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1 | - | local player = game:service("Players").LocalPlayer |
1 | + | -- This script has convert to FE by who i don't know? |
2 | - | local mouse = player:GetMouse() |
2 | + | |
3 | ----------------------------------------------------- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!") | |
9 | local rp = RealPlayer | |
10 | script.Parent = rp.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent then | |
36 | for _,f in pairs(t.Functions) do | |
37 | f(...) | |
38 | end | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=rp then return end | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | if not io.isMouse then | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | ||
88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
89 | --Real game object | |
90 | local _rg = game | |
91 | ||
92 | --Metatable for fake service | |
93 | local fsmt = { | |
94 | __index = function(self,k) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then return s[k] end | |
97 | end, | |
98 | __newindex = function(self,k,v) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then s[k]=v end | |
101 | end, | |
102 | __call = function(self,...) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then return s(...) end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return self[s] | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | } | |
123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
124 | g.service = g.GetService | |
125 | ||
126 | g.RunService = FakeService({ | |
127 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
128 | BindToRenderStep = function(self,name,_,fun) | |
129 | ||
130 | end, | |
131 | UnbindFromRenderStep = function(self,name) | |
132 | self._btrs[name]:Disconnect() | |
133 | end, | |
134 | },"RunService") | |
135 | ||
136 | setmetatable(g,{ | |
137 | __index=function(self,s) | |
138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
140 | end, | |
141 | __newindex = fsmt.__newindex, | |
142 | __call = fsmt.__call | |
143 | }) | |
144 | --Changing owner to fake player object to support owner:GetMouse() | |
145 | game,owner = g,g.Players.LocalPlayer | |
146 | end | |
147 | ||
148 | local player = owner | |
149 | local cam = workspace.CurrentCamera | |
150 | local char = player.Character | |
151 | local Torsoz = char:findFirstChild("Torso") | |
152 | local RA = char:findFirstChild("Right Arm") | |
153 | local LA = char:findFirstChild("Left Arm") | |
154 | local RL = char:findFirstChild("Right Leg") | |
155 | local LL = char:findFirstChild("Left Leg") | |
156 | local H = char:findFirstChild("Head") | |
157 | local Hu = char:findFirstChild("Humanoid") | |
158 | local RS = Torsoz:findFirstChild("Right Shoulder") | |
159 | local LS = Torsoz:findFirstChild("Left Shoulder") | |
160 | local RH = Torsoz:findFirstChild("Right Hip") | |
161 | local LH = Torsoz:findFirstChild("Left Hip") | |
162 | local N = Torsoz:findFirstChild("Neck") | |
163 | local NV = Vector3.new(0,0,0) | |
164 | local FOV = 70 | |
165 | local Shift, Space, Sitting = false,false,false | |
166 | local GravPoint = 0 | |
167 | local Diving = false | |
168 | local DivingCooldown = 0 | |
169 | local DivingDir = NV | |
170 | local DivingCF = CFrame.new(0,0,0) | |
171 | local DivingBG, DivingBV | |
172 | local HWallRunning = false | |
173 | local HWRGravDrop = false | |
174 | local HWRLastPart | |
175 | local HWRCooldown = 0 | |
176 | local HWRDir | |
177 | local VWallRunning = false | |
178 | local VWRLastPart | |
179 | local VWRCooldown = 0 | |
180 | local VWRLeft,VWRRight = false,false | |
181 | local Sliding = false | |
182 | local SlideCooldown = 0 | |
183 | local Standing = true | |
184 | local Action = "Standing" | |
185 | local animplus = true | |
186 | local animspeed = 0 | |
187 | local animangle = 0.01 | |
188 | local Joint1, Joint2, Joint3, Joint4, Joint5 | |
189 | ||
190 | for i, v in pairs(char:children()) do | |
191 | if (v.className == "LocalScript" and v.Name == "ParkourSkrip") or v.className == "NumberValue" or v.className == "BoolValue" or v.className == "Model" or v.Name == "Animate" then | |
192 | v:remove() | |
193 | end | |
194 | end | |
195 | ||
196 | local loadids = {112474909, 112474911, 112474909} | |
197 | ||
198 | local stamina = 10000 | |
199 | local maxstamina = 10000 | |
200 | local defsprint = 28 | |
201 | local sprint = defsprint | |
202 | ||
203 | local pause = Instance.new("BoolValue", char) | |
204 | pause.Name = "Pause" | |
205 | pause.Value = false | |
206 | local flow = Instance.new("NumberValue", char) | |
207 | flow.Name = "Flow" | |
208 | flow.Value = 0 | |
209 | local flowcooldown = 0 | |
210 | ||
211 | local m = Instance.new("Model", char) | |
212 | m.Name = "FlowChainPartz" | |
213 | ||
214 | local P = Instance.new("Part") | |
215 | P.Name = "TrailPart" | |
216 | P.formFactor = "Custom" | |
217 | P.Size = Vector3.new(0.2,0.2,0.2) | |
218 | P.Locked = true | |
219 | P.Anchored = true | |
220 | P.CanCollide = false | |
221 | P.TopSurface = 0 | |
222 | P.BottomSurface = 0 | |
223 | ||
224 | script.Name = "ParkourSkrip" | |
225 | ||
226 | local hue = 0 | |
227 | ||
228 | function HSV(H,S,V) | |
229 | H = H % 360 | |
230 | local C = V * S | |
231 | local H2 = H/60 | |
232 | local X = C * (1 - math.abs((H2 %2) -1)) | |
233 | local color = Color3.new(0,0,0) | |
234 | if H2 <= 0 then | |
235 | color = Color3.new(C,0,0) | |
236 | elseif 0 <= H2 and H2 <= 1 then | |
237 | color = Color3.new(C,X,0) | |
238 | elseif 1 <= H2 and H2 <= 2 then | |
239 | color = Color3.new(X,C,0) | |
240 | elseif 2 <= H2 and H2 <= 3 then | |
241 | color = Color3.new(0,C,X) | |
242 | elseif 3 <= H2 and H2 <= 4 then | |
243 | color = Color3.new(0,X,C) | |
244 | elseif 4 <= H2 and H2 <= 5 then | |
245 | color = Color3.new(X,0,C) | |
246 | elseif 5 <= H2 and H2 <= 6 then | |
247 | color = Color3.new(C,0,X) | |
248 | end | |
249 | local m = V - C | |
250 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
251 | end | |
252 | ||
253 | function GetWeld(weld) | |
254 | if weld:findFirstChild("XAngle") == nil then | |
255 | local a = Instance.new("NumberValue", weld) | |
256 | a.Name = "XAngle" | |
257 | end | |
258 | if weld:findFirstChild("YAngle") == nil then | |
259 | local a = Instance.new("NumberValue", weld) | |
260 | a.Name = "YAngle" | |
261 | end | |
262 | if weld:findFirstChild("ZAngle") == nil then | |
263 | local a = Instance.new("NumberValue", weld) | |
264 | a.Name = "ZAngle" | |
265 | end | |
266 | return weld.C0.p, Vector3.new(weld.XAngle.Value, weld.YAngle.Value, weld.ZAngle.Value) | |
267 | end | |
268 | ||
269 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle) | |
270 | if weld:findFirstChild("XAngle") == nil then | |
271 | local a = Instance.new("NumberValue", weld) | |
272 | a.Name = "XAngle" | |
273 | end | |
274 | if weld:findFirstChild("YAngle") == nil then | |
275 | local a = Instance.new("NumberValue", weld) | |
276 | a.Name = "YAngle" | |
277 | end | |
278 | if weld:findFirstChild("ZAngle") == nil then | |
279 | local a = Instance.new("NumberValue", weld) | |
280 | a.Name = "ZAngle" | |
281 | end | |
282 | ||
283 | local tox,toy,toz = 0,0,0 | |
284 | if origangle.x > nextangle.x then | |
285 | tox = -math.abs(origangle.x - nextangle.x) /loops*i | |
286 | else | |
287 | tox = math.abs(origangle.x - nextangle.x) /loops*i | |
288 | end | |
289 | if origangle.y > nextangle.y then | |
290 | toy = -math.abs(origangle.y - nextangle.y) /loops*i | |
291 | else | |
292 | toy = math.abs(origangle.y - nextangle.y) /loops*i | |
293 | end | |
294 | if origangle.z > nextangle.z then | |
295 | toz = -math.abs(origangle.z - nextangle.z) /loops*i | |
296 | else | |
297 | toz = math.abs(origangle.z - nextangle.z) /loops*i | |
298 | end | |
299 | ||
300 | local tox2,toy2,toz2 = 0,0,0 | |
301 | if origpos.x > nextpos.x then | |
302 | tox2 = -math.abs(origpos.x - nextpos.x) /loops*i | |
303 | else | |
304 | tox2 = math.abs(origpos.x - nextpos.x) /loops*i | |
305 | end | |
306 | if origpos.y > nextpos.y then | |
307 | toy2 = -math.abs(origpos.y - nextpos.y) /loops*i | |
308 | else | |
309 | toy2 = math.abs(origpos.y - nextpos.y) /loops*i | |
310 | end | |
311 | if origpos.z > nextpos.z then | |
312 | toz2 = -math.abs(origpos.z - nextpos.z) /loops*i | |
313 | else | |
314 | toz2 = math.abs(origpos.z - nextpos.z) /loops*i | |
315 | end | |
316 | ||
317 | weld.XAngle.Value = origangle.x + tox | |
318 | weld.YAngle.Value = origangle.y + toy | |
319 | weld.ZAngle.Value = origangle.z + toz | |
320 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
321 | end | |
322 | ||
323 | function LoadTextures() | |
324 | local pls = game:service("ContentProvider") | |
325 | for i, v in pairs(loadids) do | |
