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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | - | Player = game:GetService("Players").LYONAYOUTUBE -- put your roblox username here |
11 | + | local Event = Instance.new("RemoteEvent") |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | --//====================================================\\-- | |
147 | --|| CREATED BY SHACKLUSTER | |
148 | --\\====================================================//-- | |
149 | ||
150 | ||
151 | ||
152 | wait(0.2) | |
153 | ||
154 | ||
155 | ||
156 | Player = game:GetService("Players").Tabby_Cxt -- put your roblox username here | |
157 | PlayerGui = Player.PlayerGui | |
158 | Cam = workspace.CurrentCamera | |
159 | Backpack = Player.Backpack | |
160 | Character = Player.Character | |
161 | Humanoid = Character.Humanoid | |
162 | Mouse = Player:GetMouse() | |
163 | RootPart = Character["HumanoidRootPart"] | |
164 | Torso = Character["Torso"] | |
165 | Head = Character["Head"] | |
166 | RightArm = Character["Right Arm"] | |
167 | LeftArm = Character["Left Arm"] | |
168 | RightLeg = Character["Right Leg"] | |
169 | LeftLeg = Character["Left Leg"] | |
170 | RootJoint = RootPart["RootJoint"] | |
171 | Neck = Torso["Neck"] | |
172 | RightShoulder = Torso["Right Shoulder"] | |
173 | LeftShoulder = Torso["Left Shoulder"] | |
174 | RightHip = Torso["Right Hip"] | |
175 | LeftHip = Torso["Left Hip"] | |
176 | local sick = Instance.new("Sound",Character) | |
177 | sick.SoundId = "rbxassetid://165704299" | |
178 | sick.Looped = true | |
179 | sick.Pitch = 0.8 | |
180 | sick.Volume = 1 | |
181 | sick:Play() | |
182 | Humanoid.DisplayDistanceType = "None" | |
183 | game.Lighting.ClockTime = 22 | |
184 | ||
185 | IT = Instance.new | |
186 | CF = CFrame.new | |
187 | VT = Vector3.new | |
188 | RAD = math.rad | |
189 | C3 = Color3.new | |
190 | UD2 = UDim2.new | |
191 | BRICKC = BrickColor.new | |
192 | ANGLES = CFrame.Angles | |
193 | EULER = CFrame.fromEulerAnglesXYZ | |
194 | COS = math.cos | |
195 | ACOS = math.acos | |
196 | SIN = math.sin | |
197 | ASIN = math.asin | |
198 | ABS = math.abs | |
199 | MRANDOM = math.random | |
200 | FLOOR = math.floor | |
201 | ||
202 | local Sky = IT("Sky") | |
203 | Sky.Parent = game.Lighting | |
204 | Sky.MoonAngularSize = 45 | |
205 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136" | |
206 | ||
207 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
208 | local NEWMESH = IT(MESH) | |
209 | if MESH == "SpecialMesh" then | |
210 | NEWMESH.MeshType = MESHTYPE | |
211 | if MESHID ~= "nil" and MESHID ~= "" then | |
212 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
213 | end | |
214 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
215 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
216 | end | |
217 | end | |
218 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
219 | NEWMESH.Scale = SCALE | |
220 | NEWMESH.Parent = PARENT | |
221 | return NEWMESH | |
222 | end | |
223 | ||
224 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
225 | local NEWPART = IT("Part") | |
226 | NEWPART.formFactor = FORMFACTOR | |
227 | NEWPART.Reflectance = REFLECTANCE | |
228 | NEWPART.Transparency = TRANSPARENCY | |
229 | NEWPART.CanCollide = false | |
230 | NEWPART.Locked = true | |
231 | NEWPART.Anchored = true | |
232 | if ANCHOR == false then | |
233 | NEWPART.Anchored = false | |
234 | end | |
235 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
236 | NEWPART.Name = NAME | |
237 | NEWPART.Size = SIZE | |
238 | NEWPART.Position = Torso.Position | |
239 | NEWPART.Material = MATERIAL | |
240 | NEWPART:BreakJoints() | |
241 | NEWPART.Parent = PARENT | |
242 | return NEWPART | |
243 | end | |
244 | ||
245 | --//=================================\\ | |
246 | --|| CUSTOMIZATION | |
247 | --\\=================================// | |
248 | ||
249 | Player_Size = 1 --Size of the player. | |
250 | Animation_Speed = 3 | |
251 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
252 | ||
253 | local Speed = 16 | |
254 | local Effects2 = {} | |
255 | ||
256 | --//=================================\\ | |
257 | --|| END OF CUSTOMIZATION | |
258 | --\\=================================// | |
259 | ||
260 | local function weldBetween(a, b) | |
261 | local weldd = Instance.new("ManualWeld") | |
262 | weldd.Part0 = a | |
263 | weldd.Part1 = b | |
264 | weldd.C0 = CFrame.new() | |
265 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
266 | weldd.Parent = a | |
267 | return weldd | |
268 | end | |
269 | ||
270 | --//=================================\\ | |
271 | --|| USEFUL VALUES | |
272 | --\\=================================// | |
273 | ||
