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1 | - | Player = game:GetService("Players").useless_lampshade |
1 | + | Player = game:GetService("Players").mikee112 |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | attack = false | |
16 | attacktype = 1 | |
17 | mindamage = 5 | |
18 | maxdamage = 30 | |
19 | crtmaxdamage = 60 | |
20 | omindamage = 5 | |
21 | omaxdamage = 30 | |
22 | ocrtmaxdamage = 60 | |
23 | crtrate = 12 | |
24 | ssh = false | |
25 | atktypez = 1 | |
26 | Hitdeb = 0 | |
27 | --player | |
28 | player = nil | |
29 | --save shoulders | |
30 | RSH, LSH , RHL, LHL = nil, nil , nil , nil | |
31 | --welds | |
32 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
33 | --what anim | |
34 | anim = "none" | |
35 | --other var | |
36 | player = Player | |
37 | ch = Character | |
38 | aa = false | |
39 | AoETrue = {} | |
40 | function RWFunc() | |
41 | RSH = ch.Torso["Right Shoulder"] | |
42 | RW.Part0 = ch.Torso | |
43 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
44 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
45 | RW.Part1 = ch["Right Arm"] | |
46 | RW.Parent = ch.Torso | |
47 | end | |
48 | function LWFunc() | |
49 | LSH = ch.Torso["Left Shoulder"] | |
50 | LW.Part0 = ch.Torso | |
51 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
52 | LW.C1 = CFrame.new(0, 0.5, 0) | |
53 | LW.Part1 = ch["Left Arm"] | |
54 | LW.Parent = ch.Torso | |
55 | end | |
56 | function RWLFunc() | |
57 | RHL = ch.Torso["Right Hip"] | |
58 | RWL.Part0 = ch.Torso | |
59 | RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
60 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
61 | RWL.Part1 = ch["Right Leg"] | |
62 | RWL.Parent = ch.Torso | |
63 | end | |
64 | function LWLFunc() | |
65 | LHL = ch.Torso["Left Hip"] | |
66 | LWL.Part0 = ch.Torso | |
67 | LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
68 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
69 | LWL.Part1 = ch["Left Leg"] | |
70 | LWL.Parent = ch.Torso | |
71 | end | |
72 | function RWLRem() | |
73 | RWL.Parent = nil | |
74 | RHL.Parent = player.Character.Torso | |
75 | end | |
76 | function LWLRem() | |
77 | LWL.Parent = nil | |
78 | LHL.Parent = player.Character.Torso | |
79 | end | |
80 | function LegsFix() | |
81 | coroutine.resume(coroutine.create(function() | |
82 | wait(0.2) | |
83 | RWL.Parent = nil | |
84 | LWL.Parent = nil | |
85 | wait() | |
86 | LHL.Parent = player.Character.Torso | |
87 | RHL.Parent = player.Character.Torso | |
88 | end)) | |
89 | end | |
90 | function RWRem() | |
91 | RW.Parent = nil | |
92 | RSH.Parent = player.Character.Torso | |
93 | end | |
94 | function LWRem() | |
95 | LW.Parent = nil | |
96 | LSH.Parent = player.Character.Torso | |
97 | end | |
98 | if Character:findFirstChild("SoulEater",true) ~= nil then | |
99 | Character:findFirstChild("SoulEater",true).Parent = nil | |
100 | end | |
101 | if Character:findFirstChild("Weapon",true) ~= nil then | |
102 | Character:findFirstChild("Weapon",true).Parent = nil | |
103 | end | |
104 | local swordholder = Instance.new("Model") | |
105 | swordholder.Name = "SoulEater" | |
106 | swordholder.Parent = Character | |
107 | bladecolor = BrickColor.new("Gold") | |
108 | handlecolor = BrickColor.new("Really black") | |
109 | local msh1 = Instance.new("CylinderMesh") | |
110 | msh1.Scale = Vector3.new(0.2,3,0.2) | |
111 | msh1.Offset = Vector3.new(0,0.5,0) | |
112 | local msh2 = Instance.new("BlockMesh") | |
113 | msh2.Scale = Vector3.new(0.1,0.9125,0.5) | |
114 | msh2.Offset = Vector3.new(0,-0.2,0) | |
115 | local msh3 = Instance.new("SpecialMesh") | |
116 | msh3.Scale = Vector3.new(0.1,0.25,0.25) | |
117 | msh3.MeshType = "Wedge" | |
118 | local msh4 = Instance.new("SpecialMesh") | |
119 | msh4.Scale = Vector3.new(0.1,0.25,0.25) | |
120 | msh4.MeshType = "Wedge" | |
121 | local msh5 = Instance.new("SpecialMesh") | |
122 | msh5.Scale = Vector3.new(0.251,0.75,0.5) | |
123 | msh5.MeshType = "Sphere" | |
124 | local msh6 = Instance.new("SpecialMesh") | |
125 | msh6.Scale = Vector3.new(0.275,0.65,0.45) | |
126 | msh6.MeshType = "Sphere" | |
127 | local msh7 = Instance.new("SpecialMesh") | |
128 | msh7.Scale = Vector3.new(0.1,0.25,0.1) | |
129 | msh7.MeshType = "Wedge" | |
130 | local msh8 = Instance.new("SpecialMesh") | |
131 | msh8.Scale = Vector3.new(0.1,0.25,0.1) | |
132 | msh8.MeshType = "Wedge" | |
133 | local msh9 = Instance.new("SpecialMesh") | |
134 | msh9.Scale = Vector3.new(0.1,0.125,0.1) | |
135 | msh9.MeshType = "Wedge" | |
136 | local msh10 = Instance.new("SpecialMesh") | |
137 | msh10.Scale = Vector3.new(0.1,0.125,0.1) | |
138 | msh10.MeshType = "Wedge" | |
139 | local msh11 = Instance.new("SpecialMesh") | |
140 | msh11.Scale = Vector3.new(0.1,0.125,0.1) | |
141 | msh11.MeshType = "Wedge" | |
142 | local msh12 = Instance.new("SpecialMesh") | |
143 | msh12.Scale = Vector3.new(0.1,0.125,0.1) | |
144 | msh12.MeshType = "Wedge" | |
145 | local msh13 = Instance.new("SpecialMesh") | |
146 | msh13.Scale = Vector3.new(0.1,0.125,0.1) | |
147 | msh13.MeshType = "Wedge" | |
148 | local msh14 = Instance.new("SpecialMesh") | |
149 | msh14.Scale = Vector3.new(0.1,0.125,0.1) | |
150 | msh14.MeshType = "Wedge" | |
151 | local msh15 = Instance.new("SpecialMesh") | |
152 | msh15.Scale = Vector3.new(0.1,0.125,0.1) | |
153 | msh15.MeshType = "Wedge" | |
154 | local msh16 = Instance.new("SpecialMesh") | |
155 | msh16.Scale = Vector3.new(0.1,0.125,0.1) | |
156 | msh16.MeshType = "Wedge" | |
157 | local msh17 = Instance.new("SpecialMesh") | |
158 | msh17.Scale = Vector3.new(0.1,0.5,0.1) | |
159 | msh17.MeshType = "Wedge" | |
160 | local msh18 = Instance.new("SpecialMesh") | |
161 | msh18.Scale = Vector3.new(0.1,0.5,0.1) | |
162 | msh18.MeshType = "Wedge" | |
163 | local msh19 = Instance.new("SpecialMesh") | |
164 | msh19.Scale = Vector3.new(0.1,0.25,0.1) | |
165 | msh19.MeshType = "Wedge" | |
166 | local msh20 = Instance.new("SpecialMesh") | |
167 | msh20.Scale = Vector3.new(0.1,0.25,0.1) | |
168 | msh20.MeshType = "Wedge" | |
169 | local msh21 = Instance.new("SpecialMesh") | |
170 | msh21.Scale = Vector3.new(0.1,0.125,0.1) | |
171 | msh21.MeshType = "Wedge" | |
172 | local msh22 = Instance.new("SpecialMesh") | |
173 | msh22.Scale = Vector3.new(0.1,0.125,0.1) | |
174 | msh22.MeshType = "Wedge" | |
175 | local msh23 = Instance.new("SpecialMesh") | |
176 | msh23.Scale = Vector3.new(0.1,0.375,0.2) | |
177 | msh23.MeshType = "Wedge" | |
178 | local msh24 = Instance.new("SpecialMesh") | |
179 | msh24.Scale = Vector3.new(0.1,0.375,0.2) | |
180 | msh24.MeshType = "Wedge" | |
181 | local msh25 = Instance.new("SpecialMesh") | |
182 | msh25.Scale = Vector3.new(0.1,0.0625,0.2) | |
183 | msh25.MeshType = "Wedge" | |
184 | local msh26 = Instance.new("SpecialMesh") | |
185 | msh26.Scale = Vector3.new(0.1,0.0625,0.2) | |
186 | msh26.MeshType = "Wedge" | |
187 | local msh27 = Instance.new("SpecialMesh") | |
188 | msh27.Scale = Vector3.new(0.1,0.5,0.3) | |
189 | msh27.MeshType = "Wedge" | |
190 | local msh28 = Instance.new("SpecialMesh") | |
191 | msh28.Scale = Vector3.new(0.1,0.5,0.3) | |
192 | msh28.MeshType = "Wedge" | |
193 | local msh29 = Instance.new("CylinderMesh") | |
194 | msh29.Scale = Vector3.new(0.2,0.5,0.2) | |
195 | local msh30 = Instance.new("CylinderMesh") | |
196 | msh30.Scale = Vector3.new(0.2,0.5,0.2) | |
197 | local msh31 = Instance.new("SpecialMesh") | |
198 | msh31.Scale = Vector3.new(0.2,0.25,0.2) | |
199 | msh31.MeshType = "Wedge" | |
200 | local msh32 = Instance.new("SpecialMesh") | |
201 | msh32.Scale = Vector3.new(0.2,0.25,0.2) | |
202 | msh32.MeshType = "Wedge" | |
203 | local prt1 = Instance.new("Part") | |
204 | prt1.formFactor = 1 | |
205 | prt1.CanCollide = false | |
206 | prt1.Name = "Handle" | |
207 | prt1.Locked = true | |
208 | prt1.Size = Vector3.new(1,1,1) | |
209 | prt1.Parent = swordholder | |
210 | msh1.Parent = prt1 | |
211 | prt1.BrickColor = handlecolor | |
212 | local prt2 = Instance.new("Part") | |
213 | prt2.formFactor = 1 | |
214 | prt2.CanCollide = false | |
215 | prt2.Name = "Blade" | |
216 | prt2.Locked = true | |
217 | prt2.Size = Vector3.new(1,4,1) | |
218 | prt2.Parent = swordholder | |
219 | prt2.Reflectance = 0.25 | |
220 | msh2.Parent = prt2 | |
221 | prt2.BrickColor = bladecolor | |
222 | local prt3 = Instance.new("Part") | |
223 | prt3.formFactor = 1 | |
224 | prt3.CanCollide = false | |
225 | prt3.Name = "BladeTip1" | |
226 | prt3.Locked = true | |
227 | prt3.Size = Vector3.new(1,1,1) | |
228 | prt3.Parent = swordholder | |
229 | prt3.Reflectance = 0.25 | |
230 | msh3.Parent = prt3 | |
231 | prt3.BrickColor = bladecolor | |
232 | local prt4 = Instance.new("Part") | |
233 | prt4.formFactor = 1 | |
234 | prt4.CanCollide = false | |
235 | prt4.Name = "BladeTip2" | |
236 | prt4.Locked = true | |
237 | prt4.Size = Vector3.new(1,1,1) | |
238 | prt4.Parent = swordholder | |
239 | prt4.Reflectance = 0.25 | |
240 | msh4.Parent = prt4 | |
241 | prt4.BrickColor = bladecolor | |
242 | local prt5 = Instance.new("Part") | |
243 | prt5.formFactor = 1 | |
244 | prt5.CanCollide = false | |
245 | prt5.Name = "BladeP1" | |
246 | prt5.Locked = true | |
247 | prt5.Size = Vector3.new(1,1,1) | |
248 | prt5.Parent = swordholder | |
249 | prt5.Reflectance = 0 | |
250 | msh5.Parent = prt5 | |
251 | prt5.BrickColor = handlecolor | |
252 | local prt6 = Instance.new("Part") | |
253 | prt6.formFactor = 1 | |
254 | prt6.CanCollide = false | |
255 | prt6.Name = "BladeP2" | |
256 | prt6.Locked = true | |
257 | prt6.Size = Vector3.new(1,1,1) | |
258 | prt6.Parent = swordholder | |
259 | prt6.Reflectance = 0.2 | |
260 | msh6.Parent = prt6 | |
261 | prt6.BrickColor = bladecolor | |
262 | local prt7 = Instance.new("Part") | |
263 | prt7.formFactor = 1 | |
264 | prt7.CanCollide = false | |
265 | prt7.Name = "BladeP3" | |
266 | prt7.Locked = true | |
267 | prt7.Size = Vector3.new(1,1,1) | |
268 | prt7.Parent = swordholder | |
269 | prt7.Reflectance = 0.25 | |
270 | msh7.Parent = prt7 | |
271 | prt7.BrickColor = bladecolor | |
272 | local prt8 = Instance.new("Part") | |
273 | prt8.formFactor = 1 | |
274 | prt8.CanCollide = false | |
275 | prt8.Name = "BladeP4" | |
276 | prt8.Locked = true | |
277 | prt8.Size = Vector3.new(1,1,1) | |
278 | prt8.Parent = swordholder | |
279 | prt8.Reflectance = 0.25 | |
280 | msh8.Parent = prt8 | |
281 | prt8.BrickColor = bladecolor | |
282 | local prt9 = Instance.new("Part") | |
283 | prt9.formFactor = 1 | |
284 | prt9.CanCollide = false | |
285 | prt9.Name = "BladeP5" | |
286 | prt9.Locked = true | |
287 | prt9.Size = Vector3.new(1,1,1) | |
288 | prt9.Parent = swordholder | |
289 | prt9.Reflectance = 0.25 | |
290 | msh9.Parent = prt9 | |
291 | prt9.BrickColor = bladecolor | |
292 | local prt10 = Instance.new("Part") | |
293 | prt10.formFactor = 1 | |
294 | prt10.CanCollide = false | |
295 | prt10.Name = "BladeP6" | |
296 | prt10.Locked = true | |
297 | prt10.Size = Vector3.new(1,1,1) | |
298 | prt10.Parent = swordholder | |
299 | prt10.Reflectance = 0.25 | |
300 | msh10.Parent = prt10 | |
301 | prt10.BrickColor = bladecolor | |
302 | local prt11 = Instance.new("Part") | |
303 | prt11.formFactor = 1 | |
304 | prt11.CanCollide = false | |
305 | prt11.Name = "BladeP7" | |
306 | prt11.Locked = true | |
307 | prt11.Size = Vector3.new(1,1,1) | |
308 | prt11.Parent = swordholder | |
309 | prt11.Reflectance = 0.25 | |
310 | msh11.Parent = prt11 | |
311 | prt11.BrickColor = bladecolor | |
312 | local prt12 = Instance.new("Part") | |
313 | prt12.formFactor = 1 | |
314 | prt12.CanCollide = false | |
315 | prt12.Name = "BladeP8" | |
316 | prt12.Locked = true | |
317 | prt12.Size = Vector3.new(1,1,1) | |
318 | prt12.Parent = swordholder | |
319 | prt12.Reflectance = 0.25 | |
320 | msh12.Parent = prt12 | |
321 | prt12.BrickColor = bladecolor | |
322 | local prt13 = Instance.new("Part") | |
323 | prt13.formFactor = 1 | |
324 | prt13.CanCollide = false | |
325 | prt13.Name = "BladeP9" | |
326 | prt13.Locked = true | |
327 | prt13.Size = Vector3.new(1,1,1) | |
328 | prt13.Parent = swordholder | |
329 | prt13.Reflectance = 0.25 | |
330 | msh13.Parent = prt13 | |
331 | prt13.BrickColor = bladecolor | |
332 | local prt14 = Instance.new("Part") | |
333 | prt14.formFactor = 1 | |
334 | prt14.CanCollide = false | |
335 | prt14.Name = "BladeP10" | |
336 | prt14.Locked = true | |
337 | prt14.Size = Vector3.new(1,1,1) | |
338 | prt14.Parent = swordholder | |
339 | prt14.Reflectance = 0.25 | |
340 | msh14.Parent = prt14 | |
341 | prt14.BrickColor = bladecolor | |
342 | local prt15 = Instance.new("Part") | |
343 | prt15.formFactor = 1 | |
344 | prt15.CanCollide = false | |
345 | prt15.Name = "BladeP11" | |
346 | prt15.Locked = true | |
347 | prt15.Size = Vector3.new(1,1,1) | |
348 | prt15.Parent = swordholder | |
349 | prt15.Reflectance = 0.25 | |
350 | msh15.Parent = prt15 | |
351 | prt15.BrickColor = bladecolor | |
352 | local prt16 = Instance.new("Part") | |
353 | prt16.formFactor = 1 | |
354 | prt16.CanCollide = false | |
355 | prt16.Name = "BladeP12" | |
356 | prt16.Locked = true | |
357 | prt16.Size = Vector3.new(1,1,1) | |
358 | prt16.Parent = swordholder | |
359 | prt16.Reflectance = 0.25 | |
360 | msh16.Parent = prt16 | |
361 | prt16.BrickColor = bladecolor | |
362 | local prt17 = Instance.new("Part") | |
363 | prt17.formFactor = 1 | |
364 | prt17.CanCollide = false | |
365 | prt17.Name = "BladeP13" | |
366 | prt17.Locked = true | |
367 | prt17.Size = Vector3.new(1,1,1) | |
368 | prt17.Parent = swordholder | |
369 | prt17.Reflectance = 0.25 | |
370 | msh17.Parent = prt17 | |
371 | prt17.BrickColor = bladecolor | |
372 | local prt18 = Instance.new("Part") | |
373 | prt18.formFactor = 1 | |
374 | prt18.CanCollide = false | |
375 | prt18.Name = "BladeP14" | |
376 | prt18.Locked = true | |
377 | prt18.Size = Vector3.new(1,1,1) | |
378 | prt18.Parent = swordholder | |
379 | prt18.Reflectance = 0.25 | |
380 | msh18.Parent = prt18 | |
381 | prt18.BrickColor = bladecolor | |
382 | local prt19 = Instance.new("Part") | |
383 | prt19.formFactor = 1 | |
384 | prt19.CanCollide = false | |
385 | prt19.Name = "BladeP15" | |
386 | prt19.Locked = true | |
387 | prt19.Size = Vector3.new(1,1,1) | |
388 | prt19.Parent = swordholder | |
389 | prt19.Reflectance = 0.25 | |
390 | msh19.Parent = prt19 | |
391 | prt19.BrickColor = bladecolor | |
392 | local prt20 = Instance.new("Part") | |
393 | prt20.formFactor = 1 | |
394 | prt20.CanCollide = false | |
395 | prt20.Name = "BladeP16" | |
396 | prt20.Locked = true | |
397 | prt20.Size = Vector3.new(1,1,1) | |
398 | prt20.Parent = swordholder | |
399 | prt20.Reflectance = 0.25 | |
400 | msh20.Parent = prt20 | |
401 | prt20.BrickColor = bladecolor | |
402 | local prt21 = Instance.new("Part") | |
403 | prt21.formFactor = 1 | |
404 | prt21.CanCollide = false | |
405 | prt21.Name = "BladeP17" | |
406 | prt21.Locked = true | |
407 | prt21.Size = Vector3.new(1,1,1) | |
408 | prt21.Parent = swordholder | |
409 | prt21.Reflectance = 0.25 | |
410 | msh21.Parent = prt21 | |
411 | prt21.BrickColor = bladecolor | |
412 | local prt22 = Instance.new("Part") | |
413 | prt22.formFactor = 1 | |
414 | prt22.CanCollide = false | |
415 | prt22.Name = "BladeP18" | |
416 | prt22.Locked = true | |
417 | prt22.Size = Vector3.new(1,1,1) | |
418 | prt22.Parent = swordholder | |
419 | prt22.Reflectance = 0.25 | |
420 | msh22.Parent = prt22 | |
421 | prt22.BrickColor = bladecolor | |
422 | local prt23 = Instance.new("Part") | |
423 | prt23.formFactor = 1 | |
424 | prt23.CanCollide = false | |
425 | prt23.Name = "BladeP19" | |
426 | prt23.Locked = true | |
427 | prt23.Size = Vector3.new(1,1,1) | |
428 | prt23.Parent = swordholder | |
429 | prt23.Reflectance = 0.25 | |
430 | msh23.Parent = prt23 | |
431 | prt23.BrickColor = bladecolor | |
432 | local prt24 = Instance.new("Part") | |
433 | prt24.formFactor = 1 | |
434 | prt24.CanCollide = false | |
435 | prt24.Name = "BladeP20" | |
436 | prt24.Locked = true | |
437 | prt24.Size = Vector3.new(1,1,1) | |
438 | prt24.Parent = swordholder | |
439 | prt24.Reflectance = 0.25 | |
440 | msh24.Parent = prt24 | |
441 | prt24.BrickColor = bladecolor | |
442 | local prt25 = Instance.new("Part") | |
443 | prt25.formFactor = 1 | |
444 | prt25.CanCollide = false | |
445 | prt25.Name = "BladeP21" | |
446 | prt25.Locked = true | |
447 | prt25.Size = Vector3.new(1,1,1) | |
448 | prt25.Parent = swordholder | |
449 | prt25.Reflectance = 0.25 | |
450 | msh25.Parent = prt25 | |
451 | prt25.BrickColor = bladecolor | |
452 | local prt26 = Instance.new("Part") | |
453 | prt26.formFactor = 1 | |
454 | prt26.CanCollide = false | |
