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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--
84
print("Script made by xdielivex")
85
print("Olympic revenger")
86
--
87
88
Player = owner
89
PlayerGui = Player.PlayerGui
90
Cam = workspace.CurrentCamera
91
Backpack = Player.Backpack
92
Character = Player.Character
93
Humanoid = Character.Humanoid
94
RootPart = Character["HumanoidRootPart"]
95
Torso = Character["Torso"]
96
Head = Character["Head"]
97
RightArm = Character["Right Arm"]
98
LeftArm = Character["Left Arm"]
99
RightLeg = Character["Right Leg"]
100
LeftLeg = Character["Left Leg"]
101
RootJoint = RootPart["RootJoint"]
102
Neck = Torso["Neck"]
103
RightShoulder = Torso["Right Shoulder"]
104
LeftShoulder = Torso["Left Shoulder"]
105
RightHip = Torso["Right Hip"]
106
LeftHip = Torso["Left Hip"]
107
Humanoid.DisplayDistanceType = "None"
108
local sick = Instance.new("Sound",Character)
109
sick.SoundId = "rbxassetid://562082197"
110
sick.Looped = true
111
sick.Pitch = 1
112
sick.Volume = 1
113
114
115
IT = Instance.new
116
CF = CFrame.new
117
VT = Vector3.new
118
RAD = math.rad
119
C3 = Color3.new
120
UD2 = UDim2.new
121
BRICKC = BrickColor.new
122
ANGLES = CFrame.Angles
123
EULER = CFrame.fromEulerAnglesXYZ
124
COS = math.cos
125
ACOS = math.acos
126
SIN = math.sin
127
ASIN = math.asin
128
ABS = math.abs
129
MRANDOM = math.random
130
FLOOR = math.floor
131
132
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
133
	local NEWMESH = IT(MESH)
134
	if MESH == "SpecialMesh" then
135
		NEWMESH.MeshType = MESHTYPE
136
		if MESHID ~= "nil" and MESHID ~= "" then
137
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
138
		end
139
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
140
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
141
		end
142
	end
143
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
144
	NEWMESH.Scale = SCALE
145
	NEWMESH.Parent = PARENT
146
	return NEWMESH
147
end
148
149
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
150
	local NEWPART = IT("Part")
151
	NEWPART.formFactor = FORMFACTOR
152
	NEWPART.Reflectance = REFLECTANCE
153
	NEWPART.Transparency = TRANSPARENCY
154
	NEWPART.CanCollide = false
155
	NEWPART.Locked = true
156
	NEWPART.Anchored = true
157
	if ANCHOR == false then
158
		NEWPART.Anchored = false
159
	end
160
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
161
	NEWPART.Name = NAME
162
	NEWPART.Size = SIZE
163
	NEWPART.Position = Torso.Position
164
	NEWPART.Material = MATERIAL
165
	NEWPART:BreakJoints()
166
	NEWPART.Parent = PARENT
167
	return NEWPART
168
end
169
170
--//=================================\\
171
--||		  CUSTOMIZATION
172
--\\=================================//
173
174
Player_Size = 1 --Size of the player.
