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1-
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 41 and put your name where it says "YOURNAMEHERE"
1+
findname = "cambow19" --- YOUR NAME HERE
2-
2+
script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname)
3-
3+
sn = table.concat("Red Scythe")
4-
local sizelol = Vector3.new(0.01,0.01,0.01)
4+
spd = 0.125 -- (1/SPD) = FramesPerSecond:>
5-
if script ~= nil then script.Parent = nil end
5+
d = {17,18} -- dmg
6-
6+
Decs={}
7-
function Reset()
7+
Decs.Totem = "35624068"
8-
pcall(function() Camball.Model:Remove() end)
8+
Decs.Tornado = "1051557"
9-
pcall(function() Camball.Part1:Remove() end)
9+
Decs.SpikeBall = "9982590"
10-
pcall(function() Camball.Part2:Remove() end)
10+
Decs.Fist = "65322375"
11-
pcall(function() Camball.Humanoid:Remove() end)
11+
Decs.RedCliffT = "49754754"
12-
Camball = {}
12+
Decs.RedCliff = "49754655"
13-
Camball.Activated = true
13+
Decs.Chakram = "18430887"
14-
Camball.Removed = false
14+
Decs.Chakram2 = "47260990"
15-
Camball.Moving = true
15+
Decs.Chakram3 = "19251107"
16-
Camball.Busy = false
16+
Decs.Diamond = "9756362"
17-
Camball.BusyBypass = false
17+
Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh"
18-
Camball.Hidden = false
18+
Decs.EF1 = "64467174"
19-
Camball.WaitTime = 0.05
19+
Decs.TSkull1="36869975"
20-
Camball.Name = "Minion"
20+
Decs.Skull1="36869983"
21-
Camball.ChatColor = Enum.ChatColor.Red
21+
Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
22-
Camball.Color = BrickColor.new("Really black")
22+
Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664"
23-
Camball.Point1 = CFrame.new()
23+
e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w
24-
Camball.Point2 = CFrame.new()
24+
w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
25-
Camball.Model = Instance.new("Model")
25+
loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))()
26-
Camball.Part1 = Instance.new("Part")
26+
--q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end)
27-
Camball.Part1.Transparency = 1
27+
v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
28-
Camball.Part1Mesh = Instance.new("SpecialMesh", Camball.Part1)
28+
mf=math.floor sf=string.find sb=string.sub rn=math.random
29-
Camball.Part2 = Instance.new("Part")
29+
function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
30-
Camball.Part2.Transparency = 1
30+
qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
31-
Camball.Part2Mesh = Instance.new("SpecialMesh", Camball.Part2)
31+
function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
32-
Camball.Humanoid = Instance.new("Humanoid")
32+
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
33-
canim=game.Players.LocalPlayer.Character.Animate
33+
function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
34-
lanim=canim:clone()
34+
elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
35-
lanim.Parent = game.Lighting
35+
fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
36-
Camball.GetRecursiveChildren = function(Source, Name, SearchType, Children)
36+
function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
37-
if type(Source) ~= "userdata" then
37+
function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end
38-
Source = game
38+
function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
39
function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
40-
if type(Name) ~= "string" then
40+
function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
41-
Name = "mogoon"
41+
local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
42
function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
43-
if type(Children) ~= "table" then
43+
function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
44-
Children = {}
44+
function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
45
function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
46-
for _, Child in pairs(Source:children()) do
46+
function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
47-
pcall(function()
47+
function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
48-
if (function()
48+
function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
49-
if SearchType == nil or SearchType == 1 then
49+
function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
50-
return string.match(Child.Name:lower(), Name:lower())
50+
function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
51-
elseif SearchType == 2 then
51+
deb = function(ob,it) game:service'Debris':AddItem(ob,it) end
52-
return string.match(Child.className:lower(), Name:lower())
52+
function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
53-
elseif SearchType == 3 then
53+
function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
54-
return Child:IsA(Name) or Child:IsA(Name:lower())
54+
Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
55-
elseif SearchType == 4 then
55+
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
56-
return string.match(Child.Name:lower() .. string.rep(string.char(1), 5) .. Child.className:lower(), Name:lower()) or Child:IsA(Name) or Child:IsA(Name:lower())
56+
for i=1,tym do
57
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
58-
return false
58+
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
59-
end)() and Child ~= script then
59+
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
60-
table.insert(Children, Child)
60+
if tym == i then
61
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
62-
Camball.GetRecursiveChildren(Child, Name, SearchType, Children)
62+
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
63
else
64
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
65-
return Children
65+
66
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
67
end
68-
Reset()
68+
69-
bannedlist = {}
69+
function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
70-
70+
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
71-
function onPlayerEntered(newPlayer)
71+
sTrail={}
72-
for i=1,#bannedlist do
72+
function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
73-
if (newPlayer.Name == bannedlist[i]) then
73+
local oldpos=(ob.CFrame *ofz).p local lopz2=0
74-
local hint = Instance.new("Hint",game.Workspace)
74+
local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
75-
hint.Text = "Banned user "..newPlayer.Name.." has tried to join."
75+
local mag=(oldpos - obp).magnitude
76-
newPlayer:remove()
76+
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
77-
break
77+
tr.CFrame=cn(oldpos,obp)
78
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
79-
local hint = Instance.new("Hint",game.Workspace)
79+
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
80-
hint.Text = newPlayer.Name.." has joined."
