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warn("StarLight Loaded.")
2
warn("All purpose switcher...")
3
warn("Edit By Frepix.")
4
warn("Moves Edited By UndeniableInfinity.")
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warn("Please Support The Original Creator Of This Script.")
6
plr = game.Players.LocalPlayer
7
char = plr.Character
8
hum = char.Humanoid
9
local cam = game.Workspace.CurrentCamera
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local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
11
Camera = cam
12
local CamInterrupt = false
13
local TwoD = false
14
local TargetInfo = {nil, nil}
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cam.CameraType = "Custom"
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t = char.Torso
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h = char.Head
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ra = char["Right Arm"]
19
la = char["Left Arm"]
20
rl = char["Right Leg"]
21
ll = char["Left Leg"]
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tors = char.Torso
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lleg = char["Left Leg"]
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root = char.HumanoidRootPart
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hed = char.Head
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rleg = char["Right Leg"]
27
rarm = char["Right Arm"]
28
larm = char["Left Arm"]
29
radian = math.rad
30
random = math.random
31
Vec3 = Vector3.new
32
Inst = Instance.new
33
cFrame = CFrame.new
34
Euler = CFrame.fromEulerAnglesXYZ
35
vt = Vector3.new
36
bc = BrickColor.new
37
br = BrickColor.random
38
it = Instance.new
39
cf = CFrame.new
40
local Booleans = {CamFollow = true, GyroUse = true}
41
function lerp(object, newCFrame, alpha)
42
	return object:lerp(newCFrame, alpha)
43
end
44
45
ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
46
ff.Visible = false
47
48
49
local Directer = Inst("BodyGyro", root)
50
Directer.MaxTorque = Vec3(0, 0, 0)
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Directer.P = 600000
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local CPart = Inst("Part")
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CPart.Anchored = true
54
CPart.CanCollide = false
55
CPart.Locked = true
56
CPart.Transparency = 1
57
local rainbowmode = false
58
local chaosmode = false
59
kan = Instance.new("Sound", char)
60
kan.Volume = 1.98
61
kan.TimePosition = 0
62
kan.PlaybackSpeed = 1
63
kan.Pitch = 1
64
kan.SoundId = "rbxassetid://415898123"
65
kan.Name = "wrecked"
66
kan.Looped = true
67
kan:Play()
68
function newTheme(ID, timepos, pitch, vol)
69
	local kanz = kan
70
	kanz.PlaybackSpeed = pitch
71
	kanz.Pitch = pitch
72
	kanz.SoundId = ID
73
	kanz.Name = "wrecked"
74
	kanz.Looped = true
75
end
76
function CameraShake(Times, Power, PlayerTarget)
77
	coroutine.resume(coroutine.create(function()
78
		FV = Instance.new("BoolValue", PlayerTarget)
79
		FV.Name = "CameraShake"
80
		for ShakeNum = 1, Times do
81
			swait()
82
			local ef = Power
83
			if ef >= 1 then
84
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
85
			else
86
				ef = Power * 10
87
				Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
88
			end
89
		end
90
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
91
		FV:Destroy()
92
	end))
93
end
94
function CameraEnshaking(Length, Intensity)
95
	coroutine.resume(coroutine.create(function()
96
		local intensity = 1 * Intensity
97
		local rotM = 0.01 * Intensity
98
		for i = 0, Length, 0.1 do
99
			swait()
100
			intensity = intensity - 0.05 * Intensity / Length
101
			rotM = rotM - 5.0E-4 * Intensity / Length
102
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
103
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
104
		end
105
		Humanoid.CameraOffset = Vec3(0, 0, 0)
106
	end))
107
end
108
function CamShake(Part, Distan, Power, Times)
109
	local de = Part.Position
110
	for i, v in pairs(workspace:children()) do
111
		if v:IsA("Model") and v:findFirstChild("Humanoid") then
112
			for _, c in pairs(v:children()) do
113
				if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
114
					do
115
						local Noob = v.Humanoid
116
						if Noob ~= nil then
117
							coroutine.resume(coroutine.create(function()
118
								FV = Instance.new("BoolValue", Noob)
119
								FV.Name = "CameraShake"
120
								for ShakeNum = 1, Times do
121
									swait()
122
									local ef = Power
123
									if ef >= 1 then
124
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
125
									else
126
										ef = Power * 10
127
										Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
128
									end
129
								end
130
								Humanoid.CameraOffset = Vector3.new(0, 0, 0)
131
								FV:Destroy()
132
							end))
133
							CameraShake(Times, Power, Noob)
134
						end
135
					end
136
				end
137
			end
138
		end
139
	end
140
end
141
function chatfunc(text, color)
142
	local chat = coroutine.wrap(function()
143
		if Character:FindFirstChild("TalkingBillBoard") ~= nil then
144
			Character:FindFirstChild("TalkingBillBoard"):destroy()
145
		end
146
		local naeeym2 = Instance.new("BillboardGui", Character)
147
		naeeym2.Size = UDim2.new(0, 100, 0, 40)
148
		naeeym2.StudsOffset = Vector3.new(0, 3, 0)
149
		naeeym2.Adornee = Character.Head
150
		naeeym2.Name = "TalkingBillBoard"
151
		local tecks2 = Instance.new("TextLabel", naeeym2)
152
		tecks2.BackgroundTransparency = 1
153
		tecks2.BorderSizePixel = 0
154
		tecks2.Text = ""
155
		tecks2.Font = "SciFi"
156
		tecks2.TextSize = 30
157
		tecks2.TextStrokeTransparency = 0
158
		tecks2.TextColor3 = color
159
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
160
		tecks2.Size = UDim2.new(1, 0, 0.5, 0)
161
		local tecks3 = Instance.new("TextLabel", naeeym2)
162
		tecks3.BackgroundTransparency = 1
163
		tecks3.BorderSizePixel = 0
164
		tecks3.Text = ""
165
		tecks3.Font = "SciFi"
166
		tecks3.TextSize = 30
167
		tecks3.TextStrokeTransparency = 0
168
		tecks3.TextColor3 = Color3.new(0, 0, 0)
169
		tecks3.TextStrokeColor3 = color
170
		tecks3.Size = UDim2.new(1, 0, 0.5, 0)
171
		coroutine.resume(coroutine.create(function()
172
			while true do
173
				swait(1)
174
				if chaosmode == true then
175
					tecks2.TextColor3 = BrickColor.random().Color
176
					tecks3.TextStrokeColor3 = BrickColor.random().Color
177
				end
178
				tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
179
				tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
180
				tecks2.Rotation = math.random(-5, 5)
181
				tecks3.Rotation = math.random(-5, 5)
182
			end
183
		end))
184
		for i = 1, string.len(text) do
185
			CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
186
			tecks2.Text = string.sub(text, 1, i)
187
			tecks3.Text = string.sub(text, 1, i)
188
			swait(1)
189
		end
190
		wait(1)
191
		local randomrot = math.random(1, 2)
192
		if randomrot == 1 then
193
			for i = 1, 50 do
194
				swait()
195
				tecks2.Rotation = tecks2.Rotation - 0.75
196
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
197
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
198
				tecks3.Rotation = tecks2.Rotation + 0.75
199
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
200
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
201
			end
202
		elseif randomrot == 2 then
203
			for i = 1, 50 do
204
				swait()
205
				tecks2.Rotation = tecks2.Rotation + 0.75
206
				tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
207
				tecks2.TextTransparency = tecks2.TextTransparency + 0.04
208
				tecks3.Rotation = tecks2.Rotation - 0.75
209
				tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
210
				tecks3.TextTransparency = tecks2.TextTransparency + 0.04
211
			end
212
		end
213
		naeeym2:Destroy()
214
	end)
215
	chat()
216
end
217
local Create = LoadLibrary("RbxUtility").Create
218
CFuncs = {
219
	Part = {
220
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
221
			local Part = Create("Part")({
222
				Parent = Parent,
223
				Reflectance = Reflectance,
224
				Transparency = Transparency,
225
				CanCollide = false,
226
				Locked = true,
227
				BrickColor = BrickColor.new(tostring(BColor)),
228
				Name = Name,
229
				Size = Size,
230
				Material = Material
231
			})
232
			RemoveOutlines(Part)
233
			return Part
234
		end
235
	},
236
	Mesh = {
237
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
238
			local Msh = Create(Mesh)({
239
				Parent = Part,
240
				Offset = OffSet,
241
				Scale = Scale
242
			})
243
			if Mesh == "SpecialMesh" then
244
				Msh.MeshType = MeshType
245
				Msh.MeshId = MeshId
246
			end
247
			return Msh
248
		end
249
	},
250
	Mesh = {
251
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
252
			local Msh = Create(Mesh)({
253
				Parent = Part,
254
				Offset = OffSet,
255
				Scale = Scale
256
			})
257
			if Mesh == "SpecialMesh" then
258
				Msh.MeshType = MeshType
259
				Msh.MeshId = MeshId
260
			end
261
			return Msh
262
		end
263
	},
264
	Weld = {
265
		Create = function(Parent, Part0, Part1, C0, C1)
266
			local Weld = Create("Weld")({
267
				Parent = Parent,
268
				Part0 = Part0,
269
				Part1 = Part1,
270
				C0 = C0,
271
				C1 = C1
272
			})
273
			return Weld
274
		end
275
	},
276
	Sound = {
277
		Create = function(id, par, vol, pit)
278
			coroutine.resume(coroutine.create(function()
279
				local S = Create("Sound")({
280
					Volume = vol,
281
					Pitch = pit or 1,
282
					SoundId = id,
283
					Parent = par or workspace
284
				})
285
				wait()
286
				S:play()
287
				game:GetService("Debris"):AddItem(S, 10)
288
			end))
289
		end
290
	},
291
	LongSound = {
292
		Create = function(id, par, vol, pit)
293
			coroutine.resume(coroutine.create(function()
294
				local S = Create("Sound")({
295
					Volume = vol,
296
					Pitch = pit or 1,
297
					SoundId = id,
298
					Parent = par or workspace
299
				})
300
				wait()
301
				S:play()
302
				game:GetService("Debris"):AddItem(S, 30)
303
			end))
304
		end
305
	},
306
	ParticleEmitter = {
307
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
308
			local fp = Create("ParticleEmitter")({
309
				Parent = Parent,
310
				Color = ColorSequence.new(Color1, Color2),
311
				LightEmission = LightEmission,
312
				Size = Size,
313
				Texture = Texture,
314
				Transparency = Transparency,
315
				ZOffset = ZOffset,
316
				Acceleration = Accel,
317
				Drag = Drag,
318
				LockedToPart = LockedToPart,
319
				VelocityInheritance = VelocityInheritance,
320
				EmissionDirection = EmissionDirection,
321
				Enabled = Enabled,
322
				Lifetime = LifeTime,
323
				Rate = Rate,
324
				Rotation = Rotation,
325
				RotSpeed = RotSpeed,
326
				Speed = Speed,
327
				VelocitySpread = VelocitySpread
328
			})
329
			return fp
330
		end
331
	},
332
	CreateTemplate = {}
333
}
334
function New(Object, Parent, Name, Data)
335
	local Object = Instance.new(Object)
336
	for Index, Value in pairs(Data or {}) do
337
		Object[Index] = Value
338
	end
339
	Object.Parent = Parent
340
	Object.Name = Name
341
	return Object
342
end
343
local halocolor = BrickColor.new("Pastel light blue")
344
local halocolor2 = BrickColor.new("Really black")
345
local starcolor = BrickColor.new("Really black")
346
local lunacolor = BrickColor.new("Navy blue")
347
local lunacolor2 = BrickColor.new("Bright blue")
348
local wepcolor = BrickColor.new("Really black")
349
local maincolor = BrickColor.new("Really black")
350
local m = Instance.new("Model", char)
351
local m2 = Instance.new("Model", char)
352
local m3 = Instance.new("Model", char)
353
local mw1 = Instance.new("Model", char)
354
local mw2 = Instance.new("Model", char)
355
local extrawingmod1 = Instance.new("Model", char)
356
local extrawingmod2 = Instance.new("Model", char)
357
function CreateParta(parent, transparency, reflectance, material, brickcolor)
358
	local p = Instance.new("Part")
359
	p.TopSurface = 0
360
	p.BottomSurface = 0
361
	p.Parent = parent
362
	p.Size = Vector3.new(0.1, 0.1, 0.1)
363
	p.Transparency = transparency
364
	p.Reflectance = reflectance
365
	p.CanCollide = false
366
	p.Locked = true
367
	p.BrickColor = brickcolor
368
	p.Material = material
369
	return p
370
end
371
function CreateMesh(parent, meshtype, x1, y1, z1)
372
	local mesh = Instance.new("SpecialMesh", parent)
373
	mesh.MeshType = meshtype
374
	mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
375
	return mesh
376
end
377
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
378
	local mesh = Instance.new("SpecialMesh", parent)
379
	mesh.MeshType = "FileMesh"
380
	mesh.MeshId = meshid
381
	mesh.Scale = Vector3.new(x1, y1, z1)
382
	return mesh
383
end
384
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
385
	local mesh = Instance.new("SpecialMesh", parent)
386
	mesh.MeshType = "FileMesh"
387
	mesh.MeshId = meshid
388
	mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
389
	mesh.Scale = Vector3.new(x1, y1, z1)
390
	mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
391
	return mesh
392
end
393
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
394
	local weld = Instance.new("Weld")
395
	weld.Parent = parent
396
	weld.Part0 = part0
397
	weld.Part1 = part1
398
	weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
399
	weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
400
	return weld
401
end
402
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
403
CreateMesh(handle, "Brick", 0, 0, 0)
404
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
405
local valuaring = 10
406
for i = 0, 49 do
407
	valuaring = valuaring + 10
408
	rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
409
	CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
410
	CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
411
end
412
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
413
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
414
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
415
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
416
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
417
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
418
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
419
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
420
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
421
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
422
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
423
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
424
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
425
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
426
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
427
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
428
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
429
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
430
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
431
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
432
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
433
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
434
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
435
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
436
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
437
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
438
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
439
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
440
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
441
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
442
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
443
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
444
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
445
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
446
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
447
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
448
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
449
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
450
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
451
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
452
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
453
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
454
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
455
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
456
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
457
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
458
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
459
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
460
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
461
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
462
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
463
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
464
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
465
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
466
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
467
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
468
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
469
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
470
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
471
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
472
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
473
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
474
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
475
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
476
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
477
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
478
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
479
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
480
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
481
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
482
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
483
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
484
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
485
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
486
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
487
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
488
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
489
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
490
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
491
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
492
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
493
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
494
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
495
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
496
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
497
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
498
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
499
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
500
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
501
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
502
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
503
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
504
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
505
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
506
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
507
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
508
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
509
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
510
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
511
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
512
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
513
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
514
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
515
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
516
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
517
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
518
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
519
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
520
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
521
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
522
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
523
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
524
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
525
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
526
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
527
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
528
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
529
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
530
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
531
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
532
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
533
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
534
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
535
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
536
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
537
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
538
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
539
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
540
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
541
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
542
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
543
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
544
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
545
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
546
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
547
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
548
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
549
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
550
