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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | --//====================================================\\-- | |
153 | --|| GOOD COP BAD COP BY SHACKLUSTER | |
154 | --|| TWO FACED BY ITZPARTAPIKA | |
155 | --\\====================================================//-- | |
156 | ||
157 | local Player = script.Parent.Parent.Parent:FindFirstChild(script.Parent.Parent.Name) | |
158 | local Mouse,mouse,UserInputService,ContextActionService | |
159 | do | |
160 | script.Parent = Player.Character | |
161 | local CAS = {Actions={}} | |
162 | local Event = Instance.new("RemoteEvent") | |
163 | Event.Name = "UserInput_Event" | |
164 | Event.Parent = Player.Character | |
165 | local fakeEvent = function() | |
166 | local t = {_fakeEvent=true} | |
167 | t.Connect = function(self,f)self.Function=f end | |
168 | t.connect = t.Connect | |
169 | return t | |
170 | end | |
171 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
172 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
173 | function CAS:BindAction(name,fun,touch,...) | |
174 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
175 | end | |
176 | function CAS:UnbindAction(name) | |
177 | CAS.Actions[name] = nil | |
178 | end | |
179 | local function te(self,ev,...) | |
180 | local t = m[ev] | |
181 | if t and t._fakeEvent and t.Function then | |
182 | t.Function(...) | |
183 | end | |
184 | end | |
185 | m.TrigEvent = te | |
186 | UIS.TrigEvent = te | |
187 | Event.OnServerEvent:Connect(function(plr,io) | |
188 | if plr~=Player then return end | |
189 | if io.isMouse then | |
190 | m.Target = io.Target | |
191 | m.Hit = io.Hit | |
192 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
193 | if io.UserInputState == Enum.UserInputState.Begin then | |
194 | m:TrigEvent("Button1Down") | |
195 | else | |
196 | m:TrigEvent("Button1Up") | |
197 | end | |
198 | else | |
199 | for n,t in pairs(CAS.Actions) do | |
200 | for _,k in pairs(t.Keys) do | |
201 | if k==io.KeyCode then | |
202 | t.Function(t.Name,io.UserInputState,io) | |
203 | end | |
204 | end | |
205 | end | |
206 | if io.UserInputState == Enum.UserInputState.Begin then | |
207 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
208 | UIS:TrigEvent("InputBegan",io,false) | |
209 | else | |
210 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
211 | UIS:TrigEvent("InputEnded",io,false) | |
212 | end | |
213 | end | |
214 | end) | |
215 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
216 | end | |
217 | ||
218 | wait(0.2) | |
219 | ||
220 | PlayerGui = Player.PlayerGui | |
221 | Cam = workspace.CurrentCamera | |
222 | Backpack = Player.Backpack | |
223 | Character = Player.Character | |
224 | Humanoid = Character.Humanoid | |
225 | RootPart = Character["HumanoidRootPart"] | |
226 | Torso = Character["Torso"] | |
227 | Head = Character["Head"] | |
228 | RightArm = Character["Right Arm"] | |
229 | LeftArm = Character["Left Arm"] | |
230 | RightLeg = Character["Right Leg"] | |
231 | LeftLeg = Character["Left Leg"] | |
232 | RootJoint = RootPart["RootJoint"] | |
233 | Neck = Torso["Neck"] | |
234 | RightShoulder = Torso["Right Shoulder"] | |
235 | LeftShoulder = Torso["Left Shoulder"] | |
236 | RightHip = Torso["Right Hip"] | |
237 | LeftHip = Torso["Left Hip"] | |
238 | ||
239 | IT = Instance.new | |
240 | CF = CFrame.new | |
241 | VT = Vector3.new | |
242 | RAD = math.rad | |
243 | C3 = Color3.new | |
244 | UD2 = UDim2.new | |
245 | BRICKC = BrickColor.new | |
246 | ANGLES = CFrame.Angles | |
247 | EULER = CFrame.fromEulerAnglesXYZ | |
248 | COS = math.cos | |
249 | ACOS = math.acos | |
250 | SIN = math.sin | |
251 | ASIN = math.asin | |
252 | ABS = math.abs | |
253 | MRANDOM = math.random | |
254 | FLOOR = math.floor | |
255 | ||
256 | --//=================================\\ | |
257 | --|| USEFUL VALUES | |
258 | --\\=================================// | |
259 | ||
260 | Animation_Speed = 3 | |
261 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
262 | local Speed = 20 | |
263 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
264 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
265 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
266 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
267 | local DAMAGEMULTIPLIER = 1 | |
268 | local ANIM = "Idle" | |
269 | local ATTACK = false | |
270 | local EQUIPPED = false | |
271 | local HOLD = false | |
272 | local COMBO = 1 | |
273 | local Rooted = false | |
274 | local SINE = 0 | |
275 | local KEYHOLD = false | |
276 | local CHANGE = 2 / Animation_Speed | |
277 | local WALKINGANIM = false | |
278 | local VALUE1 = false | |
279 | local VALUE2 = false | |
280 | local SIZE = 1 | |
281 | local ROBLOXIDLEANIMATION = IT("Animation") | |
282 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
283 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
284 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
285 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
286 | WEAPONGUI.Name = "Weapon GUI" | |
287 | local Weapon = IT("Model") | |
288 | Weapon.Name = "Adds" | |
289 | local Effects = IT("Folder", Weapon) | |
290 | Effects.Name = "Effects" | |
291 | local ANIMATOR = Humanoid.Animator | |
292 | local ANIMATE = Character.Animate | |
293 | local UNANCHOR = true | |
294 | local MODE = "GoodCop" | |
295 | local TOBANISH = {} | |
296 | local SONGS = {1118967006,259554386} | |
297 | local CHOSENSONG = MRANDOM(1,#SONGS) | |
298 | ||
299 | --//=================================\\ | |
300 | --\\=================================// | |
301 | ||
302 | ||
303 | --//=================================\\ | |
304 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
305 | --\\=================================// | |
306 | ||
307 | ArtificialHB = Instance.new("BindableEvent", script) | |
308 | ArtificialHB.Name = "ArtificialHB" | |
309 | ||
310 | script:WaitForChild("ArtificialHB") | |
311 | ||
312 | frame = Frame_Speed | |
313 | tf = 0 | |
314 | allowframeloss = false | |
315 | tossremainder = false | |
316 | lastframe = tick() | |
317 | script.ArtificialHB:Fire() | |
318 | ||
319 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
320 | tf = tf + s | |
321 | if tf >= frame then | |
322 | if allowframeloss then | |
323 | script.ArtificialHB:Fire() | |
324 | lastframe = tick() | |
325 | else | |
326 | for i = 1, math.floor(tf / frame) do | |
327 | script.ArtificialHB:Fire() | |
328 | end | |
329 | lastframe = tick() | |
330 | end | |
331 | if tossremainder then | |
332 | tf = 0 | |
333 | else | |
334 | tf = tf - frame * math.floor(tf / frame) | |
335 | end | |
336 | end | |
337 | end) | |
338 | ||
339 | --//=================================\\ | |
340 | --\\=================================// | |
341 | ||
342 | --//=================================\\ | |
343 | --|| SOME FUNCTIONS | |
344 | --\\=================================// | |
345 | ||
346 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
347 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
348 | end | |
349 | ||
350 | function PositiveAngle(NUMBER) | |
351 | if NUMBER >= 0 then | |
352 | NUMBER = 0 | |
353 | end | |
354 | return NUMBER | |
355 | end | |
356 | ||
357 | function NegativeAngle(NUMBER) | |
358 | if NUMBER <= 0 then | |
359 | NUMBER = 0 | |
360 | end | |
361 | return NUMBER | |
362 | end | |
363 | ||
364 | function Swait(NUMBER) | |
365 | if NUMBER == 0 or NUMBER == nil then | |
366 | ArtificialHB.Event:wait() | |
367 | else | |
368 | for i = 1, NUMBER do | |
369 | ArtificialHB.Event:wait() | |
370 | end | |
371 | end | |
372 | end | |
373 | ||
374 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
375 | local NEWMESH = IT(MESH) | |
376 | if MESH == "SpecialMesh" then | |
377 | NEWMESH.MeshType = MESHTYPE | |
378 | if MESHID ~= "nil" and MESHID ~= "" then | |
379 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
