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1 | - | local p = game:service'Players'.Romania12x |
1 | + | local p = game:service'Players'.TehAwsomeDud |
2 | local c = p.Character | |
3 | local bp = p.Backpack | |
4 | pcall(function() _G.mm:Remove() end) | |
5 | pcall(function() bp.RMTank:Remove() end) | |
6 | it = Instance.new | |
7 | v3=Vector3.new | |
8 | bc=BrickColor.new | |
9 | c3=Color3.new | |
10 | cn=CFrame.new | |
11 | ca=CFrame.Angles | |
12 | ti=table.insert | |
13 | tr=table.remove | |
14 | rn=math.random | |
15 | rd=math.rad | |
16 | mf=math.floor | |
17 | asset = "http://www.roblox.com/asset/?id=" | |
18 | ds = {} | |
19 | ds.Claw = "10681506" | |
20 | ds.Ring = "3270017" | |
21 | ds.Crack = "49173398" | |
22 | ds.Cloud = "1095708" | |
23 | ds.Spike = "1033714" | |
24 | ds.Rock = "1290033" | |
25 | ds.Crown = "1323306" | |
26 | ds.Hood = "16952952" | |
27 | ds.Slash = "10209645" | |
28 | ds.Slash2 = "46760716" | |
29 | ds.MadFace = "2235131" | |
30 | ds.BanditMask = "20637493" | |
31 | ds.Hood2 = "25211365" | |
32 | ds.HoodT2 = "64240784" | |
33 | ds.Axe = "12768042" | |
34 | ds.AxeT = "12768034" | |
35 | ds.Fist = "65322375" | |
36 | ds.Tree1 = "1090398" | |
37 | ds.Vine = "13108500" | |
38 | ds.VineT = "17585271" | |
39 | ds.TreeTexture = "2861779" | |
40 | ds.Tug = "31173820" -- sound | |
41 | ds.Fire = "2693346" --"2760979" | |
42 | ds.Hit = "2801263" | |
43 | ds.BulletHole = "64291961" | |
44 | ds.Camo = "4268107" | |
45 | table.foreach(ds,function(a,b) | |
46 | if tonumber(b:sub(1,3)) then | |
47 | ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a]) | |
48 | end | |
49 | end) | |
50 | q = function(f) | |
51 | coroutine.resume(coroutine.create(function() | |
52 | f() | |
53 | end)) | |
54 | end | |
55 | ft = function(tablez,item) | |
56 | for i=1,#tablez do | |
57 | if tablez[i] == item then | |
58 | return i | |
59 | end | |
60 | end | |
61 | return nil | |
62 | end | |
63 | pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) | |
64 | local fp=nil | |
65 | if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then | |
66 | fp=it("Part",pa) | |
67 | fp.Shape=sh | |
68 | fp.formFactor="Custom" | |
69 | elseif sh == "Wedge" then | |
70 | fp=it("WedgePart",pa) | |
71 | fp.formFactor="Custom" | |
72 | elseif sh == "CornerWedge" then | |
73 | fp=it("CornerWedgePart",pa) | |
74 | elseif sh == "VehicleSeat" then | |
75 | fp=it("VehicleSeat",pa) | |
76 | elseif sh == "Seat" then | |
77 | fp=it("Seat",pa) | |
78 | end | |
79 | fp.Size=v3(x,y,z) | |
80 | fp.Friction = 2 | |
81 | fp.CanCollide=c | |
82 | fp.Anchored=false | |
83 | fp.BrickColor=bc(bc2) | |
84 | fp.Transparency=tr | |
85 | fp.Reflectance=re | |
86 | fp.BottomSurface=0 | |
87 | fp.Name=pn | |
88 | fp.Locked = true | |
89 | --fp.FrontSurface="Hinge" | |
90 | fp.TopSurface=0 | |
91 | fp.CFrame = cn(-9000,9000,-9000) | |
92 | fp:BreakJoints() | |
93 | fp.Anchored = a | |
94 | return fp | |
95 | end | |
96 | weld = function(pa,p0,p1,x,y,z,a,b,c) | |
97 | local fw=it("Weld",pa) | |
98 | fw.Part0=p0 | |
99 | fw.Part1=p1 | |
100 | fw.C0=cn(x,y,z) *ca(a,b,c) | |
101 | return fw | |
102 | end | |
103 | fade = function(prt,incr) | |
104 | q(function() | |
105 | for i=prt.Transparency,1,incr do | |
106 | prt.Transparency=i | |
107 | wait() | |
108 | end | |
109 | prt:Remove'' | |
110 | end) | |
111 | end | |
112 | stick = function(hit2,hit) | |
113 | local weld=it("Weld") | |
114 | weld.Part0=hit2 | |
115 | weld.Part1=hit | |
116 | local HitPos=hit2.Position | |
117 | local CJ=cn(HitPos) | |
118 | local C0=hit2.CFrame:inverse() *CJ | |
119 | local C1=hit.CFrame:inverse() * CJ | |
120 | weld.C0=C0 | |
121 | weld.C1=C1 | |
122 | weld.Parent=hit2 | |
123 | end | |
124 | ray = function(Pos, Dir,xxz) | |
125 | local xxz2=c | |
126 | if xxz ~= nil then | |
