SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = owner | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | --//====================================================\\-- | |
84 | --|| CREATED BY SHACKLUSTER | |
85 | --\\====================================================//-- | |
86 | ||
87 | wait(0.2) | |
88 | ||
89 | Player = owner | |
90 | PlayerGui = Player.PlayerGui | |
91 | Cam = workspace.CurrentCamera | |
92 | Backpack = Player.Backpack | |
93 | Character = Player.Character | |
94 | Humanoid = Character.Humanoid | |
95 | RootPart = Character["HumanoidRootPart"] | |
96 | Torso = Character["Torso"] | |
97 | Head = Character["Head"] | |
98 | RightArm = Character["Right Arm"] | |
99 | LeftArm = Character["Left Arm"] | |
100 | RightLeg = Character["Right Leg"] | |
101 | LeftLeg = Character["Left Leg"] | |
102 | RootJoint = RootPart["RootJoint"] | |
103 | Neck = Torso["Neck"] | |
104 | RightShoulder = Torso["Right Shoulder"] | |
105 | LeftShoulder = Torso["Left Shoulder"] | |
106 | RightHip = Torso["Right Hip"] | |
107 | LeftHip = Torso["Left Hip"] | |
108 | IT = Instance.new | |
109 | CF = CFrame.new | |
110 | VT = Vector3.new | |
111 | RAD = math.rad | |
112 | C3 = Color3.new | |
113 | UD2 = UDim2.new | |
114 | BRICKC = BrickColor.new | |
115 | ANGLES = CFrame.Angles | |
116 | EULER = CFrame.fromEulerAnglesXYZ | |
117 | COS = math.cos | |
118 | ACOS = math.acos | |
119 | SIN = math.sin | |
120 | ASIN = math.asin | |
121 | ABS = math.abs | |
122 | MRANDOM = math.random | |
123 | FLOOR = math.floor | |
124 | local sick = Instance.new("Sound",RootPart) | |
125 | --//=================================\\ | |
126 | --|| USEFUL VALUES | |
127 | --\\=================================// | |
128 | ||
129 | Animation_Speed = 3 | |
130 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
131 | local Speed = 45 | |
132 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
133 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
134 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
135 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
136 | local DAMAGEMULTIPLIER = 1 | |
137 | local ANIM = "Idle" | |
138 | local ATTACK = false | |
139 | local EQUIPPED = false | |
140 | local HOLD = false | |
141 | local COMBO = 1 | |
142 | local Rooted = false | |
143 | local SINE = 0 | |
144 | local KEYHOLD = false | |
145 | local CHANGE = 2 / Animation_Speed | |
146 | local WALKINGANIM = false | |
147 | local VALUE1 = false | |
148 | local VALUE2 = false | |
149 | local ROBLOXIDLEANIMATION = IT("Animation") | |
150 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
151 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
152 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
153 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
154 | WEAPONGUI.Name = "Weapon GUI" | |
155 | local Weapon = IT("Model") | |
156 | Weapon.Name = "Adds" | |
157 | local Effects = IT("Folder", Weapon) | |
158 | Effects.Name = "Effects" | |
159 | local ANIMATOR = Humanoid.Animator | |
160 | local ANIMATE = Character.Animate | |
161 | local UNANCHOR = true | |
162 | local HITFLOOR = nil | |
163 | local HITPOS = nil | |
164 | - | local FireSound = "904051531" |
164 | + | local FireSound = "147722227" |
165 | local AMMO = 16 | |
166 | local SONG = nil | |
167 | local READYTODOUBLE = false | |
168 | local DOUBLEJUMP = false | |
169 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
170 | Humanoid.DisplayDistanceType = "None" | |
171 | local naeeym2 = IT("BillboardGui",Character) | |
172 | naeeym2.AlwaysOnTop = true | |
173 | naeeym2.Size = UDim2.new(5,35,2,15) | |
174 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
175 | naeeym2.MaxDistance = 75 | |
176 | naeeym2.Adornee = Character.Head | |
177 | naeeym2.Name = "Name" | |
178 | local tecks2 = IT("TextLabel",naeeym2) | |
179 | tecks2.BackgroundTransparency = 1 | |
180 | tecks2.TextScaled = true | |
181 | tecks2.BorderSizePixel = 0 | |
182 | tecks2.Text = "Sammy The Purple Heart Guardian Of Abyssal" | |
183 | tecks2.Font = "Arcade" | |
184 | tecks2.TextSize = 30 | |
185 | tecks2.TextStrokeTransparency = 0 | |
186 | tecks2.TextColor3 = C3(0,0,0) | |
187 | tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0) | |
188 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
189 | tecks2.Parent = naeeym2 | |
190 | --//=================================\\ | |
191 | --\\=================================// | |
192 | ||
193 | ||
194 | --//=================================\\ | |
195 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
196 | --\\=================================// | |
197 | ||
198 | ArtificialHB = Instance.new("BindableEvent", script) | |
199 | ArtificialHB.Name = "ArtificialHB" | |
200 | ||
201 | script:WaitForChild("ArtificialHB") | |
202 | ||
203 | frame = Frame_Speed | |
204 | tf = 0 | |
205 | allowframeloss = false | |
206 | tossremainder = false | |
207 | lastframe = tick() | |
208 | script.ArtificialHB:Fire() | |
209 | ||
210 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
211 | tf = tf + s | |
212 | if tf >= frame then | |
213 | if allowframeloss then | |
214 | script.ArtificialHB:Fire() | |
215 | lastframe = tick() | |
216 | else | |
217 | for i = 1, math.floor(tf / frame) do | |
218 | script.ArtificialHB:Fire() | |
219 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
219 | + | |
220 | lastframe = tick() | |
221 | end | |
222 | if tossremainder then | |
223 | tf = 0 | |
224 | else | |
225 | tf = tf - frame * math.floor(tf / frame) | |
226 | end | |
227 | end | |
228 | end) | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | ||
233 | --//=================================\\ | |
234 | --|| SOME FUNCTIONS | |
235 | --\\=================================// | |
236 | function R_RANDOM(CFRAME,DIST) | |
237 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
238 | end | |
239 | ||
240 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
241 | coroutine.resume(coroutine.create(function() | |
242 | local FADE = IT("Model",Effects) | |
243 | if PARENT ~= nil then | |
244 | FADE.Parent = PARENT | |
245 | end | |
246 | FADE.Name = "FadingEffect" | |
247 | for _, c in pairs(Character:GetChildren()) do | |
248 | if c.ClassName == "Part" then | |
249 | c.CanCollide = false | |
250 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
251 | FADER.CFrame = c.CFrame | |
252 | FADER.Color = COLOR | |
253 | if FADER.Name == "Head" then | |
254 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
255 | elseif FADER.Name == "HumanoidRootPart" then | |
256 | FADE.PrimaryPart = FADER | |
257 | FADER.Transparency = 1 | |
258 | end | |
259 | end | |
260 | end | |
261 | local TRANS = 0.25/TIMER | |
262 | local DIST = nil | |
263 | if MOVEDIRECTION ~= nil then | |
264 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
265 | end | |
266 | for i = 1, TIMER do | |
267 | Swait() | |
268 | for _, c in pairs(FADE:GetChildren()) do | |
269 | if c.ClassName == "Part" then | |
270 | c.Transparency = c.Transparency + TRANS | |
271 | end | |
272 | end | |
273 | if MOVEDIRECTION ~= nil then | |
274 | local ORI = FADE.PrimaryPart.Orientation | |
275 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
276 | end | |
277 | end | |
278 | FADE:remove() | |
279 | end)) | |
280 | end | |
281 | ||
282 | ||
283 | function PositiveAngle(NUMBER) | |
284 | if NUMBER >= 0 then | |
285 | NUMBER = 0 | |
286 | end | |
287 | return NUMBER | |
288 | end | |
289 | ||
290 | function NegativeAngle(NUMBER) | |
291 | if NUMBER <= 0 then | |
292 | NUMBER = 0 | |
293 | end | |
294 | return NUMBER | |
295 | end | |
296 | ||
297 | function Swait(NUMBER) | |
298 | if NUMBER == 0 or NUMBER == nil then | |
299 | ArtificialHB.Event:wait() | |
300 | else | |
301 | for i = 1, NUMBER do | |
302 | ArtificialHB.Event:wait() | |
303 | end | |
304 | end | |
305 | end | |
306 | ||
307 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
308 | local NEWMESH = IT(MESH) | |
309 | if MESH == "SpecialMesh" then | |
310 | NEWMESH.MeshType = MESHTYPE | |
311 | if MESHID ~= "nil" and MESHID ~= "" then | |
312 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
313 | end | |
314 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
315 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
316 | end | |
317 | end | |
318 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
319 | NEWMESH.Scale = SCALE | |
320 | NEWMESH.Parent = PARENT | |
321 | return NEWMESH | |
322 | end | |
323 | ||
324 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
325 | local NEWPART = IT("Part") | |
326 | NEWPART.formFactor = FORMFACTOR | |
327 | NEWPART.Reflectance = REFLECTANCE | |
328 | NEWPART.Transparency = TRANSPARENCY | |
329 | NEWPART.CanCollide = false | |
330 | NEWPART.Locked = true | |
331 | NEWPART.Anchored = true | |
332 | if ANCHOR == false then | |
333 | NEWPART.Anchored = false | |
334 | end | |
335 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
336 | NEWPART.Name = NAME | |
337 | NEWPART.Size = SIZE | |
338 | NEWPART.Position = Torso.Position | |
339 | NEWPART.Material = MATERIAL | |
340 | NEWPART:BreakJoints() | |
341 | NEWPART.Parent = PARENT | |
342 | return NEWPART | |
343 | end | |
344 | ||
345 | local function weldBetween(a, b) | |
346 | local weldd = Instance.new("ManualWeld") | |
347 | weldd.Part0 = a | |
348 | weldd.Part1 = b | |
349 | weldd.C0 = CFrame.new() | |
350 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
351 | weldd.Parent = a | |
352 | return weldd | |
353 | end | |
354 | ||
355 | ||
356 | function QuaternionFromCFrame(cf) | |
357 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
358 | local trace = m00 + m11 + m22 | |
359 | if trace > 0 then | |
360 | local s = math.sqrt(1 + trace) | |
361 | local recip = 0.5 / s | |
362 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
363 | else | |
364 | local i = 0 | |
365 | if m11 > m00 then | |
366 | i = 1 | |
367 | end | |
368 | if m22 > (i == 0 and m00 or m11) then | |
369 | i = 2 | |
370 | end | |
371 | if i == 0 then | |
372 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
373 | local recip = 0.5 / s | |
374 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
375 | elseif i == 1 then | |
376 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
377 | local recip = 0.5 / s | |
378 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
379 | elseif i == 2 then | |
380 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
381 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
382 | end | |
383 | end | |
384 | end | |
385 | ||
386 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
387 | local xs, ys, zs = x + x, y + y, z + z | |
388 | local wx, wy, wz = w * xs, w * ys, w * zs | |
389 | local xx = x * xs | |
390 | local xy = x * ys | |
391 | local xz = x * zs | |
392 | local yy = y * ys | |
393 | local yz = y * zs | |
394 | local zz = z * zs | |
395 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
396 | end | |
397 | ||
398 | function QuaternionSlerp(a, b, t) | |
399 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
400 | local startInterp, finishInterp; | |
401 | if cosTheta >= 0.0001 then | |
402 | if (1 - cosTheta) > 0.0001 then | |
403 | local theta = ACOS(cosTheta) | |
404 | local invSinTheta = 1 / SIN(theta) | |
405 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
406 | finishInterp = SIN(t * theta) * invSinTheta | |
407 | else | |
408 | startInterp = 1 - t | |
409 | finishInterp = t | |
410 | end | |
411 | else | |
412 | if (1 + cosTheta) > 0.0001 then | |