380 | end | |
381 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
382 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
383 | end | |
384 | end | |
385 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
386 | NEWMESH.Scale = SCALE | |
387 | NEWMESH.Parent = PARENT | |
388 | return NEWMESH | |
389 | end | |
390 | ||
391 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
392 | local NEWPART = IT("Part") | |
393 | NEWPART.formFactor = FORMFACTOR | |
394 | NEWPART.Reflectance = REFLECTANCE | |
395 | NEWPART.Transparency = TRANSPARENCY | |
396 | NEWPART.CanCollide = false | |
397 | NEWPART.Locked = true | |
398 | NEWPART.Anchored = true | |
399 | if ANCHOR == false then | |
400 | NEWPART.Anchored = false | |
401 | end | |
402 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
403 | NEWPART.Name = NAME | |
404 | NEWPART.Size = SIZE | |
405 | NEWPART.Position = Torso.Position | |
406 | NEWPART.Material = MATERIAL | |
407 | NEWPART:BreakJoints() | |
408 | NEWPART.Parent = PARENT | |
409 | return NEWPART | |
410 | end | |
411 | ||
412 | local function weldBetween(a, b) | |
413 | local weldd = Instance.new("ManualWeld") | |
414 | weldd.Part0 = a | |
415 | weldd.Part1 = b | |
416 | weldd.C0 = CFrame.new() | |
417 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
418 | weldd.Parent = a | |
419 | return weldd | |
420 | end | |
421 | ||
422 | ||
423 | function QuaternionFromCFrame(cf) | |
424 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
425 | local trace = m00 + m11 + m22 | |
426 | if trace > 0 then | |
427 | local s = math.sqrt(1 + trace) | |
428 | local recip = 0.5 / s | |
429 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
430 | else | |
431 | local i = 0 | |
432 | if m11 > m00 then | |
433 | i = 1 | |
434 | end | |
435 | if m22 > (i == 0 and m00 or m11) then | |
436 | i = 2 | |
437 | end | |
438 | if i == 0 then | |
439 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
440 | local recip = 0.5 / s | |
441 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
442 | elseif i == 1 then | |
443 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
444 | local recip = 0.5 / s | |
445 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
446 | elseif i == 2 then | |
447 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
448 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
449 | end | |
450 | end | |
451 | end | |
452 | ||
453 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
454 | local xs, ys, zs = x + x, y + y, z + z | |
455 | local wx, wy, wz = w * xs, w * ys, w * zs | |
456 | local xx = x * xs | |
457 | local xy = x * ys | |
458 | local xz = x * zs | |
459 | local yy = y * ys | |
460 | local yz = y * zs | |
461 | local zz = z * zs | |
462 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
463 | end | |
464 | ||
465 | function QuaternionSlerp(a, b, t) | |
466 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
467 | local startInterp, finishInterp; | |
468 | if cosTheta >= 0.0001 then | |
469 | if (1 - cosTheta) > 0.0001 then | |
470 | local theta = ACOS(cosTheta) | |
471 | local invSinTheta = 1 / SIN(theta) | |
472 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
473 | finishInterp = SIN(t * theta) * invSinTheta | |
474 | else | |
475 | startInterp = 1 - t | |
476 | finishInterp = t | |
477 | end | |
478 | else | |
479 | if (1 + cosTheta) > 0.0001 then | |
480 | local theta = ACOS(-cosTheta) | |
481 | local invSinTheta = 1 / SIN(theta) | |
482 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
483 | finishInterp = SIN(t * theta) * invSinTheta | |
484 | else | |
485 | startInterp = t - 1 | |
486 | finishInterp = t | |
487 | end | |
488 | end | |
489 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
490 | end | |
491 | ||
492 | function Clerp(a, b, t) | |
493 | local qa = {QuaternionFromCFrame(a)} | |
494 | local qb = {QuaternionFromCFrame(b)} | |
495 | local ax, ay, az = a.x, a.y, a.z | |
496 | local bx, by, bz = b.x, b.y, b.z | |
497 | local _t = 1 - t | |
498 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
499 | end | |
500 | ||
501 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
502 | local frame = IT("Frame") | |
503 | frame.BackgroundTransparency = TRANSPARENCY | |
504 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
505 | frame.Position = POSITION | |
506 | frame.Size = SIZE | |
507 | frame.BackgroundColor3 = COLOR | |
508 | frame.BorderColor3 = BORDERCOLOR | |
509 | frame.Name = NAME | |
510 | frame.Parent = PARENT | |
511 | return frame | |
512 | end | |
513 | ||
514 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
515 | local label = IT("TextLabel") | |
516 | label.BackgroundTransparency = 1 | |
517 | label.Size = UD2(1, 0, 1, 0) | |
518 | label.Position = UD2(0, 0, 0, 0) | |
519 | label.TextColor3 = TEXTCOLOR | |
520 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
521 | label.TextTransparency = TRANSPARENCY | |
522 | label.FontSize = TEXTFONTSIZE | |
523 | label.Font = TEXTFONT | |
524 | label.BorderSizePixel = BORDERSIZEPIXEL | |
525 | label.TextScaled = false | |
526 | label.Text = TEXT | |
527 | label.Name = NAME | |
528 | label.Parent = PARENT | |
529 | return label | |
530 | end | |
531 | ||
532 | function NoOutlines(PART) | |
533 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
534 | end | |
535 | ||
536 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
537 | local NEWWELD = IT(TYPE) | |
538 | NEWWELD.Part0 = PART0 | |
539 | NEWWELD.Part1 = PART1 | |
540 | NEWWELD.C0 = C0 | |
541 | NEWWELD.C1 = C1 | |
542 | NEWWELD.Parent = PARENT | |
543 | return NEWWELD | |
544 | end | |
545 | ||
546 | local S = IT("Sound") | |
547 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
548 | local NEWSOUND = nil | |
549 | coroutine.resume(coroutine.create(function() | |
550 | NEWSOUND = S:Clone() | |
551 | NEWSOUND.Parent = PARENT | |
552 | NEWSOUND.Volume = VOLUME | |
553 | NEWSOUND.Pitch = PITCH | |
554 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
555 | NEWSOUND:play() | |
556 | if DOESLOOP == true then | |
557 | NEWSOUND.Looped = true | |
558 | else | |
559 | repeat wait(1) until NEWSOUND.Playing == false | |
560 | NEWSOUND:remove() | |
561 | end | |
562 | end)) | |
563 | return NEWSOUND | |
564 | end | |
565 | ||
566 | function CFrameFromTopBack(at, top, back) | |
567 | local right = top:Cross(back) | |
568 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
569 | end | |
570 | ||
571 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
572 | function WACKYEFFECT(Table) | |
573 | local TYPE = (Table.EffectType or "Sphere") | |
574 | local SIZE = (Table.Size or VT(1,1,1)) | |
575 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
576 | local TRANSPARENCY = (Table.Transparency or 0) | |
577 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
578 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
579 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
580 | local ROTATION1 = (Table.RotationX or 0) | |
581 | local ROTATION2 = (Table.RotationY or 0) | |
582 | local ROTATION3 = (Table.RotationZ or 0) | |
583 | local MATERIAL = (Table.Material or "Neon") | |
584 | local COLOR = (Table.Color or C3(1,1,1)) | |
585 | local TIME = (Table.Time or 45) | |
586 | local SOUNDID = (Table.SoundID or nil) | |
587 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
588 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
589 | coroutine.resume(coroutine.create(function() | |
590 | local PLAYSSOUND = false | |
591 | local SOUND = nil | |
592 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
593 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
594 | PLAYSSOUND = true | |
595 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
596 | end | |
597 | EFFECT.Color = COLOR | |
598 | local MSH = nil | |
599 | if TYPE == "Sphere" then | |
