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1 | - | -|| CREATED BY SHACKLUSTER |
1 | + | |
2 | --\\====================================================//-- | |
3 | ||
4 | ||
5 | ||
6 | wait(0.2) | |
7 | ||
8 | ||
9 | ||
10 | Player = game:GetService("Players").LocalPlayer | |
11 | PlayerGui = Player.PlayerGui | |
12 | Cam = workspace.CurrentCamera | |
13 | Backpack = Player.Backpack | |
14 | Character = Player.Character | |
15 | Humanoid = Character.Humanoid | |
16 | Mouse = Player:GetMouse() | |
17 | RootPart = Character["HumanoidRootPart"] | |
18 | Torso = Character["Torso"] | |
19 | Head = Character["Head"] | |
20 | RightArm = Character["Right Arm"] | |
21 | LeftArm = Character["Left Arm"] | |
22 | RightLeg = Character["Right Leg"] | |
23 | LeftLeg = Character["Left Leg"] | |
24 | RootJoint = RootPart["RootJoint"] | |
25 | Neck = Torso["Neck"] | |
26 | RightShoulder = Torso["Right Shoulder"] | |
27 | LeftShoulder = Torso["Left Shoulder"] | |
28 | RightHip = Torso["Right Hip"] | |
29 | LeftHip = Torso["Left Hip"] | |
30 | local sick = Instance.new("Sound",Character) | |
31 | sick.SoundId = "rbxassetid://290907313" | |
32 | sick.Looped = true | |
33 | sick.Pitch = 1 | |
34 | sick.Volume = 10 | |
35 | sick:Play() | |
36 | ||
37 | IT = Instance.new | |
38 | CF = CFrame.new | |
39 | VT = Vector3.new | |
40 | RAD = math.rad | |
41 | C3 = Color3.new | |
42 | UD2 = UDim2.new | |
43 | BRICKC = BrickColor.new | |
44 | ANGLES = CFrame.Angles | |
45 | EULER = CFrame.fromEulerAnglesXYZ | |
46 | COS = math.cos | |
47 | ACOS = math.acos | |
48 | SIN = math.sin | |
49 | ASIN = math.asin | |
50 | ABS = math.abs | |
51 | MRANDOM = math.random | |
52 | FLOOR = math.floor | |
53 | ||
54 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
55 | local NEWMESH = IT(MESH) | |
56 | if MESH == "SpecialMesh" then | |
57 | NEWMESH.MeshType = MESHTYPE | |
58 | if MESHID ~= "nil" and MESHID ~= "" then | |
59 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
60 | end | |
61 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
62 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
63 | end | |
64 | end | |
65 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
66 | NEWMESH.Scale = SCALE | |
67 | NEWMESH.Parent = PARENT | |
68 | return NEWMESH | |
69 | end | |
70 | ||
71 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
72 | local NEWPART = IT("Part") | |
73 | NEWPART.formFactor = FORMFACTOR | |
74 | NEWPART.Reflectance = REFLECTANCE | |
75 | NEWPART.Transparency = TRANSPARENCY | |
76 | NEWPART.CanCollide = false | |
77 | NEWPART.Locked = true | |
78 | NEWPART.Anchored = true | |
79 | if ANCHOR == false then | |
80 | NEWPART.Anchored = false | |
81 | end | |
82 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
83 | NEWPART.Name = NAME | |
84 | NEWPART.Size = SIZE | |
85 | NEWPART.Position = Torso.Position | |
86 | NEWPART.Material = MATERIAL | |
87 | NEWPART:BreakJoints() | |
88 | NEWPART.Parent = PARENT | |
89 | return NEWPART | |
90 | end | |
91 | ||
92 | --//=================================\\ | |
93 | --|| CUSTOMIZATION | |
94 | --\\=================================// | |
95 | ||
96 | Player_Size = 1 --Size of the player. | |
97 | Animation_Speed = 3 | |
98 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
99 | ||
100 | local Speed = 16 | |
101 | local Effects2 = {} | |
102 | ||
103 | --//=================================\\ | |
104 | --|| END OF CUSTOMIZATION | |
105 | --\\=================================// | |
106 | ||
107 | local function weldBetween(a, b) | |
108 | local weldd = Instance.new("ManualWeld") | |
109 | weldd.Part0 = a | |
110 | weldd.Part1 = b | |
111 | weldd.C0 = CFrame.new() | |
112 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
113 | weldd.Parent = a | |
114 | return weldd | |
115 | end | |
116 | ||
117 | --//=================================\\ | |
118 | --|| USEFUL VALUES | |
119 | --\\=================================// | |
120 | ||
121 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
122 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
123 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
124 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
125 | local CHANGEDEFENSE = 0 | |
126 | local CHANGEDAMAGE = 0 | |
127 | local CHANGEMOVEMENT = 0 | |
128 | local ANIM = "Idle" | |
129 | local ATTACK = false | |
130 | local EQUIPPED = false | |
131 | local HOLD = false | |
132 | local COMBO = 1 | |
133 | local Rooted = false | |
134 | local SINE = 0 | |
135 | local KEYHOLD = false | |
136 | local CHANGE = 2 / Animation_Speed | |
137 | local WALKINGANIM = false | |
138 | local WALK = 0 | |
139 | local VALUE1 = false | |
140 | local VALUE2 = false | |
141 | local ROBLOXIDLEANIMATION = IT("Animation") | |
142 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
143 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
144 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
145 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
146 | WEAPONGUI.Name = "Weapon GUI" | |
147 | local Effects = IT("Folder", Character) | |
148 | Effects.Name = "Effects" | |
149 | local ANIMATOR = Humanoid.Animator | |
150 | local ANIMATE = Character.Animate | |
151 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
152 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
153 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
