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1 | wait(0.016666666666667) | |
2 | Effects = {} | |
3 | local Player = game.Players.localPlayer | |
4 | local Character = Player.Character | |
5 | local Humanoid = Character.Humanoid | |
6 | local mouse = Player:GetMouse() | |
7 | local m = Instance.new("Model", Character) | |
8 | m.Name = "WeaponModel" | |
9 | local LeftArm = Character["Left Arm"] | |
10 | local RightArm = Character["Right Arm"] | |
11 | local LeftLeg = Character["Left Leg"] | |
12 | local RightLeg = Character["Right Leg"] | |
13 | local Head = Character.Head | |
14 | local Torso = Character.Torso | |
15 | local cam = game.Workspace.CurrentCamera | |
16 | local RootPart = Character.HumanoidRootPart | |
17 | local RootJoint = RootPart.RootJoint | |
18 | local equipped = false | |
19 | local attack = false | |
20 | local Anim = "Idle" | |
21 | local idle = 0 | |
22 | local attacktype = 1 | |
23 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
24 | local velocity = RootPart.Velocity.y | |
25 | local sine = 0 | |
26 | local change = 1 | |
27 | local grabbed = false | |
28 | local cf = CFrame.new | |
29 | local mr = math.rad | |
30 | local angles = CFrame.Angles | |
31 | local ud = UDim2.new | |
32 | local vt = Vector3.new | |
33 | local c3 = Color3.new | |
34 | local mana = 0 | |
35 | local mananum = 0 | |
36 | local it = Instance.new | |
37 | local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
38 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
39 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
40 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
41 | xenabled = true | |
42 | cenabled = true | |
43 | venabled = true | |
44 | zenabled = true | |
45 | RSH = nil | |
46 | RW = Instance.new("Weld") | |
47 | LW = Instance.new("Weld") | |
48 | RH = Torso["Right Hip"] | |
49 | LH = Torso["Left Hip"] | |
50 | RSH = Torso["Right Shoulder"] | |
51 | LSH = Torso["Left Shoulder"] | |
52 | RSH.Parent = nil | |
53 | LSH.Parent = nil | |
54 | RW.Name = "RW" | |
55 | RW.Part0 = Torso | |
56 | RW.C0 = cf(1.5, 0.5, 0) | |
57 | RW.C1 = cf(0, 0.5, 0) | |
58 | RW.Part1 = RightArm | |
59 | RW.Parent = Torso | |
60 | LW.Name = "LW" | |
61 | LW.Part0 = Torso | |
62 | LW.C0 = cf(-1.5, 0.5, 0) | |
63 | LW.C1 = cf(0, 0.5, 0) | |
64 | LW.Part1 = LeftArm | |
65 | LW.Parent = Torso | |
66 | clerp = function(a, b, t) | |
67 | return a:lerp(b, t) | |
68 | end | |
69 | ||
70 | ||
71 | ---------------------------------------------------- | |
72 | z = Instance.new("Sound", Character) | |
73 | z.SoundId = "rbxassetid://428255459"-- | |
74 | z.Looped = true | |
75 | z.Pitch = 1 | |
76 | z.Volume = 1 | |
77 | wait(.1) | |
78 | z:Play() | |
79 | ---------------------------------------------------- | |
80 | ||
81 | ArtificialHB = Instance.new("BindableEvent", script) | |
82 | ArtificialHB.Name = "Heartbeat" | |
83 | script:WaitForChild("Heartbeat") | |
84 | frame = 0.016666666666667 | |
85 | tf = 0 | |
86 | allowframeloss = false | |
87 | tossremainder = false | |
88 | lastframe = tick() | |
89 | script.Heartbeat:Fire() | |
90 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
91 | tf = tf + s | |
92 | if frame <= tf then | |
93 | if allowframeloss then | |
94 | script.Heartbeat:Fire() | |
95 | lastframe = tick() | |
96 | else | |
97 | for i = 1, math.floor(tf / frame) do | |
98 | script.Heartbeat:Fire() | |
99 | end | |
100 | lastframe = tick() | |
101 | end | |
102 | if tossremainder then | |
103 | tf = 0 | |
104 | else | |
105 | tf = tf - frame * math.floor(tf / frame) | |
106 | end | |
107 | end | |
108 | end | |
109 | ) | |
110 | swait = function(num) | |
111 | if num == 0 or num == nil then | |
112 | ArtificialHB.Event:wait() | |
113 | else | |
114 | for i = 0, num do | |
115 | ArtificialHB.Event:wait() | |
116 | end | |
117 | end | |
118 | end | |
119 | ||
120 | ||
121 | ||
122 | ||
123 | ||
124 | ||
125 | Magik = function(part) | |
126 | Spawn(function() | |
127 | local function lerp(a,b,c) | |
128 | return a+(b-a)*c | |
129 | end | |
130 | local function rndRange(rng) | |
131 | return math.random(-rng*1000,rng*1000)/1000 | |
132 | end | |
133 | local magik = Instance.new("Part", part) | |
134 | magik.Anchored = true | |
135 | magik.Locked = true | |
136 | magik.Material = "Neon" | |
137 | magik.FormFactor = "Custom" | |
138 | magik.Size = Vector3.new(1.2, 1.2, 1.2) | |
139 | magik.TopSurface = "Smooth" | |
140 | magik.BottomSurface = "Smooth" | |
141 | magik.Transparency = 0 | |
142 | magik.CanCollide = false | |
143 | ||
144 | magik.BrickColor = BrickColor.new("Royal purple") | |
145 | ||
146 | local mr = math.rad | |
147 | local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) | |
148 | local cf = part.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) | |
149 | magik.CFrame = cf | |
150 | for i = 0, 1, .05 do | |
151 | local newTrans = lerp(.8, 1, i) | |
152 | local ns = lerp(1,1.2,i) | |
153 | magik.Transparency = newTrans | |
154 | magik.Size = Vector3.new(ns,ns,ns) | |
155 | magik.CFrame = cf | |
156 | wait() | |
157 | end | |
158 | magik:Destroy() | |
159 | wait() | |
160 | end) | |
161 | end | |
162 | ---------------------------------------------------- | |
163 | Magik2 = function(part) | |
164 | Spawn(function() | |
165 | local function lerp(a,b,c) | |
166 | return a+(b-a)*c | |
167 | end | |
168 | local function rndRange(rng) | |
169 | return math.random(-rng*1000,rng*1000)/1000 | |
170 | end | |
171 | local magik2 = Instance.new("Part",part) | |
172 | magik2.Anchored = true | |
173 | magik2.Locked = true | |
174 | magik2.FormFactor = "Custom" | |
175 | magik2.Size = Vector3.new(1.2, 1.2, 1.2) | |
176 | magik2.TopSurface = "Smooth" | |
177 | magik2.BottomSurface = "Smooth" | |
178 | magik2.Transparency = 0 | |
179 | magik2.Material = "Neon" | |
180 | magik2.CanCollide = false | |
181 | ||
182 | ||
183 | magik2.BrickColor = BrickColor.new("Really black") | |
184 | ||
185 | ||
186 | local mr = math.rad | |
187 | local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) | |
188 | local cf = part.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) | |
189 | magik2.CFrame = cf | |
190 | for i = 0, 1, .05 do | |
191 | local newTrans = lerp(.8, 1, i) | |
192 | local ns = lerp(1,1.2,i) | |
193 | magik2.Transparency = newTrans | |
194 | magik2.Size = Vector3.new(ns,ns,ns) | |
195 | magik2.CFrame = cf | |
196 | wait() | |
197 | end | |
198 | magik2:Destroy() | |
199 | end) | |
200 | end | |
201 | ||
202 | ||
203 | ||
204 | Spawn(function() | |
205 | while wait(.1) do | |
206 | Magik(RightArm) | |
207 | end | |
208 | end) | |
209 | ||
210 | Spawn(function() | |
211 | while wait(.1) do | |
212 | Magik2(RightArm) | |
213 | end | |
214 | end) | |
215 | ||
216 | ||
217 | ||
218 | ||
219 | ||
220 | ||
221 | ||
222 | ||
223 | FloatPart = function() | |
224 | local Part = Instance.new('Part',Torso) | |
225 | Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) | |
226 | Part.Anchored = true | |
227 | Part.Material = 'Neon' | |
228 | Part.CanCollide = false | |
229 | Part.BrickColor = BrickColor.new(PrimaryColor) | |
230 | local Mesh = Instance.new('SpecialMesh',Part) | |
231 | Mesh.Scale = Vector3.new(4,4,.2) | |
232 | Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' | |
233 | Mesh.VertexColor = Vector3.new(0,170,255) | |
234 | spawn(function() | |
235 | for i = 1,30 do | |
236 | Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) | |
237 | Part.Transparency = Part.Transparency + .035 | |
238 | game["Run Service"].RenderStepped:wait() | |
239 | end | |
240 | Part:Destroy() | |
241 | end) | |
242 | end; | |
243 | ||
244 | DubPart = function() | |
245 | local Part = Instance.new('Part',Torso) | |
246 | Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87) | |
247 | Part.Anchored = true | |
248 | Part.CanCollide = false | |
249 | Part.Material = 'Neon' | |
250 | Part.BrickColor = BrickColor.new(SecondaryColor) | |
251 | local Mesh = Instance.new('SpecialMesh',Part) | |
252 | Mesh.Scale = Vector3.new(7,7,.2) | |
253 | Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' | |
254 | Mesh.VertexColor = Vector3.new(0,170,255) | |
255 | spawn(function() | |
256 | for i = 1,30 do | |
257 | Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0) | |
258 | Part.Transparency = Part.Transparency + .035 | |
259 | game["Run Service"].RenderStepped:wait() | |
260 | end | |
261 | Part:Destroy() | |
262 | end) | |
263 | end; | |
264 | ||
265 | Fade = function(Item,t) | |
266 | spawn(function() | |
267 | for i = 1,20 do | |
268 | Item.Transparency = Item.Transparency + .05 | |
269 | if t then | |
270 | wait(t) | |
271 | else | |
272 | wait() | |
273 | end | |
274 | end | |
275 | Item:Destroy() | |
276 | end) | |
277 | end | |
278 | ||
279 | Particle = function(PrimaryColor) | |
280 | local Part = Instance.new('Part',Torso) | |
281 | Part.BrickColor = BrickColor.new(PrimaryColor) | |
282 | Part.Anchored = true | |
283 | Part.Transparency = .3 | |
284 | Part.CanCollide = false | |
285 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()) | |
286 | local Mesh = Instance.new('BlockMesh',Part) | |
287 | Mesh.Scale = Vector3.new(.05,.1,.1) | |
288 | spawn(function() | |
289 | for i = 1,40 do | |
290 | Part.Transparency = Part.Transparency + .0125 | |
291 | Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0) | |
292 | game["Run Service"].RenderStepped:wait() | |
293 | end | |
294 | Part:Destroy() | |
295 | end) | |
296 | end; | |
297 | ||
298 | --[[spawn(function() | |
299 | while wait() do | |
300 | wait(.05) | |
301 | FloatPart() | |
302 | wait(.08) | |
303 | FloatPart() | |
304 | wait(.05) | |
305 | DubPart() | |
306 | wait(.08) | |
307 | end | |
308 | end)]] | |
309 | ||
310 | game["Run Service"].RenderStepped:connect(function(_) | |
311 | Particle("Royal purple") | |
312 | Particle("Really black") | |
313 | --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0) | |
314 | end) | |
315 | ||
316 | ||
317 | ||
318 | particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread) | |
319 | local fp = it("ParticleEmitter") | |
320 | fp.Parent = parent | |
321 | fp.Color = cs(col1, col2) | |
322 | fp.LightEmission = lightemis | |
323 | fp.Size = size | |
324 | fp.Texture = texture | |
325 | fp.Transparency = transparency | |
326 | fp.ZOffset = zoffset | |
327 | fp.Acceleration = accel | |
328 | fp.Drag = drag | |
329 | fp.LockedToPart = ltp | |
330 | fp.VelocityInheritance = velinher | |
331 | fp.EmissionDirection = emisdir | |
332 | fp.Enabled = enabled | |
333 | fp.Lifetime = lifetime | |
334 | fp.Rate = rate | |
335 | fp.Rotation = rotation | |
336 | fp.RotSpeed = rotspeed | |
337 | fp.Speed = speed | |
338 | fp.VelocitySpread = velspread | |
339 | return fp | |
340 | end | |
341 | ||
342 | ||
343 | ||
344 | ||
345 | local fengui = it("GuiMain") | |
346 | fengui.Parent = Player.PlayerGui | |
347 | fengui.Name = "WeaponGUI" | |
348 | local fenframe1 = it("TextLabel") | |
349 | fenframe1.Parent = fengui | |
350 | fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255) | |
351 | fenframe1.BackgroundTransparency = 0.3 | |
352 | fenframe1.BorderSizePixel = 5 | |
353 | fenframe1.BorderColor3 = Color3.new(1, 1, 1) | |
354 | fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0) | |
355 | fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0) | |
356 | fenframe1.Text = "Z" | |
357 | fenframe1.TextWrapped = true | |
358 | fenframe1.FontSize = 7 | |
359 | fenframe1.TextColor3 = Color3.new(1, 1, 1) | |
360 | local fenframe1a = it("TextLabel") | |
361 | fenframe1a.Parent = fengui | |
362 | fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902) | |
363 | fenframe1a.BackgroundTransparency = 0.3 | |
364 | fenframe1a.BorderSizePixel = 5 | |
365 | fenframe1a.BorderColor3 = Color3.new(1, 1, 1) | |
366 | fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0) | |
367 | fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0) | |
368 | fenframe1a.Text = "" | |
369 | local fenframe2 = it("TextLabel") | |
370 | fenframe2.Parent = fengui | |
371 | fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255) | |
372 | fenframe2.BackgroundTransparency = 0.3 | |
373 | fenframe2.BorderSizePixel = 5 | |
374 | fenframe2.BorderColor3 = Color3.new(1, 1, 1) | |
375 | fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0) | |
376 | fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0) | |
377 | fenframe2.Text = "X" | |
378 | fenframe2.TextWrapped = true | |
379 | fenframe2.FontSize = 7 | |
380 | fenframe2.TextColor3 = Color3.new(1, 1, 1) | |
381 | local fenframe2a = it("TextLabel") | |
382 | fenframe2a.Parent = fengui | |
383 | fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902) | |
384 | fenframe2a.BackgroundTransparency = 0.3 | |
385 | fenframe2a.BorderSizePixel = 5 | |
386 | fenframe2a.BorderColor3 = Color3.new(1, 1, 1) | |
387 | fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0) | |
388 | fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0) | |
389 | fenframe2a.Text = "" | |
390 | local fenframe3 = it("TextLabel") | |
391 | fenframe3.Parent = fengui | |
392 | fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255) | |
393 | fenframe3.BackgroundTransparency = 0.3 | |
394 | fenframe3.BorderSizePixel = 5 | |
395 | fenframe3.BorderColor3 = Color3.new(1, 1, 1) | |
396 | fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0) | |
397 | fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0) | |
398 | fenframe3.Text = "C" | |
399 | fenframe3.TextWrapped = true | |
400 | fenframe3.FontSize = 7 | |
401 | fenframe3.TextColor3 = Color3.new(1, 1, 1) | |
402 | local fenframe3a = it("TextLabel") | |
403 | fenframe3a.Parent = fengui | |
404 | fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902) | |
405 | fenframe3a.BackgroundTransparency = 0.3 | |
406 | fenframe3a.BorderSizePixel = 5 | |
407 | fenframe3a.BorderColor3 = Color3.new(1, 1, 1) | |
408 | fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0) | |
409 | fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0) | |
410 | fenframe3a.Text = "" | |
411 | local fenframe4 = it("TextLabel") | |
412 | fenframe4.Parent = fengui | |
413 | fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255) | |
414 | fenframe4.BackgroundTransparency = 0.3 | |
415 | fenframe4.BorderSizePixel = 5 | |
416 | fenframe4.BorderColor3 = Color3.new(1, 1, 1) | |
417 | fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0) | |
418 | fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0) | |
419 | fenframe4.Text = "V" | |
420 | fenframe4.TextWrapped = true | |
421 | fenframe4.FontSize = 7 | |
422 | fenframe4.TextColor3 = Color3.new(1, 1, 1) | |
423 | local fenframe4a = it("TextLabel") | |
424 | fenframe4a.Parent = fengui | |
425 | fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902) | |
426 | fenframe4a.BackgroundTransparency = 0.3 | |
427 | fenframe4a.BorderSizePixel = 5 | |
428 | fenframe4a.BorderColor3 = Color3.new(1, 1, 1) | |
429 | fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0) | |
430 | fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0) | |
431 | fenframe4a.Text = "" | |
432 | fenframe1a.Size = UDim2.new(0, 0, 0.1, 0) | |
433 | fenframe2a.Size = UDim2.new(0, 0, 0.1, 0) | |
434 | fenframe3a.Size = UDim2.new(0, 0, 0.1, 0) | |
435 | fenframe4a.Size = UDim2.new(0, 0, 0.1, 0) | |
436 | local RbxUtility = LoadLibrary("RbxUtility") | |
437 | local Create = RbxUtility.Create | |
438 | RemoveOutlines = function(part) | |
439 | part.TopSurface = 10 | |
440 | end | |
441 | ||
442 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
443 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
444 | RemoveOutlines(Part) | |
445 | return Part | |
446 | end | |
447 | ||
448 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
449 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
450 | if Mesh == "SpecialMesh" then | |
451 | Msh.MeshType = MeshType | |
452 | Msh.MeshId = MeshId | |
453 | end | |
454 | return Msh | |
455 | end | |
456 | ||
457 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
458 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
459 | return Weld | |
460 | end | |
461 | ||
462 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
463 | if hit.Parent == nil then | |
464 | return | |
465 | end | |
466 | local h = hit.Parent:FindFirstChild("Humanoid") | |
467 | for _,v in pairs(hit.Parent:children()) do | |
468 | if v:IsA("Humanoid") then | |
469 | h = v | |
470 | end | |
471 | end | |
472 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
473 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
474 | return | |
475 | end | |
476 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
477 | game:GetService("Debris"):AddItem(c, 0.5) | |
478 | if HitSound ~= nil and HitPitch ~= nil then | |
479 | CreateSound(HitSound, hit, 1, HitPitch) | |
480 | end | |
481 | local Damage = math.random(minim, maxim) | |
482 | local blocked = false | |
483 | local block = hit.Parent:findFirstChild("Block") | |
484 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
485 | blocked = true | |
486 | block.Value = block.Value - 1 | |
487 | print(block.Value) | |
488 | end | |
489 | if blocked == false then | |
490 | HitHealth = h.Health | |
491 | h.Health = h.Health - Damage | |
492 | if mana < 100 then | |
493 | mana = mana + math.random(5, 10) | |
494 | end | |
495 | if mana > 100 then | |
496 | mana = 100 | |
497 | end | |
498 | if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then | |
499 | end | |
500 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
501 | else | |
502 | h.Health = h.Health - Damage / 2 | |
503 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
504 | end | |
505 | if Type == "Knockdown" then | |
506 | local hum = hit.Parent.Humanoid | |
507 | hum.PlatformStand = true | |
508 | coroutine.resume(coroutine.create(function(HHumanoid) | |
509 | swait(1) | |
510 | HHumanoid.PlatformStand = false | |
511 | end | |
512 | ), hum) | |
513 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
514 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
515 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
516 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
517 | game:GetService("Debris"):AddItem(rl, 0.5) | |
518 | else | |
519 | do | |
520 | if Type == "Normal" then | |
521 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) | |
522 | if knockback > 0 then | |
523 | vp.Parent = hit.Parent.Torso | |
524 | end | |
525 | game:GetService("Debris"):AddItem(vp, 0.5) | |
526 | else | |
527 | do | |
528 | if Type == "Up" then | |
529 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
530 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
531 | else | |
532 | do | |
533 | if Type == "DarkUp" then | |
534 | coroutine.resume(coroutine.create(function() | |
535 | for i = 0, 1, 0.1 do | |
536 | swait() | |
537 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
538 | end | |
539 | end | |
540 | )) | |
541 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
542 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
543 | else | |
544 | do | |
545 | if Type == "Snare" then | |
546 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
547 | game:GetService("Debris"):AddItem(bp, 1) | |
548 | else | |
549 | do | |
550 | if Type == "Freeze" then | |
551 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
552 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
553 | hit.Parent.Torso.Anchored = true | |
554 | coroutine.resume(coroutine.create(function(Part) | |
555 | swait(1.5) | |
556 | Part.Anchored = false | |
557 | end | |
558 | ), hit.Parent.Torso) | |
559 | game:GetService("Debris"):AddItem(BodPos, 3) | |
560 | game:GetService("Debris"):AddItem(BodGy, 3) | |
561 | end | |
562 | do | |
563 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
564 | game:GetService("Debris"):AddItem(debounce, Delay) | |
565 | c = Instance.new("ObjectValue") | |
566 | c.Name = "creator" | |
567 | c.Value = Player | |
568 | c.Parent = h | |
569 | game:GetService("Debris"):AddItem(c, 0.5) | |
570 | end | |
571 | end | |
572 | end | |
573 | end | |
574 | end | |
575 | end | |
576 | end | |
577 | end | |
578 | end | |
579 | end | |
580 | end | |
581 | end | |
582 | end | |
583 | ||
584 | ShowDamage = function(Pos, Text, Time, Color) | |
585 | local Rate = 0.033333333333333 | |
586 | if not Pos then | |
587 | local Pos = Vector3.new(0, 0, 0) | |
588 | end | |
589 | local Text = Text or "" | |
590 | local Time = Time or 2 | |
591 | if not Color then | |
592 | local Color = Color3.new(1, 0, 1) | |
593 | end | |
594 | local EffectPart = CreatePart(workspace, "Marble", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
595 | EffectPart.Anchored = true | |
596 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
597 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
598 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
599 | EffectPart.Parent = game:GetService("Workspace") | |
600 | delay(0, function() | |
601 | local Frames = Time / Rate | |
602 | for Frame = 1, Frames do | |
603 | wait(Rate) | |
604 | local Percent = Frame / Frames | |
605 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
606 | TextLabel.TextTransparency = Percent | |
607 | end | |
608 | if EffectPart and EffectPart.Parent then | |
609 | EffectPart:Destroy() | |
610 | end | |
611 | end | |
612 | ) | |
613 | end | |
614 | ||
615 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
616 | for _,c in pairs(workspace:children()) do | |
617 | local hum = c:findFirstChild("Humanoid") | |
618 | if hum ~= nil then | |
619 | local head = c:findFirstChild("Torso") | |
620 | if head ~= nil then | |
621 | local targ = head.Position - Part.Position | |
622 | local mag = targ.magnitude | |
623 | if mag <= magni and c.Name ~= Player.Name then | |
624 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
625 | end | |
626 | end | |
627 | end | |
628 | end | |
629 | end | |
630 | ||
631 | Handle = CreatePart(m, Enum.Material.Marble, 0, 1, "Royal purple", "Handle", Vector3.new(0.200000003, 1.57000017, 0.200000003)) | |
632 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.982839942, 0.146006823, 0.234023571, 0.211453959, -0.977137685, 0.0221185088, -0.0402157828, -0.0313093588, -0.99870044, 0.976560295, 0.210289627, -0.0459168404)) | |
633 | CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1, 1.5)) | |
634 | FakeHandle = CreatePart(m, Enum.Material.Marble, 0, 1, "Royal purple", "FakeHandle", Vector3.new(0.200000003, 1.57000017, 0.200000003)) | |
635 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012)) | |
636 | Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1, 0.200000003)) | |
637 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07288361e-006, 0.683865368, -4.76837158e-007, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012)) | |
638 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(2, 0.5, 2)) | |
639 | Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
640 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.31791997, -0.975689411, 2.925138, 3.06405127e-006, 0.707111418, 0.707102299, -0.999756992, 0.0155918654, -0.0155877285, -0.0220473036, -0.706930399, 0.706939638)) | |
641 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
642 | Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(1, 0.729999959, 1)) | |
643 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.4692868, -3.70743895, -1.52587891e-005, 0.916809797, -0.399324507, 1.15483999e-006, 0.399324447, 0.916809678, -4.00096178e-006, 5.56348823e-007, 4.12762165e-006, 1)) | |
644 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.200000003)) | |
645 | Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
646 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.31796861, -0.99111104, 3.62495184, 3.06405127e-006, 0.707111418, 0.707102299, -0.999756992, 0.0155918654, -0.0155877285, -0.0220473036, -0.706930399, 0.706939638)) | |
647 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
648 | Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
649 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.64674854, -0.903340101, -0.354405403, -1.83284283e-006, -1.00000012, 3.39746475e-006, -0.999756992, 1.90362334e-006, 0.0220472421, -0.0220472496, -3.36021185e-006, -0.999756992)) | |
650 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
651 | Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
652 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0155968666, -0.981806874, 5.01632404, 4.59002331e-006, 1.38655305e-005, 1, -0.999757051, 0.0220471006, 4.27453779e-006, -0.0220471006, -0.999757051, 1.39661133e-005)) | |
653 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
654 | Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
655 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.015683651, -0.99636519, 4.31590414, 4.59002331e-006, 1.38655305e-005, 1, -0.999757051, 0.0220471006, 4.27453779e-006, -0.0220471006, -0.999757051, 1.39661133e-005)) | |
656 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
657 | Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
658 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.2746892, -0.975648642, 2.9260354, 2.64961272e-006, -0.707099259, 0.707114458, -0.999756992, 0.0155881718, 0.0155915832, -0.0220474396, -0.706942558, -0.706927299)) | |
659 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
660 | Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
661 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.27468133, -0.991158009, 3.62575912, 2.64961272e-006, -0.707099259, 0.707114458, -0.999756992, 0.0155881718, 0.0155915832, -0.0220474396, -0.706942558, -0.706927299)) | |
662 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
663 | Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
664 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0155587196, -1.11407149, 4.663311, 4.59002331e-006, 1.38655305e-005, 1, -0.999757051, 0.0220471006, 4.27453779e-006, -0.0220471006, -0.999757051, 1.39661133e-005)) | |
665 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.550000012, 1, 0.550000012)) | |
666 | Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
667 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0131573677, 0.00466442108, 4.61167336, -1.74657907e-006, -1.09747052e-005, -1.00000012, 0.764525652, -0.644593418, 5.77419996e-006, -0.644593358, -0.764525771, 9.49576497e-006)) | |
668 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.550000012, 1, 0.550000012)) | |
669 | Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1)) | |
670 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.6467495, -0.918762922, 0.345379829, -1.83284283e-006, -1.00000012, 3.39746475e-006, -0.999756992, 1.90362334e-006, 0.0220472421, -0.0220472496, -3.36021185e-006, -0.999756992)) | |
671 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003)) | |
672 | Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
673 | ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00376915932, -3.44346094, -0.00172424316, -1.00000012, -1.70432031e-006, 1.69267878e-007, 1.70432031e-006, -1.00000012, -2.12341547e-007, 1.75088644e-007, -2.12341547e-007, 1.00000012)) | |
674 | CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
675 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(1, 1, 1)) | |
676 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.31130219e-006, -3.5749507, 0, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012)) | |
677 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.400000006)) | |
678 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 4.57000017, 0.200000003)) | |
679 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-007, -1.50000107, 9.53674316e-007, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012)) | |
680 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1, 1.5)) | |
681 | Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(1, 1.16999996, 1)) | |
682 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.68149614, -0.0198745728, -1.09672546e-005, 0.0220478568, 0.999756992, -2.0749867e-006, -0.999756932, 0.0220478605, -1.48452818e-006, -1.42678618e-006, 2.10851431e-006, 1.00000012)) | |
