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1 | - | --[[ |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --[[ | |
6 | Tesla Cannon; fires a bolt of electricity bound to fry anyone or anything it hits. | |
7 | --]] | |
8 | ||
9 | ||
10 | if script == nil then return end | |
11 | ||
12 | ||
13 | Player = game:GetService("Players").LocalPlayer | |
14 | Char = Player.Character | |
15 | animate = Char:findFirstChild("Animate") | |
16 | if animate then | |
17 | animate:Destroy() | |
18 | end | |
19 | ||
20 | Name = "TeslaGun" | |
21 | MC = BrickColor.new("Dark stone grey") | |
22 | DC = BrickColor.new("Black") | |
23 | GC = BrickColor.new("Black") | |
24 | MR = 0 | |
25 | GR = 0 | |
26 | WSPenalty = 5 | |
27 | selected = false | |
28 | canDual = false | |
29 | dual = false | |
30 | Button1Down = false | |
31 | damage = 85 | |
32 | canFire = true | |
33 | canFire2 = false | |
34 | readyTime = 0.12 | |
35 | automatic = false | |
36 | burst = false | |
37 | burstCount = 0 | |
38 | burstCountMax = 3 | |
39 | canSilence = false | |
40 | silenced = false | |
41 | canZoom = true | |
42 | zoom = false | |
43 | switchToSingle = true | |
44 | switchToBurst = false | |
45 | switchToAutomatic = false | |
46 | ||
47 | ||
48 | ammoGui = Instance.new("ScreenGui") | |
49 | ammoGui.Name = Name | |
50 | local frame = Instance.new("Frame") | |
51 | frame.Name = "Frame" | |
52 | frame.Size = UDim2.new(0, 165, 0, 60) | |
53 | frame.Position = UDim2.new(0, 0, 1, -400) | |
54 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
55 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
56 | frame.Parent = ammoGui | |
57 | local label = Instance.new("TextLabel") | |
58 | label.Name = "Weapon" | |
59 | label.Text = "Weapon: " ..Name | |
60 | label.Size = UDim2.new(1, 0, 0, 20) | |
61 | label.Position = UDim2.new(0, 0, 0, 0) | |
62 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
63 | label.BorderColor3 = Color3.new(0, 0, 0) | |
64 | label.Parent = frame | |
65 | local label = Instance.new("TextLabel") | |
66 | label.Name = "MagazinePrefix" | |
67 | label.Text = " Cell:" | |
68 | label.TextXAlignment = "Left" | |
69 | label.Size = UDim2.new(1, 0, 0, 20) | |
70 | label.Position = UDim2.new(0, 0, 0, 20) | |
71 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
72 | label.BorderColor3 = Color3.new(0, 0, 0) | |
73 | label.Parent = frame | |
74 | local label = Instance.new("TextLabel") | |
75 | label.Name = "Magazine" | |
76 | label.Text = "0/0" | |
77 | label.TextXAlignment = "Right" | |
78 | label.Size = UDim2.new(1, 0, 0, 20) | |
79 | label.Position = UDim2.new(0, -10, 0, 20) | |
80 | label.BackgroundTransparency = 1 | |
81 | label.BorderSizePixel = 0 | |
82 | label.Parent = frame | |
83 | local label = Instance.new("TextLabel") | |
84 | label.Name = "AmmoPrefix" | |
85 | label.Text = " EC Pack:" | |
86 | label.TextXAlignment = "Left" | |
87 | label.Size = UDim2.new(1, 0, 0, 20) | |
88 | label.Position = UDim2.new(0, 0, 0, 40) | |
89 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
90 | label.BorderColor3 = Color3.new(0, 0, 0) | |
91 | label.Parent = frame | |
92 | local label = Instance.new("TextLabel") | |
93 | label.Name = "Ammo" | |
94 | label.Text = "0/0" | |
95 | label.TextXAlignment = "Right" | |
96 | label.Size = UDim2.new(1, 0, 0, 20) | |
97 | label.Position = UDim2.new(0, -10, 0, 40) | |
98 | label.BackgroundTransparency = 1 | |
99 | label.BorderSizePixel = 0 | |
100 | label.Parent = frame | |
101 | ||
102 | ||
103 | function updateGui() | |
104 | if selected == false then return end | |
105 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
106 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
107 | ammoGui:Clone().Parent = Player.PlayerGui | |
108 | end | |
109 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
110 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
111 | end | |
112 | ||
113 | ||
114 | function makeParts(format) | |
115 | local model = Instance.new("Model") | |
116 | model.Name = Name | |
117 | local pm = Instance.new("Part") | |
118 | pm.Name = "Handle" | |
119 | pm.formFactor = "Symmetric" | |
120 | pm.Size = Vector3.new(1, 1, 1) | |
121 | pm.BrickColor = MC | |
122 | pm.Transparency = 1 | |
123 | pm.CanCollide = false | |
124 | pm.Locked = true | |
125 | pm.TopSurface = 0 | |
126 | pm.BottomSurface = 0 | |
127 | pm.Parent = model | |
128 | local m = Instance.new("BlockMesh") | |
129 | m.Scale = Vector3.new(0.3, 1.1, 0.41) | |
130 | m.Offset = Vector3.new(0, -0.14, 0.07) | |
131 | m.Parent = pm | |
132 | if format ~= nil then | |
133 | local w = Instance.new("Weld") | |
134 | w.Part0 = pm | |
135 | if format == "RightHand" then | |
136 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
137 | w.C0 = CFrame.new(0, 1.5, 0.75) | |
138 | w.C1 = CFrame.new() | |
139 | elseif format == "RightHolster" then | |
140 | w.Part1 = Player.Character:FindFirstChild("Torso") | |
141 | w.C0 = CFrame.new(-0.65, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40), math.rad(90), 0) | |
142 | w.C1 = CFrame.new() | |
143 | model.Name = Name.. " (Holstered)" | |
144 | end | |
145 | w.Parent = pm | |
146 | model.Parent = Player.Character | |
147 | end | |
148 | --[[ | |
149 | sniper1 http://www.roblox.com/asset/?id=1868836 | |
150 | equip http://www.roblox.com/asset/?id=13510737 | |
151 | fire1 http://www.roblox.com/asset/?id=2760979 | |
152 | fire2 http://www.roblox.com/asset/?id=13510352 | |
153 | fire3 http://www.roblox.com/asset/?id=2692806 | |
154 | fire4 http://www.roblox.com/asset/?id=2691586 | |
155 | fire5 http://www.roblox.com/asset/?id=2920959 | |
156 | fire6 http://www.roblox.com/asset/?id=2697431 | |
157 | fire7 http://www.roblox.com/asset/?id=2920959 | |
158 | reload1 http://www.roblox.com/asset/?id=2691591 | |
159 | reload2 http://www.roblox.com/asset/?id=2697432 | |
160 | reload3 http://www.roblox.com/asset/?id=2920960 | |
161 | reload4 http://www.roblox.com/asset/?id=2761842 | |
162 | shotgun1 http://www.roblox.com/asset/?id=2697294 | |
163 | --]] | |
164 | local s = Instance.new("Sound") | |
165 | s.Name = "Fire" | |
166 | s.SoundId = "http://roblox.com/asset/?id=10209268" | |
167 | s.Volume = 1 | |
168 | s.Pitch = 1 | |
169 | s.Looped = false | |
170 | s.Parent = pm | |
171 | local s = Instance.new("Sound") | |
172 | s.Name = "Lock" | |
173 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
174 | s.Volume = 1 | |
175 | s.Pitch = 3 | |
176 | s.Looped = false | |
177 | s.Parent = pm | |
178 | local s = Instance.new("Sound") | |
179 | s.Name = "Reload" | |
180 | s.SoundId = "http://www.roblox.com/asset/?id=2761842" | |
181 | s.Volume = 1 | |
182 | s.Pitch = 1.1 | |
183 | s.Looped = false | |
184 | s.Parent = pm | |
185 | local s = Instance.new("Sound") | |
186 | s.Name = "Empty" | |
187 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
188 | s.Volume = 1 | |
189 | s.Pitch = 5 | |
190 | s.Looped = false | |
191 | s.Parent = pm | |
192 | local s = Instance.new("Sound") | |
193 | s.Name = "Switch" | |
194 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
195 | s.Volume = 1 | |
196 | s.Pitch = 10 | |
197 | s.Looped = false | |
198 | s.Parent = pm | |
199 | local s = Instance.new("Sound") | |