127 | xxz2=nil | |
128 | end | |
129 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) | |
130 | end | |
131 | ft2 = function(tablez,item) | |
132 | for i=1,#tablez do | |
133 | if tablez[i][1] == item then | |
134 | return i | |
135 | end | |
136 | end | |
137 | return nil | |
138 | end | |
139 | Trail = function(ob,times,waitz,col,thickz,ofz) | |
140 | q(function() | |
141 | local oldpos=(ob.CFrame *ofz).p | |
142 | for i=1,times do | |
143 | local obp=(ob.CFrame *ofz).p | |
144 | local mag=(oldpos - obp).magnitude | |
145 | local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) | |
146 | tr.Anchored=true | |
147 | tr.CFrame=cn(oldpos,obp) | |
148 | tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) | |
149 | local trm=it("CylinderMesh",tr) | |
150 | trm.Scale=v3(5*thickz,mag*5,5*thickz) | |
151 | q(function() | |
152 | for i=5*thickz,0,-5*thickz/10 do | |
153 | trm.Scale=v3(i,mag*5,i) | |
154 | wait() | |
155 | end | |
156 | tr:Remove'' | |
157 | end) | |
158 | tr.CFrame=tr.CFrame *ca(rd(90),0,0) | |
159 | oldpos=obp wait(waitz) | |
160 | end | |
161 | end) | |
162 | end | |
163 | qi = function(ttz) | |
164 | local qii = it(ttz[1],ttz[2]) | |
165 | table.foreach(ttz,function(oi,oi2) | |
166 | if oi ~= 1 and oi ~= 2 then | |
167 | qii[oi] = oi2 | |
168 | end | |
169 | end) | |
170 | return qii | |
171 | end | |
172 | de = function(it,ti) game:service'Debris':AddItem(it,ti) end | |
173 | GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() | |
174 | local spi=pa(rootz,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end | |
175 | if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end | |
176 | for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end) | |
177 | end | |
178 | DetectSurface = function(pos, part) | |
179 | local surface = nil | |
180 | local pospos = part.CFrame | |
181 | local pos2 = pospos:pointToObjectSpace(pos) | |
182 | local siz = part.Size | |
183 | local shaep = part.Shape | |
184 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
185 | surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)} | |
186 | else | |
187 | if pos2.Y > ((siz.Y/2)-0.01) then | |
188 | surface = {"Top", ca(0, 0, 0)} | |
189 | elseif pos2.Y < -((siz.Y/2)-0.01) then | |
190 | surface = {"Bottom", ca(-math.pi, 0, 0)} | |
191 | elseif pos2.X > ((siz.X/2)-0.01) then | |
192 | surface = {"Right", ca(0, 0, rd(-90))} | |
193 | elseif pos2.X < -((siz.X/2)-0.01) then | |
194 | surface = {"Left", ca(0, 0, rd(90))} | |
195 | elseif pos2.Z > ((siz.Z/2)-0.01) then | |
196 | surface = {"Back", ca(rd(90), 0, 0)} | |
197 | elseif pos2.Z < -((siz.Z/2)-0.01) then | |
198 | surface = {"Front", ca(rd(-90), 0, 0)} | |
199 | end end | |
200 | return surface | |
201 | end | |
202 | BulletHole = function(HitPos,HitObj,sc) | |
203 | local Surface = DetectSurface(HitPos, HitObj) | |
204 | local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
205 | if Surface[1] == "Anything" then C = Surface[2] end | |
206 | local bl = pa(workspace,"","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=ds.BulletHole}) | |
207 | bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end de(bl,5) | |
208 | end | |
209 | so = function(id,par,vol,pit) q(function() | |
210 | local sou = qi({"Sound",par or workspace,Volume=vol/1.5 or 0.75,Pitch=pit or 1,SoundId=id}) | |
211 | wait() sou:play() wait(2) sou:Remove() end) end | |
212 | GetRegion = function(p0,p1,f,f2) | |
213 | q(function() | |
214 | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do | |
215 | if v.Parent:findFirstChild("H") == nil and v.Name == "Torso" and v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then | |
216 | q(function() | |
217 | f(v.Parent) | |
218 | end) | |
219 | elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then | |
220 | f2(v) | |
221 | end | |
222 | end | |