683 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
684 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(1, 0.870000005, 1)) | |
685 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.71543217, -0.0690839291, -9.53674316e-006, 0.19052954, 0.981681645, -1.97067857e-006, -0.981681526, 0.190529525, -1.91386789e-006, -1.49046537e-006, 2.29105353e-006, 1.00000012)) | |
686 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.899999976)) | |
687 | Part22 = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part22", Vector3.new(1, 0.729999959, 1)) | |
688 | PartWeld = CreateWeld(m, FakeHandle, Part22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.51120782, -3.69066477, -7.15255737e-006, 0.911903143, 0.410405785, -3.35276127e-007, -0.410405725, 0.911903143, -1.79186463e-006, -4.35044058e-007, 1.76206231e-006, 1.00000012)) | |
689 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.200000003)) | |
690 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(1, 0.870000005, 1)) | |
691 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.71087646, -0.0231897831, -6.19888306e-006, 0.318961442, 0.947767794, -1.48266554e-006, -0.947767675, 0.318961442, -2.70921737e-006, -2.10118014e-006, 2.26870179e-006, 1.00000012)) | |
692 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.850000024)) | |
693 | Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(1, 0.769999981, 1)) | |
694 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.68154573, -0.4009372, -5.7220459e-006, 0.516243339, 0.856442034, -8.04662704e-007, -0.856442034, 0.516243339, -4.18536365e-006, -3.15741636e-006, 2.8423965e-006, 1.00000012)) | |
695 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000012)) | |
696 | Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 2.57999992, 0.200000003)) | |
697 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.4570694e-006, 1.91385686, 4.76837158e-007, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012)) | |
698 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
699 | Hitbox = CreatePart(m, Enum.Material.Marble, 0, 1, "Black", "Hitbox", Vector3.new(2.4000001, 3.67000008, 0.399999976)) | |
700 | HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.76720476, 3.04898357, 0.00860214233, -0.699169815, 0.713988841, 0.0371726528, -0.713755548, -0.700063348, 0.0215496495, 0.0414094217, -0.0114653222, 0.999076545)) | |
701 | rayCast = function(Position, Direction, Range, Ignore) | |
702 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
703 | end | |
704 | ||
705 | ||
706 | Spawn(function() | |
707 | while wait() do | |
708 | Magik(LeftArm) | |
709 | end | |
710 | end) | |
711 | ||
712 | Spawn(function() | |
713 | while wait() do | |
714 | Magik2(LeftArm) | |
715 | end | |
716 | end) | |
717 | ||
718 | ||
719 | CreateSound = function(id, parent, vol, pit, looped) | |
720 | coroutine.resume(coroutine.create(function() | |
721 | local sou = Instance.new("Sound", parent or workspace) | |
722 | sou.Volume = vol | |
723 | sou.Pitch = pit or 1 | |
724 | sou.SoundId = id | |
725 | sou.Looped = looped | |
726 | swait() | |
727 | sou:play() | |
728 | game:GetService("Debris"):AddItem(sou, 6) | |
729 | end | |
730 | )) | |
731 | end | |
732 | ||
733 | ||
734 | local getclosest = function(obj, distance) | |
735 | local last, lastx = distance + 1, nil | |
736 | for i,v in pairs(workspace:GetChildren()) do | |
737 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
738 | local t = v.Torso | |
739 | local dist = t.Position - obj.Position.magnitude | |
740 | if dist <= distance and dist < last then | |
741 | last = dist | |
742 | lastx = v | |
743 | end | |
744 | end | |
745 | end | |
746 | return lastx | |
747 | end | |
748 | ||
749 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
750 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new()) | |
751 | prt.Anchored = true | |
752 | prt.CFrame = cframe | |
753 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
754 | game:GetService("Debris"):AddItem(prt, 10) | |
755 | if Type == 1 or Type == nil then | |
756 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
757 | else | |
758 | if Type == 2 then | |
759 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
760 | end | |
761 | end | |
762 | end | |
763 | ||
764 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
765 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new()) | |
766 | prt.Anchored = true | |
767 | prt.CFrame = cframe | |
768 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
769 | game:GetService("Debris"):AddItem(prt, 10) | |
770 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
771 | end | |
772 | ||
773 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
774 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
775 | prt.Anchored = true | |
776 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
777 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
778 | game:GetService("Debris"):AddItem(prt, 10) | |
779 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
780 | end | |
781 | ||
782 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
783 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new()) | |
784 | prt.Anchored = true | |
785 | prt.CFrame = cframe | |
786 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
787 | game:GetService("Debris"):AddItem(prt, 10) | |
788 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
789 | end | |
790 | ||
791 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
792 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new()) | |
793 | prt.Anchored = true | |
794 | prt.CFrame = cframe | |
795 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
796 | game:GetService("Debris"):AddItem(prt, 10) | |
797 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
798 | end | |
799 | ||
800 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
801 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new()) | |
802 | prt.Anchored = true | |
803 | prt.CFrame = cframe | |
804 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
805 | game:GetService("Debris"):AddItem(prt, 10) | |
806 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
807 | end | |
808 | ||
809 | DragonEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
810 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new()) | |
811 | prt.Anchored = true | |
812 | prt.CFrame = cframe | |
813 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://51177741", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
814 | game:GetService("Debris"):AddItem(prt, 10) | |
815 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
816 | end | |
817 | ||
818 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
819 | local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
820 | prt.Anchored = true | |
821 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
822 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
823 | local num = math.random(10, 50) / 1000 | |
824 | game:GetService("Debris"):AddItem(prt, 10) | |
825 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
826 | end | |
827 | ||
828 | attackone = function() | |
829 | attack = true | |
830 | for i = 0, 1, 0.1 do | |
831 | swait() | |
832 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
833 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
834 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), 0.3) | |
835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
836 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
837 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
838 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2) | |
839 | end | |
840 | local con = Hitbox.Touched:connect(function(hit) | |
841 | Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
842 | end | |
843 | ) | |
844 | CreateSound("http://www.roblox.com/asset/?id=234365549", Torso, 1, 1) | |
845 | for i = 0, 1, 0.1 do | |
846 | swait() | |
847 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3) | |
848 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
849 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
850 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-80)), 0.3) | |
851 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
852 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
853 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-150)), 0.2) | |
854 | end | |
855 | con:disconnect() | |
856 | attack = false | |
857 | end | |
858 | ||
859 | Deathwish = function() | |
860 | attack = true | |
861 | CreateSound("http://www.roblox.com/asset/?id=231917970", RootPart, 1, 1) | |
862 | for i = 0, 1, 0.05 do | |
863 | swait() | |
864 | WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 1, 0.1, 1, 0.09) | |
865 | BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.08, 1) | |
866 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
867 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(80)), 0.3) | |
868 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3) | |
869 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
870 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
871 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
872 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2) | |
873 | end | |
874 | MagniDamage(RootPart, 5599, 1099, 1599, 0, "DarkUp") | |
875 | CreateSound("http://www.roblox.com/asset/?id=192410089", RootPart, 1, 1) | |
876 | BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 5, 5, 5, 0.06, 1) | |
877 | WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 2, 0.1, 2, 0.07) | |
878 | for i = 0, 1, 0.05 do | |
879 | swait() | |
880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(80)), 0.3) | |
882 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3) | |
883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-190)), 0.3) | |
884 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
885 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
886 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2) | |
887 | end | |
888 | for i = 0, 1, 0.1 do | |
889 | swait() | |
890 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-110)), 0.3) | |
891 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(100)), 0.3) | |
892 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3) | |
893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-80), math.rad(-90)), 0.3) | |
894 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
895 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
896 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2) | |
897 | end | |
898 | MagniDamage(RootPart, 55, 5, 10, -70, "Knockdown") | |
899 | CreateSound("http://www.roblox.com/asset/?id=192410089", RootPart, 1, 1.2) | |
900 | SphereEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 10, 10, 10, 0.06) | |
901 | BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 5, 5, 5, 0.06, 1) | |
902 | WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 0.5, 1, 0.5, 0.07) | |
903 | for i = 0, 1, 0.1 do | |
904 | swait() | |
905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(50)), 0.3) | |
907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3) | |
908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
909 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
910 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
911 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2) | |
912 | end | |
913 | attack = false | |
914 | end | |
915 | ||
916 | ChaosDriver = function() | |
917 | attack = true | |
918 | for i = 0, 1, 0.05 do | |
919 | swait() | |
920 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
921 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
922 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), 0.3) | |
923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
924 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
925 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
926 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2) | |
927 | end | |
928 | CreateSound("http://www.roblox.com/asset/?id=234365549", Torso, 1, 1) | |
929 | coroutine.resume(coroutine.create(function() | |
930 | for i = 1, 5 do | |
931 | swait() | |
932 | local ef = CreatePart(workspace, "Marble", 0, 1, BrickColor.new("Black"), "Effect", vt()) | |
933 | ef.Anchored = true | |
934 | ef.CFrame = RootPart.CFrame * cf(0, 0, -10 * i) | |
935 | MagniDamage(ef, 17, 10, 15, 1, "DarkUp") | |
936 | game:GetService("Debris"):AddItem(ef, 0.5) | |
937 | CreateSound("http://www.roblox.com/asset/?id=231917784", ef, 1, 0.7) | |
938 | DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, -10 * i) * angles(math.rad(math.random(50, 90)), 0, math.rad(math.random(50, 90))), 5, 170, 5, 0, -10, 0, 0.07) | |
939 | DragonEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, -10 * i) * angles(math.rad(math.random(50, 90)), 0, math.rad(math.random(50, 90))), 5, 150, 5, 0, -10, 0, 0.07) | |
940 | SpecialEffect(BrickColor.new("Really black"), Torso.CFrame, 5, 5, 5, 3, 3, 3, 0.08) | |
941 | SpecialEffect(BrickColor.new("Magenta"), Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.07) | |
942 | SpecialEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08) | |
943 | SpecialEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 2, 2, 2, 3, 3, 3, 0.07) | |
944 | end | |
945 | end | |
946 | )) | |
947 | for i = 0, 1, 0.1 do | |
948 | swait() | |
949 | BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1) | |
950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3) | |
951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-80)), 0.3) | |
954 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
955 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
956 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-150)), 0.2) | |
957 | end | |
958 | attack = false | |
959 | end | |
960 | ||
961 | attacktwo = function() | |
962 | attack = true | |
963 | soundn = true | |
964 | for i = 0, 1, 0.1 do | |
965 | swait() | |
966 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3) | |
967 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3) | |
968 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(180)), 0.3) | |
969 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
970 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3) | |
971 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
972 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2) | |
973 | end | |
974 | local con = Hitbox.Touched:connect(function(hit) | |
975 | Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
976 | end | |
977 | ) | |
978 | CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1) | |
979 | coroutine.resume(coroutine.create(function() | |
980 | while soundn do | |
981 | wait(0.3) | |
982 | CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1) | |
983 | end | |
984 | end | |
985 | )) | |
986 | for i = 0, 1, 0.1 do | |
987 | swait() | |
988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3) | |
989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
990 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3) | |
992 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
993 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
994 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2) | |
995 | end | |
996 | con:disconnect() | |
997 | soundn = false | |
998 | attack = false | |
999 | end | |
1000 | ||
1001 | local soundn = false | |
1002 | attackthree = function() | |
1003 | attack = true | |
1004 | soundn = true | |
1005 | for i = 0, 1, 0.1 do | |
1006 | swait() | |
1007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3) | |
1008 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3) | |
1009 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(180)), 0.3) | |
1010 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1011 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3) | |
1012 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1013 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2) | |
1014 | end | |
1015 | local con = Hitbox.Touched:connect(function(hit) | |
1016 | Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1017 | end | |
1018 | ) | |
1019 | CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1) | |
1020 | coroutine.resume(coroutine.create(function() | |
1021 | while soundn do | |
1022 | wait(0.3) | |
1023 | CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1) | |
1024 | end | |
1025 | end | |
1026 | )) | |
1027 | for i = 0, 1, 0.1 do | |
1028 | swait() | |
1029 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3) | |
1030 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
1031 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
1032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3) | |
1033 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
1034 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1035 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2) | |
1036 | end | |
1037 | con:disconnect() | |
1038 | soundn = false | |
1039 | attack = false | |
1040 | end | |
1041 | ||
1042 | ThanatosDriver = function() | |
1043 | attack = true | |
1044 | for i = 0, 1, 0.1 do | |
1045 | swait() | |
1046 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3) | |
1047 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3) | |
1048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(180)), 0.3) | |
1049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), 0.3) | |
1050 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3) | |
1051 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1052 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2) | |
1053 | end | |
1054 | local con = Hitbox.Touched:connect(function(hit) | |
1055 | Damagefunc(Hitbox, hit, 30, 30, 50, "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1056 | end | |
1057 | ) | |
1058 | CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 0.7) | |
1059 | for i = 0, 1, 0.1 do | |
1060 | swait() | |
1061 | BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1) | |
1062 | BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2) | |
1063 | DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(-90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08) | |
1064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3) | |
1065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3) | |
1066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(30)), 0.3) | |
1067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) | |
1068 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3) | |
1069 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1070 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(170)), 0.2) | |
1071 | end | |
1072 | con:disconnect() | |
1073 | attack = false | |
1074 | end | |
1075 | ||
1076 | LastResort = function() | |
1077 | attack = true | |
1078 | soundn = true | |
1079 | CreateSound("http://www.roblox.com/asset/?id=233096557", Torso, 1, 1) | |
1080 | MagniDamage(RootPart, 10, 5, 10, 0, "Knockdown") | |
1081 | SpecialEffect(BrickColor.new("Really black"), Torso.CFrame, 5, 5, 5, 3, 3, 3, 0.08) | |
1082 | SpecialEffect(BrickColor.new("Magenta"), Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.07) | |
1083 | SpecialEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08) | |
1084 | SpecialEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 2, 2, 2, 3, 3, 3, 0.07) | |
1085 | ||
1086 | RootPart.CFrame = RootPart.CFrame * cf(0, 0, 20) | |
1087 | for i = 0, 1, 0.1 do | |
1088 | swait() | |
1089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3) | |
1090 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3) | |
1091 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(180)), 0.3) | |
1092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), 0.3) | |
1093 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3) | |
1094 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1095 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2) | |
1096 | end | |
1097 | CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 1) | |
1098 | coroutine.resume(coroutine.create(function() | |
1099 | while soundn do | |
1100 | wait(0.5) | |
1101 | CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 1) | |
1102 | end | |
1103 | end | |
1104 | )) | |
1105 | for i = 0, 1, 0.1 do | |
1106 | swait() | |
1107 | MagniDamage(RootPart, 10, 5, 10, 0, "Normal") | |
1108 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
1109 | BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1) | |
1110 | BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2) | |
1111 | DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08) | |
1112 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3) | |
1113 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
1114 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
1115 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3) | |
1116 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
1117 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1118 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2) | |
1119 | end | |
1120 | for i = 0, 1, 0.1 do | |
1121 | swait() | |
1122 | MagniDamage(RootPart, 10, 3, 3, 0, "Normal") | |
1123 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
1124 | BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1) | |
1125 | BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2) | |
1126 | DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08) | |
1127 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3) | |
1128 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) | |
1129 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
1130 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3) | |
1131 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
1132 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1133 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2) | |
1134 | end | |
1135 | soundn = false | |
1136 | attack = false | |
1137 | end | |
1138 | ||
1139 | ob1u = function() | |
1140 | end | |
1141 | ||
1142 | ob1d = function() | |
1143 | if attack == false and attacktype == 1 then | |
1144 | attacktype = 2 | |
1145 | attackone() | |
1146 | else | |
1147 | if attack == false and attacktype == 2 then | |
1148 | attacktype = 3 | |
1149 | attacktwo() | |
1150 | else | |
1151 | if attack == false and attacktype == 3 then | |
1152 | attacktype = 1 | |
1153 | attackthree() | |
1154 | end | |
1155 | end | |
1156 | end | |
1157 | end | |
1158 | ||
1159 | key = function(k) | |
1160 | k = k:lower() | |
1161 | if attack == false and k == "z" and zenabled == true then | |
1162 | zenabled = false | |
1163 | coroutine.resume(coroutine.create(function() | |
1164 | for i = 1, 0, -0.02 do | |
1165 | swait() | |
1166 | fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0) | |
1167 | end | |
1168 | zenabled = true | |
1169 | fenframe1a.Size = UDim2.new(0, 0, 0.1, 0) | |
1170 | end | |
1171 | )) | |
1172 | ThanatosDriver() | |
1173 | else | |
1174 | if attack == false and k == "x" and xenabled == true then | |
1175 | xenabled = false | |
1176 | coroutine.resume(coroutine.create(function() | |
1177 | for i = 1, 0, -0.005 do | |
1178 | swait() | |
1179 | fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0) | |
1180 | end | |
1181 | xenabled = true | |
1182 | fenframe2a.Size = UDim2.new(0, 0, 0.1, 0) | |
1183 | end | |
1184 | )) | |
1185 | LastResort() | |
1186 | else | |
1187 | if attack == false and k == "c" and cenabled == true then | |
1188 | cenabled = false | |
1189 | coroutine.resume(coroutine.create(function() | |
1190 | for i = 1, 0, -0.0025 do | |
1191 | swait() | |
1192 | fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0) | |
1193 | end | |
1194 | cenabled = true | |
1195 | fenframe3a.Size = UDim2.new(0, 0, 0.1, 0) | |
1196 | end | |
1197 | )) | |
1198 | ChaosDriver() | |
1199 | else | |
1200 | if attack == false and k == "v" and venabled == true then | |
1201 | venabled = false | |
1202 | coroutine.resume(coroutine.create(function() | |
1203 | for i = 1, 0, -0.0005 do | |
1204 | swait() | |
1205 | fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0) | |
1206 | end | |
1207 | venabled = true | |
1208 | fenframe4a.Size = UDim2.new(0, 0, 0.1, 0) | |
1209 | end | |
1210 | )) | |
1211 | Deathwish() | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | ||
1218 | s = function(mouse) | |
1219 | mouse.Button1Down:connect(function() | |
1220 | ob1d(mouse) | |
1221 | end | |
1222 | ) | |
1223 | mouse.Button1Up:connect(function() | |
1224 | ob1u(mouse) | |
1225 | end | |
1226 | ) | |
1227 | mouse.KeyDown:connect(key) | |
1228 | end | |
1229 | ||
1230 | s(mouse) | |
1231 | ||
1232 | ||
1233 | ||
1234 | ||
1235 | ||
1236 | ||
1237 | rs = game:GetService'RunService' | |
1238 | plrs = game:GetService'Players' | |
1239 | lp = plrs.LocalPlayer | |
1240 | c = lp.Character | |
1241 | root = lp.Character.HumanoidRootPart | |
1242 | human = c.Humanoid | |
1243 | FPS = 0 | |
1244 | inf = 0 | |
1245 | opos1 = Vector3.new() | |
1246 | opos2 = Vector3.new() | |
1247 | opos3 = Vector3.new() | |
1248 | waves = Instance.new("Model", c) | |
1249 | res = Instance.new("Model", c) | |
1250 | ||
1251 | local function b() | |
1252 | local t=tick(); | |
1253 | local l=t%1*3; | |
1254 | local t=.5*math.pi*(l%1); | |
1255 | if l<1 then | |
1256 | return Color3.new(47,0,32); | |
1257 | elseif l<2 then | |
1258 | return Color3.new(47,0,35); | |
1259 | else | |
1260 | return Color3.new(0,0,0); | |
1261 | end; | |
1262 | end; | |
1263 | speedParts = function() | |
1264 | for i = 1, 4 do | |
1265 | local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -Hitbox.Velocity / 5) * (math.sin(tick()) + 2) | |
1266 | local CFramepos = Hitbox.CFrame:toWorldSpace(CFrame.new(pos)).p | |
1267 | local opos | |
1268 | if i == 1 then | |
1269 | opos = opos1 | |
1270 | elseif i == 2 then | |
1271 | opos = opos2 | |
1272 | else | |
1273 | opos = opos3 | |
1274 | end | |
1275 | local e | |
1276 | if #res:children() <= 3 then | |
1277 | e = Instance.new("Part") | |
1278 | else | |
1279 | e = res:FindFirstChild("Trail") | |
1280 | end | |
1281 | e.Parent = waves | |
1282 | e.Anchored = false | |
1283 | e.CanCollide = false | |
1284 | e.Transparency = 0 | |
1285 | e.Material = "Neon" | |
1286 | e.Name = "Trail" | |
1287 | e.Color = b(); --Color = a(); | |
1288 | e.Size = Vector3.new(.01, (CFramepos - opos).magnitude, .01) | |
1289 | e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1290 | if i == 1 then | |
1291 | opos1 = CFramepos | |
1292 | elseif i == 2 then | |
1293 | opos2 = CFramepos | |
1294 | else | |
1295 | opos3 = CFramepos | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | ||
1300 | rs.RenderStepped:connect(function() | |
1301 | FPS = 1 / rs.RenderStepped:wait() | |
1302 | for i, v in pairs (waves:children()) do | |
1303 | v.Transparency = v.Transparency + .05 / (FPS / 400) | |
1304 | if v.Transparency >= .98 then | |
1305 | v.Transparency = 1 | |
1306 | v.Parent = res | |
1307 | end | |
1308 | end | |
1309 | inf = inf + (30 + root.Velocity.magnitude / 15) / (FPS / 400) | |
1310 | speedParts() | |
1311 | end) | |
1312 | ||
1313 | ||
1314 | ||
1315 | ||
1316 | ||
1317 | ||
1318 | while 1 do | |
1319 | swait() | |
1320 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
1321 | velocity = RootPart.Velocity.y | |
1322 | sine = sine + change | |
1323 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1324 | if equipped == true or equipped == false then | |
1325 | if 1 < RootPart.Velocity.y and hit == nil then | |
1326 | Anim = "Jump" | |
1327 | if attack == false then | |
1328 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1329 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-4 * math.cos((sine) / 25)), math.rad(-30)), 0.3) | |
1330 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos((sine) / 25)), math.rad(0), math.rad(190)), 0.3) | |
