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1
--| 									 	|--
2
--| 										|--
3-
--| 	Welcome to using Equinox Commands! 	|--
3+
--| 	Welcome to using iSpringfield's Commands! 	|--
4
--| 									 	|--
5
--| 										|--
6
--| 		This script is created		 	|--
7
--| 		by a group of mastered  		|--
8
--| 		game designers. This script	 	|--
9
--| 		is fairly simple, as long		|--
10
--| 		as you read the "README"	 	|--
11
--| 		at line 51. It's basically		|--
12
--| 		all you need to know about	 	|--
13
--| 		this script! Enjoy!  			|--
14
--| 									 	|--
15
--| 		~Game Maker Studios			 	|--
16
17
18
19
20
21
22
-- \\ 			  // --
23
-- {{CONFIGURATION}} --
24
-- //			  \\ --
25
26
27
-- ADMINS
28-
local owners = {"islam3aalt","kingblood1945","Redetzky","08C"} -- people who have most permissions, but CANNOT be unadmined. 
28+
local owners = {"iSpringfield","kingblood1945","Redetzky","08C"} -- people who have most permissions, but CANNOT be unadmined. 
29
local admins = {"jnickib","ikiled"}
30-
local Everybody_Has_Admin = true -- true if you want EVERYBODY (no spasific names, just everyone) to have admin.
30+
local Everybody_Has_Admin = false -- true if you want EVERYBODY (no spasific names, just everyone) to have admin.
31
-- BANNED
32
local banned = {"nubcaik","person you hate","noob"}
33
34
-- ECT.
35
36
local Anti_Lag_Mode = false -- 'true' if you want the script to run in anti-lag mode.
37
38
local Bet = ";" -- the thing that goes between the "kill;noob". Can only be 1 diget.
39
40
local Auto_Updating = false -- recommended true, but sometimes people don't want the updated version.
41
42
local Super_Safe_Chatter_Supported = false -- true if you're a safechatter (don't have a chat bar)
43
44
local Can_Use_Cmdbar = true -- true if you want the admins/owners to be able to say "cmdbar;"
45
46
local oldAnimationOnEnter = true -- true if you DON'T want the old character animation.
47
48
-- \\      // --
49
-- {{README}} --
50
-- //      \\ --
51
readMeFile = [==[
52
Thanks for using our script. This script was created by 3 great people:
53
-08C, coded the script
54
-Redetzky, command/interface ideas, advertising, images, and testing
55-
-Kingblood1945, vehicles, command/interface ideas, and testing
55+
-iSpringfield, vehicles, command/interface ideas, and testing
56
57
58
This script ALSO supports safe-chatters. Due to it's ability
59
to have a command bar - it can be used by any ROBLOX users.
60
61
The `Bet` is meant to only be 1 diget. If it's more than 1 diget, 
62
the script will not reconize the command, and you won't be able to use the 
63
commands.
64
65
Say "cmds;" to view the list of all commands, hover your mouse over a command 
66
of your interest to view an example of the command, with a short definition
67
of what the command does.
68
69
70
Please note that this script is NOT meant for use at ANY Script Builder. It requirs all
71
it's internal components that are stored in this script - do not delete any stored objects inside of this script.
72
73
74
This script is NOT leaked, nor gives it's creators unfair access. We are a honest group.
75
76
77
This script is very unique, due to it's abilities and effects. Hope you enjoy.
78
79
]==];
80
81
-- \\              // --
82
-- {{UPDATE HISTORY}} --
83
-- //              \\ --
84
85
updateHistory = [==[
86
-- Update V4 --
87
>fixed crashing when a player sits on a hover vehicle and then a player cleans server
88
>removed "move" command due to errors
89
>new auto-updating
90
>new commands
91
>fixed onEnter functions (ban, banlist, private server, ect.) which were apparently removed by Roblox...? anyways...
92
>added "admins" command
93
94
95
96
]==];
97
98
99
100
101
-- \\           // --
102
-- {{DO NOT EDIT}} --
103
-- //           \\ --
104
105
if not script:FindFirstChild("Script") and not script:FindFirstChild("Local") and not script:FindFirstChild("version") then
106
script.Disabled = true
107
end
108
109
local services = {
110
["Players"] 		= game:GetService('Players')		;
111
["Workspace"] 		= game:GetService('Workspace')		;
112
["Lighting"] 		= game:GetService('Lighting')		;
113
["Debris"] 			= game:GetService('Debris')			;
114
["InsertService"] 	= game:GetService('InsertService')	;
115
}
116
local clean = {}
117
118
_G.GameMakerStudios_cmds   = {}
119
120
local yes,Yes,YES,no,No,NO = true,true,true,false,false,false
121
122
local serverLock = false
123
local props = script:FindFirstChild("props") or services["Lighting"]:FindFirstChild("props")
124
125
local soloGame = game:FindFirstChild("NetworkClient") == nil
126
127
local chats = {}
128
129
local adminConfig,AdminsConfig,OwnersConfig
130
131
--
132
if soloGame then Super_Safe_Chatter_Supported = true end
133
if Super_Safe_Chatter_Supported then Can_Use_Cmdbar = true end
134
135
136
function fixadmins()
137
local c = services["Lighting"]:FindFirstChild("GameMakerStudios_Admins")
138
if c then
139
admins = {}
140
owners = {}
141
for _,a in pairs(c.Admins:GetChildren()) do
142
if a:IsA("StringValue") then
143
table.insert(admins,a.Value)
144
end
145
end
146
for _,o in pairs(c.Owners:GetChildren()) do
147
if o:IsA("StringValue") then
148
table.insert(admins,o.Value)
149
end
150
end
151
else
152
adminConfig = Instance.new("Configuration",services["Lighting"])
153
adminConfig.Name = "GameMakerStudios_Admins"
154
AdminsConfig = Instance.new("Configuration",adminConfig)
155
AdminsConfig.Name = "Admins"
156
OwnersConfig = Instance.new("Configuration",adminConfig)
157
OwnersConfig.Name = "Owners"
158
159
for _,v in pairs(admins) do
160
local new = Instance.new("StringValue",AdminsConfig)
161
new.Name = "UNACCESSABLE"
162
new.Value = v
163
local t = Instance.new("StringValue",new)
164
t.Value = "Admin"
165
t.Name = "RANK"
166
end
167
for _,v in pairs(owners) do
168
local new = Instance.new("StringValue",OwnersConfig)
169
new.Name = "UNACCESSABLE"
170
new.Value = v
171
local t = Instance.new("StringValue",new)
172
t.Value = "Owner"
173
t.Name = "RANK"
174
end
175
end
176
end
177
178
fixadmins()
179
180
function isAdmin(player)
181
if Everybody_Has_Admin then return true; end
182
if isOwner(player) then return true end
183
for _,ee in pairs(AdminsConfig:GetChildren()) do
184
if ee.Value:lower() == player.Name:lower() then
185
return true
186
end
187
end
188
return false
189
end
190
function isOwner(player)
191
if player.userId == game.CreatorId then return true; end
192
for _,ee in pairs(OwnersConfig:GetChildren()) do
193
if ee.Value:lower() == player.Name:lower() then
194
return true
195
end
196
end
197
return false
198
end
199
200
function addChat(text)
201
table.insert(chats,{text,tick()})
202
end
203
204
function addAdmin(player)
205
if isAdmin(player) then return end
206
local new = Instance.new("StringValue",AdminsConfig)
207
new.Value = player.Name
208
new.Name = "UNACCESSABLE"
209
local t = Instance.new("StringValue",new)
210
t.Name = "RANK"
211
t.Value = "Admin"
212
end
213
function unAdmin(player)
214
print("loading unadmin " .. player.Name)
215
for _,v in pairs(AdminsConfig:GetChildren()) do
216
if v.Value:lower() == player.Name:lower() then v:Destroy() end
217
end
218
end
219
220
function Animate(player)
221
coroutine.resume(coroutine.create(function()
222
while not player and not player.Parent and not player.Character do wait() end
223
wait()
224
if player.Character then
225
	for _,v in pairs(player.Character:GetChildren()) do if v.Name == "Animate" then v:Destroy() end end
226
localscript([[
227
script.Name = "Animate"
228
function waitForChild(parent, childName)
229
	local child = parent:findFirstChild(childName)
230
	if child then return child end
231
	while true do
232
		child = parent.ChildAdded:wait()
233
		if child.Name==childName then return child end
234
	end
235
end
236
237
-- ANIMATION
238
239
-- declarations
240
241
local Figure = script.Parent
242
local Torso = waitForChild(Figure, "Torso")
243
local RightShoulder = waitForChild(Torso, "Right Shoulder")
244
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
245
local RightHip = waitForChild(Torso, "Right Hip")
246
local LeftHip = waitForChild(Torso, "Left Hip")
247
local Neck = waitForChild(Torso, "Neck")
248
local Humanoid = waitForChild(Figure, "Humanoid")
249
local pose = "Standing"
250
251
local toolAnim = "None"
252
local toolAnimTime = 0
253
254
local jumpMaxLimbVelocity = 0.75
255
256
-- functions
257
258
function onRunning(speed)
259
	if speed>0 then
260
		pose = "Running"
261
	else
262
		pose = "Standing"
263
	end
264
end
265
266
function onDied()
267
	pose = "Dead"
268
end
269
270
function onJumping()
271
	pose = "Jumping"
272
end
273
274
function onClimbing()
275
	pose = "Climbing"
276
end
277
278
function onGettingUp()
279
	pose = "GettingUp"
280
end
281
282
function onFreeFall()
283
	pose = "FreeFall"
284
end
285
286
function onFallingDown()
287
	pose = "FallingDown"
288
end
289
290
function onSeated()
291
	pose = "Seated"
292
end
293
294
function onPlatformStanding()
295
	pose = "PlatformStanding"
296
end
297
298
function onSwimming(speed)
299
	if speed>0 then
300
		pose = "Running"
301
	else
302
		pose = "Standing"
303
	end
304
end
305
306
function moveJump()
307
	RightShoulder.MaxVelocity = jumpMaxLimbVelocity
308
	LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
309
  RightShoulder:SetDesiredAngle(3.14)
310
	LeftShoulder:SetDesiredAngle(-3.14)
311
	RightHip:SetDesiredAngle(0)
312
	LeftHip:SetDesiredAngle(0)
313
end
314
315
316
-- same as jump for now
317
318
function moveFreeFall()
319
	RightShoulder.MaxVelocity = jumpMaxLimbVelocity
320
	LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
321
	RightShoulder:SetDesiredAngle(3.14)
322
	LeftShoulder:SetDesiredAngle(-3.14)
323
	RightHip:SetDesiredAngle(0)
324
	LeftHip:SetDesiredAngle(0)
325
end
326
327
function moveSit()
328
	RightShoulder.MaxVelocity = 0.15
329
	LeftShoulder.MaxVelocity = 0.15
330
	RightShoulder:SetDesiredAngle(3.14 /2)
331
	LeftShoulder:SetDesiredAngle(-3.14 /2)
332
	RightHip:SetDesiredAngle(3.14 /2)
333
	LeftHip:SetDesiredAngle(-3.14 /2)
334
end
335
336
function getTool()	
337
	for _, kid in ipairs(Figure:GetChildren()) do
338
		if kid.className == "Tool" then return kid end
339
	end
340
	return nil
341
end
342
343
function getToolAnim(tool)
344
	for _, c in ipairs(tool:GetChildren()) do
345
		if c.Name == "toolanim" and c.className == "StringValue" then
346
			return c
347
		end
348
	end
349
	return nil
350
end
351
352
function animateTool()
353
	
354
	if (toolAnim == "None") then
355
		RightShoulder:SetDesiredAngle(1.57)
356
		return
357
	end
358
359
	if (toolAnim == "Slash") then
360
		RightShoulder.MaxVelocity = 0.5
361
		RightShoulder:SetDesiredAngle(0)
362
		return
363
	end
364
365
	if (toolAnim == "Lunge") then
366
		RightShoulder.MaxVelocity = 0.5
367
		LeftShoulder.MaxVelocity = 0.5
368
		RightHip.MaxVelocity = 0.5
369
		LeftHip.MaxVelocity = 0.5
370
		RightShoulder:SetDesiredAngle(1.57)
371
		LeftShoulder:SetDesiredAngle(1.0)
372
		RightHip:SetDesiredAngle(1.57)
373
		LeftHip:SetDesiredAngle(1.0)
374
		return
375
	end
376
end
377
378
function move(time)
379
	local amplitude
380
	local frequency
381
  
382
	if (pose == "Jumping") then
383
		moveJump()
384
		return
385
	end
386
387
	if (pose == "FreeFall") then
388
		moveFreeFall()
389
		return
390
	end
391
 
392
	if (pose == "Seated") then
393
		moveSit()
394
		return
395
	end
396
397
	local climbFudge = 0
398
	
399
	if (pose == "Running") then
400
    if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
401
			RightShoulder.MaxVelocity = jumpMaxLimbVelocity
402
		else			
403
			RightShoulder.MaxVelocity = 0.15
404
		end
405
		if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
406
			LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
407
		else			
408
			LeftShoulder.MaxVelocity = 0.15
409
		end
410
		amplitude = 1
411
		frequency = 9
412
	elseif (pose == "Climbing") then
413
		RightShoulder.MaxVelocity = 0.5 
414
		LeftShoulder.MaxVelocity = 0.5
415
		amplitude = 1
416
		frequency = 9
417
		climbFudge = 3.14
418
	else
419
		amplitude = 0.1
420
		frequency = 1
421
	end
422
423
	desiredAngle = amplitude * math.sin(time*frequency)
424
425
	RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
426
	LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
427
	RightHip:SetDesiredAngle(-desiredAngle)
428
	LeftHip:SetDesiredAngle(-desiredAngle)
429
430
431
	local tool = getTool()
432
433
	if tool then
434
	
435
		animStringValueObject = getToolAnim(tool)
436
437
		if animStringValueObject then
438
			toolAnim = animStringValueObject.Value
439
			-- message recieved, delete StringValue
440
			animStringValueObject.Parent = nil
441
			toolAnimTime = time + .3
442
		end
443
444
		if time > toolAnimTime then
445
			toolAnimTime = 0
446
			toolAnim = "None"
447
		end
448
449
		animateTool()
450
451
		
