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1
--//====================================================\\--
2
--||		CREATED BY SHACKLUSTER
3-
--||            EDITED BY GUESTBILMEMKAC
3+
--||            EDITED BY 5MZAZATV
4
--\\====================================================//--
5
6
7
8
wait(0.2)
9
10
11
12
Player = game:GetService("Players").LocalPlayer
13
PlayerGui = Player.PlayerGui
14
Cam = workspace.CurrentCamera
15
Backpack = Player.Backpack
16
Character = Player.Character
17
Humanoid = Character.Humanoid
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
local sick = Instance.new("Sound",Character)
33
sick.SoundId = "rbxassetid://247896174"
34
sick.Looped = true
35
sick.Pitch = 1
36
sick.Volume = 5
37
sick:Play()
38
Humanoid.DisplayDistanceType = "None"
39
game.Lighting.ClockTime = 22
40
41
IT = Instance.new
42
CF = CFrame.new
43
VT = Vector3.new
44
RAD = math.rad
45
C3 = Color3.new
46
UD2 = UDim2.new
47
BRICKC = BrickColor.new
48
ANGLES = CFrame.Angles
49
EULER = CFrame.fromEulerAnglesXYZ
50
COS = math.cos
51
ACOS = math.acos
52
SIN = math.sin
53
ASIN = math.asin
54
ABS = math.abs
55
MRANDOM = math.random
56
FLOOR = math.floor
57
58
local Sky = IT("Sky")
59
Sky.Parent = game.Lighting
60
Sky.MoonAngularSize = 45
61
Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
62
63
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
64
	local NEWMESH = IT(MESH)
65
	if MESH == "SpecialMesh" then
66
		NEWMESH.MeshType = MESHTYPE
67
		if MESHID ~= "nil" and MESHID ~= "" then
68
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
69
		end
70
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
71
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
72
		end
73
	end
74
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
75
	NEWMESH.Scale = SCALE
76
	NEWMESH.Parent = PARENT
77
	return NEWMESH
78
end
79
80
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
81
	local NEWPART = IT("Part")
82
	NEWPART.formFactor = FORMFACTOR
83
	NEWPART.Reflectance = REFLECTANCE
84
	NEWPART.Transparency = TRANSPARENCY
85
	NEWPART.CanCollide = false
86
	NEWPART.Locked = true
87
	NEWPART.Anchored = true
88
	if ANCHOR == false then
89
		NEWPART.Anchored = false
90
	end
91
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
92
	NEWPART.Name = NAME
93
	NEWPART.Size = SIZE
94
	NEWPART.Position = Torso.Position
95
	NEWPART.Material = MATERIAL
96
	NEWPART:BreakJoints()
97
	NEWPART.Parent = PARENT
98
	return NEWPART
99
end
100
101
--//=================================\\
102
--||		  CUSTOMIZATION
103
--\\=================================//
104
105
Player_Size = 1 --Size of the player.
106
Animation_Speed = 3
107
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
108
109
local Speed = 16
110
local Effects2 = {}
111
112
--//=================================\\
113
--|| 	  END OF CUSTOMIZATION
114
--\\=================================//
115
116
	local function weldBetween(a, b)
117
	    local weldd = Instance.new("ManualWeld")
118
	    weldd.Part0 = a
119
	    weldd.Part1 = b
120
	    weldd.C0 = CFrame.new()
121
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
122
	    weldd.Parent = a
123
	    return weldd
124
	end
125
126
function sandbox(var,func)
127
	local env = getfenv(func)
128
	local newenv = setmetatable({},{
129
		__index = function(self,k)
130
			if k=="script" then
131
				return var
132
			else
133
				return env[k]
134
			end
135
		end,
136
	})
137
	setfenv(func,newenv)
138
	return func
139
end
140
cors = {}
141
mas = Instance.new("Model",game:GetService("Lighting"))
142
Model0 = Instance.new("Model")
143
Model1 = Instance.new("Model")
144
Part2 = Instance.new("Part")
145
Part3 = Instance.new("Part")
146
SpecialMesh4 = Instance.new("SpecialMesh")
147
Part5 = Instance.new("Part")
148
SpecialMesh6 = Instance.new("SpecialMesh")
149
Part7 = Instance.new("Part")
150
SpecialMesh8 = Instance.new("SpecialMesh")
151
Part9 = Instance.new("Part")
152
SpecialMesh10 = Instance.new("SpecialMesh")
153
Part11 = Instance.new("Part")
154
Part12 = Instance.new("Part")
155
SpecialMesh13 = Instance.new("SpecialMesh")
156
Part14 = Instance.new("Part")
157
SpecialMesh15 = Instance.new("SpecialMesh")
158
Part16 = Instance.new("Part")
159
Part17 = Instance.new("Part")
160
SpecialMesh18 = Instance.new("SpecialMesh")
161
Part19 = Instance.new("Part")
162
Part20 = Instance.new("Part")
163
Part21 = Instance.new("Part")
164
SpecialMesh22 = Instance.new("SpecialMesh")
165
Part23 = Instance.new("Part")
166
SpecialMesh24 = Instance.new("SpecialMesh")
167
Part25 = Instance.new("Part")
168
Part26 = Instance.new("Part")
169
Part27 = Instance.new("Part")
170
SpecialMesh28 = Instance.new("SpecialMesh")
171
Part29 = Instance.new("Part")
172
SpecialMesh30 = Instance.new("SpecialMesh")
173
Part31 = Instance.new("Part")
174
Model32 = Instance.new("Model")
175
Part33 = Instance.new("Part")
176
SpecialMesh34 = Instance.new("SpecialMesh")
177
Part35 = Instance.new("Part")
178
SpecialMesh36 = Instance.new("SpecialMesh")
179
Part37 = Instance.new("Part")
180
SpecialMesh38 = Instance.new("SpecialMesh")
181
Part39 = Instance.new("Part")
182
Part40 = Instance.new("Part")
183
SpecialMesh41 = Instance.new("SpecialMesh")
184
Part42 = Instance.new("Part")
185
Part43 = Instance.new("Part")
186
Part44 = Instance.new("Part")
187
SpecialMesh45 = Instance.new("SpecialMesh")
188
Part46 = Instance.new("Part")
189
SpecialMesh47 = Instance.new("SpecialMesh")
190
Part48 = Instance.new("Part")
191
SpecialMesh49 = Instance.new("SpecialMesh")
192
Part50 = Instance.new("Part")
193
SpecialMesh51 = Instance.new("SpecialMesh")
194
Part52 = Instance.new("Part")
195
SpecialMesh53 = Instance.new("SpecialMesh")
196
Part54 = Instance.new("Part")
197
SpecialMesh55 = Instance.new("SpecialMesh")
198
Part56 = Instance.new("Part")
199
SpecialMesh57 = Instance.new("SpecialMesh")
200
Part58 = Instance.new("Part")
201
SpecialMesh59 = Instance.new("SpecialMesh")
202
Part60 = Instance.new("Part")
203
SpecialMesh61 = Instance.new("SpecialMesh")
204
Part62 = Instance.new("Part")
205
SpecialMesh63 = Instance.new("SpecialMesh")
206
Part64 = Instance.new("Part")
207
SpecialMesh65 = Instance.new("SpecialMesh")
208
Part66 = Instance.new("Part")
209
SpecialMesh67 = Instance.new("SpecialMesh")
210
Part68 = Instance.new("Part")
211
SpecialMesh69 = Instance.new("SpecialMesh")
212
Part70 = Instance.new("Part")
213
Model71 = Instance.new("Model")
214
Part72 = Instance.new("Part")
215
SpecialMesh73 = Instance.new("SpecialMesh")
216
Part74 = Instance.new("Part")
217
SpecialMesh75 = Instance.new("SpecialMesh")
218
Part76 = Instance.new("Part")
219
SpecialMesh77 = Instance.new("SpecialMesh")
220
Part78 = Instance.new("Part")
221
Part79 = Instance.new("Part")
222
SpecialMesh80 = Instance.new("SpecialMesh")
223
Part81 = Instance.new("Part")
224
Part82 = Instance.new("Part")
225
Part83 = Instance.new("Part")
226
SpecialMesh84 = Instance.new("SpecialMesh")
227
Part85 = Instance.new("Part")
228
SpecialMesh86 = Instance.new("SpecialMesh")
229
Part87 = Instance.new("Part")
230
SpecialMesh88 = Instance.new("SpecialMesh")
231
Part89 = Instance.new("Part")
232
SpecialMesh90 = Instance.new("SpecialMesh")
233
Part91 = Instance.new("Part")
234
SpecialMesh92 = Instance.new("SpecialMesh")
235
Part93 = Instance.new("Part")
236
SpecialMesh94 = Instance.new("SpecialMesh")
237
Part95 = Instance.new("Part")
238
SpecialMesh96 = Instance.new("SpecialMesh")
239
Part97 = Instance.new("Part")
240
SpecialMesh98 = Instance.new("SpecialMesh")
241
Part99 = Instance.new("Part")
242
SpecialMesh100 = Instance.new("SpecialMesh")
243
Part101 = Instance.new("Part")
244
SpecialMesh102 = Instance.new("SpecialMesh")
245
Part103 = Instance.new("Part")
246
SpecialMesh104 = Instance.new("SpecialMesh")
247
Part105 = Instance.new("Part")
248
SpecialMesh106 = Instance.new("SpecialMesh")
249
Part107 = Instance.new("Part")
250
SpecialMesh108 = Instance.new("SpecialMesh")
251
Part109 = Instance.new("Part")
252
Model110 = Instance.new("Model")
253
Part111 = Instance.new("Part")
254
Part112 = Instance.new("Part")
255
SpecialMesh113 = Instance.new("SpecialMesh")
256
Part114 = Instance.new("Part")
257
SpecialMesh115 = Instance.new("SpecialMesh")
258
Part116 = Instance.new("Part")
259
SpecialMesh117 = Instance.new("SpecialMesh")
260
Part118 = Instance.new("Part")
261
SpecialMesh119 = Instance.new("SpecialMesh")
262
Part120 = Instance.new("Part")
263
Part121 = Instance.new("Part")
264
Part122 = Instance.new("Part")
265
SpecialMesh123 = Instance.new("SpecialMesh")
266
Part124 = Instance.new("Part")
267
SpecialMesh125 = Instance.new("SpecialMesh")
268
Part126 = Instance.new("Part")
269
SpecialMesh127 = Instance.new("SpecialMesh")
270
Part128 = Instance.new("Part")
271
Part129 = Instance.new("Part")
272
SpecialMesh130 = Instance.new("SpecialMesh")
273
Part131 = Instance.new("Part")
274
SpecialMesh132 = Instance.new("SpecialMesh")
275
Model133 = Instance.new("Model")
276
Part134 = Instance.new("Part")
277
SpecialMesh135 = Instance.new("SpecialMesh")
278
Part136 = Instance.new("Part")
279
SpecialMesh137 = Instance.new("SpecialMesh")
280
Part138 = Instance.new("Part")
281
SpecialMesh139 = Instance.new("SpecialMesh")
282
Part140 = Instance.new("Part")
283
SpecialMesh141 = Instance.new("SpecialMesh")
284
Part142 = Instance.new("Part")
285
SpecialMesh143 = Instance.new("SpecialMesh")
286
Part144 = Instance.new("Part")
287
SpecialMesh145 = Instance.new("SpecialMesh")
288
Part146 = Instance.new("Part")
289
Part147 = Instance.new("Part")
290
Part148 = Instance.new("Part")
291
SpecialMesh149 = Instance.new("SpecialMesh")
292
Part150 = Instance.new("Part")
293
SpecialMesh151 = Instance.new("SpecialMesh")
294
Part152 = Instance.new("Part")
295
Part153 = Instance.new("Part")
296
SpecialMesh154 = Instance.new("SpecialMesh")
297
Part155 = Instance.new("Part")
298
Script156 = Instance.new("Script")
299
Model0.Name = "QaeCoat"
300
Model0.Parent = mas
301
Model1.Name = "Torso"
302
Model1.Parent = Model0
303
Part2.Parent = Model1
304
Part2.Material = Enum.Material.SmoothPlastic
305
Part2.BrickColor = BrickColor.new("Really black")
306
Part2.Rotation = Vector3.new(0, -90, 0)
307
Part2.Anchored = true
308
Part2.FormFactor = Enum.FormFactor.Symmetric
309
Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
310
Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
311
Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
312
Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
313
Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
314
Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
315
Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
316
Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
317
Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
318
Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
319
Part2.Orientation = Vector3.new(0, -90, 0)
320
Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
321
Part3.Parent = Model1
322
Part3.Material = Enum.Material.CorrodedMetal
323
Part3.BrickColor = BrickColor.new("Deep orange")
324
Part3.Rotation = Vector3.new(0, -90, 0)
325
Part3.Anchored = true
326
Part3.FormFactor = Enum.FormFactor.Symmetric
327
Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
328
Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
329
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
330
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
331
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
332
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
333
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
334
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
335
Part3.Color = Color3.new(1, 0.686275, 0)
336
Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
337
Part3.Orientation = Vector3.new(0, -90, 0)
338
Part3.Color = Color3.new(1, 0.686275, 0)
339
SpecialMesh4.Parent = Part3
340
SpecialMesh4.MeshType = Enum.MeshType.Sphere
341
Part5.Parent = Model1
342
Part5.Material = Enum.Material.CorrodedMetal
343
Part5.BrickColor = BrickColor.new("Deep orange")
344
Part5.Rotation = Vector3.new(0, -90, 0)
345
Part5.Anchored = true
346
Part5.FormFactor = Enum.FormFactor.Symmetric
347
Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
348
Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
349
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
350
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
351
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
352
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
353
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
354
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
355
Part5.Color = Color3.new(1, 0.686275, 0)
356
Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
357
Part5.Orientation = Vector3.new(0, -90, 0)
358
Part5.Color = Color3.new(1, 0.686275, 0)
359
SpecialMesh6.Parent = Part5
360
SpecialMesh6.MeshType = Enum.MeshType.Sphere
361
Part7.Parent = Model1
362
Part7.Material = Enum.Material.SmoothPlastic
363
Part7.BrickColor = BrickColor.new("Really black")
364
Part7.Rotation = Vector3.new(0, -90, 0)
365
Part7.Anchored = true
366
Part7.FormFactor = Enum.FormFactor.Symmetric
367
Part7.Size = Vector3.new(2.0079999, 1.972, 1)
368
Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
369
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
370
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
371
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
372
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
373
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
374
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
375
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
376
Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
377
Part7.Orientation = Vector3.new(0, -90, 0)
378
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
379
SpecialMesh8.Parent = Part7
380
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
381
SpecialMesh8.MeshType = Enum.MeshType.Brick
382
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
383
Part9.Parent = Model1
384
Part9.Material = Enum.Material.SmoothPlastic
385
Part9.BrickColor = BrickColor.new("Really black")
386
Part9.Rotation = Vector3.new(0, -1.24000001, 0)
387
Part9.Anchored = true
388
Part9.FormFactor = Enum.FormFactor.Symmetric
389
Part9.Size = Vector3.new(0.825000048, 2, 1)
390
Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
391
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
392
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
393
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
394
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
395
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
396
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
397
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
398
Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
399
Part9.Orientation = Vector3.new(0, -1.24000001, 0)
400
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
401
SpecialMesh10.Parent = Part9
402
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
403
SpecialMesh10.MeshType = Enum.MeshType.Brick
404
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
405
Part11.Parent = Model1
406
Part11.Material = Enum.Material.SmoothPlastic
407
Part11.BrickColor = BrickColor.new("Really black")
408
Part11.Rotation = Vector3.new(0, -90, 0)
409
Part11.Anchored = true
410
Part11.FormFactor = Enum.FormFactor.Symmetric
411
Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
412
Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
413
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
414
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
415
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
416
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
417
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
418
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
419
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
420
Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
421
Part11.Orientation = Vector3.new(0, -90, 0)
422
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
423
Part12.Parent = Model1
424
Part12.Material = Enum.Material.CorrodedMetal
425
Part12.BrickColor = BrickColor.new("Deep orange")
426
Part12.Rotation = Vector3.new(0, -90, 0)
427
Part12.Anchored = true
428
Part12.FormFactor = Enum.FormFactor.Symmetric
429
Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
430
Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
431
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
432
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
433
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
434
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
435
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
436
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
437
Part12.Color = Color3.new(1, 0.686275, 0)
438
Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
439
Part12.Orientation = Vector3.new(0, -90, 0)
440
Part12.Color = Color3.new(1, 0.686275, 0)
441
SpecialMesh13.Parent = Part12
442
SpecialMesh13.MeshType = Enum.MeshType.Sphere
443
Part14.Parent = Model1
444
Part14.Material = Enum.Material.SmoothPlastic
445
Part14.BrickColor = BrickColor.new("Really black")
446
Part14.Rotation = Vector3.new(0, -1.24000001, 0)
447
Part14.Anchored = true
448
Part14.FormFactor = Enum.FormFactor.Symmetric
449
Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
450
Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
451
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
452
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
453
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
454
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
455
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
456
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
457
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
458
Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
459
Part14.Orientation = Vector3.new(0, -1.24000001, 0)
460
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
461
SpecialMesh15.Parent = Part14