175
Animation_Speed = 3
176
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
177
178
local Speed = 20
179
local Effects2 = {}
180
181
182
--//=================================\\
183
--|| 	  END OF CUSTOMIZATION
184
--\\=================================//
185
186
	local function weldBetween(a, b)
187
	    local weldd = Instance.new("ManualWeld")
188
	    weldd.Part0 = a
189
	    weldd.Part1 = b
190
	    weldd.C0 = CFrame.new()
191
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
192
	    weldd.Parent = a
193
	    return weldd
194
	end
195
196
197-
function chatfunc(text)
197+
198-
	local chat = coroutine.wrap(function()
198+
199-
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
199+
200-
		Character:FindFirstChild("TalkingBillBoard"):destroy()
200+
201
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
202-
	local Bill = Instance.new("BillboardGui",Character)
202+
203-
	Bill.Size = UDim2.new(0,100,0,40)
203+
204-
	Bill.StudsOffset = Vector3.new(0,3,0)
204+
205-
	Bill.Adornee = Character.Head
205+
206-
	Bill.Name = "TalkingBillBoard"
206+
207-
	local Hehe = Instance.new("TextLabel",Bill)
207+
208-
	Hehe.BackgroundTransparency = 1
208+
209-
	Hehe.BorderSizePixel = 0
209+
210-
	Hehe.Text = ""
210+
211-
	Hehe.Font = "Bodoni"
211+
212-
	Hehe.TextSize = 40
212+
213-
	Hehe.TextStrokeTransparency = 0
213+
214-
	Hehe.Size = UDim2.new(1,0,0.5,0)
214+
215
local KEYHOLD = false
216-
		while Hehe ~= nil do
216+
217-
			swait()	
217+
218-
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
218+
219-
			Hehe.Rotation = math.random(-5,5)
219+
220-
			Hehe.TextColor3 = Color3.new(220, 188, 129)
220+
221-
			Hehe.TextStrokeColor3 = Color3.new(220, 188, 129)
221+
222
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
223
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
224-
	for i = 1,string.len(text),1 do
224+
225-
		swait()
225+
226-
		Hehe.Text = string.sub(text,1,i)
226+
227
local Weapon = IT("Model")
228-
	swait(90)--Re[math.random(1, 93)]
228+
229-
	for i = 0, 1, .025 do
229+
230-
		swait()
230+
231-
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
231+
232-
		Hehe.TextStrokeTransparency = i
232+
233-
		Hehe.TextTransparency = i
233+
234
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
235-
	Bill:Destroy()
235+
236
local HITBLOCKSOUNDS = {"199148933", "199148947"}
237-
chat()
237+
238
local KILLINSTINCT = 0
239
240-
function onChatted(msg)
240+
241-
	chatfunc(msg)
241+
242
--//=================================\\
243
--\\=================================//
244-
Player.Chatted:connect(onChatted)
244+
245-
---------------------------------
245+
246
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
247
--\\=================================//
248
249
ArtificialHB = Instance.new("BindableEvent", script)
250
ArtificialHB.Name = "ArtificialHB"
251
252
script:WaitForChild("ArtificialHB")
253
254
frame = Frame_Speed
255
tf = 0
256
allowframeloss = false
257
tossremainder = false
258
lastframe = tick()
259
script.ArtificialHB:Fire()
260
261
game:GetService("RunService").Heartbeat:connect(function(s, p)
262
	tf = tf + s
263
	if tf >= frame then
264
		if allowframeloss then
265
			script.ArtificialHB:Fire()
266
			lastframe = tick()
267
		else
268
			for i = 1, math.floor(tf / frame) do
269
				script.ArtificialHB:Fire()
270
			end
271
		lastframe = tick()
272
		end
273
		if tossremainder then
274
			tf = 0
275
		else
276
			tf = tf - frame * math.floor(tf / frame)
277
		end
278
	end
279
end)
280
281
--//=================================\\
282
--\\=================================//
283
284
285
286
287
288
--//=================================\\
289
--|| 	      SOME FUNCTIONS
290
--\\=================================//
291
292
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
293
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
294
end
295
296
function PositiveAngle(NUMBER)
297
	if NUMBER >= 0 then
298
		NUMBER = 0
299
	end
300
	return NUMBER
301
end
302
303
function NegativeAngle(NUMBER)
304
	if NUMBER <= 0 then
305
		NUMBER = 0
306
	end
307
	return NUMBER
308
end
309
310
function Swait(NUMBER)
311
	if NUMBER == 0 or NUMBER == nil then
