View difference between Paste ID: M0ESfDLX and VzmA8sHF
SHOW: | | - or go back to the newest paste.
1
wait(0.2)
2
Player = game:GetService("Players").LocalPlayer
3
PlayerGui = Player.PlayerGui
4
Cam = workspace.CurrentCamera
5
Backpack = Player.Backpack
6
Character = Player.Character
7
Humanoid = Character.Humanoid
8
Mouse = Player:GetMouse()
9
RootPart = Character.HumanoidRootPart
10
Torso = Character.Torso
11
Head = Character.Head
12
RightArm = Character["Right Arm"]
13
LeftArm = Character["Left Arm"]
14
RightLeg = Character["Right Leg"]
15
LeftLeg = Character["Left Leg"]
16
RootJoint = RootPart.RootJoint
17
Neck = Torso.Neck
18
RightShoulder = Torso["Right Shoulder"]
19
LeftShoulder = Torso["Left Shoulder"]
20
RightHip = Torso["Right Hip"]
21
LeftHip = Torso["Left Hip"]
22
local LastBolt
23
local LightningBolts = {}
24
local GunPoint
25
IT = Instance.new
26
CF = CFrame.new
27
VT = Vector3.new
28
RAD = math.rad
29
C3 = Color3.new
30
UD2 = UDim2.new
31
BRICKC = BrickColor.new
32
ANGLES = CFrame.Angles
33
EULER = CFrame.fromEulerAnglesXYZ
34
COS = math.cos
35
ACOS = math.acos
36
SIN = math.sin
37
ASIN = math.asin
38
ABS = math.abs
39
MRANDOM = math.random
40
FLOOR = math.floor
41
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
42
	local NEWMESH = IT(MESH)
43
	if MESH == "SpecialMesh" then
44
		NEWMESH.MeshType = MESHTYPE
45
		if MESHID ~= "nil" and MESHID ~= "" then
46
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
47
		end
48
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
49
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
50
		end
51
	end
52
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
53
	NEWMESH.Scale = SCALE
54
	NEWMESH.Parent = PARENT
55
	return NEWMESH
56
end
57
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
58
	local NEWPART = IT("Part")
59
	NEWPART.formFactor = FORMFACTOR
60
	NEWPART.Reflectance = REFLECTANCE
61
	NEWPART.Transparency = TRANSPARENCY
62
	NEWPART.CanCollide = false
63
	NEWPART.Locked = true
64
	NEWPART.Anchored = true
65
	if ANCHOR == false then
66
		NEWPART.Anchored = false
67
	end
68
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
69
	NEWPART.Name = NAME
70
	NEWPART.Size = SIZE
71
	NEWPART.Position = Torso.Position
72
	NEWPART.Material = MATERIAL
73
	NEWPART:BreakJoints()
74
	NEWPART.Parent = PARENT
75
	return NEWPART
76
end
77
Player_Size = 1
78
Animation_Speed = 3
79
Frame_Speed = 0.016666666666666666
80
local Speed = 16
81
local Effects2 = {}
82
local weldBetween = function(a, b)
83
	local weldd = Instance.new("ManualWeld")
84
	weldd.Part0 = a
85
	weldd.Part1 = b
86
	weldd.C0 = CFrame.new()
87
	weldd.C1 = b.CFrame:inverse() * a.CFrame
88
	weldd.Parent = a
89
	return weldd
90
end
91
function createaccessory(attachmentpart, mesh, texture, scale, offset, color)
92
	local acs = Instance.new("Part")
93
	acs.CanCollide = false
94
	acs.Anchored = false
95
	acs.Size = Vector3.new(0, 0, 0)
96
	acs.CFrame = attachmentpart.CFrame
97
	acs.Parent = Character
98
	acs.BrickColor = color
99
	local meshs = Instance.new("SpecialMesh")
100
	meshs.MeshId = mesh
101
	meshs.TextureId = texture
102
	meshs.Parent = acs
103
	meshs.Scale = scale
104
	meshs.Offset = offset
105
	weldBetween(attachmentpart, acs)
106
end
107
function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE)
108
	if TYPE == "Gem" then
109
		local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
110
		acs.Anchored = false
111
		acs.CanCollide = false
112
		acs.CFrame = PART.CFrame
113
		local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
114
		weldBetween(PART, acs)
115
	elseif TYPE == "Skull" then
116
		local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
117
		acs.Anchored = false
118
		acs.CanCollide = false
119
		acs.CFrame = PART.CFrame
120
		local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
121
		weldBetween(PART, acs)
122
	elseif TYPE == "Eye" then
123
		local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0))
124
		acs.Anchored = false
125
		acs.CanCollide = false
126
		acs.CFrame = PART.CFrame
127
		local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
128
		weldBetween(PART, acs)
129
	end
130
end
131
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
133
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
134
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
135
local CHANGEDEFENSE = 0
136
local CHANGEDAMAGE = 0
137
local CHANGEMOVEMENT = 0
138
local ANIM = "Idle"
139
local ATTACK = false
140
local EQUIPPED = false
141
local HOLD = false
142
local COMBO = 1
143
local Rooted = false
144
local SINE = 0
145
local KEYHOLD = false
146
local CHANGE = 2 / Animation_Speed
147
local WALKINGANIM = false
148
local WALK = 0
149
local VALUE1 = false
150
local VALUE2 = false
151
local ROBLOXIDLEANIMATION = IT("Animation")
152
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
153
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
154
local WEAPONGUI = IT("ScreenGui", PlayerGui)
155
WEAPONGUI.Name = "Weapon GUI"
156
local Weapon = IT("Model")
157
Weapon.Name = "Adds"
158
local Delete = IT("Model", Character)
159
Delete.Name = "Those who must be banished."
