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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--||     EDIT BY TAMLOVEEIF02 AND BADGUYMAN24689
4
--\\====================================================//--
5
6
wait(0.2)
7
8
Player = game:GetService("Players").LocalPlayer
9
PlayerGui = Player.PlayerGui
10
Cam = workspace.CurrentCamera
11
Backpack = Player.Backpack
12
Character = Player.Character
13
Humanoid = Character.Humanoid
14
Mouse = Player:GetMouse()
15
RootPart = Character["HumanoidRootPart"]
16
Torso = Character["Torso"]
17
Head = Character["Head"]
18
RightArm = Character["Right Arm"]
19
LeftArm = Character["Left Arm"]
20
RightLeg = Character["Right Leg"]
21
LeftLeg = Character["Left Leg"]
22
RootJoint = RootPart["RootJoint"]
23
Neck = Torso["Neck"]
24
RightShoulder = Torso["Right Shoulder"]
25
LeftShoulder = Torso["Left Shoulder"]
26
RightHip = Torso["Right Hip"]
27
LeftHip = Torso["Left Hip"]
28
local sick = Instance.new("Sound",Character)
29
Player_Size = 1 --Size of the player.
30
sick.SoundId = "rbxassetid://685388224"
31
sick.Looped = true
32
sick.Pitch = 1
33
sick.Volume = 1
34
sick:Play()
35
36
IT = Instance.new
37
CF = CFrame.new
38
VT = Vector3.new
39
RAD = math.rad
40
C3 = Color3.new
41
UD2 = UDim2.new
42
BRICKC = BrickColor.new
43
ANGLES = CFrame.Angles
44
EULER = CFrame.fromEulerAnglesXYZ
45
COS = math.cos
46
ACOS = math.acos
47
SIN = math.sin
48
ASIN = math.asin
49
ABS = math.abs
50
MRANDOM = math.random
51
FLOOR = math.floor
52
53
--//=================================\\
54
--|| 	      USEFUL VALUES
55
--\\=================================//
56
57
Animation_Speed = 3
58
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
59
local Speed = 25
60
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
63
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
64
local DAMAGEMULTIPLIER = 1
65
local ANIM = "Idle"
66
local ATTACK = false
67
local EQUIPPED = false
68
local HOLD = false
69
local COMBO = 1
70
local Rooted = false
71
local SINE = 0
72
local KEYHOLD = false
73
local CHANGE = 2 / Animation_Speed
74
local WALKINGANIM = false
75
local VALUE1 = false
76
local VALUE2 = false
77
local ROBLOXIDLEANIMATION = IT("Animation")
78
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
79
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
80
--ROBLOXIDLEANIMATION.Parent = Humanoid
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "Weapon GUI"
83
local Effects = IT("Folder", Character)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local PLAYMAINANIM = true
89
local BOLTSOUNDS = {168586621,168586586,178452241}
90
91
--//=================================\\
92
--\\=================================//
93
94
95
--//=================================\\
96
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
97
--\\=================================//
98
99
ArtificialHB = Instance.new("BindableEvent", script)
100
ArtificialHB.Name = "ArtificialHB"
101
102
script:WaitForChild("ArtificialHB")
103
104
frame = Frame_Speed
105
tf = 0
106
allowframeloss = false
107
tossremainder = false
108
lastframe = tick()
109
script.ArtificialHB:Fire()
110
111
game:GetService("RunService").Heartbeat:connect(function(s, p)
112
	tf = tf + s
113
	if tf >= frame then
114
		if allowframeloss then
115
			script.ArtificialHB:Fire()
116
			lastframe = tick()
117
		else
118
			for i = 1, math.floor(tf / frame) do
119
				script.ArtificialHB:Fire()
120
			end
121
		lastframe = tick()
122
		end
123
		if tossremainder then
124
			tf = 0
125
		else
126
			tf = tf - frame * math.floor(tf / frame)
127
		end
128
	end
129
end)
130
131
--//=================================\\
132
--\\=================================//
133
134
--//=================================\\
135
--|| 	      SOME FUNCTIONS
136
--\\=================================//
137
138
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
139
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
140
end
141
142
function PositiveAngle(NUMBER)
143
	if NUMBER >= 0 then
144
		NUMBER = 0
145
	end
146
	return NUMBER
147
end
148
149
function NegativeAngle(NUMBER)
150
	if NUMBER <= 0 then
151
		NUMBER = 0
152
	end
153
	return NUMBER
154
end
155
156
function Swait(NUMBER)
157
	if NUMBER == 0 or NUMBER == nil then
158
		ArtificialHB.Event:wait()
159
	else
160
		for i = 1, NUMBER do
161
			ArtificialHB.Event:wait()
162
		end
163
	end
164
end
165
166
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
167
	local NEWMESH = IT(MESH)
168
	if MESH == "SpecialMesh" then
169
		NEWMESH.MeshType = MESHTYPE
170
		if MESHID ~= "nil" and MESHID ~= "" then
171
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
172
		end
173
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
174
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
175
		end
176
	end
177
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
178
	NEWMESH.Scale = SCALE
179
	NEWMESH.Parent = PARENT
180
	return NEWMESH
181
end
182
183
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
184
	local NEWPART = IT("Part")
185
	NEWPART.formFactor = FORMFACTOR
186
	NEWPART.Reflectance = REFLECTANCE
187
	NEWPART.Transparency = TRANSPARENCY
188
	NEWPART.CanCollide = false
189
	NEWPART.Locked = true
190
	NEWPART.Anchored = true
191
	if ANCHOR == false then
192
		NEWPART.Anchored = false
193
	end
194
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
195
	NEWPART.Name = NAME
196
	NEWPART.Size = SIZE
197
	NEWPART.Position = Torso.Position
198
	NEWPART.Material = MATERIAL
199
	NEWPART:BreakJoints()
200
	NEWPART.Parent = PARENT
201
	return NEWPART
202
end
203
204
	local function weldBetween(a, b)
205
	    local weldd = Instance.new("ManualWeld")
206
	    weldd.Part0 = a
207
	    weldd.Part1 = b
208
	    weldd.C0 = CFrame.new()
209
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
210