200 | s.Name = "Equip" | |
201 | s.SoundId = "http://www.roblox.com/asset/?id=10209881" | |
202 | s.Volume = 1 | |
203 | s.Pitch = 0.6 | |
204 | s.Looped = false | |
205 | s.Parent = pm | |
206 | local p = Instance.new("Part") | |
207 | p.Name = "ShellOut" | |
208 | p.formFactor = "Symmetric" | |
209 | p.Size = Vector3.new(1, 1, 1) | |
210 | p.Transparency = 1 | |
211 | p.Locked = true | |
212 | p.CanCollide = false | |
213 | p.TopSurface = 0 | |
214 | p.BottomSurface = 0 | |
215 | p.Parent = model | |
216 | local w = Instance.new("Weld") | |
217 | w.Part0 = p | |
218 | w.Part1 = pm | |
219 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
220 | w.C1 = CFrame.new() | |
221 | w.Parent = p | |
222 | local p = Instance.new("Part") | |
223 | p.Name = "Grip" | |
224 | p.formFactor = "Symmetric" | |
225 | p.Size = Vector3.new(1, 1, 1) | |
226 | p.BrickColor = MC | |
227 | p.CanCollide = false | |
228 | p.Locked = true | |
229 | p.TopSurface = 0 | |
230 | p.BottomSurface = 0 | |
231 | p.Parent = model | |
232 | local m = Instance.new("SpecialMesh") | |
233 | m.MeshType = "Brick" | |
234 | m.Scale = Vector3.new(0.29, 0.35, 0.7) | |
235 | m.Parent = p | |
236 | local w = Instance.new("Weld") | |
237 | w.Part0 = p | |
238 | w.Part1 = pm | |
239 | w.C0 = CFrame.new(0, -0.7, -0.5) | |
240 | w.C1 = CFrame.new() | |
241 | w.Parent = p | |
242 | local p = Instance.new("Part") | |
243 | p.Name = "Trigger" | |
244 | p.formFactor = "Symmetric" | |
245 | p.Size = Vector3.new(1, 1, 1) | |
246 | p.BrickColor = BrickColor.new("Bright red") | |
247 | p.Locked = true | |
248 | p.CanCollide = false | |
249 | p.TopSurface = 0 | |
250 | p.BottomSurface = 0 | |
251 | p.Parent = model | |
252 | local m = Instance.new("SpecialMesh") | |
253 | m.MeshType = "Brick" | |
254 | m.Scale = Vector3.new(0.1, 0.05, 0.15) | |
255 | m.Parent = p | |
256 | local w = Instance.new("Weld") | |
257 | w.Part0 = p | |
258 | w.Part1 = pm | |
259 | w.C0 = CFrame.new(0, -0.5, -0.28) | |
260 | w.C1 = CFrame.new() | |
261 | w.Parent = p | |
262 | local p = Instance.new("Part") | |
263 | p.Name = "Bolt" | |
264 | p.formFactor = "Symmetric" | |
265 | p.Size = Vector3.new(1, 1, 1) | |
266 | p.BrickColor = BrickColor.new("Bright blue") | |
267 | p.Reflectance = 0.35 | |
268 | p.Transparency = 1 | |
269 | p.CanCollide = false | |
270 | p.Locked = true | |
271 | p.TopSurface = 0 | |
272 | p.BottomSurface = 0 | |
273 | p.Parent = model | |
274 | local m = Instance.new("SpecialMesh") | |
275 | m.MeshType = "Sphere" | |
276 | m.Scale = Vector3.new(2, 2, 2) | |
277 | m.Parent = p | |
278 | local w = Instance.new("Weld") | |
279 | w.Part0 = p | |
280 | w.Part1 = pm | |
281 | w.C0 = CFrame.new(0, 1, 0) | |
282 | w.C1 = CFrame.new() | |
283 | w.Parent = p | |
284 | local p = Instance.new("Part") | |
285 | p.Name = "Magazine" | |
286 | p.formFactor = "Symmetric" | |
287 | p.Size = Vector3.new(1, 1, 1) | |
288 | p.BrickColor = BrickColor.new("White") | |
289 | p.CanCollide = false | |
290 | p.Locked = true | |
291 | p.TopSurface = 0 | |
292 | p.BottomSurface = 0 | |
293 | p.Parent = model | |
294 | local m = Instance.new("CylinderMesh") | |
295 | m.Scale = Vector3.new(0.4, 0.8, 0.4) | |
296 | m.Parent = p | |
297 | local w = Instance.new("Weld") | |
298 | w.Part0 = p | |
299 | w.Part1 = pm | |
300 | w.C0 = CFrame.new(0, 0.11, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) | |
301 | w.C1 = CFrame.new() | |
302 | w.Parent = p | |
303 | local p = Instance.new("Part") | |
304 | p.Name = "EndBack" | |
305 | p.formFactor = "Symmetric" | |
306 | p.Size = Vector3.new(1, 1, 1) | |
307 | p.BrickColor = GC | |
308 | p.CanCollide = false | |
309 | p.Locked = true | |
310 | p.TopSurface = 0 | |
311 | p.BottomSurface = 0 | |
312 | p.Parent = model | |
313 | local m = Instance.new("CylinderMesh") | |
314 | m.Scale = Vector3.new(0.65, 0.8, 0.64) | |
315 | m.Parent = p | |
316 | local w = Instance.new("Weld") | |
317 | w.Part0 = p | |
318 | w.Part1 = pm | |
319 | w.C0 = CFrame.new(0, 3.2, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) | |
320 | w.C1 = CFrame.new() | |
321 | w.Parent = p | |
322 | local p = Instance.new("Part") | |
323 | p.Name = "Center" | |
324 | p.formFactor = "Symmetric" | |
325 | p.Size = Vector3.new(1, 1, 1) | |
326 | p.BrickColor = MC | |
327 | p.CanCollide = false | |
328 | p.Locked = true | |
329 | p.TopSurface = 0 | |
330 | p.BottomSurface = 0 | |
331 | p.Parent = model | |
332 | local m = Instance.new("CylinderMesh") | |
333 | m.Scale = Vector3.new(0.5, 4, 0.5) | |
334 | m.Parent = p | |
335 | local w = Instance.new("Weld") | |
336 | w.Part0 = p | |
337 | w.Part1 = pm | |
338 | w.C0 = CFrame.new(0, -1.2, 0) | |
339 | w.C1 = CFrame.new() | |
340 | w.Parent = p | |
341 | local p = Instance.new("Part") | |
342 | p.Name = "Pipe" | |
343 | p.formFactor = "Symmetric" | |
344 | p.Size = Vector3.new(1, 1, 1) | |
345 | p.BrickColor = DC | |
346 | p.CanCollide = false | |
347 | p.Locked = true | |
348 | p.TopSurface = 0 | |
349 | p.BottomSurface = 0 | |
350 | p.Parent = model | |
351 | local m = Instance.new("CylinderMesh") | |
352 | m.Scale = Vector3.new(0.1, 4, 0.1) | |
353 | m.Parent = p | |
354 | local w = Instance.new("Weld") | |
355 | w.Part0 = p | |
356 | w.Part1 = pm | |
357 | w.C0 = CFrame.new(0.15, -1.2, 0.15) | |
358 | w.C1 = CFrame.new() | |
359 | w.Parent = p | |
360 | local p = Instance.new("Part") | |
361 | p.Name = "Pipe" | |
362 | p.formFactor = "Symmetric" | |
363 | p.Size = Vector3.new(1, 1, 1) | |
364 | p.BrickColor = DC | |
365 | p.CanCollide = false | |
366 | p.Locked = true | |
367 | p.TopSurface = 0 | |
368 | p.BottomSurface = 0 | |
369 | p.Parent = model | |
370 | local m = Instance.new("CylinderMesh") | |
371 | m.Scale = Vector3.new(0.1, 4, 0.1) | |
372 | m.Parent = p | |
373 | local w = Instance.new("Weld") | |
374 | w.Part0 = p | |
375 | w.Part1 = pm | |
376 | w.C0 = CFrame.new(-0.15, -1.2, 0.15) | |
377 | w.C1 = CFrame.new() | |
378 | w.Parent = p | |
379 | local p = Instance.new("Part") | |
380 | p.Name = "Pipe" | |
381 | p.formFactor = "Symmetric" | |
382 | p.Size = Vector3.new(1, 1, 1) | |
383 | p.BrickColor = DC | |
384 | p.CanCollide = false | |
385 | p.Locked = true | |
386 | p.TopSurface = 0 | |
387 | p.BottomSurface = 0 | |
388 | p.Parent = model | |
389 | local m = Instance.new("CylinderMesh") | |
390 | m.Scale = Vector3.new(0.1, 4, 0.1) | |
391 | m.Parent = p | |
392 | local w = Instance.new("Weld") | |
393 | w.Part0 = p | |
394 | w.Part1 = pm | |
395 | w.C0 = CFrame.new(0.15, -1.2, -0.15) | |
396 | w.C1 = CFrame.new() | |
397 | w.Parent = p | |
398 | local p = Instance.new("Part") | |
399 | p.Name = "Pipe" | |
400 | p.formFactor = "Symmetric" | |
401 | p.Size = Vector3.new(1, 1, 1) | |
402 | p.BrickColor = DC | |
403 | p.CanCollide = false | |
404 | p.Locked = true | |
405 | p.TopSurface = 0 | |
406 | p.BottomSurface = 0 | |
407 | p.Parent = model | |
408 | local m = Instance.new("CylinderMesh") | |
409 | m.Scale = Vector3.new(0.1, 4, 0.1) | |
410 | m.Parent = p | |
411 | local w = Instance.new("Weld") | |
412 | w.Part0 = p | |
413 | w.Part1 = pm | |
414 | w.C0 = CFrame.new(-0.15, -1.2, -0.15) | |
415 | w.C1 = CFrame.new() | |