160
local Effects = IT("Folder", Weapon)
161
Effects.Name = "Effects"
162
local ANIMATOR = Humanoid.Animator
163
local ANIMATE = Character.Animate
164
local HITPLAYERSOUNDS = {
165
	"263032172",
166
	"263032182",
167
	"263032200",
168
	"263032221",
169
	"263032252",
170
	"263033191"
171
}
172
local HITARMORSOUNDS = {
173
	"199149321",
174
	"199149338",
175
	"199149367",
176
	"199149409",
177
	"199149452"
178
}
179
local HITWEAPONSOUNDS = {
180
	"199148971",
181
	"199149025",
182
	"199149072",
183
	"199149109",
184
	"199149119"
185
}
186
local HITBLOCKSOUNDS = {"199148933", "199148947"}
187
local UNANCHOR = true
188
local SKILLTEXTCOLOR = C3(1, 0, 0)
189
ArtificialHB = Instance.new("BindableEvent", script)
190
ArtificialHB.Name = "ArtificialHB"
191
script:WaitForChild("ArtificialHB")
192
frame = Frame_Speed
193
tf = 0
194
allowframeloss = false
195
tossremainder = false
196
lastframe = tick()
197
script.ArtificialHB:Fire()
198
game:GetService("RunService").Heartbeat:connect(function(s, p)
199
	tf = tf + s
200
	if tf >= frame then
201
		if allowframeloss then
202
			script.ArtificialHB:Fire()
203
			lastframe = tick()
204
		else
205
			for i = 1, math.floor(tf / frame) do
206
				script.ArtificialHB:Fire()
207
			end
208
			lastframe = tick()
209
		end
210
		if tossremainder then
211
			tf = 0
212
		else
213
			tf = tf - frame * math.floor(tf / frame)
214
		end
215
	end
216
end)
217
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
218
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
219
end
220
function PositiveAngle(NUMBER)
221
	if NUMBER >= 0 then
222
		NUMBER = 0
223
	end
224
	return NUMBER
225
end
226
function NegativeAngle(NUMBER)
227
	if NUMBER <= 0 then
228
		NUMBER = 0
229
	end
230
	return NUMBER
231
end
232
function Swait(NUMBER)
233
	if NUMBER == 0 or NUMBER == nil then
234
		ArtificialHB.Event:wait()
235
	else
236
		for i = 1, NUMBER do
237
			ArtificialHB.Event:wait()
238
		end
239
	end
240
end
241
function QuaternionFromCFrame(cf)
242
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
243
	local trace = m00 + m11 + m22
244
	if trace > 0 then
245
		local s = math.sqrt(1 + trace)
246
		local recip = 0.5 / s
247
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
248
	else
249
		local i = 0
250
		if m00 < m11 then
251
			i = 1
252
		end
253
		if m22 > (i == 0 and m00 or m11) then
254
			i = 2
255
		end
256
		if i == 0 then
257
			local s = math.sqrt(m00 - m11 - m22 + 1)
258
			local recip = 0.5 / s
259
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
260
		elseif i == 1 then
261
			local s = math.sqrt(m11 - m22 - m00 + 1)
262
			local recip = 0.5 / s
263
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
264
		elseif i == 2 then
265
			local s = math.sqrt(m22 - m00 - m11 + 1)
266
			local recip = 0.5 / s
267
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
268
		end
269
	end
270
end
271
function QuaternionToCFrame(px, py, pz, x, y, z, w)
272
	local xs, ys, zs = x + x, y + y, z + z
273
	local wx, wy, wz = w * xs, w * ys, w * zs
274
	local xx = x * xs
275
	local xy = x * ys
276
	local xz = x * zs
277
	local yy = y * ys
278
	local yz = y * zs
279
	local zz = z * zs
280
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
281
end
282
function QuaternionSlerp(a, b, t)
283
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
284
	local startInterp, finishInterp
285
	if cosTheta >= 1.0E-4 then
286
		if 1 - cosTheta > 1.0E-4 then
287
			local theta = ACOS(cosTheta)
288
			local invSinTheta = 1 / SIN(theta)
289
			startInterp = SIN((1 - t) * theta) * invSinTheta
290
			finishInterp = SIN(t * theta) * invSinTheta
291
		else
292
			startInterp = 1 - t
293
			finishInterp = t
294
		end
295
	elseif 1 + cosTheta > 1.0E-4 then
296
		local theta = ACOS(-cosTheta)
297
		local invSinTheta = 1 / SIN(theta)
298
		startInterp = SIN((t - 1) * theta) * invSinTheta
299
		finishInterp = SIN(t * theta) * invSinTheta
300
	else
301
		startInterp = t - 1
302
		finishInterp = t
303
	end
304
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
305
end
306
function Clerp(a, b, t)
307
	local qa = {
308
		QuaternionFromCFrame(a)
309
	}
310
	local qb = {
311
		QuaternionFromCFrame(b)
312
	}
313
	local ax, ay, az = a.x, a.y, a.z
314
	local bx, by, bz = b.x, b.y, b.z
315
	local _t = 1 - t
316
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
317
end
318
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
319
	local frame = IT("Frame")
320
	frame.BackgroundTransparency = TRANSPARENCY
321
	frame.BorderSizePixel = BORDERSIZEPIXEL
322
	frame.Position = POSITION
323
	frame.Size = SIZE
324
	frame.BackgroundColor3 = COLOR
325
	frame.BorderColor3 = BORDERCOLOR
326
	frame.Name = NAME
327
	frame.Parent = PARENT
328
	return frame
329
end
330
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
331
	local label = IT("TextLabel")
332
	label.BackgroundTransparency = 1
333
	label.Size = UD2(1, 0, 1, 0)
334
	label.Position = UD2(0, 0, 0, 0)
335
	label.TextColor3 = TEXTCOLOR
336
	label.TextStrokeTransparency = STROKETRANSPARENCY
337
	label.TextTransparency = TRANSPARENCY
338
	label.FontSize = TEXTFONTSIZE
339
	label.Font = TEXTFONT
340
	label.BorderSizePixel = BORDERSIZEPIXEL
341
	label.TextScaled = false
342
	label.Text = TEXT
343
	label.Name = NAME
344
	label.Parent = PARENT
345
	return label
346
end
347
function NoOutlines(PART)
348
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
349
end
350
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
351
	local NEWWELD = IT(TYPE)
352
	NEWWELD.Part0 = PART0
353
	NEWWELD.Part1 = PART1
354
	NEWWELD.C0 = C0
355
	NEWWELD.C1 = C1
356
	NEWWELD.Parent = PARENT
357
	return NEWWELD
358
end
359
local SOUND = IT("Sound", nil)
360
function CreateSound(ID, PARENT, VOLUME, PITCH)
361
	local NEWSOUND
362
	coroutine.resume(coroutine.create(function()
363
		NEWSOUND = SOUND:Clone()
364
		NEWSOUND.Parent = PARENT
365
		NEWSOUND.Volume = VOLUME
366
		NEWSOUND.Pitch = PITCH
367
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
368
		NEWSOUND:play()
369
		repeat
370
			Swait()
371
		until NEWSOUND.Playing == false
372
		NEWSOUND:remove()
373
	end))
374
	return NEWSOUND
375
end
376
function CFrameFromTopBack(at, top, back)
377
	local right = top:Cross(back)
378
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
379
end
380
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
381
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
382
	local mesh = IT("SpecialMesh", wave)
383
