View difference between Paste ID: Lzn9qqj0 and fmuLDNuD
SHOW: | | - or go back to the newest paste.
1-
-- Created by Nebula_Zorua --
1+
-- Created by Nebula_Zorua , edited by Shyvha.      --
2-
-- Boreldi --
2+
-- Now it's an evil baldi without any existing purposes.--
3-
-- I was bored --
3+
--Enjoy.                                           --
4-
-- Discord: Nebula the Zorua#6969
4+
wait()
5-
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
5+
print("hi , u just stole my oc, doori the physicc teeecher wTF IS WRONG WITH YOU NOLIF- anyways enjoy, made by shyvha.")
6
wait(1)
7-
wait(1/60)
7+
print("AND IM NOT PROUD OF IT! >_<")
8
--// Shortcut Variables \\--
9
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
10
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
11
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
12
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
13
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
14
local R3 = {N=Region3.new}
15
local De = S.Debris
16
local WS = workspace
17
local Lght = S.Lighting
18
local RepS = S.ReplicatedStorage
19
local IN = Instance.new
20
local Plrs = S.Players
21
22
--// Initializing \\--
23
local Plr = Plrs.LocalPlayer
24
local Char = Plr.Character
25
local Hum = Char:FindFirstChildOfClass'Humanoid'
26
local RArm = Char["Right Arm"]
27
local LArm = Char["Left Arm"]
28
local RLeg = Char["Right Leg"]
29
local LLeg = Char["Left Leg"]	
30
local Root = Char:FindFirstChild'HumanoidRootPart'
31
local Torso = Char.Torso
32
local Head = Char.Head
33
local NeutralAnims = true
34
local Attack = false
35
local Debounces = {Debounces={}}
36
local Mouse = Plr:GetMouse()
37
local Hit = {}
38
local Sine = 0
39
local Change = 1
40
local BloodPuddles = {}
41
42
local Effects = IN("Folder",Char)
43
Effects.Name = "Effects"
44
45
46
--// Debounce System \\--
47
48
49
function Debounces:New(name,cooldown)
50
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
51
	setmetatable(aaaaa,{__index = Debounces})
52
	Debounces.Debounces[name] = aaaaa
53
	return aaaaa
54
end
55
56
function Debounces:Use(overrideUsable)
57
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
58
	if(self.Usable or overrideUsable)then
59
		self.Usable = false
60
		self.CoolingDown = true
61
		local LastUse = time()
62
		self.LastUse = LastUse
63
		delay(self.Cooldown or 2,function()
64
			if(self.LastUse == LastUse)then
65
				self.CoolingDown = false
66
				self.Usable = true
67
			end
68
		end)
69
	end
70
end
71
72
function Debounces:Get(name)
73
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
74
	for i,v in next, Debounces.Debounces do
75
		if(i == name)then
76
			return v;
77
		end
78
	end
79
end
80
81
function Debounces:GetProgressPercentage()
82
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
83
	if(self.CoolingDown and not self.Usable)then
84
		return math.max(
85
			math.floor(
86
				(
87
					(time()-self.LastUse)/self.Cooldown or 2
88
				)*100
89
			)
90
		)
91
	else
92
		return 100
93
	end
94
end
95
96
--// Instance Creation Functions \\--
97
local baseSound = IN("Sound")
98
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
99
	local Sound = baseSound:Clone()
100
	Sound.SoundId = "rbxassetid://1205457048"
101-
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
101+
102
	Sound.Volume = volume or 1
103
	Sound.Looped = looped or false
104
	if(autoPlay)then
105
		coroutine.wrap(function()
106
			repeat wait() until Sound.IsLoaded
107
			Sound.Playing = autoPlay or false
108
		end)()
109
	end
110
	if(not looped and effect)then
111
		Sound.Stopped:connect(function()
112
			Sound.Volume = 0
113
			Sound:destroy()
114
		end)
115
	elseif(effect)then
116
		warn("Sound can't be looped and a sound effect!")
117
	end
118
	Sound.Parent =parent or Torso
119
	return Sound
120
end
121
function Part(parent,color,material,size,cframe,anchored,cancollide)
122
	local part = IN("Part")
123
	part.Parent = parent or Char
124
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
125
	part.Material = material or Enum.Material.SmoothPlastic
126
	part.TopSurface,part.BottomSurface=10,10
127
	part.Size = size or V3.N(1,1,1)
128
	part.CFrame = cframe or CF.N(0,0,0)
129
	part.CanCollide = cancollide or false
130
	part.Anchored = anchored or false
131
	return part
132
end
133
134
function Weld(part0,part1,c0,c1)
135
	local weld = IN("Weld")
136
	weld.Parent = part0
137
	weld.Part0 = part0
138
	weld.Part1 = part1
139
	weld.C0 = c0 or CF.N()
140
	weld.C1 = c1 or CF.N()
141
	return weld
142
end
143
144
function Mesh(parent,meshtype,meshid,textid,scale,offset)
145
	local part = IN("SpecialMesh")
146
	part.MeshId = meshid or ""
147
	part.TextureId = textid or ""
148
	part.Scale = scale or V3.N(1,1,1)
149
	part.Offset = offset or V3.N(0,0,0)
150
	part.MeshType = meshtype or Enum.MeshType.Sphere
151
	part.Parent = parent
152
	return part
153
end
154
155
NewInstance = function(instance,parent,properties)
156
	local inst = Instance.new(instance)
157
	inst.Parent = parent
158
	if(properties)then
159
		for i,v in next, properties do
160
			pcall(function() inst[i] = v end)
161
		end
162
	end
163
	return inst;
164
end
165
166
function Clone(instance,parent,properties)
167
	local inst = instance:Clone()
168
	inst.Parent = parent
169
	if(properties)then
170
		for i,v in next, properties do
171
			pcall(function() inst[i] = v end)
172
		end
173
	end
174
	return inst;
175
end
176
177
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
178
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
179
	local Sound = IN("Sound")
180
	Sound.SoundId = "rbxassetid://1205457048"
181-
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
181+
182
	Sound.Volume = volume or 1
183
	Sound.Looped = looped or false
184
	if(autoPlay)then
185
		coroutine.wrap(function()
186
			repeat wait() until Sound.IsLoaded
187
			Sound.Playing = autoPlay or false
188
		end)()
189
	end
190
	if(not looped and effect)then
191
		Sound.Stopped:connect(function()
192
			Sound.Volume = 0
193
			soundPart:destroy()
194
		end)
195
	elseif(effect)then
196
		warn("Sound can't be looped and a sound effect!")
197
	end
198
	Sound.Parent = soundPart
199
	return Sound
200
end
201
202
203
--// Extended ROBLOX tables \\--
204
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
205
--// Require stuff \\--
206
function CamShake(who,times,intense,origin) 
207
	coroutine.wrap(function()
208
		if(script:FindFirstChild'CamShake')then
209
			local cam = script.CamShake:Clone()
210
			cam:WaitForChild'intensity'.Value = intense
211
			cam:WaitForChild'times'.Value = times
212
			