274 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
275 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
276 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
277 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
278 | local CHANGEDEFENSE = 0 | |
279 | local CHANGEDAMAGE = 0 | |
280 | local CHANGEMOVEMENT = 0 | |
281 | local ANIM = "Idle" | |
282 | local ATTACK = false | |
283 | local EQUIPPED = false | |
284 | local HOLD = false | |
285 | local COMBO = 1 | |
286 | local Rooted = false | |
287 | local SINE = 0 | |
288 | local KEYHOLD = false | |
289 | local CHANGE = 2 / Animation_Speed | |
290 | local WALKINGANIM = false | |
291 | local WALK = 0 | |
292 | local VALUE1 = false | |
293 | local VALUE2 = false | |
294 | local ROBLOXIDLEANIMATION = IT("Animation") | |
295 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
296 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
297 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
298 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
299 | WEAPONGUI.Name = "Weapon GUI" | |
300 | local Weapon = IT("Model") | |
301 | Weapon.Name = "Adds" | |
302 | local Effects = IT("Folder", Weapon) | |
303 | Effects.Name = "Effects" | |
304 | local ANIMATOR = Humanoid.Animator | |
305 | local ANIMATE = Character.Animate | |
306 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
307 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
308 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
309 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
310 | local UNANCHOR = true | |
311 | local KILLINSTINCT = 0 | |
312 | ||
313 | local SKILLTEXTCOLOR = C3(1,0,0) | |
314 | ||
315 | --//=================================\\ | |
316 | --\\=================================// | |
317 | ||
318 | ||
319 | --//=================================\\ | |
320 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
321 | --\\=================================// | |
322 | ||
323 | ArtificialHB = Instance.new("BindableEvent", script) | |
324 | ArtificialHB.Name = "ArtificialHB" | |
325 | ||
326 | script:WaitForChild("ArtificialHB") | |
327 | ||
328 | frame = Frame_Speed | |
329 | tf = 0 | |
330 | allowframeloss = false | |
331 | tossremainder = false | |
332 | lastframe = tick() | |
333 | script.ArtificialHB:Fire() | |
334 | ||
335 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
336 | tf = tf + s | |
337 | if tf >= frame then | |
338 | if allowframeloss then | |
339 | script.ArtificialHB:Fire() | |
340 | lastframe = tick() | |
341 | else | |
342 | for i = 1, math.floor(tf / frame) do | |
343 | script.ArtificialHB:Fire() | |
344 | end | |
345 | lastframe = tick() | |
346 | end | |
347 | if tossremainder then | |
348 | tf = 0 | |
349 | else | |
350 | tf = tf - frame * math.floor(tf / frame) | |
351 | end | |
352 | end | |
353 | end) | |
354 | ||
355 | --//=================================\\ | |
356 | --\\=================================// | |
357 | ||
358 | ||
359 | ||
360 | ||
361 | ||
362 | --//=================================\\ | |
363 | --|| SOME FUNCTIONS | |
364 | --\\=================================// | |
365 | ||
366 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
367 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
368 | end | |
369 | ||
370 | function PositiveAngle(NUMBER) | |
371 | if NUMBER >= 0 then | |
372 | NUMBER = 0 | |
373 | end | |
374 | return NUMBER | |
375 | end | |
376 | ||
377 | function NegativeAngle(NUMBER) | |
378 | if NUMBER <= 0 then | |
379 | NUMBER = 0 | |
380 | end | |
381 | return NUMBER | |
382 | end | |
383 | ||
384 | function Swait(NUMBER) | |
385 | if NUMBER == 0 or NUMBER == nil then | |
386 | ArtificialHB.Event:wait() | |
387 | else | |
388 | for i = 1, NUMBER do | |
389 | ArtificialHB.Event:wait() | |
390 | end | |
391 | end | |
392 | end | |
393 | ||
394 | function QuaternionFromCFrame(cf) | |
395 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
396 | local trace = m00 + m11 + m22 | |
397 | if trace > 0 then | |
398 | local s = math.sqrt(1 + trace) | |
399 | local recip = 0.5 / s | |
400 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
401 | else | |
402 | local i = 0 | |
403 | if m11 > m00 then | |
404 | i = 1 | |
405 | end | |
406 | if m22 > (i == 0 and m00 or m11) then | |
407 | i = 2 | |
408 | end | |
409 | if i == 0 then | |
410 | - | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0)) |
410 | + | |
411 | - | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
411 | + | |
412 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
413 | elseif i == 1 then | |
414 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
415 | local recip = 0.5 / s | |
416 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
