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1-
function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
1+
--MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN!
2-
local funcw = Instance.new("Weld")
2+
-------------------------------------------------------------------------------------
3-
funcw.Name = zName
3+
Players = game:GetService("Players")
4-
funcw.Parent = zParent
4+
Me = Players.LocalPlayer
5-
funcw.Part0 = zPart0
5+
Char = Me.Character
6-
funcw.Part1 = zPart1
6+
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
7-
if (zCoco == true) then
7+
ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
8-
funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
8+
PlaceId = game.PlaceId
9-
else
9+
10-
funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
10+
Selected = false
11
Attacking = false
12-
return funcw
12+
Accuracy = 5
13
Debounce = true
14-
function fun(n1, n2)
14+
Hurt = false
15-
pcall(function()
15+
Damage = {15,42}
16-
t1 = game.Players[n1].Character.Torso
16+
17-
t2 = game.Players[n2].Character.Torso
17+
ContentProvider = game:GetService("ContentProvider")
18-
t2.Parent.Humanoid.PlatformStand = true
18+
19-
t1["Left Shoulder"]:Remove()
19+
V3 = Vector3.new
20-
ls1 = Instance.new("Weld")
20+
C3 = Color3.new
21-
ls1.Parent = t1
21+
BN = BrickColor.new
22-
ls1.Part0 = t1
22+
CN = CFrame.new
23-
ls1.Part1 = t1.Parent["Left Arm"]
23+
CA = CFrame.Angles
24-
ls1.C0 = CFrame.new(-1.5,0,0)
24+
MR = math.rad
25-
ls1.Name = "Left Shoulder"
25+
MRA = math.random
26-
t1["Right Shoulder"]:Remove()
26+
MP = math.pi
27-
rs1 = Instance.new("Weld")
27+
MH = math.huge
28-
rs1.Parent = t1
28+
UD = UDim2.new
29-
rs1.Part0 = t1
29+
30-
rs1.Part1 = t1.Parent["Right Arm"]
30+
function RC(Pos, Dir, Max, Ignore)
31-
rs1.C0 = CFrame.new(1.5,0,0)
31+
        return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
32-
rs1.Name = "Right Shoulder"
32+
33-
t2["Left Shoulder"]:Remove()
33+
34-
ls2 = Instance.new("Weld")
34+
function RayC(Start, En, MaxDist, Ignore)
35-
ls2.Parent = t2
35+
        return RC(Start, (En - Start), MaxDist, Ignore)
36-
ls2.Part0 = t2
36+
37-
ls2.Part1 = t2.Parent["Left Arm"]
37+
38-
ls2.C0 = CFrame.new(-1.5,0,0)
38+
function ComputePos(pos1, pos2)
39-
ls2.Name = "Left Shoulder"
39+
        return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
40-
t2["Right Shoulder"]:Remove()
40+
41-
rs2 = Instance.new("Weld")
41+
42-
rs2.Parent = t2
42+
function DetectSurface(pos, part)
43-
rs2.Part0 = t2
43+
        local surface = nil
44-
rs2.Part1 = t2.Parent["Right Arm"]
44+
        local pospos = part.CFrame
45-
rs2.C0 = CFrame.new(1.5,0,0)
45+
        local pos2 = pospos:pointToObjectSpace(pos)
46-
rs2.Name = "Right Shoulder"
46+
        local siz = part.Size
47-
t2["Left Hip"]:Remove()
47+
        local shaep = part.Shape
48-
lh2 = Instance.new("Weld")
48+
        if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
49-
lh2.Parent = t2
49+
                surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
50-
lh2.Part0 = t2
50+
        else
51-
lh2.Part1 = t2.Parent["Left Leg"]
51+
                if pos2.Y > ((siz.Y/2)-0.04) then
52-
lh2.C0 = CFrame.new(-0.5,-2,0)
52+
                        surface = {"Top", CA(0, 0, 0)}
53-
lh2.Name = "Left Hip"
53+
                elseif pos2.Y < -((siz.Y/2)-0.04) then
54-
t2["Right Hip"]:Remove()
54+
                        surface = {"Bottom", CA(-MP, 0, 0)}
55-
rh2 = Instance.new("Weld")
55+
                elseif pos2.X > ((siz.X/2)-0.04) then
56-
rh2.Parent = t2
56+
                        surface = {"Right", CA(0, 0, MR(-90))}
57-
rh2.Part0 = t2
57+
                elseif pos2.X < -((siz.X/2)-0.04) then
58-
rh2.Part1 = t2.Parent["Right Leg"]