223 | end) | |
224 | end | |
225 | FindGround = function(pos) | |
226 | local ax,ay,az = pos:toEulerAnglesXYZ() | |
227 | local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) | |
228 | if bhit and bpos then | |
229 | return cn(bpos)*ca(ax,ay,az) | |
230 | end | |
231 | return nil | |
232 | end | |
233 | MakeCrater = function(pos,sc,tyms,debz) | |
234 | q(function() | |
235 | if not debz then | |
236 | debz = 5 | |
237 | end | |
238 | local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) | |
239 | if bhit and bpos then | |
240 | for i=1,tyms do | |
241 | q(function() | |
242 | local gr = pa(misc,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) | |
243 | gr.Material = bhit.Material | |
244 | gr.TopSurface = bhit.TopSurface | |
245 | gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) | |
246 | wait(debz) | |
247 | fade(gr,0.1) | |
248 | end) | |
249 | end | |
250 | end | |
251 | end) | |
252 | end | |
253 | MakeCrack = function(pos,sc,debz) | |
254 | q(function() | |
255 | if not debz then | |
256 | debz = 5 | |
257 | end | |
258 | local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0))) | |
259 | if bhit and bpos then | |
260 | local cr = pa(misc,"","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos) | |
261 | local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz) | |
262 | end | |
263 | end) | |
264 | end | |
265 | f1 = function(cff,hit2,hit) | |
266 | local HitPos=cff.p | |
267 | local CJ=cn(HitPos) | |
268 | local C0=cff:inverse() *CJ | |
269 | local C1=hit.CFrame:inverse() * CJ | |
270 | return C0,C1 | |
271 | end | |
272 | a = {} | |
273 | a.insw={} | |
274 | function cleanweld(wexx,namzi) | |
275 | local tn=ft2(a.insw,wexx) | |
276 | if tn==nil then return end | |
277 | if namzi=="p0" then | |
278 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then | |
279 | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then | |
280 | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then | |
281 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 | |
282 | end | |
283 | end | |
284 | function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) | |
285 | q(function() | |
286 | c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) | |
287 | end) | |
288 | end | |
289 | a.Welding=0 | |
290 | function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) | |
291 | if ft2(a.insw,wexx)==nil then | |
292 | ti(a.insw,{wexx,{}}) | |
293 | local tn=ft2(a.insw,wexx) | |
294 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z | |
295 | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z | |
296 | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() | |
297 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() | |
298 | end | |
299 | local tn=ft2(a.insw,wexx) | |
300 | local xx2,yy2,zz2=0,0,0 | |
301 | local x2,y2,z2=0,0,0 | |
302 | if c0orc1==0 then | |
303 | xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] | |
304 | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] | |
305 | elseif c0orc1==1 then | |
306 | xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] | |
307 | x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] | |
308 | else | |
309 | xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] | |
310 | x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] | |
311 | end a.Welding=a.Welding + 1 | |
312 | local twa=1 | |
313 | if smmx >= 1 then | |
314 | else | |
315 | for i=smmx,0.8,smmx do | |
316 | twa = 1 | |
317 | if c0orc1==0 then | |
318 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
319 | elseif c0orc1==1 then | |
320 | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
321 | else local x,y,z = wexx.C0:toEulerAnglesXYZ() | |
322 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) | |
323 | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
324 | end | |
