SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | Player = game:GetService("Players").Saiyan_Savages |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | - | Mouse = Player:GetMouse() |
17 | + | |
18 | Torso = Character["Torso"] | |
19 | Head = Character["Head"] | |
20 | RightArm = Character["Right Arm"] | |
21 | LeftArm = Character["Left Arm"] | |
22 | RightLeg = Character["Right Leg"] | |
23 | LeftLeg = Character["Left Leg"] | |
24 | RootJoint = RootPart["RootJoint"] | |
25 | Neck = Torso["Neck"] | |
26 | RightShoulder = Torso["Right Shoulder"] | |
27 | LeftShoulder = Torso["Left Shoulder"] | |
28 | RightHip = Torso["Right Hip"] | |
29 | LeftHip = Torso["Left Hip"] | |
30 | ||
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | ||
48 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
49 | local NEWMESH = IT(MESH) | |
50 | if MESH == "SpecialMesh" then | |
51 | NEWMESH.MeshType = MESHTYPE | |
52 | if MESHID ~= "nil" and MESHID ~= "" then | |
53 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
54 | end | |
55 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
56 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
57 | end | |
58 | end | |
59 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
60 | NEWMESH.Scale = SCALE | |
61 | NEWMESH.Parent = PARENT | |
62 | return NEWMESH | |
63 | end | |
64 | ||
65 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
66 | local NEWPART = IT("Part") | |
67 | NEWPART.formFactor = FORMFACTOR | |
68 | NEWPART.Reflectance = REFLECTANCE | |
69 | NEWPART.Transparency = TRANSPARENCY | |
70 | NEWPART.CanCollide = false | |
71 | NEWPART.Locked = true | |
72 | if ANCHOR == true then | |
73 | NEWPART.Anchored = true | |
74 | end | |
75 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
76 | NEWPART.Name = NAME | |
77 | NEWPART.Size = SIZE | |
78 | NEWPART.Position = Torso.Position | |
79 | NEWPART.Material = MATERIAL | |
80 | NEWPART:BreakJoints() | |
81 | NEWPART.Parent = PARENT | |
82 | return NEWPART | |
83 | end | |
84 | ||
85 | ||
86 | --//=================================\\ | |
87 | --|| CUSTOMIZATION | |
88 | --\\=================================// | |
89 | ||
90 | Class_Name = "FireFist.exe" | |
91 | Weapon_Name = "Add-ons" | |
92 | ||
93 | Custom_Colors = { | |
94 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
95 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
96 | ||
97 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
98 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
99 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
100 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
101 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
102 | ||
103 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
104 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
105 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
106 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
107 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
108 | } | |
109 | ||
110 | ||
111 | Player_Size = 1 --Size of the player. | |
112 | Animation_Speed = 3 | |
113 | Animation_Speed2 = 0.7 | |
114 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
115 | ||
116 | local Speed = 25 | |
117 | local Effects2 = {} | |
118 | ||
119 | --//=================================\\ | |
120 | --|| END OF CUSTOMIZATION | |
121 | --\\=================================// | |
122 | ||
123 | local function weldBetween(a, b) | |
124 | local weldd = Instance.new("ManualWeld") | |
125 | weldd.Part0 = a | |
126 | weldd.Part1 = b | |
127 | weldd.C0 = CFrame.new() | |
128 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
129 | weldd.Parent = a | |
130 | return weldd | |
131 | end | |
132 | ||
133 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
134 | local acs = Instance.new("Part") | |
135 | acs.CanCollide = false | |
136 | acs.Anchored = false | |
137 | acs.Size = Vector3.new(0,0,0) | |
138 | acs.CFrame = attachmentpart.CFrame | |
139 | acs.Parent = Character | |
140 | acs.BrickColor = color | |
141 | local meshs = Instance.new("SpecialMesh") | |
142 | meshs.MeshId = mesh | |
143 | meshs.TextureId = texture | |
144 | meshs.Parent = acs | |
145 | meshs.Scale = scale | |
146 | meshs.Offset = offset | |
147 | weldBetween(attachmentpart,acs) | |
148 | end | |
149 | ||
150 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
151 | if TYPE == "Gem" then | |
152 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
153 | acs.Anchored = false | |
154 | acs.CanCollide = false | |
155 | acs.CFrame = PART.CFrame | |
156 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
157 | weldBetween(PART,acs) | |
158 | elseif TYPE == "Skull" then | |
159 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
160 | acs.Anchored = false | |
161 | acs.CanCollide = false | |
162 | acs.CFrame = PART.CFrame | |
163 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
164 | weldBetween(PART,acs) | |
165 | elseif TYPE == "Eye" then | |
166 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
167 | acs.Anchored = false | |
168 | acs.CanCollide = false | |
169 | acs.CFrame = PART.CFrame | |
170 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
171 | weldBetween(PART,acs) | |
172 | end | |
173 | end | |
174 | ||
175 | --//=================================\\ | |
176 | --|| USEFUL VALUES | |
177 | --\\=================================// | |
178 | ||
179 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
180 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
181 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
182 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
183 | local CO1 = 0 | |
184 | local CO2 = 0 | |
185 | local CO3 = 0 | |
186 | local CO4 = 0 | |
187 | local CHANGEDEFENSE = 0 | |
188 | local CHANGEDAMAGE = 0 | |
189 | local CHANGEMOVEMENT = 0 | |
190 | local ANIM = "Idle" | |
191 | local ATTACK = false | |
192 | local EQUIPPED = false | |
193 | local HOLD = false | |
194 | local COMBO = 1 | |
195 | local LASTPOINT = nil | |
196 | local BLCF = nil | |
197 | local SCFR = nil | |
198 | local STAGGERHITANIM = false | |
199 | local STAGGERANIM = false | |
200 | local STUNANIM = false | |
201 | local CRITCHANCENUMBER = 0 | |
202 | local IDLENUMBER = 0 | |
203 | local DONUMBER = 0 | |
204 | local HANDIDLE = false | |
205 | local Rooted = false | |
206 | local MANA = 1000 | |
207 | local MAXMANA = MANA | |
208 | local SINE = 0 | |
209 | local CHANGE = 2 / Animation_Speed | |
210 | local WALKINGANIM = false | |
211 | local WALK = 0 | |
212 | local DISABLEJUMPING = false | |