462
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
463
SpecialMesh15.MeshType = Enum.MeshType.Brick
464
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
465
Part16.Parent = Model1
466
Part16.Material = Enum.Material.SmoothPlastic
467
Part16.BrickColor = BrickColor.new("Black")
468
Part16.Rotation = Vector3.new(0, -90, 0)
469
Part16.Anchored = true
470
Part16.FormFactor = Enum.FormFactor.Symmetric
471
Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
472
Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
473
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
474
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
475
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
476
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
477
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
478
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
479
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
480
Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
481
Part16.Orientation = Vector3.new(0, -90, 0)
482
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
483
Part17.Parent = Model1
484
Part17.Material = Enum.Material.CorrodedMetal
485
Part17.BrickColor = BrickColor.new("Deep orange")
486
Part17.Rotation = Vector3.new(0, -90, 0)
487
Part17.Anchored = true
488
Part17.FormFactor = Enum.FormFactor.Symmetric
489
Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
490
Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
491
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
492
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
493
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
494
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
495
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
496
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
497
Part17.Color = Color3.new(1, 0.686275, 0)
498
Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
499
Part17.Orientation = Vector3.new(0, -90, 0)
500
Part17.Color = Color3.new(1, 0.686275, 0)
501
SpecialMesh18.Parent = Part17
502
SpecialMesh18.MeshType = Enum.MeshType.Sphere
503
Part19.Parent = Model1
504
Part19.Material = Enum.Material.Slate
505
Part19.BrickColor = BrickColor.new("Deep orange")
506
Part19.Rotation = Vector3.new(0, -0.230000004, 0)
507
Part19.Anchored = true
508
Part19.FormFactor = Enum.FormFactor.Symmetric
509
Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
510
Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
511
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
512
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
513
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
514
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
515
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
516
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
517
Part19.Color = Color3.new(1, 0.686275, 0)
518
Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
519
Part19.Orientation = Vector3.new(0, -0.230000004, 0)
520
Part19.Color = Color3.new(1, 0.686275, 0)
521
Part20.Parent = Model1
522
Part20.Material = Enum.Material.Slate
523
Part20.BrickColor = BrickColor.new("Deep orange")
524
Part20.Rotation = Vector3.new(0, -90, 0)
525
Part20.Anchored = true
526
Part20.FormFactor = Enum.FormFactor.Symmetric
527
Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
528
Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
529
Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
530
Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
531
Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
532
Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
533
Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
534
Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
535
Part20.Color = Color3.new(1, 0.686275, 0)
536
Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
537
Part20.Orientation = Vector3.new(0, -90, 0)
538
Part20.Color = Color3.new(1, 0.686275, 0)
539
Part21.Parent = Model1
540
Part21.Material = Enum.Material.Slate
541
Part21.BrickColor = BrickColor.new("Deep orange")
542
Part21.Rotation = Vector3.new(0, -90, 0)
543
Part21.Anchored = true
544
Part21.FormFactor = Enum.FormFactor.Symmetric
545
Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
546
Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
547
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
548
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
549
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
550
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
551
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
552
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
553
Part21.Color = Color3.new(1, 0.686275, 0)
554
Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
555
Part21.Orientation = Vector3.new(0, -90, 0)
556
Part21.Color = Color3.new(1, 0.686275, 0)
557
SpecialMesh22.Parent = Part21
558
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
559
SpecialMesh22.MeshType = Enum.MeshType.Brick
560
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
561
Part23.Parent = Model1
562
Part23.Material = Enum.Material.Slate
563
Part23.BrickColor = BrickColor.new("Deep orange")
564
Part23.Rotation = Vector3.new(0, -90, 0)
565
Part23.Anchored = true
566
Part23.FormFactor = Enum.FormFactor.Symmetric
567
Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
568
Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
569
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
570
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
571
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
572
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
573
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
574
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
575
Part23.Color = Color3.new(1, 0.686275, 0)
576
Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
577
Part23.Orientation = Vector3.new(0, -90, 0)
578
Part23.Color = Color3.new(1, 0.686275, 0)
579
SpecialMesh24.Parent = Part23
580
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
581
SpecialMesh24.MeshType = Enum.MeshType.Brick
582
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
583
Part25.Parent = Model1
584
Part25.Material = Enum.Material.Slate
585
Part25.BrickColor = BrickColor.new("Deep orange")
586
Part25.Rotation = Vector3.new(0, -90, 0)
587
Part25.Anchored = true
588
Part25.FormFactor = Enum.FormFactor.Symmetric
589
Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
590
Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
591
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
592
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
593
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
594
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
595
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
596
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
597
Part25.Color = Color3.new(1, 0.686275, 0)
598
Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
599
Part25.Orientation = Vector3.new(0, -90, 0)
600
Part25.Color = Color3.new(1, 0.686275, 0)
601
Part26.Parent = Model1
602
Part26.Material = Enum.Material.Slate
603
Part26.BrickColor = BrickColor.new("Deep orange")
604
Part26.Rotation = Vector3.new(0, -0.230000004, 0)
605
Part26.Anchored = true
606
Part26.FormFactor = Enum.FormFactor.Symmetric
607
Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
608
Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
609
Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
610
Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
611
Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
612
Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
613
Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
614
Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
615
Part26.Color = Color3.new(1, 0.686275, 0)
616
Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
617
Part26.Orientation = Vector3.new(0, -0.230000004, 0)
618
Part26.Color = Color3.new(1, 0.686275, 0)
619
Part27.Parent = Model1
620
Part27.Material = Enum.Material.SmoothPlastic
621
Part27.BrickColor = BrickColor.new("Really black")
622
Part27.Rotation = Vector3.new(0, -90, 0)
623
Part27.Anchored = true
624
Part27.FormFactor = Enum.FormFactor.Symmetric
625
Part27.Size = Vector3.new(0.649000049, 1.972, 1)
626
Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
627
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
628
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
629
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
630
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
631
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
632
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
633
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
634
Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
635
Part27.Orientation = Vector3.new(0, -90, 0)
636
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
637
SpecialMesh28.Parent = Part27
638
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
639
SpecialMesh28.MeshType = Enum.MeshType.Brick
640
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
641
Part29.Parent = Model1
642
Part29.Material = Enum.Material.SmoothPlastic
643
Part29.BrickColor = BrickColor.new("Really black")
644
Part29.Rotation = Vector3.new(0, -90, 0)
645
Part29.Anchored = true
646
Part29.FormFactor = Enum.FormFactor.Symmetric
647
Part29.Size = Vector3.new(0.582000017, 1.972, 1)
648
Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
649
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
650
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
651
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
652
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
653
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
654
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
655
Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
656
Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
657
Part29.Orientation = Vector3.new(0, -90, 0)
658
Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
659
SpecialMesh30.Parent = Part29
660
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
661
SpecialMesh30.MeshType = Enum.MeshType.Brick
662
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
663
Part31.Name = "Torso"
664
Part31.Parent = Model1
665
Part31.Material = Enum.Material.SmoothPlastic
666
Part31.BrickColor = BrickColor.new("Institutional white")
667
Part31.Transparency = 1
668
Part31.Rotation = Vector3.new(0, -90, 0)
669
Part31.Anchored = true
670
Part31.FormFactor = Enum.FormFactor.Symmetric
671
Part31.Size = Vector3.new(2, 2, 1)
672
Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
673
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
674
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
675
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
676
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
677
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
678
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
679
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
680
Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
681
Part31.Orientation = Vector3.new(0, -90, 0)
682
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
683
Model32.Name = "LeftArm"
684
Model32.Parent = Model0
685
Part33.Parent = Model32
686
Part33.Material = Enum.Material.SmoothPlastic
687
Part33.BrickColor = BrickColor.new("Really black")
688
Part33.Rotation = Vector3.new(180, -1.03999996, 180)
689
Part33.Anchored = true
690
Part33.CanCollide = false
691
Part33.FormFactor = Enum.FormFactor.Symmetric
692
Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
693
Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
694
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
695
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
696
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
697
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
698
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
699
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
700
Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
701
Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
702
Part33.Orientation = Vector3.new(0, -178.960007, 0)
703
Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
704
SpecialMesh34.Parent = Part33
705
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
706
SpecialMesh34.MeshType = Enum.MeshType.Brick
707
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
708
Part35.Parent = Model32
709
Part35.Material = Enum.Material.SmoothPlastic
710
Part35.BrickColor = BrickColor.new("Really black")
711
Part35.Rotation = Vector3.new(0, -90, 0)
712
Part35.Anchored = true
713
Part35.CanCollide = false
714
Part35.FormFactor = Enum.FormFactor.Symmetric
715
Part35.Size = Vector3.new(1, 1.89199996, 1)
716
Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
717
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
718
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
719
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
720
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
721
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
722
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
723
Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
724
Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
725
Part35.Orientation = Vector3.new(0, -90, 0)
726
Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
727
SpecialMesh36.Parent = Part35
728
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
729
SpecialMesh36.MeshType = Enum.MeshType.Brick
730
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
731
Part37.Parent = Model32
732
Part37.Material = Enum.Material.SmoothPlastic
733
Part37.BrickColor = BrickColor.new("Really black")
734
Part37.Rotation = Vector3.new(0, -90, 0)
735
Part37.Anchored = true
736
Part37.CanCollide = false
737
Part37.FormFactor = Enum.FormFactor.Symmetric
738
Part37.Size = Vector3.new(1, 1.89199996, 1)
739
Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
740
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
741
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
742
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
743
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
744
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
745
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
746
Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
747
Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
748
Part37.Orientation = Vector3.new(0, -90, 0)
749
Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
750
SpecialMesh38.Parent = Part37
751
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
752
SpecialMesh38.MeshType = Enum.MeshType.Brick
753
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
754
Part39.Name = "Left Arm"
755
Part39.Parent = Model32
756
Part39.Material = Enum.Material.SmoothPlastic
757
Part39.BrickColor = BrickColor.new("Brick yellow")
758
Part39.Transparency = 1
759
Part39.Rotation = Vector3.new(-180, -90, 0)
760
Part39.Anchored = true
761
Part39.CanCollide = false
762
Part39.FormFactor = Enum.FormFactor.Symmetric
763
Part39.Size = Vector3.new(1, 2, 1)
764
Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
765
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
766
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
767
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
768
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
769
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
770
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
771
Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
772
Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
773
Part39.Orientation = Vector3.new(0, -90, 180)
774
Part39.Color = Color3.new(0.843137, 0.772549, 0.603922)
775
Part40.Parent = Model32
776
Part40.Material = Enum.Material.SmoothPlastic
777
Part40.BrickColor = BrickColor.new("Really black")
778
Part40.Rotation = Vector3.new(180, -1.03999996, 180)
779
Part40.Anchored = true
780
Part40.CanCollide = false
781
Part40.FormFactor = Enum.FormFactor.Symmetric
782
Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
783
Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
784
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
785
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
786
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
787
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
788
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
789
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
790
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
791
Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
792
Part40.Orientation = Vector3.new(0, -178.960007, 0)
793
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
794
SpecialMesh41.Parent = Part40
795
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
796
SpecialMesh41.MeshType = Enum.MeshType.Brick
797
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
798
Part42.Parent = Model32
799
Part42.Material = Enum.Material.SmoothPlastic
800
Part42.BrickColor = BrickColor.new("Black")
801
Part42.Rotation = Vector3.new(0, -90, 0)
802
Part42.Anchored = true
803
Part42.CanCollide = false
804
Part42.FormFactor = Enum.FormFactor.Symmetric
805
Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
806
Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
807
Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
808
Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
809
Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
810
Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
811
Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
812
Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
813
Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
814
Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
815
Part42.Orientation = Vector3.new(0, -90, 0)
816
Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
817
Part43.Parent = Model32
818