312
		ArtificialHB.Event:wait()
313
	else
314
		for i = 1, NUMBER do
315
			ArtificialHB.Event:wait()
316
		end
317
	end
318
end
319
320
function QuaternionFromCFrame(cf)
321
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
322
	local trace = m00 + m11 + m22
323
	if trace > 0 then 
324
		local s = math.sqrt(1 + trace)
325
		local recip = 0.5 / s
326
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
327
	else
328
		local i = 0
329
		if m11 > m00 then
330
			i = 1
331
		end
332
		if m22 > (i == 0 and m00 or m11) then
333
			i = 2
334
		end
335
		if i == 0 then
336
			local s = math.sqrt(m00 - m11 - m22 + 1)
337
			local recip = 0.5 / s
338
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
339
		elseif i == 1 then
340
			local s = math.sqrt(m11 - m22 - m00 + 1)
341
			local recip = 0.5 / s
342
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
343
		elseif i == 2 then
344
			local s = math.sqrt(m22 - m00 - m11 + 1)
345
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
346
		end
347
	end
348
end
349
 
350
function QuaternionToCFrame(px, py, pz, x, y, z, w)
351
	local xs, ys, zs = x + x, y + y, z + z
352
	local wx, wy, wz = w * xs, w * ys, w * zs
353
	local xx = x * xs
354
	local xy = x * ys
355
	local xz = x * zs
356
	local yy = y * ys
357
	local yz = y * zs
358
	local zz = z * zs
359
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
360
end
361
 
362
function QuaternionSlerp(a, b, t)
363
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
364
	local startInterp, finishInterp;
365
	if cosTheta >= 0.0001 then
366
		if (1 - cosTheta) > 0.0001 then
367
			local theta = ACOS(cosTheta)
368
			local invSinTheta = 1 / SIN(theta)
369
			startInterp = SIN((1 - t) * theta) * invSinTheta
370
			finishInterp = SIN(t * theta) * invSinTheta
371
		else
372
			startInterp = 1 - t
373
			finishInterp = t
374
		end
375
	else
376
		if (1 + cosTheta) > 0.0001 then
377
			local theta = ACOS(-cosTheta)
378
			local invSinTheta = 1 / SIN(theta)
379
			startInterp = SIN((t - 1) * theta) * invSinTheta
380
			finishInterp = SIN(t * theta) * invSinTheta
381
		else
382
			startInterp = t - 1
383
			finishInterp = t
384
		end
385
	end
386
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
387
end
388
389
function Clerp(a, b, t)
390
	local qa = {QuaternionFromCFrame(a)}
391
	local qb = {QuaternionFromCFrame(b)}
392
	local ax, ay, az = a.x, a.y, a.z
393
	local bx, by, bz = b.x, b.y, b.z
394
	local _t = 1 - t
395
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
396
end
397
398
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
399
	local frame = IT("Frame")
400
	frame.BackgroundTransparency = TRANSPARENCY
401
	frame.BorderSizePixel = BORDERSIZEPIXEL
402
	frame.Position = POSITION
403
	frame.Size = SIZE
404
	frame.BackgroundColor3 = COLOR
405
	frame.BorderColor3 = BORDERCOLOR
406
	frame.Name = NAME
407
	frame.Parent = PARENT
408
	return frame
409
end
410
411
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
412
	local label = IT("TextLabel")
413
	label.BackgroundTransparency = 1
414
	label.Size = UD2(1, 0, 1, 0)
415
	label.Position = UD2(0, 0, 0, 0)
416
	label.TextColor3 = TEXTCOLOR
417
	label.TextStrokeTransparency = STROKETRANSPARENCY
418
	label.TextTransparency = TRANSPARENCY
419
	label.FontSize = TEXTFONTSIZE
420
	label.Font = TEXTFONT
421
	label.BorderSizePixel = BORDERSIZEPIXEL
422
	label.TextScaled = false
423
	label.Text = TEXT
424
	label.Name = NAME
425
	label.Parent = PARENT
426
	return label
427
end
428
429
function NoOutlines(PART)
430
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
431
end
432
433
434
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
435
	local NEWWELD = IT(TYPE)
436
	NEWWELD.Part0 = PART0
437
	NEWWELD.Part1 = PART1
438
	NEWWELD.C0 = C0
439
	NEWWELD.C1 = C1
440
	NEWWELD.Parent = PARENT
441
	return NEWWELD
442
end
443
444
function CreateSound(ID, PARENT, VOLUME, PITCH)
445
	local NEWSOUND = nil
446
	coroutine.resume(coroutine.create(function()
447
		NEWSOUND = IT("Sound", PARENT)
448
		NEWSOUND.Volume = VOLUME
449
		NEWSOUND.Pitch = PITCH
450
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
451
		Swait()
452
