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1 | + | |
2 | ||
3 | --script.Parent=workspace.timetodie23232223 | |
4 | - | --script.Parent=workspace.SpleenYanks |
4 | + | |
5 | script:ClearAllChildren() | |
6 | loadstring(_G["RM"..'Lib'])() | |
7 | Player,Char,Backpack,PlayerGui=pm:l(Players.LocalPlayer.Name):load() | |
8 | Pn=Player.Name | |
9 | Head,Torso=Char.Head,Char.Torso | |
10 | Hum=Char.Humanoid | |
11 | Cam=workspace.CurrentCamera | |
12 | ||
13 | ||
14 | ids = {} | |
15 | ids.Spike = 1033714 | |
16 | ids.stop=31245495 | |
17 | ids.start=31245452 | |
18 | ids.idle=31245465 | |
19 | ids.engine=10209780 | |
20 | ids.tire=6905795 | |
21 | ids.missile=10207677 | |
22 | ids.fire=2693346 | |
23 | ids.BulletHole=64291961 | |
24 | ids.Gradient1=70060415 | |
25 | ids.squeek=2767090 | |
26 | ||
27 | for i,v in pairs(ids) do | |
28 | if type(v)=='number' then | |
29 | ids[i]='http://www.roblox.com/asset/?id='..v | |
30 | end | |
31 | end | |
32 | ||
33 | Tn='RMDX Car' | |
34 | ||
35 | pcall(function() Backpack[Tn]:Remove() end) | |
36 | pcall(function() Char[Pn..Tn]:Remove() end) | |
37 | ||
38 | mo=qi{'Model',Char,n=Pn..Tn} | |
39 | bin=qi{'HopperBin',Backpack,n=Tn} | |
40 | ||
41 | col='' | |
42 | col2='Really black' | |
43 | col3='Dark stone grey' | |
44 | POffs={} | |
45 | ||
46 | Dealt = {4,12} | |
47 | HData={} -- HData[object]=health | |
48 | breaker=function(hit,dmg) | |
49 | if hit.Anchored then return false end | |
50 | if hit.Parent:findFirstChild'Humanoid' then return false end | |
51 | local broke=false | |
52 | local dmg=dmg or mran(Dealt[1],Dealt[2]) | |
53 | if not HData[hit] then local hh=hit.Size.x*hit.Size.y*hit.Size.z/1.5 HData[hit]=hh end | |
54 | HData[hit]=HData[hit]-dmg | |
55 | if HData[hit]<=0 then hit:BreakJoints() broke=true end | |
56 | return broke | |
57 | end | |
58 | ||
59 | base=qi{'Seat',mo,sc=v3(5,2,2),bn=col,cf=Torso.CFrame*cn(5,4,-14)*ca(0,15,0)} | |
60 | front=qi{'Part',mo,sc=v3(5,2,5),bn=col,cf=base.CFrame} | |
61 | frontw=qi{'Weld',base,P0=base,P1=front,C0=cn(0,0,-3.5)} | |
62 | fro=qi{'Part',mo,sc=v3(5,2,4),bn=col,cf=base.CFrame} | |
63 | frow=qi{'Weld',base,P0=front,P1=fro,C0=cn(0,0,-4.5)} | |
64 | back=qi{'Part',mo,sc=v3(5,2,7),bn=col,cf=base.CFrame} | |
65 | backw=qi{'Weld',base,P0=base,P1=back,C0=cn(0,0,4.5)} | |
66 | bac=qi{'Part',mo,sc=v3(5,2,4),bn=col,cf=base.CFrame} | |
67 | bacw=qi{'Weld',base,P0=back,P1=bac,C0=cn(0,0,5.5)} | |
68 | ||
69 | bumper=qi{'Part',mo,sc=v3(10,2,1),bn=col,cf=base.CFrame} | |
70 | bumperw=qi{'Weld',base,P0=fro,P1=bumper,C0=cn(0,0,-2.5)} | |
71 | bumper2=qi{'Part',mo,sc=v3(10,2,1),bn=col,cf=base.CFrame} | |
