SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | -- | |
6 | local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
7 | textblin.Adornee = cykablyat | |
8 | textblin.Name = "ky" | |
9 | textblin.Size = UDim2.new(2, 0, 1.2, 0) | |
10 | textblin.StudsOffset = Vector3.new(-5, 3, 0) | |
11 | local textblin= Instance.new("TextLabel", textblin) | |
12 | textblin.Size = UDim2.new(6, 0, 1, 0) | |
13 | textblin.FontSize = "Size14" | |
14 | textblin.TextScaled = true | |
15 | textblin.TextTransparency = 0 | |
16 | textblin.BackgroundTransparency = 1 | |
17 | textblin.TextTransparency = 0 | |
18 | textblin.TextStrokeTransparency = 0 | |
19 | textblin.Font = "Cartoon" | |
20 | textblin.TextStrokeColor3 = Color3.new(255,255,255) | |
21 | textblin.Text = "Thanos" | |
22 | -- | |
23 | p = game.Players.LocalPlayer | |
24 | char = p.Character | |
25 | torso = char.Torso | |
26 | hed = char.Head | |
27 | neck = char.Torso.Neck | |
28 | hum = char.Humanoid | |
29 | hum.MaxHealth = math.huge | |
30 | local msg = game:GetService("Chat") | |
31 | - | torso.BrickColor = BrickColor.new("Bright purple") |
31 | + | torso.BrickColor = BrickColor.new("Reddish lilac") |
32 | - | hed.BrickColor = BrickColor.new("Bright purple") |
32 | + | hed.BrickColor = BrickColor.new("Reddish lilac") |
33 | - | char["Right Arm"].BrickColor = BrickColor.new("Bright purple") |
33 | + | char["Right Arm"].BrickColor = BrickColor.new("Reddish lilac") |
34 | - | char["Left Arm"].BrickColor = BrickColor.new("Bright purple") |
34 | + | char["Left Arm"].BrickColor = BrickColor.new("Reddish lilac") |
35 | - | char["Left Leg"].BrickColor = BrickColor.new("Bright purple") |
35 | + | char["Left Leg"].BrickColor = BrickColor.new("Reddish lilac") |
36 | - | char["Right Leg"].BrickColor = BrickColor.new("Bright purple") |
36 | + | char["Right Leg"].BrickColor = BrickColor.new("Reddish lilac") |
37 | ypcall(function() | |
38 | shirt = Instance.new("Shirt", char) | |
39 | shirt.Name = "Shirt" | |
40 | pants = Instance.new("Pants", char) | |
41 | pants.Name = "Pants" | |
42 | char.Shirt.ShirtTemplate = "rbxassetid://1539852026" | |
43 | char.Pants.PantsTemplate = "rbxassetid://1539857183" | |
44 | end) | |
45 | hed.face.Texture = "http://www.roblox.com/asset/?id=405704563" | |
46 | -- | |
47 | local Player = game:GetService('Players').LocalPlayer | |
48 | repeat wait() until Player.Character | |
49 | local Character = Player.Character | |
50 | ||
51 | --All The Settings for Trails in this Script | |
52 | TrailSettings = { | |
53 | Lifetime = 0.1, | |
54 | Texture = 'rbxassetid://31270182', | |
55 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
56 | - | Color1 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), |
56 | + | Color1 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color), |
57 | - | Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), |
57 | + | Color2 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color), |
58 | AllBody = true, | |
59 | UpperBodyOnly = false, | |
60 | LowerBodyOnly = false, | |
61 | Accessories = false, | |
62 | Extras = true, | |
63 | R15 = false, --Change to true if you're using R15 | |
64 | R15Parts = { | |
65 | 'UpperTorso', | |
66 | 'LowerTorso', | |
67 | } | |
68 | } | |
69 | ||
70 | local Trail; --Making other Trails uses this in this Script | |
71 | ||
72 | --UpperBody Function | |
73 | UpperBody = function() | |
74 | if TrailSettings.R15 == false then | |
75 | A0 = Instance.new('Attachment',Character.Torso) | |
76 | A1 = Instance.new('Attachment',Character.Head) | |
77 | A2 = Instance.new('Attachment',Character['Right Arm']) | |
78 | A3 = Instance.new('Attachment',Character['Left Arm']) | |
79 | Trail = Instance.new('Trail',Character) | |
80 | Trail.Attachment0 = A0 | |
81 | Trail.Attachment1 = A1 | |
82 | Trail.Texture = TrailSettings.Texture | |
83 | Trail.Color = TrailSettings.Color1 | |
84 | Trail.Lifetime = TrailSettings.Lifetime | |
85 | local Trail2 = Trail:Clone() | |
86 | Trail2.Parent = Character | |
87 | Trail2.Attachment1 = A2 | |
88 | local Trail3 = Trail:Clone() | |
89 | Trail3.Parent = Character | |
90 | Trail3.Attachment1 = A3 | |
91 | local Trail6 = Trail:Clone() | |
92 | Trail6.Parent = Character | |
93 | Trail6.Attachment0 = A1 | |
94 | Trail6.Attachment1 = A2 | |
95 | local Trail7 = Trail:Clone() | |
96 | Trail7.Parent = Character | |
97 | Trail7.Attachment0 = A1 | |