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
551
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
552
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
553
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
554
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
555
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
556
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
557
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
558
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
559
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
560
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
561
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
562
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
563
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
564
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
565
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
566
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
567
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
568
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
569
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
570
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
571
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
572
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
573
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
574
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
575
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
576
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
577
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
578
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
579
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
580
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
581
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
582
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
583
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
584
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
585
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
586
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
587
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
588
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
589
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
590
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
591
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
592
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
593
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
594
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
595
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
596
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
597
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
598
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
599
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
600
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
601
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
602
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
603
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
604
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
605
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
606
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
607
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
608
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
609
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
610
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
611
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
612
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
613
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
614
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
615
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
616
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
617
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
618
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
619
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
620
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
621
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
622
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
623
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
624
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
625
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
626
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
627
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
628
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
629
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
630
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
631
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
632
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
633
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
634
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
635
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
636
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
637
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
638
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
639
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
640
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
641
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
642
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
643
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
644
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
645
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
646
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
647
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
648
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
649
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
650
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
651
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
652
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
653
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
654
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
655
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
656
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
657
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
658
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
659
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
660
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
661
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
662
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
663
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
664
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
665
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
666
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
667
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
668
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
669
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
670
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
671
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
672
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
673
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
674
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
675
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
676
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
677
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
678
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
679
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
680
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
681
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
682
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
683
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
684
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
685
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
686
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
687
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
688
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
689
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
690
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
691
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
692
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
693
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
694
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
695
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
696
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
697
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
698
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
699
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
700
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
701
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
702
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
703
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
704
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
705
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
706
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
707
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
708
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
709
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
710
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
711
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
712
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
713
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
714
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
715
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
716
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
717
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
718
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
719
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
720
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
721
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
722
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
723
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
724
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
725
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
726
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
727
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
728
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
729
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
730
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
731
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
732
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
733
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
734
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
735
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
736
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
737
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
738
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
739
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
740
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
741
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
742
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
743
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
744
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
745
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
746
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
747
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
748
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
749
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
750
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
751
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
752
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
753
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
754
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
755
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
756
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
757
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
758
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
759
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
760
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
761
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
762
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
763
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
764
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
765
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
766
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
767
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
768
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
769
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
770
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
771
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
772
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
773
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
774
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
775
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
776
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
777
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
778
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
779
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
780
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
781
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
782
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
783
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
784
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
785
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
786
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
787
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
788
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
789
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
790
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
791
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
792
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
793
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
794
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
795
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
796
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
797
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
798
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
799
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
800
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
801
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
802
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
803
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
804
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
805
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
806
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
807
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
808
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
809
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
810
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
811
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
812
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
813
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
814
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
815
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
816
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
817
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
818
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
819
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
820
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
821
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
822
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
823
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
824
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
825
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
826
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
827
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
828
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
829
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
830
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
831
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
832
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
833
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
834
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
835
for i, v in pairs(m:GetChildren()) do
836
	if v:IsA("Part") then
837
		v.BrickColor = BrickColor.new("Really black")
838
		v.Material = "Glass"
839
	end
840
end
841
for i, v in pairs(m2:GetChildren()) do
842
	if v:IsA("Part") then
843
		v.BrickColor = BrickColor.new("Crimson")
844
		v.Material = "Granite"
845
	end
846
end
847
for i, v in pairs(m3:GetChildren()) do
848
	if v:IsA("Part") then
849
		v.BrickColor = BrickColor.new("Really red")
850
		v.Material = "Neon"
851
	end
852
end
853
for i, v in pairs(mw2:GetChildren()) do
854
	if v:IsA("Part") then
855
		v.BrickColor = BrickColor.new("Really red")
856
		v.Material = "Neon"
857
	end
858
end
859
for i, v in pairs(mw1:GetChildren()) do
860
	if v:IsA("Part") then
861
		v.Transparency = 1
862
		v.BrickColor = BrickColor.new("Really red")
863
		v.Material = "Neon"
864
	end
865
end
866
for i, v in pairs(extrawingmod1:GetChildren()) do
867
	if v:IsA("Part") then
868
		v.Transparency = 1
869
		v.BrickColor = BrickColor.new("White")
870
		v.Material = "Neon"
871
	end
872
end
873
for i, v in pairs(extrawingmod2:GetChildren()) do
874
	if v:IsA("Part") then
875
		v.Transparency = 1
876
		v.BrickColor = BrickColor.new("White")
877
		v.Material = "Neon"
878
	end
879
end
880
881
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
882
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
883
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
884
FHead.CanCollide = false
885
886
887
888
local MAINRUINCOLOR = BrickColor.new("Really red")
889
function RemoveOutlines(part)
890
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
891
end
892
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
893
	local Part = Create("Part")({
894
		Parent = Parent,
895
		Reflectance = Reflectance,
896
		Transparency = Transparency,
897
		CanCollide = false,
898
		Locked = true,
899
		BrickColor = BrickColor.new(tostring(BColor)),
900
		Name = Name,
901
		Size = Size,
902
		Material = Material
903
	})
904
	Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
905
	RemoveOutlines(Part)
906
	return Part
907
end
908
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
909
	local Msh = Create(Mesh)({
910
		Parent = Part,
911
		Offset = OffSet,
912
		Scale = Scale
913
	})
914
	if Mesh == "SpecialMesh" then
915
		Msh.MeshType = MeshType
916
		Msh.MeshId = MeshId
917
	end
918
	return Msh
919
end
920
function CreateWeld(Parent, Part0, Part1, C0, C1)
921
	local Weld = Create("Weld")({
922
		Parent = Parent,
923
		Part0 = Part0,
924
		Part1 = Part1,
925
		C0 = C0,
926
		C1 = C1
927
	})
928
	return Weld
929
end
930
Player = game:GetService("Players").LocalPlayer
931
Character = Player.Character
932
PlayerGui = Player.PlayerGui
933
Backpack = Player.Backpack
934
Torso = Character.Torso
935
Head = Character.Head
936
Humanoid = Character.Humanoid
937
m = Instance.new("Model", Character)
938
LeftArm = Character["Left Arm"]
939
LeftLeg = Character["Left Leg"]
940
RightArm = Character["Right Arm"]
941
RightLeg = Character["Right Leg"]
942
LS = Torso["Left Shoulder"]
943
LH = Torso["Left Hip"]
944
RS = Torso["Right Shoulder"]
945
RH = Torso["Right Hip"]
946
Face = Head.face
947
Neck = Torso.Neck
948
it = Instance.new
949
attacktype = 1
950
vt = Vector3.new
951
cf = CFrame.new
952
euler = CFrame.fromEulerAnglesXYZ
953
angles = CFrame.Angles
954
cloaked = false
955
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
956
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
957
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
958
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
959
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
960
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
961
RootPart = Character.HumanoidRootPart
962
RootJoint = RootPart.RootJoint
963
RootCF = euler(-1.57, 0, 3.14)
964
attack = false
965
attackdebounce = false
966
deb = false
967
equipped = true
968
hand = false
969
MMouse = nil
970
combo = 0
971
mana = 0
972
trispeed = 0.2
973
attackmode = "none"
974
local idle = 0
975
local Anim = "Idle"
976
local Effects = {}
977
local gun = false
978
local shoot = false
979
local sine = 0
980
local change = 1
981
player = nil
982
local toggleTag = true
983
local txt = Instance.new("BillboardGui", Head)
984
txt.Adornee = nil
985
txt.Name = "NameDetect"
986
txt.Size = UDim2.new(4, 0, 1.2, 0)
987
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
988
local text = Instance.new("TextLabel", txt)
989
text.Size = UDim2.new(5, 0, 3.5, 0)
990
text.FontSize = "Size8"
991
text.TextScaled = true
992
text.TextTransparency = 0
993
text.BackgroundTransparency = 1
994
text.TextTransparency = 0
995
text.TextStrokeTransparency = 0
996
text.Font = "Fantasy"
997
text.TextStrokeColor3 = Color3.new(1, 0, 0)
998
text.TextColor3 = Color3.new(0, 0, 0)
999
text.Text = "Singularity"
1000
function RecolorTextAndRename(name, col1, col2)
1001
	text.TextStrokeColor3 = col2
1002
	text.TextColor3 = col1
1003
	text.Text = name
1004
end
1005
mouse = Player:GetMouse()
1006
RSH, LSH = nil, nil
1007
RW, LW = Instance.new("Weld"), Instance.new("Weld")
1008
RW.Name = "Right Shoulder"
1009
LW.Name = "Left Shoulder"
1010
LH = Torso["Left Hip"]
1011
RH = Torso["Right Hip"]
1012
TorsoColor = Torso.BrickColor
1013
function NoOutline(Part)
