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1 | --[[I'm sorry, my Blazey.. I had to..]]-- | |
2 | --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]-- | |
3 | ||
4 | --[[FOR YOU SKIDS: This is the official genocider sequel.]]-- | |
5 | --[[Project Name: Sadique/Sadist]]-- | |
6 | --[[qbxeeb]]-- | |
7 | wait(1 / 60) | |
8 | Effects = { } | |
9 | local Player = game.Players.localPlayer | |
10 | local Mouse = Player:GetMouse() | |
11 | local Character = Player.Character | |
12 | local Humanoid = Character:findFirstChildOfClass("Humanoid") | |
13 | local Head = Character.Head | |
14 | local RootPart = Character.HumanoidRootPart | |
15 | local Torso = Character.Torso | |
16 | local LeftArm = Character["Left Arm"] | |
17 | local RightArm = Character["Right Arm"] | |
18 | local LeftLeg = Character["Left Leg"] | |
19 | local RightLeg = Character["Right Leg"] | |
20 | local Camera = game.Workspace.CurrentCamera | |
21 | local RootJoint = RootPart.RootJoint | |
22 | local Equipped = false | |
23 | local Attack = false | |
24 | local Anim = 'Idle' | |
25 | local Idle = 0 | |
26 | local Combo = 1 | |
27 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
28 | local Velocity = RootPart.Velocity.y | |
29 | local Sine = 0 | |
30 | local Change = 1 | |
31 | local Animie = .3 | |
32 | local Randomize = 0 | |
33 | local Victim = nil | |
34 | local Delay = false | |
35 | local Delay2 = false | |
36 | local Rampage = "Normal" | |
37 | local Deed = false | |
38 | ||
39 | ||
40 | Humanoid.WalkSpeed = 14 | |
41 | Humanoid.JumpPower = 50 | |
42 | Humanoid.Animator.Parent = nil | |
43 | Character.Animate.Parent = nil | |
44 | ||
45 | local newMotor = function(part0, part1, c0, c1) | |
46 | local w = Instance.new('Motor', part0) | |
47 | w.Part0 = part0 | |
48 | w.Part1 = part1 | |
49 | w.C0 = c0 | |
50 | w.C1 = c1 | |
51 | return w | |
52 | end | |
53 | ||
54 | function clerp(a, b, t) | |
55 | return a:lerp(b, t) | |
56 | end | |
57 | ||
58 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
59 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
60 | ||
61 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
62 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
63 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
64 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
65 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
66 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
67 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
68 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
69 | ||
70 | local rarmc1 = RW.C1 | |
71 | local larmc1 = LW.C1 | |
72 | local rlegc1 = RH.C1 | |
73 | local llegc1 = LH.C1 | |
74 | ||
75 | local resetc1 = false | |
76 | ||
77 | function PlayAnimationFromTable(table, speed, bool) | |
78 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
79 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
80 | RW.C0 = clerp(RW.C0, table[3], speed) | |
81 | LW.C0 = clerp(LW.C0, table[4], speed) | |
82 | RH.C0 = clerp(RH.C0, table[5], speed) | |
83 | LH.C0 = clerp(LH.C0, table[6], speed) | |
84 | if bool == true then | |
85 | if resetc1 == false then | |
86 | resetc1 = true | |
87 | RootJoint.C1 = RootJoint.C1 | |
88 | Torso.Neck.C1 = Torso.Neck.C1 | |
89 | RW.C1 = rarmc1 | |
90 | LW.C1 = larmc1 | |
91 | RH.C1 = rlegc1 | |
92 | LH.C1 = llegc1 | |
93 | end | |
94 | end | |
95 | end | |
96 | ||
97 | ArtificialHB = Instance.new("BindableEvent", script) | |
98 | ArtificialHB.Name = "Heartbeat" | |
99 | ||
100 | script:WaitForChild("Heartbeat") | |
101 | ||
102 | frame = 1 / 30 | |
103 | tf = 0 | |
104 | allowframeloss = false | |
105 | tossremainder = false | |
106 | lastframe = tick() | |
107 | script.Heartbeat:Fire() | |
108 | ||
109 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
110 | tf = tf + s | |
111 | if tf >= frame then | |
112 | if allowframeloss then | |
113 | script.Heartbeat:Fire() | |
114 | lastframe = tick() | |
115 | else | |
116 | for i = 1, math.floor(tf / frame) do | |
117 | script.Heartbeat:Fire() | |
118 | end | |
119 | lastframe = tick() | |
120 | end | |
121 | if tossremainder then | |
122 | tf = 0 | |
123 | else | |
124 | tf = tf - frame * math.floor(tf / frame) | |
125 | end | |
126 | end | |
127 | end) | |
128 | ||
129 | function swait(num) | |
130 | if num == 0 or num == nil then | |
131 | ArtificialHB.Event:wait() | |
132 | else | |
133 | for i = 0, num do | |
134 | ArtificialHB.Event:wait() | |
135 | end | |
136 | end | |
137 | end | |
138 | ||
139 | local RbxUtility = LoadLibrary("RbxUtility") | |
140 | local Create = RbxUtility.Create | |
141 | ||
142 | local m = Create("Model"){ | |
143 | Parent = Character, | |
144 | Name = "WeaponModel" | |
145 | } | |
146 | ||
147 | spook = Create("Sound"){ | |
148 | Parent = Character, | |
149 | SoundId = "rbxassetid://504871254", | |
150 | Volume = 1.3, | |
151 | PlaybackSpeed = 0.3, | |
152 | Looped = true | |
153 | } | |
154 | spook2 = Create("PitchShiftSoundEffect"){ | |
155 | Parent = spook, | |
156 | Octave = 1 | |
157 | } | |
158 | spook:Play() | |
159 | ||
160 | Billb = Create("BillboardGui"){ | |
161 | Name = "Targetted", | |
162 | Parent = RootPart, | |
163 | Adornee = nil, | |
164 | LightInfluence = 0, | |
165 | AlwaysOnTop = true, | |
166 | Size = UDim2.new(5, 0, 5, 0) | |
167 | } | |
168 | D1 = Create("ImageLabel"){ | |
169 | Parent = Billb, | |
170 | BackgroundTransparency = 1, | |
171 | Position = UDim2.new(.5, 0, .5, 0), | |
172 | Size = UDim2.new(1, 0, 1, 0), | |
173 | AnchorPoint = Vector2.new(.5, .5), | |
174 | Image = "rbxassetid://133820006", | |
175 | ImageColor3 = Color3.new(165 / 255, 0, 0), | |
176 | ImageTransparency = 1, | |
177 | ScaleType = "Tile" | |
178 | } | |
179 | D2 = D1:Clone() | |
180 | D2.Parent = Billb | |
181 | D2.Size = UDim2.new(1.4, 0, 1.4, 0) | |
182 | D3 = D1:Clone() | |
183 | D3.Parent = Billb | |
184 | D3.Size = UDim2.new(.05, 0, .05, 0) | |
185 | D3.Image = "rbxassetid://1215682739" | |
186 | D3.Rotation = 45 | |
187 | ||
188 | function RemoveOutlines(part) | |
189 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
190 | end | |
191 | ||
192 | CFuncs = { | |
193 | Part = { | |
194 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
195 | local Part = Create("Part"){ | |
196 | Parent = Parent, | |
197 | Reflectance = Reflectance, | |
198 | Transparency = Transparency, | |
199 | CanCollide = false, | |
200 | Locked = true, | |
201 | BrickColor = BrickColor.new(tostring(BColor)), | |
202 | Name = Name, | |
203 | Size = Size, | |
204 | Material = Material, | |
205 | } | |
206 | RemoveOutlines(Part) | |
207 | if Size == Vector3.new(.2,.2,.2) then | |
208 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
209 | else | |
210 | Part.Size = Size | |
211 | end | |
212 | return Part | |
213 | end; | |
214 | }; | |
215 | ||
216 | Mesh = { | |
217 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
218 | local Msh = Create(Mesh){ | |
219 | Parent = Part, | |
220 | Offset = OffSet, | |
221 | Scale = Scale, | |
222 | } | |
223 | if Mesh == "SpecialMesh" then | |
224 | Msh.MeshType = MeshType | |
225 | if MeshId ~= "" then | |
226 | Msh.MeshId = "rbxassetid://" .. MeshId | |
227 | end | |
228 | end | |
229 | return Msh | |
230 | end; | |
231 | }; | |
232 | ||
233 | Weld = { | |
234 | Create = function(Parent, Part0, Part1, C0, C1) | |
235 | local Weld = Create("Weld"){ | |
236 | Parent = Parent, | |
237 | Part0 = Part0, | |
238 | Part1 = Part1, | |
239 | C0 = C0, | |
240 | C1 = C1, | |
241 | } | |
242 | return Weld | |
243 | end; | |
244 | }; | |
245 | ||
246 | Sound = { | |
247 | Create = function(id, par, vol, pit) | |
248 | coroutine.resume(coroutine.create(function() | |
249 | local S = Create("Sound"){ | |
250 | Volume = vol, | |
251 | Pitch = pit or 1, | |
252 | Parent = par or workspace, | |
253 | } | |
254 | if id ~= "" then | |
255 | S.SoundId = "rbxassetid://" .. id | |
256 | end | |
257 | swait() | |
258 | S:play() | |
259 | game:GetService("Debris"):AddItem(S, 10) | |
260 | end)) | |
261 | end; | |
262 | }; | |
263 | ||
264 | ParticleEmitter = { | |
265 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
266 | local Particle = Create("ParticleEmitter"){ | |
267 | Parent = Parent, | |
268 | Color = ColorSequence.new(Color1, Color2), | |
269 | LightEmission = LightEmission, | |
270 | Size = Size, | |
271 | Texture = Texture, | |
272 | Transparency = Transparency, | |
273 | ZOffset = ZOffset, | |
274 | Acceleration = Accel, | |
275 | Drag = Drag, | |
276 | LockedToPart = LockedToPart, | |
277 | VelocityInheritance = VelocityInheritance, | |
278 | EmissionDirection = EmissionDirection, | |
279 | Enabled = Enabled, | |
280 | Lifetime = LifeTime, | |
281 | Rate = Rate, | |
282 | Rotation = Rotation, | |
283 | RotSpeed = RotSpeed, | |
284 | Speed = Speed, | |
285 | VelocitySpread = VelocitySpread, | |
286 | } | |
287 | return Particle | |
288 | end; | |
289 | }; | |
290 | ||
291 | CreateTemplate = { | |
292 | ||
293 | }; | |
294 | } | |
295 | FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1)) | |
296 | FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) | |
297 | CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25)) | |
298 | FHead.CanCollide = false | |
299 | Head.Transparency = 1 | |
300 | ||
301 | FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
302 | RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
303 | LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
304 | RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
305 | LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
306 | FT.MeshId = "rbxasset://fonts/torso.mesh" | |
307 | RA.MeshId = "rbxasset://fonts/rightarm.mesh" | |
308 | LA.MeshId = "rbxasset://fonts/leftarm.mesh" | |
309 | RL.MeshId = "rbxasset://fonts/rightleg.mesh" | |
310 | LL.MeshId = "rbxasset://fonts/leftleg.mesh" | |
311 | FT.Parent = nil | |
312 | RA.Parent = nil | |
313 | LA.Parent = nil | |
314 | RL.Parent = nil | |
315 | LL.Parent = nil | |
316 | ||
317 | ||
318 | Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976)) | |
319 | HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) | |
320 | CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
321 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
322 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
323 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
324 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
325 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
326 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) | |
327 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
328 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
329 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012)) | |
330 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
331 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
332 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