	    weldd.Parent = a
211
	    return weldd
212
	end
213
214
215
function QuaternionFromCFrame(cf)
216
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
217
	local trace = m00 + m11 + m22
218
	if trace > 0 then 
219
		local s = math.sqrt(1 + trace)
220
		local recip = 0.5 / s
221
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
222
	else
223
		local i = 0
224
		if m11 > m00 then
225
			i = 1
226
		end
227
		if m22 > (i == 0 and m00 or m11) then
228
			i = 2
229
		end
230
		if i == 0 then
231
			local s = math.sqrt(m00 - m11 - m22 + 1)
232
			local recip = 0.5 / s
233
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
234
		elseif i == 1 then
235
			local s = math.sqrt(m11 - m22 - m00 + 1)
236
			local recip = 0.5 / s
237
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
238
		elseif i == 2 then
239
			local s = math.sqrt(m22 - m00 - m11 + 1)
240
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
241
		end
242
	end
243
end
244
 
245
function QuaternionToCFrame(px, py, pz, x, y, z, w)
246
	local xs, ys, zs = x + x, y + y, z + z
247
	local wx, wy, wz = w * xs, w * ys, w * zs
248
	local xx = x * xs
249
	local xy = x * ys
250
	local xz = x * zs
251
	local yy = y * ys
252
	local yz = y * zs
253
	local zz = z * zs
254
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
255
end
256
 
257
function QuaternionSlerp(a, b, t)
258
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
259
	local startInterp, finishInterp;
260
	if cosTheta >= 0.0001 then
261
		if (1 - cosTheta) > 0.0001 then
262
			local theta = ACOS(cosTheta)
263
			local invSinTheta = 1 / SIN(theta)
264
			startInterp = SIN((1 - t) * theta) * invSinTheta
265
			finishInterp = SIN(t * theta) * invSinTheta
266
		else
267
			startInterp = 1 - t
268
			finishInterp = t
269
		end
270
	else
271
		if (1 + cosTheta) > 0.0001 then
272
			local theta = ACOS(-cosTheta)
273
			local invSinTheta = 1 / SIN(theta)
274
			startInterp = SIN((t - 1) * theta) * invSinTheta
275
			finishInterp = SIN(t * theta) * invSinTheta
276
		else
277
			startInterp = t - 1
278
			finishInterp = t
279
		end
280
	end
281
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
282
end
283
284
function Clerp(a, b, t)
285
	local qa = {QuaternionFromCFrame(a)}
286
	local qb = {QuaternionFromCFrame(b)}
287
	local ax, ay, az = a.x, a.y, a.z
288
	local bx, by, bz = b.x, b.y, b.z
289
	local _t = 1 - t
290
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
291
end
292
293
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
294
	local frame = IT("Frame")
295
	frame.BackgroundTransparency = TRANSPARENCY
296
	frame.BorderSizePixel = BORDERSIZEPIXEL
297
	frame.Position = POSITION
298
	frame.Size = SIZE
299
	frame.BackgroundColor3 = COLOR
300
	frame.BorderColor3 = BORDERCOLOR
301
	frame.Name = NAME
302
	frame.Parent = PARENT
303
	return frame
304
end
305
306
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
307
	local label = IT("TextLabel")
308
	label.BackgroundTransparency = 1
309
	label.Size = UD2(1, 0, 1, 0)
310
	label.Position = UD2(0, 0, 0, 0)
311
	label.TextColor3 = TEXTCOLOR
312
	label.TextStrokeTransparency = STROKETRANSPARENCY
313
	label.TextTransparency = TRANSPARENCY
314
	label.FontSize = TEXTFONTSIZE
315
	label.Font = TEXTFONT
316
	label.BorderSizePixel = BORDERSIZEPIXEL
317
	label.TextScaled = false
318
	label.Text = TEXT
319
	label.Name = NAME
320
	label.Parent = PARENT
321
	return label
322
end
323
324
function NoOutlines(PART)
325
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
326
end
327
328
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
329
	local NEWWELD = IT(TYPE)
330
	NEWWELD.Part0 = PART0
331
	NEWWELD.Part1 = PART1
332
	NEWWELD.C0 = C0
333
	NEWWELD.C1 = C1
334
	NEWWELD.Parent = PARENT
335
	return NEWWELD
336
end
337
338
local S = IT("Sound")
339
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
340
	local NEWSOUND = nil
341
	coroutine.resume(coroutine.create(function()
342
		NEWSOUND = S:Clone()
343
		NEWSOUND.Parent = PARENT
344
		NEWSOUND.Volume = VOLUME
345
		NEWSOUND.Pitch = PITCH
346
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
347
		NEWSOUND:play()
348
		if DOESLOOP == true then
349
			NEWSOUND.Looped = true
350
		else
351
			repeat wait(1) until NEWSOUND.Playing == false
352
			NEWSOUND:remove()
353
		end
354
	end))
355
	return NEWSOUND
356
end
357
358
local EyeSizes={
359
	NumberSequenceKeypoint.new(0,2,0),
360
	NumberSequenceKeypoint.new(1,0,0)
361
}
362
local EyeTrans={
363
	NumberSequenceKeypoint.new(0,0.5,0),
364
	NumberSequenceKeypoint.new(1,1,0)
365
}
366
local PE=Instance.new("ParticleEmitter",nil)
367
PE.LightEmission=.8
368
PE.Color = ColorSequence.new(BRICKC("Really blue").Color,BRICKC("Really blue").Color)
369
PE.Size=NumberSequence.new(EyeSizes)
370
PE.Transparency=NumberSequence.new(EyeTrans)
371
PE.Lifetime=NumberRange.new(0.35,1)
372
PE.Rotation=NumberRange.new(0,360)
373
PE.Rate=100
374
PE.VelocitySpread = 10000
375
PE.Acceleration = Vector3.new(0,85,0)
376
PE.Drag = 5
377
PE.Speed = NumberRange.new(0.1,5)
378
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
379
PE.ZOffset = 0.5
380
PE.Name = "PE"
381
PE.Enabled = false
382
383
function Fire(art)
384
	local PARTICLES = PE:Clone()
385
	PARTICLES.Parent = art
386
	PARTICLES.Enabled = true
387
	return PARTICLES
388
end
389
390
function CFrameFromTopBack(at, top, back)
391
	local right = top:Cross(back)
392
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
393
end
394
395
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
396
function WACKYEFFECT(Table)
397
	local TYPE = (Table.EffectType or "Sphere")
398
	local SIZE = (Table.Size or VT(1,1,1))
399
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
400
	local TRANSPARENCY = (Table.Transparency or 0)
401
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
402