Part43.Material = Enum.Material.SmoothPlastic
819
Part43.BrickColor = BrickColor.new("Deep orange")
820
Part43.Rotation = Vector3.new(0, -90, 0)
821
Part43.Anchored = true
822
Part43.CanCollide = false
823
Part43.FormFactor = Enum.FormFactor.Symmetric
824
Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
825
Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
826
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
827
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
828
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
829
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
830
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
831
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
832
Part43.Color = Color3.new(1, 0.686275, 0)
833
Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
834
Part43.Orientation = Vector3.new(0, -90, 0)
835
Part43.Color = Color3.new(1, 0.686275, 0)
836
Part44.Parent = Model32
837
Part44.Material = Enum.Material.SmoothPlastic
838
Part44.BrickColor = BrickColor.new("Deep orange")
839
Part44.Rotation = Vector3.new(180, -1.03999996, 180)
840
Part44.Anchored = true
841
Part44.CanCollide = false
842
Part44.FormFactor = Enum.FormFactor.Symmetric
843
Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
844
Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
845
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
846
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
847
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
848
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
849
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
850
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
851
Part44.Color = Color3.new(1, 0.686275, 0)
852
Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
853
Part44.Orientation = Vector3.new(0, -178.960007, 0)
854
Part44.Color = Color3.new(1, 0.686275, 0)
855
SpecialMesh45.Parent = Part44
856
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
857
SpecialMesh45.MeshType = Enum.MeshType.Brick
858
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
859
Part46.Parent = Model32
860
Part46.Material = Enum.Material.SmoothPlastic
861
Part46.BrickColor = BrickColor.new("Black")
862
Part46.Rotation = Vector3.new(0, -90, 0)
863
Part46.Anchored = true
864
Part46.CanCollide = false
865
Part46.FormFactor = Enum.FormFactor.Symmetric
866
Part46.Size = Vector3.new(1, 0.595000029, 1)
867
Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
868
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
869
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
870
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
871
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
872
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
873
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
874
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
875
Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
876
Part46.Orientation = Vector3.new(0, -90, 0)
877
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
878
SpecialMesh47.Parent = Part46
879
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
880
SpecialMesh47.MeshType = Enum.MeshType.Brick
881
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
882
Part48.Parent = Model32
883
Part48.Material = Enum.Material.SmoothPlastic
884
Part48.BrickColor = BrickColor.new("Black")
885
Part48.Rotation = Vector3.new(0, -90, 0)
886
Part48.Anchored = true
887
Part48.CanCollide = false
888
Part48.FormFactor = Enum.FormFactor.Symmetric
889
Part48.Size = Vector3.new(1, 0.595000029, 1)
890
Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
891
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
892
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
893
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
894
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
895
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
896
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
897
Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
898
Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
899
Part48.Orientation = Vector3.new(0, -90, 0)
900
Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
901
SpecialMesh49.Parent = Part48
902
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
903
SpecialMesh49.MeshType = Enum.MeshType.Brick
904
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
905
Part50.Parent = Model32
906
Part50.Material = Enum.Material.SmoothPlastic
907
Part50.BrickColor = BrickColor.new("Black")
908
Part50.Rotation = Vector3.new(180, -1.03999996, 180)
909
Part50.Anchored = true
910
Part50.CanCollide = false
911
Part50.FormFactor = Enum.FormFactor.Symmetric
912
Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
913
Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
914
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
915
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
916
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
917
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
918
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
919
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
920
Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
921
Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
922
Part50.Orientation = Vector3.new(0, -178.960007, 0)
923
Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
924
SpecialMesh51.Parent = Part50
925
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
926
SpecialMesh51.MeshType = Enum.MeshType.Brick
927
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
928
Part52.Parent = Model32
929
Part52.Material = Enum.Material.SmoothPlastic
930
Part52.BrickColor = BrickColor.new("Black")
931
Part52.Rotation = Vector3.new(180, -1.03999996, 180)
932
Part52.Anchored = true
933
Part52.CanCollide = false
934
Part52.FormFactor = Enum.FormFactor.Symmetric
935
Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
936
Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
937
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
938
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
939
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
940
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
941
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
942
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
943
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
944
Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
945
Part52.Orientation = Vector3.new(0, -178.960007, 0)
946
Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
947
SpecialMesh53.Parent = Part52
948
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
949
SpecialMesh53.MeshType = Enum.MeshType.Brick
950
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
951
Part54.Parent = Model32
952
Part54.Material = Enum.Material.SmoothPlastic
953
Part54.BrickColor = BrickColor.new("Deep orange")
954
Part54.Rotation = Vector3.new(0, -90, 0)
955
Part54.Anchored = true
956
Part54.CanCollide = false
957
Part54.FormFactor = Enum.FormFactor.Symmetric
958
Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
959
Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
960
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
961
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
962
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
963
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
964
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
965
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
966
Part54.Color = Color3.new(1, 0.686275, 0)
967
Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
968
Part54.Orientation = Vector3.new(0, -90, 0)
969
Part54.Color = Color3.new(1, 0.686275, 0)
970
SpecialMesh55.Parent = Part54
971
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
972
SpecialMesh55.MeshType = Enum.MeshType.Brick
973
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
974
Part56.Parent = Model32
975
Part56.Material = Enum.Material.SmoothPlastic
976
Part56.BrickColor = BrickColor.new("Deep orange")
977
Part56.Rotation = Vector3.new(0, -90, 0)
978
Part56.Anchored = true
979
Part56.CanCollide = false
980
Part56.FormFactor = Enum.FormFactor.Symmetric
981
Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
982
Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
983
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
984
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
985
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
986
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
987
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
988
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
989
Part56.Color = Color3.new(1, 0.686275, 0)
990
Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
991
Part56.Orientation = Vector3.new(0, -90, 0)
992
Part56.Color = Color3.new(1, 0.686275, 0)
993
SpecialMesh57.Parent = Part56
994
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
995
SpecialMesh57.MeshType = Enum.MeshType.Brick
996
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
997
Part58.Parent = Model32
998
Part58.Material = Enum.Material.SmoothPlastic
999
Part58.BrickColor = BrickColor.new("Deep orange")
1000
Part58.Rotation = Vector3.new(0, 0.639999986, 0)
1001
Part58.Anchored = true
1002
Part58.CanCollide = false
1003
Part58.FormFactor = Enum.FormFactor.Symmetric
1004
Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
1005
Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1006
Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1007
Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1008
Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1009
Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1010
Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1011
Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1012
Part58.Color = Color3.new(1, 0.686275, 0)
1013
Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
1014
Part58.Orientation = Vector3.new(0, 0.639999986, 0)
1015
Part58.Color = Color3.new(1, 0.686275, 0)
1016
SpecialMesh59.Parent = Part58
1017
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1018
SpecialMesh59.MeshType = Enum.MeshType.Brick
1019
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1020
Part60.Parent = Model32
1021
Part60.Material = Enum.Material.SmoothPlastic
1022
Part60.BrickColor = BrickColor.new("Deep orange")
1023
Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
1024
Part60.Anchored = true
1025
Part60.CanCollide = false
1026
Part60.FormFactor = Enum.FormFactor.Symmetric
1027
Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
1028
Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
1029
Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1030
Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1031
Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1032
Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1033
Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1034
Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1035
Part60.Color = Color3.new(1, 0.686275, 0)
1036
Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
1037
Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
1038
Part60.Color = Color3.new(1, 0.686275, 0)
1039
SpecialMesh61.Parent = Part60
1040
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1041
SpecialMesh61.MeshType = Enum.MeshType.Brick
1042
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1043
Part62.Parent = Model32
1044
Part62.Material = Enum.Material.Neon
1045
Part62.BrickColor = BrickColor.new("Really black")
1046
Part62.Rotation = Vector3.new(0, 0.639999986, 0)
1047
Part62.Anchored = true
1048
Part62.CanCollide = false
1049
Part62.FormFactor = Enum.FormFactor.Symmetric
1050
Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
1051
Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1052
Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1053
Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1054
Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1055
Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1056
Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1057
Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1058
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1059
Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
1060
Part62.Orientation = Vector3.new(0, 0.639999986, 0)
1061
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1062
SpecialMesh63.Parent = Part62
1063
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1064
SpecialMesh63.MeshType = Enum.MeshType.Brick
1065
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1066
Part64.Parent = Model32
1067
Part64.Material = Enum.Material.Neon
1068
Part64.BrickColor = BrickColor.new("Really black")
1069
Part64.Rotation = Vector3.new(0, -90, 0)
1070
Part64.Anchored = true
1071
Part64.CanCollide = false
1072
Part64.FormFactor = Enum.FormFactor.Symmetric
1073
Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
1074
Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1075
Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1076
Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1077
Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1078-
					tecks2.Text = "PSYCHO"
1078+
Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1079
Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1080
Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1081
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1082
Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
1083
Part64.Orientation = Vector3.new(0, -90, 0)
1084
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1085-
				tecks2.Text = "5MZAZATV.EXE"
1085+
SpecialMesh65.Parent = Part64
1086
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1087
SpecialMesh65.MeshType = Enum.MeshType.Brick
1088-
			tecks2.Text = "5MZAZATV.EXE"
1088+
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1089
Part66.Parent = Model32
1090
Part66.Material = Enum.Material.Neon
1091
Part66.BrickColor = BrickColor.new("Really black")
1092
Part66.Rotation = Vector3.new(0, -90, 0)
1093
Part66.Anchored = true
1094
Part66.CanCollide = false
1095
Part66.FormFactor = Enum.FormFactor.Symmetric
1096
Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
1097
Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1098
Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1099
Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1100
Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1101
Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1102
Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1103
Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1104
Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1105
Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
1106
Part66.Orientation = Vector3.new(0, -90, 0)
1107
Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1108
SpecialMesh67.Parent = Part66
1109
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1110
SpecialMesh67.MeshType = Enum.MeshType.Brick
1111
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1112
Part68.Parent = Model32
1113
Part68.Material = Enum.Material.Neon
1114
Part68.BrickColor = BrickColor.new("Really black")
1115
Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
1116
Part68.Anchored = true
1117
Part68.CanCollide = false
1118
Part68.FormFactor = Enum.FormFactor.Symmetric
1119
Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
1120
Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
1121
Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1122
Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1123
Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1124
Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1125
Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1126
Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1127
Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1128
Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
1129
Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
1130
Part68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1131
SpecialMesh69.Parent = Part68
1132
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1133
SpecialMesh69.MeshType = Enum.MeshType.Brick
1134
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1135
Part70.Parent = Model32
1136
Part70.Material = Enum.Material.Slate
1137
Part70.BrickColor = BrickColor.new("Deep orange")
1138
Part70.Rotation = Vector3.new(0, -90, 0)
1139
Part70.Anchored = true
1140
Part70.CanCollide = false
1141
Part70.FormFactor = Enum.FormFactor.Symmetric
1142
Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
1143
Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1144
Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1145
Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1146
Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1147
Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1148
Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1149
Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1150
Part70.Color = Color3.new(1, 0.686275, 0)
1151
Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
1152
Part70.Orientation = Vector3.new(0, -90, 0)
1153
Part70.Color = Color3.new(1, 0.686275, 0)
1154
Model71.Name = "RightArm"
1155
Model71.Parent = Model0
1156
Part72.Parent = Model71
1157
Part72.Material = Enum.Material.SmoothPlastic
1158
Part72.BrickColor = BrickColor.new("Really black")
1159
Part72.Rotation = Vector3.new(0, 3.95000005, 0)
1160
Part72.Anchored = true
1161
Part72.CanCollide = false
1162
Part72.FormFactor = Enum.FormFactor.Symmetric
1163
Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
1164
Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1165
Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1166
Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1167
Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1168
Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1169
Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1170
Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1171
Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1172
Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
1173
Part72.Orientation = Vector3.new(0, 3.95000005, 0)
1174
Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1175
SpecialMesh73.Parent = Part72
1176
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1177
SpecialMesh73.MeshType = Enum.MeshType.Brick
1178
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1179
Part74.Parent = Model71
1180
Part74.Material = Enum.Material.SmoothPlastic
1181
Part74.BrickColor = BrickColor.new("Really black")
1182
Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
1183
Part74.Anchored = true
1184
Part74.CanCollide = false
1185
Part74.FormFactor = Enum.FormFactor.Symmetric
1186
Part74.Size = Vector3.new(1, 1.89199996, 1)
1187
Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1188
Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1189
Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1190
Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1191
Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1192
Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1193
Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1194
Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1195
Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
1196
Part74.Orientation = Vector3.new(0, 92.9000015, 0)
1197
Part74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1198
SpecialMesh75.Parent = Part74
1199
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1200
SpecialMesh75.MeshType = Enum.MeshType.Brick
1201
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1202
Part76.Parent = Model71
1203
Part76.Material = Enum.Material.SmoothPlastic
1204
Part76.BrickColor = BrickColor.new("Really black")
1205
Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
1206
Part76.Anchored = true
1207
Part76.CanCollide = false
1208
Part76.FormFactor = Enum.FormFactor.Symmetric
1209
Part76.Size = Vector3.new(1, 1.89199996, 1)
1210
Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1211
Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1212
Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1213
Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1214
Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1215
Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1216
Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1217
Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1218
Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
1219
Part76.Orientation = Vector3.new(0, 92.9000015, 0)
1220
Part76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1221
SpecialMesh77.Parent = Part76
1222
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1223
SpecialMesh77.MeshType = Enum.MeshType.Brick
1224
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1225
Part78.Name = "Right Arm"
1226
Part78.Parent = Model71
1227
Part78.Material = Enum.Material.SmoothPlastic
1228
Part78.BrickColor = BrickColor.new("Brick yellow")
1229
Part78.Transparency = 1
1230
Part78.Rotation = Vector3.new(0, -87.0999985, 0)
1231
Part78.Anchored = true
1232
Part78.CanCollide = false
1233
Part78.FormFactor = Enum.FormFactor.Symmetric
1234
Part78.Size = Vector3.new(1, 2, 1)
1235
Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
1236
Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1237
Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1238
Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1239
Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1240
Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1241
Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1242
Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
1243
Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
1244
Part78.Orientation = Vector3.new(0, -87.0999985, 0)
1245
Part78.Color = Color3.new(0.843137, 0.772549, 0.603922)
1246
Part79.Parent = Model71
1247
Part79.Material = Enum.Material.SmoothPlastic
1248
Part79.BrickColor = BrickColor.new("Really black")
1249
Part79.Rotation = Vector3.new(0, 3.95000005, 0)
1250
Part79.Anchored = true
1251
Part79.CanCollide = false
1252
Part79.FormFactor = Enum.FormFactor.Symmetric
1253
Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
1254
Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1255
Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1256
Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1257
Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1258
Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1259
Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1260
Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1261
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1262
Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
1263
Part79.Orientation = Vector3.new(0, 3.95000005, 0)
1264
Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1265
SpecialMesh80.Parent = Part79
1266
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1267
SpecialMesh80.MeshType = Enum.MeshType.Brick
1268
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1269
Part81.Parent = Model71
1270
Part81.Material = Enum.Material.SmoothPlastic
1271
Part81.BrickColor = BrickColor.new("Black")
1272
Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
1273
Part81.Anchored = true
1274
Part81.CanCollide = false
1275
Part81.FormFactor = Enum.FormFactor.Symmetric
1276
Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
1277
Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1278
Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1279
Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1280
Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1281
Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1282
Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1283
Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1284
Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
1285
Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
1286
Part81.Orientation = Vector3.new(0, 92.9000015, 0)
1287
Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
1288
Part82.Parent = Model71
1289
Part82.Material = Enum.Material.SmoothPlastic
1290
Part82.BrickColor = BrickColor.new("Deep orange")
1291
Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
1292
Part82.Anchored = true
1293
Part82.CanCollide = false
1294
Part82.FormFactor = Enum.FormFactor.Symmetric
1295
Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
1296
Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1297
Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1298
Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1299
Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1300
Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1301
Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1302
Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1303
Part82.Color = Color3.new(1, 0.686275, 0)
1304
Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
1305
Part82.Orientation = Vector3.new(0, 92.9000015, 0)
1306
Part82.Color = Color3.new(1, 0.686275, 0)
1307
Part83.Parent = Model71
1308
Part83.Material = Enum.Material.SmoothPlastic
1309
Part83.BrickColor = BrickColor.new("Deep orange")
1310
Part83.Rotation = Vector3.new(0, 3.95000005, 0)
1311
Part83.Anchored = true
1312
Part83.CanCollide = false
1313
Part83.FormFactor = Enum.FormFactor.Symmetric
1314
Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
1315
Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1316
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1317
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1318
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1319
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1320
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1321
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1322
Part83.Color = Color3.new(1, 0.686275, 0)
1323
Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
1324
Part83.Orientation = Vector3.new(0, 3.95000005, 0)
1325
Part83.Color = Color3.new(1, 0.686275, 0)
1326
SpecialMesh84.Parent = Part83
1327
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1328
SpecialMesh84.MeshType = Enum.MeshType.Brick
1329
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1330
Part85.Parent = Model71
1331
Part85.Material = Enum.Material.SmoothPlastic
1332
Part85.BrickColor = BrickColor.new("Black")
1333
Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
1334
Part85.Anchored = true
1335
Part85.CanCollide = false
1336
Part85.FormFactor = Enum.FormFactor.Symmetric
1337
Part85.Size = Vector3.new(1, 0.595000029, 1)
1338
Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1339
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1340
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1341
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1342
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1343
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1344
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1345
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
1346
Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
1347
Part85.Orientation = Vector3.new(0, 92.9000015, 0)
1348
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
1349
SpecialMesh86.Parent = Part85
1350
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1351
SpecialMesh86.MeshType = Enum.MeshType.Brick
1352
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1353
Part87.Parent = Model71
1354
Part87.Material = Enum.Material.SmoothPlastic
1355
Part87.BrickColor = BrickColor.new("Black")
1356
Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
1357
Part87.Anchored = true
1358
Part87.CanCollide = false
1359
Part87.FormFactor = Enum.FormFactor.Symmetric
1360
Part87.Size = Vector3.new(1, 0.595000029, 1)
1361
Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1362
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1363
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1364
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1365
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1366
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1367
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1368
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
1369
Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
1370
Part87.Orientation = Vector3.new(0, 92.9000015, 0)
1371
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
1372
SpecialMesh88.Parent = Part87
1373
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1374
SpecialMesh88.MeshType = Enum.MeshType.Brick
1375
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1376
Part89.Parent = Model71
1377
Part89.Material = Enum.Material.SmoothPlastic
1378
Part89.BrickColor = BrickColor.new("Black")
1379
Part89.Rotation = Vector3.new(0, 3.95000005, 0)
1380
Part89.Anchored = true
1381
Part89.CanCollide = false
1382
Part89.FormFactor = Enum.FormFactor.Symmetric
1383
Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
1384
Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1385
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1386
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1387
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1388
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1389
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1390
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1391
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
1392
Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
1393
Part89.Orientation = Vector3.new(0, 3.95000005, 0)
1394
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
1395
SpecialMesh90.Parent = Part89
1396
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1397
SpecialMesh90.MeshType = Enum.MeshType.Brick
1398
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1399
Part91.Parent = Model71
1400
Part91.Material = Enum.Material.SmoothPlastic
1401
Part91.BrickColor = BrickColor.new("Black")
1402
Part91.Rotation = Vector3.new(0, 3.95000005, 0)
1403
Part91.Anchored = true
1404
Part91.CanCollide = false
1405
Part91.FormFactor = Enum.FormFactor.Symmetric
1406
Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
1407
Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1408
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1409
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1410
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1411
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1412
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1413
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1414
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1415
Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
1416
Part91.Orientation = Vector3.new(0, 3.95000005, 0)
1417
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1418
SpecialMesh92.Parent = Part91
1419
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1420
SpecialMesh92.MeshType = Enum.MeshType.Brick
1421
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1422
Part93.Parent = Model71
1423
Part93.Material = Enum.Material.SmoothPlastic
1424
Part93.BrickColor = BrickColor.new("Deep orange")
1425
Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
1426
Part93.Anchored = true
1427
Part93.CanCollide = false
1428
Part93.FormFactor = Enum.FormFactor.Symmetric
1429
Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
1430
Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1431
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1432
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1433
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1434
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1435
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1436
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1437
Part93.Color = Color3.new(1, 0.686275, 0)
1438
Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
1439
Part93.Orientation = Vector3.new(0, 92.9000015, 0)
1440
Part93.Color = Color3.new(1, 0.686275, 0)
1441
SpecialMesh94.Parent = Part93
1442
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1443
SpecialMesh94.MeshType = Enum.MeshType.Brick
1444
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1445
Part95.Parent = Model71
1446
Part95.Material = Enum.Material.SmoothPlastic
1447
Part95.BrickColor = BrickColor.new("Deep orange")
1448
Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
1449
Part95.Anchored = true
1450
Part95.CanCollide = false
1451
Part95.FormFactor = Enum.FormFactor.Symmetric
1452
Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
1453
Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1454
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1455
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1456
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1457
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1458
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1459
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1460
Part95.Color = Color3.new(1, 0.686275, 0)
1461
Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
1462
Part95.Orientation = Vector3.new(0, 92.9000015, 0)
1463
Part95.Color = Color3.new(1, 0.686275, 0)
1464
SpecialMesh96.Parent = Part95
1465
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1466
SpecialMesh96.MeshType = Enum.MeshType.Brick
1467
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1468
Part97.Parent = Model71
1469
Part97.Material = Enum.Material.SmoothPlastic
1470
Part97.BrickColor = BrickColor.new("Deep orange")
1471
Part97.Rotation = Vector3.new(180, -3.54999995, 180)
1472
Part97.Anchored = true
1473
Part97.CanCollide = false
1474
Part97.FormFactor = Enum.FormFactor.Symmetric
1475
Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
1476
Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
1477
Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1478
Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1479
Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1480
Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1481
Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1482
Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1483
Part97.Color = Color3.new(1, 0.686275, 0)
1484
Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
1485
Part97.Orientation = Vector3.new(0, -176.449997, 0)
1486
Part97.Color = Color3.new(1, 0.686275, 0)
1487
SpecialMesh98.Parent = Part97
1488
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1489
SpecialMesh98.MeshType = Enum.MeshType.Brick
1490
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1491
Part99.Parent = Model71
1492
Part99.Material = Enum.Material.SmoothPlastic
1493
Part99.BrickColor = BrickColor.new("Deep orange")
1494
Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
1495
Part99.Anchored = true
1496
Part99.CanCollide = false
1497
Part99.FormFactor = Enum.FormFactor.Symmetric
1498
Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
1499
Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
1500
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1501
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1502
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1503
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1504
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1505
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1506
Part99.Color = Color3.new(1, 0.686275, 0)
1507
Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
1508
Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
1509
Part99.Color = Color3.new(1, 0.686275, 0)
1510
SpecialMesh100.Parent = Part99
1511
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
1512
SpecialMesh100.MeshType = Enum.MeshType.Brick
1513
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
1514
Part101.Parent = Model71
1515
Part101.Material = Enum.Material.Neon
1516
Part101.BrickColor = BrickColor.new("Really black")
1517
Part101.Rotation = Vector3.new(180, -3.54999995, 180)
1518
Part101.Anchored = true
1519
Part101.CanCollide = false
1520
Part101.FormFactor = Enum.FormFactor.Symmetric
