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1 | --[[ | |
2 | Herex's Mechanic Gauntlets | |
3 | Heyo, Fen's first 2014 script. If ever you want details of Herex, who he is, and his backstory, | |
4 | just message me. | |
5 | ]] | |
6 | - | Player = game:GetService("Players").LocalPlayer |
6 | + | Player = game:GetService("Players").andreiek |
7 | Character = Player.Character | |
8 | PlayerGui = Player.PlayerGui | |
9 | Backpack = Player.Backpack | |
10 | Torso = Character.Torso | |
11 | Head = Character.Head | |
12 | Humanoid = Character.Humanoid | |
13 | LeftArm = Character["Left Arm"] | |
14 | LeftLeg = Character["Left Leg"] | |
15 | RightArm = Character["Right Arm"] | |
16 | RightLeg = Character["Right Leg"] | |
17 | LS = Torso["Left Shoulder"] | |
18 | LH = Torso["Left Hip"] | |
19 | RS = Torso["Right Shoulder"] | |
20 | RH = Torso["Right Hip"] | |
21 | Neck = Torso.Neck | |
22 | it=Instance.new | |
23 | vt=Vector3.new | |
24 | cf=CFrame.new | |
25 | euler=CFrame.fromEulerAnglesXYZ | |
26 | angles=CFrame.Angles | |
27 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
28 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
29 | RootPart=Character.HumanoidRootPart | |
30 | RootJoint=RootPart.RootJoint | |
31 | RootCF=euler(-1.57,0,3.14) | |
32 | attack = false | |
33 | attackdebounce = false | |
34 | MMouse=nil | |
35 | combo=0 | |
36 | Mode="Normal" | |
37 | throwcube=false | |
38 | --player | |
39 | player = nil | |
40 | --save shoulders | |
41 | RSH, LSH = nil, nil | |
42 | --welds | |
43 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
44 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
45 | local AnimJoints = {} | |
46 | table.insert(AnimJoints,RW) | |
47 | table.insert(AnimJoints,LW) | |
48 | ||
49 | ||
50 | if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then | |
51 | Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil | |
52 | end | |
53 | ||
54 | ||
55 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
56 | local fp = it("Part") | |
57 | fp.formFactor = formfactor | |
58 | fp.Parent = parent | |
59 | fp.Reflectance = reflectance | |
60 | fp.Transparency = transparency | |
61 | fp.CanCollide = false | |
62 | fp.Locked=true | |
63 | fp.BrickColor = brickcolor | |
64 | fp.Name = name | |
65 | fp.Size = size | |
66 | fp.Position = Torso.Position | |
67 | fp.BottomSurface="Smooth" | |
68 | fp.TopSurface="Smooth" | |
69 | fp:BreakJoints() | |
70 | return fp | |
71 | end | |
72 | ||
73 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
74 | local mesh = it(Mesh) | |
75 | mesh.Parent = part | |
76 | if Mesh=="SpecialMesh" then | |
77 | mesh.MeshType = meshtype | |
78 | mesh.MeshId = meshid | |
79 | end | |
80 | mesh.Offset=offset | |
81 | mesh.Scale=scale | |
82 | return mesh | |
83 | end | |
84 | ||
85 | function weld(parent,part0,part1,c0) | |
86 | local weld = it("Weld") | |
87 | weld.Parent = parent | |
88 | weld.Part0 = part0 | |
89 | weld.Part1 = part1 | |
90 | weld.C0 = c0 | |
91 | return weld | |
92 | end | |
93 | ||
94 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
95 | smooth = smooth or 1 | |
96 | local obj | |
97 | for i, v in pairs(AnimJoints) do | |
98 | if v[1] == weld then | |
99 | obj = v | |
100 | break | |
101 | end | |
102 | end | |
103 | if not obj then | |
104 | obj = {weld,NV} | |
105 | table.insert(AnimJoints,obj) | |
106 | end | |
107 | ||
108 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
109 | ||
110 | local tox,toy,toz = 0,0,0 | |
111 | tox = math.abs(origangle.x - nextangle.x) *perc | |
112 | toy = math.abs(origangle.y - nextangle.y) *perc | |
113 | toz = math.abs(origangle.z - nextangle.z) *perc | |
114 | tox = (origangle.x > nextangle.x and -tox) or tox | |
115 | toy = (origangle.y > nextangle.y and -toy) or toy | |
116 | toz = (origangle.z > nextangle.z and -toz) or toz | |
117 | ||
118 | local tox2,toy2,toz2 = 0,0,0 | |
119 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
120 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
121 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
122 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
123 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
124 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
125 | ||
126 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
127 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
128 | end | |
129 | ||
130 | local Hitbox=part(3,nil,0,0,BrickColor.new("White"),"Hitbox",vt(1,1,1)) | |
131 | Hitbox.Anchored=true | |
132 | Hitbox.Transparency=1 | |
133 | local modelzorz = Instance.new("Model") | |
134 | modelzorz.Parent = Character | |
135 | modelzorz.Name = "Mechanic Gauntlets" | |
136 | ||
137 | --[[LEFT GAUNTLET]]-- | |
138 | local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Left Part1",vt(1,1,1)) | |
139 | local Lprt3=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part3",vt(1,1,1)) | |
140 | local Lprt5=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part5",vt(1,1,1)) | |
141 | local Lprt6=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part6",vt(1,1,1)) | |
142 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Left Part7",vt(1,1,1)) | |
143 | local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part8",vt(1,1,1)) | |
144 | local Lprt9=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part9",vt(1,1,1)) | |
145 | local Lprt10=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part10",vt(1,1,1)) | |
146 | local Lprt11=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part11",vt(1,1,1)) | |
147 | ||
148 | Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03)) | |
149 | Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06)) | |