326 | pls:Preload("http://www.roblox.com/asset/?id="..v) | |
327 | wait(0.04) | |
328 | end | |
329 | end | |
330 | LoadTextures() | |
331 | ||
332 | function CreateGui() | |
333 | for i, v in pairs(player.PlayerGui:children()) do | |
334 | if v.className == "ScreenGui" and v.Name == "staminaGui" then | |
335 | v:remove() | |
336 | end | |
337 | end | |
338 | local g = Instance.new("ScreenGui", player.PlayerGui) | |
339 | g.Name = "staminaGui" | |
340 | ||
341 | local c = Instance.new("Frame", g) | |
342 | c.Visible = false | |
343 | c.Size = UDim2.new(0,86,0,320) | |
344 | c.BackgroundTransparency = 1 | |
345 | c.Position = UDim2.new(1,-96,0.5,-160) | |
346 | c.Name = "Container" | |
347 | ||
348 | local t = Instance.new("TextLabel", c) | |
349 | t.Size = UDim2.new(0,0,-0.1,0) | |
350 | t.Position = UDim2.new(0.3,0,0.5,0) | |
351 | t.TextXAlignment = "Right" | |
352 | t.Font = "ArialBold" | |
353 | t.TextTransparency = 0.1 | |
354 | t.TextColor3 = Color3.new(0,0.6,0.8) | |
355 | t.TextStrokeColor3 = Color3.new(0,0.2,0.8) | |
356 | t.TextStrokeTransparency = 0.3 | |
357 | t.FontSize = 6 | |
358 | t.BackgroundTransparency = 1 | |
359 | local t2 = t:Clone() | |
360 | t2.Parent = c | |
361 | t2.Size = UDim2.new(0,0,0.1,0) | |
362 | local l = t:Clone() | |
363 | l.Parent = c | |
364 | l.Size = UDim2.new(0,0,0,0) | |
365 | l.Text = "-----" | |
366 | ||
367 | local f1 = Instance.new("Frame", c) | |
368 | f1.Name = "Backing" | |
369 | f1.ClipsDescendants = true | |
370 | f1.Size = UDim2.new(1,0,0,0) | |
371 | f1.BackgroundColor3 = Color3.new(0.8,0,0) | |
372 | f1.BackgroundTransparency = 1 | |
373 | local f1img = Instance.new("ImageLabel", f1) | |
374 | f1img.BackgroundTransparency = 1 | |
375 | f1img.Image = "http://www.roblox.com/asset/?id=112474909" | |
376 | f1img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) | |
377 | ||
378 | local f2 = Instance.new("Frame", c) | |
379 | f2.Name = "Overlay" | |
380 | f2.ClipsDescendants = true | |
381 | f2.Size = UDim2.new(1,0,1,0) | |
382 | f2.BackgroundColor3 = Color3.new(0,0,0.8) | |
383 | f2.BackgroundTransparency = 1 | |
384 | local f2img = Instance.new("ImageLabel", f2) | |
385 | f2img.BackgroundTransparency = 1 | |
386 | f2img.Image = "http://www.roblox.com/asset/?id=112474911" | |
387 | f2img.Size = UDim2.new(1,0,0,c.Size.Y.Offset) | |
388 | ||
389 | function Calculate() | |
390 | local ysize = c.Size.Y.Offset | |
391 | local per = (stamina/maxstamina) * c.Size.Y.Offset | |
392 | local rem = (-(stamina/maxstamina-1)) * c.Size.Y.Offset | |
393 | f1.Size = UDim2.new(1,0,0,rem) | |
394 | f2.Size = UDim2.new(1,0,0,per) | |
395 | f2.Position = UDim2.new(0,0,0,rem) | |
396 | f2img.Position = UDim2.new(0,0,0,-rem) | |
397 | t.Text = math.floor(stamina) | |
398 | t2.Text = maxstamina | |
399 | end | |
400 | Calculate() | |
401 | ||
402 | wait(0.01) | |
403 | c.Visible = true | |
404 | end | |
405 | CreateGui() | |
406 | ||
407 | player.CharacterAdded:connect(function() | |
408 | char = player.Character | |
409 | Torsoz = char:findFirstChild("Torso") | |
410 | RA = char:findFirstChild("Right Arm") | |
411 | LA = char:findFirstChild("Left Arm") | |
412 | RL = char:findFirstChild("Right Leg") | |
413 | LL = char:findFirstChild("Left Leg") | |
414 | H = char:findFirstChild("Head") | |
415 | Hu = char:findFirstChild("Humanoid") | |
416 | RS = Torsoz:findFirstChild("Right Shoulder") | |
417 | LS = Torsoz:findFirstChild("Left Shoulder") | |
418 | RH = Torsoz:findFirstChild("Right Hip") | |
419 | LH = Torsoz:findFirstChild("Left Hip") | |
420 | N = Torsoz:findFirstChild("Neck") | |
421 | stamina = maxstamina | |
422 | CreateGui() | |
423 | end) | |
424 | ||
425 | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) | |
426 | collidedlist = collidedlist or {char} | |
427 | startpos = startpos or pos | |
428 | distleft = distleft or dir.unit * dir.magnitude | |
429 | endpos = endpos or pos + distleft | |
430 | local ray = Ray.new(pos, distleft) | |
431 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
432 | --[[ | |
433 | local p = P:Clone() | |
434 | p.Parent = char | |
435 | p.Size = Vector3.new(0.4,0.4,0.4) | |
436 | p.BrickColor = BrickColor.new("Lime green") | |
437 | p.CanCollide = false | |
438 | p.CFrame = CFrame.new(enz) | |
439 | p.Transparency = 0.3 | |
440 | ]] | |
441 | if hitz ~= nil then | |
442 | if hitz.CanCollide == false then | |
443 | table.insert(collidedlist, hitz) | |
444 | local newpos = enz | |
445 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
446 | if newdistleft ~= NV then | |
447 | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) | |
448 | end | |
449 | end | |
450 | end | |
451 | ||
452 | return hitz, enz, ray | |
453 | end | |
454 | ||
455 | function Sit() | |
456 | Standing = false | |
457 | local hitz,enz = RAY(Torsoz.Position, Vector3.new(0,-4.1,0)) | |
458 | local tordir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) | |
459 | if (hitz ~= nil and hitz.CanCollide == true) then | |
460 | local cf = CFrame.new(enz+Vector3.new(0,1.28,0), enz+Vector3.new(0,1.28,0)+tordir) * CFrame.Angles(math.pi/6,0,0) | |
461 | local hitz2,enz2 = RAY(enz+Vector3.new(0,2.25,0), tordir*-2.2) | |
462 | Hu.PlatformStand = true | |
463 | Torsoz.CFrame = cf | |
464 | local bp = Instance.new("BodyPosition", Torsoz) | |
465 | bp.Name = "StaminaBodyObject" | |
466 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
467 | bp.D = 100 | |
468 | bp.position = cf.p | |
469 | local bg = Instance.new("BodyGyro", Torsoz) | |
470 | bg.Name = "StaminaBodyObject" | |
471 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
472 | bg.cframe = cf | |
473 | bg.D = 100 | |
474 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,math.pi/8)) | |
475 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.34,-1,0.2), Vector3.new((math.pi/2)-(math.pi/6),0,-math.pi/8)) | |
476 | ||
477 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
478 | Joint3.C0 = CFrame.new(0.9,0.4,-0.45) * CFrame.Angles(0,math.pi/2.13,0) * CFrame.Angles(math.pi/2.3,0,0) | |
479 | Joint4.C0 = CFrame.new(-0.9,0.4,-0.4) * CFrame.Angles(0,-math.pi/2.05,0) * CFrame.Angles(math.pi/2.3,0,0) | |
480 | Joint5.C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/8.8,0,0) | |
481 | else | |
482 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,math.pi/9)) | |
483 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.4,0.1), Vector3.new(-(math.pi/6)-(math.pi/10),0,-math.pi/9)) | |
484 | SetWeld(Joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(-math.pi/12,0,0)) | |
485 | end | |
486 | ||
487 | Sitting = true | |
488 | Action = "Sitting" | |
489 | end | |
490 | end | |
491 | ||
492 | ||
493 | function Stand() | |
494 | Hu.PlatformStand = false | |
495 | if Sitting == true then | |
496 | local tordir = Torsoz.Position + (Torsoz.CFrame.lookVector*10000) | |
497 | local cf = CFrame.new(Torsoz.Position + Vector3.new(0,1.8,0), Vector3.new(tordir.x,Torsoz.Position.y,tordir.z)) | |
498 | Torsoz.CFrame = cf | |
499 | end | |
500 | for i, v in pairs(Torsoz:children()) do | |
501 | if v.Name == "StaminaBodyObject" then | |
502 | v:remove() | |
503 | end | |
504 | end | |
505 | RH.Part0 = nil | |
506 | LH.Part0 = nil | |
507 | RS.Part0 = nil | |
508 | LS.Part0 = nil | |
509 | Joint1.Part0 = Torsoz | |
510 | Joint1.Part1 = RL | |
511 | Joint1.C0 = CFrame.new(0.5,-1,0) | |
512 | Joint1.C1 = CFrame.new(0,1,0) | |
513 | Joint2.Part0 = Torsoz | |
514 | Joint2.Part1 = LL | |
515 | Joint2.C0 = CFrame.new(-0.5,-1,0) | |
516 | Joint2.C1 = CFrame.new(0,1,0) | |
517 | Joint3.Part0 = Torsoz | |
518 | Joint3.Part1 = RA | |
519 | Joint3.C0 = CFrame.new(1.5,0.5,0) | |
520 | Joint3.C1 = CFrame.new(0,0.5,0) | |
521 | Joint4.Part0 = Torsoz | |
522 | Joint4.Part1 = LA | |
523 | Joint4.C0 = CFrame.new(-1.5,0.5,0) | |
524 | Joint4.C1 = CFrame.new(0,0.5,0) | |
525 | Joint5.Part0 = Torsoz | |
526 | Joint5.Part1 = H | |
527 | Joint5.C0 = CFrame.new(0,1,0) | |
528 | Joint5.C1 = CFrame.new(0,-0.5,0) | |
529 | Sitting = false | |
530 | Diving = false | |
531 | Standing = true | |
532 | Action = "Standing" | |
533 | end | |
534 | ||
535 | --------------------------------------- Dive ---------------------------------- | |
536 | ||
537 | function Dive() | |
538 | stamina = stamina - 10 | |
539 | flow.Value = flow.Value + 10 | |
540 | if flow.Value > 100 then | |
541 | flow.Value = 100 | |
542 | end | |
543 | Standing = false | |
544 | local dir = Vector3.new(Torsoz.CFrame.lookVector.x,0,Torsoz.CFrame.lookVector.z) | |
545 | GravPoint = 18 | |
546 | DivingDir = dir | |
547 | local cf = CFrame.new(Torsoz.Position, dir+Vector3.new(0,Torsoz.Position.y,0)) | |
548 | DivingCF = cf | |
549 | DivingDir = dir | |
550 | Hu.PlatformStand = true | |