58+
                        surface = {"Left", CA(0, 0, MR(90))}
59-
rh2.C0 = CFrame.new(0.5,-2,0)
59+
                elseif pos2.Z > ((siz.Z/2)-0.04) then
60-
rh2.Name = "Right Hip"
60+
                        surface = {"Back", CA(MR(90), 0, 0)}
61-
local d = Instance.new("Part")
61+
                elseif pos2.Z < -((siz.Z/2)-0.04) then
62-
d.TopSurface = 0
62+
                        surface = {"Front", CA(MR(-90), 0, 0)}
63-
d.BottomSurface = 0
63+
                end
64-
d.CanCollide = false
64+
        end
65-
d.BrickColor = BrickColor.new("Medium stone grey")
65+
        return surface
66-
d.Shape = "Ball"
66+
67-
d.Parent = t1
67+
68-
d.Size = Vector3.new(1,1,1)
68+
function Compute(pos1, pos2)
69-
local dm = Instance.new("SpecialMesh")
69+
        local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
70-
dm.MeshType = "Sphere"
70+
        return CN(pos1, pos3)
71-
dm.Parent = d
71+
72-
dm.Scale = Vector3.new(0.4,0.4,0.4)
72+
73-
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
73+
function waitChild(n, p)
74-
d2 = d:Clone()
74+
        local c = p:findFirstChild(n)
75-
d2.Parent = t1
75+
        if c then return c end
76-
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
76+
        while true do
77-
local c = Instance.new("Part")
77+
                c = p.ChildAdded:wait()
78-
c.TopSurface = 0
78+
                if c.Name == n then return c end
79-
c.BottomSurface = 0
79+
        end
80-
c.CanCollide = false
80+
81-
c.BrickColor = BrickColor.new("Pastel brown")
81+
82-
c.Parent = t1
82+
function Notime(func)
83-
c.formFactor = "Custom"
83+
        coroutine.resume(coroutine.create(function()
84-
c.Size = Vector3.new(0.4,1.3,0.4)
84+
                func()
85-
cm = Instance.new("CylinderMesh")
85+
        end))
86-
cm.Parent = c
86+
87-
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
87+
88-
c2 = d:Clone()
88+
Torso = waitChild("Torso", Char)
89-
c2.BrickColor = BrickColor.new("Medium stone grey")
89+
Head = waitChild("Head", Char)
90-
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
90+
Rarm = waitChild("Right Arm", Char)
91-
c2.Parent = t1
91+
Larm = waitChild("Left Arm", Char)
92-
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
92+
Rleg = waitChild("Right Leg", Char)
93-
local bl = Instance.new("Part")
93+
Lleg = waitChild("Left Leg", Char)
94-
bl.TopSurface = 0
94+
Neck = waitChild("Neck", Torso)
95-
bl.BottomSurface = 0
95+
Hum = waitChild("Humanoid", Char)
96-
bl.CanCollide = false
96+
97-
bl.BrickColor = BrickColor.new("Pastel brown")
97+
RSH = waitChild("Right Shoulder", Torso)
98-
bl.Shape = "Ball"
98+
LSH = waitChild("Left Shoulder", Torso)
99-
bl.Parent = t2
99+
RH = waitChild("Right Hip", Torso)
100-
bl.Size = Vector3.new(1,1,1)
100+
LH = waitChild("Left Hip", Torso)
101-
local dm = Instance.new("SpecialMesh")
101+
102-
dm.MeshType = "Sphere"
102+
RSH.Part0 = Torso
103-
dm.Parent = bl
103+
LSH.Part0 = Torso
104-
dm.Scale = Vector3.new(1.2,1.2,1.2)
104+
RH.Part0 = Torso
105-
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
105+
LH.Part0 = Torso
106-
local br = Instance.new("Part")
106+
107-
br.TopSurface = 0
107+
Add = {
108-
br.BottomSurface = 0
108+
        Mesh = function(P, ID, Scale, Tex)
109-
br.CanCollide = false
109+
                local m = Instance.new("SpecialMesh")
110-
br.BrickColor = BrickColor.new("Pastel brown")
110+
                m.MeshType = "FileMesh"
111-
br.Shape = "Ball"
111+
                m.MeshId = ID or ""
112-
br.Parent = t2
112+
                m.Scale = Scale or V3(1, 1, 1)
113-
br.Size = Vector3.new(1,1,1)
113+
                m.TextureId = Tex or ""
114-
local dm = Instance.new("SpecialMesh")
114+
                m.Parent = P
115-