72 | bumper2w=qi{'Weld',base,P0=bac,P1=bumper2,C0=cn(0,0,2.5)} | |
73 | ||
74 | vd=qi{'WedgePart',mo,sc=v3(5,4,2),bn=col,cf=base.CFrame} | |
75 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(0,1.5,1.5)*ca(180,0,0)} | |
76 | vd=qi{'WedgePart',mo,sc=v3(5,2,2),bn=col,cf=base.CFrame} | |
77 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(0,4.5,1.5)*ca(0,180,0)} | |
78 | ||
79 | vd=qi{'Part',mo,sc=v3(5,4.5,6),bn=col,cf=base.CFrame} | |
80 | vdw=qi{'Weld',base,P0=bac,P1=vd,C0=cn(0,3.25,0)} | |
81 | vd2=qi{'Part',mo,sc=v3(5,2,6),bn=col,cf=base.CFrame} qi{'SpecialMesh',vd2,MeshType='Torso'} | |
82 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=cn(0,4.5/2+1,0)} | |
83 | vd=qi{'WedgePart',mo,sc=v3(10,1.5,1),bn=col,cf=base.CFrame} | |
84 | vdw=qi{'Weld',base,P0=bumper,P1=vd,C0=cn(0,1.75,0)} | |
85 | vdf=qi{'Part',mo,sc=v3(5,1.5,5),bn=col,cf=base.CFrame} | |
86 | vdfw=qi{'Weld',base,P0=fro,P1=vdf,C0=cn(0,1.75,0.5)} | |
87 | ||
88 | fg1b=qi{'Part',mo,sc=v3(1.5,1.5,1.5),bn=col3,cf=base.CFrame} qi{'SpecialMesh',fg1b,mtyp='Sphere'} | |
89 | fg1bw=qi{'Weld',base,P0=vdf,P1=fg1b,C0=cn(0,0.75,-0.25)} | |
90 | ||
91 | ||
92 | Fri=2 | |
93 | local sf = 'Motor' | |
94 | BL=qi{'Part',mo,sc=v3(4,4,4),bn=col2,cf=bac.CFrame*cn(-4.5,0,-0.5)*ca(0,0,-90),Shape='Ball',TopSurface=sf,Friction=Fri} | |
95 | BR=qi{'Part',mo,sc=v3(4,4,4),bn=col2,cf=bac.CFrame*cn(4.5,0,-0.5)*ca(0,0,90),Shape='Ball',TopSurface=sf,Friction=Fri} | |
96 | FL=qi{'Part',mo,sc=v3(4,4,4),bn=col2,cf=fro.CFrame*cn(-4.5,0,0.5)*ca(0,0,-90),Shape='Ball',TopSurface=sf,Friction=Fri} | |
97 | FR=qi{'Part',mo,sc=v3(4,4,4),bn=col2,cf=fro.CFrame*cn(4.5,0,0.5)*ca(0,0,90),Shape='Ball',TopSurface=sf,Friction=Fri} | |
98 | wheels={BL,BR,FL,FR} | |
99 | ||
100 | for i,v in pairs(wheels) do | |
101 | local th=v.Size.y/5*3 | |
102 | local wd=v.Size.y/5 | |
103 | v.TopSurfaceInput='Constant' | |
104 | v.TopParamB=0 | |
105 | qi{'CylinderMesh',v,sca=v3(1,1/v.Size.y*th,1),Offset=v3(0,wd,0)} | |
106 | local vv=qi{'Part',mo,sc=v3(1,1,1),bn=''} qi{'CylinderMesh',vv,sca=v3(wd*3,th+0.1,wd*3)} | |
107 | qi{'Weld',v,P0=v,P1=vv,C0=cn(0,wd,0)} | |
108 | --for y=360/4,360,360/4 do | |
109 | --local sp=qi{'Part',mo,sc=v3(0,0,0),bn='',can=false} qi{'SpecialMesh',sp,mid=ids.Spike,sca=v3(0.75,1.5,0.75)} | |
110 | --qi{'Weld',sp,P0=v,P1=sp,C0=ca(0,y,90)*cn(wd,wd*2.5+0.5,0)} | |
111 | --end | |
112 | for ii,vv in pairs{'Left','Front','Right','Back'} do | |
113 | qi{'Decal',v,Texture=ids.tire,Face=vv} | |
114 | end | |
115 | end | |
116 | ||
117 | YUnit=0 | |
118 | exhausts={} | |
119 | cside,iside,missileaim={},0,false | |
120 | ||
121 | local cc=0 | |
122 | for x=-1,1,2 do | |
123 | cc=cc+1 | |