213
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
214
			cam.Parent = who
215
			wait()
216
			cam.Disabled = false
217
		elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
218
			local intensity = intense
219
			if(Hum and not Hum:FindFirstChild'CamShaking')then
220
				local cam = workspace.CurrentCamera
221
				local oCO = Hum.CameraOffset
222
				local cs = Instance.new("BoolValue",Hum)
223
				cs.Name = "CamShaking"
224
				for i = 1, times do
225
					local camDistFromOrigin
226
					if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
227
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
228
					elseif(typeof(origin) == 'Vector3')then
229
						camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
230
					end
231
					if(camDistFromOrigin)then
232
						intensity = math.min(intense, math.floor(intense/camDistFromOrigin))*3
233-
						intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
233+
234
					--cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)*3
235-
					--cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
235+
236
						Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)*3 -- THREE TIMES ANGRIER THAN BOOLDI
237-
						Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
237+
238
					swait()
239
				end
240
				if(Hum)then
241
					Hum.CameraOffset = oCO
242
				end
243
				cs:destroy()
244
			end
245
		end
246
	end)()
247
end
248
249
250
function CamShakeAll(times,intense,origin)
251
	for _,v in next, Plrs:players() do
252
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
253
	end
254
end
255
256
function ServerScript(code)
257
	if(script:FindFirstChild'Loadstring')then
258
		local load = script.Loadstring:Clone()
259
		load:WaitForChild'Sauce'.Value = code
260
		load.Disabled = false
261
		load.Parent = workspace
262
	elseif(NS and typeof(NS) == 'function')then
263
		NS(code,workspace)
264
	else
265
		warn("no serverscripts lol")
266
	end	
267
end
268
269
function LocalOnPlayer(who,code)
270
	ServerScript([[
271
		wait()
272
		script.Parent=nil
273
		if(not _G.Http)then _G.Http = game:service'HttpService' end
274
		