333 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997)) | |
334 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
335 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
336 | Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976)) | |
337 | ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
338 | CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001)) | |
339 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
340 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
341 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) | |
342 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866)) | |
343 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
344 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
345 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016)) | |
346 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
347 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
348 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
349 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
350 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) | |
351 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
352 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
353 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) | |
354 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
355 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
356 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
357 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
358 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
359 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
360 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
361 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
362 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1)) | |
363 | Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003)) | |
364 | HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
365 | CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) | |
366 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
367 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
368 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
369 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005)) | |
370 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
371 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
372 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
373 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
374 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
375 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988)) | |
376 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
377 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
378 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
379 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
380 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
381 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
382 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
383 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
384 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001)) | |
385 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
386 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
387 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997)) | |
388 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
389 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
390 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
391 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)) | |
392 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
393 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018)) | |
394 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
395 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
396 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982)) | |
397 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
398 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005)) | |
399 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927)) | |
400 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
401 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1)) | |
402 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
403 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
404 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) | |
405 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866)) | |
406 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
407 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
408 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917)) | |
409 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
410 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
411 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928)) | |
412 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
413 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
414 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
415 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
416 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) | |
417 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
418 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
419 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
420 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
421 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
422 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
423 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
424 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
425 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
426 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
427 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
428 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
429 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
430 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
431 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
432 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
433 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
434 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
435 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
436 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
437 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
438 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
439 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
440 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) | |
441 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
442 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
443 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
444 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
445 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
446 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) | |
447 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
448 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067)) | |
449 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
450 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
451 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
452 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) | |
453 | ||
454 | Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976)) | |
455 | Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) | |
456 | CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
457 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
458 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
459 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
460 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
461 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
462 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) | |
463 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
464 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
465 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) | |
466 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
467 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
468 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
469 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997)) | |
470 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
471 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
472 | Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976)) | |
473 | ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
474 | CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001)) | |
475 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
476 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
477 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) | |
478 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866)) | |
479 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
480 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
481 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016)) | |
482 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
483 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
484 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
485 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
486 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) | |
487 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
488 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
489 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) | |
490 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) | |
491 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
492 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
493 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
494 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
495 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
496 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
497 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
498 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1)) | |
499 | Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003)) | |
500 | Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
501 | CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) | |
502 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
503 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
504 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
505 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005)) | |
506 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
507 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
508 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) | |
509 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
510 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
511 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988)) | |
512 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
513 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