1331 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1332 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1333 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1334 | end | |
1335 | else | |
1336 | if RootPart.Velocity.y < -1 and hit == nil then | |
1337 | Anim = "Fall" | |
1338 | if attack == false then | |
1339 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1340 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(-4 * math.cos((sine) / 25)), math.rad(-30)), 0.3) | |
1341 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos((sine) / 25)), math.rad(0), math.rad(190)), 0.3) | |
1342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1343 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1344 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1345 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2) | |
1346 | end | |
1347 | else | |
1348 | if Torsovelocity.x < 1 and Torsovelocity.z < 1 and hit ~= nil then | |
1349 | Anim = "Idle" | |
1350 | if attack == false then | |
1351 | change = 1 | |
1352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3) | |
1353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(80)), 0.3) | |
1354 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.2, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) | |
1355 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1356 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), 0.3) | |
1357 | LH.C0 = clerp(LH.C0, cf(-1.3, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
1358 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(60), math.rad(70 - 1 * math.cos((sine) / 9)), math.rad(70)), 0.3) | |
1359 | end | |
1360 | else | |
1361 | if Torsovelocity.x > 2 and Torsovelocity.z > 2 and hit ~= nil then | |
1362 | Anim = "Walk" | |
1363 | if attack == false then | |
1364 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(10), math.rad(-5), math.rad(-30)), 0.3) | |
1365 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 + 1 * math.cos((sine) / 9)), math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(30)), 0.3) | |
1366 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.2, 0) * angles(math.rad(50), math.rad(0), math.rad(-10)), 0.3) | |
1367 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1368 | RH.C0 = clerp(RH.C0, cf(1, -1, 0 + 0.5 * math.cos((sine) / 5)) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10 - 50 * math.cos((sine) / 5))), 0.3) | |
1369 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5 - 0.5 * math.cos((sine) / 5)) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10 - 50 * math.cos((sine) / 5))), 0.3) | |
1370 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(60), math.rad(50 - 1 * math.cos((sine) / 9)), math.rad(120)), 0.3) | |
1371 | end | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | if 0 < #Effects then | |
1378 | for e = 1, #Effects do | |
1379 | if Effects[e] ~= nil then | |
1380 | local Thing = Effects[e] | |
1381 | if Thing ~= nil then | |
1382 | local Part = Thing[1] | |
1383 | local Mode = Thing[2] | |
1384 | local Delay = Thing[3] | |
1385 | local IncX = Thing[4] | |
1386 | local IncY = Thing[5] | |
1387 | local IncZ = Thing[6] | |
1388 | if Thing[1].Transparency <= 1 then | |
1389 | if Thing[2] == "Block1" then | |
1390 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1391 | Mesh = Thing[1].Mesh | |
1392 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1393 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1394 | else | |
1395 | if Thing[2] == "Block2" then | |
1396 | Thing[1].CFrame = Thing[1].CFrame | |
1397 | Mesh = Thing[7] | |
1398 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1399 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1400 | else | |
1401 | if Thing[2] == "Cylinder" then | |
1402 | Mesh = Thing[1].Mesh | |
1403 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1404 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1405 | else | |
1406 | if Thing[2] == "Blood" then | |
1407 | Mesh = Thing[7] | |
1408 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1409 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1410 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1411 | else | |
1412 | if Thing[2] == "Elec" then | |
1413 | Mesh = Thing[1].Mesh | |
1414 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1415 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1416 | else | |
1417 | if Thing[2] == "Disappear" then | |
1418 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1419 | else | |
1420 | if Thing[2] == "Shatter" then | |
1421 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1422 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1423 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1424 | Thing[6] = Thing[6] + Thing[5] | |
1425 | end | |
1426 | end | |
1427 | end | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | else | |
1433 | Part.Parent = nil | |
1434 | table.remove(Effects, e) | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | end | |
1439 | end | |
1440 | endCharacter = Player.Character | |
1441 | PlayerGui = Player.PlayerGui | |
1442 | Backpack = Player.Backpack | |
1443 | Torso = Character.Torso | |
1444 | Head = Character.Head | |
1445 | Humanoid = Character.Humanoid | |
1446 | LeftArm = Character["Left Arm"] | |
1447 | LeftLeg = Character["Left Leg"] | |
1448 | RightArm = Character["Right Arm"] | |
1449 | RightLeg = Character["Right Leg"] | |
1450 | LS = Torso["Left Shoulder"] | |
1451 | LH = Torso["Left Hip"] | |
1452 | RS = Torso["Right Shoulder"] | |
1453 | RH = Torso["Right Hip"] | |
1454 | Neck = Torso.Neck | |
1455 | it = Instance.new | |
1456 | vt = Vector3.new | |
1457 | cf = CFrame.new | |
1458 | euler = CFrame.fromEulerAnglesXYZ | |
1459 | angles = CFrame.Angles | |
1460 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1461 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1462 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1463 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1464 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1465 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1466 | RootPart = Character.HumanoidRootPart | |
1467 | RootJoint = RootPart.RootJoint | |
1468 | RootCF = euler(-1.57, 0, 3.14) | |
1469 | attack = false | |
1470 | attackdebounce = false | |
1471 | MMouse = Player:GetMouse() | |
1472 | combo = 0 | |
1473 | local hitfloor, posfloor = nil, nil | |
1474 | local idle = 0 | |
1475 | local Anim = "Idle" | |
1476 | local Effects = {} | |
1477 | local Weapon = {} | |
1478 | local Welds = {} | |
1479 | local decreaseatk = 0 | |
1480 | local decreasedef = 0 | |
1481 | local decreasemvmt = 0 | |
1482 | local TopStaff = {} | |
1483 | local TSCF = cf(0, 0, 0) | |
1484 | local BotStaff = {} | |
1485 | local BSCF = cf(0, 0, 0) | |
1486 | local Orbs = {} | |
1487 | local OOrbs = {} | |
1488 | local Protected = {} | |
1489 | local O1 = false | |
1490 | local O2 = false | |
1491 | local O3 = false | |
1492 | local O4 = false | |
1493 | local eCharge = false | |
1494 | local energ = 0 | |
1495 | local smite = false | |
1496 | local smtarget = nil | |
1497 | local move1 = "(Z)\nOverload" | |
1498 | local move2 = "(X)\nDischarge" | |
1499 | local move3 = "(C)\nSmite" | |
1500 | local move4 = "(V)\nUnleashed Diety" | |
1501 | local cooldowns = {} | |
1502 | local cooldown1 = 0 | |
1503 | table.insert(cooldowns, cooldown1) | |
1504 | local cooldown2 = 0 | |
1505 | table.insert(cooldowns, cooldown2) | |
1506 | local cooldown3 = 0 | |
1507 | table.insert(cooldowns, cooldown3) | |
1508 | local cooldown4 = 0 | |
1509 | table.insert(cooldowns, cooldown4) | |
1510 | local cooldownsadd = {} | |
1511 | local cooldownadd1 = 0.35 | |
1512 | table.insert(cooldownsadd, cooldownadd1) | |
1513 | local cooldownadd2 = 0.16 | |
1514 | table.insert(cooldownsadd, cooldownadd2) | |
1515 | local cooldownadd3 = 0.1 | |
1516 | table.insert(cooldownsadd, cooldownadd3) | |
1517 | local cooldownadd4 = 0.08 | |
1518 | table.insert(cooldownsadd, cooldownadd4) | |
1519 | local cooldownmax = 100 | |
1520 | player = nil | |
1521 | RSH = nil | |
1522 | RW = Instance.new("Motor") | |
1523 | LW = Instance.new("Motor") | |
1524 | RW.Name = "Right Shoulder" | |
1525 | LW.Name = "Left Shoulder" | |
1526 | LH = Torso["Left Hip"] | |
1527 | RH = Torso["Right Hip"] | |
1528 | TorsoColor = Torso.BrickColor | |
1529 | TorsoRed = TorsoColor.Color.r | |
1530 | TorsoGreen = TorsoColor.Color.g | |
1531 | TorsoBlue = TorsoColor.Color.b | |
1532 | NewCol = BrickColor.new("White").Color | |
1533 | NewCol2 = BrickColor.new("Lapis").Color | |
1534 | NewCol3 = BrickColor.new("Navy blue").Color | |
1535 | NewCol4 = BrickColor.new("Bright blue").Color | |
1536 | if Player:findFirstChild("Color1") ~= nil then | |
1537 | NewCol = Player.Color1.Value | |
1538 | end | |
1539 | if Player:findFirstChild("Color2") ~= nil then | |
1540 | NewCol2 = Player.Color2.Value | |
1541 | end | |
1542 | print(BrickColor.new(NewCol)) | |
1543 | local mdec = Instance.new("NumberValue", Decrease) | |
1544 | mdec.Name = "DecreaseDef" | |
1545 | mdec.Value = 0.4 | |
1546 | local mdec2 = Instance.new("NumberValue", Decrease) | |
1547 | mdec2.Name = "DecreaseMvmt" | |
1548 | mdec2.Value = 0.1 | |
1549 | if Character:findFirstChild("Effects", true) ~= nil then | |
1550 | Character:findFirstChild("Effects", true).Parent = nil | |
1551 | end | |
1552 | local effects = it("Model", Character) | |
1553 | effects.Name = "Effects" | |
1554 | local Animate = Humanoid.Animator | |
1555 | local canjump = true | |
1556 | removeControl = function() | |
1557 | canjump = false | |
1558 | end | |
1559 | resumeControl = function() | |
1560 | canjump = true | |
1561 | end | |
1562 | Player.Character.Humanoid.Changed:connect(function() | |
1563 | if canjump == false then | |
1564 | Player.Character.Humanoid.Jump = false | |
1565 | end | |
1566 | end) | |
1567 | swait = function(num) | |
1568 | if num == 0 or num == nil then | |
1569 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
1570 | else | |
1571 | for i = 0, num do | |
1572 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | ArtificialHB = Instance.new("BindableEvent", script) | |
1577 | ArtificialHB.Name = "Heartbeat" | |
1578 | ||
1579 | script:WaitForChild("Heartbeat") | |
1580 | ||
1581 | frame = 1 / 40 | |
1582 | tf = 0 | |
1583 | allowframeloss = true | |
1584 | tossremainder = false | |
1585 | lastframe = tick() | |
1586 | script.Heartbeat:Fire() | |
1587 | ||
1588 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1589 | tf = tf + s | |
1590 | if tf >= frame then | |
1591 | if allowframeloss then | |
1592 | script.Heartbeat:Fire() | |
1593 | lastframe = tick() | |
1594 | else | |
1595 | for i = 1, math.floor(tf / frame) do | |
1596 | script.Heartbeat:Fire() | |
1597 | end | |
1598 | lastframe = tick() | |
1599 | end | |
1600 | if tossremainder then | |
1601 | tf = 0 | |
1602 | else | |
1603 | tf = tf - frame * math.floor(tf / frame) | |
1604 | end | |
1605 | end | |
1606 | end) | |
1607 | function swait(num) | |
1608 | if num == 0 or num == nil then | |
1609 | ArtificialHB.Event:wait() | |
1610 | else | |
1611 | for i = 0, num do | |
1612 | ArtificialHB.Event:wait() | |
1613 | end | |
1614 | end | |
1615 | end | |
1616 | if Character:findFirstChild("Ezelle", true) ~= nil then | |
1617 | Character:findFirstChild("Ezelle", true).Parent = nil | |
1618 | end | |
1619 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
1620 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
1621 | end | |
1622 | if Character:findFirstChild("Stats", true) ~= nil then | |
1623 | Character:findFirstChild("Stats", true).Parent = nil | |
1624 | end | |
1625 | local Stats = Instance.new("BoolValue") | |
1626 | Stats.Name = "Stats" | |
1627 | Stats.Parent = Character | |
1628 | local Atk = Instance.new("NumberValue") | |
1629 | Atk.Name = "Damage" | |
1630 | Atk.Parent = Stats | |
1631 | Atk.Value = 1 | |
1632 | local Def = Instance.new("NumberValue") | |
1633 | Def.Name = "Defense" | |
1634 | Def.Parent = Stats | |
1635 | Def.Value = 1 | |
1636 | local Mvmt = Instance.new("NumberValue") | |
1637 | Mvmt.Name = "Movement" | |
1638 | Mvmt.Parent = Stats | |
1639 | Mvmt.Value = 1 | |
1640 | local Block = Instance.new("BoolValue") | |
1641 | Block.Name = "Block" | |
1642 | Block.Parent = Stats | |
1643 | Block.Value = false | |
1644 | local Stun = Instance.new("NumberValue") | |
1645 | Stun.Name = "Stun" | |
1646 | Stun.Parent = Stats | |
1647 | Stun.Value = 0 | |
1648 | local StunT = Instance.new("NumberValue") | |
1649 | StunT.Name = "StunThreshold" | |
1650 | StunT.Parent = Stats | |
1651 | StunT.Value = 100 | |
1652 | local Rooted = Instance.new("BoolValue") | |
1653 | Rooted.Name = "Rooted" | |
1654 | Rooted.Parent = Stats | |
1655 | Rooted.Value = false | |
1656 | local Stunned = Instance.new("BoolValue") | |
1657 | Stunned.Name = "Stunned" | |
1658 | Stunned.Parent = Stats | |
1659 | Stunned.Value = false | |
1660 | local Stagger = Instance.new("BoolValue") | |
1661 | Stagger.Name = "Stagger" | |
1662 | Stagger.Parent = Stats | |
1663 | Stagger.Value = false | |
1664 | local StaggerHit = Instance.new("BoolValue") | |
1665 | StaggerHit.Name = "StaggerHit" | |
1666 | StaggerHit.Parent = Stats | |
1667 | StaggerHit.Value = false | |
1668 | local RecentEnemy = Instance.new("ObjectValue") | |
1669 | RecentEnemy.Name = "RecentEnemy" | |
1670 | RecentEnemy.Parent = Stats | |
1671 | RecentEnemy.Value = nil | |
1672 | local Decrease = Instance.new("BoolValue") | |
1673 | Decrease.Name = "Decrease" | |
1674 | Decrease.Parent = Stats | |
1675 | Decrease.Value = false | |
1676 | local mana = Instance.new("NumberValue") | |
1677 | mana.Name = "Mana" | |
1678 | mana.Parent = Stats | |
1679 | mana.Value = 100 | |
1680 | NoOutline = function(Part) | |
1681 | Part.TopSurface = 10 | |
1682 | end | |
1683 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
1684 | local fp = it("Part") | |
1685 | fp.formFactor = formfactor | |
1686 | fp.Parent = parent | |
1687 | fp.Reflectance = reflectance | |
1688 | fp.Transparency = transparency | |
1689 | fp.CanCollide = false | |
1690 | fp.Locked = true | |
1691 | fp.BrickColor = brickcolor | |
1692 | fp.Name = name | |
1693 | fp.Size = size | |
1694 | fp.Position = Torso.Position | |
1695 | NoOutline(fp) | |
1696 | fp.Material = "SmoothPlastic" | |
1697 | fp:BreakJoints() | |
1698 | return fp | |
1699 | end | |
1700 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
1701 | local mesh = it(Mesh) | |
1702 | mesh.Parent = part | |
1703 | if Mesh == "SpecialMesh" then | |
1704 | mesh.MeshType = meshtype | |
1705 | if meshid ~= "nil" then | |
1706 | if meshid == "rbxasset://fonts/leftarm.mesh" then | |
1707 | mesh.MeshId = meshid | |
1708 | else | |
1709 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
1710 | end | |
1711 | end | |
1712 | end | |
1713 | mesh.Offset = offset | |
1714 | mesh.Scale = scale | |
1715 | return mesh | |
1716 | end | |
1717 | weld = function(parent, part0, part1, c0) | |
1718 | local weld = it("Motor") | |
1719 | weld.Parent = parent | |
1720 | weld.Part0 = part0 | |
1721 | weld.Part1 = part1 | |
1722 | weld.C0 = c0 | |
1723 | return weld | |
1724 | end | |
1725 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
1726 | local gui = it(GuiType) | |
1727 | gui.Parent = parent | |
1728 | gui.Text = text | |
1729 | gui.BackgroundTransparency = backtrans | |
1730 | gui.BackgroundColor3 = backcol | |
1731 | gui.SizeConstraint = "RelativeXY" | |
1732 | gui.TextXAlignment = "Center" | |
1733 | gui.TextYAlignment = "Center" | |
1734 | gui.Position = pos | |
1735 | gui.Size = size | |
1736 | gui.Font = "SourceSans" | |
1737 | gui.FontSize = "Size14" | |
1738 | gui.TextWrapped = false | |
1739 | gui.TextStrokeTransparency = 0 | |
1740 | gui.TextColor = BrickColor.new("White") | |
1741 | return gui | |
1742 | end | |
1743 | local handle = nil | |
1744 | AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef) | |
1745 | prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) | |
1746 | prt.Material = neon | |
1747 | msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) | |
1748 | wld = weld(handle, prt, wldpar, ceef) | |
1749 | v = it("NumberValue", prt) | |
1750 | v.Value = trans | |
1751 | v.Name = "MainTransparency" | |
1752 | return prt, msh, wld | |
1753 | end | |
1754 | local Color1 = Torso.BrickColor | |
1755 | local fengui = it("GuiMain") | |
1756 | fengui.Parent = Player.PlayerGui | |
1757 | fengui.Name = "WeaponGUI" | |
1758 | local fenframe = it("Frame") | |
1759 | fenframe.Parent = fengui | |
1760 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
1761 | fenframe.BackgroundTransparency = 1 | |
1762 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
1763 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
1764 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
1765 | local fenframe2 = it("Frame") | |
1766 | fenframe2.Parent = fengui | |
1767 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
1768 | fenframe2.BackgroundTransparency = 1 | |
1769 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
1770 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
1771 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
1772 | local fenframe3 = it("Frame") | |
1773 | fenframe3.Parent = fengui | |
1774 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
1775 | fenframe3.BackgroundTransparency = 1 | |
1776 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
1777 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
1778 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
1779 | local fenframe4 = it("Frame") | |
1780 | fenframe4.Parent = fengui | |
1781 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
1782 | fenframe4.BackgroundTransparency = 1 | |
1783 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
1784 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
1785 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
1786 | local pressedf = false | |
1787 | local fenframe5 = it("Frame") | |
1788 | fenframe5.Parent = fengui | |
1789 | fenframe5.Parent = nil | |
1790 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
1791 | fenframe5.BackgroundTransparency = 1 | |
1792 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
1793 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
1794 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
1795 | fenframe5.ZIndex = 2 | |
1796 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
1797 | tellbar.Font = "Arial" | |
1798 | tellbar.TextScaled = true | |
1799 | tellbar.TextTransparency = 1 | |
1800 | tellbar.TextStrokeTransparency = 1 | |
1801 | tellbar.ZIndex = 2 | |
1802 | local fnumb = 0 | |
1803 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
1804 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
1805 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
1806 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1807 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1808 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1809 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
1810 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1811 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
1812 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
1813 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
1814 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
1815 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1816 | fenbarmove1.ZIndex = 2 | |
1817 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1818 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1819 | fenbarmove2.ZIndex = 2 | |
1820 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1821 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1822 | fenbarmove3.ZIndex = 2 | |
1823 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1824 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
1825 | fenbarmove4.ZIndex = 2 | |
1826 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
1827 | local fenbarammo1 = gui("TextButton", fenframe2, "Orbs", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
1828 | local modelzorz = Instance.new("Model") | |
1829 | modelzorz.Parent = Character | |
1830 | modelzorz.Name = "Ezelle" | |
1831 | handle = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Handle", vt()) | |
1832 | local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt()) | |
1833 | msh1h = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(2, 2, 2)) | |
1834 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.8, 7, 1.8)) | |
1835 | local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.8) * cf(0, 0, -0.7)) | |
1836 | local wld1 = weld(handle, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
1837 | local wld23 = weld(prt1, prt23, prt1, euler(0, 0, 0) * cf(0, 8.8, 0)) | |
1838 | local wld27 = weld(prt1, prt27, prt1, euler(0, 0, 0) * cf(0, 8.8, 0)) | |
1839 | prt2 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part02", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.8, 1, 2.8, euler(0, 0, 0) * cf(0, 0.8, 0)) | |
1840 | prt3 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part03", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2, 1, 2, euler(0, 0, 0) * cf(0, 1, 0)) | |
1841 | prt4 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part04", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.1, 3, 2.1, euler(0, 0, 0) * cf(0, 1.4, 0)) | |
1842 | prt5 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part05", "Neon", "CylinderMesh", "nil", "nil", 2.1, 0.9, 2.1, euler(0, 0, 0) * cf(0, 1, 0)) | |
1843 | prt6 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part06", "SmoothPlastic", "BlockMesh", "nil", "nil", 2.3, 1, 2.3, euler(0, 0, 0) * cf(0, 1.8, 0)) | |
1844 | prt7 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part07", "SmoothPlastic", "BlockMesh", "nil", "nil", 1, 3, 2, euler(0, 0, 0) * cf(0, 2.2, 0)) | |
1845 | prt10 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part10", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.4, 2.1, 2.4, euler(1.57, 0, 0) * cf(0, 2.7, 0)) | |
1846 | prt11 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part11", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.2, 2.15, 2.2, euler(1.57, 0, 0) * cf(0, 2.7, 0)) | |
1847 | prt12 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part12", "Neon", "CylinderMesh", "nil", "nil", 2, 2.2, 2, euler(1.57, 0, 0) * cf(0, 2.7, 0)) | |
1848 | prt13 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part13", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3, 1.5, 3, euler(1.57, 0, 0) * cf(0, 2.7, 0)) | |
1849 | prt14 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part14", "SmoothPlastic", "SpecialMesh", "Sphere", "nil", 1.5, 2.5, 2, euler(0, 0, 0) * cf(0, 2.9, 0)) | |
1850 | prt15 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part15", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.4, 0.7, 1.4, euler(0, 0, 0) * cf(0, 3.1, 0)) | |
1851 | prt16 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part16", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.3, 0.9, 1.3, euler(0, 0, 0) * cf(0, 3.26, 0)) | |
1852 | prt17 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part17", "Neon", "CylinderMesh", "nil", "nil", 1.35, 0.5, 1.35, euler(0, 0, 0) * cf(0, 3.26, 0)) | |
1853 | prt18 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part18", "Neon", "CylinderMesh", "nil", "nil", 1.4, 0.3, 1.4, euler(0, 0, 0) * cf(0, 3.38, 0)) | |
1854 | prt23 = AesthPart(modelzorz, prt10, 0, 1, NewCol3, "Part23", "SmoothPlastic", "BlockMesh", "nil", "nil", 2, 2, 2, euler(0, math.rad(0), 0) * cf(-0.045, 0, 0)) | |
1855 | prt24 = AesthPart(modelzorz, prt23, 0, 0, NewCol, "Part24", "SmoothPlastic", "BlockMesh", "nil", "nil", 0.5, 2, 4, euler(0, 0, 0) * cf(0, 0, 0.5)) | |
1856 | prt25 = AesthPart(modelzorz, prt24, 0, 0, NewCol, "Part25", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 2, 1, 1.5, euler(3.14, 0, -1.57) * cf(-0.15, 0, -0.25)) | |
1857 | prt26 = AesthPart(modelzorz, prt24, 0, 0, NewCol, "Part26", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 2, 1, 2.5, euler(3.14, 0, -1.57) * euler(3.14, 0, 0) * cf(-0.15, 0, 0.15)) | |
1858 | prt27 = AesthPart(modelzorz, prt10, 0, 1, NewCol3, "Part27", "SmoothPlastic", "BlockMesh", "nil", "nil", 2, 2, 2, euler(0, math.rad(0), 3.14) * cf(0.045, 0, 0)) | |
1859 | prt28 = AesthPart(modelzorz, prt27, 0, 0, NewCol, "Part28", "SmoothPlastic", "BlockMesh", "nil", "nil", 0.5, 2, 4, euler(0, 0, 0) * cf(0, 0, 0.5)) | |
1860 | prt29 = AesthPart(modelzorz, prt28, 0, 0, NewCol, "Part29", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 2, 1, 1.5, euler(3.14, 0, -1.57) * cf(-0.15, 0, -0.25)) | |
1861 | prt30 = AesthPart(modelzorz, prt28, 0, 0, NewCol, "Part30", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 2, 1, 2.5, euler(3.14, 0, -1.57) * euler(3.14, 0, 0) * cf(-0.15, 0, 0.15)) | |
1862 | prt31 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part31", "SmoothPlastic", "BlockMesh", "nil", "nil", 0.8, 2, 2.35, euler(0, 0, 0) * cf(0, 2, 0)) | |
1863 | prt32 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.6, 1.8, 2.4, euler(0, 0, 0) * cf(0, 2, 0)) | |
1864 | prt33 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part33", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.7, 2, 1.7, euler(0, 0, 0) * cf(0, -0.9, 0)) | |
1865 | prt34 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part34", "Neon", "CylinderMesh", "nil", "nil", 1.75, 1.5, 1.75, euler(0, 0, 0) * cf(0, -0.9, 0)) | |
1866 | prt35 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part35", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.2, 2.4, 2.2, euler(0, 0, 0) * cf(0, -1.34, 0)) | |
1867 | prt36 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part36", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.2, 1, 2.2, euler(0, 0, 0) * cf(0, -1.68, 0)) | |
1868 | prt37 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part37", "Neon", "CylinderMesh", "nil", "nil", 2.25, 0.8, 2.25, euler(0, 0, 0) * cf(0, -1.68, 0)) | |
1869 | prt38 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part38", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2.3, 0.5, 2.3, euler(0, 0, 0) * cf(0, -1.83, 0)) | |
1870 | prt39 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part39", "SmoothPlastic", "SpecialMesh", "FileMesh", "1778999", 0.47, 0.5, 0.47, euler(3.14, 0, 0) * cf(0, -1.7, 0)) | |
1871 | prt40 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part40", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3.2, 0.5, 3.2, euler(0, 0, 0) * cf(0, -2.15, 0)) | |
1872 | prt41 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part41", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.8, 3, 1.8, euler(0, 0, 0) * cf(0, -2.5, 0)) | |
1873 | prt42 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part42", "SmoothPlastic", "CylinderMesh", "nil", "nil", 4, 0.5, 4, euler(0, 0, 0) * cf(0, -2.8, 0)) | |
1874 | prt54 = AesthPart(modelzorz, prt1, 0, 0.5, "Really blue", "Part54", "Neon", "SpecialMesh", "FileMesh", "1185246", -1.8, -1.8, -1.8, cf(0, -3.5, 0)) | |
1875 | prt55 = AesthPart(modelzorz, prt1, 0, 0.3, NewCol2, "Part55", "Neon", "SpecialMesh", "Sphere", "nil", 4.5, 4.5, 4.5, cf(0, -3.5, 0)) | |
1876 | prt56 = AesthPart(modelzorz, prt1, 0, 0, "Institutional white", "Part56", "Neon", "SpecialMesh", "Sphere", "nil", 3, 3, 3, cf(0, -3.5, 0)) | |
1877 | prt54.Transparency = 1 | |
1878 | prt55.Transparency = 1 | |
1879 | prt56.Transparency = 1 | |
1880 | for i = -1, 1, 2 do | |
1881 | prt8 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part08", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 2, 3.5, 1, euler(0, -1.57 * i, 0) * cf(0.2 * i, 1.9, 0)) | |
1882 | prt9 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part09", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 2, 1.5, 1, euler(3.14, 1.57 * i, 0) * cf(0.2 * i, 2.4, 0)) | |
1883 | end | |
1884 | for i = -1, 1, 2 do | |
1885 | prt19 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part19", "SmoothPlastic", "BlockMesh", "nil", "nil", 0.3, 2, 1.6, euler(0, 0, 0) * cf(-0.12 * i, 3.11, 0)) | |