551 | local bv = Instance.new("BodyVelocity", Torsoz) | |
552 | bv.Name = "StaminaBodyObject" | |
553 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
554 | bv.velocity = Vector3.new(DivingDir.x*24,GravPoint,DivingDir.z*24) | |
555 | DivingBV = bv | |
556 | local bg = Instance.new("BodyGyro", Torsoz) | |
557 | bg.Name = "StaminaBodyObject" | |
558 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
559 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+bv.velocity) * CFrame.Angles(-math.pi/2,0,0) | |
560 | bg.D = 100 | |
561 | DivingBG = bg | |
562 | ||
563 | local joint = Joint3 | |
564 | joint.C1 = CFrame.new(0,0.5,0) | |
565 | local joint2 = Joint4 | |
566 | joint2.C1 = CFrame.new(0,0.5,0) | |
567 | local joint3 = Joint1 | |
568 | joint3.C1 = CFrame.new(0,1,0) | |
569 | local joint4 = Joint2 | |
570 | joint4.C1 = CFrame.new(0,1,0) | |
571 | ||
572 | local joint5 = Joint5 | |
573 | ||
574 | Diving = true | |
575 | Action = "Diving" | |
576 | ||
577 | for i = 1, 8 do | |
578 | SetWeld(joint,i,8, Vector3.new(1.5,0.5,0), NV, Vector3.new(1.45,0.5,0.1), Vector3.new(-0.2,-math.pi/9,math.pi/13)) | |
579 | SetWeld(joint2,i,8, Vector3.new(-1.5,0.5,0), NV, Vector3.new(-1.45,0.5,0.1), Vector3.new(-0.2,math.pi/9,-math.pi/13)) | |
580 | SetWeld(joint3,i,8, Vector3.new(0.5,-1,0), NV, Vector3.new(0.5,-1,0.03), Vector3.new(-0.2,-math.pi/10,math.pi/14)) | |
581 | SetWeld(joint4,i,8, Vector3.new(-0.5,-1,0), NV, Vector3.new(-0.5,-1,0.03), Vector3.new(-0.2,math.pi/10,-math.pi/14)) | |
582 | SetWeld(joint5,i,8, Vector3.new(0,1,0), NV, Vector3.new(0,1,0), Vector3.new(0.45,0,0)) | |
583 | wait(0.025) | |
584 | end | |
585 | ||
586 | local counter = 0 | |
587 | while Diving == true do | |
588 | counter = counter + 1 | |
589 | bg.Parent = Torsoz | |
590 | local hitz, enz = RAY(Torsoz.Position, bv.velocity.unit*4.6) | |
591 | if hitz ~= nil and hitz.CanCollide == true then | |
592 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-4,0)) | |
593 | if hitz2 ~= nil then | |
594 | Diving = "Rolling" | |
595 | Action = "DiveRolling" | |
596 | else | |
597 | Torsoz.CFrame = Torsoz.CFrame * CFrame.new(0,-0.3,0) | |
598 | Torsoz.Velocity = NV | |
599 | flow.Value = 0 | |
600 | break | |
601 | end | |
602 | end | |
603 | if counter > 190 then | |
604 | break | |
605 | end | |
606 | wait(0.02) | |
607 | end | |
608 | ||
609 | bv.velocity = (dir*20) + Vector3.new(0,-0.5,0) | |
610 | ||
611 | local bgcf = bg.cframe | |
612 | local haslanded = false | |
613 | local count = 0 | |
614 | ||
615 | while haslanded == false do | |
616 | bg.cframe = bgcf * CFrame.Angles(-0.3*count,0,0) | |
617 | local hitz, enz = RAY(Torsoz.Position, ((Torsoz.CFrame*CFrame.new(0,-1,0)).p - Torsoz.CFrame.p).unit*1.6) | |
618 | if hitz ~= nil and hitz.CanCollide == true then | |
619 | haslanded = true | |
620 | end | |
621 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.8,0)) | |
622 | if hitz2 == nil then | |
623 | Torsoz.Velocity = NV | |
624 | break | |
625 | elseif haslanded == true then | |
626 | local bp = Instance.new("BodyPosition", Torsoz) | |
627 | bp.Name = "StaminaJumpFix" | |
628 | bp.maxForce = Vector3.new(0,1/0,0) | |
629 | bp.P = 7000 | |
630 | bp.position = enz2 + Vector3.new(0,2.8,0) | |
631 | game:service("Debris"):AddItem(bp, 0.3) | |
632 | else | |
633 | bv.velocity = (dir*20) + Vector3.new(0,-(Torsoz.Position - enz2).magnitude*3,0) | |
634 | ||
635 | end | |
636 | count = count + 1 | |
637 | if count <= 6 then | |
638 | local i = count | |
639 | local j1,j1a = GetWeld(joint) | |
640 | local j2,j2a = GetWeld(joint2) | |
641 | local j3,j3a = GetWeld(joint3) | |
642 | local j4,j4a = GetWeld(joint4) | |
643 | local j5,j5a = GetWeld(joint5) | |
644 | SetWeld(joint,i,6, j1,j1a, Vector3.new(1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,-math.pi/5.8)) | |
645 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.35,0.5,-0.2), Vector3.new(math.pi/2.6,0,math.pi/5.8)) | |
646 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,0.4,-0.6), Vector3.new(-0.1,0,0.05)) | |
647 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,0.4,-0.6), Vector3.new(-0.1,0,-0.05)) | |
648 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.4,0,0)) | |
649 | elseif count >= 50 then | |
650 | break | |
651 | end | |
652 | wait(0.02) | |
653 | end | |
654 | ||
655 | Torsoz.Velocity = NV | |
656 | ||
657 | Stand() | |
658 | DivingCooldown = 9 | |
659 | end | |
660 | ||
661 | function FindSurface(part, position) | |
662 | local obj = part.CFrame:pointToObjectSpace(position) | |
663 | local siz = part.Size/2 | |
664 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
665 | local vec = Vector3.FromNormalId(v) | |
666 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
667 | local vz = (obj)/(siz*vec) | |
668 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
669 | return wvec,vec | |
670 | end | |
671 | end | |
672 | if part.className == "WedgePart" then | |
673 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
674 | end | |
675 | end | |
676 | ||
677 | function HWallRun(part, pos, side) | |
678 | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then | |
679 | flow.Value = flow.Value + 9 | |
680 | Standing = false | |
681 | HWallRunning = true | |
682 | Action = "HWallRunning" | |
683 | GravPoint = 10 | |
684 | HWRLastPart = part | |
685 | local dir, dirc = FindSurface(part, pos) | |
686 | towall = -dir | |
687 | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector | |
688 | ||
689 | local bv = Instance.new("BodyVelocity", Torsoz) | |
690 | bv.Name = "StaminaBodyObject" | |
691 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
692 | bv.P = 9000 | |
693 | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) | |
694 | local bg = Instance.new("BodyGyro", Torsoz) | |
695 | bg.Name = "StaminaBodyObject" | |
696 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
697 | bg.cframe = CFrame.new(Torsoz.Position+(towall*-2), Torsoz.Position) * CFrame.Angles(0,-side,-side/4.2) | |
698 | bg.D = 100 | |
699 | ||
700 | local sid = Instance.new("Snap") | |
701 | ||
702 | local joint1 = Joint3 | |
703 | if side == -math.pi/2 then | |
704 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(math.pi/1.3,0.1,math.pi/2.5)) | |
705 | else | |
706 | sid = joint1 | |
707 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.6,0), Vector3.new(-math.pi/12,0,math.pi/7)) | |
708 | end | |
709 | local j1c0 = joint1.C0 | |
710 | ||
711 | local joint2 = Joint4 | |
712 | if side == math.pi/2 then | |
713 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(math.pi/1.3,-0.1,-math.pi/2.5)) | |
714 | else | |
715 | sid = joint2 | |
716 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.6,0), Vector3.new(-math.pi/12,0,-math.pi/7)) | |
717 | end | |
718 | local j2c0 = joint2.C0 | |
719 | ||
720 | local joint3 = Joint1 | |
721 | joint3.C1 = CFrame.new(0,1,0) | |
722 | if side == -math.pi/2 then | |
723 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.38,-0.3), Vector3.new(0,math.pi/2,0.14)) | |
724 | else | |
725 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.5,-0.8,-0.2), Vector3.new(0,math.pi/2,0.2)) | |
726 | end | |
727 | ||
728 | local joint4 = Joint2 | |
729 | joint4.C1 = CFrame.new(0,1,0) | |
730 | if side == -math.pi/2 then | |
731 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.8,-0.2), Vector3.new(0,0,0.2)) | |
732 | else | |
733 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.5,-0.38,-0.3), Vector3.new(0,0,0.14)) | |
734 | end | |
735 | ||
736 | local joint5 = Joint5 | |
737 | SetWeld(joint5,1,1,NV,NV,Vector3.new(0,0.9,0),Vector3.new(0,0,side/7)) | |
738 | ||
739 | Torsoz.CFrame = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) | |
740 | bg.cframe = CFrame.new(pos+(towall*-2), pos) * CFrame.Angles(0,-side,-side/2.2) | |
741 | ||
742 | local aniangle = 0 | |
743 | local aniplus = true | |
744 | local aniangle2 = 0 | |
745 | local aniplus2 = true | |
746 | ||
747 | local prevpart = part | |
748 | HWRLastPart = part | |
749 | while HWallRunning == true do | |
750 | ||
751 | if aniangle > math.pi then | |
752 | aniplus = false | |
753 | elseif aniangle < -math.pi then | |
754 | aniplus = true | |
755 | end | |
756 | if aniplus == true then | |
757 | aniangle = aniangle + 0.95 | |
758 | elseif aniplus == false then | |
759 | aniangle = aniangle - 0.95 | |
760 | end | |
761 | ||
762 | if aniangle2 > math.pi then | |
763 | aniplus2 = false | |
764 | elseif aniangle2 < -math.pi then | |
765 | aniplus2 = true | |
766 | end | |
767 | if aniplus2 == true then | |
768 | aniangle2 = aniangle2 + 0.23 | |
769 | elseif aniplus2 == false then | |
770 | aniangle2 = aniangle2 - 0.23 | |
771 | end | |
772 | ||
773 | Hu.PlatformStand = true | |
774 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3,0)) | |
