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1
wait()
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
 
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
wait()
145
wait()
146
wait()
147
wait(0.2)
148
149
Player = game:GetService("Players").LocalPlayer
150
PlayerGui = Player.PlayerGui
151
Cam = workspace.CurrentCamera
152
Backpack = Player.Backpack
153
Character = Player.Character
154
Humanoid = Character.Humanoid
155
Mouse = Player:GetMouse()
156
RootPart = Character["HumanoidRootPart"]
157
Torso = Character["Torso"]
158
Head = Character["Head"]
159
RightArm = Character["Right Arm"]
160
LeftArm = Character["Left Arm"]
161
RightLeg = Character["Right Leg"]
162
LeftLeg = Character["Left Leg"]
163
RootJoint = RootPart["RootJoint"]
164
Neck = Torso["Neck"]
165
RightShoulder = Torso["Right Shoulder"]
166
LeftShoulder = Torso["Left Shoulder"]
167
RightHip = Torso["Right Hip"]
168
LeftHip = Torso["Left Hip"]
169
Character.Archivable = true
170
171
IT = Instance.new
172
CF = CFrame.new
173
VT = Vector3.new
174
RAD = math.rad
175
C3 = Color3.new
176
UD2 = UDim2.new
177
BRICKC = BrickColor.new
178
ANGLES = CFrame.Angles
179
EULER = CFrame.fromEulerAnglesXYZ
180
COS = math.cos
181
ACOS = math.acos
182
SIN = math.sin
183
ASIN = math.asin
184
ABS = math.abs
185
MRANDOM = math.random
186
FLOOR = math.floor
187
188
--//=================================\\
189
--|| 	      USEFUL VALUES
190
--\\=================================//
191
192
Animation_Speed = 3
193
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
194
local Speed = 20
195
local SIZE = 1
196
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
197
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
198
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
199
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
200
local DAMAGEMULTIPLIER = 1
201
local ANIM = "Idle"
202
local ATTACK = false
203
local EQUIPPED = false
204
local HOLD = false
205
local COMBO = 1
206
local Rooted = false
207
local SINE = 0
208
local KEYHOLD = false
209
local CHANGE = 2 / Animation_Speed
210
local WALKINGANIM = false
211
local VALUE1 = false
212
local VALUE2 = false
213
local ROBLOXIDLEANIMATION = IT("Animation")
214
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
215
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
216
local ATANIM = IT("Animation")
217
ATANIM.Name = "Attack Animation"
218
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
219
--ROBLOXIDLEANIMATION.Parent = Humanoid
220
local WEAPONGUI = IT("ScreenGui", PlayerGui)
221
WEAPONGUI.Name = "Weapon GUI"
222
local Weapon = IT("Model")
223
Weapon.Name = "Adds"
224
local Effects = IT("Folder", Weapon)
225
Effects.Name = "Effects"
226
local ANIMATOR = Humanoid.Animator
227
local ANIMATE = Character.Animate
228
local UNANCHOR = true
229
local CLOCKLOOP = 0
230
local SONG = 165760887
231
local CLOCKTARGET = nil
232
local CLOCKSPEED = 1
233
script.Parent = WEAPONGUI
234
local CLONE = Character:Clone()
235
CLONE.Parent = nil
236
Character.Archivable = false
237
local sick = Instance.new("Sound",Torso)
238
239
--//=================================\\
240
--\\=================================//
241
242
243
--//=================================\\
244
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
245
--\\=================================//
246
247
ArtificialHB = Instance.new("BindableEvent", script)
248
ArtificialHB.Name = "ArtificialHB"
249
250
script:WaitForChild("ArtificialHB")
251
252
frame = Frame_Speed
253
tf = 0
254
allowframeloss = false
255
tossremainder = false
256
lastframe = tick()
257
script.ArtificialHB:Fire()
258
259
game:GetService("RunService").Heartbeat:connect(function(s, p)
260
	tf = tf + s
261
	if tf >= frame then
262
		if allowframeloss then
263
			script.ArtificialHB:Fire()
264
			lastframe = tick()
265
		else
266
			for i = 1, math.floor(tf / frame) do
267
				script.ArtificialHB:Fire()
268
			end
269
		lastframe = tick()
270
		end
271
		if tossremainder then
272
			tf = 0
273
		else
274
			tf = tf - frame * math.floor(tf / frame)
275
		end
276
	end
277
end)
278
279
--//=================================\\
280
--\\=================================//
281
282
--//=================================\\
283
--|| 	      SOME FUNCTIONS
284
--\\=================================//
285
function GoombaStomp(OBJECT)
286
	for _, c in pairs(OBJECT:GetChildren()) do
287
		if c:IsA("BasePart") then
288
			c.Size = VT(c.Size.X,0,c.Size.Z)
289
		end
290
	end
291
end
292
293
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
294
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
295
end
296
297
function PositiveAngle(NUMBER)
298
	if NUMBER >= 0 then
299
		NUMBER = 0
300
	end
301
	return NUMBER
302
end
303
304
function NegativeAngle(NUMBER)
305
	if NUMBER <= 0 then
306
		NUMBER = 0
307
	end
308
	return NUMBER
309
end
310
311
function Swait(NUMBER)
312
	if NUMBER == 0 or NUMBER == nil then
313
		ArtificialHB.Event:wait()
314
	else
315
		for i = 1, NUMBER do
316
			ArtificialHB.Event:wait()
317
		end
318
	end
319
end
320
321
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
322
	local NEWMESH = IT(MESH)
323
	if MESH == "SpecialMesh" then
324
		NEWMESH.MeshType = MESHTYPE
325
		if MESHID ~= "nil" and MESHID ~= "" then
326
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
327
		end
328
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
329
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
330
		end
331
	end
332
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
333
	NEWMESH.Scale = SCALE
334
	NEWMESH.Parent = PARENT
335
	return NEWMESH
336
end
337
338
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
339
	local NEWPART = IT("Part")
340
	NEWPART.formFactor = FORMFACTOR
341
	NEWPART.Reflectance = REFLECTANCE
342
	NEWPART.Transparency = TRANSPARENCY
343
	NEWPART.CanCollide = false
344
	NEWPART.Locked = true
345
	NEWPART.Anchored = true
346
	if ANCHOR == false then
347
		NEWPART.Anchored = false
348
	end
349
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
350
	NEWPART.Name = NAME
351
	NEWPART.Size = SIZE
352
	NEWPART.Position = Torso.Position
353
	NEWPART.Material = MATERIAL
354
	NEWPART:BreakJoints()
355
	NEWPART.Parent = PARENT
356
	return NEWPART
357
end
358
359
	local function weldBetween(a, b)
360
	    local weldd = Instance.new("ManualWeld")
361
	    weldd.Part0 = a
362
	    weldd.Part1 = b
363
	    weldd.C0 = CFrame.new()
364
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
365
	    weldd.Parent = a
366
	    return weldd
367
	end
368
369
370
function QuaternionFromCFrame(cf)
371
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
372
	local trace = m00 + m11 + m22
373
	if trace > 0 then 
374
		local s = math.sqrt(1 + trace)
375
		local recip = 0.5 / s
376
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
377
	else
378
		local i = 0
379
		if m11 > m00 then
380
			i = 1
381
		end
382
		if m22 > (i == 0 and m00 or m11) then
383
			i = 2
384
		end
385
		if i == 0 then
386
			local s = math.sqrt(m00 - m11 - m22 + 1)
387
			local recip = 0.5 / s
388
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
389
		elseif i == 1 then
390
			local s = math.sqrt(m11 - m22 - m00 + 1)
391
			local recip = 0.5 / s
392
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
393
		elseif i == 2 then
394
			local s = math.sqrt(m22 - m00 - m11 + 1)
395
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
396
		end
397
	end
398
end
399
 
400
function QuaternionToCFrame(px, py, pz, x, y, z, w)
401
	local xs, ys, zs = x + x, y + y, z + z
402
	local wx, wy, wz = w * xs, w * ys, w * zs
403
	local xx = x * xs
404
	local xy = x * ys
405
	local xz = x * zs
406
	local yy = y * ys
407
	local yz = y * zs
408
	local zz = z * zs
409
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
410
end
411
 
412
function QuaternionSlerp(a, b, t)
413
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
414
	local startInterp, finishInterp;
415
	if cosTheta >= 0.0001 then
416
		if (1 - cosTheta) > 0.0001 then
417
			local theta = ACOS(cosTheta)
418
			local invSinTheta = 1 / SIN(theta)