213 | local ROBLOXIDLEANIMATION = IT("Animation") | |
214 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
215 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
216 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
217 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
218 | WEAPONGUI.Name = "Weapon GUI" | |
219 | local Weapon = IT("Model") | |
220 | Weapon.Name = Weapon_Name | |
221 | local Effects = IT("Folder", Weapon) | |
222 | Effects.Name = "Effects" | |
223 | local ANIMATOR = Humanoid.Animator | |
224 | local ANIMATE = Character.Animate | |
225 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
226 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
227 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
228 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
229 | local UNANCHOR = true | |
230 | local MAGICPARTICLE = "655109389" | |
231 | ||
232 | local SKILLTEXTCOLOR = C3(1,0.3,0) | |
233 | ||
234 | --//=================================\\ | |
235 | --\\=================================// | |
236 | ||
237 | ||
238 | --//=================================\\ | |
239 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
240 | --\\=================================// | |
241 | ||
242 | ArtificialHB = Instance.new("BindableEvent", script) | |
243 | ArtificialHB.Name = "ArtificialHB" | |
244 | ||
245 | script:WaitForChild("ArtificialHB") | |
246 | ||
247 | frame = Frame_Speed | |
248 | tf = 0 | |
249 | allowframeloss = false | |
250 | tossremainder = false | |
251 | lastframe = tick() | |
252 | script.ArtificialHB:Fire() | |
253 | ||
254 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
255 | tf = tf + s | |
256 | if tf >= frame then | |
257 | if allowframeloss then | |
258 | script.ArtificialHB:Fire() | |
259 | lastframe = tick() | |
260 | else | |
261 | for i = 1, math.floor(tf / frame) do | |
262 | script.ArtificialHB:Fire() | |
263 | end | |
264 | lastframe = tick() | |
265 | end | |
266 | if tossremainder then | |
267 | tf = 0 | |
268 | else | |
269 | tf = tf - frame * math.floor(tf / frame) | |
270 | end | |
271 | end | |
272 | end) | |
273 | ||
274 | --//=================================\\ | |
275 | --\\=================================// | |
276 | ||
277 | ||
278 | ||
279 | ||
280 | ||
281 | --//=================================\\ | |
282 | --|| SOME FUNCTIONS | |
283 | --\\=================================// | |
284 | ||
285 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
286 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
287 | end | |
288 | ||
289 | function PositiveAngle(NUMBER) | |
290 | if NUMBER >= 0 then | |
291 | NUMBER = 0 | |
292 | end | |
293 | return NUMBER | |
294 | end | |
295 | ||
296 | function NegativeAngle(NUMBER) | |
297 | if NUMBER <= 0 then | |
298 | NUMBER = 0 | |
299 | end | |
300 | return NUMBER | |
301 | end | |
302 | ||
303 | function Swait(NUMBER) | |
304 | if NUMBER == 0 or NUMBER == nil then | |
305 | ArtificialHB.Event:wait() | |
306 | else | |
307 | for i = 1, NUMBER do | |
308 | ArtificialHB.Event:wait() | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | function QuaternionFromCFrame(cf) | |
314 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
315 | local trace = m00 + m11 + m22 | |
316 | if trace > 0 then | |
317 | local s = math.sqrt(1 + trace) | |
318 | local recip = 0.5 / s | |
319 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
320 | else | |
321 | local i = 0 | |
322 | if m11 > m00 then | |
323 | i = 1 | |
324 | end | |
325 | if m22 > (i == 0 and m00 or m11) then | |
326 | i = 2 | |
327 | end | |
328 | if i == 0 then | |
329 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
330 | local recip = 0.5 / s | |
331 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
332 | elseif i == 1 then | |
333 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
334 | local recip = 0.5 / s | |
335 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
336 | elseif i == 2 then | |
337 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
338 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
339 | end | |
340 | end | |
341 | end | |
342 | ||
343 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
344 | local xs, ys, zs = x + x, y + y, z + z | |
345 | local wx, wy, wz = w * xs, w * ys, w * zs | |
346 | local xx = x * xs | |
347 | local xy = x * ys | |
348 | local xz = x * zs | |
349 | local yy = y * ys | |
350 | local yz = y * zs | |
351 | local zz = z * zs | |
352 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
353 | end | |
354 | ||
355 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
356 | local fp=IT("Part") | |
357 | fp.formFactor=formfactor | |
358 | fp.Parent=parent | |
359 | fp.Reflectance=reflectance | |
360 | fp.Transparency=transparency | |
361 | fp.CanCollide=false | |
362 | fp.Locked=true | |
363 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
364 | fp.Name=name | |
365 | fp.Size=size | |
366 | fp.Position=Character.Torso.Position | |
367 | NoOutlines(fp) | |
368 | fp.Material=material | |
369 | fp:BreakJoints() | |
370 | return fp | |
371 | end | |
372 | ||
373 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
374 | local mesh=IT(Mesh) | |
375 | mesh.Parent=part | |
376 | if Mesh=="SpecialMesh" then | |
377 | mesh.MeshType=meshtype | |
378 | mesh.MeshId=meshid | |
379 | end | |
380 | mesh.Offset=offset | |
381 | mesh.Scale=scale | |
382 | return mesh | |
383 | end | |
384 | ||
385 | function QuaternionSlerp(a, b, t) | |
386 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
387 | local startInterp, finishInterp; | |
388 | if cosTheta >= 0.0001 then | |
389 | if (1 - cosTheta) > 0.0001 then | |
390 | local theta = ACOS(cosTheta) | |
391 | local invSinTheta = 1 / SIN(theta) | |
392 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
393 | finishInterp = SIN(t * theta) * invSinTheta | |
394 | else | |
395 | startInterp = 1 - t | |
396 | finishInterp = t | |
397 | end | |
398 | else | |
399 | if (1 + cosTheta) > 0.0001 then | |
400 | local theta = ACOS(-cosTheta) | |
401 | local invSinTheta = 1 / SIN(theta) | |
402 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
403 | finishInterp = SIN(t * theta) * invSinTheta | |
404 | else | |
405 | startInterp = t - 1 | |
406 | finishInterp = t | |
407 | end | |
408 | end | |
409 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
410 | end | |
411 | ||
412 | function Clerp(a, b, t) | |
413 | local qa = {QuaternionFromCFrame(a)} | |
414 | local qb = {QuaternionFromCFrame(b)} | |
415 | local ax, ay, az = a.x, a.y, a.z | |
