View difference between Paste ID: L6xUXWPu and 9H05sWpP
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
			self._btrs[name] = self.Heartbeat:Connect(fun)
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
Player = owner
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
168
-------------------------------------------------------
169
170
local FavIDs = {
171
	340106355, --Nefl Crystals
172
	927529620, --Dimension
173
	876981900, --Fantasy
174
	398987889, --Ordinary Days
175
	1117396305, --Oh wait, it's you.
176
	885996042, --Action Winter Journey
177
	919231299, --Sprawling Idiot Effigy
178
	743466274, --Good Day Sunshine
179
	727411183, --Knife Fight
180
	1402748531, --The Earth Is Counting On You!
181
	595230126 --Robot Language
182
	}
183
184
185
186
wait(0.2)
187
local plr = game:service'Players'.LocalPlayer
188
local char = plr.Character
189
local hum = char.Humanoid
190
local hed = char.Head
191
local root = char.HumanoidRootPart
192
local rootj = root.RootJoint
193
local tors = char.Torso
194
local ra = char["Right Arm"]
195
local la = char["Left Arm"]
196
local rl = char["Right Leg"]
197
local ll = char["Left Leg"]
198
local neck = tors["Neck"]
199
local mouse = plr:GetMouse()
200
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
201
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
202
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
203
local maincolor = BrickColor.new("Institutional white")
204
205
-------------------------------------------------------
206
--Start Good Stuff--
207
-------------------------------------------------------
208
cam = game.Workspace.CurrentCamera
209
CF = CFrame.new
210
angles = CFrame.Angles
211
attack = false
212
Euler = CFrame.fromEulerAnglesXYZ
213
Rad = math.rad
214
IT = Instance.new
215
BrickC = BrickColor.new
216
Cos = math.cos
217
Acos = math.acos
218
Sin = math.sin
219
Asin = math.asin
220
Abs = math.abs
221
Mrandom = math.random
222
Floor = math.floor
223
-------------------------------------------------------
224
--End Good Stuff--
225
-------------------------------------------------------
226
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
227
RSH, LSH = nil, nil 
228
RW = Instance.new("Weld") 
229
LW = Instance.new("Weld")
230
RH = tors["Right Hip"]
231
LH = tors["Left Hip"]
232
RSH = tors["Right Shoulder"] 
233
LSH = tors["Left Shoulder"] 
234
RSH.Parent = nil 
235
LSH.Parent = nil 
236
RW.Name = "RW"
237
RW.Part0 = tors 
238
RW.C0 = CF(1.5, 0.5, 0)
239
RW.C1 = CF(0, 0.5, 0) 
240
RW.Part1 = ra
241
RW.Parent = tors 
242
LW.Name = "LW"
243
LW.Part0 = tors 
244
LW.C0 = CF(-1.5, 0.5, 0)
245
LW.C1 = CF(0, 0.5, 0) 
246
LW.Part1 = la
247
LW.Parent = tors
248
Effects = {}
249
-------------------------------------------------------
250
--Start HeartBeat--
251
-------------------------------------------------------
252
ArtificialHB = Instance.new("BindableEvent", script)
253
ArtificialHB.Name = "Heartbeat"
254
script:WaitForChild("Heartbeat")
255
256
frame = 1 / 60
257
tf = 0
258
allowframeloss = false
259
tossremainder = false
260
261
262
lastframe = tick()
263
script.Heartbeat:Fire()
264
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.Heartbeat:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.Heartbeat:Fire()
275
			end
276
			lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
-------------------------------------------------------
286
--End HeartBeat--
287
-------------------------------------------------------
288
289
-------------------------------------------------------
290
--Start Important Functions--
291
-------------------------------------------------------
292
function swait(num)
293
	if num == 0 or num == nil then
294
		game:service("RunService").Stepped:wait(0)
295
	else
296
		for i = 0, num do
297
			game:service("RunService").Stepped:wait(0)
298
		end
299
	end
300
end
301
function thread(f)
302
	coroutine.resume(coroutine.create(f))
303
end
304
function clerp(a, b, t)
305
	local qa = {
306
		QuaternionFromCFrame(a)
307
	}
308
	local qb = {
309
		QuaternionFromCFrame(b)
310
	}
311
	local ax, ay, az = a.x, a.y, a.z
312
	local bx, by, bz = b.x, b.y, b.z
313
	local _t = 1 - t
314
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
315
end
316
function QuaternionFromCFrame(cf)
317
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
	local trace = m00 + m11 + m22
319
	if trace > 0 then
320
		local s = math.sqrt(1 + trace)
321
		local recip = 0.5 / s
322
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
	else
324
		local i = 0
325
		if m00 < m11 then
326
			i = 1
327
		end
328
		if m22 > (i == 0 and m00 or m11) then
329
			i = 2
330
		end
331
		if i == 0 then
332
			local s = math.sqrt(m00 - m11 - m22 + 1)
333
			local recip = 0.5 / s
334
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
		elseif i == 1 then
336
			local s = math.sqrt(m11 - m22 - m00 + 1)
337
			local recip = 0.5 / s
338
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
		elseif i == 2 then
340
			local s = math.sqrt(m22 - m00 - m11 + 1)
341
			local recip = 0.5 / s
342
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
343
		end
344
	end
345
end
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
	local xs, ys, zs = x + x, y + y, z + z
348
	local wx, wy, wz = w * xs, w * ys, w * zs
349
	local xx = x * xs
350
	local xy = x * ys
351
	local xz = x * zs
352
	local yy = y * ys
353
	local yz = y * zs
354
	local zz = z * zs
355
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp
360
	if cosTheta >= 1.0E-4 then
361
		if 1 - cosTheta > 1.0E-4 then
362
			local theta = math.acos(cosTheta)
363
			local invSinTheta = 1 / Sin(theta)
364
			startInterp = Sin((1 - t) * theta) * invSinTheta
365
			finishInterp = Sin(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	elseif 1 + cosTheta > 1.0E-4 then
371
		local theta = math.acos(-cosTheta)
372
		local invSinTheta = 1 / Sin(theta)
373
		startInterp = Sin((t - 1) * theta) * invSinTheta
374
		finishInterp = Sin(t * theta) * invSinTheta
375
	else
376
		startInterp = t - 1
377
		finishInterp = t
378
	end
379
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
380
end
381
function rayCast(Position, Direction, Range, Ignore)
382
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
383
end
384
local RbxUtility = LoadLibrary("RbxUtility")
385
local Create = RbxUtility.Create
386
----------------------------------------------------------------------------------
387
local AddInstance = function(Object, ...)
388
local Obj = Instance.new(Object)
389
for i,v in next,(...) do
390
Obj[i] = v
391
end
392
return Obj
393
end
394
----------------------------------------------------
395
-------------------------------------------------------
396
  local Hair = AddInstance("Part",{
397
            Parent = hed,
398
            CFrame = hed.CFrame,
399
            formFactor = "Symmetric",
400
            Size = Vector3.new(1, 1, 1),
401
            CanCollide = false,
402
            TopSurface = "Smooth",
403
            BottomSurface = "Smooth",
404
            Locked = true,
405
        })
406
        local Weld = AddInstance("Weld",{
407
            Parent = Hair,
408
            Part0 = hed,
409
            C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
410
            Part1 = Hair,
411
        })
412
        local Mesh = AddInstance("SpecialMesh",{
413
            Parent = Hair,
414
            MeshId = "rbxassetid://1138830322",
415
            TextureId = "rbxassetid://869796655",
416
            Scale = Vector3.new(0.6,0.6,0.6),
417
            VertexColor = Vector3.new(1, 1, 1),
418
        })
419
-------------------------------------------------------
420
-------------------------------------------------------
421
--Start Damage Function--
422
-------------------------------------------------------
423
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
424
	if hit.Parent == nil then
425
		return
426
	end
427
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
428
	for _, v in pairs(hit.Parent:children()) do
429
		if v:IsA("Humanoid") then
430
			h = v
431
		end
432
	end
433
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
434
	
435
         hit.Parent:FindFirstChild("Head"):BreakJoints()
436
         end
437
438
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
439
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
440
			if hit.Parent.DebounceHit.Value == true then
441
				return
442
			end
443
		end
444
         if insta == true then
445
         hit.Parent:FindFirstChild("Head"):BreakJoints()
446
         end
447
		local c = Create("ObjectValue"){
448
			Name = "creator",
449
			Value = game:service("Players").LocalPlayer,
450
			Parent = h,
451
		}
452
		game:GetService("Debris"):AddItem(c, .5)
453
		local Damage = math.random(minim, maxim)
454
		local blocked = false
455
		local block = hit.Parent:findFirstChild("Block")
456
		if block ~= nil then
457
			if block.className == "IntValue" then
458
				if block.Value > 0 then
459
					blocked = true
460
					block.Value = block.Value - 1
461
					print(block.Value)
462
				end
463
			end
464
		end
465
		if blocked == false then
466
			h.Health = h.Health - Damage
467
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
468
		else
469
			h.Health = h.Health - (Damage / 2)
470
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
471
		end
472
		if Type == "Knockdown" then
473
			local hum = hit.Parent.Humanoid
474
			hum.PlatformStand = true
475
			coroutine.resume(coroutine.create(function(HHumanoid)
476
				swait(1)
477
				HHumanoid.PlatformStand = false
478
			end), hum)
479
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
480
			local bodvol = Create("BodyVelocity"){
481
				velocity = angle * knockback,
482
				P = 5000,
483
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
484
				Parent = hit,
485
			}
486
			local rl = Create("BodyAngularVelocity"){
487
				P = 3000,
488
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
489
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
490
				Parent = hit,
491
			}
492
			game:GetService("Debris"):AddItem(bodvol, .5)
493
			game:GetService("Debris"):AddItem(rl, .5)
494
		elseif Type == "Normal" then
495
			local vp = Create("BodyVelocity"){
496
				P = 500,
497
				maxForce = Vector3.new(math.huge, 0, math.huge),
498
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
499
			}
500
			if knockback > 0 then
501
				vp.Parent = hit.Parent.Torso
502
			end
503
			game:GetService("Debris"):AddItem(vp, .5)
504
		elseif Type == "Up" then
505
			local bodyVelocity = Create("BodyVelocity"){
506
				velocity = Vector3.new(0, 20, 0),
507
				P = 5000,
508
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
509
				Parent = hit,
510
			}
511
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
512
		elseif Type == "DarkUp" then
513
			coroutine.resume(coroutine.create(function()
514
				for i = 0, 1, 0.1 do
515
					swait()
516
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
517
				end
518
			end))
519
			local bodyVelocity = Create("BodyVelocity"){
520
				velocity = Vector3.new(0, 20, 0),
521
				P = 5000,
522
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
523
				Parent = hit,
524
			}
525
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
526
		elseif Type == "Snare" then
527
			local bp = Create("BodyPosition"){
528
				P = 2000,
529
				D = 100,
530
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
531
				position = hit.Parent.Torso.Position,
532
				Parent = hit.Parent.Torso,
533
			}
534
			game:GetService("Debris"):AddItem(bp, 1)
535
		elseif Type == "Freeze" then
536
			local BodPos = Create("BodyPosition"){
537
				P = 50000,
538
				D = 1000,
539
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
540
				position = hit.Parent.Torso.Position,
541
				Parent = hit.Parent.Torso,
542
			}
543
			local BodGy = Create("BodyGyro") {
544
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
545
				P = 20e+003,
546
				Parent = hit.Parent.Torso,
547
				cframe = hit.Parent.Torso.CFrame,
548
			}
549
			hit.Parent.Torso.Anchored = true
550
			coroutine.resume(coroutine.create(function(Part) 
551
				swait(1.5)
552
				Part.Anchored = false
553
			end), hit.Parent.Torso)
554
			game:GetService("Debris"):AddItem(BodPos, 3)
555
			game:GetService("Debris"):AddItem(BodGy, 3)
556
		end
557
		local debounce = Create("BoolValue"){
558
			Name = "DebounceHit",
559
			Parent = hit.Parent,
560
			Value = true,
561
		}
562
		game:GetService("Debris"):AddItem(debounce, Delay)
563
		c = Create("ObjectValue"){
564
			Name = "creator",
565
			Value = Player,
566
			Parent = h,
567
		}
568
		game:GetService("Debris"):AddItem(c, .5)
569
	end
570
end
571
-------------------------------------------------------
572
--End Damage Function--
573
-------------------------------------------------------
574
575
-------------------------------------------------------
576
--Start Damage Function Customization--
577
-------------------------------------------------------
578
function ShowDamage(Pos, Text, Time, Color)
579
	local Rate = (1 / 30)
580
	local Pos = (Pos or Vector3.new(0, 0, 0))
581
	local Text = (Text or "")
582
	local Time = (Time or 2)
583
	local Color = (Color or Color3.new(17, 17, 17))
584
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
585
	EffectPart.Anchored = true
586
	local BillboardGui = Create("BillboardGui"){
587
		Size = UDim2.new(3, 0, 3, 0),
588
		Adornee = EffectPart,
589
		Parent = EffectPart,
590
	}
591
	local TextLabel = Create("TextLabel"){
592
		BackgroundTransparency = 1,
593
		Size = UDim2.new(1, 0, 1, 0),
594
		Text = Text,
595
		Font = "Bodoni",
596
		TextColor3 = Color,
597
		TextScaled = true,
598
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
599
		Parent = BillboardGui,
600
	}
601
	game.Debris:AddItem(EffectPart, (Time))
602
	EffectPart.Parent = game:GetService("Workspace")
603
	delay(0, function()
604
		local Frames = (Time / Rate)
605
		for Frame = 1, Frames do
606
			wait(Rate)
607
			local Percent = (Frame / Frames)
608
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
609
			TextLabel.TextTransparency = Percent
610
		end
611
		if EffectPart and EffectPart.Parent then
612
			EffectPart:Destroy()
613
		end
614
	end)
615
end
616
-------------------------------------------------------
617
--End Damage Function Customization--
618
-------------------------------------------------------
619
620
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
621
  for _, c in pairs(workspace:children()) do
622
    local hum = c:findFirstChild("Humanoid")
623
    if hum ~= nil then
624
      local head = c:findFirstChild("Head")
625
      if head ~= nil then
626
        local targ = head.Position - Part.Position
627
        local mag = targ.magnitude
628
        if magni >= mag and c.Name ~= plr.Name then
629
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
630
        end
631
      end
632
    end
633
  end
634
end
635
636
637
CFuncs = {
638
	Part = {
639
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
640
			local Part = Create("Part")({
641
				Parent = Parent,
642
				Reflectance = Reflectance,
643
				Transparency = Transparency,
644
				CanCollide = false,
645
				Locked = true,
646
				BrickColor = BrickColor.new(tostring(BColor)),
647
				Name = Name,
648
				Size = Size,
649
				Material = Material
650
			})
651
			RemoveOutlines(Part)
652
			return Part
653
		end
654
	},
655
	Mesh = {
656
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
657
			local Msh = Create(Mesh)({
658
				Parent = Part,
659
				Offset = OffSet,
660
				Scale = Scale
661
			})
662
			if Mesh == "SpecialMesh" then
663
				Msh.MeshType = MeshType
664
				Msh.MeshId = MeshId
665
			end
666
			return Msh
667
		end
668
	},
669
	Mesh = {
670
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
671
			local Msh = Create(Mesh)({
672
				Parent = Part,
673
				Offset = OffSet,
674
				Scale = Scale
675
			})
676
			if Mesh == "SpecialMesh" then
677
				Msh.MeshType = MeshType
678
				Msh.MeshId = MeshId
679
			end
680
			return Msh
681
		end
682
	},
683
	Weld = {
684
		Create = function(Parent, Part0, Part1, C0, C1)
685
			local Weld = Create("Weld")({
686
				Parent = Parent,
687
				Part0 = Part0,
688
				Part1 = Part1,
689
				C0 = C0,
690
				C1 = C1
691
			})
692
			return Weld
693
		end
694
	},
695
	Sound = {
696
		Create = function(id, par, vol, pit)
697
			coroutine.resume(coroutine.create(function()
698
				local S = Create("Sound")({
699
					Volume = vol,
700
					Pitch = pit or 1,
701
					SoundId = id,
702
					Parent = par or workspace
703
				})
704
				wait()
705
				S:play()
706
				game:GetService("Debris"):AddItem(S, 6)
707
			end))
708
		end
709
	},
710
	ParticleEmitter = {
711
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
712
			local fp = Create("ParticleEmitter")({
713
				Parent = Parent,
714
				Color = ColorSequence.new(Color1, Color2),
715
				LightEmission = LightEmission,
716
				Size = Size,
717
				Texture = Texture,
718
				Transparency = Transparency,
719
				ZOffset = ZOffset,
720
				Acceleration = Accel,
721
				Drag = Drag,
722
				LockedToPart = LockedToPart,
723
				VelocityInheritance = VelocityInheritance,
724
				EmissionDirection = EmissionDirection,
725
				Enabled = Enabled,
726
				Lifetime = LifeTime,
727
				Rate = Rate,
728
				Rotation = Rotation,
729
				RotSpeed = RotSpeed,
730
				Speed = Speed,
731
				VelocitySpread = VelocitySpread
732
			})
733
			return fp
734
		end
735
	}
736
}
737
function RemoveOutlines(part)
738
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
739
end
740
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
741
	local Part = Create("Part")({
742
		formFactor = FormFactor,
743
		Parent = Parent,
744
		Reflectance = Reflectance,
745
		Transparency = Transparency,
746
		CanCollide = false,
747
		Locked = true,
748
		BrickColor = BrickColor.new(tostring(BColor)),
749
		Name = Name,
750
		Size = Size,
751
		Material = Material
752
	})
753
	RemoveOutlines(Part)
754
	return Part
755
end
756
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
757
	local Msh = Create(Mesh)({
758
		Parent = Part,
759
		Offset = OffSet,
760
		Scale = Scale
761
	})
762
	if Mesh == "SpecialMesh" then
763
		Msh.MeshType = MeshType
764
		Msh.MeshId = MeshId
765
	end
766
	return Msh
767
end
768
function CreateWeld(Parent, Part0, Part1, C0, C1)
769
	local Weld = Create("Weld")({
770
		Parent = Parent,
771
		Part0 = Part0,
772
		Part1 = Part1,
773
		C0 = C0,
774
		C1 = C1
775
	})
776
	return Weld
777
end
778
779
780
-------------------------------------------------------
781
--Start Effect Function--
782
-------------------------------------------------------
783
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
784
    local NEWWELD = IT(TYPE)
785
    NEWWELD.Part0 = PART0
786
    NEWWELD.Part1 = PART1
787
    NEWWELD.C0 = C0
788
    NEWWELD.C1 = C1
789
    NEWWELD.Parent = PARENT
790
    return NEWWELD
791
end
792
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
793
    local NEWMESH = IT(MESH)
794
    if MESH == "SpecialMesh" then
795
        NEWMESH.MeshType = MESHTYPE
796
        if MESHID ~= "nil" and MESHID ~= "" then
797
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
798
        end
799
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
800
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
801
        end
802
    end
803
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
804
    NEWMESH.Scale = SCALE
805
    NEWMESH.Parent = PARENT
806
    return NEWMESH
807
end
808
809
810