775 | local hitz2, enz2 = RAY(Torsoz.Position, towall*3.4) | |
776 | ||
777 | --- if player ends wall run on ground | |
778 | if hitz ~= nil and hitz.CanCollide == true then | |
779 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) | |
780 | local offset = (bg.cframe.p.y+enz2.y) - bg.cframe.p.y | |
781 | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) | |
782 | Torsoz.Velocity = NV | |
783 | break | |
784 | end | |
785 | ||
786 | ---- if new wall found -------- | |
787 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
788 | if hitz2 ~= prevpart then | |
789 | local direct = CFrame.new(Torsoz.Position, Torsoz.Position+dir) * CFrame.Angles(0,side,0) | |
790 | local hitz3, enz3 = RAY(Torsoz.Position, (direct * CFrame.Angles(0,-side/2.3,0)).lookVector*4) | |
791 | if hitz3 ~= nil then | |
792 | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) | |
793 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side*1.1,-side/2.2) | |
794 | dir, dirc = FindSurface(hitz2, enz2) | |
795 | towall = -dir | |
796 | dir = (CFrame.new(NV, dir) * CFrame.Angles(0,side,0)).lookVector | |
797 | prevpart = hitz2 | |
798 | HWRLastPart = hitz2 | |
799 | else | |
800 | ---- if player fails to find new wall to run on | |
801 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
802 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
803 | Torsoz.Velocity = NV | |
804 | HWRCooldown = 5 | |
805 | break | |
806 | end | |
807 | end | |
808 | --- continue to wall run | |
809 | Torsoz.CFrame = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) | |
810 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,-side/2.2) | |
811 | else | |
812 | ---- if player ends wall run at end of wall | |
813 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
814 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
815 | Torsoz.Velocity = NV | |
816 | HWRCooldown = 5 | |
817 | break | |
818 | end | |
819 | ||
820 | local hitz3, enz3 = RAY(Torsoz.Position, Torsoz.CFrame.lookVector*2) | |
821 | if hitz3 ~= nil and hitz3.CanCollide == true then | |
822 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
823 | bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+dir) | |
824 | Torsoz.Velocity = NV | |
825 | HWRCooldown = 5 | |
826 | break | |
827 | end | |
828 | ||
829 | bv.Parent = Torsoz | |
830 | bv.velocity = (dir*(sprint-0.5)) + Vector3.new(0,GravPoint,0) | |
831 | bg.cframe = bg.cframe * CFrame.Angles(aniangle/80,aniangle/80,0) | |
832 | Torsoz.CFrame = Torsoz.CFrame * CFrame.Angles(aniangle/80,aniangle/80,0) | |
833 | local j3,j3a = GetWeld(joint3) | |
834 | local j4,j4a = GetWeld(joint4) | |
835 | SetWeld(joint3,1,1, j3,j3a, j3,Vector3.new(-0.2+(aniangle/4),0,0)) | |
836 | SetWeld(joint4,1,1, j4,j4a, j4,Vector3.new(-0.2+(-aniangle/4),0,0)) | |
837 | if side == math.pi/2 then | |
838 | local j1,j1a = GetWeld(joint1) | |
839 | SetWeld(joint1,1,1, j1,j1a, j1, Vector3.new(0,0,0.8+(aniangle2/14))) | |
840 | else | |
841 | local j2,j2a = GetWeld(joint2) | |
842 | SetWeld(joint2,1,1, j2,j2a, j2, Vector3.new(0,0,-0.8-(aniangle2/14))) | |
843 | end | |
844 | ||
845 | wait(0.025) | |
846 | if GravPoint < -100 then | |
847 | bg.cframe = CFrame.new(enz2+(towall*-2), enz2) * CFrame.Angles(0,-side,0) | |
848 | local offset = math.abs((bg.cframe.p.y+enz2.y) - bg.cframe.p.y) | |
849 | Torsoz.CFrame = CFrame.new(Vector3.new(bg.cframe.p.x,offset,bg.cframe.p.z), enz2) * CFrame.Angles(0,-side,0) | |
850 | break | |
851 | end | |
852 | ||
853 | end | |
854 | ||
855 | if HWallRunning == "Jumping" then | |
856 | HWRCooldown = 6 | |
857 | joint1.C1 = CFrame.new(0,0.5,0) | |
858 | ||
859 | joint2.C1 = CFrame.new(0,0.5,0) | |
860 | if side == -math.pi/2 then | |
861 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/3) | |
862 | else | |
863 | joint2.C0 = CFrame.new(-1.35,0.5,0) * CFrame.Angles(0,side/2.4,-math.pi/4) | |
864 | end | |
865 | ||
866 | joint3.C1 = CFrame.new(0,1,0) | |
867 | if side == -math.pi/2 then | |
868 | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),-math.pi/4) | |
869 | else | |
870 | joint3.C0 = CFrame.new(0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),math.pi/4) | |
871 | end | |
872 | joint4.MaxVelocity = 10 | |
873 | joint4.DesiredAngle = 0 | |
874 | joint4.C1 = CFrame.new(0,1,0) | |
875 | if side == -math.pi/2 then | |
876 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,math.pi+(side/2.4),math.pi/4) | |
877 | else | |
878 | joint4.C0 = CFrame.new(-0.5,-0.8,0) * CFrame.Angles(0,(side/2.4),-math.pi/4) | |
879 | end | |
880 | ||
881 | local joint5 = Joint5 | |
882 | joint5.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(0,side/2.4,0) | |
883 | joint5.C0 = CFrame.new(0,1,0) | |
884 | ||
885 | local j1,j1a = GetWeld(joint1) | |
886 | local j2,j2a = GetWeld(joint2) | |
887 | local j3,j3a = GetWeld(joint3) | |
888 | local j4,j4a = GetWeld(joint4) | |
889 | local j5,j5a = GetWeld(joint5) | |
890 | ||
891 | GravPoint = 26 | |
892 | local collidecount = 0 | |
893 | local bgangle = side/2 | |
894 | local count = 1 | |
895 | local dir2 = (CFrame.new(NV, dir) * CFrame.Angles(0,-side/2.4,0)).lookVector | |
896 | HWRDir = dir2 | |
897 | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) | |
898 | while HWallRunning == "Jumping" do | |
899 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-4,0)) | |
900 | local hitz2, enz2 = RAY(Torsoz.Position, dir2*1.4) | |
901 | if hitz ~= nil and hitz.CanCollide == true then | |
902 | local offset = math.abs(enz.y - Torsoz.CFrame.p.y) | |
903 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2.9,0), enz+Vector3.new(0,2.9,0)+dir2) | |
904 | Torsoz.Velocity = NV | |
905 | break | |
906 | end | |
907 | ||
908 | if hitz2 ~= nil and hitz2.CanCollide == true then | |
909 | collidecount = collidecount + 1 | |
910 | if collidecount == 4 then | |
911 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Torsoz.Position+dir2) * CFrame.new(0,0,0.4) | |
912 | Torsoz.Velocity = Vector3.new(0,Torsoz.Velocity.y,0) | |
913 | HWRCooldown = 5 | |
914 | VWRCooldown = 5 | |
915 | wait(0.02) | |
916 | break | |
917 | end | |
918 | end | |
919 | ||
920 | if side/2 > 0 then | |
921 | if bgangle > 0.2 then | |
922 | bgangle = bgangle - 0.055 | |
923 | end | |
924 | else | |
925 | if bgangle < -0.2 then | |
926 | bgangle = bgangle + 0.055 | |
927 | end | |
928 | end | |
929 | ||
930 | if count <= 5 then | |
931 | if side == -math.pi/2 then | |
932 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/4)) | |
933 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/3)) | |
934 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
935 | joint3.C0 = joint3.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) | |
936 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
937 | joint4.C0 = joint4.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) | |
938 | else | |
939 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(1.35,0.5,0), Vector3.new(0,side/2.4,math.pi/3)) | |
940 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-1.35,0.5,0), Vector3.new(0,side/2.4,-math.pi/4)) | |
941 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
942 | joint3.C0 = joint3.C0 * CFrame.Angles((math.pi/4)/5*count,0,0) | |
943 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-0.5,-0.8,0), Vector3.new(0,-side/1.7,0)) | |
944 | joint4.C0 = joint4.C0 * CFrame.Angles((-math.pi/4)/5*count,0,0) | |
945 | end | |
946 | ||
947 | count = count + 1 | |
948 | end | |
949 | ||
950 | bg.Parent = Torsoz | |
951 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(0,side/15,-bgangle) | |
952 | bv.velocity = (dir2*(sprint+5)) + Vector3.new(0,GravPoint,0) | |
953 | if collidecount ~= 0 then | |
954 | bv.velocity = Vector3.new(0,bv.velocity.y,0) | |
955 | end | |
956 | if GravPoint < -120 then | |
957 | break | |
958 | end | |
959 | wait(0.025) | |
960 | end | |
961 | end | |
962 | ||
963 | Hu.PlatformStand = false | |
964 | bv:remove() | |
965 | ||
966 | HWRGravDrop = false | |
967 | Stand() | |
968 | HWallRunning = false | |
969 | end | |
970 | end | |
971 | ||
972 | function VWR(part, pos) | |
973 | if (part.className == "Part" and part.Shape == Enum.PartType.Block) or part.className ~= "Part" then | |
974 | print("VWR Activated") | |
975 | flow.Value = flow.Value + 9 | |
976 | Standing = false | |
977 | VWallRunning = true | |
978 | Action = "VWallRunning" | |
979 | GravPoint = 0 | |
980 | local percent = 1 | |
981 | VWRLastPart = part | |
982 | local dir, dirc = FindSurface(part, pos) | |
983 | towall = -dir | |
984 | dir = (CFrame.new(NV, -dir) * CFrame.Angles(math.pi/2,0,0)).lookVector | |
985 | --[[ | |
986 | local p = P:Clone() | |
987 | p.Parent = char | |
988 | p.Size = Vector3.new(2,2,2) | |