80+
q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
81
tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
82
repeat loltr()
83
w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
84-
84+
asset="http://www.roblox.com/asset/?id="
85-
game.Players.PlayerAdded:connect(onPlayerEntered)
85+
table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end)
86-
86+
a={}
87-
CatchMsg = function(Msg)
87+
a.ClickHold=0
88-
if Camball.Activated == false then return end
88+
a.c=true -- weapon change or act debounce
89-
if Msg == "/fixlocal" then
89+
a.s={}
90-
game:service("ScriptContext").ScriptsDisabled = true
90+
a.cr={20,1.5}
91-
for i = 1, 10 do
91+
ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
92-
for _, Part in pairs(Camball.GetRecursiveChildren()) do
92+
Anim = "None"
93-
if Part.className ~= "Player" then
93+
mouse = nil
94-
pcall(function() Part.Disabled = true end)
94+
Sounds={
95-
pcall(function() Part:Remove() end)
95+
Break="3264793";
96
Berserk="2676305";
97
Fire1="2760979";
98
Imbue="2785493";
99
Ghost="3264923";
100-
wait(0.5)
100+
Block="rbxasset://sounds\\metal.ogg";
101-
Base = Instance.new("Part")
101+
Boom="16976189";
102-
Base.Name = "Base"
102+
SniperFire="1369158";
103-
Base.BrickColor = BrickColor.new("Dark green")
103+
ShotgunFire2="1868836";
104-
Base.TopSurface = "Studs"
104+
MinigunFire="2692806";
105-
Base.BottomSurface = "Smooth"
105+
MinigunCharge="2692844";
106-
Base.formFactor = "Custom"
106+
MinigunDischarge="1753007";
107-
Base.Size = Vector3.new(1000, 5, 1000)
107+
Flashbang="16976189";
108-
Base.CFrame = CFrame.new(0, -2, 0)
108+
Beep="15666462";
109-
Base.Locked = true
109+
Smash="2801263";
110-
Base.Anchored = true
110+
Punch="31173820";
111-
Base.Parent = workspace
111+
Slash="rbxasset://sounds/swordslash.wav";
112-
game:service("Lighting").Brightness = 1
112+
Falcon="1387390";
113-
game:service("Lighting").GeographicLatitude = 41.73
113+
Cast="2101137";
114-
game:service("Lighting").Ambient = Color3.new(128 / 255, 128 / 255, 128 / 255)
114+
Spin="1369159";
115-
game:service("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
115+
Abscond="2767090";
116-
game:service("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
116+
ElectricalCharge="2800815";
117-
game:service("Lighting").ShadowColor = Color3.new(179 / 255, 179 / 255, 184 / 255)
117+
FireExplosion="3264793";
118-
game:service("Lighting").TimeOfDay = "14:00:00"
118+
SaberLightUp="10209303";
119-
for _, Player in pairs(game:service("Players"):GetPlayers()) do
119+
SaberSlash="10209280";
120-
pcall(function()
120+
SaberHit="44463749";
121-
local Model = Instance.new("Model", workspace)
121+
EnergyBlast="10209268";
122-
local Part = Instance.new("Part", Model)
122+
Lunge="rbxasset://sounds/swordlunge.wav";
123-
Part.Name = "Head"
123+
Unsheath="rbxasset://sounds/unsheath.wav";
124-
Part.Transparency = 1
124+
}
125-
Part.CanCollide = false
125+
wss = 16
126-
Part.Anchored = true
126+
caw = true
127-
Part.Locked = true
127+
pl = p.LocalPlayer
128-
Part.Parent = Model
128+
bp = pl.Backpack
129-
local Humanoid = Instance.new("Humanoid", Model)
129+
pg = pl.PlayerGui
130-
Humanoid.Health = 100
130+
c = pl.Character
131-
Player.Character = Model
131+
to = c.Torso
132-
Humanoid.Health = 0
132+
he = c.Head he.face.Face = "Bottom"
133
hu =c.Humanoid
134
q(function() bp[sn]:Remove() end)
135
local su = it("Model",c) su.Name = "Suit1"
136-
game:service("ScriptContext").ScriptsDisabled = false
136+
cl = "className" local caram = "CharacterMesh"
137-
elseif Msg == "/fix" then
137+
for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
138-
local QuickScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
138+
for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end
139-
QuickScript.Name = "Fix"
139+
pcall(function() c.Block:Remove() end)
140-
QuickScript.Debug:Remove()
140+
local block = qi({"BoolValue",c,Value=false,Name="Block"})
141-
QuickScript.NewSource.Value = [[game:service("ScriptContext").ScriptsDisabled = true
141+
local hd=he:Clone''
142-
for i = 1, 10 do
142+
to.Transparency = 1
143-
for _, Part in pairs(Camball.GetRecursiveChildren()) do
143+
he.Transparency = 1
144-
if Part.className ~= "Player" then
144+
a.Bodyas=0
145-
pcall(function() Part.Disabled = true end)
145+
a.insw={}
146-
pcall(function() Part:Remove() end)
146+
function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
147
if namzi=="p0" then
148
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
149
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
150
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
151-
wait(0.5)
151+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
152-
Base = Instance.new("Part")
152+
153-
Base.Name = "Base"
153+
154-
Base.BrickColor = BrickColor.new("Dark green")
154+
function ws(ii)
155-
Base.TopSurface = "Studs"
155+
wss = ii
156-
Base.BottomSurface = "Smooth"
156+
157-
Base.formFactor = "Custom"
157+
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end
158-
Base.Size = Vector3.new(1000, 5, 1000)
158+
a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu)
159-
Base.CFrame = CFrame.new(0, -2, 0)
159+
if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
160-
Base.Locked = true
160+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
161-
Base.Anchored = true
161+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
162-
Base.Parent = workspace
162+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
163-
game:service("Lighting").Brightness = 1
163+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
164-
game:service("Lighting").GeographicLatitude = 41.73
164+
local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
165-
game:service("Lighting").Ambient = Color3.new(128 / 255, 128 / 255, 128 / 255)
165+
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
166-
game:service("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
166+
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
167-
game:service("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
167+
for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
168-
game:service("Lighting").ShadowColor = Color3.new(179 / 255, 179 / 255, 184 / 255)
168+
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
169-
game:service("Lighting").TimeOfDay = "14:00:00"
169+
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
170-
for _, Player in pairs(game:service("Players"):GetPlayers()) do
170+
for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
171-
pcall(function()
171+
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
172-
local Model = Instance.new("Model", workspace)
172+
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
173-
local Part = Instance.new("Part", Model)
173+
174-
Part.Name = "Head"
174+
local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
175-
Part.Transparency = 1
175+
else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
176-
Part.CanCollide = false
176+
if c0orc1==0 then
177-
Part.Anchored = true
177+
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
178-
Part.Locked = true
178+
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
179-
Part.Parent = Model
179+
elseif c0orc1==1 then
180-
local Humanoid = Instance.new("Humanoid", Model)
180+
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
181-
Humanoid.Health = 100