EffectModel = Instance.new("Model", char)
811
Effects = {
812
  Block = {
813
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
814
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
815
      prt.Anchored = true
816
      prt.CFrame = cframe
817
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
818
      game:GetService("Debris"):AddItem(prt, 10)
819
      if Type == 1 or Type == nil then
820
        table.insert(Effects, {
821
          prt,
822
          "Block1",
823
          delay,
824
          x3,
825
          y3,
826
          z3,
827
          msh
828
        })
829
      elseif Type == 2 then
830
        table.insert(Effects, {
831
          prt,
832
          "Block2",
833
          delay,
834
          x3,
835
          y3,
836
          z3,
837
          msh
838
        })
839
      else
840
        table.insert(Effects, {
841
          prt,
842
          "Block3",
843
          delay,
844
          x3,
845
          y3,
846
          z3,
847
          msh
848
        })
849
      end
850
    end
851
  },
852
  Sphere = {
853
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
854
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
855
      prt.Anchored = true
856
      prt.CFrame = cframe
857
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
858
      game:GetService("Debris"):AddItem(prt, 10)
859
      table.insert(Effects, {
860
        prt,
861
        "Cylinder",
862
        delay,
863
        x3,
864
        y3,
865
        z3,
866
        msh
867
      })
868
    end
869
  },
870
  Cylinder = {
871
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
872
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
873
      prt.Anchored = true
874
      prt.CFrame = cframe
875
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
876
      game:GetService("Debris"):AddItem(prt, 10)
877
      table.insert(Effects, {
878
        prt,
879
        "Cylinder",
880
        delay,
881
        x3,
882
        y3,
883
        z3,
884
        msh
885
      })
886
    end
887
  },
888
  Wave = {
889
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
890
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
891
      prt.Anchored = true
892
      prt.CFrame = cframe
893
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
894
                  	Cso("158037267", tors, 10, 1)
895
        chatfunc("Slash", BrickColor.new("Really red").Color)
896
        wait(0,35)
897
      game:GetService("Debris"):AddItem(prt, 10)
898
      table.insert(Effects, {
899
        prt,
900
        "Cylinder",
901
        delay,
902
        x3 / 60,
903
        y3 / 60,
904
        z3 / 60,
905
        msh
906
      })
907
    end
908
  },
909
  Ring = {
910
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
911
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
912
      prt.Anchored = true
913
      prt.CFrame = cframe
914
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
915
      game:GetService("Debris"):AddItem(prt, 10)
916
      table.insert(Effects, {
917
        prt,
918
        "Cylinder",
919
        delay,
920
        x3,
921
        y3,
922
        z3,
923
        msh
924
      })
925
    end
926
  },
927
  Break = {
928
    Create = function(brickcolor, cframe, x1, y1, z1)
929
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
930
      prt.Anchored = true
931
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
932
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
933
      local num = math.random(10, 50) / 1000
934
      game:GetService("Debris"):AddItem(prt, 10)
935
      table.insert(Effects, {
936
        prt,
937
        "Shatter",
938
        num,
939
        prt.CFrame,
940
        math.random() - math.random(),
941
        0,
942
        math.random(50, 100) / 100
943
      })
944
    end
945
  },
946
Spiral = {
947
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
948
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
949
      prt.Anchored = true
950
      prt.CFrame = cframe
951
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
952
      game:GetService("Debris"):AddItem(prt, 10)
953
      table.insert(Effects, {
954
        prt,
955
        "Cylinder",
956
        delay,
957
        x3,
958
        y3,
959
        z3,
960
        msh
961
      })
962
    end
963
  },
964
Push = {
965
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
966
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
967
      prt.Anchored = true
968
      prt.CFrame = cframe
969
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
970
      game:GetService("Debris"):AddItem(prt, 10)
971
      table.insert(Effects, {
972
        prt,
973
        "Cylinder",
974
        delay,
975
        x3,
976
        y3,
977
        z3,
978
        msh
979
      })
980
    end
981
  }
982
}
983
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
984
	local fp = IT("Part")
985
	fp.formFactor = formfactor 
986
	fp.Parent = parent
987
	fp.Reflectance = reflectance
988
	fp.Transparency = transparency
989
	fp.CanCollide = false 
990
	fp.Locked = true
991
	fp.BrickColor = brickcolor
992
	fp.Name = name
993
	fp.Size = size
994
	fp.Position = tors.Position 
995
	RemoveOutlines(fp)
996
	fp.Material = "SmoothPlastic"
997
	fp:BreakJoints()
998
	return fp 
999
end 
1000
 
1001
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1002
	local mesh = IT(Mesh) 
1003
	mesh.Parent = part
1004
	if Mesh == "SpecialMesh" then
1005
		mesh.MeshType = meshtype
1006
	if meshid ~= "nil" then
1007
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1008
		end
1009
	end
1010
	mesh.Offset = offset
1011
	mesh.Scale = scale
1012
	return mesh
1013
end
1014
1015
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1016
	local type = type
1017
	local rng = Instance.new("Part", char)
1018
	rng.Anchored = true
1019
	rng.BrickColor = color
1020
	rng.CanCollide = false
1021
	rng.FormFactor = 3
1022
	rng.Name = "Ring"
1023
	rng.Material = "Neon"
1024
	rng.Size = Vector3.new(1, 1, 1)
1025
	rng.Transparency = 0
1026
	rng.TopSurface = 0
1027
	rng.BottomSurface = 0
1028
	rng.CFrame = pos
1029
	local rngm = Instance.new("SpecialMesh", rng)
1030
	rngm.MeshType = MType
1031
	rngm.Scale = scale
1032
	local scaler2 = 1
1033
	if type == "Add" then
1034
		scaler2 = 1 * value
1035
	elseif type == "Divide" then
1036
		scaler2 = 1 / value
1037
	end
1038
	coroutine.resume(coroutine.create(function()
1039
		for i = 0, 10 / bonuspeed, 0.1 do
1040
			swait()
1041
			if type == "Add" then
1042
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1043
			elseif type == "Divide" then
1044
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1045
			end
1046
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1047
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1048
		end
1049
		rng:Destroy()
1050
	end))
1051
end
1052
1053
function Eviscerate(dude)
1054
	if dude.Name ~= char then
1055
		local bgf = IT("BodyGyro", dude.Head)
1056
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1057
		local val = IT("BoolValue", dude)
1058
		val.Name = "IsHit"
1059
		local ds = coroutine.wrap(function()
1060
			dude:WaitForChild("Head"):BreakJoints()
1061
			wait(0.5)
1062
			target = nil
1063
			coroutine.resume(coroutine.create(function()
1064
				for i, v in pairs(dude:GetChildren()) do
1065
					if v:IsA("Accessory") then
1066
						v:Destroy()
1067
					end
1068
					if v:IsA("Humanoid") then
1069
						v:Destroy()
1070
					end
1071
					if v:IsA("CharacterMesh") then
1072
						v:Destroy()
1073
					end
1074
					if v:IsA("Model") then
1075
						v:Destroy()
1076
					end
1077
					if v:IsA("Part") or v:IsA("MeshPart") then
1078
						for x, o in pairs(v:GetChildren()) do
1079
							if o:IsA("Decal") then
1080
								o:Destroy()
1081
							end
1082
						end
1083
						coroutine.resume(coroutine.create(function()
1084
							v.Material = "Neon"
1085
							v.CanCollide = false
1086
							local PartEmmit1 = IT("ParticleEmitter", v)
1087
							PartEmmit1.LightEmission = 1
1088
							PartEmmit1.Texture = "rbxassetid://284205403"
1089
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1090
							PartEmmit1.Rate = 150
1091
							PartEmmit1.Lifetime = NumberRange.new(1)
1092
							PartEmmit1.Size = NumberSequence.new({
1093
								NumberSequenceKeypoint.new(0, 0.75, 0),
1094
								NumberSequenceKeypoint.new(1, 0, 0)
1095
							})
1096
							PartEmmit1.Transparency = NumberSequence.new({
1097
								NumberSequenceKeypoint.new(0, 0, 0),
1098
								NumberSequenceKeypoint.new(1, 1, 0)
1099
							})
1100
							PartEmmit1.Speed = NumberRange.new(0, 0)
1101
							PartEmmit1.VelocitySpread = 30000
1102
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1103
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1104
							local BodPoss = IT("BodyPosition", v)
1105
							BodPoss.P = 3000
1106
							BodPoss.D = 1000
1107
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1108
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1109
							v.Color = maincolor.Color
1110
							coroutine.resume(coroutine.create(function()
1111
								for i = 0, 49 do
1112
									swait(1)
1113
									v.Transparency = v.Transparency + 0.08
1114
								end
1115
								wait(0.5)
1116
								PartEmmit1.Enabled = false
1117
								wait(3)
1118
								v:Destroy()
1119
								dude:Destroy()
1120
							end))
1121
						end))
1122
					end
1123
				end
1124
			end))
1125
		end)
1126
		ds()
1127
	end
1128
end
1129
1130
function FindNearestHead(Position, Distance, SinglePlayer)
1131
	if SinglePlayer then
1132
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1133
	end
1134
	local List = {}
1135
	for i, v in pairs(workspace:GetChildren()) do
1136
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1137
			table.insert(List, v)
1138
		end
1139
	end
1140
	return List
1141
end
1142
1143
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1144
	local type = type
1145
	local rng = Instance.new("Part", char)
1146
	rng.Anchored = true
1147
	rng.BrickColor = color
1148
	rng.CanCollide = false
1149
	rng.FormFactor = 3
1150
	rng.Name = "Ring"
1151
	rng.Material = "Neon"
1152
	rng.Size = Vector3.new(1, 1, 1)
1153
	rng.Transparency = 0
1154
	rng.TopSurface = 0
1155
	rng.BottomSurface = 0
1156
	rng.CFrame = pos
1157
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1158
	local rngm = Instance.new("SpecialMesh", rng)
1159
	rngm.MeshType = MType
1160
	rngm.Scale = Vector3.new(x1, y1, z1)
1161
	local scaler2 = 1
1162
	local speeder = FastSpeed
1163
	if type == "Add" then
1164
		scaler2 = 1 * value
1165
	elseif type == "Divide" then
1166
		scaler2 = 1 / value
1167
	end
1168
	coroutine.resume(coroutine.create(function()
1169
		for i = 0, 10 / bonuspeed, 0.1 do
1170
			swait()
1171
			if type == "Add" then
1172
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1173
			elseif type == "Divide" then
1174
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1175
			end
1176
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1177
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1178
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1179
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1180
		end
1181
		rng:Destroy()
1182
	end))
1183
end
1184
1185
function SoulSteal(dude)
1186
if dude.Name ~= char then
1187
local bgf = IT("BodyGyro", dude.Head)
1188
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1189
local val = IT("BoolValue", dude)
1190
val.Name = "IsHit"
1191
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1192
local soulst = coroutine.wrap(function()
1193
local soul = Instance.new("Part",dude)
1194
soul.Size = Vector3.new(1,1,1)
1195
soul.CanCollide = false
1196
soul.Anchored = false
1197
soul.Position = torso.Position
1198
soul.Transparency = 1
1199
local PartEmmit1 = IT("ParticleEmitter", soul)
1200
PartEmmit1.LightEmission = 1
1201
PartEmmit1.Texture = "rbxassetid://569507414"
1202
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1203
PartEmmit1.Rate = 250
1204
PartEmmit1.Lifetime = NumberRange.new(1.6)
1205
PartEmmit1.Size = NumberSequence.new({
1206
	NumberSequenceKeypoint.new(0, 1, 0),
1207
	NumberSequenceKeypoint.new(1, 0, 0)
1208
})
1209
PartEmmit1.Transparency = NumberSequence.new({
1210
	NumberSequenceKeypoint.new(0, 0, 0),
1211
	NumberSequenceKeypoint.new(1, 1, 0)
1212
})
1213
PartEmmit1.Speed = NumberRange.new(0, 0)
1214
PartEmmit1.VelocitySpread = 30000
1215
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1216
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1217
local BodPoss = IT("BodyPosition", soul)
1218
BodPoss.P = 3000
1219
BodPoss.D = 1000
1220
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1221
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1222
wait(1.6)
1223
soul.Touched:connect(function(hit)
1224
	if hit.Parent == char then
1225
	soul:Destroy()
1226
	end
1227
end)
1228
wait(1.2)
1229
while soul do
1230
	swait()
1231
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1232
	BodPoss.Position = tors.Position
1233
end
1234
end)
1235
	soulst()
1236
	end
1237
end
1238
function FaceMouse()
1239
local	Cam = workspace.CurrentCamera
1240
	return {
1241
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1242
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1243
	}
1244
end
1245
1246
BTAUNT = Instance.new("Sound", tors)
1247
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
1248
BTAUNT.Volume = 10
1249
BTAUNT.Pitch = 1
1250
BTAUNT.Looped = true
1251
BTAUNT.TimePosition = 0.2
1252
1253
BTAUNT1 = Instance.new("Sound", tors)
1254
BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
1255
BTAUNT1.Volume = 10
1256
BTAUNT1.Pitch = 1
1257
BTAUNT1.Looped = true
1258
BTAUNT1.TimePosition = 0.2
1259
1260
BTAUNT2 = Instance.new("Sound", tors)
1261
BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
1262
BTAUNT2.Volume = 10
1263
BTAUNT2.Pitch = 1
1264
BTAUNT2.Looped = true
1265
BTAUNT2.TimePosition = 0.2
1266
1267
1268
BTAUNT3 = Instance.new("Sound", tors)
1269
BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
1270
BTAUNT3.Volume = 10
1271
BTAUNT3.Pitch = 1
1272
BTAUNT3.Looped = true
1273
BTAUNT3.TimePosition = 0.2
1274
1275
BTAUNT4 = Instance.new("Sound", tors)
1276
BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
1277
BTAUNT4.Volume = 10
1278
BTAUNT4.Pitch = 1
1279
BTAUNT4.Looped = true
1280
BTAUNT4.TimePosition = 0.2
1281
1282
BTAUNT5 = Instance.new("Sound", tors)
1283
BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
1284
BTAUNT5.Volume = 10
1285
BTAUNT5.Pitch = 1
1286
BTAUNT5.Looped = true
1287
BTAUNT5.TimePosition = 0.2
1288
1289
BTAUNT6 = Instance.new("Sound", tors)
1290
BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
1291
BTAUNT6.Volume = 10
1292
BTAUNT6.Pitch = 1
1293
BTAUNT6.Looped = true
1294
BTAUNT6.TimePosition = 0.2
1295
1296
------------------------------------------------------
1297
--End Effect Function--
1298
-------------------------------------------------------
1299
function Cso(ID, PARENT, VOLUME, PITCH)
1300
	local NSound = nil
1301
	coroutine.resume(coroutine.create(function()
1302
		NSound = IT("Sound", PARENT)
1303
		NSound.Volume = VOLUME
1304
		NSound.Pitch = PITCH
1305
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1306
		swait()
1307
		NSound:play()
1308
		game:GetService("Debris"):AddItem(NSound, 50)
1309
	end))
1310
	return NSound
1311
end
1312
function CameraEnshaking(Length, Intensity)
1313
	coroutine.resume(coroutine.create(function()
1314
		local intensity = 1 * Intensity
1315
		local rotM = 0.01 * Intensity
1316
		for i = 0, Length, 0.1 do
1317
			swait()
1318
			intensity = intensity - 0.05 * Intensity / Length
1319
			rotM = rotM - 5.0E-4 * Intensity / Length
1320
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1321
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1322
		end
1323
		hum.CameraOffset = Vector3.new(0, 0, 0)
1324
	end))
1325
end
1326
-------------------------------------------------------
1327
--End Important Functions--
1328
-------------------------------------------------------
1329
1330
1331
-------------------------------------------------------
1332
--Start Customization--
1333
-------------------------------------------------------
1334
local Player_Size = 1
1335
if Player_Size ~= 1 then
1336
root.Size = root.Size * Player_Size
1337
tors.Size = tors.Size * Player_Size
1338
hed.Size = hed.Size * Player_Size
1339
ra.Size = ra.Size * Player_Size
1340
la.Size = la.Size * Player_Size
1341
rl.Size = rl.Size * Player_Size
1342
ll.Size = ll.Size * Player_Size
1343
----------------------------------------------------------------------------------
1344
rootj.Parent = root
1345
neck.Parent = tors
1346
RW.Parent = tors
1347
LW.Parent = tors
1348
RH.Parent = tors
1349
LH.Parent = tors
1350
----------------------------------------------------------------------------------
1351
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1352
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1353
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1354
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1355
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1356
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1357
----------------------------------------------------------------------------------
1358
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1359
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1360
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1361
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1362
--hat.Parent = Character
1363
end
1364
----------------------------------------------------------------------------------
1365
----------------------------------------------------------------------------------
1366
local equipped = false
1367
local idle = 0
1368
local change = 1
1369
local val = 0
1370
local toim = 0
1371
local idleanim = 0.4
1372
local sine = 0
1373
local Sit = 1
1374
----------------------------------------------------------------------------------
1375-
hum.WalkSpeed = 50
1375+
hum.WalkSpeed = 40
1376
hum.JumpPower = 100
1377
hum.Animator.Parent = nil
1378
----------------------------------------------------------------------------------
1379
local Blob = Instance.new("Part", char)
1380
Blob.Name = "Bloby"
1381
Blob.CanCollide = false
1382
Blob.BrickColor = BrickColor.new("Really black")
1383
Blob.Transparency = 0
1384
Blob.Material = "Plastic"
1385
Blob.Size = Vector3.new(1, 1, 2)
1386
Blob.TopSurface = Enum.SurfaceType.Smooth
1387
Blob.BottomSurface = Enum.SurfaceType.Smooth
1388
1389
local Weld = Instance.new("Weld", Blob)
1390
Weld.Part0 = ra
1391
Weld.Part1 = Blob
1392
Weld.C1 = CFrame.new(0, -2, 1.1)
1393
Weld.C0 = CFrame.Angles(Rad(-86),0,0)
1394
1395
local M2 = Instance.new("SpecialMesh")
1396
M2.Parent = Blob
1397
M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
1398
M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
1399
M2.Scale = Vector3.new(2, 2, 2)
1400
1401
--[[local naeeym2 = Instance.new("BillboardGui",char)
1402
naeeym2.AlwaysOnTop = true
1403
naeeym2.Size = UDim2.new(5,35,2,15)
1404
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1405
naeeym2.Adornee = hed
1406
naeeym2.Name = "Name"
1407
--naeeym2.PlayerToHideFrom = Player
1408
local tecks2 = Instance.new("TextLabel",naeeym2)
1409
tecks2.BackgroundTransparency = 1
1410
tecks2.TextScaled = true
1411
tecks2.BorderSizePixel = 0
1412
tecks2.Text = "Fight Me"
1413
tecks2.Font = Enum.Font.Bodoni
1414
tecks2.TextSize = 30
1415
tecks2.TextStrokeTransparency = 0
1416
tecks2.TextColor3 = Color3.new(0, 0, 0)
1417
tecks2.TextStrokeColor3 = Color3.new(205, 84, 75)