325 | if fu then | |
326 | q(fu) | |
327 | end | |
328 | wait() | |
329 | end | |
330 | for i=0.8,1,smmx*0.45 do | |
331 | twa = 1 | |
332 | if c0orc1==0 then | |
333 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
334 | elseif c0orc1==1 then | |
335 | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
336 | else local x,y,z = wexx.C0:toEulerAnglesXYZ() | |
337 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) | |
338 | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
339 | end | |
340 | wait() | |
341 | end | |
342 | end | |
343 | local i=1 | |
344 | if c0orc1==0 then | |
345 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
346 | elseif c0orc1==1 then | |
347 | wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
348 | else local x,y,z = wexx.C0:toEulerAnglesXYZ() | |
349 | wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z) | |
350 | wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) | |
351 | end | |
352 | a.Welding=a.Welding - 1 | |
353 | local tn=ft2(a.insw,wexx) | |
354 | if c0orc1==0 then | |
355 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) | |
356 | a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) | |
357 | elseif c0orc1==1 then | |
358 | a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) | |
359 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) | |
360 | elseif c0orc1==3 then | |
361 | local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z | |
362 | a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) | |
363 | local x,y,z=wexx.C1:toEulerAnglesXYZ() | |
364 | a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) | |
365 | end | |
366 | end | |
367 | gunshot = function(speed,sc,dmg,cff) q(function() | |
368 | local bb = pa(workspace,"","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb}) | |
369 | bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500)) | |
370 | so(ds.Fire,bb,0.3,1) wait() for i=1,50 do | |
371 | bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p) | |
372 | if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end | |
373 | bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0) | |
374 | wait() | |
375 | end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0) | |
376 | if not bhit.Anchored then | |
377 | if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end | |
378 | else end bb:Remove() | |
379 | if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end | |
380 | end) end | |
381 | _G.mm = qi({"Model",workspace,Name="RMTank"}) | |
382 | local mm = _G.mm | |
383 | engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright blue") it('BlockMesh',engine) | |
384 | engine.CFrame = c.Torso.CFrame*cn(0,0,-20) | |
385 | front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright blue") | |
386 | qi({"Weld",front,Part0=engine,Part1=front,C0=cn(0,0,-11.5)*ca(rd(180),rd(180),0)}) | |
387 | front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright blue") | |
388 | qi({"Weld",front,Part0=engine,Part1=front2,C0=cn(0,2.5,-10)}) | |
389 | back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright blue") | |
390 | qi({"Weld",front,Part0=engine,Part1=back,C0=cn(0,1,13)*ca(rd(180),rd(0),0)}) | |
391 | body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright blue") it('BlockMesh',body2) | |
392 | qi({"Weld",body2,Part0=engine,Part1=body2,C0=cn(0,2.5,1.5)}) | |
393 | body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright blue") | |
394 | qi({"Weld",body2,Part0=engine,Part1=body3,C0=cn(0,4,12)}) | |
395 | lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',lbody) | |
396 | qi({"Weld",body2,Part0=engine,Part1=lbody,C0=cn(8.1,2.5,1.5)}) | |
397 | rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',rbody) | |
398 | qi({"Weld",body2,Part0=engine,Part1=rbody,C0=cn(-8.1,2.5,1.5)}) | |