150 | Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2)) | |
151 | Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025)) | |
152 | Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4)) | |
153 | Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3)) | |
154 | Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1)) | |
155 | Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1)) | |
156 | Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02)) | |
157 | ||
158 | local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0)) | |
159 | local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0)) | |
160 | local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
161 | local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
162 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
163 | local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0)) | |
164 | local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
165 | local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
166 | local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
167 | ||
168 | numb=0.4 | |
169 | for i=1,4 do | |
170 | local Lprt2=part(3,modelzorz,0,0,BrickColor.new("White"),"Left Part2",vt(1,1,1)) | |
171 | Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1)) | |
172 | local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb)) | |
173 | local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Light stone grey"),"Left Part4",vt(1,1,1)) | |
174 | Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3)) | |
175 | local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
176 | numb=numb-0.275 | |
177 | end | |
178 | ||
179 | numb=0 | |
180 | for i=1,4 do | |
181 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Light stone grey"),"Left Part7",vt(1,1,1)) | |
182 | Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3)) | |
183 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
184 | numb=numb+1.57 | |
185 | end | |
186 | ||
187 | --[[RIGHT GAUNTLET]]-- | |
188 | local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Right Part1",vt(1,1,1)) | |
189 | local Rprt3=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part3",vt(1,1,1)) | |
190 | local Rprt5=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part5",vt(1,1,1)) | |
191 | local Rprt6=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part6",vt(1,1,1)) | |
192 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Bright blue"),"Right Part7",vt(1,1,1)) | |
193 | local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part8",vt(1,1,1)) | |
194 | local Rprt9=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part9",vt(1,1,1)) | |
195 | local Rprt10=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part10",vt(1,1,1)) | |
196 | local Rprt11=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part11",vt(1,1,1)) | |
197 | ||
198 | Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03)) | |
199 | Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06)) | |
200 | Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2)) | |
201 | Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025)) | |
202 | Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4)) | |
203 | Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3)) | |
204 | Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1)) | |
205 | Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1)) | |
206 | Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02)) | |
207 | ||
208 | local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0)) | |
209 | local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0)) | |
210 | local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
211 | local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
212 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
213 | local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0)) | |
214 | local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
215 | local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
216 | local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
217 | ||
218 | numb=0.4 | |
219 | for i=1,4 do | |
220 | local Rprt2=part(3,modelzorz,0,0,BrickColor.new("White"),"Right Part2",vt(1,1,1)) | |
221 | Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1)) | |
222 | local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb)) | |
223 | local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Light stone grey"),"Right Part4",vt(1,1,1)) | |
224 | Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3)) | |
225 | local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
226 | numb=numb-0.275 | |
227 | end | |
228 | ||
229 | numb=0 | |
230 | for i=1,4 do | |
231 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Light stone grey"),"Right Part7",vt(1,1,1)) | |
232 | Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3)) | |
233 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
234 | numb=numb+1.57 | |
235 | end | |
236 | ||
237 | if (script.Parent.className ~= "HopperBin") then | |
238 | Tool = Instance.new("HopperBin") | |
239 | Tool.Parent = Backpack | |
240 | Tool.Name = "Mechanic Gauntlets" | |
241 | script.Parent = Tool | |
242 | end | |
243 | Bin = Tool | |
244 | ||
245 | local Bg = it("BodyGyro") | |
246 | Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
247 | Bg.P = 20e+003 | |
248 | Bg.Parent = nil | |
249 | ||
250 | so = function(id,par,vol,pit) | |
251 | coroutine.resume(coroutine.create(function() | |
252 | local sou = Instance.new("Sound",par or workspace) | |
253 | sou.Volume=vol | |
254 | sou.Pitch=pit or 1 | |
255 | sou.SoundId=id | |
256 | wait() | |
257 | sou:play() | |
258 | wait(6) | |
259 | sou:Remove() | |
260 | end)) | |
261 | end | |