416 | w.Parent = p | |
417 | local p = Instance.new("Part") | |
418 | p.Name = "Stripe" | |
419 | p.formFactor = "Symmetric" | |
420 | p.Size = Vector3.new(1, 1, 1) | |
421 | p.BrickColor = BrickColor.new("Cyan") | |
422 | p.CanCollide = false | |
423 | p.Locked = true | |
424 | p.TopSurface = 0 | |
425 | p.BottomSurface = 0 | |
426 | p.Parent = model | |
427 | local m = Instance.new("CylinderMesh") | |
428 | m.Scale = Vector3.new(0.51, 0.4, 0.51) | |
429 | m.Parent = p | |
430 | local w = Instance.new("Weld") | |
431 | w.Part0 = p | |
432 | w.Part1 = pm | |
433 | w.C0 = CFrame.new(0, -1, 0) | |
434 | w.C1 = CFrame.new() | |
435 | w.Parent = p | |
436 | local p = Instance.new("Part") | |
437 | p.Name = "Muzzle" | |
438 | p.formFactor = "Symmetric" | |
439 | p.Size = Vector3.new(1, 1, 1) | |
440 | p.BrickColor = DC | |
441 | p.Locked = true | |
442 | p.TopSurface = 0 | |
443 | p.BottomSurface = 0 | |
444 | p.Parent = model | |
445 | local m = Instance.new("CylinderMesh") | |
446 | m.Scale = Vector3.new(0.64, 0.8, 0.64) | |
447 | m.Parent = p | |
448 | local w = Instance.new("Weld") | |
449 | w.Part0 = p | |
450 | w.Part1 = pm | |
451 | w.C0 = CFrame.new(0, 1, 0) | |
452 | w.C1 = CFrame.new() | |
453 | w.Parent = p | |
454 | local s = Instance.new("Smoke") | |
455 | s.Enabled = false | |
456 | s.Name = "Smoke" | |
457 | s.RiseVelocity = 5 | |
458 | s.Opacity = 0.2 | |
459 | s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225) | |
460 | s.Size = 1 | |
461 | s.Parent = p | |
462 | local f = Instance.new("Fire") | |
463 | f.Enabled = false | |
464 | f.Name = "Fire" | |
465 | f.Color = Color3.new(0 / 0, 0 / 0, 0 / 0) | |
466 | f.SecondaryColor = Color3.new(0 / 0, 0 / 0, 0 / 0) | |
467 | f.Heat = -35 | |
468 | f.Size = 1 | |
469 | f.Parent = p | |
470 | local p = Instance.new("Part") | |
471 | p.Name = "Silencer" | |
472 | p.formFactor = "Symmetric" | |
473 | p.Size = Vector3.new(1, 1, 1) | |
474 | p.BrickColor = BrickColor.new("Black") | |
475 | p.CanCollide = false | |
476 | p.Transparency = 1 | |
477 | p.Locked = true | |
478 | p.TopSurface = 0 | |
479 | p.BottomSurface = 0 | |
480 | p.Parent = model | |
481 | local m = Instance.new("CylinderMesh") | |
482 | m.Scale = Vector3.new(0.25, 0.8, 0.25) | |
483 | m.Parent = p | |
484 | local w = Instance.new("Weld") | |
485 | w.Part0 = p | |
486 | w.Part1 = pm | |
487 | w.C0 = CFrame.new(0, 2.5, -0.04) | |
488 | w.C1 = CFrame.new() | |
489 | w.Parent = p | |
490 | local p = Instance.new("Part") | |
491 | p.Name = "Scope Base" | |
492 | p.formFactor = "Symmetric" | |
493 | p.Size = Vector3.new(1, 1, 1) | |
494 | p.BrickColor = MC | |
495 | p.Locked = true | |
496 | p.TopSurface = 0 | |
497 | p.BottomSurface = 0 | |
498 | p.Parent = model | |
499 | local m = Instance.new("BlockMesh") | |
500 | m.Scale = Vector3.new(0.1, 0.32, 0.4) | |
501 | m.Parent = p | |
502 | local w = Instance.new("Weld") | |
503 | w.Part0 = p | |
504 | w.Part1 = pm | |
505 | w.C0 = CFrame.new(0.1, 0, 0.36) | |
506 | w.C1 = CFrame.new() | |
507 | w.Parent = p | |
508 | local p = Instance.new("Part") | |
509 | p.Name = "Scope End 1" --End = Back | |
510 | p.formFactor = "Symmetric" | |
511 | p.Size = Vector3.new(1, 1, 1) | |
512 | p.BrickColor = MC | |
513 | p.Locked = true | |
514 | p.TopSurface = 0 | |
515 | p.BottomSurface = 0 | |
516 | p.Parent = model | |
517 | local m = Instance.new("BlockMesh") | |
518 | m.Scale = Vector3.new(0.36, 0.4, 0.26) | |
519 | m.Parent = p | |
520 | local w = Instance.new("Weld") | |
521 | w.Part0 = p | |
522 | w.Part1 = pm | |
523 | w.C0 = CFrame.new(0, -0.4, 0.475) | |
524 | w.C1 = CFrame.new() | |
525 | w.Parent = p | |
526 | local p = Instance.new("Part") | |
527 | p.Name = "Scope End W" --End = Back | |
528 | p.formFactor = "Symmetric" | |
529 | p.Size = Vector3.new(1, 1, 1) | |
530 | p.BrickColor = BrickColor.new("Lime green") | |
531 | p.Reflectance = 0.5 | |
532 | p.Locked = true | |
533 | p.TopSurface = 0 | |
534 | p.BottomSurface = 0 | |
535 | p.Parent = model | |
536 | local m = Instance.new("BlockMesh") | |
537 | m.Scale = Vector3.new(0.3, 0.4, 0.2) | |
538 | m.Parent = p | |
539 | local w = Instance.new("Weld") | |
540 | w.Part0 = p | |
541 | w.Part1 = pm | |
542 | w.C0 = CFrame.new(0, -0.402, 0.475) | |
543 | w.C1 = CFrame.new() | |
544 | w.Parent = p | |
545 | local p = Instance.new("Part") | |
546 | p.Name = "Scope Front W" | |
547 | p.formFactor = "Symmetric" | |
548 | p.Size = Vector3.new(1, 1, 1) | |
549 | p.BrickColor = BrickColor.new("Lime green") | |
550 | p.Reflectance = 0.5 | |
551 | p.Locked = true | |
552 | p.TopSurface = 0 | |
553 | p.BottomSurface = 0 | |
554 | p.Parent = model | |
555 | local m = Instance.new("BlockMesh") | |
556 | m.Scale = Vector3.new(0.3, 0.4, 0.2) | |
557 | m.Parent = p | |
558 | local w = Instance.new("Weld") | |
559 | w.Part0 = p | |
560 | w.Part1 = pm | |
561 | w.C0 = CFrame.new(0, 0.502, 0.475) | |
562 | w.C1 = CFrame.new() | |
563 | w.Parent = p | |
564 | local p = Instance.new("Part") | |
565 | p.Name = "Scope Center 1" | |
566 | p.formFactor = "Symmetric" | |
567 | p.Size = Vector3.new(1, 1, 1) | |
568 | p.BrickColor = MC | |
569 | p.Locked = true | |
570 | p.TopSurface = 0 | |
571 | p.BottomSurface = 0 | |
572 | p.Parent = model | |
573 | local m = Instance.new("BlockMesh") | |
574 | m.Scale = Vector3.new(0.3, 0.7, 0.22) | |
575 | m.Parent = p | |
576 | local w = Instance.new("Weld") | |
577 | w.Part0 = p | |
578 | w.Part1 = pm | |
579 | w.C0 = CFrame.new(0, 0, 0.475) | |
580 | w.C1 = CFrame.new() | |
581 | w.Parent = p | |
582 | local p = Instance.new("Part") | |
583 | p.Name = "Scope Front 1" | |
584 | p.formFactor = "Symmetric" | |
585 | p.Size = Vector3.new(1, 1, 1) | |
586 | p.BrickColor = MC | |
587 | p.Locked = true | |
588 | p.TopSurface = 0 | |
589 | p.BottomSurface = 0 | |
590 | p.Parent = model | |
591 | local m = Instance.new("BlockMesh") | |
592 | m.Scale = Vector3.new(0.36, 0.4, 0.26) | |
593 | m.Parent = p | |
594 | local w = Instance.new("Weld") | |
595 | w.Part0 = p | |
596 | w.Part1 = pm | |
597 | w.C0 = CFrame.new(0, 0.5, 0.475) | |
598 | w.C1 = CFrame.new() | |
599 | w.Parent = p | |
600 | return model | |
601 | end | |
602 | ||
603 | ||
604 | function removeParts(format) | |
605 | if format == "RightHand" then | |
606 | pcall(function() Player.Character[Name]:Remove() end) | |
607 | elseif format == "LeftHand" then | |
608 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
609 | elseif format == "RightHolster" then | |
610 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
611 | elseif format == "LeftHolster" then | |
612 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
613 | end | |
614 | end | |
615 | ||
616 | ||
617 | function SetAngle(Joint, Angle, Character) | |
618 | if Character == nil then return false end | |
619 | local Joints = { | |
620 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
621 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
622 | Character.Torso:FindFirstChild("Right Hip 2"), | |
623 | Character.Torso:FindFirstChild("Left Hip 2") | |
624 | } | |
625 | if Joints[Joint] == nil then return false end | |
626 | if Joint == 1 or Joint == 3 then | |