989 | p.BrickColor = BrickColor.new("Lime green") | |
990 | p.CanCollide = false | |
991 | p.CFrame = part.CFrame * CFrame.new(dirc*5) | |
992 | p.Transparency = 0.3 | |
993 | ]] | |
994 | local bv = Instance.new("BodyVelocity", Torsoz) | |
995 | bv.Name = "StaminaBodyObject" | |
996 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
997 | bv.P = 9000 | |
998 | bv.velocity = (dir*(sprint-1))*percent | |
999 | ||
1000 | local bg = Instance.new("BodyGyro", Torsoz) | |
1001 | bg.Name = "StaminaBodyObject" | |
1002 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1003 | bg.D = 100 | |
1004 | local posi = pos + (-towall*1.8) | |
1005 | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) | |
1006 | Torsoz.CFrame = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) | |
1007 | ||
1008 | local joint1 = Joint3 | |
1009 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,math.pi/8)) | |
1010 | ||
1011 | local joint2 = Joint4 | |
1012 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,0,-math.pi/8)) | |
1013 | ||
1014 | local joint3 = Joint1 | |
1015 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) | |
1016 | joint3.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) | |
1017 | ||
1018 | local joint4 = Joint2 | |
1019 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.48,-0.6,-0.1), Vector3.new(0,math.pi/2,0)) | |
1020 | joint4.C1 = CFrame.new(0,0.7,0.2) * CFrame.Angles(0,math.pi/2,0) | |
1021 | ||
1022 | local joint5 = Joint5 | |
1023 | SetWeld(joint5,1,1, NV,NV, Vector3.new(0,1,0), Vector3.new(math.pi/20,0,0)) | |
1024 | ||
1025 | local aniangle = 0 | |
1026 | local aniplus = true | |
1027 | ||
1028 | while VWallRunning == true do | |
1029 | local hitz, enz = RAY(Torsoz.Position, towall*2.1) | |
1030 | local hitz2, enz2 = RAY(Torsoz.Position, (CFrame.new(NV,towall)*CFrame.Angles(math.pi/2,0,0)).lookVector*2.4) | |
1031 | ||
1032 | if aniangle > math.pi then | |
1033 | aniplus = false | |
1034 | elseif aniangle < -math.pi then | |
1035 | aniplus = true | |
1036 | end | |
1037 | if aniplus == true then | |
1038 | aniangle = aniangle + (1.3*(percent+0.2)) | |
1039 | elseif aniplus == false then | |
1040 | aniangle = aniangle - (1.3*(percent+0.2)) | |
1041 | end | |
1042 | ||
1043 | bv.velocity = (dir*(sprint-1))*percent | |
1044 | if VWRLeft == true then | |
1045 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) | |
1046 | end | |
1047 | if VWRRight == true then | |
1048 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * (11*percent+5)) | |
1049 | end | |
1050 | ||
1051 | bg.cframe = CFrame.new(posi, posi+towall) * CFrame.Angles((math.pi/5),0,0) * CFrame.Angles(0,aniangle/60,0) | |
1052 | ||
1053 | SetWeld(joint1,1,1, NV,NV, Vector3.new(1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(math.pi/8)+(aniangle/30))) | |
1054 | SetWeld(joint2,1,1, NV,NV, Vector3.new(-1.4,0.45,-0.1), Vector3.new(-math.pi/3.2,aniangle/52,(-math.pi/8)+(-aniangle/30))) | |
1055 | SetWeld(joint3,1,1, NV,NV, Vector3.new(0.51,-0.75,-(aniangle/30)), Vector3.new(0,math.pi/2,(aniangle/8)-0.3)) | |
1056 | SetWeld(joint4,1,1, NV,NV, Vector3.new(-0.51,-0.75,(aniangle/30)), Vector3.new(0,math.pi/2,(-aniangle/8)-0.3)) | |
1057 | ||
1058 | if hitz == nil then | |
1059 | local lv = Torsoz.Position + (Torsoz.CFrame.lookVector*100) | |
1060 | Torsoz.CFrame = CFrame.new(Torsoz.Position, Vector3.new(lv.x,Torsoz.Position.y,lv.z)) | |
1061 | break | |
1062 | end | |
1063 | ||
1064 | if hitz2 ~= nil then | |
1065 | percent = 0 | |
1066 | VWallRunning = "Falling" | |
1067 | Action = "VWRFalling" | |
1068 | GravPoint = -7 | |
1069 | break | |
1070 | end | |
1071 | ||
1072 | wait(0.02) | |
1073 | percent = percent - 0.028 | |
1074 | if percent <= 0.15 then | |
1075 | VWallRunning = "Falling" | |
1076 | Action = "VWRFalling" | |
1077 | end | |
1078 | end | |
1079 | ||
1080 | -------------------------- Falling from VWR ------------------------------ | |
1081 | if VWallRunning == "Falling" then | |
1082 | GravPoint = GravPoint - 1 | |
1083 | local dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1084 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1085 | ||
1086 | local j1,j1a = GetWeld(joint1) | |
1087 | local j2,j2a = GetWeld(joint2) | |
1088 | local j3,j3a = GetWeld(joint3) | |
1089 | local j4,j4a = GetWeld(joint4) | |
1090 | local j5,j5a = GetWeld(joint5) | |
1091 | ||
1092 | local counter = 0 | |
1093 | while VWallRunning == "Falling" do | |
1094 | counter = counter + 1 | |
1095 | local hitz, enz = RAY(H.Position, Vector3.new(0,-2.4,0)) | |
1096 | ||
1097 | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1098 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1099 | if VWRLeft == true then | |
1100 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1101 | end | |
1102 | if VWRRight == true then | |
1103 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1104 | end | |
1105 | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles(-math.pi/2.55,math.pi,0) | |
1106 | ||
1107 | if counter <= 35 then | |
1108 | SetWeld(joint1,counter,35, j1,j1a, Vector3.new(1.4,0.45,-0.1), Vector3.new(math.pi/9,0,math.pi/9)) | |
1109 | SetWeld(joint2,counter,35, j2,j2a, Vector3.new(-1.4,0.45,-0.1), Vector3.new(math.pi/9,0,-math.pi/9)) | |
1110 | SetWeld(joint3,counter,35, j3,j3a, Vector3.new(0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) | |
1111 | joint3.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) | |
1112 | SetWeld(joint4,counter,35, j4,j4a, Vector3.new(-0.5,-0.75,0), Vector3.new(0,math.pi/2,math.pi/9)) | |
1113 | joint4.C1 = CFrame.new(0,0.7 + (0.3/35*counter),0.2 - (0.2/35*counter)) * CFrame.Angles(0,math.pi/2,0) | |
1114 | SetWeld(joint5,counter,35, j5,j5a, Vector3.new(0,1,0), Vector3.new(-math.pi/6,0,0)) | |
1115 | end | |
1116 | ||
1117 | if hitz ~= nil then | |
1118 | bv:remove() | |
1119 | Torsoz.CFrame = CFrame.new(enz+Vector3.new(0,2,0), (enz+Vector3.new(0,2,0)) + ((-towall*25) + Vector3.new(0,GravPoint,0))) * CFrame.Angles(-math.pi/2.55,math.pi,0) | |
1120 | Torsoz.Velocity = NV | |
1121 | Torsoz.RotVelocity = NV | |
1122 | local bp = Instance.new("BodyPosition", Torsoz) | |
1123 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1124 | bp.position = Torsoz.CFrame.p | |
1125 | game:service("Debris"):AddItem(bp, 0.16) | |
1126 | flow.Value = 0 | |
1127 | break | |
1128 | end | |
1129 | ||
1130 | if GravPoint > - 180 then | |
1131 | GravPoint = GravPoint - 1.9 | |
1132 | end | |
1133 | if counter > 200 then | |
1134 | break | |
1135 | end | |
1136 | wait(0.02) | |
1137 | end | |
1138 | ||
1139 | local bp = Instance.new("BodyPosition") | |
1140 | ||
1141 | local counter2 = counter | |
1142 | local bgangleplus = 0 | |
1143 | ||
1144 | local j1,j1a = GetWeld(joint1) | |
1145 | local j2,j2a = GetWeld(joint2) | |
1146 | local j3,j3a = GetWeld(joint3) | |
1147 | local j4,j4a = GetWeld(joint4) | |
1148 | local j5,j5a = GetWeld(joint5) | |
1149 | ||
1150 | local landingpos | |
1151 | ||
1152 | while VWallRunning == "BackflipFromFall" do | |
1153 | counter2 = counter2 + 1 | |
1154 | local hitz, enz = RAY(H.Position+Vector3.new(0,2,0), Vector3.new(0,-4.4,0)) | |
1155 | ||
1156 | if counter2 - counter < 13 then | |
1157 | bgangleplus = bgangleplus - ((math.pi*1.1)/13) | |
1158 | end | |
1159 | if counter2 - counter <= 13 then | |
1160 | SetWeld(joint1,counter2-counter,13, j1,j1a, Vector3.new(1.4,0.5,0.1), Vector3.new(math.pi/2,0.1,math.pi/2)) | |
1161 | SetWeld(joint2,counter2-counter,13, j2,j2a, Vector3.new(-1.4,0.5,0.1), Vector3.new(math.pi/2,-0.1,-math.pi/2)) | |
1162 | SetWeld(joint3,counter2-counter,13, j3,j3a, Vector3.new(0.52,-0.3,-0.65), Vector3.new(0,math.pi/2,0)) | |
1163 | SetWeld(joint4,counter2-counter,13, j4,j4a, Vector3.new(-0.51,-0.9,-0.05), Vector3.new(0,math.pi/2,0)) | |
1164 | SetWeld(joint5,counter2-counter,13, j5,j5a, Vector3.new(0,0.9,0), Vector3.new(-math.pi/7,0,0)) | |
1165 | end | |
1166 | ||
1167 | dirpos = (-towall *5) + Vector3.new(0,GravPoint,0) | |
1168 | --bv.velocity = Vector3.new(0,-2,0) | |
1169 | bv.velocity = CFrame.new(NV, dirpos).lookVector * dirpos.magnitude | |
1170 | if VWRLeft == true then | |
1171 | bv.velocity = bv.velocity + ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1172 | end | |
1173 | if VWRRight == true then | |
1174 | bv.velocity = bv.velocity - ((CFrame.new(NV, towall) * CFrame.Angles(0,math.pi/2,0)).lookVector * 9) | |
1175 | end | |
1176 | bg.cframe = CFrame.new(NV, (-towall*30) + Vector3.new(0,GravPoint,0)) * CFrame.Angles((-math.pi/2.4) + bgangleplus,math.pi,0) | |
1177 | ||
1178 | if hitz ~= nil then | |
1179 | bv:remove() | |
1180 | landingpos = enz - (towall*1.3) | |
1181 | if counter2 - counter > 8 then | |
1182 | bp = Instance.new("BodyPosition", Torsoz) | |