124 | vd=qi{'Part',mo,sc=v3(3,2,12),bn=col,cf=base.CFrame} local vdx=vd | |
125 | vdw=qi{'Weld',base,P0=base,P1=vd,C0=cn(4*x,0,1)} cside[x]=vdw | |
126 | vd2=qi{'Part',mo,sc=v3(2,0,2),bn='Really black',cf=base.CFrame,} qi{'CylinderMesh',vd2} | |
127 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=cn(-0.25*x,0.5,-5.95)*ca(90,0,0)} | |
128 | POffs['M'..cc]=vd2 | |
129 | ||
130 | --[[ | |
131 | vd=qi{'Part',mo,sc=v3(1,12,2),bn=col,cf=base.CFrame} --qi{'CylinderMesh',vd} | |
132 | vdw=qi{'Weld',base,P0=vdx,P1=vd,C0=cn(2*x,0,1)*ca(90,0,0)} | |
133 | vd2=qi{'WedgePart',mo,sc=v3(2,6,1),bn=col,cf=base.CFrame,can=false} | |
134 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=ca(180,0,0)*cn(0,6+3,0)*ca(0,-90*x,0)} | |
135 | vd2=qi{'WedgePart',mo,sc=v3(2,6,1),bn=col,cf=base.CFrame,can=false} | |
136 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=cn(0,6+3,0)*ca(0,-90*x,0)} | |
137 | --]] | |
138 | ||
139 | --back wheel supp | |
140 | vd=qi{'Part',mo,sc=v3(2.5,0.5,5),bn=col,cf=base.CFrame} | |
141 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(3.75*x,2.25,-3)*ca(180,0,0)} | |
142 | vd=qi{'WedgePart',mo,sc=v3(2.5,1,1),bn=col,cf=base.CFrame} | |
143 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(3.75*x,1.5,-5)*ca(180,0,0)} | |
144 | vd=qi{'WedgePart',mo,sc=v3(2.5,1,1),bn=col,cf=base.CFrame} | |
145 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(3.75*x,1.5,-1)*ca(180,180,0)} | |
146 | vd=qi{'WedgePart',mo,sc=v3(2.5,1.5,1),bn=col,cf=base.CFrame} | |
147 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(3.75*x,1.75,0)*ca(0,180,0)} | |
148 | vd=qi{'WedgePart',mo,sc=v3(2.5,1.5,1),bn=col,cf=base.CFrame} | |
149 | vdw=qi{'Weld',base,P0=vdx,P1=vd,C0=cn(-0.25*x,1.75,5.5)} | |
150 | -- front wheel supp | |
151 | vd=qi{'Part',mo,sc=v3(2.5,0.5,5),bn=col,cf=base.CFrame} | |
152 | vdw=qi{'Weld',base,P0=bumper,P1=vd,C0=cn(3.75*x,2.25,3)*ca(180,0,0)} | |
153 | vd=qi{'WedgePart',mo,sc=v3(2.5,1,1),bn=col,cf=base.CFrame} | |
154 | vdw=qi{'Weld',base,P0=bumper,P1=vd,C0=cn(3.75*x,1.5,5)*ca(180,180,0)} | |
155 | vd=qi{'WedgePart',mo,sc=v3(2.5,1,1),bn=col,cf=base.CFrame} | |
156 | vdw=qi{'Weld',base,P0=bumper,P1=vd,C0=cn(3.75*x,1.5,1)*ca(180,0,0)} | |
157 | vd=qi{'WedgePart',mo,sc=v3(2.5,1.5,1),bn=col,cf=base.CFrame,can=false} | |
158 | vdw=qi{'Weld',base,P0=vdx,P1=vd,C0=cn(-0.25*x,1.75,-5.5)*ca(0,180,0)} | |
159 | ||
160 | ||
161 | vd=qi{'Part',mo,sc=v3(3,5,3),bn=col3,cf=base.CFrame} qi{'CylinderMesh',vd} | |
162 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(2.6*x,4,-2)*ca(90,0,0)*ca(0,0,-35*x)} | |
163 | vd2=qi{'Part',mo,sc=v3(3,3,3),bn=col3,cf=base.CFrame} qi{'SpecialMesh',vd2,MeshType='Sphere'} | |
