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1-
Player=game:GetService("Players").TheAngryN00B
1+
Player=game:GetService("Players").endermites15
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
LeftArm=Character["Left Arm"] 
9
LeftLeg=Character["Left Leg"] 
10
RightArm=Character["Right Arm"] 
11
RightLeg=Character["Right Leg"] 
12
LS=Torso["Left Shoulder"] 
13
LH=Torso["Left Hip"] 
14
RS=Torso["Right Shoulder"] 
15
RH=Torso["Right Hip"] 
16
Face = Head.face
17
Neck=Torso.Neck
18
it=Instance.new
19
attacktype=1
20
vt=Vector3.new
21
cf=CFrame.new
22
euler=CFrame.fromEulerAnglesXYZ
23
angles=CFrame.Angles
24
cloaked=false
25
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
26
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
28
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
29
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
30
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
31
RootPart=Character.HumanoidRootPart
32
RootJoint=RootPart.RootJoint
33
RootCF=euler(-1.57,0,3.14)
34
attack = false 
35
attackdebounce = false 
36
deb=false
37
equipped=true
38
hand=false
39
MMouse=nil
40
combo=0
41
mana=0
42
trispeed=.2
43
attackmode='none'
44
local idle=0
45
local Anim="Idle"
46
local Effects={}
47
local gun=false
48
local shoot=false
49
player=nil 
50
mana=0
51
cam = workspace.CurrentCamera
52
ZTarget = nil
53
RocketTarget = nil
54
local m = Instance.new("Model",Character)
55
m.Name = "WeaponModel"
56
57
mouse=Player:GetMouse()
58
--save shoulders 
59
RSH, LSH=nil, nil 
60
--welds 
61
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
62
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
63
LH=Torso["Left Hip"]
64
RH=Torso["Right Hip"]
65
TorsoColor=Torso.BrickColor
66
function NoOutline(Part)
67
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
68
end
69
player=Player 
70
ch=Character
71
RSH=ch.Torso["Right Shoulder"] 
72
LSH=ch.Torso["Left Shoulder"] 
73
-- 
74
RSH.Parent=nil 
75
LSH.Parent=nil 
76
-- 
77
RW.Name="Right Shoulder"
78
RW.Part0=ch.Torso 
79
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
80
RW.C1=cf(0, 0.5, 0) 
81
RW.Part1=ch["Right Arm"] 
82
RW.Parent=ch.Torso 
83
-- 
84
LW.Name="Left Shoulder"
85
LW.Part0=ch.Torso 
86
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
87
LW.C1=cf(0, 0.5, 0) 
88
LW.Part1=ch["Left Arm"] 
89
LW.Parent=ch.Torso 
90
91
	function swait(num)
92
    if num==0 or num==nil then
93
    game:service'RunService'.Heartbeat:wait(0)
94
    else
95
    for i=0,num do
96
    game:service'RunService'.Heartbeat:wait(0)
97
    end
98
    end
99
	    end
100
	
101
	function nooutline(part)
102
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
103
	end
104
	
105
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
106
		local fp=it("Part")
107
		fp.formFactor=formfactor
108
		fp.Parent=parent
109
		fp.Reflectance=reflectance
110
		fp.Transparency=transparency
111
		fp.CanCollide=false
112
		fp.Locked=true
113
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
114
		fp.Name=name
115
		fp.Size=size
116
		fp.Position=Character.Torso.Position
117
		nooutline(fp)
118
		fp.Material=material
119
		fp:BreakJoints()
120
		return fp
121
	end
122
	
123
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
124
		local mesh=it(Mesh)
125
		mesh.Parent=part
126
		if Mesh=="SpecialMesh" then
127
			mesh.MeshType=meshtype
128
			mesh.MeshId=meshid
129
		end
130
		mesh.Offset=offset
131
		mesh.Scale=scale
132
		return mesh
133
	end
134
	
135
	function weld(parent,part0,part1,c0,c1)
136
		local weld=it("Weld")
137
		weld.Parent=parent
138
		weld.Part0=part0
139
		weld.Part1=part1
140
		weld.C0=c0
141
		weld.C1=c1
142
		return weld
143
	end
144
	
145
	
146
local function CFrameFromTopBack(at, top, back)
147
local right = top:Cross(back)
148
return CFrame.new(at.x, at.y, at.z,
149
right.x, top.x, back.x,
150
right.y, top.y, back.y,
151
right.z, top.z, back.z)
152
end
153
154
function Triangle(a, b, c)
155
local edg1 = (c-a):Dot((b-a).unit)
156
local edg2 = (a-b):Dot((c-b).unit)
157
local edg3 = (b-c):Dot((a-c).unit)
158
if edg1 <= (b-a).magnitude and edg1 >= 0 then
159
a, b, c = a, b, c
160
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
161
a, b, c = b, c, a
162
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
163
a, b, c = c, a, b
164
else
165
assert(false, "unreachable")
166
end
167
 
168
local len1 = (c-a):Dot((b-a).unit)
169
local len2 = (b-a).magnitude - len1
170
local width = (a + (b-a).unit*len1 - c).magnitude
171
 