514 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
515 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) | |
516 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
517 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) | |
518 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
519 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
520 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001)) | |
521 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
522 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
523 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997)) | |
524 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
525 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
526 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) | |
527 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)) | |
528 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
529 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018)) | |
530 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
531 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
532 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982)) | |
533 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
534 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005)) | |
535 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927)) | |
536 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
537 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1)) | |
538 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
539 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
540 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) | |
541 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866)) | |
542 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
543 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
544 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917)) | |
545 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
546 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
547 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928)) | |
548 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
549 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
550 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) | |
551 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
552 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) | |
553 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
554 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
555 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
556 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
557 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
558 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
559 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
560 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
561 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
562 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
563 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
564 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
565 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
566 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
567 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
568 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
569 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
570 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) | |
571 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) | |
572 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) | |
573 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
574 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
575 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
576 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) | |
577 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) | |
578 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
579 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
580 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) | |
581 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
582 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) | |
583 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) | |
584 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067)) | |
585 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) | |
586 | Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
587 | PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
588 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) | |
589 | ||
590 | Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
591 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08)) | |
592 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
593 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001)) | |
594 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08)) | |
595 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012)) | |
596 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012)) | |
597 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10)) | |
598 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
599 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988)) | |
600 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09)) | |
601 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
602 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002)) | |
603 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09)) | |
604 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
605 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084)) | |
606 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09)) | |
607 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
608 | Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094)) | |
609 | ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09)) | |
610 | CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
611 | ||
612 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068)) | |
613 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127)) | |
614 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
615 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003)) | |
616 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05)) | |
617 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
618 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094)) | |
619 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05)) | |
620 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
621 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082)) | |
622 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05)) | |
623 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
624 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981)) | |
625 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06)) | |
626 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
627 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993)) | |
628 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06)) | |
629 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
630 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191)) | |
631 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05)) | |
632 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
633 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068)) | |
634 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544)) | |
635 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
636 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975)) | |
637 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05)) | |
638 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
639 | Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011)) | |
640 | Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379)) | |
641 | CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
642 | ||
643 | function RayCast(Position, Direction, Range, Ignore) | |
644 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
645 | end | |
646 | ||
647 | FindNearestTorso = function(pos) | |
648 | local list = (game.Workspace:children()) | |
649 | local torso = nil | |
650 | local dist = 1000 | |
651 | local temp, human, temp2 = nil, nil, nil | |
652 | for x = 1, #list do | |
653 | temp2 = list[x] | |
654 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
655 | temp = temp2:findFirstChild("Head") | |
656 | human = temp2:findFirstChildOfClass("Humanoid") | |
657 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
658 | local dohit = true | |
659 | if dohit == true then | |
660 | torso = temp | |
661 | dist = (temp.Position - pos).magnitude | |
662 | end | |
663 | end | |
664 | end | |
665 | end | |
666 | return torso, dist | |
667 | end | |
668 | function FindNearestTorso2(Position, Distance, SinglePlayer) | |
669 | if SinglePlayer then | |
670 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
671 | end | |
672 | local List = {} | |
673 | for i, v in pairs(workspace:GetChildren()) do | |
674 | if v:IsA("Model") then | |
675 | if v:findFirstChild("Head") then | |
676 | if v ~= Character then | |
677 | if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then | |
678 | table.insert(List, v) | |
679 | end | |
680 | end | |
681 | end | |
682 | end | |
683 | end | |
684 | return List | |
685 | end | |
686 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)}) | |
687 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
688 | local Blood = Create("ParticleEmitter"){ | |
689 | Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)), | |
690 | LightEmission = .1, | |
691 | Size = NumberSequence.new(0.2), | |
692 | Texture = "rbxassetid://771221224", | |
693 | Transparency = bbb, | |
694 | Size = aaa, | |
695 | ZOffset = .8, | |
696 | Acceleration = Vector3.new(0, -25, 0), | |
697 | LockedToPart = false, | |
698 | EmissionDirection = "Top", | |
699 | Lifetime = NumberRange.new(.4, .6), | |
700 | Rate = 1000, | |
701 | Rotation = NumberRange.new(-100, 100), | |
702 | RotSpeed = NumberRange.new(-100, 100), | |
703 | Speed = NumberRange.new(20), | |
704 | VelocitySpread = 1000, | |
705 | Enabled = false, | |
706 | Parent = Head | |
707 | } | |
708 | ||
709 | ||
710 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch) | |
711 | if hit.Parent == nil then | |
712 | return | |
713 | end | |
714 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
715 | for _, v in pairs(hit.Parent:children()) do | |
716 | if v:IsA("Humanoid") then | |
717 | h = v | |
718 | end | |
719 | end | |
720 | if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then | |
721 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
722 | end | |
723 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
724 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
725 | if hit.Parent.DebounceHit.Value == true then | |
726 | return | |
727 | end | |
728 | end | |