452
	else
453
		toolAnim = "None"
454
		toolAnimTime = 0
455
	end
456
end
457
458
459
-- connect events
460
461
Humanoid.Died:connect(onDied)
462
Humanoid.Running:connect(onRunning)
463
Humanoid.Jumping:connect(onJumping)
464
Humanoid.Climbing:connect(onClimbing)
465
Humanoid.GettingUp:connect(onGettingUp)
466
Humanoid.FreeFalling:connect(onFreeFall)
467
Humanoid.FallingDown:connect(onFallingDown)
468
Humanoid.Seated:connect(onSeated)
469
Humanoid.PlatformStanding:connect(onPlatformStanding)
470
Humanoid.Swimming:connect(onSwimming)
471
-- main program
472
473
local runService = game:service("RunService");
474
475
while Figure.Parent~=nil do
476
	local _, time = wait(0.1)
477
	move(time)
478
end
479
]],player.Character)
480
end
481
end))
482
end
483
484
485
486
function Script(source,parent)
487
coroutine.resume(coroutine.create(function()
488
local new = script:FindFirstChild("Script")
489
if new then
490
local clone = new:Clone()
491
clone.code.Value = source
492
clone.Parent = parent
493
clone.Disabled = false
494
end
495
end))
496
end
497
function localscript(source,parent)
498
coroutine.resume(coroutine.create(function()
499
local new = script:FindFirstChild("Local")
500
if new then
501
local clone = new:Clone()
502
clone.code.Value = source
503
clone.Parent = parent
504
clone.Disabled = false
505
end
506
end))
507
end
508
509
function waitForProperty(parent,name,waittime)
510
	local starttime=tick()
511
	while parent[name]==nil and (not waittime or tick()<starttime+waittime) do
512
		wait()
513
	end
514
	return parent[name]
515
end
516
517
function waitForChild(parent,name,waittime)
518
	local starttime=tick()
519
	while parent:FindFirstChild(name)==nil and (not waittime or tick()<starttime+waittime) do
520
		wait()
521
	end
522
	return parent:FindFirstChild(name)
523
end
524
525
526
function addCmd(keyword,desc,func)
527
table.insert(_G.GameMakerStudios_cmds,{keyword,desc,func})
528
end
529
530
function BannedAction(player)
531
coroutine.resume(coroutine.create(function()
532
for _,name in pairs(banned) do
533
if name:lower() == player.Name:lower() then
534
localscript("local player = game:GetService('Players').LocalPlayer\
535
player.Parent = nil\
536
wait()\
537
player.Parent = game:GetService('Players')",waitForChild(player,"Backpack",10000))
538
Announce("SYSTEM",(player.Name .. " has been removed due to banishment."))
539
end
540
end
541
542
player:WaitForDataReady();wait()
543
if player:LoadBoolean("gameMakerStudios_BANNED") then
544
localscript("local player = game:GetService('Players').LocalPlayer\
545
player.Parent = nil\
546
wait()\
547
player.Parent = game:GetService('Players')",waitForChild(player,"Backpack",10000))
548
Announce("SYSTEM",(player.Name .. " has been removed due to banishment."))
549
end
550
end))
551
end
552
553
function Announce(head,msg)
554
for _,player in pairs(services["Players"]:GetPlayers()) do
555
coroutine.resume(coroutine.create(function()
556
Message(player,head,msg,"C O N F I R M")
557
end))
558
end
559
end
560
561
function Message(player,heading,message,buttonText)
562
coroutine.resume(coroutine.create(function()
563
localscript([[
564
for _,v in pairs(script.Parent:GetChildren()) do
565
if v.Name == "gameMakerStudios_MSG" then
566
coroutine.resume(coroutine.create(function()
567
if v:IsA("ScreenGui") then
568
v.msg:TweenSizeAndPosition(UDim2.new(0,2,0,2),UDim2.new(0.5,0,0.5,0))
569
wait(1)
570
v:Destroy()
571
end
572
if v:IsA("LocalScript") or v:IsA("Script") then v:Destroy() end
573
end))
574
end
575
end
576
577
script.Name = "gameMakerStudios_MSG"
578
579
local gui = Instance.new("ScreenGui",script.Parent) gui.Name = "gameMakerStudios_MSG"
580
local frame = Instance.new("Frame",gui) frame.Name = "msg"
581
local tb = Instance.new("TextButton",frame) tb.Name = "Button"
582
local tl = Instance.new("TextLabel",frame) tl.Name = "Label"
583
local hdr = Instance.new("TextLabel",frame)
584
local decoration = Instance.new("Frame",tb)
585
586
587
frame.Style = "RobloxRound"
588
frame.Position = UDim2.new(0.5,0,0.5,0)
589
frame.ClipsDescendants = true
590
591
tb.Position = UDim2.new(0.25,0,0.9)
592
tb.Size = UDim2.new(0.5,0,0.1,0)
593
tb.ZIndex = 2
594
tb.BackgroundColor3 = Color3.new(0,0,0)
595
tb.BorderSizePixel = 0
596
tb.Text = "]] .. buttonText .. [["
597
tb.Font = "Legacy"
598
tb.TextColor3 = Color3.new(1,1,1)
599
tb.TextScaled = true
600
tb.TextWrapped = true
601
602
tl.BackgroundTransparency = 1
603
tl.BorderSizePixel = 0
604
tl.Position = UDim2.new(0,0,0,0)
605
tl.Size = UDim2.new(1,0,0.8,0)
606
tl.ZIndex = 2
607
tl.Font = "ArialBold"
608
tl.FontSize = "Size18"
609
tl.TextColor3 = Color3.new(1,1,1)
610
tl.Text = "]] .. message .. [["
611
tl.TextWrapped = true
612
613
hdr.Position = UDim2.new(0.5,0,0,0)
614
hdr.BorderSizePixel = 0
615
hdr.ZIndex = 2
616
hdr.Font = "SourceSansBold"
617
hdr.FontSize = "Size18"
618
hdr.Text = "]] .. heading .. [["
619
hdr.TextColor3 = Color3.new(1,1,1)
620
hdr.TextWrapped = true
621
622
623
decoration.BackgroundTransparency = .7
624
decoration.Size = UDim2.new(1,0,0.5,0)
625
decoration.BorderSizePixel = 0
626
decoration.ZIndex = 3
627
628
tb.MouseButton1Click:connect(function()
629
frame:TweenSizeAndPosition(UDim2.new(0,2,0,2),UDim2.new(0.5,0,0.5,0))
630
wait(1)
631
gui:Destroy()
632
script:Destroy()
633
end)
634
635
frame:TweenSizeAndPosition(UDim2.new(0.6,0,0.6),UDim2.new(0.2,0,0.2,0))
636
]],waitForChild(player,"PlayerGui",5))
637
end))
638
end
639
640
-- auto-updating
641
if Auto_Updating then 
642
print("Game Maker Studios_Updating - Updating.")
643
local id = 129547286
644
local update = services["InsertService"]:LoadAsset(id)
645
print("Game Maker Studios_Updating - loaded updated version.")
646
if #update:GetChildren() <= 0 then update:Destroy() print("Game Maker Studios_Updating - Error while updating.") end
647
local new = update:FindFirstChild("admin")
648
if new then
649
print("Game Maker Studios_Updating - Got new source.")
650
local newV = new:FindFirstChild("version")
651
if newV then
652
print("Game Maker Studios_Updating - Got version.")
653
if script:FindFirstChild("version") then
654
print(type(newV.Value),type(script:FindFirstChild("version").Value))
655
if newV.Value > script:FindFirstChild("version").Value then
656
print("Game Maker Studios - An update has been found! Updating in progress...")
657
new.Parent = services["Workspace"]
658
new.Disabled = false
659
print("Game Maker Studios - Update successful!")
660
update:Destroy()
661
script:Destroy()
662
else
663
print("Game Maker Studios_Updating - Update not required.")
664
end
665
end
666
end
667
end
668
end
669
670
-- tweening
671
function TransformModel(objects, center, new, recurse)
672
	for _,object in pairs(objects) do
673
		if object:IsA("BasePart") then
674
			object.CFrame = new:toWorldSpace(center:toObjectSpace(object.CFrame))
675
		end
676
		if recurse then
677
			TransformModel(object:GetChildren(), center, new, true)
678
		end
679
	end
680
end
681
function move(obj,cframe)
682
if obj:IsA("BasePart") then
683
obj.CFrame = cframe
684
end
685
if obj:IsA("Model") or obj:IsA("Configuration") then
686
TransformModel(obj:GetChildren(),obj:GetModelCFrame(),cframe,true)
687
end
688
if obj:IsA("Weld") then
689
obj.C1 = cframe
690
end
691
end
692
693
function QuaternionFromCFrame(cf)
694
	local mx,  my,  mz,
695
	      m00, m01, m02,
696
	      m10, m11, m12,
697
	      m20, m21, m22 = cf:components()
698
	local trace = m00 + m11 + m22
699
	if trace > 0 then
700
		local s = math.sqrt(1 + trace)
701
		local recip = 0.5/s
702
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
703
	else
704
		local i = 0
705
		if m11 > m00 then i = 1 end
706
		if m22 > (i == 0 and m00 or m11) then i = 2 end
707
		if i == 0 then
708
			local s = math.sqrt(m00-m11-m22+1)
709
			local recip = 0.5/s
710
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
711
		elseif i == 1 then
712
			local s = math.sqrt(m11-m22-m00+1)
713
			local recip = 0.5/s
714
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
715
		elseif i == 2 then
716
			local s = math.sqrt(m22-m00-m11+1)
717
			local recip = 0.5/s
718
			return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
719
		end
720
	end
721
end
722
function QuaternionToCFrame(px, py, pz, x, y, z, w)
723
	local xs, ys, zs = x + x, y + y, z + z
724
	local wx, wy, wz = w*xs, w*ys, w*zs
725
	--
726
	local xx = x*xs
727
	local xy = x*ys
728
	local xz = x*zs
729
	local yy = y*ys
730
	local yz = y*zs
731
	local zz = z*zs
732
	--
733
	return CFrame.new(px,        py,        pz,
734
	                  1-(yy+zz), xy - wz,   xz + wy,
735
	                  xy + wz,   1-(xx+zz), yz - wx,
736
	                  xz - wy,   yz + wx,   1-(xx+yy))
737
end
738
function QuaternionSlerp(a, b, t)
739
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
740
	local startInterp, finishInterp;
741
	if cosTheta >= 0.0001 then
742
		if (1 - cosTheta) > 0.0001 then
743
			local theta = math.acos(cosTheta)
744
			local invSinTheta = 1/math.sin(theta)
745
			startInterp = math.sin((1-t)*theta)*invSinTheta
746
			finishInterp = math.sin(t*theta)*invSinTheta 
747
		else
748
			startInterp = 1-t
749
			finishInterp = t
750
		end
751
	else
752
		if (1+cosTheta) > 0.0001 then
753
			local theta = math.acos(-cosTheta)
754
			local invSinTheta = 1/math.sin(theta)
755
			startInterp = math.sin((t-1)*theta)*invSinTheta
756
			finishInterp = math.sin(t*theta)*invSinTheta
757
		else
758
			startInterp = t-1
759
			finishInterp = t
760
		end
761
	end
762
	return a[1]*startInterp + b[1]*finishInterp,
763
	       a[2]*startInterp + b[2]*finishInterp,
764
	       a[3]*startInterp + b[3]*finishInterp,
765
	       a[4]*startInterp + b[4]*finishInterp	       
766
end
767
function _G:TweenObject(object, a, b, length,C1OrC0IfWeld)
768
if object:IsA("Weld") or object:IsA("Manualweld") or object:IsA("Motor6D") then
769
type_ = "weld"
770
elseif object:IsA("BasePart") then
771
type_ = "part"
772
else
773
type_ = "model"
774
end
775
776
	local qa = {QuaternionFromCFrame(a)}
777
	local qb = {QuaternionFromCFrame(b)}
778
	local ax, ay, az = a.x, a.y, a.z
779
	local bx, by, bz = b.x, b.y, b.z
780
	--
781
	local c = 0
782
	local tot = 0
783
	--
784
	local startTime = tick()
785
	while true do
786
		wait()
787
		local t = (tick()-startTime)/length
788
		local _t = 1-t
789
		if t > 1 then break end
790
		local startT = tick()
791
		local cf = QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,
792
			                             QuaternionSlerp(qa, qb, t))
793
		tot = tot+(tick()-startT)
794
		c = c + 1
795
		if type_ == "weld" then
796
		object[C1OrC0IfWeld] = cf
797
		end
798
		if type_ == "model" then
799
		TransformModel(object:GetChildren(),object:GetModelCFrame(),cf,true)
800
		end
801
		if type_ == "part" then
802
		object.CFrame = cf
803
		end
804
	end
805
		if type_ == "weld" then
806
		object[C1OrC0IfWeld] = b
807
		end
808
		if type_ == "model" then
809
		TransformModel(object:GetChildren(),object:GetModelCFrame(),b,true)
810
		end
811
		if type_ == "part" then
812
		object.CFrame = b
813
		end
814
end
815
-- end of tweening
816
817
818
local floor = math.floor
819
local ceil 	= math.ceil
820
local round = function(number)if floor(number) == number then return number end;if ceil(number) == number then return number end;local s = tostring(number);local decimal;local base;for i=1,#s do if s:sub(i,i) == "." then base = tonumber(s:sub(1,i-1));decimal = tonumber(s:sub(i));break;end;end;if decimal > .5 then return math.ceil(number) end;if decimal < .5 then return math.floor(number) end;if decimal == .5 then return math.floor(number) end;end
821
822
823
function PlrIsAmin(player)
824
coroutine.resume(coroutine.create(function()
825
player:WaitForDataReady()
826
if isAdmin(player) then
827
while not player:FindFirstChild("PlayerGui") do wait() end
828
Message(player,"Game Maker Studios","You're an admin, congrats!","C O N F I R M")
829
end
830
end))
831
end
832
833
834
function gp(speaker,text)
835
local plr = speaker
836
local str = text
837
if str == "" then return {}; end
838
local plrz = {} str = str:lower()
839
if str == "all" then plrz = game.Players:children()
840
elseif str == "others" then for i, v in pairs(game.Players:children()) do if v ~= plr then table.insert(plrz, v) end end
841
else
842
local sn = {1} local en = {}
843
for i = 1, #str do if str:sub(i,i) == "," then table.insert(sn, i+1) table.insert(en,i-1) end end
844
for x = 1, #sn do 
845
if (sn[x] and en[x] and str:sub(sn[x],en[x]) == "me") or (sn[x] and str:sub(sn[x]) == "me") then table.insert(plrz, plr)
846
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]) == "random") or (sn[x] and str:sub(sn[x]) == "random") then table.insert(plrz, game.Players:GetPlayers()[math.random(#game.Players:GetPlayers())])
847
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]) == "admins") or (sn[x] and str:sub(sn[x]) == "admins") then if isAdmin(plr) then for i, v in pairs(game.Players:GetPlayers()) do if isAdmin(v) then table.insert(plrz, v) end end end
848
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]) == "nonadmins") or (sn[x] and str:sub(sn[x]) == "nonadmins") then for i, v in pairs(game.Players:GetPlayers()) do if not isAdmin(v) then table.insert(plrz, v) end end
849
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]):sub(1,4) == "team") then
850
if game:findFirstChild("Teams") then for a, v in pairs(game:GetService('Teams'):GetChildren()) do if v:IsA("Team") and str:sub(sn[x],en[x]):sub(6) ~= "" and v.Name:lower():find(str:sub(sn[x],en[x]):sub(6)) == 1 then 
851
for q, p in pairs(game.Players:GetPlayers()) do if p.TeamColor == v.TeamColor then table.insert(plrz, p) end end break
852
end end end
853
elseif (sn[x] and str:sub(sn[x]):sub(1,4):lower() == "team") then
854
if game:findFirstChild("Teams") then for a, v in pairs(game.Teams:children()) do if v:IsA("Team") and str:sub(sn[x],en[x]):sub(6) ~= "" and v.Name:lower():find(str:sub(sn[x]):sub(6)) == 1 then 
855
for q, p in pairs(game.Players:GetPlayers()) do if p.TeamColor == v.TeamColor then table.insert(plrz, p) end end break
856
end end end
857
else
858
for a, plyr in pairs(game.Players:GetPlayers()) do 
859
if (sn[x] and en[x] and str:sub(sn[x],en[x]) ~= "" and plyr.Name:lower():find(str:sub(sn[x],en[x])) == 1) or (sn[x] and str:sub(sn[x]) ~= "" and plyr.Name:lower():find(str:sub(sn[x])) == 1) or (str ~= "" and plyr.Name:lower():find(str) == 1) then 
860
table.insert(plrz, plyr) break
861
end
862
end 
863
end
864
end
865
end
866
return plrz
867
end
868
869
870
871
function CmdBar(player)
872
coroutine.resume(coroutine.create(function()
873
Script([[
874
for _,v in pairs(script.Parent:GetChildren()) do if v.Name == "CMDBAR" then v:Destroy() end end
875
876
877
local player = script.Parent.Parent
878
script.Name = "CMDBAR"
879
local gui = Instance.new("ScreenGui",script.Parent)
880
gui.Name = "CMDBAR"
881
local tb = Instance.new("TextBox",gui)
882
local f = Instance.new("Frame",tb)
883
tb.Size = UDim2.new(0,220,0,30)
884
tb.Position = UDim2.new(0,60,1,-30)
885
tb.ZIndex = 2
886
tb.Visible = true
887
tb.BackgroundTransparency = 1
888
tb.BorderSizePixel = 0
889
tb.Text = "Type your command here."
890
tb.Font = "ArialBold"
891
tb.TextColor3 = Color3.new(1,1,1)
892
tb.FontSize = "Size18"
893
f.Style = "RobloxRound"
894
f.ZIndex = 1
895
f.Size = UDim2.new(1,4,1,4)
896
f.Position = UDim2.new(0,-2,0,-2)
897
f.BackgroundTransparency = 1
898
f.BorderSizePixel = 0
899
tb.Changed:connect(
900
function()
901
if tb.Text == "Type your command here." then return end
902
_G:onChatted(player,tb.Text)
903
tb.Text = "Type your command here."
904
end
905
)]],waitForChild(player,"PlayerGui",5))
906
end))
907
908
909
910
end
911
912
addCmd("clone","clone" .. Bet .. "player | Clones the wanted player, moving the clone to their position.",function(msg,speaker)
913
local players = gp(speaker,msg)
914
for _,player in pairs(players) do
915
coroutine.resume(coroutine.create(function()
916
if player.Character then
917
player.Character.Archivable = true
918
local clone = player.Character:Clone()
919
player.Character.Archivable = false
920
clone.Parent = services["Workspace"]
921
table.insert(clean,clone)
922
clone:MakeJoints()
923
clone:MoveTo(player.Character:GetModelCFrame().p)
924
end
925
end))
926
end
927
end)
928
929
930
931
addCmd("cmdbar","cmdbar" .. Bet .. " | Gives the main command-bar.",function(msg,speaker)
932
if not Can_Use_Cmdbar then return end
933
if Can_Use_Cmdbar then
934
CmdBar(speaker)
935
end
936
end)
937
938
addCmd("getout","getout" .. Bet .. "player | Shoots the player threw a door, then kills them.",function(msg,speaker)
939
local players = gp(speaker,msg)
940
for _,player in pairs(players) do
941
coroutine.resume(coroutine.create(function()
942
if player.Character and player.Character:FindFirstChild("Torso") then
943
local new = props:FindFirstChild("door")
944
if new then
945
local clone = new:Clone()
946
clone.Parent = services["Workspace"]