416 | local bx, by, bz = b.x, b.y, b.z | |
417 | local _t = 1 - t | |
418 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
419 | end | |
420 | ||
421 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
422 | local frame = IT("Frame") | |
423 | frame.BackgroundTransparency = TRANSPARENCY | |
424 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
425 | frame.Position = POSITION | |
426 | frame.Size = SIZE | |
427 | frame.BackgroundColor3 = COLOR | |
428 | frame.BorderColor3 = BORDERCOLOR | |
429 | frame.Name = NAME | |
430 | frame.Parent = PARENT | |
431 | return frame | |
432 | end | |
433 | ||
434 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
435 | local label = IT("TextLabel") | |
436 | label.BackgroundTransparency = 1 | |
437 | label.Size = UD2(1, 0, 1, 0) | |
438 | label.Position = UD2(0, 0, 0, 0) | |
439 | label.TextColor3 = TEXTCOLOR | |
440 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
441 | label.TextTransparency = TRANSPARENCY | |
442 | label.FontSize = TEXTFONTSIZE | |
443 | label.Font = TEXTFONT | |
444 | label.BorderSizePixel = BORDERSIZEPIXEL | |
445 | label.TextScaled = false | |
446 | label.Text = TEXT | |
447 | label.Name = NAME | |
448 | label.Parent = PARENT | |
449 | return label | |
450 | end | |
451 | ||
452 | function NoOutlines(PART) | |
453 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
454 | end | |
455 | ||
456 | ||
457 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
458 | local NEWWELD = IT(TYPE) | |
459 | NEWWELD.Part0 = PART0 | |
460 | NEWWELD.Part1 = PART1 | |
461 | NEWWELD.C0 = C0 | |
462 | NEWWELD.C1 = C1 | |
463 | NEWWELD.Parent = PARENT | |
464 | return NEWWELD | |
465 | end | |
466 | ||
467 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
468 | local NEWSOUND = nil | |
469 | coroutine.resume(coroutine.create(function() | |
470 | NEWSOUND = IT("Sound", PARENT) | |
471 | NEWSOUND.Volume = VOLUME | |
472 | NEWSOUND.Pitch = PITCH | |
473 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
474 | Swait() | |
475 | NEWSOUND:play() | |
476 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
477 | end)) | |
478 | return NEWSOUND | |
479 | end | |
480 | ||
481 | function CFrameFromTopBack(at, top, back) | |
482 | local right = top:Cross(back) | |
483 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
484 | end | |
485 | ||
486 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
487 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
488 | local mesh = IT("SpecialMesh",wave) | |
489 | mesh.MeshType = "FileMesh" | |
490 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
491 | mesh.Scale = VT(size,size,size) | |
492 | mesh.Offset = VT(0,0,-size/8) | |
493 | wave.CFrame = cframe | |
494 | coroutine.resume(coroutine.create(function(PART) | |
495 | for i = 1, waitt do | |
496 | Swait() | |
497 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
498 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
499 | if doesrotate == true then | |
500 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
501 | end | |
502 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
503 | if wave.Transparency > 0.99 then | |
504 | wave:remove() | |
505 | end | |
506 | end | |
507 | end)) | |
508 | end | |
509 | ||
510 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
511 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
512 | local mesh = IT("SpecialMesh",wave) | |
513 | mesh.MeshType = "FileMesh" | |
514 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
515 | mesh.Scale = VT(size,size,size) | |
516 | wave.CFrame = cframe | |
517 | coroutine.resume(coroutine.create(function(PART) | |
518 | for i = 1, waitt do | |
519 | Swait() | |
520 | mesh.Scale = mesh.Scale + VT(size/5,size/10,size/5) | |
521 | if doesrotate == true then | |
522 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
523 | end | |
524 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
525 | if wave.Transparency > 0.99 then | |
526 | wave:remove() | |
527 | end | |
528 | end | |
529 | end)) | |
530 | end | |
531 | ||
532 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
533 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
534 | local mesh = IT("SpecialMesh",wave) | |
535 | mesh.MeshType = "FileMesh" | |
536 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
537 | mesh.Scale = VT(size,size,size) | |
538 | wave.CFrame = cframe | |
539 | coroutine.resume(coroutine.create(function(PART) | |
540 | for i = 1, waitt do | |
541 | Swait() | |
542 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
543 | if doesrotate == true then | |
544 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
545 | end | |
546 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
547 | if wave.Transparency > 0.99 then | |
548 | wave:remove() | |
549 | end | |
550 | end | |
551 | end)) | |
552 | end | |
553 | ||
554 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
555 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
556 | local mesh = IT("SpecialMesh",wave) | |
557 | mesh.MeshType = "FileMesh" | |
558 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
559 | mesh.Scale = VT(size,size,size) | |
560 | mesh.Offset = VT(0,0,0) | |
561 | wave.CFrame = cframe | |
562 | coroutine.resume(coroutine.create(function(PART) | |
563 | for i = 1, waitt do | |
564 | Swait() | |
565 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
566 | if doesrotate == true then | |
567 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
568 | end | |
569 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
570 | if wave.Transparency > 0.99 then | |
571 | wave:remove() | |
572 | end | |
573 | end | |
574 | end)) | |
575 | end | |
576 | ||
577 | function MagicSphere(size,waitt,cframe,color) | |
578 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true) | |
579 | local mesh = IT("SpecialMesh",wave) | |
580 | mesh.MeshType = "Sphere" | |
581 | mesh.Scale = VT(size,size,size) | |
582 | mesh.Offset = VT(0,0,0) | |
583 | wave.CFrame = cframe | |
584 | coroutine.resume(coroutine.create(function(PART) | |
585 | for i = 1, waitt do | |
586 | Swait() | |
587 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
588 | wave.Transparency = wave.Transparency + (1/waitt) | |
589 | if wave.Transparency > 0.99 then | |
590 | wave:remove() | |
591 | end | |
592 | end | |
593 | end)) | |
594 | end | |
595 | ||
596 | function MagicSphere2(size,waitt,cframe,color) | |
597 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true) | |
598 | local mesh = IT("SpecialMesh",wave) | |
599 | mesh.MeshType = "Sphere" | |
