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1 | - | --Brawler by KillerDarkness0105/Codex#6685 |
1 | + | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} |
2 | do | |
3 | - | -- Now With GUD MEMEs :D |
3 | + | script.Parent = owner.Character |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | - | --[[ HOT KEYS BOIII!! |
6 | + | local Bind = Instance.new("BindableEvent") |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | - | you need to be in attack stance for all of these. |
9 | + | Connect=function(self,Func) |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | - | E = DASH |
12 | + | return setmetatable({Connected = true},{ |
13 | __index = function (self,Index) | |
14 | - | R = ULTRAA!!! COMBOOO!!!!! |
14 | + | if Index:lower() == "disconnect" then |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | - | T = GUUUDD MEMEM XXXDDDDDD! |
16 | + | end |
17 | return Fake[Index] | |
18 | - | Shift = run |
18 | + | end; |
19 | __tostring = function() return "Connection" end; | |
20 | - | Left mouse button = attacks 1-3 |
20 | + | }) |
21 | end} | |
22 | - | F = Attack stance (This activates most of the moves so ye) |
22 | + | Fake.connect = Fake.Connect;return Fake; |
23 | end | |
24 | - | H = SPAM TO HEAL! |
24 | + | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | - | ]]-- |
32 | + | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | Player=game:GetService("Players").LocalPlayer | |
142 | Character=Player.Character | |
143 | PlayerGui=Player.PlayerGui | |
144 | Backpack=Player.Backpack | |
145 | Torso=Character.Torso | |
146 | Head=Character.Head | |
147 | Humanoid=Character.Humanoid | |
148 | m=Instance.new('Model',Character) | |
149 | LeftArm=Character["Left Arm"] | |
150 | LeftLeg=Character["Left Leg"] | |
151 | RightArm=Character["Right Arm"] | |
152 | RightLeg=Character["Right Leg"] | |
153 | LS=Torso["Left Shoulder"] | |
154 | LH=Torso["Left Hip"] | |
155 | RS=Torso["Right Shoulder"] | |
156 | RH=Torso["Right Hip"] | |
157 | Face = Head.face | |
158 | Neck=Torso.Neck | |
159 | it=Instance.new | |
160 | attacktype=1 | |
161 | vt=Vector3.new | |
162 | cf=CFrame.new | |
163 | cn=CFrame.new | |
164 | euler=CFrame.fromEulerAnglesXYZ | |
165 | angles=CFrame.Angles | |
166 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
167 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
168 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
169 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
170 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
171 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
172 | RootPart=Character.HumanoidRootPart | |
173 | RootJoint=RootPart.RootJoint | |
174 | RootCF=euler(-1.57,0,3.14) | |
175 | attack = false | |
176 | attackdebounce = false | |
177 | trispeed=.2 | |
178 | attackmode='none' | |
179 | local idle=0 | |
180 | local Anim="Idle" | |
181 | stance = false | |
182 | Head.face.Texture = "rbxassetid://164958099" | |
183 | local ff = 2 | |
184 | noleg = false | |
185 | evadecooldown = false | |
186 | Humanoid.Animator.Parent = nil | |
187 | Grabbed = false | |
188 | grab = nil | |
189 | ok = xdddd | |
190 | ||
191 | ||
192 | ||
193 | ||
194 | local handee = Instance.new("Part") | |
195 | handee.Parent = Character | |
196 | handee.Size = Vector3.new(0.2,0.2,0.2) | |
197 | handee.Archivable = true | |
198 | handee.Transparency = 1 | |
199 | handee.CanCollide = false | |
200 | handee.BrickColor = BrickColor.new("White") | |
201 | handee.Material = "Neon" | |
202 | local handeemesh = Instance.new("BlockMesh",handee) | |
203 | handeemesh.Scale = Vector3.new(1,1,1) | |
204 | local handeeweld = Instance.new("Weld") | |
205 | handeeweld.Parent = handee | |
206 | handeeweld.Part0 = RightArm | |
207 | handeeweld.Part1 = handee | |
208 | handeeweld.C1 = CFrame.new(0, 3.30, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
209 | handeeweld.Part0 = RightArm | |
210 | ||
211 | ||
212 | ||
213 | ||
214 | ||
215 | ||
216 | local handee2 = Instance.new("Part") | |
217 | handee2.Parent = Character | |
218 | handee2.Size = Vector3.new(0.2,0.2,0.2) | |
219 | handee2.Archivable = true | |
220 | handee2.Transparency = 1 | |
221 | handee2.CanCollide = false | |
222 | handee2.BrickColor = BrickColor.new("White") | |
223 | handee2.Material = "Neon" | |
224 | local handee2mesh = Instance.new("BlockMesh",handee2) | |
225 | handee2mesh.Scale = Vector3.new(1,1,1) | |
226 | local handee2weld = Instance.new("Weld") | |
227 | handee2weld.Parent = handee2 | |
228 | handee2weld.Part0 = LeftArm | |
229 | handee2weld.Part1 = handee2 | |
230 | handee2weld.C1 = CFrame.new(0, 0.95, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
231 | handee2weld.Part0 = LeftArm | |
232 | ||
233 | ||
234 | ||
235 | Character.Animate.Parent = nil | |
236 | ||
237 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho... | |
238 | music.Volume = .11 | |
239 | music.SoundId = "rbxassetid://563041902"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 | |
240 | music.Looped = true | |
241 | music:Play() | |
242 | ||
243 | ||
244 | ||
245 | ok = Instance.new("Sound",Torso) | |
246 | ok.Volume = .11 | |
247 | ok.SoundId = "rbxassetid://474545527" | |
248 | ok.Looped = false | |
249 | ||
250 | ||
251 | ||
252 | ||
253 | ||
254 | ||
255 | ||
256 | ||
257 | ||
258 | Fightmusic = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho... | |
259 | Fightmusic.Volume = .21 | |
260 | Fightmusic.SoundId = "rbxassetid://449099529"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 | |
261 | Fightmusic.Looped = true | |
262 | ||
263 | ||
264 | ||
265 | ||
266 | local Hitbox4 = Instance.new("Part") | |
267 | Hitbox4.Parent = Character | |
268 | Hitbox4.Size = Vector3.new(1.5,1.6,1.2) | |
269 | Hitbox4.Archivable = true | |
270 | Hitbox4.Transparency = 1 | |
271 | Hitbox4.CanCollide = true | |
272 | Hitbox4.BrickColor = BrickColor.new("Lime green") | |
273 | Hitbox4.Material = "Neon" | |
274 | local Hitbox4mesh = Instance.new("BlockMesh",Hitbox4) | |
275 | Hitbox4mesh.Scale = Vector3.new(1,1,1) | |
276 | local Hitbox4weld = Instance.new("Weld") | |
277 | Hitbox4weld.Parent = Hitbox4 | |
278 | Hitbox4weld.Part0 = LeftLeg | |
279 | Hitbox4weld.Part1 = Hitbox4 | |
280 | Hitbox4weld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
281 | Hitbox4weld.Part0 = LeftLeg | |
282 | ||
283 | ||
284 | ||
285 | local Hitbox2 = Instance.new("Part") | |
286 | Hitbox2.Parent = Character | |
287 | Hitbox2.Size = Vector3.new(1.5,2.2,1.2) | |
288 | Hitbox2.Archivable = true | |
289 | Hitbox2.Transparency = 1 | |
290 | Hitbox2.CanCollide = true | |
291 | Hitbox2.BrickColor = BrickColor.new("Lime green") | |
292 | Hitbox2.Material = "Neon" | |
293 | local Hitbox2mesh = Instance.new("BlockMesh",Hitbox2) | |
294 | Hitbox2mesh.Scale = Vector3.new(1,1,1) | |
295 | local Hitbox2weld = Instance.new("Weld") | |
296 | Hitbox2weld.Parent = Hitbox2 | |
297 | Hitbox2weld.Part0 = LeftArm | |
298 | Hitbox2weld.Part1 = Hitbox2 | |
299 | Hitbox2weld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
300 | Hitbox2weld.Part0 = LeftArm | |
301 | ||
302 | ||
303 | ||
304 | ||
305 | ||
306 | local Hitbox = Instance.new("Part") | |
307 | Hitbox.Parent = Character | |
308 | Hitbox.Size = Vector3.new(1.5,2.2,1.2) | |
309 | Hitbox.Archivable = true | |
310 | Hitbox.Transparency = 1 | |
311 | Hitbox.CanCollide = true | |
312 | Hitbox.BrickColor = BrickColor.new("White") | |
313 | Hitbox.Material = "Neon" | |
314 | local Hitboxmesh = Instance.new("BlockMesh",Hitbox) | |
315 | Hitboxmesh.Scale = Vector3.new(1,1,1) | |
316 | local Hitboxweld = Instance.new("Weld") | |
317 | Hitboxweld.Parent = Hitbox | |
318 | Hitboxweld.Part0 = RightArm | |
319 | Hitboxweld.Part1 = Hitbox | |
320 | Hitboxweld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
321 | Hitboxweld.Part0 = RightArm | |
322 | ||
323 | ||
324 | ||
325 | ||
326 | ||
327 | ||
328 | local Hitbox3 = Instance.new("Part") | |
329 | Hitbox3.Parent = Character | |
330 | Hitbox3.Size = Vector3.new(1.5,1.6,1.2) | |
331 | Hitbox3.Archivable = true | |
332 | Hitbox3.Transparency = 1 | |
333 | Hitbox3.CanCollide = false | |
334 | Hitbox3.BrickColor = BrickColor.new("White") | |
335 | Hitbox3.Material = "Neon" | |
336 | local Hitbox3mesh = Instance.new("BlockMesh",Hitbox3) | |
337 | Hitbox3mesh.Scale = Vector3.new(1,1,1) | |
338 | local Hitbox3weld = Instance.new("Weld") | |
339 | Hitbox3weld.Parent = Hitbox3 | |
340 | Hitbox3weld.Part0 = RightLeg | |
341 | Hitbox3weld.Part1 = Hitbox3 | |
342 | Hitbox3weld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
343 | Hitbox3weld.Part0 = RightLeg | |
344 | ||
345 | ||
346 | function clerp(a,b,t) | |
347 | local qa = {QuaternionFromCFrame(a)} | |
348 | local qb = {QuaternionFromCFrame(b)} | |
349 | local ax, ay, az = a.x, a.y, a.z | |
350 | local bx, by, bz = b.x, b.y, b.z | |
351 | local _t = 1-t | |
352 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
353 | end | |
354 | ||
355 | function QuaternionFromCFrame(cf) | |
356 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
357 | local trace = m00 + m11 + m22 | |
358 | if trace > 0 then | |
359 | local s = math.sqrt(1 + trace) | |
360 | local recip = 0.5/s | |
361 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
362 | else | |
363 | local i = 0 | |
364 | if m11 > m00 then | |
365 | i = 1 | |
366 | end | |
367 | if m22 > (i == 0 and m00 or m11) then | |
368 | i = 2 | |
369 | end | |
370 | if i == 0 then | |
371 | local s = math.sqrt(m00-m11-m22+1) | |
372 | local recip = 0.5/s | |
373 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
374 | elseif i == 1 then | |
375 | local s = math.sqrt(m11-m22-m00+1) | |
376 | local recip = 0.5/s | |
377 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
378 | elseif i == 2 then | |
379 | local s = math.sqrt(m22-m00-m11+1) | |
380 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
381 | end | |
382 | end | |
383 | end | |
384 | ||
385 | ||
386 | ||
387 | ||
388 | ||
389 | ||
390 | ||
391 | ||
392 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
393 | if SinglePlayer then | |
394 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
395 | end | |
396 | local List = {} | |
397 | for i, v in pairs(workspace:GetChildren()) do | |
398 | if v:IsA("Model") then | |
399 | if v:findFirstChild("Torso") then | |
400 | if v ~= Character then | |
401 | if (v.Torso.Position - Position).magnitude <= Distance then | |
402 | table.insert(List, v) | |
403 | end | |
404 | end | |
405 | end | |
406 | end | |
407 | end | |
408 | return List | |
409 | end | |
410 | ||
411 | ||
412 | ||
413 | ||
414 | ||
415 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
416 | local xs, ys, zs = x + x, y + y, z + z | |
417 | local wx, wy, wz = w*xs, w*ys, w*zs | |
418 | local xx = x*xs | |
419 | local xy = x*ys | |
420 | local xz = x*zs | |
421 | local yy = y*ys | |
422 | local yz = y*zs | |
423 | local zz = z*zs | |
424 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
425 | end | |
426 | ||
427 | function QuaternionSlerp(a, b, t) | |
428 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
429 | local startInterp, finishInterp; | |
430 | if cosTheta >= 0.0001 then | |
431 | if (1 - cosTheta) > 0.0001 then | |
432 | local theta = math.acos(cosTheta) | |
433 | local invSinTheta = 1/math.sin(theta) | |
434 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
435 | finishInterp = math.sin(t*theta)*invSinTheta | |
436 | else | |
437 | startInterp = 1-t | |
438 | finishInterp = t | |
439 | end | |
440 | else | |
441 | if (1+cosTheta) > 0.0001 then | |
442 | local theta = math.acos(-cosTheta) | |
443 | local invSinTheta = 1/math.sin(theta) | |
444 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
445 | finishInterp = math.sin(t*theta)*invSinTheta | |
446 | else | |
447 | startInterp = t-1 | |
448 | finishInterp = t | |
449 | end | |
450 | end | |
451 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
452 | end | |
453 | ||
454 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
455 | ||
456 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
457 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
458 | end | |
459 | ||
460 | ||
461 | ||
462 | ||
463 | ||
464 | ||
465 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
466 | if hit.Parent==nil then | |
467 | return | |
468 | end | |
469 | h=hit.Parent:FindFirstChild("Humanoid") | |
470 | for _,v in pairs(hit.Parent:children()) do | |
471 | if v:IsA("Humanoid") then | |
472 | h=v | |
473 | end | |
474 | end | |
475 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
476 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
477 | end | |
478 | if hit.Parent.className=="Hat" then | |
479 | hit=hit.Parent.Parent:findFirstChild("Head") | |
480 | end | |
481 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
482 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
483 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
484 | return | |
485 | end]] | |
486 | -- hs(hit,1.2) | |
487 | c=Instance.new("ObjectValue") | |
488 | c.Name="creator" | |
489 | c.Value=game:service("Players").LocalPlayer | |
490 | c.Parent=h | |
491 | game:GetService("Debris"):AddItem(c,.5) | |
492 | Damage=math.random(minim,maxim) | |
493 | -- h:TakeDamage(Damage) | |
494 | blocked=false | |
495 | block=hit.Parent:findFirstChild("Block") | |
496 | if block~=nil then | |
497 | print(block.className) | |
498 | if block.className=="NumberValue" then | |
499 | if block.Value>0 then | |
500 | blocked=true | |
501 | if decreaseblock==nil then | |
502 | block.Value=block.Value-1 | |
503 | end | |
504 | end | |
505 | end | |
506 | if block.className=="IntValue" then | |
507 | if block.Value>0 then | |
508 | blocked=true | |
509 | if decreaseblock~=nil then | |
510 | block.Value=block.Value-1 | |
511 | end | |
512 | end | |
513 | end | |
514 | end | |
515 | if blocked==false then | |
516 | -- h:TakeDamage(Damage) | |
517 | h.Health=h.Health-Damage | |
518 | end | |
519 | ||
520 | ||
521 | if Type=="Knockdown" then | |
522 | hum=hit.Parent.Humanoid | |
523 | hum.PlatformStand=true | |
524 | coroutine.resume(coroutine.create(function(HHumanoid) | |
525 | swait(5) | |
526 | HHumanoid.PlatformStand=false | |
527 | end),hum) | |
528 | ||
529 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
530 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
531 | local bodvol=Instance.new("BodyVelocity") | |
532 | bodvol.velocity=angle*knockback | |
533 | bodvol.P=5000 | |
534 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
535 | bodvol.Parent=hit | |
536 | rl=Instance.new("BodyAngularVelocity") | |
537 | rl.P=30000 | |
538 | rl.maxTorque=Vector3.new(0,10,10)*5000 | |
539 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(2,4),math.random(-10,10)) | |
540 | rl.Parent=hit | |
541 | game:GetService("Debris"):AddItem(bodvol,.5) | |
542 | game:GetService("Debris"):AddItem(rl,.5) | |
543 | elseif Type=="Normal" then | |
544 | vp=Instance.new("BodyVelocity") | |
545 | vp.P=500 | |
546 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
547 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
548 | if KnockbackType==1 then | |
549 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
550 | elseif KnockbackType==2 then | |
551 | vp.velocity=Property.CFrame.lookVector*knockback | |
552 | end | |
553 | if knockback>0 then | |
554 | vp.Parent=hit.Parent.Torso | |
555 | end | |
556 | game:GetService("Debris"):AddItem(vp,.5) | |
557 | elseif Type=="Up" then | |
558 | local bodyVelocity=Instance.new("BodyVelocity") | |
559 | bodyVelocity.velocity=vt(0,40,0) | |
560 | bodyVelocity.P=1000 | |
561 | bodyVelocity.maxForce=Vector3.new(0, 1e+009, 0)--1e+009 | |
562 | bodyVelocity.Parent=hit | |
563 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
564 | rl=Instance.new("BodyAngularVelocity") | |
565 | rl.P=3000 | |
566 | rl.maxTorque=Vector3.new(5000,5000,5000)*50000 | |
567 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
568 | rl.Parent=hit | |
569 | game:GetService("Debris"):AddItem(rl,.5) | |
570 | elseif Type=="Slam" then | |
571 | local bodyVelocity2=Instance.new("BodyVelocity") | |
572 | bodyVelocity2.velocity=vt(0,-4,0) | |
573 | bodyVelocity2.P=1000 | |
574 | bodyVelocity2.maxForce=Vector3.new(0,-1e+009,0) | |
575 | bodyVelocity2.Parent=hit | |
576 | game:GetService("Debris"):AddItem(bodyVelocity2,1) | |
577 | rl2=Instance.new("BodyAngularVelocity") | |
578 | rl2.P=3000 | |
579 | rl2.maxTorque=Vector3.new(5000,5000,5000)*50000 | |
580 | rl2.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
581 | rl2.Parent=hit | |
582 | game:GetService("Debris"):AddItem(rl2,.5) | |
583 | elseif Type=="Snare" then | |
584 | bp=Instance.new("BodyPosition") | |
585 | bp.P=2000 | |
586 | bp.D=100 | |
587 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
588 | bp.position=hit.Parent.Torso.Position | |
589 | bp.Parent=hit.Parent.Torso | |
590 | game:GetService("Debris"):AddItem(bp,1) | |
591 | elseif Type=="Target" then | |
592 | if Targetting==false then | |
593 | ZTarget=hit.Parent.Torso | |
594 | coroutine.resume(coroutine.create(function(Part) | |
595 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
596 | swait(5) | |
597 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
598 | end),ZTarget) | |
599 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
600 | targetgui=Instance.new("BillboardGui") | |
601 | targetgui.Parent=ZTarget | |
602 | targetgui.Size=UDim2.new(10,100,10,100) | |
603 | targ=Instance.new("ImageLabel") | |
604 | targ.Parent=targetgui | |