154 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
155 | local UNANCHOR = true | |
156 | ||
157 | local SKILLTEXTCOLOR = C3(0,0,0) | |
158 | ||
159 | local naeeym2 = Instance.new("BillboardGui",Character) | |
160 | naeeym2.AlwaysOnTop = true | |
161 | naeeym2.Size = UDim2.new(5,35,2,35) | |
162 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
163 | naeeym2.Adornee = Character.Head | |
164 | naeeym2.Name = "Name" | |
165 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
166 | tecks2.BackgroundTransparency = 1 | |
167 | tecks2.TextScaled = true | |
168 | tecks2.BorderSizePixel = 0 | |
169 | tecks2.Text = "Adapted" | |
170 | tecks2.Font = "Antique" | |
171 | tecks2.TextSize = 60 | |
172 | tecks2.TextStrokeTransparency = 0 | |
173 | tecks2.TextColor3 = Color3.new(0,0,0) | |
174 | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) | |
175 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
176 | tecks2.Parent = naeeym2 | |
177 | ||
178 | --//=================================\\ | |
179 | --\\=================================// | |
180 | ||
181 | ||
182 | --//=================================\\ | |
183 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
184 | --\\=================================// | |
185 | ||
186 | ArtificialHB = Instance.new("BindableEvent", script) | |
187 | ArtificialHB.Name = "ArtificialHB" | |
188 | ||
189 | script:WaitForChild("ArtificialHB") | |
190 | ||
191 | frame = Frame_Speed | |
192 | tf = 0 | |
193 | allowframeloss = false | |
194 | tossremainder = false | |
195 | lastframe = tick() | |
196 | script.ArtificialHB:Fire() | |
197 | ||
198 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
199 | tf = tf + s | |
200 | if tf >= frame then | |
201 | if allowframeloss then | |
202 | script.ArtificialHB:Fire() | |
203 | lastframe = tick() | |
204 | else | |
205 | for i = 1, math.floor(tf / frame) do | |
206 | script.ArtificialHB:Fire() | |
207 | end | |
208 | lastframe = tick() | |
209 | end | |
210 | if tossremainder then | |
211 | tf = 0 | |
212 | else | |
213 | tf = tf - frame * math.floor(tf / frame) | |
214 | end | |
215 | end | |
216 | end) | |
217 | ||
218 | --//=================================\\ | |
219 | --\\=================================// | |
220 | ||
221 | ||
222 | ||
223 | ||
224 | ||
225 | --//=================================\\ | |
226 | --|| SOME FUNCTIONS | |
227 | --\\=================================// | |
228 | ||
229 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
230 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
231 | end | |
232 | ||
233 | function PositiveAngle(NUMBER) | |
234 | if NUMBER >= 0 then | |
235 | NUMBER = 0 | |
236 | end | |
237 | return NUMBER | |
238 | end | |
239 | ||
240 | function NegativeAngle(NUMBER) | |
241 | if NUMBER <= 0 then | |
242 | NUMBER = 0 | |
243 | end | |
244 | return NUMBER | |
245 | end | |
246 | ||
247 | function Swait(NUMBER) | |
248 | if NUMBER == 0 or NUMBER == nil then | |
249 | ArtificialHB.Event:wait() | |
250 | else | |
251 | for i = 1, NUMBER do | |
252 | ArtificialHB.Event:wait() | |
253 | end | |
254 | end | |
255 | end | |
256 | ||
257 | function QuaternionFromCFrame(cf) | |
258 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
259 | local trace = m00 + m11 + m22 | |
260 | if trace > 0 then | |
261 | local s = math.sqrt(1 + trace) | |
262 | local recip = 0.5 / s | |
263 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
264 | else | |
265 | local i = 0 | |
266 | if m11 > m00 then | |
267 | i = 1 | |
268 | end | |
269 | if m22 > (i == 0 and m00 or m11) then | |
270 | i = 2 | |
271 | end | |
272 | if i == 0 then | |
273 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
274 | local recip = 0.5 / s | |
275 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
276 | elseif i == 1 then | |
277 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
278 | local recip = 0.5 / s | |
279 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
280 | elseif i == 2 then | |
281 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
282 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
283 | end | |
284 | end | |
285 | end | |
286 | ||
287 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
288 | local xs, ys, zs = x + x, y + y, z + z | |
289 | local wx, wy, wz = w * xs, w * ys, w * zs | |
290 | local xx = x * xs | |
291 | local xy = x * ys | |
292 | local xz = x * zs | |
293 | local yy = y * ys | |
294 | local yz = y * zs | |
295 | local zz = z * zs | |
296 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
297 | end | |
298 | ||
299 | function QuaternionSlerp(a, b, t) | |
300 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
301 | local startInterp, finishInterp; | |
302 | if cosTheta >= 0.0001 then | |
303 | if (1 - cosTheta) > 0.0001 then | |
304 | local theta = ACOS(cosTheta) | |
305 | local invSinTheta = 1 / SIN(theta) | |
306 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
307 | finishInterp = SIN(t * theta) * invSinTheta | |
308 | else | |
309 | startInterp = 1 - t | |
310 | finishInterp = t | |
311 | end | |
312 | else | |
313 | if (1 + cosTheta) > 0.0001 then | |
314 | local theta = ACOS(-cosTheta) | |
315 | local invSinTheta = 1 / SIN(theta) | |
316 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
317 | finishInterp = SIN(t * theta) * invSinTheta | |