262 | ||
263 | function hideanim() | |
264 | equipped=false | |
265 | end | |
266 | ||
267 | function equipanim() | |
268 | equipped=true | |
269 | Neck.C0=necko | |
270 | for i = 0,1,0.1 do | |
271 | wait() | |
272 | LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0) | |
273 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
274 | RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i) | |
275 | end | |
276 | end | |
277 | ||
278 | function attackone() | |
279 | attack=true | |
280 | local armprt=part(3,modelzorz,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
281 | armprt.Transparency=1 | |
282 | local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0)) | |
283 | for i=0,1,0.2 do | |
284 | wait() | |
285 | ElecEffect(armprt.CFrame,1,1,1) | |
286 | RootJoint.C0=RootCF*euler(0,0,0.2*i) | |
287 | LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.2,1.57,0) | |
288 | LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0) | |
289 | RW.C0=cf(1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.1,0,-0.2+0.8*i) | |
290 | end | |
291 | local boom=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
292 | boom.Transparency=1 | |
293 | boom.Anchored=true | |
294 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
295 | so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5) | |
296 | for i=0,1,0.2 do | |
297 | wait() | |
298 | ElecEffect(armprt.CFrame,1,1,1) | |
299 | Neck.C0=necko*euler(0,0,0.6*i) | |
300 | RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i) | |
301 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0) | |
302 | LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0) | |
303 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6) | |
304 | end | |
305 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5)) | |
306 | boom.Transparency=0.5 | |
307 | boom.Anchored=true | |
308 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
309 | Hitbox.Parent=workspace | |
310 | Hitbox.CFrame=boom.CFrame | |
311 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,1,5,0) end) | |
312 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
313 | while Part.Parent~=nil do | |
314 | wait() | |
315 | derp=math.random() | |
316 | Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp) | |
317 | ElecEffect(Part.CFrame,2,2,2) | |
318 | MagicBlock(BrickColor.new("White"),Part.CFrame,1,1,1,0.1,0.1,0.1) | |
319 | Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random()) | |
320 | end | |
321 | end),boom,boommsh) | |
322 | for i=0,1,0.2 do | |
323 | wait() | |
324 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0) | |
325 | LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0) | |
326 | end | |
327 | coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con) | |
328 | wait(2) | |
329 | Con:disconnect() | |
330 | Part2.Parent=nil | |
331 | Part3.Parent=nil | |
332 | Part1.Parent=nil | |
333 | wait(1) | |
334 | end),Hitbox,boom,armprt,con1) | |
335 | --[[Hitbox.Parent=nil | |
336 | con1:disconnect() | |
337 | boom.Parent=nil | |
338 | armprt.Parent=nil]] | |
339 | attack=false | |
340 | end | |
341 | ||
342 | function attacktwo() | |
343 | attack=true | |
344 | for i=0,1,0.2 do | |
345 | wait() | |
346 | Neck.C0=necko*euler(0,0,0.6-0.6*i) | |
347 | RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i) | |
348 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0) | |
349 | LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0) | |
350 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i) | |
351 | end | |
352 | local boom=part(3,modelzorz,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
353 | boom.Transparency=0.5 | |
354 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0)) | |
355 | local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4)) | |
356 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end) | |
357 | for i=0,1,0.2 do | |
358 | wait() | |
359 | ElecEffect(boom.CFrame,3,3,3) | |
360 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i) | |
361 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i) | |
362 | boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3)) | |
363 | Hitbox.CFrame=boom.CFrame | |
364 | end | |
365 | con1:disconnect() | |
366 | boomwld.Parent=nil | |
367 | boom.Anchored=true | |
368 | coroutine.resume(coroutine.create(function(Part) | |
369 | local c=game.Workspace:GetChildren() | |
370 | for i=1,#c do | |
371 | local hum=c[i]:findFirstChild("Humanoid") | |
372 | if hum~=nil and hum.Health~=0 then | |
373 | local head=c[i]:findFirstChild("Head") | |
374 | if head~=nil then | |
375 | local targ=head.Position - Part.Position | |
376 | local mag=targ.magnitude | |
377 | if mag<=10 and c[i].Name~=Player.Name then | |
378 | attackdebounce=false | |
379 | Damagefunc1(head,10,20,70) | |
380 | end | |
381 | end | |
382 | end | |
383 | end | |
384 | so("http://www.roblox.com/asset/?id=2974249",Part,1,1) | |
385 | so("http://www.roblox.com/asset/?id=1369158",Part,1,2) | |
386 | numb=0 | |
387 | for i=0,20 do | |
388 | wait() | |
389 | MagicBlock(BrickColor.new("White"),Part.CFrame,0.5,0.5,0.5,1,1,1) | |
390 | if numb>=8 then | |
391 | MagicRing(BrickColor.new("White"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5) | |
392 | numb=0 | |
393 | end | |
394 | numb=numb+1 | |
395 | end | |
396 | end),boom) | |
397 | for i=0,1,0.2 do | |
398 | wait() | |
399 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i) | |
400 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i) | |
401 | end | |
402 | wait(0.2) | |
403 | boom.Parent=nil | |
404 | attack=false | |
405 | end | |
406 | ||
407 | function attackthree() | |
408 | attack=true | |
409 | for i=0,1,0.1 do | |
410 | wait() | |