275
		local Http = _G.Http or game:service'HttpService'
276
		
277
		local source = ]].."[["..code.."]]"..[[
278
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
279
		local asd = Http:PostAsync(link,source)
280
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
281
		local ID = Http:JSONDecode(asd).Result.Require_ID
282
		local vs = require(ID).VORTH_SCRIPT
283
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
284
	]])
285
end
286
287
288
--// Customization \\--
289
290
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
291
local Remove_Hats = true
292
local Remove_Clothing = true
293
local PlayerSize = 1
294
local DamageColor = BrickColor.new'Eggplant'
295-
local DamageColor = BrickColor.new'Really red'
295+
local MusicID = 1611030935
296-
local MusicID = 1718183351
296+
local God = true
297-
local God = false
297+
298
local angerCounter = 1; -- lower = faster
299
local angry = false
300
301
local WalkSpeed = 50
302-
local WalkSpeed = 16
302+
303
--// Weapon and GUI creation, and Character Customization \\--
304
305
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
306
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
307
308
local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Neon,V3.N(.2,0.5,10),CF.N(),false,false)
309-
local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
309+
local rd = NewInstance("Decal",rule,{Texture='rbxassetid://940844424',Face='Right'})
310-
local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
310+
local ld = NewInstance("Decal",rule,{Texture='rbxassetid://953224536',Face='Left'})
311-
local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
311+
312
if(PlayerSize ~= 1)then
313
	for _,v in next, Char:GetDescendants() do
314
		if(v:IsA'BasePart')then
315
			v.Size = v.Size * PlayerSize
316
		end
317
	end
318
end
319
320
321
local Music = Sound(Char,MusicID,1,3,true,false,true)
322
Music.Name = 'Music'
323
324
--// Stop animations \\--
325
for _,v in next, Hum:GetPlayingAnimationTracks() do
326
	v:Stop();
327
end
328
329
pcall(game.Destroy,Char:FindFirstChild'Animate')
330
pcall(game.Destroy,Hum:FindFirstChild'Animator')
331
332
--// Joints \\--
333
334
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
335
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
336
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
337
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
338
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
339
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
340
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
341
342
local LSC0 = LS.C0
343
local RSC0 = RS.C0
344
local NKC0 = NK.C0
345
local LHC0 = LH.C0
346
local RHC0 = RH.C0
347
local RJC0 = RJ.C0
348
349
--// Artificial HB \\--
350
351
local ArtificialHB = IN("BindableEvent", script)
352
ArtificialHB.Name = "Heartbeat"
353
354
script:WaitForChild("Heartbeat")
355
356
local tf = 0
357
local allowframeloss = false
358
local tossremainder = false
359
local lastframe = tick()
360
local frame = 1/Frame_Speed
361
ArtificialHB:Fire()
362
363
game:GetService("RunService").Heartbeat:connect(function(s, p)
364
	tf = tf + s
365
	if tf >= frame then
366
		if allowframeloss then
367
			script.Heartbeat:Fire()
368
			lastframe = tick()
369
		else
370
			for i = 1, math.floor(tf / frame) do
371
				ArtificialHB:Fire()
372
			end
373
			lastframe = tick()
374
		end
375
		if tossremainder then
376
			tf = 0
377
		else
378
			tf = tf - frame * math.floor(tf / frame)
379
		end
380
	end
381
end)
382
383
function swait(num)
384
	if num == 0 or num == nil then
385
		ArtificialHB.Event:wait()
386
	else
387
		for i = 0, num do
388
			ArtificialHB.Event:wait()
389
		end
390
	end
391
end
392
393
394
--// Effect Function(s) \\--
395
396
function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
397
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
398
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
399
	local Scale = 1
400
	local speeder = Speed
401
	if(Type == "Multiply")then
402
		Scale = 1*Inc
403
	elseif(Type == "Divide")then
404
		Scale = 1/Inc
405
	end
406
	coroutine.wrap(function()
407
		for i = 0,10/Lifetime,.1 do
408
			
409
			if(Type == "Multiply")then
410
				Scale = Scale - 0.01*Inc/Lifetime
411
			elseif(Type == "Divide")then
412
				Scale = Scale - 0.01/Inc*Lifetime
413
			end
414
			speeder = speeder - 0.01*Speed*Lifetime
415
			fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
416
			fxP.Transparency = fxP.Transparency + 0.01*Lifetime
417
			if(Axis == 'x')then
418
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
419
			elseif(Axis == 'y')then
420
				fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
421
			elseif(Axis == 'z')then
422
				fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
423
			elseif(Axis == 'xyz')then
424
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
425
			elseif(Axis == 'yz')then
426
				fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
427
			elseif(Axis == 'xz')then
428
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
429
			else
430
				fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
431
			end
432
			if(fxP.Transparency >= 1)then break end
433
			swait()
434
		end
435
		fxP:destroy()
436
	end)()
437
	return fxP
438
end
439
440
function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
441
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
442
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
443
444
	local Scale = 1
445
	if(Type == "Multiply")then
446
		Scale = 1*Inc
447
	elseif(Type == "Divide")then
448
		Scale = 1/Inc
449
	end
450
	coroutine.wrap(function()
451
		for i = 0,10/Lifetime,.1 do
452
453
			if(Type == "Multiply")then
454
				Scale = Scale - 0.01*Inc/Lifetime
455
			elseif(Type == "Divide")then
456
				Scale = Scale - 0.01/Inc*Lifetime
457
			end
458
			fxP.Transparency = fxP.Transparency + 0.01*Lifetime
459
			fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
460
			swait()
461
		end
462
		fxP:destroy()
463
	end)()
464
end
465
466
function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
467
	local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
468
	local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
469
	local Scale = 1
470
	local speeder = Speed
471
	if(Type == "Multiply")then
472
		Scale = 1*Inc
473
	elseif(Type == "Divide")then
474
		Scale = 1/Inc
475
	end
476
	coroutine.wrap(function()
477
		for i = 0,10/Lifetime,.1 do
478
			if(Type == "Multiply")then
479
				Scale = Scale - 0.01*Inc/Lifetime
480
			elseif(Type == "Divide")then
481
				Scale = Scale - 0.01/Inc*Lifetime
482
			end
483
			if(Fade)then
484
				fxP.Transparency = i/(10/Lifetime)
485
			end
486
			speeder = speeder - 0.01*Speed*Lifetime/10
487
			fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
488
			fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
489
			swait()
490
		end
491
		fxP:destroy()
492
	end)()
493
end
494
495
function Bezier(startpos, pos2, pos3, endpos, t)
496
	local A = startpos:lerp(pos2, t)
497
	local B  = pos2:lerp(pos3, t)
498
	local C = pos3:lerp(endpos, t)
499
	local lerp1 = A:lerp(B, t)
500
	local lerp2 = B:lerp(C, t)
501
	local cubic = lerp1:lerp(lerp2, t)
502
	return cubic
503
end
504
function Puddle(hit,pos,norm,data)
505
	local material = data.Material or Enum.Material.SmoothPlastic
506
	local color = data.Color or BrickColor.new'Crimson'
507
	local size = data.Size or 1
508
		