1886 | prt20 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part20", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1.6, 1, 0.5, euler(0, 1.57 * i, 0) * cf(-0.2 * i, 2.99, 0)) | |
1887 | prt21 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part21", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1.6, 1.1, 0.5, euler(3.14, -1.57 * i, 0) * cf(-0.2 * i, 3.2, 0)) | |
1888 | end | |
1889 | for i = 1.57, 6.28 do | |
1890 | prt42 = AesthPart(modelzorz, prt1, 0, 0, NewCol3, "Part42", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3, 1, 3, euler(1.57, 0, 0) * cf(0.35, -2.5, 0) * euler(0, i, 0)) | |
1891 | prt43 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part43", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.5, 1.1, 1.5, euler(1.57, 0, 0) * cf(0.35, -2.5, 0) * euler(0, i, 0)) | |
1892 | prt44 = AesthPart(modelzorz, prt1, 0, 0, NewCol2, "Part44", "Neon", "SpecialMesh", "Sphere", "nil", 1.8, 1.5, 1.8, euler(1.57, 0, 0) * cf(0.35, -2.5, 0) * euler(0, i, 0)) | |
1893 | prt45 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part45", "SmoothPlastic", "BlockMesh", "nil", "nil", 2, 1.1, 1, euler(1.57, 0, 0) * cf(0.5, -2.5, 0) * euler(0, i, 0)) | |
1894 | prt46 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part46", "SmoothPlastic", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.1, euler(0, 0, -1.57) * cf(0.3, 0, 0) * euler(0, 0, -0.8) * cf(0.35, -2.5, 0) * euler(0, i, 0)) | |
1895 | prt47 = AesthPart(modelzorz, prt1, 0, 0, NewCol, "Part47", "SmoothPlastic", "SpecialMesh", "Torso", "nil", 2.5, 1.5, 1.1, euler(0, 0, -1.57) * cf(0.35, 0, 0) * euler(0, 0, 0.8) * cf(0.35, -2.5, 0) * euler(0, i, 0)) | |
1896 | prt48 = AesthPart(modelzorz, prt1, 0, 1, NewCol3, "Part48", "SmoothPlastic", "BlockMesh", "nil", "nil", 1, 1, 1, euler(0, 0, -1.57) * cf(0.7, -2.8, 0) * euler(0, i, 0)) | |
1897 | prt49 = AesthPart(modelzorz, prt48, 0, 0, NewCol2, "Part49", "Neon", "BlockMesh", "nil", "nil", 2.5, 0.4, 0.4, euler(0, 0, 0) * cf(-0.25, 0, 0) * euler(0, 0, -0.2)) | |
1898 | prt50 = AesthPart(modelzorz, prt49, 0, 0, NewCol3, "Part50", "SmoothPlastic", "SpecialMesh", "FileMesh", "rbxasset://fonts/leftarm.mesh", -0.2, -0.25, -0.2, euler(0, 0, 1.57) * cf(0, 0, 0)) | |
1899 | prt51 = AesthPart(modelzorz, prt49, 0, 0, NewCol, "Part51", "SmoothPlastic", "BlockMesh", "nil", "nil", 2, 0.6, 0.8, euler(0, 0, 0) * cf(-0.35, 0, 0) * euler(0, 0, 0.2)) | |
1900 | prt52 = AesthPart(modelzorz, prt51, 0, 0, NewCol, "Part52", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 0.8, 0.6, 0.6, euler(0, -1.57, 0) * cf(0.14, -0.12, 0)) | |
1901 | prt53 = AesthPart(modelzorz, prt51, 0, 0, NewCol, "Part53", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 0.8, 0.6, 1.4, euler(0, 1.57, 0) * cf(-0.06, -0.12, 0)) | |
1902 | table.insert(TopStaff, wld49) | |
1903 | end | |
1904 | TSCF = cf(0.2, 0.05, 0) * euler(0, 0, -1.2) | |
1905 | for _,c in pairs(modelzorz:children()) do | |
1906 | table.insert(Weapon, c) | |
1907 | end | |
1908 | for _,c in pairs(handle:children()) do | |
1909 | if c.className == "Motor" then | |
1910 | table.insert(Welds, c) | |
1911 | end | |
1912 | end | |
1913 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) | |
1914 | hitbox.Anchored = false | |
1915 | local hitboxCF = cf(0, 0, 0) | |
1916 | hboxpos = Instance.new("BodyPosition", nil) | |
1917 | hboxpos.P = 2000 | |
1918 | hboxpos.D = 100 | |
1919 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
1920 | local shieldref = part(3, nil, 0, 1, BrickColor.new("Bright blue"), "Shield1", vt(40, 40, 40)) | |
1921 | shieldref.Anchored = true | |
1922 | shieldref.CFrame = cf(Torso.Position) | |
1923 | shieldref.Shape = "Ball" | |
1924 | local shieldref2 = part(3, nil, 0, 0.5, BrickColor.new("Bright blue"), "Shield2", vt()) | |
1925 | shieldref2.Anchored = true | |
1926 | srefmsh = mesh("SpecialMesh", shieldref2, "FileMesh", "90782182", vt(0, 0, 0), vt(4, 5, 4)) | |
1927 | srefmsh.TextureId = "http://www.roblox.com/asset/?id=90782359" | |
1928 | srefmsh.VertexColor = vt(0.2, 0.2, 1) | |
1929 | hitboxweld = function() | |
1930 | hbwld.Parent = modelzorz | |
1931 | hbwld.Part0 = hitbox | |
1932 | hbwld.Part1 = prt12 | |
1933 | end | |
1934 | if script.Parent.className ~= "HopperBin" then | |
1935 | Tool = Instance.new("HopperBin") | |
1936 | Tool.Parent = Backpack | |
1937 | Tool.Name = "Zellar" | |
1938 | script.Parent = Tool | |
1939 | end | |
1940 | Bin = script.Parent | |
1941 | if Bin.Name == "Virtue" then | |
1942 | Bin.Name = "Zellar" | |
1943 | end | |
1944 | local bodvel = Instance.new("BodyVelocity") | |
1945 | local bg = Instance.new("BodyGyro") | |
1946 | so = function(id, par, vol, pit) | |
1947 | local sou = Instance.new("Sound", par or workspace) | |
1948 | sou.Volume = vol | |
1949 | sou.Pitch = pit or 1 | |
1950 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
1951 | coroutine.resume(coroutine.create(function(Sound) | |
1952 | swait() | |
1953 | Sound:play() | |
1954 | end), sou) | |
1955 | game:GetService("Debris"):AddItem(sou, 6) | |
1956 | end | |
1957 | ||
1958 | function clerp(a,b,t) | |
1959 | local qa = {QuaternionFromCFrame(a)} | |
1960 | local qb = {QuaternionFromCFrame(b)} | |
1961 | local ax, ay, az = a.x, a.y, a.z | |
1962 | local bx, by, bz = b.x, b.y, b.z | |
1963 | local _t = 1-t | |
1964 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1965 | end | |
1966 | ||
1967 | function QuaternionFromCFrame(cf) | |
1968 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1969 | local trace = m00 + m11 + m22 | |
1970 | if trace > 0 then | |
1971 | local s = math.sqrt(1 + trace) | |
1972 | local recip = 0.5/s | |
1973 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1974 | else | |
1975 | local i = 0 | |
1976 | if m11 > m00 then | |
1977 | i = 1 | |
1978 | end | |
1979 | if m22 > (i == 0 and m00 or m11) then | |
1980 | i = 2 | |
1981 | end | |
1982 | if i == 0 then | |
1983 | local s = math.sqrt(m00-m11-m22+1) | |
1984 | local recip = 0.5/s | |
1985 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1986 | elseif i == 1 then | |
1987 | local s = math.sqrt(m11-m22-m00+1) | |
1988 | local recip = 0.5/s | |
1989 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1990 | elseif i == 2 then | |
1991 | local s = math.sqrt(m22-m00-m11+1) | |
1992 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | ||
1997 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1998 | local xs, ys, zs = x + x, y + y, z + z | |
1999 | local wx, wy, wz = w*xs, w*ys, w*zs | |
2000 | local xx = x*xs | |
2001 | local xy = x*ys | |
2002 | local xz = x*zs | |
2003 | local yy = y*ys | |
2004 | local yz = y*zs | |
2005 | local zz = z*zs | |
2006 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
2007 | end | |
2008 | ||
2009 | function QuaternionSlerp(a, b, t) | |
2010 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
2011 | local startInterp, finishInterp; | |
2012 | if cosTheta >= 0.0001 then | |
2013 | if (1 - cosTheta) > 0.0001 then | |
2014 | local theta = math.acos(cosTheta) | |
2015 | local invSinTheta = 1/math.sin(theta) | |
2016 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
2017 | finishInterp = math.sin(t*theta)*invSinTheta | |
2018 | else | |
2019 | startInterp = 1-t | |
2020 | finishInterp = t | |
2021 | end | |
2022 | else | |
2023 | if (1+cosTheta) > 0.0001 then | |
2024 | local theta = math.acos(-cosTheta) | |
2025 | local invSinTheta = 1/math.sin(theta) | |
2026 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
2027 | finishInterp = math.sin(t*theta)*invSinTheta | |
2028 | else | |
2029 | startInterp = t-1 | |
2030 | finishInterp = t | |
2031 | end | |
2032 | end | |
2033 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
2034 | end | |
2035 | hideanim = function() | |
2036 | equipped = false | |
2037 | TSCF = cf(0.2, 0.05, 0) * euler(0, 0, -1.2) | |
2038 | for i = 0, 1, 0.05 do | |
2039 | swait() | |
2040 | prt54.Transparency = prt54.MainTransparency.Value + (1 - prt54.MainTransparency.Value) * i | |
2041 | prt55.Transparency = prt55.MainTransparency.Value + (1 - prt55.MainTransparency.Value) * i | |
2042 | prt56.Transparency = prt56.MainTransparency.Value + (1 - prt56.MainTransparency.Value) * i | |
2043 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2044 | wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.3) | |
2045 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3) | |
2046 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
2047 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
2048 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2049 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.7, 0, -0.2), 0.3) | |
2050 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2051 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.4) | |
2052 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.4) | |
2053 | end | |
2054 | prt54.Transparency = 1 | |
2055 | prt55.Transparency = 1 | |
2056 | prt56.Transparency = 1 | |
2057 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.4), 0.3) | |
2058 | for i = 0, 1, 0.1 do | |
2059 | swait() | |
2060 | handlewld.C0 = clerp(handlewld.C0, euler(3.14, 0, 0) * euler(0, 0, 0.4) * euler(0.2, 0, 0) * cf(-1, -1.2, 0.5), 0.3) | |
2061 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2062 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0.6), 0.3) | |
2063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
2064 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
2065 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2066 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.4), 0.3) | |
2067 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2068 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
2069 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
2070 | end | |
2071 | handlewld.Part1 = Torso | |
2072 | handlewld.C0 = euler(0, 0, -0.8) * cf(0, 0, -0.7) | |
2073 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
2074 | for i = 0, 1, 0.1 do | |
2075 | swait() | |
2076 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) | |
2077 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
2078 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2079 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2080 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2081 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2082 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
2083 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
2084 | end | |
2085 | mdec2.Parent = nil | |
2086 | mdec.Parent = Decrease | |
2087 | end | |
2088 | mdec.Parent = Decrease | |
2089 | equipanim = function() | |
2090 | equipped = true | |
2091 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.4), 0.3) | |
2092 | for i = 0, 1, 0.1 do | |
2093 | swait() | |
2094 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0.6), 0.3) | |
2095 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
2096 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4), 0.3) | |
2097 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2098 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.4), 0.3) | |
2099 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2100 | end | |
2101 | handlewld.Part1 = LeftArm | |
2102 | handlewld.C0 = euler(3.14, 0, 0) * euler(0, 0, 0.4) * euler(0.2, 0, 0) * cf(-1, -1.2, 0.5) | |
2103 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
2104 | d = 2 | |
2105 | for i = 0, 1, 0.08 do | |
2106 | swait() | |
2107 | d = d + 1 | |
2108 | if d >= 4 then | |
2109 | d = 0 | |
2110 | so("199145146", handle, 1, 1.4) | |
2111 | end | |
2112 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2113 | handlewld.C1 = handlewld.C1 * euler(0, -0.6, 0) | |
2114 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4), 0.3) | |
2115 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
2116 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -0.8), 0.3) | |
2117 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2118 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.3) * euler(1.5, 0, 0.8), 0.3) | |
2119 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2120 | end | |
2121 | TSCF = euler(0, 0, 0) * cf(-0.25, 0, 0) * euler(0, 0, -0.2) | |
2122 | for i = 0, 1, 0.05 do | |
2123 | swait() | |
2124 | prt54.Transparency = 1 - (1 - prt54.MainTransparency.Value) * i | |
2125 | prt55.Transparency = 1 - (1 - prt55.MainTransparency.Value) * i | |
2126 | prt56.Transparency = 1 - (1 - prt56.MainTransparency.Value) * i | |
2127 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
2128 | handlewld.C1 = clerp(handlewld.C1, cf(0, 0, 0), 0.4) | |
2129 | wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4) | |
2130 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
2131 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
2132 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -0.8), 0.3) | |
2133 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2134 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.4), 0.3) | |
2135 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2136 | end | |
2137 | prt54.Transparency = prt54.MainTransparency.Value | |
2138 | prt55.Transparency = prt55.MainTransparency.Value | |
2139 | prt56.Transparency = prt56.MainTransparency.Value | |
2140 | mdec.Parent = nil | |
2141 | mdec2.Parent = Decrease | |
2142 | handlewld.C1 = cf(0, 0, 0) | |
2143 | end | |
2144 | StaggerAnim = function() | |
2145 | attack = true | |
2146 | removeControl() | |
2147 | for i = 1, math.random(2, 4) do | |
2148 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
2149 | end | |
2150 | for i = 0, 1, 0.35 do | |
2151 | swait() | |
2152 | if Rooted.Value == false then | |
2153 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
2154 | end | |
2155 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
2156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
2157 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
2158 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2159 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
2160 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2161 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
2162 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
2163 | end | |
2164 | for i = 0, 1, 0.2 do | |
2165 | swait() | |
2166 | if Rooted.Value == false then | |
2167 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
2168 | end | |
2169 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
2170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
2171 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
2172 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2173 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
2174 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2175 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
2176 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
2177 | end | |
2178 | for i = 0, 1, 0.1 do | |
2179 | swait() | |
2180 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
2181 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
2182 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
2183 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2184 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
2185 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2186 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
2187 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
2188 | end | |
2189 | for i = 1, 40 do | |
2190 | swait() | |
2191 | if StunT.Value <= Stun.Value then | |
2192 | break | |
2193 | end | |
2194 | end | |
2195 | do | |
2196 | resumeControl() | |
2197 | combo = 0 | |
2198 | attack = false | |
2199 | end | |
2200 | end | |
2201 | StaggerHitt = function() | |
2202 | attack = true | |
2203 | for i = 1, math.random(2, 4) do | |
2204 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
2205 | end | |
2206 | for i = 0, 1, 0.1 do | |
2207 | swait() | |
2208 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
2209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
2210 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
2211 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2212 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
2213 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2214 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
2215 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
2216 | end | |
2217 | attack = false | |
2218 | end | |
2219 | StunAnim = function() | |
2220 | attack = true | |
2221 | removeControl() | |
2222 | Stunned.Value = true | |
2223 | showDamage(Character, "Stunned", "Interrupt") | |
2224 | local dec = Instance.new("NumberValue", Decrease) | |
2225 | dec.Name = "DecreaseMvmt" | |
2226 | dec.Value = 10 | |
2227 | for i = 0, 1, 0.3 do | |
2228 | swait() | |
2229 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
2230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
2231 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
2232 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2233 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
2234 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2235 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
2236 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
2237 | end | |
2238 | for i = 0, 1, 0.3 do | |
2239 | swait() | |
2240 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
2241 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
2242 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
2243 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2244 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
2245 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2246 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
2247 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
2248 | end | |
2249 | for i = 0, 1, 0.3 do | |
2250 | swait() | |
2251 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
2252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
2253 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
2254 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2255 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
2256 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
2257 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
2258 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
2259 | end | |
2260 | local gairost = Instance.new("BodyGyro") | |
2261 | gairost.Parent = RootPart | |
2262 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
2263 | gairost.P = 20000 | |
2264 | gairost.cframe = cf(0, 0, 0) | |
2265 | for i = 0, 1, 0.1 do | |
2266 | swait() | |
2267 | if hitfloor ~= nil then | |
2268 | Torso.Velocity = vt(0, 0, 0) | |
2269 | end | |
2270 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
2271 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
2272 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
2273 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2274 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
2275 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2276 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
2277 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
2278 | end | |
2279 | for i = 1, 70 do | |
2280 | swait() | |
2281 | gairost.cframe = RootPart.CFrame | |
2282 | if hitfloor ~= nil then | |
2283 | Torso.Velocity = vt(0, 0, 0) | |
2284 | end | |
2285 | end | |
2286 | for i = 0, 1, 0.2 do | |
2287 | swait() | |
2288 | Stun.Value = 0 | |
2289 | gairost.cframe = RootPart.CFrame | |
2290 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
2291 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
2292 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
2293 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2294 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
2295 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
2296 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
2297 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
2298 | end | |
2299 | resumeControl() | |
2300 | gairost.Parent = nil | |
2301 | dec.Parent = nil | |
2302 | Stun.Value = 0 | |
2303 | combo = 0 | |
2304 | Stunned.Value = false | |
2305 | attack = false | |
2306 | for i = 1, 10 do | |
2307 | swait() | |
2308 | Stun.Value = 0 | |
2309 | end | |
2310 | end | |
2311 | attackone = function() | |
2312 | attack = true | |
2313 | for i = 0, 1, 0.1 do | |
2314 | swait() | |
2315 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2316 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -0.5, 0) * euler(-0.5, 0, 0), 0.3) | |
2317 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.3) | |
2318 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.3), 0.3) | |
2319 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2320 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, -1, 0), 0.3) | |
2321 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, 0.2, -0.05), 0.3) | |
2322 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.05), 0.3) | |
2323 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2324 | do | |
2325 | if StaggerHit.Value == true then | |
2326 | break | |
2327 | end | |
2328 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2329 | ||
2330 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_STMT | |
2331 | ||
2332 | end | |
2333 | end | |
2334 | end | |
2335 | so("199145095", prt56, 1, 1.1) | |
2336 | hitbox.Parent = modelzorz | |
2337 | hitbox.CFrame = prt1.CFrame * cf(0, 3, 0) | |
2338 | for i = 0, 1, 0.1 do | |
2339 | swait() | |
2340 | hitbox.CFrame = prt1.CFrame * cf(0, 3, 0) | |
2341 | MagniDamage(hitbox, 3, 5, 6, math.random(20, 25), "Normal", RootPart, 0.3, 2, (math.random(3, 5)), nil, true) | |
2342 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.4) | |
2343 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -0.5, 0) * euler(0.5, 0, 0), 0.4) | |
2344 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0, 0, 0), 0.4) | |
2345 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.2), 0.4) | |
2346 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.4) | |
2347 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.3) * euler(1.4, 0, 1) * euler(0, -1.5, 0) * euler(-2.5, 0, 0), 0.4) | |
2348 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.3) * euler(0, 1.57, 0) * euler(-0.1, -0.2, -0.05), 0.4) | |
2349 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.2, 0.05), 0.4) | |
2350 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2351 | do | |
2352 | if StaggerHit.Value == true then | |
2353 | break | |
2354 | end | |
2355 | -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2356 | ||
2357 | -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_STMT | |
2358 | ||
2359 | end | |
2360 | end | |
2361 | end | |
2362 | hitbox.Parent = nil | |
2363 | attack = false | |
2364 | end | |
2365 | attacktwo = function() | |
2366 | attack = true | |
2367 | local d = 2 | |
2368 | for i = 0, 1, 0.1 do | |
2369 | swait() | |
2370 | d = d + 1 | |
2371 | if d >= 4 then | |
2372 | d = 0 | |
2373 | so("199145146", handle, 1, 1.55) | |
2374 | end | |
2375 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.3) | |
2376 | handlewld.C1 = handlewld.C1 * euler(0, 0.67, 0) | |
2377 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2378 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0.2, 0, 0), 0.3) | |
2379 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.4), 0.3) | |
2380 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2381 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.3) * euler(1.4, 0, 1) * euler(0, -1.5, 0) * euler(-2.5, 0, 0) * euler(0, 2, 0), 0.3) | |
2382 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.3) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.05), 0.3) | |
2383 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.4, 0.05), 0.3) | |
2384 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2385 | do | |
2386 | if StaggerHit.Value == true then | |
2387 | break | |
2388 | end | |
2389 | -- DECOMPILER ERROR at PC228: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2390 | ||
2391 | -- DECOMPILER ERROR at PC228: LeaveBlock: unexpected jumping out IF_STMT | |
2392 | ||
2393 | end | |
2394 | end | |
2395 | end | |
2396 | local lnum = 0 | |
2397 | ref2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2398 | ref2.Anchored = true | |
2399 | for i = 0, 1, 0.2 do | |
2400 | swait() | |
2401 | lnum = lnum + 1 | |
2402 | ref2.CFrame = cf(prt18.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
2403 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
2404 | if hitfloor2 ~= nil and (lnum) % 2 == 0 then | |
2405 | Lightning(prt18.Position, RootPart.Position, 5, 1, NewCol2, 0.05, 0.4, 0.1) | |
2406 | end | |
2407 | MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 6, 6, 6, -1, -1, -1, 0.05, 1, nil, nil, 0.5) | |
2408 | MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 2) | |
2409 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(60), 0) * cf(-0.045, 0, 0), 0.45) | |
2410 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(60), 3.14) * cf(0.045, 0, 0), 0.45) | |
2411 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.45) | |
2412 | handlewld.C1 = clerp(handlewld.C1, cf(0, 0, 0), 0.45) | |
2413 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * euler(0, 0, -3) * cf(0, 0, 0), 0.45) | |
2414 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0.2, 0, 0), 0.45) | |
2415 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.4), 0.45) | |
2416 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.45) | |
2417 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.3) * euler(1.4, 0, 1) * euler(0, -1.5, 0) * euler(-2.5, 0, 0) * euler(0, 0.4, 0), 0.45) | |
2418 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.3) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.05), 0.45) | |
2419 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.4, 0.05), 0.45) | |
2420 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2421 | do | |
2422 | if StaggerHit.Value == true then | |
2423 | break | |
2424 | end | |
2425 | -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2426 | ||
2427 | -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_STMT | |
2428 | ||
2429 | end | |
2430 | end | |
2431 | end | |
2432 | so("199145204", prt18, 0.8, 1.3) | |
2433 | so("315743331", prt18, 1, 2) | |
2434 | hitbox.Parent = modelzorz | |
2435 | hitbox.CFrame = prt1.CFrame * cf(0, -3, 0) | |
2436 | for i = 0, 1, 0.1 do | |
2437 | swait() | |
2438 | lnum = lnum + 1 | |
2439 | ref2.CFrame = cf(prt18.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
2440 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
2441 | if hitfloor2 ~= nil and (lnum) % 2 == 0 then | |
2442 | Lightning(prt18.Position, RootPart.Position, 5, 1, NewCol2, 0.05, 0.4, 0.1) | |
2443 | end | |
2444 | hitbox.CFrame = prt1.CFrame * cf(0, -3, 0) | |
2445 | MagniDamage(hitbox, 3, 5, 6, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(3, 5)), nil, true) | |
2446 | MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 6, 6, 6, -1, -1, -1, 0.05, 1, nil, nil, 0.5) | |
2447 | MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 2) | |
2448 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.45) | |
2449 | handlewld.C1 = clerp(handlewld.C1, cf(0, 0, 0), 0.45) | |
2450 | wld1.C0 = clerp(wld1.C0, cf(0, 0.4, 0) * euler(-1, 0, 0) * euler(0, 0, -3), 0.45) | |
2451 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.05, 0, 0), 0.45) | |
2452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4), 0.45) | |
2453 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.8, 0, -1) * euler(0, -0.4, 0), 0.45) | |
2454 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.2) * euler(1.4, 0, -0.8) * euler(0, -1.3, 0), 0.45) | |
2455 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0.2, -0.2), 0.45) | |
2456 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, 0.2, 0.05), 0.45) | |
2457 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2458 | do | |
