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1 | - | Creater by XxXexe5 and 0bingo53442 |
1 | + | ----- CREATED BY XxXexe5 AND 0bingo53442 |
2 | ||
3 | plr = game.Players.LocalPlayer | |
4 | chr = plr.Character or plr.CharacterAdded:wait() | |
5 | mouse = plr:GetMouse() | |
6 | fire = Instance.new("Fire") | |
7 | shield = Instance.new('Part') | |
8 | shield.FormFactor = "Custom" | |
9 | shield.Size = Vector3.new(.2,.2,.2) | |
10 | shield.BottomSurface = "Smooth" | |
11 | shield.TopSurface = "Smooth" | |
12 | shield.Anchored = true | |
13 | shield.CanCollide = false | |
14 | shield.BrickColor = BrickColor.new(0,0,0) | |
15 | shield.Transparency = .5 | |
16 | mesh = Instance.new("SpecialMesh",shield) | |
17 | mesh.MeshType = "Sphere" | |
18 | tele = Instance.new("Part") | |
19 | tele.Anchored = true | |
20 | tele.Transparency = .5 | |
21 | tele.CanCollide = false | |
22 | cil = Instance.new("CylinderMesh",tele) | |
23 | tele.BrickColor = BrickColor.new(1,1,1) | |
24 | tele.Size = Vector3.new(5,1,5) | |
25 | box = Instance.new("Part") | |
26 | box.Transparency = .5 | |
27 | box.Anchored = true | |
28 | box.CanCollide = false | |
29 | box.FormFactor = Enum.FormFactor.Custom | |
30 | box.Size = Vector3.new(.2,.2,.2) | |
31 | box.TopSurface = Enum.SurfaceType.Smooth | |
32 | box.BottomSurface = Enum.SurfaceType.Smooth | |
33 | ||
34 | mouse.KeyDown:connect(function(key) | |
35 | if key == '' then | |
36 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
37 | local clone = fire:Clone() | |
38 | clone.Parent = chr["Right Arm"] | |
39 | clone.Color = Color3.new(1,1,1) | |
40 | clone.SecondaryColor = clone.Color | |
41 | wait(2) | |
42 | clone:Destroy() | |
43 | local target = mouse.Target | |
44 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
45 | victim.Character.Torso.Anchored = true | |
46 | while true do | |
47 | game:GetService('RunService').RenderStepped:wait() | |
48 | victim.Character.HumanoidRootPart.CFrame = victim.Character.HumanoidRootPart.CFrame + Vector3.new(0,.1,0) | |
49 | end | |
50 | end | |
51 | elseif key == '' then | |
52 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
53 | local clone = fire:Clone() | |
54 | clone.Parent = chr["Right Arm"] | |
55 | clone.Color = Color3.new(0.3333333333333333,0.6666666666666667,1) | |
56 | clone.SecondaryColor = clone.Color | |
57 | wait(2) | |
58 | clone:Destroy() | |
59 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
60 | local children = victim.Character:GetChildren() | |
61 | victim.Character.Humanoid.WalkSpeed = 0 | |
62 | victim.Character.Torso.Anchored = true | |
63 | for i,v in pairs(children) do | |
64 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
65 | v.Anchored = true | |
66 | v.CanCollide = false | |
67 | for i = 0,1,.1 do | |
68 | wait() | |
69 | v.Transparency = i | |
70 | end | |
71 | end | |
72 | end | |
73 | end | |
74 | elseif key == '' then | |
75 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
76 | local clone = fire:Clone() | |
77 | clone.Parent = chr["Right Arm"] | |
78 | clone.Color = Color3.new(1,0,0) | |
79 | clone.SecondaryColor = clone.Color | |
80 | wait(2) | |
81 | clone:Destroy() | |
82 | local explosion = Instance.new('Explosion',workspace) | |
83 | explosion.Position = mouse.Target.Position | |
84 | end | |
85 | elseif key == '' then | |
86 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
87 | local clone = fire:Clone() | |
88 | clone.Parent = chr["Right Arm"] | |
89 | clone.Color = Color3.new(0,1,0) | |
90 | clone.SecondaryColor = clone.Color | |
91 | wait(2) | |
92 | clone:Destroy() | |
93 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) | |
94 | local children = victim.Character:GetChildren() | |
95 | victim.Character.Humanoid.WalkSpeed = 0 | |
96 | victim.Character.Torso.Anchored = true | |
97 | for i,v in pairs(children) do | |
98 | if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then | |
99 | wait(.25) | |
100 | v.BrickColor = BrickColor.Green() | |
101 | v.CanCollide = false | |
102 | v.Parent = workspace | |
103 | v.Anchored = false | |
104 | end | |
105 | end | |
106 | end | |
107 | elseif key == '' then | |
108 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
109 | local clone = fire:Clone() | |
110 | clone.Parent = chr["Right Arm"] | |
111 | clone.Color = Color3.new(0,0,0) | |
112 | clone.SecondaryColor = clone.Color | |
113 | wait(2) | |
114 | clone:Destroy() | |
115 | local ball = shield:Clone() | |
116 | ball.Parent = workspace | |
117 | ||
118 | ball.Touched:connect(function(p) | |
119 | if p.Name ~= "Base" and p.Parent ~=chr or p.Name ~= "Base" and p.Parent.Parent ~= chr then | |
120 | p:Destroy() | |
121 | end | |
122 | end) | |
123 | ||
124 | while ball.Size.Y < 26 do | |
125 | game:GetService('RunService').RenderStepped:wait() | |
126 | ball.Size = ball.Size + Vector3.new(.25,.25,.25) | |
127 | ball.CFrame = chr.Torso.CFrame | |
128 | end | |
129 | for i = .5,1,.05 do | |
130 | game:GetService('RunService').RenderStepped:wait() | |
131 | ball.Transparency = i | |
132 | end | |
133 | ball:Destroy() | |
134 | end | |
135 | elseif key == '' then | |
136 | local dis = shield:Clone() | |
137 | local telep = tele:Clone() | |
138 | telep.Parent = workspace | |
139 | dis.Parent = workspace | |
140 | dis.BrickColor = BrickColor.new(1,1,1) | |
141 | for i = 1,25 do | |
142 | game:GetService('RunService').RenderStepped:wait() | |
143 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
144 | dis.CFrame = chr.Torso.CFrame | |
145 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
146 | telep.CFrame = chr.Torso.CFrame | |
147 | end | |
148 | for i = .5,1,.05 do | |
149 | game:GetService('RunService').RenderStepped:wait() | |
150 | dis.Transparency = i | |
151 | telep.Transparency = i | |
152 | dis.CFrame = chr.Torso.CFrame | |
153 | telep.CFrame = chr.Torso.CFrame | |
154 | end | |
155 | dis:Destroy() | |
156 | telep:Destroy() | |
157 | chr:SetPrimaryPartCFrame(mouse.Hit+Vector3.new(0,20,0)) | |
158 | elseif | |
159 | key == '' then | |
160 | if mouse.Target.Name == "Torso" or mouse.Target.Name == "Head" or mouse.Target.ClassName == "Part" then | |
161 | local target = mouse.Target | |
162 | local clone = fire:Clone() | |