	local CFRAME = (Table.CFrame or Torso.CFrame)
403
	local MOVEDIRECTION = (Table.MoveToPos or nil)
404
	local ROTATION1 = (Table.RotationX or 0)
405
	local ROTATION2 = (Table.RotationY or 0)
406
	local ROTATION3 = (Table.RotationZ or 0)
407
	local MATERIAL = (Table.Material or "Neon")
408
	local COLOR = (Table.Color or C3(1,1,1))
409
	local TIME = (Table.Time or 45)
410
	local SOUNDID = (Table.SoundID or nil)
411
	local SOUNDPITCH = (Table.SoundPitch or nil)
412
	local SOUNDVOLUME = (Table.SoundVolume or nil)
413
	coroutine.resume(coroutine.create(function()
414
		local PLAYSSOUND = false
415
		local SOUND = nil
416
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
417
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
418
			PLAYSSOUND = true
419
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
420
		end
421
		EFFECT.Color = COLOR
422
		local MSH = nil
423
		if TYPE == "Sphere" then
424
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
425
		elseif TYPE == "Block" or TYPE == "Box" then
426
			MSH = IT("BlockMesh",EFFECT)
427
			MSH.Scale = SIZE
428
		elseif TYPE == "Wave" then
429
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
430
		elseif TYPE == "Ring" then
431
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
432
		elseif TYPE == "Slash" then
433
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
434
		elseif TYPE == "Round Slash" then
435
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
436
		elseif TYPE == "Swirl" then
437
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
438
		elseif TYPE == "Skull" then
439
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
440
		elseif TYPE == "Crystal" then
441
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
442
		end
443
		if MSH ~= nil then
444
			local MOVESPEED = nil
445
			if MOVEDIRECTION ~= nil then
446
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
447
			end
448
			local GROWTH = SIZE - ENDSIZE
449
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
450
			if TYPE == "Block" then
451
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
452
			else
453
				EFFECT.CFrame = CFRAME
454
			end
455
			for LOOP = 1, TIME+1 do
456
				Swait()
457
				MSH.Scale = MSH.Scale - GROWTH/TIME
458
				if TYPE == "Wave" then
459
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
460
				end
461
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
462
				if TYPE == "Block" then
463
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
464
				else
465
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
466
				end
467
				if MOVEDIRECTION ~= nil then
468
					local ORI = EFFECT.Orientation
469
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
470
					EFFECT.Orientation = ORI
471
				end
472
			end
473
			if PLAYSSOUND == false then
474
				EFFECT:remove()
475
			else
476
				repeat wait(1) until SOUND.Playing == false
477
				EFFECT:remove()
478
			end
479
		else
480
			if PLAYSSOUND == false then
481
				EFFECT:remove()
482
			else
483
				repeat Swait() until SOUND.Playing == false
484
				EFFECT:remove()
485
			end
486
		end
487
	end))
488
end
489
490
function MakeForm(PART,TYPE)
491
	if TYPE == "Cyl" then
492
		local MSH = IT("CylinderMesh",PART)
493
	elseif TYPE == "Ball" then
494
		local MSH = IT("SpecialMesh",PART)
495
		MSH.MeshType = "Sphere"
496
	elseif TYPE == "Wedge" then
497
		local MSH = IT("SpecialMesh",PART)
498
		MSH.MeshType = "Wedge"
499
	end
500
end
501
502
Debris = game:GetService("Debris")
503
504
function CastProperRay(StartPos, EndPos, Distance, Ignore)
505
	local DIRECTION = CF(StartPos,EndPos).lookVector
506
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
507
end
508
509
local HATWELD = nil
510
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
511
	PLAYMAINANIM = false
512
	if WhichPose == "Cast1" then
513
		for i=0, Time, 0.1 / Animation_Speed do
514
			Swait()
515
			if Magic == true then
516
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
517
			end
518
			if Gyro ~= nil and Gyro ~= false then
519
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
520
			end
521
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
522
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
523
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
524
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
525
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
526
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
527
		end
528
	elseif WhichPose == "Cast2" then
529
		for i=0, Time, 0.1 / Animation_Speed do
530
			Swait()
531
			if Magic == true then
532
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
533
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
534
			end
535
			if Gyro ~= nil and Gyro ~= false then
536
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
537
			end
538
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
539
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
540
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
541
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
542
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
543
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
544
		end
545
	elseif WhichPose == "RightArmUp" then
546
		for i=0, Time, 0.1 / Animation_Speed do
547
			Swait()
548
			if Magic == true then
549
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
550
			end
551
			if Gyro ~= nil and Gyro ~= false then
552
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
553
			end
554
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
555
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
556
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
557
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
558
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
559
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