318 | else | |
319 | startInterp = t - 1 | |
320 | finishInterp = t | |
321 | end | |
322 | end | |
323 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
324 | end | |
325 | ||
326 | function Clerp(a, b, t) | |
327 | local qa = {QuaternionFromCFrame(a)} | |
328 | local qb = {QuaternionFromCFrame(b)} | |
329 | local ax, ay, az = a.x, a.y, a.z | |
330 | local bx, by, bz = b.x, b.y, b.z | |
331 | local _t = 1 - t | |
332 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
333 | end | |
334 | ||
335 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
336 | local frame = IT("Frame") | |
337 | frame.BackgroundTransparency = TRANSPARENCY | |
338 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
339 | frame.Position = POSITION | |
340 | frame.Size = SIZE | |
341 | frame.BackgroundColor3 = COLOR | |
342 | frame.BorderColor3 = BORDERCOLOR | |
343 | frame.Name = NAME | |
344 | frame.Parent = PARENT | |
345 | return frame | |
346 | end | |
347 | ||
348 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
349 | local label = IT("TextLabel") | |
350 | label.BackgroundTransparency = 1 | |
351 | label.Size = UD2(1, 0, 1, 0) | |
352 | label.Position = UD2(0, 0, 0, 0) | |
353 | label.TextColor3 = TEXTCOLOR | |
354 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
355 | label.TextTransparency = TRANSPARENCY | |
356 | label.FontSize = TEXTFONTSIZE | |
357 | label.Font = TEXTFONT | |
358 | label.BorderSizePixel = BORDERSIZEPIXEL | |
359 | label.TextScaled = false | |
360 | label.Text = TEXT | |
361 | label.Name = NAME | |
362 | label.Parent = PARENT | |
363 | return label | |
364 | end | |
365 | ||
366 | function NoOutlines(PART) | |
367 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
368 | end | |
369 | ||
370 | ||
371 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
372 | local NEWWELD = IT(TYPE) | |
373 | NEWWELD.Part0 = PART0 | |
374 | NEWWELD.Part1 = PART1 | |
375 | NEWWELD.C0 = C0 | |
376 | NEWWELD.C1 = C1 | |
377 | NEWWELD.Parent = PARENT | |
378 | return NEWWELD | |
379 | end | |
380 | ||
381 | local S = IT("Sound") | |
382 | ||
383 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
384 | local NEWSOUND = nil | |
385 | coroutine.resume(coroutine.create(function() | |
386 | NEWSOUND = S:Clone() | |
387 | NEWSOUND.Parent = PARENT | |
388 | NEWSOUND.Volume = VOLUME | |
389 | NEWSOUND.Pitch = PITCH | |
390 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
391 | Swait() | |
392 | NEWSOUND:play() | |
393 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
394 | end)) | |
395 | return NEWSOUND | |
396 | end | |
397 | ||
398 | function CFrameFromTopBack(at, top, back) | |
399 | local right = top:Cross(back) | |
400 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
401 | end | |
402 | ||
403 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
404 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
405 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
406 | wave.CFrame = CFRAME | |
407 | coroutine.resume(coroutine.create(function(PART) | |
408 | for i = 1, WAIT do | |
409 | Swait() | |
410 | mesh.Scale = mesh.Scale + GROW | |
411 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
412 | if DOESROT == true then | |
413 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
414 | end | |
415 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
416 | if wave.Transparency > 0.99 then | |
417 | wave:remove() | |
418 | end | |
419 | end | |
420 | end)) | |
421 | end | |
422 | ||
423 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
424 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
425 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
426 | wave.CFrame = CFRAME | |
427 | coroutine.resume(coroutine.create(function(PART) | |
428 | for i = 1, WAIT do | |
429 | Swait() | |
430 | mesh.Scale = mesh.Scale + GROW | |
431 | if DOESROT == true then | |
432 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
433 | end | |
434 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
435 | if wave.Transparency > 0.99 then | |
436 | wave:remove() | |
437 | end | |
438 | end | |
439 | end)) | |
440 | end | |
441 | ||
442 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
443 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
444 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
445 | wave.CFrame = CFRAME | |
446 | coroutine.resume(coroutine.create(function(PART) | |
447 | for i = 1, WAIT do | |
448 | Swait() | |
449 | mesh.Scale = mesh.Scale + GROW | |
450 | wave.Transparency = wave.Transparency + (1/WAIT) | |
451 | if wave.Transparency > 0.99 then | |
452 | wave:remove() | |
453 | end | |
454 | end | |
455 | end)) | |
456 | end | |
457 | ||
458 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
459 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
460 | local mesh = nil | |
461 | if KIND == "Base" then | |
462 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
463 | elseif KIND == "Thin" then | |
464 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
465 | elseif KIND == "Round" then | |
466 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
467 | end | |
468 | wave.CFrame = CFRAME | |
469 | coroutine.resume(coroutine.create(function(PART) | |
470 | for i = 1, WAIT do | |
471 | Swait() | |
472 | mesh.Scale = mesh.Scale + GROW/10 | |
473 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