509
	if(hit.Name ~= 'BloodPuddle')then
510
		local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
511
		local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
512
		BloodPuddles[Puddle] = 0
513
	else
514
		local cyl = hit:FindFirstChild'CylinderMesh'
515
		if(cyl)then
516
			BloodPuddles[hit] = 0
517
			cyl.Scale = cyl.Scale + V3.N(size,0,size)
518
			hit.Transparency = 0
519
		end
520
	end
521
end
522
523
function Droplet(data)
524
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
525
	local Size = data.Size or 1
526
	local Color = data.Color or BrickColor.new'Crimson'
527
	local StudsPerFrame = data.Speed or 1
528
	local Shape = data.Shape or 'Ball'
529
	local Frames = (data.Frames or 160)+1
530
	local Pos = data.Origin or Root.CFrame
531
	local Direction = data.Direction or Root.CFrame.lookVector*100000
532
	local Material = data.Material or Enum.Material.SmoothPlastic
533
	local Drop = data.Drop or .05
534
	local Ignorelist = data.Ignorelist or nil
535
	
536
	local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
537
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
538
	if(Shape == 'Ball')then
539
		BMesh.MeshType = Enum.MeshType.Sphere
540
	elseif(Shape == 'Head')then
541
		BMesh.MeshType = Enum.MeshType.Head
542
	elseif(Shape == 'Cylinder')then
543
		BMesh.MeshType = Enum.MeshType.Cylinder
544
	end
545
	
546
	coroutine.wrap(function()
547
		for i = 1, Frames do
548
			Pos = Pos * CF.N(0,-(Drop*i),0)
549
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
550
			if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
551
				Puddle(hit,pos,norm,data)
552
				break;
553
			else
554
				Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
555
			end
556
			swait()
557
		end
558
		Bullet:destroy()
559
	end)()
560
end
561
562
function SphereFX(duration,color,scale,pos,endScale,increment)
563
	return Effect{
564
		Effect='ResizeAndFade',
565
		Color=color,
566
		Size=scale,
567
		Mesh={MeshType=Enum.MeshType.Sphere},
568
		CFrame=pos,
569
		FXSettings={
570
			EndSize=endScale,
571
			EndIsIncrement=increment
572
		}
573
	}
574
end
575
576
function BlastFX(duration,color,scale,pos,endScale,increment)
577
	return Effect{
578
		Effect='ResizeAndFade',
579
		Color=color,
580
		Size=scale,
581
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
582
		CFrame=pos,
583
		FXSettings={
584
			EndSize=endScale,
585
			EndIsIncrement=increment
586
		}
587
	}
588
end
589
590
function BlockFX(duration,color,scale,pos,endScale,increment)
591
	return Effect{
592
		Effect='ResizeAndFade',
593
		Color=color,
594
		Size=scale,
595
		CFrame=pos,
596
		FXSettings={
597
			EndSize=endScale,
598
			EndIsIncrement=increment
599
		}
600
	}
601
end
602
603
function ShootBullet(data)
604
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
605
	local Size = data.Size or V3.N(2,2,2)
606
	local Color = data.Color or BrickColor.new'Crimson'
607
	local StudsPerFrame = data.Speed or 10
608
	local Shape = data.Shape or 'Ball'
609
	local Frames = data.Frames or 160
610
	local Pos = data.Origin or Torso.CFrame
611
	local Direction = data.Direction or Mouse.Hit
612
	local Material = data.Material or Enum.Material.Neon
613
	local OnHit = data.HitFunction or function(hit,pos)
614
		Effect{
615
			Effect='ResizeAndFade',
616
			Color=Color,
617
			Size=V3.N(10,10,10),
618
			Mesh={MeshType=Enum.MeshType.Sphere},
619
			CFrame=CF.N(pos),
620
			FXSettings={
621
				EndSize=V3.N(.05,.05,.05),
622
				EndIsIncrement=true
623
			}
624
		}
625
		for i = 1, 5 do
626
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
627
			Effect{
628
				Effect='Fade',
629
				Frames=65,
630
				Size=V3.N(5,5,10),
631
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
632
				Mesh = {MeshType=Enum.MeshType.Sphere},
633
				Material=Enum.Material.Neon,
634
				Color=Color,
635
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
636
			}	
637
		end
638
	end	
639
	
640
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
641
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
642
	if(Shape == 'Ball')then
643
		BMesh.MeshType = Enum.MeshType.Sphere
644
	elseif(Shape == 'Head')then
645
		BMesh.MeshType = Enum.MeshType.Head
646
	elseif(Shape == 'Cylinder')then
647
		BMesh.MeshType = Enum.MeshType.Cylinder
648
	end
649
	
