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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | - | if plr:IsFriendsWith(204448429) or plr.UserId == 204448429 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end |
142 | + | if plr:IsFriendsWith(673462376) or plr.UserId == 673462376 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end |
143 | ||
144 | local Player = owner | |
145 | local Character = Player.Character | |
146 | local plr = owner | |
147 | local Humanoid = Character.Humanoid | |
148 | local char = plr.Character | |
149 | local hum = char.Humanoid | |
150 | local ra = char["Right Arm"] | |
151 | local la= char["Left Arm"] | |
152 | local rl= char["Right Leg"] | |
153 | local ll = char["Left Leg"] | |
154 | local hed = char.Head | |
155 | local root = char.HumanoidRootPart | |
156 | local rootj = root.RootJoint | |
157 | local tors = char.Torso | |
158 | local LeftArm = Character["Left Arm"] | |
159 | local RightArm = Character["Right Arm"] | |
160 | local LeftLeg = Character["Left Leg"] | |
161 | local RightLeg = Character["Right Leg"] | |
162 | local Head = Character.Head | |
163 | local Torso = Character.Torso | |
164 | local mouse = plr:GetMouse() | |
165 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
166 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
167 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
168 | local cam = game.Workspace.CurrentCamera | |
169 | trazx = Instance.new("ParticleEmitter") | |
170 | c = game.Players.LocalPlayer.Character | |
171 | local sine=0 | |
172 | ||
173 | ----------------------------------------------- | |
174 | ||
175 | CF = CFrame.new | |
176 | angles = CFrame.Angles | |
177 | attack = false | |
178 | timetofly = true | |
179 | Euler = CFrame.fromEulerAnglesXYZ | |
180 | Rad = math.rad | |
181 | IT = Instance.new | |
182 | BrickC = BrickColor.new | |
183 | Cos = math.cos | |
184 | Acos = math.acos | |
185 | Sin = math.sin | |
186 | Asin = math.asin | |
187 | Abs = math.abs | |
188 | Mrandom = math.random | |
189 | Floor = math.floor | |
190 | random = math.random | |
191 | radian = math.rad | |
192 | Vec3 = Vector3.new | |
193 | cFrame = CFrame.new | |
194 | Euler = CFrame.fromEulerAnglesXYZ | |
195 | ------------------------------------------------------- | |
196 | --End Good Stuff-- | |
197 | ------------------------------------------------------- | |
198 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
199 | RW = Instance.new("Weld") | |
200 | LW = Instance.new("Weld") | |
201 | RH = tors["Right Hip"] | |
202 | LH = tors["Left Hip"] | |
203 | RW.Name = "RW" | |
204 | RW.Part0 = tors | |
205 | RW.C0 = CF(1.5, 0.5, 0) | |
206 | RW.C1 = CF(0, 0.5, 0) | |
207 | RW.Part1 = ra | |
208 | RW.Parent = tors | |
209 | LW.Name = "LW" | |
210 | LW.Part0 = tors | |
211 | LW.C0 = CF(-1.5, 0.5, 0) | |
212 | LW.C1 = CF(0, 0.5, 0) | |
213 | LW.Part1 = la | |
214 | LW.Parent = tors | |
215 | ||
216 | function swait(num) | |
217 | if num == 0 or num == nil then | |
218 | game:service("RunService").Stepped:wait(0) | |
219 | else | |
220 | for i = 0, num do | |
221 | game:service("RunService").Stepped:wait(0) | |
222 | end | |
223 | end | |
224 | end | |
225 | function thread(f) | |
226 | coroutine.resume(coroutine.create(f)) | |
227 | end | |
228 | function clerp(a, b, t) | |
229 | local qa = { | |
230 | QuaternionFromCFrame(a) | |
231 | } | |
232 | local qb = { | |
233 | QuaternionFromCFrame(b) | |
234 | } | |
235 | local ax, ay, az = a.x, a.y, a.z | |
236 | local bx, by, bz = b.x, b.y, b.z | |
237 | local _t = 1 - t | |
238 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
239 | end | |
240 | function QuaternionFromCFrame(cf) | |
241 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
242 | local trace = m00 + m11 + m22 | |
243 | if trace > 0 then | |
244 | local s = math.sqrt(1 + trace) | |
245 | local recip = 0.5 / s | |
246 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
247 | else | |
248 | local i = 0 | |
249 | if m00 < m11 then | |
250 | i = 1 | |
251 | end | |
252 | if m22 > (i == 0 and m00 or m11) then | |
253 | i = 2 | |
254 | end | |
255 | if i == 0 then | |
256 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
257 | local recip = 0.5 / s | |
258 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
259 | elseif i == 1 then | |
260 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
261 | local recip = 0.5 / s | |
262 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
263 | elseif i == 2 then | |
264 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
265 | local recip = 0.5 / s | |
266 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
267 | end | |
268 | end | |
269 | end | |
270 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
271 | local xs, ys, zs = x + x, y + y, z + z | |
272 | local wx, wy, wz = w * xs, w * ys, w * zs | |
273 | local xx = x * xs | |
274 | local xy = x * ys | |
275 | local xz = x * zs | |
276 | local yy = y * ys | |
277 | local yz = y * zs | |
278 | local zz = z * zs | |
279 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
280 | end | |
281 | function QuaternionSlerp(a, b, t) | |
282 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
283 | local startInterp, finishInterp | |
284 | if cosTheta >= 1.0E-4 then | |
285 | if 1 - cosTheta > 1.0E-4 then | |
286 | local theta = math.acos(cosTheta) | |
287 | local invSinTheta = 1 / Sin(theta) | |
288 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
289 | finishInterp = Sin(t * theta) * invSinTheta | |
290 | else | |
291 | startInterp = 1 - t | |
292 | finishInterp = t | |
293 | end | |
294 | elseif 1 + cosTheta > 1.0E-4 then | |
295 | local theta = math.acos(-cosTheta) | |
296 | local invSinTheta = 1 / Sin(theta) | |
297 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