dm.MeshType = "Sphere"
115+
                return m
116-
dm.Parent = br
116+
        end,
117-
dm.Scale = Vector3.new(1.2,1.2,1.2)
117+
        Sphere = function(P, Scale)
118-
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
118+
                local m = Instance.new("SpecialMesh")
119-
local bln = Instance.new("Part")
119+
                m.MeshType = "Sphere"
120-
bln.TopSurface = 0
120+
                m.Scale = Scale or V3(1, 1, 1)
121-
bln.BottomSurface = 0
121+
                m.Parent = P
122-
bln.CanCollide = false
122+
                return m
123-
bln.Shape = "Ball"
123+
        end
124-
bln.Parent = t2
124+
}
125-
bln.Size = Vector3.new(1,1,1)
125+
126-
local dm = Instance.new("SpecialMesh")
126+
Sounds = {
127-
dm.MeshType = "Sphere"
127+
        Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
128-
dm.Parent = bln
128+
        Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
129-
dm.Scale = Vector3.new(0.2,0.2,0.2)
129+
        Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
130-
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
130+
        Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
131-
local brn = Instance.new("Part")
131+
        Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
132-
brn.TopSurface = 0
132+
}
133-
brn.BottomSurface = 0
133+
134-
brn.CanCollide = false
134+
for _,v in pairs(Sounds) do
135-
brn.Shape = "Ball"
135+
        ContentProvider:Preload(v.Id)
136-
brn.Parent = t2
136+
137-
brn.Size = Vector3.new(1,1,1)
137+
138-
local dm = Instance.new("SpecialMesh")
138+
function PlaySound(Sound, bool)
139-
dm.MeshType = "Sphere"
139+
        local s = Instance.new("Sound")
140-
dm.Parent = brn
140+
        s.Looped = false
141-
dm.Scale = Vector3.new(0.2,0.2,0.2)
141+
        s.Volume = Sound.Volume
142-
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
142+
        s.SoundId = Sound.Id
143-
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
143+
        if bool then
144-
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
144+
                s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
145-
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
145+
        else
146-
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
146+
                s.Pitch = Sound.Pitch
147-
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
147+
        end
148-
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
148+
        s.PlayOnRemove = true
149-
if t1:findFirstChild("weldx") ~= nil then
149+
        s.Parent = Torso
150-
t1.weldx:Remove()
150+
        Notime(function()
151
                wait()
152-
we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
152+
                s.Parent = nil
153-
n = t2.Neck
153+
        end)
154-
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
154+
155-
end)
155+
156-
coroutine.resume(coroutine.create(function()
156+
function GetParts(pos, dist)
157-
while wait() do
157+
        local parts = {}
158-
for i = 1,6 do
158+
        local function o(p)
159-
we.C1 = we.C1 * CFrame.new(0,-0.3,0)
159+
                for _,v in pairs(p:children()) do
160-
wait()
160+
                        if v:IsA("BasePart") then
161
                                if (pos - v.Position).magnitude <= dist then
162
                                        table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
163-
for i = 1,6 do
163+
                                end
164-
we.C1 = we.C1 * CFrame.new(0,0.3,0)
164+
                        end
165-
wait()
165+
                        o(v)
166
                end
167
        end
168-
end))
168+
        o(workspace)
169
        return parts
170-
fun("vfgvjhgjhy", "wbaty12345")
170+
171
 
