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1
Players = game:GetService("Players")
2-
Me = Players.ares200345
2+
Me = Players.Worhc
3
Char = Me.Character
4
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
5
Asset = "http://www.roblox.com/asset/?id="
6
EffectModel = nil
7
MeleeDmg = 123123141
8
Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
9
Selected = false
10
ReloadFlash = false
11
Attacking = false
12
ReloadHold = false
13
Reloading = false
14
Swinging = false
15
Aiming = false
16
ReloadOn = false
17
Debounce = true
18
Hurt = false
19
ModelName = "Weapon"
20
ToolName = "Weapon"
21
Icon = Asset..(58334502)
22
23
function ReNew()
24
	if EffectModel then
25
		if EffectModel.Parent ~= workspace then
26
			pcall(function() EffectModel:remove() end)
27
			EffectModel = Instance.new("Model",workspace)
28
			EffectModel.Name = "Effects"
29
		end
30
	else
31
		EffectModel = Instance.new("Model",workspace)
32
		EffectModel.Name = "Effects"
33
	end
34
end
35
36
Ammunition = {
37
	MaxAmmo = 8,
38
	Ammo = 0,
39
	Ammoleft = 40,
40
}
41
42
Images = {
43
	Asset..(64291927),
44
	Asset..(64291941),
45
	Asset..(64291961),
46
	Asset..(64291977),
47
}
48
49
Sounds = {
50
	Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
51
	Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
52
	Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
53
	Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
54
	Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
55
	PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
56
}
57
58
ContentProvider = game:GetService("ContentProvider")
59
for _,v in pairs(Images) do ContentProvider:Preload(v) end
60
61
V3 = Vector3.new
62
C3 = Color3.new
63
BN = BrickColor.new
64
CN = CFrame.new
65
CA = CFrame.Angles
66
MR = math.rad
67
MRA = math.random
68
MP = math.pi
69
MH = math.huge
70
UD = UDim2.new
71
72
function RC(Pos, Dir, Max, Ignore)
73
	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
74
end
75
76
function RayC(Start, En, MaxDist, Ignore)
77
	return RC(Start, (En - Start), MaxDist, Ignore)
78
end
79
80
function ComputePos(pos1, pos2)
81
	return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
82
end
83
84
function DetectSurface(pos, part)
85
	local surface = nil
86
	local pospos = part.CFrame
87
	local pos2 = pospos:pointToObjectSpace(pos)
88
	local siz = part.Size
89
	local shaep = part.Shape
90
	if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
91
		surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
92
	else
93
		if pos2.Y > ((siz.Y/2)-0.01) then
94
			surface = {"Top", CA(0, 0, 0)}
95
		elseif pos2.Y < -((siz.Y/2)-0.01) then
96
			surface = {"Bottom", CA(-MP, 0, 0)}
97
		elseif pos2.X > ((siz.X/2)-0.01) then
98
			surface = {"Right", CA(0, 0, MR(-90))}
99
		elseif pos2.X < -((siz.X/2)-0.01) then
100
			surface = {"Left", CA(0, 0, MR(90))}
101
		elseif pos2.Z > ((siz.Z/2)-0.01) then
102
			surface = {"Back", CA(MR(90), 0, 0)}
103
		elseif pos2.Z < -((siz.Z/2)-0.01) then
104
			surface = {"Front", CA(MR(-90), 0, 0)}
105
		end
106
	end
107
	return surface
108
end
109
110
function Compute(pos1, pos2)
111
	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
112
	return CN(pos1, pos3)
113
end
114
115
function waitChild(n, p)
116
	local c = p:findFirstChild(n)
117
	if c then return c end
118
	while true do
119
		c = p.ChildAdded:wait()
120
		if c.Name == n then return c end
121
	end
122
end
123
124
function Notime(func)
125
	coroutine.resume(coroutine.create(function()
126
		func()
127
	end))
128
end
129
130
local C3 = Color3.new
131
local UD = UDim2.new
132
local V2 = Vector2.new
133
134
Torso = waitChild("Torso", Char)
135
Head = waitChild("Head", Char)
136
Rarm = waitChild("Right Arm", Char)
137
Larm = waitChild("Left Arm", Char)
138
Rleg = waitChild("Right Leg", Char)
139
Lleg = waitChild("Left Leg", Char)
140
Neck = waitChild("Neck", Torso)
141
Hum = waitChild("Humanoid", Char)
142
143
RSH = waitChild("Right Shoulder", Torso)
144
LSH = waitChild("Left Shoulder", Torso)
145
RH = waitChild("Right Hip", Torso)
146
LH = waitChild("Left Hip", Torso)
147
148
RSH.Part0 = Torso
149
LSH.Part0 = Torso
150
RH.Part0 = Torso
151
LH.Part0 = Torso
152
153
local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
154
function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
155
	local Mk = "Frame"
156
	for _,v in pairs(Classes) do
157
		if Class == v then
158
			Mk = v
159
		end
160
	end
161
	local g = Instance.new(Mk)
162
	g.Size = Size
163
	g.Position = Pos
164
	g.BackgroundColor3 = Color
165
	g.Transparency = Trans
166
	g.BorderSizePixel = Border
167
	g.BorderColor3 = Borderc
168
	if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
169
		g.Text = Txt
170
		g.TextColor3 = TxtC
171