605 | targ.BackgroundTransparency=1 | |
606 | targ.Image="rbxassetid://4834067" | |
607 | targ.Size=UDim2.new(1,0,1,0) | |
608 | cam.CameraType="Scriptable" | |
609 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
610 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
611 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
612 | Targetting=true | |
613 | RocketTarget=ZTarget | |
614 | for i=1,Property do | |
615 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
616 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
617 | swait() | |
618 | end | |
619 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
620 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
621 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
622 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
623 | end | |
624 | Targetting=false | |
625 | RocketTarget=nil | |
626 | targetgui.Parent=nil | |
627 | cam.CameraType="Custom" | |
628 | end | |
629 | end | |
630 | ||
631 | ||
632 | ||
633 | ||
634 | ||
635 | ||
636 | ||
637 | ||
638 | debounce=Instance.new("BoolValue") | |
639 | debounce.Name="DebounceHit" | |
640 | debounce.Parent=hit.Parent | |
641 | debounce.Value=true | |
642 | game:GetService("Debris"):AddItem(debounce,Delay) | |
643 | c=Instance.new("ObjectValue") | |
644 | c.Name="creator" | |
645 | c.Value=Player | |
646 | c.Parent=h | |
647 | game:GetService("Debris"):AddItem(c,.5) | |
648 | CRIT=false | |
649 | hitDeb=true | |
650 | AttackPos=6 | |
651 | end | |
652 | end | |
653 | ||
654 | ||
655 | so = function(id,par,vol,pit) | |
656 | coroutine.resume(coroutine.create(function() | |
657 | local sou = Instance.new("Sound",par or workspace) | |
658 | sou.Volume=vol | |
659 | sou.Pitch=pit or 1 | |
660 | sou.SoundId=id | |
661 | swait() | |
662 | sou:play() | |
663 | game:GetService("Debris"):AddItem(sou,6) | |
664 | end)) | |
665 | end | |
666 | ||
667 | --save shoulders | |
668 | RSH, LSH=nil, nil | |
669 | --welds | |
670 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
671 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
672 | LH=Torso["Left Hip"] | |
673 | RH=Torso["Right Hip"] | |
674 | TorsoColor=Torso.BrickColor | |
675 | function NoOutline(Part) | |
676 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
677 | end | |
678 | player=Player | |
679 | ch=Character | |
680 | RSH=ch.Torso["Right Shoulder"] | |
681 | LSH=ch.Torso["Left Shoulder"] | |
682 | -- | |
683 | RSH.Parent=nil | |
684 | LSH.Parent=nil | |
685 | -- | |
686 | RW.Name="Right Shoulder" | |
687 | RW.Part0=ch.Torso | |
688 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
689 | RW.C1=cf(0, 0.5, 0) | |
690 | RW.Part1=ch["Right Arm"] | |
691 | RW.Parent=ch.Torso | |
692 | -- | |
693 | LW.Name="Left Shoulder" | |
694 | LW.Part0=ch.Torso | |
695 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
696 | LW.C1=cf(0, 0.5, 0) | |
697 | LW.Part1=ch["Left Arm"] | |
698 | LW.Parent=ch.Torso | |
699 | ||
700 | ||
701 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
702 | local wld = Instance.new("Weld", wp1) | |
703 | wld.Part0 = wp0 | |
704 | wld.Part1 = wp1 | |
705 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
706 | end | |
707 | ||
708 | ||
709 | newWeld(RootPart, Torso, 0, -1, 0) | |
710 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
711 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
712 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
713 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
714 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
715 | ||
716 | Player=game:GetService('Players').LocalPlayer | |
717 | Character=Player.Character | |
718 | mouse=Player:GetMouse() | |
719 | m=Instance.new('Model',Character) | |
720 | ||
721 | ||
722 | local function weldBetween(a, b) | |
723 | local weldd = Instance.new("ManualWeld") | |
724 | weldd.Part0 = a | |
725 | weldd.Part1 = b | |
726 | weldd.C0 = CFrame.new() | |
727 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
728 | weldd.Parent = a | |
729 | return weldd | |
730 | end | |
731 | ||
732 | ArtificialHB = Instance.new("BindableEvent", script) | |
733 | ArtificialHB.Name = "Heartbeat" | |
734 | ||
735 | script:WaitForChild("Heartbeat") | |
736 | ||
737 | frame = 1 / 60 | |
738 | tf = 0 | |
739 | allowframeloss = false | |
740 | tossremainder = false | |
741 | lastframe = tick() | |
742 | script.Heartbeat:Fire() | |
743 | ||
744 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
745 | tf = tf + s | |
746 | if tf >= frame then | |
747 | if allowframeloss then | |
748 | script.Heartbeat:Fire() | |
749 | lastframe = tick() | |
750 | else | |
751 | for i = 1, math.floor(tf / frame) do | |
752 | script.Heartbeat:Fire() | |
753 | end | |
754 | lastframe = tick() | |
755 | end | |
756 | if tossremainder then | |
757 | tf = 0 | |
758 | else | |
759 | tf = tf - frame * math.floor(tf / frame) | |
760 | end | |
761 | end | |
762 | end) | |
763 | ||
764 | function swait(num) | |
765 | if num == 0 or num == nil then | |
766 | ArtificialHB.Event:wait() | |
767 | else | |
768 | for i = 0, num do | |
769 | ArtificialHB.Event:wait() | |
770 | end | |
771 | end | |
772 | end | |
773 | ||
774 | ||
775 | ||
776 | ||
777 | ||
778 | ||
779 | function attackone() | |
780 | ||
781 | attack = true | |
782 | ||
783 | for i = 0,2,0.06 do | |
784 | swait() | |
785 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1) | |
786 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
787 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
788 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2) | |
789 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2) | |
790 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2) | |
791 | ||
792 | end | |
793 | ||
794 | so("http://roblox.com/asset/?id=1022532343",LeftArm,1,1) | |
795 | ||
796 | con5=Hitbox2.Touched:connect(function(hit) | |
797 | if attackdebounce == false then | |
798 | attackdebounce = true | |
799 | Damagefunc(hit,13,27,math.random(5,15),"Normal",RootPart,0,1) | |
800 | so("http://roblox.com/asset/?id=573395724",LeftArm,1,1) | |
801 | wait(0.2) | |
802 | attackdebounce = false | |
803 | end | |
804 | end) | |
805 | ||
806 | for i = 0,1,0.12 do | |
807 | swait() | |
808 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
809 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4) | |
810 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.4) | |
811 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-90)),.4) | |
812 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3) | |
813 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3) | |
814 | ||
815 | end | |
816 | con5:disconnect() | |
817 | attack = false | |
818 | end | |
819 | ||
820 | ||
821 | ||
822 | ||
823 | ||
824 | function thesickestcombothisgameneedstohavealsom9ifyouchangethisillripyournutsoffnigga() | |
825 | attack = true | |
826 | ||
827 | --local GGyro = Instance.new("BodyPosition") | |
828 | local grab = nil | |
829 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do | |
830 | if v:FindFirstChild('Torso') then | |
831 | Grabbed = true | |
832 | grab = v | |
833 | end | |
834 | end | |
835 | ||
836 | ||
837 | if Grabbed == true and grab.Name == "KillerDarkness0105" then | |
838 | Grabbed = false | |
839 | attack = false | |
840 | for i = 1,300 do | |
841 | wait(0.4) | |
842 | so("http://www.roblox.com/asset/?id=170040190", Head, 1, 1) | |
843 | Character:BreakJoints() | |
844 | end | |
845 | wait(2) | |
846 | end | |
847 | ||
848 | if grab == nil then | |
849 | print("Get to a vaild torso.") | |
850 | attack = false | |
851 | end | |
852 | ||
853 | ||
854 | ||
855 | if Grabbed == true then | |
856 | ||
857 | ok2 = Instance.new("Sound",grab.Head) | |
858 | ok2.Volume = 1 | |
859 | ok2.SoundId = "rbxassetid://681582832" | |
860 | ok2.Looped = false | |
861 | ||
862 | Fightmusic:Pause() | |
863 | grab.Torso.Anchored = true | |
864 | wait(2) | |
865 | ||
866 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
867 | for i = 0,1,0.10 do | |
868 | swait() | |
869 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
870 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
871 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
872 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
873 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
874 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
875 | ||
876 | end | |
877 | ||
878 | swait() | |
879 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
880 | ||
881 | for i = 0,1,0.10 do | |
882 | swait() | |
883 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
884 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
885 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
887 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
888 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
889 | ||
890 | end | |
891 | ||
892 | ||
893 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
894 | for i = 0,1,0.10 do | |
895 | swait() | |
896 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
897 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
900 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
901 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
902 | ||
903 | end | |
904 | ||
905 | swait() | |
906 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
907 | ||
908 | for i = 0,1,0.11 do | |
909 | swait() | |
910 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
911 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
912 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
913 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
914 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
915 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
916 | ||
917 | end | |
918 | ||
919 | ||
920 | ||
921 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
922 | for i = 0,1,0.11 do | |
923 | swait() | |
924 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
925 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
926 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
927 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
928 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
929 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
930 | ||
931 | end | |
932 | ||
933 | swait() | |
934 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
935 | ||
936 | for i = 0,1,0.12 do | |
937 | swait() | |
938 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
939 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
940 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
942 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
943 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
944 | ||
945 | end | |
946 | ||
947 | ||
948 | ||
949 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
950 | for i = 0,1,0.12 do | |
951 | swait() | |
952 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
953 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
954 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
955 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
956 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
957 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
958 | ||
959 | end | |
960 | ||
961 | swait() | |
962 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
963 | ||
964 | for i = 0,1,0.14 do | |
965 | swait() | |
966 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
967 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
968 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
969 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
970 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
971 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
972 | ||
973 | end | |
974 | ||
975 | ||
976 | ||
977 | ||
978 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
979 | for i = 0,1,0.15 do | |
980 | swait() | |
981 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
982 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
983 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
984 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
985 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
986 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
987 | ||
988 | end | |
989 | ||
990 | swait() | |
991 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
992 | ||
993 | for i = 0,1,0.16 do | |
994 | swait() | |
995 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
996 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
999 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1000 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1001 | ||
1002 | end | |
1003 | ||
1004 | ||
1005 | ||
1006 | ||
1007 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1008 | for i = 0,1,0.17 do | |
1009 | swait() | |
1010 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1011 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1012 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1013 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1014 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1015 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1016 | ||
1017 | end | |
1018 | ||
1019 | swait() | |
1020 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1021 | ||
1022 | for i = 0,1,0.18 do | |
1023 | swait() | |
1024 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1025 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1026 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1027 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1028 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1029 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1030 | ||
1031 | end | |
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1037 | for i = 0,1,0.19 do | |
1038 | swait() | |
1039 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1040 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1043 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1044 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1045 | ||
1046 | end | |
1047 | ||
1048 | swait() | |
1049 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1050 | ||
1051 | for i = 0,1,0.20 do | |
1052 | swait() | |
1053 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1054 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1055 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1056 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1057 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1058 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1059 | ||
1060 | end | |
1061 | ||
1062 | ||
1063 | ||
1064 | ||
1065 | ||
1066 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1067 | for i = 0,1,0.21 do | |
1068 | swait() | |
1069 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1071 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1073 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1074 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1075 | ||
1076 | end | |
1077 | ||
1078 | swait() | |
1079 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1080 | ||
1081 | for i = 0,1,0.22 do | |
1082 | swait() | |
1083 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1084 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1085 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1086 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1087 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1088 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1089 | ||
1090 | end | |
1091 | ||
1092 | ||
1093 | ||
1094 | ||
1095 | ||
1096 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1097 | for i = 0,1,0.24 do | |
1098 | swait() | |
1099 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1100 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1101 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1102 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1103 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1104 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1105 | ||
1106 | end | |
1107 | ||
1108 | swait() | |
1109 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1110 | ||
1111 | for i = 0,1,0.25 do | |
1112 | swait() | |
1113 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1114 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1117 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1118 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1119 | ||
1120 | end | |
1121 | ||
1122 | ||
1123 | ||
1124 | ||
1125 | ||
1126 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1127 | for i = 0,1,0.26 do | |
1128 | swait() | |
1129 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1130 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1133 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1134 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1135 | ||
1136 | end | |
1137 | ||
1138 | swait() | |
1139 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1140 | ||
1141 | for i = 0,1,0.29 do | |
1142 | swait() | |
1143 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1144 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1145 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1147 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1148 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1149 | ||
1150 | end | |
1151 | ||
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1157 | for i = 0,1,0.29 do | |
1158 | swait() | |