181+
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
182-
Player.Character = Model
182+
elseif c0orc1==3 then
183-
Humanoid.Health = 0
183+
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
184
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
185
local x,y,z=wexx.C1:toEulerAnglesXYZ()
186
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
187-
game:service("ScriptContext").ScriptsDisabled = false]]
187+
end end
188-
QuickScript.Parent = workspace
188+
to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
189-
elseif Msg == "/stop" then
189+
--"http://www.roblox.com/asset?id=67168288"
190-
Camball.Moving = false
190+
tk = true
191-
elseif Msg == "/go" then
191+
p={}
192-
Camball.Moving = true
192+
t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor)) 
193-
elseif Msg == "/up" then
193+
la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
194-
pcall(function() game:service("Players").LocalPlayer.Character:Remove() end)
194+
ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
195-
game:service("Players").LocalPlayer.Character = nil
195+
ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
196-
elseif Msg == "/down" then
196+
rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
197-
if game:service("Players").LocalPlayer.Character ~= nil then
197+
local hd2 = hd:Clone() hd2.Parent = su hd2.Transparency = 0 hd2.face.Face = "Front" hd2.Name = "FakeHead" hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
198-
CatchMsg("/up")
198+
hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
199
tw=weld(t,to,t,0,0,0,0,0,0)
200-
Character = Instance.new("Model")
200+
local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = ""
201-
Character.Name = Camball.Name
201+
pcall(function() c.Shirt:Clone().Parent = su end)
202-
Character.Parent = workspace
202+
lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"]
203-
local Head = Instance.new("Part")
203+
lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
204-
Head.Name = "Head"
204+
law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl)
205-
Head.formFactor = 0
205+
law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
206-
Head.Size = Vector3.new(2, 1, 1)
206+
law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
207-
Head.TopSurface = 0
207+
la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
208-
Head.BottomSurface = "Weld"
208+
c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0
209-
Head.BrickColor = BrickColor.new("Medium stone grey")
209+
c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0
210-
Head.Parent = Character
210+
Armb=true Armb2=true
211-
local Mesh = Instance.new("SpecialMesh")
211+
Legb=true Legb2=true
212-
Mesh.MeshType = "Head"
212+
function Armz(ison) Armb=ison if ison then
213-
Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
213+
law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0)
214-
Mesh.Parent = Head
214+
ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra 
215-
local Face = Instance.new("Decal")
215+
216-
Face.Name = "face"
216+
law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"]
217-
Face.Face = "Front"
217+
ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
218-
Face.Texture = "rbxasset://textures/face.png"
218+
end end
219-
Face.Parent = Head
219+
function Legz(ison) Legb=ison if ison then
220-
local Torso = Instance.new("Part")
220+
llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0)
221-
Torso.Name = "Torso"
221+
lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl
222-
Torso.formFactor = 0
222+
223-
Torso.Size = Vector3.new(2, 2, 1)
223+
llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"]
224-
Torso.TopSurface = "Studs"
224+
lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
225-
Torso.BottomSurface = "Inlet"
225+
end end function Headz(ison) if ison then he.Transparency=0 else end end
226-
Torso.LeftSurface = "Weld"
226+
Armz(true) Legz(true) --newhats(c,hd2,he)
227-
Torso.RightSurface = "Weld"
227+
hax2sazc = "BUTTSEXSYSTEM"
228-
Torso.BrickColor = BrickColor.new("Bright red")
228+
function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
229-
Torso.Parent = Character
229+
Sound("Your_F*cking_Name_here",1,1,he)
230-
local TShirt = Instance.new("Decal")
230+
function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
231-
TShirt.Name = "roblox"
231+
local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
232-
TShirt.Face = "Front"
232+
if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
233-
TShirt.Texture = "http://www.roblox.com/asset/?id=64494357"
233+
--elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc
234-
TShirt.Parent = Torso
234+
else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
235-
local Limb = Instance.new("Part")
235+
end end -- func and loop end
236-
Limb.formFactor = 0
236+
dive(workspace) dive(workspace.CurrentCamera) end) end
237-
Limb.Size = Vector3.new(1, 2, 1)
237+
for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end
238-
Limb.TopSurface = "Studs"
238+
function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
239-
Limb.BottomSurface = "Inlet"
239+
function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
240-
Limb.BrickColor = BrickColor.new("Medium blue")
240+
local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
241-
local Limb2 = Instance.new("Part")
241+
if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
242-
Limb2.formFactor = 0
242+
for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end)
243-
Limb2.Size = Vector3.new(1, 2, 1)
243+
244-
Limb2.TopSurface = "Studs"
244+
function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825
245-
Limb2.BottomSurface = "Inlet"
245+
local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring
246-
Limb2.BrickColor = BrickColor.new("Medium stone grey")
246+
local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring
247-
local LeftArm = Limb2:Clone()
247+
local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown
248-
LeftArm.Name = "Left Arm"
248+
SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
249-
LeftArm.Parent = Character
249+
e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
250-
local RightArm = Limb2:Clone()
250+
251-
RightArm.Name = "Right Arm"
251+
end) end
252-
RightArm.Parent = Character
252+
function splat2(pos,dmge)
253-
local LeftLeg = Limb:Clone()
253+
local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
254-
LeftLeg.Name = "Left Leg"
254+
dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
255-
LeftLeg.Parent = Character
255+
dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
256-
local RightLeg = Limb:Clone()
256+
local DBDH={}
257-
RightLeg.Name = "Right Leg"
257+
function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
258-
RightLeg.Parent = Character
258+
local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
259-
Character:BreakJoints()
259+
end) end
260-
local Neck = Instance.new("Motor6D")
260+
function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
261-
Neck.Name = "Neck"
261+
local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
262-
Neck.Part0 = Torso
262+
repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
263-
Neck.Part1 = Head
263+
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
264-
Neck.C0 = CFrame.new(0, 2, 0)
264+
bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p)