411 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6) | |
412 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6) | |
413 | end | |
414 | so("http://www.roblox.com/asset/?id=153092348",Torso,1,1) | |
415 | vel=Instance.new("BodyVelocity") | |
416 | vel.Parent=RootPart | |
417 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
418 | vel.velocity=Head.CFrame.lookVector*50 | |
419 | ArmHit=false | |
420 | armcon=RightArm.Touched:connect(function(hit) | |
421 | if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then | |
422 | armcon:disconnect() | |
423 | vel.Parent=nil | |
424 | ArmHit=true | |
425 | print("HITTED") | |
426 | Damagefunc1(hit,10,30,20) | |
427 | MagicBlock(BrickColor.new("White"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1) | |
428 | for i=1,3 do | |
429 | Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"White",0.3,0.1) | |
430 | end | |
431 | so("http://www.roblox.com/asset/?id=153092334",Torso,1,1) | |
432 | for i=0,1,0.2 do | |
433 | wait() | |
434 | Neck.C0=necko*euler(0,0,-1+2*i) | |
435 | RootJoint.C0=RootCF*euler(0,0,1-2*i) | |
436 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6) | |
437 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1) | |
438 | end | |
439 | wait(0.4) | |
440 | if Anim=="Idle" then | |
441 | for i=0,1,0.1 do | |
442 | wait() | |
443 | Neck.C0=necko*euler(0,0,1-1*i) | |
444 | RootJoint.C0=RootCF*euler(0,0,-1+1*i) | |
445 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
446 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
447 | RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i) | |
448 | end | |
449 | end | |
450 | end | |
451 | end) | |
452 | for i=0,1,0.2 do | |
453 | wait() | |
454 | MagicBlock(BrickColor.new("White"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6) | |
455 | Neck.C0=necko*euler(0,0,-1*i) | |
456 | RootJoint.C0=RootCF*euler(0,0,1*i) | |
457 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6) | |
458 | RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i) | |
459 | end | |
460 | for i=0,1,0.1 do | |
461 | wait() | |
462 | MagicBlock(BrickColor.new("White"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6) | |
463 | end | |
464 | vel.Parent=nil | |
465 | wait(0.5) | |
466 | if ArmHit==false then | |
467 | armcon:disconnect() | |
468 | if Anim=="Idle" then | |
469 | for i=0,1,0.1 do | |
470 | wait() | |
471 | Neck.C0=necko*euler(0,0,-1+1*i) | |
472 | RootJoint.C0=RootCF*euler(0,0,1-1*i) | |
473 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
474 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
475 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i) | |
476 | end | |
477 | end | |
478 | end | |
479 | attack=false | |
480 | end | |
481 | ||
482 | function Electra() | |
483 | attack=true | |
484 | Mode="Electra" | |
485 | Anim="Switching" | |
486 | for i=0,1,0.1 do | |
487 | wait() | |
488 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57-1.57*i,-0.2*i) | |
489 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
490 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.3*i,0,-0.2+0.4*i) | |
491 | RootJoint.C0=RootCF*cf(0,2*i,0)*euler(0,0,0) | |
492 | end | |
493 | wait(1) | |
494 | attack=false | |
495 | end | |
496 | ||
497 | function Normal() | |
498 | attack=true | |
499 | Mode="Normal" | |
500 | RootJoint.C0=RootCF | |
501 | wait(1) | |
502 | attack=false | |
503 | end | |
504 | ||
505 | function MakeCube() | |
506 | attack=true | |
507 | for i=0,1,0.1 do | |
508 | wait() | |
509 | MagicBlock(BrickColor.new("White"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3) | |
510 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
511 | Neck.C0=necko*euler(0.1*i,0,0) | |
512 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) | |
513 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
514 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) | |
515 | end | |
516 | numb=2 | |
517 | for i=0,1,0.1 do | |
518 | MagicBlock(BrickColor.new("White"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3) | |
519 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
520 | Neck.C0=necko*euler(0.1+0.1*(i*numb),0,0) | |
521 | LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,0.4+0.1*(i*numb)) | |
522 | RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-0.4-0.1*(i*numb)) | |
523 | numb=numb-0.1 | |
524 | wait() | |
525 | end | |
526 | NewCube() | |
527 | wait(0.5) | |
528 | for i=0,1,0.1 do | |
529 | wait() | |
530 | Neck.C0=necko*euler(0.2-0.2*i,0,0) | |
531 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,0.5-0.5*i) | |
532 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
533 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,-0.5+0.3*i) | |
534 | end | |
535 | Neck.C0=necko | |
536 | attack=false | |
537 | end | |
538 | ||
539 | function GetCube() | |
540 | if MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then | |
541 | attack=true | |
542 | throwcube=false | |
543 | print("GOT CUBE") | |
544 | mainpart=MMouse.Target | |
545 | coroutine.resume(coroutine.create(function(Model) | |
546 | while holdz==true do | |
547 | wait() | |
548 | Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(0,0.5,-2) | |
549 | end | |
550 | end),mainpart.Parent) | |
551 | for i=0,1,0.1 do | |
552 | wait() | |
553 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
554 | Neck.C0=necko*euler(0.1*i,0,0) | |
555 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) | |
556 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
557 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) | |
558 | end | |
559 | while holdz==true do | |
560 | wait() | |
561 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
562 | end | |