1014
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
1015
end
1016
player = Player
1017
ch = Character
1018
RSH = ch.Torso["Right Shoulder"]
1019
LSH = ch.Torso["Left Shoulder"]
1020
RSH.Parent = nil
1021
LSH.Parent = nil
1022
RW.Name = "Right Shoulder"
1023
RW.Part0 = ch.Torso
1024
RW.C0 = cf(1.5, 0.5, 0)
1025
RW.C1 = cf(0, 0.5, 0)
1026
RW.Part1 = ch["Right Arm"]
1027
RW.Parent = ch.Torso
1028
LW.Name = "Left Shoulder"
1029
LW.Part0 = ch.Torso
1030
LW.C0 = cf(-1.5, 0.5, 0)
1031
LW.C1 = cf(0, 0.5, 0)
1032
LW.Part1 = ch["Left Arm"]
1033
LW.Parent = ch.Torso
1034
local Stats = Instance.new("BoolValue")
1035
Stats.Name = "Stats"
1036
Stats.Parent = Character
1037
local Atk = Instance.new("NumberValue")
1038
Atk.Name = "Damage"
1039
Atk.Parent = Stats
1040
Atk.Value = 1
1041
local Def = Instance.new("NumberValue")
1042
Def.Name = "Defense"
1043
Def.Parent = Stats
1044
Def.Value = 1
1045
local Speed = Instance.new("NumberValue")
1046
Speed.Name = "Speed"
1047
Speed.Parent = Stats
1048
Speed.Value = 1
1049
local Mvmt = Instance.new("NumberValue")
1050
Mvmt.Name = "Movement"
1051
Mvmt.Parent = Stats
1052
Mvmt.Value = 1
1053
local donum = 0
1054
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
1055
	local fp = it("Part")
1056
	fp.formFactor = formfactor
1057
	fp.Parent = parent
1058
	fp.Reflectance = reflectance
1059
	fp.Transparency = transparency
1060
	fp.CanCollide = false
1061
	fp.Locked = true
1062
    fp.BrickColor = brickcolor
1063
	fp.Name = name
1064
	fp.Size = size
1065
	fp.Position = Torso.Position
1066
	NoOutline(fp)
1067
	fp.Material = "SmoothPlastic"
1068
	fp:BreakJoints()
1069
	return fp
1070
end
1071
function mesh(Mesh, part, meshtype, meshid, offset, scale)
1072
	local mesh = it(Mesh)
1073
	mesh.Parent = part
1074
	if Mesh == "SpecialMesh" then
1075
		mesh.MeshType = meshtype
1076
		if meshid ~= "nil" then
1077
			mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
1078
		end
1079
	end
1080
	mesh.Offset = offset
1081
	mesh.Scale = scale
1082
	return mesh
1083
end
1084
function weld(parent, part0, part1, c0)
1085
	local weld = it("Weld")
1086
	weld.Parent = parent
1087
	weld.Part0 = part0
1088
	weld.Part1 = part1
1089
	weld.C0 = c0
1090
	return weld
1091
end
1092
local Color1 = Torso.BrickColor
1093
local bodvel = Instance.new("BodyVelocity")
1094
local bg = Instance.new("BodyGyro")
1095
function swait(num)
1096
	if num == 0 or num == nil then
1097
		game:service("RunService").Stepped:wait(0)
1098
	else
1099
		for i = 0, num do
1100
			game:service("RunService").Stepped:wait(0)
1101
		end
1102
	end
1103
end
1104
local r = 255
1105
local g = 0
1106
local b = 0
1107
coroutine.resume(coroutine.create(function()
1108
	while wait() do
1109
		for i = 0, 50.8 do
1110
			swait()
1111
			g = g + 5
1112
		end
1113
		for i = 0, 50.8 do
1114
			swait()
1115
			r = r - 5
1116
		end
1117
		for i = 0, 50.8 do
1118
			swait()
1119
			b = b + 5
1120
		end
1121
		for i = 0, 50.8 do
1122
			swait()
1123
			g = g - 5
1124
		end
1125
		for i = 0, 50.8 do
1126
			swait()
1127
			r = r + 5
1128
		end
1129
		for i = 0, 50.8 do
1130
			swait()
1131
			b = b - 5
1132
		end
1133
	end
1134
end))
1135
function so(id, par, vol, pit)
1136
	coroutine.resume(coroutine.create(function()
1137
		local sou = Instance.new("Sound", par or workspace)
1138
		sou.Volume = vol
1139
		sou.Pitch = pit or 1
1140
		sou.SoundId = id
1141
		swait()
1142
		sou:play()
1143
		game:GetService("Debris"):AddItem(sou, 6)
1144
	end))
1145
end
1146
function clerp(a, b, t)
1147
	local qa = {
1148
		QuaternionFromCFrame(a)
1149
	}
1150
	local qb = {
1151
		QuaternionFromCFrame(b)
1152
	}
1153
	local ax, ay, az = a.x, a.y, a.z
1154
	local bx, by, bz = b.x, b.y, b.z
1155
	local _t = 1 - t
1156
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1157
end
1158
function QuaternionFromCFrame(cf)
1159
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1160
	local trace = m00 + m11 + m22
1161
	if trace > 0 then
1162
		local s = math.sqrt(1 + trace)
1163
		local recip = 0.5 / s
1164
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1165
	else
1166
		local i = 0
1167
		if m00 < m11 then
1168
			i = 1
1169
		end
1170
		if m22 > (i == 0 and m00 or m11) then
1171
			i = 2
1172
		end
1173
		if i == 0 then
1174
			local s = math.sqrt(m00 - m11 - m22 + 1)
1175
			local recip = 0.5 / s
1176
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1177
		elseif i == 1 then
1178
			local s = math.sqrt(m11 - m22 - m00 + 1)
1179
			local recip = 0.5 / s
1180
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1181
		elseif i == 2 then
1182
			local s = math.sqrt(m22 - m00 - m11 + 1)
1183
			local recip = 0.5 / s
1184
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1185
		end
1186
	end
1187
end
1188
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1189
	local xs, ys, zs = x + x, y + y, z + z
1190
	local wx, wy, wz = w * xs, w * ys, w * zs
1191
	local xx = x * xs
1192
	local xy = x * ys
1193
	local xz = x * zs
1194
	local yy = y * ys
1195
	local yz = y * zs
1196
	local zz = z * zs
1197
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1198
end
1199
function QuaternionSlerp(a, b, t)
1200
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1201
	local startInterp, finishInterp
1202
	if cosTheta >= 1.0E-4 then
1203
		if 1 - cosTheta > 1.0E-4 then
1204
			local theta = math.acos(cosTheta)
1205
			local invSinTheta = 1 / math.sin(theta)
1206
			startInterp = math.sin((1 - t) * theta) * invSinTheta
1207
			finishInterp = math.sin(t * theta) * invSinTheta
1208
		else
1209
			startInterp = 1 - t
1210
			finishInterp = t
1211
		end
1212
	elseif 1 + cosTheta > 1.0E-4 then
1213
		local theta = math.acos(-cosTheta)
1214
		local invSinTheta = 1 / math.sin(theta)
1215
		startInterp = math.sin((t - 1) * theta) * invSinTheta
1216
		finishInterp = math.sin(t * theta) * invSinTheta
1217
	else
1218
		startInterp = t - 1
1219
		finishInterp = t
1220
	end
1221
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1222
end
1223
local CFrameFromTopBack = function(at, top, back)
1224
	local right = top:Cross(back)
1225
	return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1226
end
1227
function Triangle(a, b, c)
1228
	local edg1 = (c - a):Dot((b - a).unit)
1229
	local edg2 = (a - b):Dot((c - b).unit)
1230
	local edg3 = (b - c):Dot((a - c).unit)
1231
	if edg1 <= (b - a).magnitude and edg1 >= 0 then
1232
		a, b = a, b
1233
	elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
1234
		a, b, c = b, c, a
1235
	elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
1236
		a, b, c = c, a, b
1237
	else
1238
		assert(false, "unreachable")
1239
	end
1240
	local len1 = (c - a):Dot((b - a).unit)
1241
	local len2 = (b - a).magnitude - len1
1242
	local width = (a + (b - a).unit * len1 - c).magnitude
1243
	local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
1244
	local list = {}
1245
	if len1 > 0.01 then
1246
		local w1 = Instance.new("WedgePart", m)
1247
		game:GetService("Debris"):AddItem(w1, 5)
1248
		w1.Material = "SmoothPlastic"
1249
		w1.FormFactor = "Custom"
1250
		w1.BrickColor = BrickColor.new("Really red")
1251
		w1.Transparency = 0
1252
		w1.Reflectance = 0
1253
		w1.Material = "SmoothPlastic"
1254
		w1.CanCollide = false
1255
		local l1 = Instance.new("PointLight", w1)
1256
		l1.Color = Color3.new(170, 0, 0)
1257
		NoOutline(w1)
1258
		local sz = Vector3.new(0.2, width, len1)
1259
		w1.Size = sz
1260
		local sp = Instance.new("SpecialMesh", w1)
1261
		sp.MeshType = "Wedge"
1262
		sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
1263
		w1:BreakJoints()
1264
		w1.Anchored = true
1265
		w1.Parent = workspace
1266
		w1.Transparency = 0.7
1267
		table.insert(Effects, {
1268
			w1,
1269
			"Disappear",
1270
			0.01
1271
		})
1272
		w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
1273
		table.insert(list, w1)
1274
	end
1275
	if len2 > 0.01 then
1276
		local w2 = Instance.new("WedgePart", m)
1277
		game:GetService("Debris"):AddItem(w2, 5)
1278
		w2.Material = "SmoothPlastic"
1279
		w2.FormFactor = "Custom"
1280
		w2.BrickColor = BrickColor.new("Really red")
1281
		w2.Transparency = 0
1282
		w2.Reflectance = 0
1283
		w2.Material = "SmoothPlastic"
1284
		w2.CanCollide = false
1285
		local l2 = Instance.new("PointLight", w2)
1286
		l2.Color = Color3.new(170, 0, 0)
1287
		NoOutline(w2)
1288
		local sz = Vector3.new(0.2, width, len2)
1289
		w2.Size = sz
1290
		local sp = Instance.new("SpecialMesh", w2)
1291
		sp.MeshType = "Wedge"
1292
		sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
1293
		w2:BreakJoints()
1294
		w2.Anchored = true
1295
		w2.Parent = workspace
1296
		w2.Transparency = 0.7
1297
		table.insert(Effects, {
1298
			w2,
1299
			"Disappear",
1300
			0.01
1301
		})
1302
		w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
1303
		table.insert(list, w2)
1304
	end
1305
	return unpack(list)
1306
end
1307
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1308
	if hit.Parent == nil then
1309
		return
1310
	end
1311
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
1312
	for _, v in pairs(hit.Parent:children()) do
1313
		if v:IsA("Humanoid") then
1314
			h = v
1315
		end
1316
	end
1317
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
1318
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1319
			return
1320
		end
1321
		local c = Create("ObjectValue")({
1322
			Name = "creator",
1323
			Value = game:service("Players").LocalPlayer,
1324
			Parent = h
1325
		})
1326
		game:GetService("Debris"):AddItem(c, 0.5)
1327
		if HitSound ~= nil and HitPitch ~= nil then
1328
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
1329
		end
1330
		local Damage = math.random(minim, maxim)
1331
		local blocked = false
1332
		local block = hit.Parent:findFirstChild("Block")
1333
		if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1334
			blocked = true
1335
			block.Value = block.Value - 1
1336
			print(block.Value)
1337
		end
1338
		if blocked == false then
1339
			HitHealth = h.Health
1340
			h.Health = h.Health - Damage
1341
			if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
1342
				print("gained kill")
1343
			end
1344
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1345
		else
1346
			h.Health = h.Health - Damage / 2
1347
			ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1348
		end
1349
		if Type == "Knockdown" then
1350
			local hum = hit.Parent.Humanoid
1351
			hum.PlatformStand = true
1352
			coroutine.resume(coroutine.create(function(HHumanoid)
1353
				swait(1)
1354
				HHumanoid.PlatformStand = false
1355
			end), hum)
1356
			local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1357
			local bodvol = Create("BodyVelocity")({
1358
				velocity = angle * knockback,
1359
				P = 5000,
1360
				maxForce = Vector3.new(8000, 8000, 8000),
1361
				Parent = hit
1362
			})
1363
			local rl = Create("BodyAngularVelocity")({
1364
				P = 3000,
1365
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1366
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1367
				Parent = hit
1368
			})
1369
			game:GetService("Debris"):AddItem(bodvol, 0.5)
1370
			game:GetService("Debris"):AddItem(rl, 0.5)
1371
		elseif Type == "Normal" then
1372
			local vp = Create("BodyVelocity")({
1373
				P = 500,
1374
				maxForce = Vector3.new(math.huge, 0, math.huge),
1375
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
1376
			})
1377
			if knockback > 0 then
1378
				vp.Parent = hit.Parent.Head
1379
			end
1380
			game:GetService("Debris"):AddItem(vp, 0.5)
1381
		elseif Type == "Up" then
1382
			local bodyVelocity = Create("BodyVelocity")({
1383
				velocity = Vector3.new(0, 20, 0),
1384
				P = 5000,
1385
				maxForce = Vector3.new(8000, 8000, 8000),
1386
				Parent = hit
1387
			})
1388
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1389
			local bodyVelocity = Create("BodyVelocity")({
1390
				velocity = Vector3.new(0, 20, 0),
1391
				P = 5000,
1392
				maxForce = Vector3.new(8000, 8000, 8000),
1393
				Parent = hit
1394
			})
1395
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1396
		elseif Type == "Leech" then
1397
			local hum = hit.Parent.Humanoid
1398
			if hum ~= nil then
1399
				for i = 0, 2 do
1400
					Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1401
				end
1402
				Humanoid.Health = Humanoid.Health + 10
1403
			end
1404
		elseif Type == "UpKnock" then
1405
			local hum = hit.Parent.Humanoid
1406
			hum.PlatformStand = true
1407
			if hum ~= nil then
1408
				hitr = true
1409
			end
1410
			coroutine.resume(coroutine.create(function(HHumanoid)
1411
				swait(5)
1412
				HHumanoid.PlatformStand = false
1413
				hitr = false
1414
			end), hum)
1415
			local bodyVelocity = Create("BodyVelocity")({
1416
				velocity = Vector3.new(0, 20, 0),
1417
				P = 5000,
1418
				maxForce = Vector3.new(8000, 8000, 8000),
1419
				Parent = hit
1420
			})
1421
			game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1422
			local bodyVelocity = Create("BodyVelocity")({
1423
				velocity = Vector3.new(0, 20, 0),
1424
				P = 5000,
1425
				maxForce = Vector3.new(8000, 8000, 8000),
1426
				Parent = hit
1427
			})
1428
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
1429
		elseif Type == "Snare" then
1430
			local bp = Create("BodyPosition")({
1431
				P = 2000,
1432
				D = 100,
1433
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1434
				position = hit.Parent.Torso.Position,
1435
				Parent = hit.Parent.Torso
1436
			})
1437
			game:GetService("Debris"):AddItem(bp, 1)
1438
		elseif Type == "Slashnare" then
1439
			Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
1440
			for i = 1, math.random(4, 5) do
1441
				Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
1442
			end
1443
			local bp = Create("BodyPosition")({
1444
				P = 2000,
1445
				D = 100,
1446
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1447
				position = hit.Parent.Torso.Position,
1448
				Parent = hit.Parent.Torso
1449
			})
1450
			game:GetService("Debris"):AddItem(bp, 1)
1451
		elseif Type == "Spike" then
1452
			CreateBigIceSword(hit.Parent.Torso.CFrame)
1453
			local bp = Create("BodyPosition")({
1454
				P = 2000,
1455
				D = 100,
1456
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1457
				position = hit.Parent.Torso.Position,
1458
				Parent = hit.Parent.Torso
1459
			})
1460
			game:GetService("Debris"):AddItem(bp, 1)
1461
		elseif Type == "Freeze" then
1462
			local BodPos = Create("BodyPosition")({
1463
				P = 50000,
1464
				D = 1000,
1465
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
1466
				position = hit.Parent.Torso.Position,
1467
				Parent = hit.Parent.Torso
1468
			})
1469
			local BodGy = Create("BodyGyro")({
1470
				maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
1471
				P = 20000,
1472
				Parent = hit.Parent.Torso,
1473
				cframe = hit.Parent.Torso.CFrame
1474
			})
1475
			hit.Parent.Torso.Anchored = true
1476
			coroutine.resume(coroutine.create(function(Part)
1477
				swait(1.5)
1478
				Part.Anchored = false
1479
			end), hit.Parent.Torso)
1480
			game:GetService("Debris"):AddItem(BodPos, 3)
1481
			game:GetService("Debris"):AddItem(BodGy, 3)
1482
		end
1483
		local debounce = Create("BoolValue")({
1484
			Name = "DebounceHit",
1485
			Parent = hit.Parent,
1486
			Value = true
1487
		})
1488
		game:GetService("Debris"):AddItem(debounce, Delay)
1489
		c = Instance.new("ObjectValue")
1490
		c.Name = "creator"
1491
		c.Value = Player
1492
		c.Parent = h
1493
		game:GetService("Debris"):AddItem(c, 0.5)
1494
	end
1495
end
1496
function ShowDamage(Pos, Text, Time, Color)
1497
	local Rate = 0.03333333333333333
1498
	local Pos = Pos or Vector3.new(0, 0, 0)
1499
	local Text = Text or ""
1500
	local Time = Time or 2
1501
	local Color = Color or Color3.new(1, 0, 1)
1502
	local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
1503
	EffectPart.Anchored = true
1504
	local BillboardGui = Create("BillboardGui")({
1505
		Size = UDim2.new(3, 0, 3, 0),
1506
		Adornee = EffectPart,
1507
		Parent = EffectPart
1508
	})
1509
	local TextLabel = Create("TextLabel")({
1510
		BackgroundTransparency = 1,
1511
		Size = UDim2.new(1, 0, 1, 0),
1512
		Text = Text,
1513
		TextColor3 = Color,
1514
		TextScaled = true,
1515
		Font = Enum.Font.ArialBold,
1516
		Parent = BillboardGui
1517
	})
1518
	game.Debris:AddItem(EffectPart, Time + 0.1)
1519
	EffectPart.Parent = game:GetService("Workspace")
1520
	delay(0, function()
1521
		local Frames = Time / Rate
1522
		for Frame = 1, Frames do
1523
			wait(Rate)
1524
			local Percent = Frame / Frames
1525
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
1526
			TextLabel.TextTransparency = Percent
1527
		end
1528
		if EffectPart and EffectPart.Parent then
1529
			EffectPart:Destroy()
1530
		end
1531
	end)
1532
end
1533
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
1534
	for _, c in pairs(workspace:children()) do
1535
		local hum = c:findFirstChildOfClass("Humanoid")
1536
		if hum ~= nil then
1537
			local head = c:findFirstChild("Head")
1538
			if head ~= nil then
1539
				local targ = head.Position - Part.Position
1540
				local mag = targ.magnitude
1541
				if magni >= mag and c.Name ~= Player.Name then
1542
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1543
				end
1544
			end
1545
		end
1546
	end
1547
end
1548
function FindNearestTorso(Position, Distance, SinglePlayer)
1549
	if SinglePlayer then
1550
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
1551
	end
1552
	local List = {}
1553
	for i, v in pairs(workspace:GetChildren()) do
1554
		if v:IsA("Model") then
1555
			if v:findFirstChild("Torso") then
1556
				if v ~= Character then
1557
					if (v.Torso.Position - Position).magnitude <= Distance then
1558
						table.insert(List, v)
1559
					end 
1560
				end 
1561
			end 
1562
		end 
1563
	end
1564
	return List
1565
end
1566
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
1567
	for _, c in pairs(workspace:children()) do
1568
		local hum = c:findFirstChild("Humanoid")
1569
		if hum ~= nil then
1570
			local head = c:findFirstChild("Torso")
1571
			if head ~= nil then
1572
				local targ = head.Position - Part.Position
1573
				local mag = targ.magnitude
1574
				if magni >= mag and c.Name ~= Player.Name then
1575
					MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
1576
					Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
1577
				end
1578
			end
1579
		end
1580
	end
1581
end
1582
function rayCast(Pos, Dir, Max, Ignore)
1583
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1584
end
1585
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
1586
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1587
	prt.Anchored = true
1588
	prt.CFrame = cframe
1589
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1590
	game:GetService("Debris"):AddItem(prt, 2)
1591
	CF = prt.CFrame
1592
	coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
1593
		for i = 0, 1, 0.2 do
1594
			wait()
1595
			Part.CFrame = CF * cf(0, 0, -0.4)
1596
		end
1597
		for i = 0, 1, delay do
1598
			wait()
1599
			Mesh.Scale = Mesh.Scale
1600
		end
1601
		for i = 0, 1, 0.1 do
1602
			wait()
1603
			Part.Transparency = i
1604
		end
1605
		Part.Parent = nil
1606
	end), prt, msh, CF)
1607
end
1608
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1609
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1610
	prt.Anchored = true
1611
	prt.Material = "Neon"
1612
	prt.CFrame = cframe
1613
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1614
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1615
	game:GetService("Debris"):AddItem(prt, 5)
1616
	coroutine.resume(coroutine.create(function(Part, Mesh)
1617
		for i = 0, 1, delay do
1618
			swait()
1619
			Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1620
			Part.Transparency = i
1621
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1622
		end
1623
		Part.Parent = nil
1624
	end), prt, msh)
1625
end
1626
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1627
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1628
	prt.Anchored = true
1629
	prt.Material = "Neon"
1630
	prt.CFrame = cframe
1631
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1632
	game:GetService("Debris"):AddItem(prt, 5)
1633
	coroutine.resume(coroutine.create(function(Part, Mesh)
1634
		local rtype = rottype
1635
		for i = 0, 1, delay do
1636
			swait()
1637
			if rtype == 1 then
1638
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1639
			elseif rtype == 2 then
1640
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1641
			end
1642
			Part.Transparency = i
1643
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1644
		end
1645
		Part.Parent = nil
1646
	end), prt, msh)
1647
end
1648
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1649
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1650
	prt.Anchored = true
1651
	prt.CFrame = cframe
1652
	prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1653
	msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1654
	game:GetService("Debris"):AddItem(prt, 5)
1655
	coroutine.resume(coroutine.create(function(Part, Mesh)
1656
		for i = 0, 1, delay do
1657
			wait()
1658
			Part.Transparency = i
1659
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1660
		end
1661
		Part.Parent = nil
1662
	end), prt, msh)
1663
end
1664
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1665
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1666
	prt.Anchored = true
1667
	prt.Material = "Neon"
1668
	prt.CFrame = cframe
1669
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1670
	game:GetService("Debris"):AddItem(prt, 5)
1671
	coroutine.resume(coroutine.create(function(Part, Mesh)
1672
		local rtype = rottype
1673
		for i = 0, 1, delay do
1674
			swait()
1675
			if rtype == 1 then
1676
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1677
			elseif rtype == 2 then