1159 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1160 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1161 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1162 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1163 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1164 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1165 | ||
1166 | end | |
1167 | ||
1168 | swait() | |
1169 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1170 | ||
1171 | for i = 0,1,0.29 do | |
1172 | swait() | |
1173 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1174 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1175 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1176 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1177 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1178 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1179 | ||
1180 | end | |
1181 | ||
1182 | ||
1183 | ||
1184 | ||
1185 | ||
1186 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1187 | for i = 0,1,0.29 do | |
1188 | swait() | |
1189 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1190 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1191 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1193 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1194 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1195 | ||
1196 | end | |
1197 | ||
1198 | swait() | |
1199 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1200 | ||
1201 | for i = 0,1,0.29 do | |
1202 | swait() | |
1203 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1204 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1207 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1208 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1209 | ||
1210 | end | |
1211 | ||
1212 | ||
1213 | ||
1214 | ||
1215 | ||
1216 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1217 | for i = 0,1,0.29 do | |
1218 | swait() | |
1219 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1220 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1221 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1223 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1224 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1225 | ||
1226 | end | |
1227 | ||
1228 | swait() | |
1229 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1230 | ||
1231 | for i = 0,1,0.34 do | |
1232 | swait() | |
1233 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1234 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1235 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1236 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1237 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1238 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1239 | ||
1240 | end | |
1241 | ||
1242 | ||
1243 | ||
1244 | ||
1245 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1246 | for i = 0,1,0.34 do | |
1247 | swait() | |
1248 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1249 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1250 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1251 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1252 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1253 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1254 | ||
1255 | end | |
1256 | ||
1257 | swait() | |
1258 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1259 | ||
1260 | for i = 0,1,0.34 do | |
1261 | swait() | |
1262 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1263 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1264 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1265 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1266 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1267 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1268 | ||
1269 | end | |
1270 | ||
1271 | ||
1272 | ||
1273 | ||
1274 | ||
1275 | ||
1276 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1277 | for i = 0,1,0.38 do | |
1278 | swait() | |
1279 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1280 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1283 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1284 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1285 | ||
1286 | end | |
1287 | ||
1288 | swait() | |
1289 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1290 | ||
1291 | for i = 0,1,0.42 do | |
1292 | swait() | |
1293 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1294 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1295 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1296 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1297 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1298 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1299 | ||
1300 | end | |
1301 | ||
1302 | ||
1303 | ||
1304 | ||
1305 | ||
1306 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1307 | for i = 0,1,0.44 do | |
1308 | swait() | |
1309 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1310 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1311 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1313 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1314 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1315 | ||
1316 | end | |
1317 | ||
1318 | swait() | |
1319 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1320 | ||
1321 | for i = 0,1,0.50 do | |
1322 | swait() | |
1323 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1324 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1325 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1326 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1327 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1328 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1329 | ||
1330 | end | |
1331 | ||
1332 | ||
1333 | ||
1334 | ||
1335 | ||
1336 | ||
1337 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1338 | for i = 0,1,0.50 do | |
1339 | swait() | |
1340 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1341 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1342 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1343 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1344 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1345 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1346 | ||
1347 | end | |
1348 | ||
1349 | swait() | |
1350 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1351 | ||
1352 | for i = 0,1,0.50 do | |
1353 | swait() | |
1354 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1355 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1356 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1358 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1359 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1360 | ||
1361 | end | |
1362 | ||
1363 | ||
1364 | ||
1365 | ||
1366 | ||
1367 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1368 | for i = 0,1,0.50 do | |
1369 | swait() | |
1370 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1371 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1372 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1373 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1374 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1375 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1376 | ||
1377 | end | |
1378 | ||
1379 | swait() | |
1380 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1381 | ||
1382 | for i = 0,1,0.50 do | |
1383 | swait() | |
1384 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1385 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1386 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1387 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1388 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1389 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1390 | ||
1391 | end | |
1392 | ||
1393 | ||
1394 | ||
1395 | ||
1396 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1397 | for i = 0,1,0.50 do | |
1398 | swait() | |
1399 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1400 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1403 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1404 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1405 | ||
1406 | end | |
1407 | ||
1408 | swait() | |
1409 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1410 | ||
1411 | for i = 0,1,0.50 do | |
1412 | swait() | |
1413 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1414 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1415 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1416 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1417 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1418 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1419 | ||
1420 | end | |
1421 | ||
1422 | ||
1423 | ||
1424 | ||
1425 | ||
1426 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1427 | for i = 0,1,0.50 do | |
1428 | swait() | |
1429 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1430 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1431 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1432 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1433 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1434 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1435 | ||
1436 | end | |
1437 | ||
1438 | swait() | |
1439 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1440 | ||
1441 | for i = 0,1,0.50 do | |
1442 | swait() | |
1443 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1444 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1445 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1447 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1448 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1449 | ||
1450 | end | |
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | ||
1456 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1457 | for i = 0,1,0.50 do | |
1458 | swait() | |
1459 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1460 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1461 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1462 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1463 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1464 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1465 | ||
1466 | end | |
1467 | ||
1468 | swait() | |
1469 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1470 | ||
1471 | for i = 0,1,0.50 do | |
1472 | swait() | |
1473 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1474 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1475 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1476 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1477 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1478 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1479 | ||
1480 | end | |
1481 | ||
1482 | ||
1483 | ||
1484 | ||
1485 | ||
1486 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1487 | for i = 0,1,0.50 do | |
1488 | swait() | |
1489 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1490 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1491 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1492 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1493 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1494 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1495 | ||
1496 | end | |
1497 | ||
1498 | swait() | |
1499 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1500 | ||
1501 | for i = 0,1,0.50 do | |
1502 | swait() | |
1503 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1504 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1505 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1507 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1508 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1509 | ||
1510 | end | |
1511 | ||
1512 | ||
1513 | ||
1514 | ||
1515 | ||
1516 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1517 | for i = 0,1,0.50 do | |
1518 | swait() | |
1519 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1520 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1521 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1522 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1523 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1524 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1525 | ||
1526 | end | |
1527 | ||
1528 | swait() | |
1529 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1530 | ||
1531 | for i = 0,1,0.50 do | |
1532 | swait() | |
1533 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1534 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1535 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1536 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1537 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1538 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1539 | ||
1540 | end | |
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1547 | for i = 0,1,0.50 do | |
1548 | swait() | |
1549 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1550 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1551 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1552 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1553 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1554 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1555 | ||
1556 | end | |
1557 | ||
1558 | swait() | |
1559 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1560 | ||
1561 | for i = 0,1,0.50 do | |
1562 | swait() | |
1563 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1564 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1565 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1566 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1567 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1568 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1569 | ||
1570 | end | |
1571 | ||
1572 | ||
1573 | ||
1574 | ||
1575 | ||
1576 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1577 | for i = 0,1,0.50 do | |
1578 | swait() | |
1579 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1580 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1581 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1582 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1583 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1584 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1585 | ||
1586 | end | |
1587 | ||
1588 | swait() | |
1589 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1590 | ||
1591 | for i = 0,1,0.50 do | |
1592 | swait() | |
1593 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1594 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1595 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1596 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1597 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1598 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1599 | ||
1600 | end | |
1601 | ||
1602 | ||
1603 | ||
1604 | ||
1605 | ||
1606 | ||
1607 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1608 | for i = 0,1,0.50 do | |
1609 | swait() | |
1610 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1611 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1612 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1613 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1614 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1615 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1616 | ||
1617 | end | |
1618 | ||
1619 | swait() | |
1620 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1621 | ||
1622 | for i = 0,1,0.50 do | |
1623 | swait() | |
1624 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1625 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1626 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1628 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1629 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1630 | ||
1631 | end | |
1632 | ||
1633 | ||
1634 | ||
1635 | ||
1636 | ||
1637 | ||
1638 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1639 | for i = 0,1,0.50 do | |
1640 | swait() | |
1641 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1642 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1643 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1645 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1646 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1647 | ||
1648 | end | |
1649 | ||
1650 | swait() | |
1651 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1652 | ||
1653 | for i = 0,1,0.50 do | |
1654 | swait() | |
1655 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1656 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1657 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1659 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1660 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1661 | ||
1662 | end | |
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | ||
1669 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1670 | for i = 0,1,0.50 do | |
1671 | swait() | |
1672 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1673 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1674 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1675 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1676 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1677 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1678 | ||
1679 | end | |
1680 | ||
1681 | swait() | |
1682 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1683 | ||
1684 | for i = 0,1,0.50 do | |
1685 | swait() | |