417 | elseif i == 2 then | |
418 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
419 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
420 | end | |
421 | end | |
422 | end | |
423 | ||
424 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
425 | local xs, ys, zs = x + x, y + y, z + z | |
426 | local wx, wy, wz = w * xs, w * ys, w * zs | |
427 | local xx = x * xs | |
428 | local xy = x * ys | |
429 | local xz = x * zs | |
430 | local yy = y * ys | |
431 | local yz = y * zs | |
432 | local zz = z * zs | |
433 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
434 | end | |
435 | ||
436 | function QuaternionSlerp(a, b, t) | |
437 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
438 | local startInterp, finishInterp; | |
439 | if cosTheta >= 0.0001 then | |
440 | if (1 - cosTheta) > 0.0001 then | |
441 | local theta = ACOS(cosTheta) | |
442 | local invSinTheta = 1 / SIN(theta) | |
443 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
444 | finishInterp = SIN(t * theta) * invSinTheta | |
445 | else | |
446 | startInterp = 1 - t | |
447 | finishInterp = t | |
448 | end | |
449 | else | |
450 | if (1 + cosTheta) > 0.0001 then | |
451 | local theta = ACOS(-cosTheta) | |
452 | local invSinTheta = 1 / SIN(theta) | |
453 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
454 | finishInterp = SIN(t * theta) * invSinTheta | |
455 | else | |
456 | startInterp = t - 1 | |
457 | finishInterp = t | |
458 | end | |
459 | end | |
460 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
461 | end | |
462 | ||
463 | function Clerp(a, b, t) | |
464 | local qa = {QuaternionFromCFrame(a)} | |
465 | local qb = {QuaternionFromCFrame(b)} | |
466 | local ax, ay, az = a.x, a.y, a.z | |
467 | local bx, by, bz = b.x, b.y, b.z | |
468 | local _t = 1 - t | |
469 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
470 | end | |
471 | ||
472 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
473 | local frame = IT("Frame") | |
474 | frame.BackgroundTransparency = TRANSPARENCY | |
475 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
476 | frame.Position = POSITION | |
477 | frame.Size = SIZE | |
478 | frame.BackgroundColor3 = COLOR | |
479 | frame.BorderColor3 = BORDERCOLOR | |
480 | frame.Name = NAME | |
481 | frame.Parent = PARENT | |
482 | return frame | |
483 | end | |
484 | ||
485 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
486 | local label = IT("TextLabel") | |
487 | label.BackgroundTransparency = 1 | |
488 | label.Size = UD2(1, 0, 1, 0) | |
489 | label.Position = UD2(0, 0, 0, 0) | |
490 | label.TextColor3 = TEXTCOLOR | |
491 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
492 | label.TextTransparency = TRANSPARENCY | |
493 | label.FontSize = TEXTFONTSIZE | |
494 | label.Font = TEXTFONT | |
495 | label.BorderSizePixel = BORDERSIZEPIXEL | |
496 | label.TextScaled = false | |
497 | label.Text = TEXT | |
498 | label.Name = NAME | |
499 | label.Parent = PARENT | |
500 | return label | |
501 | end | |
502 | ||
503 | function NoOutlines(PART) | |
504 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
505 | end | |
506 | ||
507 | ||
508 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
509 | local NEWWELD = IT(TYPE) | |
510 | NEWWELD.Part0 = PART0 | |
511 | NEWWELD.Part1 = PART1 | |
512 | NEWWELD.C0 = C0 | |
513 | NEWWELD.C1 = C1 | |
514 | NEWWELD.Parent = PARENT | |
515 | return NEWWELD | |
516 | end | |
517 | ||
518 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
519 | local NEWSOUND = nil | |
520 | coroutine.resume(coroutine.create(function() | |
521 | NEWSOUND = IT("Sound", PARENT) | |
522 | NEWSOUND.Volume = VOLUME | |
523 | NEWSOUND.Pitch = PITCH | |
524 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
525 | Swait() | |
526 | NEWSOUND:play() | |
527 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
528 | end)) | |
529 | return NEWSOUND | |
530 | end | |
531 | ||
532 | function CFrameFromTopBack(at, top, back) | |
533 | local right = top:Cross(back) | |
534 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
535 | end | |
536 | ||
537 | function MakeForm(PART,TYPE) | |
538 | if TYPE == "Cyl" then | |
539 | local MSH = IT("CylinderMesh",PART) | |
540 | elseif TYPE == "Ball" then | |
541 | local MSH = IT("SpecialMesh",PART) | |
542 | MSH.MeshType = "Sphere" | |
543 | elseif TYPE == "Wedge" then | |
544 | local MSH = IT("SpecialMesh",PART) | |
545 | MSH.MeshType = "Wedge" | |
546 | end | |
547 | end | |
548 | ||
549 | Debris = game:GetService("Debris") | |
550 | --//=================================\\ | |
551 | --|| WEAPON CREATION | |
552 | --\\=================================// | |
553 | ||
554 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false) | |