399 | lb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb) | |
400 | qi({"Weld",body2,Part0=engine,Part1=lb,C0=cn(8,-2.5,1.5)}) | |
401 | rb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb) | |
402 | qi({"Weld",body2,Part0=engine,Part1=rb,C0=cn(-8,-2.5,1.5)}) | |
403 | spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',spi) | |
404 | spiw = qi({"Weld",body2,Part0=engine,Part1=spi,C0=cn(0,5,5)}) | |
405 | spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright blue") it('BlockMesh',spi2) | |
406 | qi({"Weld",body2,Part0=spi,Part1=spi2,C0=cn(0,1,0)}) | |
407 | spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright blue") it('BlockMesh',spi2) | |
408 | qi({"Weld",body2,Part0=spi2,Part1=spi6,C0=cn(0,0,7)*ca(rd(180),rd(0),0)}) | |
409 | spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue") | |
410 | qi({"Weld",body2,Part0=spi2,Part1=spi3,C0=cn(-3,0,-8)*ca(0,0,rd(90))}) | |
411 | spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue") | |
412 | qi({"Weld",body2,Part0=spi2,Part1=spi4,C0=cn(3,0,-8)*ca(0,0,rd(-90))}) | |
413 | tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',tilt) | |
414 | tiltw=qi({"Weld",body2,Part0=spi2,Part1=tilt,C0=cn(0,0.5,-8.5)*ca(0,0,rd(90))}) | |
415 | can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright blue") it('CylinderMesh',can) | |
416 | canw=qi({"Weld",body2,Part0=tilt,Part1=can,C0=cn(0,0,-11)*ca(rd(-90),0,0)}) | |
417 | can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright blue") it('CylinderMesh',can2) | |
418 | qi({"Weld",body2,Part0=can,Part1=can2,C0=cn(0,-4,0)}) | |
419 | can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright blue") it('CylinderMesh',can5) | |
420 | qi({"Weld",body2,Part0=can,Part1=can5,C0=cn(0,9,0)}) | |
421 | can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright blue") it('CylinderMesh',can3) | |
422 | qi({"Weld",body2,Part0=can,Part1=can3,C0=cn(0,-5,0)}) | |
423 | can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright blue") it('CylinderMesh',can4) | |
424 | qi({"Weld",body2,Part0=can,Part1=can4,C0=cn(0,1,0)}) | |
425 | hol=pa(mm,"","Block",1.75,0,1.75,true,false,0,0,"Really black") it('CylinderMesh',hol) | |
426 | qi({"Weld",body2,Part0=can,Part1=hol,C0=cn(0,10,0)}) | |
427 | smo = qi({"Smoke",hol,RiseVelocity=25,Size=8,Color=BrickColor.new("White").Color,Opacity=0.1,Enabled=false}) | |
428 | hol2=pa(mm,"","Block",0,0,0,true,false,0,0,"Really black") it('CylinderMesh',hol2).Scale=v3(5,0.2,5)*5 | |
429 | qi({"Weld",body2,Part0=spi2,Part1=hol2,C0=cn(0,1.5,4)}) | |
430 | cap=pa(mm,"","Block",5.1,0,5.1,true,false,0,0,"Brick blue") it('CylinderMesh',cap) | |
431 | capw = qi({"Weld",body2,Part0=hol2,Part1=cap,C0=cn(0,0.1,2.5),C1=cn(0,0,2.5)}) | |
432 | aaa=pa(mm,"","Block",3,0.5,0.5,true,false,0,0,"Brick blue") | |
433 | qi({"Weld",body2,Part0=hol2,Part1=aaa,C0=cn(0,0,2.5)}) | |
434 | aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright blue") it('CylinderMesh',aaa2) | |
435 | aaa2w=qi({"Weld",body2,Part0=spi2,Part1=aaa2,C0=cn(-3.4,1.7,-4.6)*ca(0,rd(35),0)}) | |
436 | lb.Friction = 0.045 | |
437 | rb.Friction = 0.045 | |
438 | for x=-5,5,10/3 do | |
439 | aaax=pa(mm,"","Block",2,3.5,2,true,false,0,0,"") | |
440 | qi({"Weld",body2,Part0=spi2,Part1=aaax,C0=cn(x,0,7.5)*ca(rd(80),0,0)}) it('CylinderMesh',aaax) | |
441 | end | |
442 | for x=-1,1 do | |
443 | aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright blue") | |
444 | qi({"Weld",body2,Part0=aaa2,Part1=aaa,C0=cn(x*2,1.6,x~=0 and -1 or -2)*ca(0,rd(-45*x),0)}) | |
445 | if x==0 then | |
446 | ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright blue") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7}) | |
447 | ballw=qi({"Weld",body2,Part0=aaa,Part1=ball,C0=cn(0,1.5,0)}) | |
448 | gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun1) | |