1686 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1687 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1688 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1690 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1691 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1692 | ||
1693 | end | |
1694 | ||
1695 | ||
1696 | ||
1697 | ||
1698 | ||
1699 | ||
1700 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1701 | for i = 0,1,0.50 do | |
1702 | swait() | |
1703 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1704 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1705 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1706 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1707 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1708 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1709 | ||
1710 | end | |
1711 | ||
1712 | swait() | |
1713 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1714 | ||
1715 | for i = 0,1,0.50 do | |
1716 | swait() | |
1717 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1718 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1721 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1722 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1723 | ||
1724 | end | |
1725 | ||
1726 | ||
1727 | ||
1728 | ||
1729 | ||
1730 | ||
1731 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1732 | for i = 0,1,0.50 do | |
1733 | swait() | |
1734 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1735 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1736 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1738 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1739 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1740 | ||
1741 | end | |
1742 | ||
1743 | swait() | |
1744 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1745 | ||
1746 | for i = 0,1,0.50 do | |
1747 | swait() | |
1748 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1749 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1750 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1751 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1752 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1753 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1754 | ||
1755 | end | |
1756 | ||
1757 | ||
1758 | ||
1759 | ||
1760 | ||
1761 | ||
1762 | ||
1763 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1764 | for i = 0,1,0.50 do | |
1765 | swait() | |
1766 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1767 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1768 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1769 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1770 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1771 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1772 | ||
1773 | end | |
1774 | ||
1775 | swait() | |
1776 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1777 | ||
1778 | for i = 0,1,0.50 do | |
1779 | swait() | |
1780 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1781 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1782 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1784 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1785 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1786 | ||
1787 | end | |
1788 | ||
1789 | ||
1790 | ||
1791 | ||
1792 | ||
1793 | ||
1794 | ||
1795 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1796 | for i = 0,1,0.50 do | |
1797 | swait() | |
1798 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1799 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1800 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1801 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1802 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1803 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1804 | ||
1805 | end | |
1806 | ||
1807 | swait() | |
1808 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1809 | ||
1810 | for i = 0,1,0.50 do | |
1811 | swait() | |
1812 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1813 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1816 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1817 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1818 | ||
1819 | end | |
1820 | ||
1821 | ||
1822 | ||
1823 | ||
1824 | ||
1825 | ||
1826 | ||
1827 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1828 | for i = 0,1,0.50 do | |
1829 | swait() | |
1830 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1831 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1832 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1833 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1834 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1835 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1836 | ||
1837 | end | |
1838 | ||
1839 | swait() | |
1840 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1841 | ||
1842 | for i = 0,1,0.50 do | |
1843 | swait() | |
1844 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1845 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1846 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1847 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1848 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1849 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1850 | ||
1851 | end | |
1852 | ||
1853 | ||
1854 | ||
1855 | ||
1856 | ||
1857 | ||
1858 | ||
1859 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1860 | for i = 0,1,0.50 do | |
1861 | swait() | |
1862 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1863 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1864 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1865 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1866 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1867 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1868 | ||
1869 | end | |
1870 | ||
1871 | swait() | |
1872 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1873 | ||
1874 | for i = 0,1,0.50 do | |
1875 | swait() | |
1876 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1877 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1878 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1879 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1880 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1881 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1882 | ||
1883 | end | |
1884 | ||
1885 | ||
1886 | ||
1887 | ||
1888 | ||
1889 | ||
1890 | ||
1891 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1892 | for i = 0,1,0.50 do | |
1893 | swait() | |
1894 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1895 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1898 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1899 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1900 | ||
1901 | end | |
1902 | ||
1903 | swait() | |
1904 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1905 | ||
1906 | for i = 0,1,0.50 do | |
1907 | swait() | |
1908 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1909 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1910 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1912 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1913 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1914 | ||
1915 | end | |
1916 | ||
1917 | ||
1918 | ||
1919 | ||
1920 | ||
1921 | ||
1922 | ||
1923 | ||
1924 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1925 | for i = 0,1,0.50 do | |
1926 | swait() | |
1927 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1928 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1929 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1931 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1932 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1933 | ||
1934 | end | |
1935 | ||
1936 | swait() | |
1937 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1938 | ||
1939 | for i = 0,1,0.50 do | |
1940 | swait() | |
1941 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1942 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1945 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1946 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1947 | ||
1948 | end | |
1949 | ||
1950 | ||
1951 | ||
1952 | ||
1953 | ||
1954 | ||
1955 | ||
1956 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1957 | for i = 0,1,0.50 do | |
1958 | swait() | |
1959 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1960 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1961 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1963 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1964 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1965 | ||
1966 | end | |
1967 | ||
1968 | swait() | |
1969 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
1970 | ||
1971 | for i = 0,1,0.50 do | |
1972 | swait() | |
1973 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
1974 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
1975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
1976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1977 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1978 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
1979 | ||
1980 | end | |
1981 | ||
1982 | ||
1983 | ||
1984 | ||
1985 | ||
1986 | ||
1987 | ||
1988 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
1989 | for i = 0,1,0.50 do | |
1990 | swait() | |
1991 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1992 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
1993 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
1994 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
1995 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
1996 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
1997 | ||
1998 | end | |
1999 | ||
2000 | swait() | |
2001 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2002 | ||
2003 | for i = 0,1,0.50 do | |
2004 | swait() | |
2005 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2006 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2007 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2008 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2009 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2010 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2011 | ||
2012 | end | |
2013 | ||
2014 | ||
2015 | ||
2016 | ||
2017 | ||
2018 | ||
2019 | ||
2020 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2021 | for i = 0,1,0.50 do | |
2022 | swait() | |
2023 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2024 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2025 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2026 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2027 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2028 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2029 | ||
2030 | end | |
2031 | ||
2032 | swait() | |
2033 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2034 | ||
2035 | for i = 0,1,0.50 do | |
2036 | swait() | |
2037 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2038 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2039 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2040 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2041 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2042 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2043 | ||
2044 | end | |
2045 | ||
2046 | ||
2047 | ||
2048 | ||
2049 | ||
2050 | ||
2051 | ||
2052 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2053 | for i = 0,1,0.50 do | |
2054 | swait() | |
2055 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2056 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2057 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2058 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2059 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2060 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2061 | ||
2062 | end | |
2063 | ||
2064 | swait() | |
2065 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2066 | ||
2067 | for i = 0,1,0.50 do | |
2068 | swait() | |
2069 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2071 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2073 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2074 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2075 | ||
2076 | end | |
2077 | ||
2078 | ||
2079 | ||
2080 | ||
2081 | ||
2082 | ||
2083 | ||
2084 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2085 | for i = 0,1,0.50 do | |
2086 | swait() | |
2087 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2088 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2089 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2090 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2091 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2092 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2093 | ||
2094 | end | |
2095 | ||
2096 | swait() | |
2097 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2098 | ||
2099 | for i = 0,1,0.50 do | |
2100 | swait() | |
2101 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2102 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2105 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2106 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2107 | ||
2108 | end | |
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | ||
2114 | ||
2115 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2116 | for i = 0,1,0.50 do | |
2117 | swait() | |
2118 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2119 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2120 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2122 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2123 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2124 | ||
2125 | end | |
2126 | ||
2127 | swait() | |
2128 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2129 | ||
2130 | for i = 0,1,0.50 do | |
2131 | swait() | |
2132 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2133 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2134 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2136 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2137 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2138 | ||
2139 | end | |
2140 | ||
2141 | ||
2142 | ||
2143 | ||
2144 | ||
2145 | ||
2146 | ||
2147 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2148 | for i = 0,1,0.50 do | |
2149 | swait() | |
2150 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2151 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2152 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2153 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2154 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2155 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2156 | ||
2157 | end | |
2158 | ||
2159 | swait() | |
2160 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2161 | ||
2162 | for i = 0,1,0.50 do | |
2163 | swait() | |
2164 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2165 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2166 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2167 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2168 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2169 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2170 | ||
2171 | end | |
2172 | ||
2173 | ||
2174 | ||
2175 | ||
2176 | ||
2177 | ||
2178 | ||
2179 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2180 | for i = 0,1,0.50 do | |
2181 | swait() | |
2182 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2183 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2184 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2185 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2186 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2187 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2188 | ||
2189 | end | |
2190 | ||
2191 | swait() | |
2192 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2193 | ||
2194 | for i = 0,1,0.50 do | |
2195 | swait() | |
2196 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2197 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2198 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2199 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2200 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2201 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2202 | ||
2203 | end | |
2204 | ||
2205 | ||
2206 | ||
2207 | ||
2208 | ||
2209 | ||
2210 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2211 | for i = 0,1,0.50 do | |
2212 | swait() | |
2213 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2214 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2215 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2217 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2218 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2219 | ||
2220 | end | |
2221 | ||
2222 | swait() | |
2223 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2224 | ||
2225 | for i = 0,1,0.50 do | |
2226 | swait() | |
2227 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2228 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2229 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2230 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2231 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2232 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2233 | ||
2234 | end | |
2235 | ||
2236 | ||
2237 | ||
2238 | ||
2239 | ||
2240 | ||
2241 | ||
2242 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2243 | for i = 0,1,0.50 do | |
2244 | swait() | |