600 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
601 | elseif TYPE == "Block" or TYPE == "Box" then | |
602 | MSH = IT("BlockMesh",EFFECT) | |
603 | MSH.Scale = SIZE | |
604 | elseif TYPE == "Wave" then | |
605 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
606 | elseif TYPE == "Ring" then | |
607 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
608 | elseif TYPE == "Slash" then | |
609 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
610 | elseif TYPE == "Round Slash" then | |
611 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
612 | elseif TYPE == "Swirl" then | |
613 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
614 | elseif TYPE == "Skull" then | |
615 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
616 | elseif TYPE == "Crystal" then | |
617 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
618 | end | |
619 | if MSH ~= nil then | |
620 | local MOVESPEED = nil | |
621 | if MOVEDIRECTION ~= nil then | |
622 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
623 | end | |
624 | local GROWTH = SIZE - ENDSIZE | |
625 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
626 | if TYPE == "Block" then | |
627 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
628 | else | |
629 | EFFECT.CFrame = CFRAME | |
630 | end | |
631 | for LOOP = 1, TIME+1 do | |
632 | Swait() | |
633 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
634 | if TYPE == "Wave" then | |
635 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
636 | end | |
637 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
638 | if TYPE == "Block" then | |
639 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
640 | else | |
641 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
642 | end | |
643 | if MOVEDIRECTION ~= nil then | |
644 | local ORI = EFFECT.Orientation | |
645 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
646 | EFFECT.Orientation = ORI | |
647 | end | |
648 | end | |
649 | if PLAYSSOUND == false then | |
650 | EFFECT:remove() | |
651 | else | |
652 | repeat Swait() until SOUND.Playing == false | |
653 | EFFECT:remove() | |
654 | end | |
655 | else | |
656 | if PLAYSSOUND == false then | |
657 | EFFECT:remove() | |
658 | else | |
659 | repeat Swait() until SOUND.Playing == false | |
660 | EFFECT:remove() | |
661 | end | |
662 | end | |
663 | end)) | |
664 | end | |
665 | ||
666 | function MakeForm(PART,TYPE) | |
667 | if TYPE == "Cyl" then | |
668 | local MSH = IT("CylinderMesh",PART) | |
669 | elseif TYPE == "Ball" then | |
670 | local MSH = IT("SpecialMesh",PART) | |
671 | MSH.MeshType = "Sphere" | |
672 | elseif TYPE == "Wedge" then | |
673 | local MSH = IT("SpecialMesh",PART) | |
674 | MSH.MeshType = "Wedge" | |
675 | elseif TYPE == "Head" then | |
676 | local MSH = IT("SpecialMesh",PART) | |
677 | MSH.Scale = VT(1.25,1.25,1.25) | |
678 | end | |
679 | end | |
680 | ||
681 | function SpawnTrail(FROM,TO,BIG) | |
682 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
683 | MakeForm(TRAIL,"Cyl") | |
684 | local DIST = (FROM - TO).Magnitude | |
685 | if BIG == true then | |
686 | TRAIL.Size = VT(0.5,DIST,0.5) | |
687 | else | |
688 | TRAIL.Size = VT(0.25,DIST,0.25) | |
689 | end | |
690 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
691 | coroutine.resume(coroutine.create(function() | |
692 | for i = 1, 5 do | |
693 | Swait() | |
694 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
695 | end | |
696 | TRAIL:remove() | |
697 | end)) | |
698 | end | |
699 | ||
700 | Debris = game:GetService("Debris") | |
701 | ||
702 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
703 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
704 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
705 | end | |
706 | ||
707 | function CharacterFade(COLOR,TIMER) | |
708 | coroutine.resume(coroutine.create(function() | |
709 | local FADE = IT("Model",Effects) | |
710 | FADE.Name = "FadingEffect" | |
711 | for _, c in pairs(Character:GetChildren()) do | |
712 | if c.ClassName == "Part" and c ~= RootPart then | |
713 | local FADER = c:Clone() | |
714 | FADER.Color = COLOR | |
715 | FADER.CFrame = c.CFrame | |
716 | FADER.Parent = FADE | |
717 | FADER.Anchored = true | |
718 | FADER.Transparency = 0.25+c.Transparency | |
719 | FADER:BreakJoints() | |
720 | FADER.Material = "Neon" | |
721 | if FADER.Name == "Head" then | |
722 | FADER:ClearAllChildren() | |
723 | FADER.Size = VT(1,1,1) | |
724 | end | |
725 | FADER.CanCollide = false | |
726 | end | |
727 | end | |
728 | local TRANS = 0.75/TIMER | |
729 | for i = 1, TIMER do | |
730 | Swait() | |
731 | for _, c in pairs(FADE:GetChildren()) do | |
732 | if c.ClassName == "Part" then | |
733 | c.Transparency = c.Transparency + TRANS | |
734 | end | |
735 | end | |
736 | end | |
737 | FADE:remove() | |
738 | end)) | |
739 | end | |
740 | ||
741 | function Chatter(Text,Timer) | |
742 | local chat = coroutine.wrap(function() | |
743 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
744 | Character:FindFirstChild("SpeechBoard"):destroy() | |
745 | end | |
746 | local naeeym2 = IT("BillboardGui",Character) | |
747 | naeeym2.Size = UD2(0,100,0,40) | |
748 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
749 | naeeym2.Adornee = Character.Head | |
750 | naeeym2.Name = "SpeechBoard" | |
751 | naeeym2.AlwaysOnTop = true | |
752 | local tecks2 = IT("TextLabel",naeeym2) | |
753 | tecks2.BackgroundTransparency = 1 | |
754 | tecks2.BorderSizePixel = 0 | |
755 | tecks2.Text = "" | |
756 | tecks2.Font = "Legacy" | |
757 | tecks2.TextSize = 15 | |
758 | tecks2.TextStrokeTransparency = 0 | |
759 | tecks2.TextColor3 = Color3.new(1,1,1) | |
760 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
761 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
762 | for i = 1,string.len(Text),1 do | |
763 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
764 | tecks2.Text = string.sub(Text,1,i) | |
765 | wait(Timer) | |
766 | end | |
767 | wait(1) | |
768 | naeeym2:Destroy() | |
769 | end) | |
770 | chat() | |
771 | end | |
772 | ||
773 | --//=================================\\ | |
774 | --|| WEAPON CREATION | |
775 | --\\=================================// | |
776 | ||
777 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
778 | PRT.Color = C3(0,0,0) | |
779 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
780 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
781 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
782 | PRT.Color = C3(0,0,0) | |
783 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
784 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
785 | for i = 1, 16 do | |
786 | local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "Really black", "FaceGradient", VT(1.01,0.65,1.01),false) | |
787 | FACE.Color = C3(0,0,0) | |
788 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
789 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
790 | end | |
791 | local EyePiece1 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "EyePiece1", VT(0.6,0.1,1)/2,false) | |
792 | MakeForm(EyePiece1,"Ball") | |
793 | CreateWeldOrSnapOrMotor("Weld", EyePiece1, Head, EyePiece1, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
794 | local EyePiece2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "EyePiece2", VT(0.1,1,1)/2,false) | |
795 | MakeForm(EyePiece2,"Ball") | |
796 | CreateWeldOrSnapOrMotor("Weld", EyePiece2, Head, EyePiece2, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
797 | local top = Instance.new("Shirt") | |
798 | top.ShirtTemplate = "rbxassetid://269003887" | |
799 | top.Parent = Character | |
800 | top.Name = "Cloth" | |
801 | local bottom = Instance.new("Pants") | |
802 | bottom.PantsTemplate = "rbxassetid://268832352" | |
803 | bottom.Parent = Character | |
804 | bottom.Name = "Cloth" | |
805 | local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false) | |