2459 | if StaggerHit.Value == true then | |
2460 | break | |
2461 | end | |
2462 | -- DECOMPILER ERROR at PC1060: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2463 | ||
2464 | -- DECOMPILER ERROR at PC1060: LeaveBlock: unexpected jumping out IF_STMT | |
2465 | ||
2466 | end | |
2467 | end | |
2468 | end | |
2469 | handlewld.C1 = cf(0, 0, 0) | |
2470 | hitbox.Parent = nil | |
2471 | attack = false | |
2472 | for i = 0, 1, 0.1 do | |
2473 | swait() | |
2474 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(0), 0) * cf(-0.045, 0, 0), 0.45) | |
2475 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(0), 3.14) * cf(0.045, 0, 0), 0.45) | |
2476 | end | |
2477 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(0), 0) * cf(-0.045, 0, 0), 1) | |
2478 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(0), 3.14) * cf(0.045, 0, 0), 1) | |
2479 | end | |
2480 | attackthree = function() | |
2481 | attack = true | |
2482 | for i = 0, 1, 0.1 do | |
2483 | swait() | |
2484 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * euler(0, 0, 1.57) * cf(0, 1, 0), 0.3) | |
2485 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 0, -1), 0.3) | |
2486 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.3) | |
2487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.2), 0.3) | |
2488 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
2489 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3, 0, -0.6) * euler(0, -0.4, 0), 0.3) | |
2490 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.4) * euler(0, 1.57, 0) * euler(-0.1, -0.8, -0.05), 0.3) | |
2491 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.2, 0.05), 0.3) | |
2492 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2493 | do | |
2494 | if StaggerHit.Value == true then | |
2495 | break | |
2496 | end | |
2497 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2498 | ||
2499 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_STMT | |
2500 | ||
2501 | end | |
2502 | end | |
2503 | end | |
2504 | so("199145095", prt56, 1, 0.9) | |
2505 | hitbox.Parent = modelzorz | |
2506 | hitbox.CFrame = prt1.CFrame * cf(0, 3, 0) | |
2507 | for i = 0, 1, 0.1 do | |
2508 | swait() | |
2509 | hitbox.CFrame = prt1.CFrame * cf(0, 3, 0) | |
2510 | MagniDamage(hitbox, 3, 5, 6, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(3, 5)), nil, true) | |
2511 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * euler(0, 0, 1.57) * cf(0, 1, 0), 0.45) | |
2512 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 0, 0.8), 0.45) | |
2513 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.1, 0, 0), 0.45) | |
2514 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.4) * euler(0.2, 0, 0) * euler(0, 0, -0.4), 0.45) | |
2515 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.8, 0, -1) * euler(0, -0.4, 0), 0.45) | |
2516 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.2) * euler(0.6, 0, -0.2) * euler(0, 0.3, 0), 0.45) | |
2517 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.4) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.2), 0.45) | |
2518 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * euler(0, -1.57, 0) * euler(0, 0.4, -0.25), 0.45) | |
2519 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2520 | do | |
2521 | if StaggerHit.Value == true then | |
2522 | break | |
2523 | end | |
2524 | -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2525 | ||
2526 | -- DECOMPILER ERROR at PC458: LeaveBlock: unexpected jumping out IF_STMT | |
2527 | ||
2528 | end | |
2529 | end | |
2530 | end | |
2531 | hitbox.Parent = nil | |
2532 | attack = false | |
2533 | end | |
2534 | attackfour = function() | |
2535 | attack = true | |
2536 | for i = 0, 1, 0.1 do | |
2537 | swait() | |
2538 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.3) | |
2539 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1, 0) * euler(0.5, 0, 0), 0.3) | |
2540 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0, 0, 0), 0.3) | |
2541 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.2), 0.3) | |
2542 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2543 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.3) * euler(1.4, 0, 1) * euler(0, 1.5, 0) * euler(2, 0, 0), 0.3) | |
2544 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.3) * euler(0, 1.57, 0) * euler(-0.1, -0.2, -0.05), 0.3) | |
2545 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.2, 0.05), 0.3) | |
2546 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2547 | do | |
2548 | if StaggerHit.Value == true then | |
2549 | break | |
2550 | end | |
2551 | -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2552 | ||
2553 | -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT | |
2554 | ||
2555 | end | |
2556 | end | |
2557 | end | |
2558 | so("199145204", prt56, 1, 0.9) | |
2559 | for i = 0, 1, 0.1 do | |
2560 | swait() | |
2561 | if i < 0.5 then | |
2562 | refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2563 | refd.Anchored = true | |
2564 | refd.CFrame = prt56.CFrame | |
2565 | game:GetService("Debris"):AddItem(refd, 1) | |
2566 | so("315748999", refd, 0.4, 0.6) | |
2567 | MagicCircle(BrickColor.new(NewCol2), prt56.CFrame, 6, 6, 6, 1, 1, 1, 0.1, 1, nil, nil, 0) | |
2568 | table.insert(Effects, {prt56.CFrame, "Orb", math.random(40, 70)}) | |
2569 | end | |
2570 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.3) | |
2571 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1, 0) * euler(0.8, 0, 0), 0.4) | |
2572 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.1) * euler(0.1, 0, 0), 0.3) | |
2573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.3) | |
2574 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2575 | LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.3, 0, 1) * euler(0, 1.5, 0) * euler(-0.5, 0, 0), 0.3) | |
2576 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, 0.2, -0.1), 0.3) | |
2577 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0.05), 0.3) | |
2578 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2579 | do | |
2580 | if StaggerHit.Value == true then | |
2581 | break | |
2582 | end | |
2583 | -- DECOMPILER ERROR at PC487: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2584 | ||
2585 | -- DECOMPILER ERROR at PC487: LeaveBlock: unexpected jumping out IF_STMT | |
2586 | ||
2587 | end | |
2588 | end | |
2589 | end | |
2590 | attack = false | |
2591 | end | |
2592 | EnergyCharge = function() | |
2593 | attack = true | |
2594 | eCharge = true | |
2595 | energ = 0 | |
2596 | local deca = Instance.new("NumberValue", Decrease) | |
2597 | deca.Name = "DecreaseDef" | |
2598 | deca.Value = 0.1 | |
2599 | local summonorb = false | |
2600 | while eCharge == true do | |
2601 | swait() | |
2602 | energ = energ + 1 | |
2603 | if energ >= 100 then | |
2604 | eCharge = false | |
2605 | summonorb = true | |
2606 | end | |
2607 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, 2, 0), 1, 4, 1, -0.01, 1, -0.01, 0.1, -0.4) | |
2608 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
2609 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
2610 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4) | |
2611 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.4), 0.4) | |
2612 | RW.C0 = clerp(RW.C0, cf(0.9, 0.4, 0.4) * euler(-0.5, 0, -1) * euler(0, -0.4, 0), 0.4) | |
2613 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.6) * euler(0, 1.2, 0), 0.4) | |
2614 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.4, -0.05), 0.4) | |
2615 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.15), 0.4) | |
2616 | end | |
2617 | if summonorb == true then | |
2618 | MagicCircle(BrickColor.new(NewCol2), prt56.CFrame, 10, 10, 10, 1, 1, 1, 0.05, 1, nil, nil, 0) | |
2619 | omain = AesthPart(modelzorz, prt56, 0, 1, NewCol2, "OrbRef", "SmoothPlastic", "SpecialMesh", "Sphere", "nil", 1, 1, 1, cf(0, 0, 0)) | |
2620 | oprt1 = AesthPart(omain, omain, 0, 0.5, NewCol3, "Orb1", "Neon", "SpecialMesh", "FileMesh", "rbxasset://fonts/leftarm.mesh", -0.8, -0.4, -0.8, cf(0, 0, 0)) | |
2621 | oprt2 = AesthPart(oprt1, oprt1, 0, 0.3, NewCol2, "Orb2", "Neon", "SpecialMesh", "Sphere", "nil", 3, 3, 3, cf(0, 0, 0)) | |
2622 | oprt3 = AesthPart(oprt1, oprt1, 0, 0, NewCol, "Orb3", "Neon", "SpecialMesh", "Sphere", "nil", 2, 2, 2, cf(0, 0, 0)) | |
2623 | owld1.Parent = nil | |
2624 | oprt1.CFrame = omain.CFrame | |
2625 | prop = Instance.new("RocketPropulsion") | |
2626 | prop.Parent = oprt1 | |
2627 | prop.Target = omain | |
2628 | prop.TargetRadius = 3 | |
2629 | prop.MaxSpeed = 500 | |
2630 | prop.CartoonFactor = 1 | |
2631 | prop.MaxThrust = 10 | |
2632 | prop.ThrustD = 30 | |
2633 | prop.ThrustP = 500 | |
2634 | prop.MaxTorque = vt(5, 5, 5) | |
2635 | prop.TurnD = 5 | |
2636 | prop.TurnP = 500 | |
2637 | prop:Fire() | |
2638 | table.insert(Orbs, {omain, owld, oprt1, prop}) | |
2639 | end | |
2640 | deca.Parent = nil | |
2641 | attack = false | |
2642 | end | |
2643 | ShootOrb = function() | |
2644 | attack = true | |
2645 | for i = 1, #Orbs do | |
2646 | Orbs[i][2].Parent = nil | |
2647 | Orbs[i][1].Anchored = true | |
2648 | Orbs[i][1].CFrame = cf(RootPart.Position) * cf(0, 5, 0) | |
2649 | Orbs[i][4].MaxSpeed = 200 | |
2650 | Orbs[i][4].ThrustD = 100 | |
2651 | Orbs[i][4].ThrustP = 800 | |
2652 | Orbs[i][4].MaxTorque = vt(50, 50, 50) | |
2653 | Orbs[i][4].TurnD = 40 | |
2654 | end | |
2655 | if #Orbs % 2 == 0 then | |
2656 | for i = 0, 1, 0.1 do | |
2657 | swait() | |
2658 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.3) | |
2659 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, 0, 0) * euler(0.5, 0, 0), 0.3) | |
2660 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0, 0, 0), 0.3) | |
2661 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.2), 0.3) | |
2662 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2663 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, 0.2) * euler(1.8, 0, -1) * euler(0, 0.7, 0) * euler(0, 0, 0), 0.3) | |
2664 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.3) * euler(0, 1.57, 0) * euler(-0.1, -0.2, -0.05), 0.3) | |
2665 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.2, 0.05), 0.3) | |
2666 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2667 | do | |
2668 | if StaggerHit.Value == true then | |
2669 | break | |
2670 | end | |
2671 | -- DECOMPILER ERROR at PC265: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2672 | ||
2673 | -- DECOMPILER ERROR at PC265: LeaveBlock: unexpected jumping out IF_STMT | |
2674 | ||
2675 | end | |
2676 | end | |
2677 | end | |
2678 | so("377357731", Orbs[#Orbs][3], 1, 1) | |
2679 | Orbs[#Orbs][4].Parent = nil | |
2680 | Orbs[#Orbs][3].Anchored = true | |
2681 | local MouseLook = cf((Orbs[#Orbs][3].Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
2682 | table.insert(Effects, {MouseLook.lookVector, "Shoot", 30, Orbs[#Orbs][3].Position, 7, 9, Orbs[#Orbs][3], Orbs[#Orbs][1]}) | |
2683 | table.remove(Orbs, #Orbs) | |
2684 | for i = 0, 1, 0.4 do | |
2685 | swait() | |
2686 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.5) | |
2687 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, 0, 0) * euler(0.5, 0, 0), 0.5) | |
2688 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.5) | |
2689 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.6), 0.5) | |
2690 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.5) | |
2691 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -0.4) * euler(0, -0.5, 0) * euler(0, 0, 0), 0.5) | |
2692 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.5) | |
2693 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 0.6, 0.1), 0.5) | |
2694 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2695 | do | |
2696 | if StaggerHit.Value == true then | |
2697 | break | |
2698 | end | |
2699 | -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2700 | ||
2701 | -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_STMT | |
2702 | ||
2703 | end | |
2704 | end | |
2705 | end | |
2706 | for i = 0, 1, 0.15 do | |
2707 | swait() | |
2708 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.45) | |
2709 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, 0, 0) * euler(0.5, 0, 0), 0.45) | |
2710 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.45) | |
2711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.6), 0.45) | |
2712 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.45) | |
2713 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(0.8, 0, 0.4) * euler(0, -0.5, 0) * euler(0, 0, 0), 0.45) | |
2714 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.45) | |
2715 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 0.6, 0.1), 0.45) | |
2716 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2717 | do | |
2718 | if StaggerHit.Value == true then | |
2719 | break | |
2720 | end | |
2721 | -- DECOMPILER ERROR at PC748: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2722 | ||
2723 | -- DECOMPILER ERROR at PC748: LeaveBlock: unexpected jumping out IF_STMT | |
2724 | ||
2725 | end | |
2726 | end | |
2727 | end | |
2728 | else | |
2729 | do | |
2730 | for i = 0, 1, 0.1 do | |
2731 | swait() | |
2732 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2733 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -0.5, 0) * euler(-0.2, 0, 0), 0.3) | |
2734 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.3) | |
2735 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.3), 0.3) | |
2736 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2737 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, -1, 0), 0.3) | |
2738 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, 0.2, -0.05), 0.3) | |
2739 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.05), 0.3) | |
2740 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2741 | do | |
2742 | if StaggerHit.Value == true then | |
2743 | break | |
2744 | end | |
2745 | -- DECOMPILER ERROR at PC949: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2746 | ||
2747 | -- DECOMPILER ERROR at PC949: LeaveBlock: unexpected jumping out IF_STMT | |
2748 | ||
2749 | end | |
2750 | end | |
2751 | end | |
2752 | so("377357731", Orbs[#Orbs][3], 1, 1) | |
2753 | Orbs[#Orbs][4].Parent = nil | |
2754 | Orbs[#Orbs][3].Anchored = true | |
2755 | do | |
2756 | local MouseLook = cf((Orbs[#Orbs][3].Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
2757 | table.insert(Effects, {MouseLook.lookVector, "Shoot", 30, Orbs[#Orbs][3].Position, 7, 9, Orbs[#Orbs][3], Orbs[#Orbs][1]}) | |
2758 | table.remove(Orbs, #Orbs) | |
2759 | for i = 0, 1, 0.1 do | |
2760 | swait() | |
2761 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.4) | |
2762 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -0.5, 0) * euler(0.8, 0, 0), 0.4) | |
2763 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0, 0, 0), 0.4) | |
2764 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.2), 0.4) | |
2765 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.4) | |
2766 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.2) * euler(1.7, 0, 1) * euler(0, -1, 0) * euler(-2.4, 0, -0.5), 0.4) | |
2767 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.3) * euler(0, 1.57, 0) * euler(-0.1, -0.2, -0.05), 0.4) | |
2768 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.2, 0.05), 0.4) | |
2769 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2770 | do | |
2771 | if StaggerHit.Value == true then | |
2772 | break | |
2773 | end | |
2774 | -- DECOMPILER ERROR at PC1226: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2775 | ||
2776 | -- DECOMPILER ERROR at PC1226: LeaveBlock: unexpected jumping out IF_STMT | |
2777 | ||
2778 | end | |
2779 | end | |
2780 | end | |
2781 | for i = 1, #Orbs do | |
2782 | Orbs[i][1].Anchored = false | |
2783 | Orbs[i][2].Parent = Orbs[i][1] | |
2784 | Orbs[i][4].MaxSpeed = 500 | |
2785 | Orbs[i][4].ThrustD = 30 | |
2786 | Orbs[i][4].ThrustP = 500 | |
2787 | Orbs[i][4].MaxTorque = vt(5, 5, 5) | |
2788 | Orbs[i][4].TurnD = 5 | |
2789 | end | |
2790 | attack = false | |
2791 | end | |
2792 | end | |
2793 | end | |
2794 | end | |
2795 | do1 = function() | |
2796 | if attack == true then | |
2797 | return | |
2798 | end | |
2799 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2800 | return | |
2801 | end | |
2802 | mnum = #Orbs * 5 | |
2803 | if cooldownmax <= cooldowns[1] and mnum <= mana.Value then | |
2804 | attack = true | |
2805 | if mnum > 0 then | |
2806 | cooldowns[1] = 0 | |
2807 | end | |
2808 | mana.Value = mana.Value - mnum | |
2809 | print(#Orbs) | |
2810 | so("2101137", prt56, 1, 1) | |
2811 | for i = 0, 1, 0.05 do | |
2812 | swait() | |
2813 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 4, 1, -0.01, 1, -0.01, 0.1, 0.6) | |
2814 | for i = 1, #Orbs do | |
2815 | MagicBlock(BrickColor.new(NewCol4), cf(Orbs[i][3].Position) * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1.5, 1.5, 1.5, -0.2, -0.2, -0.2, 0.2, 1) | |
2816 | end | |
2817 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2818 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(1, 0, 0) * cf(0, 0, 0), 0.3) | |
2819 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3) | |
2820 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.3) | |
2821 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
2822 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.2) * euler(1.57, 0, -1) * euler(0.2, 0, 0), 0.3) | |
2823 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.3) | |
2824 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.3) | |
2825 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2826 | do | |
2827 | if StaggerHit.Value == true then | |
2828 | break | |
2829 | end | |
2830 | -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2831 | ||
2832 | -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_STMT | |
2833 | ||
2834 | end | |
2835 | end | |
2836 | end | |
2837 | if #Orbs == 1 and O1 == false then | |
2838 | O1 = true | |
2839 | for i = 0, 1, 0.1 do | |
2840 | swait() | |
2841 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 4, 1, -0.01, 1, -0.01, 0.1, 0.6) | |
2842 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2843 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(0.6, 0, 0) * cf(0, 0, 0), 0.3) | |
2844 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.6, 0, 0), 0.3) | |
2845 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.3) | |
2846 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.3) | |
2847 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.2) * euler(1.57, 0, -1) * euler(1, 0, 0), 0.3) | |
2848 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.3) | |
2849 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.3) | |
2850 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2851 | do | |
2852 | if StaggerHit.Value == true then | |
2853 | break | |
2854 | end | |
2855 | -- DECOMPILER ERROR at PC601: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2856 | ||
2857 | -- DECOMPILER ERROR at PC601: LeaveBlock: unexpected jumping out IF_STMT | |
2858 | ||
2859 | end | |
2860 | end | |
2861 | end | |
2862 | MagicCircle(BrickColor.new(NewCol2), prt56.CFrame, 10, 10, 10, 1, 1, 1, 0.05, 1, nil, nil, 0) | |
2863 | dar = #OOrbs | |
2864 | table.insert(OOrbs, Orbs[1]) | |
2865 | for i = 1, #Orbs do | |
2866 | table.remove(Orbs, 1) | |
2867 | end | |
2868 | for i = dar + 1, dar + 1 do | |
2869 | OOrbs[i][2].Parent = nil | |
2870 | OOrbs[i][1].Anchored = true | |
2871 | OOrbs[i][4].MaxSpeed = 100 | |
2872 | OOrbs[i][1].CFrame = RootPart.CFrame * cf(0, 5, 0) | |
2873 | table.insert(Effects, {OOrbs[i][1], "Sentry", OOrbs[i][3], 0, 50}) | |
2874 | end | |
2875 | for i = 0, 1, 0.1 do | |
2876 | swait() | |
2877 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
2878 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(0.2, 0, 0) * cf(0, 0, 0), 0.4) | |
2879 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
2880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
2881 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.4) | |
2882 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.2) * euler(-0.8, 0, -0.6) * euler(0, 1.8, 0) * euler(0, 0, 0), 0.4) | |
2883 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.4) | |
2884 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.4) | |
2885 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2886 | do | |
2887 | if StaggerHit.Value == true then | |
2888 | break | |
2889 | end | |
2890 | -- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2891 | ||
2892 | -- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out IF_STMT | |
2893 | ||
2894 | end | |
2895 | end | |
2896 | end | |
2897 | else | |
2898 | if #Orbs == 2 and O2 == false then | |
2899 | O2 = true | |
2900 | for i = 0, 1, 0.1 do | |
2901 | swait() | |
2902 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 4, 1, -0.01, 1, -0.01, 0.1, 0.6) | |
2903 | for i = 1, #Orbs do | |
2904 | MagicBlock(BrickColor.new(NewCol4), cf(Orbs[i][3].Position) * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1.5, 1.5, 1.5, -0.2, -0.2, -0.2, 0.2, 1) | |
2905 | end | |
2906 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2907 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 1.57, 0) * euler(0.6, 0, 0), 0.3) | |
2908 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.4) * euler(0.1, 0, 0), 0.3) | |
2909 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.3) | |
2910 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
2911 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2, 0, -1.5) * euler(0.2, 0, 0) * euler(0, -0.2, 0), 0.3) | |
2912 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.3) | |
2913 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.3) | |
2914 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2915 | do | |
2916 | if StaggerHit.Value == true then | |
2917 | break | |
2918 | end | |
2919 | -- DECOMPILER ERROR at PC1208: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2920 | ||
2921 | -- DECOMPILER ERROR at PC1208: LeaveBlock: unexpected jumping out IF_STMT | |
2922 | ||
2923 | end | |
2924 | end | |
2925 | end | |
2926 | MagicCircle(BrickColor.new(NewCol2), prt56.CFrame, 10, 10, 10, 1, 1, 1, 0.05, 1, nil, nil, 0) | |
2927 | dar = #OOrbs | |
2928 | table.insert(OOrbs, Orbs[1]) | |
2929 | table.insert(OOrbs, Orbs[2]) | |
2930 | for i = 1, #Orbs do | |
2931 | table.remove(Orbs, 1) | |
2932 | end | |
2933 | for i = dar + 1, dar + 2 do | |
2934 | OOrbs[i][4].MaxSpeed = 500 | |
2935 | tar1 = findNearestAlly2(RootPart.Position) | |
2936 | if tar1 == nil then | |
2937 | tar1 = Torso | |
2938 | for i = 1, #Protected do | |
2939 | if Protected[i] == tar1 then | |
2940 | tar1 = nil | |
2941 | end | |
2942 | end | |
2943 | end | |
2944 | do | |
2945 | do | |
2946 | if tar1 ~= nil then | |
2947 | table.insert(Protected, tar1) | |
2948 | OOrbs[i][2].Part1 = tar1 | |
2949 | OOrbs[i][2].C0 = cf(0, 0, 0) | |
2950 | table.insert(Effects, {OOrbs[i][1], "Protect", OOrbs[i][3], 0, 50, tar1, tar1.Parent}) | |
2951 | else | |
2952 | MagicCircle(BrickColor.new(NewCol2), cf(OOrbs[i][3].Position), 5, 5, 5, -0.5, -0.5, -0.5, 0.05, 1, nil, nil, 0) | |
2953 | OOrbs[i][1].Parent = nil | |
2954 | OOrbs[i][3].Parent = nil | |
2955 | table.remove(OOrbs, i) | |
2956 | end | |
2957 | -- DECOMPILER ERROR at PC1363: LeaveBlock: unexpected jumping out DO_STMT | |
2958 | ||
2959 | end | |
2960 | end | |
2961 | end | |
2962 | for i = 0, 1, 0.13 do | |
2963 | swait() | |
2964 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
2965 | wld1.C0 = clerp(wld1.C0, cf(0, 0.5, 0) * euler(0, 1.57, 0) * euler(0.8, 0, 0), 0.45) | |
2966 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.45) | |
2967 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.45) | |
2968 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.45) | |
2969 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(0.9, 0, -0.8) * euler(0.2, 0, 0) * euler(0, -1, 0), 0.45) | |
2970 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.45) | |
2971 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.45) | |
2972 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
2973 | do | |
2974 | if StaggerHit.Value == true then | |
2975 | break | |
2976 | end | |
2977 | -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2978 | ||
2979 | -- DECOMPILER ERROR at PC1569: LeaveBlock: unexpected jumping out IF_STMT | |
2980 | ||
2981 | end | |
2982 | end | |
2983 | end | |
2984 | else | |
2985 | if #Orbs == 3 and O3 == false then | |
2986 | O3 = true | |
2987 | for i = 0, 1, 0.1 do | |
2988 | swait() | |
2989 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 4, 1, -0.01, 1, -0.01, 0.1, 0.6) | |
2990 | for i = 1, #Orbs do | |
2991 | MagicBlock(BrickColor.new(NewCol4), cf(Orbs[i][3].Position) * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1.5, 1.5, 1.5, -0.2, -0.2, -0.2, 0.2, 1) | |
2992 | end | |
2993 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
2994 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(0.4, 0, 0) * cf(0, 0, 0), 0.3) | |
2995 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.3) | |
2996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.3) | |
2997 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
2998 | LW.C0 = clerp(LW.C0, cf(-1.1, 0.5, -0.5) * euler(1.57, 0, 0.6) * euler(0.2, 0, 0) * euler(0, -1.4, 0), 0.3) | |
2999 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.3) | |
3000 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.3) | |
3001 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3002 | do | |
3003 | if StaggerHit.Value == true then | |
3004 | break | |
3005 | end | |
3006 | -- DECOMPILER ERROR at PC1886: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3007 | ||
3008 | -- DECOMPILER ERROR at PC1886: LeaveBlock: unexpected jumping out IF_STMT | |
3009 | ||
3010 | end | |
3011 | end | |
3012 | end | |
3013 | dar = #OOrbs | |
3014 | table.insert(OOrbs, Orbs[1]) | |
3015 | table.insert(OOrbs, Orbs[2]) | |
3016 | table.insert(OOrbs, Orbs[3]) | |
3017 | for i = 1, #Orbs do | |
3018 | table.remove(Orbs, 1) | |
3019 | end | |
3020 | for i = dar + 1, dar + 3 do | |
3021 | OOrbs[i][1].Anchored = true | |
3022 | OOrbs[i][2].Parent = nil | |
3023 | OOrbs[i][3].Anchored = true | |
3024 | OOrbs[i][4].MaxSpeed = 500 | |
3025 | OOrbs[i][4].Parent = nil | |
3026 | bleh = MMouse.Hit.p + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100) | |
3027 | local MouseLook = cf((OOrbs[i][3].Position + bleh) / 2, bleh) | |
3028 | local targ = OOrbs[i][3].Position - bleh | |
3029 | local mag = targ.magnitude / 5 * math.random(80, 120) / 100 | |
3030 | if mag > 50 then | |
3031 | mag = 50 | |
3032 | end | |
3033 | so("377357731", OOrbs[i][1], 1, 1.4) | |
3034 | table.insert(Effects, {MouseLook.lookVector, "ShootSeek", mag, OOrbs[i][1], OOrbs[i][2], OOrbs[i][3], OOrbs[i][4], OOrbs[i][3].Position, 4, 6}) | |
3035 | end | |
3036 | for i = 0, 1, 0.05 do | |
3037 | swait() | |
3038 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
3039 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 1.57, 0) * euler(1, 0, 0), 0.4) | |
3040 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0.05, 0, 0), 0.4) | |
3041 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.2), 0.4) | |
3042 | if i < 0.4 then | |
3043 | RootJoint.C1 = clerp(RootJoint.C1, RootCF * euler(0, 0, -15 * i), 0.4) | |
3044 | else | |
3045 | RootJoint.C1 = clerp(RootJoint.C1, RootCF, 0.4) | |
3046 | end | |
3047 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.4) | |
3048 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.3) * euler(-0.2, 0, 0) * euler(0, -1.4, 0), 0.4) | |
3049 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.2, 0.1), 0.4) | |
3050 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.1, -0.2, 0.1), 0.4) | |
3051 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3052 | do | |
3053 | if StaggerHit.Value == true then | |
3054 | break | |
3055 | end | |
3056 | -- DECOMPILER ERROR at PC2264: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3057 | ||
3058 | -- DECOMPILER ERROR at PC2264: LeaveBlock: unexpected jumping out IF_STMT | |