650
	coroutine.wrap(function()
651
		for i = 1, Frames+1 do
652
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
653
			if(hit)then
654
				OnHit(hit,pos,norm,dist)
655
				break;
656
			else
657
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
658
			end
659
			swait()
660
		end
661
		Bullet:destroy()
662
	end)()
663
	
664
end
665
666
667
function Zap(data)
668
	local sCF,eCF = data.StartCFrame,data.EndCFrame
669
	assert(sCF,"You need a start CFrame!")
670
	assert(eCF,"You need an end CFrame!")
671
	local parts = data.PartCount or 15
672
	local zapRot = data.ZapRotation or {-5,5}
673
	local startThick = data.StartSize or 3;
674
	local endThick = data.EndSize or startThick/2;
675
	local color = data.Color or BrickColor.new'Electric blue'
676
	local delay = data.Delay or 35
677
	local delayInc = data.DelayInc or 0
678
	local lastLightning;
679
	local MagZ = (sCF.p - eCF.p).magnitude
680
	local thick = startThick
681
	local inc = (startThick/parts)-(endThick/parts)
682
	
683
	for i = 1, parts do
684
		local pos = sCF.p
685
		if(lastLightning)then
686
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
687
		end
688
		delay = delay + delayInc
689
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
690
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
691
		if(parts == i)then
692
			local MagZ = (pos-eCF.p).magnitude
693
			zapPart.Size = V3.N(endThick,endThick,MagZ)
694
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
695
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
696
		else
697
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
698
		end
699
		
700
		lastLightning = zapPart
701
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
702
		
703
		thick=thick-inc
704
		
705
	end
706
end
707
708
function Zap2(data)
709
	local Color = data.Color or BrickColor.new'Electric blue'
710
	local StartPos = data.Start or Torso.Position
711
	local EndPos = data.End or Mouse.Hit.p
712
	local SegLength = data.SegL or 2
713
	local Thicc = data.Thickness or 0.5
714
	local Fades = data.Fade or 45
715
	local Parent = data.Parent or Effects
716
	local MaxD = data.MaxDist or 200
717
	local Branch = data.Branches or false
718
	local Material = data.Material or Enum.Material.Neon
719
	local Raycasts = data.Raycasts or false
720
	local Offset = data.Offset or {0,360}
721
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
722
	if((StartPos-EndPos).magnitude > MaxD)then
723
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
724
	end
725
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
726
	if(Raycasts)then
727
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
728
	end
729
	local segments = dist/SegLength
730
	local model = IN("Model",Parent)
731
	model.Name = 'Lightning'
732
	local Last;
733
	for i = 1, segments do
734
		local size = (segments-i)/25
735
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
736
		if(AddMesh)then IN("CylinderMesh",prt) end
737
		if(Last and math.floor(segments) == i)then
738
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
739
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
740
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
741
		elseif(not Last)then
742
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
743
		else
744
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
745
		end
746
		Last = prt
747
		if(Branch)then
748
			local choice = M.RNG(1,7+((segments-i)*2))
749
			if(choice == 1)then
750
				local LastB;
751
				for i2 = 1,M.RNG(2,5) do
752
					local size2 = ((segments-i)/35)/i2
753
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
754
					if(AddMesh)then IN("CylinderMesh",prt) end
755
					if(not LastB)then
756
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
757
					else
758
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
759
					end
760
					LastB = prt
761
				end
762
			end
763
		end
764
	end
765
	if(Fades > 0)then
766
		coroutine.wrap(function()
767
			for i = 1, Fades do
768
				for _,v in next, model:children() do
769
					if(v:IsA'BasePart')then
770
						v.Transparency = (i/Fades)
771
					end
772
				end
773
				swait()
774
			end
775
			model:destroy()
776
		end)()
777
	else
778
		S.Debris:AddItem(model,.01)
779
	end
780
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
781
end
782
783
function Tween(obj,props,time,easing,direction,repeats,backwards)
784
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
785
	local tween = S.TweenService:Create(obj, info, props)
786
	
787
	tween:Play()
788
end
789
790
function Effect(data)
791
	local FX = data.Effect or 'ResizeAndFade'
792
	local Parent = data.Parent or Effects
793
	local Color = data.Color or C3.N(0,0,0)
794
	local Size = data.Size or V3.N(1,1,1)
795
	local MoveDir = data.MoveDirection or nil
796
	local MeshData = data.Mesh or nil
797
	local SndData = data.Sound or nil
798
	local Frames = data.Frames or 45
799
	local Manual = data.Manual or nil
800
	local Material = data.Material or nil
801
	local CFra = data.CFrame or Torso.CFrame
802
	local Settings = data.FXSettings or {}
803
	local Shape = data.Shape or Enum.PartType.Block
804
	local Snd,Prt,Msh;
805
	local RotInc = data.RotInc or {0,0,0}
806
	if(typeof(RotInc) == 'number')then
807
		RotInc = {RotInc,RotInc,RotInc}
808
	end
809
	coroutine.wrap(function()
810
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
811
			Prt = Manual
812
		else
813
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
814
			Prt.Shape = Shape
815
		end
816
		if(typeof(MeshData) == 'table')then
817
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
818
		elseif(typeof(MeshData) == 'Instance')then
819
			Msh = MeshData:Clone()
820
			Msh.Parent = Prt
821
		elseif(Shape == Enum.PartType.Block)then
822
			Msh = Mesh(Prt,Enum.MeshType.Brick)
823
		end
824
		if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
825
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
826
		end
827
		if(Snd)then
828
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
829
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
830
		end
831
		Size = (Msh and Msh.Scale or Size)
832
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
833
		