98 | Trail7.Attachment1 = A3 | |
99 | else | |
100 | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) | |
101 | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) | |
102 | A1 = Instance.new('Attachment',Character.Head) | |
103 | A2 = Instance.new('Attachment',Character['RightUpperArm']) | |
104 | A2R = Instance.new('Attachment',Character['RightLowerArm']) | |
105 | A3 = Instance.new('Attachment',Character['LeftUpperArm']) | |
106 | A3R = Instance.new('Attachment',Character['LeftLowerArm']) | |
107 | Trail = Instance.new('Trail',Character) | |
108 | Trail.Attachment0 = A0 | |
109 | Trail.Attachment1 = A1 | |
110 | Trail.Texture = TrailSettings.Texture | |
111 | Trail.Color = TrailSettings.Color1 | |
112 | Trail.Lifetime = TrailSettings.Lifetime | |
113 | local Trail2 = Trail:Clone() | |
114 | Trail2.Parent = Character | |
115 | Trail2.Attachment1 = A2 | |
116 | local Trail3 = Trail:Clone() | |
117 | Trail3.Parent = Character | |
118 | Trail3.Attachment1 = A3 | |
119 | local Trail6 = Trail:Clone() | |
120 | Trail6.Parent = Character | |
121 | Trail6.Attachment0 = A1 | |
122 | Trail6.Attachment1 = A2 | |
123 | local Trail7 = Trail:Clone() | |
124 | Trail7.Parent = Character | |
125 | Trail7.Attachment0 = A1 | |
126 | Trail7.Attachment1 = A3 | |
127 | --R15 Trails | |
128 | local Trail1R = Trail:Clone() | |
129 | Trail1R.Parent = Character | |
130 | Trail1R.Attachment1 = A2R | |
131 | local Trail2R = Trail:Clone() | |
132 | Trail2R.Parent = Character | |
133 | Trail2R.Attachment1 = A3R | |
134 | local Trail6R = Trail:Clone() | |
135 | Trail6.Parent = Character | |
136 | Trail6.Attachment0 = A1 | |
137 | Trail6.Attachment1 = A2R | |
138 | local Trail7R = Trail:Clone() | |
139 | Trail7.Parent = Character | |
140 | Trail7.Attachment0 = A1 | |
141 | Trail7.Attachment1 = A3R | |
142 | end | |
143 | end | |
144 | ||
145 | --Lower Body Function | |
146 | LowerBody = function() | |
147 | if TrailSettings.R15 == false then | |
148 | A4 = Instance.new('Attachment',Character['Right Leg']) | |
149 | A5 = Instance.new('Attachment',Character['Left Leg']) | |
150 | local Trail4 = Trail:Clone() | |
151 | Trail4.Parent = Character | |
152 | Trail4.Attachment1 = A4 | |
153 | local Trail5 = Trail:Clone() | |
154 | Trail5.Parent = Character | |
155 | Trail5.Attachment1 = A5 | |
156 | local Trail8 = Trail:Clone() | |
157 | Trail8.Parent = Character | |
158 | Trail8.Attachment0 = A2 | |
159 | Trail8.Attachment1 = A4 | |
160 | Trail8.Color = TrailSettings.Color2 | |
161 | local Trail9 = Trail:Clone() | |
162 | Trail9.Parent = Character | |
163 | Trail9.Attachment0 = A3 | |
164 | Trail9.Attachment1 = A5 | |
165 | Trail9.Color = TrailSettings.Color2 | |
166 | local FT = Trail:Clone() | |
167 | FT.Parent = Character | |
168 | FT.Attachment0 = A4 | |
169 | FT.Attachment1 = A5 | |
170 | FT.Color = TrailSettings.Color2 | |
171 | else | |
172 | A4 = Instance.new('Attachment',Character['RightLowerLeg']) | |
173 | A4R = Instance.new('Attachment',Character['RightUpperLeg']) | |
174 | A5 = Instance.new('Attachment',Character['LeftLowerLeg']) | |
175 | A5R = Instance.new('Attachment',Character['LeftUpperLeg']) | |
176 | local Trail4 = Trail:Clone() | |
177 | Trail4.Parent = Character | |
178 | Trail4.Attachment1 = A4 | |
179 | local Trail5 = Trail:Clone() | |
180 | Trail5.Parent = Character | |
181 | Trail5.Attachment1 = A5 | |
182 | local Trail8 = Trail:Clone() | |
183 | Trail8.Parent = Character | |
184 | Trail8.Attachment0 = A2 | |
185 | Trail8.Attachment1 = A4 | |
186 | Trail8.Color = TrailSettings.Color2 | |
187 | local Trail9 = Trail:Clone() | |
188 | Trail9.Parent = Character | |
189 | Trail9.Attachment0 = A3 | |
190 | Trail9.Attachment1 = A5 | |
191 | Trail9.Color = TrailSettings.Color2 | |
192 | local FT = Trail:Clone() | |
193 | FT.Parent = Character | |
194 | FT.Attachment0 = A4 | |
195 | FT.Attachment1 = A5 | |
196 | FT.Color = TrailSettings.Color2 | |
197 | --R15 Trails | |
198 | local Trail3R = Trail:Clone() | |
199 | Trail3R.Parent = Character | |
200 | Trail3R.Attachment1 = A4R | |
201 | local Trail4R = Trail:Clone() | |
202 | Trail4R.Parent = Character | |
203 | Trail4R.Attachment1 = A5R | |
204 | local Trail8 = Trail:Clone() | |
205 | Trail8.Parent = Character | |
206 | Trail8.Attachment0 = A2R | |
207 | Trail8.Attachment1 = A4R | |
208 | Trail8.Color = TrailSettings.Color2 | |