947
table.insert(clean,clone)
948
move(clone, CFrame.new(player.Character.Torso.Position) * CFrame.new(20,0,0))
949
local bv = Instance.new("BodyPosition")
950
bv.maxForce = Vector3.new(1/0,1/0,1/0)
951
bv.position = (clone:GetModelCFrame() * CFrame.new(60,0,0)).p
952
bv.Parent = player.Character.Torso
953
wait(.4)
954
player.Character:breakJoints()
955
if bv and bv.Parent then
956
bv:Destroy()
957
end
958
wait(1)
959
for i=0,1,.1 do
960
coroutine.resume(coroutine.create(function()
961
for _,v in pairs(clone:GetChildren()) do
962
if v:IsA("BasePart") then
963
v.Transparency = i
964
end
965
end
966
end))
967
wait()
968
end
969
clone:Destroy()
970
end
971
end
972
end))
973
end
974
end)
975
976
addCmd("ground","ground" .. Bet .. "player | Shoots the player far into the ground.",function(msg,speaker)
977
local players = gp(speaker,msg)
978
for _,player in pairs(players) do
979
coroutine.resume(coroutine.create(function()
980
if player.Character and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Torso") then
981
Instance.new("BoolValue",player.Character.Head).Name = "GameMakerStudios_GROUND"
982
for _,v in pairs(player.Character:GetChildren()) do if v:IsA("BasePart") then v.Anchored = true end end
983
_G:TweenObject(player.Character,player.Character:GetModelCFrame(),CFrame.new(player.Character:GetModelCFrame().x,-10,player.Character:GetModelCFrame().z),4)
984
wait()
985
if player.Character then
986
player.Character:breakJoints()
987
end
988
end
989
end))
990
end
991
end)
992
993
addCmd("s","s" .. Bet .. "source | Runs a non-local script in Workspace",function(msg,speaker)
994
Script(msg,services["Workspace"])
995
end)
996
addCmd("ls","ls" .. Bet .. "local-source | Runs a local script in the player's character",function(msg,speaker)
997
coroutine.resume(coroutine.create(function()
998
Script(msg,waitForProperty(speaker,"Character",4))
999
end))
1000
end)
1001
1002
addCmd("btools","btools" .. Bet .. "player | Sends a set of building tools to the wanted player.",function(msg,speaker)
1003
local players = gp(speaker,msg)
1004
for _,player in pairs(players) do
1005
coroutine.resume(coroutine.create(function()
1006
if player and player.Character then
1007
local function give(id)
1008
local new = services["InsertService"]:LoadAsset(id)
1009
if #new:GetChildren() <= 0 then new:Destroy() 
1010
else
1011
for _,v in pairs(new:GetChildren()) do 
1012
coroutine.resume(coroutine.create(function()
1013
if v:IsA("Tool") or v:IsA("HopperBin") then
1014
v.Parent = waitForChild(player,"Backpack",2)
1015
end
1016
end))
1017
end
1018
end
1019
end
1020
1021
give(36738142) -- resize
1022
give(73089190) -- delete
1023
give(58921588) -- classic
1024
give(55028088) -- stamper
1025
give(18474459) -- paint
1026
give(73089239) -- config
1027
give(73089259) -- wiring
1028
end
1029
end))
1030
end
1031
end)
1032
1033
addCmd("sit","sit" .. Bet .. "player | Sits the wanted player.",function(msg,speaker)
1034
local players = gp(speaker,msg)
1035
for _,player in pairs(players) do
1036
coroutine.resume(coroutine.create(function()
1037
if player and player.Character then
1038
player.Character.Humanoid.Sit = true
1039
end
1040
end))
1041
end
1042
end)
1043
addCmd("stand","stand" .. Bet .. "player | Stands the wanted player.",function(msg,speaker)
1044
local players = gp(speaker,msg)
1045
for _,player in pairs(players) do
1046
coroutine.resume(coroutine.create(function()
1047
if player and player.Character then
1048
player.Character.Humanoid.PlatformStand = false
1049
player.Character.Humanoid.Sit = false
1050
end
1051
end))
1052
end
1053
end)
1054
addCmd("jump","jump" .. Bet .. "player | Jumps the wanted player. Also reverses nojump.",function(msg,speaker)
1055
local players = gp(speaker,msg)
1056
for _,player in pairs(players) do
1057
coroutine.resume(coroutine.create(function()
1058
if player and player.Character then
1059
for _,v in pairs(player.Character:GetChildren()) do if v.Name == "GameMakerStudios_NOJUMP" then v:Destroy() end end
1060
player.Character.Humanoid.PlatformStand = false
1061
player.Character.Humanoid.Sit = false
1062
player.Character.Humanoid.Jump = true
1063
end
1064
end))
1065
end
1066
end)
1067
addCmd("nojump","nojump" .. Bet .. "player | Makes the wanted player unable to jump.",function(msg,speaker)
1068
local players = gp(speaker,msg)
1069
for _,player in pairs(players) do
1070
coroutine.resume(coroutine.create(function()
1071
if player and player.Character then
1072
localscript([[
1073
script.Name = "GameMakerStudios_NOJUMP"
1074
script.Parent.Humanoid.Changed:connect(function(change)
1075
if change == "Jump" then
1076
script.Parent.Humanoid.Jump = false
1077
end
1078
end)]],player.Character)
1079
end
1080
end))
1081
end
1082
end)
1083
1084
addCmd("invisible","invisible" .. Bet .. "player | Makes the wanted player invisible.",function(msg,speaker)
1085
local players = gp(speaker,msg)
1086
for _,player in pairs(players) do
1087
coroutine.resume(coroutine.create(function()
1088
if player and player.Character then
1089
local function trans(obj)
1090
for _,v in pairs(obj:GetChildren()) do
1091
if v:IsA("BasePart") then v.Transparency = 1 end
1092
trans(v)
1093
end
1094
end
1095
trans(player.Character)
1096
if player.Character.Head:FindFirstChild("face") then
1097
player.Character.Head.face.Transparency = 1
1098
end
1099
end
1100
end))
1101
end
1102
end)
1103
addCmd("visible","visible" .. Bet .. "player | Makes the wanted player visible.",function(msg,speaker)
1104
local players = gp(speaker,msg)
1105
for _,player in pairs(players) do
1106
coroutine.resume(coroutine.create(function()
1107
if player and player.Character then
1108
local function trans(obj)
1109
for _,v in pairs(obj:GetChildren()) do
1110
if v:IsA("BasePart") then v.Transparency = 0 end
1111
trans(v)
1112
end
1113
end
1114
trans(player.Character)
1115
if player.Character.Head:FindFirstChild("face") then
1116
player.Character.Head.face.Transparency = 0
1117
end
1118
end
1119
end))
1120
end
1121
end)
1122
1123
1124
addCmd("launch","launch" .. Bet .. "player | Launchs the wanted player into outter space on a stylish rocket.",function(msg,speaker)
1125
local players = gp(speaker,msg)
1126
for _,player in pairs(players) do
1127
coroutine.resume(coroutine.create(function()
1128
local new = props:FindFirstChild("rocket")
1129
if new then
1130
local clone = new:Clone()
1131
clone.Parent = services["Workspace"]
1132
clone:MakeJoints()
1133
table.insert(clean,clone)
1134
local base = clone:FindFirstChild("base")
1135
if base then
1136
local bg = Instance.new("BodyGyro")
1137
bg.maxTorque = Vector3.new(1/0,0,1/0)
1138
bg.cframe = bg.cframe
1139
local bv = Instance.new("BodyVelocity")
1140
bv.maxForce = Vector3.new(1/0,1/0,1/0)
1141
bv.velocity = Vector3.new(0,50,0)
1142
bv.P = 2e3 -- 2k
1143
bg.Parent,bv.Parent = base,base
1144
local weld = Instance.new("Weld",base)
1145
weld.Part1 = base
1146
weld.Part0 = player.Character.Torso
1147
weld.C0 = CFrame.new(0,0,-4)
1148
1149
end
1150
end
1151
end))
1152
end
1153
end)
1154
1155
addCmd("explode","explode" .. Bet .. "player | Explodes the wanted player.",function(msg,speaker)
1156
local players = gp(speaker,msg)
1157
for _,player in pairs(players) do
1158
coroutine.resume(coroutine.create(function()
1159
if player.Character and player.Character:FindFirstChild("Torso") then
1160
if Anti_Lag_Mode then
1161
local explosion = Instance.new("Explosion",services["Workspace"])
1162
explosion.BlastPressure = 0
1163
explosion.BlastRadius = 10
1164
wait()
1165
player.Character:breakJoints()
1166
else
1167
local new = Instance.new("Part")
1168
new.Size = Vector3.new(3,3,3)
1169
new.Anchored = true
1170
new.CanCollide = false
1171
new.TopSurface = "Smooth"
1172
new.BottomSurface = "Smooth"
1173
new.Transparency = .6
1174
table.insert(clean,new)
1175
new.BrickColor = BrickColor.new("Br. yellowish orange") -- very long name for a color...
1176
local mesh = Instance.new("SpecialMesh",new)
1177
mesh.MeshType = "Sphere"
1178
1179
new.Parent = services["Workspace"]
1180
for i=20,0,-.5 do
1181
new.CFrame = player.Character.Torso.CFrame
1182
mesh.Scale = Vector3.new(i,i,i)
1183
wait()
1184
end
1185
local explosion = Instance.new("Explosion",services["Workspace"])
1186
explosion.BlastPressure = 0
1187
explosion.BlastRadius = 10
1188
explosion.Position = player.Character.Torso.Position
1189
wait()
1190
player.Character:breakJoints()
1191
new:Destroy()
1192
end
1193
end
1194
end))
1195
end
1196
end)
1197
1198
addCmd("cycle","cycle" .. Bet .. "player | Gives the wanted player a motorcycle.",function(msg,speaker)
1199
local players = gp(speaker,msg)
1200
for _,player in pairs(players) do
1201
coroutine.resume(coroutine.create(function()
1202
if player and player.Character then
1203
local cycle = props:FindFirstChild("motorcycle")
1204
if cycle then 
1205
1206
local clone = cycle:Clone()
1207
clone.Handle.Anchored = false
1208
clone.Parent = player.Character
1209
end
1210
end
1211
end))
1212
end
1213
end)
1214
1215
addCmd("wheeler","wheeler" .. Bet .. "player | Gives the wanted player a 4-wheeler.",function(msg,speaker)
1216
local players = gp(speaker,msg)
1217
for _,player in pairs(players) do
1218
coroutine.resume(coroutine.create(function()
1219
if player and player.Character then
1220
local cycle = props:FindFirstChild("fourWheeler")
1221
if cycle then 
1222
local clone = cycle:Clone()
1223
localscript([[
1224
local cf = CFrame.new(]] .. unpack(player.Character:GetModelCFrame()) .. [[
1225
1226
for i=1,10 do
1227
script.Parent.Handle.CFrame = cf
1228
wait()
1229
end
1230
script:Destroy()
1231
]],clone)
1232
clone.Handle.Anchored = false
1233
clone.Parent = player.Character
1234
end
1235
end
1236
end))
1237
end
1238
end)
1239
1240
1241
addCmd("car","car" .. Bet .. "player | Gives the wanted player a car.",function(msg,speaker)
1242
local players = gp(speaker,msg)
1243
for _,player in pairs(players) do
1244
coroutine.resume(coroutine.create(function()
1245
if player and player.Character and player.Character:FindFirstChild("Torso") then
1246
local car = props:FindFirstChild("car")
1247
if car then
1248
local clone = car:Clone()
1249
if clone then
1250
clone.Parent = services["Workspace"]
1251
clone:MakeJoints()
1252
clone:MoveTo(player.Character.Torso.Position + Vector3.new(0,0,10))
1253
table.insert(clean,clone)
1254
for _,v in pairs(clone:GetChildren()) do
1255
if v.Anchored then
1256
v.Anchored = false
1257
end
1258
end
1259
end
1260
end
1261
end
1262
end))
1263
end
1264
end)
1265
1266
addCmd("admins","Shows the list of all avalable admins.",function(msg,speaker)
1267
coroutine.resume(coroutine.create(function()
1268
Script([[
1269
for _,v in pairs(script.Parent:GetChildren()) do if v.Name == "GameMakerStudios_ADMINS" then v:Destroy() end end
1270
1271
local me = script.Parent.Parent 
1272
1273
local owners = game:GetService('Lighting'):FindFirstChild("GameMakerStudios_Admins"):FindFirstChild("Owners"):GetChildren()
1274
local admins = game:GetService('Lighting'):FindFirstChild("GameMakerStudios_Admins"):FindFirstChild("Admins"):GetChildren()
1275
1276
local all = {}
1277
for _,v in pairs(owners) do table.insert(all,v) end
1278
for _,v in pairs(admins) do table.insert(all,v) end
1279
1280
1281
script.Name = "GameMakerStudios_CMDGUI"
1282
local cmdGui = Instance.new("ScreenGui") cmdGui.Name = "GameMakerStudios_ADMINS"
1283
local frame = Instance.new("Frame",cmdGui)
1284
frame.Style = "Custom"
1285
frame.Size = UDim2.new(0,400,0,200)
1286
frame.BackgroundTransparency = 1
1287
frame.Position = UDim2.new(.5,-100,.5,-100)
1288
frame.ZIndex = 1
1289
frame.ClipsDescendants = true -- uh uh
1290
local de = Instance.new("Frame",frame) de.Style = "RobloxRound" de.Size = UDim2.new(0,200,1,0)
1291
local cf = Instance.new("Frame",frame)
1292
local b1 = Instance.new("ImageButton",frame)
1293
local b2 = Instance.new("ImageButton",frame)
1294
b1.Size,b2.Size = UDim2.new(0,20,0,20),UDim2.new(0,20,0,20)
1295
b1.Position,b2.Position = UDim2.new(0, 180,0,0),UDim2.new(0, 180,0,30)
1296
b1.Image,b2.Image = "http://www.roblox.com/asset/?id=35927648","http://www.roblox.com/asset/?id=35927632"
1297
b1.ZIndex,b2.ZIndex = 4,4
1298
b1.BackgroundTransparency,b2.BackgroundTransparency = 1,1
1299
local mode = "none"
1300
b1.MouseButton1Down:connect(function()
1301
coroutine.resume(coroutine.create(function()
1302
mode = "up"
1303
while mode == "up" do
1304
cf:TweenPosition(cf.Position + UDim2.new(0,0,0,18),"Out","Linear",.1,true)
1305
wait(.1)
1306
end
1307
end))
1308
end)
1309
b2.MouseButton1Down:connect(function()
1310
coroutine.resume(coroutine.create(function()
1311
mode = "down"
1312
while mode == "down" do
1313
cf:TweenPosition(cf.Position + UDim2.new(0,0,0,-18),"Out","Linear",.1,true)
1314
wait(.1)
1315
end
1316
end))
1317
end)
1318
b1.MouseButton1Up:connect(function() mode = "none" end)
1319
b2.MouseButton1Up:connect(function() mode = "none" end)
1320
local X = Instance.new("ImageButton",frame)
1321
X.Position = UDim2.new(0,0,1,-20)
1322
X.Size = UDim2.new(0,20,0,20)
1323
X.BackgroundTransparency = 1
1324
X.ZIndex = 4
1325
X.Image = "http://www.roblox.com/asset/?id=35636386"
1326
X.MouseButton1Down:connect(function()
1327
coroutine.resume(coroutine.create(function()
1328
frame:TweenSizeAndPosition(UDim2.new(0,1,0,1),UDim2.new(.5,0,.5,0))
1329
wait(1)
1330
cmdGui:Destroy()
1331
script:Destroy()
1332
end))
1333
end)
1334
1335
1336
cf.BackgroundTransparency = 1
1337
cf.BorderSizePixel = 0
1338
cf.Size = UDim2.new(1,0,0,(#admins)*18)
1339
cf.ZIndex = 2
1340
cf.Draggable = true
1341
cf.DragBegin:connect(function(UDim2)
1342
coroutine.resume(coroutine.create(function()
1343
cf.Position = UDim2.new(0,0,0,UDim2.Y.Offset)
1344
end))
1345
end)
1346
1347
1348
1349
for i=1,#all do
1350
delay(0, function ()
1351
local new = Instance.new("TextLabel",cf)
1352
new.ZIndex = 3
1353
new.BackgroundTransparency = 1
1354
new.FontSize = "Size18"
1355
new.Font = "ArialBold"
1356
new.BorderSizePixel = 0
1357
new.TextColor3 = Color3.new(1,1,1)
1358
new.Size = UDim2.new(0,185,0,18)
1359
new.Position = UDim2.new(0,0,0,(i*18)-18)
1360
new.Name = all[i].Value
1361
new.Text = all[i].Value
1362
new.MouseEnter:connect(function()
1363
coroutine.resume(coroutine.create(function()
1364
for _,v in pairs(cf:GetChildren()) do v:ClearAllChildren() end
1365
local inf = Instance.new("TextLabel",new)
1366
inf.Size = UDim2.new(0,200,0,54)
1367
inf.Position = UDim2.new(0,195,0,0)
1368
inf.TextScaled = true
1369
inf.TextColor3 = Color3.new(1,1,1)
1370
inf.BackgroundTransparency = .7
1371
inf.BackgroundColor3 = Color3.new(0,0,0)
1372
inf.TextXAlignment = "Left"
1373
inf.TextYAlignment = "Top"
1374
inf.Font = "ArialBold"
1375
inf.FontSize = "Size18"
1376
inf.ZIndex = 4
1377
inf.Name = "GameMakerStudios_ADMINS"
1378
local player = game:GetService('Players'):FindFirstChild(all[i].Value)
1379
if player then
1380
local bc = ""
1381
if player.MembershipType == Enum.MembershipType.None then bc = "NBC" end
1382
if player.MembershipType == Enum.MembershipType.BuildersClub then bc = "BC" end
1383
if player.MembershipType == Enum.MembershipType.TurboBuildersClub then bc = "TBC" end
1384
if player.MembershipType == Enum.MembershipType.OutrageousBuildersClub then bc = "OBC" end
1385
1386
1387
inf.Text = "AccountAge: " .. player.AccountAge .. "\
1388
" .. "BC: " .. bc .. "\
1389
" .. "Rank: " .. all[i]:FindFirstChild("RANK").Value
1390
else
1391
inf.Text = "[ Player not in Server ]"
1392
1393
end
1394
end))
1395
end)
1396
new.MouseLeave:connect(function()
1397
coroutine.resume(coroutine.create(function()
1398
new:ClearAllChildren()
1399
end))
1400
end)
1401
end)
1402
end
1403
1404
frame.Size = UDim2.new(0,1,0,1)
1405
frame.Position = UDim2.new(.5,0,.5,0)
1406
cmdGui.Parent = script.Parent
1407
frame:TweenSizeAndPosition(UDim2.new(0,400,0,200),UDim2.new(.5,-100,.5,-100))
1408
1409
1410
1411
]],waitForChild(speaker,"PlayerGui",2))
1412
1413
end))
1414
end)
1415
1416
--[[addCmd("part","part" .. Bet .. "player" .. "sizeX" .. Bet .. "sizeY" .. Bet .. "sizeX | Makes a part on the player.",function(msg,speaker)
1417
local obj = {} -- this'll take a while...
1418
local broken = 0
1419
local st = msg:gsub(Bet,":")
1420
for i=1,#st do
1421
if i == ":" then
1422
obj["plr"] = (st:sub(1,i-1))
1423
broken = i+1
1424
print(broken)
1425
break
1426
end
1427
end
1428
for i=broken,#st do
1429
if st:sub(i,i) == ":" then
1430
obj["sizeX"] = (st:sub(broken,i))
1431
broken = i+1
1432
print(broken)
1433
end
1434
end
1435
for i=broken,#st do
1436
if st:sub(i,i) == ":" then
1437
obj["sizeY"] = (st:sub(broken,i))
1438
broken = i+1
1439
print(broken)
1440
end
1441
end
1442
for i=broken,#st do
1443
if st:sub(i,i) == ":" then
1444
obj["sizeZ"] = (st:sub(broken,i))
1445
broken = i+1
1446
print(broken)
1447
end
1448
end
1449
print(obj["plr"],obj["sizeX"],obj["sizeY"],obj["sizeZ"])
1450
1451
local players = gp(speaker,msg)
1452
for _,player in pairs(players) do
1453
coroutine.resume(coroutine.create(function()
1454