1521
Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
1522
Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
1523
Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1524
Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1525
Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1526
Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1527
Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1528
Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1529
Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1530
Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
1531
Part101.Orientation = Vector3.new(0, -176.449997, 0)
1532
Part101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1533
SpecialMesh102.Parent = Part101
1534
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1535
SpecialMesh102.MeshType = Enum.MeshType.Brick
1536
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1537
Part103.Parent = Model71
1538
Part103.Material = Enum.Material.Neon
1539
Part103.BrickColor = BrickColor.new("Really black")
1540
Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
1541
Part103.Anchored = true
1542
Part103.CanCollide = false
1543
Part103.FormFactor = Enum.FormFactor.Symmetric
1544
Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
1545
Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1546
Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1547
Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1548
Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1549
Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1550
Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1551
Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1552
Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1553
Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
1554
Part103.Orientation = Vector3.new(0, 92.9000015, 0)
1555
Part103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1556
SpecialMesh104.Parent = Part103
1557
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1558
SpecialMesh104.MeshType = Enum.MeshType.Brick
1559
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1560
Part105.Parent = Model71
1561
Part105.Material = Enum.Material.Neon
1562
Part105.BrickColor = BrickColor.new("Really black")
1563
Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
1564
Part105.Anchored = true
1565
Part105.CanCollide = false
1566
Part105.FormFactor = Enum.FormFactor.Symmetric
1567
Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
1568
Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1569
Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1570
Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1571
Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1572
Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1573
Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1574
Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1575
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1576
Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
1577
Part105.Orientation = Vector3.new(0, 92.9000015, 0)
1578
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1579
SpecialMesh106.Parent = Part105
1580
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1581
SpecialMesh106.MeshType = Enum.MeshType.Brick
1582
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1583
Part107.Parent = Model71
1584
Part107.Material = Enum.Material.Neon
1585
Part107.BrickColor = BrickColor.new("Really black")
1586
Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
1587
Part107.Anchored = true
1588
Part107.CanCollide = false
1589
Part107.FormFactor = Enum.FormFactor.Symmetric
1590
Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
1591
Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
1592
Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1593
Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1594
Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1595
Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1596
Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1597
Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1598
Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1599
Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
1600
Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
1601
Part107.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1602
SpecialMesh108.Parent = Part107
1603
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1604
SpecialMesh108.MeshType = Enum.MeshType.Brick
1605
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1606
Part109.Parent = Model71
1607
Part109.Material = Enum.Material.Slate
1608
Part109.BrickColor = BrickColor.new("Deep orange")
1609
Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
1610
Part109.Anchored = true
1611
Part109.CanCollide = false
1612
Part109.FormFactor = Enum.FormFactor.Symmetric
1613
Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
1614
Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1615
Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1616
Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1617
Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1618
Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1619
Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1620
Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1621
Part109.Color = Color3.new(1, 0.686275, 0)
1622
Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
1623
Part109.Orientation = Vector3.new(0, 92.9000015, 0)
1624
Part109.Color = Color3.new(1, 0.686275, 0)
1625
Model110.Name = "RightLeg"
1626
Model110.Parent = Model0
1627
Part111.Parent = Model110
1628
Part111.Material = Enum.Material.SmoothPlastic
1629
Part111.BrickColor = BrickColor.new("Black")
1630
Part111.Rotation = Vector3.new(0, -90, 0)
1631
Part111.Anchored = true
1632
Part111.CanCollide = false
1633
Part111.FormFactor = Enum.FormFactor.Symmetric
1634
Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
1635
Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1636
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1637
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1638
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1639
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1640
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1641
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1642
Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
1643
Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
1644
Part111.Orientation = Vector3.new(0, -90, 0)
1645
Part111.Color = Color3.new(0.105882, 0.164706, 0.207843)
1646
Part112.Parent = Model110
1647
Part112.Material = Enum.Material.SmoothPlastic
1648
Part112.BrickColor = BrickColor.new("Deep orange")
1649
Part112.Rotation = Vector3.new(0, -90, 0)
1650
Part112.Anchored = true
1651
Part112.CanCollide = false
1652
Part112.FormFactor = Enum.FormFactor.Symmetric
1653
Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
1654
Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1655
Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1656
Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1657
Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1658
Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1659
Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1660
Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1661
Part112.Color = Color3.new(1, 0.686275, 0)
1662
Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
1663
Part112.Orientation = Vector3.new(0, -90, 0)
1664
Part112.Color = Color3.new(1, 0.686275, 0)
1665
SpecialMesh113.Parent = Part112
1666
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
1667
SpecialMesh113.MeshType = Enum.MeshType.Brick
1668
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
1669
Part114.Parent = Model110
1670
Part114.Material = Enum.Material.SmoothPlastic
1671
Part114.BrickColor = BrickColor.new("Really black")
1672
Part114.Rotation = Vector3.new(0, -90, 0)
1673
Part114.Anchored = true
1674
Part114.FormFactor = Enum.FormFactor.Symmetric
1675
Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
1676
Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1677
Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1678
Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1679
Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1680
Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1681
Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1682
Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1683
Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1684
Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
1685
Part114.Orientation = Vector3.new(0, -90, 0)
1686
Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1687
SpecialMesh115.Parent = Part114
1688
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
1689
SpecialMesh115.MeshType = Enum.MeshType.Brick
1690
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
1691
Part116.Parent = Model110
1692
Part116.Material = Enum.Material.Slate
1693
Part116.BrickColor = BrickColor.new("Deep orange")
1694
Part116.Rotation = Vector3.new(0, -90, 0)
1695
Part116.Anchored = true
1696
Part116.FormFactor = Enum.FormFactor.Symmetric
1697
Part116.Size = Vector3.new(0.200000003, 1.704, 1)
1698
Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1699
Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1700
Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1701
Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1702
Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1703
Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1704
Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1705
Part116.Color = Color3.new(1, 0.686275, 0)
1706
Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
1707
Part116.Orientation = Vector3.new(0, -90, 0)
1708
Part116.Color = Color3.new(1, 0.686275, 0)
1709
SpecialMesh117.Parent = Part116
1710
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
1711
SpecialMesh117.MeshType = Enum.MeshType.Brick
1712
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
1713
Part118.Parent = Model110
1714
Part118.Material = Enum.Material.SmoothPlastic
1715
Part118.BrickColor = BrickColor.new("Deep orange")
1716
Part118.Rotation = Vector3.new(55.0600014, -90, 0)
1717
Part118.Anchored = true
1718
Part118.CanCollide = false
1719
Part118.FormFactor = Enum.FormFactor.Symmetric
1720
Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
1721
Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
1722
Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1723
Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1724
Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1725
Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1726
Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1727
Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1728
Part118.Color = Color3.new(1, 0.686275, 0)
1729
Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
1730
Part118.Orientation = Vector3.new(0, -90, -55.0600014)
1731
Part118.Color = Color3.new(1, 0.686275, 0)
1732
SpecialMesh119.Parent = Part118
1733
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
1734
SpecialMesh119.MeshType = Enum.MeshType.Brick
1735
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
1736
Part120.Parent = Model110
1737
Part120.Material = Enum.Material.SmoothPlastic
1738
Part120.BrickColor = BrickColor.new("Black")
1739
Part120.Rotation = Vector3.new(0, -90, 0)
1740
Part120.Anchored = true
1741
Part120.CanCollide = false
1742
Part120.FormFactor = Enum.FormFactor.Symmetric
1743
Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
1744
Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1745
Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1746
Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1747
Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1748
Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1749
Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1750
Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1751
Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
1752
Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
1753
Part120.Orientation = Vector3.new(0, -90, 0)
1754
Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
1755
Part121.Parent = Model110
1756
Part121.Material = Enum.Material.SmoothPlastic
1757
Part121.BrickColor = BrickColor.new("Really black")
1758
Part121.Rotation = Vector3.new(0, -90, 0)
1759
Part121.Anchored = true
1760
Part121.CanCollide = false
1761
Part121.FormFactor = Enum.FormFactor.Symmetric
1762
Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
1763
Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1764
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1765
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1766
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1767
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1768
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1769
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1770
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1771
Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
1772
Part121.Orientation = Vector3.new(0, -90, 0)
1773
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1774
Part122.Parent = Model110
1775
Part122.Material = Enum.Material.Slate
1776
Part122.BrickColor = BrickColor.new("Deep orange")
1777
Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
1778
Part122.Anchored = true
1779
Part122.FormFactor = Enum.FormFactor.Symmetric
1780
Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
1781
Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
1782
Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1783
Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1784
Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1785
Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1786
Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1787
Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1788
Part122.Color = Color3.new(1, 0.686275, 0)
1789
Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
1790
Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
1791
Part122.Color = Color3.new(1, 0.686275, 0)
1792
SpecialMesh123.Parent = Part122
1793
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
1794
SpecialMesh123.MeshType = Enum.MeshType.Brick
1795
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
1796
Part124.Parent = Model110
1797
Part124.Material = Enum.Material.SmoothPlastic
1798
Part124.BrickColor = BrickColor.new("Really black")
1799
Part124.Rotation = Vector3.new(0, -1.24000001, 0)
1800
Part124.Anchored = true
1801
Part124.FormFactor = Enum.FormFactor.Symmetric
1802
Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
1803
Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1804
Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1805
Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1806
Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1807
Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1808
Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1809
Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1810
Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1811
Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
1812
Part124.Orientation = Vector3.new(0, -1.24000001, 0)
1813
Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1814
SpecialMesh125.Parent = Part124
1815
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
1816
SpecialMesh125.MeshType = Enum.MeshType.Brick
1817
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
1818
Part126.Parent = Model110
1819
Part126.Material = Enum.Material.Slate
1820
Part126.BrickColor = BrickColor.new("Deep orange")
1821
Part126.Rotation = Vector3.new(90.6999969, -90, 0)
1822
Part126.Anchored = true
1823
Part126.FormFactor = Enum.FormFactor.Symmetric
1824
Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
1825
Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
1826
Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1827
Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1828
Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1829
Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1830
Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1831
Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1832
Part126.Color = Color3.new(1, 0.686275, 0)
1833
Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
1834
Part126.Orientation = Vector3.new(0, -90, -90.6999969)
1835
Part126.Color = Color3.new(1, 0.686275, 0)
1836
SpecialMesh127.Parent = Part126
1837
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
1838
SpecialMesh127.MeshType = Enum.MeshType.Brick
1839
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
1840
Part128.Name = "Right Leg"
1841
Part128.Parent = Model110
1842
Part128.Material = Enum.Material.SmoothPlastic
1843
Part128.BrickColor = BrickColor.new("Institutional white")
1844
Part128.Rotation = Vector3.new(0, -90, 0)
1845
Part128.Anchored = true
1846
Part128.CanCollide = false
1847
Part128.FormFactor = Enum.FormFactor.Symmetric
1848
Part128.Size = Vector3.new(1, 2, 1)
1849
Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1850
Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1851
Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1852
Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1853
Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1854
Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1855
Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1856
Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
1857
Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
1858
Part128.Orientation = Vector3.new(0, -90, 0)
1859
Part128.Color = Color3.new(0.972549, 0.972549, 0.972549)
1860
Part129.Parent = Model110
1861
Part129.Material = Enum.Material.Slate
1862
Part129.BrickColor = BrickColor.new("Deep orange")
1863
Part129.Rotation = Vector3.new(90.6999969, -90, 0)
1864
Part129.Anchored = true
1865
Part129.FormFactor = Enum.FormFactor.Symmetric
1866
Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
1867
Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
1868
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1869
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1870
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1871
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1872
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1873
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1874
Part129.Color = Color3.new(1, 0.686275, 0)
1875
Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
1876
Part129.Orientation = Vector3.new(0, -90, -90.6999969)
1877
Part129.Color = Color3.new(1, 0.686275, 0)
1878
SpecialMesh130.Parent = Part129
1879
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
1880
SpecialMesh130.MeshType = Enum.MeshType.Brick
1881
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
1882
Part131.Parent = Model110
1883
Part131.Material = Enum.Material.SmoothPlastic
1884
Part131.BrickColor = BrickColor.new("Really black")
1885
Part131.Rotation = Vector3.new(0, -90, 0)
1886
Part131.Anchored = true
1887
Part131.FormFactor = Enum.FormFactor.Symmetric
1888
Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
1889
Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1890
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1891
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1892
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1893
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1894
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1895
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1896
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1897
Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
1898
Part131.Orientation = Vector3.new(0, -90, 0)
1899
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1900
SpecialMesh132.Parent = Part131
1901
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
1902
SpecialMesh132.MeshType = Enum.MeshType.Brick
1903
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
1904
Model133.Name = "LeftLeg"
1905
Model133.Parent = Model0
1906
Part134.Parent = Model133
1907
Part134.Material = Enum.Material.SmoothPlastic
1908
Part134.BrickColor = BrickColor.new("Really black")
1909
Part134.Rotation = Vector3.new(0, -90, 0)
1910
Part134.Anchored = true
1911
Part134.FormFactor = Enum.FormFactor.Symmetric
1912
Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
1913
Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1914
Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1915
Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1916
Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1917
Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1918
Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1919
Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1920
Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1921
Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
1922
Part134.Orientation = Vector3.new(0, -90, 0)
1923
Part134.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1924
SpecialMesh135.Parent = Part134
1925
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
1926
SpecialMesh135.MeshType = Enum.MeshType.Brick
1927
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
1928
Part136.Parent = Model133
1929
Part136.Material = Enum.Material.Slate
1930
Part136.BrickColor = BrickColor.new("Deep orange")
1931
Part136.Rotation = Vector3.new(90.6999969, -90, 0)
1932
Part136.Anchored = true
1933
Part136.FormFactor = Enum.FormFactor.Symmetric
1934
Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
1935
Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
1936
Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1937
Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1938
Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1939
Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1940
Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1941
Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1942
Part136.Color = Color3.new(1, 0.686275, 0)
1943
Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
1944
Part136.Orientation = Vector3.new(0, -90, -90.6999969)
1945
Part136.Color = Color3.new(1, 0.686275, 0)
1946
SpecialMesh137.Parent = Part136
1947
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
1948
SpecialMesh137.MeshType = Enum.MeshType.Brick
1949
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
1950
Part138.Parent = Model133
1951
Part138.Material = Enum.Material.SmoothPlastic
1952
Part138.BrickColor = BrickColor.new("Really black")
1953
Part138.Rotation = Vector3.new(0, -1.24000001, 0)
1954
Part138.Anchored = true
1955
Part138.FormFactor = Enum.FormFactor.Symmetric
1956
Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
1957
Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1958
Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1959
Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1960
Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1961
Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1962
Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1963
Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1964
Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1965
Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
1966
Part138.Orientation = Vector3.new(0, -1.24000001, 0)
1967
Part138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1968
SpecialMesh139.Parent = Part138
1969
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
1970
SpecialMesh139.MeshType = Enum.MeshType.Brick
1971
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
1972
Part140.Parent = Model133
1973
Part140.Material = Enum.Material.SmoothPlastic
1974
Part140.BrickColor = BrickColor.new("Really black")
1975
Part140.Rotation = Vector3.new(0, -90, 0)
1976
Part140.Anchored = true
1977
Part140.FormFactor = Enum.FormFactor.Symmetric
1978
Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
1979
Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1980
Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1981
Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1982
Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1983
Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1984
Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1985
Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1986
Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1987
Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
1988
Part140.Orientation = Vector3.new(0, -90, 0)
1989
Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1990
SpecialMesh141.Parent = Part140
1991
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
1992
SpecialMesh141.MeshType = Enum.MeshType.Brick
1993
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
1994
Part142.Parent = Model133
1995
Part142.Material = Enum.Material.SmoothPlastic
1996
Part142.BrickColor = BrickColor.new("Deep orange")
1997
Part142.Rotation = Vector3.new(118.43, -90, 0)
1998
Part142.Anchored = true
1999
Part142.CanCollide = false
2000
Part142.FormFactor = Enum.FormFactor.Symmetric
2001
Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
2002
Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
2003
Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2004
Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2005
Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2006
Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2007
Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2008
Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2009
Part142.Color = Color3.new(1, 0.686275, 0)
2010
Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
2011
Part142.Orientation = Vector3.new(0, -90, -118.43)
2012
Part142.Color = Color3.new(1, 0.686275, 0)
2013
SpecialMesh143.Parent = Part142
2014
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2015
SpecialMesh143.MeshType = Enum.MeshType.Brick
2016
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2017
Part144.Parent = Model133
2018
Part144.Material = Enum.Material.SmoothPlastic
2019
Part144.BrickColor = BrickColor.new("Deep orange")
2020
Part144.Rotation = Vector3.new(0, -90, 0)
2021
Part144.Anchored = true
2022
Part144.CanCollide = false
2023
Part144.FormFactor = Enum.FormFactor.Symmetric
2024
Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
2025
Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2026
Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2027
Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2028
Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2029
Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2030
Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2031
Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2032
Part144.Color = Color3.new(1, 0.686275, 0)
2033
Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
2034
Part144.Orientation = Vector3.new(0, -90, 0)
2035
Part144.Color = Color3.new(1, 0.686275, 0)
2036
SpecialMesh145.Parent = Part144
2037
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2038
SpecialMesh145.MeshType = Enum.MeshType.Brick
2039
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2040
Part146.Parent = Model133
2041
Part146.Material = Enum.Material.SmoothPlastic
2042
Part146.BrickColor = BrickColor.new("Black")
2043
Part146.Rotation = Vector3.new(0, -90, 0)
2044
Part146.Anchored = true
2045
Part146.CanCollide = false
2046
Part146.FormFactor = Enum.FormFactor.Symmetric
2047
Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
2048
Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2049
Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2050
Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2051
Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2052
Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2053
Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2054
Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2055
Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
2056
Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
2057
Part146.Orientation = Vector3.new(0, -90, 0)
2058
Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
2059
Part147.Parent = Model133
2060
Part147.Material = Enum.Material.SmoothPlastic
2061
Part147.BrickColor = BrickColor.new("Really black")
2062
Part147.Rotation = Vector3.new(0, -90, 0)
2063
Part147.Anchored = true
2064
Part147.CanCollide = false
2065
Part147.FormFactor = Enum.FormFactor.Symmetric
2066
Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
2067
Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2068
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2069
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2070
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2071
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2072
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2073
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2074
Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2075
Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
2076
Part147.Orientation = Vector3.new(0, -90, 0)
2077
Part147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2078
Part148.Parent = Model133
2079
Part148.Material = Enum.Material.Slate
2080
Part148.BrickColor = BrickColor.new("Deep orange")
2081
Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
2082
Part148.Anchored = true
2083
Part148.FormFactor = Enum.FormFactor.Symmetric
2084
Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
2085
Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
2086
Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2087
Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2088
Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2089
Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2090
Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2091
Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2092
Part148.Color = Color3.new(1, 0.686275, 0)
2093
Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
2094
Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
2095
Part148.Color = Color3.new(1, 0.686275, 0)
2096
SpecialMesh149.Parent = Part148
2097
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2098
SpecialMesh149.MeshType = Enum.MeshType.Brick
2099
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2100
Part150.Parent = Model133
2101
Part150.Material = Enum.Material.Slate
2102
Part150.BrickColor = BrickColor.new("Deep orange")
2103
Part150.Rotation = Vector3.new(90.6999969, -90, 0)
2104
Part150.Anchored = true
2105
Part150.FormFactor = Enum.FormFactor.Symmetric
2106
Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
2107
Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2108
Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2109
Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2110
Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2111
Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2112
Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2113
Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2114
Part150.Color = Color3.new(1, 0.686275, 0)
2115
Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
2116
Part150.Orientation = Vector3.new(0, -90, -90.6999969)
2117
Part150.Color = Color3.new(1, 0.686275, 0)
2118
SpecialMesh151.Parent = Part150
2119
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2120
SpecialMesh151.MeshType = Enum.MeshType.Brick
2121
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2122
Part152.Name = "Left Leg"
2123
Part152.Parent = Model133
2124
Part152.Material = Enum.Material.SmoothPlastic
2125
Part152.BrickColor = BrickColor.new("Institutional white")
2126
Part152.Transparency = 1
2127
Part152.Rotation = Vector3.new(0, -90, 0)
2128
Part152.Anchored = true
2129
Part152.CanCollide = false
2130
Part152.FormFactor = Enum.FormFactor.Symmetric
2131
Part152.Size = Vector3.new(1, 2, 1)
2132
Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2133
Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2134
Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2135
Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2136
Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2137
Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2138
Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2139
Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
2140
Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
2141
Part152.Orientation = Vector3.new(0, -90, 0)
2142
Part152.Color = Color3.new(0.972549, 0.972549, 0.972549)
2143
Part153.Parent = Model133
2144
Part153.Material = Enum.Material.Slate
2145
Part153.BrickColor = BrickColor.new("Deep orange")
2146
Part153.Rotation = Vector3.new(0, -90, 0)
2147
Part153.Anchored = true
2148
Part153.FormFactor = Enum.FormFactor.Symmetric
2149
Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
2150
Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2151
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2152
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2153
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2154
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2155
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2156
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2157
Part153.Color = Color3.new(1, 0.686275, 0)
2158
Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
2159
Part153.Orientation = Vector3.new(0, -90, 0)
2160
Part153.Color = Color3.new(1, 0.686275, 0)
2161
SpecialMesh154.Parent = Part153
2162
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2163
SpecialMesh154.MeshType = Enum.MeshType.Brick
2164
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2165
Part155.Parent = Model133
2166
Part155.Material = Enum.Material.SmoothPlastic
2167
Part155.BrickColor = BrickColor.new("Black")
2168
Part155.Rotation = Vector3.new(0, -90, 0)
2169
Part155.Anchored = true
2170
Part155.CanCollide = false
2171
Part155.FormFactor = Enum.FormFactor.Symmetric
2172
Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
2173
Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2174
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2175
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2176
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2177
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2178
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2179
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2180
Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
2181
Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
2182
Part155.Orientation = Vector3.new(0, -90, 0)
2183
Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
2184
Script156.Name = "Welds"
2185
Script156.Parent = Model0
2186
table.insert(cors,sandbox(Script156,function()
2187
--Saz
2188
2189
--A new system which is a combination of fast-welds and hard-welds.
2190
--Should be far, far better.
2191
2192
--When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
2193
--This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
2194
2195
--Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
2196
--The fact that you're reading this means you should likely kill yourself. Immediately.
2197
2198
wait(.33)
2199
2200
Tool=script.Parent
2201
Nib=Tool.Parent
2202
2203
2204
weldparts=function()
2205
	print("Welding")
2206
	lel={}
2207
	function jarate(p)
2208
		for i=1, #p do
2209
			table.insert(lel,p[i])
2210
			k=p[i]:children()
2211
			if #k>0 then
2212
				jarate(k)
2213
			end
2214
		end
2215
	end
2216
	for _,v in pairs(script.Parent:children()) do
2217
		if v.Name~="Cloak" and v.className~="Script" then
2218
			v:BreakJoints()
2219
			jarate(v:children())
2220
		end
2221
	end
2222
	for _,v in pairs(lel) do
2223
		if v.className=="Weld" or v.className=="Motor6D" then
2224
			v:Remove()
2225
		end
2226
	end
2227
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
2228
		if v.Name~="Right Leg" then
2229
			w=Instance.new("Weld")
2230
			w.Part0=script.Parent["RightLeg"]["Right Leg"]
2231
			w.Part1=v
2232
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2233