729 | local c = Create("ObjectValue"){ | |
730 | Name = "creator", | |
731 | Value = game:service("Players").LocalPlayer, | |
732 | Parent = h, | |
733 | } | |
734 | game:GetService("Debris"):AddItem(c, .5) | |
735 | if HitSound ~= nil and HitPitch ~= nil then | |
736 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
737 | end | |
738 | local Damage = math.random(minim, maxim) | |
739 | local blocked = false | |
740 | local block = hit.Parent:findFirstChild("Block") | |
741 | if block ~= nil then | |
742 | if block.className == "IntValue" then | |
743 | if block.Value > 0 then | |
744 | blocked = true | |
745 | block.Value = block.Value - 1 | |
746 | print(block.Value) | |
747 | end | |
748 | end | |
749 | end | |
750 | ||
751 | if Type ~= "Blood" then | |
752 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
753 | end | |
754 | local HitHealth = h.Health | |
755 | h.Health = h.Health - Damage | |
756 | if Type == "Knockdown" then | |
757 | local hum = hit.Parent.Humanoid | |
758 | hum.PlatformStand = true | |
759 | coroutine.resume(coroutine.create(function(HHumanoid) | |
760 | swait(1) | |
761 | HHumanoid.PlatformStand = false | |
762 | end), hum) | |
763 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
764 | local bodvol = Create("BodyVelocity"){ | |
765 | velocity = angle * knockback, | |
766 | P = 5000, | |
767 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
768 | Parent = hit, | |
769 | } | |
770 | local rl = Create("BodyAngularVelocity"){ | |
771 | P = 3000, | |
772 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
773 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
774 | Parent = hit, | |
775 | } | |
776 | game:GetService("Debris"):AddItem(bodvol, .5) | |
777 | game:GetService("Debris"):AddItem(rl, .5) | |
778 | elseif Type == "Normal" then | |
779 | local vp = Create("BodyVelocity"){ | |
780 | P = 500, | |
781 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
782 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
783 | } | |
784 | if knockback > 0 then | |
785 | vp.Parent = hit.Parent.Torso | |
786 | end | |
787 | game:GetService("Debris"):AddItem(vp, .5) | |
788 | elseif Type == "Up" then | |
789 | local bodyVelocity = Create("BodyVelocity"){ | |
790 | velocity = Vector3.new(0, 20, 0), | |
791 | P = 5000, | |
792 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
793 | Parent = hit, | |
794 | } | |
795 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
796 | elseif Type == "DarkUp" then | |
797 | coroutine.resume(coroutine.create(function() | |
798 | for i = 0, 1, 0.1 do | |
799 | swait() | |
800 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
801 | end | |
802 | end)) | |
803 | local bodyVelocity = Create("BodyVelocity"){ | |
804 | velocity = Vector3.new(0, 20, 0), | |
805 | P = 5000, | |
806 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
807 | Parent = hit, | |
808 | } | |
809 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
810 | elseif Type == "Blood" then | |
811 | coroutine.resume(coroutine.create(function() | |
812 | if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then | |
813 | CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8) | |
814 | Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05) | |
815 | else | |
816 | local Blood2 = Blood:Clone() | |
817 | Blood2.Parent = hit | |
818 | Blood2.Enabled = true | |
819 | Blood2.EmissionDirection = Face | |
820 | local Hito = hit.Parent | |
821 | game:GetService("Debris"):AddItem(Blood2, 3) | |
822 | hit.Parent:BreakJoints() | |
823 | if hit.Parent:findFirstChild("AlreadyHit") == nil then | |
824 | local c = Create("BoolValue"){ | |
825 | Name = "AlreadyHit", | |
826 | Value = true, | |
827 | Parent = Hito, | |
828 | } | |
829 | end | |
830 | swait(5) | |
831 | Blood2.Enabled = false | |
832 | swait(30) | |
833 | if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then | |
834 | local s = Create("BoolValue"){ | |
835 | Name = "Glitching", | |
836 | Value = true, | |
837 | Parent = Hito, | |
838 | } | |
839 | local FT2 = FT:Clone() | |
840 | if Hito:findFirstChild("Torso") ~= nil then | |
841 | FT2.Parent = Hito.Torso | |
842 | --[[RA2.Parent = Hito["Right Arm"] | |
843 | LA2.Parent = Hito["Left Arm"] | |
844 | RL2.Parent = Hito["Right Leg"] | |
845 | LL2.Parent = Hito["Left Leg"]] | |
846 | for _, v in pairs(Hito:children()) do | |
847 | if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then | |
848 | local RA2 = RA:Clone() | |
849 | RA2.Name = "Shoos" | |
850 | RA2.Parent = v | |
851 | end | |
852 | end | |
853 | CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10) | |
854 | else | |
855 | FT2.Parent = nil | |
856 | CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10) | |
857 | end | |
858 | for i = 0, 1, math.random(1, 10)/30 do | |
859 | swait() | |
860 | for _, v in pairs(Hito:children()) do | |
861 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then | |
862 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
863 | elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then | |
864 | v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
865 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then | |
866 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
867 | end | |
868 | end | |
869 | if Hito:findFirstChild("UpperTorso") ~= nil then | |
870 | for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do | |
871 | if v:IsA("NumberValue") then | |
872 | v.Value = math.random(1, 5) / 10 | |
873 | end | |
874 | end | |
875 | end | |
876 | if Hito == nil then | |
877 | break | |
878 | end | |
879 | end | |
880 | if Hito ~= nil then | |
881 | Hito:Destroy() | |
882 | end | |
883 | end | |
884 | end | |
885 | end)) | |
886 | elseif Type == "Snare" then | |
887 | local bp = Create("BodyPosition"){ | |
888 | P = 2000, | |
889 | D = 100, | |
890 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
891 | position = hit.Parent.Torso.Position, | |
892 | Parent = hit.Parent.Torso, | |
893 | } | |
894 | game:GetService("Debris"):AddItem(bp, 1) | |
895 | elseif Type == "Freeze" then | |
896 | local BodPos = Create("BodyPosition"){ | |
897 | P = 50000, | |
898 | D = 1000, | |
899 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
900 | position = hit.Parent.Torso.Position, | |
901 | Parent = hit.Parent.Torso, | |
902 | } | |
903 | local BodGy = Create("BodyGyro") { | |
904 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
905 | P = 20e+003, | |
906 | Parent = hit.Parent.Torso, | |
907 | cf = hit.Parent.Torso.CFrame, | |
908 | } | |
909 | hit.Parent.Torso.Anchored = true | |
910 | coroutine.resume(coroutine.create(function(Part) | |
911 | swait(1.5) | |
912 | Part.Anchored = false | |
913 | end), hit.Parent.Torso) | |
914 | game:GetService("Debris"):AddItem(BodPos, 3) | |
915 | game:GetService("Debris"):AddItem(BodGy, 3) | |
916 | end | |
917 | local debounce = Create("BoolValue"){ | |
918 | Name = "DebounceHit", | |
919 | Parent = hit.Parent, | |
920 | Value = true, | |
921 | } | |
922 | game:GetService("Debris"):AddItem(debounce, Delay) | |
923 | c = Instance.new("ObjectValue") | |
924 | c.Name = "creator" | |
925 | c.Value = Player | |
926 | c.Parent = h | |
927 | game:GetService("Debris"):AddItem(c, .5) | |
928 | end | |
929 | end | |
930 | ||
931 | function ShowDamage(Pos, Text, Time, Color) | |
932 | local Rate = (1 / 30) | |
933 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
934 | local Text = (Text or "") | |
935 | local Time = (Time or 2) | |
936 | local Color = (Color or Color3.new(1, 0, 1)) | |
937 | local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
938 | EffectPart.Anchored = true | |
939 | local BillboardGui = Create("BillboardGui"){ | |
940 | Size = UDim2.new(3, 0, 3, 0), | |
941 | Adornee = EffectPart, | |
942 | Parent = EffectPart, | |
943 | } | |
944 | local TextLabel = Create("TextLabel"){ | |
945 | BackgroundTransparency = 1, | |
946 | Size = UDim2.new(1, 0, 1, 0), | |
947 | Text = Text, | |
948 | Font = "SciFi", | |
949 | TextColor3 = Color, | |
950 | TextScaled = true, | |
951 | Parent = BillboardGui, | |
952 | } | |
953 | game.Debris:AddItem(EffectPart, (Time)) | |
954 | EffectPart.Parent = game:GetService("Workspace") | |
955 | delay(0, function() | |
956 | local Frames = (Time / Rate) | |
957 | for Frame = 1, Frames do | |
958 | wait(Rate) | |
959 | local Percent = (Frame / Frames) | |
960 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
961 | TextLabel.TextTransparency = Percent | |
962 | end | |
963 | if EffectPart and EffectPart.Parent then | |
964 | EffectPart:Destroy() | |
965 | end | |
966 | end) | |
967 | end | |
968 | ||
969 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch) | |
970 | for _, c in pairs(workspace:children()) do | |
971 | local hum = c:findFirstChildOfClass("Humanoid") | |
972 | if hum ~= nil then | |
973 | if c:findFirstChild("Torso") ~= nil then | |
974 | local head = c:findFirstChild("Torso") | |
975 | if head ~= nil then | |
976 | local targ = head.Position - Part.Position | |
977 | local mag = targ.magnitude | |
978 | if mag <= Magnitude and c.Name ~= Player.Name then | |
979 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch) | |
980 | end | |
981 | end | |
982 | elseif c:findFirstChild("UpperTorso") ~= nil then | |
983 | local head = c:findFirstChild("UpperTorso") | |
984 | if head ~= nil then | |
985 | local targ = head.Position - Part.Position | |
986 | local mag = targ.magnitude | |
987 | if mag <= Magnitude and c.Name ~= Player.Name then | |
988 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch) | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | ||
996 | EffectModel = Instance.new("Model", Character) | |
997 | EffectModel.Name = "Effects" | |
998 | ||
999 | Effects = { | |
1000 | Block = { | |
1001 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
1002 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1003 | prt.Anchored = true | |
1004 | prt.CFrame = cframe | |
1005 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1006 | game:GetService("Debris"):AddItem(prt, 10) | |
1007 | if Type == 1 or Type == nil then | |
1008 | table.insert(Effects, { | |
1009 | prt, | |
1010 | "Block1", | |
1011 | delay, | |
1012 | x3, | |
1013 | y3, | |
1014 | z3, | |
1015 | msh | |
1016 | }) | |
1017 | elseif Type == 2 then | |
1018 | table.insert(Effects, { | |
1019 | prt, | |
1020 | "Block2", | |
1021 | delay, | |
1022 | x3, | |
1023 | y3, | |
1024 | z3, | |
1025 | msh | |
1026 | }) | |
1027 | elseif Type == 3 then | |
1028 | table.insert(Effects, { | |
1029 | prt, | |
1030 | "Block3", | |
1031 | delay, | |
1032 | x3, | |
1033 | y3, | |
1034 | z3, | |
1035 | msh, | |
1036 | Part | |
1037 | }) | |
1038 | elseif Type == 4 then | |
1039 | table.insert(Effects, { | |
1040 | prt, | |
1041 | "Block2Fire", | |
1042 | delay, | |
1043 | x3, | |
1044 | y3, | |
1045 | z3, | |
1046 | msh | |
1047 | }) | |