172
function GetHum(P)
173
        for _,v in pairs(P:children()) do
174
                if v:IsA("Humanoid") then
175
                        if v.Health > 0 then
176
                                return v
177
                        end
178
                end
179
        end
180
end
181
 
182
function GetGroup(Pos, Distance, Hit)
183
        local tab = {}
184
        for _,v in pairs(workspace:children()) do
185
                local h = GetHum(v)
186
                local t = v:findFirstChild("Torso")
187
                if h and t and v ~= Hit.Parent then
188
                        if (t.Position - Pos).magnitude <= Distance then
189
                                table.insert(tab, {h, v, (t.Position - Pos).magnitude})
190
                        end
191
                end
192
        end
193
        if Hit then
194
                local h = GetHum(Hit.Parent)
195
                if h then
196
                        table.insert(tab, {h, Hit.Parent, 0})
197
                end
198
        end
199
        return tab
200
end
201
 
202
function Tag(hum)
203
        if PlaceId == 48513881 then
204
                local tag = Instance.new("ObjectValue")
205
                tag.Name = "creator"
206
                tag.Value = Me
207
                tag.Parent = hum
208
        end
209
end
210
 
211
function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
212
        local p = Instance.new("Part")
213
        p.formFactor = "Custom"
214
        p.TopSurface = 0
215
        p.BottomSurface = 0
216
        p.Transparency = Tran
217
        p.Reflectance = Ref
218
        p.Anchored = Anc
219
        p.CanCollide = Colli
220
        p.BrickColor = Col
221
        p.Size = Siz
222
        p.Locked = true
223
        p.Parent = Par
224
        p:BreakJoints()
225
        return p
226
end
227
 
228
function Weld(P0, P1, C0, C1)
229
        local w = Instance.new("Weld")
230
        w.Part0 = P0
231
        w.Part1 = P1
232
        if C0 then
233
                w.C0 = C0
234
        end
235
        if C1 then
236
                w.C1 = C1
237
        end
238
        w.Parent = P0
239
        return w
240
end
241
 
242
for _,v in pairs(Char:children()) do
243
        if v.Name == "Hand Cannon" then
244
                v:remove()
245
        end
246
end
247
 
248
Model = Instance.new("Model")
249
Model.Name = "Hand Cannon"
250
 
251
FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
252
FW = Weld(Torso, FTorso)
253
 
254
RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
255
LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
256
RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
257
LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
258
 
259
RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
260
LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
261
RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
262
LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
263
 
264
RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
265
LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
266
RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
267
LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
268
 
269
TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55)))
270
 
271
Weapon = Instance.new("Model")
272
Weapon.Name = "Cannon"
273
 
274
HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
275
HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90)))
276
HW = Weld(HB, nil)
277
 
278
Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
279
Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "")
280
TW.Part1 = Handle
281
 
282
Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5))
283
Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "")
284
Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2))
285
 
286
Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5))
287
Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "")
288
Weld(Main, Main2, CN(), CN(0, 0, 1.7))
289
 
290
Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
291
Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "")
292
Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0))
293
 
294
Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
295
Add.Sphere(Tip, V3(1.05, 1.05, 1))
296
Weld(Main, Tip, CN(), CN(0, 0, -1.15))
297
 
298
Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3))
299
Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "")
300
Weld(Main, Tip4, CN(), CN(0, 0, -0.15))
301
 
302
for i = 1.3, 1.45, 0.1 do
303
        local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3))
304
        Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
305
        Weld(Main2, Tip3, CN(), CN(0, 0, 0.6))
306
end
307
 
308
for i = -0.95, 0.66, 1.55 do
309
        local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3))
310
        Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "")
311
        Weld(Main, Tip3, CN(), CN(0, 0, i))
312
end
313
 
314
for i = 1.3, 1.5, 0.1 do
315
        local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
316
        Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "")
317
        Weld(Main, Tip2, CN(), CN(0, 0, 1.1))
318
end
319
 
320
for i = -0.3, 1, 0.15 do
321
        local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
322
        Add.Sphere(p, V3(6, 6, 2))
323
        Weld(Main2, p, CN(0, 0, i))
324
end
325
 
326
function Show_Damage(P, D)
327
        local mo = Instance.new("Model")
328
        mo.Name = "- "..D
329
        local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
330
        p.Name = "Head"
331
        local m = Instance.new("SpecialMesh")
332
        m.MeshType = "Brick"
333
        m.Scale = Vector3.new(4.5, 2.3, 4.5)
334
        m.Parent = p
335
        local bp = Instance.new("BodyPosition", p)
336
        bp.maxForce = V3(MH, MH, MH)
337
        bp.P = 9001
338
        bp.position = CN(P) * CN(0, 1.5, 0).p
339
        local h = Instance.new("Humanoid")
340
        h.Health = 0
341
        h.MaxHealth = 0
342
        h.Name = "asd"
343
        h.Parent = mo
344
        local nah = true
345
        mo.Parent = workspace
346
        p.CFrame = CN(P)
347
        Notime(function()
348
                wait(1.5)
349
                for i = 0, 1, 0.05 do
350
                        p.Transparency = i
351
                        if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
352
                        wait()
353
                end
354
                mo:remove()
355
        end)
356
end
357
 
358
function Kill(hit)
359
        if Debounce and Hurt then
360
                local Hu = GetHum(hit.Parent)
361
                if Hu then
362
                        Debounce = false
363
                        local Dmg = MRA(Damage[1], Damage[2])
364
                        Hu.Health = Hu.Health - Dmg
365
                        Show_Damage(Tip.Position, Dmg)
366
                        PlaySound(Sounds.Hit, true)
367
                        Tag(Hu)
368
                        local chance = MRA(1, 10)
369
                        if chance >=5 then
370
                                Hu.PlatformStand = true
371
                                wait(0.15)
372
                                hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45)
373
                                hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10))
374
                                wait(0.3)
375
                                Hu.PlatformStand = false
376
                        end
377
                end
378
        end
379
end
380
 