1418
tecks2.Size = UDim2.new(1,0,0.5,0)
1419
tecks2.Parent = naeeym2]]
1420
-------------------------------------------------------
1421
--End Customization--
1422
-------------------------------------------------------
1423
1424
-------------------------------------------------------
1425
--Start Attacks N Stuff--
1426
-------------------------------------------------------
1427
local naeeym2 = Instance.new("BillboardGui",char)
1428
naeeym2.AlwaysOnTop = true
1429
naeeym2.Size = UDim2.new(5,35,2,35)
1430
naeeym2.StudsOffset = Vector3.new(0,2,0)
1431
naeeym2.Adornee = hed
1432
naeeym2.Name = "Name"
1433
1434
local tecks2 = Instance.new("TextLabel",naeeym2)
1435
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1436
tecks2.BackgroundTransparency = 1
1437
tecks2.TextScaled = true
1438
tecks2.BorderSizePixel = 0
1439
tecks2.Text = ""
1440
tecks2.Font = "Fantasy"
1441
tecks2.TextSize = 30
1442
tecks2.TextStrokeTransparency = 0
1443
tecks2.TextColor3 = BrickColor.new('Really red').Color
1444
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1445
tecks2.Size = UDim2.new(1,0,0.5,0)
1446
tecks2.Parent = naeeym2
1447
textfag = tecks2
1448
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1449
tecks2.Text = ""
1450
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
1451
tecks2.Text = "script by doryna2281337"
1452
wait(2)
1453
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1454
tecks2.Text = ""
1455
local tecks2 = Instance.new("TextLabel",naeeym2)
1456
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1457
tecks2.BackgroundTransparency = 1
1458
tecks2.TextScaled = true
1459
tecks2.BorderSizePixel = 0
1460
tecks2.Text = ""
1461
tecks2.Font = "Fantasy"
1462
tecks2.TextSize = 30
1463
tecks2.TextStrokeTransparency = 0
1464
tecks2.TextColor3 = BrickColor.new('Really red').Color
1465
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
1466
tecks2.Size = UDim2.new(1,0,0.5,0)
1467
tecks2.Parent = naeeym2
1468
textfag = tecks2
1469
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1470
tecks2.Text = "The Lost Samurai"
1471
BTAUNT:Remove()
1472
BTAUNT5:Play()
1473
wait(3)
1474
hed.face.Texture = "rbxassetid://1093202441"
1475-
hum.WalkSpeed = 50
1475+
hum.WalkSpeed = 40
1476
hum.JumpPower = 100
1477
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
1478
tecks2.Text = ""
1479
function sandbox(var,func)
1480
	local env = getfenv(func)
1481
	local newenv = setmetatable({},{
1482
		__index = function(self,k)
1483
			if k=="script" then
1484
				return var
1485
			else
1486
				return env[k]
1487
			end
1488
		end,
1489
	})
1490
	setfenv(func,newenv)
1491
	return func
1492
end
1493
cors = {}
1494
mas = Instance.new("Model",game:GetService("Lighting"))
1495
Model0 = Instance.new("Model")
1496
Script1 = Instance.new("Script")
1497
Part2 = Instance.new("Part")
1498
Weld3 = Instance.new("Weld")
1499
Weld4 = Instance.new("Weld")
1500
Weld5 = Instance.new("Weld")
1501
Weld6 = Instance.new("Weld")
1502
Weld7 = Instance.new("Weld")
1503
Weld8 = Instance.new("Weld")
1504
Weld9 = Instance.new("Weld")
1505
Weld10 = Instance.new("Weld")
1506
Weld11 = Instance.new("Weld")
1507
Weld12 = Instance.new("Weld")
1508
Weld13 = Instance.new("Weld")
1509
Weld14 = Instance.new("Weld")
1510
Weld15 = Instance.new("Weld")
1511
Weld16 = Instance.new("Weld")
1512
Weld17 = Instance.new("Weld")
1513
Weld18 = Instance.new("Weld")
1514
Part19 = Instance.new("Part")
1515
Part20 = Instance.new("Part")
1516
Part21 = Instance.new("Part")
1517
Part22 = Instance.new("Part")
1518
Part23 = Instance.new("Part")
1519
Part24 = Instance.new("Part")
1520
Part25 = Instance.new("Part")
1521
Part26 = Instance.new("Part")
1522
Part27 = Instance.new("Part")
1523
Part28 = Instance.new("Part")
1524
Part29 = Instance.new("Part")
1525
Part30 = Instance.new("Part")
1526
Part31 = Instance.new("Part")
1527
Part32 = Instance.new("Part")
1528
Part33 = Instance.new("Part")
1529
Part34 = Instance.new("Part")
1530
Model0.Name = "Katana"
1531
Model0.Parent = mas
1532
Script1.Name = "1"
1533
Script1.Parent = Model0
1534
table.insert(cors,sandbox(Script1,function()
1535
how = 1
1536
for i,v in pairs(script.Parent:GetChildren()) do
1537
	v.Name = how
1538
	how = how + 1
1539
	for q,w in pairs(v:GetChildren()) do
1540
		w.Name = how
1541
		how = how + 1
1542
	end
1543
end
1544
end))
1545
Part2.Name = "2"
1546
Part2.Parent = Model0
1547
Part2.Material = Enum.Material.Metal
1548
Part2.BrickColor = BrickColor.new("Rust")
1549
Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1550
Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
1551
Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1552
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1553
Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
1554
Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1555
Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
1556
Weld3.Name = "3"
1557
Weld3.Parent = Part2
1558
Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1559
Weld3.Part0 = Part2
1560
Weld3.Part1 = Part25
1561
Weld4.Name = "4"
1562
Weld4.Parent = Part2
1563
Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1564
Weld4.Part0 = Part2
1565
Weld4.Part1 = Part31
1566
Weld5.Name = "5"
1567
Weld5.Parent = Part2
1568
Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1569
Weld5.Part0 = Part2
1570
Weld5.Part1 = Part28
1571
Weld6.Name = "6"
1572
Weld6.Parent = Part2
1573
Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1574
Weld6.Part0 = Part2
1575
Weld6.Part1 = Part30
1576
Weld7.Name = "7"
1577
Weld7.Parent = Part2
1578
Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1579
Weld7.Part0 = Part2
1580
Weld7.Part1 = Part24
1581
Weld8.Name = "8"
1582
Weld8.Parent = Part2
1583
Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1584
Weld8.Part0 = Part2
1585
Weld8.Part1 = Part27
1586
Weld9.Name = "9"
1587
Weld9.Parent = Part2
1588
Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1589
Weld9.Part0 = Part2
1590
Weld9.Part1 = Part22
1591
Weld10.Name = "10"
1592
Weld10.Parent = Part2
1593
Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1594
Weld10.Part0 = Part2
1595
Weld10.Part1 = Part21
1596
Weld11.Name = "11"
1597
Weld11.Parent = Part2
1598
Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1599
Weld11.Part0 = Part2
1600
Weld11.Part1 = Part20
1601
Weld12.Name = "12"
1602
Weld12.Parent = Part2
1603
Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1604
Weld12.Part0 = Part2
1605
Weld12.Part1 = Part23
1606
Weld13.Name = "13"
1607
Weld13.Parent = Part2
1608
Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1609
Weld13.Part0 = Part2
1610
Weld13.Part1 = Part32
1611
Weld14.Name = "14"
1612
Weld14.Parent = Part2
1613
Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1614
Weld14.Part0 = Part2
1615
Weld14.Part1 = Part29
1616
Weld15.Name = "15"
1617
Weld15.Parent = Part2
1618
Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1619
Weld15.Part0 = Part2
1620
Weld15.Part1 = Part26
1621
Weld16.Name = "16"
1622
Weld16.Parent = Part2
1623
Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1624
Weld16.Part0 = Part2
1625
Weld16.Part1 = Part34
1626
Weld17.Name = "17"
1627
Weld17.Parent = Part2
1628
Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1629
Weld17.Part0 = Part2
1630
Weld17.Part1 = Part33
1631
Weld18.Name = "18"
1632
Weld18.Parent = Part2
1633
Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1634
Weld18.Part0 = Part2
1635
Weld18.Part1 = Part19
1636
Part19.Name = "19"
1637
Part19.Parent = Model0
1638
Part19.Material = Enum.Material.Metal
1639
Part19.BrickColor = BrickColor.new("Rust")
1640
Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1641
Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
1642
Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1643
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1644
Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
1645
Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1646
Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
1647
Part20.Name = "20"
1648
Part20.Parent = Model0
1649
Part20.BrickColor = BrickColor.new("Mid gray")
1650
Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1651
Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1652
Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1653
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1654
Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
1655
Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1656
Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
1657
Part21.Name = "21"
1658
Part21.Parent = Model0
1659
Part21.BrickColor = BrickColor.new("Mid gray")
1660
Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1661
Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1662
Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1663
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1664
Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
1665
Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1666
Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
1667
Part22.Name = "22"
1668
Part22.Parent = Model0
1669
Part22.BrickColor = BrickColor.new("Mid gray")
1670
Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1671
Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1672
Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1673
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1674
Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
1675
Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1676
Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
1677
Part23.Name = "23"
1678
Part23.Parent = Model0
1679
Part23.BrickColor = BrickColor.new("Mid gray")
1680
Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1681
Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1682
Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1683
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1684
Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
1685
Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1686
Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
1687
Part24.Name = "24"
1688
Part24.Parent = Model0
1689
Part24.BrickColor = BrickColor.new("Mid gray")
1690
Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1691
Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1692
Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1693
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1694
Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
1695
Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1696
Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
1697
Part25.Name = "25"
1698
Part25.Parent = Model0
1699
Part25.BrickColor = BrickColor.new("Mid gray")
1700
Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1701
Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
1702
Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1703
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1704
Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
1705
Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1706
Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
1707
Part26.Name = "26"
1708
Part26.Parent = Model0
1709
Part26.Material = Enum.Material.SmoothPlastic
1710
Part26.BrickColor = BrickColor.new("Institutional white")
1711
Part26.Reflectance = 0.80000001192093
1712
Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1713
Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
1714
Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1715
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1716
Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
1717
Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1718
Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
1719
Part27.Name = "27"
1720
Part27.Parent = Model0
1721
Part27.Material = Enum.Material.SmoothPlastic
1722
Part27.BrickColor = BrickColor.new("Institutional white")
1723
Part27.Reflectance = 0.80000001192093
1724
Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1725
Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
1726
Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1727
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1728
Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
1729
Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1730
Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
1731
Part28.Name = "28"
1732
Part28.Parent = Model0
1733
Part28.Material = Enum.Material.SmoothPlastic
1734
Part28.BrickColor = BrickColor.new("Institutional white")
1735
Part28.Reflectance = 0.80000001192093
1736
Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1737
Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
1738
Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1739
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1740
Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
1741
Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1742
Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
1743
Part29.Name = "29"
1744
Part29.Parent = Model0
1745
Part29.Material = Enum.Material.SmoothPlastic
1746
Part29.BrickColor = BrickColor.new("Institutional white")
1747
Part29.Reflectance = 0.80000001192093
1748
Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1749
Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
1750
Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1751
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1752
Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
1753
Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1754
Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
1755
Part30.Name = "30"
1756
Part30.Parent = Model0
1757
Part30.Material = Enum.Material.SmoothPlastic
1758
Part30.BrickColor = BrickColor.new("Institutional white")
1759
Part30.Reflectance = 0.80000001192093
1760
Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1761
Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
1762
Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1763
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1764
Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
1765
Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1766
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1767
Part31.Name = "31"
1768
Part31.Parent = Model0
1769
Part31.Material = Enum.Material.SmoothPlastic
1770
Part31.BrickColor = BrickColor.new("Institutional white")
1771
Part31.Reflectance = 0.80000001192093
1772
Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1773
Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
1774
Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1775
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1776
Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
1777
Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1778
Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
1779
Part32.Name = "32"
1780
Part32.Parent = Model0
1781
Part32.Material = Enum.Material.SmoothPlastic
1782
Part32.BrickColor = BrickColor.new("Institutional white")
1783
Part32.Reflectance = 0.80000001192093
1784
Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1785
Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
1786
Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1787
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1788
Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
1789
Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1790
Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
1791
Part33.Name = "33"
1792
Part33.Parent = Model0
1793
Part33.Material = Enum.Material.Metal
1794
Part33.BrickColor = BrickColor.new("Rust")
1795
Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1796
Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
1797
Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1798
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1799
Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
1800
Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1801
Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
1802
Part34.Name = "34"
1803
Part34.Parent = Model0
1804
Part34.BrickColor = BrickColor.new("Black")
1805
Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
1806
Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
1807
Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
1808
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1809
Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
1810
Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
1811
Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
1812
local weld = Instance.new("Weld", Part34)
1813
weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
1814
weld.Part1 = Part34
1815
weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
1816
for i,v in pairs(mas:GetChildren()) do
1817
	v.Parent = game:GetService("Players").LocalPlayer.Character
1818
	pcall(function() v:MakeJoints() end)
1819
end
1820
mas:Destroy()
1821
for i,v in pairs(cors) do
1822
	spawn(function()
1823
		pcall(v)
1824
	end)
1825
end
1826
for i,v in pairs(Model0:GetChildren()) do
1827
	if v.ClassName == "Part" then
1828
		v.CanCollide = false
1829
	end
1830
end
1831
1832
coroutine.resume(coroutine.create(function()
1833
    while textfag ~= nil do
1834
        swait()
1835
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1836
        textfag.Rotation = math.random(-3,3)
1837
    end
1838
end))
1839
1840
---------------------------------------------------------------
1841
wait(1)
1842
plr = game.Players.LocalPlayer
1843
char = plr.Character
1844
mouse = plr:GetMouse()
1845
whitecolor = Color3.new(255,255,1)
1846
epicmode = false
1847
normal = true
1848
local bdycolors = char["Body Colors"]
1849
bdycolors.HeadColor3 = whitecolor
1850
bdycolors.LeftArmColor3 = whitecolor
1851
bdycolors.LeftLegColor3 = whitecolor
1852
bdycolors.RightArmColor3 = whitecolor
1853
bdycolors.RightLegColor3 = whitecolor
1854
bdycolors.TorsoColor3 = whitecolor
1855
for i,v in pairs(char:GetChildren()) do
1856
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1857
        v:Destroy()
1858
    end
1859
end
1860
1861
1862
1863
local BC = Character["Body Colors"]
1864
BC.HeadColor = BrickColor.new("Pastel brown")
1865
BC.LeftArmColor = BrickColor.new("Pastel brown")
1866
BC.LeftLegColor = BrickColor.new("Pastel brown")
1867
BC.RightArmColor = BrickColor.new("Pastel brown")
1868
BC.RightLegColor = BrickColor.new("Pastel brown")
1869
BC.TorsoColor = BrickColor.new("Pastel brown")
1870
1871
-----------------------------------------------
1872
local Weld = Instance.new("Weld", Hair2)
1873
Weld.Part0 = hed
1874
Weld.Part1 = Hair2
1875
Weld.C1 = CFrame.new(0,-0.1,0.60)
1876
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
1877
 
1878
local M2 = Instance.new("SpecialMesh")
1879
M2.Parent = Hair2
1880
M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
1881
M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
1882
M2.Scale = Vector3.new(1, 1, 1)
1883
----------------------------------------------------------------------------------
1884
wait()
1885
player = game.Players.LocalPlayer
1886
torso = player.Character:WaitForChild("Torso")
1887
mouse = player:GetMouse()
1888
 
1889
mouse.KeyDown:connect(function(key)
1890
    if key == "t" then
1891
                  	Cso("143858925", tors, 10, 1)
1892
        wait()
1893
        dist = (torso.Position - mouse.Hit.p).magnitude
1894
        if dist <= 10000 then
1895
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
1896
        end
1897
    end
1898
end)
1899
----------------------------------------------------------------------------------
1900
local AddInstance = function(Object, ...)