172
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
173
 
174
local list = {}
175
176
local TrailColor = ("New Yeller")
177
 
178
if len1 > 0.01 then
179
local w1 = Instance.new('WedgePart', m)
180
game:GetService("Debris"):AddItem(w1,5)
181
w1.Material = "SmoothPlastic"
182
w1.FormFactor = 'Custom'
183
w1.BrickColor = BrickColor.new(TrailColor)
184
w1.Transparency = 0
185
w1.Reflectance = 0
186
w1.Material = "SmoothPlastic"
187
w1.CanCollide = false
188
NoOutline(w1)
189
local sz = Vector3.new(0.2, width, len1)
190
w1.Size = sz
191
local sp = Instance.new("SpecialMesh",w1)
192
sp.MeshType = "Wedge"
193
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
194
w1:BreakJoints()
195
w1.Anchored = true
196
w1.Parent = workspace
197
w1.Transparency = 0.7
198
table.insert(Effects,{w1,"Disappear",.01})
199
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
200
table.insert(list,w1)
201
end
202
 
203
if len2 > 0.01 then
204
local w2 = Instance.new('WedgePart', m)
205
game:GetService("Debris"):AddItem(w2,5)
206
w2.Material = "SmoothPlastic"
207
w2.FormFactor = 'Custom'
208
w2.BrickColor = BrickColor.new(TrailColor)
209
w2.Transparency = 0
210
w2.Reflectance = 0
211
w2.Material = "SmoothPlastic"
212
w2.CanCollide = false
213
NoOutline(w2)
214
local sz = Vector3.new(0.2, width, len2)
215
w2.Size = sz
216
local sp = Instance.new("SpecialMesh",w2)
217
sp.MeshType = "Wedge"
218
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
219
w2:BreakJoints()
220
w2.Anchored = true
221
w2.Parent = workspace
222
w2.Transparency = 0.7
223
table.insert(Effects,{w2,"Disappear",.01})
224
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
225
table.insert(list,w2)
226
end
227
return unpack(list)
228
end
229
	
230
	
231
so = function(id,par,vol,pit) 
232
coroutine.resume(coroutine.create(function()
233
local sou = Instance.new("Sound",par or workspace)
234
sou.Volume=vol
235
sou.Pitch=pit or 1
236
sou.SoundId=id
237
swait() 
238
sou:play() 
239
game:GetService("Debris"):AddItem(sou,6)
240
end))
241
end
242
 
243
function clerp(a,b,t) 
244
local qa = {QuaternionFromCFrame(a)}
245
local qb = {QuaternionFromCFrame(b)} 
246
local ax, ay, az = a.x, a.y, a.z 
247
local bx, by, bz = b.x, b.y, b.z
248
local _t = 1-t
249
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
250
end 
251
 
252
function QuaternionFromCFrame(cf) 
253
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
254
local trace = m00 + m11 + m22 
255
if trace > 0 then 
256
local s = math.sqrt(1 + trace) 
257
local recip = 0.5/s 
258
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
259
else 
260
local i = 0 
261
if m11 > m00 then
262
i = 1
263
end
264
if m22 > (i == 0 and m00 or m11) then 
265
i = 2 
266
end 
267
if i == 0 then 
268
local s = math.sqrt(m00-m11-m22+1) 
269
local recip = 0.5/s 
270
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
271
elseif i == 1 then 
272
local s = math.sqrt(m11-m22-m00+1) 
273
local recip = 0.5/s 
274
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
275
elseif i == 2 then 
276
local s = math.sqrt(m22-m00-m11+1) 
277
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
278
end 
279
end 
280
end
281
 
282
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
283
local xs, ys, zs = x + x, y + y, z + z 
284
local wx, wy, wz = w*xs, w*ys, w*zs 
285
local xx = x*xs 
286
local xy = x*ys 
287
local xz = x*zs 
288
local yy = y*ys 
289
local yz = y*zs 
290
local zz = z*zs 
291
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
292
end
293
 