163 | clone.Parent = chr["Right Arm"] | |
164 | clone.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
165 | clone.SecondaryColor = clone.Color | |
166 | wait(2) | |
167 | clone:Destroy() | |
168 | local boxB = box:Clone() | |
169 | boxB.Parent = target | |
170 | boxB.BrickColor = BrickColor.new(math.random(0,1),math.random(0,1),math.random(0,1)) | |
171 | local victim = game.Players:GetPlayerFromCharacter(mouse.Target.Parent).Character | |
172 | victim.Humanoid.WalkSpeed = 0 | |
173 | for i = .2,10,.2 do | |
174 | game:GetService('RunService').RenderStepped:wait() | |
175 | boxB.Size = Vector3.new(i,i,i) | |
176 | boxB.CFrame = victim.Torso.CFrame | |
177 | end | |
178 | for i = .5,1,.025 do | |
179 | game:GetService('RunService').RenderStepped:wait() | |
180 | boxB.Transparency = i | |
181 | end | |
182 | wait() | |
183 | boxB:Destroy() | |
184 | local children = victim:GetChildren() | |
185 | for i,v in pairs(children) do | |
186 | clone = fire:Clone() | |
187 | clone.Parent = v | |
188 | clone.Color = Color3.new(1,0,0) | |
189 | victim.Humanoid.Health = victim.Humanoid.Health - 10 | |
190 | if v.ClassName == "Part" then | |
191 | v.BrickColor = BrickColor.Red() | |
192 | end | |
193 | end | |
194 | end | |
195 | elseif key == '' then | |
196 | local clone = fire:Clone() | |
197 | clone.Parent = chr["Right Arm"] | |
198 | clone.Color = Color3.new(1,1,1) | |
199 | clone.SecondaryColor = clone.Color | |
200 | wait(.5) | |
201 | clone:Destroy() | |
202 | local sphere = shield:Clone() | |
203 | sphere.Parent = workspace | |
204 | sphere.Touched:connect(function(p) | |
205 | local debounce = false | |
206 | local h = p.Parent:FindFirstChild("Humanoid") | |
207 | if h and h.Parent.Name ~= plr.Name and debounce == false then | |
208 | debounce = true | |
209 | local dis = shield:Clone() | |
210 | local telep = tele:Clone() | |
211 | telep.Parent = workspace | |
212 | dis.Parent = workspace | |
213 | dis.BrickColor = BrickColor.new(1,1,1) | |
214 | for i = 1,25 do | |
215 | game:GetService('RunService').RenderStepped:wait() | |
216 | dis.Size = dis.Size + Vector3.new(.35,.35,.35) | |
217 | dis.CFrame = h.Parent.Torso.CFrame | |
218 | telep.Size = telep.Size + Vector3.new(0,5,0) | |
219 | telep.CFrame = h.Parent.Torso.CFrame | |
220 | end | |
221 | for i = .5,1,.05 do | |
222 | game:GetService('RunService').RenderStepped:wait() | |
223 | dis.Transparency = i | |
224 | telep.Transparency = i | |
225 | dis.CFrame = h.Parent.Torso.CFrame | |
226 | telep.CFrame = h.Parent.Torso.CFrame | |
227 | end | |
228 | dis:Destroy() | |
229 | telep:Destroy() | |
230 | h.Parent:MoveTo(h.Parent.PrimaryPart.Position + Vector3.new(math.random(-50,50),20,math.random(-50,50))) | |
231 | wait(5) | |
232 | debounce = false | |
233 | end | |
234 | end) | |
235 | for i = .2,25,.5 do | |
236 | game:GetService('RunService').RenderStepped:wait() | |
237 | sphere.Size = Vector3.new(i,i,i) | |
238 | sphere.CFrame = chr.Torso.CFrame | |
239 | end | |
240 | for i = .5,1,.05 do | |
241 | game:GetService('RunService').RenderStepped:wait() | |
242 | sphere.Transparency = i | |
243 | end | |
244 | sphere:Destroy() | |
245 | elseif key == '' and mouse.Target.ClassName == "Part" then | |
246 | local target = mouse.Target | |
247 | local sword = tele:Clone() | |
248 | sword.FormFactor = "Custom" | |
249 | sword.BrickColor = BrickColor.new(0,0,0) | |
250 | sword.Parent = workspace | |
251 | sword.Size = Vector3.new(.2,.2,.2) | |
252 | local swordB = sword:Clone() | |
253 | swordB.Parent = workspace | |
254 | for i = 1,5,.2 do | |
255 | game:GetService('RunService').RenderStepped:wait() | |
256 | sword.Size = Vector3.new(.2,i,.2) | |
257 | sword.CFrame = chr["Right Arm"].CFrame | |
258 | swordB.Size = Vector3.new(.2,i,.2) | |
259 | swordB.CFrame = chr["Left Arm"].CFrame | |
260 | end | |
261 | for i = 1,30 do | |
262 | game:GetService('RunService').RenderStepped:wait() | |
263 | swordB.CFrame = chr["Left Arm"].CFrame | |
264 | sword.CFrame = chr["Right Arm"].CFrame | |
265 | end | |
266 | local swordC = sword:Clone() | |
267 | swordC.Parent = workspace | |
268 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
269 | for i = 3,7,.5 do | |
270 | game:GetService('RunService').RenderStepped:wait() | |
271 | sword.Size = Vector3.new(.2,i,.2) | |
272 | sword.CFrame = target.CFrame + Vector3.new(0,10,0) | |
273 | swordB.CFrame = chr["Left Arm"].CFrame | |
274 | swordC.CFrame = chr["Right Arm"].CFrame | |
275 | end | |
276 | for i = 10,0,-.2 do | |
277 | game:GetService('RunService').RenderStepped:wait() | |
278 | sword.Rotation = Vector3.new(0,0,0) | |
279 | sword.CFrame = target.CFrame + Vector3.new(0,i,0) | |
280 | sword.Rotation = Vector3.new(0,0,0) | |
281 | swordB.CFrame = chr["Left Arm"].CFrame | |
282 | swordC.CFrame = chr["Right Arm"].CFrame | |
283 | end | |
284 | if target.Parent.ClassName == "Hat" then | |
285 | target.Parent.Parent.Humanoid.Health = target.Parent.Parent.Humanoid.Health - 15 | |
286 | else | |
287 | target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 35 | |
288 | end | |
289 | for i = .5,1,.05 do | |
290 | game:GetService('RunService').RenderStepped:wait() | |
291 | sword.Transparency = i | |
292 | swordB.Transparency = i | |
293 | swordC.Transparency = i | |
294 | end | |
295 | sword:Destroy() | |
296 | swordB:Destroy() | |
297 | swordC:Destroy() | |
298 | elseif key == '' and mouse.Target and mouse.Target.Parent.ClassName == "Model" and mouse.Target.ClassName == "Part" then | |
299 | local target = mouse.Target | |
300 | local children = target.Parent:GetChildren() | |
301 | for i,v in pairs(children) do | |
302 | v.BrickColor = BrickColor.new(1,0,0) | |
303 | local clone = fire:Clone() | |
304 | clone.Parent = v | |
305 | clone.Color = Color3.new(1,0,0) | |
306 | wait(.25) | |
307 | v:Destroy() | |
308 | end | |
309 | elseif key == 'x' and mouse.Target.ClassName == "Part" then | |
310 | local t = mouse.Target.Transparency | |
311 | for i = t,0.7,.02 do | |
312 | game:GetService('RunService').RenderStepped:wait() | |
313 | mouse.Target.Transparency = i | |
314 | end | |
315 | mouse.Target:Destroy() | |
316 | elseif key == 'z' then | |