455 | prt26.Name = "BladeP22" | |
456 | prt26.Locked = true | |
457 | prt26.Size = Vector3.new(1,1,1) | |
458 | prt26.Parent = swordholder | |
459 | prt26.Reflectance = 0.25 | |
460 | msh26.Parent = prt26 | |
461 | prt26.BrickColor = bladecolor | |
462 | local prt27 = Instance.new("Part") | |
463 | prt27.formFactor = 1 | |
464 | prt27.CanCollide = false | |
465 | prt27.Name = "BladeP23" | |
466 | prt27.Locked = true | |
467 | prt27.Size = Vector3.new(1,1,1) | |
468 | prt27.Parent = swordholder | |
469 | prt27.Reflectance = 0.25 | |
470 | msh27.Parent = prt27 | |
471 | prt27.BrickColor = bladecolor | |
472 | local prt28 = Instance.new("Part") | |
473 | prt28.formFactor = 1 | |
474 | prt28.CanCollide = false | |
475 | prt28.Name = "BladeP24" | |
476 | prt28.Locked = true | |
477 | prt28.Size = Vector3.new(1,1,1) | |
478 | prt28.Parent = swordholder | |
479 | prt28.Reflectance = 0.25 | |
480 | msh28.Parent = prt28 | |
481 | prt28.BrickColor = bladecolor | |
482 | local prt29 = Instance.new("Part") | |
483 | prt29.formFactor = 1 | |
484 | prt29.CanCollide = false | |
485 | prt29.Name = "BladeP25" | |
486 | prt29.Locked = true | |
487 | prt29.Size = Vector3.new(1,1,1) | |
488 | prt29.Parent = swordholder | |
489 | prt29.Reflectance = 0 | |
490 | msh29.Parent = prt29 | |
491 | prt29.BrickColor = handlecolor | |
492 | local prt30 = Instance.new("Part") | |
493 | prt30.formFactor = 1 | |
494 | prt30.CanCollide = false | |
495 | prt30.Name = "BladeP24" | |
496 | prt30.Locked = true | |
497 | prt30.Size = Vector3.new(1,1,1) | |
498 | prt30.Parent = swordholder | |
499 | prt30.Reflectance = 0 | |
500 | msh30.Parent = prt30 | |
501 | prt30.BrickColor = handlecolor | |
502 | local prt31 = Instance.new("Part") | |
503 | prt31.formFactor = 1 | |
504 | prt31.CanCollide = false | |
505 | prt31.Name = "BladeP25" | |
506 | prt31.Locked = true | |
507 | prt31.Size = Vector3.new(1,1,1) | |
508 | prt31.Parent = swordholder | |
509 | prt31.Reflectance = 0 | |
510 | msh31.Parent = prt31 | |
511 | prt31.BrickColor = handlecolor | |
512 | local prt32 = Instance.new("Part") | |
513 | prt32.formFactor = 1 | |
514 | prt32.CanCollide = false | |
515 | prt32.Name = "BladeP26" | |
516 | prt32.Locked = true | |
517 | prt32.Size = Vector3.new(1,1,1) | |
518 | prt32.Parent = swordholder | |
519 | prt32.Reflectance = 0 | |
520 | msh32.Parent = prt32 | |
521 | prt32.BrickColor = handlecolor | |
522 | local w1 = Instance.new("Weld") | |
523 | w1.Parent = prt1 | |
524 | w1.Part0 = prt1 | |
525 | local w2 = Instance.new("Weld") | |
526 | w2.Parent = prt2 | |
527 | w2.Part0 = prt2 | |
528 | w2.Part1 = prt1 | |
529 | w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
530 | w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -2, 0) | |
531 | local w3 = Instance.new("Weld") | |
532 | w3.Parent = prt3 | |
533 | w3.Part0 = prt3 | |
534 | w3.Part1 = prt2 | |
535 | w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
536 | w3.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, (-1.950+0.36), 0.125) | |
537 | local w4 = Instance.new("Weld") | |
538 | w4.Parent = prt4 | |
539 | w4.Part0 = prt4 | |
540 | w4.Part1 = prt2 | |
541 | w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
542 | w4.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),0) * CFrame.new(0, (-1.95+0.36), -0.125) | |
543 | local w5 = Instance.new("Weld") | |
544 | w5.Parent = prt5 | |
545 | w5.Part0 = prt5 | |
546 | w5.Part1 = prt2 | |
547 | w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
548 | w5.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0),0) * CFrame.new(0, 1.75, 0) | |
549 | local w6 = Instance.new("Weld") | |
550 | w6.Parent = prt6 | |
551 | w6.Part0 = prt6 | |
552 | w6.Part1 = prt2 | |
553 | w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
554 | w6.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0),0) * CFrame.new(0, 1.75, 0) | |
555 | local w7 = Instance.new("Weld") | |
556 | w7.Parent = prt7 | |
557 | w7.Part0 = prt7 | |
558 | w7.Part1 = prt2 | |
559 | w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
560 | w7.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, (-1.950+0.66), 0.3) | |
561 | local w8 = Instance.new("Weld") | |
562 | w8.Parent = prt8 | |
563 | w8.Part0 = prt8 | |
564 | w8.Part1 = prt2 | |
565 | w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
566 | w8.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),0) * CFrame.new(0, (-1.95+0.66), -0.3) | |
567 | local w9 = Instance.new("Weld") | |
568 | w9.Parent = prt9 | |
569 | w9.Part0 = prt9 | |
570 | w9.Part1 = prt2 | |
571 | w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
572 | w9.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(180)) * CFrame.new(0, (-1.950+0.885), 0.3) | |
573 | local w10 = Instance.new("Weld") | |
574 | w10.Parent = prt10 | |
575 | w10.Part0 = prt10 | |
576 | w10.Part1 = prt2 | |
577 | w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
578 | w10.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+0.885), -0.3) | |
579 | local w11 = Instance.new("Weld") | |
580 | w11.Parent = prt11 | |
581 | w11.Part0 = prt11 | |
582 | w11.Part1 = prt2 | |
583 | w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
584 | w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+1.01), 0.3) | |
585 | local w12 = Instance.new("Weld") | |
586 | w12.Parent = prt12 | |
587 | w12.Part0 = prt12 | |
588 | w12.Part1 = prt2 | |
589 | w12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
590 | w12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+1.01), -0.3) | |
591 | local w13 = Instance.new("Weld") | |
592 | w13.Parent = prt13 | |
593 | w13.Part0 = prt13 | |
594 | w13.Part1 = prt2 | |
595 | w13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
596 | w13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+1.16--[[1.685]]), 0.3) | |
597 | local w14 = Instance.new("Weld") | |
598 | w14.Parent = prt14 | |
599 | w14.Part0 = prt14 | |
600 | w14.Part1 = prt2 | |
601 | w14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
602 | w14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+1.16), -0.3) | |
603 | local w15 = Instance.new("Weld") | |
604 | w15.Parent = prt15 | |
605 | w15.Part0 = prt15 | |
606 | w15.Part1 = prt2 | |
607 | w15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
608 | w15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+1.285), 0.3) | |
609 | local w16 = Instance.new("Weld") | |
610 | w16.Parent = prt16 | |
611 | w16.Part0 = prt16 | |
612 | w16.Part1 = prt2 | |
613 | w16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
614 | w16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+1.285), -0.3) | |
615 | local w17 = Instance.new("Weld") | |
616 | w17.Parent = prt17 | |
617 | w17.Part0 = prt17 | |
618 | w17.Part1 = prt2 | |
619 | w17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
620 | w17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+(1.285+0.375)), 0.3) | |
621 | local w18 = Instance.new("Weld") | |
622 | w18.Parent = prt18 | |
623 | w18.Part0 = prt18 | |
624 | w18.Part1 = prt2 | |
625 | w18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
626 | w18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+0.375)), -0.3) | |
627 | local w19 = Instance.new("Weld") | |
628 | w19.Parent = prt19 | |
629 | w19.Part0 = prt19 | |
630 | w19.Part1 = prt2 | |
631 | w19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
632 | w19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+(1.285+1.08)), 0.3) | |
633 | local w20 = Instance.new("Weld") | |
634 | w20.Parent = prt20 | |
635 | w20.Part0 = prt20 | |
636 | w20.Part1 = prt2 | |
637 | w20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
638 | w20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+1.08)), -0.3) | |
639 | local w21 = Instance.new("Weld") | |
640 | w21.Parent = prt21 | |
641 | w21.Part0 = prt21 | |
642 | w21.Part1 = prt2 | |
643 | w21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
644 | w21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.950+(1.285+1.305)), 0.3) | |
645 | local w22 = Instance.new("Weld") | |
646 | w22.Parent = prt22 | |
647 | w22.Part0 = prt22 | |
648 | w22.Part1 = prt2 | |
649 | w22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
650 | w22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.305)), -0.3) | |
651 | local w23 = Instance.new("Weld") | |
652 | w23.Parent = prt23 | |
653 | w23.Part0 = prt23 | |
654 | w23.Part1 = prt2 | |
655 | w23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
656 | w23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.950+(1.285+1.6)), 0.35) | |
657 | local w24 = Instance.new("Weld") | |
658 | w24.Parent = prt24 | |
659 | w24.Part0 = prt24 | |
660 | w24.Part1 = prt2 | |
661 | w24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
662 | w24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+1.6)), -0.35) | |
663 | local w25 = Instance.new("Weld") | |
664 | w25.Parent = prt25 | |
665 | w25.Part0 = prt25 | |
666 | w25.Part1 = prt2 | |
667 | w25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
668 | w25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.8625)), 0.35) | |
669 | local w26 = Instance.new("Weld") | |
670 | w26.Parent = prt26 | |
671 | w26.Part0 = prt26 | |
672 | w26.Part1 = prt2 | |
673 | w26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
674 | w26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(180)) * CFrame.new(0, (-1.95+(1.285+1.8625)), -0.35) | |
675 | local w27 = Instance.new("Weld") | |
676 | w27.Parent = prt27 | |
677 | w27.Part0 = prt27 | |
678 | w27.Part1 = prt2 | |
679 | w27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
680 | w27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, (-1.95+(1.285+2.175)), 0.4) | |
681 | local w28 = Instance.new("Weld") | |
682 | w28.Parent = prt28 | |
683 | w28.Part0 = prt28 | |
684 | w28.Part1 = prt2 | |
685 | w28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
686 | w28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(180),math.rad(0)) * CFrame.new(0, (-1.95+(1.285+2.175)), -0.4) | |
687 | local w29 = Instance.new("Weld") | |
688 | w29.Parent = prt29 | |
689 | w29.Part0 = prt29 | |
690 | w29.Part1 = prt2 | |
691 | w29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
692 | w29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0,math.rad(0)) * CFrame.new(0, (1.95+(0)), 0.4) | |
693 | local w30 = Instance.new("Weld") | |
694 | w30.Parent = prt30 | |
695 | w30.Part0 = prt30 | |
696 | w30.Part1 = prt2 | |
697 | w30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
698 | w30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180),math.rad(0)) * CFrame.new(0, (1.95+(0)), -0.4) | |
699 | local w31 = Instance.new("Weld") | |
700 | w31.Parent = prt31 | |
701 | w31.Part0 = prt31 | |
702 | w31.Part1 = prt2 | |
703 | w31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
704 | w31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-135), 0,math.rad(0)) * CFrame.new(0, (2.05+(0)), -0.74) | |
705 | local w32 = Instance.new("Weld") | |
706 | w32.Parent = prt32 | |
707 | w32.Part0 = prt32 | |
708 | w32.Part1 = prt2 | |
709 | w32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
710 | w32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-135), math.rad(180),math.rad(0)) * CFrame.new(0, (2.05+(0)), 0.74) | |
711 | local RAP = Instance.new("Part") | |
712 | RAP.formFactor = 0 | |
713 | RAP.CanCollide = false | |
714 | RAP.Name = "RAPart" | |
715 | RAP.Locked = true | |
716 | RAP.Size = Vector3.new(1,1,1) | |
717 | RAP.Parent = swordholder | |
718 | RAP.Transparency = 1 | |
719 | local w = Instance.new("Weld") | |
720 | w.Parent = RAP | |
721 | w.Part0 = RAP | |
722 | w.Part1 = RightArm | |
723 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
724 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
725 | function unequipweld() | |
726 | w1.Part1 = Torso | |
727 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
728 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-225),math.rad(-90), 0) * CFrame.new(-0.7, -1, -0.6) | |
729 | end | |
730 | unequipweld() | |
731 | function equipweld() | |
732 | w1.Part1 = RAP | |
733 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
734 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, 0, 0) | |
735 | end | |
736 | function ss(parent,p) | |
737 | local SlashSound = Instance.new("Sound") | |
738 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
739 | SlashSound.Parent = parent | |
740 | SlashSound.Volume = .7 | |
741 | SlashSound.Pitch = p | |
742 | SlashSound.PlayOnRemove = true | |
743 | coroutine.resume(coroutine.create(function() | |
744 | wait() | |
745 | SlashSound.Parent = nil | |
746 | end)) | |
747 | end | |
748 | function uss(parent,p) | |
749 | local SlashSound = Instance.new("Sound") | |
750 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
751 | SlashSound.Parent = parent | |
752 | SlashSound.Volume = .7 | |
753 | SlashSound.Pitch = p | |
754 | SlashSound.PlayOnRemove = true | |
755 | coroutine.resume(coroutine.create(function() | |
756 | wait() | |
757 | SlashSound.Parent = nil | |
758 | end)) | |
759 | end | |
760 | function cs(parent,p) | |
761 | local SlashSound = Instance.new("Sound") | |
762 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
763 | SlashSound.Parent = parent | |
764 | SlashSound.Volume = .7 | |
765 | SlashSound.Pitch = p | |
766 | SlashSound.PlayOnRemove = true | |
767 | coroutine.resume(coroutine.create(function() | |
768 | wait() | |
769 | SlashSound.Parent = nil | |
770 | end)) | |
771 | end | |
772 | function ls(parent,p) | |
773 | local SlashSound = Instance.new("Sound") | |
774 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
775 | SlashSound.Parent = parent | |
776 | SlashSound.Volume = .7 | |
777 | SlashSound.Pitch = p | |
778 | SlashSound.PlayOnRemove = true | |
779 | coroutine.resume(coroutine.create(function() | |
780 | wait() | |
781 | SlashSound.Parent = nil | |
782 | end)) | |
783 | end | |
784 | function rs(parent,p) | |
785 | local SlashSound = Instance.new("Sound") | |
786 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222084" | |
787 | SlashSound.Parent = parent | |
788 | SlashSound.Volume = .7 | |
789 | SlashSound.Pitch = p | |
790 | SlashSound.PlayOnRemove = true | |
791 | coroutine.resume(coroutine.create(function() | |
792 | wait() | |
793 | SlashSound.Parent = nil | |
794 | end)) | |
795 | end | |
796 | function b2s(parent,p) | |
797 | local SlashSound = Instance.new("Sound") | |
798 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222065" | |
799 | SlashSound.Parent = parent | |
800 | SlashSound.Volume = .7 | |
801 | SlashSound.Pitch = p | |
802 | SlashSound.PlayOnRemove = true | |
803 | coroutine.resume(coroutine.create(function() | |
804 | wait(0.1) | |
805 | SlashSound.Parent = nil | |
806 | end)) | |
807 | end | |
808 | function hideanim() | |
809 | coroutine.resume(coroutine.create(function() | |
810 | for i = 1, 0 , -0.1 do | |
811 | wait() | |
812 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)*i) * CFrame.new(0, 0, 0.75*i) | |
813 | end | |
814 | end)) | |
815 | for i = 1 , 0 , -0.1 do | |
816 | wait() | |
817 | RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(67.5-22.5*i), 0, math.rad(22.5-67.5*i)) | |
818 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
819 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,math.rad(45*i)) | |
820 | LW.C1 = CFrame.new(0, 0.5, 0) | |
821 | end | |
822 | LWRem() | |
823 | for i = 1 , 0 , -0.15 do | |
824 | wait() | |
825 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i)) | |
826 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
827 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,1-1*i) | |
828 | LW.C1 = CFrame.new(0, 0.5, 0) | |
829 | end | |
830 | coroutine.resume(coroutine.create(function() | |
831 | for i = 1 , 0 , -0.1 do | |
832 | wait() | |
833 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0,0.75) | |
834 | end | |
835 | end)) | |
836 | for i = 1 , 0 , -0.1 do | |
837 | wait() | |
838 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)-math.rad(135)*i, 1-1*i,-1+(1+math.rad(45))*i) | |
839 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
840 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i) | |
841 | LW.C1 = CFrame.new(0, 0.5, 0) | |
842 | end | |
843 | unequipweld() | |
844 | for i = 1 , 0 , -0.2 do | |
845 | wait() | |
846 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)*i, 1*i,-1*i) | |
847 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
848 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
849 | LW.C1 = CFrame.new(0, 0.5, 0) | |
850 | end | |