474 | if wave.Transparency > 0.99 then | |
475 | wave:remove() | |
476 | end | |
477 | end | |
478 | end)) | |
479 | end | |
480 | ||
481 | function MakeForm(PART,TYPE) | |
482 | if TYPE == "Cyl" then | |
483 | local MSH = IT("CylinderMesh",PART) | |
484 | elseif TYPE == "Ball" then | |
485 | local MSH = IT("SpecialMesh",PART) | |
486 | MSH.MeshType = "Sphere" | |
487 | elseif TYPE == "Wedge" then | |
488 | local MSH = IT("SpecialMesh",PART) | |
489 | MSH.MeshType = "Wedge" | |
490 | end | |
491 | end | |
492 | ||
493 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
494 | SIZE = SIZE / 2 | |
495 | local WELD = nil | |
496 | local KNIFEMODEL = IT("Model",Effects) | |
497 | KNIFEMODEL.Name = "Knife" | |
498 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
499 | MakeForm(HandlePart,"Cyl") | |
500 | if ISGRABBED == true then | |
501 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0)) | |
502 | end | |
503 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
504 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
505 | weldBetween(HandlePart,BladePart) | |
506 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
507 | MakeForm(Part,"Wedge") | |
508 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
509 | weldBetween(BladePart,Part) | |
510 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
511 | MakeForm(Part,"Wedge") | |
512 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
513 | weldBetween(BladePart,Part) | |
514 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
515 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
516 | weldBetween(BladePart,Part) | |
517 | local A = IT("Attachment",BladePart) | |
518 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
519 | local B = IT("Attachment",BladePart) | |
520 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
521 | local Trail = IT("Trail",BladePart) | |
522 | Trail.Attachment0 = A | |
523 | Trail.Attachment1 = B | |
524 | Trail.Lifetime = 0.2 | |
525 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
526 | Trail.Transparency = NumberSequence.new(0, 1) | |
527 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
528 | if c.ClassName == "Part" then | |
529 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
530 | end | |
531 | end | |
532 | if DOESDODAMAGE == true then | |
533 | local HIT = false | |
534 | BladePart.CanCollide = true | |
535 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
536 | if HIT == false then | |
537 | if hit ~= nil then | |
538 | if hit.Parent ~= nil then | |
539 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
540 | HIT = true | |
541 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2) | |
542 | wait(0.1) | |
543 | HIT = false | |
544 | end | |
545 | end | |
546 | end | |
547 | end | |
548 | end) | |
549 | end | |
550 | return KNIFEMODEL,WELD,BladePart | |
551 | end | |
552 | ||
553 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
554 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
555 | if HITFLOOR ~= nil then | |
556 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
557 | if HITFLOOR.Name == "BloodPuddle" then | |
558 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
559 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
560 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
561 | end | |
562 | else | |
563 | if HITFLOOR.Anchored == true then | |
564 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
565 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
566 | MakeForm(BLOOD,"Cyl") | |
567 | coroutine.resume(coroutine.create(function() | |
568 | Swait(75) | |
569 | while true do | |
570 | Swait() | |
571 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
572 | if BLOOD.Size.Z < 0.051 then | |
573 | BLOOD:remove() | |
574 | break | |
575 | end | |
576 | end | |
577 | end)) | |
578 | end | |
579 | end | |
580 | end | |
581 | end | |
582 | end | |
583 | ||
584 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
585 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
586 | BLOOD.CFrame = CF(POSITION) | |
587 | MakeForm(BLOOD,"Ball") | |
588 | local bv = Instance.new("BodyVelocity",BLOOD) | |
589 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
590 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
591 | bv.Name = "MOVE" | |
592 | Debris:AddItem(bv,0.05) | |
593 | coroutine.resume(coroutine.create(function() | |
594 | local HASTOUCHEDGROUND = false | |
595 | local HIT = BLOOD.Touched:Connect(function(hit) | |
596 | if hit.Anchored == true then | |
597 | HASTOUCHEDGROUND = true | |
598 | if DoesTable == true then | |
599 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
600 | end | |
601 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
602 | end | |
603 | end) | |
604 | for i = 1, 75 do | |
605 | Swait() | |
606 | if i > 5 then | |
607 | BLOOD.CanCollide = true | |
608 | end | |
609 | if HASTOUCHEDGROUND == true then | |
610 | break | |
611 | end | |
612 | end | |
613 | BLOOD:remove() | |
614 | end)) | |
615 | end | |
616 | ||
617 | function CheckTableForString(Table, String) | |
618 | for i, v in pairs(Table) do | |
619 | if string.find(string.lower(String), string.lower(v)) then | |
620 | return true | |
621 | end | |
622 | end | |
623 | return false | |
624 | end | |
625 | ||
626 | function CheckIntangible(Hit) | |