555 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "11442510", "11442524", VT(3,3,3), VT(0, 0, 0)) | |
556 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,-.05) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
557 | ||
558 | local DECAL = IT("Decal",HandlePart) | |
559 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
560 | ||
561 | for _, c in pairs(Weapon:GetChildren()) do | |
562 | if c.ClassName == "Part" then | |
563 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
564 | end | |
565 | end | |
566 | ||
567 | local A = IT("Attachment",HandlePart) | |
568 | A.Position = VT(0, -1.5, 0) | |
569 | local B = IT("Attachment",HandlePart) | |
570 | B.Position = VT(0, 2.2, 0.2) | |
571 | local Trail = IT("Trail",HandlePart) | |
572 | Trail.Attachment0 = A | |
573 | Trail.Attachment1 = B | |
574 | Trail.Lifetime = 0.1 | |
575 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
576 | Trail.Enabled = false | |
577 | ||
578 | Weapon.Parent = Character | |
579 | ||
580 | Humanoid.Died:connect(function() | |
581 | ATTACK = true | |
582 | end) | |
583 | ||
584 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
585 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
586 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
587 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
588 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
589 | ||
590 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
591 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
592 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
593 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
594 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5") | |
595 | ||
596 | --//=================================\\ | |
597 | --|| DAMAGING | |
598 | --\\=================================// | |
599 | ||
600 | local asd = Instance.new("ParticleEmitter") | |
601 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
602 | asd.LightEmission = .1 | |
603 | asd.Size = NumberSequence.new(0.2) | |
604 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
605 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
606 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
607 | asd.Transparency = bbb | |
608 | asd.Size = aaa | |
609 | asd.ZOffset = .9 | |
610 | asd.Acceleration = Vector3.new(0, -5, 0) | |
611 | asd.LockedToPart = false | |
612 | asd.EmissionDirection = "Back" | |
613 | asd.Lifetime = NumberRange.new(1, 2) | |
614 | asd.Rotation = NumberRange.new(-100, 100) | |
615 | asd.RotSpeed = NumberRange.new(-100, 100) | |
616 | asd.Speed = NumberRange.new(2) | |
617 | asd.Enabled = false | |
618 | asd.VelocitySpread = 10000 | |
619 | ||
620 | function getbloody(victim,amount) | |
621 | local prtcl = asd:Clone() | |
622 | prtcl.Parent = victim | |
623 | prtcl:Emit(amount) | |
624 | end | |
625 | ||
626 | local TORSOVELOCITY = 0 | |
627 | ||
628 | function Ragdoll(Character2,CharTorso) | |
629 | local svch = Character2 | |
630 | local hum = Character2:findFirstChild("Humanoid") | |
631 | local q = Character2:GetChildren() | |
632 | local CLONE = IT("Model",Effects) | |
633 | local DummyHead = nil | |
634 | for i = 1,#q do | |
635 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
636 | q[i].Parent = CLONE | |
637 | if q[i].Name == "Head" then | |
638 | DummyHead = CLONE.Head:Clone() | |
639 | q[i]:ClearAllChildren() | |
640 | q[i].Transparency = 1 | |
641 | end | |
642 | else | |
643 | if q[i].ClassName ~= "Humanoid" then | |
644 | q[i]:remove() | |
645 | end | |
646 | end | |
647 | end | |
648 | local chrclone = CLONE | |
649 | ||
650 | for _, c in pairs(Character2:GetChildren()) do | |
651 | if c.ClassName == "Accessory" then | |
652 | c:remove() | |
653 | end | |
654 | end | |
655 | ||
656 | local ch = chrclone:GetChildren() | |
657 | local i | |
658 | for i = 1,#ch do | |
659 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
660 | ch[i]:remove() | |
661 | end | |
662 | end | |
663 | local function Scan(ch) | |
664 | local e | |
665 | for e = 1,#ch do | |
666 | Scan(ch[e]:GetChildren()) | |
667 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
668 | ch[e]:remove() | |
669 | end | |
670 | end | |
671 | end | |
672 | Scan(chrclone:GetChildren()) | |
673 | ||
674 | local ch = Character2:GetChildren() | |
675 | local i | |
676 | for i = 1,#ch do | |
677 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
678 | ch[i]:remove() | |
679 | end | |
680 | end | |
681 | ||
682 | local ch = Character2:GetChildren() | |
683 | local i | |
684 | for i = 1,#ch do | |
685 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
686 | ch[i]:remove() | |
687 | end | |
688 | end | |
689 | Character2 = chrclone | |