1901
local Obj = Instance.new(Object)
1902
for i,v in next,(...) do
1903
Obj[i] = v
1904
end
1905
return Obj
1906
end
1907
----------------------------------------------------
1908
		local Reaper = AddInstance("Part",{
1909
			Parent = hed,
1910
			CFrame = hed.CFrame,
1911
			formFactor = "Symmetric",
1912
			Size = Vector3.new(1, 1, 1),
1913
			CanCollide = false,
1914
			TopSurface = "Smooth",
1915
			BottomSurface = "Smooth",
1916
			Locked = true,
1917
		})
1918
		local Weld = AddInstance("Weld",{
1919
			Parent = Reaper,
1920
			Part0 = hed,
1921
			C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
1922
			Part1 = Reaper,
1923
		})
1924
		local Mesh = AddInstance("SpecialMesh",{
1925
			Parent = Reaper,
1926
			MeshId = "rbxassetid://0",
1927
			TextureId = "rbxassetid://0",
1928
			Scale = Vector3.new(1.1, 1.1, 1.1),
1929
			VertexColor = Vector3.new(0.3, 0.3, 0.3),
1930
		})
1931
-------------------------------------------------------
1932
wait()
1933
plr = game.Players.LocalPlayer
1934
char = plr.Character
1935
mouse = plr:GetMouse()
1936
whitecolor = Color3.new(1,1,1)
1937
epicmode = false
1938
normal = true
1939
for i,v in pairs(char:GetChildren()) do
1940
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1941
      v:Destroy()
1942
     end
1943
end
1944
local shirt = Instance.new("Shirt",char)
1945
shirt.ShirtTemplate = "rbxassetid://460500101"
1946
local pants = Instance.new("Pants",char)
1947
pants.PantsTemplate = "rbxassetid://460500209"
1948
local bdycolors = char["Body Colors"]
1949
for i,v in pairs(char:GetChildren()) do
1950
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1951
        v:Destroy()
1952
    end
1953
end
1954
----------------------------------------------------------------------
1955
Circle = nil
1956
CircleParts = {}
1957
Equipped = false
1958
 
1959
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1960
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
1961
end
1962
    Equipped = true
1963
    Circle = Instance.new("Model")
1964
    Circle.Name = "Circle"
1965
    Angle = 0
1966
    for i = 1, 1 do
1967
        local CirclePart = Instance.new("Part")
1968
        CirclePart.Name = "CirclePart"
1969
        CirclePart.Transparency = 1
1970
        CirclePart.BrickColor = BrickColor.new("Really black")
1971
        CirclePart.Material = Enum.Material.Plastic
1972
        CirclePart.Shape = Enum.PartType.Block
1973
        CirclePart.FormFactor = Enum.FormFactor.Custom
1974
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
1975
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
1976
        CirclePart.Anchored = true
1977
        CirclePart.CanCollide = false
1978
        CirclePart.Locked = true
1979
        CirclePart.Size = Vector3.new(10, 0.2, 10)
1980
        local Aura = Instance.new('ParticleEmitter')
1981
Aura.Name = "Aura"
1982
Aura.Texture = "rbxassetid://0"
1983
Aura.Parent = CirclePart
1984
Aura.LightEmission = 0
1985
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
1986
Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
1987
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
1988
Aura.LockedToPart = false
1989
Aura.Lifetime = NumberRange.new(1)
1990
Aura.Rate = 50
1991
Aura.Speed = NumberRange.new(2.5)
1992
Aura.SpreadAngle = Vector2.new(80,80)
1993
        local BlockMesh = Instance.new("BlockMesh")
1994
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
1995
        BlockMesh.Parent = CirclePart
1996
        CirclePart.Parent = Circle
1997
        local Star = Instance.new("Decal", CirclePart)
1998
        Star.Texture = "http://www.roblox.com/asset/?id=124339739"
1999
        Star.Face = "Top"
2000
        local Light = Instance.new("PointLight", CirclePart)
2001
        Light.Color = Color3.new(.20,0,0)
2002
        Light.Brightness = 100
2003
        Light.Range = 15
2004
        table.insert(CircleParts, CirclePart)
2005
    end
2006
    Spawn(function()
2007
        while Equipped and Humanoid.Parent and Torso.Parent do
2008
            if Angle == 360 then
2009
                Angle = 0
2010
            end
2011
            Angle = Angle + 0.05
2012
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2013
            if Hit then
2014
                if not Circle.Parent then
2015
                    Circle.Parent = Character
2016
                end
2017
                for i, v in pairs(CircleParts) do
2018
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2019
                end
2020
            else
2021
                Circle.Parent = nil
2022
            end
2023
            wait()
2024
        end
2025
    end)
2026
2027
function chatfunc(text, color)
2028
	local chat = coroutine.wrap(function()
2029
		if char:FindFirstChild("TalkingBillBoard") ~= nil then
2030
			char:FindFirstChild("TalkingBillBoard"):destroy()
2031
		end
2032
		local naeeym2 = Instance.new("BillboardGui", char)
2033
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
2034
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
2035
		naeeym2.Adornee = hed
2036
		naeeym2.Name = "TalkingBillBoard"
2037
		local tecks2 = Instance.new("TextLabel", naeeym2)
2038
		tecks2.BackgroundTransparency = 1
2039
		tecks2.BorderSizePixel = 0
2040
		tecks2.Text = ""
2041
		tecks2.Font = "Fantasy"
2042
		tecks2.TextSize = 30
2043
		tecks2.TextStrokeTransparency = 0
2044
		tecks2.TextColor3 = color
2045
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
2046
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
2047
		local tecks3 = Instance.new("TextLabel", naeeym2)
2048
		tecks3.BackgroundTransparency = 1
2049
		tecks3.BorderSizePixel = 0
2050
		tecks3.Text = ""
2051
		tecks3.Font = "Fantasy"
2052
		tecks3.TextSize = 30
2053
		tecks3.TextStrokeTransparency = 0
2054
		tecks3.TextColor3 = Color3.new(0, 0, 0)
2055
		tecks3.TextStrokeColor3 = color
2056
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
2057
		coroutine.resume(coroutine.create(function()
2058
			while true do
2059
				swait(1)
2060
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2061
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
2062
				tecks2.Rotation = math.random(-5, 5)
2063
				tecks3.Rotation = math.random(-5, 5)
2064
			end
2065
		end))
2066
		for i = 1, string.len(text) do
2067
			tecks2.Text = string.sub(text, 1, i)
2068
			tecks3.Text = string.sub(text, 1, i)
2069
			swait(1)
2070
		end
2071
		wait(1)
2072
		local randomrot = math.random(1, 2)
2073
		if randomrot == 1 then
2074
			for i = 1, 50 do
2075
				swait()
2076
				tecks2.Rotation = tecks2.Rotation - 0.75
2077
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2078
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2079
				tecks3.Rotation = tecks2.Rotation + 0.75
2080
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2081
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2082
			end
2083
		elseif randomrot == 2 then
2084
			for i = 1, 50 do
2085
				swait()
2086
				tecks2.Rotation = tecks2.Rotation + 0.75
2087
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2088
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
2089
				tecks3.Rotation = tecks2.Rotation - 0.75
2090
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
2091
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
2092
			end
2093
		end
2094
		naeeym2:Destroy()
2095
	end)
2096
	chat()
2097
end
2098
2099
function Ban()
2100
	attack = true
2101
	for i = 0, 2.6, 0.1 do
2102
		swait()
2103
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
2104
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
2105
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
2106
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
2107
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
2108
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
2109
	end
2110
	Cso("357417055", tors, 10, 1)
2111
	CameraEnshaking(2, 15)
2112
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2113
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2114
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2115
 	for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
2116
		if v:FindFirstChild("Head") then
2117
			Eviscerate(v)
2118
		end
2119
	end
2120
	for i = 0, 3, 0.1 do
2121
		swait()
2122
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
2123
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
2124
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
2125
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
2126
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
2127
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
2128
	end
2129
	attack = false
2130
end
2131
function fail()
2132
CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
2133
        chatfunc("you are not a true samurai", BrickColor.new("Really red").Color)
2134
        Cso("732572828", hed, 3.5, 1)
2135
	attack = true
2136
	hum.WalkSpeed = 2.01
2137
	for i = 0,1.2,0.1 do
2138
		swait()
2139
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2140
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2141
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2142
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2143
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2144
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2145
	end
2146
	for i = 0,1.2,0.1 do
2147
		swait()
2148
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2149
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2150
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2151
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2152
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2153
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2154
	end
2155
	for i = 0,1.2,0.1 do
2156
		swait()
2157
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2158
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2159
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2160
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2161
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2162
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2163
	end
2164
	for i = 0,1.2,0.1 do
2165
		swait()
2166
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2167
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2168
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2169
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2170
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2171
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2172
	end
2173
	for i = 0,1.2,0.1 do
2174
		swait()
2175
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2176
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2177
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2178
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2179
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2180
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2181
	end
2182
	for i = 0,1.2,0.1 do
2183
		swait()
2184
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2185
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2186
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2187
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2188
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2189
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2190
	end
2191-
	hum.WalkSpeed = 50
2191+
	hum.WalkSpeed = 40
2192
	attack = false
2193
end
2194
2195
function sneakonehundred()
2196
Cso("891918584", tors, 10, 1)
2197
    attack = true
2198
    hum.WalkSpeed = 0.03
2199
        Character.Head.face.Texture = "rbxassetid://0"
2200
    for i = 0,20,0.1 do
2201
        swait()
2202
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
2203
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
2204
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2205
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2206
        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
2207
        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
2208
    end
2209
        wait(0.15)
2210
        Character.Head.face.Texture = "rbxassetid://0"
2211
    for i = 0,7,0.1 do
2212
        swait()
2213
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
2214
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
2215
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2216
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2217
        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
2218
        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
2219
    end
2220
        Character.Head.face.Texture = "rbxassetid://0"
2221
    attack = false
2222-
    hum.WalkSpeed = 50
2222+
    hum.WalkSpeed = 40
2223
end
2224
2225
function DANCEFORME()
2226
MERKIO = Instance.new("Sound", tors) --why
2227
MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
2228
MERKIO.Volume = 10
2229
MERKIO.Pitch = 1
2230
MERKIO.Looped = false
2231
MERKIO.TimePosition = 0
2232
	attack = true
2233
        Character.Head.face.Texture = "rbxassetid://0"
2234
        MERKIO:Play()
2235
        repeat
2236
	for i = 0,0.7,0.2 do 
2237
		swait()
2238
                MERKIO.Parent = tors
2239
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
2240
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
2241
		RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2242
		LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2243
		RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
2244
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
2245
	end
2246
        for i = 0,0.7,0.2 do
2247
                swait()
2248
                MERKIO.Parent = tors
2249
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
2250
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
2251
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2252
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
2253
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
2254
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
2255
        end
2256
        until MERKIO.Playing == false
2257
        MERKIO:Stop()
2258
        Character.Head.face.Texture = "rbxassetid://0"
2259
	attack = false
2260-
	hum.WalkSpeed = 50
2260+
	hum.WalkSpeed = 40
2261
end
2262
2263
function Fire(cframee)
2264
local part = Instance.new("Part", game.Players.LocalPlayer.Character)
2265
part.FormFactor = Enum.FormFactor.Symmetric
2266
part.CanCollide = false
2267
part.Anchored = true
2268
part.Material = Enum.Material.Neon
2269
part.Size = Vector3.new(1, 1, 1)
2270
part.Locked = true
2271
part.BrickColor = BrickColor.new("Deep blue")
2272
part.Friction = 0.3
2273
part.CFrame=cframee
2274
Mesh = Instance.new("SpecialMesh")
2275
Mesh.Parent = part
2276
Mesh.MeshType = "FileMesh"
2277
Mesh.Scale = Vector3.new(0.012, 0.012, 0.012)
2278
Mesh.MeshId = "http://www.roblox.com/asset/?id=554112362"
2279
while part and part.Parent~=nil do
2280
local ray = Ray.new(
2281
    part.CFrame.p,
2282
    (part.CFrame*CFrame.new(1,0,0).p - part.CFrame.p).unit * 4
2283
)
2284
local ignore = game.Players.LocalPlayer.Character
2285
 
2286
local hit, position, normal = Workspace:FindPartOnRay(ray, ignore)
2287
if hit then
2288
part.CFrame=part.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
2289
pcall(function()hit.Parent.Humanoid(30)end)
2290
pcall(function()hit.Parent.Parent.Humanoid:TakeDamage(30)end)
2291
else
2292
part.CFrame=part.CFrame*CFrame.new(4,0,0)
2293
end
2294
game:service'RunService'.RenderStepped:wait()
2295
end
2296
end
2297
2298
function dash()
2299
dashing = true
2300
attack = true
2301
  local bv = Instance.new("BodyVelocity")
2302
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2303
  bv.velocity = root.CFrame.lookVector*200
2304
  bv.Parent = root
2305
for i = 0,1,0.1 do
2306
		swait()
2307
bv.velocity = root.CFrame.lookVector*200
2308
            RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
2309
            Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
2310
             RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
2311
             LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
2312
RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
2313
LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
2314
	end
2315
bv:Destroy()
2316
attack = false
2317
dashing = false
2318
end
2319
function ultra()
2320
        attack = true
2321
	hum.WalkSpeed = 0
2322
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
2323
local Fire = IT("Sound",Character.Torso)
2324
local fire = Instance.new("ParticleEmitter", Character.Torso)
2325
fire.Lifetime = NumberRange.new(0.5)
2326
fire.Speed = NumberRange.new(1, 3)
2327
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
2328
fire.Rate = 0
2329
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
2330
fire.LightEmission = 0.6
2331
fire.Texture = "http://www.roblox.com/asset/?id=0"
2332
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
2333
Fire:Play()
2334
fire.Enabled = true
2335
fire.Rate =2000
2336
	chatfunc("I'l slash you down", BrickColor.new("Really red").Color)
2337
        wait(1)
2338
	for i = 0,18,0.1 do
2339
        swait()
2340
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2341
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2342
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
2343
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2344
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2345
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2346
	end
2347
	chatfunc("you're too miserable to die", BrickColor.new("Really red").Color)
2348
        wait(1)
2349
	for i = 0,1.2,0.1 do
2350
		swait()
2351
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2352
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2353
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2354
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2355
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2356
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2357
	end
2358-
	hum.WalkSpeed = 50
2358+
2359
		swait()
2360
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2361
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
2362
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2363
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2364
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
2365
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
2366
	end
2367
        tecks2:Remove()
2368
        fire:Remove()
2369
        Fire:Stop()
2370
-------------------
2371
    Spawn(function()
2372
        while Equipped and Humanoid.Parent and Torso.Parent do
2373
            if Angle == 360 then
2374
                Angle = 0
2375
            end
2376
            Angle = Angle + 0.05
2377
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
2378
            if Hit then
2379
                if not Circle.Parent then
2380
                    Circle.Parent = Character
2381
                end
2382
                for i, v in pairs(CircleParts) do
2383
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
2384
                end
2385
            else
2386
                Circle.Parent = nil
2387
            end
2388
            wait()
2389
        end
2390
    end)
2391
	attack = false
2392
	hum.WalkSpeed = 40
2393
end
2394
2395
2396
-------------------------------------------------------
2397
--End Attacks N Stuff--
2398
-------------------------------------------------------
2399
mouse.KeyDown:connect(function(key)
2400
	if attack == false then
2401
		if key == "y" then
2402
                  	Cso("138088905", tors, 10, 1)
2403
        chatfunc("The true Samurai can forgive anyone", BrickColor.new("Really red").Color)
2404
        wait(2)
2405
		elseif key == 'q' then
2406
                        fail()
2407
		elseif key == 'e' then
2408
                        dash()
2409
		elseif key == 'r' then
2410
Fire(game.Players.LocalPlayer.Character.Head.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(90),0))
2411
                  	Cso("158037267", tors, 10, 1)
2412
		elseif key == 'u' then
2413
                        ultra()
2414
		elseif key == 'z' then
2415
BTAUNT5:Remove()
2416
local tecks2 = Instance.new("TextLabel",naeeym2)
2417
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
2418
tecks2.BackgroundTransparency = 1
2419
tecks2.TextScaled = true
2420
tecks2.BorderSizePixel = 0
2421
tecks2.Text = ""
2422
tecks2.Font = "Fantasy"
2423
tecks2.TextSize = 30
