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1 | -- Gas | |
2 | -- By : jarredbcv | |
3 | -- Fire spread by : samfun123 | |
4 | ||
5 | lp = game.Players.LocalPlayer | |
6 | pl = lp.Character | |
7 | tol = Instance.new("HopperBin",lp.Backpack) | |
8 | tol.Name = "Gas" | |
9 | burn = {} | |
10 | burning = {} | |
11 | - | colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"} |
11 | + | colr={"Neon orange","Pink","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"} |
12 | col="Neon orange" | |
13 | Part = function(x,y,z,color,tr,cc,an,parent) | |
14 | local p = Instance.new('Part',parent or Weapon) | |
15 | p.formFactor = 'Custom' | |
16 | p.Size = Vector3.new(x,y,z) | |
17 | p.BrickColor = BrickColor.new(color) | |
18 | p.CanCollide = cc | |
19 | p.Transparency = tr | |
20 | p.Anchored = an | |
21 | p.TopSurface,p.BottomSurface = 0,0 | |
22 | return p | |
23 | end | |
24 | ||
25 | fir = function(parent) | |
26 | local fi = Instance.new('Fire',parent or Weapon) | |
27 | fi.Name = "Fire" | |
28 | table.insert(burning,parent) | |
29 | game.Debris:AddItem(parent,2) | |
30 | if parent.Name ~= "Match" then | |
31 | fi.Color=parent.BrickColor.Color | |
32 | function touch(hit) | |
33 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
34 | if hit.Parent.Name==pl.Name then return end | |
35 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 | |
36 | end | |
37 | end | |
38 | parent.Touched:connect(touch) | |
39 | end | |
40 | return fi | |
41 | end | |
42 | ||
43 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
44 | p0.Position = p1.Position | |
45 | local w = Instance.new('Motor',par or p0) | |
46 | w.Part0 = p0 | |
47 | w.Part1 = p1 | |
48 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
49 | return w | |
50 | end | |
51 | ||
52 | Mesh = function(par,num,x,y,z) | |
53 | local msh = _ | |
54 | if num == 1 then | |
55 | msh = Instance.new("CylinderMesh",par) | |
56 | elseif num == 2 then | |
57 | msh = Instance.new("SpecialMesh",par) | |
58 | msh.MeshType = 3 | |
59 | elseif num == 3 then | |
60 | msh = Instance.new("BlockMesh",par) | |
61 | elseif type(num) == 'string' then | |
62 | msh = Instance.new("SpecialMesh",par) | |
63 | msh.MeshId = num | |
64 | end | |
65 | msh.Scale = Vector3.new(x,y,z) | |
66 | return msh | |
67 | end | |
68 | ||
69 | mo=Instance.new("Model",pl) | |
70 | function throw() | |
71 | hot=false | |
72 | for i = 1,10 do | |
73 | wait() | |
74 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
75 | end | |
76 | mtch = Part(.2,.1,.2,'Black',0,true,false,mo) | |
77 | mtch:BreakJoints() | |
78 | mtch.Name = "Match" | |
79 | mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0) | |
80 | fir(mtch) | |
81 | game.Debris:AddItem(mtch,1) | |
82 | function touch(hit) | |
83 | if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then | |
84 | fir(hit) | |
85 | end | |
86 | end | |
87 | mtch.Touched:connect(touch) | |
88 | fakel2.C0=crnt | |
89 | end | |
90 | ||
91 | function pour() | |
92 | brek=false | |
93 | while wait() do | |
94 | if brek==true then break end | |
95 | liq = Part(2,.1,2,col,.9,false,true,workspace) | |
96 | m = Mesh(liq,1,1,1,1) | |
97 | liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0) | |
98 | liq.Name = "veryhotfire" | |
99 | end | |
100 | end | |
101 | ||
102 | function depour() | |
103 | brek=true | |
104 | end | |
105 | num=0 | |
106 | function onKeyDown(key) | |
107 | key = key:lower() | |
108 | if key == "e" then | |
109 | throw() | |
110 | elseif key == "q" then | |
111 | for i = 1,10 do | |
112 | wait() | |
113 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
114 | end | |
115 | box = Part(1,2,1,'Bright red',0,true,false,workspace) | |
116 | box.Material="CorrodedMetal" | |
117 | box:BreakJoints() | |
118 | m=Mesh(box,1,1,1,1) | |
119 | box.Name = "Crate" | |
120 | box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2) | |
121 | fakel2.C0=crnt | |
122 | elseif key == "r" then | |
123 | num=num+1 | |
124 | col=colr[num] | |
125 | por.BrickColor=BrickColor.new(col) | |
126 | Spawn(function() | |
127 | tol.Name=col | |
128 | wait(1) | |
129 | tol.Name="Gas" | |
130 | end) | |
131 | if num==11 then num=0 end | |
132 | end | |
133 | end | |