690 | local Torso2 = Character2.Torso | |
691 | local movevector = Vector3.new() | |
692 | ||
693 | if Torso2 then | |
694 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
695 | local Head = Character2:FindFirstChild("Head") | |
696 | if Head then | |
697 | local Neck = Instance.new("Weld") | |
698 | Neck.Name = "Neck" | |
699 | Neck.Part0 = Torso2 | |
700 | Neck.Part1 = Head | |
701 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
702 | Neck.C1 = CFrame.new() | |
703 | Neck.Parent = Torso2 | |
704 | Head:ClearAllChildren() | |
705 | Head.Transparency = 1 | |
706 | ||
707 | end | |
708 | local Limb = Character2:FindFirstChild("Right Arm") | |
709 | if Limb then | |
710 | ||
711 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
712 | local Joint = Instance.new("Glue") | |
713 | Joint.Name = "RightShoulder" | |
714 | Joint.Part0 = Torso2 | |
715 | Joint.Part1 = Limb | |
716 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
717 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
718 | Joint.Parent = Torso2 | |
719 | ||
720 | local B = Instance.new("Part") | |
721 | B.TopSurface = 0 | |
722 | B.BottomSurface = 0 | |
723 | B.formFactor = "Symmetric" | |
724 | B.Size = Vector3.new(1, 1, 1) | |
725 | B.Transparency = 1 | |
726 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
727 | B.Parent = Character2 | |
728 | local W = Instance.new("Weld") | |
729 | W.Part0 = Limb | |
730 | W.Part1 = B | |
731 | W.C0 = CFrame.new(0, -0.5, 0) | |
732 | W.Parent = Limb | |
733 | ||
734 | end | |
735 | local Limb = Character2:FindFirstChild("Left Arm") | |
736 | if Limb then | |
737 | ||
738 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
739 | local Joint = Instance.new("Glue") | |
740 | Joint.Name = "LeftShoulder" | |
741 | Joint.Part0 = Torso2 | |
742 | Joint.Part1 = Limb | |
743 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
744 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
745 | Joint.Parent = Torso2 | |
746 | ||
747 | local B = Instance.new("Part") | |
748 | B.TopSurface = 0 | |
749 | B.BottomSurface = 0 | |
750 | B.formFactor = "Symmetric" | |
751 | B.Size = Vector3.new(1, 1, 1) | |
752 | B.Transparency = 1 | |
753 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
754 | B.Parent = Character2 | |
755 | local W = Instance.new("Weld") | |
756 | W.Part0 = Limb | |
757 | W.Part1 = B | |
758 | W.C0 = CFrame.new(0, -0.5, 0) | |
759 | W.Parent = Limb | |
760 | ||
761 | end | |
762 | local Limb = Character2:FindFirstChild("Right Leg") | |
763 | if Limb then | |
764 | ||
765 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
766 | local Joint = Instance.new("Glue") | |
767 | Joint.Name = "RightHip" | |
768 | Joint.Part0 = Torso2 | |
769 | Joint.Part1 = Limb | |
770 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
771 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
772 | Joint.Parent = Torso2 | |
773 | ||
774 | local B = Instance.new("Part") | |
775 | B.TopSurface = 0 | |
776 | B.BottomSurface = 0 | |
777 | B.formFactor = "Symmetric" | |
778 | B.Size = Vector3.new(1, 1, 1) | |
779 | B.Transparency = 1 | |
780 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
781 | B.Parent = Character2 | |
782 | local W = Instance.new("Weld") | |
783 | W.Part0 = Limb | |
784 | W.Part1 = B | |
785 | W.C0 = CFrame.new(0, -0.5, 0) | |
786 | W.Parent = Limb | |
787 | ||
788 | end | |
789 | local Limb = Character2:FindFirstChild("Left Leg") | |
790 | if Limb then | |
791 | ||
792 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
793 | local Joint = Instance.new("Glue") | |
794 | Joint.Name = "LeftHip" | |
795 | Joint.Part0 = Torso2 | |
796 | Joint.Part1 = Limb | |
797 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
798 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
799 | Joint.Parent = Torso2 | |
800 | ||
801 | local B = Instance.new("Part") | |
802 | B.TopSurface = 0 | |
803 | B.BottomSurface = 0 | |
804 | B.formFactor = "Symmetric" | |
805 | B.Size = Vector3.new(1, 1, 1) | |
806 | B.Transparency = 1 | |
807 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
808 | B.Parent = Character2 | |
809 | local W = Instance.new("Weld") | |
810 | W.Part0 = Limb | |
811 | W.Part1 = B | |
812 | W.C0 = CFrame.new(0, -0.5, 0) | |
813 | W.Parent = Limb | |
814 | ||
815 | end | |
816 | --[ | |
817 | local Bar = Instance.new("Part") | |
818 | Bar.TopSurface = 0 | |
819 | Bar.BottomSurface = 0 | |
820 | Bar.formFactor = "Symmetric" | |
821 | Bar.Size = Vector3.new(1, 1, 1) | |
822 | Bar.Transparency = 1 | |
823 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
824 | Bar.Parent = Character2 | |
825 | local Weld = Instance.new("Weld") | |
826 | Weld.Part0 = Torso2 | |