1048 | end | |
1049 | end | |
1050 | }; | |
1051 | ||
1052 | Sphere = { | |
1053 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
1054 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1055 | prt.Anchored = true | |
1056 | prt.CFrame = cframe | |
1057 | if parent == nil then | |
1058 | prt.Parent = workspace | |
1059 | else | |
1060 | prt.Parent = parent | |
1061 | end | |
1062 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1063 | game:GetService("Debris"):AddItem(prt, 10) | |
1064 | table.insert(Effects, { | |
1065 | prt, | |
1066 | "Cylinder", | |
1067 | delay, | |
1068 | x3, | |
1069 | y3, | |
1070 | z3, | |
1071 | msh | |
1072 | }) | |
1073 | end | |
1074 | }; | |
1075 | ||
1076 | Blood = { | |
1077 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1078 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1079 | prt.Anchored = true | |
1080 | prt.CFrame = cframe | |
1081 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1082 | game:GetService("Debris"):AddItem(prt, 10) | |
1083 | table.insert(Effects, { | |
1084 | prt, | |
1085 | "Blood", | |
1086 | delay, | |
1087 | x3, | |
1088 | y3, | |
1089 | z3, | |
1090 | msh | |
1091 | }) | |
1092 | end | |
1093 | }; | |
1094 | ||
1095 | Blast = { | |
1096 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
1097 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1098 | prt.Anchored = true | |
1099 | prt.CFrame = cframe | |
1100 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1101 | game:GetService("Debris"):AddItem(prt, 10) | |
1102 | table.insert(Effects, { | |
1103 | prt, | |
1104 | "Block4", | |
1105 | delay, | |
1106 | x3, | |
1107 | y3, | |
1108 | z3, | |
1109 | msh, | |
1110 | Part | |
1111 | }) | |
1112 | end | |
1113 | }; | |
1114 | ||
1115 | Ring = { | |
1116 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1117 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1118 | prt.Anchored = true | |
1119 | prt.CFrame = cframe | |
1120 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1121 | game:GetService("Debris"):AddItem(prt, 10) | |
1122 | table.insert(Effects, { | |
1123 | prt, | |
1124 | "Cylinder", | |
1125 | delay, | |
1126 | x3, | |
1127 | y3, | |
1128 | z3, | |
1129 | msh | |
1130 | }) | |
1131 | end | |
1132 | }; | |
1133 | ||
1134 | Cylinder = { | |
1135 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1136 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1137 | prt.Anchored = true | |
1138 | prt.CFrame = cframe | |
1139 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1140 | game:GetService("Debris"):AddItem(prt, 10) | |
1141 | table.insert(Effects, { | |
1142 | prt, | |
1143 | "Cylinder", | |
1144 | delay, | |
1145 | x3, | |
1146 | y3, | |
1147 | z3, | |
1148 | msh | |
1149 | }) | |
1150 | end | |
1151 | }; | |
1152 | ||
1153 | Head = { | |
1154 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1155 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1156 | prt.Anchored = true | |
1157 | prt.CFrame = cframe | |
1158 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1159 | game:GetService("Debris"):AddItem(prt, 10) | |
1160 | table.insert(Effects, { | |
1161 | prt, | |
1162 | "Cylinder", | |
1163 | delay, | |
1164 | x3, | |
1165 | y3, | |
1166 | z3, | |
1167 | msh | |
1168 | }) | |
1169 | end | |
1170 | }; | |
1171 | ||
1172 | Wave = { | |
1173 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1174 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
1175 | prt.Anchored = true | |
1176 | prt.CFrame = cframe | |
1177 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1178 | game:GetService("Debris"):AddItem(prt, 10) | |
1179 | table.insert(Effects, { | |
1180 | prt, | |
1181 | "Cylinder", | |
1182 | delay, | |
1183 | x3, | |
1184 | y3, | |
1185 | z3, | |
1186 | msh | |
1187 | }) | |
1188 | end | |
1189 | }; | |
1190 | ||
1191 | Break = { | |
1192 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1193 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1194 | prt.Anchored = true | |
1195 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1196 | game:GetService("Debris"):AddItem(prt, 10) | |
1197 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1198 | local num = math.random(10, 50) / 1000 | |
1199 | table.insert(Effects, { | |
1200 | prt, | |
1201 | "Shatter", | |
1202 | num, | |
1203 | prt.CFrame, | |
1204 | math.random() - math.random(), | |
1205 | 0, | |
1206 | math.random(50, 100) / 100 | |
1207 | }) | |
1208 | end | |
1209 | }; | |
1210 | ||
1211 | Elec = { | |
1212 | Create = function(brickcolor, cff, x, y, z) | |
1213 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1214 | prt.Anchored = true | |
1215 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1216 | prt.CFrame = CFrame.new(prt.Position) | |
1217 | game:GetService("Debris"):AddItem(prt, 10) | |
1218 | xval = math.random() / 9 | |
1219 | yval = math.random() / 9 | |
1220 | zval = math.random() / 9 | |
1221 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1222 | eul1 = math.random(-50, 50) | |
1223 | eul2 = math.random(-50, 50) | |
1224 | eul3 = math.random(-50, 50) | |
1225 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1226 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1227 | table.insert(Effects, { | |
1228 | prt, | |
1229 | "Elec", | |
1230 | .05, | |
1231 | x, | |
1232 | y, | |
1233 | z, | |
1234 | xval, | |
1235 | yval, | |
1236 | zval, | |
1237 | msh, | |
1238 | euld, | |
1239 | euld2 | |
1240 | }) | |
1241 | end | |
1242 | }; | |
1243 | ||
1244 | Elec2 = { | |
1245 | Create = function(brickcolor, cff, x, y, z) | |
1246 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1247 | prt.Anchored = true | |
1248 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1249 | prt.CFrame = CFrame.new(prt.Position) | |
1250 | game:GetService("Debris"):AddItem(prt, 10) | |
1251 | xval = math.random() / 7 | |
1252 | yval = math.random() / 7 | |
1253 | zval = math.random() / 7 | |
1254 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1255 | eul1 = math.random(-50, 50) | |
1256 | eul2 = math.random(-50, 50) | |
1257 | eul3 = math.random(-50, 50) | |
1258 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1259 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1260 | table.insert(Effects, { | |
1261 | prt, | |
1262 | "Elec", | |
1263 | .1, | |
1264 | x, | |
1265 | y, | |
1266 | z, | |
1267 | xval, | |
1268 | yval, | |
1269 | zval, | |
1270 | msh, | |
1271 | euld, | |
1272 | euld2 | |
1273 | }) | |
1274 | end | |
1275 | }; | |
1276 | ||
1277 | Clone = { | |
1278 | Create = function() | |
1279 | for _, v in pairs(Torso.Parent:children()) do | |
1280 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1281 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1282 | c.Anchored = true | |
1283 | c.CFrame = v.CFrame | |
1284 | game:GetService("Debris"):AddItem(c, 5) | |
1285 | local cmsh = nil | |
1286 | if v.Name == "Head" then | |
1287 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1288 | else | |
1289 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1290 | end | |
1291 | table.insert(Effects, { | |
1292 | c, | |
1293 | "Cylinder", | |
1294 | 0.05, | |
1295 | 0.1, | |
1296 | 0.1, | |
1297 | 0.1, | |
1298 | cmsh | |
1299 | }) | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | }; | |
1304 | ||
1305 | EffectTemplate = { | |
1306 | ||
1307 | }; | |
1308 | } | |
1309 | ||
1310 | local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'} | |
1311 | ||
1312 | Lag = { | |
1313 | "殺害人數: ", | |
1314 | "Kills: ", | |
1315 | "杀害人数: ", | |
1316 | "K l : ", | |
1317 | " il s: ", | |
1318 | " l : ", | |
1319 | "Ki s: ", | |
1320 | "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ", | |
1321 | " 害 : ", | |
1322 | " 人数: ", | |
1323 | "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ", | |
1324 | " 人 : ", | |
1325 | "殺 數: ", | |
1326 | " 害人数: ", | |
1327 | "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ", | |
1328 | "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ", | |
1329 | "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ", | |
1330 | "K\i\l\l\s\: ", | |
1331 | "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ", | |
1332 | " : ", | |
1333 | " : ", | |
1334 | "殺: ", | |
1335 | "K害人ls: ", | |
1336 | ": ", | |
1337 | "Psychopath x Genocider", | |
1338 | } | |
1339 | --[[ | |
1340 | function chatfunc(text) | |
1341 | local chat = coroutine.wrap(function() | |
1342 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1343 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1344 | end | |
1345 | local Bill = Instance.new("BillboardGui",Character) | |
1346 | Bill.Size = UDim2.new(0,100,0,40) | |
1347 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1348 | Bill.Adornee = Character.Head | |
1349 | Bill.Name = "TalkingBillBoard" | |
1350 | local Hehe = Instance.new("TextLabel",Bill) | |
1351 | Hehe.BackgroundTransparency = 1 | |
1352 | Hehe.BorderSizePixel = 0 | |
1353 | Hehe.Text = "" | |
1354 | Hehe.Font = "Bodoni" | |
1355 | Hehe.TextSize = 40 | |
1356 | Hehe.TextStrokeTransparency = 0 | |
1357 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1358 | coroutine.resume(coroutine.create(function() | |
1359 | while Hehe ~= nil do | |
1360 | swait() | |
1361 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1362 | Hehe.Rotation = math.random(-5,5) | |
1363 | Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0) | |
1364 | Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0) | |
1365 | end | |
1366 | end)) | |
1367 | for i = 1,string.len(text),1 do | |
1368 | swait() | |
1369 | Hehe.Text = string.sub(text,1,i) | |
1370 | end | |
1371 | swait(90)--Re[math.random(1, 93)] | |
1372 | for i = 0, 1, .025 do | |
1373 | swait() | |
1374 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1375 | Hehe.TextStrokeTransparency = i | |
1376 | Hehe.TextTransparency = i | |
1377 | end | |
1378 | Bill:Destroy() | |
1379 | end) | |
1380 | chat() | |
1381 | end | |
1382 | ||
1383 | function onChatted(msg) | |
1384 | chatfunc(msg) | |
1385 | end | |
1386 | ||
1387 | Player.Chatted:connect(onChatted) | |
1388 | ]] | |
1389 | function Shoot(part, sp) | |
1390 | local Spread = sp | |
1391 | local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100 | |
1392 | local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread) | |
1393 | table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2}) | |
1394 | end | |
1395 | function Shoot2(part, sp, target) | |
1396 | local Spread = sp | |
1397 | local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100 | |
1398 | local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position) | |
1399 | table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2}) | |
1400 | end | |
1401 | ||
1402 | function Attackone() | |
1403 | Attack = true | |
1404 | for i = 0, 1, 0.1 do | |
1405 | swait() | |
1406 | PlayAnimationFromTable({ | |