294
function QuaternionSlerp(a, b, t) 
295
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
296
local startInterp, finishInterp; 
297
if cosTheta >= 0.0001 then 
298
if (1 - cosTheta) > 0.0001 then 
299
local theta = math.acos(cosTheta) 
300
local invSinTheta = 1/math.sin(theta) 
301
startInterp = math.sin((1-t)*theta)*invSinTheta 
302
finishInterp = math.sin(t*theta)*invSinTheta  
303
else 
304
startInterp = 1-t 
305
finishInterp = t 
306
end 
307
else 
308
if (1+cosTheta) > 0.0001 then 
309
local theta = math.acos(-cosTheta) 
310
local invSinTheta = 1/math.sin(theta) 
311
startInterp = math.sin((t-1)*theta)*invSinTheta 
312
finishInterp = math.sin(t*theta)*invSinTheta 
313
else 
314
startInterp = t-1 
315
finishInterp = t 
316
end 
317
end 
318
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
319
end
320
321
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
322
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
323
end 
324
325
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
326
        if hit.Parent==nil then
327
                return
328
        end
329
        local h=hit.Parent:FindFirstChild("Humanoid")
330
        for _,v in pairs(hit.Parent:children()) do
331
        if v:IsA("Humanoid") then
332
        h=v
333
        end
334
        end
335
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
336
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
337
        end
338
        if hit.Parent.className=="Hat" then
339
        hit=hit.Parent.Parent:findFirstChild("Head")
340
        end
341
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
342
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
343
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
344
                        return
345
                end]]
346
--                        hs(hit,1.2) 
347
                        local c=Instance.new("ObjectValue")
348
                        c.Name="creator"
349
                        c.Value=game:service("Players").LocalPlayer
350
                        c.Parent=h
351
                        game:GetService("Debris"):AddItem(c,.5)
352
                local Damage=math.random(minim,maxim)
353
--                h:TakeDamage(Damage)
354
                local  blocked=false
355
                local  block=hit.Parent:findFirstChild("Block")
356
                if block~=nil then
357
                print(block.className)
358
                if block.className=="NumberValue" then
359
                if block.Value>0 then
360
                blocked=true
361
                if decreaseblock==nil then
362
                block.Value=block.Value-1
363
                end
364
                end
365
                end
366
                if block.className=="IntValue" then
367
                if block.Value>0 then
368
                blocked=true
369
                if decreaseblock~=nil then
370
                block.Value=block.Value-1
371
                end
372
                end
373
                end
374
                end
375
                if blocked==false then
376
--                h:TakeDamage(Damage)
377
                h.Health=h.Health-Damage
378
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
379
                else
380
                h.Health=h.Health-(Damage/2)
381
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
382
                end
383
                if Type=="Knockdown" then
384
                local hum=hit.Parent.Humanoid
385
hum.PlatformStand=true
386
coroutine.resume(coroutine.create(function(HHumanoid)
387
swait(1)
388
HHumanoid.PlatformStand=false
389
end),hum)
390
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
391
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
392
local bodvol=Instance.new("BodyVelocity")
393
bodvol.velocity=angle*knockback
394
bodvol.P=5000
395
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
396
bodvol.Parent=hit
397
local rl=Instance.new("BodyAngularVelocity")
398
rl.P=3000
399
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
400
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
401
rl.Parent=hit
402
game:GetService("Debris"):AddItem(bodvol,.5)
403
game:GetService("Debris"):AddItem(rl,.5)
404
                elseif Type=="Normal" then
405
                local vp=Instance.new("BodyVelocity")
406
                vp.P=500
407
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
408
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
409
                if KnockbackType==1 then
410
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
411
                elseif KnockbackType==2 then
412
                vp.velocity=Property.CFrame.lookVector*knockback
413
                end
414
                if knockback>0 then
415
                        vp.Parent=hit.Parent.Torso
416
                end
417
                game:GetService("Debris"):AddItem(vp,.5)
418
                elseif Type=="Up" then
419
                local bodyVelocity=Instance.new("BodyVelocity")
420
                bodyVelocity.velocity=vt(0,60,0)
421
                bodyVelocity.P=5000
422
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
423
                bodyVelocity.Parent=hit
424
                game:GetService("Debris"):AddItem(bodyVelocity,1)
425
                local rl=Instance.new("BodyAngularVelocity")
426
                rl.P=3000
427
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
428
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
429
                rl.Parent=hit
430
                game:GetService("Debris"):AddItem(rl,.5)
431
                elseif Type=="Snare" then
432
                local bp=Instance.new("BodyPosition")
433
                bp.P=2000
434
                bp.D=100
435
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
436
                bp.position=hit.Parent.Torso.Position
437
                bp.Parent=hit.Parent.Torso
438
                game:GetService("Debris"):AddItem(bp,1)
439
                elseif Type=="Target" then
440
	            local Targetting = false
441
                if Targetting==false then
442
                ZTarget=hit.Parent.Torso
443
                coroutine.resume(coroutine.create(function(Part) 
444
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
445
                swait(5)
446
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
447
                end),ZTarget)
448
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
449
                local  targetgui=Instance.new("BillboardGui")
450
                targetgui.Parent=ZTarget
451
                targetgui.Size=UDim2.new(10,100,10,100)
452
                local targ=Instance.new("ImageLabel")
453
                targ.Parent=targetgui
454
                targ.BackgroundTransparency=1
455
                targ.Image="rbxassetid://4834067"
456
                targ.Size=UDim2.new(1,0,1,0)
457
                cam.CameraType="Scriptable"
458
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
459
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
460
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
461
                Targetting=true
462
                RocketTarget=ZTarget
463
                for i=1,Property do
464
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
465
