SHOW:
|
|
- or go back to the newest paste.
1 | --This ROBLOX Script Is Made By The Respected Owners. | |
2 | --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users. | |
3 | --Username Input Is Required At The Bottom. | |
4 | ||
5 | --Instructions Copy and paste into script builder, | |
6 | --Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be you) | |
7 | ||
8 | --This Script Makes two players in your game.. Well.. I think its in the title ;D | |
9 | -- This script has been converted to FE by iPxter | |
10 | ||
11 | ||
12 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
13 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
14 | do | |
15 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
16 | script.Parent = Player.Character | |
17 | ||
18 | --RemoteEvent for communicating | |
19 | local Event = Instance.new("RemoteEvent") | |
20 | Event.Name = "UserInput_Event" | |
21 | ||
22 | --Fake event to make stuff like Mouse.KeyDown work | |
23 | local function fakeEvent() | |
24 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
25 | t.connect = t.Connect | |
26 | return t | |
27 | end | |
28 | ||
29 | --Creating fake input objects with fake variables | |
30 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
31 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
32 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
33 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
34 | end} | |
35 | --Merged 2 functions into one by checking amount of arguments | |
36 | CAS.UnbindAction = CAS.BindAction | |
37 | ||
38 | --This function will trigger the events that have been :Connect()'ed | |
39 | local function te(self,ev,...) | |
40 | local t = m[ev] | |
41 | if t and t._fakeEvent and t.Function then | |
42 | t.Function(...) | |
43 | end | |
44 | end | |
45 | m.TrigEvent = te | |
46 | UIS.TrigEvent = te | |
47 | ||
48 | Event.OnServerEvent:Connect(function(plr,io) | |
49 | if plr~=Player then return end | |
50 | if io.isMouse then | |
51 | m.Target = io.Target | |
52 | m.Hit = io.Hit | |
53 | else | |
54 | local b = io.UserInputState == Enum.UserInputState.Begin | |
55 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
56 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
57 | end | |
58 | for _,t in pairs(CAS.Actions) do | |
59 | for _,k in pairs(t.Keys) do | |
60 | if k==io.KeyCode then | |
61 | t.Function(t.Name,io.UserInputState,io) | |
62 | end | |
63 | end | |
64 | end | |
65 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
66 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
67 | end | |
68 | end) | |
69 | Event.Parent = NLS([==[ | |
70 | local Player = owner | |
71 | local Event = script:WaitForChild("UserInput_Event") | |
72 | ||
73 | local UIS = game:GetService("UserInputService") | |
74 | local input = function(io,a) | |
75 | if a then return end | |
76 | --Since InputObject is a client-side instance, we create and pass table instead | |
77 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
78 | end | |
79 | UIS.InputBegan:Connect(input) | |
80 | UIS.InputEnded:Connect(input) | |
81 | ||
82 | local Mouse = Player:GetMouse() | |
83 | local h,t | |
84 | --Give the server mouse data 30 times every second, but only if the values changed | |
85 | --If player is not moving their mouse, client won't fire events | |
86 | while wait(1/30) do | |
87 | if h~=Mouse.Hit or t~=Mouse.Target then | |
88 | h,t=Mouse.Hit,Mouse.Target | |
89 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
90 | end | |
91 | end]==],Player.Character) | |
92 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
93 | end | |
94 | ||
95 | ---------------------------------------------------------------------------------------- | |
96 | function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f) | |
97 | local funcw = Instance.new("Weld") | |
98 | funcw.Name = zName | |
99 | funcw.Parent = zParent | |
100 | funcw.Part0 = zPart0 | |
101 | funcw.Part1 = zPart1 | |
102 | if (zCoco == true) then | |
103 | funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) | |
104 | else | |
105 | funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f) | |
106 | end | |
107 | return funcw | |
108 | end | |
109 | function fun(n1, n2) | |
110 | pcall(function() | |
111 | t1 = game.Players[n1].Character.Torso | |
112 | t2 = game.Players[n2].Character.Torso | |
113 | t2.Parent.Humanoid.PlatformStand = true | |
114 | t1["Left Shoulder"]:Remove() | |
115 | ls1 = Instance.new("Weld") | |
116 | ls1.Parent = t1 | |
117 | ls1.Part0 = t1 | |
118 | ls1.Part1 = t1.Parent["Left Arm"] | |
119 | ls1.C0 = CFrame.new(-1.5,0,0) | |
120 | ls1.Name = "Left Shoulder" | |
121 | t1["Right Shoulder"]:Remove() | |
122 | rs1 = Instance.new("Weld") | |
123 | rs1.Parent = t1 | |
124 | rs1.Part0 = t1 | |
125 | rs1.Part1 = t1.Parent["Right Arm"] | |
126 | rs1.C0 = CFrame.new(1.5,0,0) | |
127 | rs1.Name = "Right Shoulder" | |
128 | t2["Left Shoulder"]:Remove() | |
129 | ls2 = Instance.new("Weld") | |
130 | ls2.Parent = t2 | |
131 | ls2.Part0 = t2 | |