if obj["plr"] and obj["sizeX"] and obj["sizeY"] and obj["sizeZ"] then
1455
if player and player.Character then
1456
local part = Instance.new("Part")
1457
part.FormFactor = "Custom"
1458
part.Size = Vector3.new(obj["sizeX"],obj["sizeY"],obj["sizeZ"])
1459
part.Parent = services["Workspace"]
1460
table.insert(clean,part)
1461
part.Position = player.Character:GetModelCFrame().p
1462
end
1463
end
1464
end))
1465
end
1466
end)
1467
]]
1468
1469
1470
1471
1472
addCmd("disablecmd","disablecmd" .. Bet .. "cmd | Disables the wanted command. Command cannot be re-enabled after that.",function(msg,speaker)
1473
for _,cmd in pairs(_G.GameMakerStudios_cmds) do
1474
if cmd[1]:lower() == msg:lower() then
1475
table.remove(_G.GameMakerStudios_cmds,_)
1476
Announce("SYSTEM","Successfully removed the '" .. msg .. "' command!")
1477
end
1478
end
1479
end)
1480
1481
addCmd("vehicle","vehicle" .. Bet .. "vehicle" .. Bet .. "player | Gives the wanted vehicle to the wanted player.",function(msg,speaker)
1482
local ids = {
1483
["bus"] 	 = 59524699;
1484
["car"]		 = 59524676;
1485
["police"] 	 = 59524656;
1486
["truck"]	 = 59524606;
1487
["jeep"]	 = 59524622;
1488
["ufo"] 	 = 59524729;
1489
}
1490
1491
1492
local vehicles = {}
1493
1494
local st = msg:gsub(Bet,":")
1495
for i=1,#st do
1496
if st:sub(i,i) == ":" then
1497
vehicles["vehicle"] = st:sub(i+1)
1498
vehicles["player"] = st:sub(1,i-1)
1499
break
1500
end
1501
end
1502
1503
local lol = ids[vehicles["vehicle"]]
1504
1505
local players = gp(speaker,vehicles["player"])
1506
for _,player in pairs(players) do
1507
coroutine.resume(coroutine.create(function()
1508
if player.Character then
1509
local new = services["InsertService"]:LoadAsset(lol)
1510
while not new and not #new:GetChildren() <= 0 do wait() end
1511
wait()
1512
local ve = new:GetChildren()[1]
1513
while not ve and not ve.Parent and not #ve:GetChildren() <= 0 do wait() end
1514
wait()
1515
ve.Parent = services["Workspace"]
1516
table.insert(clean,ve)
1517
ve:MakeJoints()
1518
ve:MoveTo(player.Character:GetModelCFrame().p + Vector3.new(0,2,10))
1519
1520
end
1521
end))
1522
end
1523
1524
end)
1525
1526
addCmd("flood","flood" .. Bet .. " | Sends a flood to the game that slowly floods everything.",function(msg,speaker)
1527
coroutine.resume(coroutine.create(function()
1528
if speaker and speaker.Character and speaker.Character:FindFirstChild("Torso") then
1529
local new = Instance.new("Part")
1530
new.BrickColor = "Bright bluish green"
1531
new.Material = "Ice"
1532
new.Transparency = .7
1533
new.Anchored = true
1534
new.CanCollide = false
1535
new.Size = Vector3.new(2000,40,2000)
1536
new.CFrame = CFrame.new(speaker.Character.Torso.Position) * CFrame.new(0,-50,0)
1537
new.Parent = services["Workspace"]
1538
table.insert(clean,new)
1539
new:breakJoints()
1540
local function onTouched(hit)
1541
if hit.Parent then if services["Players"]:GetPlayerFromCharacter(hit.Parent) then hit:breakJoints() end end
1542
end
1543
local connection = new.Touched:connect(onTouched)
1544
_G:TweenObject(new,new.CFrame,new.CFrame * CFrame.new(0,50),20)
1545
new:breakJoints()
1546
end
1547
end))
1548
end)
1549
1550
addCmd("serverlock","serverlock" .. Bet .. "on/off | Turns serverlock on or off.",function(msg,speaker)
1551
if msg:lower() == "true" or msg:lower() == "on" or msg:lower() == "active" then
1552
serverLock = true
1553
Message(speaker,"SYSTEM","Serverlock is now active.","C O N F I R M")
1554
end
1555
if msg:lower() == "false" or msg:lower() == "off" or msg:lower() == "inactive" then
1556
serverLock = false
1557
Message(speaker,"SYSTEM","Serverlock is now inactive.","C O N F I R M")
1558
end
1559
end)
1560
1561
addCmd("time","time" .. Bet .. "number | Sets the time to what ever. From 1 to 24 (in hours)",function(msg,speaker)
1562
services["Lighting"].TimeOfDay = tostring(msg)
1563
end)
1564
1565
addCmd("kill","kill" .. Bet .. "player | Kills the wanted player.",function(msg,speaker)
1566
local players = gp(speaker,msg)
1567
for _,player in pairs(players) do
1568
coroutine.resume(coroutine.create(function()
1569
if Anti_Lag_Mode then
1570
if player.Character then
1571
if player.Character:IsA("Model") then
1572
player.Character:breakJoints()
1573
end
1574
end
1575
end
1576
if not Anti_Lag_Mode then
1577
local fist = Instance.new("Part")
1578
fist.FormFactor = "Custom"
1579
fist.Size = Vector3.new(18,24,15)
1580
fist.Anchored = true
1581
fist.CanCollide = false
1582
fist.Locked = true
1583
fist.Transparency = 1
1584
table.insert(clean,fist)
1585
local mesh = Instance.new("SpecialMesh",fist)
1586
mesh.MeshType = "FileMesh"
1587
mesh.Scale = Vector3.new(60,60,60)
1588
mesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
1589
mesh.TextureId = "http://www.roblox.com/asset/?id=90718949"
1590
fist.CFrame = CFrame.new(player.Character.Head.Position) * CFrame.new(0,40,0)
1591
fist.Parent = services["Workspace"]
1592
1593
for i=1,0,-.1 do
1594
fist.Transparency = i
1595
wait()
1596
end
1597
_G:TweenObject(fist,fist.CFrame,CFrame.new(player.Character.Head.Position),.6)
1598
local curc = fist.CFrame
1599
player.Character:breakJoints()
1600
for i=1,10 do
1601
fist.CFrame = curc * CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))
1602
wait(.1)
1603
end
1604
1605
wait(1)
1606
for i=0,1,.1 do
1607
fist.Transparency = i
1608
wait()
1609
end
1610
fist:Destroy()
1611
end
1612
end))
1613
end
1614
end)
1615
1616
addCmd("ff","ff" .. Bet .. "player | Puts a forcefield and sets the player's health to infinity.",function(msg,speaker)
1617
local players = gp(speaker,msg)
1618
for _,player in pairs(players) do
1619
coroutine.resume(coroutine.create(function()
1620
if player.Character then
1621
local charSize = player.Character:GetModelSize()
1622
local effect = Instance.new("Part")
1623
effect.BrickColor = BrickColor.new("Really blue")
1624
effect.Anchored = true
1625
effect.CanCollide = false
1626
effect.FormFactor = "Custom"
1627
effect.TopSurface = "Smooth"
1628
effect.BottomSurface = "Smooth"
1629
effect.Size = Vector3.new(1,1,1)
1630
effect.Transparency = .6
1631
local mesh = Instance.new("SpecialMesh",effect)
1632
mesh.MeshType = "Sphere"
1633
effect.Parent = player.Character
1634
mesh.Scale = Vector3.new(1,1,1)
1635
for i=1,25 do
1636
effect.CFrame = player.Character:GetModelCFrame()
1637
mesh.Scale = Vector3.new(i/5,i/5,i/5)
1638
wait()
1639
end
1640
effect:Destroy()
1641
local ff = Instance.new("ForceField",player.Character)
1642
player.Character.Humanoid.MaxHealth,player.Character.Humanoid.MaxHealth = 1/0,1/0
1643
end
1644
end));end
1645
end)
1646
1647
1648
1649
addCmd("unff","unff" .. Bet .. "player | Removes the forcefield and sets the player's health to 100(normal).",function(msg,speaker)
1650
local players = gp(speaker,msg)
1651
for _,player in pairs(players) do
1652
coroutine.resume(coroutine.create(function()
1653
if player.Character then
1654
if player.Character:FindFirstChild("ForceField") then
1655
local charSize = player.Character:GetModelSize()
1656
local effect = Instance.new("Part")
1657
effect.BrickColor = BrickColor.new("Really blue")
1658
effect.Anchored = true
1659
effect.CanCollide = false
1660
effect.FormFactor = "Custom"
1661
effect.Size = Vector3.new(1,1,1)
1662
effect.Transparency = .6
1663
local mesh = Instance.new("SpecialMesh",effect)
1664
mesh.MeshType = "Sphere"
1665
effect.Parent = player.Character
1666
mesh.Scale = Vector3.new(5,5,5)
1667
player.Character.ForceField:Destroy()
1668
for i=25,1,-1 do
1669
effect.CFrame = player.Character:GetModelCFrame()
1670
mesh.Scale = Vector3.new(i/4,i/4,i/4)
1671
wait()
1672
end
1673
effect:Destroy()
1674
player.Character.Humanoid.MaxHealth,player.Character.Humanoid.MaxHealth = 100,100
1675
end
1676
end
1677
end));end
1678
end)
1679
1680
addCmd("cmds","cmds" .. Bet .. " | Shows the list of all commands.",function(msg,speaker)
1681
coroutine.resume(coroutine.create(function()
1682
if speaker:FindFirstChild("PlayerGui") then
1683
Script([[
1684
for _,v in pairs(script.Parent:GetChildren()) do if v.Name == "GameMakerStudios_CMDGUI" then v:Destroy() end end
1685
1686
1687
local cmds = _G.GameMakerStudios_cmds
1688
script.Name = "GameMakerStudios_CMDGUI"
1689
local cmdGui = Instance.new("ScreenGui") cmdGui.Name = "GameMakerStudios_CMDGUI"
1690
local frame = Instance.new("Frame",cmdGui)
1691
frame.Style = "Custom"
1692
frame.Size = UDim2.new(0,400,0,200)
1693
frame.BackgroundTransparency = 1
1694
frame.Position = UDim2.new(.5,-100,.5,-100)
1695
frame.ZIndex = 1
1696
frame.ClipsDescendants = true -- uh uh
1697
local de = Instance.new("Frame",frame) de.Style = "RobloxRound" de.Size = UDim2.new(0,200,1,0)
1698
local cf = Instance.new("Frame",frame)
1699
local b1 = Instance.new("ImageButton",frame)
1700
local b2 = Instance.new("ImageButton",frame)
1701
b1.Size,b2.Size = UDim2.new(0,20,0,20),UDim2.new(0,20,0,20)
1702
b1.Position,b2.Position = UDim2.new(0, 180,0,0),UDim2.new(0, 180,0,30)
1703
b1.Image,b2.Image = "http://www.roblox.com/asset/?id=35927648","http://www.roblox.com/asset/?id=35927632"
1704
b1.ZIndex,b2.ZIndex = 4,4
1705
b1.BackgroundTransparency,b2.BackgroundTransparency = 1,1
1706
local mode = "none"
1707
b1.MouseButton1Down:connect(function()
1708
coroutine.resume(coroutine.create(function()
1709
mode = "up"
1710
while mode == "up" do
1711
cf:TweenPosition(cf.Position + UDim2.new(0,0,0,18),"Out","Linear",.1,true)
1712
wait(.1)
1713
end
1714
end))
1715
end)
1716
b2.MouseButton1Down:connect(function()
1717
coroutine.resume(coroutine.create(function()
1718
mode = "down"
1719
while mode == "down" do
1720
cf:TweenPosition(cf.Position + UDim2.new(0,0,0,-18),"Out","Linear",.1,true)
1721
wait(.1)
1722
end
1723
end))
1724
end)
1725
b1.MouseButton1Up:connect(function() mode = "none" end)
1726
b2.MouseButton1Up:connect(function() mode = "none" end)
1727
local X = Instance.new("ImageButton",frame)
1728
X.Position = UDim2.new(0,0,1,-20)
1729
X.Size = UDim2.new(0,20,0,20)
1730
X.BackgroundTransparency = 1
1731
X.ZIndex = 4
1732
X.Image = "http://www.roblox.com/asset/?id=35636386"
1733
X.MouseButton1Down:connect(function()
1734
coroutine.resume(coroutine.create(function()
1735
frame:TweenSizeAndPosition(UDim2.new(0,1,0,1),UDim2.new(.5,0,.5,0))
1736
wait(1)
1737
cmdGui:Destroy()
1738
script:Destroy()
1739
end))
1740
end)
1741
1742
1743
cf.BackgroundTransparency = 1
1744
cf.BorderSizePixel = 0
1745
cf.Size = UDim2.new(1,0,0,(#cmds)*18)
1746
cf.ZIndex = 2
1747
cf.Draggable = true
1748
cf.DragBegin:connect(function(UDim2)
1749
coroutine.resume(coroutine.create(function()
1750
cf.Position = UDim2.new(0,0,0,UDim2.Y.Offset)
1751
end))
1752
end)
1753
1754
for i=1,#cmds do
1755
delay(0, function ()
1756
local new = Instance.new("TextLabel",cf)
1757
new.ZIndex = 3
1758
new.BackgroundTransparency = 1
1759
new.FontSize = "Size18"
1760
new.Font = "ArialBold"
1761
new.BorderSizePixel = 0
1762
new.TextColor3 = Color3.new(1,1,1)
1763
new.Size = UDim2.new(0,185,0,18)
1764
new.Position = UDim2.new(0,0,0,(i*18)-18)
1765
new.Name = cmds[i][1]
1766
new.Text = cmds[i][1]:sub(1,1):upper() .. cmds[i][1]:sub(2):lower()
1767
new.MouseEnter:connect(function()
1768
coroutine.resume(coroutine.create(function()
1769
for _,v in pairs(cf:GetChildren()) do v:ClearAllChildren() end
1770
local inf = Instance.new("TextLabel",new)
1771
inf.Size = UDim2.new(0,200,0,54)
1772
inf.Position = UDim2.new(0,195,0,0)
1773
inf.TextScaled = true
1774
inf.TextColor3 = Color3.new(1,1,1)
1775
inf.BackgroundTransparency = .7
1776
inf.BackgroundColor3 = Color3.new(0,0,0)
1777
inf.TextXAlignment = "Left"
1778
inf.TextYAlignment = "Top"
1779
inf.Font = "ArialBold"
1780
inf.FontSize = "Size18"
1781
inf.ZIndex = 4
1782
inf.Name = "GameMakerStudios_CMDINFO"
1783
inf.Text = cmds[i][2]
1784
end))
1785
end)
1786
new.MouseLeave:connect(function()
1787
coroutine.resume(coroutine.create(function()
1788
new:ClearAllChildren()
1789
end))
1790
end)
1791
end)
1792
end
1793
frame.Size = UDim2.new(0,1,0,1)
1794
frame.Position = UDim2.new(.5,0,.5,0)
1795
cmdGui.Parent = script.Parent
1796
frame:TweenSizeAndPosition(UDim2.new(0,400,0,200),UDim2.new(.5,-100,.5,-100))
1797
]],speaker.PlayerGui)
1798
end
1799
end))
1800
end)
1801
1802
addCmd("info","info" .. Bet .. "player" .. Bet .. "itemID | Shows all the information about the given asset ID (place or catalog object)",function(msg,speaker)
1803
local info = {}
1804
1805
local st = msg:gsub(Bet,":")
1806
1807
for i=1,#st do
1808
if st:sub(i,i) == ":" then
1809
info["player"] = st:sub(1,i-1)
1810
info["id"] 	   = st:sub(i+1)
1811
end
1812
end
1813
1814
local players = gp(speaker,info["player"])
1815
local id = info["id"]
1816
1817
if not tonumber(id) then return end
1818
1819
for _,player in pairs(players) do
1820
1821
coroutine.resume(coroutine.create(function()
1822
if player and player:FindFirstChild("PlayerGui") then
1823
Script([[
1824
y,n = coroutine.resume(coroutine.create(function()
1825
1826
for _,v in pairs(script.Parent:GetChildren()) do if v.Name == "GameMakerStudios_INFO" then
1827
if v:IsA("ScreenGui") then
1828
coroutine.resume(coroutine.create(function()
1829
v.Frame:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(.5,0,.5,0))
1830
wait(1)
1831
v:Destroy()
1832
end))
1833
end
1834
if v:IsA("Script") then v:Destroy() end
1835
end
1836
end
1837
1838
local assetID = ]] .. id .. [[
1839
1840
1841
function getInfo(wanted)
1842
Lib = LoadLibrary("RbxUtility")
1843
Info = game:GetService("MarketplaceService"):GetProductInfo(assetID)
1844
if Info[wanted] then
1845
return Info[wanted]
1846
end
1847
for i,v in pairs(Lib.DecodeJSON(Info)) do
1848
if i == wanted then
1849
return v
1850
end
1851
end
1852
end
1853
1854
gui = Instance.new("ScreenGui")
1855
local frame = Instance.new("Frame",gui)
1856
1857
gui.Name = "GameMakerStudios_INFO"
1858
script.Name = "GameMakerStudios_INFO"
1859
1860
frame.ClipsDescendants = true
1861
1862
local spare = Instance.new("TextLabel")
1863
spare.BackgroundTransparency = 1
1864
spare.BorderSizePixel = 0
1865
spare.ZIndex = 2
1866
spare.Font = "Legacy"
1867
spare.FontSize = "Size12"
1868
spare.Text = "[ Content Deleted ]"
1869
spare.TextColor3 = Color3.new(1,1,1)
1870
spare.Size = UDim2.new(1,0,.05,0)
1871
spare.TextWrapped = true
1872
spare.TextXAlignment = "Left"
1873
1874
local name = spare:Clone()
1875
name.Parent = frame
1876
name.Size = UDim2.new(1,0,.05,0)
1877
name.Position = UDim2.new(0,0,0,0)
1878
name.Text = "Name: " .. getInfo("Name")
1879
local desc = spare:Clone()
1880
desc.Parent = frame
1881
desc.FontSize = "Size10"
1882
desc.Text = "Desc: " .. getInfo("Description")
1883
desc.Position = UDim2.new(0,0,.1,0)
1884
desc.Size = UDim2.new(.4,0,0.9,0)
1885
desc.TextYAlignment = "Top"
1886
local created = spare:Clone()
1887
created.Parent = frame
1888
created.Text = "Created: " .. tostring(getInfo("Created")):sub(1,10)
1889
created.Size = UDim2.new(.4,0,.1,0)
1890
created.Position = UDim2.new(.42,0,0.1,0)
1891
created.FontSize = "Size10"
1892
local updated = spare:Clone()
1893
updated.Parent = frame
1894
updated.Text = "Updated: " .. tostring(getInfo("Updated")):sub(1,10)
1895
updated.Size = UDim2.new(.4,0,.1,0)
1896
updated.Position = UDim2.new(.42,0,0.2,0)
1897
updated.FontSize = "Size10"
1898
coroutine.resume(coroutine.create(function()
1899
if getInfo("IsForSale") then
1900
local sales = spare:Clone()
1901
sales.Parent = frame
1902
sales.Size = UDim2.new(.4,0,.1,0)
1903
sales.Position = UDim2.new(.42,0,.3,0)
1904
sales.Text = "Sales: " .. tostring(getInfo("Sales"))
1905
sales.FontSize = "Size10"
1906
local robux = spare:Clone()
1907
robux.Parent = frame
1908
robux.Size = UDim2.new(.4,0,.1,0)
1909
robux.Position = UDim2.new(.42,0,.4,0)
1910
robux.Text = (getInfo("PriceInRobux")~="null" and "Robux: " .. tostring(getInfo("PriceInRobux")) or "[ Price not in ROBUX ]")
1911
robux.FontSize = "Size10"
1912
local tix = spare:Clone()
1913
tix.Parent = frame
1914
tix.Size = UDim2.new(.4,0,.1,0)
1915
tix.Position = UDim2.new(.42,0,.5,0)
1916
tix.Text = (getInfo("PriceInTickets")~="null" and "Tix: " .. tostring(getInfo("PriceInTickets")) or "[ Price not in TIX ]")
1917
tix.FontSize = "Size10"
1918
local buy = Instance.new("TextButton",frame)
1919
buy.Size = UDim2.new(.4,0,.1,0)
1920
buy.BorderSizePixel = 0
1921
buy.BackgroundColor3 = Color3.new(0,0,0)
1922
buy.TextColor3 = Color3.new(1,1,1)
1923
buy.TextScaled = true
1924
buy.TextWrapped = true
1925
buy.Position = UDim2.new(.42,0,.8,0)
1926
buy.Text = "B U Y"
1927
buy.ZIndex = 2
1928
local de = Instance.new("Frame",buy)
1929
de.BackgroundTransparency = .6
1930
de.BorderSizePixel = 0
1931
de.Size = UDim2.new(1,0,.5,0)
1932
de.ZIndex = 3
1933
buy.MouseButton1Click:connect(
1934
function()
1935
game:GetService('MarketplaceService') :PromptPurchase(script.Parent.Parent,assetID)
1936
end
1937
)
1938
end
1939
end))
1940
local creator = spare:Clone()
1941
creator.Parent = frame
1942
creator.Size = UDim2.new(.4,0,.1,0)
1943
creator.Position = UDim2.new(.42,0,.6,0)
1944
for i,v in pairs(getInfo("Creator")) do
1945
if i == "Name" then
1946