563 | if throwcube==false then | |
564 | for i=0,1,0.1 do | |
565 | wait() | |
566 | Neck.C0=necko*euler(0.1-0.1*i,0,0) | |
567 | LW.C0=cf(-1.5,0.5,0)*euler(1.47-1.27*i,1.57*i,0.4-0.4*i) | |
568 | LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) | |
569 | RW.C0=cf(1.5,0.5,0)*euler(1.47-1.37*i,0,-0.4+0.4*i) | |
570 | end | |
571 | end | |
572 | attack=false | |
573 | end | |
574 | end | |
575 | ||
576 | function ThrowCube() | |
577 | attack=true | |
578 | print(mainpart) | |
579 | Main=mainpart.Parent["Cube Vertex1"] | |
580 | CF=Main.CFrame | |
581 | for i=0,20 do | |
582 | wait() | |
583 | Main.CFrame=CF*cf(0,0,-i) | |
584 | end | |
585 | numb=1 | |
586 | for i=0,1,0.1 do | |
587 | wait() | |
588 | Main.CFrame=CF*cf(0,0,-20-10*(i*numb)) | |
589 | numb=numb-0.05 | |
590 | end | |
591 | attack=false | |
592 | end | |
593 | ||
594 | function Apocalypse() | |
595 | attack=true | |
596 | c=workspace:children() | |
597 | for i=1,#c do | |
598 | if c[i].Name=="Cube" then | |
599 | coroutine.resume(coroutine.create(function(Model) | |
600 | while Model.Parent~=nil do | |
601 | MagicBlock(BrickColor.new("White"),Model["Cube Vertex2"].CFrame,0.5,0.5,0.5,0.4,0.4,0.4) | |
602 | wait() | |
603 | end | |
604 | end),c[i]) | |
605 | end | |
606 | end | |
607 | for i=0,1,0.2 do | |
608 | wait() | |
609 | LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.2+0.2*i,1.57-1.57*i,0.6*i) | |
610 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
611 | RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0.1+0.3*i,0,-0.2-0.4*i) | |
612 | end | |
613 | numb=2 | |
614 | for i=0,1,0.1 do | |
615 | wait() | |
616 | Neck.C0=necko*euler(0.1*(i*numb),0,0) | |
617 | LW.C0=cf(-1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,0.6+0.4*(i*numb)) | |
618 | RW.C0=cf(1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,-0.6-0.4*(i*numb)) | |
619 | numb=numb-0.1 | |
620 | end | |
621 | c3=workspace:children() | |
622 | for i=1,#c3 do | |
623 | if c3[i].Name=="Cube" then | |
624 | CubeMod=c3[i] | |
625 | for i=1,2 do | |
626 | MagicRing(BrickColor.new("White"),CubeMod["Cube Vertex2"].CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.8,0.8,0.8) | |
627 | MagicCircle(BrickColor.new("Blue"),CubeMod["Cube Vertex2"].CFrame,1,1,1,2,2,2,0.05) | |
628 | end | |
629 | local c2=game.Workspace:GetChildren() | |
630 | for i=1,#c2 do | |
631 | local hum=c2[i]:findFirstChild("Humanoid") | |
632 | if hum~=nil and hum.Health~=0 then | |
633 | local head=c2[i]:findFirstChild("Head") | |
634 | if head~=nil then | |
635 | local targ=head.Position - CubeMod["Cube Vertex2"].Position | |
636 | local mag=targ.magnitude | |
637 | if mag<=10 and c2[i].Name~=Player.Name then | |
638 | attackdebounce=false | |
639 | Damagefunc1(head,20,40,0) | |
640 | end | |
641 | end | |
642 | end | |
643 | end | |
644 | CubeMod:Destroy() | |
645 | end | |
646 | end | |
647 | for i=0,1,0.2 do | |
648 | wait() | |
649 | Neck.C0=necko*euler(0.1+0.05*i,0,0) | |
650 | LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,1-2.47*i) | |
651 | RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,-1+2.47*i) | |
652 | end | |
653 | numb=2 | |
654 | for i=0,1,0.1 do | |
655 | wait() | |
656 | Neck.C0=necko*euler(0.15+0.05*i,0,0) | |
657 | LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-1.47-0.1*(i*numb)) | |
658 | RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,1.47+0.1*(i*numb)) | |
659 | numb=numb-0.1 | |
660 | end | |
661 | for i=0,1,0.1 do | |
662 | wait() | |
663 | Neck.C0=necko*euler(0.2-0.2*i,0,0) | |
664 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1.57+1.57*i) | |
665 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
666 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.37*i) | |
667 | end | |
668 | attack=false | |
669 | end | |
670 | ||
671 | function NewCube() | |
672 | Cube=Instance.new("Model") | |
673 | Cube.Parent=workspace | |
674 | Cube.Name="Cube" | |
675 | local cubevertex=part(3,Cube,0,0.6,BrickColor.new("White"),"Cube Vertex1",vt(1,1,1)) | |
676 | cubevertex.Anchored=true | |
677 | cubevertex.CFrame=Torso.CFrame*cf(0,0.5,-2) | |
678 | cubevertexmsh=mesh("SpecialMesh",cubevertex,"Sphere","",vt(0,0,0),vt(0.3,0.3,0.3)) | |
679 | local cube=part(3,Cube,0,0.3,BrickColor.new("Bright blue"),"Cube Vertex2",vt(1,1,1)) | |
680 | cube.CFrame=Torso.CFrame | |
681 | cubemsh=mesh("BlockMesh",cube,"","",vt(0,0,0),vt(0.7,0.7,0.7)) | |
682 | local actualcube=part(3,Cube,0,0.2,BrickColor.new("White"),"Cube",vt(1,1,1)) | |
683 | actualcube.CFrame=Torso.CFrame | |
684 | actualcubemsh=mesh("SpecialMesh",actualcube,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4)) | |
685 | local cubewld=weld(actualcube,actualcube,cube,cf(0,0,0)) | |
686 | local spark=Instance.new("Sparkles") | |
687 | spark.Parent=cube | |
688 | spark.Color=Color3.new(0,0,255) | |
689 | spark.Enabled=true | |
690 | coroutine.resume(coroutine.create(function(Part,Weld) | |
691 | numb1=0 | |
692 | numb2=0 | |
693 | numb3=0 | |
694 | while Part.Parent~=nil do | |
695 | wait() | |
696 | Weld.C0=Weld.C0*angles(numb1,numb2,numb3) | |
697 | numb1=math.pi/math.random(10,20) | |
698 | numb2=math.pi/math.random(20,30) | |
699 | numb3=math.pi/math.random(20,30) | |
700 | end | |
701 | end),actualcube,cubewld) | |
702 | prop=Instance.new("RocketPropulsion") | |
703 | prop.MaxSpeed=5000 | |
704 | prop.CartoonFactor=0 | |
705 | prop.MaxThrust=10000 | |
706 | prop.Parent=cube | |
707 | prop.Target=cubevertex | |
708 | prop.ThrustD=1.5 | |
709 | prop.TurnD=0 | |
710 | prop.TurnP=0 | |
711 | print(prop.ThrustD) | |
712 | prop:Fire() | |
713 | end | |
714 | ||
715 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
716 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