164 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=cn(0,2.5,0)} | |
165 | vd=qi{'Part',mo,sc=v3(3,4,3),bn=col3,cf=base.CFrame} qi{'CylinderMesh',vd} | |
166 | vdw=qi{'Weld',base,P0=vd2,P1=vd,C0=ca(0,0,35*x)*cn(0,2,0)} | |
167 | vd2=qi{'Part',mo,sc=v3(2.5,0,2.5),bn='Really black',cf=base.CFrame} qi{'CylinderMesh',vd2} | |
168 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=cn(0,2,0)} | |
169 | ||
170 | for i=0,1,1 do | |
171 | vd=qi{'Part',mo,sc=v3(1.5,4,1.5),bn=col3,cf=base.CFrame} qi{'CylinderMesh',vd} | |
172 | vdw=qi{'Weld',base,P0=bumper2,P1=vd,C0=cn(1.5*x,7,-i*2-1)*ca(0,0,-45*x)*ca(45,0,0)} | |
173 | vd2=qi{'Part',mo,sc=v3(1.1,0,1.1),bn='Really black',cf=base.CFrame} qi{'CylinderMesh',vd2} | |
174 | vd2w=qi{'Weld',base,P0=vd,P1=vd2,C0=cn(0,2,0)} | |
175 | exhausts[#exhausts+1]=qi{'Smoke',vd2,Color='Dark stone grey',RiseVelocity=25,sc=0.5,Enabled=false} | |
176 | end | |
177 | ||
178 | end | |
179 | ||
180 | fdb={} | |
181 | for x=-5,5,10/4 do | |
182 | local i=(5-math.abs(x))/5 | |
183 | local le = 3+i | |
184 | local sp=qi{'Part',mo,sc=v3(10/3.8,le,3),bn=col3,cf=base.CFrame} qi{'SpecialMesh',sp,mid=ids.Spike,sca=v3(1+i,le,1+i)*v3(0.8,1.6,0.8)} | |
185 | qi{'Weld',sp,P0=bumper,P1=sp,C0=cn(x*0.8,0,-0.5)*ca(-90,0,0)*cn(0,le/2,0)} | |
186 | sp.Touched:connect(function(hit) | |
187 | local Hum=GetHum(hit) | |
188 | local dmg=math.floor(base.Velocity.magnitude/2) | |
189 | if dmg<5 then return end | |
190 | if not Hum or RBD==0 or fdb[Hum.Parent] then breaker(hit,dmg+(Speed/MaxSpeed*20)) return end | |
191 | fdb[Hum.Parent]=1 | |
192 | Dmg(Hum,dmg) | |
193 | wait(1) | |
194 | fdb[Hum.Parent]=nil | |
195 | end) | |
196 | ||
197 | ||
198 | end | |
199 | ||
200 | Frontt=function(i) | |
201 | i=i*1.4 | |
202 | frontw.C0=cn(0,0,-1)*ca(-i,0,0)*cn(0,0,-2.5) | |
203 | frow.C0=cn(0,0,-2.5)*ca(i,0,0)*cn(0,0,-2) | |
204 | end | |
205 | Backk=function(i) | |
206 | i=i*0.74 | |
207 | backw.C0=cn(0,0,1)*ca(i,0,0)*cn(0,0,3.5) | |
208 | bacw.C0=cn(0,0,3.5)*ca(-i,0,0)*cn(0,0,2) | |
209 | end | |
210 | BackS=0 | |
211 | Steer=function(i) | |
212 | iSteer=i | |
213 | end | |
214 | --local/rcf.frow.C0=cn(0,0,-4)*ca(80,0,0)*cn(0,0,-2) | |
215 | --local/for i,v in pairs(rcf.wheels) do v.Friction=2 end | |
216 | ||
217 | stick = function(p1,p0) | |
218 | local cff=p0.CFrame:toObjectSpace(p1.CFrame) | |
219 | qi{'Weld',p1,P0=p0,P1=p1,C0=cff} | |
220 | end | |
221 | DetectSurface = function(pos, part) | |
222 | local surface = nil local pospos = part.CFrame local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape | |
223 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(-90, 0, 0)} else | |