	elseif Mk == "ImageLabel" or Mk == "ImageButton" then
172
		g.Image = Img
173
	end
174
	g.Parent = Par
175
	return g
176
end
177
178
Gui = Me:findFirstChild("PlayerGui")
179
if Gui then
180
	for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
181
end
182
183
Screen = Instance.new("ScreenGui")
184
Screen.Name = "Weapon GUI"
185
186
AmmoTable = {}
187
AccuracyGuis = {}
188
lul = {
189
	{unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
190
	{unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
191
	{unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
192
	{unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
193
}
194
195
Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
196
197
for i = 1, Ammunition.MaxAmmo, 1 do
198
	local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
199
	table.insert(AmmoTable, Fr)
200
end
201
202
AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
203
AmmoAtm.BackgroundTransparency = 1
204
AmmoAtm.TextXAlignment = "Left"
205
AmmoAtm.Font = "ArialBold"
206
AmmoAtm.FontSize = "Size18"
207
208
AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
209
AmmoLeft.BackgroundTransparency = 1
210
AmmoLeft.TextXAlignment = "Right"
211
AmmoLeft.Font = "ArialBold"
212
AmmoLeft.FontSize = "Size18"
213
214
ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
215
ReloadGui.TextXAlignment = "Right"
216
ReloadGui.Font = "ArialBold"
217
ReloadGui.FontSize = "Size24"
218
219
for _, prop in pairs(lul) do
220
	local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
221
	table.insert(AccuracyGuis, {Gui = g, props = prop})
222
end
223
224
Screen.Parent = Gui
225
226
local Offset = 0.1
227
local Thing = 1
228
local Speed1 = 0.1
229
local Speed2 = 0
230
local TempAcc = 0
231
local AccTimesMax = 17
232
local AccTime = 1.25
233
local AccTimes = AccTimesMax
234
local AccOn = false
235
function AddInaccuracy(Acc)
236
	TempAcc = Acc
237
end
238
Notime(function()
239
	while true do
240
		ReNew()
241
		AmmoAtm.Text = Ammunition.Ammo
242
		AmmoLeft.Text = Ammunition.Ammoleft
243
		for i,v in pairs(AmmoTable) do
244
			v.Transparency = 1
245
		end
246
		for i = 1, Ammunition.Ammo do
247
			AmmoTable[i].Transparency = 0.6
248
		end
249
		if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
250
		local Speed = Torso.Velocity.magnitude
251
		Offset = 0
252
		if Speed > 1 then
253
			Speed1 = Speed
254
			Thing = Thing*1.2
255
		else
256
			Speed2 = Speed
257
			local lol = 1.4
258
			if AccOn then lol = AccTime end
259
			Thing = Thing/lol
260
		end
261
		if TempAcc ~= 0 then
262
			Speed1 = TempAcc
263
			Thing = TempAcc/2
264
			AccOn = true
265
			if TempAcc ~= 0 then
266
				AccTimes = AccTimes - 1
267
				if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
268
			end
269
		end
270
		if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
271
		Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
272
		Accuracy.Momentum = Offset
273
		wait()
274
	end
275
end)
276
277
Notime(function()
278
	while true do
279
		if ReloadFlash then
280
			if ReloadOn then
281
				ReloadOn = false
282
				ReloadGui.Transparency = 1
283
			else
284
				ReloadOn = true
285
				ReloadGui.Transparency = 0
286
			end
287
		else
288
			ReloadGui.Transparency = 1
289
		end
290
		wait(0.4)
291
	end
292
end)
293
294
295
Add = {
296
	Head = function(P, Scale)
297
		local m = Instance.new("SpecialMesh")
298
		m.MeshType = "Head"
299
		m.Scale = Scale or V3(1, 1, 1)
300
		m.Parent = P
301
		return m
302
	end,
303
	Sphere = function(P, Scale)
304
		local m = Instance.new("SpecialMesh")
305
		m.MeshType = "Sphere"
306
		m.Scale = Scale or V3(1, 1, 1)
307
		m.Parent = P
308
		return m
309
	end,
310
	Wedge = function(P, Scale)
311
		local m = Instance.new("SpecialMesh")
312
		m.MeshType = "Wedge"
313
		m.Scale = Scale or V3(1, 1, 1)
314
		m.Parent = P
315
		return m
316
	end,
317
	Block = function(P, Scale, Bevel)
318
		local m = Instance.new("BlockMesh")
319
		m.Bevel = Bevel
320
		m.Scale = Scale or V3(1,1,1)
321
		m.Parent = P
322
		return m
323
	end
324
}
325
326
for _,v in pairs(Sounds) do
327
	ContentProvider:Preload(v.Id)
328
end
329
330
function PlaySound(Sound, bool)
331
	Pitch = Sound.Pitch
332
	if bool then
333
		Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
334
	end
335
	local a = Instance.new("Sound")
336
	a.SoundId = Sound.Id
337
	a.Volume = Sound.Volume
338
	a.Pitch = Pitch
339
	a.Name = "FX"
340
	a.Parent = Torso
341
	a:play()
342
	Notime(function()
343
		wait(1)
344
		a:remove()
345
	end)
346
end
347
348
function GetParts(pos, dist)
349
	local parts = {}
350
	local function o(p)
351
		for _,v in pairs(p:children()) do
352
			if v:IsA("BasePart") then
353
				if (pos - v.Position).magnitude <= dist then
354