600 | mesh.Scale = VT(size,size,size) | |
601 | mesh.Offset = VT(0,0,0) | |
602 | wave.CFrame = cframe | |
603 | coroutine.resume(coroutine.create(function(PART) | |
604 | for i = 1, waitt do | |
605 | Swait() | |
606 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
607 | wave.Transparency = wave.Transparency - (1/waitt) | |
608 | end | |
609 | wave:remove() | |
610 | end)) | |
611 | end | |
612 | ||
613 | function BreakEffect(brickcolor,cframe,x1,y1,z1,material) | |
614 | local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5)) | |
615 | prt.Anchored=true | |
616 | prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
617 | local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1)) | |
618 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
619 | CF=Part.CFrame | |
620 | Numbb=0 | |
621 | randnumb=math.random()-math.random() | |
622 | for i=0,1,0.05 do | |
623 | wait() | |
624 | CF=CF*CF(0,1,0) | |
625 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
626 | Part.CFrame=CF*EULER(Numbb,0,0) | |
627 | Part.Transparency=i | |
628 | Numbb=Numbb+randnumb | |
629 | end | |
630 | Part.Parent=nil | |
631 | end),prt) | |
632 | end | |
633 | ||
634 | function MagicBlock(size,waitt,cframe,color) | |
635 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true) | |
636 | local mesh = IT("BlockMesh",wave) | |
637 | wave.CFrame = cframe | |
638 | coroutine.resume(coroutine.create(function(PART) | |
639 | for i = 1, waitt do | |
640 | Swait() | |
641 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
642 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
643 | wave.Transparency = wave.Transparency + (1/waitt) | |
644 | if wave.Transparency > 0.99 then | |
645 | wave:remove() | |
646 | end | |
647 | end | |
648 | end)) | |
649 | end | |
650 | ||
651 | function MagicBlock2(size,waitt,cframe,color) | |
652 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true) | |
653 | local mesh = IT("BlockMesh",wave) | |
654 | wave.CFrame = cframe | |
655 | coroutine.resume(coroutine.create(function(PART) | |
656 | for i = 1, waitt do | |
657 | Swait() | |
658 | mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt) | |
659 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
660 | wave.Transparency = wave.Transparency - (1/waitt) | |
661 | end | |
662 | wave:Destroy() | |
663 | end)) | |
664 | end | |
665 | ||
666 | local EyeSizes={ | |
667 | NumberSequenceKeypoint.new(0,1,0), | |
668 | NumberSequenceKeypoint.new(1,0.2,0) | |
669 | } | |
670 | local EyeTrans={ | |
671 | NumberSequenceKeypoint.new(0,0.8,0), | |
672 | NumberSequenceKeypoint.new(1,1,0) | |
673 | } | |
674 | local PE=Instance.new("ParticleEmitter") | |
675 | PE.LightEmission=0.7 | |
676 | PE.Size=NumberSequence.new(EyeSizes) | |
677 | PE.Transparency=NumberSequence.new(EyeTrans) | |
678 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
679 | PE.Rotation=NumberRange.new(0,360) | |
680 | PE.Rate=15 | |
681 | PE.Acceleration = Vector3.new(0,75,0) | |
682 | PE.Drag = 5 | |
683 | PE.Enabled = false | |
684 | PE.VelocitySpread = 999 | |
685 | PE.Speed = NumberRange.new(0,0,0) | |
686 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
687 | PE.ZOffset = 0 | |
688 | PE.Name = "Particles" | |
689 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
690 | local particle = nil | |
691 | coroutine.resume(coroutine.create(function(PART) | |
692 | particle = PE:Clone() | |
693 | Swait() | |
694 | particle.Rate = 999 | |
695 | particle.Parent = art | |
696 | particle.Acceleration = accel | |
697 | if type == "Fire" then | |
698 | local EyeSizes={ | |
699 | NumberSequenceKeypoint.new(0,size,size/2), | |
700 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
701 | } | |
702 | particle.Size = NumberSequence.new(EyeSizes) | |
703 | elseif type == "Smoke" then | |
704 | local EyeSizes={ | |
705 | NumberSequenceKeypoint.new(0,0.5,0), | |
706 | NumberSequenceKeypoint.new(1,5,0.5) | |
707 | } | |
708 | particle.Size = NumberSequence.new(EyeSizes) | |
709 | elseif type == "Solid" then | |
710 | local EyeSizes={ | |
711 | NumberSequenceKeypoint.new(0,0.5,0), | |
712 | NumberSequenceKeypoint.new(1,0.5,0) | |
713 | } | |
714 | particle.Size = NumberSequence.new(EyeSizes) | |
715 | end | |
716 | particle.Lifetime=NumberRange.new(lifetime) | |
717 | particle.Drag = drag | |
718 | if locked == true then | |
719 | particle.LockedToPart = true | |
720 | end | |
721 | particle.Speed = NumberRange.new(speed,speed,speed) | |
722 | particle.Texture = "http://www.roblox.com/asset/?id=296874871" | |
723 | particle.Enabled = isenabledbydefault | |
724 | particle.Color = ColorSequence.new(Color3.new(255/255, 75/255, 0)) | |
725 | end)) | |
726 | return particle | |
727 | end | |
728 | ||
729 | --//=================================\\ | |
730 | --\\=================================// | |
731 | ||
732 | ||
733 | --//=================================\\ | |
734 | --|| WEAPON CREATION | |
735 | --\\=================================// | |
736 | ||
737 | if Player_Size ~= 1 then | |
738 | for _, v in pairs (Weapon:GetChildren()) do | |
739 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
740 | local p1 = v.Part1 | |
741 | v.Part1 = nil | |
742 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
743 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
744 | v.Part1 = p1 | |
745 | elseif v.ClassName == "Part" then | |
746 | for _, b in pairs (v:GetChildren()) do | |
747 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
748 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
749 | end | |
750 | end | |
751 | end | |
752 | end | |
753 | end | |
754 | ||
755 | function MakeForm(PART,TYPE) | |
756 | if TYPE == "Cyl" then | |
757 | local MSH = IT("CylinderMesh",PART) | |
758 | elseif TYPE == "Ball" then | |
759 | local MSH = IT("SpecialMesh",PART) | |
760 | MSH.MeshType = "Sphere" | |
761 | elseif TYPE == "Wedge" then | |
762 | local MSH = IT("SpecialMesh",PART) | |
763 | MSH.MeshType = "Wedge" | |
764 | end | |
765 | end | |
766 | ||
767 | function createaddon(position,size) | |
768 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) | |
769 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) |
769 | + | |
770 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) | |
771 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) |
771 | + | |
772 | end | |
773 | ||
774 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.025*Player_Size,2.025*Player_Size,1.025*Player_Size),false) | |
775 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(1.025*Player_Size,2.025*Player_Size,1.025*Player_Size),false) |