627 | Joints[Joint].DesiredAngle = Angle | |
628 | end | |
629 | if Joint == 2 or Joint == 4 then | |
630 | Joints[Joint].DesiredAngle = -Angle | |
631 | end | |
632 | end | |
633 | ||
634 | ||
635 | function ForceAngle(Joint, Angle, Character) | |
636 | if Character == nil then return false end | |
637 | local Joints = { | |
638 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
639 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
640 | Character.Torso:FindFirstChild("Right Hip 2"), | |
641 | Character.Torso:FindFirstChild("Left Hip 2") | |
642 | } | |
643 | if Joints[Joint] == nil then return false end | |
644 | if Joint == 1 or Joint == 3 then | |
645 | Joints[Joint].DesiredAngle = Angle | |
646 | Joints[Joint].CurrentAngle = Angle | |
647 | end | |
648 | if Joint == 2 or Joint == 4 then | |
649 | Joints[Joint].DesiredAngle = -Angle | |
650 | Joints[Joint].CurrentAngle = -Angle | |
651 | end | |
652 | end | |
653 | ||
654 | ||
655 | function SetSpeed(Joint, Speed, Character) | |
656 | if Character == nil then return false end | |
657 | local Joints = { | |
658 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
659 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
660 | Character.Torso:FindFirstChild("Right Hip 2"), | |
661 | Character.Torso:FindFirstChild("Left Hip 2") | |
662 | } | |
663 | if Joints[Joint] == nil then return false end | |
664 | Joints[Joint].MaxVelocity = Speed | |
665 | end | |
666 | ||
667 | ||
668 | function DisableLimb(Limb, Character) | |
669 | if Character == nil then return false end | |
670 | if Character:FindFirstChild("Torso") == nil then return false end | |
671 | local Joints = { | |
672 | Character.Torso:FindFirstChild("Right Shoulder"), | |
673 | Character.Torso:FindFirstChild("Left Shoulder"), | |
674 | Character.Torso:FindFirstChild("Right Hip"), | |
675 | Character.Torso:FindFirstChild("Left Hip") | |
676 | } | |
677 | local Limbs = { | |
678 | Character:FindFirstChild("Right Arm"), | |
679 | Character:FindFirstChild("Left Arm"), | |
680 | Character:FindFirstChild("Right Leg"), | |
681 | Character:FindFirstChild("Left Leg") | |
682 | } | |
683 | if Joints[Limb] == nil then return false end | |
684 | if Limbs[Limb] == nil then return false end | |
685 | local Joint = Instance.new("Motor") | |
686 | Joint.Parent = Character.Torso | |
687 | Joint.Part0 = Character.Torso | |
688 | Joint.Part1 = Limbs[Limb] | |
689 | if Limb == 1 then | |
690 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
691 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
692 | Joint.Name = "Right Shoulder 2" | |
693 | elseif Limb == 2 then | |
694 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
695 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
696 | Joint.Name = "Left Shoulder 2" | |
697 | elseif Limb == 3 then | |
698 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
699 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
700 | Joint.Name = "Right Hip 2" | |
701 | elseif Limb == 4 then | |
702 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
703 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
704 | Joint.Name = "Left Hip 2" | |
705 | end | |
706 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
707 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
708 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
709 | Joints[Limb]:Remove() | |
710 | end | |
711 | ||
712 | ||
713 | function ResetLimbCFrame(Limb, Character) | |
714 | if Character == nil then return false end | |
715 | if Character.Parent == nil then return false end | |
716 | if Character:FindFirstChild("Torso") == nil then return false end | |
717 | local Joints = { | |
718 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
719 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
720 | Character.Torso:FindFirstChild("Right Hip 2"), | |
721 | Character.Torso:FindFirstChild("Left Hip 2") | |
722 | } | |
723 | local Limbs = { | |
724 | Character:FindFirstChild("Right Arm"), | |
725 | Character:FindFirstChild("Left Arm"), | |
726 | Character:FindFirstChild("Right Leg"), | |
727 | Character:FindFirstChild("Left Leg") | |
728 | } | |
729 | if Joints[Limb] == nil then return false end | |
730 | if Limbs[Limb] == nil then return false end | |
731 | if Limb == 1 then | |
732 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
733 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
734 | elseif Limb == 2 then | |
735 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
736 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
737 | elseif Limb == 3 then | |
738 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
739 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
740 | elseif Limb == 4 then | |
741 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
742 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
743 | end | |
744 | end | |
745 | ||
746 | ||
747 | function EnableLimb(Limb, Character) | |
748 | if Character == nil then return false end | |
749 | if Character:FindFirstChild("Torso") == nil then return false end | |
750 | local Joints = { | |
751 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
752 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
753 | Character.Torso:FindFirstChild("Right Hip 2"), | |
754 | Character.Torso:FindFirstChild("Left Hip 2") | |
755 | } | |
756 | local Limbs = { | |
757 | Character:FindFirstChild("Right Arm"), | |
758 | Character:FindFirstChild("Left Arm"), | |
759 | Character:FindFirstChild("Right Leg"), | |
760 | Character:FindFirstChild("Left Leg") | |
761 | } | |
762 | if Joints[Limb] == nil then return false end | |
763 | if Limbs[Limb] == nil then return false end | |
764 | if Limb == 1 then | |
765 | Joints[Limb].Name = "Right Shoulder" | |
766 | elseif Limb == 2 then | |
767 | Joints[Limb].Name = "Left Shoulder" | |
768 | elseif Limb == 3 then | |
769 | Joints[Limb].Name = "Right Hip" | |
770 | elseif Limb == 4 then | |
771 | Joints[Limb].Name = "Left Hip" | |
772 | end | |
773 | Animate = Character:FindFirstChild("Animate") | |
774 | if Animate == nil then return false end | |
775 | Animate = Animate:Clone() | |
776 | Character.Animate:Remove() | |
777 | Animate.Parent = Character | |
778 | end | |
779 | ||
780 | ||
781 | function playAnimation(format, mouse) | |
782 | if format == "equip" then | |
783 | Player.Character.Humanoid.WalkSpeed = WSPenalty | |
784 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
785 | local w = Instance.new("Weld") | |
786 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
787 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
788 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
789 | w.C1 = CFrame.new() | |
790 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
791 | for i = 0.01, 1, 0.1 do | |
792 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
793 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
794 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
795 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
796 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
797 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
798 | wait() | |
799 | else return false end | |