2245 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2246 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2247 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2248 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2249 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2250 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2251 | ||
2252 | end | |
2253 | ||
2254 | swait() | |
2255 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2256 | ||
2257 | for i = 0,1,0.50 do | |
2258 | swait() | |
2259 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2260 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2261 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2262 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2263 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2264 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2265 | ||
2266 | end | |
2267 | ||
2268 | ||
2269 | ||
2270 | ||
2271 | ||
2272 | ||
2273 | ||
2274 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2275 | for i = 0,1,0.50 do | |
2276 | swait() | |
2277 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2278 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2279 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2280 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2281 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2282 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2283 | ||
2284 | end | |
2285 | ||
2286 | swait() | |
2287 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2288 | ||
2289 | for i = 0,1,0.50 do | |
2290 | swait() | |
2291 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2292 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2295 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2296 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2297 | ||
2298 | end | |
2299 | ||
2300 | ||
2301 | ||
2302 | ||
2303 | ||
2304 | ||
2305 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2306 | for i = 0,1,0.50 do | |
2307 | swait() | |
2308 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2309 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2310 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2312 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2313 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2314 | ||
2315 | end | |
2316 | ||
2317 | swait() | |
2318 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2319 | ||
2320 | for i = 0,1,0.50 do | |
2321 | swait() | |
2322 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2323 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2325 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2326 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2327 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2328 | ||
2329 | end | |
2330 | ||
2331 | ||
2332 | ||
2333 | ||
2334 | ||
2335 | ||
2336 | ||
2337 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2338 | for i = 0,1,0.50 do | |
2339 | swait() | |
2340 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2341 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2342 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2343 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2344 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2345 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2346 | ||
2347 | end | |
2348 | ||
2349 | swait() | |
2350 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2351 | ||
2352 | for i = 0,1,0.50 do | |
2353 | swait() | |
2354 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2355 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2356 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2358 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2359 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2360 | ||
2361 | end | |
2362 | ||
2363 | ||
2364 | ||
2365 | ||
2366 | ||
2367 | ||
2368 | ||
2369 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2370 | for i = 0,1,0.50 do | |
2371 | swait() | |
2372 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2373 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2374 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2376 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2377 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2378 | ||
2379 | end | |
2380 | ||
2381 | swait() | |
2382 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2383 | ||
2384 | for i = 0,1,0.50 do | |
2385 | swait() | |
2386 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2387 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2388 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2389 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2390 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2391 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2392 | ||
2393 | end | |
2394 | ||
2395 | ||
2396 | ||
2397 | ||
2398 | ||
2399 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2400 | for i = 0,1,0.50 do | |
2401 | swait() | |
2402 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2403 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2404 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2406 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2407 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2408 | ||
2409 | end | |
2410 | ||
2411 | swait() | |
2412 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2413 | ||
2414 | for i = 0,1,0.50 do | |
2415 | swait() | |
2416 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2417 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2418 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2419 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2420 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2421 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2422 | ||
2423 | end | |
2424 | ||
2425 | ||
2426 | ||
2427 | ||
2428 | ||
2429 | ||
2430 | ||
2431 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2432 | for i = 0,1,0.50 do | |
2433 | swait() | |
2434 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2435 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2436 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2437 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2438 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2439 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2440 | ||
2441 | end | |
2442 | ||
2443 | swait() | |
2444 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2445 | ||
2446 | for i = 0,1,0.50 do | |
2447 | swait() | |
2448 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2449 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2450 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2451 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2452 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2453 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2454 | ||
2455 | end | |
2456 | ||
2457 | ||
2458 | ||
2459 | ||
2460 | ||
2461 | ||
2462 | ||
2463 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2464 | for i = 0,1,0.50 do | |
2465 | swait() | |
2466 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2467 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2468 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2469 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2470 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2471 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2472 | ||
2473 | end | |
2474 | ||
2475 | swait() | |
2476 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2477 | ||
2478 | for i = 0,1,0.50 do | |
2479 | swait() | |
2480 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2481 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2482 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2484 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2485 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2486 | ||
2487 | end | |
2488 | ||
2489 | ||
2490 | ||
2491 | ||
2492 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2493 | for i = 0,1,0.50 do | |
2494 | swait() | |
2495 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2496 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2497 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2499 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2500 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2501 | ||
2502 | end | |
2503 | ||
2504 | swait() | |
2505 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2506 | ||
2507 | for i = 0,1,0.50 do | |
2508 | swait() | |
2509 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2510 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2511 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2512 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2513 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2514 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2515 | ||
2516 | end | |
2517 | ||
2518 | ||
2519 | ||
2520 | ||
2521 | ||
2522 | ||
2523 | ||
2524 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2525 | for i = 0,1,0.50 do | |
2526 | swait() | |
2527 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2528 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2529 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2530 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2531 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2532 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2533 | ||
2534 | end | |
2535 | ||
2536 | swait() | |
2537 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2538 | ||
2539 | for i = 0,1,0.50 do | |
2540 | swait() | |
2541 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2542 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2543 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2544 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2545 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2546 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2547 | ||
2548 | end | |
2549 | ||
2550 | ||
2551 | ||
2552 | ||
2553 | ||
2554 | ||
2555 | ||
2556 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2557 | for i = 0,1,0.50 do | |
2558 | swait() | |
2559 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2560 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2561 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2563 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2564 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2565 | ||
2566 | end | |
2567 | ||
2568 | swait() | |
2569 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2570 | ||
2571 | for i = 0,1,0.50 do | |
2572 | swait() | |
2573 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2574 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2575 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2576 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2577 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2578 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2579 | ||
2580 | end | |
2581 | ||
2582 | ||
2583 | ||
2584 | ||
2585 | ||
2586 | ||
2587 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2588 | for i = 0,1,0.50 do | |
2589 | swait() | |
2590 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2591 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2592 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2593 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2594 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2595 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2596 | ||
2597 | end | |
2598 | ||
2599 | swait() | |
2600 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2601 | ||
2602 | for i = 0,1,0.50 do | |
2603 | swait() | |
2604 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2605 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2606 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2607 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2608 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2609 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2610 | ||
2611 | end | |
2612 | ||
2613 | ||
2614 | ||
2615 | ||
2616 | ||
2617 | ||
2618 | ||
2619 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2620 | for i = 0,1,0.50 do | |
2621 | swait() | |
2622 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2623 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2624 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2625 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2626 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2627 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2628 | ||
2629 | end | |
2630 | ||
2631 | swait() | |
2632 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2633 | ||
2634 | for i = 0,1,0.50 do | |
2635 | swait() | |
2636 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2637 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2638 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2639 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2640 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2641 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2642 | ||
2643 | end | |
2644 | ||
2645 | ||
2646 | ||
2647 | ||
2648 | ||
2649 | ||
2650 | ||
2651 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2652 | for i = 0,1,0.50 do | |
2653 | swait() | |
2654 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2655 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2656 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2657 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2658 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2659 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2660 | ||
2661 | end | |
2662 | ||
2663 | swait() | |
2664 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2665 | ||
2666 | for i = 0,1,0.50 do | |
2667 | swait() | |
2668 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2669 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2670 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2672 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2673 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2674 | ||
2675 | end | |
2676 | ||
2677 | ||
2678 | ||
2679 | ||
2680 | ||
2681 | ||
2682 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2683 | for i = 0,1,0.50 do | |
2684 | swait() | |
2685 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2686 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2687 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2688 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2689 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2690 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2691 | ||
2692 | end | |
2693 | ||
2694 | swait() | |
2695 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2696 | ||
2697 | for i = 0,1,0.50 do | |
2698 | swait() | |
2699 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2700 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2701 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2702 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2703 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2704 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2705 | ||
2706 | end | |
2707 | ||
2708 | ||
2709 | ||
2710 | ||
2711 | ||
2712 | ||
2713 | ||
2714 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2715 | for i = 0,1,0.50 do | |
2716 | swait() | |
2717 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2718 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2721 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2722 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2723 | ||
2724 | end | |
2725 | ||
2726 | swait() | |
2727 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2728 | ||
2729 | for i = 0,1,0.50 do | |
2730 | swait() | |
2731 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2732 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2733 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2735 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2736 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2737 | ||
2738 | end | |
2739 | ||
2740 | ||
2741 | ||
2742 | ||
2743 | ||
2744 | ||
2745 | ||
2746 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2747 | for i = 0,1,0.50 do | |
2748 | swait() | |
2749 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2750 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2751 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2752 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2753 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2754 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2755 | ||
2756 | end | |
2757 | ||
2758 | swait() | |
2759 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2760 | ||
2761 | for i = 0,1,0.50 do | |
2762 | swait() | |
2763 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2764 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2765 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2766 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2767 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2768 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2769 | ||
2770 | end | |
2771 | ||
2772 | ||
2773 | ||
2774 | ||
2775 | ||
2776 | ||
2777 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2778 | for i = 0,1,0.50 do | |
2779 | swait() | |
2780 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2781 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2782 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2784 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2785 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2786 | ||