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
466
                swait()
467
                end
468
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
469
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
470
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
471
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
472
                end
473
                Targetting=false
474
                RocketTarget=nil
475
                targetgui.Parent=nil
476
                cam.CameraType="Custom"
477
                end
478
                end
479
                        local debounce=Instance.new("BoolValue")
480
                        debounce.Name="DebounceHit"
481
                        debounce.Parent=hit.Parent
482
                        debounce.Value=true
483
                        game:GetService("Debris"):AddItem(debounce,Delay)
484
                        c=Instance.new("ObjectValue")
485
                        c.Name="creator"
486
                        c.Value=Player
487
                        c.Parent=h
488
                        game:GetService("Debris"):AddItem(c,.5)
489
        end
490
end
491
492
493
function ShowDamage(Pos, Text, Time, Color)
494
	local Rate = (1 / 30)
495
	local Pos = (Pos or Vector3.new(0, 0, 0))
496
	local Text = (Text or "")
497
	local Time = (Time or 2)
498
	local Color = (Color or Color3.new(1, 0, 0))
499
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
500
	EffectPart.Anchored = true
501
	local BillboardGui = Instance.new("BillboardGui")
502
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
503
	BillboardGui.Adornee = EffectPart
504
	local TextLabel = Instance.new("TextLabel")
505
	TextLabel.BackgroundTransparency = 1
506
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
507
	TextLabel.Text = Text
508
	TextLabel.TextColor3 = Color
509
	TextLabel.TextScaled = true
510
	TextLabel.Font = Enum.Font.ArialBold
511
	TextLabel.Parent = BillboardGui
512
	BillboardGui.Parent = EffectPart
513
	game.Debris:AddItem(EffectPart, (Time + 0.1))
514
	EffectPart.Parent = game:GetService("Workspace")
515
	Delay(0, function()
516
		local Frames = (Time / Rate)
517
		for Frame = 1, Frames do
518
			wait(Rate)
519
			local Percent = (Frame / Frames)
520
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
521
			TextLabel.TextTransparency = Percent
522
		end
523
		if EffectPart and EffectPart.Parent then
524
			EffectPart:Destroy()
525
		end
526
	end)
527
end
528
529
--example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) 
530
531
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","Handle",Vector3.new(0.420000046, 0.600000024, 0.420000017))
532
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.989872932, 5.14984131e-005, -0.0971298218, 0.00113562564, 0.999999046, 6.29979866e-007, 1.55007165e-005, 6.12376937e-007, -1, -0.999999344, 0.00113562518, -1.55000125e-005))
533
mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
534
FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","FakeHandle",Vector3.new(0.420000046, 0.600000024, 0.420000017))
535
FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, -5.68434189e-014, -1.26180011e-010, -5.68434189e-014, 1, 1.8189894e-012, -1.26180011e-010, 1.8189894e-012, 1))
536
mesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
537
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox",Vector3.new(1.39999998, 3.4000001, 0.240000024))
538
Hitboxweld=weld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100381494, -2.80010986, -0.00157928467, 0.999999344, -2.54890438e-008, 0.00119039777, 8.09688459e-008, 0.999997854, -4.66147467e-005, -0.00119039032, 4.64357872e-005, 0.999992192))
539
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
540
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09976006, 8.48770142e-005, 0.000831604004, -7.60900548e-007, 0.999995708, -4.03491904e-005, 0.999999464, 8.04859837e-007, 0.00108918699, 0.00108917046, -3.99902237e-005, -0.999985218))
541
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.472000003, 0.480000019, 2.5))
542
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.410000026, 0.340000004, 0.460000038))
543
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80533433, 0.00127029419, 0.910181046, -1.00000894, 5.18384013e-006, -0.00113239943, 0.00113235961, -3.96182295e-005, -0.999973297, -5.2299888e-006, -0.999989271, 4.05051287e-005))
544
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
545
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 1.79999995, 0.240000024))
546
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.20038569, -2.00016212, -0.0015296936, 0.999999821, -2.57094825e-008, 0.00119039929, 8.05204081e-008, 0.999989271, -4.60809752e-005, -0.0011903618, 4.51860324e-005, 0.999964178))
547
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.240000024, 0.200000003))
548
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199680805, 0.00106811523, 2.40017509, -1, 5.18667184e-006, -0.00103750592, 0.00103746285, -3.96308315e-005, -0.999964356, -5.22886558e-006, -0.999989271, 4.05205683e-005))
549
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
550
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.240000024, 0.599999964, 0.400000006))
551
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00107192993, -3.20015526, 0.200377941, 0.000704608741, -4.04538441e-005, -0.999975443, -5.49704419e-006, 0.999989271, -4.13497473e-005, 1.00001109, 5.52666734e-006, 0.000704663049))
552
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
553
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.240000024, 0.200000003))
554
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199655533, 0.00110244751, 2.0001812, -1, 5.18713296e-006, -0.0010436594, 0.00104361644, -3.96242322e-005, -0.999964356, -5.22956361e-006, -0.999989271, 4.05139326e-005))
555
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
556
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.800000012, 0.220000014, 0.600000024))
557
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000421524048, -1.00017357, -0.00126647949, 0.999999404, -2.32401476e-008, 0.00125581096, 8.10034635e-008, 0.999989271, -4.60837255e-005, -0.00125577603, 4.51886735e-005, 0.99996388))
558
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
559
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.240000024, 0.200000003))
560
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199651003, 0.00107192993, 2.80016708, -1.00000989, 5.18701017e-006, -0.00102521118, 0.00102516753, -3.96361102e-005, -0.999974251, -5.2289688e-006, -0.999989271, 4.0522682e-005))
561
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
562
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 1.4000001, 0.400000036))
563
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000336647034, -0.000192642212, -0.0012512207, 0.999999523, -2.84964585e-008, 0.00112658145, 8.0789448e-008, 0.999989271, -4.64118202e-005, -0.00112654176, 4.55167828e-005, 0.999963939))
564
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
565
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
566
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000339269638, 0.799800873, -0.00124359131, 0.999999404, -2.84293833e-008, 0.00112658448, 7.97619464e-008, 0.999995708, -4.55628397e-005, -0.00112656842, 4.52048407e-005, 0.999985158))