			w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
2234
			w.Parent=w.Part0
2235
		end
2236
	end
2237
	w=Instance.new("Weld")
2238
	w.Part0=Nib["Right Leg"]
2239
	w.Part1=script.Parent["RightLeg"]["Right Leg"]
2240
	w.Parent=w.Part0
2241
	w.C0=CFrame.new(0,-.1,0)
2242
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
2243
		if v.Name~="Left Leg" then
2244
			w=Instance.new("Weld")
2245
			w.Part0=script.Parent["LeftLeg"]["Left Leg"]
2246
			w.Part1=v
2247
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2248
			w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
2249
			w.Parent=w.Part0
2250
		end
2251
	end
2252
	w=Instance.new("Weld")
2253
	w.Part0=Nib["Left Leg"]
2254
	w.Part1=script.Parent["LeftLeg"]["Left Leg"]
2255
	w.Parent=w.Part0
2256
	w.C0=CFrame.new(0,-.1,0)
2257
	for _,v in pairs(script.Parent["RightArm"]:children()) do
2258
		if v.Name~="Right Arm" then
2259
			w=Instance.new("Weld")
2260
			w.Part0=script.Parent["RightArm"]["Right Arm"]
2261
			w.Part1=v
2262
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2263
			w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
2264
			w.Parent=w.Part1
2265
		end
2266
	end
2267
	w=Instance.new("Weld")
2268
	w.Part0=Nib["Right Arm"]
2269
	w.Part1=script.Parent["RightArm"]["Right Arm"]
2270
	w.Parent=w.Part0
2271
	w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
2272
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
2273
		if v.Name~="Left Arm" then
2274
			w=Instance.new("Weld")
2275
			w.Part0=script.Parent["LeftArm"]["Left Arm"]
2276
			w.Part1=v
2277
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2278
			w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
2279
			w.Parent=w.Part0
2280
		end
2281
	end
2282
	w=Instance.new("Weld")
2283
	w.Part0=Nib["Left Arm"]
2284
	w.Part1=script.Parent["LeftArm"]["Left Arm"]
2285
	w.Parent=w.Part0
2286
	
2287
	for _,v in pairs(script.Parent["Torso"]:children()) do
2288
		if v.Name~="Torso" then
2289
			w=Instance.new("Weld")
2290
			w.Part0=script.Parent["Torso"]["Torso"]
2291
			w.Part1=v
2292
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2293
			w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
2294
			w.Parent=script.Parent["Torso"]["Torso"]
2295
		end
2296
	end
2297
	
2298
	w=Instance.new("Weld")
2299
	w.Part0=Nib["Torso"]
2300
	w.Part1=script.Parent["Torso"]["Torso"]
2301
	w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
2302
	w.Parent=w.Part0
2303
2304
	for _,v in pairs(lel) do
2305
		if v:IsA("BasePart") then v.Anchored=false end
2306
	end
2307
	
2308
	wait(1)
2309
	
2310
	w=Instance.new("Weld")
2311
	w.Part0=Nib.Torso
2312
	w.Part1=Tool.Torso.Torso
2313
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2314
	w.C1=CFrame.new(0,0,0)
2315
	w.Parent=w.Part1
2316
	w.Name="ClothingWeld"
2317
	
2318
	wait(.06)
2319
	
2320
	while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
2321
		wait(.03)
2322
		w=Instance.new("Weld")
2323
		w.Part0=Nib.Torso
2324
		w.Part1=Tool.Torso.Torso
2325
		w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2326
		w.C1=CFrame.new(0,0,0)
2327
		w.Parent=w.Part1
2328
		w.Name="ClothingWeld"
2329
	end
2330
	
2331
	w=Instance.new("Weld")
2332
	w.Part0=Nib["Right Leg"]
2333
	w.Part1=Tool.RightLeg["Right Leg"]
2334
	w.C0=CFrame.new(0,0,0)
2335
	w.C1=CFrame.new(0,0,0)
2336
	w.Parent=w.Part1
2337
	w.Name="ClothingWeld"
2338
	
2339
	w=Instance.new("Weld")
2340
	w.Part0=Nib["Left Leg"]
2341
	w.Part1=Tool.LeftLeg["Left Leg"]
2342
	w.C0=CFrame.new(0,0,0)
2343
	w.C1=CFrame.new(0,0,0)
2344
	w.Parent=w.Part1
2345
	w.Name="ClothingWeld"
2346
	
2347
	w=Instance.new("Weld")
2348
	w.Part0=Nib["Right Arm"]
2349
	w.Part1=Tool.RightArm["Right Arm"]
2350
	w.C0=CFrame.new(0,0,0)
2351
	w.C1=CFrame.new(0,0,0)
2352
	w.Parent=w.Part1
2353
	w.Name="ClothingWeld"
2354
	
2355
	w=Instance.new("Weld")
2356
	w.Part0=Nib["Left Arm"]
2357
	w.Part1=Tool.LeftArm["Left Arm"]
2358
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2359
	w.C1=CFrame.new(0,0,0)
2360
	w.Parent=w.Part1
2361
	w.Name="ClothingWeld"
2362
	
2363
	wait()
2364
2365
end
2366
weldparts()
2367
end))
2368
for i,v in pairs(mas:GetChildren()) do
2369
	v.Parent = game:GetService("Players").LocalPlayer.Character
2370
	pcall(function() v:MakeJoints() end)
2371
end
2372
mas:Destroy()
2373
for i,v in pairs(cors) do
2374
	spawn(function()
2375
		pcall(v)
2376
	end)
2377
end
2378
2379
--//=================================\\
2380
--|| 	      USEFUL VALUES
2381
--\\=================================//
2382
2383
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
2384
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
2385
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
2386
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
2387
local CHANGEDEFENSE = 0
2388
local CHANGEDAMAGE = 0
2389
local CHANGEMOVEMENT = 0
2390
local ANIM = "Idle"
2391
local ATTACK = false
2392
local EQUIPPED = false
2393
local HOLD = false
2394
local COMBO = 1
2395
local Rooted = false
2396
local SINE = 0
2397
local KEYHOLD = false
2398
local CHANGE = 2 / Animation_Speed
2399
local WALKINGANIM = false
2400
local WALK = 0
2401
local VALUE1 = false
2402
local VALUE2 = false
2403
local ROBLOXIDLEANIMATION = IT("Animation")
2404
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
2405
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
2406
--ROBLOXIDLEANIMATION.Parent = Humanoid
2407
local WEAPONGUI = IT("ScreenGui", PlayerGui)
2408
WEAPONGUI.Name = "Weapon GUI"
2409
local Weapon = IT("Model")
2410
Weapon.Name = "Adds"
2411
local Effects = IT("Folder", Weapon)
2412
Effects.Name = "Effects"
2413
local ANIMATOR = Humanoid.Animator
2414
local ANIMATE = Character.Animate
2415
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
2416
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
2417
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
2418
local HITBLOCKSOUNDS = {"199148933", "199148947"}
2419
local UNANCHOR = true
2420
local KILLINSTINCT = 0
2421
2422
local SKILLTEXTCOLOR = C3(1,0,0)
2423
2424
--//=================================\\
2425
--\\=================================//
2426
2427
2428
--//=================================\\
2429
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
2430
--\\=================================//
2431
2432
ArtificialHB = Instance.new("BindableEvent", script)
2433
ArtificialHB.Name = "ArtificialHB"
2434
2435
script:WaitForChild("ArtificialHB")
2436
2437
frame = Frame_Speed
2438
tf = 0
2439
allowframeloss = false
2440
tossremainder = false
2441
lastframe = tick()
2442
script.ArtificialHB:Fire()
2443
2444
game:GetService("RunService").Heartbeat:connect(function(s, p)
2445
	tf = tf + s
2446
	if tf >= frame then
2447
		if allowframeloss then
2448
			script.ArtificialHB:Fire()
2449
			lastframe = tick()
2450
		else
2451
			for i = 1, math.floor(tf / frame) do
2452
				script.ArtificialHB:Fire()
2453
			end
2454
		lastframe = tick()
2455
		end
2456
		if tossremainder then
2457
			tf = 0
2458
		else
2459
			tf = tf - frame * math.floor(tf / frame)
2460
		end
2461
	end
2462
end)
2463
2464
--//=================================\\
2465
--\\=================================//
2466
2467
2468
2469
2470
2471
--//=================================\\
2472
--|| 	      SOME FUNCTIONS
2473
--\\=================================//
2474
2475
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
2476
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
2477
end
2478
2479
function PositiveAngle(NUMBER)
2480
	if NUMBER >= 0 then
2481
		NUMBER = 0
2482
	end
2483
	return NUMBER
2484
end
2485
2486
function NegativeAngle(NUMBER)
2487
	if NUMBER <= 0 then
2488
		NUMBER = 0
2489
	end
2490
	return NUMBER
2491
end
2492
2493
function Swait(NUMBER)
2494
	if NUMBER == 0 or NUMBER == nil then
2495
		ArtificialHB.Event:wait()
2496
	else
2497
		for i = 1, NUMBER do
2498
			ArtificialHB.Event:wait()
2499
		end
2500
	end
2501
end
2502
2503
function QuaternionFromCFrame(cf)
2504
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
2505
	local trace = m00 + m11 + m22
2506
	if trace > 0 then 
2507
		local s = math.sqrt(1 + trace)
2508
		local recip = 0.5 / s
2509
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
2510
	else
2511
		local i = 0
2512
		if m11 > m00 then
2513
			i = 1
2514
		end
2515
		if m22 > (i == 0 and m00 or m11) then
2516
			i = 2
2517
		end
2518
		if i == 0 then
2519
			local s = math.sqrt(m00 - m11 - m22 + 1)
2520
			local recip = 0.5 / s
2521
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
2522
		elseif i == 1 then
2523
			local s = math.sqrt(m11 - m22 - m00 + 1)
2524
			local recip = 0.5 / s
2525
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
2526
		elseif i == 2 then
2527
			local s = math.sqrt(m22 - m00 - m11 + 1)
2528
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
2529
		end
2530
	end
2531
end
2532
 
2533
function QuaternionToCFrame(px, py, pz, x, y, z, w)
2534
	local xs, ys, zs = x + x, y + y, z + z
2535
	local wx, wy, wz = w * xs, w * ys, w * zs
2536
	local xx = x * xs
2537
	local xy = x * ys
2538
	local xz = x * zs
2539
	local yy = y * ys
2540
	local yz = y * zs
2541
	local zz = z * zs
2542
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
2543
end
2544
 
2545
function QuaternionSlerp(a, b, t)
2546
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
2547
	local startInterp, finishInterp;
2548
	if cosTheta >= 0.0001 then
2549
		if (1 - cosTheta) > 0.0001 then
2550
			local theta = ACOS(cosTheta)
2551
			local invSinTheta = 1 / SIN(theta)
2552
			startInterp = SIN((1 - t) * theta) * invSinTheta
2553
			finishInterp = SIN(t * theta) * invSinTheta
2554
		else
2555
			startInterp = 1 - t
2556
			finishInterp = t
2557
		end
2558
	else
2559
		if (1 + cosTheta) > 0.0001 then
2560
			local theta = ACOS(-cosTheta)
2561
			local invSinTheta = 1 / SIN(theta)
2562
			startInterp = SIN((t - 1) * theta) * invSinTheta
2563
			finishInterp = SIN(t * theta) * invSinTheta
2564
		else
2565
			startInterp = t - 1
2566
			finishInterp = t
2567
		end
2568
	end
2569
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
2570
end
2571
2572
function Clerp(a, b, t)
2573
	local qa = {QuaternionFromCFrame(a)}
2574
	local qb = {QuaternionFromCFrame(b)}
2575
	local ax, ay, az = a.x, a.y, a.z
2576
	local bx, by, bz = b.x, b.y, b.z
2577
	local _t = 1 - t
2578
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
2579
end
2580
2581
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
2582
	local frame = IT("Frame")
2583
	frame.BackgroundTransparency = TRANSPARENCY
2584
	frame.BorderSizePixel = BORDERSIZEPIXEL
2585
	frame.Position = POSITION
2586
	frame.Size = SIZE
2587
	frame.BackgroundColor3 = COLOR
2588
	frame.BorderColor3 = BORDERCOLOR
2589
	frame.Name = NAME
2590
	frame.Parent = PARENT
2591
	return frame
2592
end
2593
2594
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
2595
	local label = IT("TextLabel")
2596
	label.BackgroundTransparency = 1
2597
	label.Size = UD2(1, 0, 1, 0)
2598
	label.Position = UD2(0, 0, 0, 0)
2599
	label.TextColor3 = TEXTCOLOR
2600
	label.TextStrokeTransparency = STROKETRANSPARENCY
2601
	label.TextTransparency = TRANSPARENCY
2602
	label.FontSize = TEXTFONTSIZE
2603
	label.Font = TEXTFONT
2604
	label.BorderSizePixel = BORDERSIZEPIXEL
2605
	label.TextScaled = false
2606
	label.Text = TEXT
2607
	label.Name = NAME
2608
	label.Parent = PARENT
2609
	return label
2610
end
2611
2612
function NoOutlines(PART)
2613
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
2614
end
2615
2616
2617
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
2618
	local NEWWELD = IT(TYPE)
2619
	NEWWELD.Part0 = PART0
2620
	NEWWELD.Part1 = PART1
2621
	NEWWELD.C0 = C0
2622
	NEWWELD.C1 = C1
2623
	NEWWELD.Parent = PARENT
2624
	return NEWWELD
2625
end
2626
2627
function CreateSound(ID, PARENT, VOLUME, PITCH)
2628
	local NEWSOUND = nil
2629
	coroutine.resume(coroutine.create(function()
2630
		NEWSOUND = IT("Sound", PARENT)
2631
		NEWSOUND.Volume = VOLUME
2632
		NEWSOUND.Pitch = PITCH
2633
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
2634
		Swait()
2635
		NEWSOUND:play()
2636
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
2637
	end))
2638
	return NEWSOUND
2639
end
2640
2641
function CFrameFromTopBack(at, top, back)
2642
	local right = top:Cross(back)
2643
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
2644
end
2645
2646
function MakeForm(PART,TYPE)
2647
	if TYPE == "Cyl" then
2648
		local MSH = IT("CylinderMesh",PART)
2649
	elseif TYPE == "Ball" then
2650
		local MSH = IT("SpecialMesh",PART)
2651
		MSH.MeshType = "Sphere"
2652
	elseif TYPE == "Wedge" then
2653
		local MSH = IT("SpecialMesh",PART)
2654
		MSH.MeshType = "Wedge"
2655
	end
2656
end
2657
2658
Debris = game:GetService("Debris")
2659
--//=================================\\
2660
--||	     WEAPON CREATION
2661
--\\=================================//
2662
2663
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
2664
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "174670596", VT(1,1,1), VT(0, 0, 0))
2665
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2666
2667
local DECAL = IT("Decal",HandlePart)
2668
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
2669
2670
for _, c in pairs(Weapon:GetChildren()) do
2671
	if c.ClassName == "Part" then
2672
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2673
	end
2674
end
2675
2676
local A = IT("Attachment",HandlePart)
2677
A.Position = VT(0, -1.5, 0)
2678
local B = IT("Attachment",HandlePart)
2679
B.Position = VT(0, 2.2, 0.2)
2680
local Trail = IT("Trail",HandlePart)
2681
Trail.Attachment0 = A
2682
Trail.Attachment1 = B
2683
Trail.Lifetime = 0.1
2684
Trail.Transparency = NumberSequence.new(0.8, 1)
2685
Trail.Enabled = false
2686
2687
Weapon.Parent = Character
2688
2689
Humanoid.Died:connect(function()
2690
	ATTACK = true
2691
end)
2692
2693
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
2694
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
2695
--local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
2696
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
2697
--local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
2698
2699
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
2700
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
2701
--local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
2702
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
2703
--local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
2704
2705
--//=================================\\
2706
--||			DAMAGING
2707
--\\=================================//
2708
2709
local asd = Instance.new("ParticleEmitter")
2710
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
2711
asd.LightEmission = .1
2712
asd.Size = NumberSequence.new(0.2)
2713
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
2714
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
2715
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
2716
asd.Transparency = bbb
2717
asd.Size = aaa
2718
asd.ZOffset = .9
2719
asd.Acceleration = Vector3.new(0, -5, 0)
2720
asd.LockedToPart = false
2721
asd.EmissionDirection = "Back"
2722
asd.Lifetime = NumberRange.new(1, 2)
2723
asd.Rotation = NumberRange.new(-10, 10)
2724
asd.RotSpeed = NumberRange.new(-10, 10)
2725
asd.Speed = NumberRange.new(2)
2726
asd.Enabled = false
2727
asd.VelocitySpread = 10000
2728
2729
function getbloody(victim,amount)
2730
	local prtcl = asd:Clone()
2731
	prtcl.Parent = victim
2732
	prtcl:Emit(amount)
2733
end
2734
2735
local TORSOVELOCITY = 0
2736
2737
function Ragdoll(Character2,CharTorso)
2738
	local svch = Character2
2739
	local hum = Character2:findFirstChild("Humanoid")
2740
	local q = Character2:GetChildren()
2741
	local CLONE = IT("Model",Effects)
2742
	local DummyHead = nil
2743
	for i = 1,#q do
2744
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
2745
			q[i].Parent = CLONE
2746
			if q[i].Name == "Head" then
2747
				DummyHead = CLONE.Head:Clone()
2748
				q[i]:ClearAllChildren()
2749
				q[i].Transparency = 1
2750
			end
2751
		else
2752
			if q[i].ClassName ~= "Humanoid" then
2753
				q[i]:remove()
2754
			end
2755
		end
2756
	end
2757
	local chrclone = CLONE
2758
2759
	for _, c in pairs(Character2:GetChildren()) do
2760
		if c.ClassName == "Accessory" then
2761
			c:remove()
2762
		end
2763
	end
2764
2765
	local ch = chrclone:GetChildren()
2766
	local i
2767
	for i = 1,#ch do
2768
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
2769
			ch[i]:remove()
2770
		end
2771
	end
2772
	local function Scan(ch)
2773
		local e
2774
		for e = 1,#ch do
2775
			Scan(ch[e]:GetChildren())
2776
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
2777
				ch[e]:remove()
2778
			end
2779
		end
2780
	end
2781
	Scan(chrclone:GetChildren())
2782
2783
	local ch = Character2:GetChildren()
2784
	local i
2785
	for i = 1,#ch do
2786
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2787
			ch[i]:remove()
2788
		end
2789
	end
2790
2791
	local ch = Character2:GetChildren()
2792
	local i
2793
	for i = 1,#ch do
2794
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
2795
			ch[i]:remove()
2796
		end
2797
	end
2798
	Character2 = chrclone
2799
	local Torso2 = Character2.Torso
2800
	local movevector = Vector3.new()
2801
2802
	if Torso2 then
2803
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
2804
		local Head = Character2:FindFirstChild("Head")
2805
		if Head then
2806
			local Neck = Instance.new("Weld")
2807
			Neck.Name = "Neck"
2808
			Neck.Part0 = Torso2
2809
			Neck.Part1 = Head
2810
			Neck.C0 = CFrame.new(0, 1.5, 0)
2811
			Neck.C1 = CFrame.new()
2812
			Neck.Parent = Torso2
2813
			Head:ClearAllChildren()
2814
			Head.Transparency = 1
2815
2816
		end
2817
		local Limb = Character2:FindFirstChild("Right Arm")
2818
		if Limb then
2819
2820
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
2821
			local Joint = Instance.new("Glue")
2822
			Joint.Name = "RightShoulder"
2823
			Joint.Part0 = Torso2
2824
			Joint.Part1 = Limb
2825
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2826
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2827