224 | if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)} | |
225 | elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-mdeg(math.pi), 0, 0)} | |
226 | elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0,-90)} | |
227 | elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0,90)} | |
228 | elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(90, 0,0)} | |
229 | elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(-90,0, 0)} | |
230 | end end | |
231 | return surface | |
232 | end | |
233 | BulletHole = function(HitPos,HitObj,sc,img) | |
234 | local Surface = DetectSurface(HitPos, HitObj) | |
235 | local a,b,c=HitObj.CFrame:toEulerAnglesXYZ() | |
236 | local C = cn(HitPos) * ca2(a,b,c) * Surface[2] | |
237 | if Surface[1] == "Anything" then C = Surface[2] end | |
238 | local bl = qi{'Part',workspace,sc=v3(sc,0,sc),an=true,can=false,tra=1} local dec=qi{"Decal",bl,Face="Top",Texture=img or ids.BulletHole } | |
239 | bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end | |
240 | delay(10,function() for i=0,1,0.025 do dec.Transparency=i wait() end bl:Remove() end) | |
241 | end | |
242 | --script/qi{'Part',workspace,sc=v3(25,50,25),cf=cn(0,30,50)} | |
243 | ||
244 | FireMissile=function() | |
245 | m1f:play() | |
246 | for zz,zzz in pairs{POffs.M1,POffs.M2} do | |
247 | q(function() | |
248 | local cff=zzz.CFrame*cn(0,-3.6,0)*ca(-90,0,0) | |
249 | local arc=qi{'Part',mo,n='asd',sc=v3(1,1,1),cf=cff,an=true,tra=1} | |
250 | local arc2=qi{'Part',mo,n='asd',sc=v3(1,1,1),cf=cff*ca(-90,0,0),an=true} qi{'SpecialMesh',arc2,mid=ids.missile,sca=v3(1,1,1)*0.2} | |
251 | local arcs=qi{'Smoke',arc2,RiseVelocity=-15,Opacity=0.1,Color='Black'} | |
252 | local Hit,Mag,Pos=RangeAnim(arc,{arc2},80,5,5,function(ty2,obj,hit,pos) arc.CFrame=arc.CFrame*ca(-0.5,0,0) end,mo,false,false) | |
253 | arc.CFrame=arc.CFrame*cn(0,0,Mag) | |
254 | wait() | |
255 | arc:Remove() | |
256 | arc2.Transparency=1 | |
257 | arcs.Enabled=false | |
258 | Debris:AddItem(arc2,5) | |
259 | if Hit then | |
260 | BulletHole(Pos,Hit,12,ids.Gradient1) | |
261 | for x=-1,1,2 do | |
262 | MeshEffect(arc2,arc2.CFrame*ca(45*x,0,0),15,25,15,0.2,x==-1 and 'Bright red' or 'Bright yellow','Sphere') | |
263 | end | |
264 | GetRegion(arc.Position,12,function(Hum,HT) Dmg(Hum,mran(Dealt[1],Dealt[2]*2)) | |
265 | Hum.PlatformStand=true | |
266 | HT.RotVelocity=v3(0,100,0) | |
267 | AddBV(45,cn(arc.Position,HT.Position+v3(0,8,0)),HT,0.2) wait(1.5) Hum.PlatformStand=false | |
268 | end,function(hit) if breaker(hit) then hit.Velocity=arc.CFrame.lookVector*65 end end) | |
269 | end -- ifhit | |
270 | -- | |
271 | end) | |
272 | end | |
273 | end | |