209 | local Trail9 = Trail:Clone() | |
210 | Trail9.Parent = Character | |
211 | Trail9.Attachment0 = A3R | |
212 | Trail9.Attachment1 = A5R | |
213 | Trail9.Color = TrailSettings.Color2 | |
214 | local FT2R = Trail:Clone() | |
215 | FT2R.Parent = Character | |
216 | FT2R.Attachment0 = A4R | |
217 | FT2R.Attachment1 = A5R | |
218 | FT2R.Color = TrailSettings.Color2 | |
219 | end | |
220 | end | |
221 | ||
222 | --All Body Function calling Both Functions | |
223 | AllBody = function() | |
224 | UpperBody() | |
225 | LowerBody() | |
226 | end | |
227 | ||
228 | --Checking to make sure that Only some Variables are Selected else do All Body | |
229 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
230 | TrailSettings.UpperBodyOnly = false | |
231 | TrailSettings.LowerBodyOnly = false | |
232 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
233 | TrailSettings.UpperBodyOnly = false | |
234 | TrailSettings.LowerBodyOnly = false | |
235 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
236 | TrailSettings.UpperBodyOnly = false | |
237 | TrailSettings.LowerBodyOnly = false | |
238 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
239 | TrailSettings.AllBody = true | |
240 | TrailSettings.UpperBodyOnly = false | |
241 | TrailSettings.LowerBodyOnly = false | |
242 | end | |
243 | ||
244 | --Call Trail Functions | |
245 | if TrailSettings.UpperBodyOnly == true then | |
246 | UpperBody() | |
247 | print('Called Upper Body Trail') | |
248 | elseif TrailSettings.LowerBodyOnly == true then | |
249 | LowerBody() | |
250 | print('Called Lower Body Trail') | |
251 | elseif TrailSettings.AllBody == true then | |
252 | AllBody() | |
253 | print('Called Full Body Trail') | |
254 | end | |
255 | ||
256 | --Trails for Accessories | |
257 | if TrailSettings.Accessories == true then | |
258 | for Index,Item in pairs(Character:GetChildren()) do | |
259 | if Item:IsA'Accessory' then | |
260 | local AA = Instance.new('Attachment',Item.Handle) | |
261 | local ATrail = Trail:Clone() | |
262 | ATrail.Parent = Character | |
263 | ATrail.Attachment1 = AA | |
264 | end | |
265 | end | |
266 | end | |
267 | ||
268 | --Extras | |
269 | if TrailSettings.Extras == true then | |
270 | --Making an Invisible Platform Part | |
271 | local a = Instance.new('Part',Character) | |
272 | a.CanCollide = false | |
273 | a.Size = Vector3.new(2,.2,2) | |
274 | a.Transparency = 1 | |
275 | ||
276 | --Constantly putting it under your feet | |
277 | if TrailSettings.R15 == false then | |
278 | spawn(function() | |
279 | game:GetService('RunService').RenderStepped:connect(function() | |
280 | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) | |
281 | end) | |
282 | end) | |
283 | else | |
284 | spawn(function() | |
285 | game:GetService('RunService').RenderStepped:connect(function() | |
286 | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) | |
287 | end) | |
288 | end) | |
289 | end | |
290 | ||
291 | --Make a Trail from both feet to the Platform | |
292 | spawn(function() | |
293 | repeat wait() until Trail | |
294 | local AB = Instance.new('Attachment',a) | |
295 | local ABT = Trail:Clone() | |
296 | ABT.Parent = Character | |
297 | ABT.Attachment0 = A4 | |
298 | ABT.Attachment1 = AB | |
299 | ABT.Color = TrailSettings.Color2 | |
300 | local ABT2 = Trail:Clone() | |
301 | ABT2.Parent = Character | |
302 | ABT2.Attachment0 = A5 | |
303 | ABT2.Attachment1 = AB | |
304 | ABT2.Color = TrailSettings.Color2 | |
305 | end) | |
306 | end | |
307 | -- | |
308 | ||
309 | wait(0.2) | |
310 | ||
311 | Player = game:GetService("Players").LocalPlayer | |
312 | PlayerGui = Player.PlayerGui | |
313 | Cam = workspace.CurrentCamera | |
314 | Backpack = Player.Backpack | |
315 | Character = Player.Character | |
316 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
317 | Mouse = Player:GetMouse() | |
318 | RootPart = Character["HumanoidRootPart"] | |
319 | Torso = Character["Torso"] | |
320 | Head = Character["Head"] | |
321 | RightArm = Character["Right Arm"] | |
322 | LeftArm = Character["Left Arm"] | |
323 | RightLeg = Character["Right Leg"] | |
324 | LeftLeg = Character["Left Leg"] | |
325 | RootJoint = RootPart["RootJoint"] | |
326 | Neck = Torso["Neck"] | |
327 | RightShoulder = Torso["Right Shoulder"] | |
328 | LeftShoulder = Torso["Left Shoulder"] | |
329 | RightHip = Torso["Right Hip"] | |
330 | LeftHip = Torso["Left Hip"] | |