381
Main.Touched:connect(Kill)
382
 
383
Weapon.Parent = Model
384
Model.Parent = Char
385
 
386
if script.Parent.className ~= "HopperBin" then
387
        h = Instance.new("HopperBin", Me.Backpack)
388
        h.Name = "Hand Cannon"
389
        script.Parent = h
390
end
391
 
392
bin = script.Parent
393
 
394
function Attach(t)
395
        RSH.Part0 = t
396
        LSH.Part0 = t
397
        RH.Part0 = t
398
        LH.Part0 = t
399
        RABW.Part0 = t
400
        LABW.Part0 = t
401
        LLBW.Part0 = t
402
        RLBW.Part0 = t
403
        if t == Torso then
404
                FTorso.Transparency = 1
405
        else
406
                Torso.Transparency = 1
407
        end
408
        t.Transparency = 0
409
end
410
 
411
function SelectAnim()
412
        RAW.Part1 = Rarm
413
        for i = 0.25, 1, 0.25 do
414
                RAW.C0 = CA(MR(-10*i), 0, MR(-5*i))
415
                wait()
416
        end
417
        for i = 0.1, 1, 0.1 do
418
                RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i))
419
                wait()
420
        end
421
        for i = 0.5, 1, 0.5 do
422
                RAW.C0 = CA(MR(-100-5*i), 0, MR(-35))
423
                wait()
424
        end
425
        HW.Part1 = Handle
426
        HW.C0 = CA(MR(50), 0, MR(-37))
427
        TW.Part1 = nil
428
        Attach(FTorso)
429
        LAW.Part1 = Larm
430
        for i = 0.25, 1, 0.25 do
431
                RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i))
432
                LAW.C0 = CA(MR(15*i), 0, MR(5*i))
433
                FW.C0 = CA(0, MR(-5*i), 0)
434
                HW.C0 = CA(MR(50-5*i), 0, MR(-37))
435
                wait()
436
        end
437
        for i = 0.06, 1, 0.06 do
438
                RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i))
439
                LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0)
440
                FW.C0 = CA(0, MR(-5-30*i), 0)
441
                HW.C0 = CA(MR(45), 0, MR(-37+15*i))
442
                wait()
443
        end
444
        Hum.WalkSpeed = 10
445
        for i = 0.1, 1, 0.1 do
446
                RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i))
447
                LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0)
448
                FW.C0 = CA(0, MR(-35-10*i), 0)
449
                HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i))
450
                wait()
451
        end
452
        for i = 0.25, 1, 0.25 do
453
                RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i))
454
                LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0)
455
                FW.C0 = CA(0, MR(-45-5*i), 0)
456
                HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i))
457
                wait()
458
        end
459
end
460
 
461
function DeselAnim()
462
        for i = 0.25, 1, 0.25 do
463
                RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i))
464
                LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0)
465
                FW.C0 = CA(0, MR(-50+5*i), 0)
466
                HW.C0 = CA(MR(30+5*i), 0, MR(-10*i))
467
                wait()
468
        end
469
        for i = 0.15, 1, 0.15 do
470
                RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i))
471
                LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0)
472
                FW.C0 = CA(0, MR(-45+10*i), 0)
473
                HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i))
474
                wait()
475
        end
476
        for i = 0.12, 1, 0.12 do
477
                RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i))
478
                LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0)
479
                FW.C0 = CA(0, MR(-35+20*i), 0)
480
                HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i))
481
                wait()
482
        end
483
        LAW.Part1 = nil
484
        HW.C0 = CA(MR(50), 0, MR(-37))
485
        for i = 0.25, 1, 0.25 do
486
                RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i))
487
                FW.C0 = CA(0, MR(-15+15*i), 0)
488
                wait()
489
        end
490
        Attach(Torso)
491
        HW.Part1 = nil
492
        TW.Part1 = Handle
493
        Hum.WalkSpeed = 16
494
        for i = 0.15, 1, 0.15 do
495
                RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i))
496
                wait()
497
        end
498
        for i = 0.33, 1, 0.33 do
499
                RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i))
500
                wait()
501
        end
502
        RAW.Part1 = nil
503
end
504
 
505
--Norms:
506
--RAW.C0 = CA(MR(20), MR(50), MR(30))
507
--LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
508
--FW.C0 = CA(0, MR(-50), 0)
509
--HW.C0 = CA(MR(30), 0, 0)
510
--
511
--
512
 