1678
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1679
			end
1680
			Part.Transparency = i
1681
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1682
		end
1683
		Part.Parent = nil
1684
	end), prt, msh)
1685
end
1686
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1687
	local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1688
	prt.Anchored = true
1689
	prt.Material = "Neon"
1690
	prt.CFrame = cframe
1691
	local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1692
	local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
1693
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1694
	game:GetService("Debris"):AddItem(prt, 5)
1695
	coroutine.resume(coroutine.create(function(Part, Mesh)
1696
		local rtype = rottype
1697
		for i = 0, 1, delay do
1698
			swait()
1699
			if rtype == 1 then
1700
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1701
			elseif rtype == 2 then
1702
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1703
			end
1704
			dec.Transparency = i
1705
			dec2.Transparency = i
1706
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1707
		end
1708
		Part.Parent = nil
1709
	end), prt, msh)
1710
end
1711
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1712
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1713
	prt.Anchored = true
1714
	prt.Material = "Neon"
1715
	prt.CFrame = cframe
1716
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
1717
	game:GetService("Debris"):AddItem(prt, 5)
1718
	coroutine.resume(coroutine.create(function(Part, Mesh)
1719
		local rtype = rottype
1720
		for i = 0, 1, delay do
1721
			swait()
1722
			if rtype == 1 then
1723
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1724
			elseif rtype == 2 then
1725
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1726
			end
1727
			prt.Transparency = i
1728
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1729
		end
1730
		Part.Parent = nil
1731
	end), prt, msh)
1732
end
1733
function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
1734
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1735
	prt.Anchored = true
1736
	prt.CFrame = cframe
1737
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1738
	coroutine.resume(coroutine.create(function() 
1739
		for i = 0, 1, 0.05 do
1740
			wait()
1741
			prt.Transparency = i
1742
			msh.Scale = msh.Scale + vt(x2, y2, z2)
1743
		end
1744
		prt.Parent = nil
1745
	end))
1746
end
1747
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
1748
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1749
	prt.Anchored = true
1750
	prt.Material = "Neon"
1751
	prt.CFrame = cframe
1752
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
1753
	game:GetService("Debris"):AddItem(prt, 5)
1754
	coroutine.resume(coroutine.create(function(Part, Mesh)
1755
		local rtype = rottype
1756
		for i = 0, 1, delay do
1757
			swait()
1758
			if rtype == 1 then
1759
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
1760
			elseif rtype == 2 then
1761
				prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
1762
			end
1763
			prt.Transparency = i
1764
			Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
1765
		end
1766
		Part.Parent = nil
1767
	end), prt, msh)
1768
end
1769
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
1770
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1771
	prt.Anchored = true
1772
	prt.Material = "Neon"
1773
	prt.CFrame = cframe
1774
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1775
	game:GetService("Debris"):AddItem(prt, 5)
1776
	coroutine.resume(coroutine.create(function(Part, Mesh)
1777
		local rtype = rottype
1778
		for i = 0, 1, delay do
1779
			swait()
1780
			if rtype == 1 then
1781
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1782
			elseif rtype == 2 then
1783
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1784
			end
1785
			prt.Transparency = i
1786
			Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
1787
		end
1788
		Part.Parent = nil
1789
	end), prt, msh)
1790
end
1791
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
1792
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1793
	prt.Anchored = true
1794
	prt.Material = "Neon"
1795
	prt.CFrame = cframe
1796
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1797
	game:GetService("Debris"):AddItem(prt, 5)
1798
	coroutine.resume(coroutine.create(function(Part, Mesh)
1799
		local rtype = rottype
1800
		for i = 0, 1, delay do
1801
			swait()
1802
			if rtype == 1 then
1803
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1804
			elseif rtype == 2 then
1805
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1806
			end
1807
			prt.Transparency = i
1808
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1809
		end
1810
		Part.Parent = nil
1811
	end), prt, msh)
1812
end
1813
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1814
	local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1815
	prt.Anchored = false
1816
	prt.CFrame = cframe
1817
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1818
	local wld = weld(prt, prt, Parent, cframe)
1819
	game:GetService("Debris"):AddItem(prt, 5)
1820
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1821
		for i = 0, 1, delay do
1822
			wait()
1823
			Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
1824
			Part.Transparency = i
1825
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1826
		end
1827
		Part.Parent = nil
1828
	end), prt, msh, wld)
1829
end
1830
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
1831
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1832
	prt.Anchored = false
1833
	prt.CFrame = cframe
1834
	msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1835
	local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
1836
	game:GetService("Debris"):AddItem(prt, 5)
1837
	coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
1838
		for i = 0, 1, delay do
1839
			wait()
1840
			Weld.C0 = euler(i * 20, 0, 0)
1841
			Part.Transparency = i
1842
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1843
		end
1844
		Part.Parent = nil
1845
	end), prt, msh, wld)
1846
end
1847
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1848
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1849
	prt.Anchored = true
1850
	prt.CFrame = cframe
1851
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1852
	game:GetService("Debris"):AddItem(prt, 2)
1853
	coroutine.resume(coroutine.create(function(Part, Mesh)
1854
		for i = 0, 1, delay do
1855
			wait()
1856
			Part.CFrame = Part.CFrame
1857
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1858
			local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1859
			prt2.Anchored = true
1860
			prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1861
			local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
1862
			game:GetService("Debris"):AddItem(prt2, 2)
1863
			coroutine.resume(coroutine.create(function(Part, Mesh)
1864
				for i = 0, 1, 0.1 do
1865
					wait()
1866
					Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
1867
				end
1868
				Part.Parent = nil
1869
			end), prt2, msh2)
1870
		end
1871
		for i = 0, 1, delay * 2 do
1872
			wait()
1873
			Part.CFrame = Part.CFrame
1874
			Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
1875
		end
1876
		Part.Parent = nil
1877
	end), prt, msh)
1878
end
1879
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1880
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1881
	prt.Anchored = true
1882
	prt.CFrame = cframe
1883
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1884
	game:GetService("Debris"):AddItem(prt, 2)
1885
	coroutine.resume(coroutine.create(function(Part, Mesh)
1886
		for i = 0, 1, delay do
1887
			wait()
1888
			Part.CFrame = Part.CFrame
1889
			Part.Transparency = i
1890
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1891
		end
1892
		Part.Parent = nil
1893
	end), prt, msh)
1894
end
1895
function BreakEffect(brickcolor, cframe, x1, y1, z1)
1896
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1897
	prt.Anchored = true
1898
	prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1899
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1900
	game:GetService("Debris"):AddItem(prt, 2)
1901
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1902
		CF = Part.CFrame
1903
		Numbb = 0
1904
		randnumb = math.random() / 10
1905
		rand1 = math.random() / 10
1906
		for i = 0, 1, rand1 do
1907
			wait()
1908
			CF = CF * cf(0, math.random() / 2, 0)
1909
			Part.CFrame = CF * euler(Numbb, 0, 0)
1910
			Part.Transparency = i
1911
			Numbb = Numbb + randnumb
1912
		end
1913
		Part.Parent = nil
1914
	end), prt, CF, Numbb, randnumb)
1915
end
1916
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1917
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1918
	prt.Anchored = true
1919
	prt.CFrame = cframe
1920
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
1921
	game:GetService("Debris"):AddItem(prt, 5)
1922
	coroutine.resume(coroutine.create(function(Part, Mesh)
1923
		for i = 0, 1, delay do
1924
			wait()
1925
			Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
1926
			Part.Transparency = i
1927
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1928
		end
1929
		Part.Parent = nil
1930
	end), prt, msh)
1931
end
1932
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1933
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1934
	prt.Anchored = true
1935
	prt.CFrame = cframe
1936
	msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1937
	game:GetService("Debris"):AddItem(prt, 2)
1938
	coroutine.resume(coroutine.create(function(Part, Mesh)
1939
		for i = 0, 1, delay do
1940
			wait()
1941
			Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
1942
			Part.Transparency = i
1943
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1944
		end
1945
		Part.Parent = nil
1946
	end), prt, msh)
1947
end
1948
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
1949
	local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1950
	prt.Anchored = true
1951
	prt.CFrame = cframe * cf(x, y, z)
1952
	msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
1953
	game:GetService("Debris"):AddItem(prt, 5)
1954
	coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
1955
		local num = math.random()
1956
		local num2 = math.random(-3, 2) + math.random()
1957
		local numm = 0
1958
		for i = 0, 1, delay * 2 do
1959
			swait()
1960
			Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
1961
			Part.Transparency = i
1962
			numm = numm + 0.01
1963
		end
1964
		Part.Parent = nil
1965
		Mesh.Parent = nil
1966
	end), prt, msh, x, y, z)
1967
end
1968
function dmgstart(dmg, what)
1969
	hitcon = what.Touched:connect(function(hit)
1970
		local hum = hit.Parent:FindFirstChild("Humanoid")
1971
		if hum and not hum:IsDescendantOf(Character) then
1972
			hum:TakeDamage(dmg)
1973
		end
1974
	end)
1975
end
1976
function dmgstop()
1977
	hitcon:disconnect()
1978
end
1979
function Cloak()
1980
	Face.Parent = nil
1981
	cloaked = true
1982
	for _, v in pairs(Torso.Parent:children()) do
1983
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
1984
			coroutine.resume(coroutine.create(function()
1985
				for i = 0, 1, 0.2 do
1986
					wait()
1987
					v.Transparency = i
1988
				end
1989
				v.Transparency = 1
1990
			end))
1991
		end
1992
		if v.className == "Hat" then
1993
			hatp = v.Handle
1994
			coroutine.resume(coroutine.create(function(derp)
1995
				for i = 0, 1, 0.2 do
1996
					wait()
1997
					derp.Transparency = i
1998
				end
1999
				derp.Transparency = 1
2000
			end), hatp)
2001
		end
2002
	end
2003
	for _, v in pairs(m:children()) do
2004
		if v.className == "Part" then
2005
			coroutine.resume(coroutine.create(function()
2006
				for i = 0, 1, 0.2 do
2007
					wait()
2008
					v.Transparency = i
2009
				end
2010
				v.Transparency = 1
2011
			end))
2012
		end
2013
	end
2014
end
2015
function UnCloak()
2016
	so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
2017
	Face.Parent = Head
2018
	cloaked = false
2019
	for _, v in pairs(Torso.Parent:children()) do
2020
		if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
2021
			coroutine.resume(coroutine.create(function()
2022
				for i = 0, 1, 0.1 do
2023
					wait()
2024
					v.Transparency = v.Transparency - 0.1
2025
				end
2026
				v.Transparency = 0
2027
			end))
2028
		end
2029
		if v.className == "Hat" then
2030
			hatp = v.Handle
2031
			coroutine.resume(coroutine.create(function(derp)
2032
				for i = 0, 1, 0.1 do
2033
					wait()
2034
					derp.Transparency = derp.Transparency - 0.1
2035
				end
2036
				derp.Transparency = 0
2037
			end), hatp)
2038
		end
2039
	end
2040
	for _, v in pairs(m:children()) do
2041
		if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
2042
			coroutine.resume(coroutine.create(function()
2043
				for i = 0, 1, 0.1 do
2044
					wait()
2045
					v.Transparency = v.Transparency - 0.1
2046
				end
2047
				v.Transparency = 0
2048
			end))
2049
			v.Transparency = 0
2050
		end
2051
	end
2052
end
2053
local origcolor = BrickColor.new("Pastel light blue")
2054
function Explode(rad, par, pitch, vol, mindam, maxdam)
2055
	local expart = Instance.new("Part", char)
2056
	local expart2 = Instance.new("Part", char)
2057
	local rin = Instance.new("Part", char)
2058
	local rin2 = Instance.new("Part", char)
2059
	local partMesh = Instance.new("SpecialMesh", expart)
2060
	partMesh.MeshType = "Sphere"
2061
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2062
	partMesh2.MeshType = "Sphere"
2063
	local partMesh3 = Instance.new("SpecialMesh", rin)
2064
	partMesh3.MeshType = "Brick"
2065
	local partMesh4 = Instance.new("SpecialMesh", rin2)
2066
	partMesh4.MeshType = "Brick"
2067
	CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
2068
	partMesh.Scale = vt(rad, rad, rad)
2069
	expart.Size = vt(1, 1, 1)
2070
	expart.Transparency = 0
2071
	expart.Anchored = true
2072
	expart.Material = "Neon"
2073
	expart.BrickColor = bc("White")
2074
	expart.CFrame = par.CFrame
2075
	partMesh2.Scale = vt(rad, rad, rad)
2076
	expart2.Size = vt(1.15, 1.15, 1.15)
2077
	expart2.Transparency = 0.5
2078
	expart2.Anchored = true
2079
	expart2.Material = "Neon"
2080
	expart2.BrickColor = par.BrickColor
2081
	expart2.CFrame = par.CFrame
2082
	rin.Size = vt(1.15, 1.15, 1.15)
2083
	rin.Transparency = 1
2084
	rin.Anchored = true
2085
	rin.Material = "Neon"
2086
	rin.BrickColor = par.BrickColor
2087
	rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2088
	rin2.Size = vt(1.15, 1.15, 1.15)
2089
	rin2.Transparency = 1
2090
	rin2.Anchored = true
2091
	rin2.Material = "Neon"
2092
	rin2.BrickColor = par.BrickColor
2093
	rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
2094
	partMesh3.Scale = vt(0, 1, 0)
2095
	partMesh4.Scale = vt(0, 1, 0)
2096
	local dec2 = Instance.new("Decal", rin)
2097
	dec2.Face = "Top"
2098
	dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
2099
	dec2.Parent = rin
2100
	local dec2b = dec2:Clone()
2101
	dec2b.Face = "Bottom"
2102
	dec2b.Parent = rin
2103
	local dec2a = Instance.new("Decal", rin2)
2104
	dec2a.Face = "Top"
2105
	dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
2106
	dec2a.Parent = rin2
2107
	local dec2ab = dec2a:Clone()
2108
	dec2ab.Face = "Bottom"
2109
	dec2ab.Parent = rin2
2110
	expart.CanCollide = false
2111
	expart2.CanCollide = false
2112
	rin.CanCollide = false
2113
	rin2.CanCollide = false
2114
	MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
2115
	local value = 1 * rad / 6.5
2116
	for i = 0, 199 do
2117
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2118
		expart.CFrame = expart.CFrame
2119
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2120
		expart2.CFrame = expart.CFrame
2121
		value = value - 0.035 * rad / 30
2122
		if value < 7.5 then
2123
			partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
2124
			rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
2125
			partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
2126
			rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
2127
		end
2128
		if value < 0 then
2129
			dec2.Transparency = dec2.Transparency + 0.025
2130
			dec2a.Transparency = dec2a.Transparency + 0.025
2131
			dec2b.Transparency = dec2b.Transparency + 0.025
2132
			dec2ab.Transparency = dec2ab.Transparency + 0.025
2133
			expart.Transparency = expart.Transparency + 0.025
2134
			expart2.Transparency = expart2.Transparency + 0.025
2135
			rin.Transparency = rin.Transparency + 0.025
2136
			rin2.Transparency = rin2.Transparency + 0.025
2137
		end
2138
		swait()
2139
	end
2140
	game:GetService("Debris"):AddItem(expart, 1)
2141
	game:GetService("Debris"):AddItem(expart2, 1)
2142
	game:GetService("Debris"):AddItem(rin, 1)
2143
	game:GetService("Debris"):AddItem(rin2, 1)
2144
end
2145
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
2146
	local expart = Instance.new("Part", char)
2147
	local expart2 = Instance.new("Part", char)
2148
	local partMesh = Instance.new("SpecialMesh", expart)
2149
	partMesh.MeshType = "Sphere"
2150
	local partMesh2 = Instance.new("SpecialMesh", expart2)
2151
	partMesh2.MeshType = "Sphere"
2152
	CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
2153
	partMesh.Scale = vt(rad, rad, rad)
2154
	expart.Size = vt(1, 1, 1)
2155
	expart.Transparency = 0
2156
	expart.Anchored = true
2157
	expart.Material = "Neon"
2158
	expart.BrickColor = bc("White")
2159
	expart.CFrame = par.CFrame
2160
	partMesh2.Scale = vt(rad, rad, rad)
2161
	expart2.Size = vt(1.15, 1.15, 1.15)
2162
	expart2.Transparency = 0.5
2163
	expart2.Anchored = true
2164
	expart2.Material = "Neon"
2165
	expart2.BrickColor = par.BrickColor
2166
	expart2.CFrame = par.CFrame
2167
	expart.CanCollide = false
2168
	expart2.CanCollide = false
2169
	MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
2170
	local value = 1 * rad / 6.5
2171
	for i = 0, 75 do
2172
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2173
		expart.CFrame = expart.CFrame
2174
		partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
2175
		expart2.CFrame = expart.CFrame
2176
		value = value - 0.035 * rad / 5
2177
		if value < 0 then
2178
			value = 0
2179
			expart.Transparency = expart.Transparency + 0.05
2180
			expart2.Transparency = expart2.Transparency + 0.05
2181
		end
2182
		swait()
2183
	end
2184
	game:GetService("Debris"):AddItem(expart, 1)
2185
	game:GetService("Debris"):AddItem(expart2, 1)
2186
end
2187
function AreaDanger(rad, par, mindam, maxdam)
2188
	local expart = Instance.new("Part", char)
2189
	local partMesh = Instance.new("SpecialMesh", expart)
2190
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2191
	partMesh.MeshType = "Sphere"
2192
	partMesh.Scale = vt(rad, rad, rad)
2193
	expart.Size = vt(1, 1, 1)
2194
	expart.Transparency = 0.5
2195
	expart.Anchored = true
2196
	expart.Material = "Neon"
2197
	expart.CanCollide = false
2198
	expart.BrickColor = par.BrickColor
2199
	expart.CFrame = par.CFrame
2200
	local value = 1 * rad / 5
2201
	MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
2202
	for i = 0, 14 do
2203
		wait()
2204
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2205
		expart.CFrame = expart.CFrame
2206
		value = value - 0.035 * rad
2207
		if value < 0 then
2208
			value = 0
2209
		end
2210
	end
2211
	wait(0.25)
2212
	CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
2213
	wait(0.5)
2214
	CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
2215
	CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
2216
	MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
2217
	MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
2218
	for i = 0, 14 do
2219
		wait()
2220
		partMesh.Scale = partMesh.Scale + vt(value, value, value)
2221
		expart.CFrame = expart.CFrame
2222
		value = value - 0.035 * rad / 2
2223
	end
2224
	expart.Transparency = 1
2225
	game:GetService("Debris"):AddItem(expart, 5)
2226
end
2227
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
2228
	CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
2229
	CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
2230
	CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
2231
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2232
	MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
2233
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
2234
	for i = 0, 24 do
2235
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
2236
	end
2237
	for i = 0, 24 do
2238
		local expart = Instance.new("Part", char)
2239
		expart.Transparency = 1
2240
		expart.Anchored = true
2241
		expart.CanCollide = false
2242
		expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
2243
		CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
2244
		CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
2245
		MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
2246
		MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
2247
		for i = 0, 9 do
2248
			MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
2249
		end
2250
		game:GetService("Debris"):AddItem(expart, 2)
2251
		wait(0.1)
2252
	end
2253
end
2254
function EXterPlosion(par)
2255
	CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
2256
	CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
2257
	CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
2258
	CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
2259
	MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
2260
	MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
2261
	MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
2262
	for i = 0, 24 do
2263
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
2264
	end
2265
	for i = 0, 24 do
2266
		MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
2267
	end
2268
end
2269
function ring(type, pos, scale, value)
2270
	local type = type
2271
	local rng = Instance.new("Part", char)
2272
	rng.Anchored = true
2273
	rng.BrickColor = origcolor