851 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) | |
852 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
853 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
854 | LW.C1 = CFrame.new(0, 0.5, 0) | |
855 | end | |
856 | function equipanim() | |
857 | attack = true | |
858 | for i = 0 , 1 , 0.2 do | |
859 | wait() | |
860 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)*i, 1*i,-1*i) | |
861 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
862 | end | |
863 | equipweld() | |
864 | coroutine.resume(coroutine.create(function() | |
865 | for i = 0 , 1 , 0.1 do | |
866 | wait() | |
867 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0, 0) | |
868 | end | |
869 | end)) | |
870 | uss(game.Workspace,1) | |
871 | for i = 0 , 1 , 0.1 do | |
872 | wait() | |
873 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(270)-math.rad(135)*i, 1-1*i,-1+(1+math.rad(45))*i) | |
874 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
875 | end | |
876 | for i = 0 , 1 , 0.15 do | |
877 | wait() | |
878 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i)) | |
879 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
880 | end | |
881 | LWFunc() | |
882 | coroutine.resume(coroutine.create(function() | |
883 | for i = 0 , 1 , 0.1 do | |
884 | wait() | |
885 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)*i) * CFrame.new(0, 0, 0.75*i) | |
886 | end | |
887 | end)) | |
888 | for i = 0 , 1 , 0.1 do | |
889 | wait() | |
890 | RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(67.5-42.5*i), 0, math.rad(22.5-67.5*i)) | |
891 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
892 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25*i),0,math.rad(45*i)) | |
893 | LW.C1 = CFrame.new(0, 0.5, 0) | |
894 | end | |
895 | attack = false | |
896 | end | |
897 | function blast(n,s,c,prt) | |
898 | local colors = {BrickColor.new(c)} | |
899 | local randomv = Vector3.new(n,n,n) | |
900 | local mesh = Instance.new("SpecialMesh") | |
901 | mesh.MeshType = "Sphere" | |
902 | mesh.Scale = randomv * Vector3.new(0.15,0.15,0.15) | |
903 | local shell = Instance.new("Part") | |
904 | mesh.Parent = shell | |
905 | shell.Anchored = true | |
906 | shell.formFactor = 1 | |
907 | shell.Size = Vector3.new(1,1,1) | |
908 | shell.CFrame = prt.CFrame | |
909 | shell.Parent = swordholder | |
910 | shell.Transparency = 0 | |
911 | shell.BrickColor = colors[math.random(1,#colors)] | |
912 | shell.CanCollide = false | |
913 | coroutine.resume(coroutine.create(function() | |
914 | for i = 0 , 1 , 0.15*s do | |
915 | wait() | |
916 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
917 | shell.Transparency = 1*i | |
918 | end | |
919 | shell.Transparency = 1 | |
920 | shell.Parent = nil | |
921 | end)) | |
922 | end | |
923 | function bubblyblast(n,s,c,prt,withwaitornot) | |
924 | local colors = {BrickColor.new(c)} | |
925 | local randomv = Vector3.new(n,n,n) | |
926 | for i = 1 , 5 do | |
927 | local C = prt.CFrame | |
928 | local mesh = Instance.new("SpecialMesh") | |
929 | mesh.MeshType = "Sphere" | |
930 | mesh.Scale = Vector3.new(0,0,0) | |
931 | local shell = Instance.new("Part") | |
932 | mesh.Parent = shell | |
933 | shell.Anchored = true | |
934 | shell.formFactor = 0 | |
935 | shell.Size = Vector3.new(1,1,1) | |
936 | shell.CFrame = CFrame.new(C.p,C.p + Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))) | |
937 | shell.CFrame = shell.CFrame | |
938 | shell.Parent = swordholder | |
939 | shell.Transparency = 0 | |
940 | shell.BrickColor = colors[math.random(1,#colors)] | |
941 | shell.CanCollide = false | |
942 | coroutine.resume(coroutine.create(function() | |
943 | for i = 0 , 1 , 0.1*s do | |
944 | wait() | |
945 | shell.Transparency = 1*i | |
946 | shell.CFrame = shell.CFrame + (shell.CFrame.lookVector * 0.25) | |
947 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
948 | end | |
949 | shell.Transparency = 1 | |
950 | shell.Parent = nil | |
951 | end)) | |
952 | if withwaitornot == true then | |
953 | wait() | |
954 | end | |
955 | end | |
956 | end | |
957 | function ringblast(n,s,c,prt) | |
958 | local colors = {BrickColor.new(c)} | |
959 | local randomv = Vector3.new(n,n,n) | |
960 | local mesh = Instance.new("SpecialMesh") | |
961 | mesh.MeshType = "FileMesh" | |
962 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
963 | mesh.Scale = randomv * Vector3.new(2,2,2) | |
964 | local shell = Instance.new("Part") | |
965 | mesh.Parent = shell | |
966 | shell.Anchored = true | |
967 | shell.formFactor = 1 | |
968 | shell.Size = Vector3.new(1,1,1) | |
969 | shell.CFrame = prt.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
970 | shell.Parent = swordholder | |
971 | shell.Transparency = 0 | |
972 | shell.BrickColor = colors[math.random(1,#colors)] | |
973 | shell.CanCollide = false | |
974 | coroutine.resume(coroutine.create(function() | |
975 | for i = 0 , 1 , 0.15*s do | |
976 | wait() | |
977 | mesh.Scale = (randomv * Vector3.new(2,2,2)) * Vector3.new(i,i,i) | |
978 | shell.Transparency = 1*i | |
979 | end | |
980 | shell.Transparency = 1 | |
981 | shell.Parent = nil | |
982 | end)) | |
983 | end | |
984 | if (script.Parent.className ~= "HopperBin") then | |
985 | Tool = Instance.new("HopperBin") | |
986 | Tool.Parent = Backpack | |
987 | Tool.Name = "Soul Eater" | |
988 | script.Parent = Tool | |
989 | end | |
990 | Bin = script.Parent | |
991 | function damagesplat(dmg,hit,critornot,healornot) | |
992 | local OffsetX = -2.5 | |
993 | local OffsetY = 5 | |
994 | local OffsetZ = 0 | |
995 | local bill = Instance.new("BillboardGui") | |
996 | bill.Size = UDim2.new(1,0,1,0) | |
997 | bill.Adornee = hit | |
998 | bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ) | |
999 | bill.Parent = hit.Parent | |
1000 | bill.Name = "DamageSplat" | |
1001 | local tex = Instance.new("TextLabel") | |
1002 | tex.Size = UDim2.new(5,0,2.5,0) | |
1003 | tex.Parent = bill | |
1004 | tex.Text = dmg | |
1005 | tex.BackgroundTransparency = 1 | |
1006 | tex.ZIndex = 4 | |
1007 | tex.FontSize = "Size24" | |
1008 | local tex2 = Instance.new("ImageLabel") | |
1009 | tex2.Size = UDim2.new(1,0,1,0) | |
1010 | tex2.Parent = tex | |
1011 | tex2.BackgroundTransparency = 1 | |
1012 | tex2.Image = "http://www.roblox.com/asset/?id=42611276" | |
1013 | if critornot == true then | |
1014 | tex.TextColor3 = Color3.new(1,0.2,0.2) | |
1015 | elseif critornot == false then | |
1016 | tex.TextColor3 = Color3.new(0,0,0) | |
1017 | end | |
1018 | if healornot == true then | |
1019 | tex.TextColor3 = Color3.new(0.2,0.5,0.5) | |
1020 | end | |
1021 | coroutine.resume(coroutine.create(function() | |
1022 | wait(0.25) | |
1023 | for i = 0 , 1 , 0.075 do | |
1024 | wait() | |
1025 | bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ) | |
1026 | tex.TextTransparency = 1*i | |
1027 | end | |
1028 | bill.Parent = nil | |
1029 | end)) | |
1030 | end | |
1031 | function OT(hit) | |
1032 | if Hitdeb == 1 then return end | |
1033 | if hit.Parent == nil then return end | |
1034 | local hum = hit.Parent:findFirstChild("Humanoid") | |
1035 | if hum ~= nil and hum ~= Character.Humanoid then | |
1036 | local critrandomizer = math.random(1,crtrate) | |
1037 | if critrandomizer ~= 1 then | |
1038 | local rndmdamage = math.random(mindamage,maxdamage) | |
1039 | damagesplat(rndmdamage,hit,false) | |
1040 | hum:TakeDamage(rndmdamage) | |
1041 | elseif critrandomizer == 1 then | |
1042 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1043 | damagesplat(rndmdamage,hit,true) | |
1044 | hum:TakeDamage(rndmdamage) | |
1045 | end | |
1046 | Hitdeb = 1 | |
1047 | end | |
1048 | end | |
1049 | function OT(hit) | |
1050 | if Hitdeb == 1 then return end | |
1051 | if hit.Parent == nil then return end | |
1052 | local hum = hit.Parent:findFirstChild("Humanoid") | |
1053 | if hum ~= nil and hum ~= Character.Humanoid then | |
1054 | local critrandomizer = math.random(1,crtrate) | |
1055 | if critrandomizer ~= 1 then | |
1056 | local rndmdamage = math.random(mindamage,maxdamage) | |
1057 | damagesplat(rndmdamage,hit,false) | |
1058 | hum:TakeDamage(rndmdamage) | |
1059 | elseif critrandomizer == 1 then | |
1060 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1061 | damagesplat(rndmdamage,hit,true) | |
1062 | hum:TakeDamage(rndmdamage) | |
1063 | end | |
1064 | Hitdeb = 1 | |
1065 | end | |
1066 | end | |
1067 | function OT2(hit) | |
1068 | if Hitdeb == 1 then return end | |
1069 | if hit.Parent == nil then return end | |
1070 | local hum = hit.Parent:findFirstChild("Humanoid") | |
1071 | if hum ~= nil and hum ~= Character.Humanoid then | |
1072 | local critrandomizer = math.random(1,crtrate) | |
1073 | if critrandomizer ~= 1 then | |
1074 | local rndmdamage = math.random(mindamage,maxdamage) | |
1075 | damagesplat(rndmdamage,hit,false,false) | |
1076 | damagesplat(rndmdamage,Head,false,true) | |
1077 | hum:TakeDamage(rndmdamage) | |
1078 | Character.Humanoid:TakeDamage(-rndmdamage) | |
1079 | bubblyblast(2.5,0.5,"Bright green",hit) | |
1080 | elseif critrandomizer == 1 then | |
1081 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1082 | damagesplat(rndmdamage,hit,true) | |
1083 | damagesplat(rndmdamage,Head,false,true) | |
1084 | hum:TakeDamage(rndmdamage) | |
1085 | Character.Humanoid:TakeDamage(-rndmdamage) | |
1086 | bubblyblast(2.5,0.5,"Bright green",hit) | |
1087 | end | |
1088 | Hitdeb = 1 | |
1089 | end | |
1090 | end | |
1091 | function OT3(hit) | |
1092 | if Hitdeb == 1 then return end | |
1093 | if hit.Parent == nil then return end | |
1094 | local hum = hit.Parent:findFirstChild("Humanoid") | |
1095 | if hum ~= nil and hum ~= Character.Humanoid then | |
1096 | local hitornotrandomizer = math.random(1,3) | |
1097 | if hitornotrandomizer ~= 1 then | |
1098 | damagesplat(0,hit,false) | |
1099 | end | |
1100 | if hitornotrandomizer == 1 then | |
1101 | local critrandomizer = math.random(1,crtrate) | |
1102 | if critrandomizer ~= 1 then | |
1103 | local rndmdamage = math.random(mindamage,maxdamage) | |
1104 | damagesplat(rndmdamage,hit,false) | |
1105 | hum:TakeDamage(rndmdamage) | |
1106 | elseif critrandomizer == 1 then | |
1107 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
1108 | damagesplat(rndmdamage,hit,true) | |
1109 | hum:TakeDamage(rndmdamage) | |
1110 | end | |
1111 | end | |
1112 | Hitdeb = 1 | |
1113 | end | |
1114 | end | |
1115 | function AoE(p,magnitude,damage,critornot) | |
1116 | local c = game.Workspace:GetChildren(); | |
1117 | for i = 1, #c do | |
1118 | local hum = c[i]:findFirstChild("Humanoid") | |
1119 | if hum ~= nil and hum.Health ~= 0 then | |
1120 | local head = c[i]:findFirstChild("Head"); | |
1121 | if head ~= nil then | |
1122 | local targ = head.Position - p.Position; | |
1123 | local mag = targ.magnitude; | |
1124 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
1125 | local foundd = false | |
1126 | for ii = 1 , #AoETrue do | |
1127 | if AoETrue[ii] == c[i].Name then | |
1128 | foundd = true | |
1129 | end | |
1130 | end | |
1131 | if foundd then | |
1132 | end | |
1133 | -- | |
1134 | if not foundd then | |
1135 | hum:TakeDamage(damage) | |
1136 | damagesplat(damage,head,critornot) | |
1137 | table.insert(AoETrue,c[i].Name) | |
1138 | end | |
1139 | end | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | function AoETremor(p,magnitude,damage,critornot) | |
1145 | local c = game.Workspace:GetChildren(); | |
1146 | local founded = {} | |
1147 | for o = 1, #c do | |
1148 | local hum = c[o]:findFirstChild("Humanoid") | |
1149 | if hum ~= nil and hum.Health ~= 0 then | |
1150 | local head = c[o]:findFirstChild("Head"); | |
1151 | if head ~= nil then | |
1152 | local targ = head.Position - p.Position; | |
1153 | local mag = targ.magnitude; | |
1154 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
1155 | table.insert(founded,c[o]) | |
1156 | end | |
1157 | end | |
1158 | end | |
1159 | end | |
1160 | if #founded ~= 0 then | |
1161 | local foundd = false | |
1162 | local randommm = math.floor(math.random(1,#founded)) | |
1163 | for i = 1, #founded do | |
1164 | if randommm == i then | |
1165 | local hum = founded[i].Humanoid | |
1166 | local c = founded[i] | |
1167 | local CF = c.Torso.CFrame * CFrame.new(0,-4,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) | |
1168 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
1169 | local CF2 = F * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + F.lookVector * 2 | |
1170 | local earthm = Instance.new("BlockMesh") | |
1171 | earthm.Scale = Vector3.new(2.5,2.5,2.5) | |
1172 | local earth = Instance.new("Part") | |
1173 | earth.formFactor = 0 | |
1174 | earth.CanCollide = false | |
1175 | earth.Name = "Earth1" | |
1176 | earth.Locked = true | |
1177 | earth.Anchored = true | |
1178 | earth.Size = Vector3.new(1,1,1) | |
1179 | earth.Parent = swordholder | |
1180 | earth.CFrame = CF | |
1181 | earthm.Parent = earth | |
1182 | earth.BrickColor = BrickColor.new("Brown") | |
1183 | earth.Transparency = 0 | |
1184 | local earthm2 = Instance.new("BlockMesh") | |
1185 | earthm2.Scale = Vector3.new(1.5,5,1.5) | |
1186 | local earth2 = Instance.new("Part") | |
1187 | earth2.formFactor = 0 | |
1188 | earth2.CanCollide = false | |
1189 | earth2.Name = "Earth2" | |
1190 | earth2.Locked = true | |
1191 | earth2.Anchored = true | |
1192 | earth2.Size = Vector3.new(1,1,1) | |
1193 | earth2.Parent = swordholder | |
1194 | earth2.CFrame = CF2 | |
1195 | earthm2.Parent = earth2 | |
1196 | earth2.BrickColor = BrickColor.new("Brown") | |
1197 | earth2.Transparency = 0 | |
1198 | local earthm3 = Instance.new("SpecialMesh") | |
1199 | earthm3.Scale = Vector3.new(1.5,2.5,1.5) | |
1200 | earthm3.MeshType = "Wedge" | |
1201 | local earth3 = Instance.new("Part") | |
1202 | earth3.formFactor = 0 | |
1203 | earth3.CanCollide = false | |
1204 | earth3.Name = "Earth3" | |
1205 | earth3.Locked = true | |
1206 | earth3.Anchored = true | |
1207 | earth3.Size = Vector3.new(1,1,1) | |
1208 | earth3.Parent = swordholder | |
1209 | earth3.CFrame = earth2.CFrame * CFrame.new(0,5,0) | |
1210 | earthm3.Parent = earth3 | |
1211 | earth3.BrickColor = BrickColor.new("Brown") | |
1212 | earth3.Transparency = 0 | |
1213 | hum:TakeDamage(damage) | |
1214 | damagesplat(damage,c.Head,critornot) | |
1215 | table.insert(AoETrue,founded[i].Name) | |
1216 | coroutine.resume(coroutine.create(function() | |
1217 | for i = 1 , 1 do | |
1218 | rs(game.Workspace,5) | |
1219 | end | |
1220 | for z = 0 , 1 , 0.2 do | |
1221 | wait() | |
1222 | earth.CFrame = CF + Vector3.new(0,1*z,0) | |
1223 | earth2.CFrame = CF2 + Vector3.new(0,1.5*z,0) + (F.lookVector * -2*z) | |
1224 | earth3.CFrame = earth2.CFrame * CFrame.new(0,3.75,0) | |
1225 | end | |
1226 | wait(2) | |
1227 | earth.Parent = nil | |
1228 | earth2.Parent = nil | |
1229 | earth3.Parent = nil | |
1230 | end)) | |
1231 | ||
1232 | end | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | function AoEQuake(p,magnitude,damage,critornot) | |
1237 | local c = game.Workspace:GetChildren(); | |
1238 | local founded = {} | |
1239 | for o = 1, #c do | |
1240 | local hum = c[o]:findFirstChild("Humanoid") | |
1241 | if hum ~= nil and hum.Health ~= 0 then | |
1242 | local head = c[o]:findFirstChild("Head"); | |
1243 | if head ~= nil then | |
1244 | local targ = head.Position - p.Position; | |
1245 | local mag = targ.magnitude; | |
1246 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
1247 | table.insert(founded,c[o]) | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | if #founded ~= 0 then | |
1253 | local foundd = false | |
1254 | local randommm = math.floor(math.random(1,#founded)) | |
1255 | for i = 1, #founded do | |
1256 | if randommm == i then | |
1257 | local hum = founded[i].Humanoid | |
1258 | local c = founded[i] | |
1259 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
1260 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
1261 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
1262 | local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
1263 | local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
1264 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) + (F.lookVector * 0) | |
1265 | local earthm = Instance.new("BlockMesh") | |
1266 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
1267 | local earth = Instance.new("Part") | |
1268 | earth.formFactor = 0 | |
1269 | earth.CanCollide = false | |
1270 | earth.Name = "Earth1" | |
1271 | earth.Locked = true | |
1272 | earth.Anchored = true | |
1273 | earth.Size = Vector3.new(1,1,1) | |
1274 | earth.Parent = swordholder | |
1275 | earth.CFrame = CF | |
1276 | earthm.Parent = earth | |