2787 | end | |
2788 | ||
2789 | swait() | |
2790 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2791 | ||
2792 | for i = 0,1,0.50 do | |
2793 | swait() | |
2794 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2795 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2796 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2798 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2799 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2800 | ||
2801 | end | |
2802 | ||
2803 | ||
2804 | ||
2805 | ||
2806 | ||
2807 | ||
2808 | ||
2809 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2810 | for i = 0,1,0.50 do | |
2811 | swait() | |
2812 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2813 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2816 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2817 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2818 | ||
2819 | end | |
2820 | ||
2821 | swait() | |
2822 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2823 | ||
2824 | for i = 0,1,0.50 do | |
2825 | swait() | |
2826 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2827 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2828 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2830 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2831 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2832 | ||
2833 | end | |
2834 | ||
2835 | ||
2836 | ||
2837 | ||
2838 | ||
2839 | ||
2840 | ||
2841 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2842 | for i = 0,1,0.55 do | |
2843 | swait() | |
2844 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2845 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2846 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2847 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2848 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2849 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2850 | ||
2851 | end | |
2852 | ||
2853 | swait() | |
2854 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2855 | ||
2856 | for i = 0,1,0.55 do | |
2857 | swait() | |
2858 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2859 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2860 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2861 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2862 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2863 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2864 | ||
2865 | end | |
2866 | ||
2867 | ||
2868 | ||
2869 | ||
2870 | ||
2871 | ||
2872 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2873 | for i = 0,1,0.60 do | |
2874 | swait() | |
2875 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2876 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2877 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2878 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2879 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2880 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2881 | ||
2882 | end | |
2883 | ||
2884 | swait() | |
2885 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2886 | ||
2887 | for i = 0,1,0.60 do | |
2888 | swait() | |
2889 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2890 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2891 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2893 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2894 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2895 | ||
2896 | end | |
2897 | ||
2898 | ||
2899 | ||
2900 | ||
2901 | ||
2902 | ||
2903 | ||
2904 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2905 | for i = 0,1,0.65 do | |
2906 | swait() | |
2907 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2908 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2911 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2912 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2913 | ||
2914 | end | |
2915 | ||
2916 | swait() | |
2917 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2918 | ||
2919 | for i = 0,1,0.65 do | |
2920 | swait() | |
2921 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2922 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2923 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2925 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2926 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2927 | ||
2928 | end | |
2929 | ||
2930 | ||
2931 | ||
2932 | ||
2933 | ||
2934 | ||
2935 | ||
2936 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2937 | for i = 0,1,0.70 do | |
2938 | swait() | |
2939 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2940 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2941 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2943 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2944 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2945 | ||
2946 | end | |
2947 | ||
2948 | swait() | |
2949 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2950 | ||
2951 | for i = 0,1,0.70 do | |
2952 | swait() | |
2953 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2954 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2955 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2956 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2957 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2958 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2959 | ||
2960 | end | |
2961 | ||
2962 | ||
2963 | ||
2964 | ||
2965 | ||
2966 | ||
2967 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
2968 | for i = 0,1,0.75 do | |
2969 | swait() | |
2970 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
2971 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
2972 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
2973 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
2974 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
2975 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2976 | ||
2977 | end | |
2978 | ||
2979 | swait() | |
2980 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
2981 | ||
2982 | for i = 0,1,0.75 do | |
2983 | swait() | |
2984 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
2985 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
2986 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
2987 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
2988 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
2989 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
2990 | ||
2991 | end | |
2992 | ||
2993 | ||
2994 | ||
2995 | ||
2996 | ||
2997 | ||
2998 | ||
2999 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3000 | for i = 0,1,0.80 do | |
3001 | swait() | |
3002 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3003 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3004 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3006 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3007 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3008 | ||
3009 | end | |
3010 | ||
3011 | swait() | |
3012 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3013 | ||
3014 | for i = 0,1,0.80 do | |
3015 | swait() | |
3016 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3017 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3020 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3021 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3022 | ||
3023 | end | |
3024 | ||
3025 | ||
3026 | ||
3027 | ||
3028 | ||
3029 | ||
3030 | ||
3031 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3032 | for i = 0,1,0.85 do | |
3033 | swait() | |
3034 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3035 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3036 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3037 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3038 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3039 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3040 | ||
3041 | end | |
3042 | ||
3043 | swait() | |
3044 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3045 | ||
3046 | for i = 0,1,0.85 do | |
3047 | swait() | |
3048 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3049 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3050 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3051 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3052 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3053 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3054 | ||
3055 | end | |
3056 | ||
3057 | ||
3058 | ||
3059 | ||
3060 | ||
3061 | ||
3062 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3063 | for i = 0,1,0.90 do | |
3064 | swait() | |
3065 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3066 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3067 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3069 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3070 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3071 | ||
3072 | end | |
3073 | ||
3074 | swait() | |
3075 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3076 | ||
3077 | for i = 0,1,0.90 do | |
3078 | swait() | |
3079 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3080 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3081 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3082 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3083 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3084 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3085 | ||
3086 | end | |
3087 | ||
3088 | ||
3089 | ||
3090 | ||
3091 | ||
3092 | ||
3093 | ||
3094 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3095 | for i = 0,1,0.95 do | |
3096 | swait() | |
3097 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3098 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3099 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3101 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3102 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3103 | ||
3104 | end | |
3105 | ||
3106 | swait() | |
3107 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3108 | ||
3109 | for i = 0,1,0.95 do | |
3110 | swait() | |
3111 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3112 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3113 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3115 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3116 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3117 | ||
3118 | end | |
3119 | ||
3120 | ||
3121 | ||
3122 | ||
3123 | ||
3124 | ||
3125 | ||
3126 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3127 | for i = 0,1,0.99 do | |
3128 | swait() | |
3129 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3130 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3133 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3134 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3135 | ||
3136 | end | |
3137 | ||
3138 | swait() | |
3139 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3140 | ||
3141 | for i = 0,1,0.99 do | |
3142 | swait() | |
3143 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3144 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3145 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3147 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3148 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3149 | ||
3150 | end | |
3151 | ||
3152 | ||
3153 | ||
3154 | ||
3155 | ||
3156 | ||
3157 | ||
3158 | ||
3159 | ||
3160 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3161 | for i = 0,1,0.99 do | |
3162 | swait() | |
3163 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3164 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3165 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3166 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3167 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3168 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3169 | ||
3170 | end | |
3171 | ||
3172 | swait() | |
3173 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3174 | ||
3175 | for i = 0,1,0.99 do | |
3176 | swait() | |
3177 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3178 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3181 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3182 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3183 | ||
3184 | end | |
3185 | ||
3186 | ||
3187 | ||
3188 | ||
3189 | ||
3190 | ||
3191 | ||
3192 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3193 | for i = 0,1,0.99 do | |
3194 | swait() | |
3195 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3196 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3197 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3198 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3199 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3200 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3201 | ||
3202 | end | |
3203 | ||
3204 | swait() | |
3205 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3206 | ||
3207 | for i = 0,1,0.99 do | |
3208 | swait() | |
3209 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3210 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3211 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3212 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3213 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3214 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3215 | ||
3216 | end | |
3217 | ||
3218 | ||
3219 | ||
3220 | ||
3221 | ||
3222 | ||
3223 | ||
3224 | ||
3225 | ||
3226 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3227 | for i = 0,1,0.99 do | |
3228 | swait() | |
3229 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3230 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3231 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3232 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3233 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3234 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3235 | ||
3236 | end | |
3237 | ||
3238 | swait() | |
3239 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3240 | ||
3241 | for i = 0,1,0.99 do | |
3242 | swait() | |
3243 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3244 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3247 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3248 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3249 | ||
3250 | end | |
3251 | ||
3252 | ||
3253 | ||
3254 | ||
3255 | ||
3256 | ||
3257 | ||
3258 | ||
3259 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3260 | for i = 0,1,0.99 do | |
3261 | swait() | |
3262 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3263 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3264 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3265 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3266 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3267 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3268 | ||
3269 | end | |
3270 | ||
3271 | swait() | |
3272 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3273 | ||
3274 | for i = 0,1,0.99 do | |
3275 | swait() | |
3276 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3277 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3278 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3279 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3280 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3281 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3282 | ||
3283 | end | |
3284 | ||
3285 | ||
3286 | ||
3287 | ||
3288 | ||
3289 | ||
3290 | ||
3291 | ||
3292 | ||
3293 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3294 | for i = 0,1,0.99 do | |
3295 | swait() | |
3296 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3297 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3298 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3300 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3301 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3302 | ||
3303 | end | |
3304 | ||
3305 | swait() | |
3306 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3307 | ||
3308 | for i = 0,1,0.99 do | |
3309 | swait() | |
3310 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3311 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3312 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3313 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3314 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3315 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3316 | ||
3317 | end | |
3318 | ||
3319 | ||
3320 | ||
3321 | ||
3322 | ||
3323 | ||
3324 | ||
3325 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3326 | for i = 0,1,0.99 do | |
3327 | swait() | |
3328 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3329 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3330 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3331 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3332 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3333 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3334 | ||
3335 | end | |
3336 | ||
3337 | swait() | |
3338 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3339 | ||
3340 | for i = 0,1,0.99 do | |
3341 | swait() | |
3342 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3343 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3344 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3346 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3347 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3348 | ||