317 | local part = Instance.new("Part",workspace) | |
318 | part.CFrame = CFrame.new(50,50,50) | |
319 | local bv = Instance.new("BodyVelocity",part) | |
320 | Instance.new("CFrameValue",part) | |
321 | local rotate = Instance.new("BodyAngularVelocity",part) | |
322 | rotate.AngularVelocity = Vector3.new(math.random(3.5,7.5),math.random(3.5,7.5),math.random(3.5,7.5)) | |
323 | local cvalue = part:WaitForChild("Value") | |
324 | part.Touched:connect(function(p) | |
325 | if p.Name == "Part" or p.Name == "Head" then | |
326 | for i = 0,1,.05 do | |
327 | game:GetService('RunService').RenderStepped:wait() | |
328 | part.Transparency = i | |
329 | p.Transparency = i | |
330 | end | |
331 | p:Destroy() | |
332 | part:Destroy() | |
333 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
334 | cvalue.Value = part.CFrame | |
335 | part.Anchored = true | |
336 | for i = 10,25,.5 do | |
337 | game:GetService('RunService').RenderStepped:wait() | |
338 | part.Size = Vector3.new(i,i,i) | |
339 | part.CFrame = cvalue.Value | |
340 | end | |
341 | for i = 0,1.,.05 do | |
342 | game:GetService('RunService').RenderStepped:wait() | |
343 | part.Transparency = i | |
344 | end | |
345 | part:Destroy() | |
346 | end | |
347 | end) | |
348 | part.Parent = chr | |
349 | part.BrickColor = BrickColor.new(193,1,1) | |
350 | part.Material = "Slate" | |
351 | part.Anchored = false | |
352 | part.CanCollide = false | |
353 | part.Name = "bomb" | |
354 | part.FormFactor = "Custom" | |
355 | part.Size = Vector3.new(.2,.2,.2) | |
356 | part.BottomSurface = "Smooth" | |
357 | part.TopSurface = "Smooth" | |
358 | local sbox = Instance.new("SelectionBox",part) | |
359 | sbox.Adornee = part | |
360 | sbox.Color3 = Color3.new(0,0,0) | |
361 | sbox.LineThickness = 0.005 | |
362 | sbox.Transparency = .75 | |
363 | sbox.SurfaceColor3 = Color3.new(0,0,0) | |
364 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge,math.huge) | |
365 | for i = 1,9 do | |
366 | wait() | |
367 | local clone = part:Clone() | |
368 | Instance.new("CFrameValue",clone) | |
369 | local rotateB = Instance.new("BodyAngularVelocity",part) | |
370 | rotateB.AngularVelocity = Vector3.new(math.random(5,15),math.random(5,15),math.random(5,15)) | |
371 | clone.CFrame = CFrame.new(100,100,100) | |
372 | local cvalueB = clone:WaitForChild("Value") | |
373 | wait() | |
374 | clone.Parent = chr | |
375 | clone.Name = "bomb" | |
376 | clone.Touched:connect(function(p) | |
377 | if p.Name == "Part" or p.Name == "Head" then | |
378 | for i = 0,1,.05 do | |
379 | game:GetService('RunService').RenderStepped:wait() | |
380 | clone.Transparency = i | |
381 | p.Transparency = i | |
382 | end | |
383 | p:Destroy() | |
384 | clone:Destroy() | |
385 | elseif p.Name == "Baseplate" or p.Name == "Base" or p.Name == "BasePlate" then | |
386 | cvalueB.Value = clone.CFrame | |
387 | clone.Anchored = true | |
388 | for i = 10,25,.5 do | |
389 | game:GetService('RunService').RenderStepped:wait() | |
390 | clone.Size = Vector3.new(i,i,i) | |
391 | clone.CFrame = cvalueB.Value | |
392 | end | |
393 | for i = 0,1.,.05 do | |
394 | game:GetService('RunService').RenderStepped:wait() | |
395 | clone.Transparency = i | |
396 | end | |
397 | clone:Destroy() | |
398 | end | |
399 | end) | |
400 | end | |
401 | local children = chr:GetChildren() | |
402 | for i,v in pairs(children) do | |
403 | if v.Name == "bomb" then | |
404 | for i = .2,10,.5 do | |
405 | game:GetService('RunService').RenderStepped:wait() | |
406 | v.Size = Vector3.new(i,i,i) | |
407 | v.CFrame = chr.Torso.CFrame * CFrame.Angles(math.random(),math.pi,math.random()) + Vector3.new(0,20,0) | |
408 | end | |
409 | local bvB = v:WaitForChild("BodyVelocity") | |
410 | bvB.Velocity = mouse.Hit.lookVector*200 | |
411 | end | |
412 | end | |
413 | elseif key == 'e' then | |
414 | local kill = Instance.new("Part") | |
415 | local bv = Instance.new("BodyVelocity",kill) | |
416 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
417 | local rotate = Instance.new("BodyAngularVelocity",kill) | |
418 | rotate.AngularVelocity = Vector3.new(math.random(10,20),math.random(10,20),math.random(10,20)) | |
419 | kill.CFrame = CFrame.new(50,50,50) | |
420 | kill.Touched:connect(function(p) | |
421 | if p.Name == "Head" and p.Parent ~= chr or p.Name == "Torso" and p.Parent ~= chr then | |
422 | p.Parent.Humanoid.Health = 0 | |
423 | p:Destroy() | |
424 | for i = 1,10 do | |
425 | game:GetService('RunService').RenderStepped:wait() | |
426 | kill.Size = kill.Size - Vector3.new(.2,.2,.2) | |
427 | kill.Transparency = kill.Transparency - .1 | |
428 | end | |
429 | end | |
430 | end) | |
431 | kill.BrickColor = BrickColor.new(0,0,0) | |
432 | kill.Material = "Slate" | |
433 | kill.Anchored = false | |
434 | kill.CanCollide = false | |
435 | kill.FormFactor = "Custom" | |
436 | kill.Size = Vector3.new(1,1,1) | |
437 | kill.TopSurface = "Smooth" | |
438 | kill.BottomSurface = "Smooth" | |
439 | wait() | |
440 | local sbox = Instance.new("SelectionBox",kill) | |
441 | sbox.Adornee = kill | |
442 | sbox.Color3 = Color3.new(1,1,1) | |
443 | sbox.LineThickness = .010 | |
444 | sbox.Transparency = .5 | |
445 | kill.Parent = workspace | |
446 | kill.CFrame = chr.Head.CFrame | |
447 | wait() | |
448 | kill.BodyVelocity.Velocity = mouse.Hit.lookVector*100 | |
449 | kill.ChildAdded:connect(function(c) | |
450 | for i = 0,1,.2 do | |
451 | game:GetService('RunService').RenderStepped:wait() | |
452 | c.Transparency = i | |
453 | c.SelectionBox.Transparency = i | |
454 | end | |
455 | c:Destroy() | |
456 | end) | |
457 | while kill.Transparency == 0 do | |
458 | wait(.09) | |
459 | local clone = kill:Clone() | |
460 | clone.Anchored = true | |
461 | clone.Parent = kill | |
462 | clone.CFrame = kill.CFrame | |
463 | end | |
464 | end | |
465 | end) | |
466 | --=<=Abilitys above=>=-- | |
467 | ew = function(Object, Parent, Name, Data) | |
468 | local Object = Instance.new(Object) | |
469 | for Index, Value in pairs(Data or {}) do | |
470 | Object[Index] = Value | |
471 | end | |
472 | Object.Parent = Parent | |
473 | Object.Name = Name | |
474 | return Object | |
475 | end | |
476 | ||
477 | local Player = game:GetService("Players").LocalPlayer | |