449 | qi({"Weld",body2,Part0=ball,Part1=gun1,C0=cn(-0.4,0,-1)*ca(rd(-90),0,0)}) | |
450 | gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun2) | |
451 | qi({"Weld",body2,Part0=ball,Part1=gun2,C0=cn(0.4,0,-1)*ca(rd(-90),0,0)}) | |
452 | for i,v in pairs({gun1,gun2}) do | |
453 | gunhol=pa(mm,"","Block",0.3,0,0.3,true,false,0,0,"Really black") it('CylinderMesh',gunhol) | |
454 | qi({"Weld",body2,Part0=v,Part1=gunhol,C0=cn(0,0.92,0)}) | |
455 | end | |
456 | seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright blue") it('CylinderMesh',seat2) | |
457 | seat2w=qi({"Weld",body2,Part0=aaa2,Part1=seat2,C0=cn(0,0.5,0)}) | |
458 | seat2.HeadsUpDisplay=false | |
459 | q(function() | |
460 | local guntilt = 0 | |
461 | for i,v in pairs({aaa2,ball,seat2}) do | |
462 | local gcd = qi({"ClickDetector",v,MaxActivationDistance=8}) | |
463 | gcd.MouseClick:connect(function() | |
464 | gunshot(10,1,5,gun1.CFrame*cn(0,1+(rn(0,2000)/600),0)) | |
465 | gunshot(10,1,5,gun2.CFrame*cn(0,1+(rn(0,2000)/600),0)) | |
466 | end) | |
467 | end | |
468 | while true do if rn(1,8) == 1 then wait() else wait(0.0345) end | |
469 | aaa2w.C1=aaa2w.C1*ca(0,rd(seat2.Steer*6),0) | |
470 | if seat2.Throttle == 1 and guntilt<112 then guntilt = guntilt+4 | |
471 | elseif seat2.Throttle == -1 and guntilt>-48 then guntilt=guntilt-4 | |
472 | --elseif seat2.Throttle==0 then if guntilt > 0 then guntilt=guntilt-4 elseif guntilt<0 then guntilt=guntilt+4 end | |
473 | end | |
474 | ballw.C1=ca(rd(-guntilt),0,0) | |
475 | end | |
476 | end) | |
477 | end | |
478 | end | |
479 | for x=-1,1,2 do | |
480 | for z=-1,1,2 do | |
481 | whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe}) | |
482 | qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(x*8,0.8,(z*11.5)+1.5)*ca(0,0,rd(90))}) | |
483 | ss=pa(mm,"","Block",2.25,0.3,5,true,false,0,0,"Black") | |
484 | qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,-1.5,(z*11.2)+1.5)*ca(rd(-23*z),0,0)}) | |
485 | ss=pa(mm,"","Block",2.25,2,0.3,true,false,0,0,"Black") | |
486 | qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,0.4,(z*13.4)+1.5)}) | |
487 | ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright blue") | |
488 | local trolo = z == 1 and 180 or 0 | |
489 | qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8.1,2.5,(z*13.5)+1.5)*ca(0,rd(trolo),0)}) | |
490 | end end | |
491 | local form = 4*4 | |
492 | for x=-1,1,2 do | |
493 | for z=form/2,-form/2,-form/3 do | |
494 | whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe}) | |
495 | qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(8*x,-0.5,(z*0.9)+1.5)*ca(0,0,rd(90))}) | |
496 | end | |
497 | end | |
498 | for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright blue" then | |
499 | for i,s in pairs({"Back","Front","Bottom","Top","Left","Right"}) do | |
500 | --qi({"Texture",p,Face=s,Texture=ds.Camo,StudsPerTileU=0,StudsPerTileV=0}) | |
501 | end | |
502 | end end | |
503 | game.Lighting.Ambient=Color3.new(1,1,1) | |
504 | local bin = qi({"HopperBin",bp,Name="RMTank"}) | |
505 | t = {} | |
506 | t.Vault = "Closed" | |
507 | t.Steer = "" | |
508 | t.Steer2 = "" | |
509 | t.Steering="" | |
510 | t.Tilt = 0 | |
511 | t.Move = "" | |
512 | t.Fire = false | |
513 | ks = {} | |
514 | TheWeld = nil | |
515 | Seated = false | |
516 | TankSpeed=16 | |
517 | bv = qi({"BodyVelocity",engine}) bv.maxForce=v3(0,0,0) | |
518 | bav = qi({"BodyAngularVelocity",engine}) bav.maxTorque=v3(0,0,0) | |
519 | bin.Selected:connect(function(mouse) | |
520 | mouse.KeyDown:connect(function(k) k = k:lower() ks[k]=false | |
521 | if k == "g" and t.Vault~="moving" then if t.Vault=="Closed" then | |
522 | t.Vault = "moving" for i=0,-110,-10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Opened" else | |
523 | t.Vault = "moving" for i=-110,0,10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Closed" end | |