		NEWSOUND:play()
453
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
454
	end))
455
	return NEWSOUND
456
end
457
458
function CFrameFromTopBack(at, top, back)
459
	local right = top:Cross(back)
460
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
461
end
462
463
function MakeForm(PART,TYPE)
464
	if TYPE == "Cyl" then
465
		local MSH = IT("CylinderMesh",PART)
466
	elseif TYPE == "Ball" then
467
		local MSH = IT("SpecialMesh",PART)
468
		MSH.MeshType = "Sphere"
469
	elseif TYPE == "Wedge" then
470
		local MSH = IT("SpecialMesh",PART)
471
		MSH.MeshType = "Wedge"
472
	end
473
end
474
475
Debris = game:GetService("Debris")
476
--//=================================\\
477
--||	     WEAPON CREATION
478
--\\=================================//
479
480
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 4, 1.61),false)
481
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "2371351277", "2371351296", VT(2, 2, 2), VT(-1.5, 2, -2))
482
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
483
484
local DECAL = IT("Decal",HandlePart)
485
DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
486
487
for _, c in pairs(Weapon:GetChildren()) do
488
	if c.ClassName == "Part" then
489
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
490
	end
491
end
492
493
local A = IT("Attachment",HandlePart)
494
A.Position = VT(0, -1.5, 0)
495
local B = IT("Attachment",HandlePart)
496
B.Position = VT(0, 2.2, 0.2)
497
local Trail = IT("Trail",HandlePart)
498
Trail.Attachment0 = A
499
Trail.Attachment1 = B
500
Trail.Lifetime = 0.1
501
Trail.Transparency = NumberSequence.new(0.8, 1)
502
Trail.Enabled = false
503
504
Weapon.Parent = Character
505
506
Humanoid.Died:connect(function()
507
	ATTACK = true
508
end)
509
510
--//=================================\\
511
--||			DAMAGING
512
--\\=================================//
513
514
local asd = Instance.new("ParticleEmitter")
515
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
516
asd.LightEmission = .1
517
asd.Size = NumberSequence.new(0.2)
518
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
519
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
520
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
521
asd.Transparency = bbb
522
asd.Size = aaa
523
asd.ZOffset = .9
524
asd.Acceleration = Vector3.new(0, -5, 0)
525
asd.LockedToPart = false
526
asd.EmissionDirection = "Back"
527
asd.Lifetime = NumberRange.new(1, 2)
528
asd.Rotation = NumberRange.new(-100, 100)
529
asd.RotSpeed = NumberRange.new(-100, 100)
530
asd.Speed = NumberRange.new(2)
531
asd.Enabled = false
532
asd.VelocitySpread = 10000
533
534
function getbloody(victim,amount)
535
	local prtcl = asd:Clone()
536
	prtcl.Parent = victim
537
	prtcl:Emit(amount)
538
end
539
540
local TORSOVELOCITY = 0
541-
local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
541+
542-
local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "1215800880", VT(1.5,1.5,1.5), VT(0, 0, 0))
542+
543
	local svch = Character2
544
	local hum = Character2:findFirstChild("Humanoid")
545
	local q = Character2:GetChildren()
546
	local CLONE = IT("Model",Effects)
547
	local DummyHead = nil
548
	for i = 1,#q do
549
		if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
550
			q[i].Parent = CLONE
551
			if q[i].Name == "Head" then
552
				DummyHead = CLONE.Head:Clone()
553
				q[i]:ClearAllChildren()
554
				q[i].Transparency = 1
555
			end
556
		else
557
			if q[i].ClassName ~= "Humanoid" then
558
				q[i]:remove()
559
			end
560
		end
561
	end
562
	local chrclone = CLONE
563
564
	for _, c in pairs(Character2:GetChildren()) do
565
		if c.ClassName == "Accessory" then
566
			c:remove()
567
		end
568
	end
569
570
	local ch = chrclone:GetChildren()
571
	local i
572
	for i = 1,#ch do
573
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
574
			ch[i]:remove()
575
		end
576
	end
577
	local function Scan(ch)
578
		local e
579
		for e = 1,#ch do
580
			Scan(ch[e]:GetChildren())
581
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
582
				ch[e]:remove()
583
			end
584
		end
585
	end
586
	Scan(chrclone:GetChildren())
587
588
	local ch = Character2:GetChildren()
589
	local i
590