827 | Weld.Part1 = Bar | |
828 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
829 | Weld.Parent = Torso2 | |
830 | --]] | |
831 | end | |
832 | Character2.Parent = Weapon | |
833 | if movevector ~= Vector3.new() then | |
834 | for i = 1,10 do | |
835 | Torso2.Velocity = movevector * 30 | |
836 | end | |
837 | end | |
838 | DummyHead.Name = "FakeHead" | |
839 | DummyHead.Parent = CLONE | |
840 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
841 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
842 | MakeForm(BLOOD,"Cyl") | |
843 | weldBetween(DummyHead,BLOOD) | |
844 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
845 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
846 | MakeForm(BLOOD,"Cyl") | |
847 | weldBetween(Torso2,BLOOD) | |
848 | Character2.Name = "Corpse" | |
849 | local hum2 = svch:findFirstChild("Humanoid") | |
850 | ||
851 | return Character2,Torso2,DummyHead | |
852 | end | |
853 | ||
854 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
855 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
856 | if HITFLOOR ~= nil then | |
857 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
858 | if HITFLOOR.Name == "BloodPuddle" then | |
859 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
860 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
861 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
862 | end | |
863 | else | |
864 | if HITFLOOR.Anchored == true then | |
865 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
866 | BLOOD.CFrame = CF(HITPOS) | |
867 | MakeForm(BLOOD,"Cyl") | |
868 | coroutine.resume(coroutine.create(function() | |
869 | Swait(75) | |
870 | while true do | |
871 | Swait() | |
872 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
873 | if BLOOD.Size.Z < 0.051 then | |
874 | BLOOD:remove() | |
875 | break | |
876 | end | |
877 | end | |
878 | end)) | |
879 | end | |
880 | end | |
881 | end | |
882 | end | |
883 | end | |
884 | ||
885 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
886 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
887 | BLOOD.CFrame = CF(POSITION) | |
888 | MakeForm(BLOOD,"Ball") | |
889 | local bv = Instance.new("BodyVelocity",BLOOD) | |
890 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
891 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
892 | bv.Name = "MOVE" | |
893 | Debris:AddItem(bv,0.05) | |
894 | coroutine.resume(coroutine.create(function() | |
895 | local HASTOUCHEDGROUND = false | |
896 | local HIT = BLOOD.Touched:Connect(function(hit) | |
897 | if hit.Anchored == true then | |
898 | HASTOUCHEDGROUND = true | |
899 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
900 | end | |
901 | end) | |
902 | for i = 1, 50 do | |
903 | Swait() | |
904 | if HASTOUCHEDGROUND == true then | |
905 | break | |
906 | end | |
907 | BLOOD.Size = BLOOD.Size * 0.9 | |
908 | end | |
909 | BLOOD:remove() | |
910 | end)) | |
911 | end | |
912 | ||
913 | function Kill(Target) | |
914 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
915 | Target:BreakJoints() | |
916 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") | |
917 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
918 | getbloody(DummyHead,45) | |
919 | if TORS2 ~= nil then | |
920 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) | |
921 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) | |
922 | local HUM = IT("Humanoid") | |
923 | HUM.MaxHealth = 0 | |
924 | HUM.Health = 0 | |
925 | HUM.Name = "CorpseHumanoid" | |
926 | HUM.PlatformStand = true | |
927 | HUM.Parent = CLONE | |
928 | KILLINSTINCT = KILLINSTINCT + 20 | |
929 | TORS2.CFrame = CFRAME | |
930 | coroutine.resume(coroutine.create(function() | |
931 | for i = 1, 450 do | |
932 | wait() | |
933 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
934 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
935 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
936 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
937 | end | |
938 | CLONE:Remove() | |
939 | end)) | |
940 | end | |
941 | end | |
942 | end | |
943 | ||
944 | --//=================================\\ | |
945 | --|| ATTACK FUNCTIONS AND STUFF | |
946 | --\\=================================// | |
947 | ||
948 | function Swing() | |
949 | ATTACK = true | |
950 | Rooted = false | |
951 | for i=0, 1, 0.1 / Animation_Speed do | |
952 | Swait() | |
953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
959 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
960 | end | |
961 | Trail.Enabled = true | |
962 | HandlePart.CanCollide = true | |
963 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10)) | |
964 | local HIT = HandlePart.Touched:Connect(function(hit) | |