775 | + | |
776 | FIST.CanCollide = true | |
777 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,1.05*Player_Size,1.05*Player_Size),false) | |
778 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,1.05*Player_Size,1.05*Player_Size),false) |
778 | + | |
779 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really Red", "Gauntlet Part", VT(1.06*Player_Size,0.2*Player_Size,1.06*Player_Size),false) | |
780 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.06*Player_Size,0.2*Player_Size,1.06*Player_Size),false) |
780 | + | |
781 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.55*Player_Size,1.05*Player_Size),false) | |
782 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.55*Player_Size,1.05*Player_Size),false) |
782 | + | |
783 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) | |
784 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) |
784 | + | |
785 | MakeForm(part,"Wedge") | |
786 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) | |
787 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) |
787 | + | |
788 | MakeForm(part,"Wedge") | |
789 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) | |
790 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) |
790 | + | |
791 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) | |
792 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) |
792 | + | |
793 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,1.1*Player_Size,1.1*Player_Size),false) | |
794 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,1.1*Player_Size,1.1*Player_Size),false) |
794 | + | |
795 | MakeForm(part,"Wedge") | |
796 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.15*Player_Size,1.15*Player_Size,1.15*Player_Size),false) | |
797 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.15*Player_Size,1.15*Player_Size,1.15*Player_Size),false) |
797 | + | |
798 | MakeForm(part,"Wedge") | |
799 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
800 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) |
800 | + | |
801 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
802 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) |
802 | + | |
803 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
804 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) |
804 | + | |
805 | createaddon(0.4,0.4) | |
806 | createaddon(0.5,0.3) | |
807 | createaddon(0.6,0.2) | |
808 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(0.3*Player_Size,1.1*Player_Size,0.3*Player_Size),false) | |
809 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.3*Player_Size,1.1*Player_Size,0.3*Player_Size),false) |
809 | + | |
810 | ||
811 | for _, c in pairs(Weapon:GetChildren()) do | |
812 | if c.ClassName == "Part" then | |
813 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
814 | end | |
815 | end | |
816 | ||
817 | Weapon.Parent = Character | |
818 | ||
819 | Humanoid.Died:connect(function() | |
820 | ATTACK = true | |
821 | end) | |
822 | ||
823 | print(Class_Name.." loaded.") | |
824 | ||
825 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
826 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
827 | ||
828 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fireball", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1") | |
829 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Infernal drive", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 2") | |
830 | ||
831 | local MANABAR = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") | |
832 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(0,0,0), C3(0, 0, 0),"Mana Cover") | |
833 | local MANATEXT = CreateLabel(MANABAR, "ENERGY ["..FLOOR(MANA).."]", C3(1, 1, 1), "Size32", "SciFi", 1, 2, 1, "Mana Text") | |
834 | ||
835 | --//=================================\\ | |
836 | --|| DAMAGE FUNCTIONS | |
837 | --\\=================================// | |
838 | ||
839 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
840 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
841 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
842 | local BODYGYRO = IT("BodyGyro", STATPART) | |
843 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
844 | BODYPOSITION.P = 2000 | |
845 | BODYPOSITION.D = 100 | |
846 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
847 | if LABELTYPE == "Normal" then | |
848 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
849 | elseif LABELTYPE == "Debuff" then | |
850 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
851 | elseif LABELTYPE == "Interruption" then | |
852 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
853 | end | |
854 | game:GetService("Debris"):AddItem(STATPART ,5) | |
855 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
856 | BILLBOARDGUI.Adornee = STATPART | |
857 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
858 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
859 | BILLBOARDGUI.AlwaysOnTop = false | |
860 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
861 | TEXTLABEL.BackgroundTransparency = 1 | |
862 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
863 | TEXTLABEL.Text = TEXT | |
864 | TEXTLABEL.Font = "SciFi" | |
865 | TEXTLABEL.FontSize="Size42" | |
866 | TEXTLABEL.TextColor3 = COLOR | |
867 | TEXTLABEL.TextStrokeTransparency = 1 | |
868 | TEXTLABEL.TextScaled = true | |
869 | TEXTLABEL.TextWrapped = true | |
870 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
871 | wait(0.2) | |
872 | for i=1, 5 do | |
873 | wait() | |
874 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
875 | end | |
876 | wait(1.2) | |
877 | for i=1, 5 do | |
878 | wait() | |
879 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
880 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
881 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
882 | end | |
883 | THEPART.Parent = nil | |
884 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
885 | end | |
886 | ||
887 | ||
888 | --//=================================\\ | |
889 | --|| DAMAGING | |
890 | --\\=================================// | |
891 | ||
892 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
893 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
894 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
895 | local dmg = math.huge | |
896 | if humanoid.Health > 0 then | |
897 | if beserk == true then | |
898 | humanoid.Health = 0 | |
899 | else | |
900 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
901 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
902 | if math.random(1,100) < critrate+1 then | |