413 | local theta = ACOS(-cosTheta) | |
414 | local invSinTheta = 1 / SIN(theta) | |
415 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
416 | finishInterp = SIN(t * theta) * invSinTheta | |
417 | else | |
418 | startInterp = t - 1 | |
419 | finishInterp = t | |
420 | end | |
421 | end | |
422 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
423 | end | |
424 | ||
425 | function Clerp(a, b, t) | |
426 | local qa = {QuaternionFromCFrame(a)} | |
427 | local qb = {QuaternionFromCFrame(b)} | |
428 | local ax, ay, az = a.x, a.y, a.z | |
429 | local bx, by, bz = b.x, b.y, b.z | |
430 | local _t = 1 - t | |
431 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
432 | end | |
433 | ||
434 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
435 | local frame = IT("Frame") | |
436 | frame.BackgroundTransparency = TRANSPARENCY | |
437 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
438 | frame.Position = POSITION | |
439 | frame.Size = SIZE | |
440 | frame.BackgroundColor3 = COLOR | |
441 | frame.BorderColor3 = BORDERCOLOR | |
442 | frame.Name = NAME | |
443 | frame.Parent = PARENT | |
444 | return frame | |
445 | end | |
446 | ||
447 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
448 | local label = IT("TextLabel") | |
449 | label.BackgroundTransparency = 1 | |
450 | label.Size = UD2(1, 0, 1, 0) | |
451 | label.Position = UD2(0, 0, 0, 0) | |
452 | label.TextColor3 = TEXTCOLOR | |
453 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
454 | label.TextTransparency = TRANSPARENCY | |
455 | label.FontSize = TEXTFONTSIZE | |
456 | label.Font = TEXTFONT | |
457 | label.BorderSizePixel = BORDERSIZEPIXEL | |
458 | label.TextScaled = false | |
459 | label.Text = TEXT | |
460 | label.Name = NAME | |
461 | label.Parent = PARENT | |
462 | return label | |
463 | end | |
464 | ||
465 | function NoOutlines(PART) | |
466 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
467 | end | |
468 | ||
469 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
470 | local NEWWELD = IT(TYPE) | |
471 | NEWWELD.Part0 = PART0 | |
472 | NEWWELD.Part1 = PART1 | |
473 | NEWWELD.C0 = C0 | |
474 | NEWWELD.C1 = C1 | |
475 | NEWWELD.Parent = PARENT | |
476 | return NEWWELD | |
477 | end | |
478 | ||
479 | local S = IT("Sound") | |
480 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
481 | local NEWSOUND = nil | |
482 | coroutine.resume(coroutine.create(function() | |
483 | NEWSOUND = S:Clone() | |
484 | NEWSOUND.Parent = PARENT | |
485 | NEWSOUND.Volume = VOLUME | |
486 | NEWSOUND.Pitch = PITCH | |
487 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
488 | NEWSOUND:play() | |
489 | if DOESLOOP == true then | |
490 | NEWSOUND.Looped = true | |
491 | else | |
492 | repeat Swait() until NEWSOUND.Playing == false | |
493 | NEWSOUND:remove() | |
494 | end | |
495 | end)) | |
496 | return NEWSOUND | |
497 | end | |
498 | ||
499 | function CFrameFromTopBack(at, top, back) | |
500 | local right = top:Cross(back) | |
501 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
502 | end | |
503 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
504 | PLAYMAINANIM = false | |
505 | if WhichPose == "Cast1" then | |
506 | for i=0, Time, 0.1 / Animation_Speed do | |
507 | Swait() | |
508 | if Magic == true then | |
509 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
510 | end | |
511 | if Gyro ~= nil and Gyro ~= false then | |
512 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
513 | end | |
514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
520 | end | |
521 | elseif WhichPose == "Cast2" then | |
522 | for i=0, Time, 0.1 / Animation_Speed do | |
523 | Swait() | |
524 | if Magic == true then | |
525 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
526 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
527 | end | |
528 | if Gyro ~= nil and Gyro ~= false then | |
529 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
530 | end | |
531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
537 | end | |
538 | elseif WhichPose == "RightArmUp" then | |
539 | for i=0, Time, 0.1 / Animation_Speed do | |
540 | Swait() | |
541 | if Magic == true then | |
542 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
543 | end | |
544 | if Gyro ~= nil and Gyro ~= false then | |
545 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
546 | end | |
547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
553 | end | |
554 | elseif WhichPose == "Taunt" then | |
555 | for i=0, Time, 0.1 / Animation_Speed do | |
556 | Swait() | |
557 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
563 | end | |
564 | HATWELD.Part0 = RightArm | |
565 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
566 | CreateSound(221057812,Torso,10,1,false) | |
567 | for i=0, Time*2, 0.1 / Animation_Speed do | |
568 | Swait() | |
569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
575 | end | |
576 | for i=0, Time, 0.1 / Animation_Speed do | |
577 | Swait() | |
578 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
584 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
585 | end | |
586 | HATWELD.Part0 = Head | |
587 | HATWELD.C0 = CF(0,0.35,0) | |
588 | elseif WhichPose == "Prepare key" then | |
589 | for i=0, Time, 0.1 / Animation_Speed do | |
590 | Swait() | |
591 | if Gyro ~= nil and Gyro ~= false then | |
592 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
593 | end | |
594 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
596 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
598 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
600 | end | |
601 | elseif WhichPose == "Turn key" then | |
602 | for i=0, Time, 0.1 / Animation_Speed do | |
603 | Swait() | |
604 | if Gyro ~= nil and Gyro ~= false then | |
605 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
606 | end | |
607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
613 | end | |
614 | end | |
615 | - | local Decal = IT("Decal") |
615 | + | PLAYMAINANIM = true |
616 | - | function SpawnBulletHole(POSITION) |
616 | + | |
617 | - | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) |
617 | + | |
618 | - | local decal = Decal:Clone() |
618 | + | |
619 | - | decal.Parent = O1 |
619 | + | |
620 | - | decal.Face = "Top" |
620 | + | |
621 | - | decal.Texture = "http://www.roblox.com/asset/?id=130624105" |
621 | + | |
622 | - | local decal2 = Decal:Clone() |
622 | + | |
623 | - | decal2.Parent = O1 |
623 | + | |
624 | - | decal2.Face = "Bottom" |
624 | + | |
625 | - | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" |
625 | + | |
626 | - | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) |
626 | + | |
627 | - | Debris:AddItem(O1,5) |
627 | + | |
628 | local ROTATION2 = (Table.RotationY or 0) | |
629 | local ROTATION3 = (Table.RotationZ or 0) | |
630 | local MATERIAL = (Table.Material or "Neon") | |
631 | local COLOR = (Table.Color or C3(1,1,1)) | |
632 | local TIME = (Table.Time or 45) | |
633 | local SOUNDID = (Table.SoundID or nil) | |
634 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
635 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
636 | coroutine.resume(coroutine.create(function() | |
637 | local PLAYSSOUND = false | |
638 | local SOUND = nil | |
639 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
640 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
641 | PLAYSSOUND = true | |
642 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
643 | end | |
644 | EFFECT.Color = COLOR | |
645 | local MSH = nil | |
646 | if TYPE == "Sphere" then | |
647 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
648 | elseif TYPE == "Block" then | |
649 | MSH = IT("BlockMesh",EFFECT) | |
650 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
651 | elseif TYPE == "Wave" then | |
652 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
653 | elseif TYPE == "Ring" then | |
654 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
655 | elseif TYPE == "Slash" then | |
656 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
657 | elseif TYPE == "Round Slash" then | |
658 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
659 | elseif TYPE == "Swirl" then | |
660 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
661 | elseif TYPE == "Skull" then | |
662 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
663 | elseif TYPE == "Crystal" then | |
664 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
665 | end | |
666 | if MSH ~= nil then | |
667 | local MOVESPEED = nil | |
668 | if MOVEDIRECTION ~= nil then | |
669 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
670 | end | |
671 | local GROWTH = SIZE - ENDSIZE | |
672 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
673 | if TYPE == "Block" then | |
674 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
675 | else | |
676 | EFFECT.CFrame = CFRAME | |
677 | end | |
678 | for LOOP = 1, TIME do | |
679 | Swait() | |
680 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
681 | if TYPE == "Wave" then | |
682 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
683 | end | |
684 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
685 | if TYPE == "Block" then | |
686 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
687 | else | |
688 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
689 | end | |
690 | if MOVEDIRECTION ~= nil then | |
691 | local ORI = EFFECT.Orientation | |
692 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
693 | EFFECT.Orientation = ORI | |
694 | - | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) |
694 | + | |
695 | end | |
696 | if PLAYSSOUND == false then | |
697 | EFFECT:remove() | |
698 | else | |
699 | repeat Swait() until SOUND.Playing == false | |
700 | EFFECT:remove() | |
701 | end | |
702 | else | |
703 | if PLAYSSOUND == false then | |
704 | EFFECT:remove() | |
705 | - | local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) |
705 | + | |
706 | repeat Swait() until SOUND.Playing == false | |
707 | EFFECT:remove() | |
708 | end | |
709 | - | local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) |
709 | + | |
710 | - | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0)) |
710 | + | |
711 | end | |
712 | ||
713 | function SpawnTrail(FROM,TO) | |
714 | - | for i = 1, 6 do |
714 | + | |
715 | - | local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) |
715 | + | |
716 | - | local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0))) |
716 | + | |
717 | - | CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0)) |
717 | + | |
718 | - | Hair.Color = C3(0,0,0) |
718 | + | |
719 | coroutine.resume(coroutine.create(function() | |
720 | for i = 1, 5 do | |
721 | - | local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false) |
721 | + | |
722 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
723 | end | |
724 | TRAIL:remove() | |
725 | end)) | |
726 | end | |
727 | ||
728 | function MakeForm(PART,TYPE) | |
729 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false) |
729 | + | |
730 | - | MakeForm(Eye,"Ball") |
730 | + | |
731 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45))) |
731 | + | |
732 | local MSH = IT("SpecialMesh",PART) | |
733 | - | local top = Instance.new("Shirt") |
733 | + | |
734 | - | top.ShirtTemplate = "rbxassetid://764933308" |
734 | + | |
735 | local MSH = IT("SpecialMesh",PART) | |
736 | MSH.MeshType = "Wedge" | |
737 | end | |
738 | - | bottom.PantsTemplate = "rbxassetid://238651628" |
738 | + | |
739 | ||
740 | Debris = game:GetService("Debris") | |
741 | ||
742 | - | local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false) |