965 | Kill(hit.Parent) | |
966 | end) | |
967 | for i=0, 0.8, 0.1 / Animation_Speed do | |
968 | Swait() | |
969 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
970 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
971 | end | |
972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
978 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
979 | end | |
980 | Trail.Enabled = false | |
981 | HandlePart.CanCollide = false | |
982 | HIT:disconnect() | |
983 | ATTACK = false | |
984 | Rooted = false | |
985 | end | |
986 | ||
987 | function Laugh() | |
988 | ATTACK = true | |
989 | Rooted = true | |
990 | CreateSound("1238240145", Torso, 6, 1) | |
991 | for i=0, 3.5, 0.1 / Animation_Speed do | |
992 | Swait() | |
993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
999 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1000 | end | |
1001 | ATTACK = false | |
1002 | Rooted = false | |
1003 | end | |
1004 | ||
1005 | --//=================================\\ | |
1006 | --|| ASSIGN THINGS TO KEYS | |
1007 | --\\=================================// | |
1008 | ||
1009 | function MouseDown(Mouse) | |
1010 | if ATTACK == false then | |
1011 | Swing() | |
1012 | end | |
1013 | end | |
1014 | ||
1015 | function MouseUp(Mouse) | |
1016 | HOLD = false | |
1017 | end | |
1018 | ||
1019 | function KeyDown(Key) | |
1020 | KEYHOLD = true | |
1021 | if Key == "b" and ATTACK == false then | |
1022 | if Speed == 10 then | |
1023 | Speed = 25 | |
1024 | elseif Speed == 25 then | |
1025 | Speed = 10 | |
1026 | end | |
1027 | end | |
1028 | ||
1029 | if Key == "t" and ATTACK == false then | |
1030 | Laugh() | |
1031 | end | |
1032 | end | |
1033 | ||
1034 | function KeyUp(Key) | |
1035 | KEYHOLD = false | |
1036 | end | |
1037 | ||
1038 | Mouse.Button1Down:connect(function(NEWKEY) | |
1039 | MouseDown(NEWKEY) | |
1040 | end) | |
1041 | Mouse.Button1Up:connect(function(NEWKEY) | |
1042 | MouseUp(NEWKEY) | |
1043 | end) | |
1044 | Mouse.KeyDown:connect(function(NEWKEY) | |
1045 | KeyDown(NEWKEY) | |
1046 | end) | |
1047 | Mouse.KeyUp:connect(function(NEWKEY) | |
1048 | KeyUp(NEWKEY) | |
1049 | end) | |
1050 | ||
1051 | --//=================================\\ | |
1052 | --\\=================================// | |
1053 | ||
1054 | ||
1055 | function unanchor() | |
1056 | if UNANCHOR == true then | |
1057 | g = Character:GetChildren() | |
1058 | for i = 1, #g do | |
1059 | if g[i].ClassName == "Part" then | |
1060 | g[i].Anchored = false | |
1061 | end | |
1062 | end | |
1063 | end | |
1064 | end | |
1065 | ||
1066 | ||
1067 | --//=================================\\ | |
1068 | --|| WRAP THE WHOLE SCRIPT UP | |
1069 | --\\=================================// | |
1070 | ||
1071 | Humanoid.Changed:connect(function(Jump) | |
1072 | if Jump == "Jump" and (Disable_Jump == true) then | |
1073 | Humanoid.Jump = false | |
1074 | end | |
1075 | end) | |
1076 | ||
1077 | Speed = 10 | |
1078 | ||
1079 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1080 | naeeym2.AlwaysOnTop = true | |
1081 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1082 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
1083 | naeeym2.Adornee = Character.Head | |
1084 | naeeym2.Name = "Name" | |
1085 | naeeym2.PlayerToHideFrom = Player | |
1086 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1087 | tecks2.BackgroundTransparency = 1 | |
1088 | tecks2.TextScaled = true | |
1089 | tecks2.BorderSizePixel = 0 | |
1090 | tecks2.Text = "PSYCHO" | |
1091 | tecks2.Font = "Antique" | |
1092 | tecks2.TextSize = 30 | |
1093 | tecks2.TextStrokeTransparency = 0 | |
1094 | tecks2.TextColor3 = Color3.new(0.8,0,0) | |
1095 | tecks2.TextStrokeColor3 = Color3.new(0.8,0,0) | |
1096 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1097 | tecks2.Parent = naeeym2 | |
1098 | ||
1099 | while true do | |
1100 | ANIMATE.Parent = nil | |
1101 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1102 | IDLEANIMATION:Play() | |
1103 | SINE = SINE + CHANGE | |
1104 | TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1105 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1106 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1107 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1108 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1109 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1110 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1111 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1112 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1113 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1114 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1115 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1116 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1117 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1118 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1119 | end | |
