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1 | - | me = game.Players.buttmyhead |
1 | + | me = game.Players.thesuperfireguy9000 |
2 | if script.Parent.className ~= "HopperBin" then | |
3 | h = Instance.new("HopperBin",me.Backpack) | |
4 | h.Name = "LAZOR" | |
5 | script.Parent = h | |
6 | end | |
7 | bin = script.Parent | |
8 | function prop(part, parent, collide, tran, ref, x, y, z, color) | |
9 | part.Parent = parent | |
10 | part.formFactor = 0 | |
11 | part.CanCollide = collide | |
12 | part.Transparency = tran | |
13 | part.Reflectance = ref | |
14 | part.Size = Vector3.new(x,y,z) | |
15 | part.BrickColor = BrickColor.new(color) | |
16 | part.TopSurface = 0 | |
17 | part.BottomSurface = 0 | |
18 | part:BreakJoints() | |
19 | end | |
20 | function weld(w, p, p0, p1, a, b, c, x, y, z) | |
21 | w.Parent = p | |
22 | w.Part0 = p0 | |
23 | w.Part1 = p1 | |
24 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
25 | end | |
26 | function mesh(mesh, parent, x, y, z, type) | |
27 | mesh.Parent = parent | |
28 | mesh.Scale = Vector3.new(x, y, z) | |
29 | mesh.MeshType = type | |
30 | end | |
31 | using = false | |
32 | sound = Instance.new("Sound",me.Character.Head) | |
33 | sound.Volume = 0.6 | |
34 | sound.Pitch = 1 | |
35 | sound.SoundId = "rbxasset://sounds/uuhhh.wav" | |
36 | bin.Selected:connect(function(mouse) | |
37 | mouse.Button1Down:connect(function() | |
38 | if using then return end | |
39 | using = true | |
40 | local blagh = Instance.new("Model",me.Character) | |
41 | blagh.Name = "LAZOR" | |
42 | local paw = mouse.Hit.p | |
43 | local pa1 = Instance.new("Part") | |
44 | prop(pa1,blagh,false,0,0,1,1,1,"Really black") | |
45 | local m1 = Instance.new("SpecialMesh") | |
46 | mesh(m1, pa1, 1.07,1,0.3,"Brick") | |
47 | local w1 = Instance.new("Weld") | |
48 | weld(w1, me.Character.Head, me.Character.Head, pa1, 0.4, 0, 0, 0, -0.4, 0.9) | |
49 | local pa2 = pa1:clone() | |
50 | prop(pa2,blagh,false,0,0,1,1,1,"Really black") | |
51 | local w2 = Instance.new("Weld") | |
52 | weld(w2, me.Character.Head, me.Character.Head, pa2, -0.4, 0, 0, 0, 0.4, 0.9) | |
53 | local pa3 = Instance.new("Part") | |
54 | prop(pa3,blagh,false,0,0,1,1,1,"Really red") | |
55 | local m3 = Instance.new("SpecialMesh") | |
56 | mesh(m3,pa3,1.3,1.23,0.29,"Brick") | |
57 | local w3 = Instance.new("Weld") | |
58 | weld(w3, me.Character.Head, me.Character.Head, pa3, 0.4, 0, 0, 0, -0.4, 0.9) | |
59 | local pa4 = pa3:clone() | |
60 | prop(pa4,blagh,false,0,0,1,1,1,"Really red") | |
61 | local w4 = Instance.new("Weld") | |
62 | weld(w4, me.Character.Head, me.Character.Head, pa4, -0.4, 0, 0, 0, 0.4, 0.9) | |
63 | local eye1a = Instance.new("Part") | |
64 | prop(eye1a,blagh,false,0,0,1,1,1,"Institutional white") | |
65 | eye1a.Shape = "Ball" | |
66 | local emesh1 = Instance.new("SpecialMesh") | |
67 | mesh(emesh1,eye1a,0.75,0.75,0.75,"Sphere") | |
68 | local ew = Instance.new("Weld") | |
69 | weld(ew, me.Character.Head, me.Character.Head, eye1a, 0, 0, 0, 0.45, -1.3, 1.1) | |
70 | local eye1b = Instance.new("Part") | |