567
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
568
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036))
569
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000335931778, -0.800178528, -0.0012512207, 0.999999523, -2.84964585e-008, 0.00112658145, 8.08229856e-008, 0.999989271, -4.64416225e-005, -0.00112654176, 4.55465852e-005, 0.999963939))
570
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
571
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.410000026, 0.349999994, 0.460000038))
572
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.614673376, 0.00531768799, 0.910186768, -1.00000215, 5.18241313e-006, -0.00116930669, 0.00116926827, -3.96170908e-005, -0.999966443, -5.22986102e-006, -0.999989271, 4.05056271e-005))
573
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
574
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.419999987, 0.200000003))
575
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599623919, 0.0012550354, 0.91018486, -0.999999464, 5.18242632e-006, -0.00116929796, 0.00116925966, -3.96166361e-005, -0.99996388, -5.22981782e-006, -0.999989271, 4.05057945e-005))
576
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
577
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.419999987, 0.200000003))
578
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800379038, 0.00220489502, 0.910179138, -0.999999464, 5.18217212e-006, -0.00117546378, 0.00117542536, -3.96167197e-005, -0.99996388, -5.22980736e-006, -0.999989271, 4.05058418e-005))
579
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
580
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.240000024, 0.200000003))
581
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199681044, 0.00104141235, 1.6001873, -1.00000989, 5.18672232e-006, -0.00103751617, 0.00103747286, -3.96312353e-005, -0.999974251, -5.22916343e-006, -0.999989271, 4.05177416e-005))
582
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
583
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.240000024, 0.200000003))
584
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199656725, 0.000995635986, 1.20018578, -1.00000989, 5.18580509e-006, -0.00102521083, 0.00102516718, -3.96470459e-005, -0.999974251, -5.22777509e-006, -0.999989271, 4.05336141e-005))
585
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
586
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.240000024, 0.200000003))
587
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199640751, 0.00107192993, 3.20015907, -1.00000942, 5.18610477e-006, -0.00102521037, 0.00102516694, -3.96441901e-005, -0.999973834, -5.22807204e-006, -0.999989271, 4.05311803e-005))
588
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
589
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
590
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599658728, 0.00120544434, 0.9003582, -0.999999642, 5.18851675e-006, -0.00103381893, 0.00103377562, -3.90799905e-005, -0.999963999, -5.22998425e-006, -0.999989271, 3.99698911e-005))
591
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
592
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.400000006, 0.400000006))
593
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800349474, 0.00127410889, 0.900146484, -0.999999523, 5.1841489e-006, -0.00112616573, 0.00112612569, -3.96158393e-005, -0.99996388, -5.22982964e-006, -0.999989271, 4.05052488e-005))
594
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
595
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.200000003, 0.599999964, 0.400000036))
596
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00119018555, -3.20015144, 0.600331545, 0.000926091801, -4.04512866e-005, -0.999964178, -5.49746846e-006, 0.999989271, -4.13516136e-005, 0.999999762, 5.53588961e-006, 0.000926138251))
597
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
598
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000185, 0.200000003, 0.400000036))
599
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.6003474, -0.800163269, -0.0012512207, 0.999999523, -2.74498575e-008, 0.00115119305, 8.06901994e-008, 0.999989271, -4.62624594e-005, -0.00115115393, 4.53673929e-005, 0.99996388))
600
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000185, 0.200000003, 0.400000036))
601
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400344014, -0.800178528, -0.0012512207, 0.999999523, -2.84964017e-008, 0.00112658169, 8.04200795e-008, 0.999989271, -4.60840165e-005, -0.00112654164, 4.51889646e-005, 0.999963939))
602
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
603
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(0.400000215, 1.79999995, 0.200000003))
604
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.60033536, -2.00016785, -0.00122833252, 0.99999994, -3.0568458e-008, 0.00107571227, 8.02099294e-008, 0.999989271, -4.60840602e-005, -0.00107567071, 4.51891974e-005, 0.999964356))
605
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(1, 0.200000003, 1.20000005))
606
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0996439457, 0.00126266479, 3.90008736, -0.999999762, 5.18900879e-006, -0.00102513155, 0.00102508825, -3.96170508e-005, -0.999964178, -5.23069548e-006, -0.999989271, 4.0506904e-005))
607
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
608
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(1.00000024, 2.80000019, 0.200000003))
609
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0996809006, -2.50017929, -0.00126647949, 0.999999702, -3.56251917e-008, 0.000981151359, 8.79856543e-008, 0.999989271, -5.32280465e-005, -0.000981106539, 5.23331619e-005, 0.999964118))
610
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.400000006, 0.400000006))
611
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09976006, 8.48770142e-005, 0.000831604004, -7.60900548e-007, 0.999995708, -4.03491904e-005, 0.999999464, 8.04859837e-007, 0.00108918699, 0.00108917046, -3.99902237e-005, -0.999985218))
612
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.400000036, 0.440000027, 2.5))
613
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.80000019, 0.240000024))
614
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0996136665, -2.50016022, -0.00128936768, 1.00000763, -2.69230327e-008, 0.00116579793, 8.07831952e-008, 0.999989271, -4.60829178e-005, -0.0011657594, 4.51905071e-005, 0.999971926))
615
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.800000012, 0.200000003, 0.800000012))
616
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000339031219, -1.00017548, -0.0012512207, 0.999999523, -2.84964017e-008, 0.00112658145, 8.04200795e-008, 0.999989271, -4.60840165e-005, -0.00112654176, 4.51889646e-005, 0.999963939))
617
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
618
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.600000262, 2.80000019, 0.220000014))
619
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0996589661, -2.50015831, -0.00131988525, 1.00000072, -2.99469889e-008, 0.00109194557, 8.03250373e-008, 0.999989271, -4.60841256e-005, -0.00109190459, 4.51893393e-005, 0.999965131))
620
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.40000021, 0.200000003, 0.400000036))
621