1120 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1121 | ANIM = "Jump" | |
1122 | if ATTACK == false then | |
1123 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1129 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1130 | end | |
1131 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1132 | ANIM = "Fall" | |
1133 | if ATTACK == false then | |
1134 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1138 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1140 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1141 | end | |
1142 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1143 | ANIM = "Idle" | |
1144 | if ATTACK == false then | |
1145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1146 | if VALUE1 == false then | |
1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1148 | end | |
1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1153 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1154 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1155 | coroutine.resume(coroutine.create(function() | |
1156 | VALUE1 = true | |
1157 | for i = 1, 25 do | |
1158 | Swait() | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1160 | end | |
1161 | VALUE1 = false | |
1162 | end)) | |
1163 | end | |
1164 | end | |
1165 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1166 | ANIM = "Walk" | |
1167 | WALK = WALK + 1 / Animation_Speed | |
1168 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1169 | WALK = 0 | |
1170 | if WALKINGANIM == true then | |
1171 | WALKINGANIM = false | |
1172 | elseif WALKINGANIM == false then | |
1173 | WALKINGANIM = true | |
1174 | end | |
1175 | end | |
1176 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1177 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1178 | if ATTACK == false then | |
1179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1185 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1186 | end | |
1187 | end | |
1188 | unanchor() | |
1189 | Humanoid.MaxHealth = "inf" | |
1190 | Humanoid.Health = "inf" | |
1191 | if Rooted == false then | |
1192 | Disable_Jump = false | |
1193 | Humanoid.WalkSpeed = Speed | |
1194 | elseif Rooted == true then | |
1195 | Disable_Jump = true | |
1196 | Humanoid.WalkSpeed = 0 | |
1197 | end | |
1198 | if KILLINSTINCT > 0 then | |
1199 | PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2) | |
1200 | KILLINSTINCT = KILLINSTINCT - 0.1 | |
1201 | end | |
1202 | if Head:FindFirstChild("face") then | |
1203 | Head.face.Texture = "http://www.roblox.com/asset/?id=120463437" | |
1204 | end | |
1205 | Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70)) | |
1206 | local MATHS = {"0","1"} | |
1207 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)] | |
1208 | Humanoid.PlatformStand = false | |
1209 | script.Name = Humanoid.Name | |
1210 | if math.random(1,70-Speed) == 1 then | |
1211 | tecks2.Text = "FAILURE" | |
1212 | elseif math.random(1,70-Speed) == 2 then | |
1213 | tecks2.Text = "WHY BOTHER" | |
1214 | elseif math.random(1,70-Speed) == 3 then | |
1215 | tecks2.Text = "WORTHLESS" | |
1216 | else | |
1217 | if KILLINSTINCT > 0 then | |
1218 | if KILLINSTINCT < 100 then | |
1219 | if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then | |
1220 | tecks2.Text = "HA AH AHA HA HA HA HA" | |
1221 | else | |
1222 | tecks2.Text = "boss_kiddos the KILLER." | |
1223 | end | |
1224 | elseif KILLINSTINCT >= 100 then | |
1225 | if MRANDOM(1,5) == 1 then | |
1226 | tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB" | |
1227 | end | |
1228 | else | |
1229 | tecks2.Text = "boss_kiddos the KILLER." | |
1230 | end | |
1231 | else | |
1232 | tecks2.Text = "boss_kiddos the KILLER." | |
1233 | end | |
1234 | end | |
1235 | DECAL.Transparency = 1-(KILLINSTINCT/25) | |
1236 | Swait() | |
1237 | if Head:FindFirstChildOfClass("Sound") then | |
1238 | Head:FindFirstChildOfClass("Sound"):remove() | |
1239 | end | |
1240 | if KILLINSTINCT > 100 then | |
1241 | KILLINSTINCT = 100 | |
1242 | end | |
1243 | sick.Parent = Character | |
1244 | Sky.Parent = game.Lighting | |
1245 | game.Lighting.ClockTime = 22 | |
1246 | script.Parent = PlayerGui | |
1247 | end | |
1248 | ||
1249 | --//=================================\\ | |
1250 | --\\=================================// | |
1251 | ||
1252 | ||
1253 | ||
1254 | ||
1255 | ||
1256 | --//====================================================\\-- | |
1257 | --|| END OF SCRIPT | |
1258 | --\\====================================================//-- |