	for i = 1,#ch do
591
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
592
			ch[i]:remove()
593
		end
594
	end
595
596
	local ch = Character2:GetChildren()
597
	local i
598
	for i = 1,#ch do
599
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
600
			ch[i]:remove()
601
		end
602
	end
603
	Character2 = chrclone
604
	local Torso2 = Character2.Torso
605
	local movevector = Vector3.new()
606
607
	if Torso2 then
608
		movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
609
		local Head = Character2:FindFirstChild("Head")
610
		if Head then
611
			local Neck = Instance.new("Weld")
612
			Neck.Name = "Neck"
613
			Neck.Part0 = Torso2
614
			Neck.Part1 = Head
615
			Neck.C0 = CFrame.new(0, 1.5, 0)
616
			Neck.C1 = CFrame.new()
617
			Neck.Parent = Torso2
618
			Head:ClearAllChildren()
619
			Head.Transparency = 1
620
621
		end
622
		local Limb = Character2:FindFirstChild("Right Arm")
623
		if Limb then
624
625
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
626
			local Joint = Instance.new("Glue")
627
			Joint.Name = "RightShoulder"
628
			Joint.Part0 = Torso2
629
			Joint.Part1 = Limb
630
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
631
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
632
			Joint.Parent = Torso2
633
634
			local B = Instance.new("Part")
635
			B.TopSurface = 0
636
			B.BottomSurface = 0
637
			B.formFactor = "Symmetric"
638
			B.Size = Vector3.new(1, 1, 1)
639
			B.Transparency = 1
640
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
641
			B.Parent = Character2
642
			local W = Instance.new("Weld")
643
			W.Part0 = Limb
644
			W.Part1 = B
645
			W.C0 = CFrame.new(0, -0.5, 0)
646
			W.Parent = Limb
647
648
		end
649
		local Limb = Character2:FindFirstChild("Left Arm")
650
		if Limb then
651
652
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
653
			local Joint = Instance.new("Glue")
654
			Joint.Name = "LeftShoulder"
655
			Joint.Part0 = Torso2
656
			Joint.Part1 = Limb
657
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
658
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
659
			Joint.Parent = Torso2
660
661
			local B = Instance.new("Part")
662
			B.TopSurface = 0
663
			B.BottomSurface = 0
664
			B.formFactor = "Symmetric"
665
			B.Size = Vector3.new(1, 1, 1)
666
			B.Transparency = 1
667
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
668
			B.Parent = Character2
669
			local W = Instance.new("Weld")
670
			W.Part0 = Limb
671
			W.Part1 = B
672
			W.C0 = CFrame.new(0, -0.5, 0)
673
			W.Parent = Limb
674
675
		end
676
		local Limb = Character2:FindFirstChild("Right Leg")
677
		if Limb then
678
679
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
680
			local Joint = Instance.new("Glue")
681
			Joint.Name = "RightHip"
682
			Joint.Part0 = Torso2
683
			Joint.Part1 = Limb
684
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
685
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
686
			Joint.Parent = Torso2
687
688
			local B = Instance.new("Part")
689
			B.TopSurface = 0
690
			B.BottomSurface = 0
691
			B.formFactor = "Symmetric"
692
			B.Size = Vector3.new(1, 1, 1)
693
			B.Transparency = 1
694
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
695
			B.Parent = Character2
696
			local W = Instance.new("Weld")
697
			W.Part0 = Limb
698
			W.Part1 = B
699
			W.C0 = CFrame.new(0, -0.5, 0)
700
			W.Parent = Limb
701
702
		end
703
		local Limb = Character2:FindFirstChild("Left Leg")
704
		if Limb then
705
706
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
707
			local Joint = Instance.new("Glue")
708
			Joint.Name = "LeftHip"
709
			Joint.Part0 = Torso2
710
			Joint.Part1 = Limb
711
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
712
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
713
			Joint.Parent = Torso2
714
715
			local B = Instance.new("Part")
716
			B.TopSurface = 0
717
			B.BottomSurface = 0
718
			B.formFactor = "Symmetric"
719
			B.Size = Vector3.new(1, 1, 1)
720
			B.Transparency = 1
721
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
722
			B.Parent = Character2
723
			local W = Instance.new("Weld")
724
			W.Part0 = Limb
725
			W.Part1 = B