					table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
355
				end
356
			end
357
			o(v)
358
		end
359
	end
360
	o(workspace)
361
	return parts
362
end
363
364
function GetHum(P)
365
	for _,v in pairs(P:children()) do
366
		if v:IsA("Humanoid") then
367
			if v.Health > 0 then
368
				return v
369
			end
370
		end
371
	end
372
end
373
374
function GetGroup(Pos, Distance, Hit)
375
	local tab = {}
376
	for _,v in pairs(workspace:children()) do
377
		local h = GetHum(v)
378
		local t = v:findFirstChild("Torso")
379
		if h and t and v ~= Hit.Parent then
380
			if (t.Position - Pos).magnitude <= Distance then
381
				table.insert(tab, {h, v, (t.Position - Pos).magnitude})
382
			end
383
		end
384
	end
385
	if Hit then
386
		local h = GetHum(Hit.Parent)
387
		if h then
388
			table.insert(tab, {h, Hit.Parent, 0})
389
		end
390
	end
391
	return tab
392
end
393
394
function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
395
	local p = Instance.new("Part")
396
	p.formFactor = "Custom"
397
	p.TopSurface = 0
398
	p.BottomSurface = 0
399
	p.Transparency = Tran
400
	p.Reflectance = Ref
401
	p.Anchored = Anc
402
	p.CanCollide = Colli
403
	p.BrickColor = Col
404
	p.Size = Siz
405
	p.Locked = true
406
	p.Parent = Par
407
	p:BreakJoints()
408
	return p
409
end
410
411
function Weld(P0, P1, C0, C1)
412
	local w = Instance.new("Weld")
413
	w.Part0 = P0
414
	w.Part1 = P1
415
	if C0 then
416
		w.C0 = C0
417
	end
418
	if C1 then
419
		w.C1 = C1
420
	end
421
	w.Parent = P0
422
	return w
423
end
424
425
for _,v in pairs(Char:children()) do
426
	if v.Name == ModelName then
427
		v:remove()
428
	end
429
end
430
431
for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
432
433
Model = Instance.new("Model")
434
Model.Name = ModelName
435
436
FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
437
FW = Weld(Torso, FTorso)
438
439
RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
440
LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
441
RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
442
LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
443
444
RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
445
LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
446
RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
447
LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
448
449
RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
450
LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
451
RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
452
LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
453
454
TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
455
456
local FH = Instance.new("Humanoid",Model)
457
FH.PlatformStand = true
458
FH.MaxHealth = math.huge
459
FH.Health = math.huge
460
461
pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
462
463
local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
464
hh.Name = "Head"
465
Weld(FTorso, hh)
466
467
Weapon = Instance.new("Model")
468
Weapon.Name = "Weapon"
469
470
HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
471
HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
472
HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
473
474
LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
475
LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
476
LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
477
LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
478
479
480
Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
481
TW.Part1 = Handle
482
483
Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
484
Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
485
486
Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
487
Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
488
489
Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
490
Add.Block(Pipe1, V3(1,1,1), 0.08)
491
Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
492
493
Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
494
Add.Block(Pipe2, V3(1,1,1), 0.08)
495
Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
496
497
Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
498
Add.Block(Pipe3, V3(1,1,1), 0.065)
499
Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
500
501
Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
502
Add.Block(Pump, V3(1,1,1), 0.225/2)
503
PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
504
505
Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
506
Add.Block(Pump, V3(1,1,1), 0.13)
507
Weld(Pump, Pump2, CN(0, 0, -0.5))
508
509
for degrees = -20, 200, 20 do
510
	local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
511
	Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
512
	Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