717 | end | |
718 | ||
719 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
720 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
721 | for i=1,tym do | |
722 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
723 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
724 | light1=Instance.new("PointLight") | |
725 | light1.Brightness=.8 | |
726 | light1.Color=Color3.new(.2,255,.2) | |
727 | light1.Range=8 | |
728 | light1.Parent=li | |
729 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
730 | if tym == i then | |
731 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
732 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
733 | else | |
734 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
735 | end | |
736 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.4) | |
737 | end | |
738 | end | |
739 | ||
740 | function ElecEffect(cff,x,y,z) | |
741 | local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
742 | prt.Anchored=true | |
743 | xval=math.random() | |
744 | yval=math.random() | |
745 | zval=math.random() | |
746 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) | |
747 | coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
748 | Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
749 | for i=1,8 do | |
750 | wait() | |
751 | xvaal=xvaal-0.1 | |
752 | yvaal=yvaal-0.1 | |
753 | zvaal=zvaal-0.1 | |
754 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
755 | Part.Transparency=Part.Transparency+0.09 | |
756 | end | |
757 | Part.Parent=nil | |
758 | end),prt,msh,cff,xval,yval,zval) | |
759 | end | |
760 | ||
761 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
762 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
763 | prt.Anchored=true | |
764 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
765 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
766 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
767 | for i=0,1,0.1 do | |
768 | wait() | |
769 | Part.CFrame=Part.CFrame | |
770 | Part.Transparency=i | |
771 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
772 | end | |
773 | Part.Parent=nil | |
774 | end),prt,msh) | |
775 | end | |
776 | ||
777 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
778 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
779 | prt.Anchored=true | |
780 | prt.CFrame=cframe | |
781 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
782 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
783 | for i=0,1,delay do | |
784 | wait() | |
785 | Part.CFrame=Part.CFrame | |
786 | Part.Transparency=i | |
787 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
788 | end | |
789 | Part.Parent=nil | |
790 | end),prt,msh) | |
791 | end | |
792 | ||
793 | function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
794 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
795 | prt.Anchored=true | |
796 | prt.CFrame=cframe*euler(x2,y2,z2) | |
797 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
798 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
799 | for i=0,1,0.03 do | |
800 | wait() | |
801 | Part.CFrame=Part.CFrame | |
802 | Part.Transparency=i | |
803 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
804 | end | |
805 | Part.Parent=nil | |
806 | end),prt,msh) | |
807 | end | |
808 | ||
809 | so = function(id,par,vol,pit) | |
810 | coroutine.resume(coroutine.create(function() | |
811 | local sou = Instance.new("Sound",par or workspace) | |
812 | sou.Volume=vol | |
813 | sou.Pitch=pit or 1 | |
814 | sou.SoundId=id | |
815 | wait() | |
816 | sou:play() | |
817 | wait(6) | |
818 | sou:Remove() | |
819 | end)) | |
820 | end | |
821 | ||
822 | function findNearestTorso(pos) | |
823 | local list = game:service("Workspace"):children() | |
824 | local torso = nil | |
825 | local dist = 50 | |
826 | local temp = nil | |
827 | local human = nil | |
828 | local temp2 = nil | |
829 | for x = 1, #list do | |
830 | temp2 = list[x] | |
831 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
832 | temp = temp2:findFirstChild("Torso") | |
833 | human = temp2:findFirstChild("Humanoid") | |
834 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
835 | if (temp.Position - pos).magnitude < dist then | |
836 | torso = temp | |
837 | dist = (temp.Position - pos).magnitude | |
838 | end | |
839 | end | |
840 | end | |
841 | end | |
842 | return torso | |
843 | end | |
844 | ||
845 | Damagefunc1=function(hit,minim,maxim,Knockback) | |
846 | if hit.Parent==nil then | |
847 | return | |
848 | end | |
849 | CPlayer=Bin | |
850 | h=hit.Parent:FindFirstChild("Humanoid") | |
851 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
852 | if attackdebounce == false then | |
853 | attackdebounce = true | |
854 | coroutine.resume(coroutine.create(function() | |
855 | wait(0.2) | |
856 | attackdebounce = false | |
857 | end)) | |
858 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
859 | return | |
860 | end]] | |
861 | -- hs(hit,1.2) | |
862 | c=Instance.new("ObjectValue") | |
863 | c.Name="creator" | |
864 | c.Value=game:service("Players").LocalPlayer | |
865 | c.Parent=h | |
866 | game:GetService("Debris"):AddItem(c,.5) | |
867 | Damage=math.random(minim,maxim) | |
868 | -- h:TakeDamage(Damage) | |
869 | blocked=false | |
870 | block=hit.Parent:findFirstChild("Block") | |
871 | if block~=nil then | |
872 | print("herp") | |
873 | if block.Value>0 then | |
874 | blocked=true | |
875 | block.Value=block.Value-1 | |
876 | print(block.Value) | |
877 | end | |
878 | end | |
879 | if blocked==false then | |
880 | -- h:TakeDamage(Damage) | |
881 | h.Health=h.Health-Damage | |
882 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
883 | else | |
884 | h.Health=h.Health-(Damage/2) | |