478 | repeat wait(1) until Player.Character | |
479 | local Character = Player.Character | |
480 | Character.Animate.Disabled = true | |
481 | local la = Character:FindFirstChild("Left Arm") | |
482 | local ra = Character:FindFirstChild("Right Arm") | |
483 | local ll = Character:FindFirstChild("Left Leg") | |
484 | local rl = Character:FindFirstChild("Right Leg") | |
485 | local Torso = Character:FindFirstChild("Torso") | |
486 | z = Instance.new("Sound", Torso) | |
487 | z.SoundId = "rbxassetid://182096702" -- Put Music ID Here. | |
488 | z.Looped = true | |
489 | z.Volume = 10 | |
490 | wait(.1) | |
491 | z:Play() | |
492 | local Humanoid = Character:findFirstChild("Humanoid") | |
493 | local Mouse = Player:GetMouse() | |
494 | Character.Animate.Disabled = true | |
495 | Character.Sound:Destroy() | |
496 | Humanoid.Animator:Destroy() | |
497 | ||
498 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true} | |
499 | local State = "Lounge" | |
500 | local Active = true | |
501 | local Mode = "Staff" | |
502 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
503 | return a:lerp(b,i) | |
504 | end | |
505 | Left_Arm = Instance.new("Weld",Torso) | |
506 | Left_Arm.Part0 = Torso | |
507 | Left_Arm.Part1 = la | |
508 | Left_Arm.Name = "LeftArmJ" | |
509 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
510 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
511 | Right_Arm = Instance.new("Weld",Torso) | |
512 | Right_Arm.Part0 = Torso | |
513 | Right_Arm.Part1 = ra | |
514 | Right_Arm.Name = "RightArmJ" | |
515 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
516 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
517 | Left_Leg = Instance.new("Weld",Torso) | |
518 | Left_Leg.Part0 = Torso | |
519 | Left_Leg.Part1 = ll | |
520 | Left_Leg.Name = "LeftLegJ" | |
521 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
522 | Left_Leg.C1 = CFrame.new(0,1,0) | |
523 | Right_Leg = Instance.new("Weld",Torso) | |
524 | Right_Leg.Name = "RightLegJ" | |
525 | Right_Leg.Part0 = Torso | |
526 | Right_Leg.Part1 = rl | |
527 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
528 | Right_Leg.C1 = CFrame.new(0,1,0) | |
529 | Staffw = Instance.new("Weld",Torso) | |
530 | Staffw.Part0 = Torso | |
531 | Staffw.Part1 = Handle | |
532 | Staffw.Name = "StaffJoint" | |
533 | ||
534 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"]) | |
535 | RootJoint.Name = "RootJ" | |
536 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
537 | RootJoint.Part1 = Torso | |
538 | ||
539 | local NeckJ = Instance.new("Weld",Torso) | |
540 | NeckJ.Name = "NeckJ" | |
541 | NeckJ.Part0 = Torso | |
542 | NeckJ.Part1 = Character.Head | |
543 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
544 | ||
545 | function Change() | |
546 | ||
547 | end | |
548 | _G.MoveCheck1 = false | |
549 | _G.SatanState = false | |
550 | ||
551 | function SpellBinder(SpellID) | |
552 | if _G.MoveCheck1 == false then | |
553 | _G.MoveCheck1 = true | |
554 | if _G.SatanState == false then | |
555 | _G.SatanState = true | |
556 | ||
557 | ID = 357442018 | |
558 | _G.SpellBindStuff = 0 | |
559 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1] | |
560 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
561 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
562 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
563 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
564 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
565 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
566 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
567 | ||
568 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function() | |
569 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
570 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
571 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
572 | end) | |
573 | ||
574 | ||
575 | for i = 1, 117 do | |
576 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
577 | wait(0.07) | |
578 | end | |
579 | ||
580 | ||
581 | wait(0.1) | |
582 | ||
583 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer) | |
584 | _G.MoveCheck1 = false | |
585 | else | |
586 | _G.MoveCheck1 = true | |
587 | wait(0.6) | |
588 | ||
589 | for i = 1, 117 do | |
590 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
591 | wait(0.07) | |
592 | end | |
593 | ||
594 | ||
595 | _G.UnsealEnforca:disconnect() | |
596 | _G.SpellBind.Parent = _G.newParent | |
597 | wait(0.1) | |
598 | _G.SatanState = false | |
599 | _G.MoveCheck1 = false | |
600 | end | |
601 | end | |
602 | end | |
603 | ||
604 | ||
605 | ||
606 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
607 | if key == "q" and State == "Flying" and Active == true then | |
608 | State = "Lounge" | |
609 | Humanoid.WalkSpeed = 30 | |
610 | elseif key == "q" and State == "Lounge" and Active == true then | |
611 | State = "Flying" | |
612 | Humanoid.WalkSpeed = 20 | |
613 | elseif key == "q" and State == "Battle" and Active == true then | |
614 | State = "Flying" | |
615 | Humanoid.WalkSpeed = 50 | |
616 | elseif key == "e" and State == "Battle" and Active == true then | |
617 | SpellBinder(375165574) | |
618 | elseif key == "e" and Active == true then | |
619 | --[[ | |
620 | Humanoid.WalkSpeed = 0 | |
621 | State = "Changing" | |
622 | Mode = "Changing" | |
623 | Active = false | |
624 | Change() | |
625 | --]] | |
626 | end | |
627 | end) | |
628 | ||
629 | Player.Character.Humanoid.Died:connect(function() | |
630 | _G.ConnectionAgent:disconnect() | |
631 | end) | |
632 | ||
633 | angle = 0 | |
634 | angle2 = 0 | |
635 | angle3 = 0 | |
636 | anglespeed = 2 | |
637 | anglespeed2 = 1 | |
638 | anglespeed3 = .4 | |
639 | game:GetService("RunService").Stepped:connect(function() | |
640 | angle = ((angle % 100) + anglespeed/10) | |
641 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
642 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
643 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
644 | if not Humanoid.WalkSpeed == 50 then | |
645 | Humanoid.WalkSpeed = 50 | |
646 | end | |
647 | if LimbAccess.RJ then | |
648 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
649 | end | |