513
end
514
515
Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
516
Add.Block(Derp, V3(0.4,1,1), 0.02)
517
Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
518
519
Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
520
Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
521
TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
522
523
Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
524
Add.Block(Aim, V3(1,0.7,1), 0.05)
525
Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
526
527
Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
528
Add.Block(Aim1, V3(0.3, 0.7, 0.5))
529
Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
530
531
Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
532
Add.Block(Aim2, V3(0.3, 0.7, 0.5))
533
Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
534
535
Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
536
Add.Block(Aim3, V3(0.3, 0.7, 0.5))
537
Weld(Aim, Aim3, CN(0, 0.1, 0.25))
538
539
BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
540
Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
541
542
---POCKET
543
544
BeltWelds = {}
545
546
BeltK = nil
547
for i = -0.5, 0.5, 1 do
548
	local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
549
	table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
550
end
551
for i = 1, -1, -2 do
552
	local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
553
	table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
554
	BeltK = Belt
555
end
556
557
for i = -0.25, 0.25, 0.5 do
558
	local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
559
	table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
560
end
561
562
for i = -0.5, 0.5, 1 do
563
	local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
564
	table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
565
end
566
Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
567
table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
568
569
function Shell(P)
570
	local Shel = Instance.new("Model")
571
	local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
572
	local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
573
	Add.Block(Back, V3(1,1,1), 0.077)
574
	Add.Block(Main, V3(1,1,1), 0.077)
575
	Weld(Main, Back, CN(0, 0, -0.225))
576
	Shel.Parent = P
577
	return {Model = Shel, Back = Back, Main = Main}
578
end
579
580
for y = 0.15, 0.65, 0.25 do
581
	for x = -0.12, 0.13, 0.24 do
582
		for z = -0.25, 0.26, 0.5 do
583
			local sh = Shell(Weapon)
584
			Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
585
		end
586
	end
587
end
588
589
KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
590
SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
591
592
KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
593
KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
594
595
KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
596
Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
597
598
KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
599
Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
600
Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
601
602
KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
603
Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
604
Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
605
606
function Show_Damage(P, D, Area)
607
	local mo = Instance.new("Model")
608
	mo.Name = D
609
	local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
610
	p.Name = "Head"
611
	local m = Instance.new("SpecialMesh")
612
	m.MeshType = "Brick"
613
	m.Scale = Vector3.new(3.5, 2.3, 3.5)
614
	m.Parent = p
615
	local h = Instance.new("Humanoid")
616
	h.Health = 0
617
	h.MaxHealth = 0
618
	h.Name = "asd"
619
	h.Parent = mo
620
	local nah = true
621
	mo.Parent = workspace
622
	local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
623
	p.CFrame = cf
624
	Notime(function()
625
		Notime(function()
626
			for i = 0, 6, 0.03 do
627
				wait()
628
				p.CFrame = cf * CN(0, i, 0)
629
			end
630
		end)
631
		wait(1.5)
632
		for i = 0, 1, 0.05 do
633
			p.Transparency = i
634
			if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
635
			wait()
636
		end
637
		mo:remove()
638
	end)
639
end
640
641
function Hit(part)
642
	local H = GetHum(part.Parent)
643
	if H and Debounce and Hurt then
644
		Debounce = false
645
		local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
646
		H.Health = H.Health - Dmg
647
		Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
648
	end
649
end
650
651
KnifeBlade1.Touched:connect(Hit)
652
KnifeBlade2.Touched:connect(Hit)
653
654
Weapon.Parent = Model
655
Model.Parent = Char
656
657
if script.Parent.className ~= "HopperBin" then
658
	h = Instance.new("HopperBin", Me.Backpack)
659
