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1 | ||
2 | --Converted with ttyyuu12345's model to script plugin v4 | |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | mas = Instance.new("Model",game:GetService("Lighting")) | |
19 | Model0 = Instance.new("Model") | |
20 | - | Part1 = Instance.new("Part") |
20 | + | Script1 = Instance.new("Script") |
21 | Part2 = Instance.new("Part") | |
22 | Part3 = Instance.new("Part") | |
23 | Part4 = Instance.new("Part") | |
24 | Part5 = Instance.new("Part") | |
25 | Part6 = Instance.new("Part") | |
26 | Part7 = Instance.new("Part") | |
27 | Part8 = Instance.new("Part") | |
28 | - | Script9 = Instance.new("Script") |
28 | + | Part9 = Instance.new("Part") |
29 | Script10 = Instance.new("Script") | |
30 | - | Model0.Name = "Ice Slime" |
30 | + | BoolValue11 = Instance.new("BoolValue") |
31 | Model0.Name = "Particle Pellets" | |
32 | - | Part1.Name = "Slimey" |
32 | + | |
33 | - | Part1.Parent = Model0 |
33 | + | Script1.Parent = Model0 |
34 | - | Part1.BrickColor = BrickColor.new("Pastel Blue") |
34 | + | table.insert(cors,sandbox(Script1,function() |
35 | - | Part1.Anchored = true |
35 | + | --Particle Slime V2 by timwood1104-- |
36 | - | Part1.Locked = true |
36 | + | |
37 | - | Part1.FormFactor = Enum.FormFactor.Symmetric |
37 | + | -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D |
38 | - | Part1.Size = Vector3.new(1, 1, 1) |
38 | + | |
39 | - | Part1.CFrame = CFrame.new(-13.5, 0.500005007, -10.500061, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
39 | + | |
40 | - | Part1.BackSurface = Enum.SurfaceType.Glue |
40 | + | |
41 | - | Part1.BottomSurface = Enum.SurfaceType.Glue |
41 | + | |
42 | - | Part1.FrontSurface = Enum.SurfaceType.Glue |
42 | + | |
43 | - | Part1.LeftSurface = Enum.SurfaceType.Glue |
43 | + | |
44 | - | Part1.RightSurface = Enum.SurfaceType.Glue |
44 | + | |
45 | - | Part1.TopSurface = Enum.SurfaceType.Glue |
45 | + | |
46 | - | Part1.Color = Color3.new(0.501961, 0.733333, 0.858824) |
46 | + | |
47 | - | Part1.Position = Vector3.new(-13.5, 0.500005007, -10.500061) |
47 | + | |
48 | - | Part1.Color = Color3.new(0.501961, 0.733333, 0.858824) |
48 | + | spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2) |
49 | speed = 6 -- How fast it goes, just put any number I guess :P | |
50 | range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol | |
51 | - | Part2.BrickColor = BrickColor.new("Pastel Blue") |
51 | + | combine = false -- If there are multiple slimes of the same kind, they will combine together if this is true. |
52 | - | Part2.Anchored = true |
52 | + | ooze = true -- This is whether the slime will squeeze through thick walls or not. |
53 | grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much | |
54 | ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself. | |
55 | ||
56 | - | Part2.CFrame = CFrame.new(-13.5, 0.500005007, -9.49992752, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
56 | + | |
57 | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim. | |
58 | g = game.Workspace:getChildren() | |
59 | for i=1, #g do | |
60 | if g[i]:findFirstChild("Torso") ~= nil then | |
61 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then | |
62 | if T == nil then | |
63 | - | Part2.Color = Color3.new(0.501961, 0.733333, 0.858824) |
63 | + | |
64 | - | Part2.Position = Vector3.new(-13.5, 0.500005007, -9.49992752) |
64 | + | |
65 | - | Part2.Color = Color3.new(0.501961, 0.733333, 0.858824) |
65 | + | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
66 | T = g[i].Torso | |
67 | end | |
68 | - | Part3.BrickColor = BrickColor.new("Pastel Blue") |
68 | + | |
69 | - | Part3.Anchored = true |
69 | + | |
70 | end | |
71 | if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then | |