726
			W.C0 = CFrame.new(0, -0.5, 0)
727
			W.Parent = Limb
728
729
		end
730
		--[
731
		local Bar = Instance.new("Part")
732
		Bar.TopSurface = 0
733
		Bar.BottomSurface = 0
734
		Bar.formFactor = "Symmetric"
735
		Bar.Size = Vector3.new(1, 1, 1)
736
		Bar.Transparency = 1
737
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
738
		Bar.Parent = Character2
739
		local Weld = Instance.new("Weld")
740
		Weld.Part0 = Torso2
741
		Weld.Part1 = Bar
742
		Weld.C0 = CFrame.new(0, 0.5, 0)
743
		Weld.Parent = Torso2
744
		--]]
745
	end
746
	Character2.Parent = Weapon
747
	if movevector ~= Vector3.new() then
748
		for i = 1,10 do
749
			Torso2.Velocity = movevector * 50
750
		end
751
	end
752
	DummyHead.Name = "FakeHead"
753
	DummyHead.Parent = CLONE
754
	local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
755
	BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
756
	MakeForm(BLOOD,"Cyl")
757
	weldBetween(DummyHead,BLOOD)
758
	local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
759
	BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
760
	MakeForm(BLOOD,"Cyl")
761
	weldBetween(Torso2,BLOOD)
762
	Character2.Name = "Corpse"
763
	local hum2 = svch:findFirstChild("Humanoid")
764
765
	return Character2,Torso2,DummyHead
766
end
767
768
769
function Kill(Target)
770
	if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
771
		Target:BreakJoints()
772
		local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
773
		local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
774
		getbloody(DummyHead,45)
775
		if TORS2 ~= nil then
776
			CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
777
			CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
778
			local HUM = IT("Humanoid")
779
			HUM.MaxHealth = 0
780
			HUM.Health = 0
781
			HUM.Name = "CorpseHumanoid"
782
			HUM.PlatformStand = true
783
			HUM.Parent = CLONE
784
			KILLINSTINCT = KILLINSTINCT + 20
785
			TORS2.CFrame = CFRAME
786
			coroutine.resume(coroutine.create(function()
787
				for i = 1, 450 do
788
					wait()
789
				end
790
				CLONE:Remove()
791
			end))
792
		end
793
	end
794
end
795
796
--//=================================\\
797
--||	ATTACK FUNCTIONS AND STUFF
798
--\\=================================//
799
800
function Swing()
801
	ATTACK = true
802
	Rooted = false
803
	for i=0, 1, 0.1 / Animation_Speed do
804
		Swait()
805
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
806
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
807
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
808
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
809
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
810-
			Torso2.Velocity = movevector * 30
810+
811
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
812
	end
813
	Trail.Enabled = true
814
	HandlePart.CanCollide = true
815
	CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
816
	local HIT = HandlePart.Touched:Connect(function(hit)
817
		Kill(hit.Parent)
818
	end)
819
	for i=0, 0.8, 0.1 / Animation_Speed do
820
		Swait()
821
		if Speed == 25 and TORSOVELOCITY > 0.3 then
822
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
823
		end
824
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
825
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
826
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
827
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
828
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
829
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
830
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
831
	end
832
	Trail.Enabled = false
833
	HandlePart.CanCollide = false
834
	HIT:disconnect()
835
	ATTACK = false
836
	Rooted = false
837
end
838
839
function Laugh()
840
	ATTACK = true
841
	Rooted = true
842
	CreateSound("2494559635", Torso, 6, 1)
843
	CreateSound("184211507", Torso, 6, 1)
844
	for i=0, 3.5, 0.1 / Animation_Speed do
845
		Swait()
846
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
847
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
848
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
849
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