	mesh.MeshType = "FileMesh"
384
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
385
	mesh.Scale = SIZE
386
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
387
	wave.CFrame = CFRAME
388
	coroutine.resume(coroutine.create(function(PART)
389
		for i = 1, WAIT do
390
			Swait()
391
			mesh.Scale = mesh.Scale + GROW
392
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
393
			if DOESROT == true then
394
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
395
			end
396
			wave.Transparency = wave.Transparency + 0.5 / WAIT
397
			if wave.Transparency > 0.99 then
398
				wave:remove()
399
			end
400
		end
401
	end))
402
end
403
function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
404
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
405
	local mesh = IT("SpecialMesh", wave)
406
	mesh.MeshType = "FileMesh"
407
	mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
408
	mesh.Scale = SIZE
409
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
410
	wave.CFrame = CFRAME
411
	coroutine.resume(coroutine.create(function(PART)
412
		for i = 1, WAIT do
413
			Swait()
414
			mesh.Scale = mesh.Scale + GROW
415
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
416
			if DOESROT == true then
417
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
418
			end
419
			wave.Transparency = wave.Transparency + 0.5 / WAIT
420
			if wave.Transparency > 0.99 then
421
				wave:remove()
422
			end
423
		end
424
	end))
425
end
426
function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
427
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
428
	local mesh = IT("SpecialMesh", wave)
429
	mesh.MeshType = "FileMesh"
430
	mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
431
	mesh.Scale = SIZE
432
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
433
	wave.CFrame = CFRAME
434
	coroutine.resume(coroutine.create(function(PART)
435
		for i = 1, WAIT do
436
			Swait()
437
			mesh.Scale = mesh.Scale + GROW
438
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
439
			if DOESROT == true then
440
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
441
			end
442
			wave.Transparency = wave.Transparency + 0.5 / WAIT
443
			if wave.Transparency > 0.99 then
444
				wave:remove()
445
			end
446
		end
447
	end))
448
end
449
function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
450
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
451
	local mesh = IT("SpecialMesh", wave)
452
	mesh.MeshType = "FileMesh"
453
	mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
454
	mesh.Scale = SIZE
455
	mesh.Offset = VT(0, 0, -SIZE.X / 8)
456
	wave.CFrame = CFRAME
457
	coroutine.resume(coroutine.create(function(PART)
458
		for i = 1, WAIT do
459
			Swait()
460
			mesh.Scale = mesh.Scale + GROW
461
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
462
			if DOESROT == true then
463
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
464
			end
465
			wave.Transparency = wave.Transparency + 0.5 / WAIT
466
			if wave.Transparency > 0.99 then
467
				wave:remove()
468
			end
469
		end
470
	end))
471
end
472
function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
473
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
474
	local mesh = IT("SpecialMesh", wave)
475
	mesh.MeshType = "FileMesh"
476
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
477
	mesh.Scale = SIZE
478
	wave.CFrame = CFRAME
479
	coroutine.resume(coroutine.create(function(PART)
480
		for i = 1, WAIT do
481
			Swait()
482
			mesh.Scale = mesh.Scale + GROW
483
			mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
484
			if DOESROT == true then
485
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
486
			end
487
			wave.Transparency = wave.Transparency + 0.5 / WAIT
488
			if wave.Transparency > 0.99 then
489
				wave:remove()
490
			end
491
		end
492
	end))
493
end
494
function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
495
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
496
	local mesh = IT("SpecialMesh", wave)
497
	mesh.MeshType = "FileMesh"
498
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
499
	mesh.Scale = SIZE
500
	wave.CFrame = CFRAME
501
	coroutine.resume(coroutine.create(function(PART)
502
		for i = 1, WAIT do
503
			Swait()
504
			mesh.Scale = mesh.Scale + GROW
505
			if DOESROT == true then
506
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
507
			end
508
			wave.Transparency = wave.Transparency + 0.5 / WAIT
509
			if wave.Transparency > 0.99 then
510
				wave:remove()
511
			end
512
		end
513
	end))
514
end
515
function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
516
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
517
	local mesh = IT("SpecialMesh", wave)
518
	mesh.MeshType = "FileMesh"
519
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
520
	mesh.Scale = SIZE
521
	mesh.Offset = VT(0, 0, 0)
522
	wave.CFrame = CFRAME
523
	coroutine.resume(coroutine.create(function(PART)
524
		for i = 1, WAIT do
525
			Swait()
526
			mesh.Scale = mesh.Scale + GROW
527
			if DOESROT == true then
528
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
529
			end
530
			wave.Transparency = wave.Transparency + 0.5 / WAIT
531
			if wave.Transparency > 0.99 then
532
				wave:remove()
533
			end
534
		end
535
	end))
536
end
537
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
538
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
539
	local mesh = IT("SpecialMesh", wave)
540
	mesh.MeshType = "Sphere"
541
	mesh.Scale = SIZE
542
	mesh.Offset = VT(0, 0, 0)
543
	wave.CFrame = CFRAME
544
	coroutine.resume(coroutine.create(function(PART)
545
		for i = 1, WAIT do
546
			Swait()
547
			mesh.Scale = mesh.Scale + GROW
548
			wave.Transparency = wave.Transparency + 1 / WAIT
549
			if wave.Transparency > 0.99 then
550
				wave:remove()
551
			end
552
		end
553
	end))
554
end
555
function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
556
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
557
	local mesh = IT("BlockMesh", wave)
558
	wave.CFrame = CFRAME
559
	coroutine.resume(coroutine.create(function(PART)
560
		for i = 1, WAIT do
561
			Swait()
562
			mesh.Scale = mesh.Scale + GROW
563
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
564
			wave.Transparency = wave.Transparency + 1 / WAIT
565
			if wave.Transparency > 0.99 then
566
				wave:remove()
567
			end
568
		end
569
	end))
570
end
571
function MakeForm(PART, TYPE)
572
	if TYPE == "Cyl" then
573
		local MSH = IT("CylinderMesh", PART)