71 | prop(eye1b,blagh,false,0,0,1,1,1,"Really black") | |
72 | eye1b.Shape = "Ball" | |
73 | local emesh1b = Instance.new("SpecialMesh") | |
74 | mesh(emesh1b,eye1b,0.4,0.4,0.4,"Sphere") | |
75 | local ew2 = Instance.new("Weld") | |
76 | weld(ew2, eye1a, eye1a, eye1b, 0, 0, 0, 0.09, -0.04, 0.2) | |
77 | local eye2a = eye1a:clone() | |
78 | prop(eye2a,blagh,false,0,0,1,1,1,"Institutional white") | |
79 | local ew3 = Instance.new("Weld") | |
80 | weld(ew3, me.Character.Head, me.Character.Head, eye2a, 0, 0, 0, -0.45, -1.3, 1.1) | |
81 | local eye2b = eye1b:clone() | |
82 | prop(eye2b,blagh,false,0,0,1,1,1,"Really black") | |
83 | local ew5 = Instance.new("Weld") | |
84 | weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2) | |
85 | local bill = Instance.new("BillboardGui",pa1) | |
86 | bill.Adornee = bill.Parent | |
87 | bill.Size = UDim2.new(0,150,0,80) | |
88 | local txt = Instance.new("TextLabel",bill) | |
89 | txt.Size = UDim2.new(0,0,0,0) | |
90 | txt.Position = UDim2.new(0,100,0,-20) | |
91 | txt.Text = "IMA FIRIN' MAH LAZORR!!" | |
92 | txt.FontSize = "Size24" | |
93 | txt.TextColor3 = Color3.new(0,0,0) | |
94 | sound.Volume = 0.6 | |
95 | for i=1, 5 do | |
96 | sound.Pitch = math.random(400,900)/1000 | |
97 | sound:play() | |
98 | wait(0.1) | |
99 | end | |
100 | local bg = Instance.new("BodyGyro",me.Character.Torso) | |
101 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
102 | bg.cframe = CFrame.new(me.Character.Torso.Position, paw) | |
103 | for i=1, 5 do | |
104 | sound.Pitch = math.random(400,900)/1000 | |
105 | sound:play() | |
106 | wait(0.2) | |
107 | end | |
108 | txt.Text = "BLAARGHH!!!!!!" | |
109 | sound.Volume = 0.85 | |
110 | for i=1, 60 do | |
111 | local dist = (me.Character.Head.Position - paw).magnitude | |
112 | if dist >= 600 then | |
113 | dist = 600 | |
114 | end | |
115 | bg.cframe = CFrame.new(me.Character.Torso.Position, paw) | |
116 | sound.Pitch = math.random(550,750)/1000 | |
117 | sound:play() | |
118 | local bewm = Instance.new("Part") | |
119 | prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan") | |
120 | bewm.Anchored = true | |
121 | local mes = Instance.new("SpecialMesh") | |
122 | mesh(mes,bewm,1.2,1.2,1,"Brick") | |
123 | bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1) | |
124 | local luck = math.random(1,3) | |
125 | if luck == 1 then | |
126 | local cfr = Instance.new("Part",blagh) | |
127 | cfr.Size = Vector3.new(1,1,1) | |
128 | cfr.Transparency = 1 | |
129 | cfr.Anchored = true | |
130 | cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2) | |
131 | local ex = Instance.new("Explosion") | |
132 | ex.Parent = blagh | |
133 | ex.Position = cfr.Position | |
134 | ex.BlastRadius = 99999999999999999999 | |
135 | ex.BlastPressure = 4000000000 | |
136 | ex.Hit:connect(function(part) | |
137 | if part:GetMass() < 240 then | |
138 | part.Anchored = false | |
139 | part:BreakJoints() | |
140 | end | |
141 | end) | |
142 | end | |
143 | wait() | |
144 | bewm:remove() | |
145 | end | |
146 | blagh:remove() | |
147 | bg:remove() | |
148 | using = false | |
149 | end) | |
150 | end) |