331 | local sick = Instance.new("Sound",Character) | |
332 | ||
333 | IT = Instance.new | |
334 | CF = CFrame.new | |
335 | VT = Vector3.new | |
336 | RAD = math.rad | |
337 | C3 = Color3.new | |
338 | UD2 = UDim2.new | |
339 | BRICKC = BrickColor.new | |
340 | ANGLES = CFrame.Angles | |
341 | EULER = CFrame.fromEulerAnglesXYZ | |
342 | COS = math.cos | |
343 | ACOS = math.acos | |
344 | SIN = math.sin | |
345 | ASIN = math.asin | |
346 | ABS = math.abs | |
347 | MRANDOM = math.random | |
348 | FLOOR = math.floor | |
349 | ||
350 | --//=================================\\ | |
351 | --|| USEFUL VALUES | |
352 | --\\=================================// | |
353 | ||
354 | Animation_Speed = 3 | |
355 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
356 | local Speed = 60 | |
357 | local SIZE = 1.3 | |
358 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
359 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
360 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
361 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
362 | local ANIM = "Idle" | |
363 | local ATTACK = false | |
364 | local COMBO = 1 | |
365 | local Rooted = false | |
366 | local SINE = 0 | |
367 | local CHANGE = 2 / Animation_Speed | |
368 | local ROBLOXIDLEANIMATION = IT("Animation") | |
369 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
370 | WEAPONGUI.Name = "Big Boie Squad" | |
371 | local ANIMATOR = Humanoid.Animator | |
372 | local ANIMATE = Character.Animate | |
373 | local UNANCHOR = true | |
374 | local KILLCOUNT = 0 | |
375 | ||
376 | --//=================================\\ | |
377 | --\\=================================// | |
378 | ||
379 | ||
380 | --//=================================\\ | |
381 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
382 | --\\=================================// | |
383 | ||
384 | ArtificialHB = Instance.new("BindableEvent", script) | |
385 | ArtificialHB.Name = "ArtificialHB" | |
386 | ||
387 | script:WaitForChild("ArtificialHB") | |
388 | ||
389 | frame = Frame_Speed | |
390 | tf = 0 | |
391 | allowframeloss = false | |
392 | tossremainder = false | |
393 | lastframe = tick() | |
394 | script.ArtificialHB:Fire() | |
395 | ||
396 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
397 | tf = tf + s | |
398 | if tf >= frame then | |
399 | if allowframeloss then | |
400 | script.ArtificialHB:Fire() | |
401 | lastframe = tick() | |
402 | else | |
403 | for i = 1, math.floor(tf / frame) do | |
404 | script.ArtificialHB:Fire() | |
405 | end | |
406 | lastframe = tick() | |
407 | end | |
408 | if tossremainder then | |
409 | tf = 0 | |
410 | else | |
411 | tf = tf - frame * math.floor(tf / frame) | |
412 | end | |
413 | end | |
414 | end) | |
415 | ||
416 | --//=================================\\ | |
417 | --\\=================================// | |
418 | ||
419 | --//=================================\\ | |
420 | --|| SOME FUNCTIONS | |
421 | --\\=================================// | |
422 | ||
423 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
424 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
425 | end | |
426 | ||
427 | function PositiveAngle(NUMBER) | |
428 | if NUMBER >= 0 then | |
429 | NUMBER = 0 | |
430 | end | |
431 | return NUMBER | |
432 | end | |
433 | ||
434 | function NegativeAngle(NUMBER) | |
435 | if NUMBER <= 0 then | |
436 | NUMBER = 0 | |
437 | end | |
438 | return NUMBER | |
439 | end | |
440 | ||
441 | function Swait(NUMBER) | |
442 | if NUMBER == 0 or NUMBER == nil then | |
443 | ArtificialHB.Event:wait() | |
444 | else | |
445 | for i = 1, NUMBER do | |
446 | ArtificialHB.Event:wait() | |
447 | end | |
448 | end | |
449 | end | |
450 | ||
451 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
452 | local NEWMESH = IT(MESH) | |
453 | if MESH == "SpecialMesh" then | |
454 | NEWMESH.MeshType = MESHTYPE | |
455 | if MESHID ~= "nil" and MESHID ~= "" then | |
456 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
457 | end | |
458 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
459 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
460 | end | |
461 | end | |
462 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
463 | NEWMESH.Scale = SCALE | |
464 | NEWMESH.Parent = PARENT | |
465 | return NEWMESH | |
466 | end | |
467 | ||
468 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
469 | local NEWPART = IT("Part") | |