72 | g[i].Parent = script.Parent | |
73 | - | Part3.CFrame = CFrame.new(-13.5, 1.50000596, -10.500061, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
73 | + | |
74 | end | |
75 | end | |
76 | ||
77 | function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very | |
78 | while b.Transparency < 1 do-- easily unless the slime is at a slow speed. | |
79 | b.Transparency = b.Transparency + 0.01*speed*#p/4 | |
80 | - | Part3.Color = Color3.new(0.501961, 0.733333, 0.858824) |
80 | + | |
81 | - | Part3.Position = Vector3.new(-13.5, 1.50000596, -10.500061) |
81 | + | |
82 | - | Part3.Color = Color3.new(0.501961, 0.733333, 0.858824) |
82 | + | |
83 | end | |
84 | ||
85 | - | Part4.BrickColor = BrickColor.new("Pastel Blue") |
85 | + | |
86 | - | Part4.Anchored = true |
86 | + | |
87 | b.Transparency = b.Transparency - 0.01*speed*#p/4 | |
88 | wait(0.001) | |
89 | end | |
90 | - | Part4.CFrame = CFrame.new(-13.5, 1.50000596, -9.49992752, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
90 | + | |
91 | end | |
92 | ||
93 | if combine == true then | |
94 | k = game.Workspace:getChildren() | |
95 | wait(math.random(1,10)/20) | |
96 | for i=1, #k do | |
97 | - | Part4.Color = Color3.new(0.501961, 0.733333, 0.858824) |
97 | + | if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then |
98 | - | Part4.Position = Vector3.new(-13.5, 1.50000596, -9.49992752) |
98 | + | if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then |
99 | - | Part4.Color = Color3.new(0.501961, 0.733333, 0.858824) |
99 | + | h = k[i]:getChildren() |
100 | for o=1, #h do | |
101 | if h[o].Name == "Slimey" then | |
102 | - | Part5.BrickColor = BrickColor.new("Pastel Blue") |
102 | + | h[o].Parent = script.Parent |
103 | - | Part5.Anchored = true |
103 | + | |
104 | end | |
105 | k[i]:remove() | |
106 | end | |
107 | - | Part5.CFrame = CFrame.new(-12.5, 0.500005007, -9.49992752, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
107 | + | |
108 | end | |
109 | end | |
110 | ||
111 | ||
112 | while true do | |
113 | ||
114 | - | Part5.Color = Color3.new(0.501961, 0.733333, 0.858824) |
114 | + | |
115 | - | Part5.Position = Vector3.new(-12.5, 0.500005007, -9.49992752) |
115 | + | |
116 | - | Part5.Color = Color3.new(0.501961, 0.733333, 0.858824) |
116 | + | |
117 | if ooze == true then | |
118 | r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every | |
119 | - | Part6.BrickColor = BrickColor.new("Pastel Blue") |
119 | + | |
120 | - | Part6.Anchored = true |
120 | + | |
121 | elseif r == 4 or r == 5 then | |
122 | space = spaces + 2 | |
123 | elseif r == 6 then | |
124 | - | Part6.CFrame = CFrame.new(-12.5, 1.50000596, -9.49992752, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
124 | + | |
125 | else | |
126 | space = spaces | |
127 | end | |
128 | end | |
129 | ||
130 | if T ~= nil and script.Parent:findFirstChild("on") ~= nil then --If target exists, then attack! | |
131 | - | Part6.Color = Color3.new(0.501961, 0.733333, 0.858824) |
131 | + | if script.Parent:findFirstChild("on").Value == true then |
132 | - | Part6.Position = Vector3.new(-12.5, 1.50000596, -9.49992752) |
132 | + | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
133 | - | Part6.Color = Color3.new(0.501961, 0.733333, 0.858824) |
133 | + | for i=1, #p do |
134 | if p[i].Name == "Slimey" then | |
135 | if prev == nil then | |
136 | - | Part7.BrickColor = BrickColor.new("Pastel Blue") |
136 | + | prev = p[i] |
137 | - | Part7.Anchored = true |
137 | + | prev2 = p[i] |
138 | end | |
139 | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then | |
140 | prev = p[i] -- This finds the Slimey closest to the target. | |
141 | - | Part7.CFrame = CFrame.new(-12.5, 1.50000596, -10.500061, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