265-
Neck.C1 = CFrame.new(0, 0.5, 0)
265+
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
266-
Neck.MaxVelocity = 0
266+
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
267-
Neck.Parent = Torso
267+
for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim
268-
local LeftShoulder = Instance.new("Motor6D")
268+
if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
269-
LeftShoulder.Name = "Left Shoulder"
269+
if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim
270-
LeftShoulder.Part0 = Torso
270+
if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
271-
LeftShoulder.Part1 = LeftArm
271+
272-
LeftShoulder.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
272+
end until hitx >= lolk or tymzup end) end
273-
LeftShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
273+
function GetRegion(p0,p1,f,f2) q(function()
274-
LeftShoulder.MaxVelocity = 0.5
274+
for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
275-
LeftShoulder.Parent = Torso
275+
end) end
276-
local RightShoulder = Instance.new("Motor6D")
276+
function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
277-
RightShoulder.Name = "Right Shoulder"
277+
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
278-
RightShoulder.Part0 = Torso
278+
if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
279-
RightShoulder.Part1 = RightArm
279+
function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
280-
RightShoulder.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
280+
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
281-
RightShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
281+
if bhit and bpos then
282-
RightShoulder.MaxVelocity = 0.5
282+
for i=1,tyms do q(function()
283-
RightShoulder.Parent = Torso
283+
local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
284-
local LeftHip = Instance.new("Motor6D")
284+
gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
285-
LeftHip.Name = "Left Hip"
285+
end) end
286-
LeftHip.Part0 = Torso
286+
287-
LeftHip.Part1 = LeftLeg
287+
288-
LeftHip.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
288+
289-
LeftHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
289+
function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end
290-
LeftHip.MaxVelocity = 0.1
290+
v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force
291-
LeftHip.Parent = Torso
291+
end) end
292-
local RightHip = Instance.new("Motor6D")
292+
function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo
293-
RightHip.Name = "Right Hip"
293+
local tcf = tcf2 for i=1,tym do
294-
RightHip.Part0 = Torso
294+
bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p)
295-
RightHip.Part1 = RightLeg
295+
if bhit and (bpos - tcf.p).magnitude < rang then break end
296-
RightHip.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
296+
tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj
297-
RightHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
297+
wait() end
298-
RightHip.MaxVelocity = 0.1
298+
if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end
299-
RightHip.Parent = Torso
299+
if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end
300-
local Humanoid = Instance.new("Humanoid")
300+
end) end
301-
Humanoid.Parent = Character
301+
function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then
302-
Humanoid.WalkSpeed = 20
302+
if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end
303-
local BodyColors = Instance.new("BodyColors")
303+
v.Anchored = false stick(hit,v)
304-
BodyColors.Name = "Body Colors"
304+
wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end
305-
BodyColors.HeadColor = Head.BrickColor
305+
--Dio's functions
306-
BodyColors.TorsoColor = Torso.BrickColor
306+
function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
307-
BodyColors.LeftArmColor = LeftArm.BrickColor
307+
GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05)
308-
BodyColors.RightArmColor = RightArm.BrickColor
308+
local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT})
309-
BodyColors.LeftLegColor = LeftLeg.BrickColor
309+
pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end
310-
BodyColors.RightLegColor = RightLeg.BrickColor
310+
local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end)
311-
BodyColors.Parent = Character
311+
end local bped = {}
312-
local Shirt = Instance.new("Shirt")
312+
function SpikeSucker(pos,sc)
313-
Shirt.Name = "Shirt"
313+
local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"Magenta") bal.CFrame = pos
314-
Shirt.ShirtTemplate = ""
314+
local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"Magenta") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall})
315-
Shirt.Parent = Character
315+
local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Magenta") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond})
316-
local ShirtGraphic = Instance.new("ShirtGraphic")
316+
local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do
317-
ShirtGraphic.Name = "Shirt Graphic"
317+
for i=0,1,0.1 do tms = tms + 1
318-
ShirtGraphic.Graphic = ""
318+
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
319-
ShirtGraphic.Parent = Character
319+
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
320-
local Pants = Instance.new("Pants")
320+
321-
Pants.Name = "Pants"
321+
322-
Pants.PantsTemplate = ""
322+
for i=1,0,-0.1 do tms = tms + 1
323-
Pants.Parent = Character
323+
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
324-
Torso.CFrame = CFrame.new(Camball.Point1.p, Camball.Point2.p)
324+
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
325-
game:service("Players").LocalPlayer.Character = Character
325+
326-
workspace.CurrentCamera.CameraSubject = Character.Humanoid
326+
327-
workspace.CurrentCamera.CameraType = "Custom"
327+
for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end
328-
hats = {35292167,19398258,20642008,1029025}
328+
329-
for i = 1, #hats do
329+
q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end)
330-
root = game:GetService("InsertService"):LoadAsset(hats[i])
330+
331-
root.Parent = Character
331+
function Blackspace(pos,tms,dmg)
332-
z = root:GetChildren()
332+
local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos
333-
for f = 1, #z do
333+
for i=1,0.5,-0.1 do bal.Transparency =i wait() end
334-
z[f].Parent = Character
334+
for i=1,tms do local o = 25
335
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0)
336-
root:Remove()
336+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0)
337
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0)
338-
ganim=game.Lighting:findFirstChild("Animate")
338+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0)
339-
kanim=ganim:clone()
339+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0)
340-
kanim.Parent = Character
340+
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0)
341-
341+
local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end
342-
elseif string.sub(Msg, 0, 7) == "borrow/" then
342+
343-
for _,v in pairs(game.Players:GetPlayers()) do
343+
344-
if string.find(v.Name, string.sub(Msg, 8)) ~= nil then
344+
for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove()
345-
game:service("Players").LocalPlayer.Character = v.Character
345+
346-
workspace.CurrentCamera.CameraSubject = v.Character.Humanoid
346+