	h.Name = ToolName
660
	script.Parent = h
661
end
662
663
bin = script.Parent
664
665
function Attach(t)
666
	RSH.Part0 = t
667
	LSH.Part0 = t
668
	RH.Part0 = t
669
	LH.Part0 = t
670
	RABW.Part0 = t
671
	LABW.Part0 = t
672
	LLBW.Part0 = t
673
	RLBW.Part0 = t
674
	for _,v in pairs(BeltWelds) do
675
		v.Part0 = t
676
	end
677
	if t == Torso then
678
		FTorso.Transparency = 1
679
	else
680
		Torso.Transparency = 1
681
	end
682
	t.Transparency = 0
683
end
684
685
function Normal()
686
	RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
687
	LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
688
	FW.C0 = CA(0, MR(-70), 0)
689
	HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
690
	LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
691
	PumpWeld.C1 = CN(0, 0, 0)
692
	Flip.C1 = CN(0, 0, 0)
693
	Attach(FTorso)
694
	LHW.Part1 = nil
695
	TW.Part1 = nil
696
	LHWK.Part1 = nil
697
	KnifeWeld.Part1 = KnifeHandle
698
	Neck.C0 = necko
699
	HW.Part1 = Handle
700
end
701
702
function Swing()
703
	Swinging = true
704
	for i = 0.5, 1, 0.5 do
705
		LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
706
		RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
707
		HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
708
		FW.C0 = CA(0, MR(-70+8*i), 0)
709
		wait()
710
	end
711
	for i = 0.33, 1, 0.33 do
712
		LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
713
		RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
714
		HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
715
		FW.C0 = CA(0, MR(-62+58*i), 0)
716
		wait()
717
	end
718
	LHWK.Part1 = KnifeHandle
719
	KnifeWeld.Part1 = nil
720
	PlaySound(Sounds.Slash)
721
	for i = 0.25, 1, 0.25 do
722
		LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
723
		RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
724
		HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
725
		FW.C0 = CA(0, MR(-4+14*i), 0)
726
		LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
727
		wait()
728
	end
729
	Hurt = true
730
	Debounce = true
731
	for i = 0.25, 1, 0.25 do
732
		LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
733
		FW.C0 = CA(0, MR(10-60*i), 0)
734
		LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
735
		wait()
736
	end
737
	for i = 0.25, 1, 0.25 do
738
		LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
739
		FW.C0 = CA(0, MR(-50-40*i), 0)
740
		LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
741
		wait()
742
	end
743
	for i = 0.33, 1, 0.33 do
744
		LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
745
		FW.C0 = CA(0, MR(-90-6*i), 0)
746
		LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
747
		wait()
748
	end
749
	Hurt = false
750
	wait(0.04)
751
	for i = 0.25, 1, 0.25 do
752
		LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
753
		FW.C0 = CA(0, MR(-96+16*i), 0)
754
		LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
755
		wait()
756
	end
757
	for i = 0.25, 1, 0.25 do
758
		LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
759
		RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
760
		FW.C0 = CA(0, MR(-80+10*i), 0)
761
		HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
762
		LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
763
		wait()
764
	end
765
	for i = 0.5, 1, 0.5 do
766
		LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
767
		RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
768
		FW.C0 = CA(0, MR(-70), 0)
769
		HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
770
		LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
771
		wait()
772
	end
773
	LHWK.Part1 = nil
774
	KnifeWeld.Part1 = KnifeHandle
775
	for i = 0.25, 1, 0.25 do
776
		LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
777
		RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
778
		wait()
779
	end
780
	for i = 0.5, 1, 0.5 do
781
		LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
782
		RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
783
		wait()
784
	end
785
	Normal()
786
	Swinging = false
787
end
788
789
function Reload(once)
790
	while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
791
		wait()
792
		for i = 0.33, 1, 0.33 do
793
			RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
794
			LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
795
			LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
796
			wait()
797
		end
798
		for i = 0.25, 1, 0.25 do
799
			RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
800
			LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
801
			LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
802
			wait()
803
		end
804
		for i = 0.5, 1, 0.5 do
805
			RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
806
			wait()
807
		end
808
		local shel = Shell(Weapon)