298 | finishInterp = Sin(t * theta) * invSinTheta | |
299 | else | |
300 | startInterp = t - 1 | |
301 | finishInterp = t | |
302 | end | |
303 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
304 | end | |
305 | function rayCast(Position, Direction, Range, Ignore) | |
306 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
307 | end | |
308 | local RbxUtility = LoadLibrary("RbxUtility") | |
309 | local Create = RbxUtility.Create | |
310 | local insta = true | |
311 | change = 1 | |
312 | equipped = true | |
313 | idle = 0 | |
314 | char.Humanoid.Animator:Destroy() | |
315 | Player_Size = 1 | |
316 | ||
317 | function newteapot() | |
318 | ||
319 | newteapott = Instance.new("Part",char) | |
320 | newteapott.Anchored = true | |
321 | newteapott.CanCollide = false | |
322 | newteapott.Size = Vector3.new(0.1, 0.1, 0.1) | |
323 | newteapott.BrickColor = BrickColor.new("Gold") | |
324 | mesht = Instance.new("SpecialMesh",newteapott) | |
325 | mesht.MeshId = "rbxassetid://1594167" | |
326 | ||
327 | --Thanks, scriptinghelpers.org! (answer i looked at: https://scriptinghelpers.org/questions/54060/how-do-i-use-magnitude-to-find-the-nearest-player-in-the-game) | |
328 | function FindNearest(position) | |
329 | local lowest = math.huge -- infinity | |
330 | local NearestPlayer = nil | |
331 | for i,v in pairs(game.Players:GetPlayers()) do | |
332 | if v and v.Character then | |
333 | local distance = v:DistanceFromCharacter(position) | |
334 | if distance < lowest then | |
335 | lowest = distance | |
336 | NearestPlayer = v | |
337 | end | |
338 | end | |
339 | end | |
340 | return NearestPlayer | |
341 | end | |
342 | print(FindNearest(newteapott.Position)) -- change position to the position of the Zombie's upper/lower torso, or head. | |
343 | end | |
344 | ||
345 | teapot = Instance.new("Part",char) | |
346 | teapot.Anchored = true | |
347 | teapot.CanCollide = false | |
348 | teapot.Size = Vector3.new(0.1, 0.1, 0.1) | |
349 | teapot.BrickColor = BrickColor.new("Gold") | |
350 | mesh = Instance.new("SpecialMesh",teapot) | |
351 | mesh.MeshId = "rbxassetid://1594167" | |
352 | ||
353 | mouse.Button1Down:connect(function() | |
354 | local bal = Instance.new("Part",char) | |
355 | bal.Material = "Neon" | |
356 | bal.BrickColor = BrickColor.new("Gold") | |
357 | bal.Shape = "Ball" | |
358 | bal.CanCollide = false | |
359 | bal.Size = Vector3.new(1, 1, 1) | |
360 | bal.CFrame = CFrame.new(teapot.Position, mouse.Hit.p) | |
361 | bal.Touched:connect(function(hit) | |
362 | for _,v in pairs (hit.Parent:children()) do | |
363 | if v:IsA("Part") and v.Parent ~= char and v.Name ~= "Base" and v.Name ~= "Baseplate" and v.Parent ~= workspace then | |
364 | for i = 1,15 do | |
365 | swait() | |
366 | v.Size = v.Size - Vector3.new(0.2, 0.2, 0.2) | |
367 | end | |
368 | v:Destroy() | |
369 | end | |
370 | end | |
371 | end) | |
372 | local vel = Instance.new("BodyVelocity",bal) | |
373 | vel.Velocity = bal.CFrame.lookVector * 50 | |
374 | game:GetService("Debris"):AddItem(bal,15) | |
375 | end) | |
376 | ||
377 | mouse.KeyDown:connect(function(key) | |
378 | if key == "z" and attack == false then | |
379 | newteapot() | |
380 | end | |
381 | end) | |
382 | ||
383 | while true do | |
384 | swait() | |
385 | teapot.CFrame = teapot.CFrame:Lerp(root.CFrame * CFrame.new(3, 0.5 + 0.2 * Cos(sine / 12), 0), 0.15) | |
386 | sine = sine + change | |
387 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
388 | local velderp = root.Velocity.y | |
389 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
390 | if equipped == true or equipped == false then | |
391 | if attack == false then | |
392 | idle = idle + 1 | |
393 | else | |
394 | idle = 0 | |
395 | end | |
396 | if 1 < root.Velocity.y and hitfloor == nil then | |
397 | Anim = "Jump" | |
398 | if attack == false then | |
399 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
400 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
401 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
402 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
403 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
404 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
405 | end | |
406 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
407 | Anim = "Fall" | |
408 | if attack == false then | |
409 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
410 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
411 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
412 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
413 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
414 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
415 | end | |
416 | elseif torvel < 1 and hitfloor ~= nil then | |
417 | Anim = "Idle" | |
418 | change = .5 | |
419 | if attack == false then | |
420 | VALUE1 = false | |
421 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
422 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
423 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
424 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
425 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
426 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
427 | end | |
428 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
429 | Anim = "Walk" | |
430 | change = 1 | |
431 | if attack == false then | |
432 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.05 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
433 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
434 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
435 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
436 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
437 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
438 | end | |
439 | end | |
440 | end | |
441 | end |