800 | else return false end | |
801 | end | |
802 | return playAnimation("hold") | |
803 | end | |
804 | if format == "unequip" then | |
805 | Player.Character.Humanoid.WalkSpeed = 16 | |
806 | for i = 1, 0.01, -0.1 do | |
807 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
808 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
809 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
810 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
811 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
812 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
813 | wait() | |
814 | else return false end | |
815 | else return false end | |
816 | end | |
817 | return true | |
818 | end | |
819 | if format == "hold" then | |
820 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
821 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
822 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
823 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
824 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
825 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
826 | else return false end | |
827 | else return false end | |
828 | end | |
829 | if format == "reload" then | |
830 | for i = 0, 25, 5 do | |
831 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
832 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
833 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
834 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
835 | wait() | |
836 | else return false end | |
837 | else return false end | |
838 | end | |
839 | Player.Character[Name].Handle.Reload:Play() | |
840 | Player.Character[Name].Magazine.Transparency = 1 | |
841 | magazineDrop = Player.Character[Name].Magazine:Clone() | |
842 | magazineDrop.Transparency = 0 | |
843 | magazineDrop.CanCollide = true | |
844 | magazineDrop.Parent = game.Workspace | |
845 | coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop) | |
846 | delay(0.1, function() magazineDrop.CanCollide = true end) | |
847 | for i = 0, 25, 5 do | |
848 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
849 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
850 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
851 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)) | |
852 | wait() | |
853 | else return false end | |
854 | else return false end | |
855 | end | |
856 | magazineNew = Player.Character[Name].Magazine:Clone() | |
857 | magazineNew.Name = "New Magazine" | |
858 | magazineNew.Transparency = 0 | |
859 | magazineNew.Parent = Player.Character[Name] | |
860 | local w = Instance.new("Weld") | |
861 | w.Part0 = magazineNew | |
862 | w.Part1 = Player.Character:FindFirstChild("Left Arm") | |
863 | w.C0 = CFrame.new(0, 1.1, 0) | |
864 | w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
865 | w.Parent = magazineNew | |
866 | wait(0.2) | |
867 | for i = 25, 0, -5 do | |
868 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
869 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
870 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
871 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) | |
872 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
873 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + ((25 - i) / 30), 0.5, 0.6 + ((25 - i) / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), math.rad((25 * 2) - (i * 2))) | |
874 | wait() | |
875 | else return false end | |
876 | else return false end | |
877 | end | |
878 | Player.Character[Name].Magazine.Transparency = 0 | |
879 | Player.Character[Name]["New Magazine"]:Remove() | |
880 | wait(0.1) | |
881 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
882 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
883 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
884 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
885 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
886 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
887 | else return false end | |
888 | else return false end | |
889 | wait(0.7) | |
890 | Player.Character[Name].Handle.Reload:Stop() | |
891 | end | |
892 | if format == "fire" then | |
893 | Player.Character[Name].Bolt.Transparency = 0.8 | |
894 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then | |
895 | if silenced then | |
896 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
897 | Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10 | |
898 | Player.Character[Name].Handle.Fire:Play() | |
899 | CamShake(100, 5000) | |
900 | else | |
901 | Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 | |
902 | Player.Character[Name].Handle.Fire.Pitch = 1 | |
903 | Player.Character[Name].Handle.Fire:Play() | |
904 | --Player.Character[Name].Handle.Fire2:Play() | |
905 | CamShake(10, 5000) | |
906 | end | |
907 | else return false end | |
908 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then | |
909 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.8) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
910 | else return false end | |
911 | for i = 0, 10, 5 do | |
912 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
913 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
914 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
915 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
916 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
917 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
918 | wait() | |
919 | else return false end | |
920 | else return false end | |
921 | end | |
922 | for i = 10, 0, -5 do | |
923 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
924 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
925 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
926 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
927 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
928 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
929 | wait() | |
930 | else return false end | |
931 | else return false end | |
932 | end | |
933 | Player.Character[Name].Bolt.Transparency = 1 | |
934 | end | |
935 | return true | |
936 | end | |
937 | ||
938 | ||
939 | function CamShake(time, freq) | |
940 | coroutine.resume(coroutine.create(function() | |
941 | local cam = game:GetService("Workspace").CurrentCamera | |
942 | local time = 10 | |
943 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
944 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
945 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
946 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
947 | for i = 1, time do | |
948 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
949 | wait() | |
950 | end | |
951 | end)) | |
952 | end | |
953 | ||
954 | ||
955 | function makeShell(part) | |
956 | if part == nil then return false end | |
957 | local casing = Instance.new("Part") | |
958 | casing.Name = "Shell" | |
959 | casing.formFactor = "Custom" | |
960 | casing.Size = Vector3.new(0.2, 0.25, 0.2) | |
961 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
962 | casing.BrickColor = BrickColor.new("White") | |
963 | local mesh = Instance.new("CylinderMesh") | |
964 | mesh.Scale = Vector3.new(0.6, 1, 0.6) | |
965 | mesh.Parent = casing | |