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100340962, -1.00016212, -0.0012512207, 0.999999523, -2.74498575e-008, 0.00115119293, 8.06901994e-008, 0.999989271, -4.62624594e-005, -0.00115115405, 4.53673929e-005, 0.99996388))
622
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.600000024, 0.220000014, 1.20000005))
623
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0996358395, 0.00131225586, 3.9001503, -1.0000093, 5.18394791e-006, -0.00112979568, 0.00112975598, -3.9619059e-005, -0.999973714, -5.230032e-006, -0.999989271, 4.05055071e-005))
624
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
625
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.240000024, 0.400000095))
626
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0997056961, 0.000782012939, 3.89823914, -0.999999523, 5.1841339e-006, -0.00104994467, 0.00104992767, -3.77789547e-006, -0.999985278, -5.1885263e-006, -0.999995708, 4.13091766e-006))
627
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
628
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.400000274, 1.80000007, 0.220000014))
629
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400346875, -2.00016785, -0.0013961792, 1.00000453, -2.93714493e-008, 0.00110425532, 8.03784133e-008, 0.999989271, -4.60836527e-005, -0.00110421469, 4.51898959e-005, 0.999968946))
630
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.220000014, 0.599999964, 0.400000036))
631
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00121307373, -3.20014572, 0.400348663, 0.000950718299, -4.04520761e-005, -0.999968886, -5.49733295e-006, 0.999989271, -4.1351148e-005, 1.00000453, 5.53682366e-006, 0.00095076405))
632
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
633
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light stone grey","Part",Vector3.new(1.40000021, 0.219999999, 0.340000033))
634
Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.10036993, -1.00017548, -0.00131988525, 0.999999404, -2.29883881e-008, 0.00126199343, 8.10301231e-008, 0.999989271, -4.60837182e-005, -0.0012619585, 4.51886444e-005, 0.99996376))
635
636
function attackone()
637
attack = true
638
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end) 
639
for i = 0,1,0.1 do
640
swait()
641
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
642
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(80)),.3)
643
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
644
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.3)
645
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
646
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
647
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
648
end
649
so("rbxassetid://199145887",Hitbox,1,1)
650
for i = 0,1,0.1 do
651
swait()
652
local blcf = Hitbox.CFrame*cf(0,0,0)
653
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
654
local h = 5
655
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
656
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
657
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
658
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
659
scfr = blcf
660
elseif not scfr then
661
scfr = blcf
662
end
663
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
664
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
665
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
666
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3)
667
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
668
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
669
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(100)),.3)
670
end
671
attack = false
672
con:disconnect()
673
scfr = nil
674
end
675
676
function attacktwo()
677
attack = true
678
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end) 
679
for i = 0,1,0.1 do
680
swait()
681
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
682
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
683
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
684
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
685
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
686
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
687
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),.3)
688
end
689
so("rbxassetid://199145913",Hitbox,1,1)
690
for i = 0,1,0.1 do
691
swait()
692
local blcf = Hitbox.CFrame*cf(0,0,0)
693
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
694
local h = 5
695
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
696
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
697
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
698
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
699
scfr = blcf
700
elseif not scfr then
701
scfr = blcf
702
end
703
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
704
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3)
705
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3)
706
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
707
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
708
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
709
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(60)),.3)
710
end
711
attack = false
712
con:disconnect()
713
scfr = nil
714
end
715
716
function attackthree()
717
attack = true
718
local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end) 
719
so("http://roblox.com/asset/?id=153092348",Torso,1,.8)
720
for i = 0,1,0.1 do 
721
swait()
722
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
723
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(-80)),.3)
724
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3)
725
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(-20)), 0.3)
726
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
727
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
728
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
729
Torso.Velocity=Head.CFrame.lookVector*100
730
end
731
so("http://roblox.com/asset/?id=199145327",Torso,1,.9)
732
for i = 0,1,0.1 do 
733
swait()
734
local blcf = Hitbox.CFrame*cf(0,0,0)
735
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
736
local h = 5
737
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
738
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
739
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
740
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
741
scfr = blcf
742
elseif not scfr then
743
scfr = blcf
744
end
745
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),-7*i),.3)
746
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.3)
747
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
748
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), 0.3)
749
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
750
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
751
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
752
end
753
attack = false
754
con:disconnect()
755
scfr = nil
756
end
757
758
function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
759
for _,c in pairs(workspace:children()) do
760
local hum=c:findFirstChild("Humanoid")
761
if hum~=nil then
762
local head=c:findFirstChild("Torso")
763
if head~=nil then
764
local targ=head.Position-Part.Position
765
local mag=targ.magnitude
766
if mag<=magni and c.Name~=Player.Name then 
767
Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
768
end
769
end
770
end
771