function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
347-
workspace.CurrentCamera.CameraType = "Custom"
347+
local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0})
348
cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
349
local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc}
350-
350+
local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
351-
elseif string.sub(Msg, 0, 4) == "msg/" then
351+
cor.CFrame = pos*cn(0,0,-spid*i)
352-
for i,v in pairs(game.Players:GetPlayers()) do
352+
local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p)
353-
game:GetService("Chat"):Chat(v.Character.Head,string.sub(Msg, 5),Enum.ChatColor.Blue)
353+
if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end
354
cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
355-
355+
local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end
356-
elseif string.sub(Msg, 0, 7) == "getage/" then
356+
wait() end cor.Fire:Remove()
357-
for _,v in pairs(game.Players:GetPlayers()) do
357+
q(function()
358-
if string.find(v.Name, string.sub(Msg, 8)) ~= nil then
358+
local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"Magenta") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram})
359-
local at = 0
359+
local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0)
360-
local age = v.AccountAge
360+
for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end)
361-
while true do
361+
local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end)
362
end) end
363-
if age - 365 < 0 then
363+
function FistBoom(pos,sc,dmg,TYMZEH) q(function()
364-
break
364+
local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"Magenta") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"})
365
rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45))
366-
at = at + 1
366+
for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end
367-
age = age - 365
367+
for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end
368
local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist})
369-
local h = Instance.new("Hint", workspace)
369+
for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end
370-
h.Text = v.Name.."'s Account is "..at.." Year(s) old and "..age.." Day(s) old"
370+
fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color})
371-
wait(4)
371+
local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Magenta") local armm = it('CylinderMesh',arm)
372-
if h then
372+
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
373-
h:remove()
373+
for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0)
374
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
375
wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1
376
for x=45,0,-5 do
377-
377+
rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0)
378-
elseif string.sub(Msg, 0, 8) == "highage/" then
378+
arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0)
379-
for _,v in pairs(game.Players:GetPlayers()) do
379+
380-
if string.find(v.Name, string.sub(Msg, 9)) ~= nil then
380+
381-
v.AccountAgeReplicate = 7*360
381+
q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
382
for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove()
383
for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove()
384-
384+
for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end)
385-
elseif string.sub(Msg, 0, 5) == "hulk/" then
385+
local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end)
386-
for _,v in pairs(game.Players:GetPlayers()) do
386+
MakeCrater(fis.Position+v3(0,2,0),5,7,10)
387-
if string.find(v.Name, string.sub(Msg, 6)) ~= nil then
387+
end) end
388-
local hulk = 72648316
388+
WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
389-
root = game:GetService("InsertService"):LoadAsset(hulk)
389+
for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end
390-
root.Parent = game.Workspace
390+
local mm = it('Model',su) local tr = 0.15
391-
z = root:GetChildren()
391+
local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"Magenta") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"})
392-
for f = 1, #z do
392+
local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm1)
393-
z[f].Parent = game.Workspace
393+
local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm2)
394-
z[f]["Right Leg"].BrickColor = BrickColor.new("Bright violet")
394+
local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm3)
395-
z[f]["Left Leg"].BrickColor = BrickColor.new("Bright violet")
395+
local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm4)
396-
z[f].Name = "The Incredible Hulk"
396+
local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm5)
397-
wait(1)
397+
local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"Magenta") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"})
398-
v.Character = z[f]
398+
for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
399
worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end
400-
root:Remove()
400+
worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove()
401-
wait(1)
401+
end) end
402-
v.Character["Right Leg"].BrickColor = BrickColor.new("Bright violet")
402+
SpawnTornado = function(pos,sc,ski,tyms) q(function()
403-
v.Character["Left Leg"].BrickColor = BrickColor.new("Bright violet")
403+
local tor = pa(su,"","Block",0,0,0,true,true,1,0,"Magenta") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado})
404
tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end)
405
local zz = 0 local tpos = tor.Position
406-
406+
q(function() while tor.Parent do zz = zz+1
407-
elseif string.sub(Msg, 0, 5) == "kick/" then
407+
tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait()
408-
if game:service("Players")[string.sub(Msg, 6)]~= nil then
408+
local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p
409-
game:service("Players")[string.sub(Msg, 6)]:remove()
409+
if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end
410
wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end)
411-
411+
412-
elseif string.sub(Msg, 0, 4) == "ban/" then
412+
wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05)
413-
for _,v in pairs (game.Players:GetChildren()) do
413+
end) end
414-
if string.find(v.Name, string.sub(Msg, 5)) then
414+
function CrownSwords(pos) q(function()
415-
pcall(function()
415+
local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"Magenta") qi({"SpecialMesh",hol,MeshType="Sphere"})
416-
v:remove()
416+
hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end
417-
table.insert(bannedlist, v.Name)
417+
for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end
418
local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end
419
local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end
420
local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)})
421-
421+
q(function() for i=1,20 do
422-
elseif string.sub(Msg, 0, 6) == "unban/" then
422+
swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0)
423-
for num,v in pairs(bannedlist) do
423+
wait() end end)
424-
if string.sub(v:lower(), 0, #string.sub(Msg, 7)) == string.sub(Msg, 7) then
424+
for i2,v in pairs(swr) do q(function() for i=1,20 do
425-
table.remove(bannedlist, v.Name)
425+
v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0)
426
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end
427
for i2,v in pairs(swr2) do q(function() for i=1,20 do
428-
428+