2274
	rng.CanCollide = false
2275
	rng.FormFactor = 3
2276
	rng.Name = "Ring"
2277
	rng.Size = Vector3.new(1, 1, 1)
2278
	rng.Transparency = 0
2279
	rng.TopSurface = 0
2280
	rng.BottomSurface = 0
2281
	rng.CFrame = pos
2282
	local rngm = Instance.new("SpecialMesh", rng)
2283
	rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2284
	rngm.Scale = scale
2285
	local scaler2 = 1
2286
	if type == "Add" then
2287
		scaler2 = 1 * value
2288
	elseif type == "Divide" then
2289
		scaler2 = 1 / value
2290
	end
2291
	coroutine.resume(coroutine.create(function()
2292
		for i = 0, 10, 0.1 do
2293
			swait()
2294
			if type == "Add" then
2295
				scaler2 = scaler2 - 0.01 * value
2296
			elseif type == "Divide" then
2297
				scaler2 = scaler2 - 0.01 / value
2298
			end
2299
			rng.Transparency = rng.Transparency + 0.01
2300
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
2301
		end
2302
		rng:Destroy()
2303
	end))
2304
end
2305
function wave(type, pos, scale, value)
2306
	local type = type
2307
	local rng = Instance.new("Part", char)
2308
	rng.Anchored = true
2309
	rng.BrickColor = origcolor
2310
	rng.CanCollide = false
2311
	rng.FormFactor = 3
2312
	rng.Name = "Ring"
2313
	rng.Size = Vector3.new(1, 1, 1)
2314
	rng.Transparency = 0
2315
	rng.TopSurface = 0
2316
	rng.BottomSurface = 0
2317
	rng.CFrame = pos
2318
	local rngm = Instance.new("SpecialMesh", rng)
2319
	rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
2320
	rngm.Scale = scale
2321
	local scaler2 = 1
2322
	if type == "Add" then
2323
		scaler2 = 1 * value
2324
	elseif type == "Divide" then
2325
		scaler2 = 1 / value
2326
	end
2327
	coroutine.resume(coroutine.create(function()
2328
		for i = 0, 10, 0.1 do
2329
			swait()
2330
			if type == "Add" then
2331
				scaler2 = scaler2 - 0.01 * value
2332
			elseif type == "Divide" then
2333
				scaler2 = scaler2 - 0.01 / value
2334
			end
2335
			rng.Transparency = rng.Transparency + 0.01
2336
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2337
		end
2338
		rng:Destroy()
2339
	end))
2340
end
2341
function wind(type, pos, scale, value, speed)
2342
	local type = type
2343
	local rng = Instance.new("Part", char)
2344
	rng.Anchored = true
2345
	rng.BrickColor = origcolor
2346
	rng.CanCollide = false
2347
	rng.FormFactor = 3
2348
	rng.Name = "Ring"
2349
	rng.Size = Vector3.new(1, 1, 1)
2350
	rng.Transparency = 0
2351
	rng.TopSurface = 0
2352
	rng.BottomSurface = 0
2353
	rng.CFrame = pos
2354
	local rngm = Instance.new("SpecialMesh", rng)
2355
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2356
	rngm.Scale = scale
2357
	local scaler2 = 1
2358
	if type == "Add" then
2359
		scaler2 = 1 * value
2360
	elseif type == "Divide" then
2361
		scaler2 = 1 / value
2362
	end
2363
	coroutine.resume(coroutine.create(function()
2364
		for i = 0, 10, 0.1 do
2365
			swait()
2366
			if type == "Add" then
2367
				scaler2 = scaler2 - 0.01 * value
2368
			elseif type == "Divide" then
2369
				scaler2 = scaler2 - 0.01 / value
2370
			end
2371
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2372
			rng.Transparency = rng.Transparency + 0.01
2373
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
2374
		end
2375
		rng:Destroy()
2376
	end))
2377
end
2378
function groundwind(type, pos, scale, value, speed)
2379
	local type = type
2380
	local rng = Instance.new("Part", char)
2381
	rng.Anchored = true
2382
	rng.BrickColor = origcolor
2383
	rng.CanCollide = false
2384
	rng.FormFactor = 3
2385
	rng.Name = "Ring"
2386
	rng.Size = Vector3.new(1, 1, 1)
2387
	rng.Transparency = 0
2388
	rng.TopSurface = 0
2389
	rng.BottomSurface = 0
2390
	rng.CFrame = pos
2391
	local rngm = Instance.new("SpecialMesh", rng)
2392
	rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
2393
	rngm.Scale = scale
2394
	local scaler2 = 1
2395
	if type == "Add" then
2396
		scaler2 = 1 * value
2397
	elseif type == "Divide" then
2398
		scaler2 = 1 / value
2399
	end
2400
	coroutine.resume(coroutine.create(function()
2401
		for i = 0, 10, 0.1 do
2402
			swait()
2403
			if type == "Add" then
2404
				scaler2 = scaler2 - 0.01 * value
2405
			elseif type == "Divide" then
2406
				scaler2 = scaler2 - 0.01 / value
2407
			end
2408
			rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
2409
			rng.Transparency = rng.Transparency + 0.01
2410
			rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
2411
		end
2412
		rng:Destroy()
2413
	end))
2414
end
2415
function CameraManager()
2416
	if TwoD and not CamInterrupt then
2417
		if Humanoid.Health > 0 then
2418
			Camera.CameraSubject = Humanoid
2419
			Camera.CameraType = "Scriptable"
2420
			Humanoid.AutoRotate = false
2421
			if Booleans.GyroUse then
2422
				Directer.MaxTorque = Vec3(0, huge, 0)
2423
			else
2424
				Directer.MaxTorque = Vec3(0, 0, 0)
2425
			end
2426
			if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
2427
				if Booleans.CamFollow then
2428
					CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
2429
					Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
2430
				else
2431
					CPart.Position = RootPart.Position
2432
				end
2433
			else
2434
				local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
2435
				CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
2436
			end
2437
			Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
2438
		else
2439
			Camera.CameraSubject = Humanoid
2440
			Camera.CameraType = "Custom"
2441
			Controller.Disabled = false
2442
		end
2443
	end
2444
end
2445
function sphere(bonuspeed, type, pos, scale, value, color)
2446
	local type = type
2447
	local rng = Instance.new("Part", char)
2448
	rng.Anchored = true
2449
	rng.BrickColor = color
2450
	rng.CanCollide = false
2451
	rng.FormFactor = 3
2452
	rng.Name = "Ring"
2453
	rng.Material = "Neon"
2454
	rng.Size = Vector3.new(1, 1, 1)
2455
	rng.Transparency = 0
2456
	rng.TopSurface = 0
2457
	rng.BottomSurface = 0
2458
	rng.CFrame = pos
2459
	local rngm = Instance.new("SpecialMesh", rng)
2460
	rngm.MeshType = "Sphere"
2461
	rngm.Scale = scale
2462
	if rainbowmode == true then
2463
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2464
	end
2465
	local scaler2 = 1
2466
	if type == "Add" then
2467
		scaler2 = 1 * value
2468
	elseif type == "Divide" then
2469
		scaler2 = 1 / value
2470
	end
2471
	coroutine.resume(coroutine.create(function()
2472
		for i = 0, 10 / bonuspeed, 0.1 do
2473
			swait()
2474
			if rainbowmode == true then
2475
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2476
			end
2477
			if type == "Add" then
2478
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2479
			elseif type == "Divide" then
2480
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2481
			end
2482
			if chaosmode == true then
2483
				rng.BrickColor = BrickColor.random()
2484
			end
2485
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2486
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
2487
		end
2488
		rng:Destroy()
2489
	end))
2490
end
2491
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2492
	local type = type
2493
	local rng = Instance.new("Part", char)
2494
	rng.Anchored = true
2495
	rng.BrickColor = color
2496
	rng.CanCollide = false
2497
	rng.FormFactor = 3
2498
	rng.Name = "Ring"
2499
	rng.Material = "Neon"
2500
	rng.Size = Vector3.new(1, 1, 1)
2501
	rng.Transparency = 0
2502
	rng.TopSurface = 0
2503
	rng.BottomSurface = 0
2504
	rng.CFrame = pos
2505
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2506
	local rngm = Instance.new("SpecialMesh", rng)
2507
	rngm.MeshType = "Sphere"
2508
	rngm.Scale = vt(x1, y1, z1)
2509
	if rainbowmode == true then
2510
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2511
	end
2512
	local scaler2 = 1
2513
	local speeder = FastSpeed
2514
	if type == "Add" then
2515
		scaler2 = 1 * value
2516
	elseif type == "Divide" then
2517
		scaler2 = 1 / value
2518
	end
2519
	coroutine.resume(coroutine.create(function()
2520
		for i = 0, 10 / bonuspeed, 0.1 do
2521
			swait()
2522
			if rainbowmode == true then
2523
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2524
			end
2525
			if type == "Add" then
2526
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2527
			elseif type == "Divide" then
2528
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2529
			end
2530
			if chaosmode == true then
2531
				rng.BrickColor = BrickColor.random()
2532
			end
2533
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2534
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2535
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
2536
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2537
		end
2538
		rng:Destroy()
2539
	end))
2540
end
2541
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
2542
	local type = type
2543
	local rng = Instance.new("Part", char)
2544
	rng.Anchored = true
2545
	rng.BrickColor = color
2546
	rng.CanCollide = false
2547
	rng.FormFactor = 3
2548
	rng.Name = "Ring"
2549
	rng.Material = "Neon"
2550
	rng.Size = Vector3.new(1, 1, 1)
2551
	rng.Transparency = 1
2552
	rng.TopSurface = 0
2553
	rng.BottomSurface = 0
2554
	rng.CFrame = pos
2555
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
2556
	local rngm = Instance.new("SpecialMesh", rng)
2557
	rngm.MeshType = "Sphere"
2558
	rngm.Scale = vt(x1, y1, z1)
2559
	if rainbowmode == true then
2560
		rng.Color = Color3.new(r / 255, g / 255, b / 255)
2561
	end
2562
	local scaler2 = 1
2563
	local speeder = FastSpeed
2564
	if type == "Add" then
2565
		scaler2 = 1 * value
2566
	elseif type == "Divide" then
2567
		scaler2 = 1 / value
2568
	end
2569
	coroutine.resume(coroutine.create(function()
2570
		for i = 0, 10 / bonuspeed, 0.1 do
2571
			swait()
2572
			if rainbowmode == true then
2573
				rng.Color = Color3.new(r / 255, g / 255, b / 255)
2574
			end
2575
			if type == "Add" then
2576
				scaler2 = scaler2 - 0.01 * value / bonuspeed
2577
			elseif type == "Divide" then
2578
				scaler2 = scaler2 - 0.01 / value * bonuspeed
2579
			end
2580
			if chaosmode == true then
2581
				rng.BrickColor = BrickColor.random()
2582
			end
2583
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
2584
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
2585
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
2586
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
2587
		end
2588
		rng:Destroy()
2589
	end))
2590
end
2591-
function Blaze2()
2591+
function Blaze()
2592-
local sloc = Instance.new("Part",workspace)
2592+
local ff = Instance.new("ForceField",char)
2593-
local msh = Instance.new("SpecialMesh",sloc)
2593+
2594-
msh.MeshType = "Sphere"
2594+
2595-
sloc.Size = vt(1,1,1)
2595+
2596-
sloc.Transparency = 1
2596+
2597-
sloc.BrickColor = tors.BrickColor
2597+
2598-
sloc.Position = hed.Position + vt(0,0.1,0)
2598+
2599-
sloc.CanCollide = false
2599+
2600-
sloc.Shape = "Ball"
2600+
2601-
sloc.Anchored = true
2601+
2602-
sloc.Material = "Neon"
2602+
2603
  s2.Looped = false
2604
  s2:Play()
2605
  local spart = boll:Clone()
2606
  local spart2 = shur:Clone()
2607
  local msh = Instance.new("SpecialMesh",spart)
2608
  msh.MeshType = "Sphere"
2609
  spart.Parent = workspace
2610
  spart.Transparency = 1
2611
  spart.Anchored = true
2612
  spart.Position = tors.Position + vt(0,1,0)
2613
  spart.Size = spart.Size + vt(1,1,1)
2614
  for i = 0, 10 do
2615-
local val = 0.65*5
2615+
  spart.BrickColor = tors.BrickColor
2616-
for i = 0 , 75 do
2616+
  spart.Transparency = spart.Transparency + -0.05
2617-
sloc.Transparency = sloc.Transparency - 0.035
2617+
  spart.Position = tors.Position + vt(0,1,0)
2618-
msh.Scale = msh.Scale + vt(val,val,val)
2618+
  spart.Size = spart.Size + vt(3,3,3)
2619-
val = val - 0.0075*5
2619+
  wait(0)
2620-
wait()
2620+
  end
2621
  for i = 0, 5 do
2622
  spart.BrickColor = tors.BrickColor
2623-
  local sen = Instance.new("Sound",char)
2623+
  spart.Transparency = spart.Transparency + -0.05
2624-
  sen.SoundId = "rbxassetid://289315275"
2624+
  spart.Position = tors.Position + vt(0,1,0)
2625-
  sen.Pitch = 1
2625+
  spart.Size = spart.Size + vt(2.5,2.5,2.5)
2626-
  sen.Volume = 2.75
2626+
  wait(0)
2627-
  sen.Looped = false
2627+
  end
2628-
  sen:Play()
2628+
  for i = 0, 5 do
2629-
  local tick = Instance.new("Sound",char)
2629+
  spart.BrickColor = tors.BrickColor
2630-
  tick.SoundId = "rbxassetid://446876721"
2630+
  spart.Transparency = spart.Transparency + -0.05
2631-
  tick.Volume = 2.5
2631+
  spart.Position = tors.Position + vt(0,1,0)
2632-
  tick.Pitch = 0.5
2632+
  spart.Size = spart.Size + vt(1,1,1)
2633-
  tick:Play()
2633+
  wait(0)
2634-
msh.Scale = msh.Scale - vt(1,1,1)
2634+
  end
2635-
sloc.Transparency = sloc.Transparency + 0.015
2635+
  for i = 0, 10 do
2636-
local spart = Instance.new("Part",workspace)
2636+
  spart.BrickColor = tors.BrickColor
2637-
local msh2 = Instance.new("SpecialMesh",spart)
2637+
  wait(0.1)
2638-
msh2.MeshType = "Sphere"
2638+
  end
2639-
spart.Size = vt(2,2,2)
2639+
  for i = 0, 20 do
2640-
spart.Shape = "Ball"
2640+
  spart.BrickColor = tors.BrickColor
2641-
spart.BrickColor = tors.BrickColor
2641+
  spart.Transparency = spart.Transparency + 0.05
2642-
spart.Material = "Neon"
2642+
  spart.Position = tors.Position + vt(0,1,0)
2643
  spart.Size = spart.Size + vt(-5,-5,-5)
2644-
spart.Anchored = false
2644+
  wait(0)
2645-
msh2.Scale = msh.Scale/2
2645+
  end
2646-
spart.Rotation = hed.Rotation
2646+
  local sp = spart:Clone()
2647-
spart.CanCollide = false
2647+
  sp.Parent = workspace
2648-
spart.Position = sloc.Position + vt(math.random(-0,0),math.random(-0,0),math.random(-0,0))
2648+
  sp.Position = spart.Position
2649-
  local bv = Instance.new("BodyVelocity")
2649+
  local sp2 = sp:Clone()
2650-
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2650+
  sp2.Parent = workspace
2651-
  bv.velocity = mouse.Hit.lookVector * 125
2651+
  sp2.Transparency = 0.5
2652-
  bv.Parent = spart
2652+
  local msh2 = sp2.Mesh
2653-
sloc:Destroy()
2653+
  msh2.Scale = vt(1250,1250,1250)
2654-
  wait(0.00001)
2654+
wit = tors.BrickColor.Color
2655-
  pewdiepie=spart.Touched:connect(function(hit)
2655+
local glowz = Instance.new("ParticleEmitter")
2656-
  ExplodeMassen(100,spart)
2656+
glowz.LightEmission = 0.75
2657-
  end)
2657+
glowz.Parent = sp2
2658-
wait(5)
2658+
glowz.Texture = "rbxassetid://284205403"
2659-
sloc:Destroy()
2659+
glowz.Color = ColorSequence.new(wit)
2660-
tick:Destroy()
2660+
glowz.Size = NumberSequence.new(50)
2661-
s:Destroy()
2661+
glowz.Speed = NumberRange.new(425,450)
2662-
sen:Destroy()
2662+
glowz.LockedToPart = false
2663-
s2:Destroy()
2663+
glowz.Transparency = NumberSequence.new(0.75)
2664
glowz.RotSpeed = NumberRange.new(-2000,2000)
2665
glowz.Lifetime = NumberRange.new(1)
2666
glowz.Rate = 50000
2667
glowz.VelocitySpread = 9001
2668
  spart2.Parent = workspace
2669
  spart2.Mesh.Scale = vt(25, 90000, 25)
2670
  spart2.Position = tors.Position
2671
local seen = Instance.new("Sound",char)
2672
seen.SoundId = "rbxassetid://445796828"
2673
seen.Pitch = 0.75
2674
seen.Volume = 1.75
2675
seen.Looped = true
2676
seen:Play()
2677
local sen = Instance.new("Sound",char)
2678
sen.SoundId = "rbxassetid://289315275"
2679
sen.Pitch = 0.98
2680
sen.Volume = 2.65
2681
sen.Looped = false
2682
sen:Play()
2683
local tick = Instance.new("Sound",char)
2684
tick.SoundId = "rbxassetid://446876721"
2685
tick.Volume = 5
2686
tick.Pitch = 0.5
2687
tick:Play()
2688
local seena = Instance.new("Sound",char)
2689
seena.SoundId = "rbxassetid://300916057"
2690
seena.Pitch = 0.5
2691
seena.Volume = 2.5
2692
seena.Looped = false
2693
seena:Play()
2694
spart.Transparency = 0
2695
  ExplodeMass(1000,sp)
2696
  for i = 0, 450 do
2697
  spart2.Position = spart.Position + vt(math.random(-1,1),0,math.random(-1,1))
2698
  sp2.Position = spart.Position
2699
  spart2.Mesh.Scale = spart2.Mesh.Scale + vt(0.035, 0, 0.035)
2700
  spart2.BrickColor = tors.BrickColor
2701
  msh2.Scale = msh2.Scale + vt(3.5,3.5,3.5)
2702
  msh.Scale = msh.Scale + vt(50,50,50)
2703
  sp2.Transparency = sp2.Transparency + 0.0005
2704
  spart.Transparency = spart.Transparency + 0.0025
2705
  spart2.Transparency = spart2.Transparency + 0.0025
2706
  wait(0)
2707
  end
2708
  spart:Destroy()
2709
  seena:Destroy()
2710
  ff:Destroy()
2711
  seen:Destroy()
2712
  sen:Destroy()
2713
  tick:Destroy()
2714
  spart2:Destroy()
2715
  s:Destroy()
2716
  sp:Destroy()
2717
  sp2:Destroy()
2718
  s2:Destroy()
2719
end
2720
function dmg(dude)
2721
	if dude.Name ~= Character then
2722
		local bgf = Instance.new("BodyGyro", dude.Head)
2723
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
2724
		local val = Instance.new("BoolValue", dude)
2725
		val.Name = "IsHit"
2726
		local ds = coroutine.wrap(function()
2727
			dude:WaitForChild("Head"):BreakJoints()
2728
			wait(0.5)
2729
			targetted = nil
2730
			CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
2731
			coroutine.resume(coroutine.create(function()
2732
				for i, v in pairs(dude:GetChildren()) do
2733
					if v:IsA("Accessory") then
2734
						v:Destroy()
2735
					end
2736
					if v:IsA("Humanoid") then
2737
						v:Destroy()
2738
					end
2739
					if v:IsA("CharacterMesh") then
2740
						v:Destroy()
2741
					end
2742
					if v:IsA("Model") then
2743
						v:Destroy()
2744
					end
2745
					if v:IsA("Part") or v:IsA("MeshPart") then
2746
						for x, o in pairs(v:GetChildren()) do
2747
							if o:IsA("Decal") then
2748
								o:Destroy()
2749
							end
2750
						end
2751
						coroutine.resume(coroutine.create(function()
2752
							v.Material = "Neon"
2753
							v.CanCollide = false
2754
							local bld = Instance.new("ParticleEmitter", v)
2755
							bld.LightEmission = 1
2756
							bld.Texture = "rbxassetid://284205403"
2757
							bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
2758
							bld.Rate = 50
2759
							bld.Lifetime = NumberRange.new(1)
2760
							bld.Size = NumberSequence.new({
2761
								NumberSequenceKeypoint.new(0, 0.75, 0),
2762
								NumberSequenceKeypoint.new(1, 0, 0)
2763
							})
2764
							bld.Transparency = NumberSequence.new({
2765
								NumberSequenceKeypoint.new(0, 0, 0),
2766
								NumberSequenceKeypoint.new(1, 1, 0)
2767
							})
2768
							bld.Speed = NumberRange.new(0, 0)
2769
							bld.VelocitySpread = 50000
2770
							bld.Rotation = NumberRange.new(-500, 500)
2771
							bld.RotSpeed = NumberRange.new(-500, 500)
2772
							local sbs = Instance.new("BodyPosition", v)
2773
							sbs.P = 3000
2774
							sbs.D = 1000
2775
							sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
2776
							sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
2777
							v.Color = Color3.new(1, 1, 1)
2778
							coroutine.resume(coroutine.create(function()
2779
								for i = 0, 49 do
2780
									swait(1)
2781
									v.Transparency = v.Transparency + 0.02
2782
								end
2783
								CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
2784
								bld.Speed = NumberRange.new(1, 5)
2785
								bld.Acceleration = vt(0, 10, 0)
2786
								wait(0.5)
2787
								bld.Enabled = false
2788
								wait(3)
2789
								v:Destroy()
2790
								dude:Destroy()
2791
							end))
2792
						end))
2793
					end
2794
				end
2795
			end))
2796
		end)
2797
		ds()
2798
	end
2799
end
2800
function FindNearestHead(Position, Distance, SinglePlayer)
2801
	if SinglePlayer then
2802
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
2803
	end
2804
	local List = {}
2805
	for i, v in pairs(workspace:GetChildren()) do
2806
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
2807
			table.insert(List, v)
2808
		end
2809
	end
2810
	return List
2811
end
2812
function FaceMouse()
2813
	Cam = workspace.CurrentCamera
2814
	return {
2815
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
2816
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2817
	}
2818
end
2819
function FaceMouse2()
2820
	Cam = workspace.CurrentCamera
2821
	return {
2822
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
2823
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
2824
	}
2825
end
2826
local ModeOfGlitch = 1
2827
local storehumanoidWS = 16
2828
function ExtinctiveHeartbreak()
2829
	local targetted
2830
	if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2831
		targetted = mouse.Target.Parent
2832
	end
2833
	if targetted ~= nil then
2834
		attack = true
2835
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2836
		for i = 0, 9 do
2837
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2838
		end
2839
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2840
		local originalpos = root.CFrame
2841
		RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
2842
		for i = 0, 9 do
2843
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2844
		end
2845
		hum.WalkSpeed = 0
2846
		targetted.Head.Anchored = true
2847
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2848
		for i = 0, 2, 0.1 do
2849
			swait()
2850
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2851
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
2852
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
2853
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2854
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
2855
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
2856
		end
2857
		coroutine.resume(coroutine.create(function()
2858
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
2859
			bld.LightEmission = 0.1
2860
			bld.Texture = "rbxassetid://284205403"
2861
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2862
			bld.Rate = 500
2863
			bld.Lifetime = NumberRange.new(1)
2864
			bld.Size = NumberSequence.new({
2865
				NumberSequenceKeypoint.new(0, 2, 0),
2866
				NumberSequenceKeypoint.new(1, 0, 0)
2867
			})
2868
			bld.Acceleration = vt(0, -25, 0)
2869
			bld.Transparency = NumberSequence.new({
2870
				NumberSequenceKeypoint.new(0, 0, 0),
2871
				NumberSequenceKeypoint.new(1, 0, 0)