end
772
end
773
774
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
775
local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
776
prt.Anchored=true
777
prt.CFrame=cframe
778
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
779
game:GetService("Debris"):AddItem(prt,5)
780
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
781
end
782
783
function attackfour()
784
attack = true
785
Humanoid.WalkSpeed = 0
786
for i = 0,1,0.1 do
787
swait()
788
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
789
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
790
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
791
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
792
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
793
LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
794
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
795
end
796
MagniDamage(Hitbox,LeftLeg,20,30,50,math.random(30,40),"Knockdown",true)
797
so("http://roblox.com/asset/?id=199145264",LeftLeg,1,1.1)	
798
so("http://roblox.com/asset/?id=200632561",LeftLeg,1,1)	
799
MagicWave(BrickColor.new("New Yeller"),cf(LeftLeg.Position),.7,.7,.7,.7,.7,.7,.05)
800
MagicWave(BrickColor.new("Really black"),cf(LeftLeg.Position),.6,.6,.6,.6,.6,.6,.05)
801
for i = 0,1,0.1 do
802
swait()
803
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
804
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
805
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
806
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
807
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
808
LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
809
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
810
end
811
attack = false
812
Humanoid.WalkSpeed = 16
813
end
814
815
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
816
local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
817
prt.Anchored=true
818
prt.CFrame=cframe
819
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
820
game:GetService("Debris"):AddItem(prt,2)
821
coroutine.resume(coroutine.create(function(Part,Mesh) 
822
for i=0,1,delay do
823
wait()
824
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
825
Part.Transparency=i
826
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
827
end
828
Part.Parent=nil
829
end),prt,msh)
830
end 
831
832
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
833
local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
834
prt.Anchored=true
835
prt.CFrame=cframe
836
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
837
game:GetService("Debris"):AddItem(prt,2)
838
coroutine.resume(coroutine.create(function(Part,Mesh) 
839
local wld=nil
840
for i=0,1,delay do
841
wait()
842
Part.CFrame=Part.CFrame
843
Part.Transparency=i
844
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
845
end
846
Part.Parent=nil
847
end),prt,msh)
848
end 
849
850
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
851
local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
852
prt.Anchored=true
853
prt.CFrame=cframe
854
msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
855
game:GetService("Debris"):AddItem(prt,5)
856
coroutine.resume(coroutine.create(function(Part,Mesh) 
857
for i=0,1,delay do
858
wait()
859
Part.CFrame=Part.CFrame
860
Part.Transparency=i
861
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
862
end
863
Part.Parent=nil
864
end),prt,msh)
865
end 
866
867
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
868
local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
869
prt.Anchored=true
870
prt.CFrame=cframe
871
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
872
game:GetService("Debris"):AddItem(prt,5)
873
coroutine.resume(coroutine.create(function(Part,Mesh) 
874
for i=0,1,delay do
875
wait()
876
Part.CFrame=Part.CFrame
877
Part.Transparency=i
878
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
879
end
880
Part.Parent=nil
881
end),prt,msh)
882
end 
883
884
local n = 0
885
886
function Blast()
887
n=2
888
attack = true
889
for i=0,1,0.1 do
890
swait()
891
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
892
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3)
893
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
894
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
895
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
896
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
897
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
898
end
899
so("http://roblox.com/asset/?id=160772554",Torso,1,0.6) 
900
so("http://roblox.com/asset/?id=161006069",Torso,1,0.6) 
901
local charging=true
902
for _,c in pairs(workspace:children()) do
903
if c.className=="Model" then
904
if c:findFirstChild("Torso")~=nil and c:findFirstChild("Humanoid")~=nil and c.Name~="Vanta" then
905
print(c)
906
local Tors=c:findFirstChild("Torso")
907
coroutine.resume(coroutine.create(function(Part)
908
local ef=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("Really black"),"Laser",vt(0.2,0.2,0.2))
909
ef.Anchored=true
910
local emsh=mesh("SpecialMesh",ef,"Head","",vt(0,0,0),vt(1,1,1))
911
game:GetService("Debris"):AddItem(ef,5)
912
while charging==true do
913
wait()
914
local TheHit=Part.Position
915
local MouseLook=cf((LeftArm.Position+TheHit)/2,TheHit)
916
local hit,pos = rayCast(LeftArm.Position,MouseLook.lookVector,999,Character)
917
local mag=(LeftArm.Position-pos).magnitude 
918
ef.CFrame=CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0)
919
emsh.Scale=vt(1,mag*5,1)
920
end
921
ef.Parent=nil
922
local TheHit=Part.Position
923
local MouseLook=cf((Torso.Position+TheHit)/2,TheHit)
924
wait()
925
local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character)
926
local mag=(Torso.Position-pos).magnitude 
927
if hit~=nil then
928
Damagefunc(hit,hit,20,40,50,"Knockdown",RootPart,0)
929
MagicCircle(BrickColor.new("Really black"),cf(pos),5,5,5,6,6,6,0.02)
930
MagicBlock(BrickColor.new("Really black"),cf(pos),5,5,5,7,7,7,0.02)
931
MagicCylinder(BrickColor.new("Really black"),CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0),5,mag*5,5,0.5,0,0.5,0.01)
932
so("http://roblox.com/asset/?id=183763515",hit,1,1) 
933
so("http://roblox.com/asset/?id=183763512",hit,1,1) 
934
end
935
end),Tors)
936
end
937
end
938
end
939
wait(1)
940
n=2
941
--[[for i=0,1,0.2 do
942
wait()
943
Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0)
944
RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n)
945
LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n)
946
n=n-0.2
947
end]]--
948
charging=false
949
wait(1)
950
n=2
951
--[[for i=0,1,0.1 do
952
wait()
953
Neck.C0=cf(0,1,0)*euler(-0.2,0,0)
954
RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.37*i*n)
955
LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.37*i*n)
956
n=n-0.1
957
end]]--
958
attack = false
959
end
960
961
function PlaySound(id, pitch, parent, volume)
962
if volume == nil then volume=tonumber(1) end
963
        local epicsound = Instance.new("Sound")
964
        epicsound.Name = "Epicosound"
965
  epicsound.SoundId = "rbxassetid://"..id
966
     epicsound.Volume = volume
967
     epicsound.Pitch = pitch
968
  epicsound.Looped = false
969
  epicsound.Parent = parent
970
	 wait()
971
	 epicsound:Play()
972
	game:service'Debris':AddItem(epicsound, 8)
973
end
974
975