524 | elseif k == "h" and t.Steer=="" then t.Steer = "Left" repeat spiw.C1=spiw.C1*ca(0,rd(-2),0) wait(0.034) until ks[k] t.Steer = "" | |
525 | elseif k == "k" and t.Steer=="" then t.Steer = "Right" repeat spiw.C1=spiw.C1*ca(0,rd(2),0) wait(0.034) until ks[k] t.Steer = "" | |
526 | elseif k == "u" and t.Steer2=="" then t.Steer2 = "Up" repeat t.Tilt=t.Tilt+1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt>=90 or ks[k] t.Steer2 = "" | |
527 | elseif k == "j" and t.Steer2=="" then t.Steer2 = "Down" repeat t.Tilt=t.Tilt-1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt<=-12 or ks[k] t.Steer2 = "" | |
528 | elseif k == "z" and t.Vault=="Opened" and Seated and TheWeld then Seated = false TheWeld:Remove() c.Humanoid.PlatformStand = false c.Torso.CFrame = hol2.CFrame*cn(0,4,0) mm.Parent = workspace | |
529 | elseif k == "w" and Seated and t.Move == "" then t.Move = "Forward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*TankSpeed wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = "" | |
530 | elseif k == "s" and Seated and t.Move == "" then t.Move = "Backward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*(-TankSpeed/1.2) wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = "" | |
531 | elseif k == "a" and Seated and t.Steering=="" then t.Steering="Left" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = "" | |
532 | elseif k == "d" and Seated and t.Steering=="" then t.Steering="Right" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,-0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = "" | |
533 | elseif k == "f" and not t.Fire then t.Fire = true | |
534 | q(function() | |
535 | GlowMesh(false,ds.Ring,hol,v3(7,7,7),'New Yeller',hol.CFrame*cn(0,0,0)*ca(rd(90),0,0),0.1,1,0.13) | |
536 | local speed = 8 local cff = hol.CFrame*cn(0,2,0) local dmg = 25 | |
537 | local bb = pa(mm,"","Block",2,2,2,true,true,0,0.2,"Black") qi({"CylinderMesh",bb}) | |
538 | local bb2 = pa(mm,"","Block",0,0,0,true,true,0,0.2,"Black") qi({"SpecialMesh",bb2,MeshType="Sphere",Scale=v3(2,3,2)*5}) | |
539 | bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500)) | |
540 | so(ds.Fire,bb,0.3,1) wait() for i=1,50 do bb2.CFrame = bb.CFrame*cn(0,-5,0) | |
541 | bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p) | |
542 | if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end | |
543 | bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(0,0,rd(0.2)) bb2.CFrame=bb.CFrame*cn(0,1,0) | |
544 | wait() | |
545 | end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0) | |
546 | bb:Remove() bb2:Remove() | |
547 | for i=1,3 do | |
548 | GlowMesh(false,"Sphere",hol,v3(rn(10,20),rn(10,20),rn(10,20)),'New Yeller',bb.CFrame*cn(rn(-3,3),rn(-3,3),rn(-3,3))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))),0.1,1,0.1) end | |
549 | local rr = 10 GetRegion(bb.Position-v3(rr,rr,rr),bb.Position+v3(rr,rr,rr),function(v) if v.Name~="Torso" then return end v.Humanoid.Health=b.Humanoid.Health-dmg end,function(v) if v.Anchored or v:GetMass()>500 then return end v:BreakJoints() v.Velocity=cn(bb.Position,v.Position).lookVector*rn(70,120) end) | |
550 | end) | |
551 | smo.Enabled = true for i=0,-3,-1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end for i=-3,0,1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end | |
552 | smo.Enabled = false t.Fire = false | |
553 | end | |
554 | end) | |
555 | mouse.KeyUp:connect(function(k) k=k:lower() ks[k]=true | |
556 | end) | |
557 | end) | |
558 | hol2.Touched:connect(function(hit) if hit.Parent ~= c or Seated or t.Vault~="Opened" then return end | |
559 | _G.mm.Parent = c Seated = true | |
560 | local hu = c.Humanoid hu.PlatformStand = true wait() | |
561 | TheWeld = qi({"Weld",engine,Part0=engine,Part1=c.Torso,C0=cn(0,1.5,2)*ca(rd(90),0,0)}) | |
562 | end) |