627 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
628 | if Hit and Hit.Parent then | |
629 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
630 | return true | |
631 | end | |
632 | end | |
633 | return false | |
634 | end | |
635 | ||
636 | Debris = game:GetService("Debris") | |
637 | ||
638 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
639 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
640 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
641 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
642 | if RayHit and CheckIntangible(RayHit) then | |
643 | if DelayIfHit then | |
644 | wait() | |
645 | end | |
646 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
647 | end | |
648 | return RayHit, RayPos, RayNormal | |
649 | end | |
650 | ||
651 | function turnto(position) | |
652 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
653 | end | |
654 | ||
655 | --//=================================\\ | |
656 | --|| WEAPON CREATION | |
657 | --\\=================================// | |
658 | ||
659 | Humanoid.Died:connect(function() | |
660 | ATTACK = true | |
661 | end) | |
662 | ||
663 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
664 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
665 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
666 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
667 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
668 | ||
669 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
670 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
671 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
672 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
673 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5") | |
674 | ||
675 | --//=================================\\ | |
676 | --|| DAMAGE FUNCTIONS | |
677 | --\\=================================// | |
678 | ||
679 | function StatLabel(CFRAME, TEXT, COLOR) | |
680 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
681 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
682 | local BODYGYRO = IT("BodyGyro", STATPART) | |
683 | game:GetService("Debris"):AddItem(STATPART ,5) | |
684 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
685 | BILLBOARDGUI.Adornee = STATPART | |
686 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
687 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
688 | BILLBOARDGUI.AlwaysOnTop = false | |
689 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
690 | TEXTLABEL.BackgroundTransparency = 1 | |
691 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
692 | TEXTLABEL.Text = TEXT | |
693 | TEXTLABEL.Font = "Fantasy" | |
694 | TEXTLABEL.FontSize="Size42" | |
695 | TEXTLABEL.TextColor3 = COLOR | |
696 | TEXTLABEL.TextStrokeTransparency = 0 | |
697 | TEXTLABEL.TextScaled = true | |
698 | TEXTLABEL.TextWrapped = true | |
699 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
700 | for i = 1, 50 do | |
701 | Swait() | |
702 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
703 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
704 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
705 | end | |
706 | THEPART.Parent = nil | |
707 | end),STATPART, TEXTLABEL) | |
708 | end | |
709 | ||
710 | --//=================================\\ | |
711 | --|| DAMAGING | |
712 | --\\=================================// | |
713 | ||
714 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
715 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
716 | defence.Name = ("HitBy"..Player.Name) | |
717 | game:GetService("Debris"):AddItem(defence, 0.001) | |
718 | if Humanoid.Health ~= 0 then | |
719 | local CritChance = MRANDOM(1,100) | |
720 | if CritChance < CritRate + 1 then | |
721 | Damage = Damage*CritMultiplier | |
722 | end | |
723 | if Damage > Humanoid.Health then | |
724 | Damage = math.ceil(Humanoid.Health) | |
725 | if Damage == 0 then | |
726 | Damage = 0.1 | |
727 | end | |
728 | end | |
729 | Humanoid.Health = Humanoid.Health - Damage | |
730 | if Humanoid.Parent:FindFirstChild("Head") then | |
731 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
732 | if CritChance < CritRate + 1 then | |
733 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
734 | else | |
735 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
736 | end | |
737 | end | |
738 | end | |
739 | end | |
740 | ||
741 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
742 | local dmg = math.random(min,max) | |
743 | for i,v in ipairs(workspace:GetChildren()) do | |
744 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
745 | local body = v:GetChildren() | |
746 | for part = 1, #body do | |
747 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
748 | if(body[part].Position - position).Magnitude < radius then | |
749 | if v.ClassName == "Model" then | |
750 | if v:FindFirstChildOfClass("Humanoid") then | |
751 | if CanBeDodgedByJumping == true then | |
752 | if body[part].Position.Y < position.Y+5 then | |
753 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
754 | end | |
755 | else | |
756 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
757 | end | |
758 | local bv = Instance.new("BodyVelocity") | |
759 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
760 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
761 | bv.Parent = body[part] | |