834
		local MoveSpeed = nil;
835
		if(MoveDir)then
836
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
837
		end
838
		if(FX ~= 'Arc')then
839
			for Frame = 1, Frames do
840
				if(FX == "Fade")then
841
					Prt.Transparency  = (Frame/Frames)
842
				elseif(FX == "Resize")then
843
					if(not Settings.EndSize)then
844
						Settings.EndSize = V3.N(0,0,0)
845
					end
846
					if(Settings.EndIsIncrement)then
847
						if(Msh)then
848
							Msh.Scale = Msh.Scale + Settings.EndSize
849
						else
850
							Prt.Size = Prt.Size + Settings.EndSize
851
						end					
852
					else
853
						if(Msh)then
854
							Msh.Scale = Msh.Scale - grow/Frames
855
						else
856
							Prt.Size = Prt.Size - grow/Frames
857
						end
858
					end 
859
				elseif(FX == "ResizeAndFade")then
860
					if(not Settings.EndSize)then
861
						Settings.EndSize = V3.N(0,0,0)
862
					end
863
					if(Settings.EndIsIncrement)then
864
						if(Msh)then
865
							Msh.Scale = Msh.Scale + Settings.EndSize
866
						else
867
							Prt.Size = Prt.Size + Settings.EndSize
868
						end					
869
					else
870
						if(Msh)then
871
							Msh.Scale = Msh.Scale - grow/Frames
872
						else
873
							Prt.Size = Prt.Size - grow/Frames
874
						end
875
					end 
876
					Prt.Transparency = (Frame/Frames)
877
				end
878
				if(Settings.RandomizeCFrame)then
879
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
880
				else
881
					Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
882
				end
883
				if(MoveDir and MoveSpeed)then
884
					local Orientation = Prt.Orientation
885
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
886
					Prt.Orientation = Orientation
887
				end
888
				swait()
889
			end
890
			Prt:destroy()
891
		else
892
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
893
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
894
			if(start and endP)then
895
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
896
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
897
				for Frame = 0, 1, (Settings.Speed or 0.01) do
898
					if(Settings.Home)then
899
						endP = Settings.Home.CFrame
900
					end
901
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
902
				end
903
				if(Settings.RemoveOnGoal)then
904
					Prt:destroy()
905
				end
906
			else
907
				Prt:destroy()
908
				assert(start,"You need a start position!")
909
				assert(endP,"You need a start position!")
910
			end
911
		end
912
	end)()
913
	return Prt,Msh,Snd
914
end
915
function SoulSteal(whom)
916
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
917
	print(torso)
918
	if(torso and torso:IsA'BasePart')then
919
		local Model = Instance.new("Model",Effects)
920
		Model.Name = whom.Name.."'s Soul"
921
		whom:BreakJoints()
922
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
923
		Soul.Name = 'Head'
924
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
925
		Effect{
926
			Effect="Arc",
927
			Manual = Soul,
928
			FXSettings={
929
				Start=torso.CFrame,
930
				Home = Torso,
931
				RemoveOnGoal = true,
932
			}
933
		}
934
		local lastPoint = Soul.CFrame.p
935
	
936
		for i = 0, 1, 0.01 do 
937
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
938
				local mag = (lastPoint - Soul.Position).magnitude
939
				Effect{
940
					Effect = "Fade",
941
					CFrame = point * CF.N(0, mag/2, 0),
942
					Size = V3.N(.5,mag+.5,.5),
943
					Color = Soul.BrickColor
944
				}
945
				lastPoint = Soul.CFrame.p
946
			swait()
947
		end
948
		for i = 1, 5 do
949
			Effect{
950
				Effect="Fade",
951
				Color = BrickColor.new'Really red',
952
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
953
			}	
954
		end
955
	end
956
end
957
958
--// Other Functions \\ --
959
960
function CastRay(startPos,endPos,range,ignoreList)
961
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
962
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
963
	return part,pos,norm,(pos and (startPos-pos).magnitude)
964
end
965
966
function getRegion(point,range,ignore)
967
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
968
end
969
970
function clerp(startCF,endCF,alpha)
971
	return startCF:lerp(endCF, alpha)
972
end
973
974
function GetTorso(char)
975
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
976
end
977
978
979
function ShowDamage(Pos, Text, Time, Color)
980
	coroutine.wrap(function()
981
	local Rate = (1 / Frame_Speed)
982
	local Pos = (Pos or Vector3.new(0, 0, 0))
983
	local Text = (Text or "")
984
	local Time = (Time or 2)
985
	local Color = (Color or Color3.new(1, 0, 1))
986
	local EffectPart = NewInstance("Part",Effects,{
987
		Material=Enum.Material.SmoothPlastic,
988
		Reflectance = 0,
989
		Transparency = 1,
990
		BrickColor = BrickColor.new(Color),
991
		Name = "Effect",
992
		Size = Vector3.new(0,0,0),
993
		Anchored = true,
994
		CFrame = CF.N(Pos)
995
	})
996
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
997
		Size = UDim2.new(1.25, 0, 1.25, 0),
998
		Adornee = EffectPart,
999
	})
1000
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1001
		BackgroundTransparency = 1,
1002
		Size = UDim2.new(1, 0, 1, 0),
1003
		Text = Text,
1004
		Font = "Bodoni",
1005
		TextColor3 = Color,
1006
		TextStrokeColor3 = Color3.new(0,0,0),
1007
		TextStrokeTransparency=0,
1008
		TextScaled = true,
1009
	})
1010
	S.Debris:AddItem(EffectPart, (Time))
1011
	EffectPart.Parent = workspace
1012
	delay(0, function()
1013
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1014
		local Frames = (Time / Rate)
1015
		for Frame = 1, Frames do
1016
			swait()
1017
			local Percent = (Frame / Frames)
1018
			TextLabel.TextTransparency = Percent
1019
			TextLabel.TextStrokeTransparency = Percent
1020
		end
1021
		if EffectPart and EffectPart.Parent then
1022
			EffectPart:Destroy()
1023
		end
1024
	end) end)()
1025
end
1026
1027
function DealDamage(data)
1028
	local Who = data.Who;
1029
	local MinDam = data.MinimumDamage or 15;
1030
	local MaxDam = data.MaximumDamage or 30;
1031
	local MaxHP = data.MaxHP or 1e5; 
1032
	