141 | + | end |
142 | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then | |
143 | prev2 = p[i] -- This finds the Slimey farthest away from the target. | |
144 | end | |
145 | end | |
146 | end | |
147 | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. | |
148 | - | Part7.Color = Color3.new(0.501961, 0.733333, 0.858824) |
148 | + | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) |
149 | - | Part7.Position = Vector3.new(-12.5, 1.50000596, -10.500061) |
149 | + | unfade(prev) -- Make Slimey appear again. |
150 | - | Part7.Color = Color3.new(0.501961, 0.733333, 0.858824) |
150 | + | |
151 | end | |
152 | wait(0.01) -- And then wait... :P | |
153 | - | Part8.BrickColor = BrickColor.new("Pastel Blue") |
153 | + | |
154 | - | Part8.Anchored = true |
154 | + | |
155 | ||
156 | end)) | |
157 | Part2.Name = "Slimey" | |
158 | - | Part8.CFrame = CFrame.new(-12.5, 0.500005007, -10.500061, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
158 | + | |
159 | Part2.BrickColor = BrickColor.new("Bright bluish green") | |
160 | Part2.Locked = true | |
161 | Part2.FormFactor = Enum.FormFactor.Symmetric | |
162 | Part2.Shape = Enum.PartType.Ball | |
163 | Part2.Size = Vector3.new(1, 1, 1) | |
164 | Part2.CFrame = CFrame.new(-76.5, 0.50001502, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
165 | - | Part8.Color = Color3.new(0.501961, 0.733333, 0.858824) |
165 | + | |
166 | - | Part8.Position = Vector3.new(-12.5, 0.500005007, -10.500061) |
166 | + | |
167 | - | Part8.Color = Color3.new(0.501961, 0.733333, 0.858824) |
167 | + | |
168 | - | Script9.Parent = Model0 |
168 | + | |
169 | - | table.insert(cors,sandbox(Script9,function() |
169 | + | |
170 | - | --Particle Slime by timwood1104-- |
170 | + | |
171 | Part2.Color = Color3.new(0, 0.560784, 0.611765) | |
172 | Part2.Position = Vector3.new(-76.5, 0.50001502, -24.5) | |
173 | Part2.Color = Color3.new(0, 0.560784, 0.611765) | |
174 | Part3.Name = "Slimey" | |
175 | Part3.Parent = Model0 | |
176 | Part3.BrickColor = BrickColor.new("Bright bluish green") | |
177 | Part3.Locked = true | |
178 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
179 | Part3.Shape = Enum.PartType.Ball | |
180 | - | spaces = 1 -- How many spaces it travels per move(1-3 is the best, preferably 2) |
180 | + | |
181 | - | speed = 12 -- How fast it goes, just put any number I guess :P |
181 | + | Part3.CFrame = CFrame.new(-76.5, 0.50001502, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
182 | Part3.BackSurface = Enum.SurfaceType.Glue | |
183 | Part3.BottomSurface = Enum.SurfaceType.Glue | |
184 | Part3.FrontSurface = Enum.SurfaceType.Glue | |
185 | Part3.LeftSurface = Enum.SurfaceType.Glue | |
186 | - | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem. |
186 | + | |
187 | Part3.TopSurface = Enum.SurfaceType.Glue | |
188 | Part3.Color = Color3.new(0, 0.560784, 0.611765) | |
189 | Part3.Position = Vector3.new(-76.5, 0.50001502, -23.5) | |
190 | - | if T == nil then |
190 | + | Part3.Color = Color3.new(0, 0.560784, 0.611765) |
191 | - | T = g[i].Torso |
191 | + | |
192 | - | else |
192 | + | |
193 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
193 | + | Part4.BrickColor = BrickColor.new("Bright bluish green") |
194 | Part4.Locked = true | |
195 | Part4.FormFactor = Enum.FormFactor.Symmetric | |
196 | Part4.Shape = Enum.PartType.Ball | |
197 | Part4.Size = Vector3.new(1, 1, 1) | |
198 | Part4.CFrame = CFrame.new(-76.5, 1.50001395, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
199 | Part4.BackSurface = Enum.SurfaceType.Glue | |
200 | Part4.BottomSurface = Enum.SurfaceType.Glue | |
201 | Part4.FrontSurface = Enum.SurfaceType.Glue | |
202 | Part4.LeftSurface = Enum.SurfaceType.Glue | |