3059 | ||
3060 | end | |
3061 | end | |
3062 | end | |
3063 | else | |
3064 | if #Orbs == 4 and O4 == false then | |
3065 | O4 = true | |
3066 | for i = 0, 1, 0.1 do | |
3067 | swait() | |
3068 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 4, 1, -0.01, 1, -0.01, 0.1, 0.6) | |
3069 | for i = 1, #Orbs do | |
3070 | MagicBlock(BrickColor.new(NewCol4), cf(Orbs[i][3].Position) * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1.5, 1.5, 1.5, -0.2, -0.2, -0.2, 0.2, 1) | |
3071 | end | |
3072 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
3073 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(-0.2, 0, 0) * cf(0, 0, 0), 0.3) | |
3074 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3) | |
3075 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.3) | |
3076 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.3) | |
3077 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.2) * euler(1.57, 0, -1) * euler(1, 0, 0), 0.3) | |
3078 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.3) | |
3079 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.3) | |
3080 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3081 | do | |
3082 | if StaggerHit.Value == true then | |
3083 | break | |
3084 | end | |
3085 | -- DECOMPILER ERROR at PC2575: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3086 | ||
3087 | -- DECOMPILER ERROR at PC2575: LeaveBlock: unexpected jumping out IF_STMT | |
3088 | ||
3089 | end | |
3090 | end | |
3091 | end | |
3092 | for i = 0, 1, 0.13 do | |
3093 | swait() | |
3094 | MagicCircle2(BrickColor.new(NewCol2), cf(prt56.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 4, 1, -0.01, 1, -0.01, 0.1, 0.6) | |
3095 | for i = 1, #Orbs do | |
3096 | MagicBlock(BrickColor.new(NewCol4), cf(Orbs[i][3].Position) * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1.5, 1.5, 1.5, -0.2, -0.2, -0.2, 0.2, 1) | |
3097 | end | |
3098 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
3099 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(-0.1, 0, 0) * cf(0, 0, 0), 0.5) | |
3100 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.5) | |
3101 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.5) | |
3102 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.5) | |
3103 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.2) * euler(1.57, 0, -1) * euler(-0.1, 0, 0), 0.5) | |
3104 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.6) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.05), 0.5) | |
3105 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.6) * euler(0, -1.57, 0) * euler(0, 1, 0.05), 0.5) | |
3106 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3107 | do | |
3108 | if StaggerHit.Value == true then | |
3109 | break | |
3110 | end | |
3111 | -- DECOMPILER ERROR at PC2876: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3112 | ||
3113 | -- DECOMPILER ERROR at PC2876: LeaveBlock: unexpected jumping out IF_STMT | |
3114 | ||
3115 | end | |
3116 | end | |
3117 | end | |
3118 | MagicCircle(BrickColor.new(NewCol2), prt56.CFrame, 10, 10, 10, 1, 1, 1, 0.05, 1, nil, nil, 0) | |
3119 | shieldref.Parent = workspace | |
3120 | shieldref.Transparency = 1 | |
3121 | shieldref.CFrame = cf(RootPart.Position) * cf(0, -1, 0) | |
3122 | shieldref2.Parent = workspace | |
3123 | shieldref2.Transparency = 1 | |
3124 | shieldref2.CFrame = cf(shieldref.Position) * cf(0, 2.5, 0) | |
3125 | table.insert(Effects, {shieldref2, "ShieldEf"}) | |
3126 | srefmsh.Scale = vt(4, 5, 4) | |
3127 | dar = #OOrbs | |
3128 | table.insert(OOrbs, Orbs[1]) | |
3129 | table.insert(OOrbs, Orbs[2]) | |
3130 | table.insert(OOrbs, Orbs[3]) | |
3131 | table.insert(OOrbs, Orbs[4]) | |
3132 | for i = 1, #Orbs do | |
3133 | table.remove(Orbs, 1) | |
3134 | end | |
3135 | teh = 0 | |
3136 | for i = dar + 1, dar + 4 do | |
3137 | OOrbs[i][1].Anchored = true | |
3138 | OOrbs[i][2].Parent = nil | |
3139 | OOrbs[i][4].MaxSpeed = 100 | |
3140 | OOrbs[i][1].CFrame = shieldref.CFrame * euler(0, teh, 0) * cf(0, 0, 20) | |
3141 | teh = teh + 1.57 | |
3142 | end | |
3143 | table.insert(Effects, {shieldref, "Shield", 50, shieldref2}) | |
3144 | end | |
3145 | end | |
3146 | end | |
3147 | end | |
3148 | attack = false | |
3149 | end | |
3150 | end | |
3151 | do2 = function() | |
3152 | if attack == true then | |
3153 | return | |
3154 | end | |
3155 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
3156 | return | |
3157 | end | |
3158 | if cooldownmax <= cooldowns[2] and mana.Value >= 20 then | |
3159 | attack = true | |
3160 | cooldowns[2] = 0 | |
3161 | mana.Value = mana.Value - 20 | |
3162 | local dec = Instance.new("NumberValue", Decrease) | |
3163 | dec.Name = "DecreaseMvmt" | |
3164 | dec.Value = 10 | |
3165 | ref2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3166 | ref2.Anchored = true | |
3167 | for i = 0, 1, 0.1 do | |
3168 | swait() | |
3169 | ref2.CFrame = cf(prt18.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
3170 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
3171 | if hitfloor2 ~= nil then | |
3172 | Lightning(prt18.Position, RootPart.Position, 5, 1, NewCol2, 0.1, 0.4, 0.1) | |
3173 | end | |
3174 | MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 6, 6, 6, -1, -1, -1, 0.05, 1, nil, nil, 0.5) | |
3175 | MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 2) | |
3176 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(60), 0) * cf(-0.045, 0, 0), 0.45) | |
3177 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(60), 3.14) * cf(0.045, 0, 0), 0.45) | |
3178 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
3179 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * euler(0.6, 0, 0) * cf(0, 0, 0), 0.3) | |
3180 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3) | |
3181 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.2), 0.3) | |
3182 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.4) | |
3183 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -0.2), 0.3) | |
3184 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.05), 0.3) | |
3185 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.05), 0.3) | |
3186 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3187 | do | |
3188 | if StaggerHit.Value == true then | |
3189 | break | |
3190 | end | |
3191 | -- DECOMPILER ERROR at PC431: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3192 | ||
3193 | -- DECOMPILER ERROR at PC431: LeaveBlock: unexpected jumping out IF_STMT | |
3194 | ||
3195 | end | |
3196 | end | |
3197 | end | |
3198 | so("315743331", prt18, 1, 2) | |
3199 | for i = 0, 1, 0.2 do | |
3200 | swait() | |
3201 | ref2.CFrame = cf(prt18.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
3202 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
3203 | if hitfloor2 ~= nil then | |
3204 | Lightning(prt18.Position, RootPart.Position, 5, 1, NewCol2, 0.1, 0.4, 0.1) | |
3205 | end | |
3206 | MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 6, 6, 6, -1, -1, -1, 0.05, 1, nil, nil, 0.5) | |
3207 | MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 2) | |
3208 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(60), 0) * cf(-0.045, 0, 0), 0.45) | |
3209 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(60), 3.14) * cf(0.045, 0, 0), 0.45) | |
3210 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
3211 | wld1.C0 = clerp(wld1.C0, cf(0, -0.7, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45) | |
3212 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.3, 0, 0), 0.45) | |
3213 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, -0.2), 0.45) | |
3214 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.4) | |
3215 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.2), 0.45) | |
3216 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.3), 0.45) | |
3217 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.2) * euler(0, -1.57, 0) * euler(0, 0.2, 0.1), 0.45) | |
3218 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3219 | do | |
3220 | if StaggerHit.Value == true then | |
3221 | break | |
3222 | end | |
3223 | -- DECOMPILER ERROR at PC809: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3224 | ||
3225 | -- DECOMPILER ERROR at PC809: LeaveBlock: unexpected jumping out IF_STMT | |
3226 | ||
3227 | end | |
3228 | end | |
3229 | end | |
3230 | shieldref.Parent = nil | |
3231 | table.insert(Effects, {shieldref2, "Cylinder", 0.05, 0.1, 0.1, 0.1, srefmsh}) | |
3232 | O1 = false | |
3233 | O2 = false | |
3234 | O3 = false | |
3235 | O4 = false | |
3236 | for i = 1, #OOrbs do | |
3237 | ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt()) | |
3238 | ref.Anchored = true | |
3239 | ref.CFrame = cf(OOrbs[1][3].Position) | |
3240 | so("161006093", ref, 1, 1.8) | |
3241 | game:GetService("Debris"):AddItem(ref, 0.2) | |
3242 | MagicCircle(BrickColor.new(NewCol2), cf(OOrbs[1][3].Position), 10, 10, 10, 5, 5, 5, 0.07) | |
3243 | dra = math.random(-50, 50) | |
3244 | for i = 0.785, 6.28, 0.785 do | |
3245 | MagicCircle2(BrickColor.new(NewCol2), cf(OOrbs[1][3].Position) * euler(dra, 0, i), 4, 5, 4, -0.02, 2, -0.02, 0.05, 0.8) | |
3246 | end | |
3247 | MagniDamage(ref, 15, 10, 12, 0, "Normal", ref, 0, 1, (math.random(3, 5)), nil, nil, true) | |
3248 | MagniHeal(ref, 10, 4, 6) | |
3249 | OOrbs[1][1].Parent = nil | |
3250 | OOrbs[1][3].Parent = nil | |
3251 | table.remove(OOrbs, 1) | |
3252 | end | |
3253 | for i = 1, #Protected do | |
3254 | table.remove(Protected, 1) | |
3255 | end | |
3256 | for i = 0, 1, 0.15 do | |
3257 | swait() | |
3258 | ref2.CFrame = cf(prt18.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
3259 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
3260 | if hitfloor2 ~= nil then | |
3261 | Lightning(prt18.Position, RootPart.Position, 5, 1, NewCol2, 0.1, 0.4, 0.1) | |
3262 | end | |
3263 | MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 6, 6, 6, -1, -1, -1, 0.05, 1, nil, nil, 0.5) | |
3264 | MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 2) | |
3265 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(60), 0) * cf(-0.045, 0, 0), 0.45) | |
3266 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(60), 3.14) * cf(0.045, 0, 0), 0.45) | |
3267 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
3268 | wld1.C0 = clerp(wld1.C0, cf(0, -0.7, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45) | |
3269 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.3, 0, 0), 0.45) | |
3270 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, -0.2), 0.45) | |
3271 | RW.C0 = clerp(RW.C0, cf(0.8, 0.4, 0.2) * euler(-0.6, 0, -0.9) * euler(0, -0.2, 0), 0.4) | |
3272 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.2), 0.45) | |
3273 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.3), 0.45) | |
3274 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.2) * euler(0, -1.57, 0) * euler(0, 0.2, 0.1), 0.45) | |
3275 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3276 | do | |
3277 | if StaggerHit.Value == true then | |
3278 | break | |
3279 | end | |
3280 | -- DECOMPILER ERROR at PC1352: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3281 | ||
3282 | -- DECOMPILER ERROR at PC1352: LeaveBlock: unexpected jumping out IF_STMT | |
3283 | ||
3284 | end | |
3285 | end | |
3286 | end | |
3287 | dec.Parent = nil | |
3288 | attack = false | |
3289 | for i = 0, 1, 0.1 do | |
3290 | swait() | |
3291 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(0), 0) * cf(-0.045, 0, 0), 0.45) | |
3292 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(0), 3.14) * cf(0.045, 0, 0), 0.45) | |
3293 | end | |
3294 | wld23.C0 = clerp(wld23.C0, euler(0, math.rad(0), 0) * cf(-0.045, 0, 0), 1) | |
3295 | wld27.C0 = clerp(wld27.C0, euler(0, math.rad(0), 3.14) * cf(0.045, 0, 0), 1) | |
3296 | end | |
3297 | end | |
3298 | do3 = function() | |
3299 | if attack == true then | |
3300 | return | |
3301 | end | |
3302 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
3303 | return | |
3304 | end | |
3305 | if cooldownmax <= cooldowns[3] and mana.Value >= 20 then | |
3306 | attack = true | |
3307 | cooldowns[3] = 0 | |
3308 | mana.Value = mana.Value - 20 | |
3309 | for i = 0, 1, 0.1 do | |
3310 | swait() | |
3311 | MagicBlock(BrickColor.new(NewCol2), RightArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -2, 0), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 3) | |
3312 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
3313 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3314 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.3) | |
3315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.8), 0.3) | |
3316 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.2, 0, -0.6) * euler(0, 0, 0), 0.3) | |
3317 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -0.8) * euler(0, 0.4, 0), 0.3) | |
3318 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.2, -0.05), 0.3) | |
3319 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 0.8, 0.05), 0.3) | |
3320 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3321 | do | |
3322 | if StaggerHit.Value == true then | |
3323 | break | |
3324 | end | |
3325 | -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3326 | ||
3327 | -- DECOMPILER ERROR at PC276: LeaveBlock: unexpected jumping out IF_STMT | |
3328 | ||
3329 | end | |
3330 | end | |
3331 | end | |
3332 | so("315743331", RightArm, 1, 1.6) | |
3333 | so("315743350", RightArm, 1, 1.6) | |
3334 | for i = 1, 0, -0.05 do | |
3335 | swait() | |
3336 | hitbox.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
3337 | smite = true | |
3338 | MagniDamage(hitbox, 3, 7, 9, 0, "Normal", RootPart, 1, 2, (math.random(3, 5)), nil, true) | |
3339 | smite = false | |
3340 | if Rooted.Value == false then | |
3341 | Torso.Velocity = RootPart.CFrame.lookVector * 80 * i | |
3342 | end | |
3343 | MagicCircle(BrickColor.new(NewCol2), RightArm.CFrame * cf(0, -1, 0), 15, 15, 15, -2, -2, -2, 0.05, 1, nil, nil, 0.5) | |
3344 | MagicBlock(BrickColor.new(NewCol2), RightArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -2, 0), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 3) | |
3345 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
3346 | wld1.C0 = clerp(wld1.C0, euler(-0.4, 0, 0) * cf(0, 0, 0), 0.5) | |
3347 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.8) * euler(0, 0, 0), 0.5) | |
3348 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.5) | |
3349 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1.5, 0, 0.8) * euler(0, 0, 0), 0.5) | |
3350 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0.2, 0), 0.5) | |
3351 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.4) * euler(0, 1.57, 0) * euler(-0.1, -1, 0.1), 0.5) | |
3352 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0.1), 0.5) | |
3353 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value ~= true then | |
3354 | do | |
3355 | if smtarget ~= nil then | |
3356 | break | |
3357 | end | |
3358 | -- DECOMPILER ERROR at PC598: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3359 | ||
3360 | -- DECOMPILER ERROR at PC598: LeaveBlock: unexpected jumping out IF_STMT | |
3361 | ||
3362 | end | |
3363 | end | |
3364 | end | |
3365 | if smtarget ~= nil then | |
3366 | if Rooted.Value == false then | |
3367 | Torso.Velocity = RootPart.CFrame.lookVector * -80 | |
3368 | end | |
3369 | for i = 0, 1, 0.1 do | |
3370 | swait() | |
3371 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
3372 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3373 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.3) | |
3374 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.8), 0.3) | |
3375 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(1, 0, 1) * euler(0, 0, 0), 0.3) | |
3376 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -0.8) * euler(0, 0.4, 0), 0.3) | |
3377 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.2, -0.05), 0.3) | |
3378 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 0.8, 0.05), 0.3) | |
3379 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
3380 | do | |
3381 | if StaggerHit.Value == true then | |
3382 | break | |
3383 | end | |
3384 | -- DECOMPILER ERROR at PC805: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3385 | ||
3386 | -- DECOMPILER ERROR at PC805: LeaveBlock: unexpected jumping out IF_STMT | |
3387 | ||
3388 | end | |
3389 | end | |
3390 | end | |
3391 | end | |
3392 | smite = false | |
3393 | smtarget = nil | |
3394 | attack = false | |
3395 | end | |
3396 | end | |
3397 | do4 = function() | |
3398 | if attack == true then | |
3399 | return | |
3400 | end | |
3401 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
3402 | return | |
3403 | end | |
3404 | attack = true | |
3405 | cooldowns[4] = 0 | |
3406 | attack = false | |
3407 | end | |
3408 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
3409 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
3410 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
3411 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
3412 | dur = Instance.new("NumberValue", d) | |
3413 | dur.Name = "Duration" | |
3414 | dur.Value = Duration | |
3415 | game:GetService("Debris"):AddItem(d, 20) | |
3416 | if Stat == "Damage" then | |
3417 | d.Name = "DecreaseAtk" | |
3418 | else | |
3419 | if Stat == "Defense" then | |
3420 | d.Name = "DecreaseDef" | |
3421 | else | |
3422 | if Stat == "Movement" then | |
3423 | d.Name = "DecreaseMvmt" | |
3424 | end | |
3425 | end | |
3426 | end | |
3427 | if Model:findFirstChild("Torso") ~= nil then | |
3428 | display = "" | |
3429 | if Stat == "Damage" then | |
3430 | if Amount > 0 then | |
3431 | display = "-Damage" | |
3432 | else | |
3433 | display = "+Damage" | |
3434 | end | |
3435 | else | |
3436 | if Stat == "Defense" then | |
3437 | if Amount > 0 then | |
3438 | display = "-Defense" | |
3439 | else | |
3440 | display = "+Defense" | |
3441 | end | |
3442 | else | |
3443 | if Stat == "Movement" then | |
3444 | if Amount > 0 then | |
3445 | display = "-Movement" | |
3446 | else | |
3447 | display = "+Movement" | |
3448 | end | |
3449 | end | |
3450 | end | |
3451 | end | |
3452 | showDamage(Model, display, "Debuff") | |
3453 | end | |
3454 | d.Value = Amount | |
3455 | end | |
3456 | end | |
3457 | GetDist = function(Part1, Part2, magni) | |
3458 | local targ = Part1.Position - Part2.Position | |
3459 | local mag = targ.magnitude | |
3460 | if mag <= magni then | |
3461 | return true | |
3462 | else | |
3463 | return false | |
3464 | end | |
3465 | end | |
3466 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
3467 | for _,c in pairs(workspace:children()) do | |
3468 | local hum = c:findFirstChild("Humanoid") | |
3469 | if hum ~= nil then | |
3470 | local head = nil | |
3471 | for _,d in pairs(c:children()) do | |
3472 | if d.className == "Model" and ranged ~= true then | |
3473 | head = d:findFirstChild("Hitbox") | |
3474 | if d.Parent == Character then | |
3475 | break | |
3476 | end | |
3477 | if head ~= nil then | |
3478 | local targ = head.Position - Part.Position | |
3479 | local mag = targ.magnitude | |
3480 | if mag <= magni and c.Name ~= Player.Name then | |
3481 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3482 | ref.Anchored = true | |
3483 | ref.CFrame = cf(head.Position) | |
3484 | game:GetService("Debris"):AddItem(ref, 1) | |
3485 | hitnum = math.random(1, 5) | |
3486 | if hitnum == 1 then | |
3487 | so("199148971", ref, 1, 1) | |
3488 | else | |
3489 | if hitnum == 2 then | |
3490 | so("199149025", ref, 1, 1) | |
3491 | else | |
3492 | if hitnum == 3 then | |
3493 | so("199149072", ref, 1, 1) | |
3494 | else | |
3495 | if hitnum == 4 then | |
3496 | so("199149109", ref, 1, 1) | |
3497 | else | |
3498 | if hitnum == 5 then | |
3499 | so("199149119", ref, 1, 1) | |
3500 | end | |
3501 | end | |
3502 | end | |
3503 | end | |
3504 | end | |
3505 | StaggerHit.Value = true | |
3506 | end | |
3507 | end | |
3508 | end | |
3509 | do | |
3510 | if d.className == "Part" then | |
3511 | head = d | |
3512 | if head ~= nil then | |
3513 | local targ = head.Position - Part.Position | |
3514 | local mag = targ.magnitude | |
3515 | if mag <= magni and c.Name ~= Player.Name then | |
3516 | if stun == nil then | |
3517 | stun = math.random(5, 10) | |
3518 | end | |
3519 | local Rang = nil | |
3520 | if Ranged == false then | |
3521 | Rang = true | |
3522 | end | |
3523 | local stag = nil | |
3524 | if shbash == true then | |
3525 | stag = true | |
3526 | end | |
3527 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
3528 | end | |
3529 | end | |
3530 | end | |
3531 | do | |
3532 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
3533 | ||
3534 | end | |
3535 | end | |
3536 | end | |
3537 | end | |
3538 | end | |
3539 | end | |
3540 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
3541 | if Player.Neutral == true then | |
3542 | DecreaseStat(Character, Dec, DecAm, Dur) | |
3543 | end | |
3544 | for _,c in pairs(workspace:children()) do | |
3545 | local hum = c:findFirstChild("Humanoid") | |
3546 | if hum ~= nil then | |
3547 | local head = c:findFirstChild("Torso") | |
3548 | if head ~= nil then | |
3549 | local targ = head.Position - Part.Position | |
3550 | local mag = targ.magnitude | |
3551 | cando = true | |
3552 | if mag <= magni then | |
3553 | if Player.Neutral == false then | |
3554 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
3555 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
3556 | cando = true | |
3557 | else | |
3558 | cando = false | |
3559 | end | |
3560 | else | |
3561 | cando = false | |
3562 | end | |
3563 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then | |
3564 | cando = true | |
3565 | end | |
3566 | else | |
3567 | cando = false | |
3568 | end | |
3569 | if cando == true then | |
3570 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
3571 | end | |
3572 | end | |
3573 | end | |
3574 | end | |
3575 | end | |
3576 | end | |
3577 | MagniDebuff = function(Part, magni, Dec, DecAm, Dur) | |
3578 | for _,c in pairs(workspace:children()) do | |
3579 | local hum = c:findFirstChild("Humanoid") | |
3580 | if hum ~= nil then | |
3581 | local head = c:findFirstChild("Torso") | |
3582 | if head ~= nil then | |
3583 | local targ = head.Position - Part.Position | |
3584 | local mag = targ.magnitude | |
3585 | -- DECOMPILER ERROR at PC53: Unhandled construct in 'MakeBoolean' P1 | |
3586 | ||
3587 | -- DECOMPILER ERROR at PC53: Unhandled construct in 'MakeBoolean' P1 | |
3588 | ||
3589 | if mag <= magni and c.Name ~= Player.Name and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and (game.Players:GetPlayerFromCharacter(head.Parent).TeamColor ~= Player.TeamColor or Player.Neutral == true) then | |
3590 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
3591 | end | |
3592 | end | |
3593 | end | |
3594 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
3595 | end | |
3596 | end | |
3597 | MagniHeal = function(Part, magni, mindam, maxdam) | |
3598 | for _,c in pairs(workspace:children()) do | |
3599 | local hum = c:findFirstChild("Humanoid") | |
3600 | if hum ~= nil then | |
3601 | local head = c:findFirstChild("Torso") | |
3602 | if head ~= nil then | |
3603 | local targ = head.Position - Part.Position | |
3604 | local mag = targ.magnitude | |
3605 | local cando = true | |
3606 | if mag <= magni then | |
3607 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
3608 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
3609 | cando = true | |
3610 | else | |
3611 | cando = false | |
3612 | end | |
3613 | else | |
3614 | cando = false | |
3615 | end | |
3616 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then | |
3617 | cando = true | |
3618 | end | |
3619 | if cando == true then | |
3620 | Heal = math.random(mindam, maxdam) | |
3621 | if c.Parent == Character then | |
3622 | Heal = math.floor(math.random(mindam / 2, maxdam / 2)) | |
3623 | end | |
3624 | hum.Health = hum.Health + Heal | |
3625 | showDamage(c, Heal, "Heal") | |
3626 | end | |
3627 | end | |
3628 | end | |
3629 | end | |
3630 | end | |
3631 | end | |
3632 | rayCast = function(Pos, Dir, Max, Ignore) | |
3633 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
3634 | end | |
3635 | findNearestTorso = function(pos) | |
3636 | local list = (game.Workspace:children()) | |
3637 | local torso = nil | |
3638 | local dist = 1000 | |
3639 | local temp, human, temp2 = nil, nil, nil | |
3640 | for x = 1, #list do | |
3641 | temp2 = list[x] | |
3642 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
3643 | temp = temp2:findFirstChild("Torso") | |
3644 | human = temp2:findFirstChild("Humanoid") | |
3645 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
3646 | local dohit = true | |
3647 | if temp2:findFirstChild("Alive") == nil then | |
3648 | dohit = false | |
3649 | end | |
3650 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
3651 | dohit = false | |
3652 | end | |
3653 | if Player.Neutral == false and temp2:findFirstChild("Alignment") ~= nil and temp2.Alignment.Value == Player.TeamColor.Color then | |
3654 | dohit = false | |
3655 | end | |
3656 | if dohit == true then | |
3657 | torso = temp | |
3658 | dist = temp.Position - pos.magnitude | |
3659 | end | |
3660 | end | |
3661 | end | |
3662 | end | |
3663 | return torso, dist | |
3664 | end | |
3665 | findNearestAlly = function(pos) | |
3666 | local list = (game.Workspace:children()) | |
3667 | local torso = nil | |
3668 | local dist = 1000 | |
3669 | local temp, human, temp2 = nil, nil, nil | |
3670 | for x = 1, #list do | |
3671 | temp2 = list[x] | |
3672 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
3673 | temp = temp2:findFirstChild("Torso") | |
3674 | human = temp2:findFirstChild("Humanoid") | |
3675 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
3676 | local dohit = false | |
3677 | if temp2:findFirstChild("Alive") == nil then | |
3678 | dohit = false | |
3679 | end | |
3680 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
3681 | dohit = true | |
3682 | end | |
3683 | if Player.Neutral == false and temp2:findFirstChild("Alignment") ~= nil and temp2.Alignment.Value == Player.TeamColor.Color then | |
3684 | dohit = true | |
3685 | end | |
3686 | if dohit == true then | |
3687 | torso = temp | |
3688 | dist = temp.Position - pos.magnitude | |
3689 | end | |
3690 | end | |
3691 | end | |
3692 | end | |
3693 | return torso, dist | |
3694 | end | |
3695 | findNearestAlly2 = function(pos) | |
3696 | local list = (game.Workspace:children()) | |
3697 | local torso = nil | |
3698 | local dist = 1000 | |
3699 | local temp, human, temp2 = nil, nil, nil | |
3700 | for x = 1, #list do | |
3701 | temp2 = list[x] | |
3702 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
3703 | temp = temp2:findFirstChild("Torso") | |
3704 | human = temp2:findFirstChild("Humanoid") | |
3705 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
3706 | local dohit = false | |
3707 | if temp2:findFirstChild("Alive") == nil then | |
3708 | dohit = false | |
3709 | end | |
3710 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
3711 | dohit = true | |
3712 | end | |
3713 | if Player.Neutral == false and temp2:findFirstChild("Alignment") ~= nil and temp2.Alignment.Value == Player.TeamColor.Color then | |
3714 | dohit = true | |
3715 | end | |
3716 | for i = 1, #Protected do | |
3717 | if Protected[i] == temp then | |
3718 | dohit = false | |
3719 | end | |
3720 | end | |
3721 | if dohit == true then | |
3722 | torso = temp | |
3723 | dist = temp.Position - pos.magnitude | |
3724 | end | |
3725 | end | |
3726 | end | |
3727 | end | |
3728 | return torso, dist | |
3729 | end | |
3730 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
3731 | LastPoint = Point | |
3732 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
3733 | if LP == nil or P1 == nil then | |
3734 | return | |
3735 | end | |
3736 | local effectsmsh = Instance.new("SpecialMesh") | |
3737 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
3738 | effectsmsh.MeshType = "Head" | |
3739 | effectsmsh.Name = "Mesh" | |
3740 | local effectsg = Instance.new("Part") | |