creator.Text = "Creator: " .. v
1947
end
1948
end
1949
creator.FontSize = "Size10"
1950
1951
frame.Size = UDim2.new(0,0,0,0)
1952
frame.Position = UDim2.new(.5,0,.5,0)
1953
frame.Style = "RobloxRound"
1954
1955
1956
local image = Instance.new("ImageLabel",frame)
1957
image.Size = UDim2.new(.17,0,.2,0)
1958
image.Position = UDim2.new(.84,0,.8,0)
1959
image.BackgroundTransparency = .8
1960
image.ZIndex = 3
1961
image.BorderSizePixel = 0
1962
image.Image = "http://www.roblox.com/Thumbs/Asset.ashx?format=png&width=420&height=230&assetId=" .. assetID
1963
1964
local button = Instance.new("TextButton",frame)
1965
button.Size = UDim2.new(.4,0,.1,0)
1966
button.BorderSizePixel = 0
1967
button.BackgroundColor3 = Color3.new(0,0,0)
1968
button.TextColor3 = Color3.new(1,1,1)
1969
button.TextScaled = true
1970
button.TextWrapped = true
1971
button.Position = UDim2.new(.42,0,.9,0)
1972
button.Text = "C O N F I R M"
1973
button.ZIndex = 2
1974
local d = Instance.new("Frame",button)
1975
d.BackgroundTransparency = .6
1976
d.BorderSizePixel = 0
1977
d.Size = UDim2.new(1,0,.5,0)
1978
d.ZIndex = 3
1979
button.MouseButton1Click:connect(
1980
function()
1981
frame:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(.5,0,.5,0))
1982
wait(1)
1983
gui:Destroy()
1984
script:Destroy()
1985
end
1986
)
1987
1988
gui.Parent = script.Parent
1989
frame:TweenSizeAndPosition(UDim2.new(.5,0,.5,0),UDim2.new(.25,0,.25,0))
1990
1991
1992
1993
1994
end))
1995
if n then if gui and gui.Parent then gui:Destroy() end script:Destroy() end
1996
]],waitForChild(player,"PlayerGui",2))
1997
end
1998
end))
1999
end
2000
end)
2001
2002
addCmd("clean","clean" .. Bet .. " | Cleans all hats/tools/script-generated-objects.",function(msg,speaker)
2003
for _,obj in pairs(clean) do
2004
coroutine.resume(coroutine.create(function()
2005
if obj.Name ~= "hover vehicle" then
2006
obj:Destroy()
2007
else
2008
for _,v in pairs(services["Players"]:GetPlayers()) do
2009
local playergui = v:FindFirstChild("PlayerGui")
2010
if playergui then
2011
local c = playergui:FindFirstChild("controlls2")
2012
if c then
2013
local val = c:FindFirstChild("obj")
2014
if val then
2015
if val.Value == obj then
2016
c:Destroy()
2017
end
2018
end
2019
end
2020
end
2021
end
2022
end
2023
end))
2024
end
2025
end)
2026
2027
addCmd("m","m" .. Bet .. "text | Sends an in-game message to all the players.",function(msg,speaker)
2028
for _,player in pairs(services["Players"]:GetPlayers()) do
2029
coroutine.resume(coroutine.create(function()
2030
Message(player,"MESSAGE FROM: " .. speaker.Name,msg,"C O N F I R M")
2031
end));end
2032
end)
2033
2034
addCmd("sm","sm" .. Bet .. "text | Sends an in-game system message to all the players.",function(msg,speaker)
2035
for _,player in pairs(services["Players"]:GetPlayers()) do
2036
coroutine.resume(coroutine.create(function()
2037
Message(player,"SYSTEM",msg,"C O N F I R M")
2038
end));end
2039
end)
2040
2041
addCmd("shutdown","shutdown" .. Bet .. " | Shuts down the server.",function(msg,speaker)
2042
for _,player in pairs(services["Players"]:GetPlayers()) do
2043
coroutine.resume(coroutine.create(function()
2044
Message(player,"SYSTEM","SHUTTING DOWN...","C O N F I R M")
2045
wait(2)
2046
localscript([[
2047
local p = game:GetService('Players').LocalPlayer
2048
p.Parent = nil
2049
wait()
2050
p.Parent = game:GetService('Players')
2051
]],player.Backpack or player.PlayerGui or player.Character or nil)
2052
end));end
2053
wait(2)
2054
2055
coroutine.resume(coroutine.create(function()
2056
Instance.new("ManualJointSurfaceInstance")
2057
end))
2058
end)
2059
2060
2061
2062
addCmd("ban","ban" .. Bet .. "player | Banishs the wanted player - please note that all bans are PERMINENT. Use kick if you don't want to save the bans.",function(msg,speaker)
2063
local players = gp(speaker,msg)
2064
for _,player in pairs(players) do
2065
coroutine.resume(coroutine.create(function()
2066
if not isOwner(player) then
2067
if player.DataReady then player:SaveBoolean("gameMakerStudios_BANNED",true) end
2068
services["Debris"]:AddItem(player,1)
2069
localscript("local player = game:GetService('Players').LocalPlayer\
2070
player.Parent = nil\
2071
wait()\
2072
player.Parent = game:GetService('Players')",waitForChild(player,"Backpack",10))
2073
while player.Parent do wait() end
2074
Message(speaker,"SYSTEM","User: " .. player.Name .. " has been perminentally banned. Bans cannot be un-done.","C O N F I R M")
2075
end
2076
end))
2077
end
2078
end)
2079
2080
addCmd("fixplr","fixplr" .. Bet .. "player | Fixes the wanted player.",function(msg,speaker)
2081
local players = gp(speaker,msg)
2082
for _,player in pairs(players) do
2083
coroutine.resume(coroutine.create(function()
2084
if player and player:FindFirstChild("PlayerGui") then
2085
localscript([[
2086
plr = game:GetService('Players').LocalPlayer
2087
if plr.Character and plr.Character:FindFirstChild("Humanoid") then
2088
for _,v in pairs(plr.Character:GetChildren()) do coroutine.resume(coroutine.create(function()
2089
if v:IsA("Script") or v:IsA("LocalScript") then
2090
v.Disabled = true
2091
wait()
2092
v.Disabled = false
2093
end
2094
end))
2095
end
2096
2097
Workspace.CurrentCamera.CameraSubject = plr.Character.Humanoid
2098
Workspace.CurrentCamera.CoordinateFrame = plr.Character.Head.CFrame * CFrame.new(0,0,0)
2099
2100
end
2101
2102
Workspace.CurrentCamera.CameraType = "Custom"
2103
2104
]],player.PlayerGui)
2105
2106
end
2107
end))
2108
end
2109
end)
2110
2111
addCmd("untroll","untroll" .. Bet .. "player | Fixes the troll command's effects.",function(msg,speaker)
2112
local players = gp(speaker,msg)
2113
for _,player in pairs(players) do
2114
coroutine.resume(coroutine.create(function()
2115
if player and player:FindFirstChild("PlayerGui") then
2116
localscript([[
2117
local camera = game:GetService('Workspace').CurrentCamera
2118
local player = game:GetService('Players').LocalPlayer
2119
local playergui = player.PlayerGui
2120
while not player.Character do wait() end
2121
local char = player.Character
2122
while not char:FindFirstChild("Head") do wait() end
2123
local head = char.Head
2124
camera.CameraType = "Custom"
2125
camera.CameraSubject = char.Humanoid
2126
for _,v in pairs(playergui:GetChildren()) do
2127
if v.Name==("GameMakerStudios_TROLL") then
2128
if v:IsA("Script") then
2129
v:Destroy()
2130
end
2131
if v:IsA("ScreenGui") then
2132
for _,e in pairs(v.Frame:GetChildren()) do
2133
if e.BackgroundTransparency == 1 then e:Destroy() else
2134
coroutine.resume(coroutine.create(function()
2135
for i=e.BackgroundTransparency,1,.1 do
2136
e.BackgroundTransparency = i
2137
wait()
2138
end
2139
end))
2140
end
2141
end
2142
end
2143
v:Destroy()
2144
2145
end
2146
end
2147
2148
]],waitForChild(player,"PlayerGui",2))
2149
end
2150
end))
2151
end
2152
end)
2153
2154
2155
addCmd("troll","troll" .. Bet .. "player | Trolls the wanted player.",function(msg,speaker)
2156
local players = gp(speaker,msg)
2157
for _,player in pairs(players) do
2158
coroutine.resume(coroutine.create(function()
2159
if player and player:FindFirstChild("PlayerGui") then
2160
localscript([[
2161
script.Name = "GameMakerStudios_TROLL"
2162
local camera = game:GetService('Workspace').CurrentCamera
2163
local player = game:GetService('Players').LocalPlayer
2164
while not player.Character do wait() end
2165
local char = player.Character
2166
while not char:FindFirstChild("Head") do wait() end
2167
local head = char.Head
2168
2169
local playergui = player:FindFirstChild("PlayerGui")
2170
local gui = Instance.new("ScreenGui") gui.Name = "GameMakerStudios_TROLL"
2171
local frame = Instance.new("Frame",gui)
2172
frame.Size = UDim2.new(1,0,1,0)
2173
frame.BackgroundTransparency = 1
2174
2175
for x=1,10 do
2176
for y=1,10 do
2177
local new = Instance.new("Frame",frame)
2178
new.BackgroundColor3 = BrickColor.random().Color
2179
new.BorderSizePixel = 0
2180
new.BackgroundTransparency = .6
2181
new.Size = UDim2.new(.1,0,.1,0)
2182
new.Position = UDim2.new((x/10)-.1,0,(y/10)-.1,0)
2183
coroutine.resume(coroutine.create(function()
2184
while wait() do
2185
new.BackgroundColor3 =BrickColor.random().Color
2186
new.BackgroundTransparency = tonumber('0.' .. math.random(1,9))
2187
end
2188
end))
2189
end
2190
end
2191
gui.Parent = playergui
2192
2193
2194
while wait() do
2195
camera.CameraType = "Scriptable"
2196
camera.CoordinateFrame = head.CFrame * CFrame.new(0,3,-2)
2197
camera:SetRoll(camera:GetRoll()+.05)
2198
end
2199
]],waitForChild(player,"PlayerGui",2))
2200
2201
end
2202
end))
2203
end
2204
end)
2205
2206
addCmd("unantideath","unantideath" .. Bet .. "player | Reverses the effects of antideath.",function(msg,speaker)
2207
local players = gp(speaker,msg)
2208
for _,player in pairs(players) do
2209
coroutine.resume(coroutine.create(function()
2210
for _,v in pairs(services["Workspace"]:GetChildren()) do
2211
if v.Name == player.Name .. "_AntiDeath" then
2212
v:Destroy()
2213
end
2214
end
2215
end))
2216
end
2217
end)
2218
2219
addCmd("antideath","antideath" .. Bet .. "player | Makes the player seem to almost be unable to die.",function(msg,speaker)
2220
local players = gp(speaker,msg)
2221
for _,player in pairs(players) do
2222
coroutine.resume(coroutine.create(function()
2223
Script([[
2224
script.Name = "]] .. player.Name .. [[_AntiDeath"
2225
local player = game:GetService('Players'):FindFirstChild("]] .. player.Name .. [[")
2226
2227
while not player.Character do wait() end
2228
2229
2230
local tools  = {}
2231
local cf = player.Character.Torso.CFrame
2232
2233
function onSpawn()
2234
while not player.Character and not player.Character:FindFirstChild("Torso") do wait() end
2235
wait()
2236
player.Character.Torso.CFrame = cf
2237
for _,tool in pairs(tools) do tool.Parent = player.Backpack end tools = {}
2238
end
2239
function onDeath()
2240
local ray = Ray.new(
2241
                player.Character.Torso.Position,
2242
                Vector3.new(0, -100, 0)
2243
            )
2244
local part, endPoint = game:GetService('Workspace'):FindPartOnRay(ray, player.Character)
2245
if not part then return end -- ok, new feature, if nothing is under the player, then DO NOT put them back there...
2246
2247
2248
2249
2250
if player:FindFirstChild("Backpack") then
2251
if player.Character and player.Character:FindFirstChild("Head") then
2252
if player.Character.Head:FindFirstChild("GameMakerStudios_GROUND") then return 
2253
end
2254
end
2255
for _,tool in pairs(player.Backpack:GetChildren()) do
2256
if tool.Name ~= "GameMakerStudios_NOCLIP" then
2257
if tool.Name ~= "" then
2258
table.insert(tools,tool:Clone())
2259
end
2260
end
2261
end
2262
end
2263
2264
2265
if player.Character then
2266
if player.Character:FindFirstChild("Torso") then
2267
cf = player.Character.Torso.CFrame
2268
player:LoadCharacter()
2269
end
2270
end
2271
end
2272
player.Character.Humanoid.Died:connect(function() onDeath() end)
2273
2274
2275
player.CharacterAdded:connect(
2276
function(character)
2277
onSpawn()
2278
coroutine.resume(coroutine.create(function()
2279
while not character:FindFirstChild("Humanoid") do wait() end
2280
character.Humanoid.Died:connect(function() onDeath() end)
2281
end))
2282
end
2283
)
2284
]],services["Workspace"])
2285
2286
2287
end))
2288
end
2289
end)
2290
2291
addCmd("hat","hat" .. Bet .. "player" .. Bet .. "hatID | Gives the wanted player a hat.",function(msg,speaker)
2292
local hatStuff = {}
2293
local st = msg:gsub(Bet,":")
2294
for i=1,#st do
2295
if st:sub(i,i) == ":" then
2296
hatStuff["id"] = st:sub(i+1)
2297
hatStuff["player"] = st:sub(1,i-1)
2298
end
2299
end
2300
print(hatStuff["player"],hatStuff["id"])
2301
if not hatStuff["player"] then return end
2302
if not hatStuff["id"] then return end
2303
2304
2305
local players = gp(speaker,hatStuff["player"])
2306
for _,player in pairs(players) do
2307
coroutine.resume(coroutine.create(function()
2308
if player.Character then
2309
local hat = services["InsertService"]:LoadAsset(hatStuff["id"])
2310
local stuff = hat:GetChildren()
2311
if #stuff <= 0 then hat:Destroy() return end
2312
for _,v in pairs(stuff) do
2313
if v:IsA("Hat") then
2314
v.Parent = player.Character
2315
end
2316
end
2317
end
2318
2319
end))
2320
end
2321
end)
2322
2323
addCmd("tp","tp" .. Bet .. "player" .. Bet .. "player | Teleports player1 to player2.",function(msg,speaker)
2324
local ws = {}
2325
local st = msg:gsub(Bet,":")
2326
for i=1,#st do
2327
if st:sub(i,i) == ":" then
2328
ws["speed"] = st:sub(i+1)
2329
ws["player"] = st:sub(1,i-1)
2330
end
2331
end
2332
print(ws["player"],ws["speed"])
2333
if not ws["player"] then return end
2334
if not ws["speed"] then return end
2335
2336
2337
local players1 = gp(speaker,ws["player"])
2338
local players2 = gp(speaker,ws["speed"])
2339
for _,player1 in pairs(players1) do
2340
for _,player2 in pairs(players2) do
2341
coroutine.resume(coroutine.create(function()
2342
if player1.Character and player2.Character then
2343
player1.Character.Torso.CFrame = player2.Character.Torso.CFrame * CFrame.new(0,0,-4)
2344
2345
2346
2347
end
2348
2349
end))
2350
end
2351
end
2352
end)
2353
2354
addCmd("clip","clip" .. Bet .. "player | Disables the wanted player's ability to run in noclip mode.",function(msg,speaker)
2355
local players = gp(speaker,msg)
2356
for _,player in pairs(players) do
2357
coroutine.resume(coroutine.create(function()
2358
if player and player.Character and player.Character:FindFirstChild("Torso") then
2359
for _,v in pairs(player.Character:GetChildren()) do if v.Name == "Animate" or v.Name == "GameMakerStudios_NOCLIP" then v:Destroy() end end
2360
for _,v in pairs(player.Character.Torso:GetChildren()) do if v:IsA("BodyPosition") or v:IsA("BodyVelocity") then v:Destroy() end end
2361
for _,v in pairs(waitForChild(player,"PlayerGui",2):GetChildren()) do if v.Name == "GameMakerStudios_NOCLIP" then v:Destroy() end end
2362
localscript([[
2363
script.Name = "Animate"
2364
function waitForChild(parent, childName)
2365
	local child = parent:findFirstChild(childName)
2366
	if child then return child end
2367
	while true do
2368
		child = parent.ChildAdded:wait()
2369
		if child.Name==childName then return child end
2370
	end
2371
end
2372
2373
-- ANIMATION
2374
2375
-- declarations
2376
2377
local Figure = script.Parent
2378
local Torso = waitForChild(Figure, "Torso")
2379
local RightShoulder = waitForChild(Torso, "Right Shoulder")
2380
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
2381
local RightHip = waitForChild(Torso, "Right Hip")
2382
local LeftHip = waitForChild(Torso, "Left Hip")
2383
local Neck = waitForChild(Torso, "Neck")
2384
local Humanoid = waitForChild(Figure, "Humanoid")
2385
local pose = "Standing"
2386
2387
local toolAnim = "None"
2388
local toolAnimTime = 0
2389
2390
local jumpMaxLimbVelocity = 0.75
2391
2392
-- functions
2393
2394
function onRunning(speed)
2395
	if speed>0 then
2396
		pose = "Running"
2397
	else
2398
		pose = "Standing"
2399
	end
2400
end
2401
2402
function onDied()
2403
	pose = "Dead"
2404
end
2405
2406
function onJumping()
2407
	pose = "Jumping"
2408
end
2409
2410
function onClimbing()
2411
	pose = "Climbing"
2412
end
2413
2414
function onGettingUp()
2415
	pose = "GettingUp"
2416
end
2417
2418
function onFreeFall()
2419
	pose = "FreeFall"
2420
end
2421
2422
function onFallingDown()
2423
	pose = "FallingDown"
2424
end
2425
2426
function onSeated()
2427
	pose = "Seated"
2428
end
2429
2430
function onPlatformStanding()
2431
	pose = "PlatformStanding"
2432
end
2433
2434
function onSwimming(speed)
2435
	if speed>0 then
2436
		pose = "Running"
2437
	else
2438
		pose = "Standing"
2439
	end
2440
end
2441
2442
function moveJump()
2443
	RightShoulder.MaxVelocity = jumpMaxLimbVelocity
2444
	LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
2445
  RightShoulder:SetDesiredAngle(3.14)
2446
	LeftShoulder:SetDesiredAngle(-3.14)
2447
	RightHip:SetDesiredAngle(0)
2448
	LeftHip:SetDesiredAngle(0)
2449
end
2450
2451
2452
-- same as jump for now
2453
2454
function moveFreeFall()
2455
	RightShoulder.MaxVelocity = jumpMaxLimbVelocity
2456
	LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
2457
	RightShoulder:SetDesiredAngle(3.14)
2458
	LeftShoulder:SetDesiredAngle(-3.14)
2459
	RightHip:SetDesiredAngle(0)
2460
	LeftHip:SetDesiredAngle(0)
2461
end
2462
2463
function moveSit()
2464
	RightShoulder.MaxVelocity = 0.15
2465
	LeftShoulder.MaxVelocity = 0.15
2466
	RightShoulder:SetDesiredAngle(3.14 /2)
2467
	LeftShoulder:SetDesiredAngle(-3.14 /2)
2468
	RightHip:SetDesiredAngle(3.14 /2)
2469
	LeftHip:SetDesiredAngle(-3.14 /2)
2470
end
2471
2472
function getTool()	
2473
	for _, kid in ipairs(Figure:GetChildren()) do
2474
		if kid.className == "Tool" then return kid end
2475
	end
2476
	return nil
2477
end
2478
2479
function getToolAnim(tool)
2480
	for _, c in ipairs(tool:GetChildren()) do
2481
		if c.Name == "toolanim" and c.className == "StringValue" then
2482
			return c
2483
		end
2484
	end
2485
	return nil
2486
end
2487
2488
function animateTool()
2489
	