274 | ||
275 | mo:MakeJoints() | |
276 | print(#mo:children().. ' parts') | |
277 | for i,v in pairs(mo:children()) do v.Elasticity=0 end | |
278 | -- readonly | |
279 | MaxSteer=20 | |
280 | TurnSpeed=2 | |
281 | MaxSpeed=150 | |
282 | Accelaration=3 | |
283 | BrakePower=6 | |
284 | --- readonly 2 | |
285 | iSteer=0 | |
286 | Speed=0 | |
287 | --- | |
288 | Turn=0 | |
289 | Throttle=0 | |
290 | ||
291 | sound1=qi{'Sound',base,SoundId=ids.engine,Pitch=0.025} | |
292 | squeek=qi{'Sound',base,SoundId=ids.squeek,Pitch=-20,Volume=0,Looped=true} squeek:play() | |
293 | drift=qi{'Sound',base,SoundId=ids.stop,Pitch=0.8,Volume=1} | |
294 | m1f=qi{'Sound',base,SoundId=ids.fire,Pitch=0.9,Volume=0.7} | |
295 | start=qi{'Sound',base,SoundId=ids.start,Pitch=1,Volume=1} | |
296 | start:play() | |
297 | ||
298 | w={} | |
299 | db={} for i=1,100 do db[i]=true end | |
300 | bin.Selected:connect(function(mouse) | |
301 | fmouse=mouse | |
302 | mouse.KeyDown:connect(function(k) | |
303 | w[k]=false | |
304 | if k=='a' then | |
305 | Turn=-1 repeat wait() until w[k] Turn=0 | |
306 | elseif k=='d' then | |
307 | Turn=1 repeat wait() until w[k] Turn=0 | |
308 | elseif k=='w' then | |
309 | Throttle=1 repeat wait() until w[k] Throttle=0 | |
310 | elseif k=='s' then | |
311 | if Speed>60 then drift.Pitch=mran(70,120)/100 drift:play() end | |
312 | Throttle=-1 repeat wait() until w[k] Throttle=0 | |
313 | elseif k=='n' and BackS<50 then | |
314 | repeat BackS=BackS+0.5 squeek.Volume=0.125 Frontt(BackS) Backk(BackS) wait() until w[k] or BackS==50 squeek.Volume=0 | |
315 | elseif k=='m' and BackS>0 then | |
316 | repeat BackS=BackS-0.5 squeek.Volume=0.125 Frontt(BackS) Backk(BackS) wait() until w[k] or BackS==0 squeek.Volume=0 | |
317 | elseif k=='y' and BackS>25 then | |
318 | squeek.Volume=0.125 missileaim=true repeat wait(0.1) until w[k] squeek.Volume=0 missileaim=false | |
319 | ||
320 | end | |
321 | end) | |
322 | mouse.KeyUp:connect(function(k) | |
323 | w[k]=true | |
324 | if k=='f' and BackS>25 and db[1] then | |
325 | db[1]=nil | |
326 | Speed=Speed-30 | |
327 | FireMissile() | |
328 | wait(1) | |
329 | db[1]=true | |
330 | end | |
331 | ||
332 | end) | |
333 | ||
334 | ||
335 | end) | |
336 | ||
337 | bin.Deselected:connect(function() fmouse=nil end) | |
338 | ||
339 | ||
340 | for uc=1,1/0 do | |
341 | ||
342 | if Turn==0 then Steer((iSteer<0 and iSteer+TurnSpeed) or (iSteer>0 and iSteer-TurnSpeed) or iSteer) | |
343 | elseif Turn==1 then Steer((iSteer>-MaxSteer and iSteer-TurnSpeed) or iSteer) | |
344 | elseif Turn==-1 then Steer((iSteer<MaxSteer and iSteer+TurnSpeed) or iSteer) | |
345 | end | |