762 | Debris:AddItem(bv,0.2) | |
763 | end | |
764 | end | |
765 | end | |
766 | end | |
767 | end | |
768 | end | |
769 | if v:FindFirstChild("HitBy"..Player.Name) then | |
770 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
771 | end | |
772 | end | |
773 | end | |
774 | ||
775 | --//=================================\\ | |
776 | --|| ATTACK FUNCTIONS AND STUFF | |
777 | --\\=================================// | |
778 | ||
779 | function Stab() | |
780 | ATTACK = true | |
781 | Rooted = false | |
782 | local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5) | |
783 | CreateSound("92597369", BLADE, 5, 2) | |
784 | for i=0, 0.3, 0.1 / Animation_Speed do | |
785 | Swait() | |
786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
792 | end | |
793 | KNIFE:remove() | |
794 | ATTACK = false | |
795 | Rooted = false | |
796 | end | |
797 | ||
798 | function BladeDance() | |
799 | ATTACK = true | |
800 | Rooted = false | |
801 | for i=0, 1, 0.1 / Animation_Speed do | |
802 | Swait() | |
803 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
809 | end | |
810 | Rooted = true | |
811 | local I = 0 | |
812 | local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10) | |
813 | local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10) | |
814 | for i=0, 1.5, 0.1 / Animation_Speed do | |
815 | Swait() | |
816 | I = I + 1 | |
817 | CreateSound("92597369", BLADE1, 5, 1.5) | |
818 | CreateSound("92597369", BLADE2, 5, 1.5) | |
819 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed) | |
821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
826 | end | |
827 | for i=0, 0.3, 0.1 / Animation_Speed do | |
828 | Swait() | |
829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
833 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
835 | end | |
836 | KNIFE1:remove() | |
837 | KNIFE2:remove() | |
838 | ATTACK = false | |
839 | Rooted = false | |
840 | end | |
841 | ||
842 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
843 | for _, c in pairs(PARENT:GetChildren()) do | |
844 | if c.ClassName == "Model" then | |
845 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
846 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
847 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
848 | if (TORSO.Position - FROM).Magnitude < DIST then | |
849 | table.insert(TABLE,c) | |
850 | end | |
851 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
852 | elseif c.ClassName == "Folder" then | |
853 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
854 | end | |
855 | end | |
856 | end | |
857 | end | |
858 | ||
859 | function ReaperDash() | |
860 | ATTACK = true | |
861 | Rooted = false | |
862 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15) | |
863 | for i=0, 1, 0.1 / Animation_Speed do | |
864 | Swait() | |
865 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed) | |
866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
872 | end | |
873 | CreateSound("92597369", BLADE, 10, 0.7) | |
874 | local HITBODIES = {} | |
875 | local HASHITBODY = false | |
876 | Rooted = true | |
877 | BLADE.CanCollide = true | |
878 | local TOUCHED = BLADE.Touched:Connect(function(hit) | |
879 | if hit ~= nil then | |
880 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
881 | local HITBOD = hit.Parent | |
882 | if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then | |
883 | local E = IT("Beam",HITBOD) | |
884 | E.Name = ("IsHitBy"..Player.Name) | |
885 | Debris:AddItem(E,1) | |
886 | table.insert(HITBODIES,HITBOD) | |
887 | HASHITBODY = true | |
888 | end | |
889 | end | |
890 | end | |
891 | end) | |
892 | for i=0, 0.8, 0.1 / Animation_Speed do | |
893 | Swait() | |
894 | if HASHITBODY == true then | |
895 | break | |
896 | end | |
897 | CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
898 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
899 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
906 | end | |
907 | if HASHITBODY == true then | |
908 | AddChildrenToTable(Torso.Position,workspace,10,HITBODIES) | |
909 | BLADE.CanCollide = false | |
910 | CreateSound("511715134", BLADE, 10, 1) | |
911 | for i=0, 1.5, 0.1 / Animation_Speed do | |
912 | Swait() | |
913 | for e=1,#HITBODIES do | |
914 | if HITBODIES[e]~=nil then | |
915 | local BOD = HITBODIES[e] | |
916 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
917 | if TORS then | |
918 | TORS.Anchored = true | |
919 | Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
920 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1) | |
921 | end | |
922 | end | |
923 | end | |
924 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
931 | end | |
932 | TOUCHED:disconnect() | |
933 | for e=1,#HITBODIES do | |
934 | if HITBODIES[e]~=nil then | |
935 | local BOD = HITBODIES[e] | |
936 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
937 | if TORS then | |
938 | TORS.Anchored = false | |
939 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
940 | if HUM then | |
941 | ApplyDamage(HUM,25,2,1.3) | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | for i=0, 0.3, 0.1 / Animation_Speed do | |
947 | Swait() | |
948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
952 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
954 | end | |
955 | HITBODIES = {} | |
956 | end | |
957 | KNIFE:remove() | |
958 | ATTACK = false | |
959 | Rooted = false | |