419
			startInterp = SIN((1 - t) * theta) * invSinTheta
420
			finishInterp = SIN(t * theta) * invSinTheta
421
		else
422
			startInterp = 1 - t
423
			finishInterp = t
424
		end
425
	else
426
		if (1 + cosTheta) > 0.0001 then
427
			local theta = ACOS(-cosTheta)
428
			local invSinTheta = 1 / SIN(theta)
429
			startInterp = SIN((t - 1) * theta) * invSinTheta
430
			finishInterp = SIN(t * theta) * invSinTheta
431
		else
432
			startInterp = t - 1
433
			finishInterp = t
434
		end
435
	end
436
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
437
end
438
439
function Clerp(a, b, t)
440
	local qa = {QuaternionFromCFrame(a)}
441
	local qb = {QuaternionFromCFrame(b)}
442
	local ax, ay, az = a.x, a.y, a.z
443
	local bx, by, bz = b.x, b.y, b.z
444
	local _t = 1 - t
445
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
446
end
447
448
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
449
	local frame = IT("Frame")
450
	frame.BackgroundTransparency = TRANSPARENCY
451
	frame.BorderSizePixel = BORDERSIZEPIXEL
452
	frame.Position = POSITION
453
	frame.Size = SIZE
454
	frame.BackgroundColor3 = COLOR
455
	frame.BorderColor3 = BORDERCOLOR
456
	frame.Name = NAME
457
	frame.Parent = PARENT
458
	return frame
459
end
460
461
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
462
	local label = IT("TextLabel")
463
	label.BackgroundTransparency = 1
464
	label.Size = UD2(1, 0, 1, 0)
465
	label.Position = UD2(0, 0, 0, 0)
466
	label.TextColor3 = TEXTCOLOR
467
	label.TextStrokeTransparency = STROKETRANSPARENCY
468
	label.TextTransparency = TRANSPARENCY
469
	label.FontSize = TEXTFONTSIZE
470
	label.Font = TEXTFONT
471
	label.BorderSizePixel = BORDERSIZEPIXEL
472
	label.TextStrokeColor3 = C3(1,1,1)
473
	label.TextScaled = false
474
	label.Text = TEXT
475
	label.Name = NAME
476
	label.Parent = PARENT
477
	return label
478
end
479
480
function NoOutlines(PART)
481
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
482
end
483
484
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
485
	local NEWWELD = IT(TYPE)
486
	NEWWELD.Part0 = PART0
487
	NEWWELD.Part1 = PART1
488
	NEWWELD.C0 = C0
489
	NEWWELD.C1 = C1
490
	NEWWELD.Parent = PARENT
491
	return NEWWELD
492
end
493
494
local S = IT("Sound")
495
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
496
	local NEWSOUND = nil
497
	coroutine.resume(coroutine.create(function()
498
		NEWSOUND = S:Clone()
499
		NEWSOUND.Parent = PARENT
500
		NEWSOUND.Volume = VOLUME
501
		NEWSOUND.Pitch = PITCH
502
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
503
		NEWSOUND:play()
504
		if DOESLOOP == true then
505
			NEWSOUND.Looped = true
506
		else
507
			repeat wait(1) until NEWSOUND.Playing == false
508
			NEWSOUND:remove()
509
		end
510
	end))
511
	return NEWSOUND
512
end
513
514
function CFrameFromTopBack(at, top, back)
515
	local right = top:Cross(back)
516
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
517
end
518
519
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
520
function WACKYEFFECT(Table)
521
	local TYPE = (Table.EffectType or "Sphere")
522
	local SIZE = (Table.Size or VT(1,1,1))
523
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
524
	local TRANSPARENCY = (Table.Transparency or 0)
525
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
526
	local CFRAME = (Table.CFrame or Torso.CFrame)
527
	local MOVEDIRECTION = (Table.MoveToPos or nil)
528
	local ROTATION1 = (Table.RotationX or 0)
529
	local ROTATION2 = (Table.RotationY or 0)
530
	local ROTATION3 = (Table.RotationZ or 0)
531
	local MATERIAL = (Table.Material or "Neon")
532
	local COLOR = (Table.Color or C3(1,1,1))
533
	local TIME = (Table.Time or 45)
534
	local SOUNDID = (Table.SoundID or nil)
535
	local SOUNDPITCH = (Table.SoundPitch or nil)
536
	local SOUNDVOLUME = (Table.SoundVolume or nil)
537
	coroutine.resume(coroutine.create(function()
538
		local PLAYSSOUND = false
539
		local SOUND = nil
540
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
541
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
542
			PLAYSSOUND = true
543
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
544
		end
545
		EFFECT.Color = COLOR
546
		local MSH = nil
547
		if TYPE == "Sphere" then
548
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
549
		elseif TYPE == "Block" then
550
			MSH = IT("BlockMesh",EFFECT)
551
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
552
		elseif TYPE == "Wave" then
553
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
554
		elseif TYPE == "Ring" then
555
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
556
		elseif TYPE == "Slash" then
557
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
558
		elseif TYPE == "Round Slash" then
559
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
560
		elseif TYPE == "Swirl" then
561
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
562
		elseif TYPE == "Skull" then
563
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
564
		elseif TYPE == "Crystal" then
565
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
566
		end
567
		if MSH ~= nil then
568
			local MOVESPEED = nil
569
			if MOVEDIRECTION ~= nil then
570
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
571
			end
572
			local GROWTH = SIZE - ENDSIZE
573
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
574
			if TYPE == "Block" then
575
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
576
			else
577
				EFFECT.CFrame = CFRAME
578
			end
579
			for LOOP = 1, TIME+1 do
580
				Swait()
581
				MSH.Scale = MSH.Scale - GROWTH/TIME
582
				if TYPE == "Wave" then
583
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
584
				end
585
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
586
				if TYPE == "Block" then
587
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
588
				else
589
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
590
				end
591
				if MOVEDIRECTION ~= nil then
592
					local ORI = EFFECT.Orientation
593
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
594
					EFFECT.Orientation = ORI
595
				end
596
			end
597
			if PLAYSSOUND == false then
598
				EFFECT:remove()
599
			else
600
				repeat Swait() until SOUND.Playing == false
601
				EFFECT:remove()
602
			end
603
		else
604
			if PLAYSSOUND == false then
605
				EFFECT:remove()
606
			else
607
				repeat Swait() until SOUND.Playing == false
608
				EFFECT:remove()
609
			end
610
		end
611
	end))
612
end
613
614
function MakeForm(PART,TYPE)
615
	if TYPE == "Cyl" then
616
		local MSH = IT("CylinderMesh",PART)
617
	elseif TYPE == "Ball" then
618
		local MSH = IT("SpecialMesh",PART)
619
		MSH.MeshType = "Sphere"
620
	elseif TYPE == "Wedge" then
621
		local MSH = IT("SpecialMesh",PART)
622
		MSH.MeshType = "Wedge"
623
	end
624
end
625
626
Debris = game:GetService("Debris")
627
628
function CastProperRay(StartPos, EndPos, Distance, Ignore)
629
	local DIRECTION = CF(StartPos,EndPos).lookVector
630
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
631
end
632
633
function turnto(position)
634
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
635
end
636
637
--//=================================\\
638
--||	     WEAPON CREATION
639
--\\=================================//
640
local BODY = {}
641
for _, c in pairs(Character:GetDescendants()) do
642
	if c:IsA("BasePart") and c.Name ~= "Handle" then
643
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
644
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
645
		end
646
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
647
	elseif c:IsA("JointInstance") then
648
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
649
	end
650
end
651
for e = 1, #BODY do
652
	if BODY[e] ~= nil then
653
		local STUFF = BODY[e]
654
		local PART = STUFF[1]
655
		local PARENT = STUFF[2]
656
		local MATERIAL = STUFF[3]
657
		local COLOR = STUFF[4]
658
		local TRANSPARENCY = STUFF[5]
659
		if PART.ClassName == "Part" and PART ~= RootPart then
660
			PART.Material = MATERIAL
661
			PART.Color = COLOR
662
			PART.Transparency = TRANSPARENCY
663
		end
664
