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local a = Instance.new("Sound")
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a.Name = "Sound"
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a.SoundId = "http://www.roblox.com/asset/?id=433992205"
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a.Volume = 1
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a.Pitch = 1
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a.Looped = true
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a.archivable = false
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a.Parent = game.Workspace
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a:play()
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for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable
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p = v.Character
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local weld = Instance.new("Weld",p.Torso)
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weld.Part0 = p.Torso
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local train = Instance.new("Part",p.Torso)
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train.Anchored = true
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train.CanCollide = false
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train.Size = Vector3.new(3,2,6)
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train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld.Part1 = train
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weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
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train.Anchored = false
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local TrainMesh = Instance.new("SpecialMesh",train)
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TrainMesh.MeshType = Enum.MeshType.FileMesh
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TrainMesh.Scale = Vector3.new(.5,.5,.5)
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TrainMesh.Scale = Vector3.new(.40,.40,.40)
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TrainMesh.MeshId = "rbxassetid://471652548"
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TrainMesh.TextureId = "rbxassetid://471652580"
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local weld2 = Instance.new("Weld",p.Torso)
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weld2.Part0 = p.Torso
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local Smoke = Instance.new("Part",p.Torso)
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Smoke.Anchored = true
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Smoke.CanCollide = false
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Smoke.Size = Vector3.new(1,1,1)
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Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld2.Part1 = Smoke
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weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
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Smoke.Anchored = false
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Smoke.Transparency = 1;
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p.Humanoid.WalkSpeed = 60;
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for i,v in pairs(p:GetChildren()) do
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if v:IsA("Part") then
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v.Transparency = 1;
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elseif v:IsA("Hat") then
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v:Destroy()
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elseif v:IsA("Model") then
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v:Destroy()
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end
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end
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end