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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.UI;
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public class WarController : MonoBehaviour
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{
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    public bool attack;
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    public Button bAttack;
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    public void Start()
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    {
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        attack = false;
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        bAttack.onClick.AddListener(Attack);
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    }
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    public void Update()
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    {
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        if (attack==true)
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        if (attack)
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        {
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			attack = false;
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          //
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        }
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    }
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    public void Attack()
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    {
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            if (attack)
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        attack = !attack        
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            {
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                attack = false;
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