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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--==//==--
84
local Player = owner
85
local Char = Player.Character
86
local Humanoid = Char:findFirstChild("Humanoid")
87
local Torso = Char:findFirstChild("Torso")
88
----------------------------------------------------------
89
z = Instance.new("Sound", Torso)
90
z.SoundId = "rbxassetid://449449855" -- Put Music ID Here.
91
z.Looped = true
92
z.Volume = 10
93
wait(.1)
94
z:Play()
95
------------------------
96
local Head = Char.Head
97
local ra = Char:findFirstChild("Right Arm")
98
local la = Char:findFirstChild("Left Arm")
99
local rl = Char:findFirstChild("Right Leg")
100
local ll = Char:findFirstChild("Left Leg")
101
local rs = Torso:findFirstChild("Right Shoulder")
102
local ls = Torso:findFirstChild("Left Shoulder")
103
local rh = Torso:findFirstChild("Right Hip")
104
local lh = Torso:findFirstChild("Left Hip")
105
local neck = Torso:findFirstChild("Neck")
106
local rp = Char:findFirstChild("HumanoidRootPart")
107
rp.Archivable = true
108
local rj = rp:findFirstChild("RootJoint")
109
rj.Archivable = true
110
local animate = Char:findFirstChild("Animate")
111
local rootpart = Char:findFirstChild("HumanoidRootPart")
112
local Camera = workspace.CurrentCamera
113
local CF = CFrame.new
114
local components = CF().components
115
local magicclrs = {"Really black", "Really red"}
116
--local magicclrs = {"Really black", "Really red"}
117
rootpart.CanCollide = false
118
Humanoid:findFirstChild("Animator"):Destroy()
119
Humanoid.CameraOffset = Vector3.new(0, 2, 0)
120
Humanoid.JumpPower = 60
121
owner.Character.Humanoid.Changed:connect(function(jump)
122
if jump == "Jump" then
123
Humanoid.Jump = false
124
end
125
end)
126
127
Lerp = function(a,b,c)
128
return a+(b-a)*c
129
end
130
131
function phaseclone()
132
Char.Archivable = true
133
local Clone1 = Char:Clone()
134
Clone1.Parent = game.Workspace
135
for i,v in pairs  (Clone1:GetChildren()) do
136
if v.ClassName == "BodyColors" then
137
B = "Really black"
138
v.HeadColor = BrickColor.new(B)
139
v.LeftArmColor = BrickColor.new(B)
140
v.RightArmColor = BrickColor.new(B)
141
v.TorsoColor = BrickColor.new(B)
142
v.LeftLegColor = BrickColor.new(B)
143
v.RightLegColor = BrickColor.new(B)
144
elseif not v:IsA("Part") then
145
v:Destroy()
146
end
147
if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
148
v:Destroy()
149
end
150
if v:IsA("Part") then
151
v.Transparency = 0.5
152
v.TopSurface = "Smooth"
153
v.BottomSurface = "Smooth"
154
v.LeftSurface = "Smooth"
155
v.RightSurface = "Smooth"
156
Bl = "Really red"
157
v.BrickColor = BrickColor.new(Bl)
158
v.Anchored = true
159
v.CanCollide = false
160
end
161
end
162
for i,v in pairs (Clone1:GetChildren()) do
163
if v:FindFirstChild("roblox") then
164
v.roblox:Destroy()
165
end
166
if v:FindFirstChild("face") then
167
v.face:Destroy()
168
end
169
if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
170
v:Remove()
171
end
172
end
173
wait(0.3)
174
for i = 1,5 do
175
for _,v in pairs(Clone1:GetChildren()) do
176
if v:IsA("Part") then
177
v.Transparency = 0.5+i/5
178
wait()
179
end
180
end
181
end
182
Clone1:Destroy()
183
end
184
185
186
function ctlerp(c1,c2,al)
187
local com1 = {c1:components()}
188
local com2 = {c2:components()}
189
for i,v in pairs(com1) do
190
com1[i] = Lerp(v,com2[i],al)
191
end
192
return CF(unpack(com1))
193
end
194
195
do
196
local function QuaternionFromCFrame(cf) 
197
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
198
local trace = m00 + m11 + m22 
199
if trace > 0 then 
200
local s = math.sqrt(1 + trace) 
201
local recip = 0.5/s 
202
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
203
else 
204
local i = 0 
205
if m11 > m00 then
206
i = 1 
207
end 
208
if m22 > (i == 0 and m00 or m11) then 
209
i = 2 
210
end 
211
if i == 0 then 
212
local s = math.sqrt(m00-m11-m22+1) 
213
local recip = 0.5/s 
214
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
215
elseif i == 1 then 
216
local s = math.sqrt(m11-m22-m00+1) 
217
local recip = 0.5/s 
218
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
219
elseif i == 2 then 
220
local s = math.sqrt(m22-m00-m11+1) 