806 | CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0)) | |
807 | local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
808 | local A = IT("Attachment",BATON) | |
809 | local B = IT("Attachment",BATON) | |
810 | B.Position = VT(0,0,-0.4) | |
811 | A.Position = VT(0,0,1) | |
812 | local Trail = IT("Trail",BATON) | |
813 | Trail.Attachment0 = A | |
814 | Trail.Attachment1 = B | |
815 | Trail.Lifetime = 0.1 | |
816 | Trail.Color = ColorSequence.new(C3(0,0,0)) | |
817 | Trail.Transparency = NumberSequence.new(0, 1) | |
818 | Trail.Enabled = false | |
819 | Trail.Texture = "http://www.roblox.com/asset/?id=1831500579" | |
820 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
821 | CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0)) | |
822 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
823 | ||
824 | for _, c in pairs(Weapon:GetChildren()) do | |
825 | if c.ClassName == "Part" then | |
826 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
827 | end | |
828 | end | |
829 | ||
830 | local BODY = {} | |
831 | for _, c in pairs(Character:GetDescendants()) do | |
832 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
833 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
834 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
835 | end | |
836 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
837 | elseif c:IsA("JointInstance") then | |
838 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
839 | end | |
840 | end | |
841 | for e = 1, #BODY do | |
842 | if BODY[e] ~= nil then | |
843 | local STUFF = BODY[e] | |
844 | local PART = STUFF[1] | |
845 | local PARENT = STUFF[2] | |
846 | local MATERIAL = STUFF[3] | |
847 | local COLOR = STUFF[4] | |
848 | local TRANSPARENCY = STUFF[5] | |
849 | if PART.ClassName == "Part" and PART ~= RootPart then | |
850 | PART.Material = MATERIAL | |
851 | PART.Color = COLOR | |
852 | PART.Transparency = TRANSPARENCY | |
853 | end | |
854 | PART.AncestryChanged:Connect(function() | |
855 | PART.Parent = PARENT | |
856 | end) | |
857 | end | |
858 | end | |
859 | ||
860 | Weapon.Parent = Character | |
861 | ||
862 | local SKILLTEXTCOLOR = C3(1,1,1) | |
863 | local SKILLFONT = "Legacy" | |
864 | local SKILLTEXTSIZE = 4 | |
865 | ||
866 | local ATTACKSGOODCOP = {"Mouse - Buff Barrel","Q - Baton Knockout","E - Arresting Implode"} | |
867 | local ATTACKSBADCOP = {"Mouse - Silenced Bullet","Q - Broken Baton","E - Right To Stay Dead", "R - Right To Remain Banished", "Z - Release"} | |
868 | local GOODUI = {} | |
869 | local BADUI = {} | |
870 | ||
871 | for i = 1, #ATTACKSGOODCOP do | |
872 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
873 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
874 | SKILLTEXT.TextXAlignment = "Right" | |
875 | table.insert(GOODUI,SKILLTEXT) | |
876 | end | |
877 | ||
878 | for i = 1, #ATTACKSBADCOP do | |
879 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
880 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
881 | SKILLTEXT.TextXAlignment = "Left" | |
882 | table.insert(BADUI,SKILLTEXT) | |
883 | end | |
884 | ||
885 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
886 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
887 | ||
888 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[F - Personality Change]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill 1 Text") | |
889 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[M - Music Changer]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill 2 Text") | |
890 | ||
891 | function printbye(Name) | |
892 | local MESSAGES = {"Stop struggling, ","Your existance is an insult, ","Begone, ","You are not desired, ","You are not permitted here, ","You are not to decide your fate anymore, ","Burn, ","Stay banished, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here anymore, ","Why are you struggling still, ","Your fate was already decided, ","You cannot ignore my command, ","You cannot resist my command, "} | |
893 | Chatter(MESSAGES[MRANDOM(1,#MESSAGES)]..Name.."!") | |
894 | end | |
895 | ||
896 | workspace.ChildAdded:connect(function(instance) | |
897 | for BANISH = 1, #TOBANISH do | |
898 | if TOBANISH[BANISH] ~= nil then | |
899 | if instance.Name == TOBANISH[BANISH] then | |
900 | coroutine.resume(coroutine.create(function() | |
901 | printbye(instance.Name) | |
902 | instance:ClearAllChildren() | |
903 | Debris:AddItem(instance,0.0005) | |
904 | end)) | |
905 | end | |
906 | end | |
907 | end | |
908 | end) | |
909 | ||
910 | local BODY = {} | |
911 | for _, c in pairs(Character:GetDescendants()) do | |
912 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
913 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
914 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
915 | end | |
916 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
917 | elseif c:IsA("JointInstance") then | |
918 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
919 | end | |
920 | end | |
921 | for e = 1, #BODY do | |
922 | if BODY[e] ~= nil then | |
923 | local STUFF = BODY[e] | |
924 | local PART = STUFF[1] | |
925 | local PARENT = STUFF[2] | |
926 | local MATERIAL = STUFF[3] | |
927 | local COLOR = STUFF[4] | |
928 | local TRANSPARENCY = STUFF[5] | |
929 | if PART.ClassName == "Part" and PART ~= RootPart then | |
930 | PART.Material = MATERIAL | |
931 | PART.Color = COLOR | |
932 | PART.Transparency = TRANSPARENCY | |
933 | end | |
934 | PART.AncestryChanged:Connect(function() | |
935 | PART.Parent = PARENT | |
936 | end) | |
937 | end | |
938 | end | |
939 | function refit() | |
940 | Character.Parent = workspace | |
941 | for e = 1, #BODY do | |
942 | if BODY[e] ~= nil then | |
943 | local STUFF = BODY[e] | |
944 | local PART = STUFF[1] | |
945 | local PARENT = STUFF[2] | |
946 | local MATERIAL = STUFF[3] | |
947 | local COLOR = STUFF[4] | |
948 | local TRANSPARENCY = STUFF[5] | |
949 | if PART:IsA("BasePart") and PART ~= RootPart then | |
950 | PART.Material = MATERIAL | |
951 | PART.Color = COLOR | |
952 | PART.Transparency = TRANSPARENCY+0 | |
953 | end | |
954 | if PART.Parent ~= PARENT then | |
955 | Humanoid:remove() | |
956 | PART.Parent = PARENT | |
957 | Humanoid = IT("Humanoid",Character) | |
958 | end | |
959 | end | |
960 | end | |
961 | end | |
962 | ||
963 | Humanoid.Died:connect(function() | |
964 | refit() | |
965 | end) | |
966 | ||
967 | --//=================================\\ | |
968 | --|| DAMAGING | |
969 | --\\=================================// | |
970 | ||
971 | function Banish(Foe) | |
972 | if Foe then | |
973 | coroutine.resume(coroutine.create(function() | |
974 | table.insert(TOBANISH,Foe.Name) | |
975 | printbye(Foe.Name) | |
976 | Foe.Archivable = true | |
977 | local CLONE = Foe:Clone() | |
978 | Foe:Destroy() | |
979 | CLONE.Parent = Effects | |
980 | CLONE:BreakJoints() | |
981 | local MATERIALS = {"Glass","Neon"} | |
982 | for _, c in pairs(CLONE:GetDescendants()) do | |
983 | if c:IsA("BasePart") then | |
984 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
985 | CreateSound(340722848, c, 10, 1, false) | |
986 | end | |
987 | c.Anchored = true | |
988 | c.Transparency = c.Transparency + 0.2 | |
989 | c.Material = MATERIALS[MRANDOM(1,2)] | |
990 | c.Color = C3(255,0,0) | |
991 | if c.ClassName == "MeshPart" then | |
992 | c.TextureID = "" | |
993 | end | |
994 | if c:FindFirstChildOfClass("SpecialMesh") then | |
995 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
996 | end | |
997 | if c:FindFirstChildOfClass("Decal") then | |
998 | c:FindFirstChildOfClass("Decal"):remove() | |
999 | end | |
1000 | c.Name = "Banished" | |
1001 | c.CanCollide = false | |
1002 | else | |
1003 | c:remove() | |
1004 | end | |
1005 | end | |
1006 | local A = false | |
1007 | for i = 1, 35 do | |
1008 | if A == false then | |
1009 | A = true | |
1010 | elseif A == true then | |
1011 | A = false | |
1012 | end | |