203 | Part4.RightSurface = Enum.SurfaceType.Glue | |
204 | Part4.TopSurface = Enum.SurfaceType.Glue | |
205 | Part4.Color = Color3.new(0, 0.560784, 0.611765) | |
206 | Part4.Position = Vector3.new(-76.5, 1.50001395, -24.5) | |
207 | Part4.Color = Color3.new(0, 0.560784, 0.611765) | |
208 | Part5.Name = "Slimey" | |
209 | Part5.Parent = Model0 | |
210 | Part5.BrickColor = BrickColor.new("Bright bluish green") | |
211 | Part5.Locked = true | |
212 | Part5.FormFactor = Enum.FormFactor.Symmetric | |
213 | Part5.Shape = Enum.PartType.Ball | |
214 | Part5.Size = Vector3.new(1, 1, 1) | |
215 | Part5.CFrame = CFrame.new(-76.5, 1.50001395, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
216 | Part5.BackSurface = Enum.SurfaceType.Glue | |
217 | Part5.BottomSurface = Enum.SurfaceType.Glue | |
218 | Part5.FrontSurface = Enum.SurfaceType.Glue | |
219 | Part5.LeftSurface = Enum.SurfaceType.Glue | |
220 | Part5.RightSurface = Enum.SurfaceType.Glue | |
221 | Part5.TopSurface = Enum.SurfaceType.Glue | |
222 | Part5.Color = Color3.new(0, 0.560784, 0.611765) | |
223 | Part5.Position = Vector3.new(-76.5, 1.50001395, -23.5) | |
224 | Part5.Color = Color3.new(0, 0.560784, 0.611765) | |
225 | - | r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every |
225 | + | |
226 | Part6.Parent = Model0 | |
227 | Part6.BrickColor = BrickColor.new("Bright bluish green") | |
228 | Part6.Locked = true | |
229 | Part6.FormFactor = Enum.FormFactor.Symmetric | |
230 | Part6.Shape = Enum.PartType.Ball | |
231 | Part6.Size = Vector3.new(1, 1, 1) | |
232 | Part6.CFrame = CFrame.new(-75.5, 0.50001502, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
233 | Part6.BackSurface = Enum.SurfaceType.Glue | |
234 | Part6.BottomSurface = Enum.SurfaceType.Glue | |
235 | Part6.FrontSurface = Enum.SurfaceType.Glue | |
236 | - | if T ~= nil then --If target exists, then attack! |
236 | + | |
237 | - | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
237 | + | |
238 | - | for i=1, #p do |
238 | + | |
239 | - | if p[i].Name == "Slimey" then |
239 | + | Part6.Color = Color3.new(0, 0.560784, 0.611765) |
240 | - | if prev == nil then |
240 | + | Part6.Position = Vector3.new(-75.5, 0.50001502, -23.5) |
241 | - | prev = p[i] |
241 | + | Part6.Color = Color3.new(0, 0.560784, 0.611765) |
242 | - | prev2 = p[i] |
242 | + | |
243 | Part7.Parent = Model0 | |
244 | - | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then |
244 | + | Part7.BrickColor = BrickColor.new("Bright bluish green") |
245 | - | prev = p[i] -- This finds the Slimey closest to the target. |
245 | + | |
246 | Part7.FormFactor = Enum.FormFactor.Symmetric | |
247 | - | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then |
247 | + | Part7.Shape = Enum.PartType.Ball |
248 | - | prev2 = p[i] -- This finds the Slimey farthest away from the target. |
248 | + | |
249 | Part7.CFrame = CFrame.new(-75.5, 1.50001395, -23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
250 | Part7.BackSurface = Enum.SurfaceType.Glue | |
251 | Part7.BottomSurface = Enum.SurfaceType.Glue | |
252 | - | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. |
252 | + | |
253 | - | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) |
253 | + | |
254 | - | unfade(prev) -- Make Slimey appear again. |
254 | + | |
255 | Part7.TopSurface = Enum.SurfaceType.Glue | |
256 | Part7.Color = Color3.new(0, 0.560784, 0.611765) | |
257 | Part7.Position = Vector3.new(-75.5, 1.50001395, -23.5) | |
258 | Part7.Color = Color3.new(0, 0.560784, 0.611765) | |
259 | Part8.Name = "Slimey" | |
260 | Part8.Parent = Model0 | |
261 | Part8.BrickColor = BrickColor.new("Bright bluish green") | |
262 | Part8.Locked = true | |
263 | Part8.FormFactor = Enum.FormFactor.Symmetric | |