221
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
222
end 
223
end 
224
end 
225
local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
226
local xs, ys, zs = x + x, y + y, z + z 
227
local wx, wy, wz = w*xs, w*ys, w*zs 
228
local xx = x*xs 
229
local xy = x*ys 
230
local xz = x*zs 
231
local yy = y*ys 
232
local yz = y*zs 
233
local zz = z*zs 
234
return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
235
end 
236
local function QuaternionSlerp(a, b, t) 
237
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
238
local startInterp, finishInterp; 
239
if cosTheta >= 0.0001 then 
240
if (1 - cosTheta) > 0.0001 then 
241
local theta = math.acos(cosTheta) 
242
local invSinTheta = 1/math.sin(theta) 
243
startInterp = math.sin((1-t)*theta)*invSinTheta 
244
finishInterp = math.sin(t*theta)*invSinTheta 
245
else 
246
startInterp = 1-t 
247
finishInterp = t 
248
end 
249
else 
250
if (1+cosTheta) > 0.0001 then 
251
local theta = math.acos(-cosTheta) 
252
local invSinTheta = 1/math.sin(theta) 
253
startInterp = math.sin((t-1)*theta)*invSinTheta 
254
finishInterp = math.sin(t*theta)*invSinTheta 
255
else 
256
startInterp = t-1 
257
finishInterp = t 
258
end 
259
end 
260
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
261
end  
262
function clerp(a,b,t) 
263
local qa = {QuaternionFromCFrame(a)}
264
local qb = {QuaternionFromCFrame(b)} 
265
local ax, ay, az = a.x, a.y, a.z 
266
local bx, by, bz = b.x, b.y, b.z 
267
local _t = 1-t 
268
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
269
end 
270
end
271
272
--==/BASE/DEFAULT WELDS/==--
273
rm = Instance.new("Weld", Torso)
274
rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
275
rm.C1 = CFrame.new(0, 0.5, 0)
276
rm.Part0 = Torso
277
rm.Part1 = ra
278
lm = Instance.new("Weld", Torso)
279
lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
280
lm.C1 = CFrame.new(0, 0.5, 0)
281
lm.Part0 = Torso
282
lm.Part1 = la
283
rlegm = Instance.new("Weld", Torso)
284
rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
285
rlegm.C1 = CFrame.new(0, 1, 0)
286
rlegm.Part0 = Torso
287
rlegm.Part1 = rl
288
llegm = Instance.new("Weld", Torso)
289
llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
290
llegm.C1 = CFrame.new(0, 1, 0)
291
llegm.Part0 = Torso
292
llegm.Part1 = ll
293
neck.C0 = CFrame.new(0,1,0)
294
neck.C1 = CFrame.new(0,-0.5,0)
295
296
--==/Mage's gauntlet/==--
297
gauntlet = Instance.new("Model", Char)
298
gauntParts = Instance.new("Model", gauntlet)
299
300-
local rrng = Instance.new("Part", gauntParts)
300+
301-
rrng.Anchored = false
301+
302-
rrng.CanCollide = false
302+
303-
rrng.FormFactor = "Custom"
303+
304-
rrng.TopSurface = "Smooth"
304+
305-
rrng.BottomSurface = "Smooth"
305+
306-
rrng.BrickColor = BrickColor.new("Really red")
306+
307-
rrng.Transparency = 0
307+
308-
local rrngM = Instance.new("FileMesh", rrng)
308+
309-
rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
309+
310-
rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
310+
311-
local rrngW = Instance.new("Weld", rrng)
311+
312-
rrngW.Part1 = rrng
312+
313-
rrngW.Part0 = ra
313+
314-
rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
314+
315
coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
316-
local rbg = Instance.new("Part", gauntParts)
316+
317-
rbg.Anchored, rbg.CanCollide = false, false
317+
318-
rbg.FormFactor = "Custom"
318+
319-
rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
319+
320-
rbg.Color = Color3.new(0, 0, 0)
320+
321-
rbg.Transparency = 0
321+
322-
local rbgM = Instance.new("SpecialMesh", rbg)
322+
323-
rbgM.MeshType = "Cylinder"
323+
324-
rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
324+
325-
local rbgW = Instance.new("Weld", rbg)
325+
326-
rbgW.Part1 = rbg
326+
327-
rbgW.Part0 = rrng
327+
328-
rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
328+
329
cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
330-
local chak = Instance.new("Part", gauntParts)
330+
331-
chak.Anchored, chak.CanCollide = false, false
331+
332-
chak.FormFactor = "Custom"
332+
333-
chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
333+
334-
chak.Color = Color3.new(1, 1, 1)
334+
335-
chak.Transparency = 0