560
		end
561
	elseif WhichPose == "Taunt" then
562
		for i=0, Time, 0.1 / Animation_Speed do
563
			Swait()
564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
565
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
566
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
567
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
570
		end
571
		HATWELD.Part0 = RightArm
572
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
573
		CreateSound(221057812,Torso,10,1,false)
574
		for i=0, Time*2, 0.1 / Animation_Speed do
575
			Swait()
576
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
577
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
578
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
579
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
580
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
581
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
582
		end
583
		for i=0, Time, 0.1 / Animation_Speed do
584
			Swait()
585
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
586
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
587
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
588
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
589
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
590
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
591
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
592
		end
593
		HATWELD.Part0 = Head
594
		HATWELD.C0 = CF(0,0.35,0)
595
	elseif WhichPose == "Prepare key" then
596
		for i=0, Time, 0.1 / Animation_Speed do
597
			Swait()
598
			if Gyro ~= nil and Gyro ~= false then
599
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
600
			end
601
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
602
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
603
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
604
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
605
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
606
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
607
		end
608
	elseif WhichPose == "Turn key" then
609
		for i=0, Time, 0.1 / Animation_Speed do
610
			Swait()
611
			if Gyro ~= nil and Gyro ~= false then
612
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
613
			end
614
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
615
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
616
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
617
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
618
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
620
		end
621
	end
622
	PLAYMAINANIM = true
623
end
624
625
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
626
function Lightning(Table)
627
	local Color = Table.Color or C3(1,1,1)
628
	local StartPos = Table.Start or Torso.Position
629
	local EndPos = Table.End or Mouse.Hit.p
630
	local SegmentLength = Table.SegmentL or 2
631
	local Thickness = Table.Thickness or 0.1
632
	local Dissapear = Table.DoesFade or false
633
	local Parent = Table.Ignore or Character
634
	local MaxDist = Table.MaxDist or 400
635
	local Branches = Table.Branches or false
636
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
637
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
638
	local LIGHTNINGMODEL = IT("Model",Effects)
639
	LIGHTNINGMODEL.Name = "Lightning"
640
	local LastBolt = nil
641
	for E = 1, DISTANCE do
642
		local ExtraSize = (DISTANCE-E)/15
643
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
644
		PART.Color = Color
645
		MakeForm(PART,"Cyl")
646
		if LastBolt == nil then
647
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
648
		else
649
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
650
		end
651
		LastBolt = PART
652
		if Branches == true then
653
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
654
			if CHOICE == 1 then
655
				local LASTBRANCH = nil
656
				for i = 1, MRANDOM(2,5) do
657
					local ExtraSize2 = ((DISTANCE-E)/25)/i
658
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
659
					PART.Color = Color
660
					MakeForm(PART,"Cyl")
661
					if LASTBRANCH == nil then
662
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
663
					else
664
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
665
					end
666
					LASTBRANCH = PART
667
				end
668
			end
669
		end
670
	end
671
	if Dissapear == true then
672
		coroutine.resume(coroutine.create(function()
673
			for i = 1, 10 do
674
				Swait()
675
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
676
					if c.ClassName == "Part" then
677
						c.Transparency = i/10
678
					end
679
				end
680
			end
681
			LIGHTNINGMODEL:remove()
682
		end))
683
	elseif Dissapear == false then
684
		Debris:AddItem(LIGHTNINGMODEL,0.1)
685
	end
686
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
687
end
688
689
--//=================================\\
690
--||	     WEAPON CREATION
691
--\\=================================//
692
693
for i = 1, 15 do
694
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
695
	FACE.Color = C3(0,0,0)
696
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
697
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
698
end
699
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
700
MakeForm(HAT1,"Cyl")
701
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
702
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
703
BELT.Color = C3(15/255,15/255,15/255)
704
MakeForm(BELT,"Cyl")
705
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
706
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
707
MakeForm(HAT2,"Cyl")
708
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
709
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
710
BELT.Color = C3(15/255,15/255,15/255)
711
MakeForm(BELT,"Cyl")
712
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
713