3349 | end | |
3350 | ||
3351 | ||
3352 | ||
3353 | ||
3354 | ||
3355 | ||
3356 | ||
3357 | ||
3358 | ||
3359 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3360 | for i = 0,1,0.99 do | |
3361 | swait() | |
3362 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3363 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3364 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3365 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3366 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3367 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3368 | ||
3369 | end | |
3370 | ||
3371 | swait() | |
3372 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3373 | ||
3374 | for i = 0,1,0.99 do | |
3375 | swait() | |
3376 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3377 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3380 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3381 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3382 | ||
3383 | end | |
3384 | ||
3385 | ||
3386 | ||
3387 | ||
3388 | ||
3389 | ||
3390 | ||
3391 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3392 | for i = 0,1,0.99 do | |
3393 | swait() | |
3394 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3395 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3396 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3397 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3398 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3399 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3400 | ||
3401 | end | |
3402 | ||
3403 | swait() | |
3404 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3405 | ||
3406 | for i = 0,1,0.99 do | |
3407 | swait() | |
3408 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3409 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3410 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3411 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3412 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3413 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3414 | ||
3415 | end | |
3416 | ||
3417 | ||
3418 | ||
3419 | ||
3420 | ||
3421 | ||
3422 | ||
3423 | ||
3424 | ||
3425 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3426 | for i = 0,1,0.99 do | |
3427 | swait() | |
3428 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3429 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3430 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3431 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3432 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3433 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3434 | ||
3435 | end | |
3436 | ||
3437 | swait() | |
3438 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3439 | ||
3440 | for i = 0,1,0.99 do | |
3441 | swait() | |
3442 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3443 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3444 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3445 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3446 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3447 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3448 | ||
3449 | end | |
3450 | ||
3451 | ||
3452 | ||
3453 | ||
3454 | ||
3455 | ||
3456 | ||
3457 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3458 | for i = 0,1,0.99 do | |
3459 | swait() | |
3460 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3461 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3462 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3463 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3464 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3465 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3466 | ||
3467 | end | |
3468 | ||
3469 | swait() | |
3470 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3471 | ||
3472 | for i = 0,1,0.99 do | |
3473 | swait() | |
3474 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3475 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3477 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3478 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3479 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3480 | ||
3481 | end | |
3482 | ||
3483 | ||
3484 | ||
3485 | ||
3486 | ||
3487 | ||
3488 | ||
3489 | ||
3490 | ||
3491 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3492 | for i = 0,1,0.99 do | |
3493 | swait() | |
3494 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3495 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3496 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3498 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3499 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3500 | ||
3501 | end | |
3502 | ||
3503 | swait() | |
3504 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3505 | ||
3506 | for i = 0,1,0.99 do | |
3507 | swait() | |
3508 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3509 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3512 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3513 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3514 | ||
3515 | end | |
3516 | ||
3517 | ||
3518 | ||
3519 | ||
3520 | ||
3521 | ||
3522 | ||
3523 | ||
3524 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3525 | for i = 0,1,0.99 do | |
3526 | swait() | |
3527 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3528 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3529 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3530 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3531 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3532 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3533 | ||
3534 | end | |
3535 | ||
3536 | swait() | |
3537 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3538 | ||
3539 | for i = 0,1,0.99 do | |
3540 | swait() | |
3541 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3542 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3543 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3544 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3545 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3546 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3547 | ||
3548 | end | |
3549 | ||
3550 | ||
3551 | ||
3552 | ||
3553 | ||
3554 | ||
3555 | ||
3556 | ||
3557 | ||
3558 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3559 | for i = 0,1,0.99 do | |
3560 | swait() | |
3561 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3562 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3563 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3564 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3565 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3566 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3567 | ||
3568 | end | |
3569 | ||
3570 | swait() | |
3571 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3572 | ||
3573 | for i = 0,1,0.99 do | |
3574 | swait() | |
3575 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3576 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3577 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3578 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3579 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3580 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3581 | ||
3582 | end | |
3583 | ||
3584 | ||
3585 | ||
3586 | ||
3587 | ||
3588 | ||
3589 | ||
3590 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3591 | for i = 0,1,0.99 do | |
3592 | swait() | |
3593 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3594 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3595 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3596 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3597 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3598 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3599 | ||
3600 | end | |
3601 | ||
3602 | swait() | |
3603 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3604 | ||
3605 | for i = 0,1,0.99 do | |
3606 | swait() | |
3607 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3608 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3609 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3611 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3612 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3613 | ||
3614 | end | |
3615 | ||
3616 | ||
3617 | ||
3618 | ||
3619 | ||
3620 | ||
3621 | ||
3622 | ||
3623 | ||
3624 | so("http://www.roblox.com/asset/?id=821400988", LeftArm, 1, 1) | |
3625 | for i = 0,1,0.99 do | |
3626 | swait() | |
3627 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
3628 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
3629 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3630 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2) | |
3631 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8) | |
3632 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3633 | ||
3634 | end | |
3635 | ||
3636 | swait() | |
3637 | so("http://www.roblox.com/asset/?id=821400988", RightArm, 1, 1) | |
3638 | ||
3639 | for i = 0,1,0.99 do | |
3640 | swait() | |
3641 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
3642 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2) | |
3643 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
3644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3645 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
3646 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
3647 | ||
3648 | end | |
3649 | ||
3650 | ||
3651 | ||
3652 | ||
3653 | for i = 0,1,0.01 do | |
3654 | swait() | |
3655 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4) | |
3656 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.2) | |
3657 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.7) * angles(math.rad(50), math.rad(-80), math.rad(-10)),.2) | |
3658 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.3, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
3659 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.2, -0.5) * CFrame.Angles(math.rad(20), math.rad(-3), math.rad(0)), 0.8) | |
3660 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0.3) * CFrame.Angles(math.rad(-32), math.rad(0), math.rad(4)), 0.8) | |
3661 | end | |
3662 | ||
3663 | so("http://www.roblox.com/asset/?id=345716857", Character, 1, 1) | |
3664 | ||
3665 | ||
3666 | grab.Torso.Anchored = false | |
3667 | for i = 0,7,0.03 do | |
3668 | swait() | |
3669 | Humanoid.CameraOffset = Vector3.new(0,7.7+0.3*i,0) | |
3670 | grab.Torso.CFrame = handee.CFrame * CFrame.Angles(0,math.rad(0),0) | |
3671 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 7.7+0.3*i, 0.2) * CFrame.Angles(math.rad(4), math.rad(50+50*i), math.rad(0)), 0.4) | |
3672 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-40),math.rad(0),math.rad(0)),.2) | |
3673 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
3674 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -1.5) * angles(math.rad(90), math.rad(-80), math.rad(-60)),.2) | |
3675 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-32), math.rad(0), math.rad(0)), 0.8) | |
3676 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.5) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.8) | |
3677 | end | |
3678 | ||
3679 | end | |
3680 | ok2:Play() | |
3681 | attack = false | |
3682 | grab:BreakJoints() | |
3683 | wait(8) | |
3684 | Fightmusic:Play() | |
3685 | end | |
3686 | ||
3687 | function NORMALFACE() | |
3688 | attack = true | |
3689 | ||
3690 | for i = 0,2,0.06 do | |
3691 | swait() | |
3692 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(90), math.rad(0)), 0.1) | |
3693 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2) | |
3694 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(60)),.4) | |
3695 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)),.4) | |
3696 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2) | |
3697 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
3698 | ||
3699 | end | |
3700 | ||
3701 | --local GGyro = Instance.new("BodyPosition") | |
3702 | local grab = nil | |
3703 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do | |
3704 | if v:FindFirstChild('Torso') then | |
3705 | Grabbed = true | |
3706 | grab = v | |
3707 | end | |
3708 | end | |
3709 | ||
3710 | ||
3711 | if Grabbed == true and grab.Name == "KillerDarkness0105" then | |
3712 | Grabbed = false | |
3713 | attack = false | |
3714 | for i = 1,300 do | |
3715 | wait(0.4) | |
3716 | so("http://www.roblox.com/asset/?id=170040190", Head, 1, 1) | |
3717 | Character:BreakJoints() | |
3718 | end | |
3719 | wait(2) | |
3720 | end | |
3721 | ||
3722 | ||
3723 | ||
3724 | if grab == nil then | |
3725 | print("Get to a vaild torso.") | |
3726 | attack = false | |
3727 | end | |
3728 | ||
3729 | if Grabbed == true then | |
3730 | grab.Humanoid.PlatformStand = true | |
3731 | wait(1) | |
3732 | grab.Head.CFrame = Hitbox2.CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
3733 | ||
3734 | ||
3735 | for i = 0,3,0.12 do | |
3736 | swait() | |
3737 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
3738 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1) | |
3739 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-90)),.2) | |
3741 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3) | |
3742 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3) | |
3743 | end | |
3744 | end | |
3745 | grab.Head.CFrame = Hitbox2.CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
3746 | grab.Torso.Anchored = true | |
3747 | ||
3748 | ||
3749 | for i = 0,3,0.06 do | |
3750 | swait() | |
3751 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
3752 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1) | |
3753 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2) | |
3755 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3) | |
3756 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3) | |
3757 | end | |
3758 | ||
3759 | ||
3760 | ||
3761 | for i = 1, 3 do | |
3762 | so("http://www.roblox.com/asset/?id=138903071", handee2, 1, 1) | |
3763 | local part = Instance.new("Part",handee2) | |
3764 | part.Shape = "Ball" | |
3765 | part.Anchored = true | |
3766 | part.CanCollide = false | |
3767 | part.BrickColor = BrickColor.new"Really red" | |
3768 | part.Material = Enum.Material.Neon | |
3769 | part.Size = Vector3.new(1,1,1) | |
3770 | part.CFrame = handee2.CFrame | |
3771 | part.TopSurface,part.BottomSurface = 10,10 | |
3772 | for i = 0,1,.3 do | |
3773 | part.Size = part.Size+ Vector3.new(0.25,0.25,0.25) | |
3774 | part.Transparency = i | |
3775 | wait() | |
3776 | end | |
3777 | part:destroy() | |
3778 | end | |
3779 | ||
3780 | ||
3781 | for i = 0,3,0.06 do | |
3782 | swait() | |
3783 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
3784 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1) | |
3785 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
3786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2) | |
3787 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3) | |
3788 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3) | |
3789 | end | |
3790 | ||
3791 | Fightmusic:Pause() | |
3792 | Head.face.Texture = "rbxassetid://119808546" | |
3793 | so("http://www.roblox.com/asset/?id=992192914", Head, 3, 1) | |
3794 | wait(2) | |
3795 | grab.Head.face.Texture = "rbxassetid://301413820" | |
3796 | wait(1.7) | |
3797 | ||
3798 | for i = 1, 40 do | |
3799 | so("http://www.roblox.com/asset/?id=390473202", Character, 1, 1) | |
3800 | local part = Instance.new("Part",grab.Torso) | |
3801 | part.Shape = "Ball" | |
3802 | part.Anchored = true | |
3803 | part.CanCollide = false | |
3804 | part.BrickColor = BrickColor.new"Really red" | |
3805 | part.Material = Enum.Material.Neon | |
3806 | part.Size = Vector3.new(1,1,1) | |
3807 | part.CFrame = grab.Torso.CFrame | |
3808 | part.TopSurface,part.BottomSurface = 10,10 | |
3809 | for i = 0,1,.83 do | |
3810 | part.Size = part.Size+ Vector3.new(5.25,5.25,5.25) | |
3811 | part.Transparency = i | |
3812 | wait() | |
3813 | end | |
3814 | part:destroy() | |
3815 | end | |
3816 | ||
3817 | local Blood = Instance.new("ParticleEmitter", grab.Torso) | |
3818 | Blood.VelocitySpread = 180 | |
3819 | Blood.Lifetime = NumberRange.new(1) | |
3820 | Blood.Texture = "http://roblox.com/asset/?id=771221224" | |
3821 | Blood.Speed = NumberRange.new(3.5) | |
3822 | Blood.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)}) | |
3823 | Blood.RotSpeed = NumberRange.new(-45, 45) | |
3824 | Blood.Rate = 1280 | |
3825 | Blood.Rotation = NumberRange.new(-45, 45) | |
3826 | Blood.Acceleration = Vector3.new(1,-3,1) | |
3827 | Blood.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3828 | Blood.LightEmission = 0.8 | |
3829 | Blood.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0.3,0,0)) | |
3830 | ||
3831 | ||
3832 | local Blood2 = Instance.new("ParticleEmitter", grab.Torso) | |
3833 | Blood2.VelocitySpread = 280 | |
3834 | Blood2.Lifetime = NumberRange.new(1) | |
3835 | Blood2.Texture = "http://roblox.com/asset/?id=771221224" | |
3836 | Blood2.Speed = NumberRange.new(3.5) | |
3837 | Blood2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)}) | |
3838 | Blood2.RotSpeed = NumberRange.new(-45, 45) | |
3839 | Blood2.Rate = 1280 | |
3840 | Blood2.Rotation = NumberRange.new(-45, 45) | |
3841 | Blood2.Acceleration = Vector3.new(1,-3,1) | |
3842 | Blood2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3843 | Blood2.LightEmission = 0.8 | |
3844 | Blood2.Color = ColorSequence.new(Color3.new(0.1, 0, 0), Color3.new(0.4,0,0)) | |