809
		local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
810
		for i = 0.25, 1, 0.25 do
811
			RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
812
			LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
813
			w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
814
			wait()
815
		end
816
		for i = 0.2, 1, 0.2 do
817
			RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
818
			LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
819
			w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
820
			w.C1 = CA(MR(-140+50*i), 0, MR(60))
821
			wait()
822
		end
823
		PlaySound(Sounds.Reload, false)
824
		for i = 0.25, 1, 0.25 do
825
			RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
826
			LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
827
			w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
828
			wait()
829
		end
830
		shel.Model:remove() shell = nil
831
		Ammunition.Ammo = Ammunition.Ammo + 1
832
		Ammunition.Ammoleft = Ammunition.Ammoleft - 1
833
		wait(0.1)
834
		for i = 0.33, 1, 0.33 do
835
			RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
836
			LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
837
			wait()
838
		end
839
		for i = 0.25, 1, 0.25 do
840
			RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
841
			LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
842
			wait()
843
		end
844
		if once then break end
845
		if not ReloadHold then break end
846
	end
847
	for i = 0.33, 1, 0.33 do
848
		RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
849
		LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
850
		LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
851
		wait()
852
	end
853
	for i = 0.2, 1, 0.2 do
854
		RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
855
		LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
856
		LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
857
		wait()
858
	end
859
	for i = 0.25, 1, 0.25 do
860
		RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
861
		LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
862
		LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
863
		wait()
864
	end
865
end
866
867
function ReloadStart(once)
868
	Reloading = true
869
	HW.Part1 = nil
870
	LHW.Part1 = Pipe2
871
	for i = 0.25, 1, 0.25 do
872
		RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
873
		LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
874
		LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
875
		wait()
876
	end
877
	for i = 0.15, 1, 0.15 do
878
		RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
879
		LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
880
		LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
881
		wait()
882
	end
883
	Reload(once)
884
	Normal()
885
	Reloading = false
886
end
887
888
function AimEet()
889
end
890
891
function Shoot(Start, To)
892
	local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700),  MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
893
	for Pellets = 1, 8 do
894
		local Power = 20
895
		local Drop = 0.2
896
		local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
897
		local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
898
		Pellet.CFrame = Face
899
		local LastPoint = Face.p
900
		Notime(function()
901
			local HitObj
902
			local HitPos
903
			local DistThing = 250
904
			for Distance = Power, 600, Power do
905
				Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
906
				local PointNow = Face.p
907
				local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
908
				if Hit then
909
					DistThing = Distance
910
					if DistThing > 250 then DistThing = 200 end
911
					PointNow = Pos
912
					HitPos = Pos
913
					HitObj = Hit
914
				end
915
				local Dist = (PointNow - LastPoint).magnitude
916
				Pellet.CFrame = Face
917
				Drop = Drop + 0.04
918
				local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
919
				Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
920
				local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
921
				LastPoint = Face.p
922
				Power = Power - Drop/3
923
				Notime(function()
924
					for i = 0, 1, 0.2 do
925
						wait()
926
						Effect.Transparency = i
927
					end
928
					Effect:remove()
929
				end)
930
				if Hit then
931
					Pellet.CFrame = CN(Pos)
932
					break
933
				end
934
				wait()
935
			end
936
			Pellet:remove()
937
			if HitObj then
938
				local Surface = DetectSurface(HitPos, HitObj)
939
				local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
940
				if Surface[1] == "Anything" then
941
					C = Surface[2]
942
				end
943
				local H = nil
944
				if HitObj.Parent ~= workspace then
945
					H = GetHum(HitObj.Parent)
946