1277 | earth.BrickColor = BrickColor.new("Brown") | |
1278 | earth.Transparency = 0 | |
1279 | local earthm2 = Instance.new("BlockMesh") | |
1280 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
1281 | local earth2 = Instance.new("Part") | |
1282 | earth2.formFactor = 0 | |
1283 | earth2.CanCollide = false | |
1284 | earth2.Name = "Earth2" | |
1285 | earth2.Locked = true | |
1286 | earth2.Anchored = true | |
1287 | earth2.Size = Vector3.new(1,1,1) | |
1288 | earth2.Parent = swordholder | |
1289 | earth2.CFrame = CF2 | |
1290 | earthm2.Parent = earth2 | |
1291 | earth2.BrickColor = BrickColor.new("Brown") | |
1292 | earth2.Transparency = 0 | |
1293 | local earthm3 = Instance.new("BlockMesh") | |
1294 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
1295 | local earth3 = Instance.new("Part") | |
1296 | earth3.formFactor = 0 | |
1297 | earth3.CanCollide = false | |
1298 | earth3.Name = "Earth3" | |
1299 | earth3.Locked = true | |
1300 | earth3.Anchored = true | |
1301 | earth3.Size = Vector3.new(1,1,1) | |
1302 | earth3.Parent = swordholder | |
1303 | earth3.CFrame = CF3 | |
1304 | earthm3.Parent = earth3 | |
1305 | earth3.BrickColor = BrickColor.new("Brown") | |
1306 | earth3.Transparency = 0 | |
1307 | local earthm4 = Instance.new("BlockMesh") | |
1308 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
1309 | local earth4 = Instance.new("Part") | |
1310 | earth4.formFactor = 0 | |
1311 | earth4.CanCollide = false | |
1312 | earth4.Name = "Earth4" | |
1313 | earth4.Locked = true | |
1314 | earth4.Anchored = true | |
1315 | earth4.Size = Vector3.new(1,1,1) | |
1316 | earth4.Parent = swordholder | |
1317 | earth4.CFrame = CF4 | |
1318 | earthm4.Parent = earth4 | |
1319 | earth4.BrickColor = BrickColor.new("Brown") | |
1320 | earth4.Transparency = 0 | |
1321 | local earthm5 = Instance.new("SpecialMesh") | |
1322 | earthm5.Scale = Vector3.new(3,5,3) | |
1323 | earthm5.MeshType = "FileMesh" | |
1324 | earthm5.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
1325 | local earth5 = Instance.new("Part") | |
1326 | earth5.formFactor = 0 | |
1327 | earth5.CanCollide = false | |
1328 | earth5.Name = "Earth5" | |
1329 | earth5.Locked = true | |
1330 | earth5.Anchored = true | |
1331 | earth5.Size = Vector3.new(1,1,1) | |
1332 | earth5.Parent = swordholder | |
1333 | earth5.CFrame = CF5 | |
1334 | earthm5.Parent = earth5 | |
1335 | earth5.BrickColor = BrickColor.new("Brown") | |
1336 | earth5.Transparency = 0 | |
1337 | hum:TakeDamage(damage) | |
1338 | damagesplat(damage,c.Head,critornot) | |
1339 | table.insert(AoETrue,founded[i].Name) | |
1340 | coroutine.resume(coroutine.create(function() | |
1341 | for i = 1 , 3 do | |
1342 | rs(game.Workspace,3) | |
1343 | end | |
1344 | for z = 0 , 1 , 0.2 do | |
1345 | wait() | |
1346 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
1347 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
1348 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
1349 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
1350 | earth5.CFrame = CF5 + Vector3.new(0,4*z,0) | |
1351 | end | |
1352 | wait(2) | |
1353 | for z = 0 , 1 , 0.2 do | |
1354 | wait() | |
1355 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
1356 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
1357 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
1358 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
1359 | earth5.CFrame = CF5 + Vector3.new(0,4-7*z,0) | |
1360 | end | |
1361 | earth.Parent = nil | |
1362 | earth2.Parent = nil | |
1363 | earth3.Parent = nil | |
1364 | earth4.Parent = nil | |
1365 | earth5.Parent = nil | |
1366 | end)) | |
1367 | ||
1368 | end | |
1369 | end | |
1370 | end | |
1371 | end | |
1372 | function AoECataclysm(p,magnitude,damage,critornot) | |
1373 | local c = game.Workspace:GetChildren(); | |
1374 | local founded = {} | |
1375 | for o = 1, #c do | |
1376 | local hum = c[o]:findFirstChild("Humanoid") | |
1377 | if hum ~= nil and hum.Health ~= 0 then | |
1378 | local head = c[o]:findFirstChild("Head"); | |
1379 | if head ~= nil then | |
1380 | local targ = head.Position - p.Position; | |
1381 | local mag = targ.magnitude; | |
1382 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
1383 | table.insert(founded,c[o]) | |
1384 | --blast(2.5,0.5,"Gold",prt2,false) | |
1385 | end | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | if #founded ~= 0 then | |
1390 | local foundd = false | |
1391 | local randommm = math.floor(math.random(1,#founded)) | |
1392 | for i = 1, #founded do | |
1393 | if randommm == i then | |
1394 | local hum = founded[i].Humanoid | |
1395 | local c = founded[i] | |
1396 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
1397 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
1398 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
1399 | local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
1400 | local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
1401 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
1402 | local earthm = Instance.new("BlockMesh") | |
1403 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
1404 | local earth = Instance.new("Part") | |
1405 | earth.formFactor = 0 | |
1406 | earth.CanCollide = false | |
1407 | earth.Name = "Earth1" | |
1408 | earth.Locked = true | |
1409 | earth.Anchored = true | |
1410 | earth.Size = Vector3.new(1,1,1) | |
1411 | earth.Parent = swordholder | |
1412 | earth.CFrame = CF | |
1413 | earthm.Parent = earth | |
1414 | earth.BrickColor = BrickColor.new("Brown") | |
1415 | earth.Transparency = 0 | |
1416 | local earthm2 = Instance.new("BlockMesh") | |
1417 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
1418 | local earth2 = Instance.new("Part") | |
1419 | earth2.formFactor = 0 | |
1420 | earth2.CanCollide = false | |
1421 | earth2.Name = "Earth2" | |
1422 | earth2.Locked = true | |
1423 | earth2.Anchored = true | |
1424 | earth2.Size = Vector3.new(1,1,1) | |
1425 | earth2.Parent = swordholder | |
1426 | earth2.CFrame = CF2 | |
1427 | earthm2.Parent = earth2 | |
1428 | earth2.BrickColor = BrickColor.new("Brown") | |
1429 | earth2.Transparency = 0 | |
1430 | local earthm3 = Instance.new("BlockMesh") | |
1431 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
1432 | local earth3 = Instance.new("Part") | |
1433 | earth3.formFactor = 0 | |
1434 | earth3.CanCollide = false | |
1435 | earth3.Name = "Earth3" | |
1436 | earth3.Locked = true | |
1437 | earth3.Anchored = true | |
1438 | earth3.Size = Vector3.new(1,1,1) | |
1439 | earth3.Parent = swordholder | |
1440 | earth3.CFrame = CF3 | |
1441 | earthm3.Parent = earth3 | |
1442 | earth3.BrickColor = BrickColor.new("Brown") | |
1443 | earth3.Transparency = 0 | |
1444 | local earthm4 = Instance.new("BlockMesh") | |
1445 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
1446 | local earth4 = Instance.new("Part") | |
1447 | earth4.formFactor = 0 | |
1448 | earth4.CanCollide = false | |
1449 | earth4.Name = "Earth4" | |
1450 | earth4.Locked = true | |
1451 | earth4.Anchored = true | |
1452 | earth4.Size = Vector3.new(1,1,1) | |
1453 | earth4.Parent = swordholder | |
1454 | earth4.CFrame = CF4 | |
1455 | earthm4.Parent = earth4 | |
1456 | earth4.BrickColor = BrickColor.new("Brown") | |
1457 | earth4.Transparency = 0 | |
1458 | local earthm5 = Instance.new("BlockMesh") | |
1459 | earthm5.Scale = Vector3.new(5,15,1) | |
1460 | local earth5 = Instance.new("Part") | |
1461 | earth5.formFactor = 0 | |
1462 | earth5.CanCollide = false | |
1463 | earth5.Name = "Earth5" | |
1464 | earth5.Locked = true | |
1465 | earth5.Anchored = true | |
1466 | earth5.Size = Vector3.new(1,1,1) | |
1467 | earth5.Parent = swordholder | |
1468 | earth5.CFrame = CF5 | |
1469 | earthm5.Parent = earth5 | |
1470 | earth5.BrickColor = BrickColor.new("Brown") | |
1471 | earth5.Transparency = 0 | |
1472 | local earthm6 = Instance.new("SpecialMesh") | |
1473 | earthm6.Scale = Vector3.new(1,2,2.5) | |
1474 | earthm6.MeshType = "Wedge" | |
1475 | local earth6 = Instance.new("Part") | |
1476 | earth6.formFactor = 0 | |
1477 | earth6.CanCollide = false | |
1478 | earth6.Name = "EarthTip1" | |
1479 | earth6.Locked = true | |
1480 | earth6.Anchored = true | |
1481 | earth6.Size = Vector3.new(1,1,1) | |
1482 | earth6.Parent = swordholder | |
1483 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1484 | earthm6.Parent = earth6 | |
1485 | earth6.BrickColor = BrickColor.new("Brown") | |
1486 | earth6.Transparency = 0 | |
1487 | local earthm7 = Instance.new("SpecialMesh") | |
1488 | earthm7.Scale = Vector3.new(1,2,2.5) | |
1489 | earthm7.MeshType = "Wedge" | |
1490 | local earth7 = Instance.new("Part") | |
1491 | earth7.formFactor = 0 | |
1492 | earth7.CanCollide = false | |
1493 | earth7.Name = "EarthTip2" | |
1494 | earth7.Locked = true | |
1495 | earth7.Anchored = true | |
1496 | earth7.Size = Vector3.new(1,1,1) | |
1497 | earth7.Parent = swordholder | |
1498 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
1499 | earthm7.Parent = earth7 | |
1500 | earth7.BrickColor = BrickColor.new("Brown") | |
1501 | earth7.Transparency = 0 | |
1502 | hum:TakeDamage(damage) | |
1503 | damagesplat(damage,c.Head,critornot) | |
1504 | table.insert(AoETrue,founded[i].Name) | |
1505 | coroutine.resume(coroutine.create(function() | |
1506 | for i = 1 , 5 do | |
1507 | rs(game.Workspace,2) | |
1508 | end | |
1509 | for z = 0 , 1 , 0.1 do | |
1510 | wait() | |
1511 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
1512 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
1513 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
1514 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
1515 | earth5.CFrame = CF5 + Vector3.new(0,22*z,0) | |
1516 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1517 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
1518 | end | |
1519 | wait(2) | |
1520 | for z = 0 , 1 , 0.2 do | |
1521 | wait() | |
1522 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
1523 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
1524 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
1525 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
1526 | earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0) | |
1527 | earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1528 | earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
1529 | end | |
1530 | earth.Parent = nil | |
1531 | earth2.Parent = nil | |
1532 | earth3.Parent = nil | |
1533 | earth4.Parent = nil | |
1534 | earth5.Parent = nil | |
1535 | earth6.Parent = nil | |
1536 | earth7.Parent = nil | |
1537 | end)) | |
1538 | ||
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | function AoETundra(p,magnitude,damage,critornot) | |
1544 | local c = game.Workspace:GetChildren(); | |
1545 | local founded = {} | |
1546 | for o = 1, #c do | |
1547 | local hum = c[o]:findFirstChild("Humanoid") | |
1548 | if hum ~= nil and hum.Health ~= 0 then | |
1549 | local head = c[o]:findFirstChild("Head"); | |
1550 | if head ~= nil then | |
1551 | local targ = head.Position - p.Position; | |
1552 | local mag = targ.magnitude; | |
1553 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
1554 | table.insert(founded,c[o]) | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | if #founded ~= 0 then | |
1560 | local foundd = false | |
1561 | local randommm = math.floor(math.random(1,#founded)) | |
1562 | for i = 1, #founded do | |
1563 | if randommm == i then | |
1564 | local hum = founded[i].Humanoid | |
1565 | local c = founded[i] | |
1566 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
1567 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
1568 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
1569 | local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
1570 | local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
1571 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
1572 | local earthm = Instance.new("BlockMesh") | |
1573 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
1574 | local earth = Instance.new("Part") | |
1575 | earth.formFactor = 0 | |
1576 | earth.CanCollide = false | |
1577 | earth.Name = "Earth1" | |
1578 | earth.Locked = true | |
1579 | earth.Anchored = true | |
1580 | earth.Size = Vector3.new(1,1,1) | |
1581 | earth.Parent = swordholder | |
1582 | earth.CFrame = CF | |
1583 | earthm.Parent = earth | |
1584 | earth.BrickColor = BrickColor.new("Brown") | |
1585 | earth.Transparency = 0 | |
1586 | local earthm2 = Instance.new("BlockMesh") | |
1587 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
1588 | local earth2 = Instance.new("Part") | |
1589 | earth2.formFactor = 0 | |
1590 | earth2.CanCollide = false | |
1591 | earth2.Name = "Earth2" | |
1592 | earth2.Locked = true | |
1593 | earth2.Anchored = true | |
1594 | earth2.Size = Vector3.new(1,1,1) | |
1595 | earth2.Parent = swordholder | |
1596 | earth2.CFrame = CF2 | |
1597 | earthm2.Parent = earth2 | |
1598 | earth2.BrickColor = BrickColor.new("Brown") | |
1599 | earth2.Transparency = 0 | |
1600 | local earthm3 = Instance.new("BlockMesh") | |
1601 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
1602 | local earth3 = Instance.new("Part") | |
1603 | earth3.formFactor = 0 | |
1604 | earth3.CanCollide = false | |
1605 | earth3.Name = "Earth3" | |
1606 | earth3.Locked = true | |
1607 | earth3.Anchored = true | |
1608 | earth3.Size = Vector3.new(1,1,1) | |
1609 | earth3.Parent = swordholder | |
1610 | earth3.CFrame = CF3 | |
1611 | earthm3.Parent = earth3 | |
1612 | earth3.BrickColor = BrickColor.new("Brown") | |
1613 | earth3.Transparency = 0 | |
1614 | local earthm4 = Instance.new("BlockMesh") | |
1615 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
1616 | local earth4 = Instance.new("Part") | |
1617 | earth4.formFactor = 0 | |
1618 | earth4.CanCollide = false | |
1619 | earth4.Name = "Earth4" | |
1620 | earth4.Locked = true | |
1621 | earth4.Anchored = true | |
1622 | earth4.Size = Vector3.new(1,1,1) | |
1623 | earth4.Parent = swordholder | |
1624 | earth4.CFrame = CF4 | |
1625 | earthm4.Parent = earth4 | |
1626 | earth4.BrickColor = BrickColor.new("Brown") | |
1627 | earth4.Transparency = 0 | |
1628 | local earthm5 = Instance.new("SpecialMesh") | |
1629 | earthm5.Scale = Vector3.new(3,5,3) | |
1630 | earthm5.MeshType = "Wedge" | |
1631 | local earth5 = Instance.new("Part") | |
1632 | earth5.formFactor = 0 | |
1633 | earth5.CanCollide = false | |
1634 | earth5.Name = "Earth5" | |
1635 | earth5.Locked = true | |
1636 | earth5.Anchored = true | |
1637 | earth5.Size = Vector3.new(1,1,1) | |
1638 | earth5.Parent = swordholder | |
1639 | earth5.CFrame = CF5 | |
1640 | earthm5.Parent = earth5 | |
1641 | earth5.BrickColor = BrickColor.new("Bright blue") | |
1642 | earth5.Reflectance = 0.5 | |
1643 | earth5.Transparency = 0.25 | |
1644 | hum:TakeDamage(damage) | |
1645 | damagesplat(damage,c.Head,critornot) | |
1646 | table.insert(AoETrue,founded[i].Name) | |
1647 | coroutine.resume(coroutine.create(function() | |
1648 | for i = 1 , 3 do | |
1649 | rs(game.Workspace,3) | |
1650 | end | |
1651 | for z = 0 , 1 , 0.2 do | |
1652 | wait() | |
1653 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
1654 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
1655 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
1656 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
1657 | earth5.CFrame = CF5 + Vector3.new(0,3*z,0) | |
1658 | end | |
1659 | wait(2) | |
1660 | for z = 0 , 1 , 0.2 do | |
1661 | wait() | |
1662 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
1663 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
1664 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
1665 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
1666 | earth5.CFrame = CF5 + Vector3.new(0,3-7*z,0) | |
1667 | end | |
1668 | earth.Parent = nil | |
1669 | earth2.Parent = nil | |
1670 | earth3.Parent = nil | |
1671 | earth4.Parent = nil | |
1672 | earth5.Parent = nil | |
1673 | end)) | |
1674 | ||
1675 | end | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | function AoEIceberg(p,magnitude,damage,critornot) | |
1680 | local c = game.Workspace:GetChildren(); | |
1681 | local founded = {} | |
1682 | for o = 1, #c do | |
1683 | local hum = c[o]:findFirstChild("Humanoid") | |
1684 | if hum ~= nil and hum.Health ~= 0 then | |
1685 | local head = c[o]:findFirstChild("Head"); | |
1686 | if head ~= nil then | |
1687 | local targ = head.Position - p.Position; | |
1688 | local mag = targ.magnitude; | |
1689 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
1690 | table.insert(founded,c[o]) | |
1691 | end | |