960 | end | |
961 | ||
962 | function BlossomingBlood() | |
963 | ATTACK = true | |
964 | Rooted = true | |
965 | local HITBODIES = {} | |
966 | local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15) | |
967 | for i=0, 1, 0.1 / Animation_Speed do | |
968 | Swait() | |
969 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | end | |
977 | for i = 1, 150 do | |
978 | Swait() | |
979 | if MRANDOM(1,3) == 1 then | |
980 | MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1)) | |
981 | MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0)) | |
982 | end | |
983 | SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
984 | end | |
985 | for i = 1, 25 do | |
986 | AddChildrenToTable(Torso.Position,workspace,20,HITBODIES) | |
987 | end | |
988 | if #HITBODIES ~= 0 then | |
989 | for i=0, 0.1, 0.1 / Animation_Speed do | |
990 | Swait() | |
991 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
996 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
998 | end | |
999 | coroutine.resume(coroutine.create(function() | |
1000 | for e=1,#HITBODIES do | |
1001 | Swait() | |
1002 | if HITBODIES[e]~=nil then | |
1003 | local BOD = HITBODIES[e] | |
1004 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1005 | if TORS then | |
1006 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01)) | |
1007 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
1008 | if HUM then | |
1009 | ApplyDamage(HUM,3,2,1.3) | |
1010 | end | |
1011 | end | |
1012 | end | |
1013 | end | |
1014 | HITBODIES = {} | |
1015 | end)) | |
1016 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1024 | end | |
1025 | end | |
1026 | KNIFE:remove() | |
1027 | ATTACK = false | |
1028 | Rooted = false | |
1029 | end | |
1030 | ||
1031 | function SufferingPrison() | |
1032 | ATTACK = true | |
1033 | Rooted = true | |
1034 | local INNERKNIFES = {} | |
1035 | local OUTERKNIFES = {} | |
1036 | for i=0, 2, 0.1 / Animation_Speed do | |
1037 | Swait() | |
1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1044 | end | |
1045 | local RELEASE = false | |
1046 | local LOOP = 0 | |
1047 | for i = 1, 25 do | |
1048 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
1049 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75) | |
1050 | table.insert(INNERKNIFES,{KNIFE,BLADE,PART}) | |
1051 | end | |
1052 | for i = 1, 25 do | |
1053 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
1054 | local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75) | |
1055 | table.insert(OUTERKNIFES,{KNIFE,BLADE,PART}) | |
1056 | end | |
1057 | CreateSound("1368605755", Torso, 10, 1) | |
1058 | coroutine.resume(coroutine.create(function() | |
1059 | repeat | |
1060 | for e=1,#INNERKNIFES do | |
1061 | if INNERKNIFES[e]~=nil then | |
1062 | local STUFF = INNERKNIFES[e] | |
1063 | local KNIFE = STUFF[1] | |
1064 | local PART = STUFF[3] | |
1065 | PART.Velocity = VT(0,0,0) | |
1066 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
1067 | end | |
1068 | end | |
1069 | for q=1,#OUTERKNIFES do | |
1070 | if OUTERKNIFES[q]~=nil then | |
1071 | local STUFF = OUTERKNIFES[q] | |
1072 | local KNIFE = STUFF[1] | |
1073 | local PART = STUFF[3] | |
1074 | PART.Velocity = VT(0,0,0) | |
1075 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
1076 | end | |
1077 | end | |
1078 | Swait() | |
1079 | LOOP = LOOP + 1 | |
1080 | if LOOP == 360 then | |
1081 | LOOP = 0 | |
1082 | end | |
1083 | until RELEASE == true | |
1084 | end)) | |
1085 | for i=0, 2, 0.1 / Animation_Speed do | |
1086 | Swait() | |
1087 | Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
1088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1094 | end | |
1095 | CreateSound("1368637781", Torso, 10, 1) | |
1096 | RELEASE = true | |
1097 | MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1)) | |
1098 | CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0)) | |
1099 | for e=1,#INNERKNIFES do | |
1100 | if INNERKNIFES[e]~=nil then | |
1101 | local STUFF = INNERKNIFES[e] | |
1102 | local KNIFE = STUFF[1] | |
1103 | local BLADE = STUFF[2] | |
1104 | local PART = STUFF[3] | |
1105 | BLADE.CanCollide = false | |
1106 | PART.Velocity = VT(0,0,0) | |
1107 | local bv = Instance.new("BodyVelocity") | |
1108 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1109 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400 | |
1110 | bv.Parent = PART | |
1111 | Debris:AddItem(KNIFE,1) | |
1112 | end | |
1113 | end | |
1114 | for q=1,#OUTERKNIFES do | |
1115 | if OUTERKNIFES[q]~=nil then | |
1116 | local STUFF = OUTERKNIFES[q] | |
1117 | local KNIFE = STUFF[1] | |
1118 | local BLADE = STUFF[2] | |
1119 | local PART = STUFF[3] | |
1120 | BLADE.CanCollide = false | |
1121 | PART.Velocity = VT(0,0,0) | |
1122 | local bv = Instance.new("BodyVelocity") | |
1123 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1124 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200 | |
1125 | bv.Parent = PART | |
1126 | Debris:AddItem(KNIFE,1) | |
1127 | end | |
1128 | end | |
1129 | ATTACK = false | |
1130 | Rooted = false | |
1131 | end | |
1132 | ||
1133 | --//=================================\\ | |
1134 | --|| ASSIGN THINGS TO KEYS | |
1135 | --\\=================================// | |
1136 | ||
1137 | function MouseDown(Mouse) | |
1138 | if ATTACK == false then | |
1139 | Stab() | |
1140 | end | |
1141 | end | |
1142 | ||