470 | NEWPART.formFactor = FORMFACTOR | |
471 | NEWPART.Reflectance = REFLECTANCE | |
472 | NEWPART.Transparency = TRANSPARENCY | |
473 | NEWPART.CanCollide = false | |
474 | NEWPART.Locked = true | |
475 | NEWPART.Anchored = true | |
476 | if ANCHOR == false then | |
477 | NEWPART.Anchored = false | |
478 | end | |
479 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
480 | NEWPART.Name = NAME | |
481 | NEWPART.Size = SIZE | |
482 | NEWPART.Position = Torso.Position | |
483 | NEWPART.Material = MATERIAL | |
484 | NEWPART:BreakJoints() | |
485 | NEWPART.Parent = PARENT | |
486 | return NEWPART | |
487 | end | |
488 | ||
489 | local function weldBetween(a, b) | |
490 | local weldd = Instance.new("ManualWeld") | |
491 | weldd.Part0 = a | |
492 | weldd.Part1 = b | |
493 | weldd.C0 = CFrame.new() | |
494 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
495 | weldd.Parent = a | |
496 | return weldd | |
497 | end | |
498 | ||
499 | ||
500 | function QuaternionFromCFrame(cf) | |
501 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
502 | local trace = m00 + m11 + m22 | |
503 | if trace > 0 then | |
504 | local s = math.sqrt(1 + trace) | |
505 | local recip = 0.5 / s | |
506 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
507 | else | |
508 | local i = 0 | |
509 | if m11 > m00 then | |
510 | i = 1 | |
511 | end | |
512 | if m22 > (i == 0 and m00 or m11) then | |
513 | i = 2 | |
514 | end | |
515 | if i == 0 then | |
516 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
517 | local recip = 0.5 / s | |
518 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
519 | elseif i == 1 then | |
520 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
521 | local recip = 0.5 / s | |
522 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
523 | elseif i == 2 then | |
524 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
525 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
526 | end | |
527 | end | |
528 | end | |
529 | ||
530 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
531 | local xs, ys, zs = x + x, y + y, z + z | |
532 | local wx, wy, wz = w * xs, w * ys, w * zs | |
533 | local xx = x * xs | |
534 | local xy = x * ys | |
535 | local xz = x * zs | |
536 | local yy = y * ys | |
537 | local yz = y * zs | |
538 | local zz = z * zs | |
539 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
540 | end | |
541 | ||
542 | function QuaternionSlerp(a, b, t) | |
543 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
544 | local startInterp, finishInterp; | |
545 | if cosTheta >= 0.0001 then | |
546 | if (1 - cosTheta) > 0.0001 then | |
547 | local theta = ACOS(cosTheta) | |
548 | local invSinTheta = 1 / SIN(theta) | |
549 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
550 | finishInterp = SIN(t * theta) * invSinTheta | |
551 | else | |
552 | startInterp = 1 - t | |
553 | finishInterp = t | |
554 | end | |
555 | else | |
556 | if (1 + cosTheta) > 0.0001 then | |
557 | local theta = ACOS(-cosTheta) | |
558 | local invSinTheta = 1 / SIN(theta) | |
559 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
560 | finishInterp = SIN(t * theta) * invSinTheta | |
561 | else | |
562 | startInterp = t - 1 | |
563 | finishInterp = t | |
564 | end | |
565 | end | |
566 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
567 | end | |
568 | ||
569 | function Clerp(a, b, t) | |
570 | local qa = {QuaternionFromCFrame(a)} | |
571 | local qb = {QuaternionFromCFrame(b)} | |
572 | local ax, ay, az = a.x, a.y, a.z | |
573 | local bx, by, bz = b.x, b.y, b.z | |
574 | local _t = 1 - t | |
575 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
576 | end | |
577 | ||
578 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
579 | local frame = IT("Frame") | |
580 | frame.BackgroundTransparency = TRANSPARENCY | |
581 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
582 | frame.Position = POSITION | |
583 | frame.Size = SIZE | |
584 | frame.BackgroundColor3 = COLOR | |
585 | frame.BorderColor3 = BORDERCOLOR | |
586 | frame.Name = NAME | |
587 | frame.Parent = PARENT | |
588 | return frame | |
589 | end | |
590 | ||
591 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
592 | local label = IT("TextLabel") | |
593 | label.BackgroundTransparency = 1 | |
594 | label.Size = UD2(1, 0, 1, 0) | |
595 | label.Position = UD2(0, 0, 0, 0) | |
596 | label.TextColor3 = TEXTCOLOR | |