1692 | end | |
1693 | end | |
1694 | end | |
1695 | if #founded ~= 0 then | |
1696 | local foundd = false | |
1697 | local randommm = math.floor(math.random(1,#founded)) | |
1698 | for i = 1, #founded do | |
1699 | if randommm == i then | |
1700 | local hum = founded[i].Humanoid | |
1701 | local c = founded[i] | |
1702 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
1703 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
1704 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
1705 | local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
1706 | local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
1707 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
1708 | local earthm = Instance.new("BlockMesh") | |
1709 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
1710 | local earth = Instance.new("Part") | |
1711 | earth.formFactor = 0 | |
1712 | earth.CanCollide = false | |
1713 | earth.Name = "Earth1" | |
1714 | earth.Locked = true | |
1715 | earth.Anchored = true | |
1716 | earth.Size = Vector3.new(1,1,1) | |
1717 | earth.Parent = swordholder | |
1718 | earth.CFrame = CF | |
1719 | earthm.Parent = earth | |
1720 | earth.BrickColor = BrickColor.new("Brown") | |
1721 | earth.Transparency = 0 | |
1722 | local earthm2 = Instance.new("BlockMesh") | |
1723 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
1724 | local earth2 = Instance.new("Part") | |
1725 | earth2.formFactor = 0 | |
1726 | earth2.CanCollide = false | |
1727 | earth2.Name = "Earth2" | |
1728 | earth2.Locked = true | |
1729 | earth2.Anchored = true | |
1730 | earth2.Size = Vector3.new(1,1,1) | |
1731 | earth2.Parent = swordholder | |
1732 | earth2.CFrame = CF2 | |
1733 | earthm2.Parent = earth2 | |
1734 | earth2.BrickColor = BrickColor.new("Brown") | |
1735 | earth2.Transparency = 0 | |
1736 | local earthm3 = Instance.new("BlockMesh") | |
1737 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
1738 | local earth3 = Instance.new("Part") | |
1739 | earth3.formFactor = 0 | |
1740 | earth3.CanCollide = false | |
1741 | earth3.Name = "Earth3" | |
1742 | earth3.Locked = true | |
1743 | earth3.Anchored = true | |
1744 | earth3.Size = Vector3.new(1,1,1) | |
1745 | earth3.Parent = swordholder | |
1746 | earth3.CFrame = CF3 | |
1747 | earthm3.Parent = earth3 | |
1748 | earth3.BrickColor = BrickColor.new("Brown") | |
1749 | earth3.Transparency = 0 | |
1750 | local earthm4 = Instance.new("BlockMesh") | |
1751 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
1752 | local earth4 = Instance.new("Part") | |
1753 | earth4.formFactor = 0 | |
1754 | earth4.CanCollide = false | |
1755 | earth4.Name = "Earth4" | |
1756 | earth4.Locked = true | |
1757 | earth4.Anchored = true | |
1758 | earth4.Size = Vector3.new(1,1,1) | |
1759 | earth4.Parent = swordholder | |
1760 | earth4.CFrame = CF4 | |
1761 | earthm4.Parent = earth4 | |
1762 | earth4.BrickColor = BrickColor.new("Brown") | |
1763 | earth4.Transparency = 0 | |
1764 | local earthm5 = Instance.new("BlockMesh") | |
1765 | earthm5.Scale = Vector3.new(5,15,1) | |
1766 | local earth5 = Instance.new("Part") | |
1767 | earth5.formFactor = 0 | |
1768 | earth5.CanCollide = false | |
1769 | earth5.Name = "Earth5" | |
1770 | earth5.Locked = true | |
1771 | earth5.Anchored = true | |
1772 | earth5.Size = Vector3.new(1,1,1) | |
1773 | earth5.Parent = swordholder | |
1774 | earth5.CFrame = CF5 | |
1775 | earthm5.Parent = earth5 | |
1776 | earth5.BrickColor = BrickColor.new("Bright blue") | |
1777 | earth5.Reflectance = 0.5 | |
1778 | earth5.Transparency = 0.25 | |
1779 | local earthm6 = Instance.new("SpecialMesh") | |
1780 | earthm6.Scale = Vector3.new(1,2,2.5) | |
1781 | earthm6.MeshType = "Wedge" | |
1782 | local earth6 = Instance.new("Part") | |
1783 | earth6.formFactor = 0 | |
1784 | earth6.CanCollide = false | |
1785 | earth6.Name = "EarthTip1" | |
1786 | earth6.Locked = true | |
1787 | earth6.Anchored = true | |
1788 | earth6.Size = Vector3.new(1,1,1) | |
1789 | earth6.Parent = swordholder | |
1790 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1791 | earthm6.Parent = earth6 | |
1792 | earth6.BrickColor = BrickColor.new("Bright blue") | |
1793 | earth6.Reflectance = 0.5 | |
1794 | earth6.Transparency = 0.25 | |
1795 | local earthm7 = Instance.new("SpecialMesh") | |
1796 | earthm7.Scale = Vector3.new(1,2,2.5) | |
1797 | earthm7.MeshType = "Wedge" | |
1798 | local earth7 = Instance.new("Part") | |
1799 | earth7.formFactor = 0 | |
1800 | earth7.CanCollide = false | |
1801 | earth7.Name = "EarthTip2" | |
1802 | earth7.Locked = true | |
1803 | earth7.Anchored = true | |
1804 | earth7.Size = Vector3.new(1,1,1) | |
1805 | earth7.Parent = swordholder | |
1806 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
1807 | earthm7.Parent = earth7 | |
1808 | earth7.BrickColor = BrickColor.new("Bright blue") | |
1809 | earth7.Reflectance = 0.5 | |
1810 | earth7.Transparency = 0.25 | |
1811 | hum:TakeDamage(damage) | |
1812 | damagesplat(damage,c.Head,critornot) | |
1813 | table.insert(AoETrue,founded[i].Name) | |
1814 | coroutine.resume(coroutine.create(function() | |
1815 | for i = 1 , 5 do | |
1816 | rs(game.Workspace,2) | |
1817 | end | |
1818 | for z = 0 , 1 , 0.1 do | |
1819 | wait() | |
1820 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
1821 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
1822 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
1823 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
1824 | earth5.CFrame = CF5 + Vector3.new(0,22*z,0) | |
1825 | earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1826 | earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
1827 | end | |
1828 | wait(2) | |
1829 | for z = 0 , 1 , 0.2 do | |
1830 | wait() | |
1831 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
1832 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
1833 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
1834 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
1835 | earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0) | |
1836 | earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
1837 | earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0) | |
1838 | end | |
1839 | earth.Parent = nil | |
1840 | earth2.Parent = nil | |
1841 | earth3.Parent = nil | |
1842 | earth4.Parent = nil | |
1843 | earth5.Parent = nil | |
1844 | earth6.Parent = nil | |
1845 | earth7.Parent = nil | |
1846 | end)) | |
1847 | ||
1848 | end | |
1849 | end | |
1850 | end | |
1851 | end | |
1852 | function AoEFume(p,magnitude,damage,critornot) | |
1853 | local c = game.Workspace:GetChildren(); | |
1854 | local founded = {} | |
1855 | for o = 1, #c do | |
1856 | local hum = c[o]:findFirstChild("Humanoid") | |
1857 | if hum ~= nil and hum.Health ~= 0 then | |
1858 | local head = c[o]:findFirstChild("Head"); | |
1859 | if head ~= nil then | |
1860 | local targ = head.Position - p.Position; | |
1861 | local mag = targ.magnitude; | |
1862 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
1863 | table.insert(founded,c[o]) | |
1864 | --blast(2.5,0.5,"Gold",prt2,false) | |
1865 | end | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | if #founded ~= 0 then | |
1870 | local foundd = false | |
1871 | local randommm = math.floor(math.random(1,#founded)) | |
1872 | for i = 1, #founded do | |
1873 | if randommm == i then | |
1874 | local hum = founded[i].Humanoid | |
1875 | local c = founded[i] | |
1876 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
1877 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
1878 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
1879 | local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
1880 | local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
1881 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,1,0) | |
1882 | local earthm = Instance.new("BlockMesh") | |
1883 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
1884 | local earth = Instance.new("Part") | |
1885 | earth.formFactor = 0 | |
1886 | earth.CanCollide = false | |
1887 | earth.Name = "Earth1" | |
1888 | earth.Locked = true | |
1889 | earth.Anchored = true | |
1890 | earth.Size = Vector3.new(1,1,1) | |
1891 | earth.Parent = swordholder | |
1892 | earth.CFrame = CF | |
1893 | earthm.Parent = earth | |
1894 | earth.BrickColor = BrickColor.new("Brown") | |
1895 | earth.Transparency = 0 | |
1896 | local earthm2 = Instance.new("BlockMesh") | |
1897 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
1898 | local earth2 = Instance.new("Part") | |
1899 | earth2.formFactor = 0 | |
1900 | earth2.CanCollide = false | |
1901 | earth2.Name = "Earth2" | |
1902 | earth2.Locked = true | |
1903 | earth2.Anchored = true | |
1904 | earth2.Size = Vector3.new(1,1,1) | |
1905 | earth2.Parent = swordholder | |
1906 | earth2.CFrame = CF2 | |
1907 | earthm2.Parent = earth2 | |
1908 | earth2.BrickColor = BrickColor.new("Brown") | |
1909 | earth2.Transparency = 0 | |
1910 | local earthm3 = Instance.new("BlockMesh") | |
1911 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
1912 | local earth3 = Instance.new("Part") | |
1913 | earth3.formFactor = 0 | |
1914 | earth3.CanCollide = false | |
1915 | earth3.Name = "Earth3" | |
1916 | earth3.Locked = true | |
1917 | earth3.Anchored = true | |
1918 | earth3.Size = Vector3.new(1,1,1) | |
1919 | earth3.Parent = swordholder | |
1920 | earth3.CFrame = CF3 | |
1921 | earthm3.Parent = earth3 | |
1922 | earth3.BrickColor = BrickColor.new("Brown") | |
1923 | earth3.Transparency = 0 | |
1924 | local earthm4 = Instance.new("BlockMesh") | |
1925 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
1926 | local earth4 = Instance.new("Part") | |
1927 | earth4.formFactor = 0 | |
1928 | earth4.CanCollide = false | |
1929 | earth4.Name = "Earth4" | |
1930 | earth4.Locked = true | |
1931 | earth4.Anchored = true | |
1932 | earth4.Size = Vector3.new(1,1,1) | |
1933 | earth4.Parent = swordholder | |
1934 | earth4.CFrame = CF4 | |
1935 | earthm4.Parent = earth4 | |
1936 | earth4.BrickColor = BrickColor.new("Brown") | |
1937 | earth4.Transparency = 0 | |
1938 | hum:TakeDamage(damage) | |
1939 | damagesplat(damage,c.Head,critornot) | |
1940 | table.insert(AoETrue,founded[i].Name) | |
1941 | coroutine.resume(coroutine.create(function() | |
1942 | for i = 1 , 3 do | |
1943 | b2s(game.Workspace,1) | |
1944 | end | |
1945 | for z = 0 , 1 , 0.2 do | |
1946 | wait() | |
1947 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
1948 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
1949 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
1950 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
1951 | end | |
1952 | for i = 1 , 15 do | |
1953 | local colors = {BrickColor.new("Gold"),BrickColor.new("Bright orange")} | |
1954 | local rndm = math.random(1,5) | |
1955 | local randomv = Vector3.new(rndm,rndm,rndm) | |
1956 | local mesh = Instance.new("SpecialMesh") | |
1957 | mesh.MeshType = "Sphere" | |
1958 | mesh.Scale = Vector3.new(0,0,0) | |
1959 | local shell = Instance.new("Part") | |
1960 | mesh.Parent = shell | |
1961 | shell.Anchored = true | |
1962 | shell.formFactor = 0 | |
1963 | shell.Size = Vector3.new(1,1,1) | |
1964 | local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2))) | |
1965 | shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0)) | |
1966 | shell.CFrame = shell.CFrame | |
1967 | shell.Parent = swordholder | |
1968 | shell.Transparency = 0 | |
1969 | shell.BrickColor = colors[math.random(1,#colors)] | |
1970 | shell.CanCollide = false | |
1971 | coroutine.resume(coroutine.create(function() | |
1972 | for i = 0 , 1 , 0.05 do | |
1973 | wait() | |
1974 | shell.Transparency = 1*i | |
1975 | shell.CFrame = shell.CFrame + (dir.lookVector * 1*i) | |
1976 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
1977 | end | |
1978 | shell.Transparency = 1 | |
1979 | shell.Parent = nil | |
1980 | end)) | |
1981 | wait() | |
1982 | end | |
1983 | wait(2) | |
1984 | for z = 0 , 1 , 0.2 do | |
1985 | wait() | |
1986 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
1987 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
1988 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
1989 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
1990 | end | |
1991 | earth.Parent = nil | |
1992 | earth2.Parent = nil | |
1993 | earth3.Parent = nil | |
1994 | earth4.Parent = nil | |
1995 | end)) | |
1996 | ||
1997 | end | |
1998 | ||
1999 | end | |
2000 | end | |
2001 | end | |
2002 | function AoEEruption(p,magnitude,damage,critornot) | |
2003 | local c = game.Workspace:GetChildren(); | |
2004 | local founded = {} | |
2005 | for o = 1, #c do | |
2006 | local hum = c[o]:findFirstChild("Humanoid") | |
2007 | if hum ~= nil and hum.Health ~= 0 then | |
2008 | local head = c[o]:findFirstChild("Head"); | |
2009 | if head ~= nil then | |
2010 | local targ = head.Position - p.Position; | |
2011 | local mag = targ.magnitude; | |
2012 | if mag <= magnitude and c[o].Name ~= Character.Name then | |
2013 | table.insert(founded,c[o]) | |
2014 | end | |
2015 | end | |
2016 | end | |
2017 | end | |
2018 | if #founded ~= 0 then | |
2019 | local foundd = false | |
2020 | local randommm = math.floor(math.random(1,#founded)) | |
2021 | for i = 1, #founded do | |
2022 | if randommm == i then | |
2023 | local hum = founded[i].Humanoid | |
2024 | local c = founded[i] | |
2025 | local F = CFrame.new(c.Torso.Position,Torso.Position) | |
2026 | local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1) | |
2027 | local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1) | |
2028 | local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1) | |
2029 | local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1) | |
2030 | local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0) | |
2031 | local earthm = Instance.new("BlockMesh") | |
2032 | earthm.Scale = Vector3.new(1.5,4,1.5) | |
2033 | local earth = Instance.new("Part") | |
2034 | earth.formFactor = 0 | |
2035 | earth.CanCollide = false | |
2036 | earth.Name = "Earth1" | |
2037 | earth.Locked = true | |
2038 | earth.Anchored = true | |
2039 | earth.Size = Vector3.new(1,1,1) | |
2040 | earth.Parent = swordholder | |
2041 | earth.CFrame = CF | |
2042 | earthm.Parent = earth | |
2043 | earth.BrickColor = BrickColor.new("Brown") | |
2044 | earth.Transparency = 0 | |
2045 | local earthm2 = Instance.new("BlockMesh") | |
2046 | earthm2.Scale = Vector3.new(1.5,4,1.5) | |
2047 | local earth2 = Instance.new("Part") | |
2048 | earth2.formFactor = 0 | |
2049 | earth2.CanCollide = false | |
2050 | earth2.Name = "Earth2" | |
2051 | earth2.Locked = true | |
2052 | earth2.Anchored = true | |
2053 | earth2.Size = Vector3.new(1,1,1) | |
2054 | earth2.Parent = swordholder | |
2055 | earth2.CFrame = CF2 | |
2056 | earthm2.Parent = earth2 | |
2057 | earth2.BrickColor = BrickColor.new("Brown") | |
2058 | earth2.Transparency = 0 | |
2059 | local earthm3 = Instance.new("BlockMesh") | |
2060 | earthm3.Scale = Vector3.new(1.5,4,1.5) | |
2061 | local earth3 = Instance.new("Part") | |
2062 | earth3.formFactor = 0 | |
2063 | earth3.CanCollide = false | |
2064 | earth3.Name = "Earth3" | |
2065 | earth3.Locked = true | |
2066 | earth3.Anchored = true | |
2067 | earth3.Size = Vector3.new(1,1,1) | |
2068 | earth3.Parent = swordholder | |
2069 | earth3.CFrame = CF3 | |
2070 | earthm3.Parent = earth3 | |
2071 | earth3.BrickColor = BrickColor.new("Brown") | |
2072 | earth3.Transparency = 0 | |
2073 | local earthm4 = Instance.new("BlockMesh") | |
2074 | earthm4.Scale = Vector3.new(1.5,4,1.5) | |
2075 | local earth4 = Instance.new("Part") | |
2076 | earth4.formFactor = 0 | |
2077 | earth4.CanCollide = false | |
2078 | earth4.Name = "Earth4" | |
2079 | earth4.Locked = true | |
2080 | earth4.Anchored = true | |
2081 | earth4.Size = Vector3.new(1,1,1) | |
2082 | earth4.Parent = swordholder | |
2083 | earth4.CFrame = CF4 | |
2084 | earthm4.Parent = earth4 | |
2085 | earth4.BrickColor = BrickColor.new("Brown") | |
2086 | earth4.Transparency = 0 | |
2087 | local earthm5 = Instance.new("CylinderMesh") | |
2088 | earthm5.Scale = Vector3.new(5,15,5) | |
2089 | local earth5 = Instance.new("Part") | |
2090 | earth5.formFactor = 0 | |
2091 | earth5.CanCollide = false | |
2092 | earth5.Name = "Earth5" | |
2093 | earth5.Locked = true | |
2094 | earth5.Anchored = true | |
2095 | earth5.Size = Vector3.new(1,1,1) | |
2096 | earth5.Parent = swordholder | |
2097 | earth5.CFrame = CF5 | |
2098 | earthm5.Parent = earth5 | |
2099 | earth5.BrickColor = BrickColor.new("Gold") | |
2100 | earth5.Transparency = 0.25 | |
2101 | hum:TakeDamage(damage) | |