					if HitObj.Parent.Parent ~= workspace and H == nil then
947
						H = GetHum(HitObj.Parent.Parent)
948
					end
949
				end
950
				if H then
951
					local Dmg = DistThing/200
952
					Dmg = (1-Dmg)*15
953
					Dmg = MRA(Dmg*850, Dmg*1100)/1000
954
					H.Health = H.Health - Dmg
955
					PlaySound(Sounds.Hit)
956
					Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
957
				else
958
					PlaySound(Sounds.PartHit)
959
					local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
960
					BulletHole.CFrame = C * CN(0, -0.085, 0)
961
					local Dec = Instance.new("Decal",BulletHole)
962
					Dec.Texture = Images[MRA(1,#Images)]
963
					Dec.Face = "Top"
964
					if not HitObj.Anchored then
965
						BulletHole.Anchored = false
966
						local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
967
					end
968
					Notime(function()
969
						wait(MRA(700, 15000)/100)
970
						BulletHole:remove()
971
					end)
972
				end
973
			end
974
		end)
975
	end
976
end
977
978
function ShootAnim(From, To)
979
	Shoot(From, To)
980
	AddInaccuracy(16)
981
	PlaySound(Sounds.Fire, false)
982
	for i = 0.33, 1, 0.33 do
983
		RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
984
		LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
985
		HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
986
		wait()
987
	end
988
	for i = 0.2, 1, 0.2 do
989
		RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
990
		LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
991
		HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
992
		wait()
993
	end
994
	for i = 0.5, 1, 0.5 do
995
		RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
996
		LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
997
		HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
998
		wait()
999
	end
1000
	for i = 0.2, 1, 0.2 do
1001
		RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
1002
		LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
1003
		HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
1004
		wait()
1005
	end
1006
	for i = 0.33, 1, 0.33 do
1007
		RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
1008
		LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
1009
		HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
1010
		PumpWeld.C1 = CN(0, 0, 0.1*i)
1011
		wait()
1012
	end
1013
	for i = 0.33, 1, 0.33 do
1014
		RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
1015
		LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
1016
		HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
1017
		PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
1018
		Flip.C1 = CN(0, 0, 0.5*i)
1019
		wait()
1020
	end
1021
	local sh = Shell(workspace)
1022
	sh.Main.CanCollide = true
1023
	sh.Back.CanCollide = true
1024
	sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
1025
	sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
1026
	Notime(function()
1027
		wait(MRA(100,180)/10)
1028
		for i = 0, 1, 0.005 do
1029
			sh.Main.Transparency = i
1030
			sh.Back.Transparency = i
1031
			wait()
1032
		end
1033
		sh.Model:remove()
1034
	end)
1035
	for i = 0.33, 1, 0.33 do
1036
		RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
1037
		LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
1038
		HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
1039
		PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
1040
		Flip.C1 = CN(0, 0, 0.5-0.5*i)
1041
		wait()
1042
	end
1043
	Normal()
1044
end
1045
1046
function ShootFunc(From, To)
1047
	local H, Pos = RayC(From, To, 10, EffectModel)
1048
	local Can = true
1049
	if H then
1050
		if H:IsDescendantOf(Char) then
1051
			Can = false
1052
		end
1053
	end
1054
	if Can then
1055
		Attacking = true
1056
		Ammunition.Ammo = Ammunition.Ammo - 1
1057
		if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
1058
		ShootAnim(From, To)
1059
		Attacking = false
1060
	end
1061
end
1062
1063
function SelectAnim()
1064
	RAW.Part1 = Rarm
1065
	for i = 0.25, 1, 0.25 do
1066
		RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
1067
		wait()
1068
	end
1069
	for i = 0.1, 1, 0.1 do
1070
		RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
1071
		wait()
1072
	end
1073
	for i = 0.25, 1, 0.25 do
1074
		RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
1075
		wait()
1076
	end
1077
	TW.Part1 = nil
1078
	HW.Part1 = Handle
1079
	for i = 0.25, 1, 0.25 do
1080
		RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
1081
		HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
1082
		wait()
1083
	end
1084
	Attach(FTorso)
1085
	for i = 0.1, 1, 0.1 do
1086
		RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
1087
		HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
1088
		FW.C0 = CA(0, MR(-15*i), 0)
1089
		wait()
1090