1407 | CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1408 | CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1409 | CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1413 | }, .3, false) | |
1414 | end | |
1415 | Attack = false | |
1416 | end | |
1417 | local Hold = false | |
1418 | function Broken_wing_bird() | |
1419 | Attack = true | |
1420 | Hold = true | |
1421 | Humanoid.WalkSpeed = 5 | |
1422 | Humanoid.AutoRotate = false | |
1423 | - | for i = 0, 0.05, 0.09 do |
1423 | + | for i = 0, 0, -0.1 do |
1424 | swait() | |
1425 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1426 | local direction = aim.lookVector | |
1427 | local headingA = math.atan2(direction.x, direction.z) | |
1428 | headingA = math.deg(headingA) | |
1429 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1430 | PlayAnimationFromTable({ | |
1431 | CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1432 | CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1433 | CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1434 | CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1435 | CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1436 | CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1437 | }, .45, false) | |
1438 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1439 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1440 | end | |
1441 | local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
1442 | ref.Anchored = true | |
1443 | while Hold == true do | |
1444 | Shoot(Hole, 1) | |
1445 | coroutine.resume(coroutine.create(function() | |
1446 | swait() | |
1447 | if Victim ~= nil then | |
1448 | Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1449 | ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200)) | |
1450 | Shoot2(ref, 1, Victim.Torso) | |
1451 | else | |
1452 | Victim = nil | |
1453 | end | |
1454 | end)) | |
1455 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) | |
1456 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1457 | - | for i = 0, 0.0005 do |
1457 | + | for i = 0, -0.1 do |
1458 | swait() | |
1459 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1460 | local direction = aim.lookVector | |
1461 | local headingA = math.atan2(direction.x, direction.z) | |
1462 | headingA = math.deg(headingA) | |
1463 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1464 | RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
1465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1466 | end | |
1467 | Shoot(Hole2, 1.5) | |
1468 | coroutine.resume(coroutine.create(function() | |
1469 | swait(1.5) | |
1470 | if Victim ~= nil then | |
1471 | Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1472 | ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200)) | |
1473 | Shoot2(ref, 1, Victim.Torso) | |
1474 | else | |
1475 | Victim = nil | |
1476 | end | |
1477 | end)) | |
1478 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) | |
1479 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1480 | - | for i = 0, 0.0000005 do |
1480 | + | for i = 0, -0.1 do |
1481 | swait() | |
1482 | local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) | |
1483 | local direction = aim.lookVector | |
1484 | local headingA = math.atan2(direction.x, direction.z) | |
1485 | headingA = math.deg(headingA) | |
1486 | RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1487 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
1488 | RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1489 | LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
1490 | end | |
1491 | end | |
1492 | game:GetService("Debris"):AddItem(ref, 1) | |
1493 | swait(10) | |
1494 | Humanoid.AutoRotate = true | |
1495 | Humanoid.WalkSpeed = 14 | |
1496 | Attack = false | |
1497 | end | |
1498 | ||
1499 | function Butterfly_on_the_ground() | |
1500 | Attack = true | |
1501 | Humanoid.WalkSpeed = 0 | |
1502 | Humanoid.JumpPower = 0 | |
1503 | for i = 0, 0.01, 0.03 do | |
1504 | swait() | |
1505 | PlayAnimationFromTable({ | |
1506 | CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1507 | CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1508 | CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1509 | CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1510 | CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1511 | CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1512 | }, .32, false) | |
1513 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32) | |
1514 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32) | |
1515 | end | |
1516 | - | for i = 0, 1, 0.2 do |
1516 | + | for i = 0, 0.00000005, 0.00000005 do |
1517 | swait() | |
1518 | PlayAnimationFromTable({ | |
1519 | CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1520 | CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1521 | CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1522 | CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1523 | CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1524 | CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1525 | }, .5, false) | |
1526 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1527 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1528 | end | |
1529 | ||
1530 | local hit = nil | |
1531 | while hit == nil do | |
1532 | swait() | |
1533 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
1534 | hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character) | |
1535 | end | |
1536 | CFuncs.Sound.Create("663164690", Hole, .3, .8) | |
1537 | CFuncs.Sound.Create("663164690", Hole2, .3, .8) | |
1538 | local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
1539 | ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0)) | |
1540 | ref.Anchored = true | |
1541 | game:GetService("Debris"):AddItem(ref, 6) | |
1542 | for i = 0.00000005, 20 do | |
1543 | - | for i = 1, 20 do |
1543 | + | |
1544 | local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character) | |
1545 | local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
1546 | refs.Anchored = true | |
1547 | refs.CFrame = CFrame.new(pos2) | |
1548 | game:GetService("Debris"):AddItem(refs, 1) | |
1549 | Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13) | |
1550 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1551 | Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16) | |
1552 | CFuncs.Sound.Create("340508929", refs, .8, .7) | |
1553 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) | |
1554 | MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4) | |
1555 | for i = 0, 0.000000000005 do | |
1556 | swait() | |
1557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
1558 | RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
1559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1560 | end | |
1561 | local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
1562 | local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character) | |
1563 | local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
1564 | refs.Anchored = true | |
1565 | refs.CFrame = CFrame.new(pos2) | |
1566 | game:GetService("Debris"):AddItem(refs, 1) | |
1567 | Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13) | |
1568 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1569 | Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16) | |
1570 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) | |
1571 | CFuncs.Sound.Create("340508929", refs, .8, .7) | |
1572 | MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4) | |
1573 | for i = 0, 1 do | |
1574 | swait() | |
1575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
1576 | RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1577 | LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
1578 | end | |
1579 | end | |
1580 | swait() | |
1581 | Humanoid.WalkSpeed = 14 | |
1582 | Humanoid.JumpPower = 50 | |
1583 | Attack = false | |
1584 | end | |
1585 | ||
1586 | function Innocent_s_Tear() | |
1587 | Attack = true | |
1588 | for i = 0, 1, 0.17 do | |
1589 | swait() | |
1590 | PlayAnimationFromTable({ | |
1591 | CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1592 | CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1593 | CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1594 | CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1595 | CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1596 | CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1597 | }, .4, false) | |
1598 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4) | |
1599 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4) | |
1600 | end | |
1601 | CFuncs.Sound.Create("200632211", Hole, .8, .6) | |
1602 | local gg = nil | |
1603 | for i = 0, 1, 0.18 do | |
1604 | swait() | |
1605 | for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do | |
1606 | if v:FindFirstChild('Head') then | |
1607 | if gg == nil then | |
1608 | CFuncs.Sound.Create("260430060", Hole, .8, .9) | |
1609 | end | |
1610 | gg = v | |
1611 | if v:findFirstChildOfClass("Humanoid") ~= nil then | |
1612 | v:findFirstChildOfClass("Humanoid").PlatformStand = true | |
1613 | end | |
1614 | v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) | |
1615 | end | |
1616 | end | |
1617 | PlayAnimationFromTable({ | |
1618 | CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1619 | CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1620 | CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1621 | CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1622 | CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1623 | CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1624 | }, .45, false) | |
1625 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1626 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1627 | end | |
1628 | if gg ~= nil then | |
1629 | Humanoid.WalkSpeed = 0 | |
1630 | Humanoid.JumpPower = 0 | |
1631 | for i = 0, 1, 0.16 do | |
1632 | swait() | |
1633 | if gg:findFirstChildOfClass("Humanoid") ~= nil then | |
1634 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true | |
1635 | end | |
1636 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) | |
1637 | PlayAnimationFromTable({ | |
1638 | CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1639 | CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1640 | CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1641 | CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1642 | CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1643 | CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1644 | }, .4, false) | |
1645 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1646 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1647 | if gg == nil then | |
1648 | break | |
1649 | end | |
1650 | end | |
1651 | if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then | |
1652 | for i = 0, 1, 0.04 do | |
1653 | swait() | |
1654 | if gg:findFirstChildOfClass("Humanoid") ~= nil then | |