2102 | damagesplat(damage,c.Head,critornot) | |
2103 | table.insert(AoETrue,founded[i].Name) | |
2104 | coroutine.resume(coroutine.create(function() | |
2105 | for i = 1 , 5 do | |
2106 | rs(game.Workspace,2) | |
2107 | end | |
2108 | for z = 0 , 1 , 0.2 do | |
2109 | wait() | |
2110 | earth.CFrame = CF + Vector3.new(0,2*z,0) | |
2111 | earth2.CFrame = CF2 + Vector3.new(0,2*z,0) | |
2112 | earth3.CFrame = CF3 + Vector3.new(0,2*z,0) | |
2113 | earth4.CFrame = CF4 + Vector3.new(0,2*z,0) | |
2114 | earth5.CFrame = CF5 + Vector3.new(0,22*z,0) | |
2115 | end | |
2116 | for z = 0 , 1 , 0.1 do | |
2117 | wait() | |
2118 | earthm5.Scale = Vector3.new(5,15+500*z,5) | |
2119 | end | |
2120 | for i = 1 , 30 do | |
2121 | local colors = {BrickColor.new("Gold"),BrickColor.new("Bright orange")} | |
2122 | local rndm = math.random(1,5) | |
2123 | local randomv = Vector3.new(rndm,rndm,rndm) | |
2124 | local mesh = Instance.new("SpecialMesh") | |
2125 | mesh.MeshType = "Sphere" | |
2126 | mesh.Scale = Vector3.new(0,0,0) | |
2127 | local shell = Instance.new("Part") | |
2128 | mesh.Parent = shell | |
2129 | shell.Anchored = true | |
2130 | shell.formFactor = 0 | |
2131 | shell.Size = Vector3.new(1,1,1) | |
2132 | local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2))) | |
2133 | shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0)) | |
2134 | shell.CFrame = shell.CFrame | |
2135 | shell.Parent = swordholder | |
2136 | shell.Transparency = 0 | |
2137 | shell.BrickColor = colors[math.random(1,#colors)] | |
2138 | shell.CanCollide = false | |
2139 | coroutine.resume(coroutine.create(function() | |
2140 | for i = 0 , 1 , 0.05 do | |
2141 | wait() | |
2142 | shell.Transparency = 1*i | |
2143 | shell.CFrame = shell.CFrame + (dir.lookVector * 1*i) | |
2144 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
2145 | end | |
2146 | shell.Transparency = 1 | |
2147 | shell.Parent = nil | |
2148 | end)) | |
2149 | wait() | |
2150 | end | |
2151 | wait(1) | |
2152 | for z = 0 , 1 , 0.2 do | |
2153 | wait() | |
2154 | earth.CFrame = CF + Vector3.new(0,2-2*z,0) | |
2155 | earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0) | |
2156 | earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0) | |
2157 | earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0) | |
2158 | earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0) | |
2159 | earthm5.Scale = Vector3.new(5-5*z,515-500*z,5-5*z) | |
2160 | end | |
2161 | earth.Parent = nil | |
2162 | earth2.Parent = nil | |
2163 | earth3.Parent = nil | |
2164 | earth4.Parent = nil | |
2165 | earth5.Parent = nil | |
2166 | end)) | |
2167 | ||
2168 | end | |
2169 | end | |
2170 | end | |
2171 | end | |
2172 | function effect() | |
2173 | local clone = prt2:clone() | |
2174 | clone.Parent = Character | |
2175 | clone.Anchored = true | |
2176 | clone.Transparency = 0 | |
2177 | clone.BrickColor = BrickColor.new("Gold") | |
2178 | coroutine.resume(coroutine.create(function() | |
2179 | for i = 0 , 1 , 0.1 do | |
2180 | clone.Transparency = 1*i | |
2181 | wait() | |
2182 | end | |
2183 | clone.Parent = nil | |
2184 | end)) | |
2185 | local clone = prt3:clone() | |
2186 | clone.Parent = Character | |
2187 | clone.Anchored = true | |
2188 | clone.Transparency = 0 | |
2189 | clone.BrickColor = BrickColor.new("Gold") | |
2190 | coroutine.resume(coroutine.create(function() | |
2191 | for i = 0 , 1 , 0.1 do | |
2192 | clone.Transparency = 1*i | |
2193 | wait() | |
2194 | end | |
2195 | clone.Parent = nil | |
2196 | end)) | |
2197 | local clone = prt4:clone() | |
2198 | clone.Parent = Character | |
2199 | clone.Anchored = true | |
2200 | clone.Transparency = 0 | |
2201 | clone.BrickColor = BrickColor.new("Gold") | |
2202 | coroutine.resume(coroutine.create(function() | |
2203 | for i = 0 , 1 , 0.1 do | |
2204 | clone.Transparency = 1*i | |
2205 | wait() | |
2206 | end | |
2207 | clone.Parent = nil | |
2208 | end)) | |
2209 | end | |
2210 | function walkspeed(value) | |
2211 | Character.Humanoid.WalkSpeed = value | |
2212 | end | |
2213 | function atktype(s,e) | |
2214 | coroutine.resume(coroutine.create(function () | |
2215 | attacktype = e | |
2216 | wait(0.25) | |
2217 | if attack == false then | |
2218 | attacktype = s | |
2219 | end | |
2220 | end)) | |
2221 | end | |
2222 | function slash() | |
2223 | attack = true | |
2224 | for i = 0 , 1 , 0.1 do | |
2225 | wait() | |
2226 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)) | |
2227 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2228 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)) | |
2229 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2230 | end | |
2231 | ss(game.Workspace,1) | |
2232 | local con = prt2.Touched:connect(OT) | |
2233 | local CF = Torso.CFrame | |
2234 | local bg = Instance.new("BodyGyro") | |
2235 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
2236 | bg.P = bg.P + 10000 | |
2237 | bg.cframe = CF | |
2238 | bg.Parent = Torso | |
2239 | local bv = Instance.new("BodyPosition") | |
2240 | bv.Parent = Torso | |
2241 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2242 | bv.position = CF.p + (Vector3.new(0,3,0) + (CF.lookVector * 5)) | |
2243 | for i = 0 , 1 , 0.2 do | |
2244 | wait() | |
2245 | RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)) | |
2246 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2247 | LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)) | |
2248 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2249 | effect() | |
2250 | if i == 0.8 then | |
2251 | bv.position = CF.p + (Vector3.new(0,-1,0) + (CF.lookVector * 12.5)) | |
2252 | end | |
2253 | end | |
2254 | --RWLFunc() | |
2255 | --LWLFunc() | |
2256 | for i = 0 , 1 , 0.1 do | |
2257 | wait() | |
2258 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45)) | |
2259 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2260 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45)) | |
2261 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2262 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,0) | |
2263 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2264 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0) | |
2265 | LWL.C1 = CFrame.new(-0.5, 1-1*i, 0.5*i) | |
2266 | if i == 0.2 then | |
2267 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
2268 | ss(game.Workspace,1.25) | |
2269 | end | |
2270 | end | |
2271 | for i = 0 , 1 , 0.1 do | |
2272 | wait() | |
2273 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90)) | |
2274 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2275 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90)) | |
2276 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2277 | delay(0.1,function() | |
2278 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0) | |
2279 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2280 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0) | |
2281 | LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i) | |
2282 | end) | |
2283 | end | |
2284 | bg.Parent = nil | |
2285 | bv.Parent = nil | |
2286 | wait(0.125) | |
2287 | delay(0.2,function() | |
2288 | --RWLRem() | |
2289 | --LWLRem() | |
2290 | end) | |
2291 | con:disconnect() | |
2292 | Hitdeb = 0 | |
2293 | wait(0.3) | |
2294 | --LegsFix() | |
2295 | attack = false | |
2296 | end | |
2297 | function revenge() | |
2298 | attack = true | |
2299 | for i = 0 , 1 , 0.1 do | |
2300 | wait() | |
2301 | RW.C0 = CFrame.new(1,0.25+1*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)) | |
2302 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2303 | LW.C0 = CFrame.new(-1, 0.25+1*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)) | |
2304 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2305 | end | |
2306 | cs(game.Workspace,1.25) | |
2307 | bubblyblast(2.5,0.5,"Gold",prt2,false) | |
2308 | wait(0.1) | |
2309 | bubblyblast(2.5,0.5,"Gold",prt2,false) | |
2310 | wait(0.1) | |
2311 | bubblyblast(2.5,0.5,"Gold",prt2,false) | |
2312 | wait(0.1) | |
2313 | if Character.Humanoid.MaxHealth - Character.Humanoid.Health >= 10 then | |
2314 | mindamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health - 10 | |
2315 | elseif Character.Humanoid.MaxHealth - Character.Humanoid.Health < 10 then | |
2316 | mindamage = 0 | |
2317 | end | |
2318 | maxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health | |
2319 | crtmaxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health + 25 | |
2320 | ss(game.Workspace,1) | |
2321 | local con = prt2.Touched:connect(OT) | |
2322 | local bv = Instance.new("BodyPosition") | |
2323 | bv.Parent = Torso | |
2324 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2325 | local CF = Torso.CFrame | |
2326 | bv.position = CF.p + (Vector3.new(0,8,0) + (Torso.CFrame.lookVector * 5)) | |
2327 | for i = 0 , 1 , 0.2 do | |
2328 | wait() | |
2329 | RW.C0 = CFrame.new(1,1.25-1*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)) | |
2330 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2331 | LW.C0 = CFrame.new(-1, 1.25-1*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)) | |
2332 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2333 | effect() | |
2334 | if i == 0.4 then | |
2335 | bv.position = CF.p + (Vector3.new(0,-1,0) + (Torso.CFrame.lookVector * 12.5)) | |
2336 | end | |
2337 | end | |
2338 | for i = 0 , 1 , 0.1 do | |
2339 | wait() | |
2340 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i), 0, math.rad(-45)) | |
2341 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2342 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,math.rad(45)) | |
2343 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2344 | end | |
2345 | bv.Parent = nil | |
2346 | wait(0.25) | |
2347 | mindamage = omindamage | |
2348 | maxdamage = omaxdamage | |
2349 | crtmaxdamage = ocrtmaxdamage | |
2350 | con:disconnect() | |
2351 | Hitdeb = 0 | |
2352 | attack = false | |
2353 | end | |
2354 | function quickslash() | |
2355 | attack = true | |
2356 | local windeffect = true | |
2357 | for i = 0 , 1 , 0.2 do | |
2358 | wait() | |
2359 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)) | |
2360 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2361 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)) | |
2362 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2363 | end | |
2364 | coroutine.resume(coroutine.create(function() | |
2365 | repeat | |
2366 | wait() | |
2367 | local manaringm = Instance.new("SpecialMesh") | |
2368 | manaringm.Scale = Vector3.new(3,1,3) | |
2369 | manaringm.MeshType = "FileMesh" | |
2370 | manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2371 | local manaring = Instance.new("Part") | |
2372 | manaring.formFactor = 1 | |
2373 | manaring.CanCollide = false | |
2374 | manaring.Name = "Handle" | |
2375 | manaring.Locked = true | |
2376 | manaring.Anchored = true | |
2377 | manaring.Size = Vector3.new(1,1,1) | |
2378 | manaring.Parent = swordholder | |
2379 | manaring.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0) | |
2380 | manaringm.Parent = manaring | |
2381 | manaring.BrickColor = BrickColor.new("Institutional white") | |
2382 | manaring.Transparency = 0.5 | |
2383 | delay(0.25,function() | |
2384 | for i = 0 , 1 , 0.1 do | |
2385 | wait() | |
2386 | manaring.Transparency = 0.5+0.5*i | |
2387 | end | |
2388 | manaring.Parent = nil | |
2389 | end) | |
2390 | until windeffect == false | |
2391 | end)) | |
2392 | --RWLFunc() | |
2393 | --LWLFunc() | |
2394 | coroutine.resume(coroutine.create(function() | |
2395 | for i = 0 , 1 , 0.1 do | |
2396 | wait() | |
2397 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0) | |
2398 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2399 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0) | |
2400 | LWL.C1 = CFrame.new(-0.5, 1,0) | |
2401 | end end)) | |
2402 | ss(game.Workspace,1.25) | |
2403 | local con = prt2.Touched:connect(OT) | |
2404 | local CF = Torso.CFrame | |
2405 | local bg = Instance.new("BodyGyro") | |
2406 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
2407 | bg.P = bg.P + 10000 | |
2408 | bg.cframe = CF | |
2409 | bg.Parent = Torso | |
2410 | local bv = Instance.new("BodyPosition") | |
2411 | bv.Parent = Torso | |
2412 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2413 | bv.P = bv.P + 10000 | |
2414 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 12.5)) | |
2415 | for i = 0 , 1 , 0.2 do | |
2416 | wait() | |
2417 | RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)) | |
2418 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2419 | LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)) | |
2420 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2421 | effect() | |
2422 | end | |
2423 | for i = 0 , 1 , 0.2 do | |
2424 | wait() | |
2425 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45)) | |
2426 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2427 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45)) | |
2428 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2429 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,0) | |
2430 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2431 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0) | |
2432 | LWL.C1 = CFrame.new(-0.5, 1-1*i,0.5*i) | |
2433 | if i == 0.2 then | |
2434 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
2435 | ss(game.Workspace,1.75) | |
2436 | windeffect = false | |
2437 | end | |
2438 | end | |
2439 | for i = 0 , 1 , 0.1 do | |
2440 | wait() | |
2441 | RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90)) | |
2442 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2443 | LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90)) | |
2444 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2445 | delay(0.1,function() | |
2446 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0) | |
2447 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2448 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0) | |
2449 | LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i) | |
2450 | end) | |
2451 | end | |
2452 | bv.Parent = nil | |
2453 | bg.Parent = nil | |
2454 | wait(0.125) | |
2455 | delay(0.15,function() | |
2456 | --RWLRem() | |
2457 | --LWLRem() | |
2458 | end) | |
2459 | con:disconnect() | |
2460 | Hitdeb = 0 | |
2461 | wait(0.3) | |
2462 | attack = false | |
2463 | --LegsFix() | |
2464 | end | |
2465 | function windslash() | |
2466 | attack = true | |
2467 | local windeffect = true | |
2468 | for i = 0 , 1 , 0.2 do | |
2469 | wait() | |
2470 | RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+45*i), 0, math.rad(-45+45*i)) | |
2471 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2472 | LW.C0 = CFrame.new(-1-0.5*i, 0.25+0.25*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45-90*i),0,math.rad(45-90*i)) | |
2473 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2474 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45+45*i)) * CFrame.new(0, 0, 0.75-0.75*i) | |
2475 | end | |
2476 | coroutine.resume(coroutine.create(function() | |
2477 | repeat | |
2478 | wait(0.05) | |
2479 | local manaringm = Instance.new("SpecialMesh") | |
2480 | manaringm.Scale = Vector3.new(6,3,4) | |
2481 | manaringm.MeshType = "FileMesh" | |
2482 | manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2483 | local manaring = Instance.new("Part") | |
2484 | manaring.formFactor = 1 | |
2485 | manaring.CanCollide = false | |
2486 | manaring.Name = "Handle" | |
2487 | manaring.Locked = true | |
2488 | manaring.Anchored = true | |
2489 | manaring.Size = Vector3.new(1,1,1) | |
2490 | manaring.Parent = swordholder | |
2491 | manaring.CFrame = Torso.CFrame * CFrame.new(0,0,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
2492 | manaringm.Parent = manaring | |
2493 | manaring.BrickColor = BrickColor.new("Institutional white") | |
2494 | manaring.Transparency = 0.5 | |
2495 | local manaringm2 = Instance.new("SpecialMesh") | |
2496 | manaringm2.Scale = Vector3.new(6,5,4) | |
2497 | manaringm2.MeshType = "FileMesh" | |
2498 | manaringm2.MeshId = "http://www.roblox.com/asset/?id=1038653" | |
2499 | local manaring2 = Instance.new("Part") | |
2500 | manaring2.formFactor = 1 | |
2501 | manaring2.CanCollide = false | |
2502 | manaring2.Name = "Handle2" | |
2503 | manaring2.Locked = true | |
2504 | manaring2.Anchored = true | |
2505 | manaring2.Size = Vector3.new(1,1,1) | |
2506 | manaring2.Parent = swordholder | |
2507 | manaring2.CFrame = Torso.CFrame * CFrame.new(0,-0.25,-4.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
2508 | manaringm2.Parent = manaring2 | |
2509 | manaring2.BrickColor = BrickColor.new("Institutional white") | |