335+
336-
local chakM = Instance.new("FileMesh", chak)
336+
337-
chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
337+
338-
chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
338+
339-
local chakW = Instance.new("Motor", chak)
339+
340-
chakW.DesiredAngle = 100000000000
340+
341-
chakW.MaxVelocity = 0.1
341+
342-
chakW.Part1 = chak
342+
343-
chakW.Part0 = rrng
343+
344-
chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
344+
345
--=/Spikes for Gauntlet [bottom]/=--
346
347
local cone4 = Instance.new("Part", gauntParts)
348
cone4.Anchored, cone4.CanCollide = false, false
349
cone4.FormFactor = "Custom"
350
cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
351
cone4.Color = Color3.new(0, 0, 0)
352
cone4.Transparency = 0
353
local cone4M = Instance.new("FileMesh", cone4)
354
cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
355
cone4M.Scale = Vector3.new(0.1, 1, 0.06)
356
local cone4W = Instance.new("Motor", cone4)
357
cone4W.Part1 = cone4
358
cone4W.Part0 = rrng
359
cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
360
361
local cone5 = Instance.new("Part", gauntParts)
362
cone5.Anchored, cone5.CanCollide = false, false
363
cone5.FormFactor = "Custom"
364
cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
365
cone5.Color = Color3.new(151, 0, 0)
366
cone5.Transparency = 0
367
local cone5M = Instance.new("FileMesh", cone5)
368
cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
369
cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
370
local cone5W = Instance.new("Motor", cone5)
371
cone5W.Part1 = cone5
372
cone5W.Part0 = rrng
373
cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
374
375
local cone6 = Instance.new("Part", gauntParts)
376
cone6.Anchored, cone6.CanCollide = false, false
377
cone6.FormFactor = "Custom"
378
cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
379
cone6.Color = Color3.new(0, 0, 0)
380
cone6.Transparency = 0
381
local cone6M = Instance.new("FileMesh", cone6)
382
cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
383
cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
384
local cone6W = Instance.new("Motor", cone6)
385
cone6W.Part1 = cone6
386
cone6W.Part0 = rrng
387
cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
388
389
--=/Armband/=--
390
391
local armbnd = Instance.new("Part", gauntParts)
392
armbnd.Anchored, armbnd.CanCollide = false, false
393
armbnd.FormFactor = "Custom"
394
armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
395
armbnd.Color = Color3.new(151, 0, 0)
396
armbnd.Transparency = 0
397
armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
398
local armbndW = Instance.new("Motor", armbnd)
399
armbndW.Part1 = armbnd
400
armbndW.Part0 = ra
401
armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
402
403
local armbnd2 = Instance.new("Part", gauntParts)
404
armbnd2.Anchored, armbnd2.CanCollide = false, false
405
armbnd2.FormFactor = "Custom"
406
armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
407
armbnd2.Color = Color3.new(0, 0, 0)
408
armbnd2.Transparency = 0
409
armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
410
local armbnd2W = Instance.new("Motor", armbnd2)
411
armbnd2W.Part1 = armbnd2
412
armbnd2W.Part0 = armbnd
413
armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
414
415
local armbnd3 = Instance.new("Part", gauntParts)
416
armbnd3.Anchored, armbnd3.CanCollide = false, false
417
armbnd3.FormFactor = "Custom"
418
armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
419
armbnd3.Color = Color3.new(151, 0, 0)
420
armbnd3.Transparency = 0
421
armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
422
local armbnd3W = Instance.new("Motor", armbnd3)
423
armbnd3W.Part1 = armbnd3
424
armbnd3W.Part0 = armbnd
425
armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
426
427
--[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
428
429
--==/BASE VARIABLES/==--
430
sine = 1
431
angle = 0
432
anglespeed = 1
433
local anim = false
434
local walking = false
435
local sprinting = false
436
local magix = false
437
local debounce = false
438
local magixball = false
439
440
mouse.Button1Down:connect(function()
441
magixball = true
442
