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1368 | end | |
1369 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1370 | Swait() | |
1371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1373 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1378 | end | |
1379 | local IceMaterializeSounds = { | |
1380 | "333476017", | |
1381 | "333475981", | |
1382 | "333475957", | |
1383 | "333475929" | |
1384 | } | |
1385 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
1386 | MakeForm(ICICLE,"Cone") | |
1387 | ICICLE.CFrame = CF(Torso.Position) | |
1388 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5) | |
1389 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1390 | AoEDamage(Torso.Position,2,3,4,5,false,2,2,false) | |
1391 | AoEStun(Torso.Position,2,5) | |
1392 | for i = 1, 8 do | |
1393 | Swait(50) | |
1394 | CreateSound("231917750", ICICLE, 3, 1) | |
1395 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1396 | AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false) | |
1397 | AoEStun(Torso.Position,i*10,15) | |
1398 | ICICLE.Size = ICICLE.Size + VT(5,5,5) | |
1399 | ICICLE.Mesh.Scale = ICICLE.Size/50 | |
1400 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6)) | |
1401 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) | |
1402 | MakeForm(ICICLE,"Cone") | |
1403 | ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1404 | coroutine.resume(coroutine.create(function() | |
1405 | Swait(400-(50*i)) | |
1406 | ICICLE.Anchored = false | |
1407 | end)) | |
1408 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3)) | |
1409 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i)) | |
1410 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1411 | end | |
1412 | ICICLE.Anchored = false | |
1413 | ATTACK = false | |
1414 | Rooted = false | |
1415 | end | |
1416 | ||
1417 | function Taunt() | |
1418 | local IceMaterializeSounds = { | |
1419 | "333476017", | |
1420 | "333475981", | |
1421 | "333475957", | |
1422 | "333475929" | |
1423 | } | |
1424 | ATTACK = true | |
1425 | Rooted = true | |
1426 | CreateSound("649634100", Head, 10, 0.8) | |
1427 | for i=0, 0.55, 0.1 / Animation_Speed do | |
1428 | Swait() | |
1429 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1433 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1435 | end | |
1436 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3)) | |
1437 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0)) | |
1438 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0)) | |
1439 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1440 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1) | |
1441 | for i=0, 5, 0.1 / Animation_Speed do | |
1442 | Swait() | |
1443 | GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0)) | |
1444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1448 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1449 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1450 | end | |
1451 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1452 | GEM:remove() | |
1453 | ATTACK = false | |
1454 | Rooted = false | |
1455 | end | |
1456 | ||
1457 | --//=================================\\ | |
1458 | --|| ASSIGN THINGS TO KEYS | |
1459 | --\\=================================// | |
1460 | ||
1461 | function MouseDown(Mouse) | |
1462 | if ATTACK == false then | |
1463 | Strike() | |
1464 | end | |
1465 | end | |
1466 | ||
1467 | function MouseUp(Mouse) | |
1468 | HOLD = false | |
1469 | end | |
1470 | ||
1471 | function KeyDown(Key) | |
1472 | KEYHOLD = true | |
1473 | if Key == "z" and ATTACK == false then | |
1474 | IceWall() | |
1475 | end | |
1476 | ||
1477 | if Key == "b" and ATTACK == false then | |
1478 | IciclePrison() | |
1479 | end | |
1480 | ||
1481 | if Key == "c" and ATTACK == false then | |
1482 | IceChuck() | |
1483 | end | |
1484 | ||
1485 | if Key == "v" and ATTACK == false then | |
1486 | FrozenKingdom() | |
1487 | end | |
1488 | ||
1489 | if Key == "t" and ATTACK == false then | |
1490 | Taunt() | |
1491 | end | |
1492 | end | |
1493 | ||
1494 | function KeyUp(Key) | |
1495 | KEYHOLD = false | |
1496 | end | |
1497 | ||
1498 | Mouse.Button1Down:connect(function(NEWKEY) | |
1499 | MouseDown(NEWKEY) | |
1500 | end) | |
1501 | Mouse.Button1Up:connect(function(NEWKEY) | |
1502 | MouseUp(NEWKEY) | |
1503 | end) | |
1504 | Mouse.KeyDown:connect(function(NEWKEY) | |
1505 | KeyDown(NEWKEY) | |
1506 | end) | |
1507 | Mouse.KeyUp:connect(function(NEWKEY) | |
1508 | KeyUp(NEWKEY) | |
1509 | end) | |
1510 | ||
1511 | --//=================================\\ | |
1512 | --\\=================================// | |
1513 | ||
1514 | ||
1515 | function unanchor() | |
1516 | if UNANCHOR == true then | |
1517 | g = Character:GetChildren() | |
1518 | for i = 1, #g do | |
1519 | if g[i].ClassName == "Part" then | |
1520 | g[i].Anchored = false | |
1521 | end | |
1522 | end | |
1523 | end | |
1524 | end | |
1525 | ||
1526 | ||
1527 | --//=================================\\ | |
1528 | --|| WRAP THE WHOLE SCRIPT UP | |
1529 | --\\=================================// | |
1530 | ||
1531 | Humanoid.Changed:connect(function(Jump) | |
1532 | if Jump == "Jump" and (Disable_Jump == true) then | |
1533 | Humanoid.Jump = false | |
1534 | end | |
1535 | end) | |
1536 | ||
1537 | while true do | |
1538 | Swait() | |
1539 | ANIMATE.Parent = nil | |
1540 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1541 | IDLEANIMATION:Play() | |
1542 | SINE = SINE + CHANGE | |
1543 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1544 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1545 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1546 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1547 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1548 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1549 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1550 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1551 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1552 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1553 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1554 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1555 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1556 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1557 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1558 | end | |
1559 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1560 | ANIM = "Jump" | |
1561 | if ATTACK == false then | |
1562 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1568 | end | |
1569 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1570 | ANIM = "Fall" | |
1571 | if ATTACK == false then | |
1572 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1578 | end | |
1579 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1580 | ANIM = "Idle" | |
1581 | if ATTACK == false then | |
1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1588 | end | |
1589 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1590 | ANIM = "Walk" | |
1591 | WALK = WALK + 1 / Animation_Speed | |
1592 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1593 | WALK = 0 | |
1594 | if WALKINGANIM == true then | |
1595 | WALKINGANIM = false | |
1596 | elseif WALKINGANIM == false then | |
1597 | WALKINGANIM = true | |
1598 | end | |
1599 | end | |
1600 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1601 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1602 | if ATTACK == false then | |
1603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1607 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1609 | end | |
1610 | end | |
1611 | unanchor() | |
1612 | Humanoid.MaxHealth = "inf" | |
1613 | Humanoid.Health = "inf" | |
1614 | if Rooted == false then | |
1615 | Disable_Jump = false | |
1616 | Humanoid.WalkSpeed = Speed | |
1617 | elseif Rooted == true then | |
1618 | Disable_Jump = true | |
1619 | Humanoid.WalkSpeed = 0 | |
1620 | end | |
1621 | end | |
1622 | ||
1623 | --//=================================\\ | |
1624 | --\\=================================// | |
1625 | ||
1626 | ||
1627 | ||
1628 | ||
1629 | ||
1630 | --//====================================================\\-- | |
1631 | --|| END OF SCRIPT | |
1632 | --\\====================================================//-- |