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
714
MakeForm(GEM,"Ball")
715
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
716
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false)
717
MakeForm(GEM,"Ball")
718
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
719
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
720
MakeForm(GEM,"Ball")
721
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
722
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false)
723
MakeForm(GEM,"Ball")
724
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
725
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
726
BELT.Color = C3(15/255,15/255,15/255)
727
MakeForm(BELT,"Cyl")
728
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
729
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
730
BELT.Color = C3(15/255,15/255,15/255)
731
MakeForm(BELT,"Cyl")
732
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
733
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
734
BELT.Color = C3(15/255,15/255,15/255)
735
MakeForm(BELT,"Cyl")
736
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
737
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
738
BELT.Color = C3(15/255,15/255,15/255)
739
MakeForm(BELT,"Cyl")
740
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
741
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
742
MakeForm(BELT,"Ball")
743
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
744
Humanoid.DisplayDistanceType = "None"
745
local naeeym2 = IT("BillboardGui",Character)
746
naeeym2.AlwaysOnTop = true
747
naeeym2.Size = UDim2.new(5,35,2,15)
748
naeeym2.StudsOffset = Vector3.new(0,3,0)
749
naeeym2.MaxDistance = 75
750
naeeym2.Adornee = Character.Head
751
naeeym2.Name = "Name"
752
naeeym2.PlayerToHideFrom = Player
753
local tecks2 = IT("TextLabel",naeeym2)
754
tecks2.BackgroundTransparency = 1
755
tecks2.TextScaled = true
756
tecks2.BorderSizePixel = 0
757
tecks2.Text = "Warden"
758
tecks2.Font = "Bodoni"
759
tecks2.TextSize = 30
760
tecks2.TextStrokeTransparency = 0.5
761
tecks2.TextColor3 = C3(0,0,0)
762
tecks2.TextStrokeColor3 = BRICKC"Really blue".Color
763
tecks2.Size = UDim2.new(1,0,0.5,0)
764
tecks2.Parent = naeeym2
765
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
766
MakeForm(EYE,"Ball")
767
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
768
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
769
MakeForm(EYE,"Ball")
770
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
771
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
772
MakeForm(EYE,"Ball")
773
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
774
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
775
MakeForm(EYE,"Ball")
776
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
777
778
local top = Instance.new("Shirt")
779
top.ShirtTemplate = "rbxassetid://676428254"
780
top.Parent = Character
781
top.Name = "Cloth"
782
local bottom = Instance.new("Pants")
783
bottom.PantsTemplate = "rbxassetid://676428351"
784
bottom.Parent = Character
785
bottom.Name = "Cloth"
786
for _, c in pairs(Character:GetChildren()) do
787
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
788
		c.Material = "Neon"
789
		if c:FindFirstChildOfClass("ParticleEmitter") then
790
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
791
		end
792
		c.Color = C3(1,1,1)
793
		if c == Head then
794
			if c:FindFirstChild("face") then
795
				c.face:remove()
796
			end
797
		end
798
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
799
		c:remove()
800
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
801
		c:remove()
802
	end
803
end
804
local BODY = {}
805
for _, c in pairs(Character:GetDescendants()) do
806
	if c:IsA("BasePart") and c.Name ~= "Handle" then
807
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
808
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
809
		end
810
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
811
	elseif c:IsA("JointInstance") then
812
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
813
	end
814
end
815
for e = 1, #BODY do
816
	if BODY[e] ~= nil then
817
		local STUFF = BODY[e]
818
		local PART = STUFF[1]
819
		local PARENT = STUFF[2]
820
		local MATERIAL = STUFF[3]
821
		local COLOR = STUFF[4]
822
		local TRANSPARENCY = STUFF[5]
823
		if PART.ClassName == "Part" and PART ~= RootPart then
824
			PART.Material = MATERIAL
825
			PART.Color = COLOR
826
			PART.Transparency = TRANSPARENCY
827
		end
828
		PART.AncestryChanged:Connect(function()
829
			PART.Parent = PARENT
830
		end)
831
	end
832
end
833
function refit()
834
	Character.Parent = workspace
835
	for e = 1, #BODY do
836
		if BODY[e] ~= nil then
837
			local STUFF = BODY[e]
838
			local PART = STUFF[1]
839
			local PARENT = STUFF[2]
840
			local MATERIAL = STUFF[3]
841
			local COLOR = STUFF[4]
842
			local TRANSPARENCY = STUFF[5]
843
			if PART.ClassName == "Part" and PART ~= RootPart then
844
				PART.Material = MATERIAL
845
				PART.Color = COLOR
846
				PART.Transparency = TRANSPARENCY
847
			end
848
			if PART.Parent ~= PARENT then
849
				Humanoid:remove()
850
				PART.Parent = PARENT
851
				Humanoid = IT("Humanoid",Character)
852
			end
853
		end
854
	end
855
end
856
local SKILLTEXTCOLOR = BRICKC"Really blue".Color
857
local SKILLFONT = "Bodoni"
858
local SKILLTEXTSIZE = 7
859
860
Humanoid.Died:connect(function()
861
	refit()
862
end)
863
864
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
865
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
866
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
867
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
868
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
869
870
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
871
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
872