if debounce == false and magix == true then
443
debounce = true
444
coroutine.resume(coroutine.create(function()
445
wait(0.3)
446
debounce = false
447
end)) 
448
local PorplBall = Instance.new("Part", Char)
449
PorplBall.Archivable = true
450
PorplBall.TopSurface = 10
451
PorplBall.BottomSurface = 10
452
PorplBall.CFrame = rrng.CFrame
453
PorplBall.Anchored = false
454
PorplBall.CanCollide = false
455
PorplBall.Size = Vector3.new(1, 1, 1)
456
PorplBall.BrickColor = BrickColor.new("Really black")
457
PorplBall.Transparency = 0
458
local PorplBallM = Instance.new("SpecialMesh", PorplBall)
459
PorplBallM.MeshType = "Sphere"
460
PorplBallM.Scale = Vector3.new(1, 1, 1)
461
local function explode()
462
wait() 
463
PorplBall:Destroy()
464
end
465
coroutine.resume(coroutine.create(function()
466
for i = 1, 125 do wait(0.000000000000001)
467
local pmagic = Instance.new("Part", PorplBall)
468
pmagic.FormFactor = "Custom"
469
pmagic.Anchored = true
470
pmagic.CanCollide = false
471
pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
472
pmagic.TopSurface = 10
473
pmagic.BottomSurface = 10
474
pmagic.LeftSurface = 10
475
pmagic.RightSurface = 10
476
pmagic.FrontSurface = 10
477
pmagic.BackSurface = 10
478
pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
479
pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
480
local lt = Instance.new("PointLight", pmagic)
481
lt.Brightness = 100
482
lt.Range = 5
483
lt.Color = Color3.new(0, 0, 65/100)
484
local pmagicM = Instance.new("BlockMesh", pmagic) 
485
game:GetService("Debris"):AddItem(pmagic, 0.5)
486
coroutine.wrap(function()
487
for i = 1, 10 do
488
pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
489
pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
490
wait()
491
end
492
end)()
493
end
494
end))
495
local Velocity = Instance.new("BodyVelocity", PorplBall)
496
Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
497
Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
498
local ready = false
499
PorplBall.Touched:connect(function(part)
500
if not part:IsDescendantOf(Char) and ready == false then
501
ready = true
502
local found = false
503
for i,v in pairs (part.Parent:GetChildren()) do
504
   if v:IsA("Humanoid") or v == Torso or v == Head then
505
found = true
506
v.MaxHealth = v.MaxHealth - math.huge
507
v.Health = v.Health - math.huge
508
end
509
end
510
Velocity:Destroy()
511
PorplBall.Anchored = true
512
for i = 0, 1, 0.06 do
513
local start = 1
514
local stop = 7
515
PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
516
PorplBall.Transparency = i
517
wait()
518
end
519
explode()
520
end
521
end)
522
wait(6.5)
523
explode()
524
end
525
end)
526
527
coroutine.resume(coroutine.create(function()
528
while wait(0.0000000001) do if magix == true then
529
--[[ --==/Lightning Magic/==--
530
lastCF = Torso.Position
531
x1 = Instance.new("Part", workspace)
532
x1.Size = Vector3.new(1, 1, 1)
533
x1.CanCollide = false
534
x1.Anchored = true
535
x1.Transparency = 1
536
spawn(function()
537
while true do
538
wait(-1)
539
x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
540
end
541
end)
542
for i = 1, math.huge do
543
local dist2 = (lastCF-x1.Position).magnitude
544
x2 = Instance.new("Part", workspace)
545
x2.Size = Vector3.new(1, 1, 1)
546
x2.Material = "Neon"
547
x2.BrickColor = BrickColor.new("Really red")
548
x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
549
x2.CanCollide = false
550
x2.Anchored = true
551
local m = Instance.new("BlockMesh", x2)
552
m.Scale = Vector3.new(0.5, 0.5, dist2)
553
lastCF = x1.Position
554
spawn(function()
555
for i = 1, 100 do
556
x = m.Scale.x/10
557
y = m.Scale.x/10
558
m.Scale = m.Scale-Vector3.new(x, y, 0)
559
wait()
560
end
561
end)
562
game.Debris:AddItem(x2, 0.35)
563
wait()
564
end
565
x1:Destroy()
566
]]--
567
--=/Right Arm Magic/=--
568
local ramagic = Instance.new("Part", Char)
569
ramagic.FormFactor = "Custom"
570
ramagic.Anchored = true
571
ramagic.CanCollide = false
572
ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
573
ramagic.TopSurface = 10
574
ramagic.BottomSurface = 10
575
ramagic.LeftSurface = 10
576
ramagic.RightSurface = 10
577
ramagic.FrontSurface=10
578
ramagic.BackSurface=10
579
ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
580
ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
581
local lt = Instance.new("PointLight", ramagic)
582
lt.Brightness = 100
583
lt.Range = 5
584
lt.Color = Color3.new(0, 0, 65/100)
585
local ramagicM = Instance.new("BlockMesh", ramagic) 
586
587
--=/Left Arm Magic/=--
588
local lamagic = Instance.new("Part", Char)
589
lamagic.FormFactor = "Custom"
590
lamagic.Anchored = true
591
lamagic.CanCollide = false 
592
lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
593
lamagic.TopSurface = 10
594
lamagic.BottomSurface = 10
595
lamagic.LeftSurface = 10
596
lamagic.RightSurface = 10
597
lamagic.FrontSurface=10
598
lamagic.BackSurface=10
599
lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
600
lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
601
local lt2 = Instance.new("PointLight", lamagic)
602
lt2.Brightness = 100
603
lt2.Range = 6
604
lt2.Color = Color3.new(0, 0, 65/100)
605
local lamagicM = Instance.new("BlockMesh", lamagic) 
606
--[[optional 
607
--=/Right Leg Magic/=--
608
local rlmagic = Instance.new("Part", Char)
609
rlmagic.FormFactor = "Custom"
610
rlmagic.Anchored = true
611
rlmagic.CanCollide = false
612
rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
613
rlmagic.TopSurface = 10
614
rlmagic.BottomSurface = 10
615
rlmagic.LeftSurface = 10
616
rlmagic.RightSurface = 10
617
rlmagic.FrontSurface=10
618
rlmagic.BackSurface=10
619
rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
620
rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
621
local lt3 = Instance.new("PointLight", rlmagic)
622
lt3.Brightness = 123123
623
lt3.Range = 6
624
lt3.Color = Color3.new(1, 0, 1)
625
local rlmagicM = Instance.new("BlockMesh", rlmagic)
626
627
--=/Left Leg Magic/=--
628
local llmagic = Instance.new("Part", Char)
629
llmagic.FormFactor = "Custom"
630
llmagic.Anchored = true
631
llmagic.CanCollide = false
632
llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
633
llmagic.TopSurface = 10
634
llmagic.BottomSurface = 10
635
llmagic.LeftSurface = 10
636
llmagic.RightSurface = 10
637
llmagic.FrontSurface=10
638
llmagic.BackSurface=10
639
llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
640
llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
641
local lt4 = Instance.new("PointLight", llmagic)
642
lt4.Brightness = 123123
643
lt4.Range = 6
644
lt4.Color = Color3.new(1, 0, 1)
645
local llmagicM = Instance.new("BlockMesh", llmagic)
646
]]
647
game:GetService("Debris"):AddItem(lamagic, 0.85)
648
game:GetService("Debris"):AddItem(ramagic, 0.85)
649
--[[
650
game:GetService("Debris"):AddItem(rlmagic, 0.85)
651
game:GetService("Debris"):AddItem(llmagic, 0.85)
652
]]-- 
653
coroutine.wrap(function()
654
for i = 1, 10 do
655
ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
656
ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
657
lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
658
lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
659
--[[
660
rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
661
rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
662
llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
663
llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
664
]]--
665
wait()
666
end
667
end)() 
668
end
669
end
670
end))
671
672
--[[local bodyg = Instance.new("BodyGyro", Torso)
673
bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
674
while true do game:GetService("RunService").RenderStepped:wait()
675
bodyg.CFrame = Camera.CoordinateFrame
676
end]]--
677
678
679
mouse.KeyDown:connect(function(key)
680
if key == "0" and sprinting == false then
681
sprinting = true
682
Humanoid.WalkSpeed = 60
683
elseif key == "q" and magix == true then
684
magix = false
685
for i = 65/255, 1, -0.1 do wait()
686
chak.Color = Color3.new(i, i, i)
687
end
688
elseif key == "q" and magix == false then
689
magix = true
690
for i = 0, 65/255, 0.1 do wait()
691
chak.Color = Color3.new(0, 0, i)
692
end
693
end
694
end)
695
696
mouse.KeyUp:connect(function(key)
697
if key == "0" and sprinting == true then
698
sprinting = false
699
Humanoid.WalkSpeed = 10
700
end
701
end)
702
703
--==/GAMEPAD CONTROLS/==--