		PART.AncestryChanged:Connect(function()
665
			PART.Parent = PARENT
666
		end)
667
	end
668
end
669
670
function refit()
671
	Character.Parent = workspace
672
	for e = 1, #BODY do
673
		if BODY[e] ~= nil then
674
			local STUFF = BODY[e]
675
			local PART = STUFF[1]
676
			local PARENT = STUFF[2]
677
			local MATERIAL = STUFF[3]
678
			local COLOR = STUFF[4]
679
			local TRANSPARENCY = STUFF[5]
680
			if PART.ClassName == "Part" and PART ~= RootPart then
681
				PART.Material = MATERIAL
682
				PART.Color = COLOR
683
				PART.Transparency = TRANSPARENCY
684
			end
685
			if PART.Parent ~= PARENT then
686
				Humanoid:remove()
687
				PART.Parent = PARENT
688
				Humanoid = IT("Humanoid",Character)
689
			end
690
		end
691
	end
692
end
693
694
Humanoid.Died:connect(function()
695
	refit()
696
end)
697
Humanoid.Parent = nil
698
RootPart.Size = RootPart.Size*SIZE
699
Torso.Size = Torso.Size*SIZE
700
RightArm.Size = RightArm.Size*SIZE
701
RightLeg.Size = RightLeg.Size*SIZE
702
LeftArm.Size = LeftArm.Size*SIZE
703
LeftLeg.Size = LeftLeg.Size*SIZE
704
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
705
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
706
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
707
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
708
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
709
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
710
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
711
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
712
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
713
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
714
Head.Size = Head.Size*SIZE
715
RootJoint.Parent = RootPart
716
Neck.Parent = Torso
717
RightShoulder.Parent = Torso
718
LeftShoulder.Parent = Torso
719
RightHip.Parent = Torso
720
LeftHip.Parent = Torso
721
722
Humanoid.DisplayDistanceType = "None"
723
local naeeym2 = IT("BillboardGui",Character)
724
naeeym2.AlwaysOnTop = true
725
naeeym2.Size = UDim2.new(5,35,2,15)
726
naeeym2.StudsOffset = Vector3.new(0,2,0)
727
naeeym2.MaxDistance = 75
728
naeeym2.Adornee = Character.Head
729
naeeym2.Name = "Name"
730
naeeym2.PlayerToHideFrom = a
731
local tecks2 = IT("TextLabel",naeeym2)
732
tecks2.BackgroundTransparency = 1
733
tecks2.TextScaled = true
734
tecks2.BorderSizePixel = 0
735
tecks2.Text = "Justice"
736
tecks2.Font = "Fantasy"
737
tecks2.TextSize = 30
738
tecks2.TextStrokeTransparency = 0
739
tecks2.TextColor3 = C3(1,1,1)
740
tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
741
tecks2.Size = UDim2.new(1,0,0.5,0)
742
tecks2.Parent = naeeym2
743
local top = Instance.new("Shirt")
744
top.ShirtTemplate = "rbxassetid://0"
745
top.Parent = Character
746
top.Name = "Cloth"
747
local bottom = Instance.new("Pants")
748-
bottom.PantsTemplate = "rbxassetid://1460022985"
748+
bottom.PantsTemplate = "rbxassetid://0"
749
bottom.Parent = Character
750
bottom.Name = "Cloth"
751
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
752
PRT.Color = C3(0,0,0)
753
754
for _, c in pairs(Weapon:GetChildren()) do
755
	if c.ClassName == "Part" then
756
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
757
	end
758
end
759
760
Neck.Name = "Weld"
761
RootJoint.Name = "Weld"
762
RightShoulder.Name = "Weld"
763
LeftShoulder.Name = "Weld"
764
RightHip.Name = "Weld"
765
LeftHip.Name = "Weld"
766
767
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
768
local SKILLFONT = "Fantasy"
769
local SKILLTEXTSIZE = 7
770
771
Weapon.Parent = Character
772
Humanoid.Parent = Character
773
774
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
775
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
776
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
777
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
778
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
779
780
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pixelated Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
781
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
782
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
783
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Pixel Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
784
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Package", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
785
786
--//=================================\\
787
--||			DAMAGING
788
--\\=================================//
789
790
function ApplyDamage(Humanoid,Damage,TorsoPart)
791
	local defence = Instance.new("BoolValue",Humanoid.Parent)
792
	defence.Name = ("HitBy"..Player.Name)
793
	game:GetService("Debris"):AddItem(defence, 0.001)
794
	Damage = Damage * DAMAGEMULTIPLIER
795
	if Humanoid.Health ~= 0 then
796
		local CritChance = MRANDOM(1,100)
797
		if Damage > Humanoid.Health then
798
			Damage = math.ceil(Humanoid.Health)
799
			if Damage == 0 then
800
				Damage = 0.1
801
			end
802
		end
803
		Humanoid.Health = Humanoid.Health - Damage
804
	end
805
end
806
807
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
808
	local CHILDREN = workspace:GetDescendants()
809
	for index, CHILD in pairs(CHILDREN) do
810
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
811
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
812
			if HUM then
813
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
814
				if TORSO then
815
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
816
						if INSTAKILL == true then
817
							CHILD:BreakJoints()
818
						else
819
							local DMG = MRANDOM(MINDMG,MAXDMG)
820
							ApplyDamage(HUM,DMG,TORSO)
821
						end
822
						if FLING > 0 then
823
							for _, c in pairs(CHILD:GetChildren()) do
824
								if c:IsA("BasePart") then
825
									local bv = Instance.new("BodyVelocity") 
826
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
827
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
828
									bv.Parent = c
829
									Debris:AddItem(bv,0.05)
830
								end
831
							end
832
						end
833
					end
834
				end
835
			end
836
		end
837
	end
838
end
839
840
--//=================================\\
841
--||	ATTACK FUNCTIONS AND STUFF
842
--\\=================================//
843
844
function MagicMissiles()
845
	ATTACK = true
846
	Rooted = true
847
	local SELECTING = true
848
	local SPOTS = {}
849
	coroutine.resume(coroutine.create(function()
850
		local LOOP = 0
851
		repeat
852
			LOOP = LOOP + 1
853
			Swait()
854
			if LOOP >= 10 then
855
				LOOP = 0
856
				for i = 1, #SPOTS do
857
					if SPOTS[i] ~= nil then
858
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
859
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
860
					end
861
				end
862
			end
863
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
864
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
865
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
866
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
867
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
868
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
869
		until SELECTING == false
870
		Rooted = false
871
		repeat
872
			LOOP = LOOP + 1
873
			Swait()
874
			if LOOP >= 10 then
875
				LOOP = 0
876
				for i = 1, #SPOTS do
877
					if SPOTS[i] ~= nil then
878
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
879
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
880
					end
881
				end
882
			end
883
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
884
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
885
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
886
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
887
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
888
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
889
		until ATTACK == false
890
	end))
891
	repeat
892
		repeat Swait() until HOLD == true
893
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
894
			if DIST > 65 then
895
				DIST = 65
896
			end
897
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
898
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
899
			if HITFLOOR ~= nil then