513
function Explode(Par, Pos, surface)
514
        Notime(function()
515
                local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0)
516
                if surface[1] == "Anything" then
517
                        cf = surface[2]
518
                end
519
                local col = Par.BrickColor.Color
520
                local r, g, b = col.r, col.g, col.b
521
                local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100)
522
                local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2))
523
                local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2))
524
                local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2))
525
                p.CFrame = cf
526
                p2.CFrame = cf
527
                p3.CFrame = cf
528
                local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
529
                local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
530
                local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1))
531
                for i = -0.2, 1, 0.12 do
532
                        p2.Transparency = i+0.1
533
                        p.Transparency = i
534
                        p3.Transparency = i+0.2
535
                        m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i)
536
                        m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i)
537
                        m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i)
538
                        wait()
539
                end
540
                p2:remove()
541
                p3:remove()
542
                p:remove()
543
        end)
544
end
545
 
546
function Shoot(Pos)
547
        coroutine.resume(coroutine.create(function()
548
        local acc = Accuracy*100
549
        local Start = Main2.CFrame * CN(0, 0, -0.5).p
550
        local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100)
551
        local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3))
552
        Add.Sphere(Cannonball)
553
        Cannonball.CFrame = Face
554
        local Go = 3
555
        local Drop = 0.55/(Go*3)
556
        local Dist = 500
557
        local lastP = Start
558
        local omg = 0
559
        for i = Go, Dist, Go do
560
                Drop = Drop + 1/(Go*3)
561
                omg = omg + Drop
562
                local dropping = CA(MR(-Drop), 0, 0)
563
                if omg > 130 then
564
                        dropping = CN()
565
                end
566
                Face = Face * dropping * CN(0, 0, -Go)
567
                Cannonball.CFrame = Face
568
                local Magn = (Face.p - lastP).magnitude
569
                local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
570
                local M = Instance.new("SpecialMesh",T)
571
                M.MeshType = "Head"
572
                M.Scale = V3(5, Magn, 5)
573
                T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0)
574
                Notime(function()
575
                        wait(0.1)
576
                        for i = 0.1, 1, 0.1 do
577
                                T.Transparency = i+0.1
578
                                M.Scale = V3(5-5*i, Magn+0.5, 5-5*i)
579
                                wait()
580
                        end
581
                        T:remove()
582
                end)
583
                local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char)
584
                lastP = Face.p
585
                if Hit then
586
                        PlaySound(Sounds.Boom, true)
587
                        local s = DetectSurface(Hitpos, Hit)
588
                        Explode(Hit, Hitpos, s)
589
                        Cannonball.CFrame = CN(Hitpos)
590
                        local hu = GetHum(Hit.Parent)
591
                        if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then
592
                                coroutine.resume(coroutine.create(function()
593
                                        wait(10)
594
                                        for i = 0, 1, 0.04 do
595
                                                Cannonball.Transparency = i
596
                                                wait()
597
                                        end
598
                                        Cannonball:remove()
599
                                end))
600
                        else
601
                                Cannonball:remove()
602
                        end
603
                        local Noobs = GetGroup(Hitpos, 5, Hit)
604
                        for _,v in pairs(Noobs) do
605
                                local dm = 60/((v[3]+3)/3)
606
                                dm = MRA(dm*0.9, dm*1.04)
607
                                v[1].Health = v[1].Health - dm
608
                                local t = v[2]:findFirstChild("Head")
609
                                if t then
610
                                        Show_Damage(t.Position, dm)
611
                                end
612
                                pcall(function()
613
                                Tag(v[1])
614
                                end)
615
                        end
616
                        local Parts = GetParts(Hitpos, 7)
617
                        for _,v in pairs(Parts) do
618
                                if v[3] == false then
619
                                        Notime(function()
620
                                                if v[1].Name == "Brick wall" then
621
                                                        v[1]:BreakJoints()
622
                                                        v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
623
                                                        wait(0.1)
624
                                                        v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3)))
625
                                                else
626
                                                        v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3)))
627
                                                end
628
                                        end)
629
                                end
630
                        end
631
                        break
632
                end
633
                wait()
634
        end
635
        end))
636
end
637
 