704
705
game:GetService("UserInputService").InputBegan:connect(function(input)
706
if input.UserInputType == Enum.UserInputType.Gamepad1 then
707
if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
708
magix = true
709
elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
710
magix = false
711
elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
712
sprinting = true
713
end
714
end
715
end)
716
717
game:GetService("UserInputService").InputEnded:connect(function(input)
718
if input.UserInputType == Enum.UserInputType.Gamepad1 then
719
if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
720
sprinting = false
721
end
722
end
723
end)
724
725
726
727
game:GetService("RunService").Stepped:connect(function()
728
angle = (angle % 100) + anglespeed/10
729
rootpart.CanCollide = false
730
local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
731
if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed  < 2 then
732
animpose = "Jump"
733
734
elseif speed < 2 then -- idle
735
animpose = "Idle"
736
737
elseif sprinting == true then -- sprinting
738
animpose = "Sprinting"
739
740
elseif speed > 2 then -- walking
741
walking = true
742
animpose = "Moving"
743
end
744
--==/ANIMATION FUNCTIONS/==--
745
if animpose == "Idle" and anim == false then -- idle
746
anglespeed = 0.5
747
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.05, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
748
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
749
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
750
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
751
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
752
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
753
754
elseif animpose == "Moving" and anim == false and walking == true then -- walk
755
anglespeed = 0.5
756
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
757
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
758
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
759
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
760
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
761
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
762
Humanoid.WalkSpeed = 6
763
764
elseif animpose == "Sprinting" and anim == false then -- sprint
765
anglespeed = 0.5
766
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
767
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
768
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
769
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
770
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
771
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
772
Humanoid.WalkSpeed = 40
773
end
774
end)
775
776
wait(1)
777
------------------------------------------------------------------------------------
778
local Character = owner.Character --game.Workspace.fefio92142
779
780
781
-------------------------------------------------------------------------------------
782
-------------------------------------------------------------------------------------
783
784
local Color = 0,0,0
785
786
local Num = 0.5
787
788
local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
789
local Size = 0.8
790
local Rate = 300
791
-------------------------------------------------------------------------------------
792-
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
792+
793
local Character = Player.Character
794
Torso = Character:WaitForChild'Torso'
795
796
local Wing1 = Instance.new("Part",Character)
797
Wing1.FormFactor = Enum.FormFactor.Custom
798
Wing1.Size = Vector3.new(.2, .2, .2)
799
Wing1.Name = "WIng_1"
800
801
802
local Wing2 = Wing1:Clone()
803
Wing2.Parent = Torso
804
local x,y,z = 0,-1,-6
805
806
Wld = function(a,b,cf)
807
local Weld = Instance.new('Weld',a)
808
Weld.Part0 = a
809
Weld.Part1 = b
810
Weld.C1 = cf
811
return Weld
812
end
813
814
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
815
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
816
817
818
------------------------------------------------------------------------------------------------
819
local Player = owner
820
local Character = Player.Character
821
Torso = Character:WaitForChild'Torso'