903 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
904 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
905 | else | |
906 | humanoid.Health = humanoid.Health - dmg | |
907 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
908 | end | |
909 | local defence = Instance.new("BoolValue",hit.Parent) | |
910 | defence.Name = ("HitBy"..Player.Name) | |
911 | game:GetService("Debris"):AddItem(defence, 0.25) | |
912 | end | |
913 | end | |
914 | end | |
915 | end | |
916 | ||
917 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
918 | local dmg = math.huge | |
919 | for i,v in ipairs(workspace:GetChildren()) do | |
920 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
921 | local body = v:GetChildren() | |
922 | for part = 1, #body do | |
923 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
924 | if(body[part].Position - position).Magnitude < radius then | |
925 | if v.ClassName == "Model" then | |
926 | if v:FindFirstChild("Humanoid") then | |
927 | if v.Humanoid.Health ~= 0 then | |
928 | if CanBeDodgedByJumping == true then | |
929 | if body[part].Position.Y < position.Y+5 then | |
930 | if math.random(1,100) < critrate+1 then | |
931 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
932 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
933 | else | |
934 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
935 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
936 | end | |
937 | local defence = Instance.new("BoolValue",v) | |
938 | defence.Name = ("HitBy"..Player.Name) | |
939 | game:GetService("Debris"):AddItem(defence, 0.25) | |
940 | end | |
941 | else | |
942 | if beserk == true then | |
943 | v.Humanoid.Health = 0 | |
944 | end | |
945 | if math.random(1,100) < critrate+1 then | |
946 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
947 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
948 | else | |
949 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
950 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
951 | end | |
952 | local defence = Instance.new("BoolValue",v) | |
953 | defence.Name = ("HitBy"..Player.Name) | |
954 | game:GetService("Debris"):AddItem(defence, 0.25) | |
955 | end | |
956 | end | |
957 | end | |
958 | end | |
959 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
960 | end | |
961 | end | |
962 | end | |
963 | if v.ClassName == "Part" then | |
964 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
965 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
966 | end | |
967 | end | |
968 | end | |
969 | end | |
970 | end | |
971 | ||
972 | function killnearest(position,range,maxstrength) | |
973 | for i,v in ipairs(workspace:GetChildren()) do | |
974 | local body = v:GetChildren() | |
975 | for part = 1, #body do | |
976 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
977 | if(body[part].Position - position).Magnitude < range then | |
978 | if v.ClassName == "Model" then | |
979 | v:BreakJoints() | |
980 | end | |
981 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
982 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
983 | end | |
984 | end | |
985 | end | |
986 | if v.ClassName == "Part" then | |
987 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
988 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
989 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | ||
995 | --//=================================\\ | |
996 | --|| ATTACK FUNCTIONS AND STUFF | |
997 | --\\=================================// | |
998 | ||
999 | function createfireball(size,explosionsize,pos,velocity) | |
1000 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1001 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"} | |
1002 | local FIREBALL = IT("Part",Effects) | |
1003 | FIREBALL.Shape = "Ball" | |
1004 | FIREBALL.Size = VT(size,size,size) | |
1005 | FIREBALL.Material = "Neon" | |
1006 | FIREBALL.CFrame = CF(pos) | |
1007 | FIREBALL.Transparency = 1 | |
1008 | local bv = Instance.new("BodyVelocity") | |
1009 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1010 | bv.velocity = velocity | |
1011 | bv.Parent = FIREBALL | |
1012 | bv.Name = "MOVE" | |
1013 | local HIT = false | |
1014 | local harm = FIREBALL.Touched:Connect(function(hit) | |
1015 | if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then | |
1016 | HIT = true | |
1017 | coroutine.resume(coroutine.create(function() | |
1018 | FIREBALL.Anchored = true | |
1019 | FIREBALL.CanCollide = false | |
1020 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1) | |
1021 | AoEDamage(FIREBALL.Position,explosionsize*2,35,45,25,false,3,2,false,true) | |
1022 | for i = 1, 2 do | |
1023 | MagicBlock(explosionsize/3/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1024 | MagicSphere(explosionsize/2/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1025 | end | |
1026 | Swait(250) | |
1027 | FIREBALL:remove() | |
1028 | end)) | |
1029 | end | |
1030 | end) | |
1031 | coroutine.resume(coroutine.create(function() | |
1032 | repeat | |
1033 | Swait() | |
1034 | MagicBlock2(size,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1035 | until HIT == true | |
1036 | end)) | |
1037 | return FIREBALL | |
1038 | end | |
1039 | ||
1040 | function Erupt(cframe,size) | |
1041 | coroutine.resume(coroutine.create(function() | |
1042 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1043 | local FIREPILLARHITSOUNDS = {"171378971", "646619365", "472579737", "144140670"} | |
1044 | for i = 1, 5 do | |
1045 | CreateSwirl(0,i,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1046 | Swait(15) | |
1047 | end | |
1048 | AoEDamage(cframe.p,size,35,45,25,false,3,2,false,true) | |
1049 | local brick = IT("Part",Effects) | |
1050 | brick.CanCollide = false | |
1051 | brick.Anchored = true | |
1052 | brick.Size = VT(0,0,0) | |
1053 | brick.Transparency = 1 | |
1054 | brick.Name = "POS" | |
1055 | brick.CFrame = cframe | |
1056 | game:GetService("Debris"):AddItem(brick, 5) | |
1057 | AoEDamage(brick.Position,size*2,35,45,25,false,3,2,false,true) | |
1058 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], brick, 3, 1) | |
1059 | MagicSphere(size,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1060 | MagicSphere(size/2,35,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1061 | MagicSphere(size/3,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1062 | MagicSphere2(size*5,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1063 | CreateSwirl(0,size,true,0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1064 | CreateSwirl(0,size,true,0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1065 | CreateSwirl(0,size,true,0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1066 | CreateSwirl(0,size,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1067 | CreateSwirl(0,size,true,-0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1068 | CreateSwirl(0,size,true,-0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1069 | MagicBlock(size/6,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1070 | end)) | |