1143 | function MouseUp(Mouse) | |
1144 | HOLD = false | |
1145 | end | |
1146 | ||
1147 | function KeyDown(Key) | |
1148 | KEYHOLD = true | |
1149 | if Key == "z" and ATTACK == false then | |
1150 | BladeDance() | |
1151 | end | |
1152 | ||
1153 | if Key == "b" and ATTACK == false then | |
1154 | ReaperDash() | |
1155 | end | |
1156 | ||
1157 | if Key == "c" and ATTACK == false then | |
1158 | BlossomingBlood() | |
1159 | end | |
1160 | ||
1161 | if Key == "x" and ATTACK == false then | |
1162 | SufferingPrison() | |
1163 | end | |
1164 | end | |
1165 | ||
1166 | function KeyUp(Key) | |
1167 | KEYHOLD = false | |
1168 | end | |
1169 | ||
1170 | Mouse.Button1Down:connect(function(NEWKEY) | |
1171 | MouseDown(NEWKEY) | |
1172 | end) | |
1173 | Mouse.Button1Up:connect(function(NEWKEY) | |
1174 | MouseUp(NEWKEY) | |
1175 | end) | |
1176 | Mouse.KeyDown:connect(function(NEWKEY) | |
1177 | KeyDown(NEWKEY) | |
1178 | end) | |
1179 | Mouse.KeyUp:connect(function(NEWKEY) | |
1180 | KeyUp(NEWKEY) | |
1181 | end) | |
1182 | ||
1183 | --//=================================\\ | |
1184 | --\\=================================// | |
1185 | ||
1186 | ||
1187 | function unanchor() | |
1188 | if UNANCHOR == true then | |
1189 | g = Character:GetChildren() | |
1190 | for i = 1, #g do | |
1191 | if g[i].ClassName == "Part" then | |
1192 | g[i].Anchored = false | |
1193 | end | |
1194 | end | |
1195 | end | |
1196 | end | |
1197 | ||
1198 | ||
1199 | --//=================================\\ | |
1200 | --|| WRAP THE WHOLE SCRIPT UP | |
1201 | --\\=================================// | |
1202 | ||
1203 | Humanoid.Changed:connect(function(Jump) | |
1204 | if Jump == "Jump" and (Disable_Jump == true) then | |
1205 | Humanoid.Jump = false | |
1206 | end | |
1207 | end) | |
1208 | ||
1209 | while true do | |
1210 | Swait() | |
1211 | ANIMATE.Parent = nil | |
1212 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1213 | IDLEANIMATION:Play() | |
1214 | SINE = SINE + CHANGE | |
1215 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1216 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1217 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1218 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1219 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1220 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1221 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1222 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1223 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1224 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1225 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1226 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1227 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1228 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1229 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1230 | end | |
1231 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1232 | ANIM = "Jump" | |
1233 | if ATTACK == false then | |
1234 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1240 | end | |
1241 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1242 | ANIM = "Fall" | |
1243 | if ATTACK == false then | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1250 | end | |
1251 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1252 | ANIM = "Idle" | |
1253 | if ATTACK == false then | |
1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1260 | end | |
1261 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1262 | ANIM = "Walk" | |
1263 | WALK = WALK + 1 / Animation_Speed | |
1264 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1265 | WALK = 0 | |
1266 | if WALKINGANIM == true then | |
1267 | WALKINGANIM = false | |
1268 | elseif WALKINGANIM == false then | |
1269 | WALKINGANIM = true | |
1270 | end | |
1271 | end | |
1272 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1273 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1274 | if ATTACK == false then | |
1275 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1281 | end | |
1282 | end | |
1283 | if HITFLOOR ~= nil then | |
1284 | if MRANDOM(1,2) == 1 then | |
1285 | local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1286 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001)) | |
1287 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0)) | |
1288 | local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1289 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001)) | |
1290 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0)) | |
1291 | end | |
1292 | end | |
1293 | unanchor() | |
1294 | Humanoid.MaxHealth = "inf" | |
1295 | Humanoid.Health = "inf" | |
1296 | if Rooted == false then | |
1297 | Disable_Jump = false | |
1298 | Humanoid.WalkSpeed = Speed | |
1299 | elseif Rooted == true then | |
1300 | Disable_Jump = true | |
1301 | Humanoid.WalkSpeed = 0 | |
1302 | end | |
1303 | sick.Parent = Character | |
1304 | local MATHS = {"0","1"} | |
1305 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1306 | Humanoid.PlatformStand = false | |
1307 | end | |
1308 | ||
1309 | --//=================================\\ | |
1310 | --\\=================================// | |
1311 | ||
1312 | ||
1313 | ||
1314 | ||
1315 | ||
1316 | --//====================================================\\-- | |
1317 | --|| END OF SCRIPT | |
1318 | - |