574
	elseif TYPE == "Ball" then
575
		local MSH = IT("SpecialMesh", PART)
576
		MSH.MeshType = "Sphere"
577
	elseif TYPE == "Wedge" then
578
		local MSH = IT("SpecialMesh", PART)
579
		MSH.MeshType = "Wedge"
580
	end
581
end
582
function CheckTableForString(Table, String)
583
	for i, v in pairs(Table) do
584
		if string.find(string.lower(String), string.lower(v)) then
585
			return true
586
		end
587
	end
588
	return false
589
end
590
function CheckIntangible(Hit)
591
	local ProjectileNames = {
592
		"Water",
593
		"Arrow",
594
		"Projectile",
595
		"Effect",
596
		"Rail",
597
		"Lightning",
598
		"Bullet"
599
	}
600
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
601
		return true
602
	end
603
	return false
604
end
605
Debris = game:GetService("Debris")
606
BaseLightning = IT("Part")
607
BaseLightning.Anchored = true
608
BaseLightning.CanCollide = false
609
BaseLightning.Material = "Neon"
610
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
611
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
612
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
613
	if RayHit and CheckIntangible(RayHit) then
614
		if DelayIfHit then
615
			wait()
616
		end
617
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
618
	end
619
	return RayHit, RayPos, RayNormal
620
end
621
function Zap(Table)
622
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
623
	local Duration = Table.Duration or 2
624
	local FadeRate = Table.FadeRate or 0.05
625
	local Offset = Table.Offset or 2
626
	local Individualize = Table.Individualize or false
627
	local MaxRange = Table.MaxRange or 200
628
	local SegmentLength = Table.SegmentLength or 5
629
	local TimeToFade = Table.TimeToFade or 0.5
630
	local Ignore = Table.Ignore or {}
631-
	local SIZE = Table.Size or 0.3
631+
	local SIZE = Table.Size or 9
632
	if not (StartPos and TargetPos) or not Character then
633
		return
634
	end
635
	local LightningModel = IT("Folder", Effects)
636
	LightningModel.Name = "ZAPP"
637
	for i, v in pairs({Character, LightningModel}) do
638
		table.insert(Ignore, v)
639
	end
640
	local LastPos = StartPos
641
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
642
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
643
	local RayLength = (StartPos - RayPos).Magnitude
644
	local Struck = false
645
	local TotalSegments = math.ceil(RayLength / SegmentLength)
646
	Direction = CFrame.new(StartPos, RayPos).lookVector
647
	local LightningBolt = IT("Model", Effects)
648
	LightningBolt.Name = "Lightning"
649
	if not Individualize then
650
		table.insert(LightningBolts, LightningBolt)
651
	end
652
	LastBolt = LightningBolt
653
	Debris:AddItem(LightningBolt, Duration)
654
	LightningBolt.Parent = LightningModel
655
	for i = 1, TotalSegments do
656
		if not Struck then
657
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
658
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
659
			local SegmentVec = NewPos - LastPos
660
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
661
			local RayVec = LastPos - RayPos
662
			local LightningPart = BaseLightning:Clone()
663
			LightningPart.BrickColor = BrickColor.new(Color)
664
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
665
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
666
			table.insert(Effects2, {
667
				LightningPart,
668
				"Disappear",
669
				0.025,
670
				1,
671
				1,
672
				1,
673
				2
674
			})
675
			local CylinderMesh = IT("CylinderMesh", LightningPart)
676
			local OrigCF = LightningPart.CFrame
677
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
678
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
679
			LightningPart.Parent = LightningBolt
680
			LastPos = NewPos
681
		end
682
	end
683
	return {
684
		RayHit = RayHit,
685
		RayPos = RayPos,
686
		RayNormal = RayNormal,
687
		LightningModel = LightningModel
688
	}
689
end
690
function turnto(position)
691
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
692
end
693
function chatfunc(text, waitt)
694
	local chat = coroutine.wrap(function()
695
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
696
			Character:FindFirstChild("TalkingBillBoard").Parent = nil
697
		end
698
		local naeeym2 = Instance.new("BillboardGui", Character)
699
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
700
		naeeym2.StudsOffset = Vector3.new(0, 2, 0)
701
		naeeym2.Adornee = Character.Head
702
		naeeym2.Name = "TalkingBillBoard"
703
		naeeym2.AlwaysOnTop = true
704
		local tecks2 = Instance.new("TextLabel", naeeym2)
705
		tecks2.BackgroundTransparency = 1
706
		tecks2.BorderSizePixel = 0
707
		tecks2.Text = ""
708
		tecks2.Font = "Antique"
709
		tecks2.TextSize = 30
710
		tecks2.TextStrokeTransparency = 1
711
		tecks2.TextColor3 = SKILLTEXTCOLOR
712
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
713
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
714
		for i = 1, string.len(text) do
715
			if naeeym2.Parent ~= nil then
716
				CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
717
			end
718
			tecks2.Text = string.sub(text, 1, i)
719
			Swait(3)
720
		end
721
		wait(waitt / 10)
722
		coroutine.resume(coroutine.create(function()
723
			for i = 1, 10 do
724
				tecks2.TextTransparency = tecks2.TextTransparency + 0.1
725
				Swait()
726
			end
727
			naeeym2:Destroy()
728
		end))
729
	end)
730
	chat()
731
end
732
for _, c in pairs(Weapon:GetChildren()) do
733
	if c.ClassName == "Part" then
734
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
735
	end
736
end
737
Weapon.Parent = Character
738
Humanoid.Died:connect(function()
739
	ATTACK = true
740
end)
741
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
742
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
743
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
744
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
745
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
746
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
747
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
748
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
749
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
750
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5")
751
function CastWarpOutlines(TARGET)
752
	coroutine.resume(coroutine.create(function()
753
		local T = TARGET:GetChildren()
754
		for i = 1, #T do
755
			local child = T[i]
756
			if child.ClassName == "Part" or child.ClassName == "MeshPart" then
757
				do
758
					local clone = child:Clone()