742 | + | |
743 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
744 | end | |
745 | ||
746 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
747 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
748 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
749 | end | |
750 | ||
751 | function turnto(position) | |
752 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
753 | end | |
754 | ||
755 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
756 | if FLOOR ~= nil then | |
757 | coroutine.resume(coroutine.create(function() | |
758 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
759 | PART.CFrame = CF(POSITION) | |
760 | for i = 1, 45 do | |
761 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
762 | RingPiece.Material = FLOOR.Material | |
763 | RingPiece.Color = FLOOR.Color | |
764 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
765 | Debris:AddItem(RingPiece,SWAIT) | |
766 | end | |
767 | PART:remove() | |
768 | end)) | |
769 | end | |
770 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") |
770 | + | |
771 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") |
771 | + | |
772 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") |
772 | + | |
773 | if FLOOR ~= nil then | |
774 | for i = 1, AMOUNT do | |
775 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
776 | DEBREE.Material = FLOOR.Material | |
777 | DEBREE.Color = FLOOR.Color | |
778 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
779 | if DOES360 == true then | |
780 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
781 | else | |
782 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
783 | end | |
784 | coroutine.resume(coroutine.create(function() | |
785 | Swait(15) | |
786 | DEBREE.Parent = workspace | |
787 | DEBREE.CanCollide = true | |
788 | Debris:AddItem(DEBREE,SWAIT) | |
789 | end)) | |
790 | end | |
791 | end | |
792 | end | |
793 | ||
794 | ||
795 | ||
796 | local asd = Instance.new("ParticleEmitter") | |
797 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
798 | asd.LightEmission = .1 | |
799 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
800 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)}) | |
801 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
802 | asd.Transparency = bbb | |
803 | asd.Size = aaa | |
804 | asd.ZOffset = .9 | |
805 | asd.Acceleration = Vector3.new(0, -15, 0) | |
806 | asd.LockedToPart = false | |
807 | asd.EmissionDirection = "Back" | |
808 | asd.Lifetime = NumberRange.new(1, 2) | |
809 | asd.Rotation = NumberRange.new(-100, 100) | |
810 | asd.RotSpeed = NumberRange.new(-100, 100) | |
811 | asd.Speed = NumberRange.new(10) | |
812 | asd.Enabled = false | |
813 | asd.VelocitySpread = 999 | |
814 | ||
815 | - | function ApplyDamage(Humanoid,Damage,TorsoPart) |
815 | + | |
816 | - | if Humanoid ~= nil then |
816 | + | |
817 | - | Damage = Damage * DAMAGEMULTIPLIER |
817 | + | |
818 | - | if Humanoid.Health ~= 0 then |
818 | + | |
819 | - | local CritChance = MRANDOM(1,100) |
819 | + | |
820 | - | if Damage > Humanoid.Health then |
820 | + | |
821 | - | Damage = math.ceil(Humanoid.Health) |
821 | + | |
822 | - | if Damage == 0 then |
822 | + | |
823 | - | Damage = 0.1 |
823 | + | |
824 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
825 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
826 | - | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false) |
826 | + | |
827 | local prtcl = asd:Clone() | |
828 | - | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1)) |
828 | + | |
829 | prtcl:Emit(amount*10) | |
830 | end | |
831 | ||
832 | function BulletDetection(FROM,TO) | |
833 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
834 | if AIMHIT ~= nil then | |
835 | if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then | |
836 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
837 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
838 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
839 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
840 | if AIMHIT.Parent.ClassName == "Accessory" then | |
841 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
842 | AIMHIT.Parent.Parent:BreakJoints() | |
843 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
844 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
845 | AIMHIT.Parent.Parent.Head:remove() | |
846 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
847 | end | |
848 | else | |
849 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
850 | end | |
851 | elseif AIMHIT.Name == "Head" then | |
852 | getbloody(AIMHIT,15) | |
853 | AIMHIT.Parent:BreakJoints() | |
854 | AIMHIT:remove() | |
855 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
856 | end | |
857 | end | |
858 | else | |
859 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
860 | end | |
861 | end | |
862 | end | |
863 | return AIMHIT,AIMPOS,NORMAL | |
864 | end | |
865 | function Needle() | |
866 | ATTACK = true | |
867 | Rooted = true | |
868 | local GYRO = IT("BodyGyro",RootPart) | |
869 | GYRO.D = 2 | |
870 | GYRO.P = 2000 | |
871 | GYRO.MaxTorque = VT(0,4000000,0) | |
872 | local NEEDGYRO = true | |
873 | - | local STOP = false |
873 | + | coroutine.resume(coroutine.create(function() |
874 | - | repeat |
874 | + | repeat |
875 | Swait() | |
876 | - | if COMBO == 1 then |
876 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
877 | - | COMBO = 2 |
877 | + | until NEEDGYRO == false |
878 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
878 | + | GYRO:Remove() |
879 | - | Swait() |
879 | + | end)) |
880 | - | turnto(Mouse.Hit.p) |
880 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
881 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) |
881 | + | Swait() |
882 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) |
882 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
883 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
883 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
884 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
884 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
885 | - | if HITFLOOR == true then |
885 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
886 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
886 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
887 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
887 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
888 | - | elseif HITFLOOR == false then |
888 | + | end |
889 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
889 | + | for i=0, 1, 0.1 / Animation_Speed do |
890 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
890 | + | Swait() |
891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
893 | - | AMMO = AMMO - 1 |
893 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
894 | - | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p) |
894 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
895 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS) |
895 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
896 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
896 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
897 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
897 | + | end |
898 | - | Swait() |
898 | + | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) |
899 | - | turnto(AIMPOS) |
899 | + | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) |
900 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) |
900 | + | NEEDGYRO = false |
901 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) |
901 | + | if HIT then |
902 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
902 | + | local NEEDLE = IT("Model",Effects) |
903 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
903 | + | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) |
904 | - | if HITFLOOR == true then |
904 | + | MakeForm(BASE,"Cyl") |
905 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
905 | + | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) |
906 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
906 | + | weldBetween(BASE,HIT) |
907 | - | elseif HITFLOOR == false then |
907 | + | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false) |
908 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
908 | + | MakeForm(FLUID,"Cyl") |
909 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
909 | + | FLUID.CFrame = BASE.CFrame |
910 | weldBetween(BASE,FLUID) | |
911 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
912 | - | elseif COMBO == 2 then |
912 | + | PART.CFrame = BASE.CFrame*CF(0,0.4,0) |
913 | - | COMBO = 1 |
913 | + | weldBetween(BASE,PART) |
914 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
914 | + | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) |
915 | - | Swait() |
915 | + | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) |
916 | - | turnto(Mouse.Hit.p) |
916 | + | weldBetween(BASE,PART) |
917 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) |
917 | + | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) |
918 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) |
918 | + | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) |
919 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
919 | + | weldBetween(BASE,PART) |
920 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
920 | + | Debris:AddItem(NEEDLE,7) |
921 | - | if HITFLOOR == true then |
921 | + | if HIT.Parent:FindFirstChildOfClass("Humanoid") then |
922 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
922 | + | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") |
923 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
923 | + | coroutine.resume(coroutine.create(function() |
924 | - | elseif HITFLOOR == false then |
924 | + | for i = 1, 500 do |
925 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
925 | + | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 |
926 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
926 | + | if HUMAN.Health == 0 then |
927 | break | |
928 | end | |
929 | - | AMMO = AMMO - 1 |
929 | + | Swait(2) |
930 | - | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p) |
930 | + | end |
931 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
931 | + | if HUMAN.Health == 0 then |
932 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS) |
932 | + | local CHILD = HUMAN.Parent |
933 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
933 | + | if CHILD:FindFirstChild("Torso") then |
934 | - | Swait() |
934 | + | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) |
935 | - | turnto(AIMPOS) |
935 | + | Ragdoll(CHILD,Torso,true) |
936 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) |
936 | + | elseif CHILD:FindFirstChild("UpperTorso") then |
937 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) |
937 | + | R15Ragdoll(CHILD,true) |
938 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
938 | + | end |
939 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
939 | + | end |
940 | - | if HITFLOOR == true then |
940 | + | end)) |
941 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
941 | + | end |
942 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
942 | + | end |
943 | - | elseif HITFLOOR == false then |
943 | + | for i=0, 1, 0.1 / Animation_Speed do |
944 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
944 | + | Swait() |
945 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
945 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
951 | - | STOP = true |