1655 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true | |
1656 | end | |
1657 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) | |
1658 | PlayAnimationFromTable({ | |
1659 | CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1660 | CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1661 | CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1662 | CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1663 | CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1664 | CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1665 | }, .4, false) | |
1666 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1667 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) | |
1668 | if gg == nil then | |
1669 | break | |
1670 | end | |
1671 | end | |
1672 | for i = 0, 1, 0.035 do | |
1673 | swait() | |
1674 | if gg:findFirstChildOfClass("Humanoid") ~= nil then | |
1675 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true | |
1676 | end | |
1677 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) | |
1678 | PlayAnimationFromTable({ | |
1679 | CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1680 | CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1681 | CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1682 | CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1683 | CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1684 | CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1685 | }, .12, false) | |
1686 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
1687 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
1688 | end | |
1689 | else | |
1690 | for i = 0, 10 do | |
1691 | CFuncs.Sound.Create("259291804", Hole, 1.1, .8) | |
1692 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1693 | Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4) | |
1694 | if gg:findFirstChildOfClass("Humanoid") ~= nil then | |
1695 | gg:findFirstChildOfClass("Humanoid").PlatformStand = true | |
1696 | end | |
1697 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) | |
1698 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
1699 | RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) | |
1700 | swait() | |
1701 | gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) | |
1702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
1703 | RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) | |
1704 | swait() | |
1705 | if gg == nil then | |
1706 | break | |
1707 | end | |
1708 | end | |
1709 | end | |
1710 | swait(10) | |
1711 | end | |
1712 | Attack = false | |
1713 | Humanoid.WalkSpeed = 14 | |
1714 | Humanoid.JumpPower = 50 | |
1715 | end | |
1716 | ||
1717 | ||
1718 | function Run() | |
1719 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1720 | coroutine.resume(coroutine.create(function() | |
1721 | if Victim ~= Mouse.Target.Parent then | |
1722 | Victim = Mouse.Target.Parent | |
1723 | Billb.Adornee = Victim.Torso | |
1724 | Billb.Enabled = true | |
1725 | CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10) | |
1726 | for i = 1, 0, -.05 do | |
1727 | swait() | |
1728 | D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) | |
1729 | D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) | |
1730 | D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) | |
1731 | D3.Rotation = math.random(-360, 360) | |
1732 | D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40)) | |
1733 | D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40)) | |
1734 | D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40)) | |
1735 | D1.ImageTransparency = i | |
1736 | D2.ImageTransparency = i | |
1737 | D3.ImageTransparency = i | |
1738 | end | |
1739 | D1.TileSize = UDim2.new(1, 0, 1, 0) | |
1740 | D2.TileSize = UDim2.new(1, 0, 1, 0) | |
1741 | D3.TileSize = UDim2.new(1, 0, 1, 0) | |
1742 | D3.Rotation = 45 | |
1743 | end | |
1744 | end)) | |
1745 | end | |
1746 | end | |
1747 | function Hide_n_Seek() | |
1748 | Delay2 = true | |
1749 | for i = 0, 1, math.random(1, 2)/9 do | |
1750 | swait() | |
1751 | CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5) | |
1752 | FT.Parent = Torso | |
1753 | RA.Parent = RightArm | |
1754 | LA.Parent = LeftArm | |
1755 | RL.Parent = RightLeg | |
1756 | LL.Parent = LeftLeg | |
1757 | D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
1758 | D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
1759 | D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
1760 | D3.Rotation = math.random(-360, 360) | |
1761 | for _, v in pairs(Character:children()) do | |
1762 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then | |
1763 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6) | |
1764 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then | |
1765 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6) | |
1766 | end | |
1767 | for _, v in pairs(m:children()) do | |
1768 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then | |
1769 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6) | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | end | |
1774 | for _, v in pairs(Character:children()) do | |
1775 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then | |
1776 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) | |
1777 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then | |
1778 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) | |
1779 | end | |
1780 | for _, v in pairs(m:children()) do | |
1781 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then | |
1782 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) | |
1783 | end | |
1784 | end | |
1785 | end | |
1786 | if Victim:FindFirstChildOfClass("Humanoid") ~= nil then | |
1787 | RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6) | |
1788 | else | |
1789 | Victim = nil | |
1790 | end | |
1791 | D1.TileSize = UDim2.new(1, 0, 1, 0) | |
1792 | D2.TileSize = UDim2.new(1, 0, 1, 0) | |
1793 | D3.TileSize = UDim2.new(1, 0, 1, 0) | |
1794 | D3.Rotation = 45 | |
1795 | FT.Parent = nil | |
1796 | RA.Parent = nil | |
1797 | LA.Parent = nil | |
1798 | RL.Parent = nil | |
1799 | LL.Parent = nil | |
1800 | Delay2 = false | |
1801 | end | |
1802 | ||
1803 | function Happy_Ending() | |
1804 | Attack = true | |
1805 | Humanoid.WalkSpeed = 0 | |
1806 | Humanoid.JumpPower = 0 | |
1807 | for i = 1, 0, -0.01 do | |
1808 | swait() | |
1809 | spook.Volume = i - .01 | |
1810 | PlayAnimationFromTable({ | |
1811 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1812 | CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1813 | CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1814 | CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1815 | CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1816 | CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1817 | }, .12, false) | |
1818 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
1819 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) | |
1820 | end | |
1821 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1822 | Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13) | |
1823 | CFuncs.Sound.Create("259291804", Hole, 1.1, .8) | |
1824 | CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) | |
1825 | CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4) | |
1826 | ||
1827 | if Character.Name == "Salvo_Starly" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then | |
1828 | CFuncs.Sound.Create("873911886", RootPart, .8, .8) | |
1829 | Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05) | |
1830 | swait(55) | |
1831 | for i = 0, 1, 0.01 do | |
1832 | swait() | |
1833 | spook.Volume = i + .01 | |
1834 | PlayAnimationFromTable({ | |
1835 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1836 | CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1837 | CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1838 | CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1839 | CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1840 | CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1841 | }, .14, false) | |
1842 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14) | |
1843 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14) | |
1844 | end | |
1845 | Attack = false | |
1846 | Humanoid.WalkSpeed = 14 | |
1847 | Humanoid.JumpPower = 50 | |
1848 | else | |
1849 | Deed = true | |
1850 | Blood.Enabled = true | |
1851 | m.Parent = workspace | |
1852 | swait(1) | |
1853 | Character:BreakJoints() | |
1854 | swait(5) | |
1855 | for _, v in pairs(m:children()) do | |
1856 | if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then | |
1857 | v.CanCollide = true | |
1858 | end | |
1859 | end | |
1860 | game:GetService("Debris"):AddItem(m, 40) | |
1861 | Blood.Enabled = false | |
1862 | swait(30) | |
1863 | CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10) | |
1864 | FT.Parent = Torso | |
1865 | RA.Parent = RightArm | |
1866 | LA.Parent = LeftArm | |
1867 | RL.Parent = RightLeg | |
1868 | LL.Parent = LeftLeg | |
1869 | for i = 0, 1, math.random(1, 10)/60 do | |
1870 | swait() | |
1871 | for _, v in pairs(Character:children()) do | |
1872 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then | |
1873 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
1874 | elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then | |
1875 | v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
1876 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then | |
1877 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
1878 | end | |
1879 | end | |
1880 | end | |
1881 | Character:Destroy() | |
1882 | end | |
1883 | end | |
1884 | ||
1885 | Mouse.Button1Down:connect(function() | |
1886 | if Attack == false and Hold == false then | |
1887 | Broken_wing_bird() | |
1888 | end | |
1889 | end) | |
1890 | Mouse.Button1Up:connect(function() | |
1891 | if Hold == true then | |
1892 | Hold = false | |
1893 | end | |
1894 | end) | |
1895 | ||
1896 | Mouse.KeyDown:connect(function(Key) | |
1897 | Key = Key:lower() | |
1898 | if Attack == false and Key == 'q' then | |
1899 | Run() | |
1900 | elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then | |
1901 | Hide_n_Seek() | |
1902 | elseif Attack == false and Key == 'z' and Hold == false then | |
1903 | Innocent_s_Tear() | |
1904 | elseif Attack == false and Key == 'x' then | |
1905 | Butterfly_on_the_ground() | |
1906 | elseif Key == "p" then | |
1907 | Happy_Ending() | |
1908 | elseif Key == "g" then | |
1909 | end | |
1910 | end) | |
1911 | ||
1912 | Mouse.KeyUp:connect(function(Key) | |
1913 | end) | |
1914 | ||
1915 | ||
1916 | ||
1917 | coroutine.resume(coroutine.create(function() | |
1918 | while true do | |
1919 | swait() | |
1920 | if Delay == false then | |
1921 | Randomize = math.random(0, 120) | |
1922 | if Randomize == 1 then | |
1923 | FT.Parent = Torso | |
1924 | RA.Parent = RightArm | |
1925 | LA.Parent = LeftArm | |