3741 | NoOutline(effectsg) | |
3742 | effectsg.formFactor = 3 | |
3743 | effectsg.CanCollide = false | |
3744 | effectsg.Name = "Eff" | |
3745 | effectsg.Locked = true | |
3746 | effectsg.Anchored = true | |
3747 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
3748 | effectsg.Parent = effects | |
3749 | effectsmsh.Parent = effectsg | |
3750 | effectsg.BrickColor = BrickColor.new(Color) | |
3751 | effectsg.Reflectance = Ref | |
3752 | local point1 = P1 | |
3753 | local mg = LP.p - point1.p.magnitude | |
3754 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
3755 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
3756 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
3757 | game:GetService("Debris"):AddItem(effectsg, 2) | |
3758 | if returnn then | |
3759 | return effectsg | |
3760 | end | |
3761 | if not returnn then | |
3762 | if thing1 == 1 then | |
3763 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh}) | |
3764 | else | |
3765 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
3766 | end | |
3767 | end | |
3768 | end | |
3769 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
3770 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
3771 | prt.Anchored = true | |
3772 | prt.CFrame = cframe | |
3773 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
3774 | game:GetService("Debris"):AddItem(prt, 10) | |
3775 | if Type == 1 or Type == nil then | |
3776 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
3777 | else | |
3778 | if Type == 2 then | |
3779 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
3780 | else | |
3781 | if Type == 3 then | |
3782 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(10, 50) / 100}) | |
3783 | end | |
3784 | end | |
3785 | end | |
3786 | end | |
3787 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, prt2, par, trans) | |
3788 | local prt = (part(3, effects, 0, trans, brickcolor, "Effect", vt())) | |
3789 | local wld = nil | |
3790 | prt.Anchored = true | |
3791 | prt.CFrame = cframe | |
3792 | if par ~= nil then | |
3793 | prt.Parent = par | |
3794 | end | |
3795 | if Type ~= 3 then | |
3796 | prt.Anchored = true | |
3797 | else | |
3798 | prt.Anchored = false | |
3799 | wld = weld(prt, prt, prt2, cframe) | |
3800 | end | |
3801 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3802 | game:GetService("Debris"):AddItem(prt, 10) | |
3803 | if Type ~= 3 then | |
3804 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3805 | else | |
3806 | table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, wld, cframe}) | |
3807 | end | |
3808 | end | |
3809 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
3810 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
3811 | prt.Anchored = true | |
3812 | prt.CFrame = cframe | |
3813 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3814 | game:GetService("Debris"):AddItem(prt, 10) | |
3815 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
3816 | end | |
3817 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3818 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
3819 | prt.Anchored = true | |
3820 | prt.CFrame = cframe | |
3821 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
3822 | game:GetService("Debris"):AddItem(prt, 10) | |
3823 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3824 | end | |
3825 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3826 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
3827 | prt.Anchored = true | |
3828 | prt.CFrame = cframe | |
3829 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
3830 | game:GetService("Debris"):AddItem(prt, 10) | |
3831 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3832 | end | |
3833 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
3834 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt()) | |
3835 | prt.Anchored = true | |
3836 | prt.CFrame = cframe | |
3837 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
3838 | game:GetService("Debris"):AddItem(prt, 10) | |
3839 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
3840 | end | |
3841 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3842 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
3843 | prt.Anchored = true | |
3844 | prt.CFrame = cframe | |
3845 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
3846 | game:GetService("Debris"):AddItem(prt, 10) | |
3847 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3848 | end | |
3849 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, par) | |
3850 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
3851 | prt.Anchored = true | |
3852 | if par ~= nil then | |
3853 | prt.Parent = par | |
3854 | end | |
3855 | prt.CFrame = cframe * cf(x2, y2, z2) | |
3856 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
3857 | game:GetService("Debris"):AddItem(prt, 10) | |
3858 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3859 | end | |
3860 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3861 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
3862 | prt.Anchored = true | |
3863 | prt.CFrame = cframe | |
3864 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)) | |
3865 | game:GetService("Debris"):AddItem(prt, 10) | |
3866 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
3867 | end | |
3868 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
3869 | local magz = p0 - p1 | |
3870 | local curpos = p0 | |
3871 | local trz = {-ofs, ofs} | |
3872 | for i = 1, tym do | |
3873 | local li = Instance.new("Part", effects) | |
3874 | li.TopSurface = 0 | |
3875 | li.BottomSurface = 0 | |
3876 | li.Anchored = true | |
3877 | li.Transparency = tra or 0.4 | |
3878 | li.BrickColor = BrickColor.new(col) | |
3879 | li.formFactor = "Custom" | |
3880 | li.CanCollide = false | |
3881 | li.Size = Vector3.new(th, th, magz / tym) | |
3882 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
3883 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
3884 | if tym == i then | |
3885 | local magz2 = curpos - p1 | |
3886 | li.Size = Vector3.new(th, th, magz2) | |
3887 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
3888 | else | |
3889 | do | |
3890 | do | |
3891 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
3892 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
3893 | game.Debris:AddItem(li, 10) | |
3894 | table.insert(Effects, {li, "Disappear", last}) | |
3895 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out DO_STMT | |
3896 | ||
3897 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
3898 | ||
3899 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_STMT | |
3900 | ||
3901 | end | |
3902 | end | |
3903 | end | |
3904 | end | |
3905 | end | |
3906 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
3907 | if hit.Parent == nil then | |
3908 | return | |
3909 | end | |
3910 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
3911 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3912 | ref.Anchored = true | |
3913 | ref.CFrame = cf(hit.Position) | |
3914 | game:GetService("Debris"):AddItem(ref, 1) | |
3915 | hitnum = math.random(1, 5) | |
3916 | if hitnum == 1 then | |
3917 | so("199148971", ref, 1, 1) | |
3918 | else | |
3919 | if hitnum == 2 then | |
3920 | so("199149025", ref, 1, 1) | |
3921 | else | |
3922 | if hitnum == 3 then | |
3923 | so("199149072", ref, 1, 1) | |
3924 | else | |
3925 | if hitnum == 4 then | |
3926 | so("199149109", ref, 1, 1) | |
3927 | else | |
3928 | if hitnum == 5 then | |
3929 | so("199149119", ref, 1, 1) | |
3930 | end | |
3931 | end | |
3932 | end | |
3933 | end | |
3934 | end | |
3935 | StaggerHit.Value = true | |
3936 | end | |
3937 | h = hit.Parent:FindFirstChild("Humanoid") | |
3938 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3939 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
3940 | return | |
3941 | end | |
3942 | if Player.Neutral == false then | |
3943 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then | |
3944 | return | |
3945 | end | |
3946 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
3947 | return | |
3948 | end | |
3949 | end | |
3950 | c = Instance.new("ObjectValue") | |
3951 | c.Name = "creator" | |
3952 | c.Value = game:service("Players").LocalPlayer | |
3953 | c.Parent = h | |
3954 | RecentEnemy.Value = hit.Parent | |
3955 | game:GetService("Debris"):AddItem(c, 0.5) | |
3956 | minim = minim * Atk.Value | |
3957 | maxim = maxim * Atk.Value | |
3958 | Damage = 0 | |
3959 | if minim == maxim then | |
3960 | Damage = maxim | |
3961 | else | |
3962 | Damage = math.random(minim, maxim) | |
3963 | end | |
3964 | blocked = false | |
3965 | enblock = nil | |
3966 | Stats = hit.Parent:findFirstChild("Stats") | |
3967 | if Stats ~= nil then | |
3968 | invis = Stats:findFirstChild("Invisibility") | |
3969 | isinvis = Stats:findFirstChild("IsInvisible") | |
3970 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3971 | invis.Value = 0 | |
3972 | end | |
3973 | enblock = Stats:findFirstChild("Block") | |
3974 | if enblock ~= nil and enblock.Value == true then | |
3975 | blocked = true | |
3976 | end | |
3977 | if Stats:findFirstChild("Defense") ~= nil then | |
3978 | Damage = Damage / Stats.Defense.Value | |
3979 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3980 | hitnum = math.random(1, 5) | |
3981 | if hitnum == 1 then | |
3982 | so("199149321", hit, 1, 1) | |
3983 | else | |
3984 | if hitnum == 2 then | |
3985 | so("199149338", hit, 1, 1) | |
3986 | else | |
3987 | if hitnum == 3 then | |
3988 | so("199149367", hit, 1, 1) | |
3989 | else | |
3990 | if hitnum == 4 then | |
3991 | so("199149409", hit, 1, 1) | |
3992 | else | |
3993 | if hitnum == 5 then | |
3994 | so("199149452", hit, 1, 1) | |
3995 | end | |
3996 | end | |
3997 | end | |
3998 | end | |
3999 | end | |
4000 | else | |
4001 | if ranged == false or ranged == nil and blocked ~= true then | |
4002 | hitnum = math.random(1, 6) | |
4003 | if hitnum == 1 then | |
4004 | so("199149137", hit, 1, 1) | |
4005 | else | |
4006 | if hitnum == 2 then | |
4007 | so("199149186", hit, 1, 1) | |
4008 | else | |
4009 | if hitnum == 3 then | |
4010 | so("199149221", hit, 1, 1) | |
4011 | else | |
4012 | if hitnum == 4 then | |
4013 | so("199149235", hit, 1, 1) | |
4014 | else | |
4015 | if hitnum == 5 then | |
4016 | so("199149269", hit, 1, 1) | |
4017 | else | |
4018 | if hitnum == 6 then | |
4019 | so("199149297", hit, 1, 1) | |
4020 | end | |
4021 | end | |
4022 | end | |
4023 | end | |
4024 | end | |
4025 | end | |
4026 | end | |
4027 | end | |
4028 | if Damage <= 3 and staghit == true and ranged ~= true then | |
4029 | StaggerHit.Value = true | |
4030 | end | |
4031 | end | |
4032 | if Stats:findFirstChild("Stun") ~= nil then | |
4033 | if blocked == true then | |
4034 | incstun = incstun / 2 | |
4035 | end | |
4036 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
4037 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
4038 | end | |
4039 | end | |
4040 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then | |
4041 | Stats.Stagger.Value = true | |
4042 | end | |
4043 | end | |
4044 | if blocked == true then | |
4045 | showDamage(hit.Parent, "Block", "Damage") | |
4046 | if ranged ~= true then | |
4047 | enblock.Value = false | |
4048 | Stagger.Value = true | |
4049 | hitnum = math.random(1, 2) | |
4050 | if hitnum == 1 then | |
4051 | so("199148933", hit, 1, 1) | |
4052 | else | |
4053 | if hitnum == 2 then | |
4054 | so("199148947", hit, 1, 1) | |
4055 | end | |
4056 | end | |
4057 | end | |
4058 | else | |
4059 | Damage = math.floor(Damage) | |
4060 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
4061 | CurrentHealth = Hum.Health | |
4062 | damageFunc:InvokeServer(h, Damage) | |
4063 | end), h, Damage) | |
4064 | showDamage(hit.Parent, Damage, "Damage") | |
4065 | if DecreaseState ~= nil then | |
4066 | if DecreaseState == "Temporal" then | |
4067 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
4068 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
4069 | else | |
4070 | if DecreaseState == "Temporal2" then | |
4071 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
4072 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
4073 | else | |
4074 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
4075 | end | |
4076 | end | |
4077 | end | |
4078 | if smite == true then | |
4079 | so("178452217", hit, 1, 1) | |
4080 | smtarget = hit.Parent | |
4081 | if smtarget:findFirstChild("Stats") ~= nil then | |
4082 | d1 = Instance.new("NumberValue", smtarget.Stats.Decrease) | |
4083 | d1.Name = "DecreaseAtk" | |
4084 | d1.Value = 10 | |
4085 | dur1 = Instance.new("NumberValue", d1) | |
4086 | dur1.Name = "Duration" | |
4087 | dur1.Value = 9999 | |
4088 | d2 = Instance.new("NumberValue", smtarget.Stats.Decrease) | |
4089 | d2.Name = "DecreaseDef" | |
4090 | d2.Value = -9 | |
4091 | dur2 = Instance.new("NumberValue", d2) | |
4092 | dur2.Name = "Duration" | |
4093 | dur2.Value = 9999 | |
4094 | d3 = Instance.new("NumberValue", smtarget.Stats.Decrease) | |
4095 | d3.Name = "DecreaseMvmt" | |
4096 | d3.Value = 10 | |
4097 | dur3 = Instance.new("NumberValue", d3) | |
4098 | dur3.Name = "Duration" | |
4099 | dur3.Value = 9999 | |
4100 | ref2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4101 | ref2.Anchored = true | |
4102 | table.insert(Effects, {smtarget, "Smite", 500, d1, d2, d3, dur1, dur2, dur3, smtarget.Stats.Decrease, smtarget.Torso, ref2}) | |
4103 | end | |
4104 | end | |
4105 | if Type == "Knockdown" then | |
4106 | hum = hit.Parent.Humanoid | |
4107 | hum.PlatformStand = true | |
4108 | coroutine.resume(coroutine.create(function(HHumanoid) | |
4109 | swait(1) | |
4110 | HHumanoid.PlatformStand = false | |
4111 | end), hum) | |
4112 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
4113 | local bodvol = Instance.new("BodyVelocity") | |
4114 | bodvol.velocity = angle * knockback | |
4115 | bodvol.P = 5000 | |
4116 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
4117 | bodvol.Parent = hit | |
4118 | rl = Instance.new("BodyAngularVelocity") | |
4119 | rl.P = 3000 | |
4120 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
4121 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
4122 | rl.Parent = hit | |
4123 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
4124 | game:GetService("Debris"):AddItem(rl, 0.5) | |
4125 | else | |
4126 | do | |
4127 | if Type == "Knockdown2" then | |
4128 | hum = hit.Parent.Humanoid | |
4129 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
4130 | local bodvol = Instance.new("BodyVelocity") | |
4131 | bodvol.velocity = angle * knockback | |
4132 | bodvol.P = 5000 | |
4133 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
4134 | bodvol.Parent = hit | |
4135 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
4136 | else | |
4137 | do | |
4138 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
4139 | vp = Instance.new("BodyVelocity") | |
4140 | vp.P = 500 | |
4141 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
4142 | if KnockbackType == 1 then | |
4143 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
4144 | else | |
4145 | if KnockbackType == 2 then | |
4146 | vp.velocity = Property.CFrame.lookVector * knockback | |
4147 | end | |
4148 | end | |
4149 | game:GetService("Debris"):AddItem(vp, 0.5) | |
4150 | if knockback > 0 then | |
4151 | vp.Parent = hit.Parent.Torso | |
4152 | end | |
4153 | end | |
4154 | debounce = Instance.new("BoolValue") | |
4155 | debounce.Name = "DebounceHit" | |
4156 | debounce.Parent = hit.Parent | |
4157 | debounce.Value = true | |
4158 | game:GetService("Debris"):AddItem(debounce, Delay) | |
4159 | c = Instance.new("ObjectValue") | |
4160 | c.Name = "creator" | |
4161 | c.Value = Player | |
4162 | c.Parent = h | |
4163 | game:GetService("Debris"):AddItem(c, 0.5) | |
4164 | CRIT = false | |
4165 | end | |
4166 | end | |
4167 | end | |
4168 | end | |
4169 | end | |
4170 | end | |
4171 | end | |
4172 | showDamage = function(Char, Dealt, Type) | |
4173 | m = Instance.new("Model") | |
4174 | m.Name = "Effect" | |
4175 | c = Instance.new("Part") | |
4176 | c.Transparency = 1 | |
4177 | c.Name = "Head" | |
4178 | c.TopSurface = 0 | |
4179 | c.BottomSurface = 0 | |
4180 | c.formFactor = "Plate" | |
4181 | c.Size = Vector3.new(1, 0.4, 1) | |
4182 | b = Instance.new("BillboardGui", c) | |
4183 | b.Size = UDim2.new(5, 0, 5, 0) | |
4184 | b.AlwaysOnTop = true | |
4185 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
4186 | if Type == "Damage" then | |
4187 | damgui.Font = "SourceSans" | |
4188 | if Dealt == "Block" then | |
4189 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
4190 | else | |
4191 | if Dealt < 3 then | |
4192 | damgui.TextColor3 = BrickColor.new("White").Color | |
4193 | else | |
4194 | if Dealt >= 3 and Dealt < 20 then | |
4195 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
4196 | else | |
4197 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
4198 | damgui.Font = "SourceSansBold" | |
4199 | end | |
4200 | end | |
4201 | end | |
4202 | else | |
4203 | if Type == "Debuff" then | |
4204 | damgui.TextColor3 = BrickColor.new("White").Color | |
4205 | else | |
4206 | if Type == "Interrupt" then | |
4207 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
4208 | else | |
4209 | if Type == "Heal" then | |
4210 | damgui.TextColor3 = BrickColor.new("Bright green").Color | |
4211 | end | |
4212 | end | |
4213 | end | |
4214 | end | |
4215 | damgui.TextScaled = true | |
4216 | ms = Instance.new("CylinderMesh") | |
4217 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
4218 | ms.Parent = c | |
4219 | c.Reflectance = 0 | |
4220 | Instance.new("BodyGyro").Parent = c | |
4221 | c.Parent = m | |
4222 | if Char:findFirstChild("Head") ~= nil then | |
4223 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
4224 | else | |
4225 | if Char.Parent:findFirstChild("Head") ~= nil then | |
4226 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
4227 | end | |
4228 | end | |
4229 | f = Instance.new("BodyPosition") | |
4230 | f.P = 2000 | |
4231 | f.D = 100 | |
4232 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
4233 | if Type == "Damage" or Type == "Heal" then | |
4234 | f.position = c.Position + Vector3.new(0, 3, 0) | |
4235 | else | |
4236 | if Type == "Debuff" or Type == "Interrupt" then | |
4237 | f.position = c.Position + Vector3.new(0, 5, 0) | |
4238 | end | |
4239 | end | |
4240 | f.Parent = c | |
4241 | game:GetService("Debris"):AddItem(m, 5) | |
4242 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
4243 | c.CanCollide = false | |
4244 | m.Parent = workspace | |
4245 | c.CanCollide = false | |
4246 | end | |
4247 | combo = 0 | |
4248 | ob1d = function(mouse) | |
4249 | if eCharge == true and mana.Value >= 10 then | |
4250 | energ = 100 | |
4251 | mana.Value = mana.Value - 10 | |
4252 | eCharge = false | |
4253 | return | |
4254 | end | |
4255 | if attack == true or equipped == false then | |
4256 | return | |
4257 | end | |
4258 | hold = true | |
4259 | if #Orbs < 1 then | |
4260 | if combo == 0 then | |
4261 | combo = 1 | |
4262 | attackone() | |
4263 | else | |
4264 | if combo == 1 then | |
4265 | combo = 2 | |
4266 | attacktwo() | |
4267 | else | |
4268 | if combo == 2 then | |
4269 | combo = 3 | |
4270 | attackthree() | |
4271 | else | |
4272 | if combo == 3 then | |
4273 | combo = 0 | |
4274 | attackfour() | |
4275 | end | |
4276 | end | |
4277 | end | |
4278 | end | |
4279 | else | |
4280 | ShootOrb() | |
4281 | end | |
4282 | coroutine.resume(coroutine.create(function() | |
4283 | for i = 1, 50 do | |
4284 | if attack == false then | |
4285 | swait() | |
4286 | end | |
4287 | end | |
4288 | if attack == false then | |
4289 | combo = 0 | |
4290 | end | |
4291 | end)) | |
4292 | end | |
4293 | ob1u = function(mouse) | |
4294 | hold = false | |
4295 | end | |
4296 | buttonhold = false | |
4297 | fenbarmove1.MouseButton1Click:connect(do1) | |
4298 | fenbarmove2.MouseButton1Click:connect(do2) | |
4299 | fenbarmove3.MouseButton1Click:connect(do3) | |
4300 | fenbarmove4.MouseButton1Click:connect(do4) | |
4301 | eul = 0 | |
4302 | equipped = false | |
4303 | key = function(key) | |
4304 | if key == "e" and eCharge == true then | |
4305 | eCharge = false | |
4306 | return | |
4307 | end | |
4308 | if attack == true then | |
4309 | return | |
4310 | end | |
4311 | if key == "f" then | |
4312 | pressedf = true | |
4313 | fnumb = 0 | |
4314 | attack = true | |
4315 | if equipped == false then | |
4316 | equipped = true | |
4317 | RSH = ch.Torso["Right Shoulder"] | |
4318 | LSH = ch.Torso["Left Shoulder"] | |
4319 | RSH.Parent = nil | |
4320 | LSH.Parent = nil | |
4321 | RW.Name = "Right Shoulder" | |
4322 | RW.Part0 = ch.Torso | |
4323 | RW.C0 = cf(1.5, 0.5, 0) | |
4324 | RW.C1 = cf(0, 0.5, 0) | |
4325 | RW.Part1 = ch["Right Arm"] | |
4326 | RW.Parent = ch.Torso | |
4327 | LW.Name = "Left Shoulder" | |
4328 | LW.Part0 = ch.Torso | |
4329 | LW.C0 = cf(-1.5, 0.5, 0) | |
4330 | LW.C1 = cf(0, 0.5, 0) | |
4331 | LW.Part1 = ch["Left Arm"] | |
4332 | LW.Parent = ch.Torso | |
4333 | Animate.Parent = nil | |
4334 | equipanim() | |
4335 | else | |
4336 | equipped = false | |
4337 | hideanim() | |
4338 | LH.C1 = LHC1 | |
4339 | RH.C1 = RHC1 | |
4340 | Animate.Parent = Humanoid | |
4341 | swait(0) | |
4342 | RW.Parent = nil | |
4343 | LW.Parent = nil | |
4344 | RSH.Parent = player.Character.Torso | |
4345 | LSH.Parent = player.Character.Torso | |
4346 | end | |
4347 | attack = false | |
4348 | end | |
4349 | if equipped == false then | |
4350 | return | |
4351 | end | |
4352 | if key == "q" then | |
4353 | table.remove(Orbs, 1) | |
4354 | print(#Orbs) | |
4355 | end | |
4356 | if key == "e" and #Orbs < 4 then | |
4357 | EnergyCharge() | |
4358 | end | |
4359 | if key == "z" then | |
4360 | do1() | |
4361 | end | |
4362 | if key == "x" then | |
4363 | do2() | |
4364 | end | |
4365 | if key == "c" then | |
4366 | do3() | |
4367 | end | |
4368 | if key == "v" then | |
4369 | do4() | |
4370 | end | |
4371 | if attack == false then | |
4372 | RecentEnemy.Value = nil | |
4373 | end | |
4374 | end | |
4375 | key2 = function(key) | |
4376 | end | |
4377 | s = function(mouse) | |
4378 | mouse.Button1Down:connect(function() | |
4379 | ob1d(mouse) | |
4380 | end) | |
4381 | mouse.Button1Up:connect(function() | |
4382 | ob1u(mouse) | |
4383 | end) | |
4384 | mouse.KeyDown:connect(key) | |
4385 | mouse.KeyUp:connect(key2) | |
4386 | player = Player | |
4387 | ch = Character | |
4388 | end | |
4389 | ds = function(mouse) | |
4390 | end | |
4391 | Bin.Selected:connect(s) | |
4392 | Bin.Deselected:connect(ds) | |
4393 | print("Virtue loaded.") | |
4394 | local mananum = 0 | |
4395 | local donum = 0 | |
4396 | local stunnum = 0 | |
4397 | local cursnum = 0 | |
4398 | local staggeranim = false | |
4399 | local stunanim = false | |
4400 | local walk = 0 | |
4401 | local walkforw = true | |
4402 | local disabledhealth = false | |
4403 | while 1 do | |
4404 | swait() | |
4405 | for i = 1, #TopStaff do | |
4406 | TopStaff[i].C0 = clerp(TopStaff[i].C0, TSCF, 0.1) | |
4407 | end | |
4408 | for i = 1, #OOrbs do | |
4409 | MagicBlock(BrickColor.new(NewCol4), cf(OOrbs[i][3].Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, -0.5, -0.5, -0.5, 0.2, 2) | |
4410 | end | |
4411 | if 100 < Humanoid.Health then | |
4412 | Humanoid.Health = 100 | |
4413 | end | |
4414 | if Humanoid.Health <= 0 then | |
4415 | shieldref.Parent = nil | |
4416 | shieldref2.Parent = nil | |
4417 | attack = true | |
4418 | resumeControl() | |
4419 | modelzorz.Parent = workspace | |
4420 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
4421 | for i = 1, #Weapon do | |
4422 | Weapon[i].Parent = modelzorz | |
4423 | Weapon[i].CanCollide = true | |
4424 | end | |
4425 | for i = 1, #Welds do | |
4426 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
4427 | Welds[i].Parent = nil | |
4428 | else | |
4429 | Welds[i].Parent = prt1 | |
4430 | end | |
4431 | end | |
4432 | end | |
4433 | do | |
4434 | if fnumb < 21 then | |
4435 | fnumb = fnumb + 1 | |
4436 | if pressedf == false then | |
4437 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
4438 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
4439 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
4440 | else | |
4441 | if fnumb == 20 then | |
4442 | fenframe5.Parent = nil | |
4443 | print("daigui") | |
4444 | end | |
4445 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
4446 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
4447 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
4448 | end | |
4449 | end | |
4450 | if Stagger.Value == true and staggeranim == false then | |
4451 | coroutine.resume(coroutine.create(function() | |
4452 | staggeranim = true | |
4453 | while attack == true do | |
4454 | swait() | |
4455 | end | |
4456 | StaggerAnim() | |
4457 | StaggerHit.Value = false | |
4458 | Stagger.Value = false | |
4459 | staggeranim = false | |
4460 | end)) | |
4461 | end | |
4462 | if StaggerHit.Value == true and staggeranim == false then | |
4463 | coroutine.resume(coroutine.create(function() | |
4464 | staggeranim = true | |
4465 | while attack == true do | |
4466 | swait() | |
4467 | end | |
4468 | StaggerHitt() | |
4469 | StaggerHit.Value = false | |
4470 | Stagger.Value = false | |
4471 | staggeranim = false | |
4472 | end)) | |
4473 | end | |
4474 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
4475 | Humanoid.WalkSpeed = 0 | |
4476 | else | |
4477 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
4478 | end | |
4479 | if StunT.Value <= Stun.Value and stunanim == false then | |
4480 | coroutine.resume(coroutine.create(function() | |
4481 | stunanim = true | |
4482 | while attack == true do | |
4483 | swait() | |
4484 | end | |
4485 | StunAnim() | |
4486 | Stun.Value = 0 | |
4487 | stunanim = false | |
4488 | end)) | |
4489 | end | |
4490 | local stunnum2 = 50 | |
4491 | if stunnum2 <= stunnum then | |
4492 | if 0 < Stun.Value then | |
4493 | Stun.Value = Stun.Value - 1 | |
4494 | end | |
4495 | stunnum = 0 | |
4496 | end | |
4497 | stunnum = stunnum + 1 | |
4498 | if 0.5 <= donum then | |
4499 | handidle = true | |
4500 | else | |
4501 | if donum <= 0 then | |
4502 | handidle = false | |
4503 | end | |
4504 | end | |
4505 | if handidle == false then | |
4506 | donum = donum + 0.003 | |
4507 | else | |
4508 | donum = donum - 0.003 | |
4509 | end | |
4510 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4511 | local velderp = RootPart.Velocity.y | |
4512 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
4513 | if equipped == true then | |
4514 | if attack == false then | |
4515 | idle = idle + 1 | |
4516 | else | |
4517 | idle = 0 | |
4518 | end | |
4519 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
4520 | if walkforw == true then | |
4521 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
4522 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
4523 | else | |
4524 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
4525 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
4526 | end | |
4527 | else | |
4528 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
4529 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
4530 | end | |
4531 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
4532 | Anim = "Jump" | |
4533 | if attack == false then | |
4534 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
4535 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
4536 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4537 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.8, 0, -1) * euler(0, -0.2, 0), 0.2) | |
4538 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4539 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.6) * euler(0, 0.5, 0), 0.2) | |
4540 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4541 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
4542 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
4543 | end | |
4544 | else | |
4545 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
4546 | Anim = "Fall" | |
4547 | if attack == false then | |