			Joint.Parent = Torso2
2828
2829
			local B = Instance.new("Part")
2830
			B.TopSurface = 0
2831
			B.BottomSurface = 0
2832
			B.formFactor = "Symmetric"
2833
			B.Size = Vector3.new(1, 1, 1)
2834
			B.Transparency = 1
2835
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2836
			B.Parent = Character2
2837
			local W = Instance.new("Weld")
2838
			W.Part0 = Limb
2839
			W.Part1 = B
2840
			W.C0 = CFrame.new(0, -0.5, 0)
2841
			W.Parent = Limb
2842
2843
		end
2844
		local Limb = Character2:FindFirstChild("Left Arm")
2845
		if Limb then
2846
2847
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
2848
			local Joint = Instance.new("Glue")
2849
			Joint.Name = "LeftShoulder"
2850
			Joint.Part0 = Torso2
2851
			Joint.Part1 = Limb
2852
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2853
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2854
			Joint.Parent = Torso2
2855
2856
			local B = Instance.new("Part")
2857
			B.TopSurface = 0
2858
			B.BottomSurface = 0
2859
			B.formFactor = "Symmetric"
2860
			B.Size = Vector3.new(1, 1, 1)
2861
			B.Transparency = 1
2862
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2863
			B.Parent = Character2
2864
			local W = Instance.new("Weld")
2865
			W.Part0 = Limb
2866
			W.Part1 = B
2867
			W.C0 = CFrame.new(0, -0.5, 0)
2868
			W.Parent = Limb
2869
2870
		end
2871
		local Limb = Character2:FindFirstChild("Right Leg")
2872
		if Limb then
2873
2874
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
2875
			local Joint = Instance.new("Glue")
2876
			Joint.Name = "RightHip"
2877
			Joint.Part0 = Torso2
2878
			Joint.Part1 = Limb
2879
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2880
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
2881
			Joint.Parent = Torso2
2882
2883
			local B = Instance.new("Part")
2884
			B.TopSurface = 0
2885
			B.BottomSurface = 0
2886
			B.formFactor = "Symmetric"
2887
			B.Size = Vector3.new(1, 1, 1)
2888
			B.Transparency = 1
2889
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2890
			B.Parent = Character2
2891
			local W = Instance.new("Weld")
2892
			W.Part0 = Limb
2893
			W.Part1 = B
2894
			W.C0 = CFrame.new(0, -0.5, 0)
2895
			W.Parent = Limb
2896
2897
		end
2898
		local Limb = Character2:FindFirstChild("Left Leg")
2899
		if Limb then
2900
2901
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
2902
			local Joint = Instance.new("Glue")
2903
			Joint.Name = "LeftHip"
2904
			Joint.Part0 = Torso2
2905
			Joint.Part1 = Limb
2906
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2907
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
2908
			Joint.Parent = Torso2
2909
2910
			local B = Instance.new("Part")
2911
			B.TopSurface = 0
2912
			B.BottomSurface = 0
2913
			B.formFactor = "Symmetric"
2914
			B.Size = Vector3.new(1, 1, 1)
2915
			B.Transparency = 1
2916
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
2917
			B.Parent = Character2
2918
			local W = Instance.new("Weld")
2919
			W.Part0 = Limb
2920
			W.Part1 = B
2921
			W.C0 = CFrame.new(0, -0.5, 0)
2922
			W.Parent = Limb
2923
2924
		end
2925
		--[
2926
		local Bar = Instance.new("Part")
2927
		Bar.TopSurface = 0
2928
		Bar.BottomSurface = 0
2929
		Bar.formFactor = "Symmetric"
2930
		Bar.Size = Vector3.new(1, 1, 1)
2931
		Bar.Transparency = 1
2932
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
2933
		Bar.Parent = Character2
2934
		local Weld = Instance.new("Weld")
2935
		Weld.Part0 = Torso2
2936
		Weld.Part1 = Bar
2937
		Weld.C0 = CFrame.new(0, 0.5, 0)
2938
		Weld.Parent = Torso2
2939
		--]]
2940
	end
2941
	Character2.Parent = Weapon
2942
	if movevector ~= Vector3.new() then
2943
		for i = 1,10 do
2944
			Torso2.Velocity = movevector * 30
2945
		end
2946
	end
2947
	DummyHead.Name = "FakeHead"
2948
	DummyHead.Parent = CLONE
2949
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
2950
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
2951
	MakeForm(BLOOD,"Cyl")
2952
	weldBetween(DummyHead,BLOOD)
2953
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
2954
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
2955
	MakeForm(BLOOD,"Cyl")
2956
	weldBetween(Torso2,BLOOD)
2957
	Character2.Name = "Corpse"
2958
	local hum2 = svch:findFirstChild("Humanoid")
2959
2960
	return Character2,Torso2,DummyHead
2961
end
2962
2963
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
2964
	local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
2965
	if HITFLOOR ~= nil then
2966
		if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
2967
			if HITFLOOR.Name == "BloodPuddle" then
2968
				local DIST = (Position - HITFLOOR.Position).Magnitude
2969
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
2970
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
2971
				end
2972
			else
2973
				if HITFLOOR.Anchored == true then
2974
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
2975
					BLOOD.CFrame = CF(HITPOS)
2976
					MakeForm(BLOOD,"Cyl")
2977
					coroutine.resume(coroutine.create(function()
2978
						Swait(75)
2979
						while true do
2980
							Swait()
2981
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
2982
							if BLOOD.Size.Z < 0.051 then
2983
								BLOOD:remove()
2984
								break
2985
							end
2986
						end
2987
					end))
2988
				end
2989
			end
2990
		end
2991
	end
2992
end
2993
2994
function SprayBlood(POSITION,DIRECTION,BloodSize)
2995
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
2996
	BLOOD.CFrame = CF(POSITION)
2997
	MakeForm(BLOOD,"Ball")
2998
	local bv = Instance.new("BodyVelocity",BLOOD) 
2999
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3000
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
3001
	bv.Name = "MOVE"
3002
	Debris:AddItem(bv,0.05)
3003
	coroutine.resume(coroutine.create(function()
3004
		local HASTOUCHEDGROUND = false
3005
		local HIT = BLOOD.Touched:Connect(function(hit)
3006
			if hit.Anchored == true then
3007
				HASTOUCHEDGROUND = true
3008
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
3009
			end
3010
		end)
3011
		for i = 1, 50 do
3012
			Swait()
3013
			if HASTOUCHEDGROUND == true then
3014
				break
3015
			end
3016
			BLOOD.Size = BLOOD.Size * 0.9
3017
		end
3018
		BLOOD:remove()
3019
	end))
3020
end
3021
3022
function Kill(Target)
3023
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
3024
		Target:BreakJoints()
3025
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
3026
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
3027
		getbloody(DummyHead,45)
3028
		if TORS2 ~= nil then
3029
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
3030
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
3031
			local HUM = IT("Humanoid")
3032
			HUM.MaxHealth = 0
3033
			HUM.Health = 0
3034
			HUM.Name = "CorpseHumanoid"
3035
			HUM.PlatformStand = true
3036
			HUM.Parent = CLONE
3037
			KILLINSTINCT = KILLINSTINCT + 20
3038
			TORS2.CFrame = CFRAME
3039
			coroutine.resume(coroutine.create(function()
3040
				for i = 1, 450 do
3041
					wait()
3042
					SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
3043
					SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
3044
					--PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
3045
					--PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
3046
				end
3047
				CLONE:Remove()
3048
			end))
3049
		end
3050
	end
3051
end
3052
3053
--//=================================\\
3054
--||	ATTACK FUNCTIONS AND STUFF
3055
--\\=================================//
3056
3057
function Swing()
3058
	ATTACK = true
3059
	Rooted = false
3060
	for i=0, 1, 0.1 / Animation_Speed do
3061
		Swait()
3062
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
3063
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
3064
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
3065
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
3066
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3067
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3068
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
3069
	end
3070
	Trail.Enabled = true
3071
	HandlePart.CanCollide = true
3072
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
3073
	local HIT = HandlePart.Touched:Connect(function(hit)
3074
		Kill(hit.Parent)
3075
	end)
3076
	for i=0, 0.8, 0.1 / Animation_Speed do
3077
		Swait()
3078
		if Speed == 25 and TORSOVELOCITY > 0.3 then
3079
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
3080
		end
3081
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
3082
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
3083
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
3084
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
3085
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3086
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3087
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
3088
	end
3089
	Trail.Enabled = false
3090
	HandlePart.CanCollide = false
3091
	HIT:disconnect()
3092
	ATTACK = false
3093
	Rooted = false
3094
end
3095
3096
function Laugh()
3097
	ATTACK = true
3098
	Rooted = true
3099
	CreateSound("649634100", Torso, 6, .7)
3100
	for i=0, 3.5, 0.1 / Animation_Speed do
3101
		Swait()
3102
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3103
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3104
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3105
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3106
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3107
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3108
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3109
	end
3110
	ATTACK = false
3111
	Rooted = false
3112
end
3113
3114
--//=================================\\
3115
--||	  ASSIGN THINGS TO KEYS
3116
--\\=================================//
3117
3118
function MouseDown(Mouse)
3119
	if ATTACK == false then
3120
		Swing()
3121
	end
3122
end
3123
3124
function MouseUp(Mouse)
3125
HOLD = false
3126
end
3127
3128
function KeyDown(Key)
3129
	KEYHOLD = true
3130
	if Key == "b" and ATTACK == false then
3131
		if Speed == 10 then
3132
			Speed = 25
3133
		elseif Speed == 25 then
3134
			Speed = 10
3135
		end
3136
	end
3137
3138
	if Key == "t" and ATTACK == false then
3139
		Laugh()
3140
	end
3141
end
3142
3143
function KeyUp(Key)
3144
	KEYHOLD = false
3145
end
3146
3147
	Mouse.Button1Down:connect(function(NEWKEY)
3148
		MouseDown(NEWKEY)
3149
	end)
3150
	Mouse.Button1Up:connect(function(NEWKEY)
3151
		MouseUp(NEWKEY)
3152
	end)
3153
	Mouse.KeyDown:connect(function(NEWKEY)
3154
		KeyDown(NEWKEY)
3155
	end)
3156
	Mouse.KeyUp:connect(function(NEWKEY)
3157
		KeyUp(NEWKEY)
3158
	end)
3159
3160
--//=================================\\
3161
--\\=================================//
3162
3163
3164
function unanchor()
3165
	if UNANCHOR == true then
3166
		g = Character:GetChildren()
3167
		for i = 1, #g do
3168
			if g[i].ClassName == "Part" then
3169
				g[i].Anchored = false
3170
			end
3171
		end
3172
	end
3173
end
3174
3175
3176
--//=================================\\
3177
--||	WRAP THE WHOLE SCRIPT UP
3178
--\\=================================//
3179
3180
Humanoid.Changed:connect(function(Jump)
3181
	if Jump == "Jump" and (Disable_Jump == true) then
3182
		Humanoid.Jump = false
3183
	end
3184
end)
3185
3186
Speed = 10
3187
3188
local naeeym2 = Instance.new("BillboardGui",Character)
3189
naeeym2.AlwaysOnTop = true
3190
naeeym2.Size = UDim2.new(5,35,2,35)
3191
naeeym2.StudsOffset = Vector3.new(0,1,0)
3192
naeeym2.Adornee = Character.Head
3193
naeeym2.Name = "Name"
3194
naeeym2.PlayerToHideFrom = Nobody
3195
local tecks2 = Instance.new("TextLabel",naeeym2)
3196
tecks2.BackgroundTransparency = 1
3197
tecks2.TextScaled = true
3198
tecks2.BorderSizePixel = 0
3199
tecks2.Text = "5MZAZATV.EXE"
3200
tecks2.Font = "Antique"
3201
tecks2.TextSize = 30
3202
tecks2.TextStrokeTransparency = 0
3203
tecks2.TextColor3 = Color3.new(0.8,0,0)
3204
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
3205
tecks2.Size = UDim2.new(1,0,0.5,0)
3206
tecks2.Parent = naeeym2
3207
3208
while true do
3209
	ANIMATE.Parent = nil
3210
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3211
	IDLEANIMATION:Play()
3212
	SINE = SINE + CHANGE
3213
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3214
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3215
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
3216
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
3217
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
3218
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
3219
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3220
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3221
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3222
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3223
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
3224
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3225
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3226
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3227
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3228
	end
3229
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
3230
		ANIM = "Jump"
3231
		if ATTACK == false then
3232
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3233
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3234
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3235
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3236
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3237
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3238
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3239
	    end
3240
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
3241
		ANIM = "Fall"
3242
		if ATTACK == false then
3243
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3244
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3245
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3246
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3247
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3248
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
3249
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3250
		end
3251
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
3252
		ANIM = "Idle"
3253
		if ATTACK == false then
3254
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3255
			if VALUE1 == false then
3256
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3257
			end
3258
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3259
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3260
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3261
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3262
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3263
			if VALUE1 == false and MRANDOM(1,200) == 1 then
3264
				coroutine.resume(coroutine.create(function()
3265
					VALUE1 = true
3266
					for i = 1, 25 do
3267
						Swait()
3268
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
3269
					end
3270
					VALUE1 = false
3271
				end))
3272
			end
3273
		end
3274
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
3275
		ANIM = "Walk"
3276
		WALK = WALK + 1 / Animation_Speed
3277
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
3278
			WALK = 0
3279
			if WALKINGANIM == true then
3280
				WALKINGANIM = false
3281
			elseif WALKINGANIM == false then
3282
				WALKINGANIM = true
3283
			end
3284
		end
3285
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3286
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
3287
		if ATTACK == false then
3288
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3289
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
3290
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3291
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
3292
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
3293
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
3294
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3295
		end
3296
	end
3297
	unanchor()
3298
	Humanoid.MaxHealth = "inf"
3299
	Humanoid.Health = "inf"
3300
	if Rooted == false then
3301
		Disable_Jump = false
3302
		Humanoid.WalkSpeed = Speed
3303
	elseif Rooted == true then
3304
		Disable_Jump = true
3305
		Humanoid.WalkSpeed = 0
3306
	end
3307
	if KILLINSTINCT > 0 then
3308
		PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
3309
		KILLINSTINCT = KILLINSTINCT - 0.1
3310
	end
3311
	if Head:FindFirstChild("face") then
3312
		Head.face.Texture = "http://www.roblox.com/asset/?id=900134257"
3313
	end
3314
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
3315
	local MATHS = {"0","1"}
3316
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
3317
	Humanoid.PlatformStand = false
3318
	script.Name = Humanoid.Name
3319
	if math.random(1,70-Speed) == 1 then
3320
		tecks2.Text = "FAILURE"
3321
	elseif math.random(1,70-Speed) == 2 then
3322
		tecks2.Text = "WHY BOTHER"
3323
	elseif math.random(1,70-Speed) == 3 then
3324
		tecks2.Text = "WORTHLESS"
3325
	else
3326
		if KILLINSTINCT > 0 then
3327
			if KILLINSTINCT < 100 then
3328
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
3329
					tecks2.Text = "DIEEEEEEEEEEEE"
3330
				else
3331
					tecks2.Text = "BYE BEY HAHAHA"
3332
				end
3333
			elseif KILLINSTINCT >= 100 then
3334
				if MRANDOM(1,5) == 1 then
3335
					tecks2.Text = "DIEEEEEEEEEEEE"
3336
				end
3337
			else
3338
				tecks2.Text = "DARK 5MZAZATV"
3339
			end
3340
		else
3341
			tecks2.Text = "DARK 5MZAZATV"
3342
		end
3343
	end
3344
	DECAL.Transparency = 1-(KILLINSTINCT/25)
3345
	Swait()
3346
	if Head:FindFirstChildOfClass("Sound") then
3347
		Head:FindFirstChildOfClass("Sound"):remove()
3348
	end
3349
	if KILLINSTINCT > 100 then
3350
		KILLINSTINCT = 100
3351
	end
3352
	sick.Parent = Character
3353
	Sky.Parent = game.Lighting
3354
	game.Lighting.ClockTime = 22
3355
	script.Parent = PlayerGui
3356
end
3357
3358
--//=================================\\
3359
--\\=================================//
3360
3361
3362
3363
3364
3365
--//====================================================\\--
3366
--||			  		 END OF SCRIPT
3367
--\\====================================================//--