v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0)
429-
elseif string.sub(Msg, 0, 11) == "bannedlist/" then
429+
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1)
430-
local mess = Instance.new("Message",game:service("Players").LocalPlayer.PlayerGui)
430+
for i=20*3.5,0,-20*3.5/12 do
431-
for num,v in pairs(bannedlist) do
431+
swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1)
432-
mess.Text = v.." , "..num
432+
wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
433
for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end
434-
mess:remove()
434+
wait(5) fade(swor,0.02)
435-
435+
end) end
436-
elseif string.sub(Msg, 0, 6) == "crash/" then
436+
function SpawnDeathBlock(pos,rootvel,sc) q(function()
437-
for _,v in pairs(game.Players:GetPlayers()) do
437+
local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6)))
438-
if string.find(v.Name, string.sub(Msg, 7)) then
438+
local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1})
439-
while true do
439+
bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end
440
GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1)
441-
for i = 1, 16000 do
441+
local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove()
442-
if v:findFirstChild("PlayerGui") ~= nil then
442+
443-
local mes = Instance.new("Message", v.PlayerGui)
443+
for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end
444-
mes.Text = "Crashing"
444+
wait(rn(23,30))
445-
local ex = Instance.new("Explosion", v.PlayerGui)
445+
for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end
446-
ex.BlastRadius = math.huge
446+
local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
447-
local hint = Instance.new("Hint", v.PlayerGui)
447+
fade(bl,0.1) fade(sk,0.1)
448-
hint.Text = "---------------------------------------------------------------------------"
448+
end) end
449-
local s = Instance.new("ScreenGui", v.PlayerGui)
449+
---- TUT01LOL
450-
local txt = Instance.new("TextBox", s)
450+
han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"Magenta") it('CylinderMesh',han)
451-
txt.Size = UDim2.new(1, 0, 1, 0)
451+
hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
452-
txt.Text = "Your Being Lagged"
452+
han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2)
453-
txt.FontSize = "Size48"
453+
han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
454
han3 = pa(su,"","Block",0,0,0,false,false,0,0,"Magenta") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
455
han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
456
han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
457
han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
458
for i=1,7 do
459-
459+
des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Magenta") it('CylinderMesh',des).Scale = v3(1,0.4,1)
460-
elseif string.sub(Msg, 0, 10) == "walkspeed/" then
460+
desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
461-
local bet = "/"
461+
462-
for i = 1, #Msg do
462+
for i=0,270,90 do
463-
if string.sub(Msg, i, i) == bet then
463+
des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
464-
for _,v in pairs(game.Players:GetPlayers()) do
464+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
465-
if string.find(v.Name, string.sub(Msg, 0, i - 1)) then
465+
466-
if v.Character then
466+
han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
467-
if v.Character:findFirstChild("Humanoid") then
467+
han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
468-
v.Character.Humanoid.WalkSpeed = tonumber(string.sub(Msg, i+1))
468+
han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
469
han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
470
han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
471
han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
472
han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Magenta") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
473
han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
474
han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
475-
475+
han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
476-
elseif string.sub(Msg, 0, 8) == "antilag/" then
476+
q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
477-
game:service("Players").LocalPlayer.PlayerGui.DescendantAdded:connect(function(v)
477+
for i=0,2 do
478-
if v:IsA("Message") or v:IsA("Hint") then
478+
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
479-
v:Remove()
479+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
480
end
481-
481+
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
482-
game.Workspace.CurrentCamera.DescendantAdded:connect(function(v)
482+
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
483-
if v:IsA("Message") or v:IsA("Hint") then
483+
bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
484-
v:Remove()
484+
blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
485
bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
486-
486+
bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
487-
elseif string.sub(Msg, 0, 7) == "plrgui/" then
487+
bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
488-
game:service("Players").LocalPlayer.PlayerGui.Archivable = true
488+
bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
489
han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
490-
game:service("Players").LocalPlayer.PlayerGui.Name = "PlrGui"
490+
han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
491-
wait(1)
491+
han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
492-
game:service("Players").LocalPlayer.PlayerGui.Archivable = false
492+
han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
493-
493+
--http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959
494-
elseif string.sub(Msg, 0, 4) == "lag/" then
494+
raa = c["Right Arm"]
495-
for _,v in pairs(game.Players:GetPlayers()) do
495+
laa = c["Left Arm"]
496-
if string.find(v.Name, string.sub(Msg, 5)) then
496+
clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
497-
while true do
497+
clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
498
clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
499-
for i = 1, 16000 do
499+
clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
500-
if v:findFirstChild("PlayerGui") ~= nil then
500+
clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Magenta") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
501-
local mes = Instance.new("Message", v.PlayerGui)
501+
clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
502-
mes.Text = "You are being Lagged"
502+
clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Magenta") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
503-
local s = Instance.new("ScreenGui", v.PlayerGui)
503+
clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
504-
local txt = Instance.new("TextBox", s)
504+
badge = pa(su,"","Block",0,0,0,false,false,0,0,"Magenta") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
505-
txt.Size = UDim2.new(1, 0, 1, 0)
505+
badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
506-
txt.Text = "Your Being Lagged"
506+
badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
507-
txt.FontSize = "Size48"
507+
badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
508
ef = pa(su,"","Block",0,0,0,false,true,1,0,"Magenta") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