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
873
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
874
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
875
876
--//=================================\\
877
--||			DAMAGING
878
--\\=================================//
879
880
function ApplyAoE(POSITION,RANGE,FLING,BURN)
881
	local CHILDREN = workspace:GetDescendants()
882
	for index, CHILD in pairs(CHILDREN) do
883
		if CHILD.ClassName == "Model" and CHILD ~= Character then
884
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
885
			if HUM then
886
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
887
				if TORSO then
888
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
889
						CHILD:BreakJoints()
890
						if FLING ~= 0 then
891
							for _, c in pairs(CHILD:GetChildren()) do
892
								if c:IsA("BasePart") and c.Transparency == 0 then
893
									if BURN == true then
894
										Fire(c)
895
									end
896
									local bv = Instance.new("BodyVelocity") 
897
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
898
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
899
									bv.Parent = c
900
									Debris:AddItem(bv,0.05)
901
								end
902
							end
903
						end
904
					end
905
				end
906
			end
907
		end
908
	end
909
end
910
911
--//=================================\\
912
--||	ATTACK FUNCTIONS AND STUFF
913
--\\=================================//
914
915
function Warden_Zap()
916
	ATTACK = true
917
	Rooted = false
918
	local GYRO = IT("BodyGyro",RootPart)
919
	GYRO.D = 750
920
	GYRO.P = 20000
921
	GYRO.MaxTorque = VT(0,40000000,0)
922
	CreateSound(348663022,RightArm,1.5,2,false)
923
	Pose("Cast1",0.8,1,true,GYRO)
924
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
925
	local Hitpos = LightningTable.End
926
	ApplyAoE(Hitpos,10,35)
927
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
928
	for i = 1, 4 do
929
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
930
	end
931
	Pose("Cast1",0.8,1,true)
932
	GYRO:remove()
933
	ATTACK = false
934
	Rooted = false
935
end
936
937
function Warden_Thunder()
938
	ATTACK = true
939
	Rooted = false
940
	local GYRO = IT("BodyGyro",RootPart)
941
	GYRO.D = 750
942
	GYRO.P = 20000
943
	GYRO.MaxTorque = VT(0,40000000,0)
944
	CreateSound(469345336,Torso,3,2,false)
945
	Pose("Cast2",1.5,2,true,GYRO)
946
	coroutine.resume(coroutine.create(function()
947
		local FRAME = RootPart.CFrame
948
		for i = 1, 25 do
949
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
950
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
951
			local Hitpos = LightningTable.End
952
			ApplyAoE(Hitpos,20,15)
953
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
954
			for i = 1, 4 do
955
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
956
			end
957
			wait(0.05)
958
		end
959
	end))
960
	Pose("Cast2",1.5,0.7,true)
961
	GYRO:remove()
962
	ATTACK = false
963
	Rooted = false
964
end
965
966
function Inferno_Ring()
967
	ATTACK = true
968
	Rooted = false
969
	local GYRO = IT("BodyGyro",RootPart)
970
	GYRO.D = 750
971
	GYRO.P = 20000
972
	GYRO.MaxTorque = VT(0,40000000,0)
973
	local FIRE = IT("Model",Effects)
974
	FIRE.Name = "Fire"
975
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0))
976
	FIRE.PrimaryPart = MAIN
977
	local FIRES = {}
978
	for i = 1, 45 do
979
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3))
980
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
981
		local F = Fire(PRT)
982
		table.insert(FIRES,F)
983
	end
984
	repeat
985
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
986
		Pose("Cast1",1.5,0.01,false,GYRO)
987
	until HOLD == true
988
	coroutine.resume(coroutine.create(function()
989
		for i = 1, 4 do
990
			ApplyAoE(MAIN.Position,21,-15,true)
991
			CreateSound(463598785,MAIN,3,1,false)
992
			for E = 1, #FIRES do
993
				if FIRES[E] ~= nil then
994
					FIRES[E].Acceleration = VT(0,300,0)
995
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
996
				end
997
			end
998
			wait(0.3)
999
		end
1000
		for E = 1, #FIRES do
1001
			if FIRES[E] ~= nil then
1002
				FIRES[E].Enabled = false
1003
			end
1004
		end
1005
		Debris:AddItem(FIRE,5)
1006
	end))
1007
	CreateSound(215395388,RightArm,3,2,false)
1008
	Pose("RightArmUp",1.5,0.5,true)
1009
	GYRO:remove()
1010
	ATTACK = false
1011
	Rooted = false
1012
end
1013
1014
function Warden_Wall()
1015
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1016
	if HITFLOOR ~= nil then
1017
		if HITFLOOR.Anchored == true then
1018
			local WALL = HITFLOOR:Clone()
1019
			WALL.Size = VT(45,45,5)
1020
			WALL.Parent = Effects
1021
			WALL.Name = "Wall"
1022
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1023
			CreateSound(130972023,WALL,5,0.8,false)
1024
			ATTACK = true
1025
			Rooted = true
1026
			local HIT = WALL.Touched:Connect(function(hit)
1027
				if hit.Parent ~= Character then
1028
					hit:BreakJoints()
1029
				end
1030
			end)
1031
			coroutine.resume(coroutine.create(function()
1032
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1033
				for i = 1, 90 do
1034
					Swait()
1035
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1036
				end
1037
				HIT:disconnect()
1038
				wait(5)
1039
				for i = 1, 46 do
1040
					Swait()
1041
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1042
				end
1043
				WALL:remove()
1044
			end))
1045
			Pose("RightArmUp",1.5,1.2,true)
1046
			ATTACK = false
1047
			Rooted = false
1048
		end
1049
	end
1050
end
1051
1052
function Prison_Key()
1053
	if Mouse.Target ~= nil then
1054
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1055
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1056
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1057
			local GYRO = IT("BodyGyro",RootPart)
1058
			GYRO.D = 750
1059
			GYRO.P = 20000
1060
			GYRO.MaxTorque = VT(0,40000000,0)