951 | + | end |
952 | ATTACK = false | |
953 | - | until KEYHOLD == false or STOP == true |
953 | + | Rooted = false |
954 | end | |
955 | ||
956 | function Chatter(Text,Timer) | |
957 | local chat = coroutine.wrap(function() | |
958 | - | function NEXUS_BARRAGE() |
958 | + | if Character:FindFirstChild("SpeechBoard")~= nil then |
959 | Character:FindFirstChild("SpeechBoard"):destroy() | |
960 | - | Rooted = true |
960 | + | |
961 | - | local BULLETS = {} |
961 | + | local naeeym2 = IT("BillboardGui",Character) |
962 | - | for FIRE = 1, 3 do |
962 | + | naeeym2.Size = UD2(0,100,0,40) |
963 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
964 | naeeym2.Adornee = Character.Head | |
965 | naeeym2.Name = "SpeechBoard" | |
966 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) |
966 | + | naeeym2.AlwaysOnTop = true |
967 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
967 | + | local tecks2 = IT("TextLabel",naeeym2) |
968 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
968 | + | tecks2.BackgroundTransparency = 1 |
969 | - | if HITFLOOR then |
969 | + | tecks2.BorderSizePixel = 0 |
970 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
970 | + | tecks2.Text = "" |
971 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
971 | + | tecks2.Font = "Legacy" |
972 | - | elseif HITFLOOR == nil then |
972 | + | tecks2.TextSize = 15 |
973 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
973 | + | tecks2.TextStrokeTransparency = 0 |
974 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
974 | + | tecks2.TextColor3 = Color3.new(1,1,1) |
975 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
976 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
977 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
977 | + | for i = 1,string.len(Text),1 do |
978 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
978 | + | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) |
979 | - | local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0)) |
979 | + | tecks2.Text = string.sub(Text,1,i) |
980 | - | BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0) |
980 | + | wait(Timer) |
981 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position) |
981 | + | |
982 | - | table.insert(BULLETS,BULLET) |
982 | + | wait(1) |
983 | - | local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0)) |
983 | + | naeeym2:Destroy() |
984 | - | BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0) |
984 | + | |
985 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position) |
985 | + | chat() |
986 | - | table.insert(BULLETS,BULLET) |
986 | + | |
987 | - | AMMO = AMMO - 2 |
987 | + | |
988 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
988 | + | --|| RAGDOLL STUFF |
989 | --\\=================================// | |
990 | ||
991 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) |
991 | + | function recurse(root,callback,i) |
992 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
992 | + | i= i or 0 |
993 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
993 | + | for _,v in pairs(root:GetChildren()) do |
994 | - | if HITFLOOR then |
994 | + | i = i + 1 |
995 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
995 | + | callback(i,v) |
996 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
996 | + | |
997 | - | elseif HITFLOOR == nil then |
997 | + | if #v:GetChildren() > 0 then |
998 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
998 | + | i = recurse(v,callback,i) |
999 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
999 | + | end |
1000 | end | |
1001 | ||
1002 | return i | |
1003 | end | |
1004 | ||
1005 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
1006 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
1006 | + | attachmentName = attachmentName.."RigAttachment" |
1007 | local constraint = Instance.new(className.."Constraint") | |
1008 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1008 | + | constraint.Attachment0 = part0:FindFirstChild(attachmentName) |
1009 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
1009 | + | constraint.Attachment1 = part1:FindFirstChild(attachmentName) |
1010 | constraint.Name = "RagdollConstraint"..part1.Name | |
1011 | ||
1012 | for _,propertyData in next,properties or {} do | |
1013 | constraint[propertyData[1]] = propertyData[2] | |
1014 | end | |
1015 | ||
1016 | constraint.Parent = character | |
1017 | end | |
1018 | ||
1019 | - | for BULLET = 1, #BULLETS do |
1019 | + | function getAttachment0(character, attachmentName) |
1020 | - | if BULLETS[BULLET] ~= nil then |
1020 | + | for _,child in next,character:GetChildren() do |
1021 | - | Swait(5) |
1021 | + | local attachment = child:FindFirstChild(attachmentName) |
1022 | - | local FIRE = BULLETS[BULLET] |
1022 | + | if attachment then |
1023 | - | local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p) |
1023 | + | return attachment |
1024 | - | SpawnTrail(FIRE.Position,AIMPOS) |
1024 | + | end |
1025 | - | FIRE:remove() |
1025 | + | end |
1026 | end | |
1027 | ||
1028 | function ArtificialHitbox(Part) | |
1029 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
1030 | HITBOX.CanCollide = true | |
1031 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
1031 | + | HITBOX.CFrame = Part.CFrame |
1032 | weldBetween(Part,HITBOX) | |
1033 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1033 | + | |
1034 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
1034 | + | |
1035 | function R15Ragdoll(character,KeepArms) | |
1036 | character:BreakJoints() | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | recurse(character, function(_,v) | |
1039 | if v:IsA("Attachment") then | |
1040 | v.Axis = Vector3.new(0, 1, 0) | |
1041 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1042 | v.Rotation = Vector3.new(0, 0, 0) | |
1043 | end | |
1044 | end) | |
1045 | for _,child in next,character:GetChildren() do | |
1046 | if child:IsA("Accoutrement") then | |
1047 | - | function HEARTSTROKE() |
1047 | + | for _,part in next,child:GetChildren() do |
1048 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1049 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1050 | - | CreateSound(1112042117, Torso, 5, 1, false) |
1050 | + | local attachment0 = getAttachment0(character,attachment1.Name) |
1051 | - | for i = 1, 50 do |
1051 | + | if attachment0 and attachment1 then |
1052 | - | local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character) |
1052 | + | local constraint = Instance.new("HingeConstraint") |
1053 | - | RootPart.CFrame = RootPart.CFrame*CF(0,0,-2) |
1053 | + | constraint.Attachment0 = attachment0 |
1054 | - | if DASHTHROUGH ~= nil then |
1054 | + | constraint.Attachment1 = attachment1 |
1055 | - | if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then |
1055 | + | constraint.LimitsEnabled = true |
1056 | - | local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") |
1056 | + | constraint.UpperAngle = 0 |
1057 | - | local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso") |
1057 | + | constraint.LowerAngle = 0 |
1058 | - | if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then |
1058 | + | constraint.Parent = character |
1059 | - | Rooted = true |
1059 | + | end |
1060 | - | local SOUND = CreateSound("147758746", TORSO, 10, 1,false) |
1060 | + | ArtificialHitbox(part) |
1061 | - | RootPart.CFrame = RootPart.CFrame*CF(0,0,-12) |
1061 | + | elseif part.Name == "HumanoidRootPart" then |
1062 | - | RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0)) |
1062 | + | part:remove() |
1063 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
1063 | + | end |
1064 | - | Swait() |
1064 | + | end |
1065 | - | TORSO.Anchored = true |
1065 | + | end |
1066 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed) |
1066 | + | end |
1067 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
1067 | + | |
1068 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1068 | + | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { |
1069 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
1069 | + | {"LimitsEnabled",true}; |
1070 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed) |
1070 | + | {"UpperAngle",5}; |
1071 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
1071 | + | }) |
1072 | if character:FindFirstChild("Head") then | |
1073 | - | TORSO.Anchored = false |
1073 | + | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { |
1074 | - | TORSO.Parent:BreakJoints() |
1074 | + | {"LimitsEnabled",true}; |
1075 | - | if TORSO.Parent:FindFirstChild("Head") then |
1075 | + | {"UpperAngle",15}; |
1076 | - | getbloody(TORSO.Parent:FindFirstChild("Head"),15) |
1076 | + | }) |
1077 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position) |
1077 | + | end |
1078 | - | TORSO.Parent:FindFirstChild("Head"):remove() |
1078 | + | |
1079 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
1079 | + | local handProperties = { |
1080 | - | AMMO = AMMO - 1 |
1080 | + | {"LimitsEnabled", true}; |
1081 | {"UpperAngle",0}; | |
1082 | - | SOUND:remove() |
1082 | + | {"LowerAngle",0}; |
1083 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position) |
1083 | + | } |
1084 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
1084 | + | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) |
1085 | - | StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0)) |
1085 | + | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) |
1086 | - | AMMO = AMMO - 1 |
1086 | + | |
1087 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
1087 | + | local shinProperties = { |
1088 | - | Swait() |
1088 | + | {"LimitsEnabled", true}; |
1089 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed) |
1089 | + | {"UpperAngle", 0}; |
1090 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
1090 | + | {"LowerAngle", -75}; |
1091 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
1091 | + | } |
1092 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
1092 | + | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) |
1093 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed) |
1093 | + | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) |
1094 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
1094 | + | |
1095 | local footProperties = { | |
1096 | {"LimitsEnabled", true}; | |
1097 | {"UpperAngle", 15}; | |
1098 | - | break |
1098 | + | {"LowerAngle", -45}; |
1099 | } | |
1100 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1101 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1102 | if KeepArms == true then | |
1103 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1104 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1105 | - | function BLIND_STAR() |
1105 | + | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") |
1106 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1107 | - | Rooted = true |
1107 | + | end |
1108 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1109 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1110 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1110 | + | Debris:AddItem(character,5) |
1111 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1111 | + | end)) |
1112 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1112 | + | |
1113 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1113 | + | |
1114 | function Ragdoll(Character2,CharTorso,KeepArms) | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | Character2:BreakJoints() | |
1117 | local hum = Character2:findFirstChild("Humanoid") | |
1118 | hum:remove() | |