900
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
901
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
902
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
903
			end
904
		repeat Swait() until HOLD == false
905
	until #SPOTS == 3
906
	SELECTING = false
907
	for i = 1, #SPOTS do
908
		if SPOTS[i] ~= nil then
909
			local POS = SPOTS[i]
910
			coroutine.resume(coroutine.create(function()
911
				local MISSILE = IT("Model",Effects)
912
				MISSILE.Name = "Missile"
913
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
914
				MakeForm(BASEPART,"Cyl")
915
				MISSILE.PrimaryPart = BASEPART
916
				BASEPART.CFrame = POS*CF(0,-30*3,0)
917
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
918
				MakeForm(HEAD,"Ball")
919
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
920
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
921
				MakeForm(TAIL,"Cyl")
922
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
923
				for i = 1, 10 do
924
					Swait()
925
					for _, c in pairs(MISSILE:GetChildren()) do
926
						if c.ClassName == "Part" then
927
							c.Transparency = c.Transparency - 1/10
928
						end
929
					end
930
				end
931
				for i = 1, 15*1.5 do
932
					Swait()
933
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
934
				end
935
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
936
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
937
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
938
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
939
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
940
				MISSILE:remove()
941
			end))
942
		end
943
	end
944
	wait(0.6)
945
	ATTACK = false
946
	Rooted = false
947
end
948
949
function TimesUp()
950
	CLOCKTARGET = nil
951
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
952
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
953
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
954
		if TORSO then
955
			ATTACK = true
956
			Rooted = false
957
			coroutine.resume(coroutine.create(function()
958
				repeat
959
					Swait()
960
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
961
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
962
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
963
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
964
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
965
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
966
				until ATTACK == false
967
			end))
968
			if Effects:FindFirstChild("NeonDoll") then
969
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
970
			end
971
			wait(0.5)
972
			local FAKECHARACTER = IT("Model",Effects)
973
			FAKECHARACTER.Name = "NeonDoll"
974
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
975
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
976
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
977
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
978
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
979
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
980
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
981
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
982
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
983
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
984
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
985
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
986
			CreateSound(201858045, TORS, 5, 0.4, false)
987
			for i = 1, 150 do
988
				Swait()
989
				CLOCKSPEED = 6
990
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
991
					if c.ClassName == "Part" then
992
						c.Transparency = c.Transparency - 0.5/150
993
					end
994
				end
995
			end
996
			CLOCKTARGET = HUM
997
			coroutine.resume(coroutine.create(function()
998
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
999
				for i = 1, 25 do
1000
					Swait()
1001
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
1002
						if c.ClassName == "Part" then
1003
							c.Transparency = c.Transparency + 0.5/25
1004
						end
1005
					end
1006
				end
1007
				CLOCKSPEED = 1
1008
				FAKECHARACTER:remove()
1009
			end))
1010
			wait(0.5)
1011
			ATTACK = false
1012
			Rooted = false
1013
		end
1014
	end
1015
end
1016
1017
function ChainPunch()
1018
	ATTACK = true
1019
	Rooted = false
1020
	local GYRO = IT("BodyGyro",RootPart)
1021
	GYRO.D = 25
1022
	GYRO.P = 2000
1023
	GYRO.MaxTorque = VT(0,40000,0)
1024
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1025
	repeat
1026
		Swait()
1027
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1028
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1029
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1030
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1031
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1032
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1033
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1034
	until HOLD == true
1035
	local POS = Mouse.Hit.p
1036
	local CHAINS = false
1037
	local CHAINLINKS = {}
1038
	local A = IT("Attachment",RightArm)
1039
	A.Position = VT(1,-1,0)*SIZE
1040
	A.Orientation = VT(-90, -89.982, 0)
1041
	local B = IT("Attachment",RightArm)
1042
	B.Position = VT(-1,-1,0)*SIZE
1043
	B.Orientation = VT(-90, 89.988, 0)
1044
	local C = IT("Attachment",RightArm)
1045
	C.Position = VT(0.5,-1.3,0)*SIZE
1046
	C.Orientation = VT(-90, -89.982, 0)
1047
	local D = IT("Attachment",RightArm)
1048
	D.Position = VT(-0.5,-1.3,0)*SIZE
1049
	D.Orientation = VT(-90, 89.988, 0)
1050
	local LIGHT = IT("Attachment",RightArm)
1051
	LIGHT.Position = VT(0,-1,0)*SIZE
1052
	local LIGHT2 = IT("PointLight",LIGHT)
1053
	LIGHT2.Range = 7
1054
	LIGHT2.Brightness = 5
1055
	LIGHT2.Color = SKILLTEXTCOLOR
1056
	for i = 1, 2 do
1057
		local TWIST = -2
1058
		local START = A
1059
		local END = B
1060
		if i == 1 then
1061
			START = B
1062
			END = A
1063
		end
1064
		local ChainLink = IT("Beam",Torso)
1065
		ChainLink.Texture = "rbxassetid://73042633"
1066
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1067
		ChainLink.TextureSpeed = 1
1068
		ChainLink.Width0 = 1
1069
		ChainLink.Width1 = 1
1070
		ChainLink.TextureLength = 2.5
1071
		ChainLink.Attachment0 = START
1072
		ChainLink.Attachment1 = END
1073
		ChainLink.CurveSize0 = TWIST
1074
		ChainLink.CurveSize1 = TWIST
1075
		--ChainLink.FaceCamera = true
1076
		ChainLink.Segments = 45
1077
		ChainLink.Transparency = NumberSequence.new(1)
1078
		table.insert(CHAINLINKS,ChainLink)
1079
	end
1080
	for i = 1, 2 do
1081
		local TWIST = -1
1082
		local START = C
1083
		local END = D
1084
		if i == 1 then
1085
			START = D
1086
			END = C
1087
		end
1088
		local ChainLink = IT("Beam",Torso)
1089
		ChainLink.Texture = "rbxassetid://73042633"
1090
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1091
		ChainLink.TextureSpeed = 1
1092
		ChainLink.Width0 = 1
1093
		ChainLink.Width1 = 1
1094
		ChainLink.TextureLength = 5
1095
		ChainLink.Attachment0 = START
1096
		ChainLink.Attachment1 = END
1097
		ChainLink.CurveSize0 = TWIST
1098
		ChainLink.CurveSize1 = TWIST
1099
		--ChainLink.FaceCamera = true
1100
		ChainLink.Segments = 25
1101
		ChainLink.LightEmission = 0.5
1102
		ChainLink.Transparency = NumberSequence.new(1)
1103
		table.insert(CHAINLINKS,ChainLink)
1104
	end
1105
	coroutine.resume(coroutine.create(function()
1106
		repeat
1107
			Swait()
1108
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1109
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1110
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1111
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1112
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1113
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1114
		until CHAINS == true
1115
		repeat
1116
			Swait()
1117
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1118
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1119
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1120
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1121
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1122