597 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
598 | label.TextTransparency = TRANSPARENCY | |
599 | label.FontSize = TEXTFONTSIZE | |
600 | label.Font = TEXTFONT | |
601 | label.BorderSizePixel = BORDERSIZEPIXEL | |
602 | label.TextScaled = false | |
603 | label.Text = TEXT | |
604 | label.Name = NAME | |
605 | label.Parent = PARENT | |
606 | return label | |
607 | end | |
608 | ||
609 | function NoOutlines(PART) | |
610 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
611 | end | |
612 | ||
613 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
614 | local NEWWELD = IT(TYPE) | |
615 | NEWWELD.Part0 = PART0 | |
616 | NEWWELD.Part1 = PART1 | |
617 | NEWWELD.C0 = C0 | |
618 | NEWWELD.C1 = C1 | |
619 | NEWWELD.Parent = PARENT | |
620 | return NEWWELD | |
621 | end | |
622 | ||
623 | local S = IT("Sound") | |
624 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
625 | local NEWSOUND = nil | |
626 | coroutine.resume(coroutine.create(function() | |
627 | NEWSOUND = S:Clone() | |
628 | NEWSOUND.Parent = PARENT | |
629 | NEWSOUND.Volume = VOLUME | |
630 | NEWSOUND.Pitch = PITCH | |
631 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
632 | NEWSOUND:play() | |
633 | if DOESLOOP == true then | |
634 | NEWSOUND.Looped = true | |
635 | else | |
636 | repeat wait(1) until NEWSOUND.Playing == false | |
637 | NEWSOUND:remove() | |
638 | end | |
639 | end)) | |
640 | return NEWSOUND | |
641 | end | |
642 | ||
643 | function CFrameFromTopBack(at, top, back) | |
644 | local right = top:Cross(back) | |
645 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
646 | end | |
647 | ||
648 | function MakeForm(PART,TYPE) | |
649 | if TYPE == "Cyl" then | |
650 | local MSH = IT("CylinderMesh",PART) | |
651 | elseif TYPE == "Ball" then | |
652 | local MSH = IT("SpecialMesh",PART) | |
653 | MSH.MeshType = "Sphere" | |
654 | elseif TYPE == "Wedge" then | |
655 | local MSH = IT("SpecialMesh",PART) | |
656 | MSH.MeshType = "Wedge" | |
657 | end | |
658 | end | |
659 | ||
660 | Debris = game:GetService("Debris") | |
661 | ||
662 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
663 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
664 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
665 | end | |
666 | ||
667 | --//=================================\\ | |
668 | --|| WEAPON CREATION | |
669 | --\\=================================// | |
670 | ||
671 | Humanoid.Parent = nil | |
672 | RootPart.Size = RootPart.Size*SIZE | |
673 | Torso.Size = Torso.Size*SIZE | |
674 | RightArm.Size = RightArm.Size*SIZE | |
675 | RightLeg.Size = RightLeg.Size*SIZE | |
676 | LeftArm.Size = LeftArm.Size*SIZE | |
677 | LeftLeg.Size = LeftLeg.Size*SIZE | |
678 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
679 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
680 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
681 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
682 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
683 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
684 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
685 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
686 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
687 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
688 | Head.Size = Head.Size*SIZE | |
689 | RootJoint.Parent = RootPart | |
690 | Neck.Parent = Torso | |
691 | RightShoulder.Parent = Torso | |
692 | LeftShoulder.Parent = Torso | |
693 | RightHip.Parent = Torso | |
694 | LeftHip.Parent = Torso | |
695 | ||
696 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
697 | MakeForm(PART,"Ball") | |
698 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
699 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
700 | MakeForm(PART,"Ball") | |
701 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
702 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
703 | MakeForm(PART,"Ball") | |
704 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
705 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
706 | MakeForm(PART,"Ball") | |
707 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
708 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
709 | MakeForm(PART,"Ball") | |
710 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
711 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
712 | MakeForm(PART,"Ball") | |