1119 | local function Scan(ch) | |
1120 | local e | |
1121 | for e = 1,#ch do | |
1122 | - | for i = 1, 8 do |
1122 | + | Scan(ch[e]:GetChildren()) |
1123 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1124 | ch[e]:remove() | |
1125 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1125 | + | end |
1126 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1126 | + | end |
1127 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1127 | + | end |
1128 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed) |
1128 | + | local NEWHUM = IT("Humanoid") |
1129 | - | if HITFLOOR then |
1129 | + | NEWHUM.Name = "Corpse" |
1130 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1130 | + | NEWHUM.Health = 0 |
1131 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1131 | + | NEWHUM.MaxHealth = 0 |
1132 | - | elseif HITFLOOR == nil then |
1132 | + | NEWHUM.PlatformStand = true |
1133 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
1133 | + | NEWHUM.Parent = Character2 |
1134 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
1134 | + | NEWHUM.DisplayDistanceType = "None" |
1135 | ||
1136 | local ch = Character2:GetChildren() | |
1137 | - | AMMO = AMMO - 1 |
1137 | + | local i |
1138 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p) |
1138 | + | for i = 1,#ch do |
1139 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
1139 | + | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then |
1140 | ch[i]:remove() | |
1141 | end | |
1142 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1142 | + | end |
1143 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
1143 | + | |
1144 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) |
1144 | + | local Torso2 = Character2.Torso |
1145 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
1145 | + | local movevector = Vector3.new() |
1146 | - | if HITFLOOR then |
1146 | + | |
1147 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1147 | + | if Torso2 then |
1148 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1148 | + | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector |
1149 | - | elseif HITFLOOR == nil then |
1149 | + | local Head = Character2:FindFirstChild("Head") |
1150 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
1150 | + | if Head then |
1151 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
1151 | + | local Neck = Instance.new("Weld") |
1152 | Neck.Name = "Neck" | |
1153 | Neck.Part0 = Torso2 | |
1154 | - | AMMO = AMMO - 1 |
1154 | + | Neck.Part1 = Head |
1155 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p) |
1155 | + | Neck.C0 = CFrame.new(0, 1.5, 0) |
1156 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
1156 | + | Neck.C1 = CFrame.new() |
1157 | Neck.Parent = Torso2 | |
1158 | - | local AIMPOS = Mouse.Hit.p |
1158 | + | |
1159 | - | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) |
1159 | + | end |
1160 | local Limb = Character2:FindFirstChild("Right Arm") | |
1161 | - | local RAYS = {} |
1161 | + | if Limb and KeepArms == true then |
1162 | - | for i = 1, 4 do |
1162 | + | |
1163 | - | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15)) |
1163 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) |
1164 | - | MakeForm(RAY,"Cyl") |
1164 | + | local Joint = Instance.new("Glue") |
1165 | - | RAY.Mesh.Scale = VT(1,1.1,1) |
1165 | + | Joint.Name = "RightShoulder" |
1166 | - | table.insert(RAYS,RAY) |
1166 | + | Joint.Part0 = Torso2 |
1167 | Joint.Part1 = Limb | |
1168 | - | CreateSound(348663022, Effects, 2, 1.2, false) |
1168 | + | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
1169 | - | for i = 1, 100 do |
1169 | + | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
1170 | Joint.Parent = Torso2 | |
1171 | - | for e = 1, #RAYS do |
1171 | + | |
1172 | - | if RAYS[e] ~= nil then |
1172 | + | local B = Instance.new("Part") |
1173 | - | local RAY = RAYS[e] |
1173 | + | B.TopSurface = 0 |
1174 | - | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) |
1174 | + | B.BottomSurface = 0 |
1175 | - | RAY.Transparency = RAY.Transparency - 0.01 |
1175 | + | B.formFactor = "Symmetric" |
1176 | B.Size = Vector3.new(1, 1, 1) | |
1177 | B.Transparency = 1 | |
1178 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1179 | - | for i = 1, 20 do |
1179 | + | B.Parent = Character2 |
1180 | local W = Instance.new("Weld") | |
1181 | - | for e = 1, #RAYS do |
1181 | + | W.Part0 = Limb |
1182 | - | if RAYS[e] ~= nil then |
1182 | + | W.Part1 = B |
1183 | - | local RAY = RAYS[e] |
1183 | + | W.C0 = CFrame.new(0, -0.5, 0) |
1184 | - | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) |
1184 | + | W.Parent = Limb |
1185 | ||
1186 | end | |
1187 | local Limb = Character2:FindFirstChild("Left Arm") | |
1188 | - | wait(0.3) |
1188 | + | if Limb and KeepArms == true then |
1189 | - | for i = 1, 16 do |
1189 | + | |
1190 | - | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p |
1190 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) |
1191 | - | SpawnTrail(POS+VT(0,200,0),POS) |
1191 | + | local Joint = Instance.new("Glue") |
1192 | Joint.Name = "LeftShoulder" | |
1193 | - | for i = 1, 4 do |
1193 | + | Joint.Part0 = Torso2 |
1194 | - | CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) |
1194 | + | Joint.Part1 = Limb |
1195 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1196 | - | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) |
1196 | + | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
1197 | - | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) |
1197 | + | Joint.Parent = Torso2 |
1198 | - | CreateSound(130972023, Effects, 2, 1, false) |
1198 | + | |
1199 | - | ApplyAoE(AIMPOS,25,0,0,100,true) |
1199 | + | local B = Instance.new("Part") |
1200 | B.TopSurface = 0 | |
1201 | - | ApplyAoE(AIMPOS,85,80,99,45,false) |
1201 | + | B.BottomSurface = 0 |
1202 | B.formFactor = "Symmetric" | |
1203 | B.Size = Vector3.new(1, 1, 1) | |
1204 | B.Transparency = 1 | |
1205 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1206 | B.Parent = Character2 | |
1207 | local W = Instance.new("Weld") | |
1208 | W.Part0 = Limb | |
1209 | W.Part1 = B | |
1210 | W.C0 = CFrame.new(0, -0.5, 0) | |
1211 | W.Parent = Limb | |
1212 | ||
1213 | end | |
1214 | local Limb = Character2:FindFirstChild("Right Leg") | |
1215 | if Limb then | |
1216 | ||
1217 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1218 | local Joint = Instance.new("Glue") | |
1219 | Joint.Name = "RightHip" | |
1220 | Joint.Part0 = Torso2 | |
1221 | Joint.Part1 = Limb | |
1222 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1223 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1224 | Joint.Parent = Torso2 | |
1225 | ||
1226 | local B = Instance.new("Part") | |
1227 | B.TopSurface = 0 | |
1228 | B.BottomSurface = 0 | |
1229 | B.formFactor = "Symmetric" | |
1230 | B.Size = Vector3.new(1, 1, 1) | |
1231 | B.Transparency = 1 | |
1232 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1233 | B.Parent = Character2 | |
1234 | local W = Instance.new("Weld") | |
1235 | W.Part0 = Limb | |
1236 | W.Part1 = B | |
1237 | W.C0 = CFrame.new(0, -0.5, 0) | |
1238 | W.Parent = Limb | |
1239 | ||
1240 | end | |
1241 | local Limb = Character2:FindFirstChild("Left Leg") | |
1242 | if Limb then | |
1243 | ||
1244 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1245 | local Joint = Instance.new("Glue") | |
1246 | Joint.Name = "LeftHip" | |
1247 | Joint.Part0 = Torso2 | |
1248 | Joint.Part1 = Limb | |
1249 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1250 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1251 | Joint.Parent = Torso2 | |
1252 | ||
1253 | local B = Instance.new("Part") | |
1254 | B.TopSurface = 0 | |
1255 | B.BottomSurface = 0 | |
1256 | B.formFactor = "Symmetric" | |
1257 | B.Size = Vector3.new(1, 1, 1) | |
1258 | B.Transparency = 1 | |
1259 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1260 | B.Parent = Character2 | |
1261 | local W = Instance.new("Weld") | |
1262 | W.Part0 = Limb | |
1263 | W.Part1 = B | |
1264 | W.C0 = CFrame.new(0, -0.5, 0) | |
1265 | W.Parent = Limb | |
1266 | ||
1267 | end | |
1268 | --[ | |
1269 | local Bar = Instance.new("Part") | |
1270 | Bar.TopSurface = 0 | |
1271 | Bar.BottomSurface = 0 | |
1272 | Bar.formFactor = "Symmetric" | |
1273 | Bar.Size = Vector3.new(1, 1, 1) | |
1274 | Bar.Transparency = 1 | |
1275 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1276 | Bar.Parent = Character2 | |
1277 | local Weld = Instance.new("Weld") | |
1278 | Weld.Part0 = Torso2 | |
1279 | Weld.Part1 = Bar | |
1280 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1281 | Weld.Parent = Torso2 | |
1282 | --]] | |
1283 | end | |
1284 | Character2.Parent = workspace | |
1285 | Debris:AddItem(Character2,5) | |
1286 | ||
1287 | return Character2,Torso2 | |
1288 | end)) | |
1289 | end | |
1290 | ||
1291 | --//=================================\\ | |
1292 | --|| WEAPON CREATION | |
1293 | --\\=================================// | |
1294 | ||
1295 | ||
1296 | local Hair = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) | |
1297 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1298 | CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0)) | |
1299 | Hair.Color = C3(0,0,0) | |
1300 | ||
1301 | local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Right Gun", VT(2.05, 1.05, 0.2),false) | |
1302 | local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1303 | CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0)) | |
1304 | ||
1305 | local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false) | |
1306 | local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1307 | CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0)) | |
1308 | ||
1309 | local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true) | |
1310 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0)) | |
1311 | BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15)) | |
1312 | ||
1313 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
1314 | MakeForm(EYE,"Ball") | |
1315 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1316 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
1317 | MakeForm(EYE,"Ball") | |
1318 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1319 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
1320 | MakeForm(EYE,"Ball") | |
1321 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1322 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
1323 | MakeForm(EYE,"Ball") | |
1324 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1325 | ||
1326 | local top = Instance.new("Shirt") | |
1327 | top.ShirtTemplate = "rbxassetid://2276760724" | |
1328 | top.Parent = Character | |
1329 | top.Name = "Cloth" | |
1330 | - | if Key == "z" and ATTACK == false then |
1330 | + | |
1331 | bottom.PantsTemplate = "rbxassetid://770508500" | |
1332 | bottom.Parent = Character | |
1333 | bottom.Name = "Cloth" | |
1334 | - | if Key == "b" and AMMO >= 6 and ATTACK == false then |
1334 | + | |
1335 | - | NEXUS_BARRAGE() |
1335 | + | local Radio = CreatePart(3, Character, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false) |
1336 | CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
1337 | local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0)) | |
1338 | - | if Key == "c" and AMMO > 1 and ATTACK == false then |
1338 | + | |
1339 | - | HEARTSTROKE() |
1339 | + | |
1340 | if c.ClassName == "Part" then | |
1341 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1342 | - | if Key == "x" and AMMO == 16 and ATTACK == false then |