759
					clone.Parent = Effects
760
					clone.Anchored = true
761
					clone.CanCollide = false
762
					clone:ClearAllChildren()
763
					clone.CFrame = child.CFrame
764
					if clone.Name == "Head" then
765
						clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
766
					end
767
					if clone.ClassName == "MeshPart" then
768
						clone.TextureID = ""
769
					end
770
					clone.Color = C3(1, 0, 0)
771
					clone.Material = "Neon"
772
					coroutine.resume(coroutine.create(function()
773
						for i = 1, 100 do
774
							Swait()
775
							clone.Transparency = clone.Transparency + 0.01
776
							clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
777
						end
778
						clone:remove()
779
					end))
780
				end
781
			end
782
		end
783
	end))
784
end
785
function killnearest(position, range, maxstrength)
786
	for i, v in ipairs(workspace:GetChildren()) do
787
		local body = v:GetChildren()
788
		for part = 1, #body do
789
			if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
790
				CastWarpOutlines(v)
791
				v:remove()
792
				if game.Players:FindFirstChild(v.Name) then
793
					local Value = IT("BoolValue", Delete)
794
					Value.Name = v.Name
795
				end
796
			end
797
		end
798
	end
799
end
800
function CastProperRay(StartPos, Vec, Length, Ignore)
801
	local Direction = CFrame.new(StartPos, Vec).lookVector
802
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
803
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
804
	return RayHit, RayPos, RayNormal
805
end
806
function Debree(POS, SWAIT)
807
	coroutine.resume(coroutine.create(function()
808
		local HOLDER = IT("Model", Effects)
809
		HOLDER.Name = "Debree"
810
		local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
811
		MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
812
		MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
813
		MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
814
		repeat
815
			Swait()
816
		until HITFLOOR ~= nil
817
		local O = 0
818
		for i = 1, 18 do
819
			do
820
				local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
821
				Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
822
				O = O - 2.25 + i / 4
823
				coroutine.resume(coroutine.create(function()
824
					Swait(SWAIT)
825
					for i = 1, 60 do
826
						Swait()
827
						local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
828
						Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
829
					end
830
					for i = 1, 50 do
831
						Swait()
832
						Part.Size = Part.Size * 0.9
833
					end
834
				end))
835
			end
836
		end
837
		local O = 0
838
		for i = 1, 18 do
839
			do
840
				local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
841
				Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
842
				O = O + 2.25 - i / 4
843
				coroutine.resume(coroutine.create(function()
844
					Swait(SWAIT)
845
					for i = 1, 60 do
846
						Swait()
847
						local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
848
						Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
849
					end
850
					for i = 1, 50 do
851
						Swait()
852
						Part.Size = Part.Size * 0.9
853
					end
854
				end))
855
			end
856
		end
857
		Swait(SWAIT + 110)
858
		HOLDER:remove()
859
	end))
860
end
861
function Intro()
862
	coroutine.resume(coroutine.create(function()
863
		ATTACK = true
864
		Rooted = true
865
		for i = 0, 3, 0.1 / Animation_Speed do
866
			Swait()
867
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
868
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
869
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
870
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
871
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
872
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
873
		end
874
		CreateSound("649634100", Head, 10, 0.5)
875
		for i = 0, 1, 0.1 / Animation_Speed do
876
			Swait()
877
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
878
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
879
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
880
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
881
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
882
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
883
		end
884
		local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
885
		repeat
886
			Swait()
887
			HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
888
		until HITFLOOR ~= nil
889
		for i = 0, 0.5, 0.1 / Animation_Speed do
890
			Swait()
891
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
892
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
893
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
894
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
895
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
896
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
897
		end
898
		CreateSound("289842971", RightArm, 10, 1)
899
		Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200)
900
		Swait(45)
901-
		local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
901+
		local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really blue", "Gun", VT(0, 0, 0), false)
902
		local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
903
		local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
904-
		GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
904+
		GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really blue", "Point blank", VT(0, 0, 0), false)
905
		local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
906
		local sick = Instance.new("Sound", Character)
907
		sick.SoundId = "rbxassetid://1140442110"
908
		sick.Looped = true
909
		sick.Pitch = 1
910
		sick.Volume = 1
911
		sick:Play()
912
		Swait(5)
913
		for i = 0, 1, 0.1 / Animation_Speed do
914
			Swait()
915
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
916
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
917
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
918
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
919
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
920
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
921
		end
922
		VALUE1 = true
923
		Swait(10)
924
		ATTACK = false
925
		Rooted = false
926
	end))
927
end
928
function BanishingBullet()
929
	ATTACK = true
930
	Rooted = false
931
	for i = 0, 0.4, 0.1 / Animation_Speed do
932
		Swait()
933
		turnto(Mouse.Hit.p)
934
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