650 | if LimbAccess.LA then | |
651 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
652 | end | |
653 | if LimbAccess.NJ then | |
654 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
655 | end | |
656 | if LimbAccess.RA then | |
657 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
658 | end | |
659 | if LimbAccess.LL then | |
660 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
661 | end | |
662 | if LimbAccess.RL then | |
663 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
664 | end | |
665 | if LimbAccess.Weapon then | |
666 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
667 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
668 | end | |
669 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
670 | if LimbAccess.RJ then | |
671 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
672 | end | |
673 | if LimbAccess.LA then | |
674 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
675 | end | |
676 | if LimbAccess.NJ then | |
677 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
678 | end | |
679 | if LimbAccess.RA then | |
680 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
681 | end | |
682 | if LimbAccess.LL then | |
683 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
684 | end | |
685 | if LimbAccess.RL then | |
686 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
687 | end | |
688 | if LimbAccess.Weapon then | |
689 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
690 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
691 | end | |
692 | end | |
693 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
694 | if not Humanoid.WalkSpeed == 30 then | |
695 | Humanoid.WalkSpeed = 30 | |
696 | end | |
697 | if LimbAccess.RJ then | |
698 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
699 | end | |
700 | if LimbAccess.LA then | |
701 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
702 | end | |
703 | if LimbAccess.NJ then | |
704 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
705 | end | |
706 | if LimbAccess.RA then | |
707 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
708 | end | |
709 | if LimbAccess.LL then | |
710 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
711 | end | |
712 | if LimbAccess.RL then | |
713 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
714 | end | |
715 | if LimbAccess.Weapon then | |
716 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
717 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
718 | end | |
719 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
720 | if LimbAccess.RJ then | |
721 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
722 | end | |
723 | if LimbAccess.LA then | |
724 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
725 | end | |
726 | if LimbAccess.NJ then | |
727 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
728 | end | |
729 | if LimbAccess.RA then | |
730 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
731 | end | |
732 | if LimbAccess.LL then | |
733 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
734 | end | |
735 | if LimbAccess.RL then | |
736 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
737 | end | |
738 | if LimbAccess.Weapon then | |
739 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
740 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
741 | end | |
742 | end | |
743 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
744 | if not Humanoid.WalkSpeed == 20 then | |
745 | Humanoid.WalkSpeed = 20 | |
746 | end | |
747 | if LimbAccess.RJ then | |
748 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
749 | end | |
750 | if LimbAccess.LA then | |
751 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
752 | end | |
753 | if LimbAccess.NJ then | |
754 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
755 | end | |
756 | if LimbAccess.RA then | |
757 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
758 | end | |
759 | if LimbAccess.LL then | |
760 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
761 | end | |
762 | if LimbAccess.RL then | |
763 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
764 | end | |
765 | if LimbAccess.Weapon then | |
766 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
767 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
768 | end | |
769 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
770 | if LimbAccess.RJ then | |
771 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
772 | end | |
773 | if LimbAccess.LA then | |
774 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
775 | end | |
776 | if LimbAccess.NJ then | |
777 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
778 | end | |
779 | if LimbAccess.RA then | |
780 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
781 | end | |
782 | if LimbAccess.LL then | |
783 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
784 | end | |
785 | if LimbAccess.RL then | |
786 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
787 | end | |
788 | if LimbAccess.Weapon then | |
789 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
790 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
791 | end | |
792 | end | |
793 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
794 | if LimbAccess.RJ then | |
795 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
796 | end | |
797 | if LimbAccess.LA then | |
798 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
799 | end | |
800 | if LimbAccess.NJ then | |
801 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
802 | end | |
803 | if LimbAccess.RA then | |
804 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
805 | end | |
806 | if LimbAccess.LL then | |
807 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
808 | end | |
809 | if LimbAccess.RL then | |
810 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
811 | end | |
812 | end | |
813 | end) | |
814 | ||
815 | Player = game:GetService("Players").LocalPlayer | |
816 | Cha = Player.Character | |
817 | rarm=Cha["Right Arm"] | |
818 | larm=Cha["Left Arm"] | |
819 | rar=Cha["Right Leg"] | |
820 | lar=Cha["Left Leg"] | |
821 | ||
822 | Handle = Instance.new("Part",Cha) | |
823 | Handle.TopSurface = "Smooth" | |