966 | casing.Parent = game:GetService("Workspace") | |
967 | casing:BreakJoints() | |
968 | casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(-10, 0, 0) | |
969 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
970 | end | |
971 | ||
972 | ||
973 | function Weld(x, y) | |
974 | local weld = Instance.new("Weld") | |
975 | weld.Part0 = x | |
976 | weld.Part1 = y | |
977 | CJ = CFrame.new(x.Position) | |
978 | C0 = x.CFrame:inverse() * CJ | |
979 | C1 = y.CFrame:inverse() * CJ | |
980 | weld.C0 = C0 | |
981 | weld.C1 = C1 | |
982 | weld.Parent = x | |
983 | end | |
984 | ||
985 | ||
986 | function tagHumanoid(humanoid) | |
987 | local tag = Instance.new("ObjectValue") | |
988 | tag.Name = "creator" | |
989 | tag.Value = Player | |
990 | tag.Parent = humanoid | |
991 | local tag = Instance.new("StringValue") | |
992 | tag.Name = "creatorType1" | |
993 | tag.Value = Name | |
994 | tag.Parent = humanoid | |
995 | local tag = Instance.new("StringValue") | |
996 | tag.Name = "creatorType2" | |
997 | tag.Value = "shot" | |
998 | tag.Parent = humanoid | |
999 | end | |
1000 | ||
1001 | ||
1002 | function untagHumanoid(humanoid) | |
1003 | if humanoid ~= nil then | |
1004 | local tag = humanoid:FindFirstChild("creator") | |
1005 | if tag ~= nil then | |
1006 | tag:Remove() | |
1007 | end | |
1008 | local tag = humanoid:FindFirstChild("creatorType1") | |
1009 | if tag ~= nil then | |
1010 | tag:Remove() | |
1011 | end | |
1012 | local tag = humanoid:FindFirstChild("creatorType2") | |
1013 | if tag ~= nil then | |
1014 | tag:Remove() | |
1015 | end | |
1016 | end | |
1017 | end | |
1018 | ||
1019 | ||
1020 | function fire(startPoint, endPoint, hit) | |
1021 | local trail = Instance.new("Part") | |
1022 | trail.Name = "Bullet Trail" | |
1023 | trail.BrickColor = BrickColor.new("Bright blue") | |
1024 | trail.TopSurface = 0 | |
1025 | trail.BottomSurface = 0 | |
1026 | trail.formFactor = 0 | |
1027 | trail.Size = Vector3.new(1, 1, 1) | |
1028 | trail.Transparency = 0.8 | |
1029 | trail.Reflectance = 0.35 | |
1030 | trail.Anchored = true | |
1031 | trail.CanCollide = false | |
1032 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
1033 | trail.Parent = game:GetService("Workspace") | |
1034 | local mesh = Instance.new("SpecialMesh") | |
1035 | mesh.MeshType = "Brick" | |
1036 | mesh.Scale = Vector3.new(0.5, 0.5, (startPoint - endPoint).magnitude) | |
1037 | mesh.Parent = trail | |
1038 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
1039 | if hit ~= nil then | |
1040 | if hit.Parent == nil then return end | |
1041 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1042 | tagHumanoid(hit.Parent.Humanoid) | |
1043 | if hit.Name == "Head" then | |
1044 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
1045 | local e = Instance.new("Explosion") | |
1046 | e.BlastPressure = 10000000 | |
1047 | e.BlastRadius = 4 | |
1048 | e.Position = hit.Position | |
1049 | e.Parent = game:GetService("Workspace") | |
1050 | elseif hit.Name == "Torso" then | |
1051 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
1052 | local e = Instance.new("Explosion") | |
1053 | e.BlastPressure = 10000000 | |
1054 | e.BlastRadius = 4 | |
1055 | e.Position = hit.Position | |
1056 | e.Parent = game:GetService("Workspace") | |
1057 | else | |
1058 | hit.Parent.Humanoid:TakeDamage(damage) | |
1059 | local e = Instance.new("Explosion") | |
1060 | e.BlastPressure = 10000000 | |
1061 | e.BlastRadius = 4 | |
1062 | e.Position = hit.Position | |
1063 | e.Parent = game:GetService("Workspace") | |
1064 | end | |
1065 | if HP == true then | |
1066 | hit.Parent.Humanoid.Sit = true | |
1067 | end | |
1068 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
1069 | end | |
1070 | if hit.Anchored == false then | |
1071 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 10)) | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | ||
1076 | ||
1077 | function onButton1Down(mouse) | |
1078 | if selected == false then return end | |
1079 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
1080 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
1081 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1082 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end | |
1083 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end | |
1084 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1085 | Button1Down = true | |
1086 | canFire = false | |
1087 | canFire2 = true | |
1088 | while canFire2 == true do | |
1089 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1090 | if humanoid == nil then | |
1091 | canFire2 = false | |
1092 | break | |
1093 | end | |
1094 | if humanoid.Health <= 0 then | |
1095 | canFire2 = false | |
1096 | break | |
1097 | end | |
1098 | local fireLeft = false | |
1099 | if automatic == false and burst == false then | |
1100 | canFire2 = false | |
1101 | elseif automatic == false and burst == true then | |
1102 | if burstCount >= burstCountMax then | |
1103 | canFire2 = false | |
1104 | burstCount = 0 | |
1105 | break | |
1106 | end | |
1107 | burstCount = burstCount + 1 | |
1108 | elseif automatic == true and burst == false then | |
1109 | fireLeft = true | |
1110 | end | |
1111 | if magazine.Value > 0 then | |
1112 | magazine.Value = magazine.Value - 1 | |
1113 | updateGui() | |
1114 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | if dual == true then | |
1117 | playAnimation("rightFire") | |
1118 | elseif dual == false then | |
1119 | playAnimation("fire") | |
1120 | end | |
1121 | end)) | |
1122 | else | |
1123 | Player.Character[Name].Handle.Empty:Play() | |
1124 | --Player.Character[Name].BoltB.Transparency = 0 | |
1125 | --Player.Character[Name].BoltC.Transparency = 1 | |
1126 | end | |
1127 | if fireLeft == true and dual == true and automatic == true then | |
1128 | if magazine.Value > 0 then | |
1129 | coroutine.resume(coroutine.create(function() | |
1130 | wait(readyTime / 2) | |
1131 | magazine.Value = magazine.Value - 1 | |
1132 | updateGui() | |
1133 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1134 | playAnimation("leftFire") | |
1135 | end)) | |
1136 | else | |
1137 | coroutine.resume(coroutine.create(function() | |
1138 | wait(readyTime / 2) | |
1139 | Player.Character[Name].Handle.Empty:Play() | |
1140 | end)) | |
1141 | end | |
1142 | end | |
1143 | wait(readyTime) | |
1144 | end | |
1145 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1146 | canFire = true | |
1147 | end | |
1148 | end | |
1149 | ||
1150 | ||
1151 | function onButton1Up(mouse) | |
1152 | if selected == false then return end | |
1153 | Button1Down = false | |
1154 | canFire2 = false | |
1155 | burstCount = 0 | |
1156 | while canFire == false do wait() end | |
1157 | if dual == true and automatic == false then | |
1158 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end | |
1159 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1160 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1161 | canFire = false | |
1162 | canFire2 = true | |
1163 | while canFire2 == true do | |
1164 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1165 | if humanoid == nil then | |
1166 | canFire2 = false | |
1167 | break | |