2872
			})
2873
			bld.Speed = NumberRange.new(10, 50)
2874
			bld.EmissionDirection = "Front"
2875
			bld.VelocitySpread = 25
2876
			bld.Rotation = NumberRange.new(-500, 500)
2877
			bld.RotSpeed = NumberRange.new(-500, 500)
2878
		end))
2879
		coroutine.resume(coroutine.create(function()
2880
			bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
2881
			bld.LightEmission = 0.1
2882
			bld.Texture = "rbxassetid://284205403"
2883
			bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
2884
			bld.Rate = 500
2885
			bld.Lifetime = NumberRange.new(1)
2886
			bld.Size = NumberSequence.new({
2887
				NumberSequenceKeypoint.new(0, 2, 0),
2888
				NumberSequenceKeypoint.new(1, 0, 0)
2889
			})
2890
			bld.Acceleration = vt(0, -25, 0)
2891
			bld.Transparency = NumberSequence.new({
2892
				NumberSequenceKeypoint.new(0, 0, 0),
2893
				NumberSequenceKeypoint.new(1, 0, 0)
2894
			})
2895
			bld.Speed = NumberRange.new(10, 50)
2896
			bld.EmissionDirection = "Front"
2897
			bld.VelocitySpread = 25
2898
			bld.Rotation = NumberRange.new(-500, 500)
2899
			bld.RotSpeed = NumberRange.new(-500, 500)
2900
		end))
2901
		CameraEnshaking(5, 5)
2902
		game:GetService("Debris"):AddItem(bld, 3)
2903
		dmg(targetted)
2904
		CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
2905
		for i = 0, 1, 0.1 do
2906
			swait()
2907
			RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2908
			LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
2909
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
2910
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
2911
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
2912
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
2913
		end
2914
		CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
2915
		for i = 0, 9 do
2916
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2917
		end
2918
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2919
		root.CFrame = originalpos
2920
		for i = 0, 9 do
2921
			sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
2922
		end
2923
		sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
2924
		bld.Enabled = false
2925
		attack = false
2926
		hum.WalkSpeed = storehumanoidWS
2927
	end
2928
end
2929
function PureBomb()
2930
	attack = true
2931
	local orb = Instance.new("Part", char)
2932
	orb.Anchored = true
2933
	orb.BrickColor = BrickColor.new("Toothpaste")
2934
	orb.CanCollide = false
2935
	orb.FormFactor = 3
2936
	orb.Name = "Ring"
2937
	orb.Material = "Neon"
2938
	orb.Size = Vector3.new(1, 1, 1)
2939
	orb.Transparency = 0
2940
	orb.TopSurface = 0
2941
	orb.BottomSurface = 0
2942
	local orbm = Instance.new("SpecialMesh", orb)
2943
	orbm.MeshType = "Sphere"
2944
	orbm.Name = "SizeMesh"
2945
	orbm.Scale = vt(0, 0, 0)
2946
	local scaled = 0.1
2947
	local posid = 0
2948
	CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
2949
	for i = 0, 5, 0.1 do
2950
		swait()
2951
		scaled = scaled - 0.001
2952
		posid = posid - scaled
2953
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2954
		orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
2955
		sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
2956
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
2957
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
2958
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2959
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
2960
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
2961
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
2962
	end
2963
	for i = 0, 2, 0.1 do
2964
		swait()
2965
		orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
2966
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
2967
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
2968
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
2969
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
2970
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
2971
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
2972
	end
2973
	coroutine.resume(coroutine.create(function()
2974
		orb.Anchored = false
2975
		CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
2976
		local a = Instance.new("Part", workspace)
2977
		a.Name = "Direction"
2978
		a.Anchored = true
2979
		a.BrickColor = bc("Bright red")
2980
		a.Material = "Neon"
2981
		a.Transparency = 1
2982
		a.CanCollide = false
2983
		local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
2984
		local ignore = orb
2985
		local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2986
		a.BottomSurface = 10
2987
		a.TopSurface = 10
2988
		local distance = (orb.CFrame.p - position).magnitude
2989
		a.Size = Vector3.new(0.1, 0.1, 0.1)
2990
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
2991
		orb.CFrame = a.CFrame
2992
		a:Destroy()
2993
		local bv = Instance.new("BodyVelocity")
2994
		bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2995
		bv.velocity = orb.CFrame.lookVector * 125
2996
		bv.Parent = orb
2997
		local hitted = false
2998
		game:GetService("Debris"):AddItem(orb, 15)
2999
		wait()
3000
		local hit = orb.Touched:connect(function(hit)
3001
			if hitted == false then
3002
				hitted = true
3003
				CameraEnshaking(10, 2.5)
3004
				CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
3005
				MagniDamage(orb, 65, 65, 90, 0, "Normal")
3006
				sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
3007
				sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
3008
				for i = 0, 9 do
3009
					sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
3010
					sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
3011
				end
3012
				orb.Anchored = true
3013
				orb.Transparency = 1
3014
				wait(8)
3015
				orb:Destroy()
3016
			end
3017
		end)
3018
	end))
3019
	for i = 0, 1, 0.1 do
3020
		swait()
3021
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
3022
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
3023
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
3024
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
3025
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
3026
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
3027
	end
3028
	attack = false
3029
end
3030
function ChaosGroundStrike()
3031
	attack = true
3032
	for i = 0, 2, 0.1 do
3033
		swait()
3034
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3035
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3036
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3037
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3038
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3039
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3040
	end
3041
	CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
3042
	CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
3043
	CameraEnshaking(4, 12)
3044
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
3045
		if v:FindFirstChild("Head") then
3046
			dmg(v)
3047
		end
3048
	end
3049
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
3050
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
3051
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
3052
	for i = 0, 2, 0.1 do
3053
		swait()
3054
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3055
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3056
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3057
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3058
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3059
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3060
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3061
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3062
	end
3063
	attack = false
3064
end
3065
function ChaosBegone()
3066
	attack = true
3067
	chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
3068
	for i = 0, 10, 0.1 do
3069
		swait()
3070
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3071
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
3072
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3073
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3074
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
3075
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
3076
	end
3077
	chatfunc("DIE!!", BrickColor.random().Color)
3078
	CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
3079
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
3080
	CameraEnshaking(5, 25)
3081
	for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
3082
		if v:FindFirstChild("Head") then
3083
			dmg(v)
3084
		end
3085
	end
3086
	sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
3087
	sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
3088
	sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
3089
	for i = 0, 3, 0.1 do
3090
		swait()
3091
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3092
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3093
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3094
		sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
3095
		RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3096
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
3097
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3098
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
3099
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
3100
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
3101
	end
3102
	attack = false
3103
end
3104
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
3105
	local orb = Instance.new("Part", char)
3106
	orb.Anchored = true
3107
	orb.BrickColor = color
3108
	orb.CanCollide = false
3109
	orb.FormFactor = 3
3110
	orb.Name = "Ring"
3111
	orb.Material = "Neon"
3112
	orb.Size = Vector3.new(1, 1, 1)
3113
	orb.Transparency = 0
3114
	orb.TopSurface = 0
3115
	orb.BottomSurface = 0
3116
	local orbm = Instance.new("SpecialMesh", orb)
3117
	orbm.MeshType = "Sphere"
3118
	orb.CFrame = positted
3119
	orbm.Name = "SizeMesh"
3120
	orbm.Scale = vt(1, 1, 1)
3121
	CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
3122
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
3123
	coroutine.resume(coroutine.create(function()
3124
		wait(timer)
3125
		CameraEnshaking(3, ShakePower)
3126
		orb.Transparency = 1
3127
		MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
3128
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
3129
		CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
3130
		wait(3)
3131
		orb:Destroy()
3132
	end))
3133
end
3134
function orb_spawn(positted, timer)
3135
	local randomcol = math.random(1, 2)
3136
	local orb = Instance.new("Part", char)
3137
	orb.Anchored = true
3138
	if randomcol == 1 then
3139
		orb.BrickColor = BrickColor.new("White")
3140
	elseif randomcol == 2 then
3141
		orb.BrickColor = BrickColor.new("Really black")
3142
	end
3143
	orb.CanCollide = false
3144
	orb.FormFactor = 3
3145
	orb.Name = "Ring"
3146
	orb.Material = "Neon"
3147
	orb.Size = Vector3.new(1, 1, 1)
3148
	orb.Transparency = 0
3149
	orb.TopSurface = 0
3150
	orb.BottomSurface = 0
3151
	local orbm = Instance.new("SpecialMesh", orb)
3152
	orbm.MeshType = "Sphere"
3153
	orb.CFrame = positted
3154
	orbm.Name = "SizeMesh"
3155
	orbm.Scale = vt(1, 1, 1)
3156
	CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
3157
	sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
3158
	for i = 0, 2 do
3159
		sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
3160
	end
3161
	coroutine.resume(coroutine.create(function()
3162
		wait(timer)
3163
		CameraEnshaking(3, 2)
3164
		orb.Transparency = 1
3165
		MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
3166
		sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
3167
		for i = 0, 4 do
3168
			sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
3169
		end
3170
		CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
3171
		wait(3)
3172
		orb:Destroy()
3173
	end))
3174
end
3175
function scattercorrupt()
3176
	attack = true
3177
	local rot = 0
3178
	local randomrotations = math.random(1, 2)
3179
	local lookv = 2.5
3180
	local power = 5
3181
	sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
3182
	sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
3183
	for i = 0, 9 do
3184
		sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
3185
	end
3186
	CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
3187
	CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
3188
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
3189
	CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
3190
	CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
3191
	local hite = Instance.new("Part", char)
3192
	hite.Anchored = true
3193
	hite.CanCollide = false
3194
	hite.FormFactor = 3
3195
	hite.Name = "Ring"
3196
	hite.Material = "Neon"
3197
	hite.Size = Vector3.new(1, 1, 1)
3198
	hite.Transparency = 1
3199
	hite.TopSurface = 0
3200
	hite.BottomSurface = 0
3201
	hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
3202
	local rem = Instance.new("Part", char)
3203
	rem.Anchored = true
3204
	rem.CanCollide = false
3205
	rem.FormFactor = 3
3206
	rem.Name = "Ring"
3207
	rem.Material = "Neon"
3208
	rem.Size = Vector3.new(1, 1, 1)
3209
	rem.Transparency = 1
3210
	rem.TopSurface = 0
3211
	rem.BottomSurface = 0
3212
	rem.CFrame = hite.CFrame
3213
	local rem2 = rem:Clone()
3214
	rem2.Parent = char
3215
	rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3216
	local rem3 = rem:Clone()
3217
	rem3.Parent = char
3218
	rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3219
	local rem4 = rem:Clone()
3220
	rem4.Parent = char
3221
	rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3222
	hite:Destroy()
3223
	coroutine.resume(coroutine.create(function()
3224
		for i = 0, 24 do
3225
			swait(1)
3226
			if randomrotations == 1 then
3227
				rot = rot + 1
3228
			elseif randomrotations == 2 then
3229
				rot = rot - 1
3230
			end
3231
			power = power + 0.5
3232
			lookv = lookv + 7.5
3233
			rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
3234
			rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
3235
			rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
3236
			rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
3237
			orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3238
			orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3239
			orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3240
			orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
3241
		end
3242
	end))
3243
	attack = false
3244
end
3245
function deadworld()
3246
hum.WalkSpeed = 0
3247
attack = true
3248
chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
3249
for i = 0,10,0.1 do
3250
swait()
3251
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
3252
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
3253
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
3254
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
3255
RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
3256
LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
3257
end
3258
coroutine.resume(coroutine.create(function()
3259
CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
3260
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3261
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3262
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3263
coroutine.resume(coroutine.create(function()
3264
for i = 0, 9 do
3265
swait(3)
3266
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3267
end
3268
end))
3269
CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
3270
CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
3271
local blastpitch = 1
3272
for i = 0,2 do
3273
wait(1.5)
3274
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3275
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3276
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
3277
coroutine.resume(coroutine.create(function()
3278
for i = 0, 9 do
3279
swait(3)
3280
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
3281
end
3282
end))
3283
blastpitch = blastpitch - 0.15
3284
CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
3285
end
3286
wait(2)
3287
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
3288
hum.Health = math.huge
3289
		if v:FindFirstChild("Head") then
3290
dmg(v)
3291
end
3292
end
3293
CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
3294
CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
3295
sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3296
sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3297
sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
3298
coroutine.resume(coroutine.create(function()
3299
for i = 0, 49 do
3300
swait(3)
3301
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
3302
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
3303
end
3304
end))
3305
end))
3306
attack = false
3307
hum.WalkSpeed = 30
3308
end
3309
function yinyangi()
3310
	attack = true
3311
	for i = 0, 2, 0.1 do
3312
		swait()
3313
		RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
3314
		LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
3315
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
3316
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
3317
		RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
3318
		LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
3319
	end
3320
	local bv = Instance.new("BodyVelocity")
3321
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3322
	bv.velocity = root.CFrame.lookVector * 175
3323
	bv.Parent = root
3324
	for Rotations = 0, 9 do
3325
		for i = 0, 1, 0.5 do
3326
			swait()
3327
			bv.velocity = root.CFrame.lookVector * 175
3328
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3329
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3330
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
3331
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3332
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3333
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3334
		end
3335
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3336
		for i = 0, 1, 0.5 do
3337
			swait()
3338
			bv.velocity = root.CFrame.lookVector * 175
3339
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3340
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3341
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
3342
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3343
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3344
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3345
		end
3346
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3347
		for i = 0, 1, 0.5 do
3348
			swait()
3349
			bv.velocity = root.CFrame.lookVector * 175
3350
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3351
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3352
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
3353
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3354
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3355
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3356
		end
3357
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3358
		for i = 0, 1, 0.5 do
3359
			swait()
3360
			bv.velocity = root.CFrame.lookVector * 175
3361
			RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
3362
			LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
3363
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
3364
			Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
3365
			RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
3366
			LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
3367
		end
3368
		orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
3369
	end
3370
	bv:Destroy()
3371
	attack = false
3372
end
3373
function Wip()
3374
	attack = true
3375
	local rngb = Instance.new("Part", char)
3376
	rngb.Anchored = true
3377
	rngb.BrickColor = origcolor
3378
	rngb.CanCollide = false
3379
	rngb.FormFactor = 3
3380
	rngb.Name = "Ring"
3381
	rngb.Material = "Neon"
3382
	rngb.Size = Vector3.new(1, 0.05, 1)
3383
	rngb.Transparency = 1
3384
	rngb.TopSurface = 0
3385
	rngb.BottomSurface = 0
3386
	local rngmb = Instance.new("SpecialMesh", rngb)
3387
	rngmb.MeshType = "Brick"
3388
	rngmb.Name = "SizeMesh"
3389
	rngmb.Scale = vt(0, 1, 0)
3390
	local orb = rngb:Clone()
3391
	orb.Parent = char
3392
	orb.Transparency = 0
3393
	orb.BrickColor = BrickColor.new("White")
3394
	orb.Size = vt(1, 1, 1)
3395
	local orbmish = orb.SizeMesh
3396
	orbmish.Scale = vt(0, 0, 0)
3397
	orbmish.MeshType = "Sphere"
3398
	local orbe = rngb:Clone()
3399
	orbe.Parent = char
3400
	orbe.Transparency = 0.5
3401
	orbe.BrickColor = BrickColor.new("New Yeller")
3402
	orbe.Size = vt(1, 1, 1)
3403
	local orbmish2 = orbe.SizeMesh
3404
	orbmish2.Scale = vt(0, 0, 0)
3405
	orbmish2.MeshType = "Sphere"
3406
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3407
	rngb:Destroy()
3408
	for i = 0, 5, 0.1 do
3409
		swait()
3410
		if rainbowmode == true then
3411
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3412
		end
3413
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3414
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3415
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3416
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3417
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3418
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3419
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3420
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3421
		RootPart.CFrame = FaceMouse()[1]
3422
	end
3423
	orbe.Transparency = 1
3424
	orb.Transparency = 1
3425
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3426
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3427
	local a = Instance.new("Part", Character)
3428
	a.Name = "Direction"
3429
	a.Anchored = true
3430
	a.BrickColor = bc("White")
3431
	a.Material = "Neon"
3432
	a.Transparency = 0
3433
	a.Shape = "Cylinder"
3434