1926 | RL.Parent = RightLeg | |
1927 | LL.Parent = LeftLeg | |
1928 | for i = 0, 1, math.random(1, 10)/20 do | |
1929 | swait() | |
1930 | spook2.Octave = math.random(1, 20) / 10 | |
1931 | spook.PlaybackSpeed = math.random(1, 20) / 12 | |
1932 | D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
1933 | D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
1934 | D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) | |
1935 | D3.Rotation = math.random(-360, 360) | |
1936 | for _, v in pairs(Character:children()) do | |
1937 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then | |
1938 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
1939 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then | |
1940 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
1941 | end | |
1942 | for _, v in pairs(m:children()) do | |
1943 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then | |
1944 | v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) | |
1945 | end | |
1946 | end | |
1947 | end | |
1948 | end | |
1949 | spook2.Octave = 1 | |
1950 | spook.PlaybackSpeed = .3 | |
1951 | D1.TileSize = UDim2.new(1, 0, 1, 0) | |
1952 | D2.TileSize = UDim2.new(1, 0, 1, 0) | |
1953 | D3.TileSize = UDim2.new(1, 0, 1, 0) | |
1954 | D3.Rotation = 45 | |
1955 | for _, v in pairs(Character:children()) do | |
1956 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then | |
1957 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) | |
1958 | elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then | |
1959 | v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) | |
1960 | end | |
1961 | for _, v in pairs(m:children()) do | |
1962 | if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then | |
1963 | v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | FT.Parent = nil | |
1968 | RA.Parent = nil | |
1969 | LA.Parent = nil | |
1970 | RL.Parent = nil | |
1971 | LL.Parent = nil | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | end)) | |
1976 | ||
1977 | while true do | |
1978 | swait() | |
1979 | D1.Rotation = D1.Rotation - 2 | |
1980 | D2.Rotation = D2.Rotation + 4 | |
1981 | Animie = math.random(1, 5) / 10 | |
1982 | if Deed == false then | |
1983 | Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) | |
1984 | end | |
1985 | if Head:findFirstChild("face") ~= nil then | |
1986 | Head:findFirstChild("face"):Destroy() | |
1987 | end | |
1988 | if spook.Parent == nil then | |
1989 | spook = Create("Sound"){ | |
1990 | Parent = Character, | |
1991 | SoundId = "rbxassetid://504871254", | |
1992 | Volume = 1.3, | |
1993 | PlaybackSpeed = .3, | |
1994 | Looped = true | |
1995 | } | |
1996 | spook2 = Create("PitchShiftSoundEffect"){ | |
1997 | Parent = spook, | |
1998 | Octave = 1 | |
1999 | } | |
2000 | spook:Play() | |
2001 | end | |
2002 | for i, v in pairs(Character:GetChildren()) do | |
2003 | if v:IsA("Part") then | |
2004 | v.Material = "SmoothPlastic" | |
2005 | elseif v:IsA("Accessory") then | |
2006 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2007 | end | |
2008 | end | |
2009 | if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then | |
2010 | Victim = nil | |
2011 | Billb.Adornee = nil | |
2012 | Billb.Enabled = false | |
2013 | end | |
2014 | Humanoid.MaxHealth = 11111110896723058319876184696208490496 | |
2015 | Humanoid.Health = 11111110896723058319876184696208490496 | |
2016 | Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)] | |
2017 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2018 | Velocity = RootPart.Velocity.y | |
2019 | Sine = Sine + Change | |
2020 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2021 | if RootPart.Velocity.y > 1 and hit == nil then | |
2022 | Anim = "Jump" | |
2023 | if Attack == false then | |
2024 | Change = 1 | |
2025 | PlayAnimationFromTable({ | |
2026 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2027 | CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2028 | CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2029 | CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2030 | CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2031 | CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2032 | }, Animie, false) | |
2033 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
2034 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
2035 | end | |
2036 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2037 | Anim = "Fall" | |
2038 | if Attack == false then | |
2039 | Change = 1 | |
2040 | PlayAnimationFromTable({ | |
2041 | CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2042 | CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2043 | CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2044 | CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2045 | CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2046 | CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2047 | }, Animie, false) | |
2048 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
2049 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
2050 | end | |
2051 | elseif TorsoVelocity < 1 and hit ~= nil then | |
2052 | Anim = "Idle" | |
2053 | if Attack == false then | |
2054 | Change = 1 | |
2055 | PlayAnimationFromTable({ | |
2056 | CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2057 | CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2058 | CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), | |
2059 | CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), | |
2060 | CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), | |
2061 | CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), | |
2062 | }, Animie, false) | |
2063 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie) | |
2064 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie) | |
2065 | end | |
2066 | elseif TorsoVelocity > 2 and hit ~= nil then | |
2067 | Anim = "Walk" | |
2068 | if Attack == false then | |
2069 | Change = 3 | |
2070 | PlayAnimationFromTable({ | |
2071 | CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0), | |
2072 | CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2073 | CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
2074 | CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
2075 | CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
2076 | CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), | |
2077 | }, Animie, false) | |
2078 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
2079 | Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) | |
2080 | end | |
2081 | end | |
2082 | if #Effects > 0 then | |
2083 | for e = 1, #Effects do | |
2084 | if Effects[e] ~= nil then | |
2085 | local Thing = Effects[e] | |
2086 | if Thing ~= nil then | |
2087 | local Part = Thing[1] | |
2088 | local Mode = Thing[2] | |
2089 | local Delay = Thing[3] | |
2090 | local IncX = Thing[4] | |
2091 | local IncY = Thing[5] | |
2092 | if Thing[2] == "Shoot" then | |
2093 | Look = Thing[1] | |
2094 | local hit, pos = RayCast(Thing[4], Look, 20, Character) | |
2095 | local mag = (Thing[4] - pos).magnitude | |
2096 | Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14) | |
2097 | Thing[4]=Thing[4] + (Look * 20) | |
2098 | Thing[3]=Thing[3] - 1 | |
2099 | if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then | |
2100 | local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) | |
2101 | ref.Anchored = true | |
2102 | ref.CFrame = CFrame.new(pos) | |
2103 | CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1) | |
2104 | Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4) | |
2105 | game:GetService("Debris"):AddItem(ref, 1) | |
2106 | elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then | |
2107 | Thing[3] = 0 | |
2108 | end | |
2109 | --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal") | |
2110 | end | |
2111 | if Thing[3] <= 0 then | |
2112 | table.remove(Effects, e) | |
2113 | end | |
2114 | end | |
2115 | if Thing[2] ~= "Shoot" then | |
2116 | if Thing[1].Transparency <= 1 then | |
2117 | if Thing[2] == "Block1" then | |
2118 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2119 | Mesh = Thing[7] | |
2120 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2121 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2122 | elseif Thing[2] == "Ice" then | |
2123 | if Thing[6] <= Thing[5] then | |
2124 | Thing[6] = Thing[6] + .05 | |
2125 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
2126 | else | |
2127 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2128 | end | |
2129 | elseif Thing[2] == "Shatter" then | |
2130 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2131 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2132 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2133 | Thing[6] = Thing[6] + Thing[5] | |
2134 | elseif Thing[2] == "Block2" then | |
2135 | Thing[1].CFrame = Thing[1].CFrame | |
2136 | Mesh = Thing[7] | |
2137 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2138 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2139 | elseif Thing[2] == "Block3" then | |
2140 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2141 | Mesh = Thing[7] | |
2142 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2143 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2144 | elseif Thing[2] == "Block4" then | |
2145 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
2146 | Mesh = Thing[7] | |
2147 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2148 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2149 | elseif Thing[2] == "Block2Fire" then | |
2150 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2151 | Mesh = Thing[7] | |
2152 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2153 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2154 | if Thing[1].Transparency >= .3 then | |
2155 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
2156 | else | |
2157 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
2158 | end | |
2159 | elseif Thing[2] == "Cylinder" then | |
2160 | Mesh = Thing[7] | |
2161 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2163 | elseif Thing[2] == "Blood" then | |
2164 | Mesh = Thing[7] | |
2165 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
2166 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2167 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2168 | elseif Thing[2] == "Elec" then | |
2169 | Mesh = Thing[10] | |
2170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2172 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
2173 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
2174 | elseif Thing[2] == "Disappear" then | |
2175 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2176 | end | |
2177 | else | |
2178 | Part.Parent = nil | |
2179 | table.remove(Effects, e) | |
2180 | end | |
2181 | end | |
2182 | end | |
2183 | end | |
2184 | end | |
2185 | end | |
2186 | ||
2187 | --wat |