935
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
936
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
937
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
938
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
939
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
940
	end
941
	repeat
942
		for i = 0, 0.2, 0.1 / Animation_Speed do
943
			Swait()
944
			turnto(Mouse.Hit.p)
945
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
946
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
947
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
948
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
949
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
950
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
951
		end
952
		CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
953-
		MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
953+
		MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.1, 0.1, 0.1))
954-
		MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
954+
		MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.05, 0.05, 0.05))
955
		local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character)
956
		local distance = (GunPoint.Position - Way).magnitude
957
		for i = 1, 5 do
958
			local laser = Instance.new("Part", Effects)
959
			laser.Transparency = 0
960
			laser.CanCollide = false
961
			laser.Anchored = true
962
			laser.Color = C3(1, 0, 0)
963
			laser.Material = "Neon"
964
			laser.formFactor = Enum.FormFactor.Custom
965
			laser.Size = Vector3.new(0.15, 0.15, distance)
966
			laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
967
			MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05))
968
			for i = 1, 5 do
969
				MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5)
970
			end
971
			table.insert(Effects2, {
972
				laser,
973
				"Disappear",
974
				0.1,
975
				1,
976
				1,
977
				1,
978
				2
979
			})
980
			if RayHit ~= nil then
981
				local v = RayHit.Parent
982
				if v ~= nil and v.ClassName == "Model" then
983
					CastWarpOutlines(v)
984
					v.Parent = nil
985
					if game.Players:FindFirstChild(v.Name) then
986
						local Value = IT("BoolValue", Delete)
987
						Value.Name = v.Name
988
					end
989
				end
990
			end
991
		end
992
		for i = 0, 0.3, 0.1 / Animation_Speed do
993
			Swait()
994
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
995
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
996
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
997
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
998
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
999
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1000
		end
1001
	until KEYHOLD == false
1002
	ATTACK = false
1003
	Rooted = false
1004
end
1005
function WarpVector()
1006
	ATTACK = true
1007
	Rooted = true
1008
	for i = 0, 1, 0.1 / Animation_Speed do
1009
		Swait()
1010
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1011
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1012
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1013
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1014
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1015
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1016
	end
1017
	Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75)
1018
	UNANCHOR = false
1019
	RootPart.Anchored = true
1020
	for i = 0, 2, 0.1 / Animation_Speed do
1021
		Swait()
1022
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1023
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1024
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1025
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1026
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1027
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1028
	end
1029
	local POS = RootPart.Position
1030
	RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
1031
	Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150)
1032
	for i = 0, 2, 0.1 / Animation_Speed do
1033
		Swait()
1034
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1035
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1036
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1037
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1038
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1039
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1040
	end
1041
	ATTACK = false
1042
	Rooted = false
1043
end
1044
function BanishingRampage()
1045
	ATTACK = true
1046
	Rooted = false
1047
	chatfunc("Be gone...", 3)
1048
	for i = 0, 2, 0.1 / Animation_Speed do
1049
		Swait()
1050
		turnto(Mouse.Hit.p)
1051
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1052
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
1053
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1054
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1055
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1056
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1057
	end
1058
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
1059
	repeat
1060
		Swait()
1061
		HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
1062
	until HITFLOOR ~= nil
1063
	CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
1064
	local SOUND = CreateSound("415700134", Effects, 10, 1.6)
1065
	CreateSound("138677306", Effects, 7, 1.2)
1066
	coroutine.resume(coroutine.create(function()
1067
		local CFRAME = RootPart.CFrame * CF(0, -1.2, -3)
1068
		local SIZE = 1
1069
		while true do
1070
			Swait()
1071
			for i = 1, 2 do
1072
				MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5)
1073
			end
1074
			do
1075
				local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
1076
				Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
1077
				coroutine.resume(coroutine.create(function()
1078
					Swait(200)
1079
					Part.Anchored = false
1080
				end))
1081
				local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
1082
				Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
1083
				coroutine.resume(coroutine.create(function()
1084
					Swait(200)
1085
					Part.Anchored = false
1086
				end))
1087
				MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75))
1088
				killnearest(CFRAME.p, SIZE, 0)
1089
				SIZE = SIZE + 2
1090
				CFRAME = CFRAME * CF(0, 0, -2)
1091
				if SOUND.Playing == false then
1092
					break
1093
				end
1094
			end
1095
		end
1096
	end))
1097-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