	end
1091
	LAW.Part1 = Larm
1092
	for i = 0.15, 1, 0.15 do
1093
		RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
1094
		LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
1095
		FW.C0 = CA(0, MR(-15-20*i), 0)
1096
		HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
1097
		wait()
1098
	end
1099
	for i = 0.15, 1, 0.15 do
1100
		RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
1101
		LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
1102
		FW.C0 = CA(0, MR(-35-30*i), 0)
1103
		HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
1104
		wait()
1105
	end
1106
	for i = 0.2, 1, 0.2 do
1107
		RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
1108
		LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
1109
		FW.C0 = CA(0, MR(-65-5*i), 0)
1110
		HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
1111
		wait()
1112
	end
1113
	for i = 0.25, 1, 0.25 do
1114
		RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
1115
		LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
1116
		FW.C0 = CA(0, MR(-70), 0)
1117
		HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
1118
		wait()
1119
	end
1120
end
1121
1122
function DeselAnim()
1123
	for i = 0.25, 1, 0.25 do
1124
		RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
1125
		LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
1126
		FW.C0 = CA(0, MR(-70+10*i), 0)
1127
		HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
1128
		wait()
1129
	end
1130
	for i = 0.07, 1, 0.07 do
1131
		RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
1132
		LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
1133
		FW.C0 = CA(0, MR(-60+40*i), 0)
1134
		HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
1135
		wait()
1136
	end
1137
	for i = 0.25, 1, 0.25 do
1138
		RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
1139
		LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
1140
		FW.C0 = CA(0, MR(-20+15*i), 0)
1141
		HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
1142
		wait()
1143
	end
1144
	LAW.Part1 = nil
1145
	for i = 0.12, 1, 0.12 do
1146
		RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
1147
		FW.C0 = CA(0, MR(-5+5*i), 0)
1148
		HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
1149
		wait()
1150
	end
1151
	Attach(Torso)
1152
	for i = 0.2, 1, 0.2 do
1153
		RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
1154
		HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
1155
		wait()
1156
	end
1157
	TW.Part1 = Handle
1158
	HW.Part1 = nil
1159
	for i = 0.25, 1, 0.25 do
1160
		RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
1161
		wait()
1162
	end
1163
	for i = 0.15, 1, 0.15 do
1164
		RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
1165
		wait()
1166
	end
1167
	for i = 0.33, 1, 0.33 do
1168
		RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
1169
		wait()
1170
	end
1171
	Attach(Torso)
1172
	TW.Part1 = Handle
1173
	HW.Part1 = nil
1174
	RAW.Part1 = nil
1175
	LAW.Part1 = nil
1176
end
1177
1178
function ReloadFunc(once)
1179
	if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
1180
		if not once then
1181
			ReloadHold = true
1182
		end
1183
		ReloadStart(once)
1184
	end
1185
end
1186
1187
function _onselected(mouse)
1188
	SelectAnim()
1189
	mouse.Icon = Icon
1190
	Selected = true
1191
	Notime(function()
1192
		for _, g in pairs(AccuracyGuis) do
1193
			g.Gui.Transparency = 0.2
1194
		end
1195
		while Selected do
1196
			pcall(function()
1197
				for _, g in pairs(AccuracyGuis) do
1198
					g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
1199
				end
1200
			end)
1201
			wait()
1202
		end
1203
	end)
1204
	mouse.Button1Down:connect(function()
1205
		if Selected and not Attacking and not Swinging then
1206
			if Reloading then
1207
				ReloadHold = false
1208
			else
1209
				if Ammunition.Ammo < 1 then
1210
					ReloadFunc(true)
1211
				else
1212
					ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
1213
				end
1214
				if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
1215
					PlaySound(Sounds.Out)
1216
				end
1217
			end
1218
		end
1219
	end)
1220
	mouse.KeyDown:connect(function(key)
1221
		key = key:lower()
1222
		if Selected and not Attacking and not Swinging then
1223
			if key == "r" then
1224
				ReloadFunc()
1225
			elseif key == "e" then
1226
				Swing()
1227
			end
1228
		end
1229
	end)
1230
	mouse.KeyUp:connect(function(key)
1231
		key = key:lower()
1232
		if key == "r" then
1233
			ReloadHold = false
1234
		end
1235
	end)
1236
end
1237
1238
function onDeselected(mouse)
1239
	Selected = false
1240
	for _, g in pairs(AccuracyGuis) do
1241
		g.Gui.Transparency = 1
1242
	end
1243
	DeselAnim()
1244
end
1245
1246
bin.Selected:connect( _onselected)
1247
bin.Deselected:connect(onDeselected)