2424
tecks2.TextStrokeTransparency = 0
2425
tecks2.TextColor3 = BrickColor.new('Really red').Color
2426
tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
2427
tecks2.Size = UDim2.new(1,0,0.5,0)
2428
tecks2.Parent = naeeym2
2429
textfag = tecks2
2430
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
2431
tecks2.Text = ""
2432
CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
2433
tecks2.Text = "I'l show you the real peace of mind"
2434
                  	Cso("2884478027", tors, 10, 1)
2435
wait(3)
2436
2437
--Converted with ttyyuu12345's model to script plugin v4
2438
function sandbox(var,func)
2439
	local env = getfenv(func)
2440
	local newenv = setmetatable({},{
2441
		__index = function(self,k)
2442
			if k=="script" then
2443
				return var
2444
			else
2445
				return env[k]
2446
			end
2447
		end,
2448
	})
2449
	setfenv(func,newenv)
2450
	return func
2451
end
2452
cors = {}
2453
mas = Instance.new("Model",game:GetService("Lighting"))
2454
Model0 = Instance.new("Model")
2455
Model1 = Instance.new("Model")
2456
UnionOperation2 = Instance.new("UnionOperation")
2457
Part3 = Instance.new("Part")
2458
Part4 = Instance.new("Part")
2459
Part5 = Instance.new("Part")
2460
Part6 = Instance.new("Part")
2461
Part7 = Instance.new("Part")
2462
Part8 = Instance.new("Part")
2463
Part9 = Instance.new("Part")
2464
Part10 = Instance.new("Part")
2465
Part11 = Instance.new("Part")
2466
PointLight12 = Instance.new("PointLight")
2467
Part13 = Instance.new("Part")
2468
ParticleEmitter14 = Instance.new("ParticleEmitter")
2469
PointLight15 = Instance.new("PointLight")
2470
Part16 = Instance.new("Part")
2471
Part17 = Instance.new("Part")
2472
Part18 = Instance.new("Part")
2473
Part19 = Instance.new("Part")
2474
Part20 = Instance.new("Part")
2475
Part21 = Instance.new("Part")
2476
Part22 = Instance.new("Part")
2477
Part23 = Instance.new("Part")
2478
Part24 = Instance.new("Part")
2479
Part25 = Instance.new("Part")
2480
Part26 = Instance.new("Part")
2481
Model27 = Instance.new("Model")
2482
UnionOperation28 = Instance.new("UnionOperation")
2483
Part29 = Instance.new("Part")
2484
Part30 = Instance.new("Part")
2485
Part31 = Instance.new("Part")
2486
Part32 = Instance.new("Part")
2487
Part33 = Instance.new("Part")
2488
Part34 = Instance.new("Part")
2489
Part35 = Instance.new("Part")
2490
Part36 = Instance.new("Part")
2491
Part37 = Instance.new("Part")
2492
PointLight38 = Instance.new("PointLight")
2493
Part39 = Instance.new("Part")
2494
ParticleEmitter40 = Instance.new("ParticleEmitter")
2495
PointLight41 = Instance.new("PointLight")
2496
Part42 = Instance.new("Part")
2497
Part43 = Instance.new("Part")
2498
Part44 = Instance.new("Part")
2499
Part45 = Instance.new("Part")
2500
Part46 = Instance.new("Part")
2501
Part47 = Instance.new("Part")
2502
Part48 = Instance.new("Part")
2503
Part49 = Instance.new("Part")
2504
Part50 = Instance.new("Part")
2505
Part51 = Instance.new("Part")
2506
Part52 = Instance.new("Part")
2507
Model53 = Instance.new("Model")
2508
UnionOperation54 = Instance.new("UnionOperation")
2509
Part55 = Instance.new("Part")
2510
Part56 = Instance.new("Part")
2511
Part57 = Instance.new("Part")
2512
Part58 = Instance.new("Part")
2513
Part59 = Instance.new("Part")
2514
Part60 = Instance.new("Part")
2515
Part61 = Instance.new("Part")
2516
Part62 = Instance.new("Part")
2517
Part63 = Instance.new("Part")
2518
PointLight64 = Instance.new("PointLight")
2519
Part65 = Instance.new("Part")
2520
ParticleEmitter66 = Instance.new("ParticleEmitter")
2521
PointLight67 = Instance.new("PointLight")
2522
Part68 = Instance.new("Part")
2523
Part69 = Instance.new("Part")
2524
Part70 = Instance.new("Part")
2525
Part71 = Instance.new("Part")
2526
Part72 = Instance.new("Part")
2527
Part73 = Instance.new("Part")
2528
Part74 = Instance.new("Part")
2529
Part75 = Instance.new("Part")
2530
Part76 = Instance.new("Part")
2531
Part77 = Instance.new("Part")
2532
Part78 = Instance.new("Part")
2533
Model79 = Instance.new("Model")
2534
UnionOperation80 = Instance.new("UnionOperation")
2535
Part81 = Instance.new("Part")
2536
Part82 = Instance.new("Part")
2537
Part83 = Instance.new("Part")
2538
Part84 = Instance.new("Part")
2539
Part85 = Instance.new("Part")
2540
Part86 = Instance.new("Part")
2541
Part87 = Instance.new("Part")
2542
Part88 = Instance.new("Part")
2543
Part89 = Instance.new("Part")
2544
PointLight90 = Instance.new("PointLight")
2545
Part91 = Instance.new("Part")
2546
ParticleEmitter92 = Instance.new("ParticleEmitter")
2547
PointLight93 = Instance.new("PointLight")
2548
Part94 = Instance.new("Part")
2549
Part95 = Instance.new("Part")
2550
Part96 = Instance.new("Part")
2551
Part97 = Instance.new("Part")
2552
Part98 = Instance.new("Part")
2553
Part99 = Instance.new("Part")
2554
Part100 = Instance.new("Part")
2555
Part101 = Instance.new("Part")
2556
Part102 = Instance.new("Part")
2557
Part103 = Instance.new("Part")
2558
Part104 = Instance.new("Part")
2559
Model0.Parent = mas
2560
Model1.Name = "Sakura Tree"
2561
Model1.Parent = Model0
2562
UnionOperation2.Parent = Model1
2563
UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
2564
UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
2565
UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
2566
UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2567
UnionOperation2.Anchored = true
2568
UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
2569
UnionOperation2.Material = Enum.Material.Wood
2570
UnionOperation2.brickColor = BrickColor.new("Pine Cone")
2571
Part3.Parent = Model1
2572
Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2573
Part3.Orientation = Vector3.new(0, -120, 45)
2574
Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
2575
Part3.Rotation = Vector3.new(180, -60, -135)
2576
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
2577
Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2578
Part3.Anchored = true
2579
Part3.BottomSurface = Enum.SurfaceType.Smooth
2580
Part3.BrickColor = BrickColor.new("Pine Cone")
2581
Part3.Material = Enum.Material.Wood
2582
Part3.TopSurface = Enum.SurfaceType.Smooth
2583
Part3.brickColor = BrickColor.new("Pine Cone")
2584
Part3.FormFactor = Enum.FormFactor.Custom
2585
Part3.formFactor = Enum.FormFactor.Custom
2586
Part4.Parent = Model1
2587
Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
2588
Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2589
Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2590
Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2591
Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
2592
Part4.Transparency = 0.39999997615814
2593
Part4.Size = Vector3.new(6, 6, 6)
2594
Part4.Anchored = true
2595
Part4.BottomSurface = Enum.SurfaceType.Smooth
2596
Part4.BrickColor = BrickColor.new("Light reddish violet")
2597
Part4.TopSurface = Enum.SurfaceType.Smooth
2598
Part4.brickColor = BrickColor.new("Light reddish violet")
2599
Part4.FormFactor = Enum.FormFactor.Custom
2600
Part4.formFactor = Enum.FormFactor.Custom
2601
Part5.Parent = Model1
2602
Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
2603
Part5.Orientation = Vector3.new(45, 60, -15)
2604
Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
2605
Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2606
Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
2607
Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2608
Part5.Anchored = true
2609
Part5.BottomSurface = Enum.SurfaceType.Smooth
2610
Part5.BrickColor = BrickColor.new("Pine Cone")
2611
Part5.Material = Enum.Material.Wood
2612
Part5.TopSurface = Enum.SurfaceType.Smooth
2613
Part5.brickColor = BrickColor.new("Pine Cone")
2614
Part5.FormFactor = Enum.FormFactor.Custom
2615
Part5.formFactor = Enum.FormFactor.Custom
2616
Part6.Parent = Model1
2617
Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
2618
Part6.Orientation = Vector3.new(-45, -120, -15)
2619
Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
2620
Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2621
Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
2622
Part6.Transparency = 0.39999997615814
2623
Part6.Size = Vector3.new(6, 6, 6)
2624
Part6.Anchored = true
2625
Part6.BottomSurface = Enum.SurfaceType.Smooth
2626
Part6.BrickColor = BrickColor.new("Light reddish violet")
2627
Part6.TopSurface = Enum.SurfaceType.Smooth
2628
Part6.brickColor = BrickColor.new("Light reddish violet")
2629
Part6.FormFactor = Enum.FormFactor.Custom
2630
Part6.formFactor = Enum.FormFactor.Custom
2631
Part7.Parent = Model1
2632
Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
2633
Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2634
Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2635
Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2636
Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
2637
Part7.Transparency = 0.39999997615814
2638
Part7.Size = Vector3.new(7, 7, 7)
2639
Part7.Anchored = true
2640
Part7.BottomSurface = Enum.SurfaceType.Smooth
2641
Part7.BrickColor = BrickColor.new("Light reddish violet")
2642
Part7.TopSurface = Enum.SurfaceType.Smooth
2643
Part7.brickColor = BrickColor.new("Light reddish violet")
2644
Part7.FormFactor = Enum.FormFactor.Custom
2645
Part7.formFactor = Enum.FormFactor.Custom
2646
Part8.Parent = Model1
2647
Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
2648
Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2649
Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2650
Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2651
Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
2652
Part8.Transparency = 0.39999997615814
2653
Part8.Size = Vector3.new(6, 6, 6)
2654
Part8.Anchored = true
2655
Part8.BottomSurface = Enum.SurfaceType.Smooth
2656
Part8.BrickColor = BrickColor.new("Light reddish violet")
2657
Part8.TopSurface = Enum.SurfaceType.Smooth
2658
Part8.brickColor = BrickColor.new("Light reddish violet")
2659
Part8.FormFactor = Enum.FormFactor.Custom
2660
Part8.formFactor = Enum.FormFactor.Custom
2661
Part9.Parent = Model1
2662
Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2663
Part9.Orientation = Vector3.new(-30, 60, 0)
2664
Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
2665
Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2666
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
2667
Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
2668
Part9.Anchored = true
2669
Part9.BottomSurface = Enum.SurfaceType.Smooth
2670
Part9.BrickColor = BrickColor.new("Pine Cone")
2671
Part9.Material = Enum.Material.Wood
2672
Part9.TopSurface = Enum.SurfaceType.Smooth
2673
Part9.brickColor = BrickColor.new("Pine Cone")
2674
Part9.FormFactor = Enum.FormFactor.Custom
2675
Part9.formFactor = Enum.FormFactor.Custom
2676
Part10.Parent = Model1
2677
Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
2678
Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
2679
Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
2680
Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
2681
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
2682
Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
2683
Part10.Anchored = true
2684
Part10.BottomSurface = Enum.SurfaceType.Smooth
2685
Part10.BrickColor = BrickColor.new("Pine Cone")
2686
Part10.Material = Enum.Material.Wood
2687
Part10.TopSurface = Enum.SurfaceType.Smooth
2688
Part10.brickColor = BrickColor.new("Pine Cone")
2689
Part10.FormFactor = Enum.FormFactor.Custom
2690
Part10.formFactor = Enum.FormFactor.Custom
2691
Part11.Parent = Model1
2692
Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
2693
Part11.Orientation = Vector3.new(0, 60, 15)
2694
Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
2695
Part11.Rotation = Vector3.new(0, 60, 15)
2696
Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
2697
Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
2698
Part11.Anchored = true
2699
Part11.BottomSurface = Enum.SurfaceType.Smooth
2700
Part11.BrickColor = BrickColor.new("Pine Cone")
2701
Part11.Material = Enum.Material.Wood
2702
Part11.TopSurface = Enum.SurfaceType.Smooth
2703
Part11.brickColor = BrickColor.new("Pine Cone")
2704
Part11.FormFactor = Enum.FormFactor.Custom
2705
Part11.formFactor = Enum.FormFactor.Custom
2706
PointLight12.Parent = Part11
2707
PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
2708
PointLight12.Range = 15
2709
Part13.Parent = Model1
2710
Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
2711
Part13.Orientation = Vector3.new(0, 150, 180)
2712
Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
2713
Part13.Rotation = Vector3.new(180, 30, 0)
2714
Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
2715
Part13.Transparency = 1
2716
Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
2717
Part13.Anchored = true
2718
Part13.BottomSurface = Enum.SurfaceType.Smooth
2719
Part13.BrickColor = BrickColor.new("Pine Cone")
2720
Part13.CanCollide = false
2721
Part13.TopSurface = Enum.SurfaceType.Smooth
2722
Part13.brickColor = BrickColor.new("Pine Cone")
2723
Part13.FormFactor = Enum.FormFactor.Custom
2724
Part13.formFactor = Enum.FormFactor.Custom
2725
ParticleEmitter14.Parent = Part13
2726
ParticleEmitter14.Speed = NumberRange.new(1, 2)
2727
ParticleEmitter14.Rotation = NumberRange.new(40, 50)
2728
ParticleEmitter14.LightEmission = 0.10000000149012
2729
ParticleEmitter14.Texture = "rbxassetid://243160943"
2730
ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
2731
ParticleEmitter14.ZOffset = 0.5
2732
ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
2733
ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
2734
ParticleEmitter14.Rate = 6
2735
ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
2736
ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
2737
ParticleEmitter14.VelocitySpread = 10
2738
PointLight15.Parent = Part13
2739
PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
2740
PointLight15.Range = 15
2741
Part16.Parent = Model1
2742
Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
2743
Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
2744
Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
2745
Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
2746
Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
2747
Part16.Transparency = 0.39999997615814
2748
Part16.Size = Vector3.new(6, 6, 6)
2749
Part16.Anchored = true
2750
Part16.BottomSurface = Enum.SurfaceType.Smooth
2751
Part16.BrickColor = BrickColor.new("Light reddish violet")
2752
Part16.TopSurface = Enum.SurfaceType.Smooth
2753
Part16.brickColor = BrickColor.new("Light reddish violet")
2754
Part16.FormFactor = Enum.FormFactor.Custom
2755
Part16.formFactor = Enum.FormFactor.Custom
2756
Part17.Parent = Model1
2757
Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
2758
Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
2759
Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
2760
Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
2761
Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
2762
Part17.Transparency = 0.39999997615814
2763
Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
2764
Part17.Anchored = true
2765
Part17.BottomSurface = Enum.SurfaceType.Smooth
2766
Part17.BrickColor = BrickColor.new("Light reddish violet")
2767
Part17.TopSurface = Enum.SurfaceType.Smooth
2768
Part17.brickColor = BrickColor.new("Light reddish violet")
2769
Part17.FormFactor = Enum.FormFactor.Custom
2770
Part17.formFactor = Enum.FormFactor.Custom
2771
Part18.Parent = Model1
2772
Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
2773
Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
2774
Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2775
Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
2776
Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
2777
Part18.Transparency = 0.39999997615814
2778
Part18.Size = Vector3.new(6, 6, 6)
2779
Part18.Anchored = true
2780
Part18.BottomSurface = Enum.SurfaceType.Smooth
2781
Part18.BrickColor = BrickColor.new("Light reddish violet")
2782
Part18.TopSurface = Enum.SurfaceType.Smooth
2783
Part18.brickColor = BrickColor.new("Light reddish violet")
2784
Part18.FormFactor = Enum.FormFactor.Custom
2785
Part18.formFactor = Enum.FormFactor.Custom
2786
Part19.Parent = Model1
2787
Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
2788
Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
2789
Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
2790
Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
2791
Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
2792
Part19.Transparency = 0.39999997615814
2793
Part19.Size = Vector3.new(6, 6, 6)
2794
Part19.Anchored = true
2795
Part19.BottomSurface = Enum.SurfaceType.Smooth
2796
Part19.BrickColor = BrickColor.new("Light reddish violet")
2797
Part19.TopSurface = Enum.SurfaceType.Smooth
2798
Part19.brickColor = BrickColor.new("Light reddish violet")
2799
Part19.FormFactor = Enum.FormFactor.Custom
2800
Part19.formFactor = Enum.FormFactor.Custom
2801
Part20.Parent = Model1
2802
Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
2803
Part20.Orientation = Vector3.new(45, 60, 0)
2804
Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
2805
Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
2806
Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
2807
Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
2808
Part20.Anchored = true
2809
Part20.BottomSurface = Enum.SurfaceType.Smooth
2810
Part20.BrickColor = BrickColor.new("Pine Cone")
2811
Part20.Material = Enum.Material.Wood
2812
Part20.TopSurface = Enum.SurfaceType.Smooth
2813
Part20.brickColor = BrickColor.new("Pine Cone")
2814
Part20.FormFactor = Enum.FormFactor.Custom
2815
Part20.formFactor = Enum.FormFactor.Custom
2816
Part21.Parent = Model1
2817
Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2818
Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2819
Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
2820
Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2821
Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
2822
Part21.Transparency = 0.39999997615814
2823
Part21.Size = Vector3.new(6, 6, 6)
2824
Part21.Anchored = true
2825
Part21.BottomSurface = Enum.SurfaceType.Smooth
2826
Part21.BrickColor = BrickColor.new("Light reddish violet")
2827
Part21.TopSurface = Enum.SurfaceType.Smooth
2828
Part21.brickColor = BrickColor.new("Light reddish violet")
2829
Part21.FormFactor = Enum.FormFactor.Custom
2830
Part21.formFactor = Enum.FormFactor.Custom
2831
Part22.Parent = Model1
2832
Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
2833
Part22.Orientation = Vector3.new(0, -120, 45)
2834
Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
2835
Part22.Rotation = Vector3.new(180, -60, -135)
2836
Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
2837
Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
2838
Part22.Anchored = true
2839
Part22.BottomSurface = Enum.SurfaceType.Smooth
2840
Part22.BrickColor = BrickColor.new("Pine Cone")
2841
Part22.Material = Enum.Material.Wood
2842
Part22.TopSurface = Enum.SurfaceType.Smooth
2843
Part22.brickColor = BrickColor.new("Pine Cone")
2844
Part22.FormFactor = Enum.FormFactor.Custom
2845
Part22.formFactor = Enum.FormFactor.Custom
2846
Part23.Parent = Model1
2847
Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
2848
Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
2849
Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
2850
Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
2851
Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
2852
Part23.Transparency = 0.39999997615814
2853
Part23.Size = Vector3.new(6, 6, 6)
2854
Part23.Anchored = true
2855
Part23.BottomSurface = Enum.SurfaceType.Smooth
2856
Part23.BrickColor = BrickColor.new("Light reddish violet")
2857
Part23.TopSurface = Enum.SurfaceType.Smooth
2858
Part23.brickColor = BrickColor.new("Light reddish violet")
2859
Part23.FormFactor = Enum.FormFactor.Custom
2860
Part23.formFactor = Enum.FormFactor.Custom
2861
Part24.Parent = Model1
2862
Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
2863
Part24.Orientation = Vector3.new(-45, -120, 15)
2864
Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
2865
Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
2866
Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
2867
Part24.Transparency = 0.39999997615814
2868
Part24.Size = Vector3.new(6, 6, 6)
2869
Part24.Anchored = true
2870