1168 | end | |
1169 | if humanoid.Health <= 0 then | |
1170 | canFire2 = false | |
1171 | break | |
1172 | end | |
1173 | if burst == false then | |
1174 | canFire2 = false | |
1175 | elseif burst == true then | |
1176 | if burstCount >= burstCountMax then | |
1177 | canFire2 = false | |
1178 | burstCount = 0 | |
1179 | break | |
1180 | end | |
1181 | burstCount = burstCount + 1 | |
1182 | end | |
1183 | if magazine.Value <= 0 then | |
1184 | Player.Character[Name].Handle.Empty:Play() | |
1185 | else | |
1186 | coroutine.resume(coroutine.create(function() | |
1187 | playAnimation("leftFire") | |
1188 | end)) | |
1189 | magazine.Value = magazine.Value - 1 | |
1190 | updateGui() | |
1191 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1192 | end | |
1193 | wait(readyTime) | |
1194 | end | |
1195 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1196 | canFire = true | |
1197 | end | |
1198 | end | |
1199 | ||
1200 | ||
1201 | function onKeyDown(key, mouse) | |
1202 | if selected == false then return end | |
1203 | key = key:lower() | |
1204 | if key == "q" and Button1Down == false and canFire == true then | |
1205 | if mouse.Target == nil then return end | |
1206 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
1207 | if dual == true then onKeyDown("t", mouse) end | |
1208 | onDeselected(mouse) | |
1209 | removeParts("RightHolster") | |
1210 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
1211 | end | |
1212 | end | |
1213 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
1214 | if silenced then | |
1215 | silenced = false | |
1216 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1217 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1218 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end | |
1219 | Player.Character[Name].Muzzle.Transparency = 1 | |
1220 | Player.Character[Name].Muzzle.Name = "Silencer" | |
1221 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
1222 | if dual == true then | |
1223 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1224 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end | |
1225 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
1226 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
1227 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
1228 | end | |
1229 | else | |
1230 | silenced = true | |
1231 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1232 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end | |
1233 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1234 | Player.Character[Name].Silencer.Transparency = 0 | |
1235 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
1236 | Player.Character[Name].Silencer.Name = "Muzzle" | |
1237 | if dual == true then | |
1238 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end | |
1239 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1240 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
1241 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
1242 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
1243 | end | |
1244 | end | |
1245 | end | |
1246 | if key == "r" and Button1Down == false and canFire == true then | |
1247 | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then | |
1248 | canFire = false | |
1249 | burstCount = 0 | |
1250 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1251 | if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end | |
1252 | updateGui() | |
1253 | if dual == true then | |
1254 | playAnimation("reloadDual") | |
1255 | elseif dual == false then | |
1256 | playAnimation("reload") | |
1257 | end | |
1258 | if ammo.Value - magazineMax.Value < 0 then | |
1259 | magazine.Value = ammo.Value | |
1260 | ammo.Value = 0 | |
1261 | elseif ammo.Value - magazineMax.Value >= 0 then | |
1262 | ammo.Value = ammo.Value - magazineMax.Value | |
1263 | magazine.Value = magazineMax.Value | |
1264 | end | |
1265 | updateGui() | |
1266 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1267 | canFire = true | |
1268 | end | |
1269 | end | |
1270 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
1271 | canFire = false | |
1272 | if dual == false then | |
1273 | local weapon = nil | |
1274 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
1275 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
1276 | end | |
1277 | if weapon ~= nil then | |
1278 | dual = true | |
1279 | weapon.Name = "Dual" | |
1280 | weapon.Parent = script | |
1281 | silenced = false | |
1282 | removeParts("RightHand") | |
1283 | makeParts("RightHand") | |
1284 | removeParts("RightHolster") | |
1285 | makeParts("LeftHolster") | |
1286 | playAnimation("leftEquip") | |
1287 | removeParts("LeftHolster") | |
1288 | makeParts("LeftHand") | |
1289 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
1290 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
1291 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
1292 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
1293 | updateGui() | |
1294 | end | |
1295 | elseif dual == true then | |
1296 | local weapon = script:FindFirstChild("Dual") | |
1297 | if weapon ~= nil then | |
1298 | dual = false | |
1299 | weapon.Name = Name | |
1300 | weapon.Parent = Player.Backpack | |
1301 | silenced = false | |
1302 | removeParts("RightHand") | |
1303 | makeParts("RightHand") | |
1304 | playAnimation("leftUnequip") | |
1305 | removeParts("LeftHand") | |
1306 | makeParts("RightHolster") | |
1307 | playAnimation("hold") | |
1308 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
1309 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
1310 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
1311 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
1312 | magazine.Value = math.ceil(magazine.Value / 2) | |
1313 | ammo.Value = math.ceil(ammo.Value / 2) | |
1314 | updateGui() | |
1315 | end | |
1316 | end | |
1317 | canFire = true | |
1318 | end | |
1319 | if key == "y" and canZoom == true then | |
1320 | if zoom == false then | |
1321 | zoom = true | |
1322 | local pos = mouse.Hit.p | |
1323 | local target = mouse.Target | |
1324 | local cam = game:GetService("Workspace").CurrentCamera | |
1325 | focus = Instance.new("Part", workspace) | |
1326 | focus.Anchored = true | |
1327 | focus.CanCollide = false | |
1328 | focus.Transparency = 1 | |
1329 | focus.TopSurface = 0 | |
1330 | focus.BottomSurface = 0 | |
1331 | focus.formFactor = "Plate" | |
1332 | focus.Size = Vector3.new(0, 0, 0) | |
1333 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
1334 | cam.CameraSubject = focus | |
1335 | cam.CameraType = "Attach" | |
1336 | while zoom == true and selected == true do | |
1337 | local set = false | |
1338 | if target ~= nil then | |
1339 | if target.Parent ~= nil then | |
1340 | if target.Anchored == false then | |
1341 | focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p) | |
1342 | set = true | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | if set == false then | |
1347 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
1348 | end | |
1349 | wait() | |
1350 | end | |
1351 | if focus ~= nil then focus:Remove() focus = nil end | |
1352 | local cam = game:GetService("Workspace").CurrentCamera | |