2490
	if (toolAnim == "None") then
2491
		RightShoulder:SetDesiredAngle(1.57)
2492
		return
2493
	end
2494
2495
	if (toolAnim == "Slash") then
2496
		RightShoulder.MaxVelocity = 0.5
2497
		RightShoulder:SetDesiredAngle(0)
2498
		return
2499
	end
2500
2501
	if (toolAnim == "Lunge") then
2502
		RightShoulder.MaxVelocity = 0.5
2503
		LeftShoulder.MaxVelocity = 0.5
2504
		RightHip.MaxVelocity = 0.5
2505
		LeftHip.MaxVelocity = 0.5
2506
		RightShoulder:SetDesiredAngle(1.57)
2507
		LeftShoulder:SetDesiredAngle(1.0)
2508
		RightHip:SetDesiredAngle(1.57)
2509
		LeftHip:SetDesiredAngle(1.0)
2510
		return
2511
	end
2512
end
2513
2514
function move(time)
2515
	local amplitude
2516
	local frequency
2517
  
2518
	if (pose == "Jumping") then
2519
		moveJump()
2520
		return
2521
	end
2522
2523
	if (pose == "FreeFall") then
2524
		moveFreeFall()
2525
		return
2526
	end
2527
 
2528
	if (pose == "Seated") then
2529
		moveSit()
2530
		return
2531
	end
2532
2533
	local climbFudge = 0
2534
	