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1123
		until ATTACK == false
1124
		for e = 1, 15 do
1125
			Swait()
1126
			for i = 1, #CHAINLINKS do
1127
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1128
			end
1129
		end
1130
		A:remove()
1131
		B:remove()
1132
		C:remove()
1133
		D:remove()
1134
	end))
1135
	CreateSound(233856115, RightArm, 5, 1.2, false)
1136
	for e = 1, 15 do
1137
		Swait()
1138
		for i = 1, #CHAINLINKS do
1139
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1140
		end
1141
	end
1142
	CHAINS = true
1143
	Rooted = true
1144
	wait(0.25)
1145
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1146
	FIST.Color = C3(1, 215/255, 1)
1147
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1148
	local LIGHT3 = IT("PointLight",FIST)
1149
	LIGHT3.Range = 7
1150
	LIGHT3.Brightness = 5
1151
	LIGHT3.Color = SKILLTEXTCOLOR
1152
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1153
	local FISTA = IT("Attachment",FIST)
1154
	FISTA.Position = VT(0.062, 0.977, 0)
1155
	local ChainLink = IT("Beam",Torso)
1156
	ChainLink.Texture = "rbxassetid://73042633"
1157
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1158
	ChainLink.TextureSpeed = 0
1159
	ChainLink.Width0 = 3
1160
	ChainLink.Width1 = 3
1161
	ChainLink.TextureLength = 12
1162
	ChainLink.Attachment0 = LIGHT
1163
	ChainLink.Attachment1 = FISTA
1164
	ChainLink.FaceCamera = true
1165
	ChainLink.Segments = 45
1166
	ChainLink.LightEmission = 0.5
1167
	ChainLink.Transparency = NumberSequence.new(0.25)
1168
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1169
	for i = 1, 85 do
1170
		Swait()
1171
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1172
		ChainLink.TextureLength = 12+(i*2)
1173
		ApplyAoE(FIST.Position,10,15,25,100,false)
1174
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1175
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1176
		if HITFLOOR ~= nil then
1177
			HITFLOOR:BreakJoints()
1178
			coroutine.resume(coroutine.create(function()
1179
				for i = 1, 15 do
1180
					Swait()
1181
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1182
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1183
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1184
				end
1185
			end))
1186
			break
1187
		end
1188
	end
1189
	coroutine.resume(coroutine.create(function()
1190
		for i = 1, 50 do
1191
			Swait()
1192
			FIST.Transparency = FIST.Transparency + 0.5/50
1193
			LIGHT3.Range = LIGHT3.Range - 7/50
1194
		end
1195
		FIST:remove()
1196
	end))
1197
	LIGHT:remove()
1198
	GYRO:remove()
1199
	ATTACK = false
1200
	Rooted = false
1201
end
1202
1203
function WarpMeteor()
1204
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1205
	if DIST > 180 then
1206
		DIST = 180
1207
	end
1208
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1209
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1210
	if HITFLOOR then
1211
		local POS = HITPOS	
1212
		ATTACK = true
1213
		Rooted = true
1214
		local WARPED = false
1215
		local SMASHED = false
1216
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1217
		coroutine.resume(coroutine.create(function()
1218
			repeat
1219
				Swait()
1220
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1221
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1222
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1223
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1224
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1225
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
			until WARPED == true
1227
			repeat
1228
				Swait()
1229
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1230
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1231
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1232
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1233
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1235
			until SMASHED == true
1236
			repeat
1237
				Swait()
1238
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1239
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1240
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1241
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1242
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1243
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1244
			until ATTACK == false
1245
		end))
1246
		VALUE1 = true
1247
		CreateSound(233856115, Torso, 5, 1.6, false)
1248
		for i = 1, 25 do
1249
			Swait()
1250
			for _, c in pairs(Character:GetChildren()) do
1251
				if c.ClassName == "Part" then
1252
					c.Transparency = c.Transparency + 1/25
1253
				end
1254
			end
1255
			for _, c in pairs(Weapon:GetChildren()) do
1256
				if c.ClassName == "Part" then
1257
					c.Transparency = c.Transparency + 1/25
1258
				end
1259
			end
1260
		end
1261
		UNANCHOR = false
1262
		RootPart.Anchored = true
1263
		RootPart.Velocity = VT(0,0,0)
1264
		local ROOTPOS = RootPart.Position
1265
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1266
		WARPED = true
1267
		for i = 1, 25 do
1268
			Swait()
1269
			for _, c in pairs(Character:GetChildren()) do
1270
				if c.ClassName == "Part" then
1271
					c.Transparency = c.Transparency - 1/25
1272
				end
1273
			end
1274
			for _, c in pairs(Weapon:GetChildren()) do
1275
				if c.ClassName == "Part" then
1276
					c.Transparency = c.Transparency - 1/25
1277
				end
1278
			end
1279
		end
1280
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1281
		SHELL.CFrame = RootPart.CFrame
1282
		MakeForm(SHELL,"Ball")
1283
		CreateSound(402981977, SHELL, 5, 1.6, false)
1284
		for i = 1, 10 do
1285
			Swait()
1286
			SHELL.Transparency = SHELL.Transparency - 1/10
1287
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1288
		end
1289
		for i = 1, math.ceil(75/2) do
1290
			Swait()
1291
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1292
			SHELL.CFrame = CF(RootPart.Position)
1293
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1294
		end
1295
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1296
		SHELL.CFrame = CF(RootPart.Position)
1297
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1298
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1299
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1300
		for i = 1, 5 do
1301
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1302
		end
1303
		SHELL:remove()
1304
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1305
		SMASHED = true
1306
		wait(1)
1307
		VALUE1 = false
1308
		UNANCHOR = true
1309
		ATTACK = false
1310
		Rooted = false
1311
	end
1312
end
1313
1314
function PandorasBox()
1315
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1316
	if HITFLOOR ~= nil then
1317
		ATTACK = true
1318
		Rooted = true
1319
		local RINGSPIN = true
1320
		local CONSTRUCTING = true
1321
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1322
		RING.Color = C3(0,0,0)
1323
		MakeForm(RING,"Cyl")
1324
		RING.CFrame = CF(HITPOS)
1325
		CreateSound(402981977, RING, 5, 1.2, false)
1326
		coroutine.resume(coroutine.create(function()
1327
			repeat
1328
				Swait()
1329
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1330
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1331
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1332
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1333
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1334
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1335
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1336
			until CONSTRUCTING == false
1337
			repeat 
1338
				Swait() 
1339
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1340
			until RINGSPIN == false
1341
			for i = 1, 25 do
1342
				Swait()
1343
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1344
				RING.Size = RING.Size - VT(0.15,0,0.15)
1345
				--DECAL.Transparency = DECAL.Transparency + 1/25
1346
				RING.Transparency = RING.Transparency + 1/25
1347
			end
1348
			RING:remove()
1349
		end))
1350
		for i = 1, 15 do
1351
			Swait()
1352
			RING.Size = RING.Size + VT(0.75,0,0.75)
1353
			RING.Transparency = RING.Transparency - 1/15
1354
		end