134 | function onClicked(mouse) | |
135 | for i=1,10 do | |
136 | wait() | |
137 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2) | |
138 | end | |
139 | por.Transparency=0.4 | |
140 | pour() | |
141 | end | |
142 | function deClicked(mouse) | |
143 | for i=1,10 do wait() | |
144 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2) | |
145 | por.Transparency=1 | |
146 | depour() | |
147 | end | |
148 | end | |
149 | ||
150 | mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo) | |
151 | mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo) | |
152 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
153 | wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
154 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
155 | wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
156 | pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo) | |
157 | wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
158 | pa= Part(.2,.3,.2,'',0,false,false,mo) | |
159 | wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
160 | noz= Part(.2,.7,.2,'',0,false,false,mo) | |
161 | wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1) | |
162 | por = Part(.15,3,.15,col,1,false,false,mo) | |
163 | wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1) | |
164 | ||
165 | tol.Selected:connect(function(mouse) | |
166 | mouse.Button1Down:connect(function() onClicked(mouse) end) | |
167 | mouse.Button1Up:connect(function() deClicked(mouse) end) | |
168 | mouse.KeyDown:connect(onKeyDown) | |
169 | ||
170 | wlds=Instance.new("Model",pl) | |
171 | mwl.Part1 = pl["Right Arm"] | |
172 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2) | |
173 | bas = Part(1,1,1,'',1,false,false,wlds) | |
174 | bas2 = Part(1,1,1,'',1,false,false,wlds) | |
175 | bas:BreakJoints() | |
176 | bas2:BreakJoints() | |
177 | fakel = Instance.new("Weld",wlds) | |
178 | fakel.Part0 = pl.Torso | |
179 | fakel.Part1 = bas | |
180 | fakel2 = Instance.new("Weld",wlds) | |
181 | fakel2.Part0 = pl.Torso | |
182 | fakel2.Part1 = bas2 | |
183 | coroutine.wrap(function() | |
184 | for angle = 0, 45, 5 do | |
185 | fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3)) | |
186 | wait() | |
187 | end | |
188 | end)() | |
189 | coroutine.wrap(function() | |
190 | for angle = 0, 45, 5 do | |
191 | fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25)) | |
192 | wait() | |
193 | end | |
194 | crnt=fakel2.C0 | |
195 | end)() | |
196 | welditbro = Instance.new("Weld", wlds) | |
197 | welditbro.C0 = CFrame.new(0, 0.5, 0) | |
198 | welditbro.Part0 = pl['Right Arm'] | |
199 | welditbro.Part1 = bas | |
200 | welditbro2 = Instance.new("Weld", wlds) | |
201 | welditbro2.C0 = CFrame.new(0, 0.5, -0.3) | |
202 | welditbro2.Part0 = pl['Left Arm'] | |
203 | welditbro2.Part1 = bas2 | |
204 | end) | |
205 | ||
206 | tol.Deselected:connect(function(mouse) | |
207 | wlds:remove() | |
208 | mwl.Part1 = pl.Torso | |
209 | mwl.C1 = CFrame.new(0,0,.8) | |
210 | end) | |
211 | ||
212 | for _,check in pairs(workspace:GetChildren()) do | |
213 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
214 | table.insert(burn,check) | |
215 | end | |
216 | end | |
217 | ||
218 | workspace.ChildAdded:connect(function(check) | |
219 | wait(0) | |
220 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
221 | table.insert(burn,check) | |
222 | end | |
223 | end) | |
224 | ||
225 | while true do | |
226 | wait() | |
227 | for _,b in pairs(burning) do | |
228 | if b.Parent ~= nil then | |
229 | spread = false | |
230 | for _,g in pairs(burn) do | |
231 | if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then | |
232 | dist = (b.Position - g.Position).magnitude | |
233 | if dist <= 3 then | |
234 | spread = true | |
235 | fir(g) | |
236 | if g.Name == "Crate" then | |
237 | delay(0,function() | |
238 | wait(1) | |
239 | b = Instance.new("Explosion",workspace) | |
240 | b.Position = g.Position | |
241 | g:Destroy() | |
242 | end) | |
243 | end | |
244 | end | |
245 | else | |
246 | table.remove(burn,_) | |
247 | end | |
248 | end | |
249 | else | |
250 | table.remove(burning,_) | |
251 | end | |
252 | if spread == true then | |
253 | wait() | |
254 | end | |
255 | end | |
256 | end |