850
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
851
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
852
		HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
853
	end
854
	ATTACK = false
855
	Rooted = false
856
end
857
858
--//=================================\\
859
--||	  ASSIGN THINGS TO KEYS
860
--\\=================================//
861
862
function MouseDown(Mouse)
863
	if ATTACK == false then
864
		Swing()
865
	end
866
end
867
868
function MouseUp(Mouse)
869
HOLD = false
870
end
871
872
function KeyDown(Key)
873
	KEYHOLD = true
874
	if Key == "t" and ATTACK == false then
875
getbloody(Head,45)
876
		Laugh()
877
sick:Play()
878
		if Speed == 10 then
879
			Speed = 20
880
       end
881
	end
882
end
883
884
function KeyUp(Key)
885
	KEYHOLD = false
886
end
887
888
	Mouse.Button1Down:connect(function(NEWKEY)
889
		MouseDown(NEWKEY)
890
	end)
891
	Mouse.Button1Up:connect(function(NEWKEY)
892
		MouseUp(NEWKEY)
893
	end)
894
	Mouse.KeyDown:connect(function(NEWKEY)
895
		KeyDown(NEWKEY)
896
	end)
897
	Mouse.KeyUp:connect(function(NEWKEY)
898
		KeyUp(NEWKEY)
899
	end)
900
901
--//=================================\\
902
--\\=================================//
903
904
905
function unanchor()
906
	if UNANCHOR == true then
907
		g = Character:GetChildren()
908
		for i = 1, #g do
909
			if g[i].ClassName == "Part" then
910
				g[i].Anchored = false
911
			end
912
		end
913
	end
914
end
915
916
917
--//=================================\\
918
--||	WRAP THE WHOLE SCRIPT UP
919
--\\=================================//
920
921
Humanoid.Changed:connect(function(Jump)
922
	if Jump == "Jump" and (Disable_Jump == true) then
923
		Humanoid.Jump = false
924
	end
925
end)
926
927
Speed = 10
928
929
local naeeym2 = Instance.new("BillboardGui",Character)
930
naeeym2.AlwaysOnTop = true
931
naeeym2.Size = UDim2.new(5,35,2,35)
932
naeeym2.StudsOffset = Vector3.new(0,1,0)
933
naeeym2.Adornee = Character.Head
934
naeeym2.Name = "Name"
935
naeeym2.PlayerToHideFrom = Player
936
local tecks2 = Instance.new("TextLabel",naeeym2)
937
tecks2.BackgroundTransparency = 1
938
tecks2.TextScaled = true
939
tecks2.BorderSizePixel = 0
940
tecks2.Text = "PSYCHO"
941
tecks2.Font = "Antique"
942
tecks2.TextSize = 30
943
tecks2.TextStrokeTransparency = 0
944
tecks2.TextColor3 = Color3.new(0.8,0,0)
945
tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
946
tecks2.Size = UDim2.new(1,0,0.5,0)
947
tecks2.Parent = naeeym2
948
949
while true do
950
	ANIMATE.Parent = nil
951
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
952
	IDLEANIMATION:Play()
953
	SINE = SINE + CHANGE
954
	TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
955
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
956
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
957
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
958
	local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 8)
959
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
960
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
961
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
962
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
963
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
964
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
965
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
966
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
967
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
968
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
969
	end
970
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
971
		ANIM = "Jump"
972
		if ATTACK == false then
973
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
977
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
979
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
980
	    end
981
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
982
		ANIM = "Fall"
983
		if ATTACK == false then
984
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
985
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
986
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
987
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
988