509
--efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
510
db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Magenta") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
511
db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
512
db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Magenta") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
513-
513+
db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
514-
elseif string.sub(Msg, 0, 12) == "plrguiclear/" then
514+
local ebs = false
515-
game:service("Players").LocalPlayer.PlrGui:ClearAllChildren()
515+
function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
516-
516+
if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
517-
elseif string.sub(Msg, 0, 15) == "playerguiclear/" then
517+
518-
game:service("Players").LocalPlayer.PlayerGui:ClearAllChildren()
518+
ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
519-
519+
end end) end
520-
elseif string.sub(Msg, 0, 5) == "kill/" then
520+
local efm = ef.Mesh.Scale
521-
for _,v in pairs(game.Players:GetPlayers()) do
521+
function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
522-
if string.find(v.Name, string.sub(Msg, 6)) ~= nil then
522+
for i=0.3,1,0.1 do ef.Transparency = i wait() end
523-
v.Character:BreakJoints()
523+
524
q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
525
end end
526-
526+
q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
527-
elseif string.sub(Msg, 0, 7) == "punish/" then
527+
for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
528-
for _,v in pairs(game.Players:GetPlayers()) do
528+
q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
529-
if string.find(v.Name, string.sub(Msg, 8)) ~= nil then
529+
sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
530-
v.Character.Parent = nil
530+
show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
531
chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
532
chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
533-
533+
chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Magenta") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
534-
elseif string.sub(Msg, 0, 9) == "unpunish/" then
534+
chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
535-
for _,v in pairs(game.Players:GetPlayers()) do
535+
local efww = 0
536-
if string.find(v.Name, string.sub(Msg, 10)) ~= nil then
536+
q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
537-
v.Character.Parent = game:service("Workspace")
537+
q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end)
538
---- TUT02LOL
539
function Act(k,kb)
540-
540+
if kb then
541-
elseif string.sub(Msg, 0, 5) == "size/" then
541+
if k == "e" and Anim=="None" then 
542-
sizelol = Vector3.new(string.sub(Msg, 6),string.sub(Msg, 6),string.sub(Msg, 6))
542+
Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true
543-
543+
c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
544-
elseif Msg == "/center" or Msg == "/ct" then
544+
c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end
545-
workspace.CurrentCamera.CoordinateFrame = CFrame.new(0, 10, 0)
545+
eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
546-
workspace.CurrentCamera.Focus = CFrame.new(1, 10, 0)
546+
Anim = "None"
547-
elseif Camball.BusyBypass == true then
547+
elseif k == "q" and Anim=="None" then
548-
return
548+
Anim = "GravGrab" Armz(false) e() eb(laa) caw = false
549-
elseif Msg == "/off" then
549+
c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
550-
elseif Msg == "/hide" then
550+
c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
551-
Camball.Hidden = true
551+
c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
552-
Camball.Activated = true
552+
Trail(bla3,15,0,"Magenta",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
553-
elseif Msg == "/unhide" then
553+
c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
554-
Camball.Hidden = false
554+
caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
555-
Camball.Activated = true
555+
e() Anim = "None" Armz(true)
556-
elseif Msg == "/new base" then
556+
elseif k == "z" and Anim=="None" then
557-
local Base = Instance.new("Part", Workspace)
557+
Anim = "Blackspace" Armz(false) Legz(false) caw = false
558-
Base.Anchored = true
558+
c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
559-
Base.Locked = true
559+
c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true
560-
Base.Size = Vector3.new(1000, 1, 1000)
560+
elseif k == "g" and Anim=="None" then
561-
Base.CFrame = CFrame.new(0, 0, 0)
561+
Anim = "MatterBall" e() Armz(false) fac = true
562-
Base.Name = "Base"
562+
c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
563-
Base.BrickColor = BrickColor.new("Bright green")
563+
eb(laa,nil,3) wait(0.3)
564-
elseif Msg == "/ex" or Msg == "/explode" then
564+
c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5)
565-
local Shield = Instance.new("ForceField", game:service("Players").LocalPlayer.Character or nil)
565+
fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None"
566
elseif k == "r" and Anim=="None" then
567-
local Explosion = Instance.new("Explosion")
567+
Anim = "Block" Armz(false) fac = true
568-
Explosion.BlastRadius = 25
568+
c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
569-
Explosion.BlastPressure = 1000000
569+
local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end
570-
Explosion.Position = Camball.Point2.p
570+
block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'Magenta',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0
571-
Explosion.Hit:connect(function(Hit)
571+
block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None"
572-
if Hit:IsDescendantOf(game:service("Players").LocalPlayer.Character) == false then
572+
elseif k == "v" and Anim=="None" then
573-
Hit.Anchored = false
573+
Anim = "RakeFist" Armz(false) fac = true
574-
Hit:BreakJoints()
574+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
575
if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false
576
wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
577-
Explosion.Parent = workspace
577+
c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None"
578-
wait(0.1)
578+
elseif k=="h" and Anim=="None" then
579-
Shield:Remove()
579+
Anim = "Worm" Armz(false) e(3) fac = true caw = false
580-
elseif string.sub(Msg, 0, 2) == "/f" or string.sub(Msg, 0, 5) == "/fire" then
580+
c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
581-
if Camball.Busy == true then
581+
c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
582-
Camball.Busy = false
582+
local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"Magenta") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"Magenta") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem})
583-
wait(0.5)
583+
for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end)
584
for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"Magenta",0.3,0) wait(0.04) end fac = false
585-
Camball.Busy = true
585+
caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"Magenta") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
586-
for i = 1, tonumber(string.sub(Msg, 4)) or tonumber(string.sub(Msg, 7)) or 1 do
586+
end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
587-
if Camball.Busy == false then break end
587+
c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None"