1061
			local grav = Instance.new("BodyPosition",TORSO)
1062
			grav.D = 15
1063
			grav.P = 20000
1064
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1065
			grav.position = TORSO.Position
1066
			local GYRO2 = IT("BodyGyro",TORSO)
1067
			GYRO2.D = 750
1068
			GYRO2.P = 20000
1069
			GYRO2.MaxTorque = VT(0,40000000,0)
1070
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1071
			grav.Name = "Jail"
1072
			local LOCKPARTS = {}
1073
			ATTACK = true
1074
			Rooted = false
1075
			local LOCK = IT("Model",Effects)
1076
			LOCK.Name = "Lock"
1077
			local LOCK2 = IT("Model",LOCK)
1078
			LOCK2.Name = "Metal"
1079
			--CREATE LOCK--
1080
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1081
				LOCK.PrimaryPart = BASE
1082
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1083
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1084
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1085
				MakeForm(PRT,"Cyl")
1086
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1087
				PRT.Color = C3(0,0,0)
1088
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1089
				MakeForm(PRT,"Cyl")
1090
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1091
				PRT.Color = C3(0,0,0)
1092
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1093
				for i = 1, 45 do
1094
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1095
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1096
				end
1097
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1098
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1099
				LOCK2.PrimaryPart = PRT
1100
			---------------
1101
			local CHILDREN = LOCK:GetDescendants()
1102
			for index, CHILD in pairs(CHILDREN) do
1103
				if CHILD:IsA("BasePart") then
1104
					CHILD.Transparency = 1
1105
				end
1106
			end
1107
			for i = 1, 75 do
1108
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1109
				Swait()
1110
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1111
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1112
				local CHILDREN = LOCK:GetDescendants()
1113
				for index, CHILD in pairs(CHILDREN) do
1114
					if CHILD:IsA("BasePart") then
1115
						CHILD.Transparency = CHILD.Transparency - 1/75
1116
					end
1117
				end
1118
			end
1119
			HUM.DisplayDistanceType = "None"
1120
			local KEY = IT("Model",Effects)
1121
			KEY.Name = "Key"
1122
			--CREATE KEY--
1123
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false)
1124
				KEY.PrimaryPart = KBASE
1125
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1126
				local WLD = weldBetween(RightArm,KBASE)
1127
				for i = 1, 45 do
1128
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false)
1129
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1130
					weldBetween(KBASE,PRT)
1131
				end
1132
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
1133
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1134
				weldBetween(KBASE,PRT)
1135
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false)
1136
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1137
				weldBetween(KBASE,PRT)
1138
			--------------
1139
			Rooted = true
1140
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1141
			coroutine.resume(coroutine.create(function()
1142
				for i = 1, 10 do
1143
					Swait()
1144
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1145
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1146
				end
1147
				CreateSound(1149318312,BASE,5,1,false)
1148
				CreateSound(160772554,BASE,3,1,false)
1149
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1150
				for i = 1, 4 do
1151
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1152
				end
1153
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1154
				wait(1)
1155
				TORSO.Parent.Parent = LOCK
1156
				for i = 1, 75 do
1157
					Swait()
1158
					local CHILDREN = KEY:GetDescendants()
1159
					for index, CHILD in pairs(CHILDREN) do
1160
						if CHILD:IsA("BasePart") then
1161
							CHILD.Transparency = i/25
1162
						end
1163
					end
1164
					local CHILDREN = LOCK:GetDescendants()
1165
					for index, CHILD in pairs(CHILDREN) do
1166
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1167
							CHILD.Transparency = CHILD.Transparency + 1/75
1168
						elseif CHILD.ClassName == "Decal" then
1169
							CHILD.Transparency = CHILD.Transparency + 1/75
1170
						end
1171
					end
1172
				end
1173
				TORSO.Parent:ClearAllChildren()
1174
				KEY:remove()
1175
				LOCK:remove()
1176
			end))
1177
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1178
			GYRO:remove()
1179
			ATTACK = false
1180
			Rooted = false
1181
		end
1182
	end
1183
end
1184
1185
function Hat()
1186
	ATTACK = true
1187
	Rooted = false
1188
	Pose("Taunt",0.4,1.2,false)
1189
	ATTACK = false
1190
	Rooted = false
1191
end
1192
function Warden_Laser()
1193
    ATTACK = true
1194
	Rooted = true
1195
	for i=0, 1, 0.1 / Animation_Speed do
1196
		Swait()
1197
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1198
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1199
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1200
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1201
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1202
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1203
	end
1204
	CreateSound("348663022", Torso, 5, 1)
1205
	local StartPos = RootPart.CFrame * CF(0,10,0).p
1206
	for i = 1, 5 do
1207
		MagicSphere2(25,25,CF(StartPos),"Royal purple")
1208
		Swait(15)
1209
	end
1210
	local soundeffect = IT("Sound",Torso)
1211
	soundeffect.SoundId = "rbxassetid://487186990"
1212
	soundeffect.Looped = true
1213
	soundeffect.Volume = 10
1214
	soundeffect.Playing = true
1215
	repeat
1216
		turnto(Mouse.Hit.p)
1217
		MagicSphere2(25,25,CF(StartPos),"Royal purple")
1218
		MagicSphere(25/10,25,CF(StartPos),"Royal purple")