	a.CanCollide = false
3435
	local a2 = Instance.new("Part", Character)
3436
	a2.Name = "Direction"
3437
	a2.Anchored = true
3438
	a2.BrickColor = bc("New Yeller")
3439
	a2.Color = Color3.new(r / 255, g / 255, b / 255)
3440
	a2.Material = "Neon"
3441
	a2.Transparency = 0.5
3442
	a2.Shape = "Cylinder"
3443
	a2.CanCollide = false
3444
	local ba = Instance.new("Part", Character)
3445
	ba.Name = "HitDirect"
3446
	ba.Anchored = true
3447
	ba.BrickColor = bc("Really black")
3448
	ba.Material = "Neon"
3449
	ba.Transparency = 1
3450
	ba.CanCollide = false
3451
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3452
	local ignore = Character
3453
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3454
	a.BottomSurface = 10
3455
	a.TopSurface = 10
3456
	a2.BottomSurface = 10
3457
	a2.TopSurface = 10
3458
	local distance = (orb.CFrame.p - position).magnitude
3459
	a.Size = Vector3.new(distance, 1, 1)
3460
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3461
	a2.Size = Vector3.new(distance, 1, 1)
3462
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3463
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3464
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3465
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3466
	game:GetService("Debris"):AddItem(a, 20)
3467
	game:GetService("Debris"):AddItem(a2, 20)
3468
	game:GetService("Debris"):AddItem(ba, 20)
3469
	local msh = Instance.new("SpecialMesh", a)
3470
	msh.MeshType = "Cylinder"
3471
	msh.Scale = vt(1, 25, 25)
3472
	local msh2 = Instance.new("SpecialMesh", a2)
3473
	msh2.MeshType = "Cylinder"
3474
	msh2.Scale = vt(1, 30, 30)
3475
	for i = 0, 10, 0.1 do
3476
		swait()
3477
		CameraEnshaking(1, 5)
3478
		a2.Color = Color3.new(r / 255, g / 255, b / 255)
3479
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3480
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3481
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3482
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3483
		distance = (orb.CFrame.p - position).magnitude
3484
		if typrot == 1 then
3485
			rotation = rotation + 2.5
3486
		elseif typrot == 2 then
3487
			rotation = rotation - 2.5
3488
		end
3489
		RootPart.CFrame = FaceMouse()[1]
3490
		a.Size = Vector3.new(distance, 1, 1)
3491
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3492
		a2.Size = Vector3.new(distance, 1, 1)
3493
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3494
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3495
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3496
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3497
		msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
3498
		msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
3499
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3500
		sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
3501
		MagniDamage(ba, 30, 500, 60000, 0, "Normal")
3502
	end
3503
	a:Destroy()
3504
	a2:Destroy()
3505
	ba:Destroy()
3506
	orb:Destroy()
3507
	orbe:Destroy()
3508
	attack = false
3509
end
3510
function UniversalSpark()
3511
	attack = true
3512
	local rngb = Instance.new("Part", char)
3513
	rngb.Anchored = true
3514
	rngb.BrickColor = origcolor
3515
	rngb.CanCollide = false
3516
	rngb.FormFactor = 3
3517
	rngb.Name = "Ring"
3518
	rngb.Material = "Neon"
3519
	rngb.Size = Vector3.new(1, 0.05, 1)
3520
	rngb.Transparency = 1
3521
	rngb.TopSurface = 0
3522
	rngb.BottomSurface = 0
3523
	local rngmb = Instance.new("SpecialMesh", rngb)
3524
	rngmb.MeshType = "Brick"
3525
	rngmb.Name = "SizeMesh"
3526
	rngmb.Scale = vt(0, 1, 0)
3527
	local orb = rngb:Clone()
3528
	orb.Parent = char
3529
	orb.Transparency = 0
3530
	orb.BrickColor = BrickColor.new("White")
3531
	orb.Size = vt(1, 1, 1)
3532
	local orbmish = orb.SizeMesh
3533
	orbmish.Scale = vt(0, 0, 0)
3534
	orbmish.MeshType = "Sphere"
3535
	local orbe = rngb:Clone()
3536
	orbe.Parent = char
3537
	orbe.Transparency = 0.5
3538
	orbe.BrickColor = BrickColor.new("New Yeller")
3539
	orbe.Size = vt(1, 1, 1)
3540
	local orbmish2 = orbe.SizeMesh
3541
	orbmish2.Scale = vt(0, 0, 0)
3542
	orbmish2.MeshType = "Sphere"
3543
	orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3544
	rngb:Destroy()
3545
	for i = 0, 5, 0.1 do
3546
		swait()
3547
		if rainbowmode == true then
3548
			orbe.Color = Color3.new(r / 255, g / 255, b / 255)
3549
		end
3550
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3551
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
3552
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
3553
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
3554
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
3555
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3556
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3557
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3558
		RootPart.CFrame = FaceMouse()[1]
3559
	end
3560
	orbe.Transparency = 1
3561
	orb.Transparency = 1
3562
	orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
3563
	CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
3564
	CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
3565
	CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
3566
	CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
3567
	CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
3568
	CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
3569
	CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
3570
	local xd = Instance.new("Sound", char)
3571
	xd.SoundId = "rbxassetid://445796828"
3572
	xd.Pitch = 0.75
3573
	xd.Looped = true
3574
	xd.Volume = 1.25
3575
	xd:Play()
3576
	local a = Instance.new("Part", Character)
3577
	a.Name = "Direction"
3578
	a.Anchored = true
3579
	a.BrickColor = bc("Alder")
3580
	a.Color = MAINRUINCOLOR.Color
3581
	a.Material = "Neon"
3582
	a.Transparency = 0.5
3583
	a.Shape = "Cylinder"
3584
	a.CanCollide = false
3585
	local a2 = Instance.new("Part", Character)
3586
	a2.Name = "Direction"
3587
	a2.Anchored = true
3588
	a2.BrickColor = bc("New Yeller")
3589
	a2.Color = MAINRUINCOLOR.Color
3590
	a2.Material = "Neon"
3591
	a2.Transparency = 0.5
3592
	a2.Shape = "Cylinder"
3593
	a2.CanCollide = false
3594
	local ba = Instance.new("Part", Character)
3595
	ba.Name = "HitDirect"
3596
	ba.Anchored = true
3597
	ba.BrickColor = bc("Really black")
3598
	ba.Material = "Neon"
3599
	ba.Transparency = 1
3600
	ba.CanCollide = false
3601
	local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3602
	local ignore = Character
3603
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3604
	a.BottomSurface = 10
3605
	a.TopSurface = 10
3606
	a2.BottomSurface = 10
3607
	a2.TopSurface = 10
3608
	local distance = (orb.CFrame.p - position).magnitude
3609
	a.Size = Vector3.new(distance, 1, 1)
3610
	a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3611
	a2.Size = Vector3.new(distance, 1, 1)
3612
	a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3613
	ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3614
	a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3615
	a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3616
	game:GetService("Debris"):AddItem(a, 60)
3617
	game:GetService("Debris"):AddItem(a2, 60)
3618
	game:GetService("Debris"):AddItem(ba, 60)
3619
	local outerscale = 0
3620
	local msh = Instance.new("SpecialMesh", a)
3621
	msh.MeshType = "Cylinder"
3622
	msh.Scale = vt(1, 0, 0)
3623
	local msh2 = Instance.new("SpecialMesh", a2)
3624
	msh2.MeshType = "Cylinder"
3625
	msh2.Scale = vt(1, 0, 0)
3626
	for i = 0, 2, 0.1 do
3627
		swait()
3628
		CameraEnshaking(1, 1)
3629
		msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
3630
		msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
3631
		outerscale = outerscale - 0.015
3632
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3633
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3634
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3635
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3636
		distance = (orb.CFrame.p - position).magnitude
3637
		if typrot == 1 then
3638
			rotation = rotation + 2.5
3639
		elseif typrot == 2 then
3640
			rotation = rotation - 2.5
3641
		end
3642
		RootPart.CFrame = FaceMouse()[1]
3643
		a.Size = Vector3.new(distance, 1, 1)
3644
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3645
		a2.Size = Vector3.new(distance, 1, 1)
3646
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3647
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3648
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3649
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3650
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3651
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3652
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3653
	end
3654
	for z = 0, 2 do
3655
		for i = 0, 4, 0.1 do
3656
			swait()
3657
			CameraEnshaking(1, 1)
3658
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3659
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3660
			outerscale = outerscale + 0.015
3661
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3662
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3663
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3664
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3665
			distance = (orb.CFrame.p - position).magnitude
3666
			if typrot == 1 then
3667
				rotation = rotation + 2.5
3668
			elseif typrot == 2 then
3669
				rotation = rotation - 2.5
3670
			end
3671
			RootPart.CFrame = FaceMouse()[1]
3672
			a.Size = Vector3.new(distance, 1, 1)
3673
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3674
			a2.Size = Vector3.new(distance, 1, 1)
3675
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3676
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3677
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3678
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3679
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3680
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3681
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3682
		end
3683
		for i = 0, 4, 0.1 do
3684
			swait()
3685
			CameraEnshaking(1, 1)
3686
			msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3687
			msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3688
			outerscale = outerscale - 0.015
3689
			orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3690
			orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3691
			ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3692
			hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3693
			distance = (orb.CFrame.p - position).magnitude
3694
			if typrot == 1 then
3695
				rotation = rotation + 2.5
3696
			elseif typrot == 2 then
3697
				rotation = rotation - 2.5
3698
			end
3699
			RootPart.CFrame = FaceMouse()[1]
3700
			a.Size = Vector3.new(distance, 1, 1)
3701
			a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3702
			a2.Size = Vector3.new(distance, 1, 1)
3703
			a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3704
			ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3705
			a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3706
			a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3707
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3708
			sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3709
			MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3710
		end
3711
	end
3712
	for i = 0, 4, 0.1 do
3713
		swait()
3714
		CameraEnshaking(1, 1)
3715
		msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
3716
		msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
3717
		xd.Volume = xd.Volume - 0.025
3718
		a.Transparency = a.Transparency + 0.025
3719
		a2.Transparency = a2.Transparency + 0.025
3720
		outerscale = outerscale - 0.015
3721
		orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3722
		orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
3723
		ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
3724
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
3725
		distance = (orb.CFrame.p - position).magnitude
3726
		if typrot == 1 then
3727
			rotation = rotation + 2.5
3728
		elseif typrot == 2 then
3729
			rotation = rotation - 2.5
3730
		end
3731
		RootPart.CFrame = FaceMouse()[1]
3732
		a.Size = Vector3.new(distance, 1, 1)
3733
		a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3734
		a2.Size = Vector3.new(distance, 1, 1)
3735
		a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
3736
		ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
3737
		a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
3738
		a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
3739
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3740
		sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
3741
		MagniDamage(ba, 100, 500, 60000, 0, "Normal")
3742
	end
3743
	xd:Destroy()
3744
	a:Destroy()
3745
	a2:Destroy()
3746
	ba:Destroy()
3747
	orb:Destroy()
3748
	orbe:Destroy()
3749
	attack = false
3750
end
3751
function resetmode()
3752
	rainbowmode = false
3753
	chaosmode = false
3754
	RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
3755
	ModeOfGlitch = 1
3756
	storehumanoidWS = 16
3757
	for i, v in pairs(mw2:GetChildren()) do
3758
		if v:IsA("Part") then
3759
			v.BrickColor = BrickColor.new("Really red")
3760
			v.Material = "Neon"
3761
		end
3762
	end
3763
	for i, v in pairs(mw1:GetChildren()) do
3764
		if v:IsA("Part") then
3765
			v.Transparency = 1
3766
			v.BrickColor = BrickColor.new("Really red")
3767
			v.Material = "Neon"
3768
		end
3769
	end
3770
	MAINRUINCOLOR = BrickColor.new("Really red")
3771
	hum.WalkSpeed = 16
3772
	newTheme("rbxassetid://415898123", 0, 1, 10)
3773
	for i, v in pairs(m:GetChildren()) do
3774
		if v:IsA("Part") then
3775
			v.BrickColor = BrickColor.new("Really black")
3776
			v.Material = "Glass"
3777
		end
3778
	end
3779
	for i, v in pairs(m2:GetChildren()) do
3780
		if v:IsA("Part") then
3781
			v.BrickColor = BrickColor.new("Crimson")
3782
			v.Material = "Granite"
3783
		end
3784
	end
3785
	for i, v in pairs(m3:GetChildren()) do
3786
		if v:IsA("Part") then
3787
			v.BrickColor = BrickColor.new("Really red")
3788
			v.Material = "Neon"
3789
		end
3790
	end
3791
	for i, v in pairs(extrawingmod1:GetChildren()) do
3792
		if v:IsA("Part") then
3793
			v.Transparency = 1
3794
			v.BrickColor = BrickColor.new("White")
3795
			v.Material = "Neon"
3796
		end
3797
	end
3798
	for i, v in pairs(extrawingmod2:GetChildren()) do
3799
		if v:IsA("Part") then
3800
			v.Transparency = 1
3801
			v.BrickColor = BrickColor.new("White")
3802
			v.Material = "Neon"
3803
		end
3804
	end
3805
end
3806
function attackone()
3807
	attack = true
3808
	for i = 0, 1, 0.1 do
3809
		swait()
3810
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
3811
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
3812
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3813
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
3814
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3815
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3816
	end
3817
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
3818
	local hitb = Instance.new("Part", char)
3819
	hitb.Anchored = true
3820
	hitb.CanCollide = false
3821
	hitb.FormFactor = 3
3822
	hitb.Name = "Ring"
3823
	hitb.Material = "Neon"
3824
	hitb.Size = Vector3.new(1, 1, 1)
3825
	hitb.Transparency = 1
3826
	hitb.TopSurface = 0
3827
	hitb.BottomSurface = 0
3828
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3829
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3830
	hitb:Destroy()
3831
	for i = 0, 1, 0.1 do
3832
		swait()
3833
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
3834
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
3835
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
3836
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
3837
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3838
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3839
	end
3840
	attack = false
3841
end
3842
function attacktwo()
3843
	attack = true
3844
	for i = 0, 1, 0.1 do
3845
		swait()
3846
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
3847
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
3848
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3849
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
3850
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
3851
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
3852
	end
3853
	CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
3854
	local hitb = Instance.new("Part", char)
3855
	hitb.Anchored = true
3856
	hitb.CanCollide = false
3857
	hitb.FormFactor = 3
3858
	hitb.Name = "Ring"
3859
	hitb.Material = "Neon"
3860
	hitb.Size = Vector3.new(1, 1, 1)
3861
	hitb.Transparency = 1
3862
	hitb.TopSurface = 0
3863
	hitb.BottomSurface = 0
3864
	hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
3865
	MagniDamage(hitb, 3, 10, 30, 0, "Normal")
3866
	hitb:Destroy()
3867
	for i = 0, 1, 0.1 do
3868
		swait()
3869
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
3870
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
3871
		RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
3872
		LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
3873
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
3874
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
3875
	end
3876
	attack = false
3877
end
3878
function attackthree()
3879
	attack = true
3880
	for i = 0, 1, 0.1 do
3881
		swait()
3882
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
3883
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
3884
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
3885
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
3886
		RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
3887
		LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
3888
	end
3889
	local distlook = 5
3890
	for i = 0, 4 do
3891
		swait(2)
3892
		CameraEnshaking(2, 3)
3893
		local hite = Instance.new("Part", char)
3894
		hite.Anchored = true
3895
		hite.CanCollide = false
3896
		hite.FormFactor = 3
3897
		hite.Name = "Ring"
3898
		hite.Material = "Neon"
3899
		hite.Size = Vector3.new(1, 1, 1)
3900
		hite.Transparency = 1
3901
		hite.TopSurface = 0
3902
		hite.BottomSurface = 0
3903
		hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
3904
		sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
3905
		sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
3906
		MagniDamage(hite, 10, 15, 35, 0, "Normal")
3907
		for i = 0, 2 do
3908
			sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3909
			sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3910
			sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
3911
		end
3912
		CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
3913
		CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
3914
		game:GetService("Debris"):AddItem(hite, 5)
3915
		distlook = distlook + 10
3916
	end
3917
	attack = false
3918
end
3919
local attacktype = 1
3920
mouse.Button1Down:connect(function()
3921
	if attack == false and attacktype == 1 then
3922
		attacktype = 2
3923
		attackone()
3924
	elseif attack == false and attacktype == 2 then
3925
		attacktype = 3
3926
		attacktwo()
3927
	elseif attack == false and attacktype == 3 then
3928
		attacktype = 1
3929
		attackthree()
3930
	elseif attack == false and attacktype == 4 then
3931
		attacktype = 1
3932
	end
3933
end)
3934
mouse.KeyDown:connect(function(k)
3935
	if k == "q" and attack == false and ModeOfGlitch ~= 2 then
3936
		ModeOfGlitch = 2
3937
		storehumanoidWS = 16
3938
		hum.WalkSpeed = 16
3939
		rainbowmode = false
3940
		chaosmode = false
3941
		RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
3942
		newTheme("rbxassetid://1119453744", 20.25, 1, 1)
3943
		MAINRUINCOLOR = BrickColor.new("Toothpaste")
3944
		for i, v in pairs(mw2:GetChildren()) do
3945
			if v:IsA("Part") then
3946
				v.BrickColor = MAINRUINCOLOR
3947
				v.Material = "Neon"
3948
			end
3949
		end
3950
		for i, v in pairs(mw1:GetChildren()) do
3951
			if v:IsA("Part") then
3952
				v.Transparency = 1
3953
				v.BrickColor = MAINRUINCOLOR
3954
				v.Material = "Neon"
3955
			end
3956
		end
3957
		for i, v in pairs(m:GetChildren()) do
3958
			if v:IsA("Part") then
3959
				v.BrickColor = BrickColor.new("White")
3960
				v.Material = "Ice"
3961
			end
3962
		end
3963
		for i, v in pairs(m2:GetChildren()) do
3964
			if v:IsA("Part") then
3965
				v.BrickColor = BrickColor.new("Pastel light blue")
3966
				v.Material = "Glass"
3967
			end
3968
		end
3969
		for i, v in pairs(m3:GetChildren()) do
3970
			if v:IsA("Part") then
3971
				v.BrickColor = BrickColor.new("Toothpaste")
3972
				v.Material = "Neon"
3973
			end
3974
		end
3975
		for i, v in pairs(extrawingmod1:GetChildren()) do
3976
			if v:IsA("Part") then
3977
				v.Transparency = 1
3978
				v.BrickColor = BrickColor.new("White")
3979
				v.Material = "Neon"
3980
			end
3981
		end
3982
		for i, v in pairs(extrawingmod2:GetChildren()) do
3983
			if v:IsA("Part") then
3984
				v.Transparency = 1
3985
				v.BrickColor = BrickColor.new("White")
3986
				v.Material = "Neon"
3987
			end
3988
		end
3989
	elseif k == "q" and attack == false and ModeOfGlitch == 2 then
3990
		resetmode()
3991
	end
3992
	if k == "e" and attack == false and ModeOfGlitch ~= 3 then
3993
		ModeOfGlitch = 3
3994
		storehumanoidWS = 16
3995
		hum.WalkSpeed = 16
3996
		rainbowmode = false
3997
		chaosmode = false
3998
		RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
3999
		newTheme("rbxassetid://1509634377", 58.15, 1,2)
4000
		MAINRUINCOLOR = BrickColor.new("Royal purple")
4001
		for i, v in pairs(mw2:GetChildren()) do
4002
			if v:IsA("Part") then
4003
				v.BrickColor = MAINRUINCOLOR
4004
				v.Material = "Neon"
4005
			end
4006
		end
4007
		for i, v in pairs(mw1:GetChildren()) do