3845 | ||
3846 | grab.Torso.Anchored = false | |
3847 | ||
3848 | Blood.Enabled = true | |
3849 | Blood2.Enabled = true | |
3850 | grab:BreakJoints() | |
3851 | grab.Head.face.Texture = "rbxassetid://362460359" | |
3852 | so("http://www.roblox.com/asset/?id=170040190", grab.Head, 1, 1) | |
3853 | wait(3) | |
3854 | ||
3855 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3856 | wait(0.2) | |
3857 | ||
3858 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3859 | wait(0.2) | |
3860 | ||
3861 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3862 | wait(0.2) | |
3863 | ||
3864 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3865 | wait(0.2) | |
3866 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3867 | wait(0.2) | |
3868 | ||
3869 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3870 | wait(0.2) | |
3871 | ||
3872 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3873 | wait(0.2) | |
3874 | ||
3875 | so("http://www.roblox.com/asset/?id=694675047", Head, 10, 1) | |
3876 | wait(2) | |
3877 | ||
3878 | ok:Play() | |
3879 | wait(2) | |
3880 | ||
3881 | for i = 0,53,0.06 do | |
3882 | swait() | |
3883 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
3884 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-40),math.rad(0),math.rad(60)),.1) | |
3885 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(-90), math.rad(90)),0.3) | |
3886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(90), math.rad(-90)),0.3) | |
3887 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3888 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3889 | ||
3890 | ||
3891 | ||
3892 | ||
3893 | swait() | |
3894 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
3895 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-60),math.rad(0),math.rad(-60)),.1) | |
3896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(-90)),0.3) | |
3897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(90)),0.3) | |
3898 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3899 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3900 | ||
3901 | end | |
3902 | ||
3903 | wait() | |
3904 | Fightmusic:Resume() | |
3905 | attack = false | |
3906 | Head.face.Texture = "rbxassetid://164958099" | |
3907 | end | |
3908 | ||
3909 | ||
3910 | ||
3911 | ||
3912 | ||
3913 | ||
3914 | ||
3915 | ||
3916 | ||
3917 | function attacktwo() | |
3918 | ||
3919 | attack = true | |
3920 | ||
3921 | ||
3922 | ||
3923 | for i = 0,0.5,0.12 do | |
3924 | swait() | |
3925 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3926 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
3927 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2) | |
3928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2) | |
3929 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
3930 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
3931 | ||
3932 | end | |
3933 | ||
3934 | ||
3935 | ||
3936 | for i = 0,2,0.12 do | |
3937 | swait() | |
3938 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
3939 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.2) | |
3940 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(20*i)),.2) | |
3941 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90-40*i), math.rad(0), math.rad(-90+40*i)),.2) | |
3942 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2) | |
3943 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2) | |
3944 | ||
3945 | end | |
3946 | ||
3947 | so("http://roblox.com/asset/?id=169259383",RightArm,1,1) | |
3948 | ||
3949 | con5=Hitbox.Touched:connect(function(hit) | |
3950 | if attackdebounce == false then | |
3951 | attackdebounce = true | |
3952 | Damagefunc(hit,33,47,math.random(5,12),"Normal",RootPart,0,1) | |
3953 | so("http://roblox.com/asset/?id=542443306",RightArm,1,1) | |
3954 | wait(0.3) | |
3955 | attackdebounce = false | |
3956 | end | |
3957 | end) | |
3958 | ||
3959 | ||
3960 | for i = 0,1,0.07 do | |
3961 | swait() | |
3962 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90*i), math.rad(0)), 0.6) | |
3963 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(15),math.rad(-70)),.4) | |
3964 | RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)),.7) | |
3965 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)),.4) | |
3966 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3) | |
3967 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3) | |
3968 | ||
3969 | end | |
3970 | con5:disconnect() | |
3971 | attack = false | |
3972 | end | |
3973 | ||
3974 | ||
3975 | ||
3976 | ||
3977 | function attackthree() | |
3978 | ||
3979 | attack = true | |
3980 | ||
3981 | ||
3982 | noleg = true | |
3983 | ||
3984 | ||
3985 | for i = 0,1,0.04 do | |
3986 | swait() | |
3987 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90), math.rad(0)), 0.4) | |
3988 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(15),math.rad(-70)),.4) | |
3989 | RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)),.4) | |
3990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)),.4) | |
3991 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3) | |
3992 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3) | |
3993 | end | |
3994 | ||
3995 | so("http://roblox.com/asset/?id=169259383",LeftLeg,1,1.8) | |
3996 | ||
3997 | con5=Hitbox4.Touched:connect(function(hit) | |
3998 | if attackdebounce == false then | |
3999 | attackdebounce = true | |
4000 | Damagefunc(hit,53,77,math.random(30,45),"Knockdown",RootPart,0,1) | |
4001 | so("http://roblox.com/asset/?id=542443306",LeftLeg,1,0.76) | |
4002 | wait(0.3) | |
4003 | attackdebounce = false | |
4004 | end | |
4005 | end) | |
4006 | ||
4007 | ||
4008 | ||
4009 | for i = 0,1.5,0.09 do | |
4010 | swait() | |
4011 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(49), math.rad(-50*i), math.rad(30)), 0.6) | |
4012 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4) | |
4013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.4) | |
4014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)),.4) | |
4015 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-40), math.rad(0)), 0.7) | |
4016 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(20)), 0.3) | |
4017 | end | |
4018 | noleg = false | |
4019 | con5:disconnect() | |
4020 | attack = false | |
4021 | end | |
4022 | ||
4023 | ||
4024 | ||
4025 | mouse.Button1Down:connect(function() | |
4026 | if attack==false and stance == true then | |
4027 | if attacktype==1 then | |
4028 | attack=true | |
4029 | attacktype=2 | |
4030 | attackone() | |
4031 | elseif attacktype==2 then | |
4032 | attack=true | |
4033 | attacktype=3 | |
4034 | attacktwo() | |
4035 | elseif attacktype==3 then | |
4036 | attack=true | |
4037 | attacktype=1 | |
4038 | attackthree() | |
4039 | end | |
4040 | end | |
4041 | end) | |
4042 | ||
4043 | ||
4044 | ||
4045 | ||
4046 | --Who said i cant reuse my own stuff? Lol. | |
4047 | function Dash() | |
4048 | evadecooldown = true | |
4049 | attack = true | |
4050 | so("http://www.roblox.com/asset/?id=558640653", Torso, 1, 1) | |
4051 | for i = 0,1,0.06 do | |
4052 | swait() | |
4053 | RootPart.Velocity = RootPart.CFrame.lookVector * 140 | |
4054 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
4055 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.2) | |
4056 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -.5) * angles(math.rad(80), math.rad(0), math.rad(-50)),.2) | |
4057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
4058 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
4059 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
4060 | end | |
4061 | attack = false | |
4062 | wait(0.5) | |
4063 | evadecooldown = false | |
4064 | end | |
4065 | ||
4066 | ||
4067 | ||
4068 | ||
4069 | mouse.KeyDown:connect(function(key) | |
4070 | if key == 'f' and attack == false and stance == false then | |
4071 | Fightmusic:Play() | |
4072 | Head.face.Texture = "rbxassetid://164958099" | |
4073 | music:Pause() | |
4074 | stance = true | |
4075 | Humanoid.MaxHealth = 300 | |
4076 | repeat | |
4077 | swait() | |
4078 | Humanoid.Health = Humanoid.Health + 2 | |
4079 | until Humanoid.Health == 300 | |
4080 | Humanoid.JumpPower = 60 | |
4081 | end | |
4082 | end) | |
4083 | ||
4084 | ||
4085 | mouse.KeyDown:connect(function(key) | |
4086 | if key == 'g' and attack == false and stance == true then | |
4087 | Fightmusic:Stop() | |
4088 | Head.face.Texture = "rbxassetid://164958099" | |
4089 | music:Resume() | |
4090 | stance = false | |
4091 | Humanoid.MaxHealth = 100 | |
4092 | Humanoid.JumpPower = 50 | |
4093 | end | |
4094 | end) | |
4095 | ||
4096 | ||
4097 | ||
4098 | ||
4099 | mouse.KeyDown:connect(function(key) | |
4100 | if key == 'h' and attack == false and stance == true then | |
4101 | Humanoid.Health = Humanoid.Health + 10 | |
4102 | end | |
4103 | end) | |
4104 | ||
4105 | mouse.KeyDown:connect(function(key) | |
4106 | if key == 'e' and attack == false and stance == true and evadecooldown == false then | |
4107 | Dash() | |
4108 | end | |
4109 | end) | |
4110 | ||
4111 | ||
4112 | mouse.KeyDown:connect(function(key) | |
4113 | if key == 't' and attack == false and stance == true then | |
4114 | NORMALFACE() | |
4115 | end | |
4116 | end) | |
4117 | ||
4118 | ||
4119 | ||
4120 | ||
4121 | ||
4122 | mouse.KeyDown:connect(function(key) | |
4123 | if key == 'r' and attack == false and stance == true then | |
4124 | thesickestcombothisgameneedstohavealsom9ifyouchangethisillripyournutsoffnigga() | |
4125 | end | |
4126 | end) | |
4127 | Character.Humanoid.WalkSpeed = 5 | |
4128 | ||
4129 | mouse.KeyDown:connect(function(key) | |
4130 | if string.byte(key) == 48 and stance == false then | |
4131 | ||
4132 | Humanoid.WalkSpeed = 25 | |
4133 | end | |
4134 | end) | |
4135 | ||
4136 | mouse.KeyUp:connect(function(key) | |
4137 | if string.byte(key) == 48 and stance == false then | |
4138 | ||
4139 | Humanoid.WalkSpeed = 5 | |
4140 | end | |
4141 | end) | |
4142 | ||
4143 | ||
4144 | ||
4145 | ||
4146 | Character.Humanoid.WalkSpeed = 5 | |
4147 | ||
4148 | mouse.KeyDown:connect(function(key) | |
4149 | if string.byte(key) == 48 and stance == true then | |
4150 | Swing = 2 | |
4151 | Character.Humanoid.WalkSpeed = 45 | |
4152 | end | |
4153 | end) | |
4154 | ||
4155 | mouse.KeyUp:connect(function(key) | |
4156 | if string.byte(key) == 48 and stance == true then | |
4157 | Swing = 1 | |
4158 | Character.Humanoid.WalkSpeed = 5 | |
4159 | ||
4160 | end | |
4161 | end) | |
4162 | ||
4163 | ||
4164 | ||
4165 | ||
4166 | local sine = 0 | |
4167 | local change = 1 | |
4168 | local val = 0 | |
4169 | while true do | |
4170 | swait() | |
4171 | sine = sine + change | |
4172 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
4173 | local velderp=RootPart.Velocity.y | |
4174 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
4175 | if attack==true or attack==false then | |
4176 | if attack==false then | |
4177 | idle=idle+1 | |
4178 | else | |
4179 | idle=0 | |
4180 | end | |
4181 | if idle>=500 then | |
4182 | if attack==false then | |
4183 | end | |
4184 | end | |
4185 | ||
4186 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
4187 | Anim="Jump" | |
4188 | if attack==false then | |
4189 | change = 1 | |
4190 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4191 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4192 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.3) | |
4193 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.3) | |
4194 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.3) | |
4195 | end | |
4196 | if attack==false or attack == true then | |
4197 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
4198 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
4199 | end | |
4200 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
4201 | Anim="Fall" | |
4202 | change = 1 | |
4203 | if attack==false then | |
4204 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4205 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
4206 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5), math.rad(10), math.rad(20)), 0.3) | |
4207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(-10), math.rad(-20)), 0.3) | |
4208 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
4209 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
4210 | end | |
4211 | if attack==false or attack == true then | |
4212 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
4213 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.1) | |
4214 | end | |
4215 | elseif torvel<1 and hitfloor~=nil then | |
4216 | Anim="Idle" | |
4217 | if attack==false and stance == false then | |
4218 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4219 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.07) | |
4220 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(25+4*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07) | |
4221 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.03*math.sin(sine/65), 0) * angles(math.rad(-3), math.rad(0+15*math.cos(sine/60)), math.rad(10)),0.07) | |
4222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.03*math.sin(sine/65), 0) * angles(math.rad(-3), math.rad(0-15*math.cos(sine/60)), math.rad(-10)),0.07) | |
4223 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.07) | |
4224 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.07) | |
4225 | else | |
4226 | if attack==false and stance == true then | |
4227 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4228 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.15*math.cos(sine/7.5), -0.2) * CFrame.Angles(math.rad(0+20*math.cos(sine/15)), math.rad(0), math.rad(0)), 0.07) | |
4229 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),0.07) | |
4230 | RW.C0 = clerp(RW.C0, CFrame.new(0.6, 0.5+0.09*math.sin(sine/15), -0.9) * angles(math.rad(-90+10*math.cos(sine/15)), math.rad(-90), math.rad(90)),0.3) | |
4231 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5+0.09*math.sin(sine/15), -0.9) * angles(math.rad(-90+10*math.cos(sine/15)), math.rad(90), math.rad(-90)),0.3) | |
4232 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06+0.15*math.cos(sine/7.5), 0.1) * CFrame.Angles(math.rad(-25-20*math.cos(sine/15)), math.rad(3), math.rad(-4)), 0.07) | |
4233 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.06+0.15*math.cos(sine/7.5), -0.3) * CFrame.Angles(math.rad(0-20*math.cos(sine/15)), math.rad(0), math.rad(0)), 0.07) | |
4234 | end | |
4235 | end | |
4236 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
4237 | Anim="Walk" | |
4238 | if attack==false then | |
4239 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4240 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
4241 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * angles(math.rad(-5), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 65), .2) | |
4242 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+8*math.cos(sine/18)),math.rad(0),math.rad(0) + RootPart.RotVelocity.Y / 13),.2) | |
4243 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20*math.cos(sine/18))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(10)+ RootPart.RotVelocity.Y / 34),.2) | |
4244 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20*math.cos(sine/18))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-10)- RootPart.RotVelocity.Y / -34),.2) | |
4245 | end | |
4246 | if attack==false then | |
4247 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.07*math.cos(sine/15), 0+0.04*math.sin(sine/15)) * CFrame.Angles(math.rad(0-20*math.sin(sine/15)), math.rad(3), math.rad(0)), 0.1) | |
4248 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.07*math.cos(sine/15), 0-0.04*math.sin(sine/15)) * CFrame.Angles(math.rad(0+20*math.sin(sine/15)), math.rad(-3), math.rad(0)), 0.1) | |
4249 | end | |
4250 | if attack==true and noleg == false then | |
4251 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.07*math.cos(sine/15), 0+0.04*math.sin(sine/15)) * CFrame.Angles(math.rad(0-20*math.sin(sine/15)), math.rad(3), math.rad(0)), 0.1) | |
4252 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.07*math.cos(sine/15), 0-0.04*math.sin(sine/15)) * CFrame.Angles(math.rad(0+20*math.sin(sine/15)), math.rad(-3), math.rad(0)), 0.1) | |
4253 | end | |
4254 | elseif torvel>=22 and hitfloor~=nil then | |
4255 | Anim="Run" | |
4256 | if attack==false then | |
4257 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4258 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
4259 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * angles(math.rad(-20+5*math.cos(sine/5)), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 15), .2) | |
4260 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+9*math.cos(sine/3)),math.rad(0),math.rad(0)+ RootPart.RotVelocity.Y / 8),.2) | |
4261 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60*math.cos(sine/5))+ RootPart.RotVelocity.Y / 14,math.rad(0),math.rad(20)+ RootPart.RotVelocity.Y / 14),.2) | |
4262 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60*math.cos(sine/5))+ RootPart.RotVelocity.Y / 14,math.rad(0),math.rad(-20)+ RootPart.RotVelocity.Y / 14),.2) | |
4263 | end | |
4264 | if attack==false then | |
4265 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8) | |
4266 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8) | |
4267 | end | |
4268 | if attack==true and noleg == false then | |
4269 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8) | |
4270 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8) | |
4271 | end | |
4272 | end | |
4273 | end | |
4274 | end |