1342 | + | |
1343 | - | BLIND_STAR() |
1343 | + | |
1344 | ||
1345 | local SKILLTEXTCOLOR = C3(1,1,1) | |
1346 | local SKILLFONT = "SciFi" | |
1347 | local SKILLTEXTSIZE = 7 | |
1348 | ||
1349 | Weapon.Parent = Character | |
1350 | ||
1351 | Humanoid.Died:connect(function() | |
1352 | ATTACK = true | |
1353 | end) | |
1354 | ||
1355 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1356 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1357 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1358 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1359 | local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame") | |
1360 | local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame") | |
1361 | ||
1362 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1363 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sword", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1364 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Limb Rip", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1365 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Needle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1366 | local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo") | |
1367 | local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies") | |
1368 | ||
1369 | ||
1370 | --//=================================\\ | |
1371 | --|| DAMAGE FUNCTIONS | |
1372 | --\\=================================// | |
1373 | ||
1374 | function StatLabel(CFRAME, TEXT, COLOR) | |
1375 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1376 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1377 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1378 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1379 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1380 | BILLBOARDGUI.Adornee = STATPART | |
1381 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1382 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1383 | BILLBOARDGUI.AlwaysOnTop = false | |
1384 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1385 | TEXTLABEL.BackgroundTransparency = 1 | |
1386 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1387 | TEXTLABEL.Text = TEXT | |
1388 | TEXTLABEL.Font = SKILLFONT | |
1389 | TEXTLABEL.FontSize="Size42" | |
1390 | TEXTLABEL.TextColor3 = COLOR | |
1391 | TEXTLABEL.TextStrokeTransparency = 0 | |
1392 | TEXTLABEL.TextScaled = true | |
1393 | TEXTLABEL.TextWrapped = true | |
1394 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1395 | for i = 1, 50 do | |
1396 | Swait() | |
1397 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1398 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1399 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50) | |
1400 | end | |
1401 | THEPART.Parent = nil | |
1402 | end),STATPART, TEXTLABEL) | |
1403 | end | |
1404 | ||
1405 | --//=================================\\ | |
1406 | --|| DAMAGING | |
1407 | --\\=================================// | |
1408 | ||
1409 | function ApplyDamage(Humanoid,Damage) | |
1410 | Damage = Damage * DAMAGEMULTIPLIER | |
1411 | if Humanoid.Health < 2000 then | |
1412 | if Humanoid.Health - Damage > 0 then | |
1413 | Humanoid.Health = Humanoid.Health - Damage | |
1414 | else | |
1415 | Humanoid.Parent:BreakJoints() | |
1416 | end | |
1417 | else | |
1418 | Humanoid.Parent:BreakJoints() | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1423 | local CHILDREN = workspace:GetDescendants() | |
1424 | for index, CHILD in pairs(CHILDREN) do | |
1425 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1426 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1427 | if HUM then | |
1428 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1429 | if TORSO then | |
1430 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1431 | if INSTAKILL == true then | |
1432 | CHILD:BreakJoints() | |
1433 | else | |
1434 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1435 | ApplyDamage(HUM,DMG,TORSO) | |
1436 | end | |
1437 | if FLING > 0 then | |
1438 | for _, c in pairs(CHILD:GetChildren()) do | |
1439 | if c:IsA("BasePart") then | |
1440 | local bv = Instance.new("BodyVelocity") | |
1441 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1442 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1443 | bv.Parent = c | |
1444 | Debris:AddItem(bv,0.05) | |
1445 | end | |
1446 | end | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | end | |
1452 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed) |
1452 | + | |
1453 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed) |
1453 | + | |
1454 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1454 | + | |
1455 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1455 | + | |
1456 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then |
1456 | + | |
1457 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1457 | + | |
1458 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1458 | + | |
1459 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1459 | + | function Warp() |
1460 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1460 | + | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) |
1461 | if HITFLOOR then | |
1462 | CharacterFade(C3(0.5,0,0),50) | |
1463 | HITPOS = HITPOS + VT(0,3.5,0) | |
1464 | local POS = RootPart.Position | |
1465 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1466 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
1467 | end | |
1468 | end | |
1469 | ||
1470 | function BULLET_SHOT() | |
1471 | ATTACK = true | |
1472 | Rooted = false | |
1473 | local STOP = false | |
1474 | repeat | |
1475 | if AMMO > 0 then | |
1476 | if COMBO == 1 then | |
1477 | COMBO = 2 | |
1478 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1479 | Swait() | |
1480 | turnto(Mouse.Hit.p) | |
1481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) | |
1482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) | |
1483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1485 | if HITFLOOR == true then | |
1486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1488 | elseif HITFLOOR == false then | |
1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1491 | end | |
1492 | end | |
1493 | AMMO = AMMO - 1 | |
1494 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p) | |
1495 | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS) | |
1496 | CreateSound(FireSound, Gun1, 5, 1, false) | |
1497 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
1497 | + | for i=0, 0.1, 0.1 / Animation_Speed do |
1498 | - | ANIM = "Idle" |
1498 | + | Swait() |
1499 | - | if DOUBLEJUMP == true then |
1499 | + | turnto(AIMPOS) |
1500 | - | DOUBLEJUMP = false |
1500 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) |
1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) | |
1502 | - | if READYTODOUBLE == true then |
1502 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1503 | - | READYTODOUBLE = false |
1503 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
1504 | if HITFLOOR == true then | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1506 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) |
1506 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1507 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) |
1507 | + | elseif HITFLOOR == false then |
1508 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1508 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
1509 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1509 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1510 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1510 | + | end |
1511 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1511 | + | end |
1512 | elseif COMBO == 2 then | |
1513 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
1513 | + | COMBO = 1 |
1514 | - | ANIM = "Walk" |
1514 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
1515 | - | if DOUBLEJUMP == true then |
1515 | + | Swait() |
1516 | - | DOUBLEJUMP = false |
1516 | + | turnto(Mouse.Hit.p) |
1517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1518 | - | if READYTODOUBLE == true then |
1518 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) |
1519 | - | READYTODOUBLE = false |
1519 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1521 | if HITFLOOR == true then | |
1522 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1522 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1523 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1523 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
1524 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) |
1524 | + | elseif HITFLOOR == false then |
1525 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
1525 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
1526 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1526 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
1527 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
1527 | + | end |
1528 | end | |
1529 | AMMO = AMMO - 1 | |
1530 | - | unanchor() |
1530 | + | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p) |
1531 | CreateSound(FireSound, Gun2, 5, 1, false) | |
1532 | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS) | |
1533 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1534 | Swait() | |
1535 | turnto(AIMPOS) | |
1536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1540 | if HITFLOOR == true then | |
1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1543 | elseif HITFLOOR == false then | |
1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | else | |
1550 | Reload() | |
1551 | STOP = true | |
1552 | end | |
1553 | until KEYHOLD == false or STOP == true | |
1554 | ATTACK = false | |
1555 | Rooted = false | |
1556 | end | |
1557 | ||
1558 | - | AMMOTEXT.Text = "["..AMMO.."]" |
1558 | + | function Melee() |
1559 | ATTACK = true | |
1560 | BLADE.CanCollide = true | |
1561 | Rooted = false | |
1562 | EQUIPPED = true | |
1563 | local HIT = function() | |
1564 | local HITS = {} | |
1565 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
1566 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
1567 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1568 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1569 | if TORSO and HUM.Health > 0 then | |
1570 | local PASS = true | |
1571 | for i = 1, #HITS do | |
1572 | if HITS[i] == hit.Parent then | |
1573 | PASS = false | |
1574 | end | |
1575 | end | |
1576 | table.insert(HITS,hit.Parent) | |
1577 | if PASS == true then | |
1578 | ApplyDamage(HUM,MRANDOM(15,25)) | |
1579 | end | |
1580 | end | |
1581 | end | |
1582 | end) | |
1583 | return TOUCH | |
1584 | end | |
1585 | if COMBO == 1 then | |
1586 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1587 | Swait() | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1594 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1595 | end | |
1596 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
1597 | local TOUCHED = HIT() | |
1598 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1599 | Swait() | |
1600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
1602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1606 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1607 | end | |
1608 | TOUCHED:Disconnect() | |
1609 | COMBO = 2 | |
1610 | elseif COMBO == 2 then | |
1611 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1612 | Swait() | |