638
function ShootAnim(pos)
639
        RLW.Part1 = Rleg
640
        LLW.Part1 = Lleg
641
        local cf = ComputePos(Torso.Position, pos)
642
        local bp = Instance.new("BodyPosition",Torso)
643
        bp.maxForce = V3(MH, 0, MH)
644
        bp.P = 10000
645
        PlaySound(Sounds.Shoot, true)
646
        local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
647
        local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2))
648
        local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
649
        local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1))
650
        local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0))
651
        local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0))
652
        for i = 0, 1, 0.5 do
653
                RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i))
654
                LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0)
655
                RLW.C0 = CA(MR(30*i), 0, MR(-15*i))
656
                LLW.C0 = CA(MR(10*i), 0, MR(-35*i))
657
                FW.C0 = CA(MR(5*i), MR(-50-15*i), 0)
658
                HW.C0 = CA(MR(30), MR(35*i), MR(-25*i))
659
                Neck.C0 = necko * CA(MR(10*i), 0, 0)
660
                bp.position = cf * CN(0, 0, 3*i).p
661
                m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i)
662
                m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i)
663
                w1.C1 = CN(0, -1-0.2*i, 0)
664
                w2.C1 = CN(0, -1-0.5*i, 0)
665
                effect.Transparency = 0.2*i
666
                effect2.Transparency = 0.2*i
667
                wait()
668
        end
669
        for i = 0.2, 1, 0.2 do
670
                RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i))
671
                LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0)
672
                RLW.C0 = CA(MR(30+5*i), 0, MR(-15))
673
                LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i))
674
                FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0)
675
                HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i))
676
                Neck.C0 = necko * CA(MR(10+5*i), 0, 0)
677
                bp.position = cf * CN(0, 0, 3+1*i).p
678
                m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i)
679
                m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i)
680
                w1.C1 = CN(0, -1.2-0.6*i, 0)
681
                w2.C1 = CN(0, -1.5-1.8*i, 0)
682
                effect.Transparency = 0.2+0.9*i
683
                effect2.Transparency = 0.2+0.9*i
684
                wait()
685
        end
686
        effect:remove()
687
        effect2:remove()
688
        for i = 0.2, 1, 0.2 do
689
                bp.position = cf * CN(0, 0, 4+0.8*i).p
690
                wait()
691
        end
692
        for i = 0.08, 1, 0.06 do
693
                RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i))
694
                LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0)
695
                RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i))
696
                LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i))
697
                FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0)
698
                HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i))
699
                Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i))
700
                bp.position = cf * CN(0, 0, 4.8+0.8*i).p
701
                wait()
702
        end
703
        bp:remove()
704
        for i = 0.33, 1, 0.33 do
705
                RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i))
706
                LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0)
707
                FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0)
708
                HW.C0 = CA(MR(30), 0, MR(-40-10*i))
709
                wait()
710
        end
711
        for i = 0.12, 1, 0.12 do
712
                RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i))
713
                LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0)
714
                FW.C0 = CA(0, MR(-25+5*i), 0)
715
                HW.C0 = CA(MR(30), 0, MR(-50-5*i))
716
                wait()
717
        end
718
        local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1))
719
        local m = Add.Sphere(b)
720
        local w = Weld(Larm, b, CN(), CN(0, 1.4, 0))
721
        for i = 0.16, 1, 0.16 do
722
                LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0)
723
                RAW.C0 = CA(MR(25), MR(45+3*i), MR(40))
724
                m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i)
725
                Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i))
726
                wait()
727
        end
728
        for i = 0.1, 1, 0.1 do
729
                LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0)
730
                RAW.C0 = CA(MR(25), MR(48+6*i), MR(40))
731
                Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i))
732
                wait()
733
        end
734
        for i = 0.16, 1, 0.16 do
735
                LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0)
736
                RAW.C0 = CA(MR(25), MR(54), MR(40))
737
                Neck.C0 = necko * CA(MR(5*i), 0, MR(-30))
738
                w.C0 = CN(1.5*i, 0.55*i, 1.1*i)
739
                wait()
740
        end
741
        PlaySound(Sounds.Reload, true)
742
        b:remove()
743
        w:remove()
744
        for i = 0.2, 1, 0.2 do
745
                LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0)
746
                RAW.C0 = CA(MR(25-10*i), MR(54), MR(40))
747
                Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i))
748
                HW.C0 = CA(MR(30), 0, MR(-55+10*i))
749
                FW.C0 = CA(0, MR(-20-5*i), 0)
750
                wait()
751
        end
752
        for i = 0.11, 1, 0.11 do
753
                LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0)
754
                RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i))
755
                Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i))
756
                HW.C0 = CA(MR(30), 0, MR(-45+45*i))
757
                FW.C0 = CA(0, MR(-25-20*i), 0)
758
                RLW.C0 = CA(0, 0, MR(10-8*i))
759
                LLW.C0 = CA(0, 0, MR(-10+8*i))
760
                wait()
761
        end
762
        Neck.C0 = necko
763
        for i = 0.25, 1, 0.25 do
764
                LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0)
765
                RAW.C0 = CA(MR(20), MR(50), MR(30))
766
                HW.C0 = CA(MR(30), 0, 0)
767
                FW.C0 = CA(0, MR(-45-5*i), 0)
768
                RLW.C0 = CA(0, 0, MR(2-2*i))
769
                LLW.C0 = CA(0, 0, MR(-2+2*i))
770
                wait()
771
        end
772
        RLW.Part1 = nil
773
        LLW.Part1 = nil
774
        RAW.C0 = CA(MR(20), MR(50), MR(30))
775
        LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
776
        FW.C0 = CA(0, MR(-50), 0)
777
        HW.C0 = CA(MR(30), 0, 0)
778
        Neck.C0 = necko
779
end
780
 