1013 | for _, c in pairs(CLONE:GetDescendants()) do | |
1014 | if c:IsA("BasePart") then | |
1015 | c.Anchored = true | |
1016 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1017 | c.Transparency = c.Transparency + 0.8/35 | |
1018 | if A == false then | |
1019 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1020 | elseif A == true then | |
1021 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | Swait() | |
1026 | end | |
1027 | CLONE:remove() | |
1028 | end)) | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | function ApplyDamage(Humanoid,Damage) | |
1033 | Damage = Damage * DAMAGEMULTIPLIER | |
1034 | local DEAD = false | |
1035 | if Humanoid.Health < 2000 then | |
1036 | if Humanoid.Health - Damage > 0 then | |
1037 | Humanoid.Health = Humanoid.Health - Damage | |
1038 | else | |
1039 | DEAD = true | |
1040 | Humanoid.Parent:BreakJoints() | |
1041 | end | |
1042 | else | |
1043 | DEAD = true | |
1044 | Humanoid.Parent:BreakJoints() | |
1045 | end | |
1046 | if DEAD == true then | |
1047 | if MODE == "GoodCop" then | |
1048 | local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."} | |
1049 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1050 | elseif MODE == "BadCop" then | |
1051 | local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"} | |
1052 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | ||
1057 | --//=================================\\ | |
1058 | --|| TRANSFORMATIONS | |
1059 | --\\=================================// | |
1060 | ||
1061 | function Switch() | |
1062 | ATTACK = true | |
1063 | Rooted = true | |
1064 | if MODE == "GoodCop" then | |
1065 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1073 | end | |
1074 | for i=0, 1, 0.1 / Animation_Speed do | |
1075 | Swait() | |
1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1082 | end | |
1083 | CreateSound(363808674, Torso, 6, 1.2, false) | |
1084 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1085 | Swait() | |
1086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1092 | end | |
1093 | CreateSound(363808674, Torso, 6, 1.2, false) | |
1094 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1095 | Swait() | |
1096 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1102 | end | |
1103 | MODE = "BadCop" | |
1104 | elseif MODE == "BadCop" then | |
1105 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1106 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1107 | Swait() | |
1108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1114 | end | |
1115 | MODE = "GoodCop" | |
1116 | end | |
1117 | ATTACK = false | |
1118 | Rooted = false | |
1119 | end | |
1120 | ||
1121 | --//=================================\\ | |
1122 | --|| ATTACK GOOD COP | |
1123 | --\\=================================// | |
1124 | ||
1125 | function Warning() | |
1126 | local TARGET = Mouse.Target | |
1127 | if TARGET ~= nil then | |
1128 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1129 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1130 | local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg") | |
1131 | if LEG and HUM.Health > 0 then | |
1132 | Speed = 6 | |
1133 | ATTACK = true | |
1134 | Rooted = false | |
1135 | local GYRO = IT("BodyGyro",RootPart) | |
1136 | GYRO.D = 2 | |
1137 | GYRO.P = 2000 | |
1138 | GYRO.MaxTorque = VT(0,4000000,0) | |
1139 | coroutine.resume(coroutine.create(function() | |
1140 | repeat | |
1141 | Swait() | |
1142 | GYRO.CFrame = CF(RootPart.Position,LEG.Position) | |
1143 | until ATTACK == false | |
1144 | GYRO:Remove() | |
1145 | end)) | |
1146 | local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
1147 | local PASS = true | |
1148 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1149 | Swait() | |
1150 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
1151 | if HIT == nil then | |
1152 | PASS = false | |
1153 | break | |
1154 | else | |
1155 | if HIT.Parent ~= TARGET.Parent then | |
1156 | PASS = false | |
1157 | break | |
1158 | end | |
1159 | end | |
1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1166 | end | |
1167 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1168 | GUNWELD.Part0 = LeftArm | |
1169 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1170 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1171 | Swait() | |
1172 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
1173 | if HIT == nil then | |
1174 | PASS = false | |
1175 | break | |
1176 | else | |
1177 | if HIT.Parent ~= TARGET.Parent then | |
1178 | PASS = false | |
1179 | break | |
1180 | end | |
1181 | end | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1188 | end | |
1189 | if PASS == true then | |
1190 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1191 | local DISTANCE = (LEG.Position - GUNPOS).Magnitude | |
1192 | CreateSound(160432334, LEG, 10, 1, false) | |
1193 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1194 | if HEAD then | |
1195 | CreateSound(535690488, HEAD, 7, 1, false) | |
1196 | end | |
1197 | ApplyDamage(HUM,15) | |
1198 | HUM.WalkSpeed = HUM.WalkSpeed - 3 | |
1199 | HUM.PlatformStand = true | |
1200 | coroutine.resume(coroutine.create(function() | |
1201 | wait(0.1) | |
1202 | if HUM.WalkSpeed > 0 then | |
1203 | HUM.PlatformStand = false | |
1204 | end | |
1205 | end)) | |
1206 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1207 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1208 | for i=0, 1, 0.1 / Animation_Speed do | |
1209 | Swait() | |
1210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1216 | end | |
1217 | end | |
1218 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1219 | Swait() | |
1220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1226 | end | |
1227 | GUNWELD.Part0 = Torso | |
1228 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1229 | ATTACK = false | |
1230 | Rooted = false | |
1231 | Speed = 20 | |
1232 | end | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | function BatonStun() | |
1237 | ATTACK = true | |
1238 | Rooted = false | |
1239 | Speed = 4 | |
1240 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1241 | Swait() | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1248 | end | |
1249 | BATONWELD.Part0 = RightArm | |
1250 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
1251 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1252 | Swait() | |
1253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1259 | end | |
1260 | Speed = 25 | |
1261 | CreateSound(147722227, BATON, 6, 1.2, false) | |
1262 | Trail.Enabled = true | |
1263 | BATON.CanCollide = true | |
1264 | local SPEAKING = false | |
1265 | local HITS = {} | |
1266 | local TOUCH = BATON.Touched:Connect(function(hit) | |
1267 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1268 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1269 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1270 | if TORSO and HUM.Health > 0 then | |
1271 | local PASS = true | |
1272 | for i = 1, #HITS do | |
1273 | if HITS[i] == hit.Parent then | |
1274 | PASS = false | |
1275 | end | |
1276 | end | |
1277 | table.insert(HITS,hit.Parent) | |
1278 | if PASS == true then | |
1279 | HUM.PlatformStand = true | |
1280 | ApplyDamage(HUM,20) | |
1281 | local bv = Instance.new("BodyVelocity",TORSO) | |
1282 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1283 | bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70 | |
1284 | Debris:AddItem(bv,0.05) | |
1285 | CreateSound(260430079, BATON, 6, 1, false) | |
1286 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
1287 | coroutine.resume(coroutine.create(function() | |
1288 | wait(1) | |
1289 | if HUM.WalkSpeed > 0 then | |
1290 | HUM.PlatformStand = false | |
1291 | end | |
1292 | end)) | |
1293 | if SPEAKING == false and MRANDOM(1,5) == 1 then | |
1294 | SPEAKING = true | |