264 | Part8.Shape = Enum.PartType.Ball | |
265 | Part8.Size = Vector3.new(1, 1, 1) | |
266 | Part8.CFrame = CFrame.new(-75.5, 1.50001395, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
267 | Part8.BackSurface = Enum.SurfaceType.Glue | |
268 | Part8.BottomSurface = Enum.SurfaceType.Glue | |
269 | - | p.Anchored = true |
269 | + | |
270 | Part8.LeftSurface = Enum.SurfaceType.Glue | |
271 | Part8.RightSurface = Enum.SurfaceType.Glue | |
272 | Part8.TopSurface = Enum.SurfaceType.Glue | |
273 | Part8.Color = Color3.new(0, 0.560784, 0.611765) | |
274 | Part8.Position = Vector3.new(-75.5, 1.50001395, -24.5) | |
275 | Part8.Color = Color3.new(0, 0.560784, 0.611765) | |
276 | Part9.Name = "Slimey" | |
277 | Part9.Parent = Model0 | |
278 | Part9.BrickColor = BrickColor.new("Bright bluish green") | |
279 | Part9.Locked = true | |
280 | Part9.FormFactor = Enum.FormFactor.Symmetric | |
281 | Part9.Shape = Enum.PartType.Ball | |
282 | Part9.Size = Vector3.new(1, 1, 1) | |
283 | Part9.CFrame = CFrame.new(-75.5, 0.50001502, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
284 | Part9.BackSurface = Enum.SurfaceType.Glue | |
285 | Part9.BottomSurface = Enum.SurfaceType.Glue | |
286 | Part9.FrontSurface = Enum.SurfaceType.Glue | |
287 | Part9.LeftSurface = Enum.SurfaceType.Glue | |
288 | Part9.RightSurface = Enum.SurfaceType.Glue | |
289 | Part9.TopSurface = Enum.SurfaceType.Glue | |
290 | Part9.Color = Color3.new(0, 0.560784, 0.611765) | |
291 | Part9.Position = Vector3.new(-75.5, 0.50001502, -24.5) | |
292 | Part9.Color = Color3.new(0, 0.560784, 0.611765) | |
293 | Script10.Name = "Touch" | |
294 | Script10.Parent = Model0 | |
295 | table.insert(cors,sandbox(Script10,function() | |
296 | ting = false | |
297 | function onTouched(p) | |
298 | if ting == false then | |
299 | ting = true | |
300 | if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then | |
301 | p.Anchored = false --OMG!! | |
302 | reflect(p) | |
303 | part = Instance.new("Part") | |
304 | part.Parent = game.Workspace | |
305 | part.Position = p.Position | |
306 | p:remove() | |
307 | part.Reflectance = 1 | |
308 | part.Shape = "Ball" | |
309 | part.formFactor = "Symmetric" | |
310 | part.TopSurface = "Glue" | |
311 | part.BottomSurface = "Glue" | |
312 | part.LeftSurface = "Glue" | |
313 | part.RightSurface = "Glue" | |
314 | part.BackSurface = "Glue" | |
315 | part.FrontSurface = "Glue" | |
316 | part.Locked = true | |
317 | part.Anchored = true | |
318 | part.Size = Vector3.new(1,1,1) | |
319 | unreflect(part) | |
320 | part.BrickColor = script.Parent.Slimey.BrickColor | |
321 | part.Parent = script.Parent | |
322 | part.Name = "Slimey" | |
323 | part.Touched:connect(onTouched) | |
324 | end | |
325 | ting = false | |
326 | end | |
327 | end | |
328 | ||
329 | function reflect(b) | |
330 | while b.Reflectance < 1 do | |
331 | b.Reflectance = b.Reflectance + 0.05 | |
332 | wait(0.01) | |
333 | end | |
334 | b.Reflectance = 1 | |
335 | end | |
336 | ||
337 | function unreflect(b) | |
338 | while b.Reflectance > 0 do | |
339 | b.Reflectance = b.Reflectance - 0.05 | |
340 | wait(0.01) | |
341 | end | |
342 | b.Reflectance = 0 | |
343 | end | |
344 | ||
345 | e = script.Parent:getChildren() | |
346 | for i=1, #e do | |
347 | if e[i].Name == "Slimey" then | |
348 | e[i].Touched:connect(onTouched) | |
349 | end | |
350 | end | |
351 | ||
352 | end)) | |
353 | BoolValue11.Name = "on" | |
354 | BoolValue11.Parent = Model0 | |
355 | BoolValue11.Value = true | |
356 | for i,v in pairs(mas:GetChildren()) do | |
357 | v.Parent = workspace | |
358 | pcall(function() v:MakeJoints() end) | |
359 | end | |
360 | mas:Destroy() | |
361 | for i,v in pairs(cors) do | |
362 | spawn(function() | |
363 | pcall(v) | |
364 | end) | |
365 | end |