4548 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
4549 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
4550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
4551 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.2) | |
4552 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4553 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.1, 0, -1.2) * euler(0, 0.1, 0), 0.2) | |
4554 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4555 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
4556 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
4557 | end | |
4558 | else | |
4559 | if torvel < 1 and hitfloor ~= nil then | |
4560 | Anim = "Idle" | |
4561 | if attack == false then | |
4562 | if #Orbs < 1 then | |
4563 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.15) | |
4564 | wld1.C0 = clerp(wld1.C0, euler(-((donum) / 3), 0, 0) * cf(0, 0, 0), 0.15) | |
4565 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.15) | |
4566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.2), 0.15) | |
4567 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.3, 0, -1) * euler(0, -0.2, 0), 0.15) | |
4568 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
4569 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57 - (donum) / 3, (donum) / 2, -0.2 - (donum) / 2), 0.15) | |
4570 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
4571 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.4, -0.05), 0.2) | |
4572 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.05), 0.2) | |
4573 | else | |
4574 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.15) | |
4575 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, 0.4, 0) * euler(0.8, 0, 0), 0.15) | |
4576 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.15) | |
4577 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.4), 0.15) | |
4578 | RW.C0 = clerp(RW.C0, cf(0.9, 0.4, 0.4) * euler(-0.5, 0, -1) * euler(0, -0.4, 0), 0.15) | |
4579 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
4580 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5 - (donum) / 3, 0, -0.4 - (donum) / 2) * euler(0, 0.2, 0), 0.15) | |
4581 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
4582 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.4, -0.05), 0.2) | |
4583 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.15), 0.2) | |
4584 | end | |
4585 | end | |
4586 | else | |
4587 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
4588 | Anim = "Walk" | |
4589 | walk = walk + 1 | |
4590 | if 15 - 5 * Mvmt.Value <= walk then | |
4591 | walk = 0 | |
4592 | if walkforw == true then | |
4593 | walkforw = false | |
4594 | else | |
4595 | if walkforw == false then | |
4596 | walkforw = true | |
4597 | end | |
4598 | end | |
4599 | end | |
4600 | if attack == false then | |
4601 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
4602 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
4603 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
4604 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
4605 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.8, 0, -1) * euler(0, -0.2, 0), 0.2) | |
4606 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4607 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.2) * euler(0, 0.5, 0), 0.2) | |
4608 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4609 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
4610 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
4611 | end | |
4612 | else | |
4613 | if 30 <= torvel and hitfloor ~= nil then | |
4614 | Anim = "Run" | |
4615 | if attack == false then | |
4616 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
4617 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) | |
4618 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
4619 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
4620 | RW.C0 = clerp(RW.C0, cf(1, 0.4, 0.2) * euler(-0.8, 0, -1) * euler(0, -0.2, 0), 0.2) | |
4621 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4622 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.2) * euler(0, 0.5, 0), 0.2) | |
4623 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4624 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
4625 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
4626 | end | |
4627 | end | |
4628 | end | |
4629 | end | |
4630 | end | |
4631 | end | |
4632 | end | |
4633 | if 0 < #Effects then | |
4634 | for e = 1, #Effects do | |
4635 | if Effects[e] ~= nil then | |
4636 | local Thing = Effects[e] | |
4637 | if Thing ~= nil then | |
4638 | local Part = Thing[1] | |
4639 | local Mode = Thing[2] | |
4640 | local Delay = Thing[3] | |
4641 | local IncX = Thing[4] | |
4642 | local IncY = Thing[5] | |
4643 | local IncZ = Thing[6] | |
4644 | if Thing[2] == "CylinderClang" then | |
4645 | if Thing[3] <= 1 then | |
4646 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
4647 | Thing[7] = Thing[1].CFrame | |
4648 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2) | |
4649 | Thing[8] = Thing[7] | |
4650 | Thing[3] = Thing[3] + Thing[4] | |
4651 | else | |
4652 | Part.Parent = nil | |
4653 | table.remove(Effects, e) | |
4654 | end | |
4655 | end | |
4656 | if Thing[2] == "showDamage" then | |
4657 | if Thing[6] < Thing[5] then | |
4658 | Thing[6] = Thing[6] + 1 | |
4659 | else | |
4660 | if Thing[6] < Thing[7] then | |
4661 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
4662 | Thing[6] = Thing[6] + 1 | |
4663 | else | |
4664 | if Thing[6] < Thing[8] then | |
4665 | Thing[6] = Thing[6] + 1 | |
4666 | else | |
4667 | if Thing[6] < Thing[9] then | |
4668 | Thing[6] = Thing[6] + 1 | |
4669 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
4670 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
4671 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
4672 | else | |
4673 | Thing[1].Parent = nil | |
4674 | table.remove(Effects, e) | |
4675 | end | |
4676 | end | |
4677 | end | |
4678 | end | |
4679 | end | |
4680 | if Thing[2] == "Shoot" then | |
4681 | local Look = Thing[1] | |
4682 | local hit, pos = rayCast(Thing[4], Look, 5, Character) | |
4683 | local mag = Thing[4] - pos.magnitude | |
4684 | Thing[7].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4685 | MagicHead(BrickColor.new(NewCol2), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
4686 | Thing[4] = Thing[4] + Look * 5 | |
4687 | Thing[3] = Thing[3] - 1 | |
4688 | if hit ~= nil then | |
4689 | Thing[3] = 0 | |
4690 | end | |
4691 | if Thing[3] <= 0 then | |
4692 | ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt()) | |
4693 | ref.Anchored = true | |
4694 | ref.CFrame = cf(pos) | |
4695 | so("161006093", ref, 1, 2) | |
4696 | so("377357774", ref, 1, 1.5) | |
4697 | game:GetService("Debris"):AddItem(ref, 0.2) | |
4698 | MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 5, 5, 5, 0.07) | |
4699 | dra = math.random(-50, 50) | |
4700 | for i = 0.785, 6.28, 0.785 do | |
4701 | MagicCircle2(BrickColor.new(NewCol2), cf(pos) * euler(dra, 0, i), 4, 5, 4, -0.05, 2, -0.05, 0.07, 0.8) | |
4702 | end | |
4703 | MagniDamage(ref, 10, Thing[5], Thing[6], 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true) | |
4704 | MagniHeal(ref, 10, 3, 5) | |
4705 | Thing[7].Parent = nil | |
4706 | Thing[8].Parent = nil | |
4707 | table.remove(Effects, e) | |
4708 | end | |
4709 | end | |
4710 | do | |
4711 | if Thing[2] == "ShootSeek" then | |
4712 | local Look = Thing[1] | |
4713 | local hit, pos = rayCast(Thing[8], Look, 5, Character) | |
4714 | local mag = Thing[8] - pos.magnitude | |
4715 | Thing[6].CFrame = CFrame.new((Thing[8] + pos) / 2, pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4716 | MagicHead(BrickColor.new(NewCol2), CFrame.new((Thing[8] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
4717 | Thing[8] = Thing[8] + Look * 5 | |
4718 | Thing[3] = Thing[3] - 1 | |
4719 | if hit ~= nil then | |
4720 | Thing[3] = 0 | |
4721 | end | |
4722 | if Thing[4].Parent == nil then | |
4723 | Thing[3] = 0 | |
4724 | end | |
4725 | if Thing[3] <= 0 and Thing[4].Parent ~= nil then | |
4726 | ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt()) | |
4727 | ref.Anchored = true | |
4728 | ref.CFrame = cf(pos) | |
4729 | so("161006093", ref, 1, 2) | |
4730 | so("315748970", ref, 1, 1.5) | |
4731 | game:GetService("Debris"):AddItem(ref, 0.2) | |
4732 | MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 5, 5, 5, 0.07) | |
4733 | dra = math.random(-50, 50) | |
4734 | for i = 0.785, 6.28, 0.785 do | |
4735 | MagicCircle2(BrickColor.new(NewCol2), cf(pos) * euler(dra, 0, i), 4, 5, 4, -0.05, 2, -0.05, 0.07, 0.8) | |
4736 | end | |
4737 | MagniDamage(ref, 10, Thing[9], Thing[10], math.random(-10, -5), "Knockdown2", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Damage", 0.1, 100) | |
4738 | Thing[4].Anchored = true | |
4739 | Thing[4].CFrame = ref.CFrame | |
4740 | table.insert(Effects, {10, "DoSeek", math.random(200, 400), Thing[4], Thing[5], Thing[6], Thing[7]}) | |
4741 | table.remove(Effects, e) | |
4742 | end | |
4743 | end | |
4744 | do | |
4745 | if Thing[2] == "DoSeek" then | |
4746 | if 0 <= Thing[3] and Thing[4].Parent ~= nil then | |
4747 | Thing[3] = Thing[3] - 1 | |
4748 | if Thing[3] % 100 == 0 then | |
4749 | MagniDebuff(Thing[6], 10, "Damage", math.random(4, 6) / 100, 200) | |
4750 | local dasd = math.random(-50, 50) | |
4751 | for d = 0, 1.57 do | |
4752 | for i = 0.785, 6.28, 0.785 do | |
4753 | MagicCircle2(BrickColor.new(NewCol2), cf(Thing[6].Position) * euler(dasd, 0, 0) * euler(d, 0, i) * cf(0, 10, 0), 2, 5, 2, -0.05, 1, -0.05, 0.07, -0.4) | |
4754 | end | |
4755 | end | |
4756 | end | |
4757 | else | |
4758 | do | |
4759 | if Thing[4].Parent ~= nil then | |
4760 | targetd = findNearestTorso(Thing[6].Position) | |
4761 | if targetd ~= nil then | |
4762 | bleh = targetd.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100) | |
4763 | local MouseLook = cf((Thing[6].Position + bleh) / 2, bleh) | |
4764 | local targ = Thing[6].Position - bleh | |
4765 | local mag = targ.magnitude / 5 * math.random(80, 120) / 100 | |
4766 | if 50 < mag then | |
4767 | mag = 50 | |
4768 | end | |
4769 | so("377357731", Thing[4], 1, 1.4) | |
4770 | table.insert(Effects, {MouseLook.lookVector, "ShootSeek", mag, Thing[4], Thing[5], Thing[6], Thing[7], Thing[6].Position, 4, 6}) | |
4771 | else | |
4772 | do | |
4773 | table.insert(Effects, {10, "DoSeek", 100, Thing[4], Thing[5], Thing[6], Thing[7]}) | |
4774 | table.remove(Effects, e) | |
4775 | if Thing[2] == "BuffEff" then | |
4776 | if 0 < Thing[3] then | |
4777 | Thing[3] = Thing[3] - 1 | |
4778 | tc = math.random(40, 100) / 100 | |
4779 | MagicCircle2(BrickColor.new(NewCol), Thing[1] * cf(math.random(-900, 900) / 100, math.random(-150, -100) / 100, math.random(-900, 900) / 100), 2, 5, 2, -0.025 * tc, 0.7, -0.025 * tc, 0.06 * tc, 0.2) | |
4780 | else | |
4781 | table.remove(Effects, e) | |
4782 | end | |
4783 | end | |
4784 | if Thing[2] == "BuffEff2" then | |
4785 | if 0 < Thing[3] then | |
4786 | Thing[3] = Thing[3] - 1 | |
4787 | MagicCircle(BrickColor.new(NewCol2), Thing[1].CFrame, 15, 15, 15, -0.5, -0.5, -0.5, 0.05, 1, nil, nil, 0) | |
4788 | else | |
4789 | table.remove(Effects, e) | |
4790 | end | |
4791 | end | |
4792 | if Thing[2] == "BuffEff3" then | |
4793 | if 0 < Thing[3] then | |
4794 | Thing[3] = Thing[3] - 1 | |
4795 | local mag = Thing[4].Position - Thing[5].Position.magnitude | |
4796 | Thing[6].CFrame = cf(Thing[4].Position, Thing[5].Position) | |
4797 | MagicCircle2(BrickColor.new(NewCol2), Thing[6].CFrame * euler(1.57, 0, 0) * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1.5, 5, 1.5, -0.05, mag / 10, -0.05, 0.08, -mag / 10) | |
4798 | else | |
4799 | do | |
4800 | Thing[6].Parent = nil | |
4801 | table.remove(Effects, e) | |
4802 | if Thing[2] == "ShootBuff" then | |
4803 | local Look = Thing[1] | |
4804 | local hit, pos = rayCast(Thing[4], Look, 3, Character) | |
4805 | local mag = Thing[4] - pos.magnitude | |
4806 | MagicHead(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
4807 | Thing[4] = Thing[4] + Look * 3 | |
4808 | Thing[3] = Thing[3] - 1 | |
4809 | if hit ~= nil then | |
4810 | Thing[3] = 0 | |
4811 | end | |
4812 | if Thing[3] <= 0 then | |
4813 | ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt()) | |
4814 | ref.Anchored = true | |
4815 | ref.CFrame = cf(pos) | |
4816 | so("161006093", ref, 0.5, 2.5) | |
4817 | so("199145350", ref, 1, 1.5) | |
4818 | game:GetService("Debris"):AddItem(ref, 0.2) | |
4819 | MagicCircle(BrickColor.new(NewCol), cf(pos), 10, 10, 10, 6, 6, 6, 0.07) | |
4820 | dra = math.random(-50, 50) | |
4821 | table.insert(Effects, {cf(pos), "BuffEff", 10}) | |
4822 | MagniBuff(ref, 9, "Damage", -math.random(5, 7) / 100, 300) | |
4823 | MagniBuff(ref, 9, "Movement", -math.random(6, 8) / 100, 100) | |
4824 | table.remove(Effects, e) | |
4825 | end | |
4826 | end | |
4827 | do | |
4828 | if Thing[2] == "Shoot2" then | |
4829 | local Look = Thing[1] | |
4830 | local hit, pos = rayCast(Thing[4], Look, 5, Character) | |
4831 | local mag = Thing[4] - pos.magnitude | |
4832 | MagicHead(BrickColor.new(NewCol2), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
4833 | Thing[4] = Thing[4] + Look * 5 | |
4834 | Thing[3] = Thing[3] - 1 | |
4835 | if hit ~= nil then | |
4836 | Thing[3] = 0 | |
4837 | end | |
4838 | if Thing[3] <= 0 then | |
4839 | ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt()) | |
4840 | ref.Anchored = true | |
4841 | ref.CFrame = cf(pos) | |
4842 | so("161006093", ref, 0.5, 2.5) | |
4843 | game:GetService("Debris"):AddItem(ref, 0.2) | |
4844 | MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 3, 3, 3, 0.07) | |
4845 | dra = math.random(-50, 50) | |
4846 | for i = 0.785, 6.28, 0.785 do | |
4847 | MagicCircle2(BrickColor.new(NewCol2), cf(pos) * euler(dra, 0, i), 2, 2.5, 2, -0.025, 1, -0.025, 0.08, 0.7) | |
4848 | end | |
4849 | MagniDamage(ref, 7, Thing[5], Thing[6], 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true) | |
4850 | table.remove(Effects, e) | |
4851 | end | |
4852 | end | |
4853 | do | |
4854 | if Thing[2] == "Sentry" then | |
4855 | if Thing[1].Parent ~= nil then | |
4856 | Thing[4] = Thing[4] + 1 | |
4857 | if Thing[5] <= Thing[4] then | |
4858 | MagicCircle(BrickColor.new(NewCol2), Thing[3].CFrame, 5, 5, 5, 4, 4, 4, 0.1, 1, nil, nil, 0) | |
4859 | MagicCircle(BrickColor.new(NewCol), Thing[3].CFrame, 5, 5, 5, 2, 2, 2, 0.1, 1, nil, nil, 0) | |
4860 | target = findNearestTorso(Thing[3].Position) | |
4861 | if target ~= nil then | |
4862 | tpos = target.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
4863 | local MouseLook = cf((Thing[3].Position + tpos) / 2, tpos) | |
4864 | table.insert(Effects, {MouseLook.lookVector, "Shoot2", 30, Thing[3].Position, 5, 7}) | |
4865 | end | |
4866 | do | |
4867 | t2 = findNearestAlly(Thing[3].Position) | |
4868 | if t2 == nil then | |
4869 | t2 = Torso | |
4870 | end | |
4871 | if t2 ~= nil then | |
4872 | tpos = t2.Position + vt(0, 0, 0) | |
4873 | local MouseLook = cf((Thing[3].Position + tpos) / 2, tpos) | |
4874 | table.insert(Effects, {MouseLook.lookVector, "ShootBuff", 30, Thing[3].Position}) | |
4875 | end | |
4876 | do | |
4877 | Thing[4] = 0 | |
4878 | Thing[5] = math.random(100, 150) | |
4879 | table.remove(Effects, e) | |
4880 | if Thing[2] == "Protect" then | |
4881 | if Thing[1].Parent ~= nil then | |
4882 | Thing[4] = Thing[4] + 1 | |
4883 | if Thing[5] <= Thing[4] then | |
4884 | MagicCircle(BrickColor.new(NewCol), Thing[6].CFrame, 30, 30, 30, -1, -1, -1, 0.05, 1, nil, nil, 0) | |
4885 | so("199145350", Thing[6], 1, 1) | |
4886 | if math.random(1, 2) == 1 then | |
4887 | table.insert(Effects, {Thing[3], "BuffEff2", 15}) | |
4888 | DecreaseStat(Thing[7], "Damage", -math.random(5, 7) / 100, 300) | |
4889 | DecreaseStat(Thing[7], "Defense", -math.random(3, 5) / 100, 500) | |
4890 | else | |
4891 | MagniHeal(Thing[6], 5, 2, 3) | |
4892 | local refbb = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4893 | refbb.Anchored = true | |
4894 | refbb.CFrame = cf(Thing[3].Position) | |
4895 | game:GetService("Debris"):AddItem(refbb, 10) | |
4896 | table.insert(Effects, {Thing[3], "BuffEff3", 20, Thing[3], Thing[6], refbb}) | |
4897 | end | |
4898 | do | |
4899 | do | |
4900 | Thing[4] = 0 | |
4901 | Thing[5] = math.random(100, 150) | |
4902 | table.remove(Effects, e) | |
4903 | if Thing[2] == "Orb" then | |
4904 | if 0 < Thing[3] then | |
4905 | Thing[3] = Thing[3] - 1 | |
4906 | da = math.random(500, 700) / 100 | |
4907 | MagicCircle(BrickColor.new(NewCol2), Thing[1], da, da, da, 1, 1, 1, 0.3, 1, nil, nil, 0) | |
4908 | if Thing[3] % 10 == 0 then | |
4909 | MagicRing(BrickColor.new(NewCol2), Thing[1] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 1, 1, 0, 0.2) | |
4910 | end | |
4911 | else | |
4912 | refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
4913 | refd.Anchored = true | |
4914 | refd.CFrame = Thing[1] | |
4915 | game:GetService("Debris"):AddItem(refd, 1) | |
4916 | MagniDamage(refd, 5, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(2, 3)), nil, nil, true) | |
4917 | so("315744661", refd, 0.4, 1) | |
4918 | so("315748949", refd, 1, 1.5) | |
4919 | MagicCircle(BrickColor.new(NewCol2), Thing[1], 8, 8, 8, 6, 6, 6, 0.1, 1, nil, nil, 0) | |
4920 | for i = 1, 3 do | |
4921 | MagicBlock(BrickColor.new(NewCol2), Thing[1] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -0.8, -0.8, -0.8, 0.08, 3) | |
4922 | end | |
4923 | table.remove(Effects, e) | |
4924 | end | |
4925 | end | |
4926 | if Thing[2] == "ShieldEf" then | |
4927 | if 0.5 < Thing[1].Transparency then | |
4928 | Thing[1].Transparency = Thing[1].Transparency - 0.02 | |
4929 | else | |
4930 | table.remove(Effects, e) | |
4931 | end | |
4932 | end | |
4933 | if Thing[2] == "Shield" then | |
4934 | if Thing[1].Parent ~= nil then | |
4935 | if 0 <= Thing[3] then | |
4936 | Thing[3] = Thing[3] - 1 | |
4937 | else | |
4938 | MagniBuff(Thing[1], 20, "Defense", -0.1, 200) | |
4939 | Thing[3] = 50 | |
4940 | end | |
4941 | else | |
4942 | table.remove(Effects, e) | |
4943 | end | |
4944 | end | |
4945 | if Thing[2] == "Smite" then | |
4946 | if 0 <= Thing[3] then | |
4947 | MagicCircle(BrickColor.new(NewCol2), cf(Thing[11].Position), 50, 50, 50, -10, -10, -10, 0.2, 1, nil, nil, 0.5) | |
4948 | MagicBlock(BrickColor.new(NewCol2), cf(Thing[11].Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -10, 0), 2, 2, 2, -0.5, -0.5, -0.5, 0.1, 3) | |
4949 | if Thing[3] % 3 == 0 then | |
4950 | Thing[12].CFrame = cf(Thing[11].Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100) | |
4951 | hitfloor2a = rayCast(Thing[12].Position, CFrame.new(Thing[12].Position, Thing[12].Position - Vector3.new(0, 1, 0)).lookVector, 50, Thing[1]) | |
4952 | if hitfloor2a ~= nil then | |
4953 | Lightning(Thing[11].Position, RootPart.Position, 5, 0.5, NewCol2, 0.5, 0.4, 0.1) | |
4954 | end | |
4955 | end | |
4956 | Thing[3] = Thing[3] - 1 | |
4957 | Thing[4].Parent = Thing[10] | |
4958 | Thing[5].Parent = Thing[10] | |
4959 | Thing[6].Parent = Thing[10] | |
4960 | Thing[7].Value = 9999 | |
4961 | Thing[8].Value = 9999 | |
4962 | Thing[9].Value = 9999 | |
4963 | else | |
4964 | Thing[4].Parent = nil | |
4965 | Thing[5].Parent = nil | |
4966 | Thing[6].Parent = nil | |
4967 | table.remove(Effects, e) | |
4968 | end | |
4969 | end | |
4970 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Orb" and Thing[2] ~= "Shoot" and Thing[2] ~= "Sentry" and Thing[2] ~= "Shoot2" and Thing[2] ~= "ShootBuff" and Thing[2] ~= "BuffEff" and Thing[2] ~= "Protect" and Thing[2] ~= "BuffEff2" and Thing[2] ~= "BuffEff3" and Thing[2] ~= "ShootSeek" and Thing[2] ~= "DoSeek" and Thing[2] ~= "Shield" and Thing[2] ~= "ShieldEf" and Thing[2] ~= "Smite" then | |
4971 | if Thing[1].Transparency <= 1 then | |
4972 | if Thing[2] == "Block1" then | |
4973 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4974 | Mesh = Thing[7] | |
4975 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4976 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4977 | else | |
4978 | if Thing[2] == "Block2" then | |
4979 | Thing[1].CFrame = Thing[1].CFrame | |
4980 | Mesh = Thing[7] | |
4981 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4982 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4983 | else | |
4984 | if Thing[2] == "Block3" then | |
4985 | Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0) | |
4986 | Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
4987 | Mesh = Thing[7] | |
4988 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4989 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4990 | else | |
4991 | if Thing[2] == "Block4" then | |
4992 | Thing[8].C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9] | |
4993 | Mesh = Thing[7] | |
4994 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
4995 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
4996 | else | |
4997 | if Thing[2] == "Cylinder" then | |
4998 | Mesh = Thing[7] | |
4999 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
5000 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5001 | else | |
5002 | if Thing[2] == "Blood" then | |
5003 | Mesh = Thing[7] | |
5004 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
5005 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
5006 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5007 | else | |
5008 | if Thing[2] == "Elec" then | |
5009 | Mesh = Thing[7] | |
5010 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
5011 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5012 | else | |
5013 | if Thing[2] == "Disappear" then | |
5014 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5015 | end | |
5016 | end | |
5017 | end | |
5018 | end | |
5019 | end | |
5020 | end | |
5021 | end | |
5022 | end | |
5023 | else | |
5024 | Part.Parent = nil | |
5025 | table.remove(Effects, e) | |
5026 | end | |
5027 | end | |
5028 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5029 | ||
5030 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5031 | ||
5032 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5033 | ||
5034 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5035 | ||
5036 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5037 | ||
5038 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5039 | ||
5040 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5041 | ||
5042 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5043 | ||
5044 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5045 | ||
5046 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5047 | ||
5048 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5049 | ||
5050 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5051 | ||
5052 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5053 | ||
5054 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5055 | ||
5056 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5057 | ||
5058 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5059 | ||
5060 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5061 | ||
5062 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5063 | ||
5064 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
5065 | ||
5066 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5067 | ||
5068 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5069 | ||
5070 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5071 | ||
5072 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5073 | ||
5074 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
5075 | ||
5076 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5077 | ||
5078 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5079 | ||
5080 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5081 | ||
5082 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5083 | ||
5084 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
5085 | ||
5086 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5087 | ||
5088 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5089 | ||
5090 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5091 | ||
5092 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5093 | ||
5094 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out DO_STMT | |
5095 | ||
5096 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5097 | ||
5098 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5099 | ||
5100 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
5101 | ||
5102 | -- DECOMPILER ERROR at PC8462: LeaveBlock: unexpected jumping out IF_STMT | |
5103 | ||
5104 | end | |
5105 | end | |
5106 | end | |
5107 | end | |
5108 | end | |
5109 | end | |
5110 | end | |
5111 | end | |
5112 | end | |
5113 | end | |
5114 | end | |
5115 | end | |
5116 | end | |
5117 | end | |
5118 | end | |
5119 | end | |
5120 | end | |
5121 | end | |
5122 | end | |
5123 | end | |
5124 | end | |
5125 | end | |
5126 | end | |
5127 | end | |
5128 | end | |
5129 | end | |
5130 | end | |
5131 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
5132 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
5133 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
5134 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
5135 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
5136 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
5137 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
5138 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
5139 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
5140 | for _,c in pairs(Decrease:children()) do | |
5141 | if (c:findFirstChild("Duration")) ~= nil then | |
5142 | c.Duration.Value = c.Duration.Value - 1 | |
5143 | if c.Duration.Value <= 0 then | |
5144 | c.Parent = nil | |
5145 | end | |
5146 | end | |
5147 | if c.Name == "DecreaseAtk" then | |
5148 | decreaseatk = decreaseatk + c.Value | |
5149 | else | |
5150 | if c.Name == "DecreaseDef" then | |
5151 | decreasedef = decreasedef + c.Value | |
5152 | else | |
5153 | if c.Name == "DecreaseMvmt" then | |
5154 | decreasemvmt = decreasemvmt + c.Value | |
5155 | end | |
5156 | end | |
5157 | end | |
5158 | end | |
5159 | Atk.Value = 1 - (decreaseatk) | |
5160 | if Atk.Value <= 0 then | |
5161 | Atk.Value = 0 | |
5162 | end | |
5163 | Def.Value = 1 - (decreasedef) | |
5164 | if Def.Value <= 0 then | |
5165 | Def.Value = 0.01 | |
5166 | end | |
5167 | Mvmt.Value = 1 - (decreasemvmt) | |
5168 | if Mvmt.Value <= 0 then | |
5169 | Mvmt.Value = 0 | |
5170 | end | |
5171 | decreaseatk = 0 | |
5172 | decreasedef = 0 | |
5173 | decreasemvmt = 0 | |
5174 | AtkVal = Atk.Value * 100 | |
5175 | AtkVal = math.floor(AtkVal) | |
5176 | AtkVal = AtkVal / 100 | |
5177 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
5178 | DefVal = Def.Value * 100 | |
5179 | DefVal = math.floor(DefVal) | |
5180 | DefVal = DefVal / 100 | |
5181 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
5182 | MvmtVal = Mvmt.Value * 100 | |
5183 | MvmtVal = math.floor(MvmtVal) | |
5184 | MvmtVal = MvmtVal / 100 | |
5185 | if Rooted.Value == true then | |
5186 | MvmtVal = 0 | |
5187 | end | |
5188 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
5189 | fenbarammo1.Text = "Orbs\n" .. #Orbs .. "/" .. #OOrbs .. "" | |
5190 | if StunT.Value <= Stun.Value then | |
5191 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
5192 | else | |
5193 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
5194 | end | |
5195 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
5196 | if 100 <= mana.Value then | |
5197 | mana.Value = 100 | |
5198 | else | |
5199 | if mananum <= 15 then | |
5200 | mananum = mananum + 1 | |
5201 | else | |
5202 | mananum = 0 | |
5203 | mana.Value = mana.Value + 1 | |
5204 | end | |
5205 | end | |
5206 | for i = 1, #cooldowns do | |
5207 | if cooldownmax <= cooldowns[i] then | |
5208 | cooldowns[i] = cooldownmax | |
5209 | else | |
5210 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
5211 | end | |
5212 | end | |
5213 | -- DECOMPILER ERROR at PC8831: LeaveBlock: unexpected jumping out DO_STMT | |
5214 | ||
5215 | end | |
5216 | end |