1613 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1614 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1615 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1616 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1617 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1618 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1620 | end | |
1621 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
1622 | local TOUCHED = HIT() | |
1623 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1624 | Swait() | |
1625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1631 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1632 | end | |
1633 | TOUCHED:Disconnect() | |
1634 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1635 | Swait() | |
1636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
1638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1642 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
1643 | end | |
1644 | COMBO = 1 | |
1645 | end | |
1646 | coroutine.resume(coroutine.create(function() | |
1647 | for i = 1, 50 do | |
1648 | Swait() | |
1649 | if ATTACK == true then | |
1650 | break | |
1651 | end | |
1652 | end | |
1653 | if ATTACK == false then | |
1654 | COMBO = 1 | |
1655 | end | |
1656 | end)) | |
1657 | BLADE.CanCollide = false | |
1658 | ATTACK = false | |
1659 | Rooted = false | |
1660 | EQUIPPED = false | |
1661 | end | |
1662 | ||
1663 | function LimbRip() | |
1664 | ATTACK = true | |
1665 | Rooted = false | |
1666 | local TARGET = nil | |
1667 | local ROOT = nil | |
1668 | local HUMAN = nil | |
1669 | local DIST = 4 | |
1670 | Speed = 12 | |
1671 | for i=0, 1, 0.1 / Animation_Speed do | |
1672 | Swait() | |
1673 | local CHILDREN = workspace:GetDescendants() | |
1674 | for index, CHILD in pairs(CHILDREN) do | |
1675 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1676 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1677 | if HUM then | |
1678 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1679 | if TORSO and HUM.Health > 0 then | |
1680 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1681 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1682 | ROOT = TORSO | |
1683 | HUMAN = HUM | |
1684 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1685 | end | |
1686 | end | |
1687 | end | |
1688 | end | |
1689 | end | |
1690 | if ROOT then | |
1691 | break | |
1692 | end | |
1693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1699 | end | |
1700 | Speed = 45 | |
1701 | if ROOT then | |
1702 | CreateSound(305685800,Torso,5,1.3,false) | |
1703 | Rooted = true | |
1704 | local GORED = false | |
1705 | coroutine.resume(coroutine.create(function() | |
1706 | repeat | |
1707 | Swait() | |
1708 | ROOT.Anchored = true | |
1709 | until GORED == true | |
1710 | ROOT.Anchored = false | |
1711 | end)) | |
1712 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
1713 | if TARGET.Name == "Torso" then | |
1714 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
1715 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
1716 | if RARM and LARM then | |
1717 | for i=0, 1, 0.1 / Animation_Speed do | |
1718 | Swait() | |
1719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1725 | end | |
1726 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
1727 | if c:IsA("JointInstance") then | |
1728 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
1729 | c:remove() | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1734 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1735 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1736 | for i=0, 1, 0.1 / Animation_Speed do | |
1737 | Swait() | |
1738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1742 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1744 | end | |
1745 | for i=0, 1, 0.1 / Animation_Speed do | |
1746 | Swait() | |
1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | end | |
1754 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1755 | Swait() | |
1756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1762 | end | |
1763 | GORED = true | |
1764 | Ragdoll(TARGET.Parent,Torso) | |
1765 | if ROOT.Name ~= "Torso" then | |
1766 | ROOT:remove() | |
1767 | end | |
1768 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1769 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1770 | local bv = Instance.new("BodyVelocity",TARGET) | |
1771 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1772 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1773 | Debris:AddItem(bv,0.05) | |
1774 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1775 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1776 | Swait() | |
1777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1783 | end | |
1784 | for i=0, 1, 0.1 / Animation_Speed do | |
1785 | Swait() | |
1786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1792 | end | |
1793 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1794 | HITBOX.CFrame = RARM.CFrame | |
1795 | HITBOX.CanCollide = true | |
1796 | weldBetween(RARM,HITBOX) | |
1797 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1798 | HITBOX.CFrame = LARM.CFrame | |
1799 | HITBOX.CanCollide = true | |
1800 | weldBetween(LARM,HITBOX) | |
1801 | RGRAB:remove() | |
1802 | LGRAB:remove() | |
1803 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1804 | Swait() | |
1805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1811 | end | |
1812 | end | |
1813 | elseif TARGET.Name == "UpperTorso" then | |
1814 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
1815 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1816 | Swait() | |
1817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1823 | end | |
1824 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1825 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1826 | local BLADE = true | |
1827 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
1828 | coroutine.resume(coroutine.create(function() | |
1829 | repeat | |
1830 | Swait() | |
1831 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1832 | until BLADE == false | |
1833 | SAWBLADE:remove() | |
1834 | end)) | |
1835 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1836 | for i=0, 1, 0.1 / Animation_Speed do | |
1837 | Swait() | |
1838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1844 | end | |
1845 | for i=0, 3, 0.1 / Animation_Speed do | |
1846 | Swait() | |
1847 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1851 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1853 | end | |
1854 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1855 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
1856 | for i=0, 1, 0.1 / Animation_Speed do | |
1857 | Swait() | |
1858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1864 | end | |
1865 | for i=0, 3, 0.1 / Animation_Speed do | |
1866 | Swait() | |
1867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1873 | end | |
1874 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1875 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
1876 | BLADE = false | |
1877 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1878 | Swait() | |
1879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1885 | end | |
1886 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1887 | Swait() | |
1888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1894 | end | |
1895 | GORED = true | |
1896 | TARGET.Parent:BreakJoints() | |
1897 | R15Ragdoll(TARGET.Parent) | |
1898 | if ROOT.Name ~= "Torso" then | |
1899 | ROOT:remove() | |
1900 | end | |
1901 | local bv = Instance.new("BodyVelocity",TARGET) | |
1902 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1903 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1904 | Debris:AddItem(bv,0.05) | |
1905 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1906 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1907 | Swait() | |
1908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1914 | end | |
1915 | end | |
1916 | end | |
1917 | end | |
1918 | ATTACK = false | |
1919 | Rooted = false | |
1920 | end | |
1921 | ||
1922 | function Needle() | |
1923 | ATTACK = true | |
1924 | Rooted = true | |
1925 | local GYRO = IT("BodyGyro",RootPart) | |
1926 | GYRO.D = 2 | |
1927 | GYRO.P = 2000 | |
1928 | GYRO.MaxTorque = VT(0,4000000,0) | |
1929 | local NEEDGYRO = true | |
1930 | coroutine.resume(coroutine.create(function() | |
1931 | repeat | |
1932 | Swait() | |
1933 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1934 | until NEEDGYRO == false | |
1935 | GYRO:Remove() | |
1936 | end)) | |
1937 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1938 | Swait() | |
1939 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1945 | end | |
1946 | for i=0, 1, 0.1 / Animation_Speed do | |
1947 | Swait() | |
1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1954 | end | |
1955 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
1956 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
1957 | NEEDGYRO = false | |
1958 | if HIT then | |
1959 | local NEEDLE = IT("Model",Effects) | |
1960 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
1961 | MakeForm(BASE,"Cyl") | |
1962 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
1963 | weldBetween(BASE,HIT) | |
1964 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false) | |
1965 | MakeForm(FLUID,"Cyl") | |
1966 | FLUID.CFrame = BASE.CFrame | |
1967 | weldBetween(BASE,FLUID) | |
1968 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
1969 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
1970 | weldBetween(BASE,PART) | |
1971 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
1972 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
1973 | weldBetween(BASE,PART) | |
1974 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
1975 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
1976 | weldBetween(BASE,PART) | |
1977 | Debris:AddItem(NEEDLE,7) | |
1978 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1979 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1980 | coroutine.resume(coroutine.create(function() | |
1981 | for i = 1, 500 do | |
1982 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
1983 | if HUMAN.Health == 0 then | |
1984 | break | |
1985 | end | |
1986 | Swait(2) | |
1987 | end | |
1988 | if HUMAN.Health == 0 then | |
1989 | local CHILD = HUMAN.Parent | |
1990 | if CHILD:FindFirstChild("Torso") then | |
1991 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
1992 | Ragdoll(CHILD,Torso,true) | |
1993 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1994 | R15Ragdoll(CHILD,true) | |
1995 | end | |
1996 | end | |
1997 | end)) | |
1998 | end | |
1999 | end | |
2000 | for i=0, 1, 0.1 / Animation_Speed do | |
2001 | Swait() | |
2002 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
2004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2005 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2006 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2007 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2008 | end | |
2009 | ATTACK = false | |
2010 | Rooted = false | |
2011 | end | |
2012 | ||
2013 | function Reload() | |
2014 | ATTACK = true | |
2015 | Rooted = false | |
2016 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2017 | Swait() | |
2018 | if ANIM == "Walk" then | |
2019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2020 | else | |
2021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2022 | end | |
2023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2026 | if HITFLOOR then | |
2027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2029 | elseif HITFLOOR == nil then | |