1183 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1184 | bp.position = enz+Vector3.new(0,2.4,0) + (-towall*1) | |
1185 | VWallRunning = "LandingFall" | |
1186 | else | |
1187 | Torsoz.CFrame = bg.cframe + (enz+Vector3.new(0,2.3,0)) | |
1188 | Torsoz.Velocity = NV | |
1189 | Torsoz.RotVelocity = NV | |
1190 | local bp = Instance.new("BodyPosition", Torsoz) | |
1191 | bp.maxForce = Vector3.new(1/0,1/0,1/0) | |
1192 | bp.position = Torsoz.CFrame.p | |
1193 | game:service("Debris"):AddItem(bp, 0.14) | |
1194 | flow.Value = 0 | |
1195 | end | |
1196 | break | |
1197 | end | |
1198 | ||
1199 | if GravPoint > - 180 then | |
1200 | GravPoint = GravPoint - 1.9 | |
1201 | end | |
1202 | if counter2 > 200 then | |
1203 | break | |
1204 | end | |
1205 | wait(0.02) | |
1206 | end | |
1207 | ||
1208 | if VWallRunning == "LandingFall" then | |
1209 | print("Landing") | |
1210 | ||
1211 | joint3.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1212 | joint4.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1213 | local j1,j1a = GetWeld(joint1) | |
1214 | local j2,j2a = GetWeld(joint2) | |
1215 | local j3,j3a = GetWeld(joint3) | |
1216 | local j4,j4a = GetWeld(joint4) | |
1217 | local j5,j5a = GetWeld(joint5) | |
1218 | ||
1219 | local a | |
1220 | local mesh | |
1221 | if GravPoint < -70 then | |
1222 | a = P:Clone() | |
1223 | a.Parent = Torsoz | |
1224 | a.Name = "AirLandingEffect" | |
1225 | a.BrickColor = BrickColor.new("Medium stone grey") | |
1226 | a.Transparency = 0.3 | |
1227 | a.CFrame = CFrame.new(landingpos+Vector3.new(0,0.4,0)) | |
1228 | mesh = Instance.new("SpecialMesh", a) | |
1229 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1230 | mesh.Scale = Vector3.new(0,0,0) | |
1231 | end | |
1232 | ||
1233 | local bgcf = CFrame.new(NV, Vector3.new(towall.x,0,towall.z)) | |
1234 | bg.cframe = bgcf * CFrame.Angles(-math.pi/7,0,0) | |
1235 | local bgval = math.pi/7/2 | |
1236 | ||
1237 | for i = 1, 6 do | |
1238 | Hu.PlatformStand = true | |
1239 | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.2,0.5,0.2), Vector3.new(math.pi/2,0.5,math.pi/1.2)) | |
1240 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.2,0.5,0.2), Vector3.new(math.pi/2,-0.5,-math.pi/1.2)) | |
1241 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.51,-0.3,-0.8), Vector3.new(0,math.pi/2,-math.pi/7)) | |
1242 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.51,-0.8,-0.7), Vector3.new(0,math.pi/2,-math.pi/3)) | |
1243 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,0.85,0), Vector3.new(-math.pi/8,0,0)) | |
1244 | bp.position = bp.position + Vector3.new(0,-0.07,0) | |
1245 | bg.cframe = bgcf * CFrame.Angles((-bgval*2) + (bgval/6*i),0,0) | |
1246 | Torsoz.CFrame = bg.cframe + bp.position | |
1247 | if a ~= nil then | |
1248 | mesh.Scale = mesh.Scale + Vector3.new(1.3,0.35,1.3) | |
1249 | a.Transparency = 0.3 + (0.7/6*i) | |
1250 | end | |
1251 | wait(0.02) | |
1252 | end | |
1253 | if a ~= nil then | |
1254 | a:remove() | |
1255 | end | |
1256 | local j1,j1a = GetWeld(joint1) | |
1257 | local j2,j2a = GetWeld(joint2) | |
1258 | local j3,j3a = GetWeld(joint3) | |
1259 | local j4,j4a = GetWeld(joint4) | |
1260 | local j5,j5a = GetWeld(joint5) | |
1261 | for i = 1, 6 do | |
1262 | Hu.PlatformStand = true | |
1263 | SetWeld(joint1,i,6, j1,j1a, Vector3.new(1.5,0.5,0), Vector3.new(0,0,0)) | |
1264 | SetWeld(joint2,i,6, j2,j2a, Vector3.new(-1.5,0.5,0), Vector3.new(0,0,0)) | |
1265 | SetWeld(joint3,i,6, j3,j3a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1266 | SetWeld(joint4,i,6, j4,j4a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1267 | SetWeld(joint5,i,6, j5,j5a, Vector3.new(0,1,0), Vector3.new(0,0,0)) | |
1268 | bp.position = bp.position + Vector3.new(0,0.1,0) | |
1269 | bg.cframe = bgcf * CFrame.Angles(-bgval + (bgval/6*i),0,0) | |
1270 | Torsoz.CFrame = bg.cframe + bp.position | |
1271 | wait(0.02) | |
1272 | end | |
1273 | ||
1274 | bp:remove() | |
1275 | end | |
1276 | ||
1277 | end | |
1278 | ||
1279 | bv:remove() | |
1280 | bg:remove() | |
1281 | VWallRunning = false | |
1282 | Stand() | |
1283 | end | |
1284 | end | |
1285 | ||
1286 | function Slide(pos) | |
1287 | flow.Value = flow.Value + 6 | |
1288 | Action = "Sliding" | |
1289 | Sliding = true | |
1290 | GravPoint = Torsoz.Velocity.y | |
1291 | local spd = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude + 10 | |
1292 | local dir = Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).unit | |
1293 | ||
1294 | local bv = Instance.new("BodyVelocity", Torsoz) | |
1295 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1296 | bv.velocity = dir*spd | |
1297 | local bg = Instance.new("BodyGyro", Torsoz) | |
1298 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1299 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1300 | ||
1301 | local joint1 = Joint1 | |
1302 | local joint2 = Joint2 | |
1303 | local joint3 = Joint3 | |
1304 | local joint4 = Joint4 | |
1305 | local joint5 = Joint5 | |
1306 | local j1,j1a = GetWeld(joint1) | |
1307 | local j2,j2a = GetWeld(joint2) | |
1308 | ||
1309 | SetWeld(joint1,1,1, NV,NV, Vector3.new(j1.x,j1.y,j1.z), Vector3.new(j1a.x,math.pi/2,j1a.z)) | |
1310 | joint1.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1311 | SetWeld(joint2,1,1, NV,NV, Vector3.new(j2.x,j2.y,j2.z), Vector3.new(j2a.x,math.pi/2,j2a.z)) | |
1312 | joint2.C1 = CFrame.new(0,1,0) * CFrame.Angles(0,math.pi/2,0) | |
1313 | ||
1314 | local j1,j1a = GetWeld(joint1) | |
1315 | local j2,j2a = GetWeld(joint2) | |
1316 | local j3,j3a = GetWeld(joint3) | |
1317 | local j4,j4a = GetWeld(joint4) | |
1318 | local j5,j5a = GetWeld(joint5) | |
1319 | ||
1320 | local count = 0 | |
1321 | local lastpos | |
1322 | ||
1323 | while Sliding == true do | |
1324 | count = count + 1 | |
1325 | Hu.PlatformStand = true | |
1326 | local hitz1, enz1 = RAY(Torsoz.Position+Vector3.new(0,0.03,0), dir *2.5) | |
1327 | local hitz2, enz2 = RAY(Torsoz.Position-Vector3.new(0,0.2,0), dir *2.5) | |
1328 | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
1329 | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) | |
1330 | ||
1331 | if count <= 5 then | |
1332 | SetWeld(joint1,count,5, j1,j1a, Vector3.new(0.5,-0.8,-0.15), Vector3.new(0,(math.pi/2)+0.1,-0.4)) | |
1333 | SetWeld(joint2,count,5, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,(math.pi/2)-0.4,0)) | |
1334 | SetWeld(joint3,count,5, j3,j3a, Vector3.new(1.5,0.5,0), Vector3.new(-0.7,-0.24,math.pi/5)) | |
1335 | SetWeld(joint4,count,5, j4,j4a, Vector3.new(-1.5,0.5,0), Vector3.new(-0.1,0,-math.pi/1.5)) | |
1336 | SetWeld(joint5,count,5, j5,j5a, Vector3.new(0,1,0), Vector3.new(-0.5,-0.2,0)) | |
1337 | end | |
1338 | ||
1339 | if (hitz1 ~= nil and hitz1.CanCollide == true) or (hitz2 ~= nil and hitz2.CanCollide == true) then | |
1340 | bv:remove() | |
1341 | bg:remove() | |
1342 | Sliding = "HitObject" | |
1343 | end | |
1344 | if ghitz ~= nil then | |
1345 | GravPoint = 0 | |
1346 | Torsoz.CFrame = CFrame.new(genz, genz+dir) * CFrame.Angles(math.pi/2.2,0.24,0) + Vector3.new(0,0.7,0) | |
1347 | spd = spd - 0.95 | |
1348 | else | |
1349 | if GravPoint > -180 then | |
1350 | GravPoint = GravPoint - 5.6 | |
1351 | end | |
1352 | spd = spd - 0.36 | |
1353 | end | |
1354 | if spd < 7 then | |
1355 | Sliding = false | |
1356 | end | |
1357 | wait(0.02) | |
1358 | end | |
1359 | ||
1360 | if Sliding == false then | |
1361 | local j1,j1a = GetWeld(joint1) | |
1362 | local j2,j2a = GetWeld(joint2) | |
1363 | local j3,j3a = GetWeld(joint3) | |
1364 | local j4,j4a = GetWeld(joint4) | |
1365 | local j5,j5a = GetWeld(joint5) | |
1366 | for i = 1, 4 do | |
1367 | SetWeld(joint1,i,4, j1,j1a, Vector3.new(0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1368 | SetWeld(joint2,i,4, j2,j2a, Vector3.new(-0.5,-1,0), Vector3.new(0,math.pi/2,0)) | |
1369 | SetWeld(joint3,i,4, j3,j3a, Vector3.new(1.5,0.5,0), NV) | |
1370 | SetWeld(joint4,i,4, j4,j4a, Vector3.new(-1.5,0.5,0), NV) | |
1371 | SetWeld(joint5,i,4, j5,j5a, Vector3.new(0,1,0), NV) | |
1372 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
1373 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) | |
1374 | bv.velocity = dir*spd + Vector3.new(0,GravPoint,0) | |
1375 | ||
1376 | if hitz ~= nil then | |
1377 | GravPoint = 0 | |
1378 | Torsoz.CFrame = CFrame.new(enz, enz+dir) * CFrame.Angles((math.pi/2.2) - ((math.pi/2.2)/4*i),0.24 - (0.24/4*i),0) + Vector3.new(0,0.7+(1.8/4*i),0) | |
1379 | spd = spd - 0.95 | |
1380 | else | |
1381 | if GravPoint > -180 then | |
1382 | GravPoint = GravPoint - 5.6 | |
1383 | end | |
1384 | spd = spd - 0.36 | |
1385 | end | |
1386 | wait(0.02) | |
1387 | end | |
1388 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-2.6,0)) | |
1389 | Torsoz.CFrame = CFrame.new(enz, enz+dir) + Vector3.new(0,3,0) | |