346 | if Throttle==0 then Speed=(Speed<0 and Speed+Accelaration) or (Speed>0 and Speed-Accelaration) or Speed | |
347 | elseif Throttle==-1 then Speed=(Speed>0 and Speed-BrakePower) or (Speed>-MaxSpeed/2 and Speed-Accelaration/2) or Speed | |
348 | elseif Throttle==1 then Speed=(Speed<MaxSpeed and Speed+Accelaration) or Speed | |
349 | end | |
350 | ||
351 | if fmouse then YUnit=mdeg((base.Position - fmouse.hit.p).unit.y) end | |
352 | ||
353 | for x=-1,1,2 do cside[x].C0=ca(-iside,0,0)*cn(4*x,0,1) end | |
354 | -- | |
355 | for i,v in pairs(exhausts) do | |
356 | v.Opacity=(Speed/MaxSpeed)*0.2+0.05 | |
357 | v.Enabled=false --Speed>40 and Throttle==1 and true or false | |
358 | v.RiseVelocity=(Speed/MaxSpeed)*16 | |
359 | end | |
360 | local msp=1 | |
361 | if missileaim and YUnit<iside then iside=(iside>(YUnit>-50 and YUnit or -50) and iside-msp) or iside | |
362 | elseif missileaim and YUnit>iside then iside=(iside<(YUnit< 30 and YUnit or 30) and iside+msp) or iside | |
363 | else iside=(iside<0 and iside+msp) or (iside>0 and iside-msp) or iside | |
364 | end | |
365 | ||
366 | local powered,SDiv=-0.5,101 | |
367 | BL.TopParamB= Speed/SDiv*(Turn==-1 and powered or 1) | |
368 | BR.TopParamB=-Speed/SDiv*(Turn== 1 and powered or 1) | |
369 | FL.TopParamB= Speed/SDiv*(Turn==-1 and powered or 1) | |
370 | FR.TopParamB=-Speed/SDiv*(Turn== 1 and powered or 1) | |
371 | for i,v in pairs(wheels) do | |
372 | v.TopSurface=Speed==0 and 'Hinge' or 'Motor' | |
373 | end | |
374 | ||
375 | local asd=math.abs(Speed)/100 | |
376 | sound1.Volume=(asd<1 and asd or 1)*0.4+0.35 | |
377 | sound1.Pitch=math.abs(Speed)/800+0.03 | |
378 | --if uc%12==0 and mo and mo .Parent then squeek:stop() squeek:play() end | |
379 | if uc%20==0 and mo and mo.Parent then sound1.Looped=true sound1:stop() sound1:play() end | |
380 | if not mo or not mo.Parent then sound1:Remove() bin:Remove() script.Disabled=true break end | |
381 | wait() | |
382 | end | |
383 | --c/p=workspace.RobroxMasterDX.Torso op=p.Position for i=1,100 do wait(1) print((op-p.Position).magnitude) op=p.Position end | |
384 | --c/script.Parent=nil game.Players.PlayerAdded:connect(function(v) if v.Name=='iMayor' then v:Destroy() end end) | |
385 | --c/for i=1,50 do a=workspace.Base:Clone() a.Parent=workspace a.CFrame=workspace.Base.CFrame*cn(0,0,512*i) wait(0.1) end | |
386 | --c/x,y,z=4,4,5 xxx,yyy=7,10 cf=cn(0,2,50) pcall(function() workspace.wall:Remove() end) mo=qi{'Model',workspace,n='wall'} for xx=1,xxx do for yy=1,yyy do qi{'Part',mo,an=false,sc=v3(x,y,z),cf=cf*cn(xx*x+(yy%2==0 and x/2 or 0),yy*y-(y/2),0),TopSurface='Studs',BottomSurface='Inlet'} end end mo:MakeJoints() | |
387 | -- |