885 | showDamage(hit.Parent,1,.5,BrickColor.new("Bright blue")) | |
886 | end | |
887 | vp=Instance.new("BodyVelocity") | |
888 | vp.P=500 | |
889 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
890 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
891 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
892 | if Knockback>0 then | |
893 | vp.Parent=hit.Parent.Torso | |
894 | end | |
895 | game:GetService("Debris"):AddItem(vp,.25) | |
896 | c=Instance.new("ObjectValue") | |
897 | c.Name="creator" | |
898 | c.Value=Player | |
899 | c.Parent=h | |
900 | game:GetService("Debris"):AddItem(c,.5) | |
901 | CRIT=false | |
902 | hitDeb=true | |
903 | AttackPos=6 | |
904 | end | |
905 | end | |
906 | end | |
907 | ||
908 | showDamage=function(Char,Dealt,du,Color) | |
909 | m=Instance.new("Model") | |
910 | m.Name=tostring(Dealt) | |
911 | h=Instance.new("Humanoid") | |
912 | h.Health=0 | |
913 | h.MaxHealth=0 | |
914 | h.Parent=m | |
915 | c=Instance.new("Part") | |
916 | c.Transparency=0 | |
917 | c.BrickColor=Color | |
918 | c.Name="Head" | |
919 | c.TopSurface=0 | |
920 | c.BottomSurface=0 | |
921 | c.formFactor="Plate" | |
922 | c.Size=Vector3.new(1,.4,1) | |
923 | ms=Instance.new("CylinderMesh") | |
924 | ms.Scale=Vector3.new(.8,.8,.8) | |
925 | if CRIT==true then | |
926 | ms.Scale=Vector3.new(1,1.25,1) | |
927 | end | |
928 | ms.Parent=c | |
929 | c.Reflectance=0 | |
930 | Instance.new("BodyGyro").Parent=c | |
931 | c.Parent=m | |
932 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
933 | f=Instance.new("BodyPosition") | |
934 | f.P=2000 | |
935 | f.D=100 | |
936 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
937 | f.position=c.Position+Vector3.new(0,3,0) | |
938 | f.Parent=c | |
939 | game:GetService("Debris"):AddItem(m,.5+du) | |
940 | c.CanCollide=false | |
941 | m.Parent=workspace | |
942 | c.CanCollide=false | |
943 | end | |
944 | ||
945 | function ob1d(mouse) | |
946 | if holdz==true then | |
947 | throwcube=true | |
948 | holdz=false | |
949 | ThrowCube() | |
950 | return end | |
951 | if attack == true then return end | |
952 | hold=true | |
953 | if combo==0 then | |
954 | combo=1 | |
955 | attackone() | |
956 | elseif combo==1 then | |
957 | combo=2 | |
958 | attacktwo() | |
959 | elseif combo==2 then | |
960 | combo=3 | |
961 | attackthree() | |
962 | end | |
963 | coroutine.resume(coroutine.create(function() | |
964 | wait(0.5) | |
965 | if attack==false then | |
966 | combo=0 | |
967 | Neck.C0=necko | |
968 | RootJoint.C0=RootCF | |
969 | LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0) | |
970 | LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0) | |
971 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2) | |
972 | end | |
973 | end)) | |
974 | end | |
975 | ||
976 | function ob1u(mouse) | |
977 | hold = false | |
978 | end | |
979 | ||
980 | buttonhold = false | |
981 | holdz=false | |
982 | ||
983 | eul=0 | |
984 | function key(key) | |
985 | if attack == true then return end | |
986 | --[[if key=="f" then | |
987 | if Mode=="Normal" then | |
988 | Electra() | |
989 | elseif Mode=="Electra" then | |
990 | Normal() | |
991 | end | |
992 | end]]-- | |
993 | if key=="q" then | |
994 | Apocalypse() | |
995 | end | |
996 | if key=="f" then | |
997 | print("YUNO") | |
998 | MakeCube() | |
999 | end | |
1000 | if key=="z" then | |
1001 | holdz=true | |
1002 | GetCube() | |
1003 | end | |
1004 | end | |
1005 | ||
1006 | function key2(key) | |
1007 | if key=="z" then | |
1008 | holdz=false | |
1009 | end | |
1010 | end | |
1011 | ||
1012 | function s(mouse) | |
1013 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1014 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1015 | mouse.KeyDown:connect(key) | |
1016 | mouse.KeyUp:connect(key2) | |
1017 | unsheathed = true | |
1018 | player = Player | |
1019 | ch = Character | |
1020 | MMouse = mouse | |
1021 | RSH = ch.Torso["Right Shoulder"] | |
1022 | LSH = ch.Torso["Left Shoulder"] | |
1023 | -- | |
1024 | RSH.Parent = nil | |
1025 | LSH.Parent = nil | |
1026 | -- | |
1027 | RW.Part0 = ch.Torso | |
1028 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1029 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1030 | RW.Part1 = ch["Right Arm"] | |
1031 | RW.Parent = ch.Torso | |
1032 | --_G.R = RW | |
1033 | -- | |
1034 | LW.Part0 = ch.Torso | |
1035 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1036 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1037 | LW.Part1 = ch["Left Arm"] | |
1038 | LW.Parent = ch.Torso | |
1039 | --_G.L = LW | |
1040 | -- | |
1041 | equipanim() | |
1042 | end | |
1043 | ||
1044 | function ds(mouse) | |
1045 | hideanim() | |
1046 | wait(0) | |
1047 | RW.Parent = nil | |
1048 | LW.Parent = nil | |
1049 | RSH.Parent = player.Character.Torso | |
1050 | LSH.Parent = player.Character.Torso | |
1051 | end | |
1052 | ||
1053 | Bin.Selected:connect(s) | |
1054 | Bin.Deselected:connect(ds) | |
1055 | Humanoid.Died:connect(function() | |
1056 | c=workspace:children() | |
1057 | for i=1,#c do | |
1058 | if c[i].Name=="Cube" then | |
1059 | c[i]:Remove() | |
1060 | end | |
1061 | end | |
1062 | end) | |
1063 | --[[function onRunning(speed) | |
1064 | if attack==true then return end | |
1065 | if speed>0 then | |
1066 | walking = true | |
1067 | for i = 0,1,0.1 do | |
1068 | wait() | |
1069 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0) | |
1070 | end | |
1071 | else | |
1072 | walking = false | |
1073 | for i = 0,1,0.1 do | |
1074 | wait() | |
1075 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0) | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | Character.Humanoid.Running:connect(onRunning) ]] | |
1080 | Anim="Idle" | |