1355
		local BOXSPIN = true
1356
		local PANDORASBOX = IT("Model",Effects)
1357
		PANDORASBOX.Name = "Pandora's Box"
1358
		local BOX = IT("Model",PANDORASBOX)
1359
		BOX.Name = "Body"
1360
		local LID = IT("Model",PANDORASBOX)
1361
		LID.Name = "Lid"
1362
		--BUILDING THE BOX--
1363
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1364
			BASE.Color = C3(0,0,0)
1365
			PANDORASBOX.PrimaryPart = BASE
1366
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1367
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1368
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1369
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1370
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1371
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1372
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1373
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1374
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1375
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1376
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1377
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1378
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1379
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1380
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1381
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1382
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1383
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1384
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1385
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1386
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1387
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1388
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1389
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1390
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1391
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1392
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1393
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1394
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1395
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1396
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1397
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1398
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1399
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1400
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1401
			-------------
1402
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1403
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1404
			LID.PrimaryPart = LIDPART
1405
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1406
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1407
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1408
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1409
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1410
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1411
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1412
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1413
			local DECAL = IT("Decal",LIDPART)
1414
			DECAL.Face = "Top"
1415
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1416
			DECAL.Color3 = C3(0,0,0)
1417
		--BUILDING THE BOX--
1418
		coroutine.resume(coroutine.create(function()
1419
			repeat
1420
				Swait()
1421
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1422
			until BOXSPIN == false
1423
		end))
1424
		for i = 1, 25 do
1425
			Swait()
1426
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1427
		end
1428
		wait(0.5)
1429
		BOXSPIN = false
1430
		CONSTRUCTING = false	
1431
		coroutine.resume(coroutine.create(function()
1432
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1433
			--[[for i = 1, 45 do
1434
				Swait()
1435
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1436
			end-
1437
			LID:remove()]]--
1438
			for _, c in pairs(LID:GetChildren()) do
1439
				if c.ClassName == "Part" then
1440
					c.Anchored = false
1441
					c.CanCollide = true
1442
					if c ~= LIDPART then
1443
						weldBetween(LIDPART,c)
1444
					end
1445
				end
1446
			end
1447
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1448
			Debris:AddItem(LID,15)
1449
			wait(0.5)
1450
			local RANDOMEFFECT = MRANDOM(1,4)
1451
			if RANDOMEFFECT == 1 then
1452
				for i = 1, 45 do
1453
					wait((2-(i/15))/15)
1454
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1455
				end	
1456
				wait(1)
1457
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1458
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1459
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1460
				for i = 1, 5 do
1461
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1462
				end
1463
				ApplyAoE(BASE.Position,50,1,200,375,false)
1464
				ApplyAoE(BASE.Position,250,35,75,175,false)
1465
			elseif RANDOMEFFECT == 2 then
1466
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1467
				FIELD.CFrame = BASE.CFrame
1468
				MakeForm(FIELD,"Ball")
1469
				for i = 1, 50 do
1470
					Swait()
1471
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1472
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1473
				end
1474
				wait(0.2)
1475
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1476
				coroutine.resume(coroutine.create(function()
1477
					for i = 1, 75 do
1478
						Swait()
1479
						LOOP.Volume = LOOP.Volume + 10/75
1480
						LOOP.Parent = FIELD
1481
						local CHILDREN = workspace:GetDescendants()
1482
						for index, CHILD in pairs(CHILDREN) do
1483
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1484
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1485
								if HUM then
1486
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1487
									if TORSO then
1488
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1489
											HUM.Health = HUM.Health - 0.1
1490
											TORSO.Velocity = VT(0,5,0)
1491
											HUM.PlatformStand = true
1492
											if TORSO.RotVelocity.Magnitude < 15 then
1493
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1494
											end
1495
										end
1496
									end
1497
								end
1498
							end
1499
						end
1500
						FIELD.Size = FIELD.Size + VT(3,3,3)
1501
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1502
					end
1503
					for i = 1, 500 do
1504
						Swait()
1505
						LOOP.Parent = FIELD
1506
						local CHILDREN = workspace:GetDescendants()
1507
						for index, CHILD in pairs(CHILDREN) do
1508
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1509
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1510
								if HUM then
1511
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1512
									if TORSO then
1513
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1514
											TORSO.Velocity = VT(0,5,0)
1515
											HUM.Health = HUM.Health - 0.1
1516
											HUM.PlatformStand = true
1517
											if TORSO.RotVelocity.Magnitude < 15 then
1518
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1519
											end
1520
										end
1521
									end
1522
								end
1523
							end
1524
						end
1525
					end
1526
					for i = 1, 25 do
1527
						Swait()
1528
						LOOP.Volume = LOOP.Volume + 10/25
1529
						LOOP.Parent = FIELD
1530
						local CHILDREN = workspace:GetDescendants()
1531
						for index, CHILD in pairs(CHILDREN) do
1532
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1533
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1534
								if HUM then
1535
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1536
									if TORSO then
1537
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1538
											TORSO.Velocity = VT(0,5,0)
1539
											HUM.Health = HUM.Health - 0.1
1540
											HUM.PlatformStand = false
1541
											if TORSO.RotVelocity.Magnitude < 15 then
1542
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1543
											end
1544
										end
1545
									end
1546
								end
1547
							end
1548
						end
1549
						FIELD.Size = FIELD.Size - VT(3,3,3)
1550