2030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2032 | end | |
2033 | end | |
2034 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2035 | Swait() | |
2036 | if ANIM == "Walk" then | |
2037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2038 | else | |
2039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2040 | end | |
2041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2044 | if HITFLOOR then | |
2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2047 | elseif HITFLOOR == nil then | |
2048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2050 | end | |
2051 | end | |
2052 | local FakeGun1 = Gun1:Clone() | |
2053 | FakeGun1.Parent = Effects | |
2054 | FakeGun1.CanCollide = true | |
2055 | Debris:AddItem(FakeGun1,5) | |
2056 | local FakeGun2 = Gun2:Clone() | |
2057 | FakeGun2.Parent = Effects | |
2058 | FakeGun2.CanCollide = true | |
2059 | Debris:AddItem(FakeGun2,5) | |
2060 | local bv = Instance.new("BodyVelocity") | |
2061 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2062 | bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25 | |
2063 | bv.Parent = FakeGun1 | |
2064 | Debris:AddItem(bv,0.05) | |
2065 | local bv = Instance.new("BodyVelocity") | |
2066 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2067 | bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25 | |
2068 | bv.Parent = FakeGun2 | |
2069 | Debris:AddItem(bv,0.05) | |
2070 | Gun1.Transparency = 1 | |
2071 | Gun2.Transparency = 1 | |
2072 | CreateSound(1112042117, FakeGun1, 5, 1, false) | |
2073 | CreateSound(1112042117, FakeGun2, 5, 1, false) | |
2074 | FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1) | |
2075 | FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1) | |
2076 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2077 | Swait() | |
2078 | if ANIM == "Walk" then | |
2079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2080 | else | |
2081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2082 | end | |
2083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2086 | if HITFLOOR then | |
2087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2089 | elseif HITFLOOR == nil then | |
2090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2092 | end | |
2093 | end | |
2094 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2095 | Swait() | |
2096 | if ANIM == "Walk" then | |
2097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2098 | else | |
2099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2100 | end | |
2101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2104 | if HITFLOOR then | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2107 | elseif HITFLOOR == nil then | |
2108 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2110 | end | |
2111 | end | |
2112 | Gun1.Transparency = 0 | |
2113 | Gun2.Transparency = 0 | |
2114 | AMMO = 16 | |
2115 | ATTACK = false | |
2116 | Rooted = false | |
2117 | end | |
2118 | ||
2119 | --//=================================\\ | |
2120 | --|| ASSIGN THINGS TO KEYS | |
2121 | --\\=================================// | |
2122 | ||
2123 | function MouseDown(Mouse) | |
2124 | if ATTACK == false then | |
2125 | end | |
2126 | end | |
2127 | ||
2128 | function MouseUp(Mouse) | |
2129 | HOLD = false | |
2130 | end | |
2131 | ||
2132 | function KeyDown(Key) | |
2133 | KEYHOLD = true | |
2134 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
2135 | if AMMO > 0 then | |
2136 | if Key == "m" and ATTACK == false then | |
2137 | Warp() | |
2138 | end | |
2139 | if Key == "z" and ATTACK == false then | |
2140 | BULLET_SHOT() | |
2141 | end | |
2142 | ||
2143 | if Key == "b" and ATTACK == false then | |
2144 | Melee() | |
2145 | end | |
2146 | ||
2147 | if Key == "c" and ATTACK == false then | |
2148 | LimbRip() | |
2149 | end | |
2150 | ||
2151 | if Key == "t" and ATTACK == false then | |
2152 | Chatter("Dont dare touch my boss!",0.01) | |
2153 | end | |
2154 | ||
2155 | ||
2156 | if Key == "x" and AMMO == 16 and ATTACK == false then | |
2157 | Needle() | |
2158 | end | |
2159 | ||
2160 | if Key == "r" and ATTACK == false then | |
2161 | Reload() | |
2162 | end | |
2163 | elseif ATTACK == false then | |
2164 | Reload() | |
2165 | end | |
2166 | end | |
2167 | if Key == "q" then | |
2168 | if Radio:FindFirstChild("EdgySong") == nil then | |
2169 | local SONGS = {188988878,214614192,343137910,590071128} | |
2170 | SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true) | |
2171 | SONG.Name = "EdgySong" | |
2172 | else | |
2173 | Radio.EdgySong:remove() | |
2174 | SONG = nil | |
2175 | end | |
2176 | end | |
2177 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then | |
2178 | DOUBLEJUMP = true | |
2179 | Torso.Velocity = Vector3.new(0,125,0) | |
2180 | CreateSound(159882477, Head, 4, 1, false) | |
2181 | CreateSound(1112042117, Torso, 2, 1, false) | |
2182 | end | |
2183 | end | |
2184 | ||
2185 | Humanoid.Changed:connect(function(Jump) | |
2186 | if Jump == "Jump" and (Disable_Jump == false) then | |
2187 | wait(0.1) | |
2188 | READYTODOUBLE = true | |
2189 | end | |
2190 | end) | |
2191 | ||
2192 | function KeyUp(Key) | |
2193 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
2194 | KEYHOLD = false | |
2195 | end | |
2196 | end | |
2197 | ||
2198 | Mouse.Button1Down:connect(function(NEWKEY) | |
2199 | MouseDown(NEWKEY) | |
2200 | end) | |
2201 | Mouse.Button1Up:connect(function(NEWKEY) | |
2202 | MouseUp(NEWKEY) | |
2203 | end) | |
2204 | Mouse.KeyDown:connect(function(NEWKEY) | |
2205 | KeyDown(NEWKEY) | |
2206 | end) | |
2207 | Mouse.KeyUp:connect(function(NEWKEY) | |
2208 | KeyUp(NEWKEY) | |
2209 | end) | |
2210 | ||
2211 | --//=================================\\ | |
2212 | --\\=================================// | |
2213 | ||
2214 | ||
2215 | function unanchor() | |
2216 | if UNANCHOR == true then | |
2217 | RootPart.Anchored = false | |
2218 | end | |
2219 | g = Character:GetChildren() | |
2220 | for i = 1, #g do | |
2221 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2222 | g[i].Anchored = false | |
2223 | end | |
2224 | end | |
2225 | g = Weapon:GetChildren() | |
2226 | for i = 1, #g do | |
2227 | if g[i].ClassName == "Part" then | |
2228 | g[i].Anchored = false | |
2229 | end | |
2230 | end | |
2231 | end | |
2232 | ||
2233 | ||
2234 | --//=================================\\ | |
2235 | --|| WRAP THE WHOLE SCRIPT UP | |
2236 | --\\=================================// | |
2237 | ||
2238 | Humanoid.Changed:connect(function(Jump) | |
2239 | if Jump == "Jump" and (Disable_Jump == true) then | |
2240 | Humanoid.Jump = false | |
2241 | end | |
2242 | end) | |
2243 | ||
2244 | Humanoid.JumpPower = 75 | |
2245 | ||
2246 | local FF = IT("ForceField",Character) | |
2247 | FF.Visible = false | |
2248 | local LOOP = 0 | |
2249 | ||
2250 | while true do | |
2251 | Swait() | |
2252 | script.Parent = WEAPONGUI | |
2253 | Character.Parent = workspace | |
2254 | Humanoid.Parent = Character | |
2255 | ANIMATE.Parent = nil | |
2256 | if Humanoid then | |
2257 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2258 | IDLEANIMATION:Play() | |
2259 | end | |
2260 | SINE = SINE + CHANGE | |
2261 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2262 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2263 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2264 | local WALKSPEEDVALUE = 3 | |
2265 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
2266 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed) | |
2267 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed) | |
2268 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2269 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2270 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
2271 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2272 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2273 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2274 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2275 | end | |
2276 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2277 | if ANIM ~= "Jump" then | |
2278 | LOOP = 0 | |
2279 | end | |
2280 | ANIM = "Jump" | |
2281 | if DOUBLEJUMP == false then | |
2282 | if ATTACK == false then | |
2283 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2289 | end | |
2290 | elseif DOUBLEJUMP == true then | |
2291 | if ATTACK == false then | |
2292 | LOOP = LOOP + 1 | |
2293 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
2294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2299 | end | |
2300 | end | |
2301 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2302 | ANIM = "Fall" | |
2303 | if ATTACK == false then | |
2304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2310 | end | |
2311 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2312 | ANIM = "Idle" | |
2313 | if DOUBLEJUMP == true then | |
2314 | DOUBLEJUMP = false | |
2315 | end | |
2316 | if READYTODOUBLE == true then | |
2317 | READYTODOUBLE = false | |
2318 | end | |
2319 | if ATTACK == false then | |
2320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2326 | end | |
2327 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2328 | ANIM = "Walk" | |
2329 | if DOUBLEJUMP == true then | |
2330 | DOUBLEJUMP = false | |
2331 | end | |
2332 | if READYTODOUBLE == true then | |
2333 | READYTODOUBLE = false | |
2334 | end | |
2335 | if ATTACK == false then | |
2336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2340 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2342 | end | |
2343 | end | |
2344 | if EQUIPPED == false then | |
2345 | if TORSOVELOCITY > 1 then | |
2346 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04) | |
2347 | else | |
2348 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1) | |
2349 | end | |
2350 | end | |
2351 | unanchor() | |
2352 | Humanoid.MaxHealth = "inf" | |
2353 | Humanoid.Health = "inf" | |
2354 | if Rooted == false then | |
2355 | Disable_Jump = false | |
2356 | Humanoid.WalkSpeed = Speed | |
2357 | elseif Rooted == true then | |
2358 | Disable_Jump = true | |
2359 | Humanoid.WalkSpeed = 0 | |
2360 | end | |
2361 | for _, c in pairs(Character:GetChildren()) do | |
2362 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2363 | c.Material = "Neon" | |
2364 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2365 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2366 | end | |
2367 | c.Color = C3(255/255, 230/255, 194/255) | |
2368 | if c == Head then | |
2369 | if c:FindFirstChild("face") then | |
2370 | c.face:remove() | |
2371 | end | |
2372 | end | |
2373 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2374 | c:remove() | |
2375 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2376 | c:remove() | |
2377 | end | |
2378 | end | |
2379 | sick.SoundId = "rbxassetid://259554386" | |
2380 | sick.Looped = true | |
2381 | sick.Pitch = 1 | |
2382 | sick.Volume = 8 | |
2383 | sick.Playing = true | |
2384 | AMMOTEXT.Text = "["..AMMO.."]" | |
2385 | Humanoid.Name = "Gunslinger" | |
2386 | script.Parent = WEAPONGUI | |
2387 | if SONG ~= nil then | |
2388 | RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500) | |
2389 | else | |
2390 | RADIOMESH.Scale = VT(1,1,1) | |
2391 | end | |
2392 | end | |
2393 | ||
2394 | --//=================================\\ | |
2395 | --\\=================================// | |
2396 | ||
2397 | ||
2398 | ||
2399 | ||
2400 | ||
2401 | --//====================================================\\-- | |
2402 | --|| END OF SCRIPT | |
2403 | --\\====================================================//-- |