1071 | end | |
1072 | ||
1073 | function Attack1() | |
1074 | ATTACK = true | |
1075 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1076 | Swait() | |
1077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
1078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2) | |
1079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1081 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1083 | end | |
1084 | local harm = FIST.Touched:Connect(function(hit) | |
1085 | dealdamage(hit,15,18,0,false,0,0) | |
1086 | end) | |
1087 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10) | |
1088 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1089 | Swait() | |
1090 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.4 / Animation_Speed2) | |
1091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1094 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1096 | end | |
1097 | harm:disconnect() | |
1098 | ATTACK = false | |
1099 | end | |
1100 | ||
1101 | function Attack2() | |
1102 | ATTACK = true | |
1103 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1104 | Swait() | |
1105 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
1106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1109 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1111 | end | |
1112 | local harm = FIST.Touched:Connect(function(hit) | |
1113 | dealdamage(hit,15,18,0,false,0,0) | |
1114 | end) | |
1115 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10) | |
1116 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1117 | Swait() | |
1118 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
1119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
1120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1122 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1124 | end | |
1125 | harm:disconnect() | |
1126 | ATTACK = false | |
1127 | end | |
1128 | ||
1129 | function Attack3() | |
1130 | ATTACK = true | |
1131 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1132 | Swait() | |
1133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
1134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2) | |
1135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1137 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1139 | end | |
1140 | local harm = FIST.Touched:Connect(function(hit) | |
1141 | dealdamage(hit,25,28,0,false,0,0) | |
1142 | end) | |
1143 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10) | |
1144 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1145 | Swait() | |
1146 | MagicSphere2(2,15,RightArm.CFrame * CF(0,1.2,0),"CGA brown") | |
1147 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.3) | |
1148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
1149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1152 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1154 | end | |
1155 | harm:disconnect() | |
1156 | ATTACK = false | |
1157 | end | |
1158 | ||
1159 | function turnto(pos) | |
1160 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1161 | end | |
1162 | ||
1163 | function Fireball() | |
1164 | ATTACK = true | |
1165 | Rooted = true | |
1166 | CreateSound("169445572", RightArm, 2, 1.6) | |
1167 | for i=0, 5, 0.1 / Animation_Speed2 do | |
1168 | Swait() | |
1169 | turnto(Mouse.Hit.p) | |
1170 | MagicSphere(0.8,15,RightArm.CFrame * CF(0,-1.5,0),"Really black") | |
1171 | - | MagicSphere(0.8,15,RightArm.CFrame * CF(0,-1.5,0),"CGA brown") |
1171 | + | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 15 / Animation_Speed2) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 15 / Animation_Speed2) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 15 / Animation_Speed2) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 15 / Animation_Speed2) | |
1177 | end | |
1178 | local aimpos = Mouse.Hit.p | |
1179 | createfireball(4,8,RightArm.CFrame * CF(0,-5,0).p,CF(RightArm.CFrame * CF(0,-5,0).p,aimpos).lookVector*100) | |
1180 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1181 | Swait() | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 15 / Animation_Speed2) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 15 / Animation_Speed2) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 15 / Animation_Speed2) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 15 / Animation_Speed2) | |
1188 | end | |
1189 | ATTACK = false | |
1190 | Rooted = false | |
1191 | end | |
1192 | ||
1193 | function InfernalDrive() | |
1194 | ATTACK = true | |
1195 | Rooted = true | |
1196 | for i=0, 1.5, 0.1 / Animation_Speed*3 do | |
1197 | Swait() | |
1198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1202 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1204 | end | |
1205 | CreateSound("217767125", LeftArm, 10, 1) | |
1206 | Erupt(CF(Mouse.Hit.p),15) | |
1207 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1208 | Swait() | |
1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1215 | end | |
1216 | ATTACK = false | |
1217 | Rooted = false | |
1218 | end | |
1219 | ||
1220 | --//=================================\\ | |
1221 | --|| ASSIGN THINGS TO KEYS | |
1222 | --\\=================================// | |
1223 | ||
1224 | Humanoid.Changed:connect(function(Jump) | |
1225 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1226 | Humanoid.Jump = false | |
1227 | end | |
1228 | end) | |
1229 | ||
1230 | function MouseDown(Mouse) | |
1231 | if ATTACK == false then | |
1232 | if COMBO == 1 then | |
1233 | COMBO = "HALT" | |
1234 | Attack1() | |
1235 | COMBO = 2 | |
1236 | elseif COMBO == 2 then | |
1237 | COMBO = "HALT" | |
1238 | Attack2() | |
1239 | COMBO = 3 | |
1240 | elseif COMBO == 3 then | |
1241 | COMBO = "HALT" | |
1242 | Attack3() | |
1243 | COMBO = 1 | |
1244 | end | |
1245 | end | |
1246 | end | |
1247 | ||
1248 | function MouseUp(Mouse) | |
1249 | HOLD = false | |
1250 | end | |
1251 | ||
1252 | function KeyDown(Key) | |
1253 | if Key == "z" and MANA >= 0 and ATTACK == false then | |
1254 | - | if Key == "z" and MANA >= 250 and ATTACK == false then |
1254 | + | MANA = MANA - 0 |
1255 | - | MANA = MANA - 250 |
1255 | + | |