Part24.BottomSurface = Enum.SurfaceType.Smooth
2871
Part24.BrickColor = BrickColor.new("Light reddish violet")
2872
Part24.TopSurface = Enum.SurfaceType.Smooth
2873
Part24.brickColor = BrickColor.new("Light reddish violet")
2874
Part24.FormFactor = Enum.FormFactor.Custom
2875
Part24.formFactor = Enum.FormFactor.Custom
2876
Part25.Parent = Model1
2877
Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
2878
Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
2879
Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
2880
Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
2881
Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
2882
Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
2883
Part25.Anchored = true
2884
Part25.BottomSurface = Enum.SurfaceType.Smooth
2885
Part25.BrickColor = BrickColor.new("Brown")
2886
Part25.Material = Enum.Material.Wood
2887
Part25.TopSurface = Enum.SurfaceType.Smooth
2888
Part25.brickColor = BrickColor.new("Brown")
2889
Part25.FormFactor = Enum.FormFactor.Custom
2890
Part25.formFactor = Enum.FormFactor.Custom
2891
Part26.Parent = Model1
2892
Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
2893
Part26.Orientation = Vector3.new(-30, 60, 0)
2894
Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
2895
Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
2896
Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
2897
Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
2898
Part26.Anchored = true
2899
Part26.BottomSurface = Enum.SurfaceType.Smooth
2900
Part26.BrickColor = BrickColor.new("Pine Cone")
2901
Part26.Material = Enum.Material.Wood
2902
Part26.TopSurface = Enum.SurfaceType.Smooth
2903
Part26.brickColor = BrickColor.new("Pine Cone")
2904
Part26.FormFactor = Enum.FormFactor.Custom
2905
Part26.formFactor = Enum.FormFactor.Custom
2906
Model27.Name = "Sakura Tree"
2907
Model27.Parent = Model0
2908
UnionOperation28.Parent = Model27
2909
UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
2910
UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
2911
UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
2912
UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
2913
UnionOperation28.Anchored = true
2914
UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
2915
UnionOperation28.Material = Enum.Material.Wood
2916
UnionOperation28.brickColor = BrickColor.new("Pine Cone")
2917
Part29.Parent = Model27
2918
Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
2919
Part29.Orientation = Vector3.new(0, -120, 45)
2920
Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
2921
Part29.Rotation = Vector3.new(180, -60, -135)
2922
Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
2923
Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
2924
Part29.Anchored = true
2925
Part29.BottomSurface = Enum.SurfaceType.Smooth
2926
Part29.BrickColor = BrickColor.new("Pine Cone")
2927
Part29.Material = Enum.Material.Wood
2928
Part29.TopSurface = Enum.SurfaceType.Smooth
2929
Part29.brickColor = BrickColor.new("Pine Cone")
2930
Part29.FormFactor = Enum.FormFactor.Custom
2931
Part29.formFactor = Enum.FormFactor.Custom
2932
Part30.Parent = Model27
2933
Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
2934
Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
2935
Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
2936
Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
2937
Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
2938
Part30.Transparency = 0.39999997615814
2939
Part30.Size = Vector3.new(6, 6, 6)
2940
Part30.Anchored = true
2941
Part30.BottomSurface = Enum.SurfaceType.Smooth
2942
Part30.BrickColor = BrickColor.new("Light reddish violet")
2943
Part30.TopSurface = Enum.SurfaceType.Smooth
2944
Part30.brickColor = BrickColor.new("Light reddish violet")
2945
Part30.FormFactor = Enum.FormFactor.Custom
2946
Part30.formFactor = Enum.FormFactor.Custom
2947
Part31.Parent = Model27
2948
Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
2949
Part31.Orientation = Vector3.new(45, 60, -15)
2950
Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
2951
Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
2952
Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
2953
Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
2954
Part31.Anchored = true
2955
Part31.BottomSurface = Enum.SurfaceType.Smooth
2956
Part31.BrickColor = BrickColor.new("Pine Cone")
2957
Part31.Material = Enum.Material.Wood
2958
Part31.TopSurface = Enum.SurfaceType.Smooth
2959
Part31.brickColor = BrickColor.new("Pine Cone")
2960
Part31.FormFactor = Enum.FormFactor.Custom
2961
Part31.formFactor = Enum.FormFactor.Custom
2962
Part32.Parent = Model27
2963
Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
2964
Part32.Orientation = Vector3.new(-45, -120, -15)
2965
Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
2966
Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
2967
Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
2968
Part32.Transparency = 0.39999997615814
2969
Part32.Size = Vector3.new(6, 6, 6)
2970
Part32.Anchored = true
2971
Part32.BottomSurface = Enum.SurfaceType.Smooth
2972
Part32.BrickColor = BrickColor.new("Light reddish violet")
2973
Part32.TopSurface = Enum.SurfaceType.Smooth
2974
Part32.brickColor = BrickColor.new("Light reddish violet")
2975
Part32.FormFactor = Enum.FormFactor.Custom
2976
Part32.formFactor = Enum.FormFactor.Custom
2977
Part33.Parent = Model27
2978
Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
2979
Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
2980
Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
2981
Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
2982
Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
2983
Part33.Transparency = 0.39999997615814
2984
Part33.Size = Vector3.new(7, 7, 7)
2985
Part33.Anchored = true
2986
Part33.BottomSurface = Enum.SurfaceType.Smooth
2987
Part33.BrickColor = BrickColor.new("Light reddish violet")
2988
Part33.TopSurface = Enum.SurfaceType.Smooth
2989
Part33.brickColor = BrickColor.new("Light reddish violet")
2990
Part33.FormFactor = Enum.FormFactor.Custom
2991
Part33.formFactor = Enum.FormFactor.Custom
2992
Part34.Parent = Model27
2993
Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
2994
Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
2995
Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
2996
Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
2997
Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
2998
Part34.Transparency = 0.39999997615814
2999
Part34.Size = Vector3.new(6, 6, 6)
3000
Part34.Anchored = true
3001
Part34.BottomSurface = Enum.SurfaceType.Smooth
3002
Part34.BrickColor = BrickColor.new("Light reddish violet")
3003
Part34.TopSurface = Enum.SurfaceType.Smooth
3004
Part34.brickColor = BrickColor.new("Light reddish violet")
3005
Part34.FormFactor = Enum.FormFactor.Custom
3006
Part34.formFactor = Enum.FormFactor.Custom
3007
Part35.Parent = Model27
3008
Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
3009
Part35.Orientation = Vector3.new(-30, 60, 0)
3010
Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
3011
Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3012
Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
3013
Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3014
Part35.Anchored = true
3015
Part35.BottomSurface = Enum.SurfaceType.Smooth
3016
Part35.BrickColor = BrickColor.new("Pine Cone")
3017
Part35.Material = Enum.Material.Wood
3018
Part35.TopSurface = Enum.SurfaceType.Smooth
3019
Part35.brickColor = BrickColor.new("Pine Cone")
3020
Part35.FormFactor = Enum.FormFactor.Custom
3021
Part35.formFactor = Enum.FormFactor.Custom
3022
Part36.Parent = Model27
3023
Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
3024
Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
3025
Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
3026
Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
3027
Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
3028
Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3029
Part36.Anchored = true
3030
Part36.BottomSurface = Enum.SurfaceType.Smooth
3031
Part36.BrickColor = BrickColor.new("Pine Cone")
3032
Part36.Material = Enum.Material.Wood
3033
Part36.TopSurface = Enum.SurfaceType.Smooth
3034
Part36.brickColor = BrickColor.new("Pine Cone")
3035
Part36.FormFactor = Enum.FormFactor.Custom
3036
Part36.formFactor = Enum.FormFactor.Custom
3037
Part37.Parent = Model27
3038
Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
3039
Part37.Orientation = Vector3.new(0, 60, 15)
3040
Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
3041
Part37.Rotation = Vector3.new(0, 60, 15)
3042
Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
3043
Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3044
Part37.Anchored = true
3045
Part37.BottomSurface = Enum.SurfaceType.Smooth
3046
Part37.BrickColor = BrickColor.new("Pine Cone")
3047
Part37.Material = Enum.Material.Wood
3048
Part37.TopSurface = Enum.SurfaceType.Smooth
3049
Part37.brickColor = BrickColor.new("Pine Cone")
3050
Part37.FormFactor = Enum.FormFactor.Custom
3051
Part37.formFactor = Enum.FormFactor.Custom
3052
PointLight38.Parent = Part37
3053
PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
3054
PointLight38.Range = 15
3055
Part39.Parent = Model27
3056
Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
3057
Part39.Orientation = Vector3.new(0, 150, 180)
3058
Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
3059
Part39.Rotation = Vector3.new(180, 30, 0)
3060
Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
3061
Part39.Transparency = 1
3062
Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3063
Part39.Anchored = true
3064
Part39.BottomSurface = Enum.SurfaceType.Smooth
3065
Part39.BrickColor = BrickColor.new("Pine Cone")
3066
Part39.CanCollide = false
3067
Part39.TopSurface = Enum.SurfaceType.Smooth
3068
Part39.brickColor = BrickColor.new("Pine Cone")
3069
Part39.FormFactor = Enum.FormFactor.Custom
3070
Part39.formFactor = Enum.FormFactor.Custom
3071
ParticleEmitter40.Parent = Part39
3072
ParticleEmitter40.Speed = NumberRange.new(1, 2)
3073
ParticleEmitter40.Rotation = NumberRange.new(40, 50)
3074
ParticleEmitter40.LightEmission = 0.10000000149012
3075
ParticleEmitter40.Texture = "rbxassetid://243160943"
3076
ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3077
ParticleEmitter40.ZOffset = 0.5
3078
ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3079
ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
3080
ParticleEmitter40.Rate = 6
3081
ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
3082
ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
3083
ParticleEmitter40.VelocitySpread = 10
3084
PointLight41.Parent = Part39
3085
PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
3086
PointLight41.Range = 15
3087
Part42.Parent = Model27
3088
Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
3089
Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
3090
Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
3091
Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3092
Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
3093
Part42.Transparency = 0.39999997615814
3094
Part42.Size = Vector3.new(6, 6, 6)
3095
Part42.Anchored = true
3096
Part42.BottomSurface = Enum.SurfaceType.Smooth
3097
Part42.BrickColor = BrickColor.new("Light reddish violet")
3098
Part42.TopSurface = Enum.SurfaceType.Smooth
3099
Part42.brickColor = BrickColor.new("Light reddish violet")
3100
Part42.FormFactor = Enum.FormFactor.Custom
3101
Part42.formFactor = Enum.FormFactor.Custom
3102
Part43.Parent = Model27
3103
Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
3104
Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3105
Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
3106
Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3107
Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
3108
Part43.Transparency = 0.39999997615814
3109
Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
3110
Part43.Anchored = true
3111
Part43.BottomSurface = Enum.SurfaceType.Smooth
3112
Part43.BrickColor = BrickColor.new("Light reddish violet")
3113
Part43.TopSurface = Enum.SurfaceType.Smooth
3114
Part43.brickColor = BrickColor.new("Light reddish violet")
3115
Part43.FormFactor = Enum.FormFactor.Custom
3116
Part43.formFactor = Enum.FormFactor.Custom
3117
Part44.Parent = Model27
3118
Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
3119
Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3120
Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3121
Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3122
Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
3123
Part44.Transparency = 0.39999997615814
3124
Part44.Size = Vector3.new(6, 6, 6)
3125
Part44.Anchored = true
3126
Part44.BottomSurface = Enum.SurfaceType.Smooth
3127
Part44.BrickColor = BrickColor.new("Light reddish violet")
3128
Part44.TopSurface = Enum.SurfaceType.Smooth
3129
Part44.brickColor = BrickColor.new("Light reddish violet")
3130
Part44.FormFactor = Enum.FormFactor.Custom
3131
Part44.formFactor = Enum.FormFactor.Custom
3132
Part45.Parent = Model27
3133
Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
3134
Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3135
Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
3136
Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3137
Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
3138
Part45.Transparency = 0.39999997615814
3139
Part45.Size = Vector3.new(6, 6, 6)
3140
Part45.Anchored = true
3141
Part45.BottomSurface = Enum.SurfaceType.Smooth
3142
Part45.BrickColor = BrickColor.new("Light reddish violet")
3143
Part45.TopSurface = Enum.SurfaceType.Smooth
3144
Part45.brickColor = BrickColor.new("Light reddish violet")
3145
Part45.FormFactor = Enum.FormFactor.Custom
3146
Part45.formFactor = Enum.FormFactor.Custom
3147
Part46.Parent = Model27
3148
Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
3149
Part46.Orientation = Vector3.new(45, 60, 0)
3150
Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
3151
Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3152
Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
3153
Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3154
Part46.Anchored = true
3155
Part46.BottomSurface = Enum.SurfaceType.Smooth
3156
Part46.BrickColor = BrickColor.new("Pine Cone")
3157
Part46.Material = Enum.Material.Wood
3158
Part46.TopSurface = Enum.SurfaceType.Smooth
3159
Part46.brickColor = BrickColor.new("Pine Cone")
3160
Part46.FormFactor = Enum.FormFactor.Custom
3161
Part46.formFactor = Enum.FormFactor.Custom
3162
Part47.Parent = Model27
3163
Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3164
Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3165
Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
3166
Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3167
Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
3168
Part47.Transparency = 0.39999997615814
3169
Part47.Size = Vector3.new(6, 6, 6)
3170
Part47.Anchored = true
3171
Part47.BottomSurface = Enum.SurfaceType.Smooth
3172
Part47.BrickColor = BrickColor.new("Light reddish violet")
3173
Part47.TopSurface = Enum.SurfaceType.Smooth
3174
Part47.brickColor = BrickColor.new("Light reddish violet")
3175
Part47.FormFactor = Enum.FormFactor.Custom
3176
Part47.formFactor = Enum.FormFactor.Custom
3177
Part48.Parent = Model27
3178
Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
3179
Part48.Orientation = Vector3.new(0, -120, 45)
3180
Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
3181
Part48.Rotation = Vector3.new(180, -60, -135)
3182
Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
3183
Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3184
Part48.Anchored = true
3185
Part48.BottomSurface = Enum.SurfaceType.Smooth
3186
Part48.BrickColor = BrickColor.new("Pine Cone")
3187
Part48.Material = Enum.Material.Wood
3188
Part48.TopSurface = Enum.SurfaceType.Smooth
3189
Part48.brickColor = BrickColor.new("Pine Cone")
3190
Part48.FormFactor = Enum.FormFactor.Custom
3191
Part48.formFactor = Enum.FormFactor.Custom
3192
Part49.Parent = Model27
3193
Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
3194
Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3195
Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
3196
Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3197
Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
3198
Part49.Transparency = 0.39999997615814
3199
Part49.Size = Vector3.new(6, 6, 6)
3200
Part49.Anchored = true
3201
Part49.BottomSurface = Enum.SurfaceType.Smooth
3202
Part49.BrickColor = BrickColor.new("Light reddish violet")
3203
Part49.TopSurface = Enum.SurfaceType.Smooth
3204
Part49.brickColor = BrickColor.new("Light reddish violet")
3205
Part49.FormFactor = Enum.FormFactor.Custom
3206
Part49.formFactor = Enum.FormFactor.Custom
3207
Part50.Parent = Model27
3208
Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
3209
Part50.Orientation = Vector3.new(-45, -120, 15)
3210
Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
3211
Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3212
Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
3213
Part50.Transparency = 0.39999997615814
3214
Part50.Size = Vector3.new(6, 6, 6)
3215
Part50.Anchored = true
3216
Part50.BottomSurface = Enum.SurfaceType.Smooth
3217
Part50.BrickColor = BrickColor.new("Light reddish violet")
3218
Part50.TopSurface = Enum.SurfaceType.Smooth
3219
Part50.brickColor = BrickColor.new("Light reddish violet")
3220
Part50.FormFactor = Enum.FormFactor.Custom
3221
Part50.formFactor = Enum.FormFactor.Custom
3222
Part51.Parent = Model27
3223
Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
3224
Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3225
Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
3226
Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3227
Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
3228
Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3229
Part51.Anchored = true
3230
Part51.BottomSurface = Enum.SurfaceType.Smooth
3231
Part51.BrickColor = BrickColor.new("Brown")
3232
Part51.Material = Enum.Material.Wood
3233
Part51.TopSurface = Enum.SurfaceType.Smooth
3234
Part51.brickColor = BrickColor.new("Brown")
3235
Part51.FormFactor = Enum.FormFactor.Custom
3236
Part51.formFactor = Enum.FormFactor.Custom
3237
Part52.Parent = Model27
3238
Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
3239
Part52.Orientation = Vector3.new(-30, 60, 0)
3240
Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
3241
Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3242
Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
3243
Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3244
Part52.Anchored = true
3245
Part52.BottomSurface = Enum.SurfaceType.Smooth
3246
Part52.BrickColor = BrickColor.new("Pine Cone")
3247
Part52.Material = Enum.Material.Wood
3248
Part52.TopSurface = Enum.SurfaceType.Smooth
3249
Part52.brickColor = BrickColor.new("Pine Cone")
3250
Part52.FormFactor = Enum.FormFactor.Custom
3251
Part52.formFactor = Enum.FormFactor.Custom
3252
Model53.Name = "Sakura Tree"
3253
Model53.Parent = Model0
3254
UnionOperation54.Parent = Model53
3255
UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
3256
UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
3257
UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
3258
UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3259
UnionOperation54.Anchored = true
3260
UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
3261
UnionOperation54.Material = Enum.Material.Wood
3262
UnionOperation54.brickColor = BrickColor.new("Pine Cone")
3263
Part55.Parent = Model53
3264
Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3265
Part55.Orientation = Vector3.new(0, -120, 45)
3266
Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
3267
Part55.Rotation = Vector3.new(180, -60, -135)
3268
Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
3269
Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3270
Part55.Anchored = true
3271
Part55.BottomSurface = Enum.SurfaceType.Smooth
3272
Part55.BrickColor = BrickColor.new("Pine Cone")
3273
Part55.Material = Enum.Material.Wood
3274
Part55.TopSurface = Enum.SurfaceType.Smooth
3275
Part55.brickColor = BrickColor.new("Pine Cone")
3276
Part55.FormFactor = Enum.FormFactor.Custom