2510 | manaring2.Transparency = 0.5 | |
2511 | delay(0.25,function() | |
2512 | for i = 0 , 1 , 0.1 do | |
2513 | wait() | |
2514 | manaring.Transparency = 0.5+0.5*i | |
2515 | manaring2.Transparency = 0.5+0.5*i | |
2516 | end | |
2517 | manaring.Parent = nil | |
2518 | manaring2.Parent = nil | |
2519 | end) | |
2520 | until windeffect == false | |
2521 | end)) | |
2522 | ss(game.Workspace,0.5) | |
2523 | local bv = Instance.new("BodyPosition") | |
2524 | bv.Parent = Torso | |
2525 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2526 | bv.P = bv.P + 100 | |
2527 | local CF = Torso.CFrame | |
2528 | local bg = Instance.new("BodyGyro") | |
2529 | bg.maxTorque = Vector3.new(math.huge,0,math.huge) | |
2530 | bg.P = bg.P + 10000 | |
2531 | bg.cframe = CF | |
2532 | bg.Parent = Torso | |
2533 | bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5)) | |
2534 | for i = 0 , 25 do | |
2535 | wait() | |
2536 | bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5)) | |
2537 | local critrandomizer = math.random(1,crtrate) | |
2538 | if critrandomizer ~= 1 then | |
2539 | local rndmdamage = math.random(mindamage,maxdamage) | |
2540 | AoE(prt2,12.5,math.floor(rndmdamage*0.75),false) | |
2541 | elseif critrandomizer == 1 then | |
2542 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2543 | AoE(prt2,12.5,math.floor(rndmdamage*0.75),true) | |
2544 | end | |
2545 | end | |
2546 | windeffect = false | |
2547 | for ii = 1 , #AoETrue do | |
2548 | table.remove(AoETrue,#AoETrue) | |
2549 | end | |
2550 | for i = 0 , 1 , 0.1 do | |
2551 | wait() | |
2552 | RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,0.25-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45*i)) | |
2553 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2554 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.25-0.25*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(-45+90*i)) | |
2555 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2556 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45*i)) * CFrame.new(0, 0, 0.75*i) | |
2557 | end | |
2558 | bv.Parent = nil | |
2559 | bg.Parent = nil | |
2560 | wait(0.125) | |
2561 | Hitdeb = 0 | |
2562 | wait(0.3) | |
2563 | attack = false | |
2564 | end | |
2565 | function drain() | |
2566 | attack = true | |
2567 | for i = 0 , 1 , 0.1 do | |
2568 | wait() | |
2569 | RW.C0 = CFrame.new(1,0.25+0.25*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i), 0, math.rad(-45)) | |
2570 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2571 | LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45)) | |
2572 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2573 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
2574 | end | |
2575 | ss(game.Workspace,1) | |
2576 | local con = prt2.Touched:connect(OT2) | |
2577 | local CF = Torso.CFrame | |
2578 | local bg = Instance.new("BodyGyro") | |
2579 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
2580 | bg.P = bg.P + 10000 | |
2581 | bg.cframe = CF | |
2582 | bg.Parent = Torso | |
2583 | local bv = Instance.new("BodyPosition") | |
2584 | bv.Parent = Torso | |
2585 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2586 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
2587 | for i = 0 , 1 , 0.1 do | |
2588 | wait() | |
2589 | RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i), 0, math.rad(-45)) | |
2590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2591 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45)) | |
2592 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2593 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i)) | |
2594 | effect() | |
2595 | end | |
2596 | for i = 0 , 1 , 0.1 do | |
2597 | wait() | |
2598 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45)) | |
2599 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2600 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45)) | |
2601 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2602 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
2603 | if i == 0.2 then | |
2604 | bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5)) | |
2605 | ss(game.Workspace,1.25) | |
2606 | end | |
2607 | if i == 0.5 then | |
2608 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
2609 | end | |
2610 | end | |
2611 | bg.Parent = nil | |
2612 | bv.Parent = nil | |
2613 | wait(0.125) | |
2614 | con:disconnect() | |
2615 | Hitdeb = 0 | |
2616 | wait(0.3) | |
2617 | attack = false | |
2618 | end | |
2619 | function unleash() | |
2620 | attack = true | |
2621 | local gg = swordholder:GetChildren() | |
2622 | local thing = 1 | |
2623 | cs(game.Workspace,1.25) | |
2624 | for i = 0 , 1 , 0.1 do | |
2625 | wait() | |
2626 | RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45+90*i)) | |
2627 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2628 | LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45)) | |
2629 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2630 | for l = 1 , #gg do | |
2631 | if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then | |
2632 | gg[l].Transparency = 1*i | |
2633 | end | |
2634 | end | |
2635 | if thing == 2 then | |
2636 | thing = 1 | |
2637 | end | |
2638 | if thing == 1 then | |
2639 | thing = thing + 1 | |
2640 | bubblyblast(0.75,2,"Institutional white",prt2,false) | |
2641 | ringblast(2,0.5,"Institutional white",prt2) | |
2642 | end | |
2643 | end | |
2644 | ss(game.Workspace,1) | |
2645 | mindamage = 50 | |
2646 | maxdamage = 95 | |
2647 | crtmaxdamage = 150 | |
2648 | local con = prt2.Touched:connect(OT3) | |
2649 | local CF = Torso.CFrame | |
2650 | local bg = Instance.new("BodyGyro") | |
2651 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
2652 | bg.P = bg.P + 10000 | |
2653 | bg.cframe = CF | |
2654 | bg.Parent = Torso | |
2655 | local bv = Instance.new("BodyPosition") | |
2656 | bv.Parent = Torso | |
2657 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2658 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
2659 | for i = 0 , 1 , 0.1 do | |
2660 | wait() | |
2661 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-135*i), 0, math.rad(45-45*i)) | |
2662 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2663 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45)) | |
2664 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2665 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i)) | |
2666 | if thing == 2 then | |
2667 | thing = 1 | |
2668 | end | |
2669 | if thing == 1 then | |
2670 | thing = thing + 1 | |
2671 | bubblyblast(0.5,2,"Institutional white",prt2,false) | |
2672 | ringblast(1.5,0.5,"Institutional white",prt2) | |
2673 | end | |
2674 | end | |
2675 | bv.P = bv.P + 10000 | |
2676 | for i = 0 , 1 , 0.1 do | |
2677 | wait() | |
2678 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45)) | |
2679 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2680 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45)) | |
2681 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2682 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
2683 | for l = 1 , #gg do | |
2684 | if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then | |
2685 | gg[l].Transparency = 1-1*i | |
2686 | end | |
2687 | end | |
2688 | if i == 0.2 then | |
2689 | bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5)) | |
2690 | ss(game.Workspace,1.25) | |
2691 | ls(game.Workspace,1.25) | |
2692 | end | |
2693 | if i == 0.5 then | |
2694 | bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)) | |
2695 | end | |
2696 | end | |
2697 | bg.Parent = nil | |
2698 | bv.Parent = nil | |
2699 | wait(0.125) | |
2700 | mindamage = omindamage | |
2701 | maxdamage = omaxdamage | |
2702 | crtmaxdamage = ocrtmaxdamage | |
2703 | con:disconnect() | |
2704 | Hitdeb = 0 | |
2705 | wait(0.3) | |
2706 | attack = false | |
2707 | end | |
2708 | function tremor() | |
2709 | attack = true | |
2710 | local thing = 1 | |
2711 | for i = 0 , 1 , 0.1 do | |
2712 | wait() | |
2713 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
2714 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2715 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
2716 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2717 | if thing == 2 then | |
2718 | thing = 1 | |
2719 | end | |
2720 | if thing == 1 then | |
2721 | thing = thing + 1 | |
2722 | ringblast(1,0.5,"Brown",prt2) | |
2723 | end | |
2724 | end | |
2725 | cs(game.Workspace,1.5) | |
2726 | for i = 0 , 1 , 0.2 do | |
2727 | wait() | |
2728 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
2729 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2730 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
2731 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2732 | effect() | |
2733 | end | |
2734 | wait(0.1) | |
2735 | for i = 0 , 1 , 0.1 do | |
2736 | wait() | |
2737 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
2738 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2739 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
2740 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2741 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
2742 | effect() | |
2743 | end | |
2744 | mindamage = 15 | |
2745 | maxdamage = 35 | |
2746 | crtmaxdamage = 50 | |
2747 | local critrandomizer = math.random(1,crtrate) | |
2748 | if critrandomizer ~= 1 then | |
2749 | local rndmdamage = math.random(mindamage,maxdamage) | |
2750 | AoETremor(prt2,15,rndmdamage,false) | |
2751 | elseif critrandomizer == 1 then | |
2752 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2753 | AoETremor(prt2,15,rndmdamage,true) | |
2754 | end | |
2755 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
2756 | local earthm = Instance.new("BlockMesh") | |
2757 | earthm.Scale = Vector3.new(1.5,1.5,1.5) | |
2758 | local earth = Instance.new("Part") | |
2759 | earth.formFactor = 0 | |
2760 | earth.CanCollide = false | |
2761 | earth.Name = "Earth1" | |
2762 | earth.Locked = true | |
2763 | earth.Anchored = true | |
2764 | earth.Size = Vector3.new(1,1,1) | |
2765 | earth.Parent = swordholder | |
2766 | earth.CFrame = CFf | |
2767 | earthm.Parent = earth | |
2768 | earth.BrickColor = BrickColor.new("Brown") | |
2769 | earth.Transparency = 0 | |
2770 | for i = 1 , 1 do | |
2771 | rs(game.Workspace,2.75) | |
2772 | end | |
2773 | for i = 0 , 1 , 0.1 do | |
2774 | wait() | |
2775 | earth.CFrame = CFf * CFrame.new(0,-0.25*i,0.15*i) | |
2776 | end | |
2777 | wait(0.25) | |
2778 | for i = 0 , 1 , 0.1 do | |
2779 | wait() | |
2780 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
2781 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2782 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
2783 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2784 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
2785 | end | |
2786 | for ii = 1 , #AoETrue do | |
2787 | table.remove(AoETrue,#AoETrue) | |
2788 | end | |
2789 | for i = 0 , 1 , 0.1 do | |
2790 | wait() | |
2791 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
2792 | end | |
2793 | earth.Parent = nil | |
2794 | attack = false | |
2795 | mindamage = omindamage | |
2796 | maxdamage = omaxdamage | |
2797 | crtmaxdamage = ocrtmaxdamage | |
2798 | end | |
2799 | function quake() | |
2800 | attack = true | |
2801 | local thing = 1 | |
2802 | for i = 0 , 1 , 0.1 do | |
2803 | wait() | |
2804 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
2805 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2806 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
2807 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2808 | if thing == 2 then | |
2809 | thing = 1 | |
2810 | end | |
2811 | if thing == 1 then | |
2812 | thing = thing + 1 | |
2813 | ringblast(2,0.5,"Brown",prt2) | |
2814 | end | |
2815 | end | |
2816 | cs(game.Workspace,1.5) | |
2817 | for i = 0 , 1 , 0.2 do | |
2818 | wait() | |
2819 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
2820 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2821 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
2822 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2823 | effect() | |
2824 | end | |
2825 | wait(0.1) | |
2826 | for i = 0 , 1 , 0.1 do | |
2827 | wait() | |
2828 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
2829 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2830 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
2831 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2832 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
2833 | effect() | |
2834 | end | |
2835 | mindamage = 25 | |
2836 | maxdamage = 45 | |
2837 | crtmaxdamage = 55 | |
2838 | local critrandomizer = math.random(1,crtrate) | |
2839 | if critrandomizer ~= 1 then | |
2840 | local rndmdamage = math.random(mindamage,maxdamage) | |
2841 | AoEQuake(prt2,15,rndmdamage,false) | |
2842 | elseif critrandomizer == 1 then | |
2843 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2844 | AoEQuake(prt2,15,rndmdamage,true) | |
2845 | end | |
2846 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
2847 | local earthm = Instance.new("BlockMesh") | |
2848 | earthm.Scale = Vector3.new(2,2,2) | |
2849 | local earth = Instance.new("Part") | |
2850 | earth.formFactor = 0 | |
2851 | earth.CanCollide = false | |
2852 | earth.Name = "Earth1" | |
2853 | earth.Locked = true | |
2854 | earth.Anchored = true | |
2855 | earth.Size = Vector3.new(1,1,1) | |
2856 | earth.Parent = swordholder | |
2857 | earth.CFrame = CFf | |
2858 | earthm.Parent = earth | |
2859 | earth.BrickColor = BrickColor.new("Brown") | |
2860 | earth.Transparency = 0 | |
2861 | for i = 1 , 1 do | |
2862 | rs(game.Workspace,2) | |
2863 | end | |
2864 | for i = 0 , 1 , 0.1 do | |
2865 | wait() | |
2866 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
2867 | end | |
2868 | wait(0.25) | |
2869 | for i = 0 , 1 , 0.1 do | |
2870 | wait() | |
2871 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
2872 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2873 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
2874 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2875 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
2876 | end | |
2877 | for ii = 1 , #AoETrue do | |
2878 | table.remove(AoETrue,#AoETrue) | |
2879 | end | |
2880 | for i = 0 , 1 , 0.1 do | |
2881 | wait() | |
2882 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
2883 | end | |
2884 | earth.Parent = nil | |
2885 | attack = false | |
2886 | mindamage = omindamage | |
2887 | maxdamage = omaxdamage | |
2888 | crtmaxdamage = ocrtmaxdamage | |
2889 | end | |
2890 | function cataclysm() | |
2891 | attack = true | |
2892 | local thing = 1 | |
2893 | for i = 0 , 1 , 0.1 do | |
2894 | wait() | |
2895 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
2896 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2897 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
2898 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2899 | if thing == 2 then | |
2900 | thing = 1 | |
2901 | end | |
2902 | if thing == 1 then | |
2903 | thing = thing + 1 | |
2904 | ringblast(3.5,1,"Brown",prt2) | |
2905 | end | |
2906 | end | |
2907 | cs(game.Workspace,1.5) | |
2908 | for i = 0 , 1 , 0.2 do | |
2909 | wait() | |
2910 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
2911 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2912 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
2913 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2914 | effect() | |
2915 | end | |
2916 | wait(0.1) | |
2917 | for i = 0 , 1 , 0.1 do | |
2918 | wait() | |
2919 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
2920 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2921 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
2922 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2923 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
2924 | effect() | |
2925 | end | |
2926 | mindamage = 35 | |
2927 | maxdamage = 65 | |
2928 | crtmaxdamage = 75 | |
2929 | local critrandomizer = math.random(1,crtrate) | |
2930 | if critrandomizer ~= 1 then | |
2931 | local rndmdamage = math.random(mindamage,maxdamage) | |
2932 | AoECataclysm(prt2,15,rndmdamage,false) | |
2933 | elseif critrandomizer == 1 then | |
2934 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
2935 | AoECataclysm(prt2,15,rndmdamage,true) | |
2936 | end | |
2937 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
2938 | local earthm = Instance.new("BlockMesh") | |
2939 | earthm.Scale = Vector3.new(2,2,2) | |
2940 | local earth = Instance.new("Part") | |
2941 | earth.formFactor = 0 | |
2942 | earth.CanCollide = false | |