1295 | Chatter("Let that be a warning.",0) | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | end | |
1300 | end) | |
1301 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1302 | Swait() | |
1303 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
1304 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | end | |
1311 | TOUCH:Disconnect() | |
1312 | BATON.CanCollide = false | |
1313 | Speed = 20 | |
1314 | Trail.Enabled = false | |
1315 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1316 | Swait() | |
1317 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
1318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1324 | end | |
1325 | BATONWELD.Part0 = Torso | |
1326 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1327 | ATTACK = false | |
1328 | Rooted = false | |
1329 | end | |
1330 | function Cuffs() | |
1331 | local TARGET = Mouse.Target | |
1332 | if TARGET ~= nil then | |
1333 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1334 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1335 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1336 | if ROOT and HUM.Health > 0 then | |
1337 | local FOE = Mouse.Target.Parent | |
1338 | ATTACK = true | |
1339 | Rooted = true | |
1340 | CharacterFade(C3(1,1,1),70) | |
1341 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1342 | ROOT.Anchored = true | |
1343 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1344 | Chatter("You have the right to remain silent.",0) | |
1345 | for i=0, 2, 0.1 / Animation_Speed do | |
1346 | Swait() | |
1347 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1348 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1351 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1353 | end | |
1354 | local RIGHTCUFF = nil | |
1355 | local LEFTCUFF = nil | |
1356 | local ChainLink = nil | |
1357 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
1358 | for _, c in pairs(FOE:GetChildren()) do | |
1359 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
1360 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1361 | LEFTCUFF.CFrame = c.CFrame | |
1362 | weldBetween(c,LEFTCUFF) | |
1363 | end | |
1364 | end | |
1365 | for _, c in pairs(FOE:GetChildren()) do | |
1366 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
1367 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1368 | RIGHTCUFF.CFrame = c.CFrame | |
1369 | weldBetween(c,RIGHTCUFF) | |
1370 | end | |
1371 | end | |
1372 | if RIGHTCUFF and LEFTCUFF then | |
1373 | local A = IT("Attachment",RIGHTCUFF) | |
1374 | local B = IT("Attachment",LEFTCUFF) | |
1375 | ChainLink = IT("Beam",FOE) | |
1376 | ChainLink.Texture = "rbxassetid://73042633" | |
1377 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
1378 | ChainLink.TextureSpeed = 0 | |
1379 | ChainLink.Width0 = 1 | |
1380 | ChainLink.Width1 = 1 | |
1381 | ChainLink.Segments = 25 | |
1382 | ChainLink.TextureLength = 3 | |
1383 | ChainLink.Attachment0 = B | |
1384 | ChainLink.Attachment1 = A | |
1385 | ChainLink.FaceCamera = true | |
1386 | ChainLink.Transparency = NumberSequence.new(0) | |
1387 | end | |
1388 | coroutine.resume(coroutine.create(function() | |
1389 | wait(4) | |
1390 | if RIGHTCUFF and LEFTCUFF then | |
1391 | RIGHTCUFF:remove() | |
1392 | LEFTCUFF:remove() | |
1393 | ChainLink:remove() | |
1394 | local bv = Instance.new("BodyVelocity",ROOT) | |
1395 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1396 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
1397 | Debris:AddItem(bv,0.05) | |
1398 | ApplyDamage(HUM,70) | |
1399 | HUM.PlatformStand = false | |
1400 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1401 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1402 | end | |
1403 | end)) | |
1404 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1405 | Swait() | |
1406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1412 | end | |
1413 | HUM.PlatformStand = true | |
1414 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
1415 | ROOT.Anchored = false | |
1416 | Chatter("Anything you say can and WILL be used against you.",0) | |
1417 | for i=0, 3, 0.1 / Animation_Speed do | |
1418 | Swait() | |
1419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1425 | end | |
1426 | ATTACK = false | |
1427 | Rooted = false | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | ||
1433 | --//=================================\\ | |
1434 | --|| ATTACK BAD COP | |
1435 | --\\=================================// | |
1436 | ||
1437 | function Silence() | |
1438 | Speed = 6 | |
1439 | ATTACK = true | |
1440 | Rooted = false | |
1441 | local GYRO = IT("BodyGyro",RootPart) | |
1442 | GYRO.D = 2 | |
1443 | GYRO.P = 20000 | |
1444 | GYRO.MaxTorque = VT(0,4000000,0) | |
1445 | coroutine.resume(coroutine.create(function() | |
1446 | repeat | |
1447 | Swait() | |
1448 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1449 | until ATTACK == false | |
1450 | GYRO:Remove() | |
1451 | end)) | |
1452 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1453 | Swait() | |
1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | end | |
1461 | local FIRING = true | |
1462 | local TIMER = 70 | |
1463 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1464 | GUNWELD.Part0 = LeftArm | |
1465 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1466 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1467 | TIMER = 55 | |
1468 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
1469 | SpawnTrail(GUN.Position,POS,false) | |
1470 | CreateSound(330704232,GUN,1,3,false) | |
1471 | if HIT ~= nil then | |
1472 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1473 | Banish(HIT.Parent) | |
1474 | end | |
1475 | end | |
1476 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1477 | Swait() | |
1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1484 | end | |
1485 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1486 | Swait() | |
1487 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1493 | end | |
1494 | GUNWELD.Part0 = Torso | |
1495 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1496 | Speed = 20 | |
1497 | ATTACK = false | |
1498 | Rooted = false | |
1499 | end | |
1500 | function BatonBreaker() | |
1501 | ATTACK = true | |
1502 | Rooted = false | |
1503 | Speed = 4 | |
1504 | Chatter("I'll break you!",0) | |
1505 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1506 | Swait() | |
1507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1513 | end | |
1514 | BATONWELD.Part0 = RightArm | |
1515 | BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1) | |
1516 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1517 | Swait() | |
1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1524 | end | |
1525 | Speed = 30 | |
1526 | CreateSound(147722227, BATON, 6, 1, false) | |
1527 | Trail.Enabled = true | |
1528 | BATON.CanCollide = true | |
1529 | local SPEAKING = false | |
1530 | local HITS = {} | |
1531 | local TOUCH = BATON.Touched:Connect(function(hit) | |
1532 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1533 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1534 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1535 | if TORSO and HUM.Health > 0 then | |
1536 | local PASS = true | |
1537 | for i = 1, #HITS do | |
1538 | if HITS[i] == hit.Parent then | |
1539 | PASS = false | |
1540 | end | |
1541 | end | |
1542 | table.insert(HITS,hit.Parent) | |
1543 | if PASS == true then | |
1544 | CreateSound(260430079, BATON, 6, 0.8, false) | |
1545 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
1546 | TORSO.Anchored = true | |
1547 | local POS = TORSO.CFrame | |
1548 | coroutine.resume(coroutine.create(function() | |
1549 | for i = 1, 15 do | |
1550 | Swait() | |
1551 | TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10) | |
1552 | end | |
1553 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
1554 | HUM.Parent:BreakJoints() | |
1555 | if HEAD then | |