824 | Handle.BottomSurface = "Smooth" | |
825 | Handle.Size = Vector3.new(1,1,1) | |
826 | Handle.CanCollide = false | |
827 | Handle.Transparency = 0 | |
828 | Handle.BrickColor = BrickColor.new("Crimson") | |
829 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
830 | HandleMesh.MeshType = "Brick" | |
831 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
832 | HandleWeld = Instance.new("Weld",Cha) | |
833 | HandleWeld.Part0 = rarm | |
834 | HandleWeld.Part1 = Handle | |
835 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
836 | ||
837 | ||
838 | Hand = Instance.new("Part",Cha) | |
839 | Hand.TopSurface = "Smooth" | |
840 | Hand.BottomSurface = "Smooth" | |
841 | Hand.Size = Vector3.new(1,1,1) | |
842 | Hand.CanCollide = false | |
843 | Hand.Transparency = 0 | |
844 | Hand.BrickColor = BrickColor.new("Royal purple") | |
845 | HandMesh = Instance.new("SpecialMesh", Hand) | |
846 | HandMesh.MeshType = "Brick" | |
847 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
848 | HandWeld = Instance.new("Weld",Cha) | |
849 | HandWeld.Part0 = rarm | |
850 | HandWeld.Part1 = Hand | |
851 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
852 | ||
853 | Handle = Instance.new("Part",Cha) | |
854 | Handle.TopSurface = "Smooth" | |
855 | Handle.BottomSurface = "Smooth" | |
856 | Handle.Size = Vector3.new(1,1,1) | |
857 | Handle.CanCollide = false | |
858 | Handle.Transparency = 0 | |
859 | Handle.BrickColor = BrickColor.new("Crimson") | |
860 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
861 | HandleMesh.MeshType = "Brick" | |
862 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
863 | HandleWeld = Instance.new("Weld",Cha) | |
864 | HandleWeld.Part0 = larm | |
865 | HandleWeld.Part1 = Handle | |
866 | HandleWeld.C1 = CFrame.new(0, 0.4, 0) | |
867 | ||
868 | ||
869 | Hand = Instance.new("Part",Cha) | |
870 | Hand.TopSurface = "Smooth" | |
871 | Hand.BottomSurface = "Smooth" | |
872 | Hand.Size = Vector3.new(1,1,1) | |
873 | Hand.CanCollide = false | |
874 | Hand.Transparency = 0 | |
875 | Hand.BrickColor = BrickColor.new("Royal purple") | |
876 | HandMesh = Instance.new("SpecialMesh", Hand) | |
877 | HandMesh.MeshType = "Brick" | |
878 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
879 | HandWeld = Instance.new("Weld",Cha) | |
880 | HandWeld.Part0 = larm | |
881 | HandWeld.Part1 = Hand | |
882 | HandWeld.C1 = CFrame.new(0, 0.4, 0) | |
883 | ||
884 | Handle = Instance.new("Part",Cha) | |
885 | Handle.TopSurface = "Smooth" | |
886 | Handle.BottomSurface = "Smooth" | |
887 | Handle.Size = Vector3.new(1,1,1) | |
888 | Handle.CanCollide = false | |
889 | Handle.Transparency = 0 | |
890 | Handle.BrickColor = BrickColor.new("Crimson") | |
891 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
892 | HandleMesh.MeshType = "Brick" | |
893 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
894 | HandleWeld = Instance.new("Weld",Cha) | |
895 | HandleWeld.Part0 = larm | |
896 | HandleWeld.Part1 = Handle | |
897 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
898 | ||
899 | ||
900 | Hand = Instance.new("Part",Cha) | |
901 | Hand.TopSurface = "Smooth" | |
902 | Hand.BottomSurface = "Smooth" | |
903 | Hand.Size = Vector3.new(1,1,1) | |
904 | Hand.CanCollide = false | |
905 | Hand.Transparency = 0 | |
906 | Hand.BrickColor = BrickColor.new("Bright green") | |
907 | HandMesh = Instance.new("SpecialMesh", Hand) | |
908 | HandMesh.MeshType = "Brick" | |
909 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
910 | HandWeld = Instance.new("Weld",Cha) | |
911 | HandWeld.Part0 = larm | |
912 | HandWeld.Part1 = Hand | |
913 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
914 | ||
915 | Handle = Instance.new("Part",Cha) | |
916 | Handle.TopSurface = "Smooth" | |
917 | Handle.BottomSurface = "Smooth" | |
918 | Handle.Size = Vector3.new(1,1,1) | |
919 | Handle.CanCollide = false | |
920 | Handle.Transparency = 0 | |
921 | Handle.BrickColor = BrickColor.new("Crimson") | |
922 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
923 | HandleMesh.MeshType = "Brick" | |
924 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
925 | HandleWeld = Instance.new("Weld",Cha) | |
926 | HandleWeld.Part0 = rarm | |
927 | HandleWeld.Part1 = Handle | |
928 | HandleWeld.C1 = CFrame.new(0, 0.2, 0) | |
929 | ||
930 | ||
931 | Hand = Instance.new("Part",Cha) | |
932 | Hand.TopSurface = "Smooth" | |
933 | Hand.BottomSurface = "Smooth" | |
934 | Hand.Size = Vector3.new(1,1,1) | |
935 | Hand.CanCollide = false | |
936 | Hand.Transparency = 0 | |
937 | Hand.BrickColor = BrickColor.new("Bright green") | |
938 | HandMesh = Instance.new("SpecialMesh", Hand) | |
939 | HandMesh.MeshType = "Brick" | |
940 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
941 | HandWeld = Instance.new("Weld",Cha) | |
942 | HandWeld.Part0 = rarm | |
943 | HandWeld.Part1 = Hand | |
944 | HandWeld.C1 = CFrame.new(0, 0.2, 0) | |
945 | ||
946 | Handle = Instance.new("Part",Cha) | |
947 | Handle.TopSurface = "Smooth" | |
948 | Handle.BottomSurface = "Smooth" | |
949 | Handle.Size = Vector3.new(1,1,1) | |
950 | Handle.CanCollide = false | |
951 | Handle.Transparency = 0 | |
952 | Handle.BrickColor = BrickColor.new("Crimson") | |
953 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
954 | HandleMesh.MeshType = "Brick" | |
955 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
956 | HandleWeld = Instance.new("Weld",Cha) | |
957 | HandleWeld.Part0 = rarm | |
958 | HandleWeld.Part1 = Handle | |
959 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
960 | ||
961 | ||
962 | Hand = Instance.new("Part",Cha) | |
963 | Hand.TopSurface = "Smooth" | |
964 | Hand.BottomSurface = "Smooth" | |
965 | Hand.Size = Vector3.new(1,1,1) | |
966 | Hand.CanCollide = false | |
967 | Hand.Transparency = 0 | |
968 | Hand.BrickColor = BrickColor.new("Bright green") | |
969 | HandMesh = Instance.new("SpecialMesh", Hand) | |
970 | HandMesh.MeshType = "Brick" | |
971 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
972 | HandWeld = Instance.new("Weld",Cha) | |
973 | HandWeld.Part0 = rarm | |
974 | HandWeld.Part1 = Hand | |
975 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
976 | ||