1256 | end | |
1257 | ||
1258 | if Key == "b" and MANA >= 0 and ATTACK == false then | |
1259 | - | if Key == "b" and MANA >= 800 and ATTACK == false then |
1259 | + | MANA = MANA - 0 |
1260 | - | MANA = MANA - 800 |
1260 | + | |
1261 | end | |
1262 | end | |
1263 | ||
1264 | function KeyUp(Key) | |
1265 | end | |
1266 | ||
1267 | Mouse.Button1Down:connect(function(NEWKEY) | |
1268 | MouseDown(NEWKEY) | |
1269 | end) | |
1270 | Mouse.Button1Up:connect(function(NEWKEY) | |
1271 | MouseUp(NEWKEY) | |
1272 | end) | |
1273 | Mouse.KeyDown:connect(function(NEWKEY) | |
1274 | KeyDown(NEWKEY) | |
1275 | end) | |
1276 | Mouse.KeyUp:connect(function(NEWKEY) | |
1277 | KeyUp(NEWKEY) | |
1278 | end) | |
1279 | ||
1280 | --//=================================\\ | |
1281 | --\\=================================// | |
1282 | ||
1283 | ||
1284 | function unanchor() | |
1285 | if UNANCHOR == true then | |
1286 | g = Character:GetChildren() | |
1287 | for i = 1, #g do | |
1288 | if g[i].ClassName == "Part" then | |
1289 | g[i].Anchored = false | |
1290 | end | |
1291 | end | |
1292 | end | |
1293 | end | |
1294 | ||
1295 | ||
1296 | --//=================================\\ | |
1297 | --|| WRAP THE WHOLE SCRIPT UP | |
1298 | --\\=================================// | |
1299 | ||
1300 | Humanoid.Changed:connect(function(Jump) | |
1301 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1302 | Humanoid.Jump = false | |
1303 | end | |
1304 | end) | |
1305 | ||
1306 | ANIMATE.Parent = nil | |
1307 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1308 | IDLEANIMATION:Play() | |
1309 | ||
1310 | while true do | |
1311 | Swait() | |
1312 | SINE = SINE + CHANGE | |
1313 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1314 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1315 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1316 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1317 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
1318 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1319 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1320 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1321 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1322 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1323 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1324 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1325 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1326 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1327 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1328 | end | |
1329 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1330 | ANIM = "Jump" | |
1331 | if ATTACK == false then | |
1332 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1333 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1334 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1335 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1336 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1337 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1338 | end | |
1339 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1340 | ANIM = "Fall" | |
1341 | if ATTACK == false then | |
1342 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1346 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1348 | end | |
1349 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1350 | ANIM = "Idle" | |
1351 | if ATTACK == false then | |
1352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1358 | end | |
1359 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1360 | ANIM = "Walk" | |
1361 | WALK = WALK + 1 / Animation_Speed | |
1362 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1363 | WALK = 0 | |
1364 | if WALKINGANIM == true then | |
1365 | WALKINGANIM = false | |
1366 | elseif WALKINGANIM == false then | |
1367 | WALKINGANIM = true | |
1368 | end | |
1369 | end | |
1370 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1371 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1372 | if ATTACK == false then | |
1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1379 | end | |
1380 | end | |
1381 | if #Effects2>0 then | |
1382 | for e=1,#Effects2 do | |
1383 | if Effects2[e]~=nil then | |
1384 | local Thing=Effects2[e] | |
1385 | if Thing~=nil then | |
1386 | local Part=Thing[1] | |
1387 | local Mode=Thing[2] | |
1388 | local Delay=Thing[3] | |
1389 | local IncX=Thing[4] | |
1390 | local IncY=Thing[5] | |
1391 | local IncZ=Thing[6] | |
1392 | local Part2=Thing[8] | |
1393 | if Thing[1].Transparency<=1 then | |
1394 | if Thing[2]=="Block1" then | |
1395 | Thing[1].CFrame=Thing[1].CFrame | |
1396 | Mesh=Thing[1].Mesh | |
1397 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1398 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1399 | elseif Thing[2]=="Cylinder" then | |
1400 | Mesh=Thing[1].Mesh | |
1401 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1402 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1403 | elseif Thing[2]=="Blood" then | |
1404 | Mesh=Thing[7] | |
1405 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1406 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1407 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1408 | elseif Thing[2]=="Elec" then | |
1409 | Mesh=Thing[1].Mesh | |
1410 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1411 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1412 | elseif Thing[2]=="Disappear" then | |
1413 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1414 | end | |
1415 | else | |
1416 | Part.Parent=nil | |
1417 | table.remove(Effects2,e) | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | end | |
1423 | unanchor() | |
1424 | Humanoid.MaxHealth = "inf" | |
1425 | Humanoid.Health = "inf" | |
1426 | if Rooted == false then | |
1427 | Disable_Jump = false | |
1428 | Humanoid.WalkSpeed = Speed | |
1429 | elseif Rooted == true then | |
1430 | Disable_Jump = true | |
1431 | Humanoid.WalkSpeed = 0 | |
1432 | end | |
1433 | if MANA ~= MAXMANA then | |
1434 | MANA = MANA + 1 | |
1435 | end | |
1436 | MANACOVER:TweenSize(UD2(1 * (MANA / MAXMANA), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1437 | MANATEXT.Text = "ENERGY ["..FLOOR(MANA).."]" | |
1438 | end | |
1439 | ||
1440 | --//=================================\\ | |
1441 | --\\=================================// | |
1442 | ||
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | --//====================================================\\-- | |
1448 | --|| END OF SCRIPT | |
1449 | --\\====================================================//-- |