2535
	if (pose == "Running") then
2536
    if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
2537
			RightShoulder.MaxVelocity = jumpMaxLimbVelocity
2538
		else			
2539
			RightShoulder.MaxVelocity = 0.15
2540
		end
2541
		if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
2542
			LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
2543
		else			
2544
			LeftShoulder.MaxVelocity = 0.15
2545
		end
2546
		amplitude = 1
2547
		frequency = 9
2548
	elseif (pose == "Climbing") then
2549
		RightShoulder.MaxVelocity = 0.5 
2550
		LeftShoulder.MaxVelocity = 0.5
2551
		amplitude = 1
2552
		frequency = 9
2553
		climbFudge = 3.14
2554
	else
2555
		amplitude = 0.1
2556
		frequency = 1
2557
	end
2558
2559
	desiredAngle = amplitude * math.sin(time*frequency)
2560
2561
	RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
2562
	LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
2563
	RightHip:SetDesiredAngle(-desiredAngle)
2564
	LeftHip:SetDesiredAngle(-desiredAngle)
2565
2566
2567
	local tool = getTool()
2568
2569
	if tool then
2570
	
2571
		animStringValueObject = getToolAnim(tool)
2572
2573
		if animStringValueObject then
2574
			toolAnim = animStringValueObject.Value
2575
			-- message recieved, delete StringValue
2576
			animStringValueObject.Parent = nil
2577
			toolAnimTime = time + .3
2578
		end
2579
2580
		if time > toolAnimTime then
2581
			toolAnimTime = 0
2582
			toolAnim = "None"
2583
		end
2584
2585
		animateTool()
2586
2587
		
2588
	else
2589
		toolAnim = "None"
2590
		toolAnimTime = 0
2591
	end
2592
end
2593
2594
2595
-- connect events
2596
2597
Humanoid.Died:connect(onDied)
2598
Humanoid.Running:connect(onRunning)
2599
Humanoid.Jumping:connect(onJumping)
2600
Humanoid.Climbing:connect(onClimbing)
2601
Humanoid.GettingUp:connect(onGettingUp)
2602
Humanoid.FreeFalling:connect(onFreeFall)
2603
Humanoid.FallingDown:connect(onFallingDown)
2604
Humanoid.Seated:connect(onSeated)
2605
Humanoid.PlatformStanding:connect(onPlatformStanding)
2606
Humanoid.Swimming:connect(onSwimming)
2607
-- main program
2608
2609
local runService = game:service("RunService");
2610
2611
while Figure.Parent~=nil do
2612
	local _, time = wait(0.1)
2613
	move(time)
2614
end
2615
]],player.Character)
2616
2617
end
2618
end))
2619
end
2620
end)
2621
2622
addCmd("breakjoints","breakjoints" .. Bet .. "player | Everything that player touchs will break joints.",function(msg,speaker)
2623
local players = gp(speaker,msg)
2624
for _,player in pairs(players) do
2625
coroutine.resume(coroutine.create(function()
2626
if player and player.Character and player.Character:FindFirstChild("Torso") then
2627
localscript([[
2628
script.Name = "GameMakerStudios_BREAKJOINTS"
2629
function onTouched(hit)
2630
if hit then 
2631
if not hit:IsDescendantOf(script.Parent) then
2632
if not game:GetService('Players'):GetPlayerFromCharacter(hit.Parent) then
2633
if not game:GetService('Players'):GetPlayerFromCharacter(hit.Parent.Parent) then
2634
hit:breakJoints() 
2635
end
2636
end
2637
end
2638
end
2639
end
2640
for _,v in pairs(script.Parent:GetChildren()) do if v:IsA("BasePart") then v.Touched:connect(onTouched) end end
2641
2642
]],player.Character)
2643
end
2644
end))
2645
end
2646
end)
2647
addCmd("unbreakjoints","breakjoints" .. Bet .. "player | Reverses the effects of breakjoints",function(msg,speaker)
2648
local players = gp(speaker,msg)
2649
for _,player in pairs(players) do
2650
coroutine.resume(coroutine.create(function()
2651
if player and player.Character then
2652
for _,v in pairs(player.Character:GetChildren()) do
2653
if v.Name == "GameMakerStudios_BREAKJOINTS" then v:Destroy() end
2654
end
2655
end
2656
end))
2657
end
2658
end)
2659
2660
addCmd("noob","noob" .. Bet .. "player | Noobifies the wanted player.",function(msg,speaker)
2661
local players = gp(speaker,msg)
2662
for _,player in pairs(players) do
2663
coroutine.resume(coroutine.create(function()
2664
if player and player.Character then
2665
local c = player.Character:FindFirstChild("Body Colors") or Instance.new("BodyColors",player.Character)
2666
c.HeadColor = BrickColor.new("New Yeller")
2667
c.RightArmColor = BrickColor.new("New Yeller")
2668
c.LeftArmColor = BrickColor.new("New Yeller")
2669
c.RightLegColor = BrickColor.new("Br. yellowish green")
2670
c.LeftLegColor = BrickColor.new("Br. yellowish green")
2671
c.TorsoColor = BrickColor.new("Bright blue")
2672
for _,v in pairs(player.Character:GetChildren()) do if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then v:Destroy() end end
2673
end
2674
end))
2675
end
2676
end)
2677
addCmd("ghost","ghost" .. Bet .. "player | Ghostifies the wanted player.",function(msg,speaker)
2678
local players = gp(speaker,msg)
2679
for _,player in pairs(players) do
2680
coroutine.resume(coroutine.create(function()
2681
if player and player.Character then
2682
local c = player.Character:FindFirstChild("Body Colors") or Instance.new("BodyColors",player.Character)
2683
c.HeadColor = BrickColor.new("Institutional white")
2684
c.RightArmColor = BrickColor.new("Institutional white")
2685
c.LeftArmColor = BrickColor.new("Institutional white")
2686
c.RightLegColor = BrickColor.new("Institutional white")
2687
c.LeftLegColor = BrickColor.new("Institutional white")
2688
c.TorsoColor = BrickColor.new("Institutional white")
2689
for _,v in pairs(player.Character:GetChildren()) do if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then v:Destroy() end if v:IsA("BasePart") then v.Transparency = .3 end if v:IsA("Hat") then
2690
local handle = v:FindFirstChild("Handle") 
2691
if handle then 
2692
if handle:IsA("BasePart") then handle.Transparency = .7 end end
2693
end
2694
end
2695
end
2696
end))
2697
end
2698
end)
2699
2700
addCmd("zombie","zombie" .. Bet .. "player | Zombifies the wanted player.",function(msg,speaker)
2701
local players = gp(speaker,msg)
2702
for _,player in pairs(players) do
2703
coroutine.resume(coroutine.create(function()
2704
if player and player.Character then
2705
local c = player.Character:FindFirstChild("Body Colors") or Instance.new("BodyColors",player.Character)
2706
c.HeadColor = BrickColor.new("Bright green")
2707
c.RightArmColor = BrickColor.new("Bright green")
2708
c.LeftArmColor = BrickColor.new("Bright green")
2709
c.RightLegColor = BrickColor.new("Earth green")
2710
c.LeftLegColor =  BrickColor.new("Earth green")
2711
c.TorsoColor = BrickColor.new("Brown")
2712
for _,v in pairs(player.Character:GetChildren()) do if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then v:Destroy() end end
2713
2714
end
2715
end))
2716
end
2717
end)
2718
2719
addCmd("sword","sword" .. Bet .. "player | Gives the wanted player a sword.",function(msg,speaker)
2720
local players = gp(speaker,msg)
2721
for _,player in pairs(players) do
2722
coroutine.resume(coroutine.create(function()
2723
local new = services["InsertService"]:LoadAsset(124472052)
2724
local stuff = new:GetChildren()
2725
if #stuff <= 0 then new:Destroy() return end
2726
for _,v in pairs(stuff) do v.Parent = player.Backpack end
2727
end))
2728
end
2729
end)
2730
addCmd("gun","gun" .. Bet .. "player | Gives the wanted player a gun.",function(msg,speaker)
2731
local players = gp(speaker,msg)
2732
for _,player in pairs(players) do
2733
coroutine.resume(coroutine.create(function()
2734
local new = services["InsertService"]:LoadAsset(95354288)
2735
local stuff = new:GetChildren()
2736
if #stuff <= 0 then new:Destroy() return end
2737
for _,v in pairs(stuff) do v.Parent = player.Backpack end
2738
end))
2739
end
2740
end)
2741
2742
2743
2744
addCmd("respawn","respawn" .. Bet .. "player | Respawns the player.",function(msg,speaker)
2745
local players = gp(speaker,msg)
2746
for _,player in pairs(players) do
2747
coroutine.resume(coroutine.create(function()
2748
player:LoadCharacter()
2749
end))
2750
end
2751
end)
2752
2753
2754
2755
2756
addCmd("noclip","noclip" .. Bet .. "player | Enables the wanted player to go into noclip mode.",function(msg,speaker)
2757
local players = gp(speaker,msg)
2758
for _,player in pairs(players) do
2759
coroutine.resume(coroutine.create(function()
2760
if player and player.Character and player.Character:FindFirstChild("Torso") then
2761
for _,v in pairs(player.Character.Torso:GetChildren()) do if v:IsA("BodyPosition") then v:Destroy() end end
2762
for _,v in pairs(waitForChild(player,"PlayerGui",2):GetChildren()) do if v.Name == "GameMakerStudios_NOCLIP" then v:Destroy() end end
2763
2764
local bp = Instance.new("BodyPosition")
2765
bp.maxForce = Vector3.new(0,1/0,0)
2766
bp.Parent = player.Character.Torso
2767
bp.position = player.Character.Torso.Position
2768
local bv = Instance.new("BodyVelocity")
2769
bv.maxForce = Vector3.new(0,1/0,0)
2770
bv.Parent = player.Character.Torso
2771
bv.velocity = Vector3.new(0,0,0)
2772
2773
2774
if player.Character:FindFirstChild("Animate") then
2775
player.Character.Animate:Destroy()
2776
end
2777
localscript([[
2778
script.Name = "Animate"
2779
function waitForChild(parent, childName)
2780
	local child = parent:findFirstChild(childName)
2781
	if child then return child end
2782
	while true do
2783
		child = parent.ChildAdded:wait()
2784
		if child.Name==childName then return child end
2785
	end
2786
end
2787
2788
-- ANIMATION
2789
2790
-- declarations
2791
2792
local Figure = script.Parent
2793
local Torso = waitForChild(Figure, "Torso")
2794
local RightShoulder = waitForChild(Torso, "Right Shoulder")
2795
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
2796
local RightHip = waitForChild(Torso, "Right Hip")
2797
local LeftHip = waitForChild(Torso, "Left Hip")
2798
local Neck = waitForChild(Torso, "Neck")
2799
local Humanoid = waitForChild(Figure, "Humanoid")
2800
local pose = "Standing"
2801
2802
local toolAnim = "None"
2803
local toolAnimTime = 0
2804
2805
local jumpMaxLimbVelocity = 0.75
2806
2807
-- functions
2808
2809
function onRunning(speed)
2810
	if speed>0 then
2811
		pose = "Running"
2812
	else
2813
		--pose = "Standing"
2814
	end
2815
end
2816
2817
function onDied()
2818
	pose = "Dead"
2819
end
2820
2821
function onJumping()
2822
end
2823
2824
function onClimbing()
2825
end
2826
2827
function onGettingUp()
2828
end
2829
2830
function onFreeFall()
2831
end
2832
2833
function onFallingDown()
2834
end
2835
2836
function onSeated()
2837
	pose = "Seated"
2838
end
2839
2840
function onPlatformStanding()
2841
end
2842
2843
function onSwimming(speed)
2844
end
2845
2846
function moveJump()
2847
	RightShoulder.MaxVelocity = jumpMaxLimbVelocity
2848
	LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
2849
  RightShoulder:SetDesiredAngle(3.14)
2850
	LeftShoulder:SetDesiredAngle(-3.14)
2851
	RightHip:SetDesiredAngle(0)
2852
	LeftHip:SetDesiredAngle(0)
2853
end
2854
2855
2856
-- same as jump for now
2857
2858
function moveFreeFall()
2859
	RightShoulder.MaxVelocity = jumpMaxLimbVelocity
2860
	LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
2861
	RightShoulder:SetDesiredAngle(3.14)
2862
	LeftShoulder:SetDesiredAngle(-3.14)
2863
	RightHip:SetDesiredAngle(0)
2864
	LeftHip:SetDesiredAngle(0)
2865
end
2866
2867
function moveSit()
2868
	RightShoulder.MaxVelocity = 0.15
2869
	LeftShoulder.MaxVelocity = 0.15
2870
	RightShoulder:SetDesiredAngle(3.14 /2)
2871
	LeftShoulder:SetDesiredAngle(-3.14 /2)
2872
	RightHip:SetDesiredAngle(3.14 /2)
2873
	LeftHip:SetDesiredAngle(-3.14 /2)
2874
end
2875
2876
function getTool()	
2877
	for _, kid in ipairs(Figure:GetChildren()) do
2878
		if kid.className == "Tool" then return kid end
2879
	end
2880
	return nil
2881
end
2882
2883
function getToolAnim(tool)
2884
	for _, c in ipairs(tool:GetChildren()) do
2885
		if c.Name == "toolanim" and c.className == "StringValue" then
2886
			return c
2887
		end
2888
	end
2889
	return nil
2890
end
2891
2892
function animateTool()
2893
	
2894
	if (toolAnim == "None") then
2895
		RightShoulder:SetDesiredAngle(1.57)
2896
		return
2897
	end
2898
2899
	if (toolAnim == "Slash") then
2900
		RightShoulder.MaxVelocity = 0.5
2901
		RightShoulder:SetDesiredAngle(0)
2902
		return
2903
	end
2904
2905
	if (toolAnim == "Lunge") then
2906
		RightShoulder.MaxVelocity = 0.5
2907
		LeftShoulder.MaxVelocity = 0.5
2908
		RightHip.MaxVelocity = 0.5
2909
		LeftHip.MaxVelocity = 0.5
2910
		RightShoulder:SetDesiredAngle(1.57)
2911
		LeftShoulder:SetDesiredAngle(1.0)
2912
		RightHip:SetDesiredAngle(1.57)
2913
		LeftHip:SetDesiredAngle(1.0)
2914
		return
2915
	end
2916
end
2917
2918
function move(time)
2919
	local amplitude
2920
	local frequency
2921
  
2922
	if (pose == "Jumping") then
2923
		moveJump()
2924
		return
2925
	end
2926
2927
	if (pose == "FreeFall") then
2928
		moveFreeFall()
2929
		return
2930
	end
2931
 
2932
	if (pose == "Seated") then
2933
		moveSit()
2934
		return
2935
	end
2936
2937
	local climbFudge = 0
2938
	