1097+
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.1, 0.1, 0.1))
1098-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
1098+
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.05, 0.05, 0.05))
1099
	for i = 0, 3, 0.1 / Animation_Speed do
1100
		Swait()
1101
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1102
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
1103
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1104
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1105
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1106
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1107
	end
1108
	ATTACK = false
1109
	Rooted = false
1110
end
1111
function SpectralBanishing()
1112
	ATTACK = true
1113
	Rooted = false
1114
	chatfunc("If you desire to be a ghost...", 20)
1115
	for i = 0, 5, 0.1 / Animation_Speed do
1116
		Swait()
1117
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
1118
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
1119
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1120
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1121
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1122
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1123
	end
1124
	chatfunc("Then move on to the afterlife!", 6)
1125
	CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
1126-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
1126+
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.1, 0.1, 0.1))
1127-
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
1127+
	MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really blue", VT(0.05, 0.05, 0.05))
1128
	local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
1129
	local distance = (GunPoint.Position - Way).magnitude
1130
	for i = 1, 5 do
1131
		local laser = Instance.new("Part", Effects)
1132
		laser.Transparency = 0
1133
		laser.CanCollide = false
1134
		laser.Anchored = true
1135
		laser.Color = C3(1, 0, 0)
1136
		laser.Material = "Neon"
1137
		laser.formFactor = Enum.FormFactor.Custom
1138
		laser.Size = Vector3.new(0.15, 0.15, distance)
1139
		laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
1140
		table.insert(Effects2, {
1141
			laser,
1142
			"Disappear",
1143
			0.1,
1144
			1,
1145
			1,
1146
			1,
1147
			2
1148
		})
1149
	end
1150
	coroutine.resume(coroutine.create(function()
1151
		Swait(15)
1152
		local FILTER = IT("ColorCorrectionEffect", game.Lighting)
1153
		for i = 1, 25 do
1154
			Swait()
1155
			FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
1156
		end
1157
		local GAME = game.Players:GetChildren()
1158
		for PLAYER = 1, #GAME do
1159
			do
1160
				local PLAY = GAME[PLAYER]
1161
				if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
1162
					PLAY.Character.Parent = nil
1163
					coroutine.resume(coroutine.create(function()
1164
						if PLAY.Character:FindFirstChild("HumanoidRootPart") then
1165
							PLAY.Character.Parent = workspace
1166
							local Value = IT("BoolValue", Delete)
1167
							Value.Name = PLAY.Name
1168
						end
1169
					end))
1170
				end
1171
			end
1172
		end
1173
		for i = 1, 25 do
1174
			Swait()
1175
			FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
1176
		end
1177
	end))
1178
	for i = 0, 2, 0.1 / Animation_Speed do
1179
		Swait()
1180
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
1181
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
1182
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1183
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1184
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1185
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1186
	end
1187
	ATTACK = false
1188
	Rooted = false
1189
end
1190
function Taunt()
1191
	ATTACK = true
1192
	Rooted = true
1193
	CreateSound("649634100", Head, 10, 0.5)
1194
	for i = 1, 3 do
1195
		for i = 0, 0.7, 0.1 / Animation_Speed do
1196
			Swait()
1197
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1198
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1199
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1200
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1201
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1202
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1203
		end
1204
		for i = 0, 0.7, 0.1 / Animation_Speed do
1205
			Swait()
1206
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1207
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1208
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1209
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1210
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1211
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1212
		end
1213
	end
1214
	ATTACK = false
1215
	Rooted = false
1216
end
1217
function MouseDown(Mouse)
1218
	if ATTACK == false then
1219
	end
1220
end
1221
function MouseUp(Mouse)
1222
	HOLD = false
1223
end
1224
function KeyDown(Key)
1225
	KEYHOLD = true
1226
	if Key == "z" and ATTACK == false then
1227
		BanishingBullet()
1228
	end
1229
	if Key == "b" and ATTACK == false then
1230
		BanishingRampage()
1231
	end
1232
	if Key == "c" and ATTACK == false then
1233
		WarpVector()
1234
	end
1235
	if Key == "v" and ATTACK == false then
1236
		SpectralBanishing()
1237
	end
1238
	if Key == "x" and ATTACK == false then
1239
		chatfunc("I will show you mercy.", 2)
1240
		Delete:ClearAllChildren()
1241
	end
1242
	if Key == "t" and ATTACK == false then
1243
		Taunt()
1244
	end
1245
end
1246
function KeyUp(Key)
1247
	KEYHOLD = false
1248
end
1249
Mouse.Button1Down:connect(function(NEWKEY)
1250
	MouseDown(NEWKEY)
1251
end)
1252
Mouse.Button1Up:connect(function(NEWKEY)
1253
	MouseUp(NEWKEY)
1254
end)
1255
Mouse.KeyDown:connect(function(NEWKEY)
1256
	KeyDown(NEWKEY)
1257
end)
1258
Mouse.KeyUp:connect(function(NEWKEY)
1259
	KeyUp(NEWKEY)
1260
end)
1261
function unanchor()
1262
	if UNANCHOR == true then
1263
		g = Character:GetChildren()
1264
		for i = 1, #g do
1265
			if g[i].ClassName == "Part" then
1266
				g[i].Anchored = false
1267
			end
1268
		end
1269
	end
1270
end
1271
Humanoid.Changed:connect(function(Jump)
1272
	if Jump == "Jump" and Disable_Jump == true then
1273
		Humanoid.Jump = false
1274
	end
1275
end)
1276
local BOLT
1277
local FF = IT("ForceField", Character)
1278
FF.Visible = false
1279
while true do
1280
	Swait()
1281
	if BOLT ~= nil then
1282
		BOLT:remove()
1283
	end
1284
	ANIMATE.Parent = nil
1285
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1286