4008
			if v:IsA("Part") then
4009
				v.Transparency = 1
4010
				v.BrickColor = MAINRUINCOLOR
4011
				v.Material = "Neon"
4012
			end
4013
		end
4014
		for i, v in pairs(m:GetChildren()) do
4015
			if v:IsA("Part") then
4016
				v.BrickColor = BrickColor.new("Black")
4017
				v.Material = "Ice"
4018
			end
4019
		end
4020
		for i, v in pairs(m2:GetChildren()) do
4021
			if v:IsA("Part") then
4022
				v.BrickColor = BrickColor.new("Dark indigo")
4023
				v.Material = "Glass"
4024
			end
4025
		end
4026
		for i, v in pairs(m3:GetChildren()) do
4027
			if v:IsA("Part") then
4028
				v.BrickColor = BrickColor.new("Royal purple")
4029
				v.Material = "Neon"
4030
			end
4031
		end
4032
		for i, v in pairs(extrawingmod1:GetChildren()) do
4033
			if v:IsA("Part") then
4034
				v.Transparency = 1
4035
				v.BrickColor = BrickColor.new("White")
4036
				v.Material = "Neon"
4037
			end
4038
		end
4039
		for i, v in pairs(extrawingmod2:GetChildren()) do
4040
			if v:IsA("Part") then
4041
				v.Transparency = 1
4042
				v.BrickColor = BrickColor.new("White")
4043
				v.Material = "Neon"
4044
			end
4045
		end
4046
	elseif k == "e" and attack == false and ModeOfGlitch == 3 then
4047
		resetmode()
4048
	end
4049
	if k == "r" and attack == false and ModeOfGlitch ~= 4 then
4050
		ModeOfGlitch = 4
4051
		storehumanoidWS = 16
4052
		hum.WalkSpeed = 16
4053
		rainbowmode = false
4054
		chaosmode = true
4055
		RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4056
		newTheme("rbxassetid://415898123", 0, 1, 10)
4057
		MAINRUINCOLOR = BrickColor.new("Black")
4058
		for i, v in pairs(mw2:GetChildren()) do
4059
			if v:IsA("Part") then
4060
				v.BrickColor = MAINRUINCOLOR
4061
				v.Material = "Neon"
4062
			end
4063
		end
4064
		for i, v in pairs(mw1:GetChildren()) do
4065
			if v:IsA("Part") then
4066
				v.Transparency = 0.75
4067
				v.BrickColor = BrickColor.random()
4068
				v.Material = "Neon"
4069
			end
4070
		end
4071
		for i, v in pairs(m:GetChildren()) do
4072
			if v:IsA("Part") then
4073
				v.BrickColor = BrickColor.new("Black")
4074
				v.Material = "Neon"
4075
			end
4076
		end
4077
		for i, v in pairs(m2:GetChildren()) do
4078
			if v:IsA("Part") then
4079
				v.BrickColor = BrickColor.random()
4080
				v.Material = "Neon"
4081
			end
4082
		end
4083
		for i, v in pairs(m3:GetChildren()) do
4084
			if v:IsA("Part") then
4085
				v.BrickColor = BrickColor.new("Black")
4086
				v.Material = "Neon"
4087
			end
4088
		end
4089
		for i, v in pairs(extrawingmod1:GetChildren()) do
4090
			if v:IsA("Part") then
4091
				v.Transparency = 1
4092
				v.BrickColor = BrickColor.new("White")
4093
				v.Material = "Neon"
4094
			end
4095
		end
4096
		for i, v in pairs(extrawingmod2:GetChildren()) do
4097
			if v:IsA("Part") then
4098
				v.Transparency = 1
4099
				v.BrickColor = BrickColor.new("White")
4100
				v.Material = "Neon"
4101
			end
4102
		end
4103
	elseif k == "r" and attack == false and ModeOfGlitch == 4 then
4104
		resetmode()
4105
	end
4106
	if k == "t" and attack == false and ModeOfGlitch ~= 5 then
4107
		ModeOfGlitch = 5
4108
		
4109
		storehumanoidWS = 16
4110
		hum.WalkSpeed = 16
4111
		rainbowmode = false
4112
		chaosmode = false
4113
		RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
4114
		newTheme("rbxassetid://723652641", 10, 1, 3.2)
4115
   ModeOfGlitch = 1		
4116
		MAINRUINCOLOR = BrickColor.new("Really black")
4117
		for i, v in pairs(mw2:GetChildren()) do
4118
			if v:IsA("Part") then
4119
				v.BrickColor = MAINRUINCOLOR
4120
				v.Material = "Neon"
4121
			end
4122
		end
4123
		for i, v in pairs(mw1:GetChildren()) do
4124
			if v:IsA("Part") then
4125
				v.Transparency = 0
4126
				v.BrickColor = MAINRUINCOLOR
4127
				v.Material = "Neon"
4128
			end
4129
		end
4130
		for i, v in pairs(m:GetChildren()) do
4131
			if v:IsA("Part") then
4132
				v.BrickColor = BrickColor.new("Really black")
4133
				v.Material = "Ice"
4134
			end
4135
		end
4136
		for i, v in pairs(m2:GetChildren()) do
4137
			if v:IsA("Part") then
4138
				v.BrickColor = BrickColor.new("Really black")
4139
				v.Material = "Ice"
4140
			end
4141
		end
4142
		for i, v in pairs(m3:GetChildren()) do
4143
			if v:IsA("Part") then
4144
				v.BrickColor = BrickColor.new("Really black")
4145
				v.Material = "Neon"
4146
			end
4147
		end
4148
		for i, v in pairs(extrawingmod1:GetChildren()) do
4149
			if v:IsA("Part") then
4150
				v.Transparency = 1
4151
				v.BrickColor = BrickColor.new("White")
4152
				v.Material = "Neon"
4153
			end
4154
		end
4155
		for i, v in pairs(extrawingmod2:GetChildren()) do
4156
			if v:IsA("Part") then
4157
				v.Transparency = 1
4158
				v.BrickColor = BrickColor.new("White")
4159
				v.Material = "Neon"
4160
			end
4161
		end
4162
	elseif k == "t" and attack == false and ModeOfGlitch == 5 then
4163
		resetmode()
4164
	end
4165
	if k == "y" and attack == false and ModeOfGlitch ~= 6 then
4166
		ModeOfGlitch = 6
4167
		storehumanoidWS = 75
4168
		hum.WalkSpeed = 75
4169
		rainbowmode = false
4170
		chaosmode = false
4171
		RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
4172
		newTheme("rbxassetid://519067542", 0, 1, 1)
4173
		MAINRUINCOLOR = BrickColor.new("Really black")
4174
		for i, v in pairs(mw2:GetChildren()) do
4175
			if v:IsA("Part") then
4176
				v.BrickColor = BrickColor.new("White")
4177
				v.Material = "Neon"
4178
			end
4179
		end
4180
		for i, v in pairs(mw1:GetChildren()) do
4181
			if v:IsA("Part") then
4182
				v.Transparency = 0
4183
				v.BrickColor = BrickColor.new("Really black")
4184
				v.Material = "Neon"
4185
			end
4186
		end
4187
		for i, v in pairs(m:GetChildren()) do
4188
			if v:IsA("Part") then
4189
				v.BrickColor = BrickColor.new("White")
4190
				v.Material = "Ice"
4191
			end
4192
		end
4193
		for i, v in pairs(m2:GetChildren()) do
4194
			if v:IsA("Part") then
4195
				v.BrickColor = BrickColor.new("Really black")
4196
				v.Material = "Ice"
4197
			end
4198
		end
4199
		for i, v in pairs(m3:GetChildren()) do
4200
			if v:IsA("Part") then
4201
				v.BrickColor = BrickColor.new("White")
4202
				v.Material = "Neon"
4203
			end
4204
		end
4205
		for i, v in pairs(extrawingmod1:GetChildren()) do
4206
			if v:IsA("Part") then
4207
				v.Transparency = 1
4208
				v.BrickColor = BrickColor.new("White")
4209
				v.Material = "Neon"
4210
			end
4211
		end
4212
		for i, v in pairs(extrawingmod2:GetChildren()) do
4213
			if v:IsA("Part") then
4214
				v.Transparency = 1
4215
				v.BrickColor = BrickColor.new("White")
4216
				v.Material = "Neon"
4217
			end
4218
		end
4219
		
4220
		
4221
	elseif k == "y" and attack == false and ModeOfGlitch == 6 then
4222
		resetmode()
4223
	end
4224
	if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
4225
		ModeOfGlitch = 6127843
4226
		storehumanoidWS = 50
4227
		hum.WalkSpeed = 50
4228
		rainbowmode = true
4229
		chaosmode = false
4230
		RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
4231
		newTheme("rbxassetid://152539141", 0, 1, 1)
4232
		MAINRUINCOLOR = BrickColor.new("White")
4233
		for i, v in pairs(mw2:GetChildren()) do
4234
			if v:IsA("Part") then
4235
				v.BrickColor = MAINRUINCOLOR
4236
				v.Material = "Neon"
4237
			end
4238
		end
4239
		for i, v in pairs(mw1:GetChildren()) do
4240
			if v:IsA("Part") then
4241
				v.Transparency = 0
4242
				v.BrickColor = MAINRUINCOLOR
4243
				v.Material = "Neon"
4244
			end
4245
		end
4246
		for i, v in pairs(m:GetChildren()) do
4247
			if v:IsA("Part") then
4248
				v.BrickColor = BrickColor.new("White")
4249
				v.Material = "Neon"
4250
			end
4251
		end
4252
		for i, v in pairs(m2:GetChildren()) do
4253
			if v:IsA("Part") then
4254
				v.BrickColor = BrickColor.new("White")
4255
				v.Material = "Neon"
4256
			end
4257
		end
4258
		for i, v in pairs(m3:GetChildren()) do
4259
			if v:IsA("Part") then
4260
				v.BrickColor = BrickColor.new("White")
4261
				v.Material = "Neon"
4262
			end
4263
		end
4264
		for i, v in pairs(extrawingmod1:GetChildren()) do
4265
			if v:IsA("Part") then
4266
				v.Transparency = 1
4267
				v.BrickColor = BrickColor.new("White")
4268
				v.Material = "Neon"
4269
			end
4270
		end
4271
		for i, v in pairs(extrawingmod2:GetChildren()) do
4272
			if v:IsA("Part") then
4273
				v.Transparency = 1
4274
				v.BrickColor = BrickColor.new("White")
4275
				v.Material = "Neon"
4276
			end
4277
		end
4278
	elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
4279
		resetmode()
4280
	end
4281
	if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
4282
		ModeOfGlitch = 1000000
4283
		storehumanoidWS = 100
4284
		hum.WalkSpeed = 100
4285
		rainbowmode = false
4286
		chaosmode = false
4287
		RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
4288
		newTheme("rbxassetid://614032233", 0, 1, 1)
4289
		MAINRUINCOLOR = BrickColor.new("Bright violet")
4290
		for i, v in pairs(mw2:GetChildren()) do
4291
			if v:IsA("Part") then
4292
				v.BrickColor = MAINRUINCOLOR
4293
				v.Material = "Neon"
4294
			end
4295
		end
4296
		for i, v in pairs(mw1:GetChildren()) do
4297
			if v:IsA("Part") then
4298
				v.Transparency = 0
4299
				v.BrickColor = MAINRUINCOLOR
4300
				v.Material = "Neon"
4301
			end
4302
		end
4303
		for i, v in pairs(m:GetChildren()) do
4304
			if v:IsA("Part") then
4305
				v.Color = Color3.new(0.5, 0, 1)
4306
				v.Material = "Neon"
4307
			end
4308
		end
4309
		for i, v in pairs(m2:GetChildren()) do
4310
			if v:IsA("Part") then
4311
				v.Color = Color3.new(0.25, 0, 1)
4312
				v.Material = "Neon"
4313
			end
4314
		end
4315
		for i, v in pairs(m3:GetChildren()) do
4316
			if v:IsA("Part") then
4317
				v.Color = Color3.new(0.45, 0, 1)
4318
				v.Material = "Neon"
4319
			end
4320
		end
4321
		for i, v in pairs(extrawingmod1:GetChildren()) do
4322
			if v:IsA("Part") then
4323
				v.Transparency = 0
4324
				v.Color = Color3.new(0.25, 0, 1)
4325
				v.Material = "Neon"
4326
			end
4327
		end
4328
		for i, v in pairs(extrawingmod2:GetChildren()) do
4329
			if v:IsA("Part") then
4330
				v.Transparency = 0
4331
				v.Color = Color3.new(0.5, 0, 1)
4332
				v.Material = "Neon"
4333
			end
4334
		end
4335
	elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
4336
		resetmode()
4337
	end
4338
	if k == "l" and toggleTag == false then
4339
		toggleTag = true
4340
		text.TextTransparency = 0
4341
		text.TextStrokeTransparency = 0
4342
	elseif k == "l" and toggleTag == true then
4343
		toggleTag = false
4344
		text.TextTransparency = 1
4345
		text.TextStrokeTransparency = 1
4346
	end
4347
	if k == "z" and attack == false and ModeOfGlitch == 1 then
4348
		ExtinctiveHeartbreak()
4349
    elseif k == "l" and attack == false and ModeOfGlitch == 1 then
4350
        deadworld()
4351
	elseif k == "z" and attack == false and ModeOfGlitch == 2 then
4352
		PureBomb()
4353
    elseif k == "l" and attack == false and ModeOfGlitch == 2 then
4354
    for i = 1, 40 do
4355
          swait()
4356
          Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1)
4357
          RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1)
4358
          RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1)
4359
          RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
4360
          LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1)
4361
          LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
4362
          RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1)
4363
          LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1)
4364
        end
4365
		 Blaze()
4366
	elseif k == "z" and attack == false and ModeOfGlitch == 3 then
4367
		scattercorrupt()
4368
	elseif k == "z" and attack == false and ModeOfGlitch == 4 then
4369
		ChaosGroundStrike()
4370
	elseif k == "z" and attack == false and ModeOfGlitch == 5 then
4371
	elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
4372
		UniversalSpark()
4373
    elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
4374
        scattercorrupt()
4375
        wait(1)
4376
        yinyangi()
4377
    elseif k == "l" and attack == false and ModeOfGlitch == 5 then
4378
        scattercorrupt()
4379
        scattercorrupt()
4380
	elseif k == "z" and attack == false and ModeOfGlitch == 6 then
4381
		yinyangi()
4382
	elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
4383
		Wip()
4384
	end
4385
	if k == "l" and attack == false and ModeOfGlitch == 4 then
4386
		ChaosBegone()
4387
	end
4388
end)
4389
coroutine.resume(coroutine.create(function()
4390
	while true do
4391
		swait(2)
4392
		if rainbowmode == true or ModeOfGlitch == 6 then
4393
			sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
4394
		end
4395
	end
4396
end))
4397
coroutine.resume(coroutine.create(function()
4398
	while true do
4399
		swait(0.5)
4400
		if ModeOfGlitch == 1000000 then
4401
			sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
4402
		end
4403
	end
4404
end))
4405
coroutine.resume(coroutine.create(function()
4406
	while true do
4407
		swait(2)
4408
		if chaosmode == true then
4409
			RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
4410
			for i, v in pairs(mw1:GetChildren()) do
4411
				if v:IsA("Part") then
4412
					v.Transparency = 0.75
4413
					v.BrickColor = BrickColor.random()
4414
					v.Material = "Neon"
4415
				end
4416
			end
4417
			for i, v in pairs(m2:GetChildren()) do
4418
				if v:IsA("Part") then
4419
					v.BrickColor = BrickColor.random()
4420
					v.Material = "Neon"
4421
				end
4422
			end
4423
		end
4424
	end
4425
end))
4426
Humanoid.Name = "STARGLITCHER"
4427
Humanoid.MaxHealth = math.huge
4428
Humanoid.Health = math.huge
4429
Instance.new("ForceField", char).Visible = false
4430
Humanoid.Animator.Parent = nil
4431
idleanim = 0.4
4432
while true do
4433
	if rainbowmode == true then
4434
		RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
4435
		MAINRUINCOLOR = BrickColor.new("White")
4436
		for i, v in pairs(m:GetChildren()) do
4437
			if v:IsA("Part") then
4438
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4439
			end
4440
		end
4441
		for i, v in pairs(m2:GetChildren()) do
4442
			if v:IsA("Part") then
4443
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4444
			end
4445
		end
4446
		for i, v in pairs(m3:GetChildren()) do
4447
			if v:IsA("Part") then
4448
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4449
			end
4450
		end
4451
		for i, v in pairs(mw1:GetChildren()) do
4452
			if v:IsA("Part") then
4453
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4454
				v.Material = "Neon"
4455
			end
4456
		end
4457
		for i, v in pairs(mw2:GetChildren()) do
4458
			if v:IsA("Part") then
4459
				v.Color = Color3.new(r / 255, g / 255, b / 255)
4460
				v.Material = "Neon"
4461
			end
4462
		end
4463
	end
4464
	CameraManager()
4465
	swait()
4466
	lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
4467
	lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
4468
	lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
4469
	lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
4470
	lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
4471
	lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
4472
	rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
4473
	rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
4474
	rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
4475
	rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
4476
	rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
4477
	rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
4478
	sine = sine + change
4479
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4480
	local velderp = RootPart.Velocity.y
4481
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4482
	if equipped == true or equipped == false then
4483
		if attack == false then
4484
			idle = idle + 1
4485
		else
4486
			idle = 0
4487
		end
4488
		if not (idle >= 500) or attack == false then
4489
		end
4490
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4491
			Anim = "Jump"
4492
			if attack == false then
4493
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4494
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4495
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4496
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
4497
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
4498
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
4499
			end
4500
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4501
			Anim = "Fall"
4502
			if attack == false then
4503
				RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
4504
				LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
4505
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4506
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
4507
				RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
4508
				LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
4509
			end
4510
		elseif torvel < 1 and hitfloor ~= nil then
4511
			Anim = "Idle"
4512
			if attack == false then
4513
				if ModeOfGlitch == 1 then
4514
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
4515
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
4516
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
4517
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
4518
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4519
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4520
				elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
4521
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4522
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4523
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4524
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4525
					RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
4526
					LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
4527
				elseif ModeOfGlitch == 3 then
4528
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
4529
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4530
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
4531
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
4532
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
4533
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
4534
				elseif ModeOfGlitch == 4 then
4535
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
4536
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
4537
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
4538
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4539
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4540
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4541
				elseif ModeOfGlitch == 5 then
4542
					RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4543
					LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
4544
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4545
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
4546
					RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
4547
					LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
4548
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4549
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
4550
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
4551
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
4552
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
4553
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
4554
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
4555
				end
4556
			end
4557
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
4558
			Anim = "Walk"
4559
			if attack == false then
4560
				if ModeOfGlitch == 1 then
4561
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4562
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4563
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4564
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4565
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4566
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
4567
				elseif ModeOfGlitch == 4 then
4568
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
4569
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
4570
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
4571
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
4572
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
4573
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
4574
				elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
4575
					RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4576
					LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
4577
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
4578
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
4579
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
4580
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
4581
				end
4582
			end
4583
		elseif torvel >= 22 and hitfloor ~= nil then
4584
			Anim = "Run"
4585
			if attack == false then
4586
				if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
4587
					RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4588
					LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
4589
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
4590
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
4591
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
4592
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
4593
				elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
4594
					RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
4595
					LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
4596
					RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
4597
					Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
4598
					RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
4599
					LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
4600
				end
4601
			end
4602
		end
4603
	end
4604
end