1556 | CreateSound(363808674, HEAD, 10, 0.8, false) | |
1557 | local bv = Instance.new("BodyVelocity",TORSO) | |
1558 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1559 | bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70 | |
1560 | Debris:AddItem(bv,0.05) | |
1561 | local TEXTS = {"Criminals should leave this world!","And stay down!"} | |
1562 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
1563 | end | |
1564 | TORSO.Anchored = false | |
1565 | end)) | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | end) | |
1570 | for i=0, 0.45, 0.1 / Animation_Speed do | |
1571 | Swait() | |
1572 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15) | |
1573 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed) | |
1574 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1580 | end | |
1581 | TOUCH:Disconnect() | |
1582 | BATON.CanCollide = false | |
1583 | Speed = 20 | |
1584 | Trail.Enabled = false | |
1585 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1586 | Swait() | |
1587 | BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed) | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1594 | end | |
1595 | BATONWELD.Part0 = Torso | |
1596 | BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1597 | ATTACK = false | |
1598 | Rooted = false | |
1599 | end | |
1600 | function TheRightToRemainSilent() | |
1601 | local TARGET = Mouse.Target | |
1602 | if TARGET ~= nil then | |
1603 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1604 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1605 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1606 | if ROOT and HUM.Health > 0 then | |
1607 | local FOE = Mouse.Target.Parent | |
1608 | ATTACK = true | |
1609 | Rooted = true | |
1610 | CharacterFade(C3(1,1,1),70) | |
1611 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1612 | ROOT.Anchored = true | |
1613 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1614 | Chatter("You are to remain silent and DEAD!",0) | |
1615 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1616 | Swait() | |
1617 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1618 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1620 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1621 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1623 | end | |
1624 | HUM.PlatformStand = true | |
1625 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1626 | CreateSound(260430117, ROOT, 6, 1.3, false) | |
1627 | coroutine.resume(coroutine.create(function() | |
1628 | Swait() | |
1629 | ROOT.Anchored = true | |
1630 | end)) | |
1631 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1632 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1633 | Swait() | |
1634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1640 | end | |
1641 | local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063} | |
1642 | CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false) | |
1643 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1644 | Swait() | |
1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1651 | end | |
1652 | local AMMO = 6 | |
1653 | local FIRING = true | |
1654 | local SHOOTING = false | |
1655 | local TIMER = 70 | |
1656 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1657 | GUNWELD.Part0 = LeftArm | |
1658 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1659 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1660 | Swait() | |
1661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1667 | end | |
1668 | for i = 1, 6 do | |
1669 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1670 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
1671 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4}) | |
1672 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1673 | HUM.Health = HUM.Health/1.5 | |
1674 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1675 | Swait() | |
1676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1682 | end | |
1683 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1684 | Swait() | |
1685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1691 | end | |
1692 | end | |
1693 | FOE:BreakJoints() | |
1694 | ROOT.Anchored = false | |
1695 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1696 | Swait() | |
1697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1703 | end | |
1704 | GUNWELD.Part0 = Torso | |
1705 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1706 | ATTACK = false | |
1707 | Rooted = false | |
1708 | end | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | ||
1713 | function TheRightToRemainBanished() | |
1714 | local TARGET = Mouse.Target | |
1715 | if TARGET ~= nil then | |
1716 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1717 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1718 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1719 | if ROOT and HUM.Health > 0 then | |
1720 | local FOE = Mouse.Target.Parent | |
1721 | ATTACK = true | |
1722 | Rooted = true | |
1723 | CharacterFade(C3(1,1,1),70) | |
1724 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1725 | ROOT.Anchored = true | |
1726 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1727 | Chatter("You are to remain silent and BANISHED!",0) | |
1728 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1729 | Swait() | |
1730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1736 | end | |
1737 | HUM.PlatformStand = true | |
1738 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1739 | CreateSound(260430117, ROOT, 6, 1.3, false) | |
1740 | coroutine.resume(coroutine.create(function() | |
1741 | Swait() | |
1742 | ROOT.Anchored = true | |
1743 | end)) | |
1744 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1745 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1746 | Swait() | |
1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | end | |
1754 | ||
1755 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1756 | Swait() | |
1757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1763 | end | |
1764 | local AMMO = 6 | |
1765 | local FIRING = true | |
1766 | local SHOOTING = false | |
1767 | local TIMER = 70 | |
1768 | CreateSound(147722227, GUN, 6, 1.3, false) | |
1769 | GUNWELD.Part0 = LeftArm | |
1770 | GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1771 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1772 | Swait() | |
1773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1779 | end | |
1780 | for i = 1, 1 do | |
1781 | local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p | |
1782 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
1783 | local HIT,POS = CastProperRay(GUNPOS, FOE.Head.Position - GUNPOS, 1000, Character) | |
1784 | SpawnTrail(GUN.Position,FOE.Head.Position) | |
1785 | if HIT ~= nil then | |
1786 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1787 | Banish(HIT.Parent) | |
1788 | end | |
1789 | end | |
1790 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1791 | Swait() | |
1792 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1796 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1797 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1798 | end | |
1799 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1800 | Swait() | |
1801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1807 | end | |
1808 | end | |
1809 | ROOT.Anchored = false | |
1810 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1811 | Swait() | |
1812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1818 | end | |
1819 | GUNWELD.Part0 = Torso | |
1820 | GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
1821 | ATTACK = false | |
1822 | Rooted = false | |
1823 | end | |
1824 | end | |
1825 | end | |
1826 | end | |
1827 | ||
1828 | function Release() | |
1829 | Chatter("I have decided to release you from your eternal prison.") | |
1830 | ||
1831 | for p,v in next, TOBANISH do | |