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
989
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
990
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
991
		end
992
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
993
		ANIM = "Idle"
994
		if ATTACK == false then
995
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
996
			if VALUE1 == false then
997
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
998
			end
999
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1000
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1001
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1002
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1003
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1004
			if VALUE1 == false and MRANDOM(1,200) == 1 then
1005
				coroutine.resume(coroutine.create(function()
1006
					VALUE1 = true
1007
					for i = 1, 25 do
1008
						Swait()
1009
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
1010
					end
1011
					VALUE1 = false
1012
				end))
1013
			end
1014
		end
1015
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1016
		ANIM = "Walk"
1017
		WALK = WALK + 1 / Animation_Speed
1018
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 8 / Player_Size)) then
1019
			WALK = 0
1020
			if WALKINGANIM == true then
1021
				WALKINGANIM = false
1022
			elseif WALKINGANIM == false then
1023
				WALKINGANIM = true
1024
			end
1025
		end
1026
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1027
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
1028
		if ATTACK == false then
1029
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1030
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 0 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1031
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1032
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1033
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1034
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1035
			HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1036
		end
1037
	end
1038
	unanchor()
1039
	Humanoid.MaxHealth = "inf"
1040
	Humanoid.Health = "inf"
1041
	if Rooted == false then
1042
		Disable_Jump = false
1043
		Humanoid.WalkSpeed = Speed
1044
	elseif Rooted == true then
1045
		Disable_Jump = true
1046
		Humanoid.WalkSpeed = 0
1047
	end
1048
	if KILLINSTINCT > 0 then
1049
		KILLINSTINCT = KILLINSTINCT - 0.1
1050
	end
1051
	if Head:FindFirstChild("face") then
1052
	end
1053
	Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
1054
	local MATHS = {"0","1"}
1055
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
1056
	Humanoid.PlatformStand = false
1057
	script.Name = Humanoid.Name
1058
	if math.random(1,70-Speed) == 1 then
1059
		tecks2.Text = "FAILURE"
1060
	elseif math.random(1,70-Speed) == 2 then
1061
		tecks2.Text = "Die!"
1062
	elseif math.random(1,70-Speed) == 3 then
1063
		tecks2.Text = "WORTHLESS"
1064
	else
1065
		if KILLINSTINCT > 0 then
1066
			if KILLINSTINCT < 100 then
1067
				if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
1068
					tecks2.Text = "HA AH AHA HA HA HA HA"
1069
				else
1070
					tecks2.Text = "My revenge won't be stopped."
1071
				end
1072
			elseif KILLINSTINCT >= 100 then
1073
				if MRANDOM(1,5) == 1 then
1074
					tecks2.Text = "The Sparta was waiting for this fight"
1075
				end
1076
			else
1077
				tecks2.Text = "Burn in hell!"
1078
			end
1079
		else
1080
			tecks2.Text = "My revenge is not done yet"
1081
		end
1082
	end
1083
	DECAL.Transparency = 1-(KILLINSTINCT/25)
1084
	Swait()
1085
	if Head:FindFirstChildOfClass("Sound") then
1086
		Head:FindFirstChildOfClass("Sound"):remove()
1087
	end
1088
	if KILLINSTINCT > 100 then
1089
		KILLINSTINCT = 100
1090
	end
1091
	sick.Parent = Character
1092
	script.Parent = PlayerGui
1093
end
1094-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
1094+
1095
--//=================================\\
1096
--\\=================================//
1097
1098
1099
1100
1101
1102
--//====================================================\\--
1103
--||			  		 END OF SCRIPT
1104
--\\====================================================//--