977 | Handle = Instance.new("Part",Cha) | |
978 | Handle.TopSurface = "Smooth" | |
979 | Handle.BottomSurface = "Smooth" | |
980 | Handle.Size = Vector3.new(1,1,1) | |
981 | Handle.CanCollide = false | |
982 | Handle.Transparency = 0 | |
983 | Handle.BrickColor = BrickColor.new("Crimson") | |
984 | HandleMesh = Instance.new("SpecialMesh", Handle) | |
985 | HandleMesh.MeshType = "Brick" | |
986 | HandleMesh.Scale = Vector3.new(1.01,0.5,1.01) | |
987 | HandleWeld = Instance.new("Weld",Cha) | |
988 | HandleWeld.Part0 = larm | |
989 | HandleWeld.Part1 = Handle | |
990 | HandleWeld.C1 = CFrame.new(0, 0.6, 0) | |
991 | ||
992 | ||
993 | Hand = Instance.new("Part",Cha) | |
994 | Hand.TopSurface = "Smooth" | |
995 | Hand.BottomSurface = "Smooth" | |
996 | Hand.Size = Vector3.new(1,1,1) | |
997 | Hand.CanCollide = false | |
998 | Hand.Transparency = 0 | |
999 | Hand.BrickColor = BrickColor.new("Bright green") | |
1000 | HandMesh = Instance.new("SpecialMesh", Hand) | |
1001 | HandMesh.MeshType = "Brick" | |
1002 | HandMesh.Scale = Vector3.new(1.02,0.1,1.02) | |
1003 | HandWeld = Instance.new("Weld",Cha) | |
1004 | HandWeld.Part0 = larm | |
1005 | HandWeld.Part1 = Hand | |
1006 | HandWeld.C1 = CFrame.new(0, 0.6, 0) | |
1007 | ||
1008 | wait(0.1) | |
1009 | ||
1010 | rs = game:GetService'RunService' | |
1011 | plrs = game:GetService'Players' | |
1012 | lp = plrs.LocalPlayer | |
1013 | c = lp.Character | |
1014 | root = lp.Character.HumanoidRootPart | |
1015 | human = c.Humanoid | |
1016 | FPS = 0 | |
1017 | inf = 0 | |
1018 | opos1 = Vector3.new(1) | |
1019 | opos2 = Vector3.new(2) | |
1020 | opos3 = Vector3.new(3) | |
1021 | waves = Instance.new("Model", c) | |
1022 | res = Instance.new("Model", c) | |
1023 | ||
1024 | local function b() | |
1025 | local t=tick(); | |
1026 | local l=t%1*3; | |
1027 | local t=.5*math.pi*(l%1); | |
1028 | if l<0.5 then | |
1029 | return Color3.new(47,0,32); | |
1030 | elseif l<2 then | |
1031 | return Color3.new(193,0,0); | |
1032 | else | |
1033 | return Color3.new(0,10,0); | |
1034 | end; | |
1035 | end; | |
1036 | speedParts = function() | |
1037 | for i = 1, 4 do | |
1038 | local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -c.HumanoidRootPart.Velocity / 5) * (math.sin(tick()) + 2) | |
1039 | local CFramepos = root.CFrame:toWorldSpace(CFrame.new(pos)).p | |
1040 | local opos | |
1041 | if i == 1 then | |
1042 | opos = opos1 | |
1043 | elseif i == 2 then | |
1044 | opos = opos2 | |
1045 | else | |
1046 | opos = opos3 | |
1047 | end | |
1048 | if human.MoveDirection ~= Vector3.new(7, 8, 9) then | |
1049 | local e | |
1050 | if #res:children() <= 3 then | |
1051 | e = Instance.new("Part") | |
1052 | else | |
1053 | e = res:FindFirstChild("Tail") | |
1054 | end | |
1055 | e.Parent = waves | |
1056 | e.Anchored = true | |
1057 | e.CanCollide = false | |
1058 | e.Transparency = 0 | |
1059 | e.Material = "Slate" | |
1060 | e.Name = "Tail" | |
1061 | e.Color = b(); --Color = a(); | |
1062 | e.Size = Vector3.new(.2, (CFramepos - opos).magnitude, .2) | |
1063 | e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 4, 2) | |
1064 | end | |
1065 | if i == 1 then | |
1066 | opos1 = CFramepos | |
1067 | elseif i == 2 then | |
1068 | opos2 = CFramepos | |
1069 | else | |
1070 | opos3 = CFramepos | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | rs.RenderStepped:connect(function() | |
1076 | FPS = 1 / rs.RenderStepped:wait() | |
1077 | for i, v in pairs (waves:children()) do | |
1078 | v.Transparency = v.Transparency + .05 / (FPS / 60) | |
1079 | if v.Transparency >= .98 then | |
1080 | v.Transparency = 1 | |
1081 | v.Parent = res | |
1082 | end | |
1083 | end | |
1084 | inf = inf + (8 + root.Velocity.magnitude / 15) / (FPS / 60) | |
1085 | speedParts() | |
1086 | end) | |
1087 | ||
1088 | local p = game.Players.LocalPlayer | |
1089 | local char = p.Character | |
1090 | local size = 15 | |
1091 | part = function() | |
1092 | ||
1093 | local a = Instance.new("Part", script) | |
1094 | a.Anchored = true | |
1095 | a.CanCollide = true | |
1096 | a.CFrame = char.Torso.CFrame | |
1097 | a.Size = Vector3.new(size, 0.2, 0.2) | |
1098 | a.Transparency = 5 | |
1099 | return a | |
1100 | end | |
1101 | ||
1102 | part2 = function() | |
1103 | ||
1104 | local a = Instance.new("Part", script) | |
1105 | a.Anchored = true | |
1106 | a.CanCollide = true | |
1107 | a.CFrame = char.Torso.CFrame | |
1108 | a.Size = Vector3.new(0.2, size, 0.2) | |
1109 | a.Transparency = 5 | |
1110 | return a | |
1111 | end | |
1112 | ||
1113 | part3 = function() | |
1114 | ||
1115 | local a = Instance.new("Part", script) | |
1116 | a.Anchored = true | |
1117 | a.CanCollide = false | |
1118 | a.Size = Vector3.new(size, size, 1) | |
1119 | a.Transparency = 5 | |
1120 | a.Material = "Neon" | |
1121 | a.BrickColor = BrickColor.new("Really black") | |
1122 | local b = Instance.new("BlockMesh", a) | |
1123 | b.Scale = Vector3.new(1, 1, 0) | |
1124 | return a | |
1125 | end | |
1126 | ||
1127 | local replicating = false | |
1128 | local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil | |
1129 | replicate = function() | |
1130 | ||
1131 | replicating = true | |
1132 | script:ClearAllChildren() | |
1133 | root = part() | |
1134 | root.Transparency = 5 | |
1135 | root.Size = Vector3.new(0.2, 0.2, 0.2) | |
1136 | root.CanCollide = false | |
1137 | a = part() | |
1138 | b = part() | |
1139 | c = part() | |
1140 | d = part() | |
1141 | a2 = part() | |
1142 | b2 = part() | |
1143 | c2 = part() | |
1144 | d2 = part() | |
1145 | aa = part2() | |
1146 | bb = part2() | |
1147 | cc = part2() | |
1148 | dd = part2() | |
1149 | z = part3() | |
1150 | x = part3() | |
1151 | c = part3() | |
1152 | v = part3() | |
1153 | b = part3() | |
1154 | n = part3() | |
1155 | replicating = false | |
1156 | end | |
1157 | ||
1158 | script.ChildRemoved:connect(function(a) | |
1159 | ||
1160 | if a.ClassName == "Part" and replicating == false then | |
1161 | replicate() | |
1162 | end | |
1163 | end | |
1164 | ) | |
1165 | replicate() | |
1166 | local tick = 0 | |
1167 | CreateRegion3FromLocAndSize = function(Position, Size) | |
1168 | ||
1169 | local SizeOffset = Size / 2 | |
1170 | local Point1 = Position - SizeOffset | |
