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1 | using System.Collections; | |
2 | using System.Collections.Generic; | |
3 | using UnityEngine; | |
4 | using UnityEngine.AI; | |
5 | using UnityEngine.UI; | |
6 | ||
7 | public class WarController : MonoBehaviour | |
8 | { | |
9 | public bool attack; | |
10 | public Button bAttack; | |
11 | ||
12 | public void Start() | |
13 | { | |
14 | attack = false; | |
15 | bAttack.onClick.AddListener(Attack); | |
16 | } | |
17 | ||
18 | public void Update() | |
19 | { | |
20 | ||
21 | - | if (attack==true) |
21 | + | if (attack) |
22 | { | |
23 | attack = false; | |
24 | // | |
25 | } | |
26 | ||
27 | } | |
28 | public void Attack() | |
29 | { | |
30 | - | if (attack) |
30 | + | attack = !attack |
31 | - | { |
31 | + | |
32 | - | attack = false; |
32 | + |