1390 | end | |
1391 | bv:remove() | |
1392 | bg:remove() | |
1393 | SlideCooldown = 10 | |
1394 | Stand() | |
1395 | end | |
1396 | ||
1397 | function KD(key) | |
1398 | if pause.Value == false then | |
1399 | if key == string.char(32) then | |
1400 | Space = true | |
1401 | ||
1402 | local ghitz, genz = RAY(Torsoz.Position, Vector3.new(0,-3.7,0)) | |
1403 | local hitz, enz = RAY(Torsoz.Position+Vector3.new(0,1.1,0), Torsoz.CFrame.lookVector*2.3) | |
1404 | local righthitz, rightenz | |
1405 | local lefthitz, leftenz | |
1406 | ||
1407 | if HWallRunning == false then | |
1408 | righthitz, rightenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) | |
1409 | lefthitz, leftenz = RAY(Torsoz.Position, ((Torsoz.CFrame * CFrame.new(-1.5,0,-0.2)).p - Torsoz.CFrame.p).unit*3.9) | |
1410 | ||
1411 | elseif HWallRunning == "Jumping" then | |
1412 | righthitz, rightenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) | |
1413 | lefthitz, leftenz = RAY(Torsoz.Position, ((CFrame.new(Torsoz.Position, Torsoz.Position + HWRDir) * CFrame.new(-1.5,0,-0.2)).p - Torsoz.Position).unit*3.9) | |
1414 | ||
1415 | end | |
1416 | ||
1417 | if Action == "Standing" and Shift == true and (hitz == nil or hitz.CanCollide == false) and (righthitz == nil or righthitz.CanCollide == false) and (lefthitz == nil or lefthitz.CanCollide == false) and (ghitz == nil or ghitz.CanCollide == false) and (Torsoz.Velocity.y > 6 and Torsoz.Velocity.y < 50) and DivingCooldown <= 0 then | |
1418 | if stamina >= 10 then | |
1419 | --if Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 12 then | |
1420 | Dive() | |
1421 | --end | |
1422 | end | |
1423 | end | |
1424 | ||
1425 | if hitz == nil and VWallRunning == "Falling" then | |
1426 | VWallRunning = "BackflipFromFall" | |
1427 | end | |
1428 | ||
1429 | if Shift == true and Torsoz.Velocity.y > -50 and Diving == false and DivingCooldown <= 0 then | |
1430 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-3.5,0)) | |
1431 | ||
1432 | if hitz ~= nil then | |
1433 | if Action == "Standing" and VWRCooldown == 0 then | |
1434 | if hitz2 == nil or hitz2.CanCollide == false then | |
1435 | VWR(hitz, enz) | |
1436 | end | |
1437 | end | |
1438 | end | |
1439 | ||
1440 | if (HWallRunning == false or (HWallRunning == "Jumping" and (HWRLastPart ~= righthitz or HWRLastPart ~= lefthitz))) and HWRCooldown == 0 and VWallRunning == false then | |
1441 | ||
1442 | if (hitz == nil or HWallRunning == "Jumping") and ((righthitz ~= nil and righthitz.Parent:findFirstChild("Humanoid") == nil and righthitz.Parent.className ~= "Hat") or (lefthitz ~= nil and lefthitz.Parent:findFirstChild("Humanoid") == nil and lefthitz.Parent.className ~= "Hat")) then | |
1443 | if hitz2 == nil or hitz2.CanCollide == false then | |
1444 | local right = (rightenz - Torsoz.Position).magnitude | |
1445 | local left = (leftenz - Torsoz.Position).magnitude | |
1446 | if right < left then | |
1447 | if HWallRunning == "Jumping" and HWRLastPart ~= righthitz then | |
1448 | HWallRunning = false | |
1449 | while Standing == false do | |
1450 | wait(0.01) | |
1451 | end | |
1452 | print("2nd Right Activated!") | |
1453 | HWallRun(righthitz, rightenz, -math.pi/2) | |
1454 | else | |
1455 | if hitz == nil then | |
1456 | print("Right Activated") | |
1457 | HWallRun(righthitz, rightenz, -math.pi/2) | |
1458 | end | |
1459 | end | |
1460 | elseif left < right then | |
1461 | if HWallRunning == "Jumping" and HWRLastPart ~= lefthitz then | |
1462 | HWallRunning = false | |
1463 | while Standing == false do | |
1464 | wait(0.01) | |
1465 | end | |
1466 | print("2nd Left Activated!") | |
1467 | HWallRun(lefthitz, leftenz, math.pi/2) | |
1468 | else | |
1469 | if hitz == nil then | |
1470 | print("Left Activated") | |
1471 | HWallRun(lefthitz, leftenz, math.pi/2) | |
1472 | end | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | end | |
1477 | end | |
1478 | ||
1479 | end | |
1480 | ||
1481 | if HWallRunning == true then | |
1482 | HWallRunning = "Jumping" | |
1483 | Action = "HWRJumping" | |
1484 | end | |
1485 | ||
1486 | elseif key == string.char(48) then | |
1487 | Shift = true | |
1488 | elseif key == string.char(50) then | |
1489 | if Action == "Standing" then | |
1490 | Sit() | |
1491 | elseif HWallRunning == true then | |
1492 | HWRGravDrop = true | |
1493 | end | |
1494 | elseif key == string.char(52) then | |
1495 | if Shift == true and Action == "Standing" and SlideCooldown == 0 and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 15 and Torsoz.Velocity.y > -40 then | |
1496 | print("Sliding") | |
1497 | Slide() | |
1498 | end | |
1499 | elseif key == "a" then | |
1500 | VWRLeft = true | |
1501 | elseif key == "d" then | |
1502 | VWRRight = true | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | ||
1507 | function KU(key) | |
1508 | if key == string.char(32) then | |
1509 | Space = false | |
1510 | elseif key == string.char(48) then | |
1511 | Shift = false | |
1512 | elseif key == string.char(50) then | |
1513 | if Action == "Sitting" then | |
1514 | Stand() | |
1515 | end | |
1516 | elseif key == string.char(52) then | |
1517 | Sliding = false | |
1518 | elseif key == "a" then | |
1519 | VWRLeft = false | |
1520 | elseif key == "d" then | |
1521 | VWRRight = false | |
1522 | end | |
1523 | end | |
1524 | ||
1525 | mouse.KeyDown:connect(function(key) KD(key) end) | |
1526 | mouse.KeyUp:connect(function(key) KU(key) end) | |
1527 | ||
1528 | Joint1 = Instance.new("Snap", Torsoz) | |
1529 | GetWeld(Joint1) | |
1530 | Joint2 = Instance.new("Snap", Torsoz) | |
1531 | GetWeld(Joint2) | |
1532 | Joint3 = Instance.new("Snap", Torsoz) | |
1533 | GetWeld(Joint3) | |
1534 | Joint4 = Instance.new("Snap", Torsoz) | |
1535 | GetWeld(Joint4) | |
1536 | Joint5 = Instance.new("Snap", Torsoz) | |
1537 | GetWeld(Joint5) | |
1538 | Stand() | |
1539 | ||
1540 | local animatebg = Instance.new("BodyGyro") | |
1541 | animatebg.D = 100 | |
1542 | local GravAction = "Idle" | |
1543 | local PrevGravAction = GravAction | |
1544 | ||
1545 | local prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
1546 | local prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
1547 | local hue = 0 | |
1548 | local recyclecount = 0 | |
1549 | local tickoffset = tick() | |
1550 | local fadetab = {} | |
1551 | local fadetab2 = {} | |
1552 | local animatebgcount = 0 | |
1553 | ||
1554 | for i = 1, 13 do | |
1555 | local p = P:Clone() | |
1556 | p.Name = "Part"..i | |
1557 | local mesh = Instance.new("SpecialMesh", p) | |
1558 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" | |
1559 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
1560 | table.insert(fadetab, {p, mesh}) | |
1561 | end | |
1562 | for i = 1, 13 do | |
1563 | local p = P:Clone() | |
1564 | p.Name = "Part"..i | |
1565 | local mesh = Instance.new("SpecialMesh", p) | |
1566 | mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" | |
1567 | mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980" | |
1568 | table.insert(fadetab2, {p, mesh}) | |
1569 | end | |
1570 | ||
1571 | game:service("RunService").Stepped:connect(function() | |
1572 | GravAction = "Idle" | |
1573 | hue = hue + 3 | |
1574 | hue = hue % 360 | |
1575 | ||
1576 | ------------- anim angle changing -------- | |
1577 | if animangle > math.pi then | |
1578 | animplus = false | |
1579 | elseif animangle < -math.pi then | |
1580 | animplus = true | |
1581 | end | |
1582 | if animplus == true then | |
1583 | animangle = animangle + animspeed | |
1584 | elseif animplus == false then | |
1585 | animangle = animangle - animspeed | |
1586 | end | |
1587 | ||
1588 | local hitz, enz = RAY(Torsoz.Position, Vector3.new(0,-3.9,0)) | |
1589 | if Shift == true then | |
1590 | Hu.WalkSpeed = sprint | |
1591 | else | |
1592 | Hu.WalkSpeed = 16 | |
1593 | end | |
1594 | if (FOV >= 70 and FOV < 74) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude > 25 then | |
1595 | FOV = FOV + 1 | |
1596 | elseif (FOV <= 74 and FOV > 70) and Vector3.new(Torsoz.Velocity.x,0,Torsoz.Velocity.z).magnitude < 20 then | |
1597 | FOV = FOV - 1 | |
1598 | end | |
1599 | if pause.Value == true then | |
1600 | Hu.WalkSpeed = 0 | |
1601 | end | |
1602 | if Sitting == true then | |
1603 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-2.2,0)) | |
1604 | Hu.PlatformStand = true | |
1605 | if hitz2 == nil then | |
1606 | Stand() | |
1607 | end | |
1608 | end | |
1609 | if Diving == true then | |
1610 | Hu.PlatformStand = true | |
1611 | DivingBV.velocity = Vector3.new(DivingDir.x*(sprint+2),GravPoint,DivingDir.z*(sprint+2)) | |
1612 | DivingBG.cframe = CFrame.new(Torsoz.Position, Torsoz.Position+DivingBV.velocity) * CFrame.Angles(-math.pi/2,0,0) | |
1613 | ||