1353 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid") | |
1354 | cam.CameraType = "Custom" | |
1355 | else | |
1356 | zoom = false | |
1357 | end | |
1358 | end | |
1359 | if key == "u" and Button1Down == false and canFire == true then | |
1360 | if automatic == false and burst == false then | |
1361 | if switchToBurst == true then | |
1362 | burst = true | |
1363 | local m = Instance.new("Message", Player) | |
1364 | m.Text = "Burst" | |
1365 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1366 | delay(2.5, function() m:Remove() end) | |
1367 | elseif switchToAutomatic == true then | |
1368 | automatic = true | |
1369 | local m = Instance.new("Message", Player) | |
1370 | m.Text = "Automatic" | |
1371 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1372 | delay(2.5, function() m:Remove() end) | |
1373 | end | |
1374 | elseif automatic == false and burst == true then | |
1375 | if switchToAutomatic == true then | |
1376 | automatic = true | |
1377 | burst = false | |
1378 | local m = Instance.new("Message", Player) | |
1379 | m.Text = "Automatic" | |
1380 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1381 | delay(2.5, function() m:Remove() end) | |
1382 | elseif switchToSingle == true then | |
1383 | burst = false | |
1384 | local m = Instance.new("Message", Player) | |
1385 | m.Text = "Single" | |
1386 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1387 | delay(2.5, function() m:Remove() end) | |
1388 | end | |
1389 | elseif automatic == true and burst == false then | |
1390 | if switchToSingle == true then | |
1391 | automatic = false | |
1392 | local m = Instance.new("Message", Player) | |
1393 | m.Text = "Single" | |
1394 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1395 | delay(2.5, function() m:Remove() end) | |
1396 | elseif switchToBurst == true then | |
1397 | automatic = false | |
1398 | burst = true | |
1399 | local m = Instance.new("Message", Player) | |
1400 | m.Text = "Burst" | |
1401 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1402 | delay(2.5, function() m:Remove() end) | |
1403 | end | |
1404 | end | |
1405 | end | |
1406 | end | |
1407 | ||
1408 | ||
1409 | function onSelected(mouse) | |
1410 | if selected == true then return end | |
1411 | selected = true | |
1412 | canFire = false | |
1413 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1414 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1415 | if Player.Character.WeaponActivated.Value == nil then break end | |
1416 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1417 | wait() | |
1418 | end | |
1419 | updateGui() | |
1420 | local weapon = Instance.new("ObjectValue") | |
1421 | weapon.Name = "WeaponActivated" | |
1422 | weapon.Value = script.Parent | |
1423 | weapon.Parent = Player.Character | |
1424 | DisableLimb(1, Player.Character) | |
1425 | DisableLimb(2, Player.Character) | |
1426 | ForceAngle(1, 0, Player.Character) | |
1427 | ForceAngle(2, 0, Player.Character) | |
1428 | if dual == true then | |
1429 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)) | |
1430 | playAnimation("rightEquip") | |
1431 | removeParts("LeftHolster") | |
1432 | makeParts("LeftHand") | |
1433 | else | |
1434 | playAnimation("equip") | |
1435 | end | |
1436 | removeParts("RightHolster") | |
1437 | makeParts("RightHand") | |
1438 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1439 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
1440 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
1441 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1442 | canFire = true | |
1443 | end | |
1444 | ||
1445 | ||
1446 | function onDeselected(mouse) | |
1447 | if selected == false then return end | |
1448 | Button1Down = false | |
1449 | while canFire == false do | |
1450 | wait() | |
1451 | end | |
1452 | selected = false | |
1453 | if dual == true then | |
1454 | if math.random(1, 2) == 1 then | |
1455 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)) | |
1456 | wait(math.random(1, 10) / 10) | |
1457 | playAnimation("rightUnequip") | |
1458 | else | |
1459 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)) | |
1460 | wait(math.random(1, 10) / 10) | |
1461 | playAnimation("leftUnequip") | |
1462 | end | |
1463 | removeParts("LeftHand") | |
1464 | makeParts("LeftHolster") | |
1465 | else | |
1466 | playAnimation("unequip") | |
1467 | end | |
1468 | removeParts("RightHand") | |
1469 | makeParts("RightHolster") | |
1470 | ForceAngle(1, 0, Player.Character) | |
1471 | ForceAngle(2, 0, Player.Character) | |
1472 | ResetLimbCFrame(1, Player.Character) | |
1473 | ResetLimbCFrame(2, Player.Character) | |
1474 | EnableLimb(1, Player.Character) | |
1475 | EnableLimb(2, Player.Character) | |
1476 | silenced = false | |
1477 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
1478 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
1479 | if Player.Character.WeaponActivated.Value == script.Parent then | |
1480 | Player.Character.WeaponActivated:Remove() | |
1481 | end | |
1482 | end | |
1483 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1484 | if Player.Character.WeaponActivated.Value == nil then break end | |
1485 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1486 | wait() | |
1487 | end | |
1488 | end | |
1489 | ||
1490 | ||
1491 | if script.Parent.ClassName ~= "HopperBin" then | |
1492 | if Player == nil then print("Error: Player not found!") return end | |
1493 | Tool = Instance.new("HopperBin") | |
1494 | Tool.Name = Name | |
1495 | Tool.Parent = Player.Backpack | |
1496 | script.Name = "Main" | |
1497 | script.Parent = Tool | |
1498 | end wait() if script.Parent.ClassName == "HopperBin" then | |
1499 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
1500 | wait() | |
1501 | end | |
1502 | if script.Parent:FindFirstChild("MagazineMax") == nil then | |
1503 | magazineMax = Instance.new("NumberValue") | |
1504 | magazineMax.Name = "MagazineMax" | |
1505 | magazineMax.Value = 1 | |
1506 | magazineMax.Parent = script.Parent | |
1507 | else | |
1508 | magazineMax = script.Parent.MagazineMax | |
1509 | end | |
1510 | if script.Parent:FindFirstChild("Magazine") == nil then | |
1511 | magazine = Instance.new("NumberValue") | |
1512 | magazine.Name = "Magazine" | |
1513 | magazine.Value = 0 | |
1514 | magazine.Parent = script.Parent | |
1515 | else | |
1516 | magazine = script.Parent.Magazine | |
1517 | end | |
1518 | if script.Parent:FindFirstChild("AmmoMax") == nil then | |
1519 | ammoMax = Instance.new("NumberValue") | |
1520 | ammoMax.Name = "AmmoMax" | |
1521 | ammoMax.Value = 21 | |
1522 | ammoMax.Parent = script.Parent | |
1523 | else | |
1524 | ammoMax = script.Parent.AmmoMax | |
1525 | end | |
1526 | if script.Parent:FindFirstChild("Ammo") == nil then | |
1527 | ammo = Instance.new("NumberValue") | |
1528 | ammo.Name = "Ammo" | |
1529 | ammo.Value = script.Parent.AmmoMax.Value | |
1530 | ammo.Parent = script.Parent | |
1531 | else | |
1532 | ammo = script.Parent.Ammo | |
1533 | end | |
1534 | Player = script.Parent.Parent.Parent | |
1535 | makeParts("RightHolster") | |
1536 | script.Parent.Selected:connect(onSelected) | |
1537 | script.Parent.Deselected:connect(onDeselected) | |
1538 | end |