713 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
714 | ||
715 | Humanoid.Parent = Character | |
716 | ||
717 | Humanoid.Died:connect(function() | |
718 | ATTACK = true | |
719 | end) | |
720 | ||
721 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
722 | ||
723 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text") | |
724 | ||
725 | --//=================================\\ | |
726 | --|| DAMAGING | |
727 | --\\=================================// | |
728 | ||
729 | local EXPLOSION = IT("Explosion",nil) | |
730 | EXPLOSION.BlastPressure = 0 | |
731 | function PUNCH(Fist) | |
732 | TOUCH = Fist.Touched:Connect(function(hit) | |
733 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
734 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
735 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
736 | if TORSO and HUM.Health > 0 then | |
737 | CreateSound(296102734,Fist,6,1,false) | |
738 | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) | |
739 | TORSO.Parent:BreakJoints() | |
740 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
741 | if c:IsA("BasePart") then | |
742 | local bv = Instance.new("BodyVelocity",c) | |
743 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
744 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
745 | Debris:AddItem(bv,0.05) | |
746 | end | |
747 | end | |
748 | local BOOM = EXPLOSION:Clone() | |
749 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
750 | BOOM.Parent = Character | |
751 | TOUCH:Disconnect() | |
752 | KILLCOUNT = KILLCOUNT + 69 | |
753 | end | |
754 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
755 | hit:remove() | |
756 | CreateSound(296102734,Fist,6,1,false) | |
757 | local BOOM = EXPLOSION:Clone() | |
758 | BOOM.BlastPressure = 50 | |
759 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
760 | BOOM.Parent = Character | |
761 | elseif hit.Anchored == false then | |
762 | CreateSound(296102734,Fist,6,1,false) | |
763 | local BOOM = EXPLOSION:Clone() | |
764 | BOOM.BlastPressure = 100 | |
765 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
766 | BOOM.Parent = Character | |
767 | TOUCH:Disconnect() | |
768 | end | |
769 | end) | |
770 | return TOUCH | |
771 | end | |
772 | ||
773 | --//=================================\\ | |
774 | --|| ATTACK FUNCTIONS AND STUFF | |
775 | --\\=================================// | |
776 | ||
777 | function Yeet() | |
778 | ATTACK = true | |
779 | Rooted = false | |
780 | if COMBO == 1 then | |
781 | COMBO = 2 | |
782 | for i=0, 0.1, 0.1 / Animation_Speed do | |
783 | Swait() | |
784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
788 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
790 | end | |
791 | local FIST = PUNCH(LeftArm) | |
792 | for i=0, 0.15, 0.1 / Animation_Speed do | |
793 | Swait() | |
794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
798 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
800 | end | |
801 | FIST:Disconnect() | |
802 | else | |
803 | COMBO = 1 | |
804 | for i=0, 0.1, 0.1 / Animation_Speed do | |
805 | Swait() | |
806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
812 | end | |
813 | local FIST = PUNCH(RightArm) | |
814 | for i=0, 0.15, 0.1 / Animation_Speed do | |
815 | Swait() | |
816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
820 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
822 | end | |
823 | FIST:Disconnect() | |
824 | end | |
825 | ATTACK = false | |
826 | Rooted = false | |
827 | end | |
828 | ||
829 | function YesPlease() | |
830 | ATTACK = true | |
831 | Rooted = true | |
832 | CreateSound(291394633,Head,6,1,false) | |
833 | for i=0, 2, 0.1 / Animation_Speed do | |
834 | Swait() | |
835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
839 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
841 | end | |
842 | ATTACK = false | |
843 | Rooted = false | |
844 | end | |
845 | ||
846 | --//=================================\\ | |
847 | --|| ASSIGN THINGS TO KEYS | |
848 | --\\=================================// | |
849 | ||
850 | Mouse.Button1Down:connect(function(NEWKEY) | |
851 | if ATTACK == false then | |
852 | Yeet() | |
853 | end | |
854 | end) | |
855 | Mouse.KeyDown:connect(function(NEWKEY) | |
856 | if NEWKEY == "t" and ATTACK == false then | |
857 | YesPlease() | |
858 | end | |
859 | end) | |
860 | ||
861 | --//=================================\\ | |