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1551
					end	
1552
					FIELD:remove()
1553
				end))
1554
			elseif RANDOMEFFECT == 3 then
1555
				for i = 1, 10 do
1556
					wait(0.15)
1557
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1558
					coroutine.resume(coroutine.create(function()
1559
						local MINION = CLONE:Clone()
1560
						MINION.Parent = Effects
1561
						MINION.Name = "Shadow"
1562
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1563
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1564
						for _, c in pairs(MINION:GetChildren()) do
1565
							if c.ClassName == "Part" then
1566
								c.Material = "Neon"
1567
								c.Color = C3(0,0,0)
1568
								c.Transparency = 0.25
1569
								if c.Name == "Head" then
1570
									c:ClearAllChildren()
1571
									local MSH = IT("BlockMesh",c)
1572
									MSH.Scale = VT(0.5,1,1)
1573
								end
1574
							end
1575
						end
1576
						local TORSO = MINION.Torso
1577
						local HUMAN = MINION.Humanoid
1578
						HUMAN.WalkSpeed = 20
1579
						HUMAN.MaxHealth = math.huge
1580
						HUMAN.Health = math.huge
1581
						HUMAN.DisplayDistanceType = "None"
1582
						HUMAN.Died:connect(function()
1583
							MINION:remove()
1584
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1585
						end)
1586
						wait(1)
1587
						local findNearestTorso = function(POS)
1588
							local list = game.Workspace:GetDescendants()
1589
							local torso = nil
1590
							local dist = 500
1591
							local temp = nil
1592
							local human = nil
1593
							local temp2 = nil
1594
							for x = 1, #list do
1595
								temp2 = list[x]
1596
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1597
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1598
									human = temp2:findFirstChildOfClass("Humanoid")
1599
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1600
										if (temp.Position - POS).magnitude < dist then
1601
											torso = temp
1602
											dist = (temp.Position - POS).magnitude
1603
										end
1604
									end
1605
								end
1606
							end
1607
							return torso, dist
1608
						end
1609
						for i = 1, 40 do
1610
							if HUMAN.Health == 0 then
1611
								break
1612
							end
1613
							wait(0.3)
1614
							local target,dist= findNearestTorso(TORSO.Position)
1615
							if target then
1616
								HUMAN:MoveTo(target.Position)
1617
								if dist < 25 then
1618
									CreateSound(348663022, TORSO, 10, 1, true)
1619
									wait(2)
1620
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1621
									--ANIM:Play()
1622
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1623
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1624
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1625
									for i = 1, 5 do
1626
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1627
									end
1628
									break
1629
								end
1630
							end
1631
						end
1632
						MINION:remove()
1633
					end))
1634
				end
1635
			elseif RANDOMEFFECT == 4 then
1636
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1637
				FIELD.Color = C3(0,0,0)
1638
				FIELD.CFrame = BASE.CFrame
1639
				MakeForm(FIELD,"Ball")
1640
				FIELD.CanCollide = true
1641
				for i = 1, 50 do
1642
					Swait()
1643
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1644
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1645
				end
1646
				wait(0.2)
1647
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1648
				coroutine.resume(coroutine.create(function()
1649
					local E = 0
1650
					for i = 1, 75 do
1651
						E = E + 1
1652
						Swait()
1653
						if E >= 35 then
1654
							E = 0
1655
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1656
						end
1657
						LOOP.Volume = LOOP.Volume + 10/75
1658
						LOOP.Parent = FIELD
1659
						local CHILDREN = workspace:GetDescendants()
1660
						for index, CHILD in pairs(CHILDREN) do
1661
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1662
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1663
								if HUM then
1664
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1665
									if TORSO then
1666
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1667
											for _, c in pairs(CHILD:GetChildren()) do
1668
												if c:IsA("BasePart") then
1669
													local bv = Instance.new("BodyVelocity") 
1670
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1671
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1672
													bv.Parent = c
1673
													Debris:AddItem(bv,0.05)
1674
												end
1675
											end
1676
											HUM.Health = HUM.Health - 0.3
1677
										end
1678
									end
1679
								end
1680
							end
1681
						end
1682
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1683
					end
1684
					for i = 1, 180 do
1685
						E = E + 1
1686
						Swait()
1687
						if E >= 35 then
1688
							E = 0
1689
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1690
						end
1691
						LOOP.Parent = FIELD
1692
						local CHILDREN = workspace:GetDescendants()
1693
						for index, CHILD in pairs(CHILDREN) do
1694
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1695
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1696
								if HUM then
1697
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1698
									if TORSO then
1699
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1700
											for _, c in pairs(CHILD:GetChildren()) do
1701
												if c:IsA("BasePart") then
1702
													local bv = Instance.new("BodyVelocity") 
1703
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1704
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1705
													bv.Parent = c
1706
													Debris:AddItem(bv,0.05)
1707
												end
1708
											end
1709
											HUM.Health = HUM.Health - 0.3
1710
										end
1711
									end
1712
								end
1713
							end
1714
						end
1715
					end
1716
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1717
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1718
					for i = 1, 5 do
1719
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1720
					end
1721
					FIELD:remove()
1722
				end))
1723
			elseif RANDOMEFFECT == 5 then
1724
			end
1725
			wait(0.5)
1726
			for i = 1, 25 do
1727
				Swait()
1728
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1729
			end
1730
			PANDORASBOX:remove()
1731
			RINGSPIN = false
1732
		end))
1733
		ATTACK = false
1734
		Rooted = false
1735
	end
1736
end
1737
1738
function Taunt()
1739
	ATTACK = true
1740
	local LAUGH = nil
1741
	coroutine.resume(coroutine.create(function()
1742
		repeat
1743
			Swait()
1744
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1745
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1746
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1747
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1748
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1750
		until LAUGH ~= nil
1751
		repeat
1752
			Swait()
1753
			LAUGH.Parent = Head
1754
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1755
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1756
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1757
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1758
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1759
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1760
		until LAUGH.Playing == false
1761
	ATTACK = false
1762
	end))
1763
	wait(0.1)
1764
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1765
end
1766
1767
--//=================================\\
1768
--||	  ASSIGN THINGS TO KEYS
1769
--\\=================================//
1770
1771
function MouseDown(Mouse)
1772
	HOLD = true
1773
	if ATTACK == false then
1774
	end
1775
end
1776
1777
function MouseUp(Mouse)
1778
HOLD = false
1779
end
1780
1781
function KeyDown(Key)
1782
	KEYHOLD = true
1783
	if Key == "z" and ATTACK == false then
1784
		MagicMissiles()
1785
	end
1786
1787
	if Key == "b" and ATTACK == false then
1788
		TimesUp()
1789
	end
1790
1791