1081 | walkoffset1=0 | |
1082 | walkoffset2=0 | |
1083 | Switching=false | |
1084 | while true do | |
1085 | wait() | |
1086 | if Mode=="Normal" then | |
1087 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1088 | if RootPart.Velocity.y > 2 then | |
1089 | if Anim~="Jump" then | |
1090 | Anim="Jump" | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | for i=0,1,0.2 do | |
1093 | wait() | |
1094 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.6*i,1.57-1.57*i,0) | |
1095 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
1096 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.1*i,0,-0.2) | |
1097 | end | |
1098 | end)) | |
1099 | end | |
1100 | elseif RootPart.Velocity.y < -2 then | |
1101 | if Anim~="Fall" then | |
1102 | Anim="Fall" | |
1103 | coroutine.resume(coroutine.create(function() | |
1104 | for i=0,1,0.2 do | |
1105 | wait() | |
1106 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4+2.8*i,0,0) | |
1107 | RW.C0=cf(1.5,0.5,0)*euler(0,0,-0.2) | |
1108 | end | |
1109 | end)) | |
1110 | end | |
1111 | elseif torvel < 1 then | |
1112 | if Anim~="Idle" then | |
1113 | Anim="Idle" | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | wait(0.1) | |
1116 | while Switching==true do | |
1117 | wait() | |
1118 | end | |
1119 | while Anim=="Idle" do | |
1120 | for i = 0,1,0.02 do | |
1121 | if Anim=="Idle" and attack==false then | |
1122 | wait() | |
1123 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0) | |
1124 | RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2) | |
1125 | end | |
1126 | end | |
1127 | for i = 0,1,0.02 do | |
1128 | if Anim=="Idle" and attack==false then | |
1129 | wait() | |
1130 | LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0) | |
1131 | RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2) | |
1132 | end | |
1133 | end | |
1134 | wait(0) | |
1135 | end | |
1136 | if Anim=="Walk" and attack==false then | |
1137 | print("Switch to Walk") | |
1138 | Switching=true | |
1139 | walkoffset1=0 | |
1140 | walkoffset2=0 | |
1141 | for i=0,1,0.15 do | |
1142 | wait() | |
1143 | walkoffset1=0.2+0.8*i | |
1144 | walkoffset2=0.1-0.9*i | |
1145 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,1.57-1.57*i,0) | |
1146 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
1147 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,-0.2+0.2*i) | |
1148 | end | |
1149 | Switching=false | |
1150 | elseif Anim=="Run" and attack==false then | |
1151 | print("Switch to Run") | |
1152 | Switching=true | |
1153 | for i=0,1,0.1 do | |
1154 | wait() | |
1155 | if Anim=="Run" and attack==false then | |
1156 | print("runnin") | |
1157 | RootJoint.C0=RootCF*euler(0.5*i,0,0) | |
1158 | Neck.C0=necko*euler(-0.3*i,0,0) | |
1159 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-1.2*i,1.57-1.57*i,0) | |
1160 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
1161 | RW.C0=cf(1.5,0.5,0)*euler(0.1-1.1*i,0,-0.2+0.2*i) | |
1162 | end | |
1163 | end | |
1164 | Switching=false | |
1165 | end | |
1166 | end)) | |
1167 | end | |
1168 | elseif torvel < 19 then | |
1169 | if Anim~="Walk" then | |
1170 | Anim="Walk" | |
1171 | coroutine.resume(coroutine.create(function() | |
1172 | wait(0.1) | |
1173 | while Switching==true do | |
1174 | wait() | |
1175 | end | |
1176 | while Anim=="Walk" do | |
1177 | for i=0,1,0.15 do | |
1178 | if Anim=="Walk" and attack==false then | |
1179 | wait() | |
1180 | walkoffset1=1-2*i | |
1181 | walkoffset2=-1+2*i | |
1182 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) | |
1183 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) | |
1184 | end | |
1185 | end | |
1186 | for i=0,1,0.15 do | |
1187 | if Anim=="Walk" and attack==false then | |
1188 | wait() | |
1189 | walkoffset1=-1+2*i | |
1190 | walkoffset2=1-2*i | |
1191 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) | |
1192 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) | |
1193 | end | |
1194 | end | |
1195 | wait(0) | |
1196 | end | |
1197 | if Anim=="Idle" and attack==false then | |
1198 | print("Switch to Idle") | |
1199 | Switching=true | |
1200 | for i=0,1,0.1 do | |
1201 | wait() | |
1202 | if Anim=="Idle" and attack==false then | |
1203 | LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+(0.2*i),1.57*i,0) | |
1204 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
1205 | RW.C0=cf(1.5,0.5,0)*euler((walkoffset2-walkoffset2*i)+(0.1*i),0,-0.2*i) | |
1206 | end | |
1207 | end | |
1208 | walkoffset1=0 | |
1209 | walkoffset2=0 | |
1210 | Switching=false | |
1211 | end | |
1212 | end)) | |
1213 | end | |
1214 | elseif torvel >= 30 then | |
1215 | if Anim~="Run" then | |
1216 | Anim="Run" | |
1217 | coroutine.resume(coroutine.create(function() | |
1218 | while Anim=="Run" do | |
1219 | wait() | |
1220 | if Anim=="Run" and attack==false then | |
1221 | LW.C0=cf(-1.5,0.5,0)*euler(-1,0,0) | |
1222 | LW.C1=cf(0, 0.5, 0)*euler(0,0,0) | |
1223 | RW.C0=cf(1.5,0.5,0)*euler(-1,0,0) | |
1224 | end | |
1225 | end | |
1226 | if Anim=="Idle" and attack==false then | |
1227 | print("Switch to Idle") | |
1228 | Switching=true | |
1229 | for i=0,1,0.1 do | |
1230 | wait() | |
1231 | RootJoint.C0=RootCF*euler(0.5-0.5*i,0,0) | |
1232 | Neck.C0=necko*euler(-0.3+0.3*i,0,0) | |
1233 | LW.C0=cf(-1.5,0.5,0)*euler(-1+1.2*i,1.57*i,0) | |
1234 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
1235 | RW.C0=cf(1.5,0.5,0)*euler(-1+1.1*i,0,-0.2*i) | |
1236 | end | |
1237 | Switching=false | |
1238 | end | |
1239 | end)) | |
1240 | end | |
1241 | end | |
1242 | elseif Mode=="Electra" then | |
1243 | end | |
1244 | end | |
1245 | print("Mechanic Gauntlets loaded.") | |
1246 | ||
1247 | --[[ | |
1248 | Copyrighted (C) Fenrier 2014 | |
1249 | ]] |