	IDLEANIMATION:Play()
1287
	SINE = SINE + CHANGE
1288
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1289
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1290
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1291
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
1292
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1293
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1294
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1295
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1296
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1297
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1298
	elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
1299
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1300
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1301
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1302
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1303
	end
1304
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1305
		ANIM = "Jump"
1306
		if ATTACK == false then
1307
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1308
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1309
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1310
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1311
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1312
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1313
		end
1314
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1315
		ANIM = "Fall"
1316
		if ATTACK == false then
1317
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1318
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1319
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1320
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1321
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1322
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1323
		end
1324
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1325
		ANIM = "Idle"
1326
		if ATTACK == false then
1327
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1328
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1329
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1330
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1331
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1332
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1333
		end
1334
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1335
		ANIM = "Walk"
1336
		WALK = WALK + 1 / Animation_Speed
1337
		if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
1338
			WALK = 0
1339
			if WALKINGANIM == true then
1340
				WALKINGANIM = false
1341
			elseif WALKINGANIM == false then
1342
				WALKINGANIM = true
1343
			end
1344
		end
1345
		if ATTACK == false then
1346
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1347
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1348
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1349
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1350
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1351
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1352
		end
1353
	end
1354
	if #Effects2 > 0 then
1355
		for e = 1, #Effects2 do
1356
			if Effects2[e] ~= nil then
1357
				local Thing = Effects2[e]
1358
				if Thing ~= nil then
1359
					local Part = Thing[1]
1360
					local Mode = Thing[2]
1361
					local Delay = Thing[3]
1362
					local IncX = Thing[4]
1363
					local IncY = Thing[5]
1364
					local IncZ = Thing[6]
1365
					local Part2 = Thing[8]
1366
					if Thing[1].Transparency <= 1 then
1367
						if Thing[2] == "Block1" then
1368
							Thing[1].CFrame = Thing[1].CFrame
1369
							Mesh = Thing[1].Mesh
1370
							Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
1371
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1372
						elseif Thing[2] == "Cylinder" then
1373
							Mesh = Thing[1].Mesh
1374
							Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
1375
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1376
						elseif Thing[2] == "Blood" then
1377
							Mesh = Thing[7]
1378
							Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0)
1379
							Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
1380
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1381
						elseif Thing[2] == "Elec" then
1382
							Mesh = Thing[1].Mesh
1383
							Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9])
1384
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1385
						elseif Thing[2] == "Disappear" then
1386
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1387
						end
1388
					else
1389
						Part.Parent = nil
1390
						table.remove(Effects2, e)
1391
					end
1392
				end
1393
			end
1394
		end
1395
	end
1396
	unanchor()
1397
	Humanoid.MaxHealth = "inf"
1398
	Humanoid.Health = "inf"
1399
	if Rooted == false then
1400
		Disable_Jump = false
1401
		Humanoid.WalkSpeed = Speed
1402
	elseif Rooted == true then
1403
		Disable_Jump = true
1404
		Humanoid.WalkSpeed = 0
1405
	end
1406
	if VALUE1 == true then
1407
		local RayData = Zap({
1408
			SegmentLength = 0.6,
1409
			Offset = 0.3,
1410
			Size = 0.05,
1411
			MaxRange = 1.5,
1412
			StartPosition = GunPoint.Position,
1413
			TargetPosition = RightArm.Position,
1414
			Character = workspace,
1415-
			Color = "Really red",
1415+
			Color = "Really blue",
1416
			Individual = true
1417
		})
1418
		BOLT = RayData.LightningModel
1419-
		MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333))
1419+
		MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really blue", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333))
1420
		SKILL1TEXT.TextTransparency = 0
1421
		SKILL2TEXT.TextTransparency = 0
1422
		SKILL3TEXT.TextTransparency = 0
1423
		SKILL4TEXT.TextTransparency = 0
1424
		SKILL5TEXT.TextTransparency = 0
1425
	elseif VALUE1 == false then
1426
		if ATTACK == false then
1427
			Intro()
1428
		end
1429
		SKILL1TEXT.TextTransparency = 1
1430
		SKILL2TEXT.TextTransparency = 1
1431
		SKILL3TEXT.TextTransparency = 1
1432
		SKILL4TEXT.TextTransparency = 1
1433
		SKILL5TEXT.TextTransparency = 1
1434
	end
1435
	local MATHS = {"0", "1"}
1436
	Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)]
1437
	Humanoid.PlatformStand = false
1438
	local GAME = game.Players:GetChildren()
1439
	for PLAYER = 1, #GAME do
1440
		local PLAY = GAME[PLAYER]
1441
		if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
1442
			PLAY.Character:remove()
1443
		end
1444
	end
1445
end