862 | --\\=================================// | |
863 | ||
864 | function unanchor() | |
865 | if UNANCHOR == true then | |
866 | g = Character:GetChildren() | |
867 | for i = 1, #g do | |
868 | if g[i].ClassName == "Part" then | |
869 | g[i].Anchored = false | |
870 | end | |
871 | end | |
872 | end | |
873 | end | |
874 | ||
875 | --//=================================\\ | |
876 | --|| WRAP THE WHOLE SCRIPT UP | |
877 | --\\=================================// | |
878 | ||
879 | Humanoid.Changed:connect(function(Jump) | |
880 | if Jump == "Jump" and (Disable_Jump == true) then | |
881 | Humanoid.Jump = false | |
882 | end | |
883 | end) | |
884 | ||
885 | local FF = IT("ForceField",Character) | |
886 | FF.Visible = false | |
887 | ||
888 | while true do | |
889 | Swait() | |
890 | script.Parent = WEAPONGUI | |
891 | ANIMATE.Parent = nil | |
892 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
893 | v:Stop(); | |
894 | end | |
895 | SINE = SINE + CHANGE | |
896 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
897 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
898 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
899 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
900 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
901 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
902 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
903 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
904 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
905 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
906 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
907 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
908 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | end | |
911 | if HITFLOOR == nil then | |
912 | ANIM = "Midair" | |
913 | if ATTACK == false then | |
914 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
918 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
920 | end | |
921 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
922 | ANIM = "Idle" | |
923 | if ATTACK == false then | |
924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
928 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
930 | end | |
931 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
932 | ANIM = "Walk" | |
933 | if ATTACK == false then | |
934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
938 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
940 | end | |
941 | end | |
942 | unanchor() | |
943 | Humanoid.MaxHealth = 5e7 | |
944 | Humanoid.Health = 5e7 | |
945 | Humanoid.Name = "Stronk Shed" | |
946 | if Rooted == false then | |
947 | Disable_Jump = false | |
948 | Humanoid.WalkSpeed = Speed | |
949 | elseif Rooted == true then | |
950 | Disable_Jump = true | |
951 | Humanoid.WalkSpeed = 0 | |
952 | end | |
953 | for _, c in pairs(Character:GetChildren()) do | |
954 | if c.ClassName == "Part" then | |
955 | c.Material = "SmoothPlastic" | |
956 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
957 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
958 | end | |
959 | if c == Torso or c.Name == "Muscle" then | |
960 | - | c.BrickColor = BRICKC"Bright purple" |
960 | + | c.BrickColor = BRICKC"Reddish lilac" |
961 | elseif c == RightLeg or c == LeftLeg then | |
962 | - | c.BrickColor = BRICKC"Bright purple" |
962 | + | c.BrickColor = BRICKC"Reddish lilac" |
963 | else | |
964 | - | c.BrickColor = BRICKC"Bright purple" |
964 | + | c.BrickColor = BRICKC"Reddish lilac" |
965 | end | |
966 | if c == Head then | |
967 | if c:FindFirstChild("face") then | |
968 | c.face.Texture = "http://www.roblox.com/asset/?id=405704563" | |
969 | end | |
970 | end | |
971 | elseif c.ClassName == c.Name == "Body Colors" then | |
972 | c:remove() | |
973 | end | |
974 | end | |
975 | sick.SoundId = "rbxassetid://1333021608" | |
976 | sick.Looped = true | |
977 | sick.Pitch = 1 | |
978 | sick.Volume = 1 | |
979 | sick:Resume() | |
980 | sick.Parent = Torso | |
981 | Humanoid.JumpPower = 150 | |
982 | TEXT.Text = KILLCOUNT | |
983 | end | |
984 | ||
985 | --//=================================\\ | |
986 | --\\=================================// | |
987 | ||
988 | ||
989 | ||
990 | ||
991 | ||
992 | --//====================================================\\-- | |
993 | --|| END OF SCRIPT | |
994 | --\\====================================================//-- |