1033
	local DB = data.Debounce or .2;
1034
	
1035
	local CritData = data.Crit or {}
1036
	local CritChance = CritData.Chance or 0;
1037
	local CritMultiplier = CritData.Multiplier or 1;
1038
	
1039
	local DamageEffects = data.DamageFX or {}
1040
	local DamageType = DamageEffects.Type or "Normal"
1041
	local DeathFunction = DamageEffects.DeathFunction
1042
	
1043
	assert(Who,"Specify someone to damage!")	
1044
	
1045
	local Humanoid = Who:FindFirstChildOfClass'Humanoid'
1046
	local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
1047
	
1048
	local canHit = true
1049
	if(Humanoid)then
1050
		for _, p in pairs(Hit) do
1051
			if p[1] == Humanoid then
1052
				if(time() - p[2] <= DB) then
1053
					canHit = false
1054
				else
1055
					Hit[_] = nil
1056
				end
1057
			end
1058
		end
1059
		if(canHit)then
1060
			table.insert(Hit,{Humanoid,time()})
1061
			local HitTorso = GetTorso(Who)
1062
			local player = S.Players:GetPlayerFromCharacter(Who)
1063
			if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
1064
				if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
1065
					print'Got kill'
1066
					Humanoid.Health = 0;
1067
					Who:BreakJoints();
1068
					if(DeathFunction)then DeathFunction(Who,Humanoid) end
1069
				else
1070
					local  c = Instance.new("ObjectValue",Hum)
1071
					c.Name = "creator"
1072
					c.Value = Plr
1073
					S.Debris:AddItem(c,0.35)	
1074
					if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
1075
						ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
1076
					end
1077
					if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
1078
					Humanoid.Health = Humanoid.Health - DoneDamage
1079
					
1080
					if(DamageType == 'Knockback' and HitTorso)then
1081
						local up = DamageEffects.KnockUp or 25
1082
						local back = DamageEffects.KnockBack or 25
1083
						local origin = DamageEffects.Origin or Root
1084
						local decay = DamageEffects.Decay or .5;
1085
						
1086
						local bfos = Instance.new("BodyVelocity",HitTorso)
1087
						bfos.P = 20000	
1088
						bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
1089
						bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
1090
						S.Debris:AddItem(bfos,decay)
1091
					end
1092
				end
1093
			end
1094
		end
1095
	end		
1096
end
1097
1098
function Kill(whom,hum)
1099
	whom:breakJoints()
1100
	swait()
1101
	angerCounter = 1
1102
	local t = GetTorso(whom)
1103
	if(t)then
1104
		SoundPart(1846449729,1,1,false,true,true,t.CFrame)
1105
	end
1106
	whom:destroy()
1107
end
1108
1109
function AOEDamage(where,range,options)
1110
	local hit = {}
1111
	for _,v in next, getRegion(where,range,{Char}) do
1112
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
1113
			local callTable = {Who=v.Parent}
1114
			hit[v.Parent] = true
1115
			for _,v in next, options do callTable[_] = v end
1116
			DealDamage(callTable)
1117
		end
1118
	end
1119
	return hit
1120
end
1121
1122
function AOEKill(where,range)
1123
	local hit = {}
1124
	local closest,closestHum,closestDist=nil,nil,0;
1125
	for _,v in next, getRegion(where,range,{Char}) do
1126
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
1127
			local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
1128
			if(dist > closestDist)then
1129
				closest = GetTorso(v.Parent)
1130
				closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
1131
				closestDist = dist
1132
			end
1133
		end
1134
	end
1135
	if(closest)then
1136
		Kill(closest.Parent,closestHum)
1137
	end
1138
	return closest
1139
end
1140
1141
function CheckAOE(where,range)
1142
	local hit = {}
1143
	for _,v in next, getRegion(where,range,{Char}) do
1144
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
1145
			return true
1146
		end
1147
	end
1148
	return false
1149
end
1150
1151
function AOEHeal(where,range,amount)
1152
	local healed = {}
1153
	for _,v in next, getRegion(where,range,{Char}) do
1154
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1155
		if(hum and not healed[hum])then
1156
			hum.Health = hum.Health + amount
1157
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1158
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1159
			end
1160
		end
1161
	end
1162
end
1163
1164
1165
--// Wrap it all up \\--
1166
1167
Mouse.KeyDown:connect(function(k)
1168
	if(k == 'f')then
1169
		angry = not angry
1170
	end	
1171
end)
1172
1173
local idle = 0;
1174
local gat = 0;
1175
local smacked = false;
1176
while true do
1177
	swait()
1178
	Sine = Sine + Change
1179
	if(not Music or not Music.Parent)then
1180
		local tp = (Music and Music.TimePosition)
1181
		Music = Sound(Char,MusicID,1,10,true,false,true)
1182
		Music.Name = 'Music'
1183
		Music.TimePosition = tp
1184
	end
1185
	Music.SoundId = "rbxassetid://"..MusicID
1186
	Music.Parent = Torso
1187
	Music.Pitch = 1
1188
	Music.Volume = 3
1189
	if(not angry)then
1190
		Music:Resume()
1191
	else
1192
		Music:Pause()
1193
	end
1194
	