1832 | TOBANISH[p] = nil | |
1833 | end | |
1834 | end | |
1835 | ||
1836 | --//=================================\\ | |
1837 | --|| ASSIGN THINGS TO KEYS | |
1838 | --\\=================================// | |
1839 | ||
1840 | local MUSIC = CreateSound(285883918,Character,3,1,true) | |
1841 | ||
1842 | function MouseDown(Mouse) | |
1843 | if ATTACK == false then | |
1844 | if MODE == "GoodCop" then | |
1845 | Warning() | |
1846 | elseif MODE == "BadCop" then | |
1847 | Silence() | |
1848 | end | |
1849 | end | |
1850 | end | |
1851 | ||
1852 | function MouseUp(Mouse) | |
1853 | HOLD = false | |
1854 | end | |
1855 | ||
1856 | function KeyDown(Key) | |
1857 | KEYHOLD = true | |
1858 | if Key == "q" and ATTACK == false then | |
1859 | if MODE == "GoodCop" then | |
1860 | BatonStun() | |
1861 | elseif MODE == "BadCop" then | |
1862 | BatonBreaker() | |
1863 | end | |
1864 | end | |
1865 | ||
1866 | if Key == "e" and ATTACK == false then | |
1867 | if MODE == "GoodCop" then | |
1868 | Cuffs() | |
1869 | elseif MODE == "BadCop" then | |
1870 | TheRightToRemainSilent() | |
1871 | end | |
1872 | end | |
1873 | ||
1874 | if Key == "r" and ATTACK == false then | |
1875 | if MODE == "GoodCop" then | |
1876 | -- Add your Attack Hych. | |
1877 | elseif MODE == "BadCop" then | |
1878 | TheRightToRemainBanished() | |
1879 | end | |
1880 | end | |
1881 | ||
1882 | if Key == "z" and ATTACK == false then | |
1883 | if MODE == "GoodCop" then | |
1884 | -- Add your Attack Hych. | |
1885 | elseif MODE == "BadCop" then | |
1886 | Release() | |
1887 | end | |
1888 | end | |
1889 | ||
1890 | if Key == "t" and ATTACK == false then | |
1891 | if MODE == "GoodCop" then | |
1892 | Chatter("You should obey the law.",0.01) | |
1893 | elseif MODE == "BadCop" then | |
1894 | Chatter("Don't even try! Criminal Scum!",0.01) | |
1895 | end | |
1896 | end | |
1897 | ||
1898 | if Key == "f" and ATTACK == false then | |
1899 | Switch() | |
1900 | end | |
1901 | ||
1902 | if Key == "m" then | |
1903 | MUSIC:Play() | |
1904 | CHOSENSONG = CHOSENSONG + 1 | |
1905 | if CHOSENSONG > #SONGS then | |
1906 | CHOSENSONG = 1 | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | ||
1911 | function KeyUp(Key) | |
1912 | KEYHOLD = false | |
1913 | end | |
1914 | ||
1915 | Mouse.Button1Down:connect(function(NEWKEY) | |
1916 | MouseDown(NEWKEY) | |
1917 | end) | |
1918 | Mouse.Button1Up:connect(function(NEWKEY) | |
1919 | MouseUp(NEWKEY) | |
1920 | end) | |
1921 | Mouse.KeyDown:connect(function(NEWKEY) | |
1922 | KeyDown(NEWKEY) | |
1923 | end) | |
1924 | Mouse.KeyUp:connect(function(NEWKEY) | |
1925 | KeyUp(NEWKEY) | |
1926 | end) | |
1927 | ||
1928 | --//=================================\\ | |
1929 | --\\=================================// | |
1930 | ||
1931 | function unanchor() | |
1932 | for _, c in pairs(Character:GetChildren()) do | |
1933 | if c:IsA("BasePart") and c ~= RootPart then | |
1934 | c.Anchored = false | |
1935 | end | |
1936 | end | |
1937 | for _, c in pairs(Weapon:GetChildren()) do | |
1938 | if c:IsA("BasePart") and c ~= RootPart then | |
1939 | c.Anchored = false | |
1940 | end | |
1941 | end | |
1942 | if UNANCHOR == true then | |
1943 | RootPart.Anchored = false | |
1944 | else | |
1945 | RootPart.Anchored = true | |
1946 | end | |
1947 | end | |
1948 | ||
1949 | --//=================================\\ | |
1950 | --|| WRAP THE WHOLE SCRIPT UP | |
1951 | --\\=================================// | |
1952 | ||
1953 | Humanoid.Changed:connect(function(Jump) | |
1954 | if Jump == "Jump" and (Disable_Jump == true) then | |
1955 | Humanoid.Jump = false | |
1956 | end | |
1957 | end) | |
1958 | ||
1959 | while true do | |
1960 | Swait() | |
1961 | script.Parent = WEAPONGUI | |
1962 | ANIMATE.Parent = nil | |
1963 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1964 | v:Stop(); | |
1965 | end | |
1966 | SINE = SINE + CHANGE | |
1967 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1968 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1969 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1970 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1971 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1972 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1973 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1974 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1975 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1976 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1977 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1978 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1979 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1980 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1981 | end | |
1982 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1983 | ANIM = "Jump" | |
1984 | if ATTACK == false then | |
1985 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1991 | end | |
1992 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1993 | ANIM = "Fall" | |
1994 | if ATTACK == false then | |
1995 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2001 | end | |
2002 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2003 | ANIM = "Idle" | |
2004 | if ATTACK == false then | |
2005 | if MODE == "GoodCop" then | |
2006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2010 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2012 | elseif MODE == "BadCop" then | |
2013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2019 | end | |
2020 | end | |
2021 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2022 | ANIM = "Walk" | |
2023 | if ATTACK == false then | |
2024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2026 | if MODE == "GoodCop" then | |
2027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2029 | elseif MODE == "BadCop" then | |
2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2032 | end | |
2033 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
2034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
2035 | end | |
2036 | end | |
2037 | unanchor() | |
2038 | refit() | |
2039 | for _, c in pairs(Character:GetChildren()) do | |
2040 | if c.ClassName == "Accessory" then | |
2041 | c:remove() | |
2042 | end | |
2043 | end | |
2044 | MUSIC.Parent = Character | |
2045 | MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG] | |
2046 | MUSIC.Pitch = 1 | |
2047 | MUSIC.Playing = true | |
2048 | Humanoid.MaxHealth = 3e3 | |
2049 | Humanoid.Health = 3e3 | |
2050 | if Rooted == false then | |
2051 | Disable_Jump = false | |
2052 | Humanoid.WalkSpeed = Speed | |
2053 | elseif Rooted == true then | |
2054 | Disable_Jump = true | |
2055 | Humanoid.WalkSpeed = 0 | |
2056 | end | |
2057 | for _, c in pairs(Character:GetChildren()) do | |
2058 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2059 | c:remove() | |
2060 | end | |
2061 | end | |
2062 | ||
2063 | if MODE == "GoodCop" then | |
2064 | for E = 1, #GOODUI do | |
2065 | GOODUI[E].TextStrokeTransparency = 0 | |
2066 | GOODUI[E].TextTransparency = 0 | |
2067 | end | |
2068 | for E = 1, #BADUI do | |
2069 | BADUI[E].TextStrokeTransparency = 1 | |
2070 | BADUI[E].TextTransparency = 0.5 | |
2071 | end | |
2072 | elseif MODE == "BadCop" then | |
2073 | for E = 1, #GOODUI do | |
2074 | GOODUI[E].TextStrokeTransparency = 1 | |
2075 | GOODUI[E].TextTransparency = 0.5 | |
2076 | end | |
2077 | for E = 1, #BADUI do | |
2078 | BADUI[E].TextStrokeTransparency = 0 | |
2079 | BADUI[E].TextTransparency = 0 | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | ||
2084 | --//=================================\\ | |
2085 | --\\=================================// | |
2086 | ||
2087 | ||
2088 | ||
2089 | ||
2090 | ||
2091 | --//====================================================\\-- | |
2092 | --|| END OF SCRIPT | |
2093 | --\\====================================================//-- |