1614 | if GravPoint > -180 then | |
1615 | GravPoint = GravPoint - 2 | |
1616 | end | |
1617 | end | |
1618 | if DivingCooldown > 0 then | |
1619 | DivingCooldown = DivingCooldown - 1 | |
1620 | end | |
1621 | if HWallRunning == true then | |
1622 | if HWRGravDrop == false then | |
1623 | GravPoint = GravPoint - 0.4 | |
1624 | else | |
1625 | GravPoint = GravPoint - 2 | |
1626 | end | |
1627 | elseif HWallRunning == "Jumping" then | |
1628 | GravPoint = GravPoint - 1.7 | |
1629 | end | |
1630 | ----------------------------- stamina ---------------------------------------- | |
1631 | if Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 18 and Action == "Standing" and Shift == true then | |
1632 | if stamina > 0 then | |
1633 | stamina = stamina - 0.5 | |
1634 | if stamina < 0 then | |
1635 | Shift = false | |
1636 | stamina = 0 | |
1637 | end | |
1638 | else | |
1639 | Shift = false | |
1640 | stamina = 0 | |
1641 | end | |
1642 | if Action == "Standing" then | |
1643 | animspeed = 0.85 | |
1644 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/4.85,0,0)) | |
1645 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/4.85,0,0)) | |
1646 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/3.5,0,0)) | |
1647 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/3.5,0,0)) | |
1648 | end | |
1649 | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude > 12 and Action ~= "Sliding" then | |
1650 | if stamina < maxstamina then | |
1651 | stamina = stamina + 0.5 | |
1652 | if stamina > maxstamina then | |
1653 | stamina = maxstamina | |
1654 | end | |
1655 | else | |
1656 | stamina = maxstamina | |
1657 | end | |
1658 | if Action == "Standing" then | |
1659 | animspeed = 0.65 | |
1660 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/7,0,0)) | |
1661 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/7,0,0)) | |
1662 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/5,0,0)) | |
1663 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/5,0,0)) | |
1664 | end | |
1665 | elseif Vector3.new(Torsoz.Velocity.x, 0, Torsoz.Velocity.z).magnitude < 2 then | |
1666 | animspeed = 0.1 | |
1667 | if Action == "Standing" then | |
1668 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
1669 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) | |
1670 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new(animangle/30,0,0)) | |
1671 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new(-animangle/30,0,0)) | |
1672 | end | |
1673 | if stamina < maxstamina then | |
1674 | if Sitting == false then | |
1675 | stamina = stamina + 0.65 | |
1676 | else | |
1677 | stamina = stamina + 1.02 | |
1678 | end | |
1679 | if stamina > maxstamina then | |
1680 | stamina = maxstamina | |
1681 | end | |
1682 | else | |
1683 | stamina = maxstamina | |
1684 | end | |
1685 | end | |
1686 | ||
1687 | if hitz == nil then | |
1688 | if Torsoz.Velocity.y > 1 or (Torsoz.Velocity.y < -1 and Torsoz.Velocity.y > -90) then | |
1689 | if Action == "Standing" then | |
1690 | GravAction = "Rising" | |
1691 | animspeed = 0.1 | |
1692 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.5,-1,0), Vector3.new(-animangle/38,0,0)) | |
1693 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.5,-1,0), Vector3.new(animangle/38,0,0)) | |
1694 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.5,0.5,0), Vector3.new((math.pi-0.2)+(animangle/30),0,0)) | |
1695 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.5,0.5,0), Vector3.new((math.pi-0.2)+(-animangle/30),0,0)) | |
1696 | if animatebg.Parent ~= nil then | |
1697 | animatebg.Parent = Torsoz | |
1698 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
1699 | local lokvec = Torsoz.CFrame.lookVector*100 | |
1700 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) | |
1701 | animatebg.Parent = nil | |
1702 | end | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | ||
1707 | if hitz == nil then | |
1708 | local hitz2, enz2 = RAY(Torsoz.Position, Vector3.new(0,-6,0)) | |
1709 | if hitz2 == nil then | |
1710 | if Torsoz.Velocity.y < -90 then | |
1711 | if Action == "Standing" then | |
1712 | GravAction = "Falling" | |
1713 | animspeed = 1.1 | |
1714 | animatebg.Parent = Torsoz | |
1715 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
1716 | local lokvec = Torsoz.CFrame.lookVector*100 | |
1717 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) * CFrame.Angles(-math.pi/11,animangle/70,0) | |
1718 | SetWeld(Joint1,1,1, NV,NV, Vector3.new(0.45,-0.8,0), Vector3.new((animangle/27)-0.3,0,0.18)) | |
1719 | SetWeld(Joint2,1,1, NV,NV, Vector3.new(-0.45,-0.8,0), Vector3.new((-animangle/27)-0.3,0,-0.18)) | |
1720 | SetWeld(Joint3,1,1, NV,NV, Vector3.new(1.4,0.5,0), Vector3.new((math.pi+0.2)+(animangle/26),0,0.18)) | |
1721 | SetWeld(Joint4,1,1, NV,NV, Vector3.new(-1.4,0.5,0), Vector3.new((math.pi+0.2)+(-animangle/26),0,-0.18)) | |
1722 | end | |
1723 | end | |
1724 | elseif hitz2.CanCollide == true then | |
1725 | if animatebg.Parent ~= nil then | |
1726 | animatebg.Parent = Torsoz | |
1727 | animatebg.maxTorque = Vector3.new(1/0,10000,1/0) | |
1728 | local lokvec = Torsoz.CFrame.lookVector*100 | |
1729 | animatebg.cframe = CFrame.new(NV, Vector3.new(lokvec.x,0,lokvec.z)) | |
1730 | animatebg.Parent = nil | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | ||
1735 | if GravAction == "Idle" and animatebg.Parent ~= nil then | |
1736 | animatebg.Parent = nil | |
1737 | end | |
1738 | ||
1739 | if math.abs(tickoffset - tick()) > 0.05 then | |
1740 | tickoffset = tick() | |
1741 | local flowcolor = HSV(hue, 0.7,1) | |
1742 | recyclecount = (recyclecount % #fadetab) + 1 | |
1743 | if flow.Value > 25 then | |
1744 | local lapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
1745 | local rapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
1746 | local p = fadetab[recyclecount] | |
1747 | p[1].Parent = m | |
1748 | p[1].CFrame = CFrame.new((lapos+prevlapos)/2, lapos) | |
1749 | p[2].Scale = Vector3.new(0.5,0.5,(lapos-prevlapos).magnitude*2) | |
1750 | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) | |
1751 | p[1].Transparency = math.abs((flow.Value/120) - 0.8) | |
1752 | p[1].Transparency = p[1].Transparency + (1/#fadetab) | |
1753 | local p = fadetab2[recyclecount] | |
1754 | p[1].Parent = m | |
1755 | p[1].CFrame = CFrame.new((rapos+prevrapos)/2, rapos) | |
1756 | p[2].Scale = Vector3.new(0.5,0.5,(rapos-prevrapos).magnitude*2) | |
1757 | p[2].VertexColor = Vector3.new(flowcolor.r,flowcolor.g,flowcolor.b) | |
1758 | p[1].Transparency = math.abs((flow.Value/120) - 0.8) | |
1759 | p[1].Transparency = p[1].Transparency + (1/#fadetab) | |
1760 | end | |
1761 | ||
1762 | for i, v in pairs(fadetab) do | |
1763 | if v[1].Transparency < 0.9 then | |
1764 | v[1].Transparency = v[1].Transparency + (1/#fadetab) | |
1765 | fadetab2[i][1].Transparency = fadetab2[i][1].Transparency + (1/#fadetab) | |
1766 | elseif v[1].Transparency ~= 1 then | |
1767 | v[1].Transparency = 1 | |
1768 | v[1].Position = Vector3.new(50000,0,0) | |
1769 | fadetab2[i][1].Transparency = 1 | |
1770 | fadetab2[i][1].Position = Vector3.new(50000,0,0) | |
1771 | end | |
1772 | end | |
1773 | ||
1774 | prevrapos = (RA.CFrame * CFrame.new(0,-1,0)).p | |
1775 | prevlapos = (LA.CFrame * CFrame.new(0,-1,0)).p | |
1776 | end | |
1777 | ||
1778 | if flow.Value > 140 then | |
1779 | if char.Parent ~= nil then | |
1780 | char:remove() | |
1781 | end | |
1782 | end | |
1783 | ||
1784 | if flowcooldown > 0 then | |
1785 | flowcooldown = flowcooldown - 1 | |
1786 | end | |
1787 | if HWRCooldown > 0 then | |
1788 | HWRCooldown = HWRCooldown - 1 | |
1789 | end | |
1790 | if VWRCooldown > 0 then | |
1791 | if hitz ~= nil and VWRCooldown > 0 then | |
1792 | VWRCooldown = VWRCooldown - 1 | |
1793 | end | |
1794 | end | |
1795 | if SlideCooldown > 0 then | |
1796 | SlideCooldown = SlideCooldown - 1 | |
1797 | end | |
1798 | ||
1799 | if Action == "HWallRunning" or Action == "VWallRunning" then | |
1800 | flow.Value = flow.Value + 0.24 | |
1801 | if flow.Value > 100 then | |
1802 | flow.Value = 100 | |
1803 | end | |
1804 | flowcooldown = 40 | |
1805 | elseif Action == "Diving" then | |
1806 | flowcooldown = 30 | |
1807 | elseif Action == "Sliding" then | |
1808 | flowcooldown = 15 | |
1809 | elseif Action == "Standing" or Action == "Sitting" then | |
1810 | if flow.Value > 0 and flowcooldown <= 0 then | |
1811 | flow.Value = flow.Value - 0.37 | |
1812 | if flow.Value < 0 then | |
1813 | flow.Value = 0 | |
1814 | end | |
1815 | end | |
1816 | end | |
1817 | ||
1818 | cam.FieldOfView = FOV | |
1819 | prevanimbgcount = animatebgcount | |
1820 | sprint = defsprint + ((flow.Value/100)*2.4) | |
1821 | PrevGravAction = GravAction | |
1822 | Calculate() | |
1823 | end) |