1171 | local Point2 = Position + SizeOffset | |
1172 | return Region3.new(Point1, Point2) | |
1173 | end | |
1174 | ||
1175 | local set = false | |
1176 | local whitelist = {""} | |
1177 | p.Chatted:connect(function(ms) | |
1178 | ||
1179 | if ms:sub(1, 5) == "size-" then | |
1180 | size = tonumber(ms:sub(6)) | |
1181 | replicate() | |
1182 | else | |
1183 | if ms:sub(1, 4) == "set-" then | |
1184 | set = true | |
1185 | z.CanCollide = false | |
1186 | x.CanCollide = false | |
1187 | c.CanCollide = false | |
1188 | v.CanCollide = false | |
1189 | b.CanCollide = false | |
1190 | n.CanCollide = false | |
1191 | else | |
1192 | if ms:sub(1, 6) == "unset-" then | |
1193 | set = false | |
1194 | z.CanCollide = false | |
1195 | x.CanCollide = false | |
1196 | c.CanCollide = false | |
1197 | v.CanCollide = false | |
1198 | b.CanCollide = false | |
1199 | n.CanCollide = false | |
1200 | else | |
1201 | if ms:sub(1, 10) == "whitelist-" then | |
1202 | table.insert(whitelist, ms:sub(11)) | |
1203 | else | |
1204 | if ms:sub(1, 12) == "unwhitelist-" then | |
1205 | for i,v in pairs(whitelist) do | |
1206 | if ms:sub(13) == v then | |
1207 | table.remove(whitelist, i) | |
1208 | break | |
1209 | end | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | end | |
1214 | end | |
1215 | end | |
1216 | end | |
1217 | ) | |
1218 | local magicpos = nil | |
1219 | game:GetService("RunService").Heartbeat:connect(function() | |
1220 | ||
1221 | pcall(function() | |
1222 | ||
1223 | local void = char:GetChildren() | |
1224 | for _,pl in pairs(whitelist) do | |
1225 | if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then | |
1226 | for i,v in pairs(game.Players[pl].Character:GetChildren()) do | |
1227 | table.insert(void, v) | |
1228 | end | |
1229 | end | |
1230 | end | |
1231 | for i,v in pairs(game.Players:GetPlayers()) do | |
1232 | if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then | |
1233 | v:LoadCharacter() | |
1234 | end | |
1235 | end | |
1236 | char.Humanoid.Health = math.huge | |
1237 | tick = tick + 0.01 | |
1238 | if not set then | |
1239 | root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1) | |
1240 | magicpos = char.Torso.CFrame | |
1241 | else | |
1242 | root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05) | |
1243 | end | |
1244 | local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size)) | |
1245 | for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do | |
1246 | if v.Name ~= "Base" then | |
1247 | v:Destroy() | |
1248 | end | |
1249 | end | |
1250 | a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1251 | b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1252 | c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2) | |
1253 | d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2) | |
1254 | a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1255 | b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1256 | c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2) | |
1257 | d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2) | |
1258 | aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2) | |
1259 | bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2) | |
1260 | cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2) | |
1261 | dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2) | |
1262 | z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1263 | x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
1264 | c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1265 | v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
1266 | b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1267 | n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
1268 | end | |
1269 | ) | |
1270 | end | |
1271 | ) | |
1272 | --=<=Skin=>=-- | |
1273 | Player=game:GetService('Players').LocalPlayer | |
1274 | local p = game.Players.LocalPlayer | |
1275 | local char = p.Character | |
1276 | local mouse = p:GetMouse() | |
1277 | local larm = char["Left Arm"] | |
1278 | local rarm = char["Right Arm"] | |
1279 | local lleg = char["Left Leg"] | |
1280 | local rleg = char["Right Leg"] | |
1281 | local hed = char.Head | |
1282 | local torso = char.Torso | |
1283 | local hum = char.Humanoid | |
1284 | local cam = game.Workspace.CurrentCamera | |
1285 | local root = char.HumanoidRootPart | |
1286 | local deb = false | |
1287 | local shot = 0 | |
1288 | local debris=game:service"Debris" | |
1289 | local l = game:GetService("Lighting") | |
1290 | local rs = game:GetService("RunService").RenderStepped | |
1291 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1292 | math.randomseed(os.time()) | |
1293 | for i,v in pairs(char:children()) do | |
1294 | if v:IsA("Hat") then | |
1295 | v:Destroy() | |
1296 | end | |
1297 | end | |
1298 | for i,v in pairs (hed:GetChildren()) do | |
1299 | if v:IsA("Sound") then | |
1300 | v:Destroy() | |
1301 | end | |
1302 | end | |
1303 | ---------------------------------------------------- | |
1304 | Debounces = { | |
1305 | CanAttack = true; | |
1306 | NoIdl = false; | |
1307 | Slashing = false; | |
1308 | Slashed = false; | |
1309 | RPunch = false; | |
1310 | RPunched = false; | |
1311 | LPunch = false; | |
1312 | LPunched = false; | |
1313 | } | |
1314 | local Touche = {char.Name, } | |
1315 | ---------------------------------------------------- | |
1316 | hed.face.Texture = "" | |
1317 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
1318 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
1319 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
1320 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
1321 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
1322 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
1323 | ---------------------------------------------------- | |
1324 | ypcall(function() | |
1325 | char.Shirt:Destroy() | |
1326 | char.Pants:Destroy() | |
1327 | shirt = Instance.new("Shirt", char) | |
1328 | shirt.Name = "Shirt" | |
1329 | pants = Instance.new("Pants", char) | |
1330 | pants.Name = "Pants" | |
1331 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
1332 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" | |
1333 | end) |