2943 | earth.Name = "Earth1" | |
2944 | earth.Locked = true | |
2945 | earth.Anchored = true | |
2946 | earth.Size = Vector3.new(1,1,1) | |
2947 | earth.Parent = swordholder | |
2948 | earth.CFrame = CFf | |
2949 | earthm.Parent = earth | |
2950 | earth.BrickColor = BrickColor.new("Brown") | |
2951 | earth.Transparency = 0 | |
2952 | for i = 1 , 1 do | |
2953 | rs(game.Workspace,2) | |
2954 | end | |
2955 | for i = 0 , 1 , 0.1 do | |
2956 | wait() | |
2957 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
2958 | end | |
2959 | wait(0.25) | |
2960 | for i = 0 , 1 , 0.1 do | |
2961 | wait() | |
2962 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
2963 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2964 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
2965 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2966 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
2967 | end | |
2968 | for ii = 1 , #AoETrue do | |
2969 | table.remove(AoETrue,#AoETrue) | |
2970 | end | |
2971 | for i = 0 , 1 , 0.1 do | |
2972 | wait() | |
2973 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
2974 | end | |
2975 | earth.Parent = nil | |
2976 | attack = false | |
2977 | mindamage = omindamage | |
2978 | maxdamage = omaxdamage | |
2979 | crtmaxdamage = ocrtmaxdamage | |
2980 | end | |
2981 | function fume() | |
2982 | attack = true | |
2983 | local thing = 1 | |
2984 | for i = 0 , 1 , 0.1 do | |
2985 | wait() | |
2986 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
2987 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2988 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
2989 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2990 | if thing == 2 then | |
2991 | thing = 1 | |
2992 | end | |
2993 | if thing == 1 then | |
2994 | thing = thing + 1 | |
2995 | ringblast(2,0.5,"Gold",prt2) | |
2996 | end | |
2997 | end | |
2998 | cs(game.Workspace,1.5) | |
2999 | for i = 0 , 1 , 0.2 do | |
3000 | wait() | |
3001 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
3002 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3003 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
3004 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3005 | effect() | |
3006 | end | |
3007 | wait(0.1) | |
3008 | for i = 0 , 1 , 0.1 do | |
3009 | wait() | |
3010 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
3011 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3012 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
3013 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3014 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
3015 | effect() | |
3016 | end | |
3017 | mindamage = 25 | |
3018 | maxdamage = 45 | |
3019 | crtmaxdamage = 55 | |
3020 | local critrandomizer = math.random(1,crtrate) | |
3021 | if critrandomizer ~= 1 then | |
3022 | local rndmdamage = math.random(mindamage,maxdamage) | |
3023 | AoEFume(prt2,15,rndmdamage,false) | |
3024 | elseif critrandomizer == 1 then | |
3025 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
3026 | AoEFume(prt2,15,rndmdamage,true) | |
3027 | end | |
3028 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
3029 | local earthm = Instance.new("BlockMesh") | |
3030 | earthm.Scale = Vector3.new(2,2,2) | |
3031 | local earth = Instance.new("Part") | |
3032 | earth.formFactor = 0 | |
3033 | earth.CanCollide = false | |
3034 | earth.Name = "Earth1" | |
3035 | earth.Locked = true | |
3036 | earth.Anchored = true | |
3037 | earth.Size = Vector3.new(1,1,1) | |
3038 | earth.Parent = swordholder | |
3039 | earth.CFrame = CFf | |
3040 | earthm.Parent = earth | |
3041 | earth.BrickColor = BrickColor.new("Brown") | |
3042 | earth.Transparency = 0 | |
3043 | for i = 1 , 1 do | |
3044 | rs(game.Workspace,2) | |
3045 | end | |
3046 | for i = 0 , 1 , 0.1 do | |
3047 | wait() | |
3048 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
3049 | end | |
3050 | wait(0.25) | |
3051 | for i = 0 , 1 , 0.1 do | |
3052 | wait() | |
3053 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
3054 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3055 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
3056 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3057 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
3058 | end | |
3059 | for ii = 1 , #AoETrue do | |
3060 | table.remove(AoETrue,#AoETrue) | |
3061 | end | |
3062 | for i = 0 , 1 , 0.1 do | |
3063 | wait() | |
3064 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
3065 | end | |
3066 | earth.Parent = nil | |
3067 | attack = false | |
3068 | mindamage = omindamage | |
3069 | maxdamage = omaxdamage | |
3070 | crtmaxdamage = ocrtmaxdamage | |
3071 | end | |
3072 | --Eruption | |
3073 | function eruption() | |
3074 | attack = true | |
3075 | local thing = 1 | |
3076 | for i = 0 , 1 , 0.1 do | |
3077 | wait() | |
3078 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
3079 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3080 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
3081 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3082 | if thing == 2 then | |
3083 | thing = 1 | |
3084 | end | |
3085 | if thing == 1 then | |
3086 | thing = thing + 1 | |
3087 | ringblast(3.5,1,"Gold",prt2) | |
3088 | end | |
3089 | end | |
3090 | cs(game.Workspace,1.5) | |
3091 | for i = 0 , 1 , 0.2 do | |
3092 | wait() | |
3093 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
3094 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3095 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
3096 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3097 | effect() | |
3098 | end | |
3099 | wait(0.1) | |
3100 | for i = 0 , 1 , 0.1 do | |
3101 | wait() | |
3102 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
3103 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3104 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
3105 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3106 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
3107 | effect() | |
3108 | end | |
3109 | mindamage = 35 | |
3110 | maxdamage = 65 | |
3111 | crtmaxdamage = 75 | |
3112 | local critrandomizer = math.random(1,crtrate) | |
3113 | if critrandomizer ~= 1 then | |
3114 | local rndmdamage = math.random(mindamage,maxdamage) | |
3115 | AoEEruption(prt2,15,rndmdamage,false) | |
3116 | elseif critrandomizer == 1 then | |
3117 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
3118 | AoEEruption(prt2,15,rndmdamage,true) | |
3119 | end | |
3120 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
3121 | local earthm = Instance.new("BlockMesh") | |
3122 | earthm.Scale = Vector3.new(2,2,2) | |
3123 | local earth = Instance.new("Part") | |
3124 | earth.formFactor = 0 | |
3125 | earth.CanCollide = false | |
3126 | earth.Name = "Earth1" | |
3127 | earth.Locked = true | |
3128 | earth.Anchored = true | |
3129 | earth.Size = Vector3.new(1,1,1) | |
3130 | earth.Parent = swordholder | |
3131 | earth.CFrame = CFf | |
3132 | earthm.Parent = earth | |
3133 | earth.BrickColor = BrickColor.new("Brown") | |
3134 | earth.Transparency = 0 | |
3135 | for i = 1 , 1 do | |
3136 | rs(game.Workspace,2) | |
3137 | end | |
3138 | for i = 0 , 1 , 0.1 do | |
3139 | wait() | |
3140 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
3141 | end | |
3142 | wait(0.25) | |
3143 | for i = 0 , 1 , 0.1 do | |
3144 | wait() | |
3145 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
3146 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3147 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
3148 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3149 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
3150 | end | |
3151 | for ii = 1 , #AoETrue do | |
3152 | table.remove(AoETrue,#AoETrue) | |
3153 | end | |
3154 | for i = 0 , 1 , 0.1 do | |
3155 | wait() | |
3156 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
3157 | end | |
3158 | earth.Parent = nil | |
3159 | attack = false | |
3160 | mindamage = omindamage | |
3161 | maxdamage = omaxdamage | |
3162 | crtmaxdamage = ocrtmaxdamage | |
3163 | end | |
3164 | function tundra() | |
3165 | attack = true | |
3166 | local thing = 1 | |
3167 | for i = 0 , 1 , 0.1 do | |
3168 | wait() | |
3169 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
3170 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3171 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
3172 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3173 | if thing == 2 then | |
3174 | thing = 1 | |
3175 | end | |
3176 | if thing == 1 then | |
3177 | thing = thing + 1 | |
3178 | ringblast(2,0.5,"Bright blue",prt2) | |
3179 | end | |
3180 | end | |
3181 | cs(game.Workspace,1.5) | |
3182 | for i = 0 , 1 , 0.2 do | |
3183 | wait() | |
3184 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
3185 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3186 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
3187 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3188 | effect() | |
3189 | end | |
3190 | wait(0.1) | |
3191 | for i = 0 , 1 , 0.1 do | |
3192 | wait() | |
3193 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
3194 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3195 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
3196 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3197 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
3198 | effect() | |
3199 | end | |
3200 | mindamage = 25 | |
3201 | maxdamage = 45 | |
3202 | crtmaxdamage = 55 | |
3203 | local critrandomizer = math.random(1,crtrate) | |
3204 | if critrandomizer ~= 1 then | |
3205 | local rndmdamage = math.random(mindamage,maxdamage) | |
3206 | AoETundra(prt2,15,rndmdamage,false) | |
3207 | elseif critrandomizer == 1 then | |
3208 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
3209 | AoETundra(prt2,15,rndmdamage,true) | |
3210 | end | |
3211 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
3212 | local earthm = Instance.new("BlockMesh") | |
3213 | earthm.Scale = Vector3.new(2,2,2) | |
3214 | local earth = Instance.new("Part") | |
3215 | earth.formFactor = 0 | |
3216 | earth.CanCollide = false | |
3217 | earth.Name = "Earth1" | |
3218 | earth.Locked = true | |
3219 | earth.Anchored = true | |
3220 | earth.Size = Vector3.new(1,1,1) | |
3221 | earth.Parent = swordholder | |
3222 | earth.CFrame = CFf | |
3223 | earthm.Parent = earth | |
3224 | earth.BrickColor = BrickColor.new("Brown") | |
3225 | earth.Transparency = 0 | |
3226 | for i = 1 , 1 do | |
3227 | rs(game.Workspace,2) | |
3228 | end | |
3229 | for i = 0 , 1 , 0.1 do | |
3230 | wait() | |
3231 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
3232 | end | |
3233 | wait(0.25) | |
3234 | for i = 0 , 1 , 0.1 do | |
3235 | wait() | |
3236 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
3237 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3238 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
3239 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3240 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
3241 | end | |
3242 | for ii = 1 , #AoETrue do | |
3243 | table.remove(AoETrue,#AoETrue) | |
3244 | end | |
3245 | for i = 0 , 1 , 0.1 do | |
3246 | wait() | |
3247 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
3248 | end | |
3249 | earth.Parent = nil | |
3250 | attack = false | |
3251 | mindamage = omindamage | |
3252 | maxdamage = omaxdamage | |
3253 | crtmaxdamage = ocrtmaxdamage | |
3254 | end | |
3255 | function iceberg() | |
3256 | attack = true | |
3257 | local thing = 1 | |
3258 | for i = 0 , 1 , 0.1 do | |
3259 | wait() | |
3260 | RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)) | |
3261 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3262 | LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)) | |
3263 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3264 | if thing == 2 then | |
3265 | thing = 1 | |
3266 | end | |
3267 | if thing == 1 then | |
3268 | thing = thing + 1 | |
3269 | ringblast(3.5,1,"Bright blue",prt2) | |
3270 | end | |
3271 | end | |
3272 | cs(game.Workspace,1.5) | |
3273 | for i = 0 , 1 , 0.2 do | |
3274 | wait() | |
3275 | RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)) | |
3276 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3277 | LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)) | |
3278 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3279 | effect() | |
3280 | end | |
3281 | wait(0.1) | |
3282 | for i = 0 , 1 , 0.1 do | |
3283 | wait() | |
3284 | RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)) | |
3285 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3286 | LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)) | |
3287 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3288 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i) | |
3289 | effect() | |
3290 | end | |
3291 | mindamage = 35 | |
3292 | maxdamage = 65 | |
3293 | crtmaxdamage = 75 | |
3294 | local critrandomizer = math.random(1,crtrate) | |
3295 | if critrandomizer ~= 1 then | |
3296 | local rndmdamage = math.random(mindamage,maxdamage) | |
3297 | AoEIceberg(prt2,15,rndmdamage,false) | |
3298 | elseif critrandomizer == 1 then | |
3299 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
3300 | AoEIceberg(prt2,15,rndmdamage,true) | |
3301 | end | |
3302 | local CFf = prt2.CFrame * CFrame.new(0,1.5,0) | |
3303 | local earthm = Instance.new("BlockMesh") | |
3304 | earthm.Scale = Vector3.new(2,2,2) | |
3305 | local earth = Instance.new("Part") | |
3306 | earth.formFactor = 0 | |
3307 | earth.CanCollide = false | |
3308 | earth.Name = "Earth1" | |
3309 | earth.Locked = true | |
3310 | earth.Anchored = true | |
3311 | earth.Size = Vector3.new(1,1,1) | |
3312 | earth.Parent = swordholder | |
3313 | earth.CFrame = CFf | |
3314 | earthm.Parent = earth | |
3315 | earth.BrickColor = BrickColor.new("Brown") | |
3316 | earth.Transparency = 0 | |
3317 | for i = 1 , 1 do | |
3318 | rs(game.Workspace,2) | |
3319 | end | |
3320 | for i = 0 , 1 , 0.1 do | |
3321 | wait() | |
3322 | earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i) | |
3323 | end | |
3324 | wait(0.25) | |
3325 | for i = 0 , 1 , 0.1 do | |
3326 | wait() | |
3327 | RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)) | |
3328 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3329 | LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)) | |
3330 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3331 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i) | |
3332 | end | |
3333 | for ii = 1 , #AoETrue do | |
3334 | table.remove(AoETrue,#AoETrue) | |
3335 | end | |
3336 | for i = 0 , 1 , 0.1 do | |
3337 | wait() | |
3338 | earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i) | |
3339 | end | |
3340 | earth.Parent = nil | |
3341 | attack = false | |
3342 | mindamage = omindamage | |
3343 | maxdamage = omaxdamage | |
3344 | crtmaxdamage = ocrtmaxdamage | |
3345 | end | |
3346 | hold = false | |
3347 | function ob1d(mouse) | |
3348 | hold = true | |
3349 | end | |
3350 | function ob1u(mouse) | |
3351 | hold = false | |
3352 | end | |
3353 | buttonhold = false | |
3354 | function key(key) | |
3355 | if attack == true then return end | |
3356 | if key == "q" then | |
3357 | slash() | |
3358 | end | |
3359 | if key == "e" then | |
3360 | revenge() | |
3361 | end | |
3362 | if key == "r" then | |
3363 | quickslash() | |
3364 | end | |
3365 | if key == "t" then | |
3366 | windslash() | |
3367 | end | |
3368 | if key == "y" then | |
3369 | drain() | |
3370 | end | |
3371 | if key == "f" then | |
3372 | unleash() | |
3373 | end | |
3374 | if key == "z" then | |
3375 | tremor() | |
3376 | end | |
3377 | if key == "x" then | |
3378 | quake() | |
3379 | end | |
3380 | if key == "c" then | |
3381 | cataclysm() | |
3382 | end | |
3383 | if key == "v" then | |
3384 | fume() | |
3385 | end | |
3386 | if key == "b" then | |
3387 | eruption() | |
3388 | end | |
3389 | if key == "n" then | |
3390 | tundra() | |
3391 | end | |
3392 | if key == "m" then | |
3393 | iceberg() | |
3394 | end | |
3395 | end | |
3396 | function key2(key) | |
3397 | end | |
3398 | function s(mouse) | |
3399 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
3400 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
3401 | mouse.KeyDown:connect(key) | |
3402 | mouse.KeyUp:connect(key2) | |
3403 | RWFunc() | |
3404 | equipanim() | |
3405 | end | |
3406 | function ds(mouse) | |
3407 | hideanim() | |
3408 | wait(0.1) | |
3409 | RWRem() | |
3410 | LWRem() | |
3411 | end | |
3412 | Bin.Selected:connect(s) | |
3413 | Bin.Deselected:connect(ds) | |
3414 | -- lego mediafire |