781
function Melee()
782
        PlaySound(Sounds.Slash, true)
783
        for i = 0.25, 1, 0.25 do
784
                RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i))
785
                LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0)
786
                HW.C0 = CA(MR(30), MR(5*i), 0)
787
                FW.C0 = CA(0, MR(-50-5*i), 0)
788
                wait()
789
        end
790
        for i = 0.12, 1, 0.12 do
791
                RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i))
792
                LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0)
793
                HW.C0 = CA(MR(30), MR(5+25*i), 0)
794
                FW.C0 = CA(0, MR(-55-25*i), 0)
795
                wait()
796
        end
797
        for i = 0.33, 1, 0.33 do
798
                RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0)
799
                LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0)
800
                HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0)
801
                FW.C0 = CA(0, MR(-80+10*i), MR(-5*i))
802
                wait()
803
        end
804
        Hurt = true
805
        Debounce = true
806
        for i = 0.07, 1, 0.07 do
807
                RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0)
808
                LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0)
809
                HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i))
810
                FW.C0 = CA(0, MR(-70+110*i), 0)
811
                wait()
812
        end
813
        for i = 0.16, 1, 0.16 do
814
                RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0)
815
                LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0)
816
                HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i))
817
                FW.C0 = CA(0, MR(40+10*i), 0)
818
                wait()
819
        end
820
        Hurt = false
821
        for i = 0.2, 1, 0.2 do
822
                RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0)
823
                LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0)
824
                HW.C0 = CA(MR(40), MR(49-2*i), MR(-5))
825
                FW.C0 = CA(0, MR(50+3*i), 0)
826
                wait()
827
        end
828
        wait(0.2)
829
        for i = 0.2, 1, 0.2 do
830
                RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0)
831
                LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0)
832
                HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i))
833
                FW.C0 = CA(0, MR(53-10*i), 0)
834
                wait()
835
        end
836
        for i = 0.08, 1, 0.08 do
837
                RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0)
838
                LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0)
839
                HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0)
840
                FW.C0 = CA(0, MR(43-82*i), 0)
841
                wait()
842
        end
843
        for i = 0.2, 1, 0.2 do
844
                RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0)
845
                LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0)
846
                HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0)
847
                FW.C0 = CA(0, MR(-41-9*i), 0)
848
                wait()
849
        end
850
        RLW.Part1 = nil
851
        LLW.Part1 = nil
852
        RAW.C0 = CA(MR(20), MR(50), MR(30))
853
        LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0)
854
        FW.C0 = CA(0, MR(-50), 0)
855
        HW.C0 = CA(MR(30), 0, 0)
856
        Neck.C0 = necko
857
end
858
 
859
function onSelected(mouse)
860
        SelectAnim()
861
        Selected = true
862
        mouse.Button1Down:connect(function()
863
                if Attacking == false then
864
                        Attacking = true
865
                        mouse.Button1Up:wait()
866
                        Shoot(mouse.Hit.p)
867
                        ShootAnim(mouse.Hit.p)
868
                        Attacking = false
869
                end
870
        end)
871
        mouse.KeyDown:connect(function(key)
872
                key = key:lower()
873
                if key == "q" then
874
                        if Attacking == false then
875
                                Attacking = true
876
                                Melee()
877
                                Attacking = false
878
                        end
879
                end
880
        end)
881
end
882
 
883
function onDeselected(mouse)
884
        Selected = false
885
        DeselAnim()
886
end
887
 
888
bin.Selected:connect(onSelected)
889
bin.Deselected:connect(onDeselected)