Shots = {263609809, 263609836, 263609864, 263609874, 263609898}
976
977
Shot = function(part)
978
local shot=math.random(1, #Shots)
979
PlaySound(Shots[shot], 1, part)
980
end
981
982
function CelestialStorm()
983
local n=2
984
attack = true
985
for i=0,1,0.1 do
986
swait()
987
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
988
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(0)),.3)
989
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
990
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(-20)), 0.3)
991
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
992
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
993
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
994
end
995
for i=1,math.random(5,10) do
996
wait(.05)
997
MagicBlock(BrickColor.new("New Yeller"),LeftArm.CFrame*cf(0,-1,0),5,5,5,2,2,2,0.1)
998
local orb=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("New Yeller"),"Orb",vt())
999
orb.Anchored=true
1000
Shot(orb)
1001
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
1002
orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10)))
1003
MagicCircle(BrickColor.new("New Yeller"),orb.CFrame,10,10,10,1,1,1,0.1)
1004
coroutine.resume(coroutine.create(function(Part,Mesh,Weld) 
1005
wait(1)
1006
Part.Parent=nil
1007
local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
1008
local TheHit=Part.Position+vt(0,-1,0)
1009
local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
1010
local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
1011
local mag=(Part.Position-pos).magnitude 
1012
MagicCylinder(BrickColor.new("New Yeller"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
1013
MagicBlock(BrickColor.new("New Yeller"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
1014
MagicBlock(BrickColor.new("New Yeller"),cf(pos),15,15,15,6,6,6,0.1)
1015
MagicRing(BrickColor.new("New Yeller"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
1016
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Effect",vt())
1017
ref.CFrame=cf(pos)
1018
so("http://roblox.com/asset/?id=231917788",ref,1,1.4) 
1019
coroutine.resume(coroutine.create(function(Part) 
1020
wait(1)
1021
Part.Parent=nil
1022
end),ref)
1023
MagniDamage(ref,ref,15,5,10,0,"Normal",RootPart)
1024
if hit~=nil then
1025
Damagefunc(ref,hit,20,40,1,"Knockdown",RootPart,0)
1026
end
1027
end),orb,omsh)
1028
end
1029
wait(0.5)
1030
local n=2
1031
for i=0,1,0.1 do
1032
wait()
1033
--[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
1034
RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n)
1035
RW.C1=cf(0,0.5,0)*euler(0,0,0)
1036
LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
1037
LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
1038
n=n-0.1
1039
end
1040
attack = false
1041
end
1042
1043
1044
1045
mouse.Button1Down:connect(function()
1046
if attack == false and attacktype == 1 then
1047
attacktype = 2
1048
attackone()
1049
elseif attack == false and attacktype == 2 then
1050
attacktype = 3
1051
attacktwo()
1052
elseif attack == false and attacktype == 3 then
1053
attacktype = 4
1054
attackthree()
1055
elseif attack == false and attacktype == 4 then
1056
attacktype = 1
1057
attackfour()
1058
end
1059
end)
1060
1061
mouse.KeyDown:connect(function(k)
1062
k=k:lower()
1063
if attack == false and k == 'q' then
1064
CelestialStorm()
1065
elseif attack == false and k == 'e' then
1066
Blast()
1067
end
1068
end)
1069
1070
1071
local sine = 0
1072
local change = 1
1073
local val = 0
1074
local donum=0
1075
1076
while true do
1077
swait()
1078
sine = sine + change
1079
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1080
local velderp=RootPart.Velocity.y
1081
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1082
if equipped==true or equipped==false then
1083
if attack==false then
1084
idle=idle+1
1085
else
1086
idle=0
1087
end
1088
if idle>=500 then
1089
if attack==false then
1090
end
1091
end
1092
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1093
Anim="Jump"
1094
if attack==false then
1095
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1096
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1097
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
1098
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
1099
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1100
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1101
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
1102
end
1103
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1104
Anim="Fall"
1105
if attack==false then
1106
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1107
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1108
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3)
1109
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3)
1110
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1111
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1112
end
1113
elseif torvel<1 and hitfloor~=nil then
1114
Anim="Idle"
1115
if attack==false then
1116
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
1117
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3)
1118
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
1119
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-20)), 0.3)
1120
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1121
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1122
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
1123
end
1124
elseif torvel>2 and hitfloor~=nil then
1125
Anim="Walk"
1126
if attack==false then
1127
change=3
1128
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1129
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1130
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3)
1131
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3)
1132
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
1133
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
1134
FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
1135
end
1136
end
1137
end
1138
if #Effects>0 then
1139
for e=1,#Effects do
1140
if Effects[e]~=nil then
1141
local Thing=Effects[e]
1142
if Thing~=nil then
1143
local Part=Thing[1]
1144
local Mode=Thing[2]
1145
local Delay=Thing[3]
1146
local IncX=Thing[4]
1147
local IncY=Thing[5]
1148
local IncZ=Thing[6]
1149
if Thing[1].Transparency<=1 then
1150
if Thing[2]=="Block1" then
1151
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1152
Mesh=Thing[1].Mesh
1153
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1154
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1155
elseif Thing[2]=="Cylinder" then
1156
Mesh=Thing[1].Mesh
1157
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1158
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1159
elseif Thing[2]=="Blood" then
1160
Mesh=Thing[7]
1161
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1162
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1163
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1164
elseif Thing[2]=="Elec" then
1165
Mesh=Thing[1].Mesh
1166
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1167
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1168
elseif Thing[2]=="Disappear" then
1169
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1170
end
1171
else
1172
Part.Parent=nil
1173
table.remove(Effects,e)
1174
end
1175
end
1176
end
1177
end
1178
end
1179
end