2939
	if (pose == "Running") then
2940
    if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
2941
			RightShoulder.MaxVelocity = jumpMaxLimbVelocity
2942
		else			
2943
			RightShoulder.MaxVelocity = 0.15
2944
		end
2945
		if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
2946
			LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
2947
		else			
2948
			LeftShoulder.MaxVelocity = 0.15
2949
		end
2950
		amplitude = 1
2951
		frequency = 9
2952
	elseif (pose == "Climbing") then
2953
		RightShoulder.MaxVelocity = 0.5 
2954
		LeftShoulder.MaxVelocity = 0.5
2955
		amplitude = 1
2956
		frequency = 9
2957
		climbFudge = 3.14
2958
	else
2959
		amplitude = 0.1
2960
		frequency = 1
2961
	end
2962
2963
	desiredAngle = amplitude * math.sin(time*frequency)
2964
2965
	RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
2966
	LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
2967
	RightHip:SetDesiredAngle(-desiredAngle)
2968
	LeftHip:SetDesiredAngle(-desiredAngle)
2969
2970
2971
	local tool = getTool()
2972
2973
	if tool then
2974
	
2975
		animStringValueObject = getToolAnim(tool)
2976
2977
		if animStringValueObject then
2978
			toolAnim = animStringValueObject.Value
2979
			-- message recieved, delete StringValue
2980
			animStringValueObject.Parent = nil
2981
			toolAnimTime = time + .3
2982
		end
2983
2984
		if time > toolAnimTime then
2985
			toolAnimTime = 0
2986
			toolAnim = "None"
2987
		end
2988
2989
		animateTool()
2990
2991
		
2992
	else
2993
		toolAnim = "None"
2994
		toolAnimTime = 0
2995
	end
2996
end
2997
2998
2999
-- connect events
3000
3001
Humanoid.Died:connect(onDied)
3002
Humanoid.Running:connect(onRunning)
3003
--Humanoid.Jumping:connect(onJumping)
3004
--Humanoid.Climbing:connect(onClimbing)
3005
--Humanoid.GettingUp:connect(onGettingUp)
3006
--Humanoid.FreeFalling:connect(onFreeFall)
3007
--Humanoid.FallingDown:connect(onFallingDown)
3008
Humanoid.Seated:connect(onSeated)
3009
Humanoid.PlatformStanding:connect(onPlatformStanding)
3010
--Humanoid.Swimming:connect(onSwimming)
3011
-- main program
3012
3013
local runService = game:service("RunService");
3014
3015
while Figure.Parent~=nil do
3016
	local _, time = wait(0.1)
3017
	move(time)
3018
end
3019
]],player.Character)
3020
localscript([[
3021
script.Name = "GameMakerStudios_NOCLIP"
3022
script.Parent.Humanoid.Changed:connect(function(change)
3023
if change == "Jump" then
3024
script.Parent.Humanoid.Jump = false
3025
end
3026
end)]],player.Character)
3027
localscript([[
3028
script.Name = "GameMakerStudios_NOCLIP"
3029
local body = {"Head","Torso","Left Leg","Right Leg","Right Arm","Left Arm"}
3030
while not game:GetService('Players').LocalPlayer.Character do wait() end
3031
local char = game:GetService('Players').LocalPlayer.Character
3032
game:GetService("RunService").Stepped:connect(function()
3033
if char then
3034
for _,part in pairs(body) do
3035
char[part].CanCollide = false
3036
end
3037
end
3038
end)
3039
]],waitForChild(player,"PlayerGui",5))
3040
3041
end
3042
end))
3043
end
3044
end)
3045
3046
3047
3048
addCmd("noname","noname" .. Bet .. "player | Removes the name above the player's head.",function(msg,speaker)
3049
local players = gp(speaker,msg)
3050
for _,player in pairs(players) do
3051
coroutine.resume(coroutine.create(function()
3052
if player and player.Character and player.Character:FindFirstChild("Head") then
3053
local head = player.Character:FindFirstChild("Head")
3054
local clone = head:Clone()
3055
clone.Name = "GameMakerStudios_FAKEHEAD"
3056
clone.Parent = head
3057
clone.CFrame = head.CFrame
3058
clone.Transparency = 0
3059
local weld = Instance.new("Weld",clone)
3060
weld.Part1 = head
3061
weld.Part0 = clone
3062
local face = clone:FindFirstChild("face")
3063
if face then face:Destroy() end
3064
local mesh = clone:FindFirstChild("Mesh")
3065
if mesh and mesh:IsA("SpecialMesh") then mesh.Scale = Vector3.new(mesh.Scale.x*999,mesh.Scale.y*.999,mesh.Scale.z*.999) end
3066
head.Transparency = 1
3067
3068
3069
end
3070
end))
3071
end
3072
end)
3073
3074
addCmd("unnoname","unnoname" .. Bet .. "player | Changes the player name to what it originally was.",function(msg,speaker)
3075
local players = gp(speaker,msg)
3076
for _,player in pairs(players) do
3077
coroutine.resume(coroutine.create(function()
3078
if player and player.Character and player.Character:FindFirstChild("Head") then
3079
for _,v in pairs(player.Character.Head:GetChildren()) do
3080
if v:IsA("Model") or v.Name == "GameMakerStudios_FAKEHEAD" then v:Destroy() end
3081
end
3082
player.Character.Head.Transparency = 0
3083
3084
3085
3086
end
3087
end))
3088
end
3089
end)
3090
addCmd("unname","unname" .. Bet .. "player | Changes the player name to what it originally was.",function(msg,speaker)
3091
local players = gp(speaker,msg)
3092
for _,player in pairs(players) do
3093
coroutine.resume(coroutine.create(function()
3094
if player and player.Character and player.Character:FindFirstChild("Head") then
3095
for _,v in pairs(player.Character.Head:GetChildren()) do
3096
if v:IsA("Model") or v.Name == "GameMakerStudios_FAKEHEAD" then v:Destroy() end
3097
end
3098
player.Character.Head.Transparency = 0
3099
3100
3101
3102
end
3103
end))
3104
end
3105
end)
3106
3107
3108
3109
addCmd("name","name" .. Bet .. "player" .. Bet .. "text | Sets the name above the player's head to what ever you want.",function(msg,speaker)
3110
local name = {}
3111
local st = msg:gsub(Bet,":")
3112
for i=1,#st do
3113
if st:sub(i,i) == ":" then
3114
name["player"] = st:sub(1,i-1)
3115
name["name"] = st:sub(i+1)
3116
break
3117
end
3118
end
3119
3120
if name["player"] then
3121
local players = gp(speaker,name["player"])
3122
for _,player in pairs(players) do
3123
coroutine.resume(coroutine.create(function()
3124
if player and player.Character and player.Character:FindFirstChild("Head") then
3125
local head = player.Character:FindFirstChild("Head")
3126
for _,v in pairs(player.Character.Head:GetChildren()) do
3127
if v:IsA("Model") or v.Name == "GameMakerStudios_FAKEHEAD" then v:Destroy() end
3128
end
3129
local model = Instance.new("Model")
3130
local humanoid = Instance.new("Humanoid",model)
3131
local fhead = head:Clone() fhead.Name = "GameMakerStudios_FAKEHEAD" fhead.Parent = model
3132
model.Parent = head
3133
fhead.CFrame = head.CFrame
3134
fhead.Name = "Head"
3135
fhead.Transparency = 0
3136
local weld = Instance.new("Weld",fhead)
3137
weld.Part1 = fhead
3138
weld.Part0 = head
3139
local face = fhead:FindFirstChild("face")
3140
if face then face:Destroy() end
3141
local mesh = fhead:FindFirstChild("Mesh")
3142
if mesh and mesh:IsA("SpecialMesh") then mesh.Scale = Vector3.new(mesh.Scale.x*999,mesh.Scale.y*.999,mesh.Scale.z*.999) end
3143
head.Transparency = 1
3144
3145
model.Name = name["name"]
3146
3147
while player and player.Character and player.Character:FindFirstChild("Humanoid") do
3148
local human = player.Character:FindFirstChild("Humanoid")
3149
if human and human.Parent then
3150
if humanoid and humanoid.Parent then
3151
humanoid.MaxHealth = human.MaxHealth
3152
humanoid.Health = human.Health
3153
end
3154
end
3155
wait()
3156
end
3157
3158
end
3159
end))
3160
end
3161
end
3162
end)
3163
3164
3165
addCmd("fly","fly" .. Bet .. "player | Gives the wanted player a hover vehicle.",function(msg,speaker)
3166
local players = gp(speaker,msg)
3167
for _,player in pairs(players) do
3168
coroutine.resume(coroutine.create(function()
3169
if player and player.Character and player.Character:FindFirstChild("Torso") then
3170
local car = props:FindFirstChild("hover vehicle")
3171
if car then
3172
local clone = car:Clone()
3173
if clone then
3174
local pos = Instance.new("Vector3Value")
3175
pos.Parent = clone
3176
pos.Name = "StelthPos"
3177
pos.Value = (player.Character.Torso.Position + Vector3.new(0,0,5))
3178
clone.Parent = services["Workspace"]
3179
clone:MakeJoints()
3180
clone:MoveTo(pos.Value)
3181
--table.insert(clean,clone)
3182
for _,v in pairs(clone:GetChildren()) do
3183
if v:IsA("BasePart") then
3184
if v.Anchored then
3185
v.Anchored = false
3186
end
3187
end
3188
end
3189
end
3190
end
3191
end
3192
end))
3193
end
3194
end)
3195
3196
addCmd("gear","gear" .. Bet .. "player" .. Bet .. "gearID | Gives the wanted player a gear.",function(msg,speaker)
3197
local gearStuff = {}
3198
local st = msg:gsub(Bet,":")
3199
for i=1,#st do
3200
if st:sub(i,i) == ":" then
3201
gearStuff["id"] = st:sub(i+1)
3202
gearStuff["player"] = st:sub(1,i-1)
3203
break
3204
end
3205
end
3206
print(gearStuff["player"],gearStuff["id"])
3207
if not gearStuff["player"] then return end
3208
if not gearStuff["id"] then return end
3209
3210
3211
local players = gp(speaker,gearStuff["player"])
3212
for _,player in pairs(players) do
3213
coroutine.resume(coroutine.create(function()
3214
if player.Character then
3215
local gear = services["InsertService"]:LoadAsset(gearStuff["id"])
3216
local stuff = gear:GetChildren()
3217
if #stuff <= 0 then gear:Destroy() return end
3218
for _,v in pairs(stuff) do
3219
if v:IsA("Tool") then
3220
v.Parent = player.Character
3221
end
3222
end
3223
end
3224
3225
end))
3226
end
3227
end)
3228
3229
addCmd("speed","speed" .. Bet .. "player" .. Bet .. "number | Gives the wanted player the wanted speed.",function(msg,speaker)
3230
local ws = {}
3231
local st = msg:gsub(Bet,":")
3232
for i=1,#st do
3233
if st:sub(i,i) == ":" then
3234
ws["speed"] = st:sub(i+1)
3235
ws["player"] = st:sub(1,i-1)
3236
break
3237
end
3238
end
3239
print(ws["player"],ws["speed"])
3240
if not ws["player"] then return end
3241
if not ws["speed"] then return end
3242
if not tonumber(ws["speed"]) then return end
3243
3244
3245
local players = gp(speaker,ws["player"])
3246
for _,player in pairs(players) do
3247
coroutine.resume(coroutine.create(function()
3248
if player.Character then
3249
3250
player.Character.Humanoid.WalkSpeed = tonumber(ws["speed"])
3251
end
3252
3253
end))
3254
end
3255
end)
3256
3257
addCmd("kick","kick" .. Bet .. "player | Kicks (disconnects) the player from the server - though it is not perminent, it can scare people.",function(msg,speaker)
3258
local players = gp(speaker,msg)
3259
for _,player in pairs(players) do
3260
coroutine.resume(coroutine.create(function()
3261
if not isOwner(player) then
3262
services["Debris"]:AddItem(player,1)
3263
localscript("local player = game:GetService('Players').LocalPlayer\
3264
player.Parent = nil\
3265
wait()\
3266
player.Parent = game:GetService('Players')",waitForChild(player,"Backpack",10))
3267
end
3268
end))
3269
end
3270
end)
3271
3272
addCmd("admin","admin" .. Bet .. "player | Gives administrative permissions to the wanted player.",function(msg,speaker)
3273
local players = gp(speaker,msg)
3274
for _,player in pairs(players) do
3275
coroutine.resume(coroutine.create(function()
3276
addAdmin(player)
3277
Message(player,"SYSTEM","You have been admined from " .. speaker.Name .. "!","C O N F I R M")
3278
Message(speaker,"SYSTEM","Successfully gave administrative permissions to " .. player.Name .. ".","C O N F I R M")
3279
end))
3280
end
3281
end)
3282
addCmd("unadmin","unadmin" .. Bet .. "player | Removes administrative permissions to the wanted player. (Owners cannot be unadmined)",function(msg,speaker)
3283
local players = gp(speaker,msg)
3284
for _,player in pairs(players) do
3285
coroutine.resume(coroutine.create(function()
3286
unAdmin(player)
3287
Message(player,"SYSTEM","You have been un-admined from " .. speaker.Name .. "","C O N F I R M")
3288
Message(speaker,"SYSTEM","Successfully removed administrative permissions from " .. player.Name .. ".","C O N F I R M")
3289
end))
3290
end
3291
end)
3292
3293
3294
3295
function onWorkspaceChildAdded(child)
3296
if child:IsA("Hat") or child:IsA("Tool") or child:IsA("Shirt") or child:IsA("Pants") 
3297
or child:IsA("Message") or child:IsA("Hint") then table.insert(clean,child) end
3298
end
3299
3300
function _G:onChatted(player,msg)
3301
if not isAdmin(player) then return end
3302
--coroutine.resume(coroutine.create(function()
3303
print("Game Maker Studios - Recieved")
3304
for _,v in pairs(_G.GameMakerStudios_cmds) do
3305
local sub = string.sub(msg,1,#v[1])
3306
if sub == "" or sub == " " then return end
3307
3308
if v[1]:lower() == sub:lower() then
3309
if msg:sub(v[1]:len()+Bet:len(),v[1]:len()+Bet:len()) == Bet then
3310
coroutine.resume(coroutine.create(function()
3311
	local new = msg:sub(v[1]:len()+Bet:len()+1)
3312
	loadstring(v[3](new,player))
3313
end))
3314
end
3315
end
3316
end
3317
--end))
3318
end
3319
3320
function setUp(player)
3321
coroutine.resume(coroutine.create(function()
3322
if serverLock then
3323
localscript("local player = game:GetService('Players').LocalPlayer\
3324
player.Parent = nil\
3325
wait()\
3326
player.Parent = game:GetService('Players')",waitForChild(player,"Backpack",10000))
3327
return
3328
end
3329
if not isAdmin(player) then return end
3330
player.CharacterAdded:connect(function(character)
3331
coroutine.resume(coroutine.create(function()
3332
if oldAnimationOnEnter then
3333
Animate(player)
3334
end
3335
if Super_Safe_Chatter_Supported then
3336
CmdBar(player)
3337
end
3338
if soloGame then 
3339
CmdBar(player) 
3340
end
3341
-- onCharacterAdded
3342
end))
3343
end)
3344
BannedAction(player)
3345
PlrIsAmin(player)
3346
if soloGame then 
3347
CmdBar(player) 
3348
end
3349
if Super_Safe_Chatter_Supported then 
3350
CmdBar(player) 
3351
end
3352
3353
3354
3355
player.Chatted:connect(
3356
function(msg)
3357
_G:onChatted(player,msg)
3358
-- onChatted
3359
end
3360
)
3361
3362
-- onEnter
3363
end))
3364
end
3365
3366
services["Players"].PlayerAdded:connect(
3367
function(player)
3368
coroutine.resume(coroutine.create(function()
3369
setUp(player)
3370
end))
3371
end
3372
)
3373
3374
for _,player in pairs(services["Players"]:GetPlayers()) do
3375
coroutine.resume(coroutine.create(function()
3376
setUp(player)
3377
end))
3378
end
3379
3380
services["Workspace"].ChildAdded:connect(onWorkspaceChildAdded)
3381
3382
3383
if props then
3384
props.Parent = services["Lighting"]
3385
end
3386
3387
print("Game Maker Studios - LOADED.")
3388
script.Name = "admin"
3389
Script("print('Game Maker Studios - LOADED.') script:Destroy()",services["Workspace"])