132 | ls2.Part1 = t2.Parent["Left Arm"] | |
133 | ls2.C0 = CFrame.new(-1.5,0,0) | |
134 | ls2.Name = "Left Shoulder" | |
135 | t2["Right Shoulder"]:Remove() | |
136 | rs2 = Instance.new("Weld") | |
137 | rs2.Parent = t2 | |
138 | rs2.Part0 = t2 | |
139 | rs2.Part1 = t2.Parent["Right Arm"] | |
140 | rs2.C0 = CFrame.new(1.5,0,0) | |
141 | rs2.Name = "Right Shoulder" | |
142 | t2["Left Hip"]:Remove() | |
143 | lh2 = Instance.new("Weld") | |
144 | lh2.Parent = t2 | |
145 | lh2.Part0 = t2 | |
146 | lh2.Part1 = t2.Parent["Left Leg"] | |
147 | lh2.C0 = CFrame.new(-0.5,-2,0) | |
148 | lh2.Name = "Left Hip" | |
149 | t2["Right Hip"]:Remove() | |
150 | rh2 = Instance.new("Weld") | |
151 | rh2.Parent = t2 | |
152 | rh2.Part0 = t2 | |
153 | rh2.Part1 = t2.Parent["Right Leg"] | |
154 | rh2.C0 = CFrame.new(0.5,-2,0) | |
155 | rh2.Name = "Right Hip" | |
156 | local d = Instance.new("Part") | |
157 | d.TopSurface = 0 | |
158 | d.BottomSurface = 0 | |
159 | d.CanCollide = false | |
160 | d.BrickColor = BrickColor.new("Medium stone grey") | |
161 | d.Shape = "Ball" | |
162 | d.Parent = t1 | |
163 | d.Size = Vector3.new(1,1,1) | |
164 | local dm = Instance.new("SpecialMesh") | |
165 | dm.MeshType = "Sphere" | |
166 | dm.Parent = d | |
167 | dm.Scale = Vector3.new(0.4,0.4,0.4) | |
168 | fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
169 | d2 = d:Clone() | |
170 | d2.Parent = t1 | |
171 | fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
172 | local c = Instance.new("Part") | |
173 | c.TopSurface = 0 | |
174 | c.BottomSurface = 0 | |
175 | c.CanCollide = false | |
176 | c.BrickColor = BrickColor.new("Pastel brown") | |
177 | c.Parent = t1 | |
178 | c.formFactor = "Custom" | |
179 | c.Size = Vector3.new(0.4,1.3,0.4) | |
180 | - | fun("YOURNAME", "Dummy") |
180 | + | |
181 | cm.Parent = c | |
182 | a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
183 | c2 = d:Clone() | |
184 | c2.BrickColor = BrickColor.new("Medium stone grey") | |
185 | c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
186 | c2.Parent = t1 | |
187 | fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
188 | local bl = Instance.new("Part") | |
189 | bl.TopSurface = 0 | |
190 | bl.BottomSurface = 0 | |
191 | bl.CanCollide = false | |
192 | bl.BrickColor = BrickColor.new("Pastel brown") | |
193 | bl.Shape = "Ball" | |
194 | bl.Parent = t2 | |
195 | bl.Size = Vector3.new(1,1,1) | |
196 | local dm = Instance.new("SpecialMesh") | |
197 | dm.MeshType = "Sphere" | |
198 | dm.Parent = bl | |
199 | dm.Scale = Vector3.new(1.2,1.2,1.2) | |
200 | fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) | |
201 | local br = Instance.new("Part") | |
202 | br.TopSurface = 0 | |
203 | br.BottomSurface = 0 | |
204 | br.CanCollide = false | |
205 | br.BrickColor = BrickColor.new("Pastel brown") | |
206 | br.Shape = "Ball" | |
207 | br.Parent = t2 | |
208 | br.Size = Vector3.new(1,1,1) | |
209 | local dm = Instance.new("SpecialMesh") | |
210 | dm.MeshType = "Sphere" | |
211 | dm.Parent = br | |
212 | dm.Scale = Vector3.new(1.2,1.2,1.2) | |
213 | fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) | |
214 | local bln = Instance.new("Part") | |
215 | bln.TopSurface = 0 | |
216 | bln.BottomSurface = 0 | |
217 | bln.CanCollide = false | |
218 | bln.Shape = "Ball" | |
219 | bln.Parent = t2 | |
220 | bln.Size = Vector3.new(1,1,1) | |
221 | local dm = Instance.new("SpecialMesh") | |
222 | dm.MeshType = "Sphere" | |
223 | dm.Parent = bln | |
224 | dm.Scale = Vector3.new(0.2,0.2,0.2) | |
225 | fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) | |
226 | local brn = Instance.new("Part") | |
227 | brn.TopSurface = 0 | |
228 | brn.BottomSurface = 0 | |
229 | brn.CanCollide = false | |
230 | brn.Shape = "Ball" | |
231 | brn.Parent = t2 | |
232 | brn.Size = Vector3.new(1,1,1) | |
233 | local dm = Instance.new("SpecialMesh") | |
234 | dm.MeshType = "Sphere" | |
235 | dm.Parent = brn | |
236 | dm.Scale = Vector3.new(0.2,0.2,0.2) | |
237 | fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) | |
238 | lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
239 | rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) | |
240 | ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
241 | rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) | |
242 | ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) | |
243 | rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) | |
244 | if t1:findFirstChild("weldx") ~= nil then | |
245 | t1.weldx:Remove() | |
246 | end | |
247 | we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) | |
248 | n = t2.Neck | |
249 | n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) | |
250 | end) | |
251 | coroutine.resume(coroutine.create(function() | |
252 | while wait() do | |
253 | for i = 1,6 do | |
254 | we.C1 = we.C1 * CFrame.new(0,-0.3,0) | |
255 | wait() | |
256 | end | |
257 | ||
258 | for i = 1,6 do | |
259 | we.C1 = we.C1 * CFrame.new(0,0.3,0) | |
260 | wait() | |
261 | end | |
262 | end | |
263 | end)) | |
264 | end | |
265 | fun("Guest537561", "Dummy") |