3277
Part55.formFactor = Enum.FormFactor.Custom
3278
Part56.Parent = Model53
3279
Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
3280
Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
3281
Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3282
Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
3283
Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
3284
Part56.Transparency = 0.39999997615814
3285
Part56.Size = Vector3.new(6, 6, 6)
3286
Part56.Anchored = true
3287
Part56.BottomSurface = Enum.SurfaceType.Smooth
3288
Part56.BrickColor = BrickColor.new("Light reddish violet")
3289
Part56.TopSurface = Enum.SurfaceType.Smooth
3290
Part56.brickColor = BrickColor.new("Light reddish violet")
3291
Part56.FormFactor = Enum.FormFactor.Custom
3292
Part56.formFactor = Enum.FormFactor.Custom
3293
Part57.Parent = Model53
3294
Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
3295
Part57.Orientation = Vector3.new(45, 60, -15)
3296
Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
3297
Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
3298
Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
3299
Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3300
Part57.Anchored = true
3301
Part57.BottomSurface = Enum.SurfaceType.Smooth
3302
Part57.BrickColor = BrickColor.new("Pine Cone")
3303
Part57.Material = Enum.Material.Wood
3304
Part57.TopSurface = Enum.SurfaceType.Smooth
3305
Part57.brickColor = BrickColor.new("Pine Cone")
3306
Part57.FormFactor = Enum.FormFactor.Custom
3307
Part57.formFactor = Enum.FormFactor.Custom
3308
Part58.Parent = Model53
3309
Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
3310
Part58.Orientation = Vector3.new(-45, -120, -15)
3311
Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
3312
Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
3313
Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
3314
Part58.Transparency = 0.39999997615814
3315
Part58.Size = Vector3.new(6, 6, 6)
3316
Part58.Anchored = true
3317
Part58.BottomSurface = Enum.SurfaceType.Smooth
3318
Part58.BrickColor = BrickColor.new("Light reddish violet")
3319
Part58.TopSurface = Enum.SurfaceType.Smooth
3320
Part58.brickColor = BrickColor.new("Light reddish violet")
3321
Part58.FormFactor = Enum.FormFactor.Custom
3322
Part58.formFactor = Enum.FormFactor.Custom
3323
Part59.Parent = Model53
3324
Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
3325
Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
3326
Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3327
Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
3328
Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
3329
Part59.Transparency = 0.39999997615814
3330
Part59.Size = Vector3.new(7, 7, 7)
3331
Part59.Anchored = true
3332
Part59.BottomSurface = Enum.SurfaceType.Smooth
3333
Part59.BrickColor = BrickColor.new("Light reddish violet")
3334
Part59.TopSurface = Enum.SurfaceType.Smooth
3335
Part59.brickColor = BrickColor.new("Light reddish violet")
3336
Part59.FormFactor = Enum.FormFactor.Custom
3337
Part59.formFactor = Enum.FormFactor.Custom
3338
Part60.Parent = Model53
3339
Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
3340
Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
3341
Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3342
Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
3343
Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
3344
Part60.Transparency = 0.39999997615814
3345
Part60.Size = Vector3.new(6, 6, 6)
3346
Part60.Anchored = true
3347
Part60.BottomSurface = Enum.SurfaceType.Smooth
3348
Part60.BrickColor = BrickColor.new("Light reddish violet")
3349
Part60.TopSurface = Enum.SurfaceType.Smooth
3350
Part60.brickColor = BrickColor.new("Light reddish violet")
3351
Part60.FormFactor = Enum.FormFactor.Custom
3352
Part60.formFactor = Enum.FormFactor.Custom
3353
Part61.Parent = Model53
3354
Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3355
Part61.Orientation = Vector3.new(-30, 60, 0)
3356
Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
3357
Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3358
Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
3359
Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3360
Part61.Anchored = true
3361
Part61.BottomSurface = Enum.SurfaceType.Smooth
3362
Part61.BrickColor = BrickColor.new("Pine Cone")
3363
Part61.Material = Enum.Material.Wood
3364
Part61.TopSurface = Enum.SurfaceType.Smooth
3365
Part61.brickColor = BrickColor.new("Pine Cone")
3366
Part61.FormFactor = Enum.FormFactor.Custom
3367
Part61.formFactor = Enum.FormFactor.Custom
3368
Part62.Parent = Model53
3369
Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
3370
Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
3371
Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
3372
Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
3373
Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
3374
Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3375
Part62.Anchored = true
3376
Part62.BottomSurface = Enum.SurfaceType.Smooth
3377
Part62.BrickColor = BrickColor.new("Pine Cone")
3378
Part62.Material = Enum.Material.Wood
3379
Part62.TopSurface = Enum.SurfaceType.Smooth
3380
Part62.brickColor = BrickColor.new("Pine Cone")
3381
Part62.FormFactor = Enum.FormFactor.Custom
3382
Part62.formFactor = Enum.FormFactor.Custom
3383
Part63.Parent = Model53
3384
Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
3385
Part63.Orientation = Vector3.new(0, 60, 15)
3386
Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
3387
Part63.Rotation = Vector3.new(0, 60, 15)
3388
Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
3389
Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3390
Part63.Anchored = true
3391
Part63.BottomSurface = Enum.SurfaceType.Smooth
3392
Part63.BrickColor = BrickColor.new("Pine Cone")
3393
Part63.Material = Enum.Material.Wood
3394
Part63.TopSurface = Enum.SurfaceType.Smooth
3395
Part63.brickColor = BrickColor.new("Pine Cone")
3396
Part63.FormFactor = Enum.FormFactor.Custom
3397
Part63.formFactor = Enum.FormFactor.Custom
3398
PointLight64.Parent = Part63
3399
PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
3400
PointLight64.Range = 15
3401
Part65.Parent = Model53
3402
Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
3403
Part65.Orientation = Vector3.new(0, 150, 180)
3404
Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
3405
Part65.Rotation = Vector3.new(180, 30, 0)
3406
Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
3407
Part65.Transparency = 1
3408
Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3409
Part65.Anchored = true
3410
Part65.BottomSurface = Enum.SurfaceType.Smooth
3411
Part65.BrickColor = BrickColor.new("Pine Cone")
3412
Part65.CanCollide = false
3413
Part65.TopSurface = Enum.SurfaceType.Smooth
3414
Part65.brickColor = BrickColor.new("Pine Cone")
3415
Part65.FormFactor = Enum.FormFactor.Custom
3416
Part65.formFactor = Enum.FormFactor.Custom
3417
ParticleEmitter66.Parent = Part65
3418
ParticleEmitter66.Speed = NumberRange.new(1, 2)
3419
ParticleEmitter66.Rotation = NumberRange.new(40, 50)
3420
ParticleEmitter66.LightEmission = 0.10000000149012
3421
ParticleEmitter66.Texture = "rbxassetid://243160943"
3422
ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3423
ParticleEmitter66.ZOffset = 0.5
3424
ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3425
ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
3426
ParticleEmitter66.Rate = 6
3427
ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
3428
ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
3429
ParticleEmitter66.VelocitySpread = 10
3430
PointLight67.Parent = Part65
3431
PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
3432
PointLight67.Range = 15
3433
Part68.Parent = Model53
3434
Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
3435
Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
3436
Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
3437
Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
3438
Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
3439
Part68.Transparency = 0.39999997615814
3440
Part68.Size = Vector3.new(6, 6, 6)
3441
Part68.Anchored = true
3442
Part68.BottomSurface = Enum.SurfaceType.Smooth
3443
Part68.BrickColor = BrickColor.new("Light reddish violet")
3444
Part68.TopSurface = Enum.SurfaceType.Smooth
3445
Part68.brickColor = BrickColor.new("Light reddish violet")
3446
Part68.FormFactor = Enum.FormFactor.Custom
3447
Part68.formFactor = Enum.FormFactor.Custom
3448
Part69.Parent = Model53
3449
Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
3450
Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
3451
Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
3452
Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
3453
Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
3454
Part69.Transparency = 0.39999997615814
3455
Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
3456
Part69.Anchored = true
3457
Part69.BottomSurface = Enum.SurfaceType.Smooth
3458
Part69.BrickColor = BrickColor.new("Light reddish violet")
3459
Part69.TopSurface = Enum.SurfaceType.Smooth
3460
Part69.brickColor = BrickColor.new("Light reddish violet")
3461
Part69.FormFactor = Enum.FormFactor.Custom
3462
Part69.formFactor = Enum.FormFactor.Custom
3463
Part70.Parent = Model53
3464
Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
3465
Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
3466
Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3467
Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
3468
Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
3469
Part70.Transparency = 0.39999997615814
3470
Part70.Size = Vector3.new(6, 6, 6)
3471
Part70.Anchored = true
3472
Part70.BottomSurface = Enum.SurfaceType.Smooth
3473
Part70.BrickColor = BrickColor.new("Light reddish violet")
3474
Part70.TopSurface = Enum.SurfaceType.Smooth
3475
Part70.brickColor = BrickColor.new("Light reddish violet")
3476
Part70.FormFactor = Enum.FormFactor.Custom
3477
Part70.formFactor = Enum.FormFactor.Custom
3478
Part71.Parent = Model53
3479
Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
3480
Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
3481
Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
3482
Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
3483
Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
3484
Part71.Transparency = 0.39999997615814
3485
Part71.Size = Vector3.new(6, 6, 6)
3486
Part71.Anchored = true
3487
Part71.BottomSurface = Enum.SurfaceType.Smooth
3488
Part71.BrickColor = BrickColor.new("Light reddish violet")
3489
Part71.TopSurface = Enum.SurfaceType.Smooth
3490
Part71.brickColor = BrickColor.new("Light reddish violet")
3491
Part71.FormFactor = Enum.FormFactor.Custom
3492
Part71.formFactor = Enum.FormFactor.Custom
3493
Part72.Parent = Model53
3494
Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
3495
Part72.Orientation = Vector3.new(45, 60, 0)
3496
Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
3497
Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
3498
Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
3499
Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3500
Part72.Anchored = true
3501
Part72.BottomSurface = Enum.SurfaceType.Smooth
3502
Part72.BrickColor = BrickColor.new("Pine Cone")
3503
Part72.Material = Enum.Material.Wood
3504
Part72.TopSurface = Enum.SurfaceType.Smooth
3505
Part72.brickColor = BrickColor.new("Pine Cone")
3506
Part72.FormFactor = Enum.FormFactor.Custom
3507
Part72.formFactor = Enum.FormFactor.Custom
3508
Part73.Parent = Model53
3509
Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3510
Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3511
Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
3512
Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3513
Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
3514
Part73.Transparency = 0.39999997615814
3515
Part73.Size = Vector3.new(6, 6, 6)
3516
Part73.Anchored = true
3517
Part73.BottomSurface = Enum.SurfaceType.Smooth
3518
Part73.BrickColor = BrickColor.new("Light reddish violet")
3519
Part73.TopSurface = Enum.SurfaceType.Smooth
3520
Part73.brickColor = BrickColor.new("Light reddish violet")
3521
Part73.FormFactor = Enum.FormFactor.Custom
3522
Part73.formFactor = Enum.FormFactor.Custom
3523
Part74.Parent = Model53
3524
Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
3525
Part74.Orientation = Vector3.new(0, -120, 45)
3526
Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
3527
Part74.Rotation = Vector3.new(180, -60, -135)
3528
Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
3529
Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3530
Part74.Anchored = true
3531
Part74.BottomSurface = Enum.SurfaceType.Smooth
3532
Part74.BrickColor = BrickColor.new("Pine Cone")
3533
Part74.Material = Enum.Material.Wood
3534
Part74.TopSurface = Enum.SurfaceType.Smooth
3535
Part74.brickColor = BrickColor.new("Pine Cone")
3536
Part74.FormFactor = Enum.FormFactor.Custom
3537
Part74.formFactor = Enum.FormFactor.Custom
3538
Part75.Parent = Model53
3539
Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
3540
Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
3541
Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
3542
Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
3543
Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
3544
Part75.Transparency = 0.39999997615814
3545
Part75.Size = Vector3.new(6, 6, 6)
3546
Part75.Anchored = true
3547
Part75.BottomSurface = Enum.SurfaceType.Smooth
3548
Part75.BrickColor = BrickColor.new("Light reddish violet")
3549
Part75.TopSurface = Enum.SurfaceType.Smooth
3550
Part75.brickColor = BrickColor.new("Light reddish violet")
3551
Part75.FormFactor = Enum.FormFactor.Custom
3552
Part75.formFactor = Enum.FormFactor.Custom
3553
Part76.Parent = Model53
3554
Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
3555
Part76.Orientation = Vector3.new(-45, -120, 15)
3556
Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
3557
Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
3558
Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
3559
Part76.Transparency = 0.39999997615814
3560
Part76.Size = Vector3.new(6, 6, 6)
3561
Part76.Anchored = true
3562
Part76.BottomSurface = Enum.SurfaceType.Smooth
3563
Part76.BrickColor = BrickColor.new("Light reddish violet")
3564
Part76.TopSurface = Enum.SurfaceType.Smooth
3565
Part76.brickColor = BrickColor.new("Light reddish violet")
3566
Part76.FormFactor = Enum.FormFactor.Custom
3567
Part76.formFactor = Enum.FormFactor.Custom
3568
Part77.Parent = Model53
3569
Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
3570
Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
3571
Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
3572
Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
3573
Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
3574
Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3575
Part77.Anchored = true
3576
Part77.BottomSurface = Enum.SurfaceType.Smooth
3577
Part77.BrickColor = BrickColor.new("Brown")
3578
Part77.Material = Enum.Material.Wood
3579
Part77.TopSurface = Enum.SurfaceType.Smooth
3580
Part77.brickColor = BrickColor.new("Brown")
3581
Part77.FormFactor = Enum.FormFactor.Custom
3582
Part77.formFactor = Enum.FormFactor.Custom
3583
Part78.Parent = Model53
3584
Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
3585
Part78.Orientation = Vector3.new(-30, 60, 0)
3586
Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
3587
Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
3588
Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
3589
Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3590
Part78.Anchored = true
3591
Part78.BottomSurface = Enum.SurfaceType.Smooth
3592
Part78.BrickColor = BrickColor.new("Pine Cone")
3593
Part78.Material = Enum.Material.Wood
3594
Part78.TopSurface = Enum.SurfaceType.Smooth
3595
Part78.brickColor = BrickColor.new("Pine Cone")
3596
Part78.FormFactor = Enum.FormFactor.Custom
3597
Part78.formFactor = Enum.FormFactor.Custom
3598
Model79.Name = "Sakura Tree"
3599
Model79.Parent = Model0
3600
UnionOperation80.Parent = Model79
3601
UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
3602
UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3603
UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
3604
UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
3605
UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
3606
UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
3607
UnionOperation80.Anchored = true
3608
UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
3609
UnionOperation80.Material = Enum.Material.Wood
3610
UnionOperation80.brickColor = BrickColor.new("Pine Cone")
3611
Part81.Parent = Model79
3612
Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3613
Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3614
Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
3615
Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3616
Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
3617
Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
3618
Part81.Anchored = true
3619
Part81.BottomSurface = Enum.SurfaceType.Smooth
3620
Part81.BrickColor = BrickColor.new("Pine Cone")
3621
Part81.Material = Enum.Material.Wood
3622
Part81.TopSurface = Enum.SurfaceType.Smooth
3623
Part81.brickColor = BrickColor.new("Pine Cone")
3624
Part81.FormFactor = Enum.FormFactor.Custom
3625
Part81.formFactor = Enum.FormFactor.Custom
3626
Part82.Parent = Model79
3627
Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
3628
Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
3629
Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3630
Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
3631
Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
3632
Part82.Transparency = 0.39999997615814
3633
Part82.Size = Vector3.new(6, 6, 6)
3634
Part82.Anchored = true
3635
Part82.BottomSurface = Enum.SurfaceType.Smooth
3636
Part82.BrickColor = BrickColor.new("Light reddish violet")
3637
Part82.TopSurface = Enum.SurfaceType.Smooth
3638
Part82.brickColor = BrickColor.new("Light reddish violet")
3639
Part82.FormFactor = Enum.FormFactor.Custom
3640
Part82.formFactor = Enum.FormFactor.Custom
3641
Part83.Parent = Model79
3642
Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
3643
Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
3644
Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
3645
Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
3646
Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
3647
Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
3648
Part83.Anchored = true
3649
Part83.BottomSurface = Enum.SurfaceType.Smooth
3650
Part83.BrickColor = BrickColor.new("Pine Cone")
3651
Part83.Material = Enum.Material.Wood
3652
Part83.TopSurface = Enum.SurfaceType.Smooth
3653
Part83.brickColor = BrickColor.new("Pine Cone")
3654
Part83.FormFactor = Enum.FormFactor.Custom
3655
Part83.formFactor = Enum.FormFactor.Custom
3656
Part84.Parent = Model79
3657
Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
3658
Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
3659
Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
3660
Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
3661
Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
3662
Part84.Transparency = 0.39999997615814
3663
Part84.Size = Vector3.new(6, 6, 6)
3664
Part84.Anchored = true
3665
Part84.BottomSurface = Enum.SurfaceType.Smooth
3666
Part84.BrickColor = BrickColor.new("Light reddish violet")
3667
Part84.TopSurface = Enum.SurfaceType.Smooth
3668
Part84.brickColor = BrickColor.new("Light reddish violet")
3669
Part84.FormFactor = Enum.FormFactor.Custom
3670
Part84.formFactor = Enum.FormFactor.Custom
3671
Part85.Parent = Model79
3672
Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
3673
Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
3674
Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3675
Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
3676
Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
3677
Part85.Transparency = 0.39999997615814
3678
Part85.Size = Vector3.new(7, 7, 7)
3679
Part85.Anchored = true
3680
Part85.BottomSurface = Enum.SurfaceType.Smooth
3681
Part85.BrickColor = BrickColor.new("Light reddish violet")
3682
Part85.TopSurface = Enum.SurfaceType.Smooth