822
823
local Wing1 = Instance.new("Part",Character)
824
Wing1.FormFactor = Enum.FormFactor.Custom
825
Wing1.Size = Vector3.new(.2, .2, .2)
826
Wing1.Name = "WIng_1"
827
828
829
830
local Wing2 = Wing1:Clone()
831
Wing2.Parent = Torso
832
local x,y,z = 0,-1,-6
833
834
Wld = function(a,b,cf)
835
local Weld = Instance.new('Weld',a)
836
Weld.Part0 = a
837
Weld.Part1 = b
838
Weld.C1 = cf
839
return Weld
840
end
841
842
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
843
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
844
845
print'Loaded'
846
847
848
------------------------------------------------------------------------------------------------
849
local Player = owner
850
local Character = Player.Character
851
Torso = Character:WaitForChild'Torso'
852
853
local Wing1 = Instance.new("Part",Character)
854
Wing1.FormFactor = Enum.FormFactor.Custom
855
Wing1.Size = Vector3.new(.2, .2, .2)
856
Wing1.Name = "WIng_1"
857
858
859
860
local Wing2 = Wing1:Clone()
861
Wing2.Parent = Torso
862
local x,y,z = 0,-1,-6
863
864
Wld = function(a,b,cf)
865
local Weld = Instance.new('Weld',a)
866
Weld.Part0 = a
867
Weld.Part1 = b
868
Weld.C1 = cf
869
return Weld
870
end
871
872
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
873
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
874
875
876
------------------------------------------------------------------------------------------------
877
local Player = owner
878
local Character = Player.Character
879
Torso = Character:WaitForChild'Torso'
880
881
local Wing1 = Instance.new("Part",Character)
882
Wing1.FormFactor = Enum.FormFactor.Custom
883
Wing1.Size = Vector3.new(.2, .2, .2)
884
Wing1.Name = "WIng_1"
885
886
887
888
local Wing2 = Wing1:Clone()
889
Wing2.Parent = Torso
890
local x,y,z = 0,-1,-6
891
892
Wld = function(a,b,cf)
893
local Weld = Instance.new('Weld',a)
894
Weld.Part0 = a
895
Weld.Part1 = b
896
Weld.C1 = cf
897
return Weld
898
end
899
900
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
901
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
902
903
print'Loaded'
904
905
906
907
------------------------------------------------------------------------------------------------
908
local Player = owner
909
local Character = Player.Character
910
Torso = Character:WaitForChild'Torso'
911
912
local Wing1 = Instance.new("Part",Character)
913
Wing1.FormFactor = Enum.FormFactor.Custom
914
Wing1.Size = Vector3.new(.2, .2, .2)
915
Wing1.Name = "WIng_1"
916
917
918
919
local Wing2 = Wing1:Clone()
920
Wing2.Parent = Torso
921
local x,y,z = 0,-1,-6
922
923
Wld = function(a,b,cf)
924
local Weld = Instance.new('Weld',a)
925
Weld.Part0 = a
926
Weld.Part1 = b
927
Weld.C1 = cf
928
return Weld
929
end
930
931
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
932
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
933
934
print'Loaded'
935
936
m = owner
937
char = m.Character
938
local txt = Instance.new("BillboardGui", char)
939
txt.Adornee = char.Head
940
txt.Name = "_status"
941
txt.Size = UDim2.new(2, 0, 1.2, 0)
942
txt.StudsOffset = Vector3.new(-9, 8, 0)
943
local text = Instance.new("TextLabel", txt)
944
text.Size = UDim2.new(10, 0, 7, 0)
945
text.FontSize = "Size24"
946
text.TextScaled = true
947
text.TextTransparency = 0
948
text.BackgroundTransparency = 1
949
text.TextTransparency = 0
950
text.TextStrokeTransparency = 1
951
text.Font = "Arcade"
952
text.TextStrokeColor3 = Color3.new(0, 0, 0)
953
v = Instance.new("Part")
954
v.Name = "ColorBrick"
955
v.Parent = m.Character
956
v.FormFactor = "Symmetric"
957
v.Anchored = true
958
v.CanCollide = false
959
v.BottomSurface = "Smooth"
960
v.TopSurface = "Smooth"
961
v.Size = Vector3.new(10, 5, 3)
962
v.Transparency = 1
963
v.CFrame = char.Torso.CFrame
964
v.BrickColor = BrickColor.new("Really black")
965
v.Transparency = 1
966
v.Shape = "Block"
967
spawn(function()
968
local TweenService = game:GetService("TweenService")
969
local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
970
local Int = 0
971
while wait(0.5) do
972
    if Int == #Colours then Int = 0 end
973
    Int = Int+1
974
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
975
end
976
end)
977
text.Text = "God Of Flex"