	if Key == "c" and ATTACK == false then
1792
		ChainPunch()
1793
	end
1794
1795
	if Key == "v" and ATTACK == false then
1796
		WarpMeteor()
1797
	end
1798
1799
	if Key == "x" and ATTACK == false then
1800
		PandorasBox()
1801
	end
1802
1803
	if Key == "t" and ATTACK == false then
1804
		Taunt()
1805
	end
1806
end
1807
1808
function KeyUp(Key)
1809
	KEYHOLD = false
1810
end
1811
1812
	Mouse.Button1Down:connect(function(NEWKEY)
1813
		MouseDown(NEWKEY)
1814
	end)
1815
	Mouse.Button1Up:connect(function(NEWKEY)
1816
		MouseUp(NEWKEY)
1817
	end)
1818
	Mouse.KeyDown:connect(function(NEWKEY)
1819
		KeyDown(NEWKEY)
1820
	end)
1821
	Mouse.KeyUp:connect(function(NEWKEY)
1822
		KeyUp(NEWKEY)
1823
	end)
1824
1825
--//=================================\\
1826
--\\=================================//
1827
1828
1829
function unanchor()
1830
	if UNANCHOR == true then
1831
		RootPart.Anchored = false
1832
	end
1833
	g = Character:GetChildren()
1834
	for i = 1, #g do
1835
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1836
			g[i].Anchored = false
1837
		end
1838
	end
1839
	g = Weapon:GetChildren()
1840
	for i = 1, #g do
1841
		if g[i].ClassName == "Part" then
1842
			g[i].Anchored = false
1843
		end
1844
	end
1845
end
1846
1847
1848
--//=================================\\
1849
--||	WRAP THE WHOLE SCRIPT UP
1850
--\\=================================//
1851
1852
Humanoid.Changed:connect(function(Jump)
1853
	if Jump == "Jump" and (Disable_Jump == true) then
1854
		Humanoid.Jump = false
1855
	end
1856
end)
1857
1858
	sick.SoundId = "rbxassetid://"..SONG
1859
	sick.Looped = true
1860
	sick.Pitch = 1
1861
	sick.Volume = 7
1862
	sick.Parent = Torso
1863
	sick:Resume()
1864
1865
while true do
1866
	Swait()
1867
	script.Parent = WEAPONGUI
1868
	ANIMATE.Parent = nil
1869
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1870
	    v:Stop();
1871
	end
1872
	Humanoid.JumpPower = 75
1873
	SINE = SINE + CHANGE
1874
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1875
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1876
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1877
	local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
1878
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1879
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1880
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1881
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1882
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1883
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1884
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1885
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1886
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1887
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1888
	end
1889
	if HITFLOOR == nil then
1890
		ANIM = "Midair"
1891
		local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
1892
		if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
1893
			if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
1894
				local HIT = IT("Folder",JUMPHIT)
1895
				HIT.Name = "Stomped"
1896
				CreateSound(165013277, JUMPHIT, 10, 1, false)
1897
				RootPart.Velocity = VT(0,80,0)
1898
				GoombaStomp(JUMPHIT.Parent)
1899
			elseif JUMPHIT.Parent.ClassName == "Accessory" then
1900
				local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
1901
				if HEAD then
1902
					if HEAD:FindFirstChild("Stomped") == nil then
1903
						local HIT = IT("Folder",HEAD)
1904
						HIT.Name = "Stomped"
1905
						CreateSound(165013277, HEAD, 10, 1, false)
1906
						RootPart.Velocity = VT(0,80,0)
1907
						GoombaStomp(HEAD.Parent)
1908
					end
1909
				end
1910
			end
1911
		end
1912
		local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
1913
		if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
1914
			if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
1915
				local HIT = IT("Folder",JUMPHIT)
1916
				HIT.Name = "Stomped"
1917
				CreateSound(165013277, JUMPHIT, 10, 1, false)
1918
				RootPart.Velocity = VT(0,80,0)
1919
				GoombaStomp(JUMPHIT.Parent)
1920
			elseif JUMPHIT.Parent.ClassName == "Accessory" then
1921
				local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
1922
				if HEAD then
1923
					if HEAD:FindFirstChild("Stomped") == nil then
1924
						local HIT = IT("Folder",HEAD)
1925
						HIT.Name = "Stomped"
1926
						CreateSound(165013277, HEAD, 10, 1, false)
1927
						RootPart.Velocity = VT(0,80,0)
1928
						GoombaStomp(HEAD.Parent)
1929
					end
1930
				end
1931
			end
1932
		end
1933
		local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
1934
		if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
1935
			if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
1936
				local HIT = IT("Folder",JUMPHIT)
1937
				HIT.Name = "Stomped"
1938
				CreateSound(165013277, JUMPHIT, 10, 1, false)
1939
				RootPart.Velocity = VT(0,80,0)
1940
				GoombaStomp(JUMPHIT.Parent)
1941
			elseif JUMPHIT.Parent.ClassName == "Accessory" then
1942
				local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
1943
				if HEAD then
1944
					if HEAD:FindFirstChild("Stomped") == nil then
1945
						local HIT = IT("Folder",HEAD)
1946
						HIT.Name = "Stomped"
1947
						CreateSound(165013277, HEAD, 10, 1, false)
1948
						RootPart.Velocity = VT(0,80,0)
1949
						GoombaStomp(HEAD.Parent)
1950
					end
1951
				end
1952
			end
1953
		end
1954
		if ATTACK == false then
1955
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1956
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1957
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1958
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1959
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1960
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1961
	    end
1962
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1963
		ANIM = "Idle"
1964
		JUMPED = false
1965
		if ATTACK == false then
1966
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1967
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
1968
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1969
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1970
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1971
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1972
		end
1973
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1974
		ANIM = "Walk"
1975
		JUMPED = false
1976
		if ATTACK == false then
1977
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1978
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
1979
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1980
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1981
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
1982
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
1983
		end
1984
	end
1985
	unanchor()
1986
	Humanoid.MaxHealth = "inf"
1987
	Humanoid.Health = "inf"
1988
	if Rooted == false then
1989
		Disable_Jump = false
1990
		Humanoid.WalkSpeed = Speed
1991
	elseif Rooted == true then
1992
		Disable_Jump = true
1993
		Humanoid.WalkSpeed = 0
1994
	end
1995
	for _, c in pairs(Character:GetChildren()) do
1996
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1997
			c.Material = "Fabric"
1998
			if c:FindFirstChildOfClass("ParticleEmitter") then
1999
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
2000
			end
2001
			if c ~= Head then
2002
				c.Color = C3(0,0,0)
2003
			else
2004
				c.Color = C3(1,1,1)
2005
			end
2006
			if c == Head then
2007
				if c:FindFirstChild("face") then
2008
					c.face:remove()
2009
				end
2010
			end
2011
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2012
			c:remove()
2013
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2014
			c:remove()
2015
		end
2016
	end
2017
	Humanoid.Name = "Pandora = "..Player.Name
2018
end
2019
2020
--//=================================\\
2021
--\\=================================//
2022
2023
2024
2025
2026
2027
--//====================================================\\--
2028
--||			  		 END OF SCRIPT
2029
--\\====================================================//--