3683
Part85.brickColor = BrickColor.new("Light reddish violet")
3684
Part85.FormFactor = Enum.FormFactor.Custom
3685
Part85.formFactor = Enum.FormFactor.Custom
3686
Part86.Parent = Model79
3687
Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
3688
Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
3689
Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3690
Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
3691
Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
3692
Part86.Transparency = 0.39999997615814
3693
Part86.Size = Vector3.new(6, 6, 6)
3694
Part86.Anchored = true
3695
Part86.BottomSurface = Enum.SurfaceType.Smooth
3696
Part86.BrickColor = BrickColor.new("Light reddish violet")
3697
Part86.TopSurface = Enum.SurfaceType.Smooth
3698
Part86.brickColor = BrickColor.new("Light reddish violet")
3699
Part86.FormFactor = Enum.FormFactor.Custom
3700
Part86.formFactor = Enum.FormFactor.Custom
3701
Part87.Parent = Model79
3702
Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3703
Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3704
Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
3705
Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3706
Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
3707
Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
3708
Part87.Anchored = true
3709
Part87.BottomSurface = Enum.SurfaceType.Smooth
3710
Part87.BrickColor = BrickColor.new("Pine Cone")
3711
Part87.Material = Enum.Material.Wood
3712
Part87.TopSurface = Enum.SurfaceType.Smooth
3713
Part87.brickColor = BrickColor.new("Pine Cone")
3714
Part87.FormFactor = Enum.FormFactor.Custom
3715
Part87.formFactor = Enum.FormFactor.Custom
3716
Part88.Parent = Model79
3717
Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
3718
Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
3719
Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
3720
Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
3721
Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
3722
Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
3723
Part88.Anchored = true
3724
Part88.BottomSurface = Enum.SurfaceType.Smooth
3725
Part88.BrickColor = BrickColor.new("Pine Cone")
3726
Part88.Material = Enum.Material.Wood
3727
Part88.TopSurface = Enum.SurfaceType.Smooth
3728
Part88.brickColor = BrickColor.new("Pine Cone")
3729
Part88.FormFactor = Enum.FormFactor.Custom
3730
Part88.formFactor = Enum.FormFactor.Custom
3731
Part89.Parent = Model79
3732
Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
3733
Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
3734
Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
3735
Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
3736
Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
3737
Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
3738
Part89.Anchored = true
3739
Part89.BottomSurface = Enum.SurfaceType.Smooth
3740
Part89.BrickColor = BrickColor.new("Pine Cone")
3741
Part89.Material = Enum.Material.Wood
3742
Part89.TopSurface = Enum.SurfaceType.Smooth
3743
Part89.brickColor = BrickColor.new("Pine Cone")
3744
Part89.FormFactor = Enum.FormFactor.Custom
3745
Part89.formFactor = Enum.FormFactor.Custom
3746
PointLight90.Parent = Part89
3747
PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
3748
PointLight90.Range = 15
3749
Part91.Parent = Model79
3750
Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
3751
Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
3752
Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
3753
Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
3754
Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
3755
Part91.Transparency = 1
3756
Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
3757
Part91.Anchored = true
3758
Part91.BottomSurface = Enum.SurfaceType.Smooth
3759
Part91.BrickColor = BrickColor.new("Pine Cone")
3760
Part91.CanCollide = false
3761
Part91.TopSurface = Enum.SurfaceType.Smooth
3762
Part91.brickColor = BrickColor.new("Pine Cone")
3763
Part91.FormFactor = Enum.FormFactor.Custom
3764
Part91.formFactor = Enum.FormFactor.Custom
3765
ParticleEmitter92.Parent = Part91
3766
ParticleEmitter92.Speed = NumberRange.new(1, 2)
3767
ParticleEmitter92.Rotation = NumberRange.new(40, 50)
3768
ParticleEmitter92.LightEmission = 0.10000000149012
3769
ParticleEmitter92.Texture = "rbxassetid://243160943"
3770
ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
3771
ParticleEmitter92.ZOffset = 0.5
3772
ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
3773
ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
3774
ParticleEmitter92.Rate = 6
3775
ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
3776
ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
3777
ParticleEmitter92.VelocitySpread = 10
3778
PointLight93.Parent = Part91
3779
PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
3780
PointLight93.Range = 15
3781
Part94.Parent = Model79
3782
Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
3783
Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
3784
Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
3785
Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
3786
Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
3787
Part94.Transparency = 0.39999997615814
3788
Part94.Size = Vector3.new(6, 6, 6)
3789
Part94.Anchored = true
3790
Part94.BottomSurface = Enum.SurfaceType.Smooth
3791
Part94.BrickColor = BrickColor.new("Light reddish violet")
3792
Part94.TopSurface = Enum.SurfaceType.Smooth
3793
Part94.brickColor = BrickColor.new("Light reddish violet")
3794
Part94.FormFactor = Enum.FormFactor.Custom
3795
Part94.formFactor = Enum.FormFactor.Custom
3796
Part95.Parent = Model79
3797
Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
3798
Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
3799
Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
3800
Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
3801
Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
3802
Part95.Transparency = 0.39999997615814
3803
Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
3804
Part95.Anchored = true
3805
Part95.BottomSurface = Enum.SurfaceType.Smooth
3806
Part95.BrickColor = BrickColor.new("Light reddish violet")
3807
Part95.TopSurface = Enum.SurfaceType.Smooth
3808
Part95.brickColor = BrickColor.new("Light reddish violet")
3809
Part95.FormFactor = Enum.FormFactor.Custom
3810
Part95.formFactor = Enum.FormFactor.Custom
3811
Part96.Parent = Model79
3812
Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
3813
Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
3814
Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3815
Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
3816
Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
3817
Part96.Transparency = 0.39999997615814
3818
Part96.Size = Vector3.new(6, 6, 6)
3819
Part96.Anchored = true
3820
Part96.BottomSurface = Enum.SurfaceType.Smooth
3821
Part96.BrickColor = BrickColor.new("Light reddish violet")
3822
Part96.TopSurface = Enum.SurfaceType.Smooth
3823
Part96.brickColor = BrickColor.new("Light reddish violet")
3824
Part96.FormFactor = Enum.FormFactor.Custom
3825
Part96.formFactor = Enum.FormFactor.Custom
3826
Part97.Parent = Model79
3827
Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
3828
Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
3829
Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
3830
Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
3831
Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
3832
Part97.Transparency = 0.39999997615814
3833
Part97.Size = Vector3.new(6, 6, 6)
3834
Part97.Anchored = true
3835
Part97.BottomSurface = Enum.SurfaceType.Smooth
3836
Part97.BrickColor = BrickColor.new("Light reddish violet")
3837
Part97.TopSurface = Enum.SurfaceType.Smooth
3838
Part97.brickColor = BrickColor.new("Light reddish violet")
3839
Part97.FormFactor = Enum.FormFactor.Custom
3840
Part97.formFactor = Enum.FormFactor.Custom
3841
Part98.Parent = Model79
3842
Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
3843
Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
3844
Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
3845
Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
3846
Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
3847
Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
3848
Part98.Anchored = true
3849
Part98.BottomSurface = Enum.SurfaceType.Smooth
3850
Part98.BrickColor = BrickColor.new("Pine Cone")
3851
Part98.Material = Enum.Material.Wood
3852
Part98.TopSurface = Enum.SurfaceType.Smooth
3853
Part98.brickColor = BrickColor.new("Pine Cone")
3854
Part98.FormFactor = Enum.FormFactor.Custom
3855
Part98.formFactor = Enum.FormFactor.Custom
3856
Part99.Parent = Model79
3857
Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3858
Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3859
Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
3860
Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3861
Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
3862
Part99.Transparency = 0.39999997615814
3863
Part99.Size = Vector3.new(6, 6, 6)
3864
Part99.Anchored = true
3865
Part99.BottomSurface = Enum.SurfaceType.Smooth
3866
Part99.BrickColor = BrickColor.new("Light reddish violet")
3867
Part99.TopSurface = Enum.SurfaceType.Smooth
3868
Part99.brickColor = BrickColor.new("Light reddish violet")
3869
Part99.FormFactor = Enum.FormFactor.Custom
3870
Part99.formFactor = Enum.FormFactor.Custom
3871
Part100.Parent = Model79
3872
Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
3873
Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
3874
Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
3875
Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
3876
Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
3877
Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
3878
Part100.Anchored = true
3879
Part100.BottomSurface = Enum.SurfaceType.Smooth
3880
Part100.BrickColor = BrickColor.new("Pine Cone")
3881
Part100.Material = Enum.Material.Wood
3882
Part100.TopSurface = Enum.SurfaceType.Smooth
3883
Part100.brickColor = BrickColor.new("Pine Cone")
3884
Part100.FormFactor = Enum.FormFactor.Custom
3885
Part100.formFactor = Enum.FormFactor.Custom
3886
Part101.Parent = Model79
3887
Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
3888
Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
3889
Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
3890
Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
3891
Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
3892
Part101.Transparency = 0.39999997615814
3893
Part101.Size = Vector3.new(6, 6, 6)
3894
Part101.Anchored = true
3895
Part101.BottomSurface = Enum.SurfaceType.Smooth
3896
Part101.BrickColor = BrickColor.new("Light reddish violet")
3897
Part101.TopSurface = Enum.SurfaceType.Smooth
3898
Part101.brickColor = BrickColor.new("Light reddish violet")
3899
Part101.FormFactor = Enum.FormFactor.Custom
3900
Part101.formFactor = Enum.FormFactor.Custom
3901
Part102.Parent = Model79
3902
Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
3903
Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
3904
Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
3905
Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
3906
Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
3907
Part102.Transparency = 0.39999997615814
3908
Part102.Size = Vector3.new(6, 6, 6)
3909
Part102.Anchored = true
3910
Part102.BottomSurface = Enum.SurfaceType.Smooth
3911
Part102.BrickColor = BrickColor.new("Light reddish violet")
3912
Part102.TopSurface = Enum.SurfaceType.Smooth
3913
Part102.brickColor = BrickColor.new("Light reddish violet")
3914
Part102.FormFactor = Enum.FormFactor.Custom
3915
Part102.formFactor = Enum.FormFactor.Custom
3916
Part103.Parent = Model79
3917
Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
3918
Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
3919
Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
3920
Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
3921-
hum.WalkSpeed = 50
3921+
3922
Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
3923
Part103.Anchored = true
3924
Part103.BottomSurface = Enum.SurfaceType.Smooth
3925
Part103.BrickColor = BrickColor.new("Brown")
3926
Part103.Material = Enum.Material.Wood
3927
Part103.TopSurface = Enum.SurfaceType.Smooth
3928
Part103.brickColor = BrickColor.new("Brown")
3929
Part103.FormFactor = Enum.FormFactor.Custom
3930
Part103.formFactor = Enum.FormFactor.Custom
3931
Part104.Parent = Model79
3932
Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
3933
Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
3934
Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
3935
Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
3936
Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
3937
Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
3938
Part104.Anchored = true
3939
Part104.BottomSurface = Enum.SurfaceType.Smooth
3940
Part104.BrickColor = BrickColor.new("Pine Cone")
3941
Part104.Material = Enum.Material.Wood
3942
Part104.TopSurface = Enum.SurfaceType.Smooth
3943
Part104.brickColor = BrickColor.new("Pine Cone")
3944
Part104.FormFactor = Enum.FormFactor.Custom
3945
Part104.formFactor = Enum.FormFactor.Custom
3946
for i,v in pairs(mas:GetChildren()) do
3947
	v.Parent = script
3948
	pcall(function() v:MakeJoints() end)
3949
end
3950
mas:Destroy()
3951
for i,v in pairs(cors) do
3952
	spawn(function()
3953
		pcall(v)
3954
	end)
3955
end
3956
3957
hum.WalkSpeed = 40
3958
hum.JumpPower = 100
3959
local killsky = Instance.new('Sky', game:GetService'Lighting')
3960
killsky.StarCount = 0
3961
killsky.SunAngularSize = 0
3962
killsky.MoonAngularSize = 0
3963
killsky.MoonTextureId = ""
3964
killsky.CelestialBodiesShown = false
3965
game.Lighting.FogColor = Color3.new(0,0,0)
3966
game.Lighting.FogEnd = 100
3967
local l = game.Lighting
3968
local sky = Instance.new("Sky",l)
3969
l.TimeOfDay = "05:00:00"
3970
l.Brightness = 1
3971
l.Ambient = Color3.new(0.25, 0.5, 0.75)
3972
BTAUNT6:Play()
3973
CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
3974
tecks2.Text = "Zen"
3975
    hed.face.Texture = "rbxassetid://0"
3976
        local BC = char["Body Colors"]
3977
        BC.HeadColor = BrickColor.new("Really black")
3978
        BC.LeftArmColor = BrickColor.new("Really black")
3979
        BC.LeftLegColor = BrickColor.new("Really black")
3980
        BC.RightArmColor = BrickColor.new("Really black")
3981
        BC.RightLegColor = BrickColor.new("Really black")
3982
        BC.TorsoColor = BrickColor.new("Really black")
3983
3984
 		end
3985
	end
3986
end)
3987
mouse.Button1Down:connect(function(key)
3988
	if attack == false then
3989
		Ban()
3990
	end
3991
end)
3992
3993
-------------------------------------------------------
3994
--Start Animations--
3995
-------------------------------------------------------
3996
while true do
3997
	swait()
3998
	sine = sine + change
3999
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
4000
	local velderp = root.Velocity.y
4001
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
4002
	if equipped == true or equipped == false then
4003
		if attack == false then
4004
			idle = idle + 1
4005
		else
4006
			idle = 0
4007
		end
4008
		if 1 < root.Velocity.y and hitfloor == nil then
4009
			Anim = "Jump"
4010
			if attack == false then
4011
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
4012
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
4013
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
4014
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
4015
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
4016
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
4017
			end
4018
		elseif -1 > root.Velocity.y and hitfloor == nil then
4019
			Anim = "Fall"
4020
			if attack == false then
4021
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
4022
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
4023
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
4024
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
4025
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
4026
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
4027
			end
4028
		elseif torvel < 1 and hitfloor ~= nil then
4029
			Anim = "Idle"
4030
			change = 1
4031
			if attack == false then
4032
                                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
4033
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08)
4034
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
4035
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
4036
                                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08)
4037
                                LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
4038
			end
4039
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
4040
			Anim = "Walk"
4041
			change = 1
4042
			if attack == false then
4043
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
4044
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
4045
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4046
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4047
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
4048
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
4049
            end
4050
		elseif torvel >= 25 and hitfloor ~= nil then
4051
			Anim = "Sprint"
4052
			change = 1.35
4053
			if attack == false then
4054
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
4055
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
4056
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4057
         	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
4058
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
4059
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
4060
			end
4061
		end
4062
	end
4063
	if 0 < #Effects then
4064
		for e = 1, #Effects do
4065
			if Effects[e] ~= nil then
4066
				local Thing = Effects[e]
4067
				if Thing ~= nil then
4068
					local Part = Thing[1]
4069
					local Mode = Thing[2]
4070
					local Delay = Thing[3]
4071
					local IncX = Thing[4]
4072
					local IncY = Thing[5]
4073
					local IncZ = Thing[6]
4074
					if 1 >= Thing[1].Transparency then
4075
						if Thing[2] == "Block1" then
4076
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4077
							local Mesh = Thing[1].Mesh
4078
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4079
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4080
						elseif Thing[2] == "Block2" then
4081
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
4082
							local Mesh = Thing[7]
4083
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4084
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4085
						elseif Thing[2] == "Block3" then
4086
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
4087
							local Mesh = Thing[7]
4088
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4089
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4090
						elseif Thing[2] == "Cylinder" then
4091
							local Mesh = Thing[1].Mesh
4092
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4093
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4094
						elseif Thing[2] == "Blood" then
4095
							local Mesh = Thing[7]
4096
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
4097
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4098
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4099
						elseif Thing[2] == "Elec" then
4100
							local Mesh = Thing[1].Mesh
4101
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4102
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4103
						elseif Thing[2] == "Disappear" then
4104
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4105
						elseif Thing[2] == "Shatter" then
4106
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4107
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4108
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4109
							Thing[6] = Thing[6] + Thing[5]
4110
						end
4111
					else
4112
						Part.Parent = nil
4113
						table.remove(Effects, e)
4114
					end
4115
				end
4116
			end
4117
		end
4118
	end
4119
end
4120
-------------------------------------------------------
4121
--End Animations And Script--
4122
-------------------------------------------------------