1219
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
1220
		local distance = (StartPos - RayPos).magnitude
1221
		local RayBeam = IT("Part",Effects)
1222
		RayBeam.Material = "Neon"
1223
		RayBeam.Anchored = true
1224
		RayBeam.BrickColor = BRICKC"Royal purple"
1225
		local mesh = IT("SpecialMesh",RayBeam)
1226
		mesh.MeshType = "Cylinder"
1227
		RayBeam.Size = Vector3.new(distance+10, 5, 5)
1228
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
1229
		MagicSphere(15,5,CF(RayPos),"Royal purple")
1230
		killnearest(RayPos,15,100)
1231
		for i = 1, 3 do
1232
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1233
		end
1234
		Swait()
1235
		if KEYHOLD == false then
1236
			coroutine.resume(coroutine.create(function()
1237
				for i = 1, 5 do
1238
					RayBeam.Transparency = RayBeam.Transparency + 1/5
1239
					Swait()
1240
				end
1241
				RayBeam:remove()
1242
			end))
1243
		else
1244
			RayBeam:remove()
1245
		end
1246
	until KEYHOLD == false
1247
	soundeffect:remove()
1248
	ATTACK = false
1249
	Rooted = false
1250
end
1251
1252
--//=================================\\
1253
--||	  ASSIGN THINGS TO KEYS
1254
--\\=================================//
1255
1256
function MouseDown(Mouse)
1257
	HOLD = true
1258
	if ATTACK == false then
1259
	end
1260
end
1261
1262
function MouseUp(Mouse)
1263
HOLD = false
1264
end
1265
1266
function KeyDown(Key)
1267
	KEYHOLD = true
1268
	if Key == "z" and ATTACK == false then
1269
		Warden_Zap()
1270
	end
1271
1272
	if Key == "b" and ATTACK == false then
1273
		Warden_Thunder()
1274
	end
1275
1276
	if Key == "c" and ATTACK == false then
1277
		Inferno_Ring()
1278
	end
1279
1280
	if Key == "v" and ATTACK == false then
1281
		Warden_Wall()
1282
	end
1283
1284
	if Key == "x" and ATTACK == false then
1285
		Prison_Key()
1286
	end
1287
1288
	if Key == "t" and ATTACK == false then
1289
		Hat()
1290
	end
1291
    if Key == "n" and ATTACK == false then
1292
        Warden_Laser()
1293
    end
1294
end
1295
1296
function KeyUp(Key)
1297
	KEYHOLD = false
1298
end
1299
1300
	Mouse.Button1Down:connect(function(NEWKEY)
1301
		MouseDown(NEWKEY)
1302
	end)
1303
	Mouse.Button1Up:connect(function(NEWKEY)
1304
		MouseUp(NEWKEY)
1305
	end)
1306
	Mouse.KeyDown:connect(function(NEWKEY)
1307
		KeyDown(NEWKEY)
1308
	end)
1309
	Mouse.KeyUp:connect(function(NEWKEY)
1310
		KeyUp(NEWKEY)
1311
	end)
1312
1313
--//=================================\\
1314
--\\=================================//
1315
1316
1317
function unanchor()
1318
	if UNANCHOR == true then
1319
		g = Character:GetChildren()
1320
		for i = 1, #g do
1321
			if g[i].ClassName == "Part" then
1322
				g[i].Anchored = false
1323
			end
1324
		end
1325
	end
1326
end
1327
1328
1329
--//=================================\\
1330
--||	WRAP THE WHOLE SCRIPT UP
1331
--\\=================================//
1332
1333
Humanoid.Changed:connect(function(Jump)
1334
	if Jump == "Jump" and (Disable_Jump == true) then
1335
		Humanoid.Jump = false
1336
	end
1337
end)
1338
1339
while true do
1340
	Swait()
1341
	script.Parent = WEAPONGUI
1342
	Humanoid.Parent = Character
1343
	if Humanoid then
1344
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1345
		IDLEANIMATION:Play()
1346
	end
1347
	if ANIMATE.Parent == Character then
1348
		ANIMATE:Destroy()
1349
	end
1350
	SINE = SINE + CHANGE
1351
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1352
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1353
	Humanoid.HipHeight = 1
1354
	Humanoid.Name = "Warden"
1355
	Humanoid.PlatformStand = false
1356
	if PLAYMAINANIM == true then
1357
		if TORSOVELOCITY < 1 then
1358
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1359
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1360
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1361
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1362
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1363
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1364
		elseif TORSOVELOCITY > 1 then
1365
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1366
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1367
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1368
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1369
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1370
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1371
		end
1372
	end
1373
	unanchor()
1374
	Humanoid.MaxHealth = "inf"
1375
	Humanoid.Health = "inf"
1376
	if Rooted == false then
1377
		Disable_Jump = false
1378
		Humanoid.WalkSpeed = Speed
1379
	elseif Rooted == true then
1380
		Disable_Jump = true
1381
		Humanoid.WalkSpeed = 0
1382
	end
1383
	for _, c in pairs(Character:GetChildren()) do
1384
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1385
			c.Material = "Neon"
1386
			if c:FindFirstChildOfClass("ParticleEmitter") then
1387
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1388
			end
1389
			c.Color = C3(1,1,1)
1390
			if c == Head then
1391
				if c:FindFirstChild("face") then
1392
					c.face:remove()
1393
				end
1394
			end
1395
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1396
			c:remove()
1397
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1398
			c:remove()
1399
		end
1400
	end
1401
	sick.SoundId = "rbxassetid://1494340971"
1402
	sick.Looped = true
1403
	sick.Pitch = 1
1404
	sick.Volume = 3
1405
	sick:Resume()
1406
	sick.Parent = Torso
1407
	refit()
1408
	if Head:FindFirstChildOfClass("Sound") then
1409
		Head:FindFirstChildOfClass("Sound"):remove()
1410
	end
1411
end
1412
1413
--//=================================\\
1414
--\\=================================//
1415
1416
1417
1418
1419
1420
--//====================================================\\--
1421
--||			  		 END OF SCRIPT
1422
--\\====================================================//--