SHOW:
|
|
- or go back to the newest paste.
1 | using System.Collections; | |
2 | using System.Collections.Generic; | |
3 | using UnityEngine; | |
4 | using TMPro; | |
5 | using UnityEngine.SceneManagement; | |
6 | ||
7 | public class FleetScript : MonoBehaviour | |
8 | { | |
9 | //how often does the fleet move | |
10 | public float moveTime = 2; | |
11 | //speed | |
12 | public float moveSpeed; | |
13 | //move counter | |
14 | int moveCounter = 0; | |
15 | //movement direction | |
16 | int moveDir; | |
17 | ||
18 | public bool gameRun; | |
19 | ||
20 | public TMP_Text endText; | |
21 | ||
22 | public AlienLeaderScript leader; | |
23 | ||
24 | void Start() | |
25 | { | |
26 | ||
27 | StartGame(); | |
28 | } | |
29 | ||
30 | void Update() | |
31 | { | |
32 | if(gameRun && transform.childCount == 0) | |
33 | { | |
34 | //If the game is still on and the fleet doesn't have aliens anymore we stop the game | |
35 | StopGame(true); | |
36 | } | |
37 | //resetting the game when the player presses R | |
38 | if (Input.GetKeyDown(KeyCode.R)) SceneManager.LoadScene(0); | |
39 | } | |
40 | ||
41 | public void StopGame(bool win) | |
42 | { | |
43 | //Stop the game and movement | |
44 | CancelInvoke("Move"); | |
45 | leader.StopLeader(); | |
46 | gameRun = false; | |
47 | //Switch on the text and fill it appropriatel | |
48 | endText.gameObject.SetActive(true); | |
49 | endText.text = win ? "You Win!" : "You Lose!"; | |
50 | } | |
51 | ||
52 | public void StartGame() | |
53 | { | |
54 | moveDir = 1; | |
55 | //sterting calling a method with specified interval | |
56 | InvokeRepeating("Move", moveTime, moveTime); | |
57 | leader.StartLeader(); | |
58 | //starting the game and disabling the text | |
59 | gameRun = true; | |
60 | endText.gameObject.SetActive(false); | |
61 | } | |
62 | ||
63 | void Move() | |
64 | { | |
65 | //depending on the direction change the position | |
66 | transform.position += new Vector3(moveSpeed * moveDir, 0, 0); | |
67 | moveCounter += moveDir; | |
68 | ||
69 | //Move down if the counter goes above 4 or below -4 | |
70 | if (moveCounter <= -4 || moveCounter >= 4) | |
71 | { | |
72 | moveDir *= -1; | |
73 | transform.position -= new Vector3(0, moveSpeed, 0); | |
74 | } | |
75 | } | |
76 | } |