1195
	Torso.BrickColor = BrickColor.new'Eggplant'
1196-
	Torso.BrickColor = BrickColor.new'Bright green'
1196+
	Head.BrickColor = BrickColor.new'Institutional White'
1197-
	Head.BrickColor = BrickColor.new'Pastel brown'
1197+
	RArm.BrickColor = BrickColor.new'Eggplant'
1198-
	RArm.BrickColor = BrickColor.new'Bright green'
1198+
	LArm.BrickColor = BrickColor.new'Eggplant'
1199-
	LArm.BrickColor = BrickColor.new'Bright green'
1199+
1200
	LLeg.BrickColor = BrickColor.new'Deep blue'
1201
	if(God)then
1202
		Hum.MaxHealth = 1e100
1203
		Hum.Health = 1e100
1204
		if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
1205
		Hum.Name = M.RNG()*100
1206
	end
1207
	
1208
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
1209
	
1210
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1211
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
1212
	if(not Effects or not Effects.Parent)then
1213
		Effects = IN("Model",Char)
1214
		Effects.Name = "Effects"
1215
	end																																																																																																				
1216
1217
	Hum.WalkSpeed = WalkSpeed
1218
	if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
1219
	if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
1220
	
1221
	if(angry)then
1222
		local AOE = CheckAOE(Torso.CFrame.p,100)
1223
		if(not AOE)then
1224
			angerCounter = math.min(angerCounter+.005,4)
1225
		end	
1226
		rule.Transparency = 0
1227
		ld.Transparency = 0
1228
		rd.Transparency = 0
1229
		idle = idle + 1
1230
		
1231
		if(idle < (angerCounter*15))then
1232
			WalkSpeed = 1
1233-
			WalkSpeed = 0
1233+
1234
			NK.C0 = NKC0
1235
			RJ.C0 = RJC0
1236
			LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
1237
			RS.C0 = RSC0*CF.A(M.R(90),0,0)
1238
			LH.C0 = LHC0
1239
			RH.C0 = RHC0
1240
			smacked = false
1241
		else
1242
			AOEKill(Torso.CFrame.p,3)
1243
			WalkSpeed = 50
1244-
			WalkSpeed = 24
1244+
1245
			if(fat > 9)then
1246
				gat = gat - 10
1247
				if(not smacked)then
1248
					CamShakeAll(15,15,rule)
1249
					smacked = true
1250
					Sound(rule,1804495872,1,3,false,true,true)
1251
				end
1252
			else
1253
				gat = gat + 10
1254
			end
1255
			if(gat <= 0)then
1256
				idle = 0
1257
			end
1258
			NK.C0 = NKC0
1259
			RJ.C0 = RJC0
1260
			LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
1261
			RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
1262
			LH.C0 = LHC0
1263
			RH.C0 = RHC0
1264
		end
1265
	else
1266
		idle = 0
1267
		gat = 0
1268
		rule.Transparency = 1
1269
		ld.Transparency = 1
1270
		rd.Transparency = 1
1271
		WalkSpeed = 50
1272-
		WalkSpeed = 0
1272+
1273
		RJ.C0 = RJC0
1274
		LS.C0 = LSC0
1275
		RS.C0 = RSC0
1276
		LH.C0 = LHC0
1277
		RH.C0 = RHC0
1278
		smacked = false
1279
	end
1280
	for i,v in next, BloodPuddles do
1281
		local mesh = i:FindFirstChild'CylinderMesh'
1282
		BloodPuddles[i] = v + 1
1283
		if(not mesh or i.Transparency >= 1)then
1284
			i:destroy() 
1285
			BloodPuddles[i] = nil
1286
		elseif(v >= Frame_Speed*4)then
1287
			local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
1288
			i.Transparency = trans
1289
	            if(mesh.Scale.Z > 0)then
1290
	                mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
1291
	            end
1292
		else
1293
			i.Transparency = 0
1294
		end
1295
	end
1296
end