588-
coroutine.wrap(function()
588+
elseif k == "y" and Anim == "None" then
589-
local QuickScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
589+
Anim = "Whirlwind" Armz(false) e() fac = true
590-
QuickScript.Name = "PlaySound"
590+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
591-
QuickScript.Debug:Remove()
591+
c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
592-
QuickScript.NewSource.Value = [[local Sound = Instance.new("Sound", script.Parent)
592+
local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"Magenta") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to})
593-
Sound.Pitch = 0.9
593+
q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1")
594-
Sound.Volume = 1
594+
c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
595-
Sound.SoundId = "
595+
c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None"
596-
http://www.roblox.com/Asset/?id=13775494"
596+
elseif k == "n" and Anim=="None" then
597-
Sound:Play()
597+
Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20)
598-
script:Remove()]]
598+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
599-
QuickScript.Parent = Camball.Part1
599+
c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
600-
end)()
600+
c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05)
601-
coroutine.wrap(function()
601+
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
602-
local Bullet = Instance.new("Part", workspace)
602+
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None"
603-
Bullet.Name = "Camera Bullet"
603+
elseif k == "b" and Anim=="None" then
604-
Bullet.formFactor = "Custom"
604+
Anim = "DeathWall" Armz(false) e() caw = false
605-
Bullet.Size = Vector3.new(0.5, 0.5, 2)
605+
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
606-
Bullet.TopSurface = 0
606+
c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
607-
Bullet.BottomSurface = 0
607+
c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03)
608-
Bullet.BrickColor = BrickColor.new("New Yeller")
608+
wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end
609-
Bullet.CFrame = CFrame.new(Camball.Point1.p, Camball.Point2.p) * CFrame.new(0, 0, -3)
609+
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
610-
Mesh = Instance.new("SpecialMesh", Bullet)
610+
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None"
611-
Mesh.MeshType = "Sphere"
611+
elseif k == "f" and Anim=="None" then
612-
local BodyVelocity = Instance.new("BodyVelocity")
612+
Anim = "RapidKick" Legz(false)
613-
BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
613+
c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25)
614-
BodyVelocity.velocity = ((Camball.Point2.p - Camball.Point1.p).unit * 250) + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
614+
c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end
615-
BodyVelocity.Parent = Bullet
615+
c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz))
616-
BulletScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
616+
c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz))
617-
BulletScript.Name = "Bullet Script"
617+
local tst = ll if rn(1,2) == 1 then tst = rl end
618-
BulletScript.Debug:Remove()
618+
local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"Magenta") qi({"SpecialMesh",das,MeshType="Sphere"})
619-
BulletScript.NewSource.Value = [[script.Parent.Touched:connect(function(Hit)
619+
das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2)
620-
if Hit.Name == "Camera Focus" then return end
620+
if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end
621-
local Sound = Instance.new("Sound", script.Parent)
621+
if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end
622-
Sound.Pitch = 1
622+
end) ws(16)
623-
Sound.Volume = 1
623+
c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None"
624-
Sound.SoundId = "
624+
625-
http://www.roblox.com/Asset/?id=2101148"
625+
626-
Sound:Play()
626+
if k == "q" then
627-
local Explosion = Instance.new("Explosion")
627+
end -- q end
628-
Explosion.BlastRadius = 5
628+
end -- bool end
629-
Explosion.BlastPressure = 500000
629+
end -- func end
630-
Explosion.Position = script.Parent.CFrame.p
630+
local pla = pa(su,"","Block",7,1,7,true,true,1,0,"Magenta")
631-
Explosion.Hit:connect(function(Hit) Hit.Anchored = false Hit:BreakJoints() end)
631+
function ButtonDown() if Anim~="None" then return end
632-
Explosion.Parent = workspace
632+
to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'Magenta',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Magenta',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0)
633-
wait(0.1)
633+
hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05)
634-
script.Parent:Remove()
634+
else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05)
635-
end)]]
635+
GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'Magenta',to.CFrame*cn(0,0,1),0.1,1,0.05) end
636-
BulletScript.Parent = Bullet
636+
pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10
637-
coroutine.wrap(function()
637+
to.Velocity=v3(0,0,0)
638-
while Bullet.Parent ~= nil do
638+
639-
Bullet:BreakJoints()
639+
pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end
640
if m=="tkon" then tk = true
641
elseif m=="tkoff" then tk = false
642-
end)()
642+
elseif m == "rake!" and Anim=="None" then Anim = "Special"
643-
end)()
643+
for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None"
644-
wait(0.15)
644+
elseif m == "aerial!" and Anim=="None" then Anim = "Special"
645
for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None"
646-
Camball.Busy = false
646+
elseif m == "blast!" and Anim=="None" then Anim = "Special"
647-
elseif string.sub(Msg, 0, 2) == "/b" or string.sub(Msg, 0, 5) == "/bomb" then
647+
for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None"
648-
if Camball.Busy == true then
648+
elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end)
649-
Camball.Busy = false
649+
650-
wait(0.5)
650+
bin = it("HopperBin",bp) --bin = it("Tool") it("Part",bin).Name = "Handle"
651
bin.Name = sn
652-
B = Instance.new("Part", Workspace)
652+
---- TUT03LOL
653-
B.BrickColor = BrickColor.new("Really black")
653+
bin.Selected:connect(function(mouse2) mouse = mouse2 
654-
B.CFrame = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(0,0,0)
654+
mouse.KeyDown:connect(function(k) ky[k:lower()] = true
655-
B.Size = Vector3.new(1,1,1)
655+
Act(k:lower(),true) end)
656-
B.Shape = "Ball"
656+
mouse.KeyUp:connect(function(k) ky[k:lower()] = false
657-
B.TopSurface = "Smooth"
657+
Act(k:lower(),false) end)
658-
B.BottomSurface = "Smooth"
658+
mouse.Button1Down:connect(function() ButtonDown() end)
659-
B.Name = "DIE LOL"
659+
660-
wait(5)
660+
---- TUT04LOL
661-
Ex = Instance.new("Explosion", Workspace)
661+
bin.Deselected:connect(function() 
662-
Ex.BlastRadius = 15
662+
663-
Ex.BlastPressure = 15
663+
--bin.Parent = c
664-
Ex.Position = B.Position
664+
fac = false local bgg = it('BodyGyro',to)
665-
B:remove()
665+
---- TUT05LOL
666-
elseif string.sub(Msg, 0, 3) == "/m " then
666+
q(function() while wait() do
667-
local Message = Instance.new("Message", workspace)
667+
if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
668-
Message.Text = Camball.Name.. ": " ..string.sub(msg,4)
668+
if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
669-
wait(3)
669+
end end)